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soundwavereporting · 8 months
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interesting clarification on soundwave's outlier abilities that doesn't get mentioned much in fandom
(from the 2017 annual)
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Although this seems pretty at odds with what we see in canon (Soundwave being able to discern Ravage's name without anyone saying it, the opening scene in "Another Mine" where Soundwave is picking up the other miner's specific thoughts), but it's likely because as he focused on Megatron, he learned to dial his abilities up or down to the situation as needed.
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cleverthylacine · 1 year
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Would it be possible for Glit to act as a mental health therapist (like Rung), in addition to being a trauma surgeon?
I don't know. Glit is not exactly a shining example of mental health. I know some therapists aren't, but he is a very poor example for a mental patient. Honestly nobody that was in KP is in good mental health or even would recognise what that is, even in the actually good and plotty parts of the series.
If you're talking about Tumblr RPs and my @doctor-glitterbomb account or the @doccat DW account, I'd be willing to do it for shiggles (that account also has a Glit in it who is a cityspeaker and conjunx to/speaker for Fort Max) but I wouldn't write Glit into a fic as a therapist--particularly not in my Voice of Stanix series. It's definitely in the category of "things I'd be willing to let slide to help an RP move along but things that could throw me right out of a fic unless it's AU or Shattered Glass."
Glit is a serious alcoholic (except it's not alcohol, it's engex--but you know what I mean). In Kiss Players he was drunk almost every time we saw him.
In IDW verse he was forced to serve at Grindcore where they did all the really bad war crimes and that provides an explanation for his fucked up mental health that is even more compelling than just 'had issues with Megatron and got beat up a lot'.
Now, in the thing @bitegore started on AO3 that I added more to about the RavWaves in Rodion, Glit could be a therapist, but that's an extreme AU in which Glit is the natural offspring of Ravage and Soundwave and was born in Rodion. Ravage and Soundwave had no idea that spark merging causes babies and Ravi was concerned that she was getting a tumour or something. Soundwave told her there was another mind in there and she didn't know what to think because point: SW doesn't lie to her but counterpart: that is so fucking crazy! Which is how he ended up getting born on a worksite and then Shenanigans Ensued.
There is no cougaraider/Predacon hybrid breeding project in that AU and as a result of it, all of the cougaraiders are 80000% less mentally damaged. Glit in particular was raised by Ravage as his carrier and encouraged to defend himself but also to pursue his interests, meaning that he was around Ratchet practically since emergence. And as they were never slaves--not to Ratbat, not to Pharma--Glit grew up with his mama encouraging him to bite when necessary and also has much better self-preservation instincts.
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Medic, Maverick, Maniac, Murderer: Understanding Pharma
First thing’s first: I love Pharma, dearly.
In all the time I’ve spent evaluating his character, I’ve mainly focused on what can be worked out about who he is as an individual: his core sense of self, psychological drives, subjective worldview, etc.
When all else is stripped away, who is Pharma?
This treatise is the product of obsessing over Pharma, analyzing canon (and extras), and reading as many different perspectives on his character from fans across the fandom. The post is long, so for those of you who balk at the thought of reading a shortfic’s worth of Pharma thoughts, feel free to read the TL;DR (Conclusion) at the end and then decide if the full read is worth your time. Also, a premium reading experience is available in the form of the original Google Doc version.
As you read, keep in mind that this is primarily a mix of psychoanalysis, evidence-based examination, and speculation—not moral, ethical, or sociological commentary. The goal is to examine Pharma’s psychological drives and core values, and each of his appearances in the context of those. All other types of evaluation are up to readers.
Now, take your victim blaming-allergy meds (just in case); remove your black-and-white thinking caps; and leave your personal morality lenses at the door.
Psychological Drives & Core Values
Why does Pharma act the way he does? What gives him a reason to keep living? What are his personal priorities?
At the beginning of the Delphi arc, First Aid establishes Pharma as a “control freak” and someone who “thinks he’s an expert on everything.”
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Now, First Aid has a habit of complaining about his bosses, but on both points, there’s canon evidence to back them both.
Expertise and Intellect
Throughout the Delphi and Luna 1 arcs, it’s established that Pharma is a skilled and brilliant doctor.
He once performed a 4-way fuel pump transplant, donating his own fuel pump in the process. (see above panel)
Later, he invented a soundbomb that left an echo laced with a virus and invented an antidote to that virus:
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And on Luna 1, he was on the edge of finding a cure for Cybercrosis, based on the fact that Swerve was able to formulate a cure from his notes.
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More than being a doctor, Pharma lives for intellectual and scientific achievement as a physician scientist. He feels most alive when he’s able to solve complex medical problems, and when his achievements are recognized by those whose opinion he considers important.
This is Pharma’s 'why.'
And even though he’s arrogant and enjoys praise, it’s not his primary motivation. He doesn’t need it in order to set his mind to whatever he’s interested in, although he’ll seek it from those he values most (i.e. Ratchet).
Pharma sees himself as less of a doctor, and more as a scientific innovator or medical maverick. The practice of medicine is primarily a catalyst for his creativity and intellect; it’s not an end in and of itself like it is for someone like Ratchet or First Aid.
First Aid’s observation of Pharma can be better phrased as, “[Pharma] thinks he’s an expert on everything medical”—because he’s not so driven by achievement and admiration that he’ll grovel at the feet of strangers and get good at something he doesn’t personally find interesting. The only time we see him express a desire for praise is when he’s around Ratchet—someone he holds in high regard for both personal and professional reasons. This makes sense since Ratchet is one of the only people who can give Pharma any kind of competition within what he considers to be his area of expertise.
“Each day we go to our work in the hope of discovering—in the hope that some one, no matter who, may find a solution of one of the pending great problems—and each succeeding day we return to our task with renewed ardor; and even if we are unsuccessful, our work has not been in vain, for in these strivings, in these efforts, we have found hours of untold pleasure, and we have directed our energies to the benefit of mankind.” —Nikola Tesla
Ego
Without question, Pharma has an inflated ego, but having an inflated sense of self doesn’t automatically mean a person is a full-blown narcissist or that they are totally uncaring.
Every personality trait exists on a spectrum. Yes, Pharma is arrogant, but the presence of arrogance doesn’t automatically and completely cancel out all “positive” traits. (For fun, check out studies on Dark Tetrad and Light Triad personality traits.)
People are complex. Arrogance can coexist with genuine kindness, ruthlessness can coexist with deep compassion, etc.
Whether Pharma exhibits genuine kindness is up to each reader’s interpretation of what little canon material exists, but the point is: Pharma’s arrogance doesn’t automatically rule out the possibility of authentic “positive” traits.
Controlling Tendencies
Pharma is comfortable pulling the power card and using it to dump what he sees as uninteresting parts of medical practice on those below him:
“So Fisitron’s writing about the Wreckers’ elbows now, is he?” said Delphi’s Chief Medical Officer. “Come on, First Aid - get to it. You’ve got a Fader in Row 2 downstairs.” He squeezed the air with his finger and thumb. “He’s about this far from shutdown.” —from Bullets by James Roberts
However, there’s nothing in canon indicating he’s power-hungry in a megalomaniacal sense. He’s not Starscream or Megatron; he doesn’t seek political or social power. In fact, he seems perfectly happy hiding away in a lab or medibay by himself so he can direct all his energy to solving issues and achieving the so-called ‘impossible’ within the field of medicine:
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The ways in which Pharma exercises power and control are through his expertise, and his administrative/management skills. That’s it.
Self-confidence
Pharma’s arrogance and controlling tendencies don’t seem to be a mask—like he’s trying to compensate for some sense of lack (in those areas). Yes, he fears failure, and yes, he displays some insecurity when Ratchet questions his competence. But at every other point and in every other way, Pharma is unapologetically self-confident. He’s fully self-assured of his intellectual prowess and problem-solving capabilities; he knows what he knows, and he also knows what he doesn’t know.
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Pharma’s arrogance and desire for control don’t stem from a hidden lack of confidence or a hunger for power on its own. They stem from the fact that he genuinely sees himself as the best person for the work he does. He trusts himself above anyone else to solve problems that come his way—medical or otherwise (within limits).
Elitism vs. Superiority
I’ve always read Pharma as having an elitist attitude, but not in the social stratification sense:
elitist (adj.) relating to or supporting the view that a society or system should be led by an elite.
There’s no evidence that Pharma believes an elite class of people should hold the most power. Instead, Pharma’s “elitism” is actually an individualistic sense of superiority. It’s centered on him alone, and is tied to his capabilities as a physician scientist and surgeon.
Pharma sees himself as the best of the best and makes sure everyone knows it—sometimes through his words, but mostly by his conduct in the field of medicine. This, paired with Pharma’s natural temperament, doesn’t exactly make him socially popular—inside or outside of medicine:
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One could argue that the “personality” Lockdown is referring to was a result of all Pharma had suffered at Delphi and Luna 1, but just as easily, one could argue he was always a bit difficult to get along with, and that his traumatic experiences merely magnified his already-present psychological patterns. Personally, I like the latter interpretation because it’s a flaw that makes Pharma a more interesting character no matter his mental state.
Everyone reacts differently to real and perceived social rejection. Some are so concerned about it that they’ll try anything to belong; others genuinely don’t care, and they continue as usual; and still others cope by shifting their mindset and developing a sense of pride in being an outsider.
There’s no evidence for this in canon, but I believe it’s within reasonable characterization boundaries to headcanon Pharma as being in the second or third category.
With either of those two mindsets, a sense of superiority can develop, or even be an inciting factor. Either someone sees themselves as genuinely superior to the majority and doesn’t mind when this alienates them from people, or they convince themselves they’re superior because the pain of accepting they were rejected for who they are is too much to handle.
Whatever the case, the point is, having an “elitist” attitude isn’t necessarily rooted in a sociological or ideological belief. Sometimes, individuals just see something in themselves that—to them—justifies a sense of personal superiority. A quick glance at Pharma’s canon appearances makes it clear he holds such a view of himself, at least to some degree.
Morality and Compassion
When Pharma first shows up in canon, he’s working at the New Institute. A lot of questionable things took place there on a regular basis—things Pharma would have been aware of, to some degree. However, his presence at the Institute doesn’t automatically mean he agreed with everything happening. Depending on how strongly someone feels about something, some people are content to disagree in silence. Not everyone who seeks employment considers it a priority that the establishment they work for aligns perfectly with their moral values. After all, there are other reasons to take a job: financial benefits, exclusive educational and career opportunities, pure convenience, etc.
I’m not here to say either way whether Pharma’s willingness to turn a blind eye to the events at the New Institute was wrong or right; that’s up to each reader to decide for themselves. However, Pharma’s choice to remain employed at the Institute for some time can say something about him as a character: his priority as a doctor and person is not to take care of everyone he encounters, or to act as some kind of moral or ethical authority.
