#Inured
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daily-cool-words · 9 months ago
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Today's word of the day is...
Inured
[Verb]
Definition: Accustomed to.
Example Sentence: Jace had become inured to his friend's attitude.
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blorb-el · 2 years ago
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hands you a collection of miserable wet droopy ears batman
justice league of america vol. 1, 17, "the triumph of the tornado tyrant!" 1963, script gardner fox, pencils mike sekowsky, inks bernie sachs
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thirdwheelravi · 4 months ago
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think about the beautiful parallels.........buck met eddie and their FIRST INITIAL CONFLICT before they became friends was because Eddie was Too Hot
and now, when Eddie gets back from LA with Chris and they are de facto living with Buck their last conflict as friends is, again, going to be because Eddie is Too Hot
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columboscreens · 2 years ago
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brainrothysteria · 6 months ago
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Poppy + Branch from my AU!!
ignore how goofy Branch looks, I drew these in the middle of the night 😭
also tried out a new artstyle!! i really like how Poppy turned out :D
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inureiris · 9 months ago
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mob! buddie au:
eddie is the new head of the la branch of the Diaz mob. he’s also the dad of buck’s favourite customer.
buck works as a barista at a coffee bar. he’s also the adopted son of sergeant grant, and an ex member of the Kendall mob.
my take on it:
Buck Begins
Eddie Begins
Buck and Eddie Begin
Maddie Returns
Buck in Trouble [In Progress]
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vaguely-concerned · 6 days ago
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fascinated by the thematic contrast of how like... in dishonored your actions as a protagonist have such incredible cosmic consequences, especially when it comes to the use of violence. I've always loved that you change the entire moral tenor of the universe with your actions in dh1 and dh2 -- something something the relationship between the observer and the observed both ways, as you gaze into the world the world gazes also into you because it is a mirror and will reflect your kindness or cruelty back to you accordingly. it's both moving and horrifying to be able to shape the world so fundamentally, and feels like part of the outsider's touch on you that marks you as... something. notable in some way. for good or ill, what you do will matter.
meanwhile in deathloop, your actions and especially your violence have no consequences whatsoever, ever. you could mow your way through a level and leave no fucker alive, and you could walk through a level like a gentle whisper on the wind and kill no one, and it makes absolutely no difference on a mechanical level. no one will ever even know what you've done, except you and julianna and she couldn't care less haha. if you experience interpersonal consequences with anyone, that's only ever going to be very briefly and then it will be like nothing ever happened again. clean slate, no blood left clinging to your hands unless you start to feel it there anyway lady macbeth style. it's a very nihilist approach to contrast with the deeply ensouled and reactive world of dishonored. (and to be clear: both are good. both ways of conceptualizing the world are doing something thematically crucial in the game they hail from. let's not get anything twisted haha my girls are both pretty.) this extends to there not even being any bodies to clean up after a murder spree, no lingering biological visceral ickiness left behind for you to face or deal with, everyone just turns into shimmering light and wait to be born again tomorrow, unmarked by pain. for good or ill, what you do will not matter at all.
and yet one of the very first things you encounter in the story is a previous loop colt turning up and telling you, almost pleading with you, that you don't have to do it like this anymore. you don't have to go through the world like a butcher's cleaver. you could try different ways than unthinkingly causing suffering in the name of expedience, enjoyment, pragmatism, or even just out of ingrained unexamined habit. you are smart. be smart about it.
after that it's your choice. you can try to follow his suggestion, or not. you can try it sometimes, try and get tired of it, start trying it once you're getting a feel for the levels and placements after going guns blazing first and feel like you can refine your methods with what you've learned. you can just ignore it altogether and go in guns blazing every time pew pew and yeeee haw!!! the game doesn't track what you do either way. there's no reward for being 'good' and limiting the harm you inflict, just as there's no punishment for acting callously, brutally or carelessly. how much does ending the loop as quickly as possible by whatever means weigh in the scales of suffering compared to trying to do so cleanly, knowing it might all go on forever if you don't? you have to kill the visionaries themselves to free everyone from the wretched purgatory they've created for themselves, but with enough patience and skill you could let everyone else pass by unharmed. the killing of the visionaries doesn't even have any particular inherent moral charge to it -- you're not really out for vengeance the way you are in dishonored or set on shaping the world by whatever means necessary in dishonored 2, you're not acting as the cosmic punishment for their (admittedly many and inventive) sins. they're just like. a grocery list. 'to do' items that need to be crossed out one after the other gotta catch 'em all. to achieve what you want to, these are the steps that need to happen. that's it. what you bring with you to that task emotionally as you see how awful flawed and even occasionally somewhat human they are is, again, up to you. if you find justice in it, you constructed that justice yourself. the universe is indifferent.
