#It helps a ton for Dragon age as well
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triaelf9 · 2 months ago
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"how do you enjoy *insert fandom here* I hear they're the worst"
Find the ppl who enjoy the thing you like the way you do. Ignore, mute or block the ppl who don't.
Ta-Da~
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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serahlink · 4 months ago
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‼️EMERGENCY COMMS OPEN! || HELP A HOMELESS ARTIST ‼️
Reblogs are greatly appreciated!! :")
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Making another commissions post since things have been getting worse as the month goes on. For those who are just coming across this, my name is Link and I'm a 22 y/o homeless artist. My family and I (father and younger sibling) have been in this situation for about three years now since November 2021 and I've been doing commissions to support us until something changes. We don't have anywhere to go or anyone to really turn to financially or housing wise, so we've been on our own since then. My father has managed to get his ID but with no transportation and jobs being too far out, it's made job hunting more difficult and we've yet to find anything.
This month has been one of the toughest with us owing 100$+ due to not being able to pay the daily rent. We do get extensions here but they're hard to keep up with when they double so quickly and work is becoming more hard to come by, and bumping posts on my other socials hasn't done much for us. Sadly, tonight isn't any different. We owe 190$ for tonight and for the last three days, we've been unable to get anything for it. If we can't pay tonight then we will be forced to leave, and I'm not sure what we'll do if we can't cover it.
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My commissions are open for anyone interested in supporting us that way, but reblogs/shares also help us a ton since it helps spread the word to possibly get us the help we need :") I'm a fantasy oriented artist, mainly surrounding fandoms like DND, Baldurs Gate 3, Skyrim and Dragon Age, but I've done non fantasy related things as well like furries, feral creatures, comic or modern characters, I'm welcome to pretty much any fandom or request! My only donts are anything excessively violent or sexual (nonsexual nudity is okay), proship/all around that sorta content, and anything hateful (homophobia/transphobia/racism/etc.) if you have any questions about what I will do/wont do that isnt listed here, feel free to ask!
My turn around time can ranged from four weeks or shorter to a month or two given the complexity and how my situation is going at the time. I only take payments upfront with no refunds since we use the money immediately for the room or food and are unable to give proper refunds. My prices will be below and my messages will be open for anyone interested in supporting us that way, thank you so so much if you do help or reblog, I can't tell you how much we appreciate it. Especially with how things are going now.
~Prices~
Sketch (price depending on type of sketch) - base price of 15$
Sketch page - 15$ per sketch
Headshot - 25$ (+10$ if shaded)
Bust - 35$ (+10$ if shaded)
Expression Sheet (minimum of 3 heads per sheet, 10$+ per extra head) - 45$ (10$+ if shaded)
Half body - 50$ (+10$ if shaded)
Full body - 70$ (+15$ if shaded)
Couples Commission (a commission that includes two people) - 90$ (+15$ if shaded)
Group commissions (commission that includes more than two people, price dependant on the details) - 60 base price(one character, unshaded; each extra character is +75% to the original price) (40$+ if shaded) 
Paintings
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sixeyescurseuser · 11 months ago
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Teachers Satosugu
Thinking about adults Satosugu who become Jujutsu Tech teachers together. They’re married too. In their late 20s, they’ve found sweet domestic bliss in the dangerous yet meaningful life they’ve created for themselves. 
Geto still makes sure to praise Gojo for all the work he does; often surprising Gojo with his favorite sweets or a trip down to the street vendors, saying: “Thank you for your hard work, Satoru” and “Come on, let’s eat something special, you deserve it.”
Gojo still goes on his one hour rants about topics that fascinate him, and Geto listens without complaining. Even if this is the third time digimon has been brought up this week. 
Geto stays at the school to teach for the majority of the time. He only takes missions if they are emergencies and avoids interacting with the higher ups. Thankfully, Gojo is more than willing to deal with that side of work. 
While Geto is involved in both physical training and classroom lessons, he’s more hands-on with the latter. Compared to the Kyoto students, let’s just say that the Tokyo students don’t put in a ton of effort when it comes to their academic scores. 
Geto is fated to be the hardworking but disappointed teacher. 
(Geto: “Nobara, Yuji, c’mon, I am begging you two to study more.)
The thing with Yuji is that he is smart in that he can memorize things and write well, but not being exposed to the sorcerer world from a young age has put him really behind. 
(Geto: “Hasn’t Satoru told you all about Sukuna’s origins and what not? Given you books from the library?”
Yuji: “Oh the library! I forgot that existed!”
Geto: …
Yuji: “Also no, Gojo-sensei didn’t tell me anything yet.”
Geto: 💀💀)
Additionally, Gojo isn’t the best when it comes to structured lessons in the classroom. He’d much rather skip over the boring stuff and show his students the real excitement out on the field.
This is where Tokyo students surpass Kyoto students in fighting abilities. Plus, getting lots of first-hand experience of what sorcerers actually deal with helps them quickly adapt to situations and strategize how to outwit their opponent. 
But book-smart-wise? Megumi carries. 
Once, Yaga gave the first years a firm reprimanding because of the missing past three mission reports. (Excluding Megumi.) Turns out, Gojo didn’t inform the first years about filling out mission reports at all. 
That night, Geto scolds the shit out of Gojo. 
Gojo: “Hey Suguru, isn't that your job? I just help them train their fighting skills, no?”
Geto pinches Gojo’s side - who lets out an undignified yelp - even though he knows Gojo is just joking. Besides, Gojo does try to teach the rules better after Geto’s scolding. Gojo just needs reminders, that’s all.
It doesn’t help that Gojo is literally a prodigy and always does things his own way. 
(Geto, shaking his head: “Lord knows these kids need all the help they can get with you as their teacher.”
Gojo: [jaw open, betrayed]
Cue Gojo decisively turning the other away in their bed. 
Geto: “Oh, did I upset the baby?”
Gojo: “Worse. You upset your husband.”
Geto guffaws.
“My husband can take it.” Geto moves so he’s spooning Gojo.  “Isn’t that right?”
Geto’s breath tickles Gojo’s ear, making Gojo shiver.
What were they talking about again?)
***
Gojo might be busy as hell but Geto will be there to protect their students from the higher ups. 
That mission where Yuji died for a short while after switching with Sukuna to face that special grade? It would never have gotten that bad. Geto would’ve been with his students and protected them.
Geto is anxious to the point where he designates certain curses for specific people, mostly to look after his students. This way, he can be there if his students are in serious danger, preventing more young sorcerers from dying due to the higher ups' negligence.
Of course, Geto’s rainbow dragon has always been assigned to Gojo. 
Gojo will often take Yuji on rides on the rainbow dragon, either for missions or just to be up in the air. When this happens, Geto’s orders for the rainbow dragon consist of: “Only listen to Satoru’s reasonable orders” and “Protect Yuji from Satoru’s recklessness.” 
On another note, Geto’s curses would have intercepted before Todo and Mai could beat the shit out of Nobara and Megumi. Geto himself would show up quickly after, furious when he sees the Kyoto students trying to take out his students. 
(Geto with his murderous glare: “As far as I know, the competition hasn’t started yet. No one should be picking fights with each other, hmm?”
Mai and Todo, quietly: “Of course, Geto-san. We’ll be taking our leave.”
Geto stays standing in front of Nobara and Megumi until the Kyoto students leave.)
Even as teachers, Geto and Gojo are incredibly competitive with Kyoto. Of course they’re going to talk shit during the goodwill exchange event. They’ll watch the broadcast of the competition and loudly cheer their students on. They’ll also whisper to each other in the most obnoxious way. 
