#IF NO ONE CARES ABOUT THE QUNARI AND THOSE THAT FOLLOW THE QUN. THEN I WILL
Explore tagged Tumblr posts
jo2ukes · 6 months ago
Text
man, don't even get me started on how clear it was that none of the writers left in the da:v team gave a fuck about the qun or qunari culture and giving it the complexity and respect it deserves.
14 notes · View notes
caughtthedarkness93 · 6 months ago
Text
Ok, I guess I gotta talk about that one scene in Dragon Age: The Veilguard eventually because I've heard about discourse regarding it and it's driving me up a wall with how some of the criticism ignores key context from the rest of the story that informs how it's written. Spoilers for Taash's storyline follow below the cut.
So I mainly have seen this referenced on TV Tropes because I am not on the hellscape that is Twitter, but people, it seems, have been criticizing the scene where Taash comes out as nonbinary to their mom for how they get pissed at how their mom takes it. Often this is used to frame Taash as being unreasonable as their mom is struggling to understand what that means.
And I feel like that criticism kind of misses a big part of what that scene is actually about. Because Taash's relationship with their mom is complicated. This is something that their storyline stresses repeatedly. Taash has fond memories of growing up with their mom and knows that she basically gave up her whole culture to ensure that Taash wouldn't be forced into a soldier's life. It's clear that their mom is still very attached to Qunari culture and she outright expresses a couple times that she feels like being a Qunari scholar equipped her extremely poorly to actually raise a child. That checks out - under the Qun, that would be someone else's job entirely.
So this informs a lot of Taash's relationship with her - Taash recognizes that she gave up a very privileged position with the Qunari for their sake. Because she wanted a better life for them than what they'd get there. That's a huge sacrifice.
However, you watch how they interact, you can see that Taash's mom is also very critical of them and very controlling. She doesn't care much for Taash's privacy, tries to make a lot of their decisions for them without putting a lot of thought into what they actually want, and she is extremely critical of them sometimes about things that don't really matter.
So we get to that scene late in their storyline - the Lighthouse dinner. I think the critical mistake a lot of people make when looking at this scene is thinking that it's about how she reacts to Taash's gender identity.
Which that informs it, sure, but there's more to it. When Taash yells that nothing they do is good enough for their mom, it's not a reaction to how she responds to their identity, it's a reaction to the way their whole relationship has been built up throughout the game. It's the straw that broke the camel's back. And it's true to Taash's character.
One of the things that I like about Taash is that they're someone who likes a straightforward, direct solution to most problems. Thing in your way? Break it. Big scary monster? Kill it. They like to be able to take the most simple, direct path through a problem, preferably one that involves slaying a big monster, and Veilguard constantly puts them in situations where that isn't an option. And in those situations, they struggle a lot. Taash struggles to get along with Emmerich because that involves overcoming internalized prejudices (and understandable ones too - necromancy is something that would probably make a lot of people uncomfortable irl and for a culture where cremation is the norm and undead can be a legit issue, that would go, like, quadruple - of course they're uncomfortable with Emmerich). That's not an easy thing to do because it involves a lot of introspection and interrupting thoughts that you've been trained to think. Taash questions their gender identity. Definitely no easy, straightforward way to solve that. They angst a lot over being afraid they're broken somehow for feeling these things. A fraught, complicated relationship with a parent who sacrificed everything so that you would have a better life, but can't seem to bring herself to let you actually live it the way you want? Can't hit that with an axe.
And ultimately, that's what's happening in this scene - the whole game, we've seen Taash struggle with this really complex, nuanced relationship, this mother who clearly loves them and wants the best life possible for them, but struggles to understand what their child really needs and often says or does things that are hurtful. In this scene, this bubbling, brewing resentment, definitely exacerbated by Taash being outside their mom's orbit and with a team that has more faith in their skills and abilities, finally comes to a head.
The scene is only about Taash's identity on the most surface of levels. Yeah, that's what sparks the argument, but it's not what the argument is about.
287 notes · View notes
notebooks-and-laptops · 18 days ago
Text
Hello and welcome to: my official guide of where to go to get the best healthcare in Thedas! I'm gonna rank the best to the worst locations and give reasons for each.
1. Nevara
Nevara 100% has the best healthcare in Thedas. There are three primary reasons for this.
The first is of course, Nevaras familiarity with corpses, anatomy and the human body. Unlike most other locations in Thedas, Nevara doesn't burn their dead, but instead burries them. This can involve some form of mummification, but even when it doesn't, the bodies as later houses for spirits definitely don't have any secrets.
Secondly, Nevara has the mages for it. Good medical care in Thedas is going to involve a degree of spirit-healing and getting help from spirits. Nevaran mages regularly interact with spirits and petition them for help; it's basically a whole country whose magic speciality is the basis of all spirit healing.
Thirdly, although to a much lesser extent, Nevaran nobility are a) very wealthy and b) are dragon hunters. It's likely that this made them fund advances in medical care with their vaste wealth so they didn't die from said dragons.
2. Tevinter
Tevinter has been fighting a war with the Qun for centuries at this point, right on their boarder. War often leads to advances in medicine, particularly when it's drawn out and protracted. We know the vast majority of the military are Soporati like Krem rather than mages, so they can't just heal themselves with blood magic, they need advances that will heal a regular army quickly.
Mix this with the fact that Tevinter is probably the most magically advanced nation in Thedas and they have a really good culture for learning and research...I mean some of them are 100% researching best medical practices. In a very unethical way they're also clearly happy to experiment with what can enhance the body with their slaves like Fenris, which is horrid but probably has led to some medical innovations.
They're also not afraid to interact with spirits so their mages are primed for spirit healing.
They get minus points because I do think some of their medical practices would just be 'blood magic health away from slaves'. But ultimately not enough for me to bump them down too much because like I said above, they need solutions for non-mages too.
3. Rivian
Rivain gets number three because of the seers who have very close relationships with spirits. Lore drops we get in codexs from DATV suggests one very large part of a Seers job is to provide medical attention to those who require it.
Their economy is also built largely on bartering outside of the chantry controlled capital, so I figure that unlike Nevara and Tevinter regular folks can get/afford medical intervention rather than just the elites. The structure of society is also different with Seers acting as heads of their community as well as medical practitioners.
Rivain also has the advantage of trade of ideas. Rivain is home to the only peaceful qunari outpost outside of Par Vollen and many of those in Rivain still consider themselves qunari rather than following Andrastism or the native pantheistic belief structures. So they're going to get the benefits from knowledge about medicine from across Thedas. Which leads us nicely to...
4. Par Vollen
But! I hear you protest! The Qun is so anti-mage and definitely anti-demon that they don't have spirit healers.
And yes, that's why they're number 4 not number 1. But they definitely have excellent healthcare. For one, they have a large military they have to keep healthy that has been at war for centuries, as well as an expansionist ideology which will require them to invest in even more health innovations to keep their standing army healthy.
But more than this, the Qun has a completely different philosophy to most locations in Thedas. The Qun views society as a whole, rather than being more individualistic. Thus, keeping farmers, artisans, scholars etc. safe so they can perform their role for society is just as important as keeping your army safe. They're thus gonna invest in a lot of public health infrastructure. Par Vollen is definitely the place you wanna be if you're not a noble and you get sick.
The Qun also has really good training; children are assigned roles at a young age and trained to fit them so their medical training probably starts at a young age and is fairly extensive.
The Qun would be my bet for a) the most hygienic nation in Thedas and b) the most likely to create vaccines first. Also. I bet their trans healthcare is top notch. You want top surgery this is the place to get it.
5. Orlais
Orlais is a rich nation which prides itself on its university culture. Nobles like to have pateron scholars to reflect well on them. I think both of these things mean medical research is not uncommon when a noble gets an idea into their heads.
Orlais also is the seat of the chantry and the circles. This means that of the Andraste nations they are much more likely to be able to get the circle to come and give them a spirit healer. Crucially they can also get mage tallent imported from other circles like they did with Viv without anyone asking any questions.
But I think mages are far more restricted than our top 3 countries and their fear of spirits/harrowing is going to make spirit healers both more cautious and more rare. Further, actually getting a mage to act as a spirit healer is a huge deal and a status symbol; we see that in the masked empire when a soldier is shocked they Gaspard has a spirit healer mage on his staff. So only really wealthy/powerful nobles are benefiting from this at all.
Also we know from the masked empire that some of their university biology is fueled by racism rather than actual research so they lose points for that.
They do get bonus points for having some hygienic cultural tendancies; the masks and the gloves in particular.
6. Antiva
Antiva is similar to Orlais I think, but they unfortunately don't have the same edge with the circles and mages that Orlais has. Orlais can move any tallented circle mages to Orlais proper if they show up in Antiva.
They are a trading country so they will likely get medical information from Rivain, Orlais and Tevinter but I think nobles in Antiva would be more interested in funding protection charms and anti-assassin traps than medical knowledge as Antiva doesnt do war in the same way as the other countries but it does have a lot of assassins. The crows absolutely hold Antiva back from medical knowledge I think.
7. The Free Marches
So I'm lumping the free Marches together but I do think there would be minor differences; mainly between places like starkhaven where we know Sebastian is funding a lot of research and places like Kirkwall where literally the sensical was going to a guy in the sewers for his check ups.
But overall, the free marches just don't let mages have the freedom they need to practice spirit magic. They're a lot harsher there (we know that about Kirkwall, and we also know that Tatervale basically has chantry enforced mashel lore so...). They also seem to be places where there's much more of a culture of 'everyone for themselves'.
Further, we've seen that Kirkwall at least is just built on back to back houses and people living in literal sewers. The free marches just. Don't seem a super hygienic place to live.
8. Ferelden
I'm really sorry ferelden but you've got so much working against you. You're a largely rural community with most of your major cities and even towns just littered with back to back housing. You don't have great access to mages and their abilities. And I imagine Orlais took most of their knowledge with them/kept ferelden from developing their own universities and other research centres during the occupation.
Now, I do have some honourable mentions. Firstly:
Orzammar
So part of me feels orzammar should have good healthcare. Mainly because orzammar has been in a perpetual war with the darkspawn for over a thousand years now and they're constantly chucking people at that problem; while well aware of their declining birth rates.
But I think from what we see in DAO they just don't seem to have a good healthcare system at all. There just doesn't seem to be a space in the caste system for that apart from maybe some shaparate dwarfs? Also doesn't seem to be a lot of paragons being named for medical advancements.
And then you have dust town which is huge and definitely a hot spot for potential illnesses.
I think perhaps the fact that dwarfs don't get ill very often and are more hardy perhaps got in the way of them developing a good medical system beyond some stuff I think they would know how to do; like cautorising wounds.
Also no magic :(
The Dalish
So I think this would be a clan by clan basis. Some clans seem much more willing to engage with spirits and spirit magic than others who seem much more hesitant (keeper marithari for example).
I'm adding to that that I think the dalish keepers have a lot more to do than focus on their healing skills and as there doesn't seem to be very many mages in a clan (around 1 - 5 depending on which games lore you're following) they're probably splitting their attention between lots of different practices rather than focusing only on spirit healing.
They probably do have good oral records of their medical practices tho! I also think they'd be good at dealing with broken bones or twisted ankles as the clans are constantly on the move so I imagine that would be a priority if someone gets hurt that way. Also, I imagine everyone in the clan does get medical attention when needed compared to other nations and groups that have big wealth inequalities.
And that's the list folks! Let me know if you agree with me this is such an interesting subject
33 notes · View notes
mllemaenad · 5 months ago
Text
Tumblr media Tumblr media
Okay, but ... there is no Antaam.
I'm not trying to be a pedant here. Most people in Thedas won't speak much Qunlat, and they don't care about Qunari philosphy. I actually think it's fairly realistic that people are just using "Antaam" to mean "Qunari guys with swords".
But in this specific context, I think we have to point out that there is no Antaam.
"Antaam" is Qunlat for "body". It signifies one of three parts of the Qunari population: those that deal with warfare. So, yeah, the army. They rebelled in large enough numbers that Par Vollen effectively no longer has an army: any remaining soldiers have been absorbed into the Ben-Hassrath.
The game has repeatedly made clear that the Antaam shattered post-rebellion. There is no longer a single cohesive force, but a bunch of bandits and pirates rampaging all over the place.
This is obviously unpleasant for the people who encounter them, but from a tactical perspective Par Vollen's enemies should be salivating.
There is no Antaam.
There is no overall goal or battle plan:
It is easy to think that the Antaam broke from the Qunari as one, but the reality is that of a vase shattering into countless shards, each broken in its own way, reflecting the warlord who now leads each kith. Some, like the Butcher in Treviso, use their new freedom to indulge in cultures long forbidden to them. Others, like Ataashok (Dragon King) or Isskatari (Master Killer) in Rivain, reject foreign cultures and either lean on the trappings of the Antaam or invent a heritage to inspire the loyalty of their soldiers. What seems consistent among the Antaam warlords is cruelty, from Baqounasaar (Flaming Wind), whose ships terrorize the northern coast, to Kashtaar (Jewel-Taker), whose kith have become a bandit army in the mountains outside Marothius. I believe the reason to be twofold: first, these kithshoks feared that their army might turn upon them as they turned upon the Arishok, so they drive their soldiers through fear; and second, there are very few kind and thoughtful Antaam. – Warlords of the Antaam
They're all just doing whatever they feel like! I don't even see how there can be an alliance between "the Antaam" and the evanuris. They'd have to approach each warlord individually. I can accept that they made deals with some, but hardly all of them, and from the conversations with the Butcher and the Dragon King they've clearly made different deals with each group.
And because they no longer follow the Qun, they've lost access to all of their supply lines. No one's sending food from Par Vollen! No one's forging new swords or armour!
This means that they all now have to divert a bunch of their time and attention to figuring out where to get breakfast and what everyone is going to wear. Yes, that can mean raids for supplies, but that's still different from conquest. Even if they use slave labour from captured territories they still have to put people on organising and supervising that – and as no one in the Antaam would know anything about agriculture that's got to be hilarious to watch.
I can accept that they won a few quick victories at the start because they behaved in unexpected ways. I can even accept that they walked all over Antiva, because apparently the Antivans are idiots.
But this should have turned the tide for Tevinter – and I mean well before the Blighted dragons showed up. They should have been talking about invading Par Vollen. And "the Antaam" is no longer the enemy in a war ... they're a pirate problem.
I mean, come on, "get past the navy"? What, the evanuris paid off a couple of Kathabans to cooperate for a few minutes? Get one of Isabela's people to drop messages to one group that the other one is hoarding treasure – or better yet, food. They'll have meltdowns and start stabbing each other. Wave something shiny in the other direction and watch them go chase it. Navy my arse.
There is no Antaam.
37 notes · View notes
petchic101 · 2 years ago
Text
DA Qunlat
I separated all of Dragon Age's known Qunlat into Nouns, idioms ect
Nouns
Titles/Types of people
Arigena: One of the Triumvirate; female, leader of the workers. She is responsible for ensuring her people's physical needs are met and public health.
Arishok: One of the Triumvirate; male, leader of the army. He is responsible for defending his people and expanding Qunari territory. The Arishok is sometimes mistaken for a king by outsiders.
Arvaarad: "One who holds back evil;" a Qunari who watches over the saarebas (Qunari mages) and hunts Tal-Vashoth.
Ashaad: "Scout.’
Ashkaari: "One who seeks," or "one who thinks;" scientists, philosophers, or those who have found enlightenment. Ashkaari Koslun uses this title.
Athlok:Laborer. The mind, the earth.
Aqun-Athlok: One who is "born as one gender but lives like another."
Bas: Literally, "thing;" foreign to the Qun; purposeless. Often used as a neutral term to describe non-Qunari people, in the same manner as "foreigner" or "stranger". Also used after a weapon name to denote it is intended for mages. (Example: Saartoh-Bas Kos Katoh)
Basalit-an: A non-Qunari worthy of respect.
Basra: Rude term for non-Qunari people.
Basra Vashedan: Used to refer to non-Qunari ideas, and sometimes, people; "foreigner trash."
Bas-taar: Keeper of bas. A role within the Antaam.
Basvaarad: Literally, a keeper for a mage who is a "bas." This usually refers to templars, but not necessarily; Hawke was considered a basvaraad "worthy of following" by a Qunari saarebas. Essentially, a non-Qunari who assumes the role of an arvaarad.
Ben-Hassrath:"Heart of the many," part of the priesthood who serve as spies, reeducators, and the defenders of Qunari unity. They are the enforcers of the Qun's law, and infamously severe to those who transgress against it.
Beresaad: Literally means "those who reach ahead." The vanguard of the antaam, sent abroad to interact with the outside world. Though they are soldiers first and foremost, they also function as the Qunari's diplomats, surveyors, foreign trade administrators, and investigate foreign lands and cultures on the Arishok's behalf.
Besrathari: A recruiter and trainer of the Ben-Hassrath.
Hissrad:"Keeper of Illusions;" liar. Iron Bull's name/title while he was stationed in Seheron.
Imekari: Child.
