#Kirby sits on things
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thewhimsyturtle · 21 days ago
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It's tiiiiiiiiime! ✨🎄🎅🐢
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spiritoast · 1 year ago
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pov you are watching hyness flip his shit and throw himself into the heart of a dead eldritch god after throwing dead lesbians at you at the sublime hour of 12:30 AM on a sunday but the star allies sparkler is there so dw about it
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toastedseavegetable · 7 months ago
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brain space, bone space
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quinn-pop · 2 months ago
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woah semi future au magolor and sailor designs???
(slightly more in the future but still the same timeline???)
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uh yeah. Magolor finally forms a bond with the lor and becomes its captain for realsies this time
he spends his time exploring and studying magic/dark matter/gem apples and if their power can be safely harnessed
he also just goes on side quests a lot. he may be reformed but he will still do a lot for a quick buck lol
he’s mastered his dimensional magic as well, which is why his cape looks like that :>
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on the other hand, sailor is the new captain of the halberd and leader of the meta-knights. most of their job is taking down monsters but there is the occasional rogue wizard to stop from destroying the world or unleashing dark matter (huh, sounds familiar…)
they are usually very busy with work but make an effort to visit dreamland frequently in order to stay close to everyone. she’s always been a little distant from the rest of her family but i think she opens up a bit more after she, Bandee, and Kirby all start taking leadership positions. gives them something to bond over
by this point meta has retired from fighting completely but he’ll still give sailor advice when they need it. she appreciates having someone around who knows just how tiring a job it can be, and he’s very proud of her
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oh, and one more thing
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yea i let them get married. what are you gonna do about it? /silly
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they don’t get to see each other much because of their jobs but they’re a thing
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ask-prismaknight · 2 years ago
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Prisma, have you ever tried to hold Galaxia? If so, did it speak to you?
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ferahntics · 2 years ago
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A moment of peace
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yi3248 · 2 months ago
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YEEAAAAH THEYVE ARRIVED!!!
the colors came out great!! the red on falling is a bit too prominent but it still looks good
now i dont have to worry about my cards falling out. my old one ripped at the sides while i was on the bus 😭
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ink--theory · 4 months ago
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guess what I got from the mail today! ꉂꉂ ( ˆᴗˆ )
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kirby-the-gorb · 2 years ago
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perenlop · 2 months ago
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you ever have a dream that isnt a nightmare really, but it just pisses you off. had a dream where they made a kirby “movie” and it was marketed like a game movie and magolor was gonna be there, but it was actually like this failed kirby anime revival that was obviously unfinished, like it was missing entire assets. and it was supposed to be like a small episode, not a movie at all, but it still wasnt stitched together right so they were showing the unfinished sections in separate rooms and we had to rush to see each part. and id have liked it more if the plot and animation wasnt so bad. it was like “now kirby’s going to school! but uh oh, dyna chick is there and now she’s his bully!” and i was pissed bc i was like “dyna chick would NOT do that and also cappy town explicitly doesnt have a school unless it sucks, what the fuck is this”. somehow i was spared from dyna blade being there with the uncanny unfinished animation
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thewhimsyturtle · 5 months ago
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Happy Caturday with another crafty flashback to 2015! In addition to roly poly cat, Mom also crocheted a bouncy rainbow jellyfish toy for friend Samwise's (then) new cat, Steve Catsberg! 🔙🌈🪼
I helped Mom stuff Steve's new toy with premium catnip. We weren't sure how much catnip was enough for Steve to smell through the stuffing, so we dumped in multiple tablespoons . . . which turned out to be a ridiculous overdose-level of catnip, much to Steve’s delight! 👃😻🙊
🧶 Crafty details over on our Wordpress!
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kirbyddd · 1 year ago
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Bandanna Dee Clocks Out
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mann-walter · 1 year ago
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My Thoughts on Napoleon (2023)
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Please note that walking into the studio and sitting down, a comically large box of popcorn in hand, I had no idea what the movie was going to be about. Oh aye, I heard Joaquin Phoenix and Ridley Scott, I heard of the historical inaccuracies and all, but never read about them. By-and-large, I was blind. Please also note that I know very little of Napoleon and the Napoleonic Wars. Sure, I know about his wife, the battles, all those emperor stuff, and I certainly know about the Waterloo squares, but only on a surface level, and that's the end to that. That's why I will:
Not comment on historical accuracy
Treat the material as a biopic or historical fiction
I will only be commenting on what I understood from what I saw.
The movie was alright, a solid 3/5 and no more. Maybe I would have been much harsher, like many on this site, if I were more knowledgeable. Alas, I'm not. My biggest gripe with it would be how kernel-like it was. The best allegory I can provide is a good presentation material: condensed, consisting of somewhat disjointed points. It could've been a great presentation. Sadly, the brilliant storyteller who should've presented it got killed in an accident and never showed up.
