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richdadpoor · 1 year ago
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The iPad Pro Could Get an M3 Chip, OLED Screen Upgrade in 2024
With all the hubbub surrounding the upcoming iPhone 15 this year and talk of next year’s MacBook Pros, what’s missing from the picture is any mention of the long-suffering iPad, specifically the iPad Pro. However, next year the tablet could finally receive upgrades that would put it in line with current iPhones and MacBooks. Can This iPad Replace Your Laptop? Bloomberg’s Apple guru Mark Gurman…
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changes · 2 months ago
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Tuesday, November 5th, 2024
🌟 New
Reblogs with matching text content can now appear in search results. Toggle on “Original posts only” under the filter options if you want to remove them.
A new 3-day duration is now available for new polls.
Community moderators and admins now have access to an audit log which shows the history of all moderation actions, including the reasoning, timing, and the specific content involved.
To reduce clutter, the community Moderators and Admins tabs have been removed and replaced by having moderators and admins displayed at the top of the Members tab.
🛠 Fixed
We fixed an issue that made it impossible to block an anonymous asker when reporting them. Blocking anonymous askers still blocks their IP address from sending you further anonymous asks.
We fixed an issue that was causing some replies to disappear as soon as they were posted.
🚧 Ongoing
We’re aware that some users are seeing the wrong activity filter options in the latest version of the iOS app, we’re working on a fix!
🌱 Upcoming
No upcoming launches to announce today.
Experiencing an issue? Check for Known Issues and file a Support Request if you have something new. We’ll get back to you as soon as we can!
Want to share your feedback about something? Check out our Work in Progress blog and start a discussion with other users.
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inthedayswhenlandswerefew · 7 months ago
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Where Will All The Martyrs Go [Chapter 4: Read Between The Lines]
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Series summary: In the midst of the zombie apocalypse, both you and Aemond (and your respective travel companions) find yourselves headed for the West Coast. It’s the 2024 version of the Oregon Trail, but with less dysentery and more undead antagonists. Watch out for snakes! 😉🐍
Series warnings: Language, sexual content (18+ readers only), violence, bodily injury, med school Aemond, character deaths, nature, drinking, smoking, drugs, Adventures With Aegon, pregnancy and childbirth, the U.S. Navy, road trip vibes, Jace is here unfortunately.
Series title is a lyric from: “Letterbomb” by Green Day.
Chapter title is a lyric from: “Boulevard Of Broken Dreams” by Green Day.
Word count: 5.6k
💜 All my writing can be found HERE! 💜
Let me know if you’d like to be added to the taglist 🥰
It is your first week of basic training at Great Lakes on the north side of Chicago, and as you lie in the top bunk of your assigned bed you wonder what the hell you’ve done. You enlisted right out of high school, eighteen, no driver’s license, no work history, never been more than fifty miles outside of Soft Shell, Kentucky. The drill sergeants are always yelling and you’re bad at push-ups; you can’t understand the recruits from big cities like Los Angeles, Miami, Las Vegas, Detroit, Houston, and they don’t seem to get you either, and aren’t interested enough to try. Sometimes you wish you hadn’t signed that five-year contract, but where would you be if you weren’t here? Home is not words but textures, colors, fumes that still burn in your sinuses: cigarette ash on rose pink carpets, red embers glowing in the wood stove, Hamburger Helper and Mountain Dew, coffee creamer in Hungry Jack potatoes, laughter and heavy footsteps and slamming doors, scratch-off games, dogs barking, collecting coins from couch cushions for gas money, scrubbing clothes in the bathtub when the washer quits, Mama taking gulps from her favorite cup—plastic, Virginia Beach, filled with equal parts Hawaiian Punch and vodka—when she thinks no one is looking, blue shows flickering on the television, Family Feud, Maury, Good Morning America, WWE SmackDown. For as long as you can remember you’ve known you couldn’t stay. Now you’re getting out, but nothing in life is free.
You are at Class A Technical School in Gulfport, Mississippi, and even though it’s hotter than some noxious, volcanic hellscape—Mercury, Venus, Io—you are beginning to like it. You taste the salt of sweat when you lick your lips, sugar in the sweet tea they serve in the chow hall. There’s a magic in building something where there was only empty space before, in patching roofs and painting walls. Here being quiet and watchful is exactly what they want from you: head down, hammer striking nails, measurements and angles and long hours under the sun with no complaints. You’re not just running away anymore. You are creating something new.
You are sitting beneath swaying palm trees and a full moon on Diego Garcia, draining cans of Guinness with Rio, and he’s telling you things he shouldn’t, too personal, too honest: Sophie wants to try for a baby next time he’s home on leave, and part of him wants that too but he’s terrified. As thunder rumbles in the distance and raindrops begin to patter on the waves of the Indian Ocean, you tell Rio you think he’d be a good father. He wonders how you figure that, and you say because he’s not like any of the men from home. He gives you one of his crooked smiles—a flash of teeth, knowing dark eyes—and doesn’t ask what you mean.
But of course, when you swim up from the inky currents of sleep you are in none of these places. You are curled up on the floor of a bowling alley in Shenandoah, Ohio, cheap worn black carpet peppered with stars and swirls in neon green, pink, blue. You stretch out with a yawn. Someone has left a Lemon Tea Snapple within reach; you twist it open and guzzle it, hoping to extinguish the pounding in your skull, a rhythmic thudding of warm maroon, half Captain Morgan and half misery. The music isn’t helping. From the green Toshiba CD player, a man is singing in Spanish. Aegon and Rio are sitting at the nearest table and playing Uno.
Aegon says as he ponders his cards: “You know Enrique Iglesias, right Rio?”
“You are so racist.” Rio puts down a wild. “And the new color is red. Racist.”
“So what’s he saying?”
“Aegon, buddy, I told you, I was born here. My grandparents came over in the 60s. I don’t speak Spanish.”
“You can’t understand any of it?” Aegon is skeptical. He plays a skip, a reverse, and a seven. “My dad never taught me a word of Greek but I can recognize plenty of phrases. Vlákas means idiot. Spatáli chórou is a waste of space.”
Rio sighs, relenting. He puts down a two. “The song is called Súbeme La Radio, Turn Up The Radio For Me. Bring me the alcohol that numbs the pain… I don’t care about anything anymore…You’ve left me in the shadows…”
“Damn, now I’m sad. Draw four, bitch.”
“When the night comes and you don’t answer, I swear to you I’ll stay waiting at your door…” Rio studies his cards. “What’s the new color?”
“Green.”
“Yes!” Rio slams down a skip. “Fleeing from the past in every dawn, I can’t find any way to erase our history…”
Everyone else is awake already. As muted late-morning daylight streams in through the small tinted windows, Aemond is weaving between tables, pointedly checking on each person. He glances at you, says nothing, turns around and walks the other way.
“That’s tough,” Rio says sympathetically, popping open the tab on a can of Chef Boyardee and shoveling ravioli into his mouth with a plastic fork.
Aegon gives you a smirk. “You want to fake date now?”
“I’ll think about it.” No you won’t.
Helaena appears, a prairie girl vision in a modest blue sundress and with her hair tied back with a matching scarf. She reaches into her burlap messenger bag and offers you a choice between a ranch-flavored tuna pouch or a silvery pack of Pop-Tarts. “Strawberry,” she tells you.
“I’ll take the Pop-Tarts.”
Helaena gives them to you and then shakes a bottle of Advil. You’re so groggy it takes you a few seconds to figure out what she wants, then you obediently hold out a hand. Helaena lays two tablets in the center of your palm and moves on, soundlessly like a rabbit or a spider.
You wash the pills down with Snapple. As you nibble half-heartedly on a Pop-Tart—trying not to look at Aemond, multicolored sprinkles falling down onto the carpet—your eyes drift to the tattoo on the underside of Aegon’s forearm. It’s not over ‘til you’re underground. You’ve spotted it before. Only now do you remember where you recognize the lyric from. “Is that Green Day?”
“Yeah,” Aegon says, enthused that you noticed. “Letterbomb.”
“I love that whole album.”
“Me too. I could sing it front to back if you asked me to.”
“I’m not asking.”
Aegon cackles and resumes his Uno game with Rio. Baela is wearing denim shorts and a crop top, slathering her belly with Palmer’s cocoa butter from Walmart as she chats with Rhaena and eats Teddy Grahams. Daeron is waxing the string of his compound bow. Jace is gnawing on a Twizzler as he scrutinizes Aegon’s map, annotated with Xs and circles and arrows in sparkling gel pen green.
“I’m going to be a thousand years old by the time we get there,” Jace mutters.
Aegon hits the table with his fist. The discard pile collapses and cascades, an avalanche of Uno cards. Rio, undisturbed, continues contemplating his next move. “You know what, Jace? The cities are full of zombies, the interstates are blocked by fifty-car pileups, if we bump into anyone else who’s still alive they’re just as likely to rob and murder us as want to be friends, and on top of all that I’m trying to do you the favor of preventing you from getting so irradiated you turn into Spider-Man. If you have a better route in mind, I’d love to hear it.”
“Spider-Man…? You’re such a dumbass, what are you talking about?!”
Luke says from where he stands by a window: “Aemond, someone’s outside.”
“What?” Aemond stares at him. “Zombies?”
“No. People.”
Aemond bolts to the doors, the rest of you close behind him. Rhaena turns off the CD player. You, Rio, and Aegon squeeze together to peer out of one of the windows. There are men—three of them, no, four, all appearing to be in their forties—passing by on the main road through town. They are armed with what are either AR-15s or M16s, you can’t tell which.
Rio whistles. “If you get shot by one of those, the exit wound will be the size of an orange.” Everyone looks at him. This was not an encouraging thing to say.
You elaborate: “Thirty-round magazines. Semiautomatic, assuming they’re AR-15s for civilian use. I guess they could have gotten ahold of M16s somehow. Those have a fully automatic setting.”
“So regardless, we’re out-gunned,” Jace says.
“If they know how to use them. Some men think guns are wall decorations, like deer heads or fish.”
Aegon recoils. “Fish?! What the fuck. I’m glad the colonies left.”
“Maybe they’ll keep walking,” Daeron says hopefully. One of the men stops and points at the bowling alley, saying something to his companions. They laugh and begin crossing the small parking lot. They are less than two minutes from the door. “Oh, great…”
“There’s an emergency exit in the back,” Baela says.
Aegon snorts. “Yeah, that we stacked about twenty boxes of bowling pins in front of to zombie-proof.”
“We won’t be able to get out before they hear us,” Aemond says. Then he abruptly orders: “Grab your guns, let’s go. Helaena, Baela, Rhaena, you’re staying here.” Aemond’s remaining eye—briefly, reluctantly—skates over you as Rio, Aegon, Jace, Luke, and Daeron scatter to obey him. “You too.”
“But I’m the best shot.”
“I don’t want them to know we have women with us.”
“I’m of more use to you outside.”
Aemond rips his Glock out of its holster, pointing it at the floor. His frustration is palpable, an electric shock, heat that refracts light rays until they become mirages on the horizon. “You’re going to stay here, and if a stranger comes through those doors you’re going to kill them. Okay?”
His urgency stuns you; his eye is blue-white summer storm lightning. “Okay.”
“Now get back.”
You soar to the nearest table, duck under it, reach for your Beretta M9 and double-check the clip, fully loaded. You click off the safety.
“Aemond, wait, let me go first,” Aegon is saying by the door. “I’m better at de-escalation, I’m less…uh…intimidating.”
“Less socially incompetent, you mean,” Jace quips.
“I’ll lead,” Aemond insists. “Aegon can talk. Rio, you’re up front with me.”
Rio pumps his Remington 12 gauge. “I’d be delighted.”
Jace is amused. “I’ve been demoted, huh?”
“He’s bigger,” Aemond replies simply, then opens the door and vanishes through a blinding curtain of daylight. The others follow closely; Daeron, the last one out—his compound bow in hand, the strap of his Marlin .22 slung over his shoulder—shuts the door behind him.