Imesaar-bas: Used to describe a child that was tempted and corrupted by demons.
Isskari:A title/rank in the Ben-Hassrath; Duties include the retrieval of magical artifacts.
Kaaras: Navigator.
Kabethari: "Simple person." Term used for those living in recently conquered lands and captives who haven't yet been indoctrinated into the Qun.
Kadan: Literally, "where the heart lies;" friend. An all-purpose word for a "person one cares about," including colleagues, friends and loved ones. Also means "the center of the chest."
Karasaad: Mid-rank infantry soldier. In Dragon Age II – a melee Qunari warrior.
Karashok: Infantry private. One appears in Sten's dream, the latter states the former was decapitated by darkspawn. In Dragon Age II - a melee Qunari warrior. In Trespasser - a foot soldier.
Karasten: Infantry commander; corporal.
Karataam: An infantry platoon. Ketojan was separated from his during the events of "Shepherding Wolves."
Katari: "One who brings death."
Kathaban: Leader of the Qunari naval forces; the admiral.
Kith: A small military unit, comparable to a squad or company.
Kithshok: Leaders of the Qunari army of Seheron; a general; They also are in charge of negotiating trade between the Qunari and foreign traders at ports.
Kossith: The name for the Qunari before the founding of the Qun.
Qunari: People of the Qun. A religious description, not race specific.
Qunoran vehl: A mentor, one who is an example to others. A Qunari can only be declared "Qunoran vehl" by the Arishok, and only after their death.
Rasaan: "Emissary," or "chosen heir;'" the Ariqun's successor, and as such, acts as their representative abroad. Also serves as the spiritual adviser to the Arishok, and accompanies him on expeditions.
Saarbrak: A role within the Ben-Hassrath.
Saarebas: "Dangerous thing;" the Qunari word and title for their mages. A "bas saarebas" denotes a non-Qunari mage.
Saarath: A title/rank among the Saarebas.
Sataari: "First guy on the ground." A type of shock trooper in the Beresaad.
Salasari: Triumvirate.
Sataareth: Literally "that which upholds;" an enforcer, defender, or foundation.
Salit: Meaning unknown; a prominent rank within the Ben-Hassrath.
Shokrakar: Rebel.
Sten: Infantry platoon commander.
Taam-kasari: "The one with the battleaxe." A type of shock trooper in the Beresaad.
Taarbas: A title/rank of Qunari, apparently clerical in nature; duties include cataloging inventory, and locating the weapons of Qunari fallen.
Taardathras: A title/rank of Qunari; duties include animal husbandry. Current examples are female and raise/extract venom from dragons.
Taarlok: A title/rank of Qunari.
Tal-Vashoth: "True Grey Ones." Former members of the Qunari who have departed or been exiled from their people and home. Many are violent rebels and turn against the Qunari, and are a menace in the north where they raid human and Qunari settlements alike. Others simply want to live their own life.
Tamassran: "Those who speak." A priestess who is charged with educating the young, interviewing captives, and assigning Qunari their roles within society. Exclusively a role for women.
Vasaad: A title/rank of Qunari.
Vashoth: "Grey Ones;" those of the qunari race that were born outside the Qun. It also refers to those who have rejected the Qun but not turned against it. The term tends to be used interchangeably with Tal-Vashoth, but the Vashoth are not rebels.
Vidathiss: A rank within the priesthood; a re-educator for captured and conquered peoples.
Viddasala: "One who converts purpose." A high-ranking member of the Ben-Hassrath. Leader of the "Dangerous Purpose" branch of the Ben-Hassrath triumvirate, which handles the conversion of foreigners, the reeducation of Qunari dissidents, and the collection and quarantine of magic.
Viddathari: A convert to the Qun.
Viddath-bas: Person turned into a mindless laborer with qamek.
Nature
Aban:The sea.confirmation needed
Asaara: Wind.
Asaaranda: Thunderstorm.
Athlok: Laborer. The mind, the earth.
Issala: Dust.
Kasaanda: "Sundew;" a carnivorous plant.
Kos: "A type of energy associated with nature;" refers to nature damage from a mage's staff.
Meraad: Tide.
Sataa: The world.
Tic: Cold; refers to cold damage from a mage's staff.
Vat: Fire; refers to fire damage from a mage's staff.
Animal
Asaarash: A special breed of horses from Rivain that are used by the Antaam.
Ataashi: Dragon; literally "glorious one(s)", "great thing".
Dathras: Cattle; a root word for many qunlat animal names.
Dathrasi: A type of animal. Used as a derogatory term against indulgent individuals, comparable to the pig. The Arishok calls all the nobles in the viscount's throne room this before Hawke enters the hall.
Qalaba: A type of cow that the Qunari breed known for its stupidity.
Body/Self
Antaam: Literally "body;" a name for the Qunari army. Also means "cuirass."
Asala: Soul.
Athlok: Laborer. The mind, the earth.
Defransdim: Male genitals.
Concept
Anaan: Victory
Aqun: Balance.
Ataash: Glory.
Basra Vashedan: Used to refer to non-Qunari ideas, and sometimes, people; "foreigner trash."
Herah: Time.
Hissera: Hope.
Hissra: "Illusion"; Also used to refer to deities.
Issqun: Mastery.
Kata: The end, death.
Kost: Peace.
Qun: The central philosophy of the Qunari peoples.
Shok: "War" or "struggle."
Weapons/Equipment
Adaar: A ship-mounted cannon; literally "fire thrower." Also means "Weapon" as Iron Bull puts it while talking about his name to a Qunari Inquisitor
Antaam: Literally "body;" a name for the Qunari army. Also means "cuirass."
Aquaam: Glove or light vambrace.
Asabas: Light or reinforced hat.
Asalaa:  Helmet.
Baqoun: Meaning unknown; used to assault Minrathous's walls during the Storm Age. Based on context, it's most likely a type of cannon or projectile siege weapon.
Beres-taar:  Shield.
Gaatlok: A black, non-magical explosive powder unique to the Qunari. It's not as powerful as magic, but can be used by anyone. There is no literal translation, the word derives from "death," "earth," and "glory."
Mertam: Light boot.
Nehrappan: Belt.
Notas: Gauntlet or vambrace.
Saartoh-bas: Mage's staff. Additional adjectives indicate the type of damage it deals. (Example: Saartoh-Bas Tic Eva deals cold.)
Saartoh Nehrappan: A leather-wrapped rod attached to a harness. In modern parlance: "a strap on."
Sataam: Boot or greave.
Taam-kas: Greataxe, or battle axe.
Taar: Prefix used to describe heavy armor. Derived from the word for "death".
Taaras: Light mail or doublet.
Qamek: Substance used by the reeducators to turn those who refuse to convert into mindless laborers, functionally lobotomizing those subjected to it. It's automatically used on captured mages, who are viewed as being beyond salvation. In Dragon Age: Those Who Speak, it resembles a flaming orb.
Saar-qamek: Poison that causes madness.
Valo-kas: Greatsword.
Vitaar: "Poison Armor." A warpaint used by the Qunari that is toxic to other races and has a metal-like quality once applied to the skin.
Places
Darvaarad: A location under the supervision of the Ben-Hassrath that quarantines magical artifacts.
Uukluk: Mentioned by Sten when arriving at Soldier's Peak, where upon he is unimpressed with what he considers drab and a castle like every other. "This is where the Wardens trained and lived? I imagined it would be like a tiered uukluk, with battle rings and many levels."
Viddathlok: A temple of healing and recovery; Ben-Hassrath also take unruly captives here for re-education.
Other
Asala-taar: "Soul sickness;" a Qunari combat ailment that seems analogous to a combat stress reaction, or even post-traumatic stress disorder. It is an epidemic in Seheron, where statistically two soldiers contract it for every one casualty. Sufferers are usually removed from combat and reassigned among the priesthood and workers.
Maraas: "Nothing" or "alone."
Maraas-Lok: A kind of strong Qunari alcohol; possibly also the verb "to drink."
Mashev: Either the name for a kind of gruel or a command to eat
Ralshokra: Said to be a military challenge where the higher ranks are fought for and defended to the death. The term originated in Orlais during the Storm Age, first used in a popular children's story intended to demonize the invading qunari race. In reality, the Qunari have never engaged in this barbaric practice.
Taamsala: Amulet. By itself, used to describe a generic amulet, but usually succeeded by a designation of skill level such as "eva," "iss," or "katoh."
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Adjective
Eva: "Basic," or "beginner." Used after an item name to denote it is intended for neophyte users, or is of cheap quality. (Example: Valo-Kas Eva)
Gatt:. Meaning unknown, a nickname given by Iron Bull to a Ben-Hassrath agent. The terms derives from gaatlok, and refers to his temper.
Iss: "Experienced." Used after an item name to denote it is intended for veteran users, or is of moderate quality. (Example: Valo-Kas Iss)
Katoh:  "Ending" or "achievement." Used after an item name to denote it is intended for master users, or is of masterwork quality. (Example: Valo-Kas Katoh). The Iron Bull uses this as a "watchword" (safeword) when romancing the Inquisitor.
Maraas: "Nothing" or "alone."
Raas: "Nothing;" used as a hyphenated adjective. (Example: Imekari-raas would mean "Child Nothing.")
Saam: Something;" used as a hyphenated adjective. (Example: Imekari-saam would mean "Child Something.")
Saar: "Dangerous." Most commonly associated with saarebas. Also used as a prefix to describe light or cloth armor.
Taashath: Calm.
Tal: "True," see Tal-Vashoth.
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Verb
Ash: "To seek."
Astaarit: (It) "rises."
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Issqun: Mastery.
Itwasit: (It) "Falls."
Maraas-Lok: A kind of strong Qunari alcohol; possibly also the verb "to drink."
Sata-kas: Maul.
Tallis: "To solve."
Pre/Suffix
Aad: Translation unknown; used as a suffix in many Qunari military ranks.
Ari: Exact meaning unknown; used as a prefix to denote singular or leadership, and as a suffix to denote a group.
Kas: Suffix denoting a weapon intended for melee. (Example: Valo-Kas Eva). Derived from the word for "soldier."
Nehraa: "For," as in "For the Qunari!"
Ect
Ebadim: "They all are."
Ebasaam: "We all are."
Esaam: "Can be found in" or "exists in the location of."
Itwa-adim: "They all fall."
Itwa-ost:"You all fall."
Itwasaam: "We all fall."
Rethadim: "They all protect."
Rethost: "You all protect."
Rethsaam: "We all protect."
Say: With.
Idioms
Asit tal-eb: "The way things are meant to be." or "It is to be." A driving principle of the Qunari philosophy.
Ataash varin kata: "In the end lies glory."
Ataas shokra: "Glorious struggle". used as a greeting by a Tal-Vashoth leader to Tallis.
Ebasit: "It is."
Ebasit kata itwa-ost.: "It is ended. You all have fallen."
Ebatot tal-eb noms. Asit hera iss-nal tal-eb. As-eb vashe-qalab!: We were told there would be cake. Midweek was when it was to be. This is akin to qalaba excrement! (More colloquially: "This is bullshit!")
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Hass ebala-varaad nehraa: "For those I watch, of which I am one."
Maraas imekari: "A child bleating without meaning."
Maraas kata: "Nothing is ended."
Meravas katara: A combination of "so shall it be" and "(you) die."
Meraad astaarit, meraad itwasit, aban aqun.: The tide rises, the tide falls, the sea is unchanged.
Na'thek: Meaning unknown but based on context possibly "As you wish."
Noms daar vat:Said by an Antivan Crow pretending to be Qunari. She loosely translates it as "The sweet bread is burning."
Panahedan: "Goodbye." Literally, "take refuge in safety."
Shanedan: Literally, "I'll hear you." A respectful greeting.
Shanedan, pashaara. Ebost antir vantaam vasheb-sa karatoh: I hear you. Enough. You're tired of the excrement your superior has been giving you. (More colloquially: "Give it a rest, why don't you?")
Shok ebasit hissra. Meraad astaarit, meraad itwasit, aban aqun. Maraas shokra. Anaan esaam Qun: "Struggle is an illusion. The tide rises, the tide falls, but the sea is changeless. There is nothing to struggle against. Victory is in the Qun." Extract from the Qun from Qunari Prayers for the Dead. Sten can be overheard reciting these lines while caged in Lothering.
Taarsidath-an halsaam: "I will bring myself sexual pleasure later, while thinking about this with great respect."
Vashedan: Crap (literally "refuse" or "trash."); A common profanity.
Commands/Threats
Ashkost kata!: You are seeking death!
Ashkost say hissra!: Seek peace with your gods!
Ebost: "Return" in "Return to dust!" Can also be translated as "You all are."
Ebost Asala, Tal Vashoth!: likely an insult or threat. Roughly means "Your soul is dust, Tal Vashoth!"
Ebost issala!: Return to dust!
Fazha thrin: Meaning unknown but based on context possibly "Leave us."
Katara: (You) die, as in "Die, thing!"
Katara, bas!: Die, thing!
Mashev: Either the name for a kind of gruel or a command to eat
Parshaara: "Enough."
Sten, shok basra vashedan taam!: Said by an Antivan Crow pretending to be Qunari. Possibly a call to arms.
Teth a: A call for attention, or warning.
Vinek kathas: An order to attack or kill. Another possible meaning is "Seize them."
Battle Cries
Anaan esaam Qun!: Victory in the Qun!
Ataash Qunari!: Glory to the Qunari!
Nehraa Beresaad! For the vanguard!
Nehraa kadan!: For my brothers!
Nehraa Koslun!: For the sake of the prophet!
Nehraa Qun!: For the Qun!
Specific Sentences
Arishokost. Maraas shokra. Anaan esaam Qun: "Peace, Arishok. There's nothing to struggle against. Victory is in the Qun." Spoken by Fenris upon Hawke's first meeting with the Arishok.
Arishokost ebra sala. Seerkata tost eb na shoh: The Arishok will see to it. That, or everyone dies.
Asit zabuk-toh maraas eblok. Kappan maraas tal-eb: It's because of the priests' hats that I never go to the temples. It has to be fur caps or nothing.
Bas ebadim qalaba, ebsaam asit tal-eb: These foreigners are cattle. Our way is better and inevitable.
Bazvaarad? Ebasit vash-issra sataa: Foreigners controlling mages? This place is a fecal illusion.
Defransdim vasebra nehraa issala shok: I'm now struggling with discomfort among my small friends. (In response to the assault by the previously mentioned foot?)
Ebadim astaar, Qunari itwa-toh. Asit tal-eb: They will rise, and the Qunari will cause them to fall. That's how it will be.
Ebadim beresaad hissra-toh ataash. Vashedan katoh-qalaba: Those beresaad think they are so special. Foolish glory animals.
Ebadim vashedan Tal-Vashoth, ebra-hissal eva-lok defransdim: Those excremental Tal-Vashoth can go do something explicit with my intimate friends. (Philliam surmises that tone of phrase indicates this means genitals.)
Ebasit Ben-Hassrath maraas-toh, tal-eb iss mer-toh ari-van: The Ben-Hassrath will make you disappear if you don't shut up.
Ebra Karasaad vashetoh saar-qalaba kata: The soldier above me has excrement for tactics and will die like a cow.
Ebsaam ver-toh kata, ir-vah vashtoh notas-taar: We're going to lose people in combat if we don't get better gloves than this excrement.
Kadanshok defransdim vashedan!: You will struggle with your wounded intimate friends! (Seems dockside in nature. More colloquially, "I shall use my foot to assault you in the genitals.")
Sataareth kadan hass-toh issala ebasit: It is my purpose to do what I must for those I consider important.
Var-toh katashok, ebadim maraas issala toh: They will struggle, and we will turn them into nothing.
507 notes · View notes
dragonagegayz · 5 days ago
Text
I want to hold you like you're mine
Tumblr media
So I got sick at work and no one can come cover my shift so I am just I don't want to be but my brain wont work from me to write in my usual style so instead here's some Bas lore about a friend he once had
Trigger Warning for suicidal thoughts and suicide
This takes splace after Bas escaped the Qun and is known as Saare
After giving birth and being recused, Bas (known as Saare then) lived in a village in the Anderfels, it a valley where they harvested tobacco (or the DA equvilent). He had gotten married to his one of his resucers Elise Darbin, a Rivian Lords of Fortune member and they were raising his son Hissera together. They did not have a healthy dynamic, both sides were pretty cruel to each other but Elise especially as she would always throwing being a qunari mage into Saare’s face and would constantly critize his parenting skills and as someone who didn’t really know better, he believed her.
Saare struggled with a lot of suicidal thoughts, depression, anxiety and ptsd from his time under the Qun but tried his best to keep those feelings hidden for he never wanted his son to see him like that. Some nights he would go to the tobacco barns and stand on the ledgees, wonder just what it would feel like to jump, to hang, to swing.