if there are motives to play deathloop 'low chaos', none of them stem from mechanics or gameplay, there are only story, roleplay and immersion reasons. some voice in colt's head thinks it's worth trying to change. do you agree with him? are you willing to mull it over, to play the game in what might be a more difficult way for no tangible reward, just for the sake of colt's and by extension your own conscience? to what extend does a normal human conscience even apply under these circumstances? they'll all be back tomorrow and remember nothing anyway, and over the endless ages we'll do this so many times you'll have done and killed everyone at least once so does it actually matter what you do to any of them on an individual loop? like well. it might matter to you what you do and how you feel about yourself afterwards. it might not. it might matter to you, but to uphold the ideal is too tedious and troublesome for you to stick with, and fair enough it's a game and you're supposed to play it however is fun for you. and that's where it begins and where it ends, there is nothing else. it is asking you what you'd do in a world with no consequences and, if you're an introspective sort of person, what what you do here says about you. and it's genuinely an open question. no condemnation, no commendation. just you and the loop, forever. if the universe cares about any of what's happening on this island, it's only going to be through the part of the universe that is you.
it makes my brain dance a funky little boogie, what thematically bulletproof shit!! it took me a while to vibe with the gameplay in deathloop, especially coming from loving dishonored, and I understand why not everyone stuck with it past that first brush because I found it frustrating too and almost bounced off it. but as I persisted and also started thinking about why they did it like this this time around, it all started falling into place so brilliantly. in dishonored you're accountable to the universe itself for your actions, and that's a horror. in deathloop you're accountable to no one but yourself. and that's perhaps an even greater one. the ludonarrative resonance going on in this game is out of this fucking WORLD I'm enthralled and beguiled
#soooo much to be deliciously unpacked about what the world of dishonored considers 'violence' of course lmao it's wild in there#deathloop#dishonored#inspired by how incredibly quickly i got inured to killing eternalists in my playthrough. at first I tried to keep casualties down#with all my dishonored muscle memory and general 'heyyy I'm doing a charisma build... let's just talk about this...#have you considered peace and love perhaps. no? well just a thought' proclivities#but then uh. one of those fucking clown music explosives npcs annoyed me so *fucking much* I just. ah. shot them dead.#and now I often clear out whole areas with a silenced gun and the nexus slab to have some peace and quiet to look around#and hear myself think#it happened real fast and it's so fascinating to examine how the game MEANS for that to happen#for you to have the same relationship to the violence you enact as colt has. it's what you know how to do and what gets the job done.#but is this all there is. is this all *I* am. (could I try to be something else? there's no one to see. maybe I could practice)#AND. you have all of time and unlimited tries to figure it out. the only limiting factor heree is your own willingness to stick with it.#IT! IS! SO! GOOD!!!!#just one of the peakest acts of narrative design in the history of gaming as far as I'm concerned. no biggie.#I felt like Prey was Doing Some Stuff and not always succeeding but they've got it in this one to my mind#(that's kind of the arkane way I feel haha. when they hit they hit like no one else when they miss it's kind of like '...what on earth')#long post
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sreppub · 6 months ago
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i saw u considering titans… i need you to understand. Is it a good show? NO. Is the writing good or even comprehensible? NO. Does the character development always make sense? NO. Should you watch it? YES
(especially for the line “what are you a fucking iphone”)
well yknow what I am not a good writer with character development and comprehensible plot either, but i think folks still have fun with my comics :P or at least I do lol
What does that line even mean?? Hahaha
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poppy5991 · 1 year ago
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Ratgrinders: rushing to complete the ritual
The bad kids: pausing outside to discuss living arrangements and Gorgug’s love life before taking a short rest in a tiny hut
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chubby-aphrodite · 5 months ago
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its really funny having job search woes and then complaining to my mom about it and then her telling me "yeah your dad had some of the same complaints" or "i worked that kind of job as a college dropout what do you mean theyre asking for that kind of degree for it now"
like for the first one its not something ive seen personally so far but i've seen it happen to other people. my dad worked in IT, for context. its those listings where it's asking "10 years experience in this programming language" when the programming language has only existed for like 5 years. so it's hilarious (and sad) hearing secondhand that it also happened in the 90s
the second one happened because i was looking for possible data entry clerk jobs, and it turns out one of the various jobs my mom worked before having children was as a data entry clerk. one of the listings was straight up asking for a non-specific bachelor's degree. my mom is a college dropout. so was my dad, actually.
job market's weird and also fucked.