This isn’t to say Pharma won’t ever stand up for something he regards as right or push back against something he sees as wrong, “off screen.” It’s just that everything in canon points more to a tendency to choose his battles instead of acting immediately on any moral sense the way someone like Optimus or Ratchet might.
This also isn’t to say Pharma doesn’t care about saving lives, but from what little is shown of him before Delphi, it’s hard to say how much he cared. Ratchet confirms later that Pharma was an excellent doctor for most of his life, but all that tells us is he was an excellent doctor; it says nothing about his internal attitude toward his work or patients.
However, inferences can be made based on doctors in our own world:
Being a doctor—especially one in trauma care—is far from easy. It takes a lot out of a person, and there are very few people who last in the profession for a long time. Most medical professionals fall into one of the following categories:
People possessing a strong will that’s coupled with an unwavering passion for taking care of others (the public’s favorite)
People who naturally have, or develop, an ability to switch their empathy off and on at will, or build walls around it—also possessing a strong will (the ideal)
People who naturally have a limited capacity for empathy (the one the public hates to acknowledge)
People with a strong social and professional support system (the necessary, but underutilized and underappreciated factor)
Of course, even if a person has one or more of the above, burnout can and does still happen, but individuals who have at least one have the best chances of surviving and thriving amidst the demands of the majority of medical professions.
As far as is shown in canon, Pharma never had a strong support system—either circumstantially or by choice—so something else was keeping him in medicine.
Pharma shows concern for both Tumbler (Chromedome) and Hubcap:
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But even though he obviously cared enough to step in, neither instance makes a strong case for a capacity for empathy beyond the “average” or “norm.” Performing a job well is a lot different from being personally invested in the work.
Based on everything up to this point, and this later comment from Pharma, about Ratchet…
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…Pharma has probably never shared the same I-care-about-everything-and-everyone view of the world. Instead, it’s more likely that Pharma holds a more rational view of his work and patients.
One of the first things learned in medicine, especially in trauma medicine, is that you can’t help or save everyone, and to hold yourself to that standard can destroy you quickly if you have a certain temperament or lack healthy boundaries for your empathy.
“There are times when it may seem as though I view sick or injured people not as living, breathing humans with feelings and emotions and people who love them, but simply as cases, as problems to be solved. And that is absolutely true. It's not that I don't have empathy, but the hard fact is that as a doctor, and especially as a trauma surgeon, too much empathy can get in the way of your job and cause you to make decisions based not on sound medical judgment but on your own emotions. Sure, I've seen things that even years later can still make me choke up when I think of them: a little girl shot and killed, a shattered young Marine who shouldn't have died but did. But you can't choke up in the ER or the operating room. To be effective as a trauma surgeon, you have to put a layer of Kevlar around your heart.” —Dr. Peter Rhee, Trauma Red: The Making of a Surgeon in War and in America’s Cities*
Pharma may have learned this difficult truth earlier than Ratchet and developed a practical way of managing his empathy that comes across as “cold.” He may have always had an ability to put up walls around his spark. Or, he may have always had little to no capacity for empathy.
The fact that the morality lock on Tyrest’s portal prevented Pharma from passing through proves he felt guilty for what he’d done, and JRO confirmed this. Therefore, it’s safe to assume Pharma had some level of empathy for his former patients, suffering moral injury when he felt he had no other option but to start killing them.
Still, looking at Pharma’s psychological drives and his behavior throughout canon, it’s clear compassionate care and morality are subordinate to his other values and interests.
*I highly recommend this book, and learning about Dr. Rhee in general. He’s a huge inspiration of mine, and one of my main sources of inspiration when writing Pharma. Level-headed and capable, strong-willed, selectively empathetic, an excellent scientist, etc. He lives for the thrill of practicing medicine both on the floor and as an expert in his field who pushes trauma medicine to new heights through his research. He also takes great pride in his hands. Seriously—the man spent an entire paragraph and a half talking about his “good hands” and how they were one of two reasons he decided to go into trauma surgery. The other reason was that he “liked action and excitement, liked the feeling of being able to walk into a tough situation and take control.” (Sounds familiar…)
Delphi
First thing’s first: we don’t know how much Pharma did or didn’t know about the DJD before agreeing to take the Delphi assignment.
That far into the war, he would have known something about the DJD and their ways of terrorizing traitors and Autobots, but for whatever reason, he took the assignment anyway. Perhaps Prowl assured him the situation on Messatine would be monitored and that the security team would be enough. Perhaps he underestimated the DJD’s capabilities, or scale of territory, and thought he would be able to handle things on his own. Perhaps Prowl gave him no choice. Maybe it was all of these and more.
Whatever the case, according to JRO, Pharma didn’t hate Delphi before the incident with the DJD.
Word of god remains a touchy subject in fandom, but in this case, it’s important because it says two things:
The DJD left the Delphi medical team alone for some time.
Being on the edges of DJD territory didn’t automatically mean isolation and harassment by their hand.
On the second point, First Aid was free to come and go from Messatine as he pleased, seeing as he attended a medical conference at Kimia five years into his assignment at Delphi:
Five years ago [mid-Delphi assignment], the leader of the Wreckers had cornered him at a medical conference at Kimia, the space station that doubled as a weapons research facility. —from Bullets
And five years after that, he was able to not only contact Springer without delay about one of Agent 113’s bullets he’d discovered in an Autobot badge…
He raced upstairs to his computer terminal and typed in a certain frequency code for the second time in his life. A face appeared on the screen and grinned. “It’s me,” said First Aid. “And you're never gonna guess what I’ve got for you..!”
…but he was also able to meet up with Springer to hand off the bullet:
“Your friend has a funny way of making contact,” First Aid had said when he’d got in touch three days earlier, and he was right.
It’s not known if this handoff happened on or off world, but either way, the DJD didn’t interfere.
At some point, Tarn set his sights on Pharma and the Delphi team. Knowing the DJD, one can only imagine what Tarn used to show off his team’s capabilities and convince Pharma the best option was to cooperate.
In striking a deal with Tarn to keep the DJD away from Delphi, Pharma established his territory and ensured his continued security and the safety of his staff. As long as Tarn got his T-cogs, Pharma could continue on in relative peace. He could work his magic on bots that ended up at Delphi, carry out his management duties, and work on whatever projects or research he may have been conducting in his free time.
For whatever reason, after he first came into contact with Tarn, Pharma didn’t call for help. Communications were still operational, as Pharma wouldn’t have suggested contacting High Command about the Duobots if the team was aware of any comm malfunctions:
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Also, First Aid later confirms that communications were fine until the Big Bang (soundbomb detonation):
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It’s always possible the DJD was monitoring the radio waves, but secure subspace frequencies exist, such as the Datalog Network First Aid used to send the datalog containing the death statistics:
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Speaking of which, assuming First Aid sent the datalog with the statistics right when things started to get ‘weird,’ and before the Big Bang shut down comms, it only took—at most—a few days for them to reach Ratchet and Swerve on the Lost Light:
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But back to Pharma not calling for help: for all of Prowl’s intel, contingency planning, and fretting over the security of Autobot territories, I find it hard to believe he would have stuck an Autobot medical team on the fringes of DJD territory without giving them some means of securely contacting the outside in case of issues.
But even if Prowl didn’t give Pharma a secure way to contact him or anyone else, and even if Pharma was convinced the DJD was monitoring regular communications, there were other ways he could have reached out for help. After all, the team wasn’t alone on Messatine. Like Pharma said, Prowl continued to send bots to defend the nucleon mines:
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The Autobots had been mining nucleon for millions of years at this point, so I doubt the mined nucleon was just sitting in storage on Messatine; shipments of the stuff would have been sent off-world to wherever the Autobots needed it. Why not send a message for Prowl with someone leaving with one of those shipments? A message meant only to be sent over a call when absolutely certain they were out of range of the DJD’s potential monitoring.
Or, why not order in off-world medical supplies and send a message back with the delivery bot(s)?
There are two possible answers to this. One takes into account JRO’s word on the subject; the other is more intricate and speculative on my part, but it leads to the same place. So whatever your stance is on the validity of word of god, there’s an answer for you.
Answer one (word of god)
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Simple as that. Pharma was aware of the scope of the DJD’s capabilities and relentlessness, and determined he was trapped prey.
Answer two (no word of god)
There are a few possible reasons Pharma didn’t call for help right away:
He was convinced all his other options would take too long and/or would still lead to him being put under suspicion. After all, being found to have harvested even a single T-cog from an already-dead patient for the DJD could have raised concerns that would lead to Pharma being investigated and/or having a mark put on his record.
He underestimated the severity of Tarn’s addiction, and was certain he could keep up with the T-cog demand without resorting to other means of harvesting, not realizing Tarn’s quota would increase later on.
He was already paranoid as a result of whatever mind games Tarn had set in motion at their first meeting, making Pharma think escape was futile.
Word of god or no word of god, there are clear reasons as to why Pharma ended up trapped. Most likely, it was a mix of all of the above.
Whatever was going on in Pharma’s mind before, he ended up in deeper trouble. Tarn increased his demand for T-cogs, and Pharma couldn’t keep up. By the time this happened, even if he had wanted to call for help, it was too late to do so without implicating himself. He reasoned his only option was to start killing patients to harvest their T-cogs.
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Soon, Pharma was so consumed with fretting over whether he’d be able to meet Tarn’s next demand that he didn’t have time or freedom to do anything else except worry and feel guilty. His whole life revolved around Tarn’s addiction; he was no longer in control, and could no longer enjoy whatever it was about Delphi he’d previously enjoyed. Perhaps the facility itself enabled Pharma to research cures and perform scientific miracles of medicine.
Being at the mercy of Tarn—convinced the DJD would find him no matter what—would have been pure psychological torture on its own, but also knowing that any small chance he did have of getting help would end in him losing everything would have added to his suffering. Pharma became desperate to reclaim control over his life and began planning an escape.
Now, JRO has said that Pharma didn’t originally plan to use the rust plague on the DJD…but canon says otherwise:
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Of course, Pharma could have been lying to make himself look better in Ratchet’s view, but based on everything he’d been through up to this point with Tarn, it’s more likely he was telling the truth and had tried to eliminate the source of his suffering first. After all, wiping out the DJD would have been the simpler, cleaner option.
When the Duobots refused to detonate the soundbomb near the DJD, Pharma’s objectives shifted. He had to get Delphi shut down in a way that would:
Convince the DJD the shutdown was legitimate.
Pharma knew chances of escaping the DJD at all were slim to none, but he was desperate. Getting Delphi shut down would cut off Tarn’s supply of T-cogs and allow Pharma to escape Tarn’s immediate control, but the shutdown had to be “legitimate” to prevent Tarn from retaliating and hunting him down later. Leaving Tarn even the slightest chance of regaining control was too risky, so Pharma had to make sure his plan was as airtight as possible. 