Utahime is about to bust her blood vessels. She still throws her tea at Gojo when he makes a snarky comment that pisses her off; the tea bounces off of Gojo’s infinity and splashes all over Geto, who groans. 
Well, that shut the pair up for now. 
***
When Nobara spilled coffee on Gojo’s shirt, Geto had been the one to catch them first. 
(Shaking his head, Geto says: “You guys really did it this time…”
Nobara: “We could just replace it??”
Megumi: “It is 250,000 yen.”
Geto: “It's also Satoru’s favorite white shirt.” He pats Nobara’s shoulder comfortingly.
Yuji: “Geto-sensei, please help us!”
Geto: “And spend the precious money I earned with my own hard work? I don't know, Yuji-kun, I gain nothing from helping you.”
Nobara: “He’s your husband”
Geto: “And he’s your sensei.” He turns to Megumi. “Slash father”
Megumi: 😩😩
Moments later, Gojo enters the room: “Iijichi-kun said you guys have my newly laundered shirt-“
He sees Megumi with two breast bumps.
Gojo: ??
The others laugh as Nobara pulls out the stained shirt, causing Gojo to let out the most horrified, dramatic gasp. 
All the students find it hilarious, but Geto laughs the hardest. He's bent over, hands on his knees, straight up cackling. When Geto somewhat catches his breath, one look at Gojo’s stricken face sends him into another fit of laughter. 
(They are so married.)
Geto walks over and slings himself over Gojo. 
Geto: “It’s okay, Satoru, you can just get another one.”
Gojo: “That was my favorite one, you know this, Suguru~~”
Geto: “Satoru...you’re rich-“
Gojo: “My clothes are important, they aren’t so easily replaceable. Imagine if I had tried to replace you-“
Geto: “Did you just compare me to your inanimate white shirt?”
Geto begins to pull back, but Gojo immediately latches on to him.
Gojo: “Noooo, I didn’t mean it. I love you~~”
They proceed to act out a mini-drama, which ends in Geto leaving with faux-disappointment and Gojo chasing after him.
Consequently, Gojo forgets about his stained-beyond-repair 250,000 yen shirt.
***
When formation B occurs in response to Megumi being “hit on,” Geto watches from afar, disappointment deep in his veins. 
We’re too old for this, he thinks when Gojo reveals Megumi has to master twinkle twinkle little star. 
Having had enough, Geto steps in and tugs Gojo away. 
“Baby, come here, you forgot to take your pills this morning,” Geto says. Gojo gasps in offense. 
“SUGURU, SHUT UP! I'M NOT MENTALLY ILL!“ Gojo cries, but now there’s no way he doesn't look crazy.
Geto has his arms wrapped around Gojo’s waist while Gojo flails to escape. 
“Satoru, stay STILL- NO you are not going back!”
They end up making a bigger scene. Megumi wants to d-word. 
(“With this treasure i summon-“)
Gojo doesn’t care who hears or sees, and is now screeching for Geto to let him go. Left with no other choice, Geto bites Gojo’s shoulder. He also tries to shove his fist in Gojo’s mouth - anything to shut him up.
Geto is going all out like they’re teenagers again. 
(Nobara at Geto: “YEAH GET HIS ASS!”)
Geto eventually becomes aware of the small crowd that has gathered and rethinks his actions. He ends up dragging Gojo by his collar. 
“Ok, we’re leaving,” Geto calls to their students, leaving no room for argument. Megumi immediately follows, dragging Yuji and Nobara in tow.
***
w/ @no-one-says-hi
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hollowed-theory-hall · 1 day ago
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If the age restriction was done away with, do you think Harry's name would have been picked for the tournament at 14?
Maybe.
Like, how the goblet chooses a champion has nothing to do with age. The age restrictions were added by Dumbledore with his age line. The goblet only cares to pick out the "most worthy" champion:
An impartial judge will decide which students are most worthy to compete for the Triwizard Cup, the glory of their school, and a thousand Galleons personal prize money.
(GoF, ch12)
is a measure we feel is necessary, given that the tournament tasks will still be difficult and dangerous, whatever precautions we take, and it is highly unlikely that students below sixth and seventh year will be able to cope with them. I will personally be ensuring that no underage student hoodwinks our impartial judge into making them Hogwarts champion
(GoF, ch12)
Tomorrow night, Halloween, the goblet will return the names of the three it has judged most worthy to represent their schools.
(GoF, ch16)
"Most worthy to represent the school", now worth could be measured in a bunch of ways, but let's take this quote at face value and assume it means everything. That a champion would be a decent person who is very magically talented. As in, judging on character, intelligence, and magical skill/talent.
At 17, Harry would be picked no questions asked. He's magically capable, he's clever, he's a great guy — he is the perfect champion.
The question is if a 14-year-old Harry would be considered by the goblet more magically skilled and worthy of competing than Cedric. To that, I think the answer is yes too, actually.
Maybe it's because I love Harry a ton and am, therefore, biased, but he can resist the imperius at 14 and cast a patronus at 13. He can cast intuitive magic to rival adults at 14. His accio charm in the first task was incredibly magically impressive. Even if Barty/Moody wasn't helping him, I guarantee Harry could've gotten past the obstacles in the 3rd task as easily as any of the other champions.
Additionally, I think Harry is a nobler person than Cedric. I will remind you Harry chose to tell Cedric about the dragons on his own accord because he wanted things to be fair:
Cedric still didn’t know about the dragons . . . the only champion who didn’t, if Harry was right in thinking that Maxime and Karkaroff would have told Fleur and Krum. . . . [...] “Cedric,” said Harry, “the first task is dragons.” “What?” said Cedric, looking up. “Dragons,” said Harry, speaking quickly, in case Professor Flitwick came out to see where Cedric had got to. “They’ve got four, one for each of us, and we’ve got to get past them.”
(GoF, ch20)
While Cedric Diggory, the poster child for just and fair Hufflepuff house, gives Harry way less helpful information and he does it as a transaction — as returning the favor and not because he thinks it would make things fair:
“Listen . . .” Cedric lowered his voice as Ron disappeared. “I owe you one for telling me about the dragons. You know that golden egg? Does yours wail when you open it?” “Yeah,” said Harry. “Well . . . take a bath, okay?” [...] “Tell you what,” Cedric said, “use the prefects’ bathroom. Fourth door to the left of that statue of Boris the Bewildered on the fifth floor. Password’s ‘pine fresh.’ Gotta go . . .
(GoF, ch23)
Also, there's a reason Harry stays behind in the second task to make sure all the hostages are saved, he's the noblest competitor there. (Maybe because he doesn't care about winning as much as the others, but still).
So, yes, I think, if the age line wasn't there and Harry's name was placed in the goblet, I think he very well could've been chosen by the goblet as a champion. I think he's more than worthy.
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lesmurples · 4 days ago
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Pretty good article by Lauren Morton - it articulates the lackluster character writing in Veilguard quite well. She brings up some of the in-universe debates of past games for comparison, and I think it really encapsulates what is missing from Veilguard:
“I really miss some of the touchstone debates of past Dragon Age games. Fenris and Anders in Dragon Age 2 are both messy loose canons who resent one another and disapprove of Hawke's leaning too far for or against the rights of mages in Kirkwall. Origins gives its hero the awful choice of what to do with a child who's been possessed by a demon, and Alistair is livid if you choose to handle it in a certain way, culminating in a steep disapproval hit. I even enjoy Vivienne in Inquisition, hotly debated as she is, for effectively being a scab who believes her fellow mages should be relegated to the Circle towers. Those are just a small sample of the ways that Dragon Age heroes have wrestled against the morals of their party in the past.