Very faintly, you can hear Aegon: “Hey, guys! What’s happening? How’s the apocalypse treating you…?”
Baela, Rhaena, and Helaena are under the table with you. They deserve to have options. You tell them: “If you want to go hide behind the lanes or try to get out the back door, now’s your chance.”
Helaena shakes her head, clutching your t-shirt: black, Star Wars, pawed off a shelf at the Walmart. “I want to stay with you.”
“Same,” Baela says determinedly, gripping her Ruger. She barely knows how to use it, but she’ll try. Rhaena is shaking, her eyes filling up her face, small fragile bones like a bird’s.
You can’t hear voices from outside anymore, but there are no gunshots either. You keep your M9 aimed at the doors, your breathing slow and deep, your heart rate low. Your hands are steady. Your eyes hunt for the slightest movement, for the momentary shadow of someone passing by a window. Against your will, your thoughts wander to Aemond. I hope Aegon is on his left side. Aemond can’t see there.
“Rhaena, get your gun out,” Baela says sharply. “Come on. Turn the safety off. What if you were alone right now? What if we weren’t here to protect you?”
Rhaena nods, fumbling to free her revolver from its holster. “I’m sorry…I’m trying…”
Now there is a stranger’s voice, gruff and deep. He must be just beyond the door, the farthest one to the right. There is a creak of hinges, a sliver of sunlight. “That’s just too damn bad, fellas. You got a nice little hideout here, and you’re gonna have to share it—”
The door opens. Two unfamiliar faces, too shellshocked to raise their rifles in time. You close an eye, line up your sights, fire twice, and that’s all it takes: one headshot, one in the throat, blood like a fountain, spurting scarlet ruin, thuds against the carpet strewn with neon stars, gurgling and spasms as their brains send out those final electrical impulses: danger, catastrophe, apocalypse. Rhaena is screaming. Helaena is covering her ears with both hands.
You run to the doorway; there are more booms of gunfire out in the parking lot. You cross into the late-morning light to see the other two men on the pavement: one with an arrow through the eye, the other with a gaping, hemorrhaging hole where his heart once was. Rio is admiring his work, holding his shotgun aloft. He scoops a handful of Cheddar Whales out of his shorts pocket and shovels them into his mouth.
“Goddamn, I love Remington Arms Company.”
“Oh, that was awesome,” Aegon says, wan and panting, hands on his waist. “Yeah, that was…that was…” He bends over and vomits Snapple and Cool Ranch Doritos onto the asphalt.
“Everyone okay in there?” Rio asks you.
“Yeah.” Behind you, Baela, Rhaena, and Helaena are stepping through the doorway. Your thoughts are whirling sickly: I killed someone. I killed someone. “They wouldn’t leave?”
“We told them the bowling alley was ours,” Aemond says, not looking at you. “We asked them very politely to keep moving. They chose to try to intimidate us into letting them stay. They weren’t good people, and these are the consequences.”
You click on the safety and re-holster your M9. You’re wearing Rio’s on your other hip. They seem to weigh so much more than they did ten minutes ago. I’m not supposed to be a killer. I’m a builder.
“Aegon, are you okay?” Daeron asks, a palm on his brother’s back.
Aegon retches again. “Shut up. You can’t even buy fireworks.”
“Zombies.” Luke is peering through his binoculars. “Not many, just two. Way up the road.”
“There will be more.” Baela’s cradling her belly; you don’t even think she’s aware of it. “They heard the gunshots, the sound carries for miles.”
“We’re leaving,” Aemond says. “Right now. Everyone get your things.”
As backpacks are hastily zipped and Daeron and Aegon stand guard in the parking lot, you kneel down beside the men you murdered and check their rifles. They are M16s, either stolen or illegally purchased: there’s a little switch by the trigger to choose between semi-automatic or the so-called machine gun mode.
“They barely had any bullets left,” you tell Rio. Just like us when we were trapped on that transmission tower.
“Yeah, same story for the other two guys. Four bullets in one magazine, a half dozen in the other. But it only takes once. We don’t have any ammo that will work with M16s, do we?”
“No, we definitely don’t.”
“Fantastic. Well, we’ll throw them in a Walmart cart and take them with us just in case.”
You’re staring down at the man you shot through the head. His eternal resting place is a puddle of blood and brains in a bowling alley in rural Ohio; surely no one deserves that. “He was a real person,” you say, dazed. “Not a zombie. Just a person.”
“Hey.” Rio grabs your shoulders and spins you towards him. From where he is helping Luke gather up the remaining food, Aemond’s head snaps up to watch. “You hurt him before he could hurt us. You did the right thing.”
“Sure.”
“I killed a dude too. I blew his heart right out of his chest. You think I’m going to hell for that?”
“No,” you admit, smiling. “And if you’d be there with me, I guess I wouldn’t mind so much.”
Rio grins, wide and toothy. “Well alright then. Let’s finish packing.”
The ten of you depart from Shenandoah, Ohio heading northwest on Route 603 just like Aegon marked on his map, Jace chauffeuring Baela in one shopping cart, Rio pushing another loaded high with food and M16s.
“It looks like rain,” Helaena says.
Everyone else peers up into a clear, cerulean sky, wondering what she means.
~~~~~~~~~~
You’re a few miles north of Shiloh when the storm rolls in, cold rain and furious wind, daylight that vanishes behind dark churning thunderheads, jagged scars of lightning in an opaque sky. The road is only two lanes, surrounded by fields of wildflowers and ravaged crops and untilled earth; it would look like the patchwork of a quilt if you were gazing down from an airplane, but of course the FAA grounded all flights over a month ago when the world went mad: Revelations, Ragnarök, the fabric of the universe unweaving as death burned through families, cities, nations like a fever, like plague.
“Maybe we should cut across one of these fields,” Jace says, pointing. He is soaked with rain; it drips from his curls, runs into his eyes. Baela is in her cart again; each time she tries to get out and walk, she’s gasping and can’t keep up within half an hour. You’ve all taken turns pushing her, much to Baela’s dismay. She’d be humiliated if she wasn’t too exhausted to keep her eyes open.
“Here, let me do it,” you offer, and Jace gratefully relinquishes the cart. Baela gives you a frail wave of appreciation.
“We stay on the road,” Aemond insists, flinching as rain pelts his scarred face. “Farmhouses have driveways and mailboxes, we’ll pass one eventually. If we lose the road, we might not be able to find it again. We’ll end up wandering around in circles in the woods.”
“Just like the Blair Witch Project,” Aegon says glumly, his Sperry Bahama sneakers audibly soggy.
“There!” Luke announces, spotting something with his binoculars. “Up ahead on the left. Past the bridge.”
You can’t see what Luke does until there is an especially brilliant flash of lightning: a farmhouse, old but seemingly not derelict, and with a number of accompanying buildings, guest houses and stables and barns and towering silos.
“Home sweet home!” Rio says. “And I don’t care if I have to kill a hundred of those undead bastards to get in, it’s mine.”
“Well, hopefully not a hundred,” you reply, in better spirits now that a sanctuary has been found. Aemond keeps glancing back at you as you push Baela’s cart. If he wants to say something, he’s doing a good job of resisting the temptation. “We don’t have that much ammo.”
There is a concrete bridge over a river, probably unremarkable and only five or ten feet deep normally but now torrential with rain. Water rushes by beneath, a muddy incline on each side as the earth rises back up to meet the road. A reflective green sign proclaims that you are only two miles from Plymouth, which Aegon plans to skirt along the edges of. It’s a decent-sized town; he thinks you might be able to find a car to steal there, something with gas in the tank and keys on a hook just inside the house.
“I call the master bedroom,” Jace says craftily, rubbing his palms together. You’re near the center of the bridge now, another ten yards to go. “Nice big bed, warm cozy blankets, and I was up for half of last night keeping watch so tonight I am off duty, I am a free man, it’s going to just be me and my girl and eight glorious uninterrupted hours of sleep—”
Rhaena shrieks, and then you hear it over the noise of the storm, pounding rain and rumbling thunder: moans, growls, hisses like snakes. Not one zombie. A lot more than one. They’re crawling up from under the bridge, from the filthy quagmire at both ends. There was a hoard of them waiting, aimless, dormant, almost hibernating. But now they are awake. They are grasping for you with bony, dirt-covered claws. They are snapping with jaws that leak blood and pus and bile as their organs curdle to a putrid soup.
“Get off the bridge!” Aemond is shouting. He has his Glock in his right hand, a baseball bat in his left. He’ll shoot until he’s out of bullets, and then, and then…
Rio helps you get Baela out of the cart, then opens fire. His Remington doesn’t just pierce skulls, it vaporizes them. When he’s out of shells—there are more in his backpack, but no time to reload—he yanks the M16s out of the other Walmart cart and empties each of them, mowing down zombies as the rest of you scramble across the bridge. All around you are explosions of gunshots, thunder, lightning, zombie skulls crushed by bullets and blunt force trauma. Baela is firing her Ruger as you half-drag her, one arm hooked beneath hers and around her back. When the last M16 is empty, Rio starts clubbing zombies with the butt of it. You’ve all reached the north side of the bridge, except…
“Fuck off, you freaks!” Jace is screaming. They’ve backed him up against the guardrail, a swarm of ten or more. His Remington shotgun is out of ammo; he’s swinging it wildly, but he doesn’t even have enough room to maneuver. There are still more zombies emerging from under the bridge. You can hear them snarling and groaning. You swipe an M9 off your belt and put a bullet in the brain of a zombie as its fingers close around your ankle, then you start picking off the ones mobbing Jace. You aren’t fast enough. As they lean in to bite him, teeth gnashing at the delicious throbbing heat of his jugular, Jace throws himself over the barrier and into the surging water below.
“No!” Baela cries. She careens off the road and into the field, running parallel to the river as swiftly as she can. You are helping her, steadying her, firing at any zombies you have a clear line of sight on. The others are here too: slipping in the muck of the flooding earth, shouting for Jace. He surfaces through the frothing current, flails pitifully, disappears beneath the water again. You glimpse a white hand, a shadow of his dark hair, a kicking shoe. There are more zombies on the opposite side of the river, trailing after Jace, lurching and slobbering viscous, gory saliva. They cannot swim, but they can follow him until he washes ashore.
Jace bursts up through the waves, gasping. “Help! Aemond…Aemond, for the love of God, help me…” He blubbers and then is dragged under. Aemond and Luke are continuing frantically after him. Baela is hysterical, sobbing, trembling with adrenaline. Aegon is yowling as he swings at zombies with his bloodied golf club. Helaena is darting around almost invisibly, always cowering behind Daeron or Aegon or Rio.
You glance north towards the farmhouse, growing not closer but farther away. We can’t leave shelter. We can’t leave the road. You lock eyes with Rio. He’s thinking the same thing.
“Aemond, we have to go,” Rio says, but in the midst of the rain and the turmoil it barely registers.
“Jace, we’re coming to get you!” Aemond swears. The ground is increasingly sodden, deep, difficult to trudge through. Jace resurfaces, coughing and sputtering.
“Jace!” Aegon wails. He caves in the skull of a zombie who was once a registered nurse as Helaena crouches behind him. “Jace, I’m sorry! I’m gonna miss you, man!”
Jace splashes in the rising river, his arms flailing helplessly. He is being swept away far faster than any of you can move on foot. “Aegon, you dumb bitch!” Jace manages, then slips beneath the water and doesn’t reappear.
“Where is he?!” Baela is saying. “Aemond, where…?”
You are trying to soothe her, to bring her back to reality. She was always so pragmatic before; you have to wake her up. “Baela, listen, we can’t stay here, he would want you and the baby to be safe—”
“Aemond! Aemond, we have to go!” Rio catches him, wrenches him around, roars into his face as driving rain pummels them both: “We have to go, or we’re going to die here too!”