Cover up the patient murders.
If the truth got out about Pharma killing patients, he’d lose his medical license and most likely be put away for life. Being cut off from the practice of medicine and his intellectually stimulating work as a doctor would mean losing more than a job and a reputation. It would mean losing everything in which he’d anchored his sense of identity and life’s meaning. His refusal to consider any other options wasn’t just about ego and preserving his image as an excellent doctor; it was about preserving any kind of meaningful future he saw for himself.
Pharma needed a plan that would fulfill all of the above. Turning the engineered virus on the medical facility was the most effective and efficient solution. Anything else would have made him suspicious in the view of either Autobot High Command or the DJD, and neither of those would have ended well for him.
Because of his goal to preserve his reputation and future in medicine, he couldn’t even risk revealing anything to First Aid or Ambulon, who would have seen to his ruin. They became nothing more than loose ends that had to be tied up, and based on the fact that Pharma only prepared one vial of the vaccine, his original plan involved him being the only survivor:
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He probably would have had no problem making more of the vaccine for anyone else who survived, but he wasn’t counting on it. He wanted a totally clean slate; in letting his staff die with most of his patients, he would be getting rid of any and all evidence and reminders of his failures. He may have cared about First Aid and Ambulon before things got bad, but somewhere along the way, he decided either it wasn’t worth it to go through the trouble of finding a way to save them without raising suspicion, or he didn’t want to risk them putting together the pieces later on.
Of course, when Ratchet showed up, plans changed.
Ratchet
Ratchet is not the kind of person who seeks first to understand or be understanding. He’s inclined to trust what’s in front of him over anything abstract, and tends to look at the results of someone’s actions over trying to find any kind of ‘why’ behind them. Also, unlike Pharma, he operates from a strong moral sense, and reacts quickly and strongly when something or someone goes against that internal moral sense.
Ratchet’s reaction to finding out what Pharma did may seem hasty and harsh, but it makes perfect sense on a human level. There is no such thing as unconditional love; everyone has personal and moral lines (boundaries), and they’re different for each individual. When the most rigid of lines is crossed, that’s it; walls go up and the offender is cut off, no matter how strong the relationship may have been.
Ratchet obviously knew Pharma well enough to think he could try talking some sense into him, but then Pharma revealed that he’d crossed one of Ratchet’s lines: murdering patients. Any willingness Ratchet may have had to try to understand vanished. By the time Pharma started trying to provide a ‘why’ for his actions, Ratchet’s moral judgment had already shut down any chance of understanding what could have possibly led Pharma to kill patients. It didn’t help that Pharma seemed totally unapologetic and outright proud of his plan. For Ratchet, the ‘why’ didn’t matter anymore. What he saw was what he trusted, and what he saw was a friend who’d become his idea of a monster.
Now, Ratchet and Pharma’s relationship is one of the most confusing IDW relationships I’ve had the pleasure and pain of dissecting.
It is notoriously difficult to determine the depth and strength of a relationship from the outside. However, I’ve decided to go ahead and address it anyway because it has the potential to provide insight into Pharma as an individual.
If I were to sum up Pharma and Ratchet’s relationship in a single word, I would use “ambivalent.” The first time I read MTMTE, the thing that stood out to me most about their relationship was the drastic differences between how they each perceived the relationship.
In one sense, there’s the idea of Pharma basically being Ratchet’s crazy stalker ex, which is tossed around in fandom a lot. While I personally dislike seeing it regardless of context (yes, even as a joke), I do see how JRO’s writing choices set things up in a way that makes it easy to superimpose that trope.
In another sense, there’s the idea that Pharma and Ratchet were always close friends, and that what happened at the end of the Delphi story was a betrayal of both sides that came out of nowhere and whose consequences were taken too far.
I disagree with both. Personally, what I see at the end of the Delphi story isn’t an obsessed ex gone mad, a sudden betrayal, or a badly executed backstabbing. What I see is a breakdown of an already-complicated and poorly-maintained relationship: true feelings being revealed, long-repressed bitterness being forced to the surface, carefully-hidden cracks being split wide open.
Most people don’t have an accurate understanding of how much or how little they truly know the people in their lives, often overestimating how well they know a person until something surfaces and blindsides them.
According to JRO, Ratchet was oblivious to Pharma’s romantic interest, and throughout canon, it’s easy to see Pharma was more invested in the relationship than Ratchet ever was.
The question is, did Ratchet ever care about Pharma at all? And if so, to what degree?
Yes, Ratchet calls Pharma “buddy” and “friend,” but the former was sarcastic, and the latter means something different to each person. Also, in light of the circumstances, Ratchet could have just been saying “friend” in response to Pharma saying it—an emotional appeal more than anything.
However, Pharma must have been aware of Ratchet’s lack of relational investment because during the confrontation at Delphi, Pharma’s first reaction wasn’t to appeal to their friendship (ex: “But you know me!”). Instead, he appealed to their shared profession:
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Then there’s the exchange of insults: 
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This is what I meant earlier by “true feelings being revealed.” Ratchet may have just been trying to match Pharma’s insult, but it’s unlikely it was merely reciprocal because while Ratchet is snarky at times, he’s sincere in that snark. There’s almost always some truth in his verbal jabs no matter how unserious they seem, and he’s never cruel for cruelty’s sake.
So, if Pharma saw Ratchet as an inferior doctor, and Ratchet saw Pharma as an inferior Autobot…it’s reasonable to assume there was always some deep-rooted competition and conflict preventing them from being super close.
Possible suspicion surrounding Pharma’s conduct as an Autobot paired with a tendency to misjudge the nuances of relationships could explain why Ratchet was so quick to decide Pharma was a lost cause. Maybe Pharma’s actions at Delphi confirmed something from the past that Ratchet had brushed off for whatever reason.
In any case, Ratchet seems to have been largely unaffected by the Pharma he found at Delphi. While leaving Messatine, he emphasizes that he’ll miss Pharma’s talent.
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Not “who he used to be.”
Not “what we used to have.”
Just…“his talent.”
Later, on Luna 1, Pharma mentions that he and Ratchet were inseparable, but that could mean a few different things:
Best case scenario: Pharma and Ratchet sought each other out on equal terms.
Worst case scenario: Pharma followed Ratchet around.
Somewhere in the middle: the job forced Pharma and Ratchet to work in close proximity most of the time, and while Pharma intentionally ran into Ratchet more often than necessary, Ratchet also sought out Pharma every now and then.
Whatever the case, working with someone every day doesn’t tell you anything about who they are as a person, and the amount of time spent with someone doesn’t automatically correlate to how deep the relationship is or how well the people know each other. It’s not like either Pharma or Ratchet are shown to be good at expressing their personal feelings outside of extreme circumstances. 
Ratchet does bring up late-night conversations of the past:
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But while this indicates there was something deeper between him and Pharma, because neither of them were ever shown to be super open with their true feelings, it’s unlikely the conversations were full of touchy-feely talk. In all likelihood, the conversations were mostly medicine and war-related, with the rare spark-to-spark talk sprinkled in. Also, considering everything up to this point, one has to wonder if those talks ever meant anything to Ratchet, or if he was just digging for something that might stall Pharma’s torture.
Maybe those late-night conversations did mean something to Ratchet, but whatever the case, Pharma didn’t take the bait. He knew Ratchet was trying to stall by making an emotional appeal, and perhaps he was convinced the conversations hadn’t meant that much to Ratchet.
Looking at all of this, it’s hard to believe Ratchet ever cared about Pharma as more than an interesting work friend. But even if he had cared more than he let on, it wasn’t enough to overcome the doubts he had about Pharma’s character.
As for whether Pharma truly cared about Ratchet, I’m convinced he did, but in a mostly unhealthy way, and with a strong undercurrent of one-sided rivalry. At some point, Ratchet had been an equal and a source of challenge, and he probably listened to Pharma pretty often. It’s reasonable to assume Ratchet was one of the only people—if not the only person—able to handle Pharma’s intense temperament and challenge him in a meaningful way, providing some semblance of friendship for Pharma.
However, one last thing that stands out is that, when telling Ratchet why he’s torturing him, Pharma didn’t say anything like, “Because you hurt me” or “Because you turned against me—your friend.” Instead, he said it was for “ruining things at Delphi” and because “you declared war on my body.”
Either Pharma wasn’t being entirely honest, or Ratchet’s friendship didn’t mean as much in the first place as he’d previously implied. It’s possible the ‘Because you hurt me’ was implied in “for ruining things back at Delphi,” but why not say it outright? Perhaps it was a fear of vulnerability and admitting there was ever a relational need at all.
At the end of the day, it’s difficult to say for certain how close Pharma and Ratchet were, but it’s clear they were never on the same page and there were always barriers between them.
Luna 1
Revisiting the matter of Pharma’s morality taking a backseat to other priorities, his time on Luna 1 further underscores this. Again, Pharma chooses his battles and is unwilling to put himself at great risk for the sake of others, but a closer look at the situation with Tyrest reveals there wasn’t really anything he could have done for the Cold Construct population even if he had wanted to. It would have been him against Tyrest, an army of Legislators, and a bunch of Decepticons. Pharma knew his limits, and seeing as his goal was self-preservation, it was perfectly rational for him to go along with Tyrest’s grand scheme.
Besides, it doesn’t look like he was given much of a choice:
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Although, knowing Pharma, he still would have demanded to know beforehand what he would get in return for the pain, and evidently, Tyrest held up his end of the deal since Pharma had access to the Luna 1 tech collection.
As for Tyrest’s plan to wipe out the Cold Construct population, there’s nothing indicating Pharma’s decision to turn a blind eye to it was rooted in malevolence or bigotry—just rational apathy: ‘I can’t stop Tyrest, so why concern myself with the outcome?’
Again, you can’t save everyone; Pharma had all he could do to save himself.
But it wasn’t all horrible. I would even go so far as to say Pharma found some happiness on Luna 1. Tyrest didn’t care about him, but he didn’t need Tyrest to care. Everyone else there hated him, but he didn’t need to feel like he belonged or was admired. At this point, Pharma’s only interest was Tyrest’s Luna 1 tech collection, and that meant playing nice so he could keep his reward. Back at Delphi, he probably assumed he’d never again practice medicine the way he’d loved; being brought to Luna 1 was an unexpected, yet welcome, second chance.
Even so, Pharma had his moments of cruelty. Back at Delphi, he had easily-identifiable reasons to kill patients—both the ones whose T-cogs he harvested and the 20 more he tried to kill when he shot the life support machine. But on Luna 1, he had no reason to be cruel, yet he chose to be. By this point, he’d mastered the ability to almost completely ignore or subdue his conscience.
In the case of Ratchet’s torment, one could argue Pharma only drew it out for retaliation purposes; it was personal for him.