4 years into his living situation, he learned of a new Saarebas that had come to the village however she was so skiddish that none of the other villagers could get her to even get off of the wagon. Saare comes to gtreet her, assuring her that they are no longer in the Qun and that she had nothing to fear. She answers back that they have gone against the Qun so they have everything to fear. He eventually is able to coax her down and helps to get her changed, finds a hut for her and helps to set up the room, all the while as she hugs herself tight and mutters Qunari prayers under his voice.
Saare asks if she would like a new name, when she says she doesn’t know what name to pick and offers the name Agnes.
“It means purity. Pure for a new start, a clean slate.”
Agnes accepts it, though she struggles to accept it.
Through out a few months, Saare is careful to stay close by Agnes’ side, especially as she starts to go more and more mad, more and more insane over the fact she is no longer under the Qun but still feels the need to follow those rules. She feels guilt over leaving, turning to alcohol and drugs to try and ease the pain of her perceived sin.
one day, Saare finds her in her home, attempting to hang herself.
“Agnes, just stop and think a minute,” He reprimands, easing her away from the rope, sitting her down in a bath to wash the etars form her face.
She begs him to let her go, that she cannot do this, that the Qun demands her life but Saare refuses, promises he will be there eofr her no matter what.
A few days later, after a particularly terrible argument with his wife about Agnes and how Saare was abandoning his family to be the savior to that mess, he leaves to go visit her but is caught by some villagers, telling him Agnes is in the village center having a meltdown. Saare asks Elise to watch Hissera and while she tries to argue with him he goes to check on Agnes.
The scene he comes across is chaos, so many things are on fire, there are a few people dead and there’s crying loud, screeching crying. Saare finds Agnes in the middle of it, tears running down her face, wildness to her eyes. He begs her to listen to him, promising he can help her and that things do not need to go the way she was thinking. She apologizes to him, says that the Qun demands her penance and asks him not to let her beforgotten for she may die a Saarebas but at least she was someone at one point.
She sets herself on fire.
Bas howls in agony.
He clenches her ashes, begs for her back, screams into the void.
They he hears someone call for him and when he turns he sees Hissera in Elsie’s hands with a look of horror on his face and disappointment on his wife’s.
He buries Agnes’ ashes under a oak tree.
For nights on end he struggles to sleep, he hardly eats and finds himself going to Agnes hut and just sits there, doing nothing but staring at the ceiling.
ONe night, Elise confronts him and they get into an argument. Elise saying how he was far too obsessed with the whore and Saare demanding she was his friend. The screaming gets louder and neither realize that Hissera woke up and is watching them from the stairwell. Elise gave her husband a smug look. “You are just jealous. Jealous that you don’t have the balls to do the same damn thing.”
Saare opens his mouth to argue but finds, he can say nothing.
That night he goes to Agnes hut, goes to sit, to cry, to beg for forgiveness.
He realizes while his wife is right, he can’t do what Agnes did, not while his son was alive.
SO instead, he burns the hut down in a fit of rage, just barely being recused by some local villagers from the blazebut when they found him all he could say was”Her name was Agnes,”
Years later, Bas wakes up from nightmares of choking smoke and burning lights. He stumbles to his mirror, looking into his eyes as he mutters.
“Her name was Agnes. Her name was Agnes.”
As to never forgot.
Heavily inspired by the greatest song of all time Agnes by Glass Animals
17 notes · View notes
daitranscripts · 8 months ago
Text
Iron Bull: Warm Approval
Tell Me About Your Troops
Iron Bull Masterpost
Available after meeting the Chargers and if they are not sacrificed.
PC: I’d like to hear more about the Chargers.
After Demands of the Qun Iron Bull: They’re good. Riding high after we hit those Venatori. Glad they made it out alive, too.
Iron Bull: Always happy to talk about my guys. What do you want to know?
1 - Dialogue options:
Investigate: How did you start? [2]
Investigate: You must have crazy stories. [3]
Investigate: Your group is diverse. [4]
Investigate: Tell me about Krem. [5]
General: Goodbye. [6]
2 - Investigate: How did you start? PC: How did you start the group? Iron Bull: It’s easy to make a name for yourself as a merc when you’re a head taller than most folks. I spent a year or two working for Fisher’s Bleeders, but their captain was crap. Figured I could do better. The best folks in the Bleeders agreed with me, so we split off.
Dialogue options:
Special: What about Fisher? [Back to 1]
7 - Special: What about Fisher? PC: I imagine Fisher disagreed. Iron Bull: (Grunts.) He came at me. I snapped his sword in half, and we talked things out over drinks.
3 - Investigate: You must have crazy stories. PC: What are the craziest jobs you’ve ever taken? Iron Bull: Besides this one? There’s a lot of violence between the nobles here, but that’s standard work. The fun stuff is when they party. They always want to impress each other, and that means getting something shiny. We’ve hunted wyverns, fought through caves to find some old magical crap, even went giant-baiting once.
Dialogue options:
Special: Giant-baiting? [8]
[Back to 1]
8 - Special: Giant-baiting? PC: What’s giant-baiting? Iron Bull: So this old guy, Comte Vanchess, has some kind of pageant planned, but he needs a giant, which is off in some damn cave. He’s got some kind of rare charm to control the giant, but no way he’s going into that cave himself. So we go in, kill some spiders, find the giant, and wake it up. It attacks us, because of course it does, and we let the big bastard chase us outside, where Vanchess is waiting.
Dialogue options:
Special: You let it chase you? [9]
[Back to 1]
9 - Special: You let it chase you? PC: That was actually your plan? To let a giant chase you? Iron Bull: Yeah. We had to stay out of reach but close enough that it wouldn’t give up. It was tricky. Good news is that giants are slow. Long as my guys ahead could clear out the spiders, we were fine. Bad news is that giant spiderwebs slow you down a bit more than you’d think. PC: But at least Comte Vanchess got his giant for the pageant. Iron Bull: Ah, turned out that charm was a phony. Giant ate the poor guy alive. It’s okay, though. We still got paid. [back to 1]
4 - Investigate: Your group is diverse. PC: You have people from plenty of different backgrounds in your group. Iron Bull: Yeah. Well, when you’re in Orlais and you look like me, you can’t be picky about who you take in. A lot of ’em got turned away from other companies that didn’t want a knife-ear or a crazy dwarf. Their loss. You get my back in a fight and carry your own weight, you’re good with me.
Qunari PC Iron Bull: How about you? You had a company of your own. How did you put yours together?
Dialogue options:
General: I took all kinds. [10]
General: I mostly stuck with humans. [11]
General: I used Tal-Vashoth. [12]
10 - General: I took all kinds. PC: Like you, more or less. I took anyone who could take care of themselves and follow orders. Iron Bull: Great minds… [back to 1] ㅤㅤ ㅤ 11 - General: I mostly stuck with humans. PC: I only had humans, for the most part. I thought I’d get more work with the nobles that way. Iron Bull: Yeah, that makes sense. Some of them only want the right people bleeding for ’em. [back to 1] ㅤㅤ ㅤ 12 - General: I used Tal-Vashoth. PC: My company was mostly Tal-Vashoth, like me. Iron Bull: (Grunts.) Well, it’s better than becoming bandits, I guess. [back to 1]
5 - Investigate: Tell me about Krem. PC: I’d like to know more about Krem. Iron Bull: He’s a good soldier, and a better second-in-command. The troops need someone to complain to when I’m being a hard-ass. He’s good for that.
13 - Dialogue options:
Special: But you hate Tevinter. [14]
Special: Him being her isn’t an issue? [15]
[Back to 1]
14 - Special: But you hate Tevinter. PC: You don’t have a problem with him being from Tevinter? Iron Bull: Nah. PC: But you hate “the Vints.” Iron Bull: Sure. But he’s not a Vint. He’s just Krem. I can get worked up about a group or a nation just fine, but people… It’s too much work to hate them one by one. [back to 13]
15 - Special: Him being her isn’t an issue? PC: You don’t have any problems with him being a woman? Iron Bull: He’s not a woman.
Iron Bull (Qunari PC): Look, you and I have to walk carefully so we don’t accidentally break the furniture or the elves. Iron Bull (Dalish PC): Look, I’ve got horns. You’ve got pointy ears and those freaky, big elf eyes. Iron Bull (dwarf PC): Look, I’ve got horns. You only come up to my knee, and you can’t dream. Iron Bull (mage PC): Look, I’ve got horns. You can shoot fire out of your ass. Iron Bull (human PC): Look, I’ve got horns. You’ve got a magic mark on your hand that makes demons pop out of the sky.
Iron Bull: We’re probably not the best people to go around deciding what’s normal. Krem’s a good man. I don’t give a nug’s ass that it’s a little harder for him to piss standing up. [back to 13]
6 - General: Goodbye. PC: See you later, Bull. Iron Bull: Nice talking with you, boss.
14 notes · View notes
feeshies · 9 months ago
Note
For Mihika!! 4, 5, 6, 11, and 26 :D
your canon DA worldstate
attitude towards Andrastianism?
Oh boy, so Mihika didn't spend a lot of time around Andrastians growing up. Seheron has a small Imperial Chantry presence from its proximity to Tevinter, but Mihika rarely crossed paths with them either. So Andrastianism tended to be classified as "oh the human religion :)" whenever she thought of it -- if she ever did at all.
But she underestimated how...dominant it was. It overwhelmed her when she first came to the Conclave, and that was before people started referring to her as the herald. She started to see the way the chant was pushed on her, and how those same people didn't care to hear about her own religion in the same way. She started to realize how isolated she was in her religion, even among the other elves in her circle. She wants to help the people who are scared and if that means becoming a symbol of hope in their culture then maybe that's the right thing to do, but she's losing her sense of identity and no one takes her seriously and oh no why is everyone singing at her???
So yeah. Her attitude basically went from "that's nice, you do you :)" to "why won't you let me do me? :("
attitude towards the Chantry?
I realize this really overlaps with my previous answer lol. Her experience with Andrastianism has really been mostly through the Chantry. Sometimes she feels like people are using the Inquisition as a placeholder for the Chantry and it makes her feel sick.
attitude towards the Qun?
Mihika's clan has mostly prioritized keeping out of the Qunari and Tevinter's way. She never encountered any Qunari personally, but she does fear the prospect of her home finally being conquered by either the Qunari or the Imperium. She had a few interactions with some fog warriors who stayed with her clan and from them she learned more details about the Qunari, specifically the process of conquer and conversion. Despite her background, she was open to learning more from a direct source when The Iron Bull joined her circle, but he didn't exactly deny anything she heard from the fog warriors. But he also never tried to convert her (unlike some other religions...). Her attitude has only shifted in the sense that now the Qun reminds her of her home and it makes her homesick.
what are their religious beliefs, if any?
Dalish elf! She believes in the elven gods (regardless of what Solas says), although there are some regional differences between her clan and the others (there is less emphasis on the more forest-centric traditions. But growing up, Mihika never viewed her religion as being a separate "thing" in her life. It wasn't like she had the religious part of her life and other non-religious parts. Her religion touched everything. Because just as existing as a Dalish elf in the world, she was honoring her gods and following their paths.
Of course after she became the Inquisitor (and after she stopped caring what her boyfriend thinks), she started to be much more forward with her religion.
do they get a happy ending?
Yes! She disbands the Inquisition, spends some time being single and working on her mental health, and moves to Rivain where she eventually meets her new husband. Also she somehow gets a law degree (since that's her canon in my modern au)
4 notes · View notes
aeipathism · 5 months ago
Text
obv semi related to the essay re: emmrich romance vs the other companions w endgame.
but also thinking about taash's story re: multicultural identity vs odile isat's story re: multicultural identity.
by making a companion quest formula that requires Binary Options, you end up diluting the strength of a multicultural story. the goal shouldn't be 'pick which one you want to do more,' the goal should be finding where you, yourself, land within those identities. and furthermore, how many pieces of yourself have Nothing to do with those identities.
when taash's story culminated in 'rivaini or qunari' it was... off putting. it felt counterproductive to the arc. taash's story is about living in multiple worlds, and frequently denying themself the ability to be unique. they felt they needed to be a woman, to follow the qun. and if they weren't following the qun, they needed to be rivaini. and i think the mirror of gender identity and and cultural identity had a ton of potential. they don't need to choose. they can continue to tie dar-saam as a ritual that connects them to their mother and their culture. they can choose to wear their mother's horn as jewelry because they grew up in Rivain and they like jewelry and it makes more sense to them.
odile's multicultural realization being that no amount of connecting to either culture will ever make her anything but mixed, is done really well. the realization isn't about choice, or about never being enough, it's about saying instead of picking a side, i choose to be myself. that these cultures can be significant to her, that connecting to both sides of her heritage can teach her things about herself, but that that's a means to an end of simply being herself.
which felt... missing in taash's story. there's never a full resolution to their identity, because 'choosing a side' isn't a resolution. it doesn't make sense within the context of their story. it does make sense, however, as a game mechanic when you'd set up stories to naturally conclude in a binary choice. it muddies the message and impact of their story to go through continuous questions of character and heritage and belonging, only to say okay i choose... this one!
it's further indicative to me of the scrubbing of racism from the game in a lot of facets. we see hints of it re: taash's story with them taking care of karash and the distrust of someone ex-antaam. but we have shathann who grew up a scholar, under a culture that would specify roles to people, including being a parent. had she stayed, child rearing would not have been her concern. but she chooses to leave to protect her child, despite knowing nothing about parenting, despite being on her own, despite not knowing anything outside the qun.
taash is intimately aware of what all their mother left behind in the interest of their own safety and well-being. but i think they also struggle to understand why she didn't fully leave it behind. she never embraced rivaini culture, never really bothered with that in taash's upbringing or education. so their being torn has more to do with a culture they were born from and raised with intentionally, and a culture that they can never decide if their mom wanted for them.
shathann escaped the qun, and rivain is where she did so. but i think there's parts of taash that wonders if rivain was on purpose, or incidental. is their connection to rivaini culture born of intent or necessity? their mother wanted them to grow up happy and cared for and loved, but she didn't inherently want them to grow up rivaini. but they did grow up in rivain, steeped in the culture, so it's intrinsically part of them whether or not shathann intended for that.
i think their story needed more of the same factor as odile: my mother raised me a certain way, she brought me to a certain place, these things both hold places of importance to me. these things both shaped me, but i also shaped me. allowing themself the chance to stop sorting every piece of themself into each culture, and instead see the way things blend and flow. see things that have nothing to do with either culture. to see the importance both in their mother's teachings, and the culture they grew up around. but that wouldn't break down into two neat categories for a player choice, so it gets left behind.
thinking about it, i think a large number of my veilguard critiques boil down to:
a) corporate meddling/sanitization (ea i am going to gET you.) b) formulaic generalization (each companion quest/romance follows the Same outline/structure) c) faction/race generalization (we get more unique dialogue options for faction vs race, and it ends up getting brushed over a lot in a way that feels... jarring) (b and c in many cases are a direct result of a also. not always, but a lot)
16 notes · View notes
sapphim · 2 years ago
Text
okay. varric's Friendly Concern quest
according to Mary Kirby in this bioware forums thread, Friendly Concern is supposed to trigger after sleeping with at least one character and completing at least one qunari quest. according to the replies to the thread, the quest only triggers for Anders romances with very few exceptions for other characters
supposedly, this was fixed in patch 1.03. according to the wiki talk page, however, while the quest might trigger for all romances now, there's a possibility that it won't trigger until after all that remains, regardless of any other quests completed beforehand.
also, according to Mary Kirby in the above forum thread, it's deliberate that hawke is still supposed to be able to complete the quest even with a relationship that has been broken off, with special dialogue options for such a case.
so looking at the game files, the way the conversation actually works is that, if the quest has triggered for you, when you go talk to varric the game checks TWICE to see which character he's talking to you about. first it checks the standard "active romance" flags, but if none of those are true, it also checks special flags that were set specifically for the quest that also indicate a romanced character. I believe these are supposed to facilitate the special "breakup" conversation with varric, if you haven't initiated a new romance after the breakup. however, according to the wiki, this is only possible with anders after cutting off the relationship in Night Terrors, and the conversation ends early rather than playing out as intended.
so there are two different ways that this quest is initiated, both of which set flags to initiate the quest as well as the special "character romanced" flags I noted above
the first is flag 22 in act00pt_main. this flag is set within the following plots: Blackpowder Courtesy, Offered and Lost, Following the Qun; Prime Suspect, All That Remains; and Night Terrors. however, this flag, rather than checking all four "romance active" flags, ONLY checks anders' flag four times. this is why this quest only triggered for anders prior to the patch, and still might not trigger until after All That Remains. this wasn't fixed in the patch.
the second is in the area script for the estate. this checks different flags than the standard "romance active" flags, flags which would indicate the romance had been intimate, but it DOES check them for all four characters, and it does this at the same time it sets up the cutscene for Hawke's partner to comfort them after All That Remains, so a romance would have to be active regardless. this must have been the part they patched to work.
so there IS a problem here that the quest only triggers for relationships that are active at the exact time it initiates the quest, and only sets those flags at that point, so there's no way to get the "broken off" relationship dialogue with varric having, for example, refused the relationship at the end of the romance scene itself. see: the exception of anders in Night Terrors, which still doesn't work for reasons it's currently too 1 am for me to care about.