It hits Aemond all at once; he understands, horror and agony in his sole blue eye. “We have to go,” he agrees. And then louder, to everyone: “Get to the farmhouse!”
Baela collapses into the mud, howling, tears flooding down her face. “No, he’s still alive, he’s still alive, we can’t leave him!”
You and Rhaena are trying to haul Baela to her feet. Now Aemond is here, pulling you away from her—his fingers tight and urgent around your wrist—as he and Luke take your place. “Go,” he commands. “You run. Don’t wait for us. Rio?”
“I got her,” Rio replies, grabbing your free hand with an iron grip. Gales of wind rip at you; every millimeter of your skin is soaked with rain. As you flee across the fields towards the farmhouse, dozens of zombies pursue you. More are still staggering along the banks of the river, swept up in the hoards chasing Jace and the promise of his waterlogged corpse when it reaches its final destination. Daeron has run out of arrows and is shooting with his .22, which is very much not his preference. Aegon trips, getting covered in mud as he rolls, and Rio stops to help him. While he is distracted, you look back at Aemond. He, Luke, and Baela are moving quickly, but not quickly enough. A drove of zombies is closing in on them. You have a spare few seconds at last. You yank your backpack off, grab a box of ammo inside, and reload your M9.
“Chips?!” Rio calls over his shoulder.
“I’m fine.”
He knows you well enough to listen. The world goes quiet as your finger settles on the trigger. There’s a rhythm one slips into, an impassionate lethal efficiency. It’s easier to keep going than to stop and have to find it again. You fire over and over, dropping eight zombies. You sheath your M9 and whip Rio’s out of your other holster, the sights finding grotesque decaying faces illuminated by lightning. You pull the trigger: blood, bones, brains, corpses jerking and convulsing as they fall harmlessly to the mud. Aemond is here; when did he get here?
“I told you to run!” he’s shouting through the storm, furious. He’s shoving you towards the farmhouse. You resist him.
“Let me kill as many as I can—”
“Go! Now!” Aemond orders over the clashing thunder, and then sprints with you all the way to the front porch to make sure you listen. Everyone else is already there. Helaena has fetched a spare key from under the doormat and is turning it in the lock.
Daeron observes her anxiously. “We don’t know if it’s safe in there, Helaena.”
“Not in,” she says, insistent. “Through.” Through this building, and maybe through the next one too. The average zombie is not terribly clever. If they lose sight of you, without the benefit of the momentum of a hoard they are lost. Helaena opens the door. The living rush inside, and she locks it behind you. As you are bursting out the back door, you can hear zombies pounding their rotting palms against the front one. You soar through a stable full of dead horses and donkeys, leaving the doors open; this should keep the zombies distracted if they make it this far. Then you race to the farthest guest house. Luke, swiveling with his binoculars, spies no zombies approaching as you steal inside. There is no spare key this time; Rio punches out a first-floor window for you to climb through. Once everyone is inside, he and Aegon move a bookshelf to cover the opening.
You all stand in the living room, gasping and shivering, dripping rain down onto the rug and the hardwood floor. The air is dusty but clean of any trace of vile, swampy decay. Outside, thunder booms and lightning flashes bright enough to illuminate the lightless house. The sky is so dark it might as well be nightfall. Baela sinks to her knees, clamping both hands over her mouth so she won’t sob loudly enough for a zombie to hear. Rhaena and Luke are beside her, both weeping quiet rivulets of tears, trying to comfort her in whispers. Helaena is rummaging around searching for candles; she has already taken a lighter out of her soaked burlap messenger bag.
“Daeron, bro, come over here,” Aegon chokes out. He embraces Daeron, clutches him tightly and desperately, doesn’t let go. Rio is reloading his Remington 12 gauge.
Jace is dead. Jace is dead.
Aemond says to you, his voice low but seething: “What the fuck was that?”
You blink the raindrops out of your eyes as you stare at him, bewildered. “You needed help.”
“I told you to run.”
“I’m an asset, I have skills that can keep you alive, why am I here if I’m not going to be useful—?”
“You’re not in the fucking Navy anymore!” he hisses. “When I tell you to run, you run, you don’t stop, you don’t look back, because I can’t worry about you and take care of everyone else.”
“Nobody asked you to worry about me.”
“But I do.”
“Aemond,” Aegon pleads, waving him over. Aegon’s plump sunburned cheeks are glistening with rain and tears. “Man, it doesn’t matter. Nothing else matters now. Please come here.”
“I’m going to clear the house,” Aemond says instead.
Rio raises an eyebrow at you—this is one fucked up guy, Chips—and then pumps his shotgun. “Me too.” He sweeps with Aemond through the main floor and then vanishes up the staircase.
Helaena is lightning candles she found in the kitchen and arranging them around the living room. Daeron starts gathering food from the pantry. Rhaena and Baela are murmuring to each other softly, mournfully. It doesn’t feel like something you should intrude on. Luke is peeking out of a window with his binoculars, vigilant for threats. Aegon sniffles, wanders over to you with large, sad, shimmering eyes, pats your shoulder awkwardly.
“Hey, Chocolate Chip. You doing okay?”
“No,” you answer honestly.
“Yeah. Me either.” Then he flops down on the hideous burnt orange couch and lies there motionless until Daeron brings him a can of Dr. Pepper. Aegon pops the tab, slurps up foam, and then begins singing to himself very quietly, a song so old you can remember your grandfather saying it was one of his favorites as a boy: A Tombstone Every Mile.
When Rio comes back downstairs—heavy footsteps, he can’t help that—you meet him at the bottom of the steps. “The house is good,” Rio says. “And Aemond’s in the big bedroom on the right if you’d like to go up there and talk to him.”
“I don’t think he wants to see me right now.”
“I could not disagree more,” Rio says with a miserable, exhausted smile. Then he goes to the couch to check on Aegon.
You pick up one of the flickering candles, white and scentless, and ascend the staircase. You find Aemond in the master bedroom, the same accommodations that Jace laid claim to when he was still alive. He is sitting at the edge of the bed and staring at the wall, at nothing. Tentatively, you sit down beside him, placing the candle on the nightstand.
“Aemond…what happened to Jace…it wasn’t your fault.”
“Criston said I was in charge, that’s the very last thing he told me. They might be the last words I ever hear from him, and I just…” His voice breaks; he wipes the rain and tears from his face with open palms. “I really wanted to get everyone home.”
“I’m so sorry about what I said at the bowling alley,” you confess, like it’s a dire secret. “I don’t want to fight with you, Aemond, I…I want to help you. I can see what you’ve done for everyone here, me and Rio included, and I believe in you. I want to be a part of this.”
He nods, an acceptance of peace, but he still doesn’t look at you.
“Can we start over? I’ll never bring it up again, okay? I wasn’t trying to guilt you or upset you or anything. I should have just dropped it. I overreacted. And I understand why being with someone like me maybe wouldn’t be…super appealing.”
“It’s not about that.”
“Then what’s it about?”
Aemond wrings his hands, shakes his head, at last turns to you, golden candlelight reflected in his eye, his scar cloaked in shadows. His words are hushed, clandestine, soft powerless surrender. “I’m already so afraid of losing you.”
He cares, he hopes, he wants me too? “I’m here right now, Aemond. I don’t know what else I can say. I’d promise you more if I could.”
He reaches out to touch you, to ghost his thumb across your cheekbone, wet with rain. Then he kisses you, so gently you cannot help but imagine the wispy borders of calm white summer clouds, the rustle of leaves as wind blows down the Appalachian Mountains. You don’t have to ask him what he’s thinking, what it feels like. You can read it in the startled, firelit wonder on his face.
You taste like the beginning of something, here at the end of the world.
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felassan · 7 months ago
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Game Informer:
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"Cover Reveal – Dragon Age: The Veilguard by Wesley LeBlanc on Jun 09, 2024 at 02:00 PM This month, Dragon Age: The Veilguard (you read that right – Dreadwolf is no more) graces the cover of Game Informer. After years developing Baldur's Gate and its sequel early in its history, BioWare struck out to create its own fantasy RPG. That series began with Dragon Age: Origins in 2009. It was followed up with Dragon Age II in 2011, and then Dragon Age: Inquisition in 2014. While the Dragon Age series' history has its ups and downs, fans have been patiently waiting for BioWare to return to the franchise, and 2024 is finally the year.  We visited BioWare's Edmonton, Canada, office for an exclusive look at Dragon Age: The Veilguard, including a look at its character creator, its prologue and opening missions, and more. We also spoke to many of the game's leads about the name change, the series' shift to real-time action combat, the various companions (and the relationships you can forge with them), and The Veilguard's hub location. You can learn about the titular Veilguard, Solas' role in the game, and so much more in our 12-page cover story for Dragon Age: The Veilguard."
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"But there are plenty of other excellent reads within this issue of Game Informer! Some of us flew to Los Angeles, California, to attend Summer Game Fest and the not-E3 weekend's various other events to check out new games, interview developers, and more. Our previews section is jam-packed with new details about upcoming releases we can't wait for.  Brian Shea flew to Warsaw, Poland, to check out two upcoming releases – Frostpunk 2 and The Alters – and he came away excited about both. Jon Woodey went hands-on with Final Fantasy XIV's upcoming Dawntrail expansion (and spoke to director Naoki Yoshida, too), and as someone with 8,000 hours in the game, his words are the ones you'll want to read.  On the freelance front, Charlie Wacholz writes about how last year's Dave The Diver is one of the best game representations of the rewards and struggles of working in the food and beverage industry, and Grant Stoner spoke with Sony and Microsoft about the development of process and history of the companies' Adaptive and Access controllers. And for a lil' terror this summer, Ashley Bardhan spoke to several horror game developers about why the alluring town known as Silent Hill is a crucial location to Konami's horror masterpiece.  As always, you'll find an editor's note from editor-in-chief Matt Miller, reviews from various freelancers and staff editors, a Top 5 list (hint hint: dragons), and more. Here's a closer look at the cover:"
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"Not a print subscriber yet but want this issue? Well, you're in luck! Subscribing today – or within the next few days – will net you a print copy of this issue! You can join the ranks of the Game Informer print subscribers through our new standalone print subscription! Just head here to sign up for either one or two years at a fraction of the cost of buying the issues individually! You can even gift a print subscription to your favorite gamer! SUBSCRIBE TO THE PRINT MAGAZINE You can also try to nab a Game Informer Gold version of the issue. Limited to a numbered print run per issue, this premium version of Game Informer isn't available for sale. To learn about places where you might be able to get a copy, check out our official Twitter, Facebook, TikTok, Instagram, BlueSky, and Threads accounts and stay tuned for more details in the coming weeks. Click here to read more about Game Informer Gold. Print subscribers can expect their issues to arrive in the coming weeks. The digital edition launches June 18 for PC/Mac, iOS, and Google Play. Individual print copies will be available for purchase in the coming weeks at GameStop."
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[source] <- they explain at the link how to read this issue.
aaah they have had a look at the character creator!!! I can't wait for this coverage.
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pro-cycling-primers · 6 days ago
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🚴‍♀️🚴‍♂️ So, you're interested in starting watching cycling in 2025 (I hope), but have no idea where to start? 🚴‍♂️🚴‍♀️
Before the start of the road cycling season this year, I thought I'd post some information for people completely new to the sport. You might have seen some Tumblr posts going crazy about men and women in tight lycra, or watched a bit of the Tour de France on TV once, or maybe this post found you some other way! Let's get to it.
When does it happen?
Cycling doesn't have a set timetable nor are races only at weekends. It's mostly the same each year, but there have been some changes over the hundred-plus years professional cycling has been around.
The WorldTour (highest level of pro cycling, more about that in a later post) season lasts officially from January until October, with the full women's calendar for 2025 looking like this:
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And the men's like this:
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Don't try to watch all of them. Or do, I'm just a Tumblr blogger hoping more people get interested in this great sport 🤷
Okay then, which races should I watch?