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As for cutting Ambulon in half, it was obviously meant to be as gruesome as possible, yet also quick. But personally, I don’t think it was about Ambulon; it was more about hurting Ratchet. Due to the fact that Ratchet’s identity is wrapped up in his compassion and his ability to be helpful as a doctor, one of the most effective acts of revenge would be to do something that makes him feel utterly helpless.
Also I wonder if, subconsciously or consciously, Pharma was attempting to recreate the sense of helplessness he felt back at Delphi under Tarn’s watch: “Do you see, Ratchet? Do you now understand how it feels to have control ripped out of your hands? To be totally helpless?”
Next, for some reason, Pharma was invested in the promised execution of Getaway and Skids:
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He had no personal connection to either of them that would give him a reason to be interested, so maybe Tyrest told him he could perform the execution and/or have the corpses for medical experimentation. Either way, Pharma would have had a chance to use some of the tech in Tyrest’s tech collection, possibly explaining his excitement.
Of course, any chance of an execution disappeared when the final showdown went wrong.
When Pharma tried to escape to Cyberutopia and discovered he couldn’t pass through the spacebridge forcefield, he gave up. He’d been caught; he would no longer have access to Tyrest’s tech collection; Ratchet and every other self-righteous Autobot would never forgive him; and the morality lock prevented him from escaping. By all appearances, he would never again be able to engage in that which gave him a sense of meaning. He had shrunken his world down to his obsessive interest in a specialized field and one significant, yet unrequited relationship. With both of these lost, his world collapsed. 
Yes, guilt played a part in Pharma’s despondency, but because he seems to have been in denial of said guilt, it’s more likely his despair was primarily due to the fact that he saw no future for himself. He had nothing left to live for.
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In light of this, Pharma’s flippant comments to First Aid make sense. He wasn’t being insensitive as much as he was goading First Aid. Pharma’s not stupid. First Aid had a massive rotary cannon on him, and Pharma knew exactly which emotional buttons to push to get him to pull the trigger.
Pharma wanted to die.
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Adaptus
First, let me emphasize that Adaptus did not take possession of Pharma’s body. Instead, Pharma was the unwelcome guest:
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How Pharma ended up in Adaptus’ new body is a mystery, but whatever the case, Pharma didn’t pass on to the Allspark. Whether or not he had a choice can only be speculated.
First Aid had blasted Pharma’s head clean off, so whatever happened must have been related to the spark. Perhaps some residual spark energy was trapped in a body part that Adaptus repurposed, leaving Pharma tethered to the new body unwillingly.
Still, Pharma managed to assert his will and override Adaptus for a brief moment. Considering Adaptus was basically a god, this is impressive.
Based on Adaptus’ surprise at being interrupted, it seems he didn’t know Pharma was there. Why Pharma hadn’t tried to assert himself sooner is a mystery. Maybe Adaptus’ scheme was entertaining; maybe Pharma actually liked the company; or maybe he’d been waiting for an opportunity to get revenge on Tyrest for everything done to him back at Luna 1.
Sure enough, just like with Ratchet back on Luna 1, Pharma’s vengeful streak came out as soon as there was an opportunity.
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Unfortunately for him, this left him vulnerable, and Tyrest took advantage of the confusion:
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Conclusion
When someone reduces their world to narrow personal interests and one or a few very special people, their grip tightens around what little they have. They often become obsessive and possessive of the few things that make them feel alive, and their view of the world becomes increasingly more subjective and detached from the outside world. Pharma seems to have fallen into this trap.
Even so, in the context of the circumstances, several of the decisions he made were rational—even if coldly so. Oftentimes, “extreme” rationality and self-preservation are villainized in fiction, and characters like Pharma who don’t automatically put themselves at great risk for anyone and everyone are villainized, or at least looked down on. Their choices are often regarded as less human, but rationality and self-preservation are just as human as compassion and self-sacrifice.
Ultimately, Pharma was trapped and pushed over the edge into “insanity” by Tarn’s cruelty, but his own choices made from a place of pride determined how he fell, and how far he fell. It was a perfect storm of Tarn’s mind games and Pharma’s intellectual arrogance, excessive self-confidence, obsessive nature, and stubborn grip on the kind of future he wanted for himself.
Pharma is yet another Icarus who flew too close to the sun and paid dearly for it, and while JRO/the narrative could have given this Icarus better wings, that doesn’t change the fact that he chose to fly so high.
***
Many thanks to anyone who made it to the end of this monster of a post.
-tosses a Rodimus Star at you-
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"Why Would You Bother With Me?" - An Analysis of Kitsunami, 09/07/2024
tw: major discussions of abuse, the cycle of abuse, re-traumatizing situations, toxic and abusive relationships (non-romantic)
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so like when I first read this panel my reaction was just to joke with Cori that this is a "get out of my school" moment (iykyk) but I've been thinking about it a lot recently because I... couldn't remember any specific beef Kit had with Tails?
Last we saw of them interacting one-on-one, Tails was talking Kit down from fighting, and Kit's beef with the squad later was more with Sonic than him. Tails didn't take down Surge in #56 or even affect the fight in any way, and Sonic was the one who told Kit that Surge was dead beforehand. At least that I could remember, so I went back to those comics. Indeed, in #56 he shows no animosity towards Tails specifically, nor when he talks to Surge in #55.
Then I went back to #54.
See, he does seem to blame Sonic entirely for the Surge death fakeout, and he thinks that Sonic is literally trying to kill her when he walks in. But he does have one (1) reaction to Tails, right at the end of the interaction.
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In the previous issue, after Sonic and Tails saved his life, Kit immediately switched on his subservient personality and was desperate for any kind of validation from the hedgehog. We only see it for a few panels before he is told about Surge and sinks into a depressive state, but it's made very obvious.
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And when he leaves to help?
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Kit's conditioning under Starline means that he is excessively codependent on Surge– and if Surge isn't around, on anyone who is nice to him. The hypnotic repetition shown to us was "You live to support Surge. You'll do anything for her." Kit's sole purpose in life is to be a Support party member.
Kit's conditioning was to be the new Tails.
Starline wanted Surge and Kit to replace Sonic and Tails– that much was obvious from the get-go. But what was also obvious was his fundamental misunderstanding of Sonic and Tails's dynamic and how that negatively impacts Surge and Kit's relationship.
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Starline completely misses the strong sibling bond that Sonic and Tails have. To him, Tails is just there to support Sonic, to provide the brains and tech that Sonic lacks, and so Kit needs to be there to support Surge in the same way. He sees it only as a business partnership, and not a mutual relationship built on trust, love, and shared experiences. Starline only saw other people as tools, so obviously he projected that onto Surge and Kit, hoping that they would immediately take up the closeness that Sonic and Tails did because, well, they served the same purpose to each other, right?
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Except Surge and Kit don't have that relationship. These two children were forced into the same proximity and made to work together. They're coworkers at best, being told to act like a family.
Obviously their dynamic is super toxic, with Surge clearly holding a lot of power over Kit, but it's also clear that this isn't because Surge wants to beat on the kid. She was made to be Sonic, and so she has his arrogance (and possibly Shadow's, considering IS1 showed his image when Starline was talking about stealing abilities), but, as Boom!Sonic says, "Without any of the awesomeness to back it up." Okay, wrong, she's plenty awesome, the correct phrase is "Without the experience" and, most importantly, "without the altruism that makes Sonic Sonic." Surge wasn't programmed to like the people she saves, because that would conflict with Starline's goal to take over the world. So she's only made to be competitive and to want to best Sonic, anyone inbetween them be damned. This clashes with Kit's programming to not only be liked, but to be liked by Surge. Surge was also programmed to believe fully in herself in order to enhance the arrogant trait, and Kit was made to give her the help that she doesn't want.
To Surge, Kit represents everything holding her back. And she's not built to view him as a person, because Starline doesn't view him or her as people. Obviously this doesn't absolve her of her treatment of him, and later issues showing her getting more and more aware as she becomes more social is definitely going to impact the way she views him– or, if it doesn't make her reconsider Kit's personhood, it'll serve to make her more antagonistic for the viewer.
But the point is, Sonic trusts Tails because he knows and respects him as a person. It isn't just because Tails can help him, but because he knows Tails will. Surge, at this point in the comic, not only doesn't view Kit as a friend, she doesn't even care what he thinks or feels.
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And despite the brainwashing, I don't think Kit is oblivious to this. He knows how bad their situation is, but he is so conditioned to accept it that he can't escape it whatsoever. In both fights with Tails, Tails talks him down easily because Kit doesn't want to hurt anyone. Kit only reacts violently when Surge is brought up, because he's meant to do anything she wants.
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Like he said to Belle, he was made for Surge. And what he says directly after– "Sonic can use me, too." Kit doesn't even view himself as a person, only a tool– that's how far Starline's brainwashing went. It's clearly even affecting Surge, who realized in the latest issue, #72, how fast she and Kit fell into their abusive patterns again once Clutch took over– they were conditioned to be tools. Clutch claimed to want to help them, but really he was just using them for his own ends, just like Starline. So they went back to the familiar.
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And speaking of familiar– pain is familiar to Kit, specifically pain in service to others. In his breakdown in #50, he says that Starline made him happy he'd been hurt. And in Imposter Syndrome #3 and #4, we see that him and Surge hate Starline and want to usurp him... but also are still trapped in the patterns he implanted in them. Surge still wants to kill Sonic and outperform everyone else. Kit still can't do anything but what she wants, to the point he becomes near catatonic when he believes she's dead.
Another pattern Kit is still trapped in is the idea that he has to be okay with his own suffering.
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The only sense of home or family Surge and Kit have is in each other, but they fundamentally can't work together, at least as they are currently. Kit is expected to take Surge's anger, and Surge isn't expected to treat him like his own person.
And this, I think, is Kit's problem with Tails.
He was made to be Tails, and he knows this, but he can never have what Tails has. He can never live up to Tails and do what Tails can do, despite that being his entire life's purpose.
He doesn't hate Tails because he was programmed to– as he says to Surge, he only wants to destroy Sonic because she wants to. When he first encounters Tails, he refers to him as his target- a simple, unemotional term. He doesn't have the deep ingrained hatred for him that Surge does for Sonic.
Instead, he hates Tails because of what he sees in him. He sees Sonic and Tails interact, he sees how much Sonic trusts and relies on Tails, and he sees how he also loves and respects him. He sees how Tails has his own motivations and opinions, and he's experienced Tails's genuine compassion that was in part fostered by the hedgehog that raised him. In turn, Tails is loyal to Sonic, but not because he has to be– because he, in turn, loves Sonic and wants to be with him.
Kit only wants to be with Surge because he was forced to. Starline wanted to use Surge and Kit to stop Sonic and Eggman's cycle, but he made a whole new one instead. Kit is trapped in a cycle of pain, knows he's trapped in it, and is helpless to escape it.