31 notes · View notes
felassan · 4 years ago
Text
Some DA trivia and dev commentary from Twitter
There’s a lot of different tweets, so I’m just pasting and linking to the source rather than screencapping them all or making several different posts or something. Post under cut for length.
User: Was dragon age 2 your favourite in the franchise?
David Gaider: DA2 was the project where my writing team was firing on all cylinders, and they wrote like the wind- because they had to! Second draft? Pfft. Plot reviews? Pfft. I was so proud of what we all accomplished in such a brief time. I didn't think it was possible. [source] DA2 is, however, also where the goal posts kept moving. Things kept getting cut, even while we worked. I had to write that dialogue where Orsino turned even if you sided with him, because his boss battle had been cut and there was no time to fix the plot. A real WTF moment. >:( [source]
Mike Rousseau: I remember bugging that! And then being told it wasn't a bug, and being so confused. Doing QA for DA2 was an experience. Trial by fire. [source]
DG: So I think it's safe to say DA2 is my favorite entry in the DA franchise and also the sort of thing I never want to live through ever again. Mixed feelings galore. [source]
User: (I personally blame whoever it was for ruining most romance arcs in other games for me; they don't live up to Fenris's romance storyline)
DG: I wrote Fenris, so uh - me, I guess? Or maybe his cinematic designer, who put in the puppy dog eyes. [source]
User: If DA2 had just been an expansion, do you think it would have been better received? There was a lot of great stuff in there, and I think my initial dislike of it was because of the zone reuse. If it hadn't needed to be a full game, would that issue not have arisen?
DG: Hard to say. It was either going to be an over-scoped expansion or an under-scoped sequel. If it had stayed an expansion, it might never have received the resources/push it DID get. [source]
User: I'd love to visit the universe where you had an extra year or so to work on it. You did a very good job as it stands, but it definitely had rough edges. Not just the writing team either. The whole game had hit and miss moments, that just a little more dev time could have fixed.
DG: On one hand, DA2 existed to fill a hole in the release schedule. More time was never in the cards. DA2 was originally planned as an expansion! On the other, if we had more time, would we have started doing that thing where we second guess/iterate ourselves into mediocrity? [shrug emoji] [source] 
Jennifer Hepler: This is what I love about DA2. Personally, I greatly prefer something that's rough and raw and sincere to something that's had all the soul polished out of it. Extra time would have helped for art and levels, but it would have lost something too. [source]
DG: Right? I think we could have used some time for peer reviews (and fewer cuts), but I think the rawness of the writing lent a certain spark that we usually polished out. [source]
JH: Definitely. I think the structure (more character-driven) and the tightness of the timeframe let each individual writer's voice really come through. Polish can be very homogenizing. [source]
DG: I should add I'm not, by any means, against iteration. Some iteration is good and necessary. The problem that BioWare often had is that we never knew when to stop. Like a goldfish, we would fill the space given to us by constantly re-iterating on things that were "good enough". [source]
Patrick Weekes: I appreciate your incredibly diplomatic use of the past tense on "had". :D [source]
User: DA2 was my gateway into the series and I’m so happy it is. I love the game the way that it is. It’s one of my favorites of all time. But I am also aware of everything that was said here. If it were remastered, do you think it would change?
DG: I'd be surprised if it was ever remastered. If it was, do you really think they'd change things? Do remasters do that? No idea. [source]
User: Both sides got undercut as I recall. Didn't that whole sequence also end with the mage leader embracing blood magic? It was very much "a plague on both your houses" moment, at least for me.
DG: Yep. Orsino was supposed to have his own version of Meredith's end battle, which only happened if you sided with the templars. That got cut, but the team still wanted to use the model we'd made for him. So... that happened. [source]
DG: I would personally say that DA2 is a fantastic game hidden under a mountain of compromises, cut corners, and tight deadlines. If you can see past all that, you'll see a fantastic game. I don't doubt, however, that it's very difficult for most to do that. [source]
PW: I love DAI with all my selfish "I worked on this" heart, but DA2's follower arcs and relationships are probably my favorite in the series. [source]
User: As I've expressed many times, I love the game, especially it's writing and characters but, for me, the most impressive aspect of it, in consideration of it's lack of time for drafts and revisions, is the 2nd act with Arishok.  What amazingly complex character and fantastic duel
User: Just played it again and I have to agree. Though he is bound by the harsher tenants of the Qun, he makes valid points about free marcher society. Though it is obvious that he and Hawke will come to blows eventually, the tension builds gradually and understandably
DG: Luke did such a fantastic job with the Arishok I found myself sometimes wishing the Qunari plot had just been THE plot. [source]
User: What do you think would have changed, story wise, if you had more time for DA2?
DG: I would have taken out that thing where Meredith gets the idol. It was forced on me because she needed to be "super-powered" with red lyrium for her final battle. Being "crazy", however, robbed her side of the mage/templar argument of any legitimacy. I hated hated hated that. [source]
User: I deeply lament that there wasn't/couldn't be some sort of DA2 equivalent of Throne of Bhaal's Ascension mod.
DG: I'd have done it, if DA2 had allowed for anything but the most rudimentary of modding. ;) [source]
User: I mean, and I think I understand where you were trying, but how much legitimacy did the Templars and her as top Templar have after they're keeping the mages locked up against their will in the old slave quarters? Feel free to not reply.
DG: I think it's the kind of discussion which requires nuance, and which discussions on the Internet are not prone to. [source]
User: Was a compromise that the quest lines don’t branch? It felt like it was supposed to be that way but then you end up in the same place later regardless of what you pick. Like I hoodwinked the templars so good to help the apostates escape but in Act II they were caught anyway.
DG: I remember us having a lot more branching in the initial planning yes. Most of this got trimmed out in the first or second wave of cuts, in an effort to not cut the plots altogether. [source]
DG: "If you could Zack Snyder DA2, what would you change?" Wow. I'm willing to bet Mark or Mike (or anyone else on the team) would give very different answers than me, but it's enough to give a sober man pause, because that was THE Project of Multiple Regrets. [source] I mean, it's the most hypothetical of hypotheticals. It's never gonna happen. I wouldn't be surprised if EA considered DA2 its embarrassing red-headed stepchild. We'd also need to ignore that in many ways DA2 was as good as it was bad BECAUSE of how it was made. But that aside? [source] First, either restore the progressive changes to Kirkwall we'd planned over the passing of in-game years or reduce the time between acts to months instead of years... which, in hindsight, probably should have been done as soon as the progressive stuff was cut. [source] I'm sure you're like "get rid of repeated levels!" ...but I don't care about that. All I wanted was for Kirkwall to feel like a bigger city. Way more crowded. More alive! Fewer blood mages. [source] I'd want to restore the plot where a mage Hawke came THIS close to becoming an abomination. An entire story spent trapped in one's own head while trapped on the edge of possession. Why? Because Hawke is the only mage who apparently never struggles with this. It was a hard cut. [source]
User: I would LOVE to hear more details about this! I don’t suppose there’s any chance of a short story?
DG: I don't even remember the details of the story, sorry. There was a fight, and you caught the bad guy and then realized none of it was real and woke up idk [source]
DG: I'd want to restore all those alternate lines we cut, meaning people forget they'd met you. Or that they knew you were a mage. Or, oh god, that maybe they'd romanced you in DAO. So much carnage. [source] I'd want to restore the Act 3 plots we cut only because they were worked on too late, but which would have made the buildup to the mage/templar clash less sudden. Though I don't remember what they were, now. Some never got beyond being index cards posted on the wall. [grimace emoji] [source] As I mentioned elsewhere, I'd want to restore Orsino's end battle so he wouldn't need to turn on you even if you sided with him. And I'd want an end fight with the templars that didn't require Meredith to have red lyrium and go full Tetsuo. [source] Heck, maybe an end decision where you sided with neither the mages nor the templars. Because it certainly ended up feeling like you could brand both sides as batshit pretty legitimately, no? That was never planned, tho. No idea how to make that feel like an actual path atm. [source] Maybe an option to go "umm, Anders... what are you DOING?" 👀 [source] And, of course, a Varric romance, because Mary took that "slimy car salesman" character we'd planned and did the impossible with him. I can feel Mary glaring at me for even suggesting this, tho. [source] Lastly, the original expanded opening to the game which allowed you to spend time with Bethany and Carver BEFORE the darkspawn attacked. And, um, that's about it off the top of my head. Zack Snyder, WHAT PANDORA'S BOX HAVE YOU OPENED. [source] Shit, I remembered two more things: 1) Restore the "Varric exaggerates the heck out of the story" at the beginning of every Act, until Cassandra calls him on it. Yes, that was a thing. 2) Make DA: Exodus. Yes, I am still bitter. [source] God damn it, I meant "Make DA: Exalted March". The DA2 expansion, NOT Exodus since that was DA2's original name and makes no sense. Because the expansion ended with Varric dying, and that will always be on my "things left undone" list. [source]
User: Whaaaat?
DG: Well, you know that scene in Wrath of Khan where Spock goes into the dilithium chamber because he's a Vulcan? Well, imagine that but with Varric and red lyrium and because he's a dwarf. ;) [source]
John Epler: I distinctly remember referencing the bit from MGS4 where you crawl through the microwave corridor in the split screen, while cinematic battle rages on the other half. [source]
DG: It would have been glorious, John. Glorious. [source]
JE: I don't think I've ever been so certain what a shot should look like as I did Hawke coming in and finding Varric in the broken throne, just like when he was telling Cassandra his story. [source]
DG: It would have come full circle! Auggghh, it still kills me. [source]
User: Lord, you folks are a little too good at this.
JE: The true secret behind videogame narrative is knowing how to make yourself seem a lot more clever than you actually are. [source] 'Oh, we TOTALLY planned that.' [source]
User: Ok, this thread [the DA2 regrets thread, which is the big chunks above] but Inquisition.
DG: My regrets about Inquisition are, more or less, the normal kind. Nothing so dramatic, I'm afraid. [source]
User: You can keep your Varric romance, I want a Flemeth romance goddamnit!
DG: I would allow for one flirt option, and then a recording of Kate Mulgrew laughing for three minutes straight. [source]
User: I had a hypothesis about the repetitive caves in DA2. They're repetitive because it's Varric telling the story and he didn't consider them important.  They're like sets in a play.  (Okay, I really suspect it was a time/money/resources thing but I like my fake explanation better.)
DG: Hang a lampshade on it, maybe? Cassandra: "But that's the exact cave you were in last time?" Varric: "Whatever. They all look the same, I'm not THAT kind of dwarf. Can we move on?" [source]
User: that makes sense, hypothetically to make Varric romanceable and keep his arc—that had to happen for the main plot—I imagine you would have to make double the content (or more)? which would've been a tall order given the time/budget constraints the game was under
DG: Right. When it comes to "romance arc" vs. "follower story arc", we generally only had time to do one or the other. Never both. Romancing Varric would have meant not getting the story of his that you did. [source]
Mary Kirby: The one exaggeration I really, REALLY wanted, that we never got to do was Varric narrating his own death scene with Hawke weeping over him, then cutting to Cassandra's pissed off glaring at him. [source]
DG: Haha! The one I wanted was Varric's plot where he takes on the baddies single-handedly, sliding across the floor like Jet Lee, action movie-style, until finally Cassandra gets irritated and he has to admit Hawke & the rest of the party showed up to help. [source]
MK: We did that one! (He didn't do any Jet Lee moves, though.) Jepler gave him letterboxing to get The Good, the Bad, & the Ugly showdown vibes while he shot a ton of mooks single-handed. [source]
DG: Wow. Shows how much I remember. [source]
JE: I found it! I remember seeing this sequence as my treat for doing a bunch of much more challenging work. It was fun to see how far I could push our limited library of animations. [link] [source]
DG: Heh awesome. I could have sworn it was cut, honestly. I think I was even in that meeting. [source]
User: no disrespect but that’s surprising and rich of Mary “Hard in Hightown” Kirby to think DA2 shouldn’t have had a Varric romance when she wrote an entire book of Varric’s self-insert character pining over his Hawke insert character… HIH is the reason we had VHawke Summer 2018
DG: I can't *really* speak for Mary, or how she feels about it now compared to back then. I only know how she felt about it back then, and I'm not sure it was as much the concept of the romance but that Varric's entire story would be bent to "romance arc" ...a very different thing. [source]
JH: I remember pushing to have the first DLC start with Hawke having an option to ask Varric, "Did you tell Cassandra about us?" and if you picked it, Varric would answer, "Of course not, baby. I told her you were sleeping with X..." and then proceed as if you had had a full romance. [source]
DG: I still wonder how that would have gone over. x) [source]
JE: Okay, one more DA2 thing. Putting together the cinematics for this scene was a blast. [link] [source]
MK: These lines are my greatest legacy. I want "Make sure the world knows I died... at Chateau Haine!" inscribed on my tombstone. [source]
JE: I was so glad no one said 'no' to the crane shot. [source]
MK: It needs that crane shot. It's the perfect icing on that cake made from solid cheese. [source]
DG: The designers were all "we need more combat" and I think we were all "I think you underestimate just HOW interesting we can make this dinner party". [source]
JE: And finally. I think @SherylChee wrote the one-liner. I think we had a collection of like, 20. [link] [source]
Sheryl Chee: Yeah! Something like that! I remember submitted a whole bunch and Frank said you only needed one. Wish I'd kept the other fifteen. [source]
JE: A random chooser where, each time through the scene, you get a different one-liner. [source]
JE: DA2 is the project I'm the proudest of. I also absolutely get that it didn't land for a lot of people. But I don't think it's inaccurate to say that, in a lot of ways, DA2 defined my career. [source]  Everyone spent a year working at their maximum ability. I was a fresh cinematic designer and was given all of Varric's content, as well as the Act 1 Finale mission. It was a lot for someone who had been doing the Cinematics thing for literally 6 months. [source]  There's some stuff in there I can't look at without wincing. And there's some stuff I'm genuinely proud of. Not to mention, it was my introduction to most of the writing team. Several of whom I'm still working with today! Albeit in a different capacity [source] Also, weirdly, one of my most enduring memories of Dragon Age 2 is how much Bad Company 2 we'd play at lunch. It was a LOT. [source] Every game I've worked on has a game I played attached to it. ME2 is Borderlands. DA2 is Bad Company 2. DAI is DayZ. I, hmm. There's a progression there. I don't know how I feel about it. [source]
User: Is DA4 going to be tarkov then?
JE: I've kind of churned out of Tarkov for now. Probably Hunt Showdown, at least right now. [source]
User: I think people also don't take nuance into consideration -- like I FULLY acknowledge the flaws in my favorite games and will openly criticize them, but that doesn't mean they're not my favorite games anymore??? You can like and thing and still be critical of it.
JE: A lot of my favourite shit is deeply flawed! I acknowledge it and I think it's interesting to dissect the flaws. [source]
User: I still wish Justice was an actual character in DA2 rather than a plot point.
DG: There was a moment during DAI where we *almost* put in you running into Justice with the Grey Wardens, and he's all "Kirkwall? I never went to Kirkwall" [source]
User: Does that imply that Justice was shoehorned in to DA2?
DG: Nah, it was an in-joke where we thought it'd be fun to suggest that "Justice" was simply some demon that tricked Anders in DA2. Wooo those tricky demons! We didn't do it, though. [source]
User: [about templars]  except, I don't think it had very much legitimacy to begin with. keep in mind, we interact with other characters with the same argument. The one that comes to mind is Cullen, a sane templar in power. The templar's side of the argument is inherently flawed.
DG: I don't doubt that many people agree with you, and yet people can and do argue on behalf of the templars as well. My place isn't to pick a side, but to provide evidence that players can interpret for themselves [source]
User: Can you shed some light for us on how DA was able to do multiple same-sex romance options for different genders but the Mass Effect team treated them like the plague? What process existed for your team that just wasn't their for the other tentpole franchise?
DG: Different people making the decisions, almost different cultures. I don't know what it's like now, but for many years the Mass Effect team and the Dragon Age team were almost like two different studios working within the same building. [source]
User: It truly boggles the mind. Kudos for doing demonstrably better on consistent queer representation than the ME teams. Y'all never needed us to make petitions to try to get the studio's attention and ask them to do better by us. That's the fight we're once again embroiled in now.
DG: Honestly, I don't feel like tut-tutting the Mass Effect team. They did their part, and if they were a bit later to the show than the DA team they certainly did more than almost every other game out there -- and willingly. [source]
Updates begin here
User: So what was the reason for naming Dragon age 2 "Dragon age II" and not using a subtitle?
DG: As I recall, that was purely a publisher decision. I think they wanted to avoid the impression it was an expansion. [source]
User: Is there no chance of ever remaking DA2 under better circumstances? -Somehow remove the repetitiveness of gameplay by making changes and updating the tech and adding much more to the storyline. It could almost be a new very exciting game.