“[…] By the end, Rook's companions are all pretty much goodie two-shoes characters with uncomplicated beliefs. There's a ton of groundwork to each character that could have made them morally complex and interesting but, frustratingly, that all goes unrealized.”
I guess I wouldn’t be so hard on Veilguard if I didn’t have the far more compelling writing of the previous games to compare it to - its writing is pretty mediocre in my estimation, but I’ve seen worse. But the main thing I liked about Dragon Age was the character writing and the sociopolitically complicated lore, and both have been extremely minimized (and sanitized) in DATV to the point where it’s deeply boring.
The only thing that feels consistent with the Dragon Age Experience is that the gameplay still kinda sucks. So uh, that doesn’t help much.
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waddleonmywaywardducks · 5 months ago
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Broke witch tips
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So, if you've been practicing for a while, you may already know how expensive it is to be a witch. With spirituality on the rise, america has obviously found a way to make connecting with yourself and the world around you expensive, with metaphysical shops overpricing herbs, crystals, and even candles for deities, it's really becoming harder and harder to find things that won't break your bank but also provide for your craft as well. So I've decided to make a post about how to avoid spending all this money on watered down capitalistic spirituality. Let's began
Connecting with your surroundings...
Whether you live in a bustling city, a quiet beach side town, or maybe you might be surrounded with country hicks (aka, southern Texas lol), there will always be a way to connect with your world. I understand that it might be harder to connect with your surroundings if you live in city filled with concrete instead of lushious green fields. So here are some ways I've connected with my surroundings while living in the city.
- find near by forests, whether it's a national park or just a regular forest, this will allow you to not only connect with your local plants and nature spirits. Finding a forest near you will also allow you to gather resources for your craft as well (more on this later).
- connect with your community, this could be your neighborhood, gsa clubs, really any school clubs, going to community events. Just find any way to connect with the people in your area. The community Ive made in my small town allows me grow stronger with my surroundings. We go on walks, to shops, thrift stores. I recommend this because getting out in the world and walking next to people you can relate to will make you feel more at home.
- go on walks/drive around. This might be far fetched but I connect more with my surroundings when I'm looking around for places to go. I get to see how my surroundings react to the world around me and I start to become more familiar with the wildlife and plant life of my town.
I honestly didn't live in the city for long. Once I moved out of my mother's house I immediately went back to rural towns. I've just always felt more at home here. So I'm sorry if this doesn't really help
Why I avoid metaphysical shops...
I love a good witchcraft store don't get me wrong, but a lot of the stores in my area are just wayyyyy to new age wiccan and are riddled with appropriation, so I just tend to avoid it. And alot of the time the people who work there aren't even practicing practitioners, which is ok, people need money, but it's just weird for me to see idk idk maybe I'm weird. Here are some ways I avoided spending tons of money and metaphysical stores.
- walmart, walmart doesn't actually sell any witchcraft stuff, but it can be used for witchcraft, such as herbs, Walmart has so many kitchen herbs for like super cheap, I literally get all my herbs from Walmart. I also get my candles and incense from Walmart too. They sell a wide variety of candles I love it so much
- family dollar, like walmart, they sell herbs for super cheap (its not a large variety like Walmart) BUT!!! they have a wider variety of actual good incense, I mean yeah it's supposed to be used to cover up the smell of weed (blunt effect incense), but they smell so nice and have alot of smells (lavander, dragons blood, frankincense), they also sell huge candles of all different colors, which can be used for all sorts of things. They offer room decor for cheap as well, and their room decor is really cute too. I useally use it to decorate my altars. I love family dollar
- POPSHELF!! i don't know if popshelf is just a Texas thing but they are so so so cheap. They sell beautifully made candles for super cheap, they sell really cute room decor that follow the seasons. Right now, since it's summer, everything is ocean themed and I love it so much, so much inspiration for Aphrodites altar lol although i do not recommend buying their incense, its really bad quality.
But if you don't have access to any of those....find your local forest and research invasive herbs, then create relationships and correspondences for them. I RECOMMEND DOING THIS SOOO MUCH!!! The more you become knowledgeable on your environment the more you will connect. I started creating my own correspondences with herbs that are local to me around three years ago, and since then I don't think I normally go out to buy herbs unless I absolutely have to. I use everything I find in the forest, whether it's sticks I make into a pentagram, or some ferns wrapped around a stick to make a broom, I will always try to find a way to go out and forage before I spend money on things I will evidently need again.
Creating your own relationships and correspondence with herbs in your area
Literally practitioners have been crating their own correspondences for herbs for centuries, it's how we got the correspondences we have now. But why stop this?? I recommend buying books on medicinal herbs. I have only ever bought one book on magical herbs and I don't even use it as much as I do my medicinal herbal book. Like if we take the magical properties of herbs and look at the medicinal properties of herbs they are basically the same thing (little tip for closeted witches, just say you are interested in herbal remedies), like the medicinal properties of lavander are relaxer, used to go to sleep faster and then the magical properties of lavander are dream work, anti anxiety. They are literally the same thing. Just buy the book you'll thank me later. The more you research local herbs in your area the more you will develop a relationship with them.
Some Tumblr posts I recommend looking at
Broke witch tips
Witchy stuff to add to your room
In the end....
Don't let people tell you "you need expensive items for witchcraft because it'll make you stronger" because that's not true, I hate that ideology. Use what ever is available to you, get crafty, explore, connect. Ok bye.
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quinloki · 6 months ago
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Hi Quin <3
I may or may not have gone through your entire catalog haha (^///^) Thank you for feeding us all so well ☆ Such stunning works!!!!! (シ_ _ )シ
I was wondering, I find that I keep on reading the same people a lot. Have you discovered some cool new people to read from recently? any great recs? stuff you keep coming back to?
Anyways, you're awesome!! And I can't wait to read what you come up with next!!!!!
=O Sideblogs and everything?
...
Σ(�� °Д °;)っ
(*/ω\*)
Goodness. ❤️I'm glad you enjoyed my stuff enough to read all that. I'm a terribly wordy ^^;
Ah! But hmmm... I do tend to read from many of the same folks, especially since I ended up surrounded by impressive writers.
But let's do this:
@swampstew - if you follow me, you know her. I cannot fathom otherwise, and if you don't, start here.
this is @icy-spicy's master list - I'd have that cold shower ready before you start, but there's more than One Piece there.
@mydisenchantedeulogy writes for a lot of fandoms, her words are so good I'm a fan of her stories without even having seen the universes they come from.
@un-shit-yourself is a long time real life friend, and a fantastic writer. Mostly Dragon Age, but the writing pulls you in. We chat, but we don't usually cross post, so you probably don't know about this one even if you do follow me.
@zoros-sheath - if you haven't read Magnets, start there, otherwise go hog wild. I can't imagine you're going to find anything bad.
@standfucker - whew, I look - Zen makes me wonder why I even write because what she writes is just too goddamn hot. Y'all don't need me, you got her. (I say this in jest, I'm going nowhere I promise) White Out and Rotation are two of my favorites, but Stowing Away to Save Yourself is something I specifically requested and gods was I served well.