The answers to this are many and varied; every list of 'best races to watch' will have at least one cycling fan clamouring 'But HOW could you ignore [x]!?'
In terms of basic introduction to the sport, I think this would give a solid season-wide grounding:
Five one-day races have mostly arbitrarily been declared The Monuments: Milano-Sanremo, Paris-Roubaix, de Ronde van Vlaanderen, Liège-Bastogne-Liège, and Il Lombardia. (A more detailed post about these will be coming later in the season). All but Lombardia have men's and women's versions, with Milano-Sanremo Donne running for the first time in 2025, though Trofeo Alfredo Binda is a more well-established women's race in a similar region at a similar time.
Each has its own quirks, history, and favour different kinds of riders. The big names (except the pure stage racers) will be there.
I'd also recommend one of the early-season one-week stage races, Paris-Nice or Tirreno-Adriatico. They run at the same time, for one week in March, and present the first opportunity for the top stage racers to stretch their legs (another post about different types of riders will come). On the women's side, Itzulia Women or Tour de Suisse.
One of the Grand Tours is in my view, essential: Giro d'Italia, Vuelta a España, or the big one, the Tour de France
If you want, you can disregard this entire section and just watch the Tour. It's the biggest race there is, the most-covered, and teams bring their best riders in their best shape. It's a massive cultural event. If you take nothing from this post other than following a little closer in July, then it has been a success in my book.
How can I watch cycling?
Cycling has a serious lack of easily accessible coverage. Every race organiser has different TV rights arrangements, varying MASSIVELY from country to country, with some having free-to-air coverage of most races on national television but some having no option other than the paid services Discovery+ and Eurosport.
For an international suggestion there is a lovely site: tiz [dash] cycling [dot] io has free (!) livestreams of every race you could feasibly ever want to watch, and a back catalogue covering most of the last decade +
5-15 minute highlight videos from YouTube channels such as Eurosport, FloBikes etc. are also available a few hours after a race finishes! The Tour de France has its own channel with decent highlights and interviews.
See you later in the season!
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forgottenporkbun · 1 month ago
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Alright people. Buckle up cus it's finally time i tell you the history of Animal Crossing!!!! (After putting it off for awhile)
Originally named どうぶつの森 (Doubutsu no mori) in Japan meaning Animal Forest. It was introduced at Spaceworld 2000 in Japan and many people have claimed there was a playable demo there. I believe there is a bit if footage you can find on it but I may be wrong.
Doubutsu no mori released on April 14, 2001 on the Nintendo 64 exclusively in Japan. Only 8 months later on December 14, 2001 they released Doubutsu no mori + for the Gamecube which contained extra features left out of the 64 version such as the museum and the Able sisters (along with house upgrades I believe) and used the Gamecube's built in clock.
Finally, they localised and released the game under the title Animal Crossing: Population Growing in North America on September 16, 2002, Australia on October 17, 2003, and Europe on September 24, 2004 on the Gamecube
However, on June 27, 2003 Japan release yet another version of the game titled Doubutsu no mori e+ where they added even more new features for villagers such as: extended dialogue, the best friend system, sickness, likes/hates, catching fleas, etc. In this version of the game you could use the e card reader to obtain certain items. In this version of the game you could also buy an island from Tom Nook which you could access through Kapp'n. Once you got to this island you could name it, create a flag, and download it onto your Gameboy Advance to continue interacting with your islander or even trade islands with other players.
Animal Crossing Wild World released for the Nintendo DS in Japan on November 23, 2005, North America and Australia on December 5, 2005, and in Europe sometime in March of 2006.
On June 1, 2006 a Chinese version of Doubutsu no mori called 动物森林 (Dòngwù Sēnlín) was released for the iQue Player, a Chinese Nintendo console. Dòngwù Sēnlín is the original N64 version of the game despite featuring characters from Doubutsu no mori + on the cover.
Animal Crossing City Folk was releases in North America November 16, 2008 for the Wii followed by its release in Japan on November 20, 2008, Australia on December 4, 2008, and Europe on December 5, 2008. City Folk was compatible with the Wii Speak microphone, which allowed you to talk to other players who had it- essentially a form of voice chat. Fun fact: there's an add for the game where it is featured being used!!! One feature i absolutely love in this game is the fountain , where you can throw an axe into it and a special character named Serena will appear and she is how you obtain both the silver and golden axe.
Now onto Animal Crossing New Leaf was released for the Nintendo 3DS in Japan and South Korea on February 7, 2013. After that, it released internationally across June of 2003: June 9 in North America, June 14 in Europe, and June 15 in Australia.
Animal Crossing Happy Home designer was released for the 3DS in Japan on July 30, 2015, North America on September 25, Europe on October 2, and Australia on October 3. This game was very different from the others and the main goal was to design houses for villagers.
In November of 2015 we were cursed with Animal Crossing Amiibo Festival for the Wii U. The game only sold 490,000 copies and was considering a failure.
Animal Crossing Pocket Camp was released on Android and iOS mobile devices on October 25, 2017 and 40 other territories on November 22, 2017- but other sources say it was the 21. Sadly, in the last year we received news that it will be shutting down, but apparently from what i know they will be making another version of it or something of the sort.
Animal Crossing New Horizons was released on March 20, 2020 internationally for the Nintendo Switch. This game introduced DIY crafting and in later updates, cooking. Eventually they added the Happy Home Paradise DLC on November 5, 2021 which essentially functions like Happy Home Designer, but unlocks new skill you can use on your island.
I must say, we've come a longggggg way with this game. It helped a lot of people through 2020- including me. Can't wait to see what's in store for us next. Hope you enjoyed learning about the history of the games and if you would like to know more (like stuff about merch or even the movie) ask away! :D
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oneknightstand-if · 1 year ago
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FAQ
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(That I just made up because there's no time for questions yet)
600,000+ words for the first chapter?!?
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(Damn, Tumblr insists on blowing up even small gifs into full size, huh)
I know, I know... that's not going to be sustainable unless we're aiming for the first 6 million word release in history. I'll be streamlining things more from this point onwards.
Is this a standalone or the first book of a series?
It's a series. The first book One Knight Stand will keep going until we finally complete that Lesser Circle of Seven (or die trying) but the apocalypse won't be over yet.
What is with all these wikipedia links in the game?
So I was going to have tooltips that popped up and explained things such as 'greaves' and whatnot like Twine games do… but oops, Choicescript doesn't have that capability. The closest I could do is include a link to a website that explained it.
I decided that wikipedia had the best chance of still being available years from now and have handy explanations to most things I was referencing (so I wouldn't have to chase after broken links when sites go down forevermore).
And then I just started running amok and linking to anything that the player might not know offhand. If you already understand the reference or have no further interest in it, please feel free to just ignore them.
How can I see the code for the game?
You can view the game code on my site the same way you do on Dashingdon just add /scenes to the end of the URL.
The sound effects aren't working in the game?
Are you playing on iOS (iPhone etc) or macOS? If not, please report this as a bug. Otherwise, if you're playing on an Apple platform unfortunately there's a known bug with OGG sound files not working (even though they're supposedly supported by all browsers by now).
Unfortunately, despite an extensions search, I haven't found a solution for this.
If by the time One Knight Stand is completed, Apple still isn't properly supporting OGG, then I might have to convert all the hundreds of sound files over to MP3 for the iOS version of the game. ( ⚆﹏⚆ ) The conversion will double the size of the sound files however and with hundreds of sound files that's definitely less than optimal there.
Do I need to know anything about King Arthur, Camelot, or random arthurian lore to play this game?
No, you don't need to know anything about it.
You can spend the whole game going "Who is Arthur? What's a Camels-a-lot? What am I even doing here?" as a legit strategy. (You can even play that way if you actually do know stuff about arthuriana.)
If you choose to be an in-game lore expert, it just means your MC is as likely to give an explanation as one of the other characters. However, anything important that the player needs to know will come up in the game itself.
You can also ask the other characters for info dumps on Camelot... and boy, will some of them give you (completely skippable) lore dumps all right.
Hey, this stuff that Merlin's saying about Camelot doesn't jive with what I know!
Maybe that's the difference between what canonically happened in One Knight Stand's backstory. Or maybe Merlin is just gaslighting you.
What's going on with Merlin's pronouns?
If Merlin's pronouns don't fit with the gender that you've chosen for them within the MC's speech or internal narrative, then that's a coding error (please report it).
If another character (say a little girl who's convinced that Merlin is Elsa) is using different pronouns for Merlin than what's expected, then that's simply how that other character is currently perceiving Merlin.
But what pronouns does Merlin prefer?
Merlin doesn't care what human pronouns you use for them. Out-of-universe I'll be using they/them for simplicity's sake (same reason I'll be using 'incubus' instead of typing incubus/succubus the entire time).
What's up with all of Merlin's kaomoji in their text messages and e-mails?
They're a fifth-century mage who's been sealed away for 1500 years... they're *trying*.
 m(✿ ̄ー ̄)m plz understand
Why are there so many Merlin questions in this FAQ?
I don't know, it just ended up that way. Probably because they show up in Chapter 1 and have a rather... complex... situation that needs warnings attached to it.
(✿≖ᴗ≖ )ゞ "Naturally, I'm simply the most intriguing member of this party."
Are all RO's available to all MC's?
Your MC won't be blocked from a romance due to gender or sexuality. At most you'll get a passing mention if you're not the gender that the RO usually dates.
There are certain *other* mitigating factors, however... for example not all RO's are going to be kosher with the Serial Killer MC (especially if said MC won't knock off with all the killings).
Also there is one modern day RO that is incompatible with a certain Camelot MC background.
Is there a lock-in point for romances?
No, there will be several points where you can initiate and break-off relationships with the various RO's (and know that the RO's can take take those on and off-ramps just the same as the MC).
You can also romance another character after breaking up with your current RO... but that's going to get tougher and tougher the more you do that.
Can we start a romance in Book 1?
Romances will proceed at a different pace depending on who your MC is romancing (and also on your MC themselves). For example Adrian will be friendzoning you through most of Book 1 for... reasons. Meanwhile, potential sex scene with Merlin in Chapter 3 if you're feeling particularly horny.
Do I need to romance someone to take part in their personal subplot?
No, you just need to be "close" to someone, either platonically, romantically, or otherwise to take part in their subplot. You'll also need to actually be physically present (which will not always be possible for everyone at the same time).
Is there any poly?
In the series, yes, but not in the first book One Knight Stand, as forming the triad will require developing a certain level of trust and loyalty between all three members. And right now everyone is too busy side-eying each other in suspicion at this point.
Thus, since the poly options won't appear until Book 2, saying who is involved would be a *spoiler* since it indicates who'll actually still be available for romance later in the series.
In general, there are three triads that will be available... one is male/male/MC, one is female/female/MC, and one is male/female/MC. Note that there is some overlap in the characters potentially involved in various triads since only a couple of the ROs are interested in this sort of thing.
What about options for flings and friends with benefits--
*points to Merlin*
So... Merlin the incubus as an RO. Can they be romanced monogamously? Can they be romanced asexually?
You can indeed romance Merlin and have them be emotionally monogamous to you as the partner they will always return to while everyone else is a (literal) snack.
But they can't be physically monogamous with the MC. They need to eat and being Merlin's sole food source would literally kill the MC in two weeks or less.
In fact, romanced Merlin is even more likely to seek out other food sources just to make certain that the MC is safe with them and that they won't get too hungry and accidentally eat your soul.
Merlin's nature as an incubus means their sexuality is highly integral to them, and while they will reflect back what their partner wants/needs from them, they are not naturally romantic. Basically if you're not having sex with them, then a high affinity MC is defaulting back to platonic friends.
These are things that are definitely going to be brought up in-game if you try to initiate a long-term romance with Merlin.
Will any other RO have problems with an asexual romance?
Nope, sex can be entirely avoided with all the other RO's, just choose the snuggle options instead of the sex options.
How explicit are we talking here regarding sex scenes?