DG: I'd say there's zero chance of that. Let's keep our hopes up for the next DA title instead. [source]
User: I am a little confused here, help me out here please! How exactly was the cut boss battle with Orsino supposed to work out? How it would've kept him from turning against the player?
DG: It means that, if you sided with the templars, the entire boss bottle at the end would have been against Orsino and the mages. No fight against Meredith. The end decision would have been more divergent. [source]
User: I do remember that one of the reasons going around for that, was that resources were going to the transition to Frostbite. I'm still not fully sold on that having been a good choice. I felt that more time should have been given for that transition considering it was made for FPSs
DG: We didn't transition to Frostbite until DAI. Given our time frame for DA2, I don't think we *could* have transitioned to a new engine. [source]
User: Since your talking about the what could have been for DA2. Could you say what your script was for Anthem? Cause I remember reading that you wrote the plot on that game.
DG: I created a setting for Anthem and scripted out a plot - but, as I understand it, almost none of that ended up being used. So it's a bit pointless to talk about what I'd planned, as that'd be for some completely different type of game. [source]
User: [in reference to the exchange above where DG said “Being "crazy", however, robbed her side of the mage/templar argument of any legitimacy. I hated hated hated that.” re: Meredith] except, I don't think it had very much legitimacy to begin with. keep in mind, we interact with other characters with the same argument. The one that comes to mind is Cullen, a sane templar in power. The templar's side of the argument is inherently flawed.
DG: I don't doubt that many people agree with you, and yet people can and do argue on behalf of the templars as well. My place isn't to pick a side, but to provide evidence that players can interpret for themselves. [source]
If I missed a tweet, got the wrong source link or included a tweet twice, feel free to let me know and I’ll correct.
Edit / Update: Post update 22nd April
268 notes · View notes
fishklok · 5 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Kloktober Day 9: Crossover or Your Fave AU (but kinda both?)
For today’s prompt I wanted to send some love to one of my other main fandoms, so yeah.  It’s a Dragon Age AU.
Putting the character descriptions under a cut because I’ve thought way too much about this au and it got long.
Skwisgaar: Dalish Elf Rogue (bard).  Even though he was the best musician in his clan, he was never satisfied with that.  So, he decided to venture out into the world so he could accumulate the fame and fortune he deserves.  On the way, some other elf started following him.  At first Skwisgaar thought he was going to be a nuisance, but it turns out that the kid has some dark magic powers that proved to be exceptionally useful in a fight.  So, Skwisgaar’s keeping him around for now.
Toki: City Elf Mage (blood mage).  He grew up in isolation due to his magic, Elsa-style.  When he was younger, he was contacted by a spirit.  Toki was so lonely that he welcomed any opportunity to make a friend.  Except, whoops no it was a demon lol.  The demon ended up taking over Toki’s mind and slaughtering everyone in his village, leaving him all alone.  Toki has no memory of his involvement.  He has no idea that he’s always fighting off demon possession.  Like a curse, everyone Toki cares about ends up dying horribly.  Except for this Dalish music-player he started following.  Maybe he’s learning to control his powers.  Or maybe he just doesn’t care about him, so the curse isn’t taking effect.
Murderface: Casteless Dwarf Rogue (assassin).  He grew up in Dust Town and had to resort to a life of crime in order to get by.  Even though he’s a relatively-skilled assassin and smuggler, he mostly gets handed the jobs that no one else wants.  When Murderface found out that his gang was going to use him as a scapegoat for one of their failed operations, he abandoned his home and fled to the surface.
Nathan:  Vashoth Qunari Warrior (reaver).  He was born outside of the Qun, but he was always curious about his roots.  He tried joining the Qun, but he felt that he didn’t fit in.  So he left the Qun, which made him Tal-Vashoth.  Unfortunately, he didn’t feel like he fit in with the Tal-Vashoth either, so he abandoned them as well, leaving him as an outcast of outcasts.  Now he’s wandering around, looking for a purpose but mostly not doing anything.  Some dwarf started hanging out with him and he seems cool.  Might fuck around and invent death metal.
Pickles: Exiled Dwarf Warrior (berserker).  He was born to a relatively high-standing family in the Merchant Caste.  Unfortunately at his brother’s wedding, Pickles got very drunk and caused a scene that was so horrible and brutal, that the only way for his family’s honor to be restored was for Pickles to be exiled to the surface.  Pickles didn’t really mind, as he hated those guys anyway.  Once on the surface, he made fast friends with some Qunari guy, so things seem to be looking up for him no pun intended.
Magnus: Human Apostate Mage (necromancer).  He used to be in the Circle of Magi, but he felt like his work was never appreciated.  Upon reading his work, his fellow mages and scholars have called it “pretentious” and “bad”.  A notable quote from his former roommate, Charles: “Magnus, it’s 3 AM.  Stop reading me your thesis”.  Magnus wasn’t going to have any of that.  So, he escaped the Circle and fled for either Tevinter or Nevarra in the hopes of finding other mages who will appreciate his work.
Abigail: Human Circle Mage (spirit healer).  Her main focus in magic was meant to be healing, but her studies lead to her growing increasingly fascinated with spirits and the Fade.  However, she already declared her major and changing it is a whole thing.  Also she is well aware of the risks that can come from getting too close to Fade studies.  So she’s been observing her colleague, Knubbler, who has been studying this area and using him as a guinea pig of sorts.  Member of the Aequitarians.
Charles: Human Circle Mage (knight enchanter).  He became a knight enchanter to keep up appearances and also he already had some sword training, but he has an academic interest in blood magic and necromancy.  He keeps this a secret from the rest of the Circle, but it’s a field of study he’s fascinated with.  Member of the Lucrosians and he’s also their president.
Knubbler: Elven Circle Mage (rift mage).  The Circle was hesitant with allowing one of their mages to study the rifts in the Fade so closely, to which Knubbler said “babes, it’s fine. i can handle this”.  Anyway, Knubbler ended up losing his mind.  He was going to be made tranquil, but the Circle realized that he’s more weird than dangerous now.  Changes fraternities every other week but he’s currently an Isolationist.
295 notes · View notes
aarongoldenwrites · 5 years ago
Text
Alright. Get ready for a trip. I'm gonna go point by point through this because I'm obsessed with these games, I dig the real world connotations, and the new trailer just dropped and I haven't played any DA since the flood. So...
We need to start with a discussion of Solas in general. He's Fen'Harel, the Dread Wolf. He fought against institutionalized and systemic slavery, freed his people, and fought alone against corrupt being powerful enough to be considered gods (and they are the old gods of the Tevinter Imperium, I believe, but that's a whole other thing). He created the veil and imprisoned the gods, possibly in Black City, and doing so nearly killed him and sent him into a thousand year coma. He didn't understand the consequences of his actions, but he trusted people enough not to mess it up further.
And then he woke up.
Let us start with the Qun. The Qun is fascism. Individual Qunari are fascinating individuals, especially when they are removed from the Qun as a whole – Sten and the Iron Bull being our prime examples. But everything we know about them paints them as fanatics that torture mages and lobotomize anyone that doesn't accept their philosophy. Their entire culture is systemic slavery, which is the very thing Solas opposed. Of course he hates them.
There's two instances that can change his mind: one is a possible Qunari Inquisitor, but your Inquisitor is Vashoth (edit 2020/09/03: as noted by @felassan -- thanks!), someone who was never part of the Qun. He's not been awake long enough to see it, and it shocks him out of binary thinking. He's apologizing badly, because he's personally a social disaster who doesn't know how to people (and we'll get to that). The second is if you choose to save the Chargers; Solas turns around on the Bull instantly, shows genuine concern towards him, and helps him deal with Fade-related PTSD.
In fact, all he ever wants to do is teach. If he comes out and says he's Fen'Harel people are going to assume he's a crackpot, but I think Solas, as a persona, is actually who he is. He jokes with the Bull and Blackwall about his Fade knowledge, and offers them both knowledge on how to kill fade spirits more efficiently. All three of them respect one another as soldiers. He compares knowledge of magic and history with Dorian, Cassandra seeks his opinion on organization and faith, Josephine appreciates his insight, Leliana asks his advice, and Varric and he chatter and shoot the shit.
He constantly tries to teach or learn. The only two people he has issues with are Sera and Vivienne, and even there he tries to offer advice and wisdom as best he's able. Sera can't stand him because she hates elves, and Viv is a victim of the Circle and can't imagine a world without an entrenched power structure, regardless of how many people it hurts.
And I suppose that's a thing a lot of people have trouble with when it comes to Solas: he tells you straight out at the end of Trespasser that he's going to tear down the Veil and destroy the world as we know it. And that's terrible. That's destroying a world state and trying to return thing to how they were, kind of like how the Inquisitor and Dorian reset time in Redcliffe. I mean, that world was a hellscape where everything you ever cared about was dead or corrupted, and fixing it was the right call. It's not at all like how the world Solas wakes up to is a hellscape where everything he ever cared about was dead or corrupted. Fixing it is the right call?
And we could argue that the future that we averted was a monstrous place, but how does Solas see his own world? His people worship the slavers he defeated and die with a terrible frequency. Elves die and face fates that are about as terrible as that faced by mages; he's fucked coming and going. And we know he went to the Dalish and tried to talk to them and they attacked him. Why wouldn't they? He knows about what's happening outside of the Plato's cave that the Dalish are dying in.
His actions are going to kill thousands. His actions are going to save millions. The Dalish are dying in droves and the city elves are going to follow. Giving them a fighting chance at survival means reminding them who they are.
He also tells us that waking up was like “swimming in tranquil”. I think creating the Veil crippled the elves in some way, and he's not trying to give them magic so much as he's trying to heal them of a disease he inadvertently created. And while I know it's hard to take him at his word, it shouldn't be: he lies by omission once (about being Fen'harel, as we've covered the reasons why already), and lies directly twice.
After Orlais, he talks about how much he missed intrigue and court. If you ask him about this, he stumbles and you get disapproval – the only time you get disapproval for asking him a question. He lets his guard down around you and still doesn't know what to do.
The last time is in Crestwood and only happens if you romance him. He's about to tell you who he is and he chickens out and tells you about the slave marks on your face instead. Because – and this is the important thing – he cares. He's viciously selfless; he doesn't believe he deserves happiness and he can't imagine a world where he can save his people and be happy.
Make no mistake: the elves are threatened with extinction with the world as it is. The city elves in Origins are blamed when they react to some of their number being raped and killed by human nobles. The Dalish in Origins can be wiped out by the werewolves. The Dalish in Awakening are wiped out regardless of what you do. The Dalish in DA2 can be wiped out in Act 3. The city elves in Kirkwall are hunted for sport, see their children kidnapped and raped before being murdered, are locked away and left to burn whenever there's any problem at all. Three different Dalish clans can be wiped out in Inquisition, and it's so easy for Lavellen to lose her clan.
The status quo is killing the elves. It is wiping them out. This is an existential threat that no one is doing anything about, except Solas.
He's also lonely.
He says he was derided by his enemies also when he offered to share his knowledge of the Fade. We took this to mean the Dalish before Trespasser, but given who he is, we can speculate that he's talking about the old elven gods. But if his enemies derided them, that means his allies did, too. His old allies still saw him as a madman and a fool, probably because he was one man standing against an empire. He clearly couldn't trust anyone in the old days, and even tells Sera he had to sacrifice some of those closest to him for fear of betrayal.
Consider that the Inquisition was the first time he had friends. No one knows him as anything other than the elven apostate hobo with bad fashion sense and a weird relationship with spirits, but, as mentioned, he has mostly good relationships with everyone. People rely on him. They like him. Lavellan potentially loves him, and he loves her.
You change his mind on the Qunari race (but not their culture). You show him that he was wrong and he accepts that with good grace and moves on; he keeps coming to the Inquisitor afterwards because he respects you and he does not want to do what he sees as the only way to avoid genocide. I don't think he ever stops feeling bad about any of the things he's gotten wrong; he wears his mistakes like a chain and tries to do better, never stops trying to do better, but his perspective and capability are so much greater than anything the Warden, the Champion, or even the Inquisitor currently understands.
And I wouldn't be surprised if we get a chance to fold him back into the party at some point. I think the actual villain of the series lies with the monsters the Evanuris fought against and were corrupted by.
I think the actual villains are the Forgotten Ones, and I think they are the Blight, and I think they are what lies in the corruption we know as Red Lyrium.      
112 notes · View notes
senseandaccountability · 5 years ago
Note
If you'll take another one from the poetry prompts, how about #50 (“With a memory all fragmented but inclined to miracles”)?
Small secret spaces  Iron Bull’s Tamassran reflects on the boy she raised.  Also on AO3: here
This is soft, okay? I’m soft for tiny babies and their not-mothers. * * *
They call her Aqun, a nickname that sticks through the years, though to all the children in her care, her flock of imekari, she is Tama. Tama with the stories, with the stern reprimands, with the cool hands in the middle of a sweaty nightmare. Some of the women work with paper and quill, some with breeding administration, yet some can be found in the temples and the hospital wings tending to those with the broken minds that qamak leaves behind. She has friends that re-educate and friends that deal with nothing but death, its final stages, its remains, its practical matters. Aqun considers herself lucky that her place is to work at the other end of things. Imekari are life, messy, brutal life that shakes her up every day, at every turn. It keeps her awake, it smashes her heart open. She will lose them. She will lose them all, but some will carry pieces of her with them as they go; it’s a thought that sits well with her, a flash of pride that she allows herself. A Tamassran’s job is to evaluate and educate; she isn’t meant to have favourites but she always has. She considers it a rebellion, a reward, or both. * Ashkaari is a big baby, arrives loud and dark-haired and screams for half a day when they place him in her arms. He’s the genealogical product of a Sten, now lost to glorious battle, asit tal-eb, and a re-educator nicknamed Asta though Aqun does not know this. The Tamassrans in charge of recording never show her the notes of the children given to her house. It would cloud her judgement, upset the scales. Aptitude triumphs over inheritance, as it must in any civilized society. Because he will not settle at night she rubs his back and stomach, sings to him to drown the screaming. He is meant to cry it out, they all are; infancy is a test, one of her old instructors echoes in her memory. But Aqun’s head hurts from listening, so she sings. A made-up song of a made-up nug, the king of all nugs, living in a cave. She feeds him another bottle of milk, mutters a rhyme she vaguely recalls from her own childhood and places her mouth against the crown of his head. A snug little nug, small as a bug. The baby looks at her, blinks, and falls asleep. The warm weight of him in her arms, the softness to his mouth, his tiny fists against her palm. That swelling in her chest, its terrible gentleness. The Qunari don’t have motherhood; she understands why.
* The streets boil in the afternoon heat but the heart of the classroom is cooled by heavy stone and clever architecture. Some of the smaller children shiver as they huddle over the letters, painstakingly forming them with mouth and quills. Baqo sits near Ashkaari and Vasaad, one head shorter than the boys but her mind is sharper, her feet faster, her capacity for mischief endless. They love her, magnificently; Vasaad and Ashkaari would both lay down their lives for the troublemaker with the red eyes. Words have always wielded themselves easily out of her,  her mind is strong and supple and she makes up stories where the Qun ends, follows its logical conclusions into tales of dragons and war, of ancient times and endless knowledge. “Tell me about the green dragons in the desert again,” Ashkaari implores, big and towering but gentle, his hands shields rather than weapons. He’s apt at storytelling himself, prone to the fantastic and the untrue. Vasaad heeds them both, moving around them like a protector.
Tama allows them slices of freedom when she can. Moments of play, of pretends. Soon enough they reach their true calling and get scattered across the North but days like today, there are green dragons and friendship, willfully blind eyes and make-believe. *
The Arvaarad comes for Baqo only months later, in the middle of the day, as the other children make equations and build models. Four men march in and lift her up, without a word. Her eyes are wide with fear, her mouth open in a silent scream and Vasaad holds Ashkaari back - or perhaps it’s the other way around, perhaps it will never truly matter. They are two now where they used to be three. Aqun shoves the children back into the classroom, hands on their shoulders, their backs. Herding them like cattle. It’s not a bad metaphor; cattle, too, are meant to serve. “She will serve the Qun with honour,” she tells Ashkaari; his eyes are narrow and dark. “She has found her purpose,” she tells Vasaad who stares back at her, his lower lip trembling. They do not cry over saarebas, she reminds them. They do not cry over finding one’s place, wherever and however that place may appear. The one who was called Baqo takes the chains, takes the stitches and Aqun thinks she can feel them, every single one. 
*
The one who was called Ashkaari becomes Hissrad, becomes a grown man so tall and broad of shoulder that Aqun ages a decade just looking at him. He still calls her Tama, still comes by to see her though he has no reason for it anymore. She tells him this once and he scoffs. They share a mindset, she knows, a flair for the inappropriate, a disregard for the brutality of absolute truths. Some days she thinks that it is her greatest failing that she has allowed it to slip into him, a poison in his soul. 