Tails isn't, and Kit sees that in Tails. Subconsciously, he sees Tails and only sees how he fails to live up to his life's mission, and how he'll never have what Tails has.
After all, why would anyone bother with him? They already have Tails.
Is he a target? I like it here now.
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blighted-lights · 2 months
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the way that ravage clearly loves and idolizes megatron genuinely makes me ill you have no idea. like this is someone who clearly still adores megatron despite being betrayed by him. and on the other side, the way megatron interacts with ravage in this entire scene is so,,, he's tired. he isn't at all what ravage idolizes and he knows that. he doesn't know what he is anymore but he's not the valiant savior ravage needs and wants him to be, and he Knows it.
ravage is clinging to a version of megatron that no longer exists (or maybe never did in the first place, and only existed in ravage's mind) and megatron no longer has anything to cling to so he rejects his past completely. these two make me ill.
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kell-eramis · 2 months
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Thinking about this line from the Transformers Annual. Instead of saying “me!” or being defensive, Bumblebee says “nice people”—even though perhaps back in the time Optimus and Pyra were talking about, Bumblebee was likely being genuine. However this line denotes that at least at this point in time, saying things like that is a conscious decision to be “nice”. It’s a conscious facade, and part of why Bumblebee works so well with Starscream in phase 2–they’re both stuck between who other people perceive them as, and who they are and become as they heal post war. As they do their best to unite neutrals, autobots, and decepticons, or colonists and cybertronians. Part of why they both end up failing to lead is BECAUSE their reputations precede them in such a way, but that doesn’t mean they can’t still push towards their wish to see Cybertronian become home once more, and being able to be themselves and rest with each other. Bumblebee and Starscream are a lot more alike than many people—both within and outside of canon—think.
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decepti-thots · 5 months
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sorry, still thinking about whirl. imo the most important characteristic whirl has in MTMTE isn't the obvious ones. it's not that he's an asshole, it's not that he's funny, it's not that he's violent, it's not that he's done terrible things, it's not that he hates himself. all of those are important, and they're usually the immediately obvious traits that stick out panel to panel. but they're not what drives the narrative function of the character most across the whole run of the comic.
imo the thing that most defines the engine driving whirl's narrative function is that he is astute and perceptive. it doesn't come up in obviously quotable panels moment to moment, but the way his arc interacts with the overall arc of the comic is that whirl is the one who sees through a lot of the bullshit that's going on and the way he acts and the decisions he makes overwhelmingly rely on that knowledge. unlike most characters, his decisions are rarely defined by the emotional intensity of his own investment in this or that thing (an interpersonal relationship, an insecurity, a need to prove something) but instead by his sharp awareness of the dynamics of the people around him.
whirl knows the score with rodimus and what the whole mess that is their 'mission' is really about- or rather, what it isn't about, not really. he does not take it seriously because he understands in a very real way, it's just not serious, it's an excuse. whirl knows the score with cyclonus and tailgate and when to intervene in that whole mess instead of being kind about it. whirl understands what getaway is doing and where it's leading and that both makes his decision to initially back getaway's plan both an asshole move but also a decision made with total clarity, in contrast to almost everyone else who makes that decision. whirl knows how to get past drift's act and gets a punch in the face for it, because he smells the bullshit there immediately. whirl is not unaware of the social dynamics on the LL at all; he is choosing to be as abrasive and inhospitable as he usually is on purpose with full knowledge of what he's poking at. whirl gets to the supposed afterlife and immediately knows it cannot possibly be real!
unlike basically every other major character, there's really no point whirl makes a decision with his judgement meaningfully clouded by something. he has a strong interiority and motivations, absolutely, but above all else he is making every decision, no matter how bad or self destructive, with a level of genuine awareness and clarity that is pretty much unique, and his assessment of everyone and everything around him is pretty much unmatched if you read between his constant pisstaking. it's fantastically good, and what makes him a completely essential part of the ensemble all the way through the comic's run. nobody else can be so consistently relied on to respond to the situation presented to him as it is. (cyclonus is really the only person in the cast who recognises this, i think, and it explains why they wind up perfectly matched. see again: whirl's interventions with him and tailgate.)
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o-mellowy · 4 months
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Rodders <3
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sage-nebula · 10 months
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I've seen some people surprised that Kit feels murderous toward Tails in the newest issue, but honestly? I really think this tracks. Setting aside his original programming to kill Tails, let's look at their relationship in chronological order, shall we?
As we know, they met in Eggperial City, where Kit tried to do his job and kill Tails. Tails quickly set to work on talking Kit down, which he did mostly successfully (mostly, because it all went to pot the instant Tails suggested they find Sonic). The thing is, if he has taken the time to look back on it (and I'm sure he has for reasons I'll get to), I don't think Kit sees Tails as really being kind in retrospect. I think he sees Tails as having manipulated him.
And the thing is: he's right.
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Look at Tails's smirk after Kit shows surprise that Tails likes his gear. That's a got him smirk if I've ever seen one. Tails has clued into a vulnerability of Kit's that he can use to his advantage.
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He further tries to draw similarities between them ("I'm different too and people didn't like that either") and asks leading questions ("you don't get support huh?") to get the result he wants. We have further confirmation that this is deliberate manipulation on Tails's part by his internal monologue about Kit's emotional instability.
Now, none of this is to say Tails is a bad person. Kit was genuinely trying to murder him and Tails was trying to de-escalate the situation to save his own life, without physically harming Kit if possible. As funny as memes about Tails murdering the Kukku Army are, generally he tries to avoid hurting others if he can. He's a nice boy.
But what happened after this?
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Well, more specifically: Tails mentioned wanting to find Sonic for help, Kit attacked again, Tails knocked Kit out, and then after Kit comes to and they all leave the city . . .
. . . he's told that Surge died.
Surge was his one reason for living thanks to Starline's programming, and she died while Kit was unconscious because Kit fell for Tails's manipulation and then was overpowered. We don't get a look inside his head during the time when he believes Surge has died, but there is a strong possibility that he blamed himself, because if he had drowned Tails right away like he was supposed to, he could have gone to help Surge. But he didn't, so he couldn't, so she's dead. That's mostly on him, but he could easily resent Tails for it, too.
And speaking of resentment:
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Kit finds out Surge is alive, and of course his first instinct is to think Sonic lied so that he could kill Surge off for good. So he goes to get revenge, only to be blocked by Tails. And that's when we get that gem of a line: "Why would you bother with me? You already have him."
Remember that, when he thought Surge was dead, he figured he could be used by Sonic instead:
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But while he of course doesn't want to serve Sonic now, he has also realized that if Surge HAD actually died, Sonic would still have no use for him, because Sonic already has Tails. Tails, who can break his water tails easily. Tails, who easily manipulated him in Eggperial City. Tails, who disabled his water pack and knocked him out.
So far, Tails has bested Kit at every turn, leaving Kit to feel inferior and worthless by comparison.
The next time they meet, it is a trap where Kit is again supposed to kill Tails. And once more Tails is able to manipulate Kit into temporarily backing down:
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Tails thinks Kit has gone back to being, if not friendly, then reasonable. But he hasn't. Kit stops specifically when Tails says Surge is hurting herself, because he doesn't want Surge to be hurt. And I think Tails knows that, and that's why he said it. But Kit also knows that he is being manipulated here, and his silence is him watching for his opportunity. Such as here:
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Peep Kit in the second panel. He watches as Tails dives after Sonic. Had Tails hit the water, he would have been fried right along Sonic. But did Kit care? No. He watched. Surge could have easily killed Tails just as she (temporarily) killed Sonic, and Kit would not have cared at all, because at this point he does not see Tails as a friend: he sees him as a manipulative enemy.
This is further cemented by what he says and does at the end of the issue.
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He uses his water tails to grab Tails and move him out of the way in the very same way that he does to Sonic. And he says, "I'll bury you all here." All, including Tails. While the focus is put on Sonic's anger because he is the main character, that doesn't change the fact that he is including Tails when he says that he will bury them all. He sees Tails as no different from Sonic, Starline, or Eggman. Tails manipulated and used him, just as the rest did. He just pretended to be nice while he did it.
So when he finally comes back in this most recent issue, it comes as no surprise to me that this is his attitude:
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His history with Tails is extremely personal, and not in a good way. It can be easy to miss because most of the focus on Kit has been on his codependent relationship with Surge, and he hasn't openly voiced how he feels about Tails until this particular issue. But when you piece together every step of their relationship (Tails manipulating him, Tails overpowering him, Kit saying Sonic has no use for him because he has Tails), it paints a very clear picture that Kit feels every bit as suffering in Tails's shadow as Surge does in Sonic's. The only reasons why Kit isn't more proactive about it is because of his programming as a support figure. Supporting Surge comes before all else, so if Surge is hurting herself it's best to hang back. And if Surge doesn't want to go after the Restoration because it's a losing battle with just the two of them, then he needs to follow her lead.
But those feelings of resentment are still boiling under his surface. And now that he has the opportunity to unleash them, he won't miss the chance to strike.
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soundwavereporting · 8 months
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In Optimus Prime #16, it's shown that Soundwave has somehow* gotten the job of being a supervisor in a mine. This is never mentioned prior to the issue (even in his origin story in issue #22 of exrid), nor is it referenced again after #16 ends. However, in issue #22, Soundwave and the cassettes are shown to be homeless when Ratbat finds them--Ratbat, who would later go on to say he'd played a part in automating the mining jobs that triggered the events of the Megatron: Origin comic, mining jobs that Soundwave been overseeing elsewhere on Cybertron.
I'm not saying that Ratbat inadvertently got Soundwave laid off long before** he got Megatron laid off, but I'm not not saying that would be a delicious piece of irony that may have contributed to Soundwave hating Ratbat enough to keep him alive and as a cassette
*In #16, Prowl does say Soundwave went to 'a school in the north' which is generally accepted to mean the JAAT, but again, this is never remarked upon earlier in the series, and issues #21-22 pretty explicitly state that Soundwave met Shockwave post-shadowplay. One could make the Watsonian argument that at that point, Soundwave's outlier ability had disjointed him to the point where he genuinely believed Senator Shockwave of the JAAT and Senator Shockwave of the Decepticon movement were two different people, one he could hear like a 'normal' Cybertronian, and one he could not), but that's stretching things, imho. I think the Doylist explanation of Barber forgetting what he'd written ~5 years prior and/or wanting a nice lead in to the issue is far more likely. Personally, I tend to leave the JAAT/mining thing out when writing fic
**again, assuming this is true, the timeline gets a little silly here; regardless, it tends to seriously compress the amount of time Soundwave spent with Ratbat from 'indefinitely' to 'prewar, but post-people are shooting neutral ships down', and might not even fit with what Megatron was doing in canon, per the Elegant Chaos arc in MTMTE.