You'll have the choice between fade to black and something rather more explicit but not full-blown porn. If anything rated higher than that gets included as a DLC option (not part of the base game) will depend upon how much (if any) interest there is in that sort of thing.
Can I romance the saboteur?
You can certainly *think* you are! (Note: This is not recommended for your MC's longevity)
Can I romance the 404 Error?
You can certainly *try*. (You actually have a better chance here than with the actual saboteur.)
Can I romance the dude in the elevator, that random paramedic, or some stranger walking down the street?
( ⓪ ᴗ ⓪ )
So there's only one traitor, right?
There may actually potentially be more than one depending on the MC's actions. But there's always that one particular saboteur present despite whatever else the MC may do.
Will the gender of my past Camelot reincarnation be the same as the one I've chosen in game?
No, there's no connection between your MC's current and past gender (or really their current and past *anything* since they're basically an entirely different person now).
There are four different backgrounds available for the Camelot reincarnation, 2 male and 2 female, so if you end up with a past incarnation you don't like at the end of the game, you can replay for one more suitable to your tastes.
How is the MC's past Camelot Incarnation determined?
Mostly through your choices during the Camelot flashback sequences. Mostly.
Who are the potential past incarnations of the MC?
That's for you to find out! (No really, this is one of the major subplots of the game).
What is with all these grayed-out options?
Options will be grayed out if they conflict with a previous choice the player made if you haven't fulfilled the prerequisites for unlocking them.
An example would be the "I'm lying about my amnesia" option not being selectable if you didn't chose to have amnesia in the first place. (The exception right now is the fencing & book club choices... I just haven't written those routes yet).
If nearly *all* the options have been grayed out, then usually that's triggered by your fear or vice kicking in or because your MC is literally possessed (Congratulations!). You may want to work on that.
I'm here for the story and not for the trauma… what background choices are least likely to spectacularly blow up in my face later?
In that case, I'd suggest the Lab Technician job, the Imposter secret, Abandoned or Abused as your childhood, Lust as your vice if you're not planning to pursue a long-term relationship with a RO (Sloth if you are), either Heights, Snakes, Spiders, or Closed Spaces as your phobia, avoiding Luck as your talent & avoiding the Internet as your addiction, and finally having Adrian as your close friend.
Not saying that you can't make other choices during the game that'll set you on the path to Hard Mode, but these background choices have the mildest potential repercussions.
I want the full spectacular clusterf*ck experience here! What background should I choose?
The Wrath (Vice), Accident (Childhood), and Serial Killer (Secret) combo is always f̴u̸n̷. The "Lying about my amnesia" secret is also it's own brand of mindtrip as well.
Also, some other options include starting off as a Security Guard as your career, with Fear Itself as your phobia (blood or death are also 'good' options), Luck as your talent, the Internet as your addiction, and of course Adrian as your stalker because obviously we don't need any good relationships to fall back on when playing Among Us.
What is going on with the "lying about your amnesia" option?
What indeed.
If you don't like meta fourth wall breaks or otherwise heavily self insert, you might not want to choose that as your secret.
My MC's skin is pretty dark, is that demonic-bruise thing actually going to be seeable?
Since the bruise being perceivable is an important plot point, then no matter how dark your MC's skin is, that bruise is darker still even if has to become the abiding abyss of a black hole to do so. (I even described it as a black hole in some routes to cover my posterior.)
My MC is intrigued by this agenda of demonic conquest & people-eating and would like to subscribe to their newsletter. Can I join the other side?
Well... there's certainly some Dead Ends where you can do that!
Screw all these people and this forced quest! My MC wants to leave the group and this plot behind.
You can certainly do that. You'll die (since your MC is currently on the top of several different 'Kill on sight' lists), but you can do it.
At some point the MC will be strong enough that they can split from the group and frolic off into their own nonstandard ending adventures in the apocalyptic world while everyone else deals with the whole apocalypse plot thing. But you're nowhere near that point yet.
So the MC can die prematurely here, huh.
Yep, this game is horror-adjacent and you're being given a hundred save slots for a reason. I'll be inputting checkpoints as well once we come to that part. Hopefully Choice of Games will start allowing normal save points in the near future.
Also, please note that all the Dead Ends include clues towards the truth of what's going on here that may otherwise not be knowable, so they're not complete wastes of time. Also, they all give Achievements.
What is a Cloudcuckoolander etc?
Please see this post for all your cloudcuckoolander needs.
What is going on with the Changeling MC?
Please see this post for all your changeling needs.
OMG, what the hell is this monstrosity that is Merlin's Guide to Arthurian Lore?
We're playing Among Us/Werewolf/Mafia/etc here. You aren't getting any word-of-god lore directly from me. That'd be too easy.
All info about the One Knight Stand world will be filtered through the natural biases (and lies) of the characters involved in the game. Hence, Merlin's Guide to Arthurian Lore.
Feel free to read or ignore, as you like. (Also feel free to text Merlin back and tell them exactly what you think of that doorstop.)
So Why 'Among Us' in the description?
Obviously, it can't be officially marketed like that, but I thought that would be the most popularly recognized description for this type of situation.
I also considered using the OG Mafia or Werewolf instead, but I thought that might've confused people into thinking that there are actual gangsters and werewolves present in the game.
About those werewolves...
No comment.
Are there any guides available?
Here's a link to various guides & info posts available on the Choice of Games thread.
Escaping the Monster Under the Bed
Getting Excalibur Shards
Gaining/Avoiding Corruption
Gaining/Avoiding Fear
Gaining/Losing Purity
Gaining Magic Points | Ver. 2
Gaining Charisma Points
Mini Guide to Gaining Will Points
Full Guide to Gaining Will Points
Gaining Cloudcuckoolander Points
Potential Past Incarnations
Saving & Getting Pippa Killed | Version 2
Saving Zain
Potential Camelot Incarnations
Camelot Family Trees
Quick Guide to Sparring with Lancelot
Percy Soulmate at First Sight Guide
My save slots keep getting stuck in the Status Menu! (or any of the submenus associated with it such as Messages/Inventory/etc)
Unfortunately, that's a common problem with Dashingdon games or any games that use the smPlugin.js save system (like One Knight Stand). You can't save the game directly after checking the stats menu (or any of the submenus associated with the stats menu such as Messages, Inventory, menu). If you do, that save will be permanently stuck in the stats menu for good.
So you either have to...
Save the game before checking the stats menu
After checking the stats menu move the game forward by at least one screen before saving. That means picking an option, hitting the 'Next' button or whatever is currently available in that particular game.
I keep getting an error in the game.
Before reporting any errors, please clear your browser's cache (just the cache, not the cookies, localStorage, or any other browser data) and refresh the page.
Then, if you're loading an old save slot, check the Status Menu to make certain that your stats haven't been reset back to default (which can be caused by the data in the save slot corruption). If the Status Menu variables have reset back to their original values, you'll have to load another Save or restart from the beginning of the game).
If you're still getting an error message after trying these steps, please feel free to send in a bug report.
When will the Book Club Route be done?
When it's done. There's no set date at this point and considering the time investment (3-4 months for 150,000-175,000 words) and how burnt out I currently am with Chapter 1, it won't be anytime soon.
I will also no longer be responding to any update requests regarding the book club.
What the hell is going on with Gawain in Merlin's Guide to Arthurian Lore?
So, while I was plotting out One Knight Stand and deciding which version of Arthurian lore would be taken as the "truth" of the OKS world, I looked at Gawain and his five million wives and lovers (because if you were going to create a female OC back then, high probability she's shacking up with Gawain) and then I decided, yes, I'm going to make all of them canon.
The yandere. The other yandere. The one who dosed him with aphrodisiacs. That one who died of heartbreak because he couldn't figure out how to get back to her castle. The cursed baba yaga.
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Merlin's cursed ex-lover. [insert Merlin screeching in the background about not having done any such thing] The fairy daughter of Morgana... and that other fairy... and this fairy too.
All of them.
Good luck, Gawain.
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martelsbells · 4 months ago
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Theresia: Dear Martel (iOS) has been archived!
DOWNLOAD LINK HERE
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Thanks to user "dearemile" of the Theresia Lost Media server, Theresia: Dear Martel has been successfully dumped and decrypted! This is a port of the original game to iOS, and is different from the version found in the Nintendo DS version of Theresia. Does not work on 64 bit iOS. Feel free to leave a submission here or come to the Discord server if you have anything further to contribute. So excited to have such an important part of Theresia history found!
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miniherodesktales · 2 months ago
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I'm on vacation at the moment, so decided to look up the Biggles series for the first time, since it is referenced in Red Dwarf and other shows in the UK. I have an interest in children's lietrature and how it's changed over the time.
Prior to this I knew nothing about them. Just hearing the name Biggles gave me the impression that maybe they were quaint Enid Bylton / Famous Five - esq tales. Or maybe like the TinTin adventures. (plus just assumed - accurately - there would outdated themes. There is outdated language and attitudes. I wasn't surprised to hear about that.)
However, going by the GoodRead reviews I was surprised to see that they didn't glamourise war at all. They were gritty and dark, with death being a constant theme. Later reprints removed swearing and references to alcohol; for example, whisky is swapped out for lemonade. (war is ok but underage drinking? No thanks!)
So what's the story?
James Bigglesworth (the names will never not be funny) is a 16 year old, born and raised in India to civil servant parents, fluent in Hindi and Latin with a preference for writing in Hindi.
The first world war begins and James lies about being 17, so he joins the RAF a year underage.
Like so many airmen of the time he receives just a few hours instruction before he's made to fly solo. With only 15 hours of practise he's posted to France.
He sees a few colleagues killed - very quickly - and has many near misses himself. The experience turns him into a jumpy and jaded teenager, smoking and drinking to cope. Later in the series he grows into a cool and calm leader.
The initial books drew on the author's own experience of the war, and contains many accurate details about aviation and the development of its technology. The later books move towards more "adventure".
Anyway, the real reason for this post is that it's easy to see some of Ace in all this - obviously Ace is a mix of different popular heoros - but anyway I think it's easy to see how Rimmer may have shaped this persona built on what he was reading as a kid.
We don't see much of Io in the series, but as discussed before it gives off strong space imperialism vibes and a very suffocating conservative culture.
Rimmer's parents had a very clear plan for what they wanted his life to be like - the plan was that he would be a test pilot like his big brother, John.
I also think the references to Biggles provides a small hint at the conflict in Rimmer's personality. He can be very cowardly when he overthinks a situation, but then brave in other situations. Like shooing away the polymorph from Kryten. He idolises war and successful strategists but is also disgusted when he sees the consequences of fasicism happening right of him. His future self lost his morals as he rubbed shoulders with some of histories worst people, but his present day self was willing to die to avoid becoming that version of himself.
Deep down Rimmer would rather be Biggles than Napoleon, but having courage and morals is built on self-worth and self-confidence, and his parents never gave him those things. However, he does learn it over time although, Nano Rimmer does seem to be a bit of step backwards from the Rimmer who sacrificed himself in series 6 and became Ace in series 7.
In series 10, it was good to see Rimmer save the day by thinking up a strategy that didn't involve sacrificing others as pawns - like in Meltdown.
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squeakadeeks · 7 months ago
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WOE, MORE GUYS BE UPON YE
for yet another OCverse, this one is called Fiasco and its a groundhog's day/multiverse looping narrative kind of thing. these three are named Atlas, Adalchi and Io. The story is heavily based on modest mouse's discography so as you can imagine the three of them Aint Having A Normal One.
the general premise/setting is these three are universe hopping from place to place trying to find a stable home.
In every world they enter, there is some canned storyline where they have to trigger certain scenes in order to progress and ‘save the world’. To reach the happy outcome of saving the world, there are a series of win and lose conditions, if they do any of the lose conditions, the universe will implode and they have to start all over in the next one, if they reach all of the win conditions, then the universe will become stable and saved, and they can settle down and stop hopping. An example of a win condition might be "save the president's son from the bad guys!" and a lose condition might be "failed to stop the androids from destroying the factory!"