I don't know what sort of Napoleon it tried to portray (certainly not the glorious one); it's possible that they aimed for a power-hungry, borderline-mad megalomaniac. But, if that was so, then they've kind of failed. However, if what they were going for was an extremely emotionally dependent man, uncertain, chasing after others' validation, guidance, and assurance, then I won't demand my money returned.
The whole of it not being precisely a struck of brilliance doesn't mean it has no brilliant side to it. Again, if they were treading the small, insecure man route, they did it well. Please observe the scenes in which the focus is on Napoleon or him and his closest female family members (Josephine, his mother), contrast that to scenes of battle and relatively public settings where he is not the sole center of attention. Napoleon was much more fierce, a little brutish even, and generally grander and more dangerous in the latter. While in the former, he... wilts.
I really like how they showed it, too, how he's a human with fear of death after all. Take Tulon, for example. When they were climbing up the fort, there was a moment—quite long—when the fighting was relegated to background visuals and audio, and Napoleon was just wading through it; they added in his breathing. It gave how, like anybody else there and in many other battles, he was near-pissing-himself afraid, overwhelmed, and uncertain of what will come of it. Yet, above all, what struck me most about that scene was how similar it was to the battle scenes in All Quiet on the Western Front both in form and the emotional result.
However, my favorite scenes still rest on Austerlitz. They took the time to present the tragic chaos of the soldiers, many wounded, frantically trying not to sink into the icy water. Keep in mind that winter gears were heavy and would be made heavier by soaking, acting as a weight. The image was interspersed with Napoleon looking down at them. To me, it was like a puncture to the gut.
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quinn-pop · 1 year ago
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astral things…(aka orb cats)
y’know that cute thing cats do where they sleep with their paws out??? yeah
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clownhara · 7 months ago
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29. Media you love, but doesn't inspire you artistically
Ouuugh this is a tough one. Generally things I love kinda. Rub off on me in some way shape or form, yk? Uhhhh I guess Kirby?
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exhausted-archivist · 1 year ago
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This whole thing sucks. We know Jon Renish and Mary Kirby were both impacted by this layoff. [Source] [Source]
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BioWare Blog post: An Update on the State of BioWare
by BioWare - August 23, 2023
"Hello again, Today, rather than discuss one of our upcoming projects, I’d like to share an update about the studio itself and outline our vision for BioWare’s future. In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio. It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up. To achieve this, we find ourselves in a position where change is not only necessary, but unavoidable. As difficult as this is to say, rethinking our approach to development inevitably means reorganizing our team to match the studio’s changing needs.  As part of this transition, we are eliminating approximately 50 roles at BioWare. That is deeply painful and humbling to write. We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication. With that last point in mind, I want to take a moment to explain how we got here, what we’re doing to support our colleagues, and what this means for BioWare’s current and future games. WHAT’S HAPPENING NOW After much consideration and careful planning, we have built a long-term vision that will preserve the health of the studio and better enable us to do what we do best: create exceptional story-driven single-player experiences filled with vast worlds and rich characters. This vision balances the current needs of the studio—namely, ensuring Dragon Age™: Dreadwolf is an outstanding game—with its future, including the success of the next Mass Effect™. We’ve chosen to act now in part to provide our impacted colleagues with as many internal opportunities as possible. These changes coincide with a significant number of roles that are currently open across EA’s other studios. Impacted employees will be provided with professional resources and assistance as they apply for these positions. While it’s unlikely that everyone will find a new role within the company, we are committed to supporting our staff as they navigate this change. Our sincere hope is that they can continue their exemplary work at studios who stand to benefit immensely from their talents. IMMEDIATE IMPACT If you’re wondering how all of this will impact development of Dragon Age: Dreadwolf, let me be clear that our dedication to the game has never wavered. Our commitment remains steadfast, and we all are working to make this game worthy of the Dragon Age name. We are confident that we’ll have the time needed to ensure Dreadwolf reaches its full potential. I can also tell you that every member of our team, even those departing BioWare, deserves credit for crafting a spectacular experience. These are our colleagues and friends, and we would not be here without them. I am so proud of all the work our team has done. WHAT COMES NEXT While this is an extremely difficult day for everyone at BioWare, we are making changes now to build a brighter future. We’re excited for all of you to see what we’ve been building with Dreadwolf. A core veteran team led by Mike Gamble continues their pre-production work on the next Mass Effect. Our commitment to quality continues to be our North Star. As cliche as this sounds, there truly is never a good time to enact changes like this, but we trust that we have the right leaders and team in place with vision, passion, and proven track records to deliver world-class Dragon Age and Mass Effect experiences that our fans will love. For now, I want to thank everyone at BioWare—past and present—for making the studio what it is. I also want to thank our community for your continued support. We’re eager to reveal more about Dreadwolf, and we look forward to discovering what else the future holds. Gary McKay General Manager, BioWare"
[source]
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