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etaleah · 9 months
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I’ve been thinking a lot about Shadow’s characterizations in the Project: Shadow fan film, SA2, Archie, Heroes, ‘06, Prime, and Murder of Sonic the Hedgehog and why they’re all considered among the best. And I’ve been thinking about his characterizations in IDW and Boom, how they’re considered among the worst, and how much they clash with the other portrayals. I think I’ve hit upon the number one quality that Shadow needs to have to be written well.
Loyalty.
I’ll explain below the cut.
The best Shadow is one who is loyal to someone or something. Maybe he’s not always loyal to the right someone or something, but he is loyal nonetheless. It’s a core part of his character. He is ride or die to the very end for whatever friend or cause he cares about. Shadow is always ready to kill or be killed for whatever or whoever matters to him most; it’s what sets him apart from the others. The others have limits on their loyalty. Sonic will help you out, but he’s not gonna kill a man for you. Shadow will. He doesn’t have that limit. If you are Shadow’s friend and you need him to kill for you, he will do it. Period.
Here’s a recap of Shadow’s loyalty:
In SA2 and the fan film, it’s to Maria, and to a lesser extent, Gerald.
In Heroes and ‘06, it’s to Team Dark.
In Archie, it’s to Team Dark, Hope Kintobor, and Commander Tower. Sometimes it’s even to his own values like when he goes against Rouge to help Blaze in Treasure Team Tango.
In Sonic X, it’s to Maria and later Molly. Maybe even to the universe, given that he’s ready to kill Cosmo to save it.
In Prime, it’s to Green Hill. And later on, Shadow is also loyal to Sonic despite the latter driving him crazy.
In Murder of Sonic the Hedgehog, it’s to Amy.
And in his own game, Shadow can be loyal to Maria, Sonic and friends, Eggman (up to a point), Black Doom, or even Earth itself. Not all of those folks are worth his loyalty, but the fact is that Shadow still cares about fighting by their side. That key element of his personality remains.
And that’s what’s missing in Boom and IDW. Because in those, he isn’t loyal to anything. He isn’t ride or die for anyone. At least, not that we can tell. When you remove Shadow’s faithfulness to those he loves, you remove a lot of what makes him who he is and all that’s left is an edgy aesthetic that soon wears out its welcome because there isn’t anything to supplement it. And this is made worse by the fact that they’re never allowed to bring up or expand his backstory, so they can’t ever talk about why he’s like this.
I guess you could make the argument that Shadow is loyal to the world in IDW since he helps save it a few times, but he’s so mean and heartless to everyone in the world that it feels less like he’s fighting to protect other people and more like he’s just trying to save his own house so he still has a place to live. I mean, if he won’t help Rouge when she’s been kidnapped by Starline and he won’t help Omega when the latter has been smashed to bits and he won’t help the Chao get out of their cage and he actually has to be talked into saving a village from an avalanche and he seems to really dislike/be annoyed by everyone he comes into contact with…what exactly is he saving the Earth for?? It can’t be for the people living in it. He hates them. He doesn’t care if they need his help. So the only conclusion I can draw is that he’s just doing it to save his own skin. The only person Shadow shows even the slightest bit of loyalty to is himself.
And that makes him unrecognizable from the Shadow we know and love.
His loyalty is his greatest virtue, even when it’s misguided. Let him keep it.
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fumifooms · 1 year
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One thing that makes Metal Sonic so interesting is that the very fabric of his being is made of contradictions.
He wants to be Sonic, but he wants to be his own version of Sonic, a “better” one. He has a strong identity, yet he has none outside of his goal and is ready to sacrifice individuality for it. He thinks organics are inferior, but is jealous of one. He craves recognition and praise, but he doesn’t care about others or social success. He’s unfeeling, yet he’s so, so angry, all the time. He’s supposedly a cold calculating machine, but he’s impulsive and emotional. Eggman abuses him, but they’re also a funny villain family. His programmed goal drives every single of his actions, yet he has free will. He’s a tool above all else, but he’s his own person.
He’s so dysfunctional it’s impressive
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novafire-is-thinking · 2 months
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I’ve been scrutinizing the badges and medical symbols (or lack thereof) of the medics of IDW, and speculating about what these might say about each of them.
Out of all the medics, Flatline’s badge(less) arrangement stood out to me, so it’s time to make this way deeper than the writers and artists intended.
To wear a badge, or not to wear a badge…
Thanks to Alex Milne, the Autobots got their own medical cross:
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This is worn by Pharma and First Aid, and by Ratchet before the war and during the earliest days of the conflict. He later removes the cross, but switches between a couple of different symbols and no symbol throughout the course of the war—his time spent on Earth having a lot to do with that, I suspect. Even so, after the war, he chooses not to wear any indication of his status as a medic—only an Autobot badge.
Meanwhile, the Decepticons have no universally recognized symbol for their medics. Instead, they each have their own unique symbol, or none at all. Glit has a vaguely medical-looking cross that differs from the Autobot medical cross, and Flatline has a symbol resembling the pulse of a spark:
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…which I can only assume is meant to be the Cybertronian version of the following, but with a circle for the spark instead of a heart:
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Meanwhile, Spinister and Nickel have nothing. Just their Decepticon badges.
Now, to combine these with faction badges:
Badge + medical symbol: Pharma, First Aid
Badge + no medical symbol: Ratchet, Fixit, Velocity, Spinister, Nickel
No badge + medical symbol: Flatline, Glit
No badge + no medical symbol: Ambulon
There are three medics who don’t wear badges; all of them are or were Decepticons. This is interesting on its own, but I’m more interested in how this may correlate to their attitudes towards treating Autobots:
Even though Glit’s KP version is willing to treat people regardless of faction, this is never confirmed for his IDW version. There isn’t enough evidence to infer how he feels about Autobots, or treating them. Yes, he was at Grindcore, but that says nothing about how he treated Autobot prisoners behind the scenes.
As for Ambulon, he switched sides and underwent the Act of Affiliation, but—evidently—not the Rite of the Autobrand. I could speculate all day about why, but that’s not important because, whatever the case, he treats patients of both factions without hesitation. Because he’s been on both sides, he has an externally observable reason to do so.
This leaves Flatline as the only badgeless—and only Decepticon—medic who’s proven to uphold a moral value of treating people regardless of faction. Unlike Ambulon, he has no externally obvious reason to do so, but he does it anyway because it’s personally important to him.
The following roams into headcanon territory, but based on what can be inferred from Flatline’s few appearances, I like to think his choice to not wear a Decepticon badge serves two purposes:
It’s his way of signaling to potential patients: “I don’t see you through the lenses of your faction and ideology, but as a person.”
It’s a personal reminder for himself of his commitment to being blind to factions when treating people; it’s a way of reminding himself he’s committed to the preservation of life first—not to any group or “order” of medical personnel.
This is not to say medics who do wear badges and belong to an order of medics don’t also treat patients based on similar values—as we see First Aid and Ratchet treating people of the opposing faction.
This is just me playing around with the possibility of inferring something deeper about Flatline’s character—what he values, how he sees himself and the world, what sets him apart from others “like him,” etc.
And besides, Autobot medics are expected to uphold their medical oaths. Decepticon medics—perhaps unfairly—are assumed to be lax in that area, so it means more to have a Decepticon medic who holds to their personal moral values despite the general attitude towards the enemy seen in many of their comrades.
On that note, I would love to know how Tarn sees Flatline…
A Decepticon who refused the Rite of the Deceptibrand.
A Decepticon who refused to cut into his spark casing to signify his commitment to the Cause.
A Decepticon who values commitment to his personal morals above adhering to any external ideology.
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Okay interesting detail I just noticed.
Surge is green, the same color as Sonic's eyes.
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Kit is blue/teal, the same color as Tails's eyes.
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Dunno if that's on purpose but it's interesting.
So I think that if Starline had created an anti-Knuckles, they should be purple, like Knuckles's eyes.
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blighted-lights · 6 months
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slaughterhouse posting part 2 that isn't going to be polished at all and has been sitting in my drafts for days, but this scene is so interesting to me because i genuinely have no idea what megatron wants from ravage in this interaction- and i don't know if megatron knows, either.
megatron starts out by saying that the decepticons' loyalty isn't to him- its to the cause. ignoring how this is immediately striking me as completely, blatently wrong due to the times we see megatron rallying the decepticons around himself when other leaders fail to do the same (nevermind the fact that he started the cause in the first place), he then gets angry with ravage when ravage confirms that- yeah, actually. you're not the cause anymore. we have moved on with someone new. megatron gets so angry he stands up, he looms over ravage, he raises is voice and balls his fist- and why else would he do this if he wasn't upset that they're moving on without him?
which would, of course, make megatron a hypocrite. he left the decepticons and refused to take any effort to rejoin them- he clearly doesn't actually want to return to the fold. but when the decepticons unite themselves and move on from him, it's different. i can abandon you, but you cannot abandon me.
i've always took this reaction as being an immediate, no thinking, gut reaction to finding out the decepticons are moving on without him. he's angry, potentially feeling betrayed by them, when he... doesn't have much of a right to feel that way. and it's not like megatron wasn't given an option to join the decepticons again if that's what he actually wanted.
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he was given a choice. he turned it down. he could of turned it down for any number of reasons, but no matter the reason, the point remains that he turned it down.
going back to panel after megatron snaps, ravage clearly takes megatron's outburst as him being upset that they've moved on without him. despite the aggressive way this interaction started with ravage attacking megatron, ravage spends most of this conversation attempting to reassure megatron. megatron gets angry that galvatron took over and they're moving on without him? okay- so then he wants to come back, right? he's upset he's been replaced?
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well, galvatron isn't permanent. say the word and you'll be back in charge. megatron says that the decepticons aren't loyal to him, ravage reaffirms that they were loyal to him but now they've chosen a new leader since he left, megatron gets angry that they're moving on without him, and then ravage reinforces their original loyalty to him by saying if he wants to come back, they'll follow him.
and then megatron turns it around; yes he was just angry that the decepticons were no longer loyal to him, but now that same loyalty is toxic, actually. and it is! it absolutely is toxic. but i think ravage backed him into a corner here, even unintentionally. he can't sit down and actually address why the decepticons moving on makes him angry without admitting some part of him wants to return to the cons. or at the very least he still feels possessive of them and doesn't want them to function outside of his influence. when given the option to rejoin, he responds by insulting the decepticon's (and ravage's!) sense of devotion/loyalty and then quickly changes the topic to seawing and the trial. he doesn't say a solid yes or no answer because he doesn't actually have one to give.
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ravage nails it down anyways. megatron has no idea what he wants from ravage in this interaction because he doesn't know where he stands anymore, let alone what he wants for himself. before ravage was revealed to be on the lost light, megatron was captain. he even seems content to BE captain- but ravage makes it complicated. ravage is a direct reminder of who he used to be and the people he used to surround himself with. worse, people he's abandoned and hurt in order to get to where he is as captain now. megatron left the decepticons behind with no command structure, no guidance, no plan- and ravage's mere presence is a bitter reminder that even if he's run off to the autobots, he can't escape that.