* She learns that Hissrad has been given command. That he’s tracking down Tal-Vashoth. That he’s transferred to Seheron. What an honour, she says to everyone who needs to hear it. Basks in the knowledge that she had been right, that she had seen the boy’s cleverness behind those fists, the sharp wit inside the body of a warrior. The other Tamassrans nod and tut, the way they do. All of them know there is also regret, unspoken, treacherous regret for every name they put down on the lists for the positions that will take their imekari far away, into danger and death. The one that was called Ashkaari, who slept soft-faced and defenseless in her arms when no one was looking, takes the orders he is given and Aqun thinks she can feel them, every single one, the devastation of them rattling inside her chest. * Once, he comes to visit.  He’s in Par Vollen, temporarily liberated of the burdens of Seheron, his face cut in stone but his embrace is tight and warm and Aqun smiles into the crook of his neck when he lifts her up from the ground. He’s brought cocoa beans and spices; she makes supper and refrains from staring at him like an overbearing old Tama. They don’t speak much at all; he stays the rest of the day. * Once, in the Viddathlok of Qunandar, she sees him when he has returned. He’s shipped from the island of asala-taar like a caged beast, rumour has it; he arrives in chains and is accompanied by soldiers on each side of him. The gossip is unremorseful, crisp, but it tastes of ashes. They had found him surrounded by so many dead they had lost count. That’s a lie, Aqun knows, they always count. The Qun is nothing if not a balance. Ashkaari who used to fear demons, his teeth clattering in the dark, his hands tugging at hers. They get inside your mind, he says. I don’t know how to hit things that live in my head. Hissrad who spends two months with the re-educators but they refuse his request for qamak. It’s partly her fault that they send him off, his faith broken and his mind all fragmented but inclined to miracles. The one that got away. * The one who was called Hissrad becomes the Iron Bull and Aqun first hears it in the queue outside the baker, waiting for her daily bread, then from an agent with red eyes and a hoarse voice. 
She hears it and all the way home, her heart hammers the rhythm of the words. He got away, he got away. The Ben-Hassrath agents frown over her, towering like conquerors before a bas and Aqun looks them in the eyes and says: “yes, I failed. I should have seen. He was unfit for the job. I will do better, allow me to make amends.” Says it, while she thinks run, Ashkaari, there is much to struggle against, you always knew. There’s a note, deep and low, singing of her own defiance and she thinks one of the agents can hear it because he holds her gaze for so long Aqun begins to prepare for her own re-education. Then he lets her go. She’s old, she’s beginning to lose her rough edges and her patience shrinks with every passing day, they don’t count on her to rectify her mistake; they let her go. They will go after him instead. * Years later, she hears the news in the streets outside the market. This time, no one deems her in a position to have the reports so she has to make do with gossip. They tell her the attack that Par Vollen loudly condemns while sending resources to Orlais, sneaking ships and coin past all boundaries, has been a failure. That the Inquisition still has the Tal-Vashoth in their midst, that he had not listened to reason or respected the chain of command. They tell her the Viddasala’s direct orders had been refused by the one they once called Hissrad. Nothing but a savage now. His soul is dust. He’s lost.  The words sound like curses but they fall like relief in Aqun’s chest, fall like tears on her aging hands that used to hold him. She has educated her last flock of imekari, told her last batch of night time stories. They have been so many, her body is full of their voices, their faces, their nicknames. She has been theirs. Some of them, like Ashkaari, have been hers. She will lose them all but some will carry pieces of her as they go and she has given him her heart, as much of it as he has ever dared to give and loved him in all the small, secret spaces she was never allowed.
68 notes · View notes
morganaseren · 5 years ago
Text
Human/Goddess AU
I swear, I’ll think of a better title later, but guess who thought of a new AU about Leliana and her female Cousland?! I ended up writing like 24 pages this time around because I have absolutely no self-control over my creativity anymore. ¯\_(ツ)_/¯
Things to know:
The premise was originally based off this short comic.
No Darkspawn or Blight threat.
Maker and Chantry don’t exist due to polytheistic God/Goddess system (with some inspiration taken from both Greek and Irish mythology). It’s broken down further into a multi-tiered structure of major and minor deities—a ranking determined by power essentially—but all the human and elf deities tend to get along fairly well with one another. Dwarves don’t have deities as they still worship The Stone, which they don’t consider a god, and Qunari don’t have them either since the Qun is more of a philosophy than a religion that follows any god.
The Evanuris don’t exist as we know of them canonically in-game, so Egghead never tore the Veil apart, and none of the Exalted Marches ever happened. Elves are still long-lived and have complete access to the Dales, which is essentially their kingdom of sorts.
No huge racial divides exist, but the dwarves (outside of surface dwarves) and qunari (outside of Tal-Vashoth and Vashoth) still tend to be rather reclusive.
Class stratification, however, still exists between the rich and the poor of Thedas.
Gods play a fairly active role on Thedas for those pious enough to worship them, but their work—stemming anywhere from simply helping crops to grow or even helping to turn the tides of a war—is often unseen. Very few among the faithful rarely ever get to see a deity in person.
Relationships with mortals and gods do occur—and children are born through such unions—but it isn’t considered official unless a courtship ritual is completed, where the mortal partner would be granted the same divine protection of the god and allowed access into the immortal world. That becomes relevant much later in the story.
In this AU, Leliana’s human (she’s 15 when she first meets Niamh, but nothing intimate between them happens until she’s well above age) while Niamh’s a goddess.
Like all my other AUs, this isn’t finished yet. There is a small intimate scene way down beneath the cut, but it’s nothing explicit. Still, if you’re interested so far, check out the additional content below!
Leliana had always been blessed, others had said, but it was not by simple chance.
She was born to a widowed mother—Oisine—who worked to provide for her child’s happiness so that she might one day have a better life than her. For such love and care, however, Leliana wanted to be able to return it one day. Perhaps beyond their quaint cottage by the sea, she could someday buy her mother the riches and luxury she so clearly deserved.
It was also—were she to admit it to herself—a wish of her own desires, for she had always yearned for more than just a simple life.
One day, Leliana wandered into the nearby forest out of simple boredom. She had played amongst its trees for as long as she could remember, and she knew the winding paths of it like the back of her hand. By chance, however, she came across a pair of black-furred wolves who stood upon a trail she had never seen before. The animals didn’t seem at all skittish, and as they turned to travel further into the woods, they looked over as if to beckon her into following. Leliana did, and she eventually found herself before an old, cliffside altar overlooking the sea.
It was remarkably humble in its appearance, Leliana admitted. Strangely enough, she felt more of a… presence to it than any of the ostentatious buildings of worship she had seen in the nearby city. The altar before her barely stood at chest-level, and beneath the light of the full moon, she realized the stone of its structure had been worn smooth by time and the elements.
She frowned when she saw the multitude of dead leaves and dirt gathered around the altar, however, and she wondered when the caretaker of such a monument had last seen to it. Leliana looked over at her two wayward companions, but one was already lazing about on its back in a nap while the other simply sat on its rump, revealing a maw full of pearl-white fangs as it yawned at her in boredom.
“Well, you two will clearly be of no help,” she murmured to herself before proceeding to clean up the various bits of debris around the altar. She began scrubbing at the top slab with a cloth to clean the dirt stain upon it, but she heard something akin to the sound of wind shifting followed by a person’s shadow falling across the stone surface.
Leliana looked up abruptly to see a dark-haired woman standing opposite of her and stumbled back in shock, especially given the path beyond the altar led to nothing but a sheer drop into the sea. There was no possible way someone else could have walked past her without her notice, so how had she gotten there?
Nothing in the woman’s posture indicated she meant her any harm. If anything, she seemed largely curious as she gazed upon the now clean altar while slowly walking around it to meet her.  
Leliana saw that she wore an impressive silvery-white pelt over the shoulders of her cloak—a shade so dark that she couldn’t see any of the individual folds in the fabric. It seemed to simply absorb any light that dared shed itself upon it. To her continued amazement, the woman’s eyes were also gently aglow, and for a moment, she wondered if she had trespassed upon a ghostly specter with that pale grey gaze quietly regarding her.
For even with all the tales she’s heard and even told herself, the utter truth of the matter seemed far too outlandish even to her.
“It’s been quite some time since someone last visited my altar.”
The accent was one that Leliana couldn’t readily place. It certainly wasn’t Orlesian, Neverran, or Antivan. The woman’s tongue didn’t linger on the vowels and consonants in quite the same way, but the intonation wasn’t quite Free Marcher in origin either. Still, there was a calm, soft-spoken nature to it—calling forth the mental image of a downy feather drifting along the sea breeze—that she found soothing.
“This altar…” Leliana swallowed hard to gather the courage to speak her thoughts. “It is yours then? I-I’m so sorry! I didn’t mean to intrude—”
But the woman gently waved off her apology.
“Had my familiars found you unworthy, you would not have been able to find the path here at all.”
At the title, both wolves behind Leliana immediately jumped up at the woman—no, the goddess—and proceeded to nuzzle at her face. They whined insistently for her attention, which only caused her to laugh. On their hind legs, the beasts simply towered over her apparently immortal guest, but she held their combined weight easily against her as she ran her hands through thick fur.
“I’m afraid I don’t know what to call you. I didn’t see a name upon the altar when I was cleaning it,” Leliana admitted.
“Hm?” Luminous silver eyes returned to her before glancing briefly at the stone monument. “Ah. Time tends to pass rather differently in your world. As such, I shouldn’t be surprised to see the text long eroded. If it pleases you to call me something, however, then you may call me Niamh.”
Leliana’s brows furrowed as she tried to place the name from the multitude of deities she had learned about over the years. “You’re the goddess of storms and the night sky, yes?”
Niamh seemed pleased at her knowledge, emphasized by the smile she gifted her. “Indeed I am. In any case, as you were kind enough to clean my altar, you are welcome to ask a favor of me.”
“Can it be anything?”
The goddess’ smile turned a tad more enigmatic then. “So long as the request is of equal value, then yes.”
‘Equal value?’ Ah.
Her mother had once told her to be wary of asking gods for favors, as they would always ask for something in return. It was their Law of Equivalent Exchange. If one didn’t word their wish carefully, a person could end up losing more than they gained, especially if the deity in question felt a mortal’s request wasn’t worth what was offered.
Leliana bit her lip. It would have been far too easy to ask for the riches to bestow upon her mother, but she couldn’t deny that she was curious about the woman before her. She’d likely never get a chance like this again, so she asked for something more manageable. Something that wouldn’t leave her with regret.
“Then, can I ask about you? About where you come from, and what all your powers are?” she asked, excitement soon superseding any apprehension she might have felt. “Are you the only goddess in the area right now, o-or are there more like you?” When those glowing, wintry-grey eyes simply blinked at her, she couldn’t help but blush, wondering if perhaps her usual curiosity and enthusiasm was too much for such an ageless being.
A dark head canted itself. “Just so I’m not mistaken, you desire nothing material for the task of cleaning my altar? You merely wish for my company so that you might ask your questions?” When Leliana nodded earnestly in response, Niamh released a small huff of laughter. “Well, this is certainly a first for me. As you wish then.” She briefly looked over her own shoulder, focusing on a point beyond the horizon, where it seemed impossible to determine where the night sky ended and the starlit sea began. “You have until the sun rises to sate your curiosity. Mind you, I might not be able to answer every question you have.”
Leliana nodded, understanding there might be secrets that needed to be kept.
Niamh then gently pushed one of her familiars away from her. The wolf—a male from what she could readily determine—had been resting his front paws on her shoulder to better lave his tongue over the woman’s cheek in continual affection. At being deterred, however, he uttered a low huff of disapproval before grumpily brushing his side against Niamh’s leg. He circled once around her form after she gave him a few solid pats before he slowly trotted back to Leliana’s side.
At such a close distance, she was better able to tell the difference between him and his female counterpart. While they both predominantly had black fur all over their bodies, the underside of his chin held silver coloring that trailed down to his chest whereas the other wolf’s grey patterning extended from chest to belly. Both seemed remarkably intelligent as they regarded her with aurulent eyes.
Niamh motioned for her to sit, and she did so without question. Leliana gasped softly when the wolf near her immediately laid himself down so that he could curl himself around her body, likely as a way to keep her warm from the cold sea breeze. His counterpart did the same for Niamh, who then began answering a few of the questions she asked earlier.
Apparently, some of the tales Leliana had been told as a child were true.
Niamh was one of three children sired by a mortal warrior that her mother Eleanor—one of the most renowned sea goddesses—had fallen in love with. Her brother Fergus was the eldest and was a god of protection, and her older sister Saoirse was a goddess of victory. Niamh then went on to explain it was entirely possible for there to be multiple deities with the same responsibilities in a given area.
“Even for us, it is impossible to be in two places at once,” she further explained with laughter in her voice—the sound of it as ethereal as moonlight shimmering across the sea. “If one mortal has need of us somewhere, then it’s simply more efficient for there to have other colleagues of similar gifts nearby on the off chance a similar request is made.”
“And there’s never been an issue with sharing an area like that?”
“It happens on occasion. A stronger god might be able to force others out to establish a claim over territory, but it’s generally considered… uncouth to do so, especially if it was done without provocation.”
Leliana frowned. “Then why risk doing so?”
“To gain more worshippers essentially. I’m sure you’ve realized that it’s rare for any one of us to be seen these days, yes? Our ability to linger within this world stagnates the longer we go without worship. If there is no one to remember or believe in us, then we lack… presence here for lack of a better word. Eventually, it means the end of our time here on your world. Some of us might choose to stay here for whatever time we are allotted and simply fade into the ether, or we return home from whence we came.”
“Does this have to do with your Law of Equivalent Exchange?”
Niamh tipped her head, impressed. “You’re well-learned. Yes. As powerful as we are, for us to be here, we need you just as much as the opposite might be true.”
Leliana hummed thoughtfully. “There are still people who pray to gods of the sea and sky for a safe voyage through turbulent seas. I can’t imagine you’d be in danger of being forgotten anytime soon.”
“For the time being. That might fade eventually. While the requests I receive aren’t fleeting, they are made with hollowed hearts. The sailors I help guide may yet one day feel they have no need of me—that my name is merely superstition.”
“Surely not!” She felt indignation rise within her on the woman’s behalf, but Niamh merely chuckled.
“Your world changes at so rapid a pace that it even takes us by surprise.”
“Does it? Is it so different on yours?”
“It… is something I cannot reveal to you unfortunately.”
Leliana had expected as much, but she found another subject to latch on to easily enough. “Well, you also mentioned there were stronger gods before, yes? Is that a common matter?”
“Not entirely. We have a tiered system to judge our respective power, and it’s largely determined by how much we can affect the world around us. Imagine Thedas as a leaf resting atop a pond, and then consider the water’s surface area to be the power of a Sixth Tier god. By that same principle, a Fifth Tier god would be synonymous to a lake while a Fourth Tier would be more akin to a sea, and a Third Tier would be an entire ocean.”
“Then the first two tiers…?”
Niamh briefly pressed a tongue against her cheek in thought. “Hm. It gets a tad more complicated after that. Essentially, a Second Tier would be any combination of seas and oceans, but a First Tier would encompass every body of water mentioned. Again, this is all an extremely simplified explanation of our system.”
“And which tier are you then?”
Surprisingly, the goddess seemed reluctant to state her rank. “Let’s just say I… can’t readily determine the difference in power between a Fourth, Fifth, or Sixth Tier deity.”
Leliana’s eyes widened. “Truly?”
Niamh shrugged with a sheepish smile. “Yes. The power discrepancy between them all is too subtle for me to notice.”
Leliana was stunned at such a revelation, for save for the glowing eyes and a presence that exuded gentle, soothing power, Niamh seemed like any other woman. She was calm, self-assured, and—she waited until Niamh turned her attention down to her wolf companion and began petting it before finishing her thought—wonderfully attractive.
But Leliana chided herself for admitting the latter fact.
What goddess would be interested in a mere slip of a girl after all? Leliana had only lived a fraction of Niamh’s entire life. Surely someone of Niamh’s status would have her pick of any suitor—mortal or otherwise—over such a long lifespan. She was thankful Niamh was kind enough to indulge her with her questions, and she did have many of them.
As expected of her title, Leliana got to experience how the goddess could manage to change the weather around them to her whims. With a simple wave of a hand, Niamh effortlessly wreathed them all in warmth when a stronger gust of wind blew in from the sea, never once pausing in her explanation regarding her other abilities. She could switch between them with nary a thought, allowing ice to gather at her fingertips like icy talons before a simple flex caused them to shatter, allowing lightning to dance between them instead—a living cat’s cradle.
“They also call you the goddess of the night sky, don’t they? Are you only capable of appearing during the evening then?”
“It’s more personal preference. I like the quiet the night affords me; there is a different beauty to be found under the cover of it. When mortals originally saw me in the past, it was always in the evenings, so I suppose the assumption remained, but nothing prevents me from appearing during the day should I wish it. Ah.” Niamh turned to look back out to the sea. “And it appears our exchange has run its course.”
Leliana turned her attention to the horizon as well, and was surprised to see daybreak just barely beginning to crest it. She had been enjoying Niamh’s attention so much that she hadn’t realized so much time had passed.
