#Investment Wisdom
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themillionairethinking · 11 months ago
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Wealth-Building Strategies: Lessons from the Millionaire Mind
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Do you want to learn how to build wealth and achieve financial freedom? If so, you might be interested in reading the book “The Millionaire Mind” by Thomas J. Stanley. In this book, Stanley reveals the secrets of how millionaires think, act and invest. He also shares some practical strategies that anyone can apply to increase their income and net worth. In this blog post, I will summarize some…
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fastlane-freedom · 1 year ago
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The Transformative Power of Passive Income: Fastlane Freedom
In the world of money management, passive income is like a superhero for many people. It’s not just some extra money on the side; it’s a powerful tool that can change your financial future. In this blog, we’ll talk about why passive income is so great, look at its benefits, and figure out how to handle the challenges that might come up. “Passive income is the art of making money work for you,…
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livehorses · 4 months ago
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I'm just going to leave this here.
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francarieq · 2 months ago
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i heart hermes i’m so sorry guys
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financialfreedomforever · 1 month ago
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ganondoodle · 1 month ago
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Regarding Demise: He is an interesting concept, as is the whole eternal cycle, but for that to actually become something worthwhile the games/stories would have to actually DO something with it. So far they are introduced in Skyward Sword and thats it! No other game even references them. And, yes, that cheapens EVERY other game because there is this implication that its all out of the control of the actual characters in the story because of this one asshole that we only ever saw once! Why not have Ganondorf realize that he is possessed/manipulated by this weird old Demon God? How would he react, would he embrace it, would he rebel, would he be broken by the realization that none of his actions were ever *his*? I dont even care which of these options they pick, as long as they pick any of it and do just ANYTHING with the concept.
Or maybe Link or Zelda figures out the Cycle and starts looking into breaking it because endlessly repeating Demon Attacks kinda suck and you dont want that for your descendants.
Or have a game focus on them remembering bits from past lives and having to piece it all together or, again, just ANYTHING!
The closest they ever came to was with BOTW Zelda praying to Hylia, aka HERSELF, to unlock her powers, which is some brutal narrative irony, but not much more.
And regarding the whole Zelda is Hylia thing, I've seen some headcanons about how Skyward Sword Zelda is terrified of herself after learning that, because she now has to assume that everything she did was planned by a version of her that she no longer is. Is Link her friend or is he the useful pawn that Hylia needs to turn into the Hero? Does she even deserve his affection when she probably manipulated him into becoming her champion and fighting, possibly dying for her all her life?
Thats juicy, thats something you can do something with but Nintendo really does like to plan those stories game per game without any care for the larger story.
Which I guess is the Irony of it all. They tried the whole larger connected story/universe thing once: With Skyward Sword. After all that was also the time we got the first Hyrule Historia & "official timeline" as well as "How it all began" in the game itself.
It felt like the start of a new era for Zelda games and stories and then it just... wasn't.
And while I get that they want to focus on gameplay over story, I will never stop mourning the stories we could get/have gotten, if they put a bit more thought into things.