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he's settled into a state of stagmentation with the autobots. one he's content with, maybe- at the very least one he can live with where the guilt isn't as heavy. it is the easiest way out megatron saw for himself.
but if anyone can get him to doubt himself, well.
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who else better than ravage to stir up the past?
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fire-fira · 8 months
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I am not sure how much you are into analysis but I want to ask. Do you think raph isn’t as good of a fighter compared to his brothers? because I have a feeling either he’s holding back when sparring with them over fear of harming them or he’s not as good as them.
Anon, you just made my day because this gives me an excuse to nerd out at length. (Though apologies that it took me so long to get this fully written out and posted.)
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Disclaimer before I launch into it in full: to fairly compare Raph to his brothers I'm going to do a brief run-down of the three of them before breaking into the full details on him. A lot of this is built on extrapolation from details in various canons and at times might edge toward headcanon territory, though I'll be trying to stick with what's actually present.
With that out of the way--
Comparing Raph to His Brothers
So to start with, I can only fairly do this deep-dive by briefly touching on each of his brothers before getting to Raph himself. I'll say upfront that I think it's less a question of which one is the "best fighter" and more that they're each different types of fighters, each with their own strengths and weaknesses and which might land any of them in the position of "the best" depending on the circumstances.
Leo
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Strengths: This is an extrapolation based on various iterations (2003, 2007, 2012, 2014/2016, ROTTMNT, 2023, Batman vs. TMNT, and a little bit of the IDW comics), but Leo strikes me as a tactician-- as the guy who can extrapolate to fifteen different possibilities for the outcome of a fight and fifteen steps ahead of everyone else on each of those possibilities. At his best he knows how to play to his brothers' strengths, put them where needed, and let them go to do their own thing. He's also persistent and willing to put himself through his paces over and over again until he 'perfects' what he wants to learn how to do. As a "traditional" (romanticized) example of a warrior, he is the golden boy of the family. Rise Leo might be a little less likely to get every step 'just so,' but most iterations of him aim to be as flawless as possible in terms of his combat skills. In his ideal world, he will never have a misplaced swing of a sword or inflict any damage he doesn't intend to. That depth of knowledge and highly-trained skill can be damned terrifying for his enemies if it's taken to its fullest extreme.
Weaknesses: His perfectionism and desire to get things 'just right' is a double-edged sword. In the 2003 series it got wrapped up in his PTSD and the need to never make a critical mistake again (which... didn't work out well for him-- hi, shades of Raph at his worst); in the 2007 movie it led him to think his efforts to learn how to be a better leader weren't "good enough" and kept him away from home for two years; in the 2012 series it led him to ignore critical injuries and try to bully himself into being 'better' (when realistically what he did during the farmhouse arc probably would have permanently destroyed one of his knees); in the 2014/2016 movies it led him to temporarily damage his relationship with his brothers by spilling over the worst of his internal perfectionistic vitriol onto them; and in Rise it at times has turned him into a showoff who'll act without letting the others in on his plan (which can backfire horrendously in a worst-case scenario) because if he does it without telling others what he's going to do, then he gets bragging rights if it works out like he planned. Underlying all this is what could turn into an unmanageable case of anxiety depending on the version of Leo and how personally stable he is, as well as how susceptible he is to ruminating over where he feels he went wrong. To say nothing of how many versions of Leo have a GIANT self-sacrificing streak when it comes to their families. Under the right circumstances-- and if someone really intended to make it hurt-- they could easily play all that against Leo and get him to freeze due to overthinking. (Though getting him to that level would take an extreme case and some severe emotional damage to weaponize his guilt.)
Speed: OKAY. Here's where things get a little more cut-and-dried in my opinion-- if a fight is down to just speed anyway. Leo might be pretty neck-in-neck with Raph in terms of speed, maybe just a touch faster due to (generally) being more lean-built than Raph. Leo's not a tank; yes he can fight in close quarters or mid-range and hold his own, but if he can then he tends to be 'slippery' about it. He's not going to batter away at an enemy if he can spin out of range before darting back in and dodging whatever hits he can. If it's just a matter of speed without any other factors involved, then there's a good chance Leo will win in a fight against Raph. If it's a question of strength and endurance though... Well, I'll expand further on that when I get to Raph.
Adaptability: This is something that is absolutely dependent on which version of Leo we're talking about and how hung up that version is on his plans without taking the general chaos of life into account. 2012 and 2014/2016 Leo both are guilty of getting so hung up on the idea that their approach to a combat situation is the right way that they fail to plan for the fact that their brothers' ways of doing things isn't their way of doing things. Which blows up in their faces spectacularly sometimes. IF it's a version of Leo who's more likely to fail to take into account his brothers' differing styles, then Raph might easily play that against him and deliberately do things Leo would find unpredictable (though probably not as much as Mikey, lbr). For versions of him that are better about knowing that his own approach isn't the only/'best' approach, then Leo would be better able to roll with whatever Raph throws his way, within reason.
Combat Style/Approach: Mid-to-close-range, tactician, and definitely NOT a grappler. Yes, his skills and training have him moving with muscle memory when he needs to, but even so, there's a split-second awareness of what his opponent(s) could do and instinctively reacting based on what he's met with. A lot of that means he has to be free to move and avoid getting held in place, or things might go bad quickly.
Donnie
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Strengths: No matter which iteration of Donnie you're talking about, you're generally talking about an engineer who's able and willing to casually heft up and carry around a car engine with his bare hands. And considering (with a quick google search) it looks like the average car engine weighs anywhere between 300 to 700 pounds, that alone is proof enough that no one in their right mind would ever want to be punched by Donnie. And considering there are instances where he's able to temporarily support the weight of himself and his brothers (a couple of scenes in the 2003 series are what immediately come to my mind, but that's just my favorite iteration showing itself) it's proof that he has that strength not just in his arms. To give you an idea of just how much weight that implies he can lift, here's a size and weight comparison of some of the largest turtle species currently living.*
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Notice anything? Like how... Oh... I dunno... a 4-foot-long Loggerhead sea turtle can weigh up to 400 pounds? Or a 3-foot-long Leatherback sea turtle can weigh 550 pounds on the light end? (Note: this is not meant to be snarky or condescending, just a simple statement of fact that all signs point to these boys are fucking HEAVY.) And that huge amount of weight relative to their body size seems to be pretty consistent among turtle species from what I've seen with my digging around. Which logically implies that the same holds true for these boys, and if we play fast-and-loose with the idea that we can roughly translate length to height... well... For general weight of the boys, I tend to assume at least 200 pounds, at least for those under and up to about 5-foot-tall. For the 2014/2016 set I might even suggest somewhere between 400-500 pounds-- but roughly comparing weight to size with that table of large turtle species, I'm probably severely underestimating their weight all across the board. Being generous, hypothetically saying all four of the 2003 turtles are about 240, that then means there are moments in the 2003 series where Donnie is temporarily lifting around 960 pounds, including himself. AND THAT MIGHT BE A SEVERE UNDERESTIMATION. Terrifying, right? So yes, Donnie is unquestionably strong as hell and maintains that strength by working on his various projects, and a full-force hit from him would land someone in a hospital-- if they're lucky. The other main thing working for him is that he's a tech genius. No, he's typically not as rigid or disciplined in his training as Leo is, but if he has access to tech and distance then he has a whole host of weapons and traps he can bring to the party (something which Rise Donnie excels at in spades). Raph's a much more physical direct-confrontation fighter, but Donnie has the capacity to turn entire environments against his enemies, depending on the means he has at his disposal.
Weaknesses: For better or worse, Donnie's primary personal strength-- the one he leans on above all else-- is his intellect and being able to puzzle things out. And again, he's an engineer: yes he can lift and move that terrifying amount of weight, but he's usually not doing it at speed. (Because let's be real, moving heavy and potentially very breakable machinery is not something you want to do quickly when you want to be able to use or repurpose said machinery.) He's not a slouch when it comes to his ninjutsu training, but there's a reason why the concept of Donnie pulling the 'I'm too busy to train right now' is a widespread fandom concept. It doesn't necessarily mean that he's not 'as good of a ninja', but more that he's not a 'traditional' ninja and has had to adapt things to his preferred methods. Yes he has a lot of physical strength, but he prefers to keep a distance from his opponent(s) if possible. Doing so, having that distance, gives him more time to plan and respond-- because unlike Leo, a lot of iterations of Donnie don't have that ingrained ability to read the possible actions their opponent(s) might take and respond on a dime (or at least not to the same level). Raph's tendency to brute force things-- something which Donnie technically could do but clearly does not like to-- might be somewhat unpredictable for him, especially because that puts Raph in close and doesn't give Donnie as much time to respond as he would like. All that said, Donnie could technically win a fight against Raph without his tech if he pretty much said to hell with fighting and decided to do an imitation of an octopus. At the very least he could probably hold him in one place if he was quick enough and managed to get Raph's arms pinned. And somehow kept him from walking. (It wouldn't be a dignified win, but it might still technically be a win.)
Speed: I'm gonna be honest, I do not think speed is on Donnie's side in comparison to his brothers. If he really makes an effort (rather than just going his own route and pursuing his interests) he'd probably be able to keep up with the others going at full tilt for a little while, but he'd probably tire out first. A lot of the work he does due to his areas of expertise is fairly sedentary, and frequently he needs to move with slow and deliberate precision. There's a lot of fine muscle control involved in that kind of work (especially if it involves maneuvering something heavy), but being able to consistently do that doesn't automatically translate to being able to do something similar at high speed. But that's okay, because if he has the distance and varied means of attack he needs, then he doesn't have to worry about keeping up with his brothers for an extended period of time-- it just has to be long enough.
Adaptability: If it involves tech or computer systems, Donnie's ability to adapt to a situation is unparalleled. Give him unrestrained access to an unfamiliar and shiny (and incredibly pervasive) system and he'll be able to make it seem like a tech apocalypse is targeting one specific person if he wants to. If it's a head-to-head physical fight though, it really depends on how desperate he is or how much breathing room he has (or both). If he's frazzled and panicky then there's the possibility he'll miss several opportunities or potential tools and, in a worst-case scenario, he might freeze. (An extreme example of this is how Rise Donnie gave up fighting the crab men when his tech failed, after all his brothers had already failed in that fight.) If he has time and space to think then he's practically unstoppable, but if he doesn't have that breathing room then chances are things won't end well for him.
Combat Style/Approach: Distance fighter, brain-over-brawn, could be a grappler if necessary but uncomfortable enough with it that it might work against him, might as well dub him a 'trap master' for the little surprises he might leave in his wake if he's feeling spiteful. He's a schemer, but not a chess master.