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typhlonectes · 5 months ago
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revvethasmythh · 2 months ago
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aria t'loak is such an entertaining character to me because this particular brand of arrogant, obnoxious lesbian carrie-anne moss character of poor moral standing is just jeri hogarth in a different hat basically
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theeminentlyimpractical · 5 months ago
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shout out to my junior high bullies for constantly telling me to kill myself. in hindsight this was olympics level training for the internet.
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toooldtotobedoingthis · 1 year ago
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On behalf of my eighteen year old who is currently having an aneurysm every time she looks at social media.
rogue /rōg/
noun
1. An unprincipled person, a rascal
2. A prankster
3. A mischievous person (often playfully or affectionately)
4. A vagrant (archaic)
rouge /roozh/
noun
1. Cosmetic powder used to redden the face, orig a mixture of safflower and talc
2. A polishing powder of hydrated ferric oxide (also jeweller's rouge)
3. French red wine (for vin rouge)
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brainrothysteria · 6 months ago
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Barb + Creek AU refs!!
might do Hickory next idk
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inureiris · 9 months ago
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Mob AU! Eddie Begins:
Eddie is born to the least favourite son of the Diaz Mob boss. He was never in the running for the Boss, not until he’s 22, fresh out the military, and a single parent.
Eddie grows up aware that he’s going to take over the Texas Diaz Mob. He trains under his father’s lieutenants and can hit a bullseye by 13. He’s deadly by 16. He’s completely dedicated to taking over his father’s job, right up until he’s 18 and gets a girl he was seeing pregnant. He goes to his father to ask for more responsibilities and a pay-check. His father refuses.
In a fit of righteousness, he signs up for the US Army so that ‘at least someone will pay him to kill’. He ends up as a field medic, saving lives, and while fighting in Afghanistan is awful, he enjoys the downtime- the time he takes time to more learn from the head medic and draws what he can. He mails the appropriate drawings to his son and keeps the others in a private sketchbook.
When he gets back from his first deployment, he’s 21 and traumatized but excited to start his new life with Chris and Shannon. Everything falls apart the first week he’s back, Shannon drops the bomb that Chris has Cerebral Palsy and she wants to move to LA. He obliges, his parents have become overbearing about his son- going as far as to cut him out of the family business to ‘keep Chris safe’ as if he wasn’t involved the moment he was born to a Diaz.
He reaches out to his grandparents and asks to if he can join the main part of the Diaz Mob. Abuelo, who had been told to keep his distance from his son’s children, was more than willing to take Eddie and his little family in. Eddie finds himself quickly moving up in the ranks of the LA Mob, his personal life does not experience this same improvement. Two years after they move to LA, Eddie is training directly under his grandfather and Shannon asks for a divorce.
Eddie had been careful to keep most of the Mob away from Shannon, aware it would scare her. Shannon, on her end, never pushed to know more about his family’s ‘shipping’ business. The divorce is settled within a year, Shannon requesting no custody but visitation and Eddie letting her keep the newly renovated house they had inherited from her mother.
After he’s moved out and everything is settled, he receives the 6 month old news about the downfall of the Kendall Mob in Pennsylvania. At his grandfather’s request, Eddie obtains a list of all its main family members, including one Maddie Kendall, and their immediate family members, including an Evan Buckley.
Eddie is charged with finding and rooting out anybody that could link them to the Kendall Mob as well as anybody that could know the identity of the whistleblower in the Kendall Mob, just to be on the safe side. He begins his search from the inside-out, starting with the main family and systematically working through the cousins.
6 months into this assignment, Eddie reaches an Evan Buckley on his list. He tracks the man to a small coffee shop a few blocks down from office. But when he walks in with Chris, who’s the perfect cover, he doesn’t find any ‘Evan Buckley’s working there. Instead he finds a tall and gorgeous Buck Grant, who talks to his son like an equal and makes him an amazing grilled sandwich.
[see the rest of this AU]
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