The specific story they have to play out and the state of the universe they tunnel into is based on their mental state. If they feel low, they will be stuck in a grim, bleak, terrible cycle, so they try to perform this insane uncanny upbeat manic persona to make the storylines they live through easier. Atlas and Io do this well. Adalchi does not. There's all kinds of different worlds they go to but theyre all modern cities. They might look like futuristic rome, a bight, active and colorful solarpunk city, or a grim far late stage capitalism dystopia, etc.
They actually started the game with a different Adalchi who was arguably the best adjusted out of any of them, but after that Adalchi dies, they go back and basically abduct another version of him. But the backup Adalchi is much less adjusted (if nothing else because he was just dragged into this fresh cycle when Atlas and Io have been doing it for some 200-odd iterations.) Adalchi does not learn that they had an earlier version of him for awhile.
the game started when they were employees at a seemingly mundane office park. The original three of them discovered a portal in a supply closet and went through, which triggered the repeating multiverse game. If they die, they reappear in the nexus/office park (thats where they found the backup adalchi), but they will not remember their situation or history, resetting their struggle and potentially bringing the game to the nexus too (risking blowing up the ‘load bearing post’ for all the worlds).
the plot is mostly about poking holes in the concept of the win/lose conditions and trying to figure out whats going on with the office park/nexus and how to either win or get out of the game.
the cheesey metaphorical deeper meaning is that series of looping stories in different settings where you still have to play out certain roles is meant to be a reflection of cycles of mental illness and bad behavior. like doing all the "win conditions" (self care, professional help, etc) but still feeling stuck in a tragic repeating loop over and over again.
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genshin-impact-updates · 2 years ago
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"The Exquisite Night Chimes" Version 3.4 Update Details
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Dear Travelers,
Below are the details of the Version 3.4 update "The Exquisite Night Chimes" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who reach Adventure Rank 5 or above before 2023/01/18 06:00:00.
Please claim before the end of Version 3.4.
Issue Fix Compensation: Travelers who reach Adventure Rank 5 or above before 2023/01/18 06:00:00.
Please claim the compensation mail before 2023/01/21 06:00:00.
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2023/01/18 06:00:00 and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Area
New Area "Desert of Hadramaveth" Now Available
◇ The desert's border stretches on. Legend has it that between the countless scimitar-shaped ravines that cut across the desert plain, a lost city of old lies hidden with a wandering tribe seeking refuge in its ruins.
Perhaps among the incessant sandstorms that seem to erode all things encompassed by history, a story lost in time awaits to be uncovered...
◇ New Area:In Version 3.4, the area, Desert of Hadramaveth in the Sumeru region will be available.
New Daily Commissions in the Desert of Hadramaveth have been added. In addition, there will be new Fishing Points and "Radiant Spincrystals" in this new area.
II. New Characters
5-Star Character "Admonishing Instruction" Alhaitham (Dendro)
◇ Vision: Dendro
◇ Weapon: Sword
◇ The current scribe of the Sumeru Akademiya, a man endowed with extraordinary intelligence and talent. He lives free — free from the searching eyes of ordinary people, anyway.
◆ Elemental Skill "Universality: An Elaboration on Form"
◆ Using his Elemental Skill "Universality: An Elaboration on Form," Alhaitham rushes forward. Holding the skill enters Aiming Mode to adjust the direction of Alhaitham's rush attack, dealing Dendro DMG to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form. When he possesses Chisel-Light Mirrors, Alhaitham's Normal, Charged, and Plunging Attacks will be converted to Dendro DMG that cannot be overridden. When attacks of the aforementioned kinds hit opponents, the Chisel-Light Mirrors will unleash a Projection Attack that deals AoE Dendro DMG based on the number of Mirrors on the field. The Chisel-Light Mirrors will disappear one after the other over time, and will all disappear when Alhaitham leaves the field.
◆ Elemental Burst "Particular Field: Fetters of Phenomena"
◆ Using his Elemental Burst "Particular Field: Fetters of Phenomena," Alhaitham creates a Particular Binding Field and deals multiple instances of AoE Dendro DMG. If Chisel-Light Mirrors exist when this ability is unleashed, all such Mirrors will be consumed and increase the number of DMG instances dealt. 2s after this ability is unleashed, if 0/1/2/3 Mirrors were consumed, Alhaitham will generate 3/2/1/0 new Mirrors in turn.
4-Star Character "Burgeoning Grace" Yaoyao (Dendro)
◇ Vision: Dendro
◇ Weapon: Polearm
◇ Streetward Rambler's youngest disciple. A gentle and caring "little adult."
◆ Elemental Skill "Raphanus Sky Cluster"
◆ Using her Elemental Skill "Raphanus Sky Cluster," Yaoyao calls upon "Yuegui: Throwing Mode." Yuegui: Throwing Mode" throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires.
◆ Elemental Burst "Moonjade Descent"
◆ Using her Elemental Burst "Moonjade Descent," Yaoyao summons "Yuegui: Jumping Mode" at intervals until their limit has been reached. White Jade Radishes generated by Yuegui: Jumping Mode will heal all nearby party members, and the Dendro DMG that they deal will be viewed as Elemental Burst DMG. The Adeptal Legacy state will also increase Yaoyao's SPD and Dendro RES. The Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends.
III. New Domains
Domain: Fane of Panjvahe
◇ The significance of oases lies in the embrace of the desert. The oasis dwellers have never been oblivious to this. Thus did the ancestors in Gurabad build the hermitage for the Lord of Desert. Through the sandstorm-shrouded past and present, this hermitage has become an asylum for countless desert dwellers, among whom are some bandits as well...
◇ Unlock Criteria:
• Reach Adventure Rank 28 or above and fulfill certain criteria.
◆ Challenge the Domain to obtain rewards such as Primogems and Dendro Sigils.
Domain: City of the Deceased
◇ The then-lords of Gurabad regarded death as the only path to the desert's sacred destination. In order to prevent the wretched from defiling this pilgrimage, they buried the unnamed tomb deep underground... But now, this place has become nothing but a paradise for Wenut and Fungi.
◇ Unlock Criteria:
• Reach Adventure Rank 32 or above and fulfill certain criteria.
◆ Challenge the Domain to obtain rewards such as Primogems and Dendro Sigils.
IV. New Equipment
New Weapon
Light of Foliar Incision (5-Star Sword)
CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Light of Foliar Incision (Sword) will receive a huge drop-rate boost!
V. New Outfits
Kamisato Ayaka: Springbloom Missive
◇ Ayaka's travel outfit. Its design is based on the Fontaine dresses depicted in light novel illustrations and seems to reflect the lifestyle of proper ladies who live in that nation.
◆ After the Version 3.4 update – 2023/02/27 03:59:59, during this period, Kamisato Ayaka's outfit "Springbloom Missive" will be available for purchase in the Character Outfit Shop at a limited-time discount. During the discount period, the price of the outfit is 1,350 Genesis Crystals. The price will revert to 1,680 Genesis Crystals after the limited-time discount ends. The outfit can only be purchased once.
Lisa: A Sobriquet Under Shade
◇ An outfit Lisa had someone commission for her when she revisited Sumeru. A perfect balance between practicality and elegance, the dress bears a resemblance to Lisa's old uniform from the Akademiya days.
◆ During Version 3.4, Travelers can obtain Lisa's outfit "A Sobriquet Under Shade" for free by participating in the limited-time "Second Blooming" event.
◆ After Version 3.4 is over, Travelers can buy the outfit in the Character Outfit Shop.
VI. New Main Story
1. New Story Quest
Alhaitham's Story Quest - Vultur Volans Chapter: Act I "The Illusions of the Mob"
Permanently available after the Version 3.4 update
◆ Quest Unlock Criteria
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter III: Act V "Akasha Pulses, the Kalpa Flame Rises"
2. New World Quests
◆ New World Quests: "The Dirge of Bilqis," "Her Foes Rage Like Great Waters...," "Tadhla the Falcon," "Apocalypse Lost," "Rejoice With Me, for What Was Lost Is Now Found" and more.
*After fulfilling certain criteria, the World Quest "Her Foes Rage Like Great Waters..." will be available on 2023/02/06 04:00:00.
VII. New Enemies
Setekh Wenut
◇ An eyeless predator that dwells within the depths of the desert and uses sound and vibrations to seek out its prey.
It can use the power of Anemo to a certain extent, which allows it to leave the ground when in combat and enter a floating state. While floating, it can fire Windbite Bullets. Attacks from elements that may react with Anemo can destroy Windbite Bullets, which will temporarily decrease the corresponding Elemental RES of the Setekh Wenut. After 2 Windbite Bullets are destroyed in succession, the Setekh Wenut will be brought down from its floating state.
Located at Desert of Hadramaveth
Consecrated Red Vulture, Consecrated Scorpion, and Consecrated Flying Serpent
◇ Lifeforms that became twisted and warped by eating some great being.
During combat, they will enter the powerful Phagocytic form. Some of their attacks will unleash Phagocytic Energy Blocks. Use the corresponding elemental attacks to destroy these Energy Blocks to absorb the power within them, which can then be unleashed when attacking the Consecrated Beasts, dealing significant DMG and paralyzing the creatures temporarily.
Eremite Scorching Loremaster and Eremite Floral Ring-Dancer
◇ Warriors that may be found in one of the many scattered mercenary groups that hail from the desert.
They will unleash the ominous spirit contained within their body to fight alongside them after taking a certain amount of damage. This will cause them to enter an Infused Form. Defeat these spirits and they will enter a weakened state for a fixed amount of time thereafter.
VIII. Other Additions
New Recipes:
○ Sumeru's Lambad's Tavern: Sabz Meat Stew and Scented Meat Balls
○ Alhaitham's specialty: "Ideal Circumstance"
○ Yaoyao's specialty: "Qingce Household Dish"
New "Sumeru: The Gilded Desert - Series II" Achievement category added, new Achievements added to the "Wonders of the World" category.
New Namecards:
"Alhaitham: Enlightenment": Reward for reaching Friendship Lv. 10 with Alhaitham
"Yaoyao: Yuegui": Reward for reaching Friendship Lv. 10 with Yaoyao
○ "Celebration: Lenticular Clouds": Obtained from event
"Travel Notes: Rhythm and Rhyme": Reward obtained via the BP system
"Achievement: Sandstorm": Reward for completing all achievements under "Sumeru: The Gilded Desert - Series II"
Adds some prompts for loading screens.
New Animal: Flying Serpent
Added Sets 15–20 of "Paimon's Paintings" chat emojis.
"Genius Invokation TCG" Gameplay Update:
New Match History function: Players can now review their actions in the previous turns.
New Character Cards: Klee and Beidou, and their corresponding Talent cards
New invitation duels and guest challenges added to the Player List.
Adds markers for Teleport Waypoints and Domains in non-outdoor areas on the map.
The gadget "Launch Tube" and other fireworks can now be purchased from the NPC Granny Shan in Liyue Harbor.
Consecrated Scorpions and Scorpions are added to the area around the Serpent's Head in Yashiori Island.
Tree of Dreams, Vanarana: Increase in the Level Cap of Tree of Dreams to Level 40.
Spiral Abyss
Floor 11 Ley Line Disorders changed to:
• All characters in the party gain a 75% Dendro DMG Bonus.
Updated the monster lineup on Floor 11 of the Spiral Abyss.
Updated the monster lineup on Floor 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 3.4, the three Lunar Phases will be as follows:
Phase I:
Thorn-Twisted Moon
The Dendro RES and Electro RES will be decreased by 30% for opponents that are under the Quickened state. This effect will be removed 2s after the Quickened state ends.
Phase II:
Verdant Moon
After a character deals Dendro DMG to opponents through Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the character will gain one stack of Verdant Vigor: DMG dealt by the character will be increased by 8% for 6s. This effect can be triggered once every 0.1s. Max 6 stacks. Each stack's duration is counted independently.