@writing-yarn-goblin and @lyndsyh24 and @theaceofflamesposts are here, but you're more likely to enjoy the first two on Wattpad and the last on Ao3. Lyn's getting more active here, but her library is full of good stuff - fluffier than my usual work, but just as good imo. Lyn is one of the biggest reasons y'all get to deal with me at all. She was a saint when I stumbled into Wattpad.
I love @heyitsdoe and @/bas-writes stuff - they are both phenomenal writers. Bas has shifted away from OP a little and is more into JJK, but if you're looking for solid fic to read, then you will find tons there and I promise you'll enjoy it =3 Doe is super sweet and her writing is always a full meal, I've commissioned her and it was far and away worth every penny.
Honestly, I'd really recommend checking out my Following page. I leave it public, but everyone on it is either a friend, a writer, an artist, or some combination of all three.
I could go on in this post for like 5,000 more words and not hit everyone who has delighted me. @cyborg-franky @coza-main @lerya-fanfic @leakyweep @leftsidebonfire -- I'm going to hit a damn tag limit again.
@thus-spoke-lo is a little on the darker side, but gods alive I love her work, and I could read it for hours if I had the hours to spare.
@vizkopa writes in a way that helped me loosen up and write more how I wanted to, so thank her for that, and enjoy what she's got - mostly on Wattpad I believe? I know that's where I've read it.
Seriously, just peruse my followers, if you need something new.
But know that like me, they're 18+ and that's a boundary for their comfort as much as anything else. So don't break that.
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hoboblaidd · 25 days ago
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The Agents of Fen'harel
Before Veilguard comes out, I wanted to break down Solas' spy network in the Dragon Age. I am only focused on the modern age, and on mortal (or immortal elvhen) agents. I'm not discussing spirits, but suffice to say, spirits are a crucial part of his network. This is a very long post, so strap in.
Ancient Elvhen
We know based on Felassan that Solas had agents even before he woke up. I think it’s safe to assume that these agents were ancient elves because Solas believed until Inquisition that modern elves weren’t ‘people.’ I don’t know how many are still alive and kicking. They located his orb and manipulated the Venatori to find it.
It’s possible these agents were just regular modern people of course, but I’m leaning towards no. He has too much prejudice at the start of DAI to trust modern elves.
The Sentinels
Given his regard for 'true' elves, the sentinels (and any other ancient elves kicking about) are likely Solas' closest and most trusted agents. Solas recruited the surviving sentinels soon after, if not during, Inquisition. His brief conversation with Abelas was, in my opinion, a coded recruitment:
“There are other places, friend. Other duties. Your people yet linger.” “Elvhen such as you?” “Yes, such as I.” “Malas amelin ne halam, Abelas.” Bro nod of acknowledgement.
Elves, at least ancient elves, took on new names or titles in much the same way the Dalish now take vallaslin. Offering Abelas a new name is, imo, offering him a new purpose. This later with Dorian:
Dorian: There could be others, in ruins we haven't yet discovered. Shouldn't we be looking for them? Solas: Perhaps Abelas will do that. Dorian: I wonder if that's a good thing.
I think that's exactly what Abelas did, so by the time Corypheus was done and Mythal's power absorbed, Solas could rendezvous with the last of his People and start his endgame.
Inquisition servants/agents
Leliana is smart enough to view any new recruit with suspicion, especially as Solas "stays one step ahead" of all of her efforts to find him. So logically, his spies were those elves already embedded with the Inquisition before he left. I've talked about his recruitment of servants before, but I think he also recruited several of Leliana's elven agents. 
Flipping spies into double agents is a well-established art in the real world. It is a slow, careful process of untangling old allegiances and rewiring them with your own ideology until they essentially ask to be flipped. As the leader of a rebellion, Solas would have tons of experience trying to do this with evanuris loyalists. He knows what works and what doesn't, where to push and when to back off. Solas had a year to work on Leliana's spies during Inquisition and I think he started on day 1. It was incredibly subtle and careful. By the end of Inquisition, I don't think they all jumped ship to his side, but they'd have trusted him enough that if he or a friendly elf approached them, they'd offer to help his cause. For those who didn't outright turn, he still utilizes as sources of HUMINT - intelligence gathered from people within an organization who are spying for you but not generally taking actions on your behalf.
After Trespasser, and regardless of whether or not the Inquisition is disbanded, his Inquisition spies are probably burned since Solas stupidly told the Inquisitor he had them. Leliana would logically not trust most of her elven agents except those like Charter who proved themselves a thousand times over. 
Did he tell the Inquisitor on purpose? Eh. He admitted to Charter that his monologuing in Trespasser was a momentary weakness. At most, he probably shifted to the few non-elven agents he still has in Leliana's network since they're less suspicious.
City and enslaved elves
For those who could escape alienages, slums, and masters, the Dread Wolf is a natural place to rally around. He is promising (and can seemingly deliver) worldwide change to better the lot of the elves. He accepts all elves, and doesn't get into the stupid 'flat ear' bullshit the Dalish have. He is, in essence, what the disenfranchised elves always believed the Dalish to be. I also hope that Solas, when doing shit around Thedas these past 12 years, liberates elves where he can. Never at the risk of jeopardizing his goals of course, but on an ad hoc basis at least.
Of all things that might make them hesitant to join is his unrestricted magic, and yes, I'm taking a lot of this from Fenris. It's an incredibly logical fear and distrust to have for people enslaved in Tevinter, but also for most elves raised in a Chantry world. It's not like they had access to a great education or academic discourse on the pros and cons of magic aside from the propaganda the Chantry has fed them. Solas could try to assuage their concerns, but it'd be a lot to slowly show them that his use of magic is different and that magic is itself not a bad thing - because when the Veil comes down, they're probably going to get that magical connection back (if they survive it).
Special mention goes to Briala and her agents. They had access to a portion of the eluvians using Fen'harel Enansal as a password. They fight a covert war for elven freedom in Orlais. They are, as Felassan said, very much like the Dread Wolf and his rebellion. They could be natural additions to his agents, but it's complicated by the whole Felassan of it. Solas would accept Briala's agents with no question, but idk where Briala would fall. We also don't know how Solas got control of her section of the eluvians aside from him overriding the magic personally, but he probably just cartwheeled into the Crossroads and literally overrode the magic. I don't think he'd have needed to kill her or anything for them. RP-wise, I'm willing to go any way, all options are logical to me.
The Dalish
The Dalish are trickier. They are founded around two beliefs: (1) never again shall we submit to slavery, and (2) the ancient power of the elves as they understand it should be upheld/restored. On the one hand, a powerful elf with a concrete plan that would see that elves will not only never have to submit to masters but also restore the world of the elves at the time of the fall of Arlathan is exactly what the Dalish want. But on the other hand, it's the Dread Wolf making these promises. They're going to have to get really cool with a lot of stuff really fast. How do you undo millennia of propaganda praising tyrannical gods and demonizing the one asking you to join him?
The Dalish are not a monolith, and I think whether or not they're recruited is on an individual basis or, at most, one Clan or another. The devs said that both Davrin and Bellara will have Thoughts about Solas-Fen'harel. This sort of religious division probably plays out amongst every Dalish elf that hears the Dread Wolf is back. Some who might take the old tales as more apocryphal than gospel truth would likely be more willing to join Fen'harel, while others who are zealous will likely not.
Solas does have an advantage of his true identity being revealed in Trespasser. For the first time, well, ever, the Dalish have definitive proof that one of their 'gods' is real, walking the earth, andpromising to do what they've wanted the gods to do. There's got to be a level of curiosity except in the most devout. It's like if Maferath showed up in Orlais. The Chantry maligns him, but you know there'd be a good amount of priests and people like 'yeah but I want to talk to him because holy shit'. 
