#I'm talking; of course; about the player character
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thedouglastrap · 13 hours ago
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Something about this post is bugging me, but every time I to put my finger on it, I feel like the reason slips away. So I think I'll just try to sort through it here and see where that leads me.
Mechanical changes impacting play style makes sense, but I think I question the cause and effect here. Because the rules mentioned that "encouraged the GM to think of monsters as real living creatures", morale and reaction rolls, are things that seem (to me at least) less about making these monsters seem real and more about adding more angles to introduce randomness to random encounters. If a random aboleth shows up while you're walking from point A to point B, a reaction roll is a quick and dirty way to see how they view the players, but it doesn't account for what an aboleth is. Similarly, a morale roll is giving a method beyond the DM just making an arbitrary ruling sans dice. That's not to say that a good DM can't use the roll to breathe some life into an encounter, of course, but I don't know if I would say those rules being removed/put in the flavor rather than made a general rule was a primary contributor to a greater emphasis on combat, or if that was even an intentional design choice.
(as a side note: looking up what reaction rolls actually were were, I stumbled onto a blog about the whole OSR thing in ttrpgs, and decided to go down the rabbit hole for a bit. It seems like a lot of the conclusions being drawn in this post are close to issues raised over there, but they tend to include AD&D2e as a point where the shift happened, making it less a TSR/WotC difference)
Now, if there IS a greater focus on combat in that shift, I think it's probably due to the game getting crunchier over time during that shift. 2e seemed to start it off with a wide variety of optional rules, and 3.x cemented it. But notably, it did this for non-combat as well, which makes me think that it was less a design choice to make things more combat oriented and more to provide comprehensive rules, with combat being the most fleshed out part in service to the whole heroic adventure aesthetic.
I think one of the biggest issues I'm running into is the following point about how encounters have to be these justified forced combat encounters and the dissonance this can provide. I think part of that is because that conclusion just doesn't match up with the reality I was seeing playing 3.x or seeing other people talking about it. Not to say combat wasn't the focus, but plenty of non-combat encounters happened, enemies ran away, scenarios were derailed by roleplay rather than combat, etc. And sure, that's anecdotal, but I think it's relevant. The game does, after all, provide individual sections for monsters giving a basic rundown of what the creature is. Some are more bare-bones than other, but when Archons are listed as "never attacking first, but being easily provoked", that's a pretty clear indicator that forced combat should not be the default assumption. If players ignore that, sure, but that's no different than ignoring reaction rolls imo.
The real difference, I think, is the afforementioned shift from a focus on an open world where the party has more freedom to explore and do whatever they want while the world happens around them, to a focus on more structured narratives where the players are characters in a story that is unfolding around them. Its a shift away from "well the dice say there's an aggressive dragon swooping in, have fun with that" towards "I planned out the encounter you're gonna run into between startersville and plotlandia". That also kinda follows from the idea of encounter balance. Having a random dragon swoop in on a third level party isn't a balanced encounter unless the DM goes out of their way to make it one, but that takes more time and prep than rolling a few dice and opening to a statblock can account for. And yes, planned encounters like this can, if done poorly, just be a shooting gallery of forced fights with thin justifications. It could also be well crafted encounters where you could talk down the goblins instead of fighting by opening trade negotiations.
The play style that the difference in design encourages isn't so much "fight all the things vs treat your enemies like actual living things" as it is "how structured do you want this game to be", which is ultimately value-neutral. And the moral disconnect about what you're fighting seems like an entirely separate thing from that. Neither style inherently encourages or discourages that, and it feels uncharitable to say that WotC-era d&d is more skewed to be morally uncomplicated than TSR-era.
So there is a pretty clear shift in playstyle between TSR D&D and WotC D&D: for better and for worse, D&D 3e introduced the idea of encounter balance, de-emphasized mechanics that had previously encouraged the GM to think of the monsters as real living creatures (reaction rolls, morale, etc.), and it had the effect of making D&D a much more combat-focused game. D&D has always been a game that's opinionated about combat, it's basically the most expressive and detailed form of play regardless of edition, but combat in the TSR editions was not exactly zoomed in and tactical. The WotC editions purposefully made combat zoomed in, granular, and tactical.