Phase III:
Luxuriant Moon
When a character triggers a Spread or Aggravate reaction on an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. A shockwave can be unleashed this way every 3s.
〓Adjustments & Optimizations〓
● System
In "Mystic Offering," the selected Artifacts will not be cleared after switching the Artifact Strongbox.
In "Mystic Offering," a second confirmation pop-up window has been added when selecting an enhanced Artifact.
Optimizes the filtering criteria of Artifacts in "Mystic Offering."
In "Mystic Offering," Artifacts can be selected in batches by scrolling.
● Audio
Optimizes the sound of some Elemental Reaction effects in Genius Invokation TCG.
Adjusts the playback logic when characters' weather-related and standby voice-overs are triggered at the same time.
● Characters
Optimizes the appearance of Yelan's hands in her model.
Adjusts the appearance of Dori's legs in her character illustration.
● Genius Invokation TCG
Adds a function to end turn using a controller when playing Genius Invokation TCG. While using a controller, when the cursor is hovering, hold the X button on the PC and PS4™ or the Circle button on the PS5™ to end the turn (using the Dualsense™ and DUALSHOCK®4 wireless controllers as examples).
Adds L1 and R1 button prompts when using a controller to play Genius Invokation TCG (using the Dualsense™ or DUALSHOCK®4 wireless controllers as examples).
Adjusts the number of charges and Elemental Dice required, as well as DMG dealt by the Elemental Burst for the Character Card "Yoimiya" in Genius Invokation TCG: the number of charges required has increased from 2 to 3, the number of dice required has increased from 3 Pyro Dice to 4, and "Deals 3 Pyro DMG..." has been adjusted to "Deals 4 Pyro DMG..."
Adjusts the DMG dealt by the Elemental Skills "Blustering Blade" and "Frosty Assault" of the Character Card "Maguu Kenki" in Genius Invokation TCG: these two Elemental Skills will no longer deal DMG, and will only summon "Shadowsword: Lone Gale" and "Shadowsword: Galloping Frost," respectively.
Adjusts the effect of the Event Card "Minty Meat Rolls" in Genius Invokation TCG: this effect can now trigger up to 3 times.
Adjusts the number of uses for the Team Combat Status "Catalyzing Field" in Genius Invokation TCG: the number has decreased from 3 to 2.
Adjusts the number of Elemental Dice required for the "Floral Sidewinder" Talent Card in Genius Invokation TCG: the number required has been increased from 3 Dendro Dice to 4.
Optimizes the appearance of some Character Card faces in Genius Invokation TCG.
Optimizes the special effects of the shielding effects for cards when playing Genius Invokation TCG on mobile.
Optimizes the animation effect when a new Character Card is played in Genius Invokation TCG.
● Other
Adjusts the description of the achievement "A Well-Trained Archaeologist."
Adjusts the number of Teleport Waypoints required to unlock the achievement "Over Sandstorms and Mirages (I)." The original total number of Teleport Waypoints required to be unlocked is 26, and is now adjusted to 27 (if the achievement has been completed, the completion status of the achievement remains unchanged).
Adjusts the rules for obtaining the Elemental Resonance effects: when there are four characters in your party, or four or more characters in your party due to trial characters, Elemental Resonance will take effect as normal, with the specific Elemental Resonance effect determined by the corresponding elements of the first through fourth characters in your party (prior to the adjustment, Elemental Resonance would not take effect if a Trial Character was present).
Removed the second confirmation pop-up window for skipping the cutscene for the second phase of the "Shouki no Kami, the Prodigal" boss fight. Now, clicking "skip" will directly skip the cutscene without a need for confirmation.
Adjusts the height range for triggering some Random Events.
〓Bug Fixes〓
● Quests
Fixes an issue where some NPCs were positioned abnormally when listening to dialogue in the Daily Commission "A Novel Idea."
Fixes an issue with the World Quest "The Blessings of The Seven" whereby Paimon's Korean voice-overs could not be played properly.
Fixes an issue with the World Quest "Storytelling Method" whereby under specific circumstances, you are unable to continue normally with its objective "Talk to Junkichi."
● Enemies
Adjusts the borders of the open world combat area for the boss Aeonblight Drake to fix the issue whereby it has a probability of abnormally leaving combat in certain locations.
Fixes an issue whereby the AoE of the spiral attacks of the bosses Algorithm of Semi-Intransient Matrix of Overseer Network and Primal Construct: Repulsor is too large.
● Characters
Fixes an issue whereby the Wanderer is still able to use his Elemental Skill in certain scenarios where the use of skills is not allowed.
Fixes an issue with the Wanderer whereby the special effects of his third Normal Attack would display abnormally.
Fixes an issue with the Wanderer whereby in his hovering state, when canceling his sprint, the game screen will lag abnormally.
Fixes an issue with the Wanderer whereby under certain circumstances, after he casts his Elemental Skill, its generated effects behind him would persist abnormally after his hovering state has expired.
Fixes an issue whereby when Arataki Itto casts his Elemental Burst again while in his "Raging Oni King" state, there is a small chance that the Elemental Burst will not work properly.
Fixes an issue with Arataki Itto whereby under certain circumstances, when tapping to cast his Elemental Skill, he would throw Ushi too far (i.e.: the same distance as holding to cast his Elemental Skill).
Fixes an issue with Faruzan whereby her arrow shots would fail to alert the enemy.
Fixes an issue with Kuki Shinobu's Lv. 4 Constellation whereby the AoE Electro DMG dealt by the effect is unable to hit some enemies.
Fixes an issue whereby the special effects of Hu Tao's Elemental Burst upon hitting enemies would be displayed abnormally. After the fix, the special effects will be displayed normally on PS5™ and PS4™ Base. When graphic settings are set to Low/Lowest on PC, iOS, Android, and on PS4™ Pro devices, the associated effects will not be displayed.
Fixes an issue with Nahida whereby when casting her Elemental Burst and Elemental Skill in succession, the enabled Motion Blur effect would abnormally fail.
Fixes an issue whereby some characters with skills and attacks involving trajectory would have a small chance for their trajectory's path to be affected abnormally.
● Genius Invokation TCG
Fixes an issue in Genius Invokation TCG whereby when consuming cards for Elemental Tuning under certain circumstances, the previews of the converted Elemental Dice would appear abnormally.
Fixes an issue in Genius Invokation TCG whereby the enemy Hydro Abyss Mage's Mist Bubble skill would be abnormally affected by the Talent Card "Chaotic Entropy," and deal increased DMG.
Fixes some environment icon display errors in Genius Invokation TCG.
Fixes an issue in Genius Invokation TCG whereby there were errors in the text description of some cards. Some of the descriptions have been made uniform.
Fixes an issue whereby when using a controller to play Genius Invokation TCG, if the number of current Elemental Dice is exactly 3, you are unable to choose which dice you want to convert when consuming cards for Elemental Tuning.
Optimizes the effects displayed when the opponent draws cards in Genius Invokation TCG.
Optimizes the display time of dialogue during a Genius Invokation TCG match.
● System
Fixes an issue in Co-Op Mode whereby after the character entered Uyuu Restaurant, their location icon on other players' mini-maps did not match their actual location.
Fixes an issue whereby when playing on a mobile device, the amount of DMG a character deals while in combat may have a small chance to not display properly.
Fixes an issue under certain circumstances whereby the party setup interface special effects would display abnormally.
● Audio
Fixes an issue with Xiao whereby his voice-over line "Low HP: III" would fail to trigger properly in combat.
Fixes an issue with Xiao whereby some of his combat-related Korean voice-overs would not trigger properly.
Fixes an issue with Nahida whereby there were some Chinese voice-over errors in "Profile > Voice-Over > More About Nahida: V."
Optimizes some Korean, English, and Japanese voice-overs in some Quests.
● Other
Adds a path that leads to the boss "Dendro Hypostasis" in the Land of Lower Setekh area (only a map icon has been added, the terrain remains unchanged).
Fixes an issue whereby the Hydro element would abnormally continue to be applied to the character when the character teleported to the Teleport Points in the Mausoleum of King Deshret area, while being affected by the Hydro element due to the rain.
Fixes an issue whereby under certain circumstances, when using a controller to play the game, the button cannot be used to confirm the selection when switching areas on the placement function interface of the Serenitea Pot.
Fixes an issue whereby under certain circumstances, there is a chance that characters can remain abnormally in the climbing state when in mid-air.
Fixes an issue whereby when a character is climbing, when opening the Inventory when your Stamina is depleted, there is a probability that the character will remain in the climbing state abnormally after exiting the menu.
Fixes an issue whereby when a character picks up a Healthy Dendrogranum, when the Dendrogranum is attached to that character, if the active character is changed to another character on the Party Setup Interface, the new active character's Charged Attacks will not trigger Dendrogranum attacks.
Fixed an issue where some enemies' weapon could become the target of an Electro-Charged reaction.
Fixes an issue whereby there are errors with the respective Adventure Ranks required to unlock Sumeru's Domain of Forgery (Weapon Ascension Materials) and Domain of Mastery (Talent Level-Up Materials): after the fix, the required AR for the Domain of Forgery will be 16 (it was previously 22) and the required AR for the Domain of Mastery will be 27 (it was also previously 22).
Fixes an issue with some characters whereby the appearance of their summons would display abnormally in some environments.
Fixes an issue in Co-Op Mode whereby when you teleport to The Chasm: The Underground Mines, Enkanomiya, and other places, the party's Elemental Resonance effects will abnormally fail to take effect.
Fixes some textual errors in 15 languages and optimizes text. "Note: Related in-game functions have not changed." (Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
Text-related fixes and optimizations in English include:
◆ Optimized some lines in Archon Quests.
◆ Optimized some lines in Story Quests.
◆ Optimized some lines in the Wanderer's character story.
◆ Optimized instances of a furnishing's name from "Long Adhighama Chamfer Table" to "Long Adhigama Chamfer Table."
◆ Optimized some lines in Archon Quest "Inversion of Genesis."
◆ Optimized instances of a Daily Commission's name from "Crisis Mode" to "Emergency."
◆ Optimized some lines in Nahida's character story.
◆ Optimized some lines in the description of the artifact "Feather of Jagged Peaks."
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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mostlysignssomeportents · 11 months ago
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This day in history
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#20yrsago Amazon discloses many reviews written by insecure, sniping writers https://www.nytimes.com/2004/02/14/us/amazon-glitch-unmasks-war-of-reviewers.html
#15yrsago 700 comments tell the FTC “No DRM!” https://memex.craphound.com/2004/02/13/dd-to-be-reissued-by-wotc/
#15yrsago FTC gets an earful from the public on DRM, practically all of it anti- https://web.archive.org/web/20040314030944/https://www.gamingreport.com/article.php?sid=11796&mode=thread&order=0
#15yrsago Flashbake: Free version-control for writers using git https://memex.craphound.com/2009/02/13/flashbake-free-version-control-for-writers-using-git/
#10yrsago Self-published ebooks: the surprising data from Amazon https://memex.craphound.com/2014/02/13/self-published-ebooks-the-surprising-data-from-amazon/
#10yrsago Tell the IRS that mountains of DVDs are a stupid way to distribute public records https://www.youtube.com/watch?v=cL0E1-5IhYE
#5yrsago Tracking down Dick Davy, a mysterious “lost” comedian who once championed civil rights and antiracism https://stolendress.com/comedyonvinyl/episode-291-family-albums-episode-6-finding-dick-davy/
#5yrsago Chuck Schumer’s general counsel, once a Goldman Sachs lobbyist, won’t disclose the names of 95% of his former clients https://theintercept.com/2019/02/13/chuck-schumer-mark-patterson/
#5yrsago Burning Man purges one-percenter camp that charged up to $100K, littered like crazy, and ripped off its attendees https://journal.burningman.org/2019/02/philosophical-center/tenprinciples/cultural-course-correcting/
#5yrsago Ios and Android app stores both host Saudi government app that lets men track their spouses’ movements https://www.techdirt.com/2019/02/13/google-apple-called-out-hosting-saudi-government-app-that-allows-men-to-track-their-spouses-movements/
#5yrsago Blizzard/Activision celebrates record revenues by laying off 800 employees https://www.fanbyte.com/legacy/kiss-my-ass-activision-blizzard
#5yrsago Teen journalists profile each of the 1,200+ US children killed by guns since Parkland https://sinceparkland.org
#5yrsago Leak: Apple is demanding 50% of the revenue from its “Netflix for news” product https://www.theverge.com/2019/2/12/18222281/apple-news-subscription-service-50-percent-cut-publishers-media-deal
#5yrsago Phone scammer tried to con William Webster, the only person ever to serve as director of both the CIA and FBI: it did not go well https://www.washingtonpost.com/crime-law/2019/02/12/william-webster-ex-fbi-cia-director-helps-feds-nab-jamaican-phone-scammer/
#1yrato Obama's turncoat antitrust enforcer is angry about the Google breakup https://pluralistic.net/2023/02/13/the-last-man-to-die-for-a-mistake/#dont-let-the-door-hit-you-in-the-ass-on-the-way-out
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dedalvs · 2 years ago
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very specific question, but what would the names alexa and lauren sound like in high valyrian?