Non-elven agents
Yes, I think he has some non-elven agents because it's a smart strategy, but I think he chooses and uses them sparingly. He can't limit himself to one stream of intel. First, elves can go a lot of places, but they can't go everywhere. Second, after divulging to the Inquisitor that he has spies in the Inquisition, elves would be the most suspected.
The most numerous are likely defectors or converts from the Qun - their ideology parallels Fen'harel's enough that they'd be reasonably trustworthy.
Qunari - I think he’d use actual Qunari spies sparingly. He’s wary of the Qun and he’d need agents who can live and operate in that world without actually being dogmatic. For example, a Tal Vasoth qunari won’t give him insight into the Antaam’s movements, but an elven ‘convert’ who is essentially a double agent could report to him on the Antaam’s business.
Humans - I think the majority of human spies don't know exactly who they're reporting to. He probably has a network of increasingly trustworthy humans that he props up as puppet actors that these folks report to, and uses other ideologies to entice them to spy (i.e., Freedom for all Tevinter; Peasants in Orlais; etc.).
Dwarves - Dwarven society is generally somewhere elves really can't go without standing out. He needs to know what's shaking with Orzammar and Kal Sharok (and the Carta), and elves are going to be limited. Given the castes, dwarf commoners are probably far more likely to be recruited, but again, he'd treat Dwarven spies exactly as he treats human spies - under the shell idea of A Casteless Society.
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pleasantspark · 4 months ago
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Welcome to my BLOG!
Hello, I am Orion, I am a 20 year old Trans Masc from America, I make mid ass fanfictions because I cannot write well. Soooo, yeah.
I tend to write x Readers, OCs for myself, and I occasionally write content pertaining to my AUs.
I am known as a Jeice and Frieza Lover. I also have tons of others. But yeah.
THIS BLOG IS STRICTLY NSFW, MINORS WILL BE BLOCKED AND OR REMOVED. AGE IN BIO OR BLOCKED. Update: Any Minors who interact MUST not click on the RED LINKS or click on ANYTHING with warnings. This is TO make sure they are controlled. This is to protect and STILL interact.
Regarding Promo and Asks about Gaza/Palestine: I will be unfortunately closing asks relating to any of those due to mental health issues, I have mutuals that are willing to share the posts around, I simply cannot stress the fact that seeing all this, coupled with the shitfest that's America is doing wonders for our state. Let this be known this does NOT mean I am supporting ISERAEL I hate Genocide, I just want to keep a close mind away from series topics.
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Fanfiction Related Questions
Where do I request stories? In my Ask Box
Am I allowed OC x Canon? I normally charge for it, because OC x Canon (Your OC) is too much work to do, especially if I'M not equipped to write it.
Where can I support you? Comms are OPENED, so here: X
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Notes
Frieza and The Cold Family are MY personal ones from my AU. If you see anything that isn't Canon, read my Bio.
I run the Overhaul Doc for the Frieza Race located here: X
Most of the DBZ fics I write are enlisted in my main canon and not DBZ's Canon.
I own a Human AU, so if you want to request a oneshot, go ahead.
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DBZ OVERHAUL AU
This is the main AU overhauling EVERYTHING. Currently here's a roadmap.
Frieza Race Overhaul Doc: 100% Complete; X
Saiyan Race Overhaul Doc: Just Started
Namekian Race Overhaul Doc: 100% Complete; X
Android/Bio Android Race Overhaul Doc: WIP
Character DOCs
This is for the Characters in the AU.
Frieza: WIP
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ERM WHAT THE HFIL?!
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ERM WHAT THE HFIL!? is a Indie Project series I am working on, you can find info here:
This section will be showcasing posts for the series, such as the story and the like. Where I post them here.
A03 | WATTPAD | FF.NET | QUOTEV
Tumblr: S1: HFIL BOUND | A CALL FOR HELP | FALLEN ANGEL | DEAR OLD LEADER | ONE FLEW OUT THE ICEJIN'S NEST | POWER | WHERE GOOD GUYS GO | HEAVEN IS A PLACE IN THE OVERWORLD | CLARITY
Shorts: A BAKERS DOZEN
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IT TAKES A SQUADRON
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It Takes A Squadron is another indie series I am working on! You can find info here:
This section will be showcasing posts for the series, such as the story and the like. Where I post them here.
A03 | WATTPAD | FF.NET | QUOTEV
Tumblr: S1: TBA Shorts: TBA
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Fanfictions
Note: This section is currently being updated, any FanFictions I post are here for Navigation. Color Codes are below.
Update (08/16/2024): For better viewing I decided to split the Oneshots and Series for now, Imagine/Headcanons are situated under the Oneshots section.
Update (08/24/2024): Dunno when I updated it, but I added a color code for WIPs and the like. Adding Drafts as well.
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Green: General Audience Orange: Teen Red: Unrated/Explicit White/Black: WIPs (Drafts)
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Oneshots
Oh Mary, Contrary How Does Your Garden Grow? (Vegeta x Reader) I Can't Imagine A Future Without You (Jeice x Zarbon's Daughter! OC) Little Blue Book (Vegeta x Majin! OC x Jeice) Premature (King Cold x Female Frieza Race! OC + Frieza + Cooler) Red Magma (Jeice x Cyborg! Zarbon's Daughter! OC) I Set Fire, To The Rain, Watch It Pour As I Touch Your Face (Blitz x Seraphina) From Afar (Pendleton x Reader) Mating Season (Cell x Bio-Android! OC) Robotic Heart (Android 16 x Majin! OC) An Alternative Reality (Gevo x Saiyan! OC x Android 16)
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Headcanons & Imagines
Ginyu Force Is Still Alive - Headcanon Zarbon is French - Headcanon Frieza Loves Pudding - Headcanon Human Jeice - Headcanon Frieza's Favorite Past Time - Headcanon Soulmate Imagine - Imagine If Frost Met Frieza's Wife - Imagine Why Jeice Didn't Went Pro - Headcanon Cooler With A AuDHD S/O - Headcanon Cooler With A AuDHD S/O (Coming Out) - Headcanon Cooler, Frieza, Cell and Ginyu (ERMWHATTHEHFIL!? Edition) with a diehard warrior - Headcanons Cell With A Potential Partner - Imagine Raditz is Biologically King Vegeta's Son - Headcanon
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Series
Forever & Ever Series (Frieza x FFR! OC): 1, 2, 3, 4, 5, 6 Addict Series (Frieza x OC, Human AU): 1 Little Kuriza Series (Frieza x Sayian! OC + Kuriza): 1, 2, 3 Three Ways To Love You, But I Want To Say It In One Series (Jeice x Zarbon's Daughter! OC): 1 Just Yours Series (Yandere! Ginyu Force x Zarbon's Daughter! OC): 1 Arranged Marriage Series (Salza/Thouser x Zarbon's Daughter! OC): 1 A Prize To Be Earned, Not Won Series (Salza/Thouser x Zarbon's Daughter! OC x Jeice): 1 Baby Daddy Zarbon Series (Zarbon + Daughter! OC / Zarbon x Saiyan! OC): 1 A Monster Has Vices, Too Series (Monster Form! Zarbon x Saiyan! OC): 1 Pink Eyes Series (Yandere! Cell x Saiyan! OC): 1, 2, 3 Apart of Your World Series (Yandere! Dragon Ball Ensemble x Saiyan! Isekai! OC): 1 LOYALTY. (Frieza x FFR! OC): 1 Strictly Business (King Cold x Saiyan! OC): 1, 2
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Regarding my stance on shipping!