I actually feel like its harder to make the 'cycle' into an interesting plot point when its a .. divine thing that happens, and not perpetuated by the people (though not impossible, given how the series is build up it would need alot of work to not make it worse still..)-
i actually cannot stand the idea that ganondorf is possessed or manipulated, made eviler by demise somehow (demise is dead, leave him beeeeee hes not some evil master mind behind anything aaaaah) bc it STILL takes away ganondorfs agency and character and gives right into the whole hes basically born evil and just pushes the fault tm onto someone else it in turn legitimizes that the kingdom of hyrule and its high rule (heehoo) is right and if only gan wasnt manipulated hed be good tm, aka allied with the goodest guys, hed gladly accept their invitation and join their holy empire of goodness tm if wasnt for da demon
(and i love to say, who decides what is good tm and evil tm? bc hyrules monarchs making every other tribe their subordinate and persecuting shiekah for example isnt what id call good but its fine bc the good holy guys did it in the name of "peace" -what is their idea of peace? everyones under their rule and must worship their god? uh oh- and resistance to it is gonna get you labelled as evil!! (unless you join their holy kingdom and become their vassal of GOOD) what good and evil boils down to in zelda is .. being allied/ruled by the kingdom of hyrule and being opposed to them, even if its only not wanting to be subjugated by them)
i can see the appeal to some degree, but i dont like the idea of ganondorf even being able to be manipulated or possessed, what makes his character, before it got flattened into well he just be demon in the eyes of the average fandom, interesting is his unbreakable will, that drive to keep on living and resisting those that want him dead, its poetic and sad, to the point that (until totk ...) it was really just ONE ganondorf that refused to die and came back over and over (also something i found a compelling thought for botw, that after all this time theres nothing left BUT his will to resist, its a tragic idea that rly spoke to me)
my personal idea of the cycle is that its only a cycle bc they, the kingdom of hyrule and their belief system, keep it going, its not a divine thing that needs to be broken (though the divine surely messes with it, just for the bit i guess) but something that keeps repeating bc hyrule is so soaked into the idea that their princess once was a god and hers is the right to rule it all in light- so anyone who doesnt agree must be of the demons from the darkness seeking to destroy the world, and what means the 'world' could just mean the kingdom of hyrule- in botw even with the calamity people went on and lived, same in windwaker, they dont need the holy kingdom to live- (who is to say the 'monsters' are bad for the land, to me they mostly looked like well adapted territorial beasts, and the bokblins etc clearly arent mindless monsters either, why do they need to be eradicated? they attack you? ok dont go into their territory, or defend yourself, you dont need to exterminate something just bc it could be a threat at some point)
(i do agree that conflict with zelda being interesting but uuuh .. well they never did anythign with that huh)
in the end, demise was just a throw away villain, and if i may get my tin foil hat back here, i feel like the whole creation myth skyward sword does was really just a way for them to get out of the predicament of having to consider a villain to be treated like a person to save themselves from having to think about what they imply and can just go, well this is the evil demons, this is the good gods- ironically enough the attempt to get out of having to consider complicated writing it ends up reversing straight back into the WORST of kinds of implications .. that arent even subtext anymore, if totk is anythign to go by, the most 'simple' or 'easy' narrative to go for might not be actually simple, just a so often retold one that it appears simple if not made aware of its dark maw, the status quo repeated ad nauseam
(and if i may, the whole gameplay over story thing is bs in my eyes, that sounds like the typical attempt of dismissing any critique, just like the stupid, and frankly, offensive "its just for kids" argument, story and gameplay are inherently intertwined, the story influences the gameplay, the gameplay influences the story, especially in a series like zelda that is a futile thing to go for and a reason why the stories themselves lack depth, how are you gonna have an epic adventure that drives you to get through any amount of puzzles and battles if there is no story to motivate you, at this point it feels like the series has set itself up for catastrophic failure bc i imagine, people might just keep buying and playing the games bc its attached to the series, bc they hope to see characters they loved return, new ones that will grab their attention, perhaps be taken away by a world that meant alot to them once before, hope that there will be something exciting-
i am not saying the series has no value or doesnt do anything well (hello who am i) but how many times can you repeat 'this guy good he fight evil guy he get the pretty princess as reward' without any interesting twists or narrative, even the most beloved characters can only keep it passable for so long, even the best gameplay loses its potential if its surrounded by cardboard characters and a story so "simple" as offensive it fits into a single page, i often wonder how a game would be seen if it wasnt titled -the legend of zelda- ..
it hurts especially when looking at its long history, how much estblished thigns it could exploit and expand, the potential the series has is still immense, it hurts to see it be wasted over and over :(
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defiledtomb · 3 months ago
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Don't get your tongue pierced unless the freak dividends yield more than the eventual cost. Then absolutely go for it
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commander-gloryforge · 1 year ago
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thinking about the powerwash simulator post credit scene once youve finished the story and saved the world
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boku-no-anime-phase · 7 months ago
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Do you ever just Cry
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red-hemlock · 8 months ago
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(-Whispers- SoOoOo-.... Is any good Samaritan out there with a Switch able to tell me the difference between a normal, an OLED, and a Lite?)
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finotica · 16 days ago
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gent-illmatic · 1 year ago
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Promoting things that don’t build your community/family/friends is stupid.