“I’ll have Eimear—” The female wolf rose to her feet just as Niamh did. “—and Cillian escort you home, young one.” (Note: Eimear is pronounced “ee-mur” and Cillian is pronounced “kill-ee-an”)
“Leliana.”
“Hm?”
“My name.” She smiled as she pulled her shawl closer around her shoulders. “It’s Leliana.”
“Ah.” Niamh nodded in acknowledgement. “Take care then, Leliana. I don’t think I’ve ever had a conversation this long with a mortal. It was a new but enjoyable experience.” From her smile, Leliana could see that she was sincere in her words, and she felt wonderfully dazed at the fact.
“Likewise, my lady.” She had the sense to curtsy gracefully before the goddess. “Will… Will I be able to find you here again?”
Niamh blinked. “Perhaps,” she replied, raising a brow at her curiously. “You would have to give something in return again however.”
“Would you be opposed to exchanging stories then?”
“Stories?”
“Yes, you mentioned how much Thedas changes each time you return. I could tell you stories of things that might have occurred while you’ve been away, and perhaps you might tell me stories of your own—the ones that might have been lost through the ages.”
Her request seemed to interest Niamh, for her lips turned up into a smile. “A sensible exchange. Very well. Should you wish to see me again, travel upon the path to this altar and press your hand atop its stone. I will know to meet you here.”
--
And once a week, Leliana returns to the cliff and that altar—always escorted by the guardian wolf pair—to meet the goddess who has very much become her friend.
As promised, they exchange stories and even songs—much to Leliana’s endless delight—but sometimes their evenings together are simply spent having meals together.
Niamh had confessed that foods of the mortal world provided no real sustenance for her, but she could still taste them all the same. As such, Leliana makes it a point to find new things for her to try, and she discovers the woman liked sweets the best. She can always tell by the way those luminous eyes widen by the barest fraction each time she samples something of interest.
The exchanges rarely last as long as that first night they met, but Leliana doesn’t mind. She enjoys Niamh’s company, and—from those little smiles that always send her heart aflutter—she thinks the reverse might also be true.
--
A year later, Leliana turned 16, and she went to Niamh one night in excitement. Her mother’s employer was taking them to Val Royeaux for a soiree!
“Can you believe it? Oh, it will be my first one ever!” Utterly filled with glee, she did a little twirl in place, and Niamh was the epitome of patience as Leliana explained how fortuitous an opportunity this was. “Val Royeaux is the crown jewel of Orlais, and there will no doubt be so many people there! Mother says there are always patrons milling about, looking for new talent. Perhaps I might be lucky enough to meet one, and I’d be able to sing for them and tell them tales, but…Oh. ” Her excitement then dimmed somewhat as her voice trailed off, something that Niamh noticed immediately.
“But what?” she asked, beckoning her to continue.
“But there must already be some aspiring minstrels there, those who have lived there their whole lives! How could I ever possibly hope to make myself noticed among them?” she asked plaintively, and she momentarily began pouting when Niamh laughed in gentle amusement.
“Leliana, your songs and your stories are wonderful. I have no doubt a true patron of the arts would appreciate your talents,” she reassured, but when Leliana tried to protest, the woman merely arched a brow. “A false sincerity—no matter how honeyed—is still a lie, and I would never be so crass as to do such a thing to you. However, if you feel that you truly need to give others further incentive to listen to you…”
Niamh paused as she reached into her cloak, and Leliana could faintly hear the jingling of metal before the woman pulled out a brooch so beautiful that it took her very breath way.
Multiple pearls of varying size were inlaid into a sharply-curved bed of obsidian, which emphasized the opalescence of the gems arranged artistically into the shape of a crescent moon. Tiny diamonds decorated the scalloped edge as they hugged each pearl, and bisecting the widest part of the brooch’s arch was a simple silver pin. When the goddess proceeded to hold the piece of jewelry out for her to take, Leliana was taken aback.
“But I can’t possibly take this!”
Niamh merely smiled. “I can always make another like it. When you wear this, simply run a finger across each of the pearls, and its magic will take effect. As you perform, those within hearing distance of you will have no choice but to have their eyes drawn upon you. I have blessed this brooch sparingly, however, so while it may help to draw an audience, it is up to your own skill to further keep them there, Little Bird. Do you understand?”
“Yes, but I didn’t even offer anything in exchange,” she said worriedly.
“When you return from this soiree of yours, tell me of it, and I will consider that payment enough.” The cold winds shifted then, and Leliana found that Niamh’s brows had knitted together in consternation. When she turned to her again, those glowing grey eyes were apologetic. “I am beckoned elsewhere, but I have faith that you’ll be able to be able to succeed in your endeavors. Farewell for now, Leliana.”
--
When Leliana returned to Niamh’s altar several weeks later, she was fresh-faced and beaming with delight, dancing in a gown of absolute finery. It was a gift from her patron Marjolaine—a wealthy, widowed woman, who had taken quite a fancy to her talents.
“Isn’t it beautiful? Oh, Lady Marjolaine is so generous! She’s been all over Thedas, and she knows so many things! She’s even teaching me how to use a bow!”
“‘A bow,’ you say?” Niamh frowned. “Any particular reason why?”
“For bard training.” When that only drew a further look of confusion, she hastened to explain. “It’s like… being both a minstrel and a bodyguard to your patron. Still, the world can be a dangerous place at times, no? Marjolaine wanted me to also learn how to defend myself.”
“I see.” If Niamh had any concerns, she didn’t voice them. “I imagine such training would take place away from here.”
“Yes,” she admitted, and an ache filled her then, causing her to slowly wring her hands together. “It is a wonderful opportunity. It is probably more than I could have ever hoped for, but it will also mean that I may not return here again for quite some time.”
“As expected.”
“You’re not... upset?”
“You are a young woman of incredible talent and determination, Leliana. I doubt there is much that even I could say that might deter you even had I wished to. Perhaps it was well past time you spread your wings from here and find what awaits you beyond the horizon. I will not keep you from it. Still…” She turned her gaze upon her altar. “I feel I must at least offer you a parting gift.”
The goddess flexed a hand, and Leliana was shocked to see that a broken corner of the altar’s foundation flew directly into Niamh’s palm. As pale fingers closed around it, energies of black and silver—the night and the stars made tangible—twined around the woman’s fist before disappearing moments later into the ether as she revealed her handiwork.
The stone had been reduced to the size of a coin, and upon its face was the image of a wolf’s head—noble and proud—set against the background of a raging storm. It was an icon often associated with Niamh, who wore two silver medallions of the same imagery on her cloak, which were connected by layered chains, fastening the fabric around her securely.
“Keep this upon your person, and should you find yourself in immediate danger, simply think of me, and you shall be protected,” Niamh said, presenting the gift to her.
“And…” She looked to her curiously. “What would you want for this in return?”
The corners of her lips turned up. “Clever girl… I don’t think I’ve ever had anyone ask me that outright before. Well. Would you be opposed to offering me a memory of yours?”
“‘A memory?’”
“Yes. I suspect you’ll make many more away from here, so I merely ask for one of your most cherished moments thus far. Would you find that acceptable?”
“Yes. What would I have to do?”
“Nothing on your end. Simply hold still…” Niamh reached out to press two fingertips gently against Leliana’s forehead, and she felt the warmth of a summer’s kiss gathered there for a brief moment before the woman then pulled away, blinking consecutively several times.
“Did you get it?” she asked.
“Yes,” Niamh said, looking at her with seeming consideration.
“Oh.” She didn’t feel like anything was amiss. “Which memory was it?”
Those lips parted briefly in an attempt to form an answer, but she soon shook her head, an enigmatic smile burnishing her features—one warm enough to ward Leliana against the cold of the winter sea. “It is irrelevant. Here.” She pressed the stone coin into her palm. “I thank you for the memory, and I wish you well on your journey.”
“I…” Leliana wet her lips as she clasped a hand against her chest. “I will miss you.”
“Likewise. Safe travels to you always, Little Bird.”
The woman turned on her heel and walked toward the edge of the cliff, and as she made to step off of it, her form simply dispersed like stardust scattering across the night breeze before simply fading before Leliana’s eyes.
--
Leliana learned and experienced much under her patron’s tutelage over the years, traveling from one corner of Thedas to the other, ever a faithful shadow. Beneath Marjolaine’s eye, her skills as a bard grew, honed well upon the battlefield and also in the depths of more private chambers.
Although she travels far at times, Leliana cannot keep her mind from the woman who is the night sky and storms made flesh. She dreams of eyes like moonlight—calm and ancient—watching her with warmth and then a smoldering fire of passion she wishes were true.
It’s a yearning that lingers in the back of her mind, and she finds that even with her growing infamy and riches, they bring her little joy. She begins to re-evaluate her life and proceeds to slowly distance herself from the Game—a fact that Marjolaine is too keenly aware of.
And from there, she learns of her lover’s final lesson: betrayal.
--
She returned to the stone altar by the sea a decade after she saw it last. Niamh appeared as promptly as always whenever she pressed a hand upon its stone, and Leliana saw those dark brows raised minutely in surprise upon seeing her, and she can’t help but smile.
Leliana was indeed much older than when they last saw one another although she feared she hadn’t grown quite as wise as she had hoped. Had that been the case, surely she would have learned of Marjolaine’s treachery much sooner. She explained as much to Niamh, who listened with quiet concern, as she detailed how everything went so terribly wrong.
“It was your coin that saved me,” Leliana revealed gratefully. “Without it, I would have been imprisoned and framed for treason by Marjolaine. If she is capable of committing such misdeeds against me—someone who she once saw as an ally—then she is capable to doing so to others. I cannot allow it to happen again. She will be brought to justice for her crimes.”
Niamh nodded in understanding. “And you came to me for help. Very well. Hold out your hands.”
Leliana did as instructed, and she saw Niamh’s dual-toned energy of black and silver forming before her, weighing down her palms. She kept them steady, and when the magic finally vanished, she found she was holding a new quiver full of arrows and a bow.
The latter was a thing of beauty, carved from ironbark so that it was lightweight but strong as steel. The grip of it appeared to have been made of white halla leather to contrast against the dark color of the weapon’s frame, and upon the widest part of the bow’s upper limb was Niamh’s personal icon engraved in silverite.
“Whisper my name upon the wind, and there shall be no manner of armor that your arrows cannot penetrate.”
“And in exchange?”
“A song sung under the night sky—one for every time you use the bow’s secondary ability.”
Leliana blinked. “Just songs then?”
“Yes.” Niamh smiled then. “I’ve found that I have missed them in all the time you’ve been away. Good hunting to you, Leliana.”
--
Leliana returns to Denerim to confront Marjolaine once more, and—with the blessings of a goddess on her side—she emerges victorious.
She takes a ship back to Orlais that very evening. While Marjolaine stews in fury below decks, Leliana is alone at the prow, quietly singing over a dozen songs up to the night sky. As the wind stirs to tousle her hair, she smiles, feeling like Niamh is there with her, listening in approval for the promise kept.
When she drags Marjolaine to the Orlesian embassy, Leliana informs them all of her former lover’s treason with evidence to back her claims. Marjolaine is consequently imprisoned—all titles and lands stripped from her name—and Leliana is hailed as a heroine. Empress Celene raises her name to nobility and grants her the title of Nightingale of the Imperial Court as her lead reconnaissance expert.
With the act, it becomes abundantly clear to the nobles of Orlais that while Marjolaine had once proven herself a consummate player of the Great Game, Leliana had bested her utterly. Some fear her skill while others hope to ride on the coat tails of her success, but whatever the case, Leliana is simply happy that everything is right with the world for once.
With her new title and riches, Leliana buys a new villa by the Waking Sea—closer to Niamh’s altar—and ensures her mother never has to work another day in her life ever again. Although her new profession involves a bit of underhandedness here and there, she does what she can to help and donate to various charities.
Even with such a busy schedule, she always finds time to visit Niamh, and they reconnect, establishing an old friendship between stories, songs, and meals.
--
Five years after revealing Marjolaine’s treachery, Leliana’s mother falls terribly ill. A combination of wasting sickness and cholera, the healers say. While Leliana assures them that money is no issue for any treatment they suggest, they regretfully inform her that with Oisine’s advancing age, there is little they can do other than to try and keep her comfortable over the next few weeks.
Distraught, Leliana turns to the one person she knows can help.
--
“And you understand the type of exchange this requires?” Niamh asked once more.
“Yes.”
Leliana had just neglected to inform the goddess she didn’t see herself finding another mortal to complete such a task. While she regretted her soon-to-be proposition hadn’t been made under better circumstances, she’d be lying if she said she hadn’t thought about something similar over the years. Even after a decade and a half after they first met, Leliana still found Niamh to be as enchanting as ever. She was intelligent, gifted in more than magical ability, and was remarkably sweet and kind.
Surely, with such coveted traits, she wouldn’t object to siring the firstborn the Law of Equivalent Exchange required?
“Very well,” Niamh said, unaware of Leliana’s thoughts. “When you return home tonight, your mother will be in pristine health once more. It will be like she never fell ill at all, and even the memory of her suffering will fade along with the memories of those who had interacted with her since then.”
Leliana sighed in relief. “Thank you so much. She means everything to me.”
“I’m aware.” The woman’s glowing eyes turned apologetic then. “I only hope you won’t find the price of this all too steep, but I suppose only time will tell. Again, you needn’t begin this process right away. As the matter regarding your mother was quite serious, you’re welcome to see for yourself over the next few days that I spoke true in keeping my end of the bargain.”
“I know you wouldn’t betray me,” Leliana reassured, smiling, before mischief filled her. “So when do we begin?”
Luminous grey eyes blinked. “Pardon?”
“You said you wanted my firstborn, no?”
“Yes, and you agreed, did you not?”
“I did,” she reiterated, her smile still present. “As I’ve said, when do we begin?”
Leliana watched—amusement suffusing her—as realization then dawned over the goddess, causing those pale eyes to widen comically.
“Oh,” she uttered, baffled. “I—This was not…I don’t think…!”
Leliana had to bite her lip to keep her laughter from spilling out. In all the years they had known one another, this was perhaps the first time she had seen the otherwise unflappable goddess at such a loss for words. “Is there a problem?”
“Not necessarily…” Niamh grimaced, trying to regain her composure. “This is admittedly quite the first for me. As such, I need some time to prepare. I’ve every intention of keeping my word, but I want to be absolutely certain I won’t somehow hurt you in the process. Would you be willing to meet me in the forest tomorrow evening?”
“Of course.” This was an odd situation for them both after all. If Niamh needed time to assuage her own concerns, who was she to stop her?
“Thank you. Eimear and Cillian will escort you to my desired location for this once you enter the forest. I will see you then.”
--
Niamh’s siblings found out about her latest plight the moment she returned home.
“Can you believe it, Fergus? Why, I never thought I’d see the day!” Saoirse crowed smugly while her little sister glared balefully between her and their brother.
“Indeed!” Fergus reached out to tousle Niamh’s hair playfully. “A human woman managed to outsmart our usually quick-witted sister! And here I thought the mortals figuring out how to cultivate seedless grapes would be the last thing to surprise me.”
Niamh rolled her eyes when both her siblings guffawed heavily at that, and she ducked between them both to speak with Morrigan—the only person she had actually given permission to be in her quarters with her regarding this.
“You’re certain this is safe then? I won’t somehow manage to hurt her with my powers?”
“Yes, yes. ‘Tis a simple enough matter,” she drawled for the third time. “I fail to see your concern regarding this. You have exceptional control over your abilities after all.”
“I’ve never laid with a mortal before, Morrigan,” she deadpanned. “Pardon my concern over potentially breaching the terms of an exchange by accidentally killing the other party involved.”
“So long as you remember mortals do not have the same amount of endurance as we do, and you allow her to catch a breath every few interludes during the act, I cannot foresee any issue that might occur.” She sniffed dismissively, continuing to sift through the many tomes Niamh kept in her private collection. “Truly, given how fondly you speak of this Leliana, I doubt you would be able to do wrong by her.”
Niamh immediately winced at Morrigan’s statement, knowing the reaction it would have drawn from her siblings, and she was rarely ever proven wrong when it came to them.  
“Wait, wait! It’s that human then? The very one she’s been talking about for the past five years?” Saoirse grinned, turning to her older brother. “Fergus, did you hear that?!”
Niamh sighed, rubbing the bridge of her nose with irritation as another round of teasing ensued. It was during such moments that she wondered—as she often did—why their mother couldn’t have just made her an only child.
--
The following night, Leliana’s wolf companions led her to a clearing deep within the woods, where Niamh was already waiting for her. Eimear and Cillian made themselves scarce once she had been delivered safely, but Leliana barely paid them any mind.
It seemed that Niamh had her comfort in mind, for in the middle of the clearing was a simple bedding of luxurious furs to lay upon, surrounded by gentle firelight. Bowls of fruits and other simple snacks laid off to the side along with bottles of various drinks to be sampled before or after the act. As she eyed the goddess standing in the midst of it all, Leliana was determined it would indeed be after as she took the hand offered to her.