I do not care who ships what, as long as you respect my boundries, I have had people who (I can't tell if they were joking) we're shoving Yamcha x Frieza onto me. And I don't ship canon x canon (I do only for one ship) so yeah, don't be discouraged if I don't do ships. I don't mind if you yap about ships. Just be mindful.
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Current Ships / OCs / AUs
Ships
Zarbon x Cell (Canon x Canon)
Zarbon x Zucchine (OC x Canon)
Jeice x Mikumi (OC x Canon)
Ginyu x Orion (OC x Canon)
Ginyu Force x Mikumi (OC x Canon)
Android 16 x Orion (OC x Canon)
Cell x Genesis (OC x Canon)
Frieza x Orion (OC x Canon)
Husk x Orion (OC x Canon)
OCs Please see this post for all my OCs: x Most of them are ALOT and I needed the extra space. :P
AUS
Human AU
Overhaul AU
Trepidation AU
Revamped AU (Android 16)
Rewritten and Revamped AU
Rewritten and Abridged AU
Yandere AU
DDLC AU
Swap AU
Hazbin x DBZ AU
Soulmate AU
Frieza Redemption AU
Redeeming The Hellaverse AU (HH/HB Rewrite)
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My Selfships / Inserts
Lists of all them.
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Social Medias
You can find me over...
Twitter
@xx16xOrionxx - Official Twitter
@CysLittleMini_ - Alt Account
DeviantArt
Fangirlofsonic111 - Main
A03
AWAMO - Main [TRIGGERING CONTENT]
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YouTube
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Twitch
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Steam
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Roblox
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Wattpad
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OFFICAL DISCORD SERVER
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VivziePop Document
People really wanted the VivziePop Document linked here so here is the Document.
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revlischarm · 1 year ago
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Hydrodynamic AU
uhhh hi so. This has been cooking in my brain for a few months now (6???) and basically it’s a ROTTMNT Separated AU with Donnie as the focus but like, y’know. It’s all of them. I call it Hydrodynamic AU cause a lot of it comes from Donnie being more…water-based I suppose?? Either way. Yeah.
The story (if I ever find the willpower to draw it up) would revolve around Donnie going out and finding their siblings in the various locations; not to try and turn them towards the side of light or whatever. Donnie just wants to hang out. The universe has other plans, however.
More on each character under the cut!!! And lmk if any of you are interested in this!
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Donatello Hamato
•Raised by Splinter
•They/them pronouns (Non-binary!!)
•Goes by the usual canon nicknames, but mainly uses “Dee”
•This Dee’s whole thing is being extremely water-based
•Donnie actually knows Repo Mantis before he got mutated! They started sneaking into his junkyard as a kid and got caught and they actually bonded
•When Don got older, they started helping Repo out with repossessing work; the two are even closer after Repo mutated!
•Don usually doesn’t wear their battleshell in this AU! It gets in the way of swimming stuff, so they prefer to be without it most of the time
•All of their stuff is painstakingly designed to the waterproof
•The whole lair has a ton of water slides in it, it’s super fun
•AUTISTIC!!!
•Don is extremely bad at socializing and doesn’t know how to mask (nor do they care for it). Can’t identify social cues well.
•Still friends with April; Don also hangs out with the Purple Dragons regularly (they give them ✨validation✨)
•Athletic only in how they’re an avid swimmer
•Really likes Lou Jitsu movies, and likes hearing their father talk about the films
•Splinter helps them train when they ask, thought Donnie also trains on their own with just. Copious amounts of research and looking up techniques
•Splinter is also extremely overprotective of D due to both their soft shell and the fact that he lost D’s siblings previously.
•More open to active destruction than canon Don?? At least in the way that’s like. More disregarding the well-being of others sometimes. Basically this Donnie doesn’t have their brothers to stop them from doing stuff. Violence and loose morals ensue.
•Builds Shelldon earlier on in life (was lonely and wanted company)
•Don has thoroughly explored the city’s sewers and set up tons of markers so they wouldn’t get lost; they’ve practically memorized the layout underground by now. Don has also installed a filtration system in the sewers to help take care of pollution because they don’t like how icky the waters can get
•Uses more turtle noises than actual words at times
•Fights with tech bō staff, but also knows the basics of other weapons; has the second most proficiency in daggers/knives.
•Doesn’t know anything about mysticism until meeting Mars and Draxum
•Technically, Donnie meets Mars first, then Leo, then Rento. However, we later find out that Don has met one of their siblings beforehand and knew of their existence. But that’s for later.
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Marciano Draxum
•Raised by Draxum
•He/they pronouns
•Goes by Mars most commonly, but other nicknames include Marc, Marcie, Mar-Mar, Marky, Marce, and Marcus
•Draxum is actually a good parent okay
•Instead of Doctor Feelings and Doctor Delicate Touch, we get Sir Feelings and Sir Delicate Touch (they’re used as ranks, it’s some class thing idk. It’s ranked below Baron is all I know)
•Feral
•At a certain age Draxum started letting them out more (with supervision) and Mars got super friendly with all the yōkai he came across!! Due to this, Draxum has a much stronger active relationship with the Hidden City yōkai community.
•Mars uses their free time to create art around the Hidden City
•Has never seen the surface; wonders what the sky looks like
•Extremely strong mystic powers that were discovered early on
•Mars knows like, everyone in the city, and by the time they’re older are allowed to go about it from the lab as he pleases.
•Has a secret fascination with humans and their stuff that he keeps from his dad
•Draxum mellows out a tad raising Mars, being fatherly and all that. Still wants to take down humanity, he just wouldn’t do it if it meant endangering his child.
•Mars is an extremely adept fighter, having trained with Draxum since they were able to.
•Secret love for Lou Jitsu movies that he found one day in the yōkai markets
•He and Leo have met before and they have a very intense rivalry. Those two. Do not like one another.
•The reason behind the name “Marciano” is that I doubted Draxum would name his kid after some human artist. “Marciano” has French, Italian, and Latin origins, though I was mainly going for Latin when I chose it. It means little warrior! The name also has a lot of relation to the Roman god of war, Mars, which also happens to be the main nickname I picked! So it fits.
•Doesn’t like to kill; would rather thoroughly incapacitate a person through extreme measures instead.
•Terrible swimmer
•Draxum’s whole place is a lot more…nice looking? It’s got more style and creativity to it. Mars helped decorate.
•Fights with kusari-fundo and hand-to-hand mostly. Also knows the basics of fighting with other weapons.
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Leonardo
•Raised by Big Mama
•He/him pronouns
•Trans man
•Goes by Leo most commonly; the other in-canon nicknames still apply too
•Both outfits are colored after Leo’s pride flags
•The paint designs vary a lot, Leo likes to show variety
•After meeting Donnie, he actually starts to incorporate more purple into his color scheme!
•Gay gay gay gay gay gay GAY.
•Fights in the Battle Nexus for fun; really loves the thrill of it.
•Spoiled
•Manipulative as fuck, picked it up from his mother. EXTREMELY good at lying
•Gets bored easily and will act out to negate this feeling
•Talks a whole lot while fighting; always making jokes, trying to throw his opponents off their game. (Think Spider-Man or Deadpool)
•Leo can actually get really violent at times
•Backstory behind Leo’s name is that they had an old name when they were younger and hadn’t come out yet, but upon realizing they were trans, wanted to pick out a new name. Big Mama gave him a ton of resources and books and stuff to help with that process, but it was actually in an old book of Lou’s that had been left behind that Leo found the name “Leonardo” and went with that. It’s a really stupid coincidence, but it is what it is.