Mikey
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Strengths: If there's one thing that can be said for Mikey it's the fact that most versions of him are innately gifted at picking up kinesthetic knowledge, to say nothing of the fact that he tends to be the most spiritually gifted of the brothers. In fact in several series (2003 and 2012 off the top of my head, though I'm certain it may have popped up in others) it's briefly mentioned that if Mikey really buttoned down and was completely serious about his ninja skills he would outclass Leo-- which means that he can naturally slide into the level of skill Leo has worked for years to achieve without even really thinking about it. If he wants to. And most of the time he doesn't want to. (Too much responsibility being that serious, so who can blame him?) However, his not constantly going at the equivalent of Level 99 in a videogame in fights isn't necessarily a detriment to him, because he has other ways to stay true to himself while giving himself an edge. Like being annoying on purpose. And knowing how to aggravate the hell out of his opponents until he tricks them into getting sloppy. Until he tricks them into giving him easy openings they should REALLY know better than to give him-- and would if he hadn't deliberately torn their nerves to shreds. If it's not obvious, I'm saying versions of Mikey like to play mind-games, and if they really want to they can be vicious about it and make it HURT. (Though again, most versions of Mikey are more invested in goofing off and playing around than being outright vicious or serious.) The point is, if he finds a mental opening that sticks, then how invested he is in winning the fight will dictate how serious he is about exploiting that weakness. To say nothing about how creative he can get when he really wants to be.
Weaknesses: The downfall of a lot of Mikeys is how distractable a lot of them can be. (I won't say this is a universal fact because I'm a big fan of there being variation among different realities, but a lot of Mikeys definitely being ADHD doesn't help. How well said version is able to compensate probably also varies.) So depending on the circumstances and the environment, Raph might be able to play that distractibility against him. (Buuuut that would require Raph to play mind-games, and most Raphs aren't the 'mind-game' type.) Plus, for better or worse, it takes a LOT to get most versions of Mikey to the point where he's ready to say 'Fuck everything' and throw everything he can into ending a fight right that second.
Speed: Mikey is, in my honest opinion (and based off most of the series and movies I've seen), the fastest of the brothers-- bar none. Which means if he tore off at full speed with the intention of skipping a fight entirely and just making Raph chase him, Raph probably would never catch him. Until after he wears down anyway. But if he zipped off and found a good enough hiding spot, then he could probably avoid Raph for a while. In a fight, because of his speed, there's a good chance that Mikey might be able to get in more hits than Raph, but that comes with the risk of getting in close to Raph-- and that can easily work against him in very short order.
Adaptability: Mikey's adaptability is through the roof. Most versions of Mikey, you can throw damn near anything their way and they'll roll with it in such a way that they land on their feet while their brothers are still scrambling for stable footing. There's also the fact that he's a very lateral thinker and able to apply concepts from seemingly unrelated sources to scenarios many others wouldn't even think to combine-- and he does so to his advantage. So yeeeeeeaaaaahhhhh, given enough room and space to work with (and not panicking), then there's a good chance Mikey's going to catch Raph off guard with something he'd never expect.
Combat Style/Approach: Close range, flighty, dart in-range to hit and then dart back out of range, mind-games and making his opponents angry to the point of getting sloppy seems to be his preferred tactic. He could be the most terrifying to go up against in a fight if he went absolutely stone serious, but 99.9999% of the time he does not want to and would much rather slip in some fun where he can. (If you don't believe me on that last point, consider that in the 2003 series I'm reasonably sure he has the highest body count of all the brothers, in the 2012 series he killed a kraang and wore the dude's skin on his head multiple times, and in Rise ALL of Dr. Delicate Touch and the frothing maniacal rage he has when angry. 'Nuff said.)
Raph
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And here we come to the turtle in question himself, Raph. Hamato Raphael, Raphael Splinterson, Raphie-boy, take your pick.
Strengths: Raph is a TANK. Barring '87, this boy in most iterations pretty much makes it his mission in life to be the strongest of him and his brothers. He's also stubborn as hell and WILL NOT give in if he thinks it's important to stand his ground. Which means he can and will hold his ground and dig in long past when his brothers each have to retreat or fold; he can take the hits they can't and come out the other side still kicking. And what's more, if he feels the need to and is able to get up and be mobile, then he WILL hunt you down for as long as it takes and damned near nothing will stop him-- he is that. damned. STUBBORN. Let's be real, that combination is terrifying. Of course, naturally, this brings up questions of just how physically strong he is. I pointed out up in Donnie's section that Donnie is ridiculously strong, but just how strong is Raph? To answer that question, the infamous scene from 2007:
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Just how much psi does it take to snap a katana? WELL, it turns out that finding out that information is really difficult (at least when I was nosing around and trying to find out). When I was doing my initial searching I found a video on facebook examining an anime scene (at the time-- back in September-- it was literally the only thing that remotely came close to answering my question that popped up) that claimed it would take at least 20,000 psi. Being that the person who posted that video didn't include any sources for reference, I'd take it with a grain of salt (especially since despite my best efforts I'm having a hard time finding that video again), but still. If-- for the sake of argument-- we assume that the 20,000 psi measurement is accurate for what it would take to snap a katana, that would mean that our boy Raph is capable of exerting that much force with each hand. And not just a brief spike of getting there either. No, for him to be capable of the force in that 2007 scene (again, assuming the number is accurate) then he has to maintain that force for longer than a second or two.
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I don't know about you, but that makes this scene just that much more dangerous and intense in my eyes. It's not just that Raph could have killed Leo by stabbing him; it's also the implication that he could have easily torn Leo apart with his bare hands if he wanted to. So yeeeeeaaaahhhh, if Raph is able to get his hands on any of his brothers and is able to hold on, they're probably toast.
Weaknesses: Whoo boy. In most iterations, point blank, his biggest weakness is his temper. If he gets set off too thoroughly or if someone knows how to play it against him, his temper can make him get sloppy and lead to his defeat-- regardless of how ridiculously strong he is. It also means that, unless it's a version of him who has worked his ass off to keep himself in check, there's a good possibility that he might wind up doing things he'll regret when he's angry (and if someone really wants to twist the knife they can play that guilt and self-blame against him). If you go by 2003 and 2012 there's also his bug-phobia which can be played against him. (Even though 2003 Raph covers it with 'KILL IT WITH EXTREME PREJUDICE'.) If you go by Rise, then you DO NOT. EVER. WANT THAT BOY TO BE ALONE. And on a much more brutal note, going back to his stubbornness which is also one of his strengths
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...there's a good chance that this boy might try to push himself past the breaking point if he feels it's necessary.
Speed: I've said before that I think Raph is pretty neck-in-neck with Leo when it comes to how fast he is, Mikey has them both beat in the speed department hands down, and Donnie is most likely to be the slowest moving of the four of them. If Leo has to deal with heavy weights while trying to move at speed however, Raph will have him outclassed due to having more practice in that department. For Raph to have a hope of keeping up with Mikey going full tilt in running away, Mikey would have to be carrying enough to weigh him down considerably. And while Donnie might stand a chance in trying to grapple with Raph, Raph having more experience in moving heavy weights at speed would probably mean Donnie would be better off trying to glom onto Raph like an octopus rather than outright grappling. So Raph's not the fastest, but he's not a slouch either.
Adaptability: As much as I love my boy, Raph is a tank, he's bruiser, he's a bulldozer who freely makes use of sharp and pointy things he can use to stab people with. Adaptability-- barring variation between sneaking in and out versus barreling in as loudly as possible to cause mayhem and destruction as a distraction-- is generally not in his wheelhouse. Given time and learning how to play mind games (and I don't doubt that an adult Raph could pick up and use the skill when he needs to) he'd probably become more flexible, but with where he's portrayed to be at in most iterations he hasn't gotten there yet.
Combat style/approach: Close-range, grappler, brawler, TANK. He WILL hold the line, he WILL dig in and hold his ground, he WILL be the wall and PROTECT with everything he has if he has to. He's also not above being outright brutally destructive when he feels it's warranted. And that "when he feels it's warranted" is key.
Details that affect the outcome:
Raph has a protective streak 500 miles wide. A lot of iterations try to be the wall for his family, the last line of defense when needed. He would sooner see himself hurt than anyone he cares about.
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And it's not just his brothers, father, April, Casey, anyone-he-considers-family that he's protective of either.
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Seriously, if someone pushes the protective button on this boy and his sense of right and wrong kicks in, he WILL get involved.
Raph cares and feels deeply; to him, family is everything.
You
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have
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NO IDEA
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how much
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this boy
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LOVES
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HIS FAMILY
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or how much he'd tear himself up if he ever seriously hurt any of them. So the chances of him ever actually going all-out against any of his brothers is slim. (And the few instances in various iterations where he's come close it's seriously screwed him up emotionally every time. Like 2003 and the pipe incident, 2007 and the after effects of his fight with Leo, the implied guilt Rise had after he snapped back to his senses after reuniting with his brothers after he'd been alone, etc.) He might fight with his brothers, he might disagree with them from time to time, but overall he comes off as someone who firmly believes you don't ever deliberately hurt someone you should care about if you can help it. Which is backed up by instances of him panicking in various iterations where his decisions might result in his family's deaths, as well as the fact that he only really turns on any of them (think SAINW) if they cross the line of not being there for each other like he feels they should be. Some iterations might threaten to run off a lot, but he never will without a damned good reason because he loves his family too much to ever want to do that to them.
Final Assessments
Raph vs Leo: If it's in close and is just down to strength-- Raph wins. If Leo has the time he needs to scheme and play Raph the way he needs to-- Leo wins.
Raph vs Donnie: If it's in close-- Raph wins unless Donnie pulls off an imitation of an octopus and gets all of Raph's limbs pinned and holds on for dear life. If Donnie has the distance, time to scheme, and the means to set traps to his heart's content-- plus tranqs, no one wins against tranqs-- Donnie wins.
Raph vs Mikey: If Raph can get his hands on Mikey and keep him in one place-- Raph wins. If Mikey plays Raph like a fiddle with his mind games and stays out of reach-- Mikey wins.
Raph vs the three of them together: Well shit, that'd be a losing proposition under the best circumstances unless the goal was to try to out-stubborn them at something. 10/10 if he had to, Raph would keep dragging himself along even if all three of his brothers were hanging on to him to try to keep him from reaching his goal. (And if Raph hasn't exploited that fact during some wild-as-shit game of theirs, then Casey Jones is the queen of England.)
Raph vs his guilt if he actually seriously hurt them: Instantaneous loss that Raph would probably have a hard time ever forgiving himself for.
So do I think Raph is as good a fighter as his brothers? Yes.
Do I think he's holding back so he doesn't hurt them? Also yes.
Do I think anyone he went up against if he didn't hold back would be thoroughly screwed? Emphatically YES.
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*The site I got the turtle size table in Donnie's section is [here], if anyone wants further details on sea turtles.
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