Beneath the moonlight, they patiently explored one another upon disrobing together before proceeding to lay upon the furs and establish the beginning of their exchange.
Leliana was no the longer the bumbling, inexperienced child when they had first met. She had laid with others before in the type of hedonism that could only be experienced in a place like Val Royeaux, but as Niamh hovered over her, gently rolling her hips into hers, eyes aglow with such reverence like the full moon overhead, it was like she was experiencing such intimacy for the first time again. This time, however, it was with the woman—the goddess—she had always desired, who willingly worshipped her with caresses and kisses to flushed skin so sweet that it made her heart ache.
Her back arched as Niamh slipped inside her in gentle exploration. Like a musician, she expertly tuned herself to Leliana, testing rhythms and speeds to determine her preference, and when she discovered the perfect tempo, it was almost too much pleasure to bear.
She came undone beneath her, and Niamh swallowed her cries beneath tender kisses. As she was coaxed back down from her climax, all Leliana could wonder was, “How in the world am I ever supposed to let you go once the exchange is completed?”
Niamh proved quite the attentive lover.
Every few rounds, the goddess made certain Leliana kept herself hydrated and had a few bites to eat before continuing on. It was a long night of pleasure, however, and Leliana soon couldn’t discern whether the sweetness on her tongue was from food, drink, or more intimate flesh. For all of Leliana’s experience in intimacy, however, she couldn’t hope to match the immortal stamina of a goddess, but Niamh didn’t fault her need to rest. She merely encouraged her to curl against her side, which she did without complaint, resting her head on a slim shoulder. As she played with the pale collarbone beneath her fingertips, she sighed contentedly as lips pressed themselves against the crown of her head before one of the furs of their bedding was drawn up around them to ward off against the cold.
It had been a memorable night, and she had been sated, so she allowed Niamh’s warmth and the gentle crackling of the fire around them to lull her to sleep.
--
The light of morning washed over her, and as a warm beam of it crossed her face, her nose wrinkled with displeasure. She reached out beside her, but it isn’t fur, grass, or even another warm body that she felt.
No, it was cold sheets.
Leliana’s eyes snapped open, and she sat up abruptly to find that she was at home and in bed.
Alone.
Something within her proceeded to slowly break in painful increments, confused and bereft by such knowledge. Had last night been nothing more than an elaborate dream? She hissed gently as she shifted atop the sheets, attempting to rise from bed, and the sweet aching of her loins told her the prior evening had been no mere fantasy.
But then why had she been left?
For as much as she had heard about Niamh’s parents over the years, her mother Eleanor had elected to stay on Thedas for a time to raise her children with the man she loved. Was that not the standard among the gods at all then? Or did the exchange require a different perspective of what was to be expected of her?
“Lady Leliana?” a voice called from behind the door. One of her servants. “Will you not be joining Lady Oisine for breakfast this morning?”
She swallowed the lump down in her throat and wet her lips before attempting to speak, carefully making certain her voice didn’t shake. “No, I’m fine, Lydia. I’ve reports to finish. Please give my mother my apologies and have a plate brought to me later this afternoon.”
“Yes, m’lady.”
Leliana heard the footsteps retreating, and she immediately wanted to bury herself in the sheets, but before she could begin to wallow in despair, she heard a caw at the window. She almost dismissed the sound. Ravens weren’t uncommon around the villa after all, but when she turned to shoo it away after another pointed cry, she paused immediately upon seeing the silver eyes on the bird.
It crooked its head, looking at her curiously. Whatever the raven was searching for, she didn’t know. It simply blinked once at her before turning toward the door, and—seemingly satisfied they wouldn’t be disturbed—it flapped its wings and proceeded to fly slowly toward her. As it did, Leliana watched in amazement as the bird shifted—the image of multiple animals flashing across her vision—before coalescing into the form of the goddess she knew.
Intimately now in fact.
Who was looking down at her in concern.
“Are you alright?” Niamh asked.
“You’re…” Leliana’s lips parted. “You’re still here.”
“Of course.” Dark brows furrowed, but she hardly seemed offended. Merely confused. “I wouldn’t have left you alone to carry our child for the next nine months without aid.”
“When I woke up, and you weren’t here with in bed with me after last night, I assumed…” she trailed off, remembering the dread she felt in her heart mere moments ago, wondering if she had perhaps been abandoned to carry the burden alone.
“Ah.” Niamh rubbed the back of her neck sheepishly. “I returned you to your villa just before the sun rose, and then I simply sat at your desk afterward, waiting for you to wake.”
“My desk?” she asked, voice raising incredulously.
“Yes.” Niamh seemed uncertain as she continued speaking. “When we made the deal for the exchange, it was agreed we would lay together to consummate the agreement. Nothing within our verbal contract stated that I would be allowed to lay in your bed, and I didn’t wish to seem rude by presuming otherwise, so I elected to just sit and read until you awoke. When I heard one of the other mortals come up the stairs toward your door, however, I made myself scarce so as to not be found.”
Leliana said nothing at first, her mind still trying to wipe the cobwebs of sleep from it amidst the rush of earlier fear, but Niamh seemed to take her silence as disapproval.
“I’m sorry,” Niamh said. “After so many Ages, it’s simply an ingrained instinct at this point. I normally don’t interact with mortals this close to their homestead, so I immediately just thought to hide myself.”
With belated shock, Leliana realized the other woman’s eyes weren’t glowing anymore in the daylight, but they were still such an amazingly pale shade of grey, which were filled with utmost sincerity. Leliana didn’t move when the woman reached out to cup her face, and when a thumb went to sweep itself across her cheek, she was surprised to see it come away wet.
She hadn’t even realized she’d been crying mere moments ago.
“I am new to relationships such as this,” Niamh continued, “but my need to prevent unwanted questions shouldn’t have superseded your comfort. I apologize. I won’t hurt you like this again. I cannot promise I’ll be perfect in every aspect of this, but I will do my utmost to do right by you.”
--
So—as expected—Leliana became pregnant after their night together, and Niamh inevitably gets pulled into Orlesian society while trying to keep the mother of her child safe. Every day seems to offer its own lesson as the goddess seeks to adapt to society without giving away what she is.
Thankfully, everyone tends to assume she is a woman of foreign nobility given how she dresses and carries herself, and Leliana doesn’t do much to dissuade such rumors. That those very rumors also pair the other woman with her in more romantic a fashion is much its own bittersweet pain, but if Niamh had ever been aware of them, she doesn’t voice them to her.
For beyond that first night, they hadn’t been to bed together. Niamh would hold her when she slept after discussing their respective days together, yes, and she’d still be there the morning after, but nothing intimate ever occurred between those moments. It’s... a comfortable enough routine, but Leliana always longs for more.
Before her pregnancy begins to show, she requests some needed vacation time from Empress Celene, who approves it without question, citing that while she appreciated her dedication to the empire, she worked far too much at times.
Leliana returns back to her villa by the Waking Sea before long, intending that to be where she eventually gives birth. Niamh, of course, is ever present at her side. Unfortunately, while the Imperial Court remained oblivious to the woman’s actual identity, her mother is not so keen to let the matter go…
--
“That woman…” Oisine began, looking at her daughter over the rim of her tea cup, “She isn’t what she appears to be, is she?”
Leliana’s first instinct was to lie, but her mother was always clever. Leliana had inherited the same brilliance after all. Still, she sighed.
“Her name is Niamh; that much is true. She is technically nobility—just not in the same way you and I would think of it.”
“What are you saying?”
“She’s the goddess of storms and the night sky, Mother, and she’s quite powerful even among her kind. She’s here to look over me since I made a deal with her.”
Oisine’s features immediately paled. “What? Leliana, I told you the dangers of entering into such things with them!”
“I didn’t have the choice!”
“Did she force you into this?”
“Mother, no!” Niamh was far too considerate a person—too tender a lover—to ever consider something so underhanded, but she could see that her mother couldn’t be readily convinced without more of an explanation. “I did it because you were dying, and there was no other option to save your life!”
“What?”
When she saw that she was only succeeding in confusing her mother, Leliana sighed, and did her best to explain the circumstances surrounding the relationship between her and Niamh, such as how long they actually knew one another, how the goddess had helped her over the years, and why she helped her again when she found her mother likely wouldn’t recover from her illness.
All factors that led to the culmination of her bearing the child of a deity.
“You’re with child,” Oisine breathed in shock.  
“Yes.”
“And Lady Niamh…?”
“Is the other parent, yes.”
“Oh, Leliana…” Guilt filled the other woman’s eyes, but Leliana didn’t want it. She would have gladly made the offer again in a heartbeat to save her. “You could have lain with anyone else to have a child, and the exchange would have still been fulfilled. Why do it in such a way?”
“Because it has always been her, Mother. I wanted to know her in such a way even if it was only once, but I’m still mortal. No matter what else I am, no matter my accomplishments, she wouldn’t be able to stay with me forever. I’m under no illusions that when the baby is born, she may very well just leave with them once the promise has been seen through.”
Disapproval was evident on Oisine’s features. “Surely you don’t believe that. Mind you, I may have been curious as to her actual identity, but have you not seen how that woman dotes upon you? How her eyes search for you as soon as you enter a room? She would give you anything you desire if you’d but ask her to stay.”
Leliana turned her head away. “Mother, please!”
She couldn’t afford to hope for this.
It would hurt too much if it didn’t come true.
--
Of course, as Leliana and Niamh adapt to the idea of being parents together, they realize their feelings for one another may not be as one-sided as they both initially believed.
They catch feelings is what I’m saying here, y’all.
Their relationship, however, isn’t considered official until a proper courtship ritual is done. Niamh’s not allowed to say what that all entails due to some old laws on her world, but Leliana figures it out anyway due to some old story she dug up thanks to her spy network and because she’s simply brilliant.
There’s also some political intrigue back in the world of the gods who want to close off their world from Thedas entirely, which makes Niamh super unhappy. She’ll have to do something regarding that obviously. Who are they to keep her from her beloved Leliana after all?
Then, some other issues might also occur when some individuals in the Imperial Court learn that Leliana’s pregnant. Players in the Great Game can be merciless.
So there’s action, but there’s also plenty of romantic fluff to round it out. The important thing is that Niamh and Leliana work through it together, and they have a healthy baby, and they all get to live happily ever after for a very long time!
--
So that’s basically it.
Again, like my other AUs, this isn’t as polished as I would like it to be, but your thoughts regarding it are always appreciated! Like it? Hate it? Think I can improve upon it? Is this something you’d like to see me write along with all my other AUs eventually? Let me know!
Seriously, just leave a like, a comment, drop a message in my inbox or the Tumblr messenger, or simply just let me know in an AO3 review. Until next time, guys!
25 notes · View notes
tyrantlavellan · 4 years ago
Text
Tumblr media
OC INTERVIEW FT. Mahanon aka “Tyrant” Lavellan
Since it’s DA day, or was, dusting off my old Inquisitor with this interview, Pre Trespasser Inquisition. Thanks @eazlby for the tag <33. I tag @lindsmorr​ @fleshwerks​ @halla-hunts-the-wolf​ and anyone else who wants to do it!
[ WEALTH ]
$ Financial: wealthy / moderate / poor / in poverty 
“Well, being the Inquisitor has its perks. The Chantry can’t wait to rid me of my self declared title, their pockets are a lot less deep when they are obligated to fund all my endeavors. They weren’t too thrilled to see my statements at the end of the year.”   
✚ Medical: fit / moderate / sickly / disabled / disadvantaged 
“I’m a pretty modest guy, after all I’m no Ironbull, but I’ve got it where it counts.”
✪ Class or Caste: upper / middle / working / lower / transient / slave / unsure 
“I run an infinitely funded institution that rivals the Qun, what else would I be? Next question....”
✔︎ Education: higher education / secondary education / primary education / other / none 
“So I can’t read, who gives a fuck? My clan was just a bunch of mud squatters, what do you expect?. As for right now, I have Josie to do that boring stuff for me.”
✖ Criminal Record: yes, for major crimes / yes, for minor crimes / no / classified 
“Apparently blowing up an Orlesian Lord’s estate with that qunari powder stuff as an experiment is “illegal”...”
[ FAMILY ]
◒ Children: has a child or children / has no biological children / wants children / has adopted children 
 “Couldn’t even if I wanted to.”
◑ Relationship with Family: close with sibling(s) / not close with sibling(s) / has no siblings / sibling(s) is deceased 
“My clan tragically passed away about 8 months ago...guess I took too long to respond to their letter. Oh well.”
◔ Affiliation: orphaned / adopted / disowned / raised by birth parent(s) / not applicable 
 “Okay if you have to know so bad, my life in Clan Lavellan sucked and everyone hated me because I was considered a burden after both my parents died. I left because they didn’t want me around anymore. So you can see why I may have took my sweet time replying to their begging for help...”
[ TRAITS + TENDENCIES ]
♦ extroverted / introverted / in between
“What can I say, everyone wants a piece of me, one way or another...”
♦ disorganized / organized / in between
“Josie is a doll, she takes care of the boring paper stuff and I decide when her family can pay off all those debts...”
♦ closed-minded / open-minded / in between
“Anything or anyone associated with Dalish, any kind of magic or Solas can kindly go fuck themselves.”
♦ calm / anxious / in between
“No, why would I be anxious for...I sleep with a knife under my pillow because it’s just a precaution...”
♦ disagreeable / agreeable / in between
Depend on who’s trying to talk to me. Cullen? Forget it. Guy is the worst thing since Blackwall’s trial in Orlais. Now that bard boy that’s been singing to the courtiers recently, I’ve been meaning to ask him a few questions...wonder what else he’s good at...” 
♦ cautious / reckless / in between
“I can afford a degree of recklessness, especially when no one will fuck with the guy with the glowing green hand.”
♦ patient / impatient / in between
“I get things when I ask for them. People know what happens when I don’t...”
♦ outspoken / reserved / in between
“I say what’s on my mind, can’t help it.”
♦ leader / follower / in between
“You either follow me and do what I say or you might not live to do otherwise.”
♦ empathetic / unempathetic / in between
“What?? I didn’t kill my clan, I was going to help them...wait what was the question?”
♦ optimistic / pessimistic / in between
“It depends on my mood...” 
♦ traditional / modern / in between
“Yeah I have vallaslin on my face, but I didn’t have a choice in the matter. I wear it ironically...”
♦ cultured / uncultured  / in between
“I like Orlais. They have nice stuff, and I’d rather attend a million Orlesian banquets than ever set foot in another Dalish camp. I’m above the wilderness life now.”  
♦ loyal / disloyal / unknown
“I’m loyal to myself, and that’s all I need for now.”
♦ faithful / unfaithful / unknown
“Can’t cheat if you’ve never been tied down, now can you.”
[SEXUALITY & ROMANTIC INCLINATION]
❤ Sexuality: heterosexual / homosexual / bisexual / asexual / pansexual / other
“I’ve been with women, but prefer men, if I’m being honest.” 
♡ Romantic Orientation: heteroromantic / homoromantic / biromantic / aromantic / panromantic / other
❥ Sex: sex repulsed / sex neutral / sex favorable / naïve and clueless / uninterested
"Yeah I have a high drive for sex, I like kinky stuff sometimes. Was that maybe too much information?” 
♥ Romance: romance repulsed / romance neutral / romance favorable / naïve and/or inexperienced 
“I don’t have time to settle down, and frankly I can’t see anyone willing to travel so far and so often either. People like stability, and I just can’t offer that to anyone...”
“Who...the bard? Pfft, he comes on my quests for entertainment and morale purposes only...so what if he sleeps exclusively in my tent...”
❣ Sexually: adventurous / experienced / naïve / inexperienced / curious
“I’m not that shy when it comes to that kind of stuff, not much you can do when your only privacy is the cloth walls of a tent. If people hear shit that’s not my fault...”
⚧ Potential Sexual Partners: male / female / nonbinary / none / all
⚧ Potential Romantic Partners: male / female / nonbinary / none / all
[ABILITIES]
☠ Combat Skills: excellent / good / moderate / poor / none
≡ Literacy skills: Excellent / good / moderate / poor / none
✍ Artistic Skills: excellent / good / moderate / poor / none
✂ Technical Skills: excellent / good / moderate / poor / none
[HABITS]
☕ Drinking Alcohol: never / sometimes / frequently / to excess 
 “Orlesians like to party. They also like to invite me.”
☁ Smoking: trying to quit / never / sometimes / frequently / to excess 
"Nope”
✿ Other Narcotics: never / sometimes / frequently / to excess 
"I don’t understand the question...”  
✌ Medicinal Drugs: never /sometimes/ frequently / to excess 
“Depends on the level of injury, but I’ve never had to undergo anything crazy.””
☻ Indulgent Food: never / sometimes / frequently / to excess
$ Splurge Spending: never / sometimes / frequently / to excess 
“What? Who doesn’t want a giant dragon skeleton hanging from the throne room ceiling? And yes, the giant Qunari bed was a necessity...”
♣ Gambling: never / sometimes / frequently / to excess 
“I only do it if i’m sure I will win.”
6 notes · View notes