•The fact that Leo chose that name from one of Lou’s books is bittersweet for Big Mama. And kinda funny lol
•Mars and Leo have a rivalry that formed because of BM and Draxum.
•Super fond of Lou Jitsu movies, but can only ever watch them in secret
•Leo will sneak out to Hueso’s whenever he can because he feels like it’s the one place where he can relax and not have to hold up appearances
•Leo still knows Spanish in this au
•He��s still a very cocky showboat in this, just dial that up to 11.
•Mainly uses ōdachi or katanas to fight, however, Leo tends to just use whatever’s on hand in matches. Knows how to fight with a wide variety of weapons semi-professionally (and I say that loosely, Leo mostly just wings it)
•Able to use mystic powers and uses them well, but prefers not to when fighting.
•LOVES stage magic with a passion, and actually practices it in his spare time.
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Rento Jones
•Raised by the Foot
•She/he pronouns
•Goes by Ren for short
•Backstory for Rento is that little Cassandra was lonely and didn’t have anyone her age in the clan, and the Foot Lieutenant & Brute ended up finding this baby snapping turtle on a whim and gave him to her as a pet. Little did they know Cass just gained a new sister instead of a pet.
•Much more prone to violence than in canon (or at least to anger)
•The name Rento has a few meanings to it, but I mainly chose it because it started with an R and it fit. And was of Japanese origin.
•Cassandra is adamant about the two of them being siblings, and since Ren didn’t have a last name of her own, Cass shared hers
•Rento is still extremely soft on the inside, but is very afraid to show that side to people he doesn’t know.
•The entire Foot Clan will annihilate you if you hurt Rento in any way
•The clan is super fond of its spiky murder reptile!
•Ren doesn’t realize what she’s doing might be seen as “wrong”, he’s just focused on helping the Foot and being proud of that. Only ever hesitates when directly hurting innocent people or animals comes into the picture.
•Rento’s only issue is with hurting innocent people or creatures; she won’t hold back if something gets in his way.
•Cass and Ren have a habit of hyping each other up
•Rento is super proud of looking big and scary cause it means she can better protect the people she cares about!
•Cass and Ren can both speak Japanese to a degree
•She has a huge collection of plushies that have either been gifts to him or were stolen from large businesses; can’t sleep without at least a few plushies around.
•Only turtle of the four who doesn’t know anything about their backstory or having siblings
•Switches between sai and tonfa to fight, but mainly sticks with the sais.
•Second-best fighter of the turtles; also knows how to fight with other weapons in basics. Mainly relies on hand-to-hand combat.
•Doesn’t know anything about mysticism
•Not very good at origami
•Loves watching Lou Jitsu movies, though Cassandra doesn’t share the enthusiasm.
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zealousbluebirddeer · 4 months ago
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The dragon's heart
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Endeavor x F!Reader
(Disclaimer ; My inspiration for writing this comes from somewhere but I don't remember 💀 Oh and Hawks is mean in this story, sorry not sorry)
"You have to be kidding me."
There you were, standing in front of a giant glass in a warehouse. Next to you was Burnin, laughing her ass off because of how ridiculous this whole situation was. But it wasn't, not to you. To you, it was a nightmare.
Behind the glass was your boss, the number one hero, occupying most of the space with his massive form. He had been hit by a quirk on his morning patrol, and now he's a dragon.
"How..." You weren't sure what to say, stunned by the literal dragon sleeping in front of you.
"Well, Hawks told us that after their patrol he began to transform. His skin was slowly turning red, his eyes were changing form and he became bigger by the hour."
"Why aren't you worried ? Can he even transform back ?" You asked your friend, worried.
"We...We don't know. We have absolutely no information. He didn't even catch the villain." She admitted, now taking in the seriousness of the situation.
You sighed and you both left the warehouse. For now he was sleeping, and thankfully nobody in Japan knew about this except the agency.
It was difficult for everyone to get back to work. A team of sidekicks took turns watching him until he woke up. You were stuck behind your desk, thinking about what you could possibly do to help.
Truth is, the whole reason why you had been hired was because you knew Touya. You were the same age, but he was cooler than you. You both hanged out at his place most of the time, and you couldn't deny that once or twice you tried to make his father laugh with one of your jokes, to get his attention like the fool you were.
It worked, but when Touya was left for dead you took your distances from the Todorokis. Years later you'd be that funny coffee shop worker that Endeavor knew from somewhere but couldn't put his finger on how. And you planned on keeping it that way.
But one day, you fucked up.
"There you go, on the house." You said, not as cheerfully as you usually would be.
"On the house ? What's the occasion ?" Endeavor took his drink from your hands and looked at you, confused.
"It's the five years anniversary of...something important to me. I just wanted to honor it somehow." You tried to find a sketchy explanation that would work. But you still felt his questioning gaze on you.
"Five years anniversary huh ?" He said, his eyes narrowing. He was trying to figure out what it could be. You weren't wearing any ring, and coincidentally he was having the exact same five years anniversary today. Except he did nothing for it. And then his eyes widened as he looked up to your face.
"Y/N ?"
Shit, you thought. You never wore your name tag when he came around. That means he found out by himself.
"Y-Yeah, it's me..." You looked down with a guilty expression.
Surprisingly, he invited you over for old time's sake. Fuyumi cried. A lot. Shoto forgot about you and Natsuo tried to act cool but he was secretly looking forward to seeing you again.
And seeing how you managed to make his kids happy, he hired you as his personal assistant to keep you around. On paper, you had tons of responsibilities. Organizing his schedule, helping him with paperwork and managing reports of sidekicks.
In reality, you had absolutely nothing to do. You quickly realized that he already had a secretary, leaving you with almost no daily tasks. Thankfully you still went to every meetings with him and helped when he needed assistance with something.
Oh, and your paycheck was higher than his secretary's. That's why you didn't have many friends in his agency. Burnin had been kind enough to show you around on your first day and now you're friends. You think.
"Earth to Y/N ! Are you listening to me ?"
You snapped back to reality when you heard Burnin calling you. You looked up and saw her...And Hawks.
"Sorry, I was...preoccupied." You said, looking back at the blank sheet of paper you were supposed to write on.
"Yeah, well we're all preoccupied doll." You could sense sarcasm and a hint of annoyance in Hawk's voice.
"Leave her alone, Hawks." Burnin crossed her arms as she gave him a disapproving look. Then she looked back at you.
"He woke up, and he's pissed."
(First ever post on tumblr, be prepared for a ton of parts for this story.)
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serahlink · 1 year ago
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🚨 EMERGENCY COMMISSIONS OPEN🚨 tw // homeless / some med talk but not much
Reblogs are greatly appreciated!!
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Making a new post to hopefully get some work for my family and I so we have somewhere to stay for tonight, since work has been very slow lately. I'm Link, and I'm a 22-year old artist, and my family and I (me + my father and younger sibling) have been homeless since November 2021. It's a long story. TL;DR version is at the same time, while I was living with a friend and my dad + younger sibling was on the road (he drove a van at the time) he had gotten into a diabetic coma and was fired by his job. Being fired meant he or my sibling didn't exactly have a home to go back to, as our relatives on both sides refused to help. At the same time, I was going to have to find someplace else since my friends grandmother was entering the late stages of her life and they had to transfer her to the nursery, meaning there was a lot of things his family had to take care of and I couldn't be there. They allowed my father, sibling and I to stay there for two weeks to give us time to find someplace else.