I.e alcohol, designer clothes, scam/hustle culture, celeb drama etc.
I don’t particularly g.a.f how y’all feel about that.
Start investing your money and/or time in things that have a better return on investment!
All in all you don’t have to listen to me though. If y’all want to be be broke helping others get rich (or LOOK rich) , by all means!🤌🏽
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autumnoakes · 8 months ago
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yeah, there should be a course in high school on how to do taxes, apply to jobs and all that, etc. but you know what else there should be? a crash course on accessing healthcare
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mantisgodsart · 10 months ago
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(via @cordycepsbian)
We can answer this actually we love talking about Cool Art Stuff.
Despite what one may assume, sharp edges in watercolor is actually quite easy! Come, sit, allow us to share our secrets. It's like 50% "materials" and 50% "we spent a long-ass time figuring out how to do sharp edges in watercolor and now we're really good at figuring out the exact combos of consistency and brush stroke required to make those really hard edges"
The first trick is, of course, to not try and do it at the beginning of the painting. When you're just starting to block shapes in to your watercolor, pursuing sharp edges is a fool's ordeal, and you can only really get those sharp edges in as finishing touches near the end of the work.
The second trick is to work wet-on-dry - this limits the spread of the watercolor and allows you to prevent bleeding, but you have to make sure your painting is COMPLETELY dry before painting, or you'll risk having some ill-defined lines and bleeding.
The third trick is to work with... cake watercolors? There's a tern for it, we just can't remember it - dry pan watercolors, where you have to wet the paint to "activate" it, offer you a LOT more control over the consistency of your paint, and using a relatively thick paint will allow you some REALLY sharp lines! Fair warning, your mileage may vary based on the specific paints you use just because pigment is Expensive and cheaper brands of watercolor will almost definitely be, like, cutting out as much pigment as they can manage in order to cut corners, and the sharp edges will be less obvious the more transparent they are.
As a general rule of thumb when you pay for Fancy watercolor you're paying for the insane amount of pigment that they put in their Fancy Stuff and that lends itself a lot more to Sharp Lines (plus one thing of it will last Fucking Forever). The black we use Specifically is an Artisanal Fancy Brand that we don't remember the name of and we've been using the same ~$10 thing for more than a year without even using up half of it, but honestly the actual paints you use are the Least important part of doing watercolor, you can do like the exact same thing with dollar store paints it'll just be a bit less pigmented.
The fourth trick is to just, like, practice a TON. You WILL have to spend time getting it right. It will take a Long-Ass Time. You will have So Much Trouble. Unfortunately this step cannot be avoided but we can still warn you that you'll be trying to make really sharp lines for like an hour and it still won't quite work.
The last trick is to uhh
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#we speak#not art#unfortunately the people saying to invest in Good Materials are sometimes correct and good brushes are like#the number one reason that we can manage the sort of really sharp edges that we can without muddling#for context this is a fancy-ass semi-stiff lining brush that we've found allows for VERY sharp edges#it's VERY nice and it holds its shape INCREDIBLY well allowing for some very nicely defined edges without stray brush strands#however it's also like fifteen bucks for one brush so you kinda have to like. Decide If It's Worth It#we got like two brushes from the same brand from a watercolor technique workshop for free and we shelled out bc the other brushes were like#Really Good#total cost of this is like uhhh fucking twenty bucks. if you have that to spare we 100% recommend it#but if you dont then you can obtain it illegally from your local art store if youre fast enough#for legal reasons that advice is a joke tho. stealing from local businesses is bad. go after a bigger store instead.#like 60% of watercolors is having Good Technique but the really defined edges that we pull here are like purely possible bc of Good Brush#and Good Brush really makes a fucking difference tho we'll still bring in our older dollar store brushes for shit like texture#beyond that its just ignoring common wisdom for watercolor tho we do A LOT of drybrushing bc we like the texture#we like deliberately fucking up our washes to make the background look more interesting we think its Cool#every watercolor person who speaks of a flat wash being the very basis of All Of Watercolor wishes to kill us personally
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muhasabahku · 4 months ago
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Invest in yourself mind..
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financialfreedomforever · 1 month ago
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