The same.
In general, your name is your name; it doesn't sound different in a different language save the fact that different languages have different sound systems, so Lauren in Spanish would sound like Lauren pronounced with the accent of someone who speaks Spanish natively.
The phenomenon of some name being uniquely different in one language vs. another—like Charles in English vs. Carlos in Spanish—is that both names come from a common source and have surfaced in the modern languages differently. It's like how English paper and Spanish papel both came from the same word—Latin papȳrus. Thus, the two words can be thought of as different versions of the same word (at least phonologically), just like Charles and Carlos are different versions of the same name.
If you want to ask what the Japanese version of Charles is, though, it doesn't work. The name has no history in Japan. There is no Japanese version of Charles the way there is a Spanish and French version of Charles (or an English version of Carlos, if you prefer; same difference). Thus, the Japanese "version" of Charles is just Charles pronounced with a Japanese accent (likely modified in some specific and consistent way, since Japanese speakers have had regular contact with people bearing the name Charles for more than a century, so they're used to it and have a way of pronouncing it, much like English speakers have a way of pronouncing the last name Nguyễn. It's not correct, but it's consistent enough that that is the way you pronounce it in English/Japanese, depending on which name we're talking about).
For a created language from a fictional universe, one would likely assume that the languages have no shared history at all with any of our languages, and so all of them would be treated as completely foreign names, and likely borrowed in verbatim, or close to it. It is true that in Westeros there are names that are uncomfortably close to English names, but recall that the Valyrian language had its heyday well before Aegon's conquest. Valyrian speakers wouldn't have had regular contact with Westerosi speakers, and so wouldn't have had a tradition of assimilating their names. The same wouldn't be said of Ghiscari names, Dothraki names, Asshai'i names, etc. With those names there are probably consistent patterns of assimilation that have built up over the centuries. For Westerosi names, though, all that would've happened after the Doom of Valyria.
Now, as Valyrian continued as a traditional language of education and refinement in wealthy Westerosi households (both as a result of the Citadel and Targaryen rule), maybe maester's would've come up with a consistent way to assimilate a few of them. Sometimes the names are too short—like Jon. That'd be Jon or Ion in Valyrian. Too short, because the genitive would be Jo/Io, dative Jot/Iot, etc. You'd lose part of the name. So they throw an ending on it to make it clear—Jonos/Ionos (and I made the vowel long, myself—Iōnos). A name like Lauren, though, fits well enough. So does Alexa. Neither of them, though, is a Valyrian name, and Valyrian doesn't have a version of either name. You just say them with a Valyrian accent.
Hope that explains it!
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cheritzteam · 2 years ago
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[The Ssum] The Ssum : Forbidden Lab Update (13/4 KST, v1.1.14)
Hello, dear lab participant.
You can now download the new version of <The Ssum : Forbidden Lab>.
Google Play Store (Android) - link
Apple App Store (iOS) - link
This update includes bug fixes, so you will receive 15 Aurora Batteries as Study Support upon accessing the game.
Make sure you access the Lab by the 16th of April 2023 (KST) to get your compensation! *You must collect your reward within 3 days.
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The following are the details of the update we have received from the Lab.
[Feature Improvements]
> If you want to start your story with a clean slate!
We've added a new feature to wipe your data regarding a chosen special ssum-one. Please be careful when using this feature as it will erase all your memories of chats, calls, photos, private accounts, and Milky Way Calendar history! * Paid items that will be removed: special choices, premium images, and I Can See Your Voice.
> Hey, why did I send this gift?
Have you ever wondered what gifts you sent to other lab participants in the Forbidden Lab and why? Now you can see the recent history of gifts sent from PIU-PIU’s Belly. Please note that if the other lab participant decomposes the gift, the log for it will also be lost!
> Posts that match your taste at a glance!
A title search feature has been added to the Canals of Sensitivity. Find your dream piece with your favorite keywords!
> Of course, tastes differ!
Say goodbye to the days of squinting at posts you don't like! We've added lab participant blocking to Canals of Sensitivity.
> Original PIU-PIU is a doer when it means it!
If you've ever been stuck with a reward that's over the number limit on Planet Pi, PIU-PIU will swallow it for now. However, if PIU-PIU's Belly is already full, please empty it first!
[Bug Fixes]
> The message notifications just won’t go away…
We've fixed a bug that caused the notification dot to stay up when you delete an unread message.
> The number of Frequencies I received from Pi doesn’t immediately populate…
We've fixed an issue where Frequencies received as a reward from Pi were not immediately reflected in your inventory.
> My planet level for Pi seems to be off...
We've fixed an issue where Pi's level information would not display correctly in certain situations.
[Others]
Fixed the issue where the minor feature BGM would carry over to the chat screen.
Minor bugs were fixed.
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We appreciate your reports and your activities as a part of the Lab.
Thank you.
-Cheritz-
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doggirldick · 2 months ago
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hey gamers. for a lot of people, i'm the dragon quest mutual.
this november 14th, Dragon Quest III HD-2D Remake releases on pc, ps5, xbox series x|s and switch.
dragon quest is considered to be the first jrpg and having defined the genre. the first one is not that great though as i'm sure you can imagine for a first game of its kind from 1986. in 1987, dragon quest ii was released and greatly improved on the first game and even later that year, the first final fantasy released, really helping to pull everything together.
then, in 1988, dragon quest iii released for the famicom and this is was a real defining moment for every jrpg since. i'm not a game historian but i understand it was largely influential to rpgs as a whole.
while most dragon quest games are unrelated to the previous games plotwise and none of the previous dq games need to be played, the first 3 are all related and involve a legendary hero known as Erdrick (Roto in japan) and are thus known as the erdrick/roto trilogy. however, for reasons i won't explain in case anyone doesn't know and doesn't want to be spoiled, dragon quest iii can be played first of this trilogy/
now, the dragon quest series has not had a great history with localisation before the publishers, enix, merged with square to form square enix as we know them today. prior to this, the dragon quest series was known as dragon warrior in the west due to unavailability of the name dragon quest in the US. these localisations also lacked the goofy charm and only one spin-off made it to europe.
the release history of this trilogy is notable, i'll provide screenshots from my spreadsheet detailing releases across 3 major regions:
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now see, the snes versions were considered the best versions but as you can see, they were never localised. and even if they had been, that was during the dragon warrior era. the first time modern localisations released in the west and just any version in europe was with the versions for android and ios in 2014. most people don't wanna play a game originally designed for home consoles on their phone though. in which case they had to wait till 2019 for the switch versions (which had yet to be anounced when i played them myself).
it should be noted that, i think most western dq fans are unaware but, the 2019 switch versions are ports of the 2017 versions released simultaneously for ps4 and 3ds which are all similar to the android and ios versions. these are all... just... alright versions. very lame compared to others but okay and decent (they're at least reasonably priced for what they are).
the point is, it SUCKS that its taken so long for these iconic pieces of rpg history to get quality versions and localised with modern localised versions. dq3 hd-2d remake was even originally revealed in 2021 and we've had to wait 3 years to get an update on them.
BUT these are INSANELY GOOD versions holy FUCK i have been following this closely for a while.
if you want to play an iconic piece of rpg history, if you played dq11 as the newest and most welcoming to newcomers and wanted to play the trilogy it calls back to most (if you played to the true ending, you know), if you want to start on this series in release order... well dragon quest i & ii hd-2d remake releases next year i guess you can always come back to this, if you played some of the inferior versions and want to see this game done justice, if you just want to play a pretty game, THE TIME IS NEARLY UPON US.
let me set the scene: EHEM.
the world is threatened by the archfiend, Baramos. your father, Ortega, a revered hero, left on a quest to slay the archfiend and never returned. it's your 16th birthday. you're now old enough to pick up your father's quest. set out, explore the world, find out what happened to Ortega, and SLAY BARAMOS. そして伝説へ… (soshite densetsu e...) AND THUS INTO LEGEND...
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note: dragon quest iii differs from most dragon quest games in that you make your own custom party members. previously these characters have an appearance for their current vocation and then had 2 possible looks, as with the hero, for their gender. although most dragon quest games don't feature gender options, those that do like dragon quest iii, have switched of an ungendered type A and type B in new releases (since 2021 i believe). the custom party members from dragon quest iii also have received a type C and type D for more customisation. plus there's a new vocation now! the monster wrangler was not in previous versions of dq3. see the overview trailer:
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some people aren't happy with dragon quest's "censorship," ungendering the appearance options and removing the exaggerated lips from the trolls that resembled racist caricatures. this is not the first dragon quest game to receive either of these changes but every official post about this one is getting some stupid comments from these people.
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solitesse · 2 years ago
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4 extensions/userscripts for enhancing the ao3 website
(Permanently blocking tags, hiding works where your ship isn't the first tagged, highlighting or hiding kudosed/bookmarked works, customizing font/background/text alignment without changing your skin, etc.)
Ok so I’m not sure if this will interest anyone, but I thought I’d share just in case!
I've been reading fanfics on ao3 for a while now and although I think it’s already amazing as it is, I’ve found some unofficial tools to make it even better:
Firefox/Chrome extensions
— These extensions can also be used on Android devices with apps that support Chrome extensions, such as Kiwi Browser. I think it might work on the Nightly version of Firefox, but it’s a bit more tricky imo
AO3 First Tag Search (Chrome) - AO3 Primary Ship Search (Firefox)
Adds an option to to only show works that have your preferred ship tag as the first relationship tag. It’s great if you like ships that aren’t usually the main focus in fics. It only appears in the Search > Works section though.
AO3 Enhancements (Chrome / Firefox)
Adds a variety of features, like an estimated reading time, chapter stats, and the ability to hide works based on language/authors/tags... It’s great and easy to use!
Userscripts
— These userscripts work on web browsers, as well as on Android and iOS devices, with an userscript manager like Tampermonkey/Greasemonkey or Userscripts for Safari on iOS
Basically, an userscript is a piece of code changing a website behavior and sometimes adding new functionalities to it. There are many userscripts for ao3, but these are the two I find the most useful.
AO3: Kudosed and seen history
Keep tracks of fics you’ve kudosed/bookmarked/seen. It’s really useful if you have a really bad memory because of brain damage caused by TikTok tendency to forget which fics you’ve already read.
AO3: Fic's Style, Blacklist, Bookmarks
Pretty self-explanatory. You can change some reading settings (font, font size, margins, background color, text alignment…), create bookmarks that remember your exact position in a fic, and blacklist certain works (like the AO3 Enhancements extension, but it’s even more customizable).
Note that some features may overlap between these, so I suggest playing around with settings to find what works best for you!
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