While I was there, I'd been doing commissions to help their family out with food, and since it was either the streets or living under a roof; I told my friend to take us to a nearby motel since we had enough for a day, and we could figure things out from there. So since then, I've been keeping us here by doing commissions ever since. Either of us haven't been able to obtain a job yet due to how hard it is for us to get our documents to get an id (we dont have a car at the moment, and saving money for the room and food is already tough as is), but recently we think we might be able to get my father's ID so he can work, were waiting on his lung condition to recover fully and get money saved up for the documents and all that before we apply to get them. So hope isn't fully lost for us, we just need to take care of some things for a while longer until then.
Recently, things have gotten worse again. We were paying weekly thanks to the help from my followers and commissions I was getting, but when we weren't able to pay for another, we went back to paying daily again. And immediately we were set back. For the past few days, we haven't been able to pay for one let alone food. We were able to pay most of it to at least stay here, thanks to the kindness of the staff, but they called us earlier to tell us if we couldn't pay everything tonight, then we'd have to leave. We owe 120 by 11pm tonight, and I thought maybe making a new post might help us since posting on my other socials hasn't done much for us lately.
My commissions are open, and if you're interested in helping us out via a commission you can contact me through my Tumblr dms since it's the easiest way to get to me. But if you can't help financially, which I totally understand, I know the economy is tough on all of us right now, please don't feel bad or anything. Reblogs also help us a ton, and it always means a lot to us.
For the commission info itself, I have it all packed into this link right here, along with examples of my art and prices. I draw mainly fantasy pertaining to the Dragon Age Series and although I know little to nothing about Baulders Gate, I have done some art of tavs before! I also do DnD work as well, so I'm used to drawing pretty unique characters. I'll also put some examples I have below. If you want something outside of that, I'm sure I can provide, just let me know upon your request! And I think that's all. Much love to you and thank you for reading, I hope you have a wonderful day/night :)
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kookoofufu · 1 year ago
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Chapter 1099 Spoilers
The calm before the storm...
This chapter sets up a ton for next week while simultaneously paying off things that happened hundreds of chapters earlier. Kuma's title as "tyrant," the timeskip islands, even the name of the pacifistas all have an explanation (except where Bonney got her fruit lol). I especially love the montage of islands, each one has significance to Kuma trying to find a cure for Bonney (but why did he visited Mihawk? How much does Mihawk know about Kuma??)
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To add to the "everything connects" of it all, Becori got his idea of burning the kingdom from Goa and Grey Terminal!
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For set-up, Kuma says he'd "make a deal with the devil" and then we immediately cut to Saturn- Oda is continuing the visual comparison of the Elders to demons, significant since Kuma is a man of faith and called a saint by Vegapunk. Also, Vegapunk's good intentions have already been ruined by snail-tapping, similar to chapter 1095 when the well-meaning doctor tried to protect the Buccaneer secret but was immediately discovered.
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Vegapunk plans to cure Bonney with a stem cell transplant but I doubt things will go to plan. The gov will probably capture Bonney and Kuma will probably become a cyborg to protect her, which Bonney doesn't know about because she thinks she'll be cured naturally at age 10, not from Vegapunk's procedure.
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I'm still verrrry suspicious of what will happen to Bonney though. It's been implied in earlier chapters that the admirals know her and feared her escape, and that Vegapunk has at some point created a "living, breathing person." What are you planning, Oda?
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A couple non-plot details: Dragon says to "go where the winds of fate take you," interesting since he most likely has a wind-related devil fruit. Also, more blue stone appears on Bonney's face over time. She just can't help herself, she wants to go outside!
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No break next week :)
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sketch-shepherd-art · 8 months ago
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Alright so I’ve finally finished all of Make Your Mark on Netflix (I have no interest in Tell Your Tale) and, well… I certainly have thoughts. Unfortunately I felt MLP G5 (even including A New Generation) was pretty weak. I don't HATE G5 of course, but it certainly has problems. Not counting the ton of continuity errors and plot holes and retcons from G4, most of the episodes + specials on their own I found flat and boring.
And yes I KNOW that G5 deserves to be its own thing and shouldn’t rely 100% on G4’s popularity but come on… a sequel series still needs SOME connection to its predecessor, and G5 has so little of it?? And the worst part is that the super sparse FIM references were for legal reasons, which makes me even wonder why bother setting it in the same universe as G4 instead of just making a complete reboot. And yes I’ve heard that the G5 comics actually go deeper into the lore, but important worldbuilding details should be included in the show proper, not in supplemental materials. 
So yeah, that only inspired me to make even more changes for my MLP next gen AU. Starting with a bunch of different ideas I have for Opaline. More details about my revamped design and backstory for her under the cut
First off, her canon design is way too gaudy and takes away a lot of her intended scare factor, so I redesigned her with multiple variants. For all versions I removed her blue eyeshadow and the braids around her ears (too ridiculous-looking and difficult for me to draw), and made her hair a bit more asymmetrical. 
As for my version of her backstory, rather than Opaline being over a thousand years old and having known Celestia and Luna when they were fillies, I made Opaline a former student of Twilight who became her successor as the next Alicorn Princess. Only Opaline didn't do a great job as a ruler which caused Twilight to drain her of her magic and banish her to the outskirts of Equestria.
But after Twilight died of old age (don't ask me why Twilight didn't find a new successor, still working that out) the magic shield locking Opaline outside Equestria faded and allowed her back in. So she was the one who caused disharmony between ponies all over again (yeah kind of a repeat of the Nightmare Moon situation but), and additionally kidnapped Misty as a filly to use her as a spy and do tasks to help Opaline get her powers back, including her wanting to steal dragon fire to become a fire Alicorn like in canon.
Made this change for two reasons 1) the whole “ancient villain who knew Celestia and Luna back in the day escaped now and is planning to wreak havoc on modern Equestria” has been done a hundred times already in FIM, let a new villain form literally during Twilight’s reign 2) it would keep the rejection aspect of Opaline's canon backstory but give her more personal beef with Twilight which is why Opaline targets her
so my AU wouldn't just have all ponies restore unity and then have Opaline just come as a threat right after like A New Generation + Make Your Mark did. Achieving harmony between pony AND non-pony kind would be done over the course of a series and not just one movie, with Equestria being restored + Misty being freed after Opaline's defeat. The Unity Crystals still play a role in my AU, with Twilight having created them as a new alternative to the Elements of Harmony rather than just a macguffin to stop Opaline specifically.
Also if it were up to me I like my #3 redesign the best, the blue hues would probably fit the best for a fire-based villain (fire being blue when it's hottest and all) but that depends on if/when I wanna draw my AU Opaline in the future
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vigilskeep · 7 months ago
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How does the Pathfinder game compare to bg3 far as combat intricacy, min maxing etc. BC your posting abt it sounds fun and I like crpgs like dragon age and bg3 gameplay (and story!) but also I've heard pathfinder called "mathfinder" and I am not good at video games lol
it is a little more complicated than bg3 i would say, ja!! but it also has a ton of different difficulty settings so i think as long as u play at the level thats right for u it shouldnt be too much of a problem
if u want a cool build without having to figure everything out first there’s a lot of rlly helpful stuff online as well! why do the work yourself
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