And this has had an effect on playstyle: since combat is now the main form of player expression what players actually want is for their characters to get into combat. Because combat is the most fun part of the game. But the game has also changed from the largely amoral dungeon-crawling game into a game of fantasy heroics (even though a lot of the trappings of the amoral dungeon-crawling still remain, which contributes to the dissonance), so you can't just have the player characters going into combat for the sake of it. That would frame the player characters as kind of Fucked Up, and we can't have that in our supposedly heroic fantasy.
What you end up with is a variety of contrivances like "they're bandits," "they're cultists," or, my all-time favorite, "they attacked first" to make the action seem morally justifiable, even though gameplay is still motivated by a desire to fight. The monsters fight to the death and, importantly, can often not be reasoned and negotiated with, partly because combat is supposed to be the fun, engaging part everyone is here to do, but also because if they actually acted like reasonable people it could cause dissonance with the whole "the player characters are the goodest heroes."
As my friend @tenleaguesbeneath once called it: what is actually going on is that the player characters are hunting people and monsters who have been programmed to fight to the death and never negotiate for sport, while justifying it as self-defence.
It's a simple power fantasy, and I don't think there's anything wrong with it. Sometimes you want to play a morally uncomplicated game about killing guys with cool magic swords. But I think it's also fun to think about what the specific types of monsters players end up fighting reveals about Society the invisible, unexamined ideology lying under the surface that the designers of even modern D&D have failed to examine. And to me it often reads like a frontier justice fantasy. None of that is to detract from anyone's joy of the game, and for me it's just fun to think about and post about this stuff while Still Enjoying the Game, but if someone expressing that opinion makes you feel uncomfortable, why? That's pretty silly imo.
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mythalism · 21 hours ago
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i'm back in the building.
i'm still on my first playthrough, slogging through it but i think i realized what it is about this game that feels more like a chore than an actual gaming experience. i talked about the cinematics and like that's a whole thing i have beef with in the world where we have mocap and also just genuinely amazing technology for animation development but WHATEVERRR.
as a person who enjoys story games even without creating my oc, like red dead 2, the witcher series, the reason i find veilguard lacking is that rook is neither an every man character (ala hawke & shepherd 🩷) nor are they an empty enough canvas to fill in (ala hof, inq, tarnished in elden ring) it kinda feels that even as a player you have to suspend disbelief for your own character.
like for example in the witcher, all of geralt's choices cross over through three games and really you can dress him & comb him how you like but the choices are story related and you can still find satisfaction in them. same with red dead 2 and arthur where the game is more rigid storywise but still, you can unlock two endings depending on how you approach arthur's personality as a person.
and the crux of the issue is rook is not a person. they are in every way, a video game character. the infantile gameplay (left off from the mmo no doubt with no tactical view, quest summaries, limited "loot" boxes, no interaction with fauna, no actual crafting just upgrading) the juvenile writing / "storytelling" (telling fans to interpret the plot however they want, trick saying it's possible the evanuris aren't even all gone which renders the entire game pointless if we did all that and elgar'nan is in turkey getting new veneers fitted.) the fact that rook is basically woe. storyline be upon ye. (taash's identity being chosen for them ???, telling either low app, high app, or rom inq what to do w solas and yes the dialogue option of yay let's save him! also exists w low app inq?? which is to say to stop solas isn't the same as having low app but they didn't even let players choose that lol you can still change inq's mind)
like the whole game is an mmo without the multiplayer aspect. the storyline is loosey goosey because well most multiplayers are bc they go through rancid updates and additions (fallout 84 comes to mind specifically, and considering how badly that flopped idk how bioware saw the reception and went yay!!!!! lets do that!!!) and all your companions prefer to interact w each other than you because well. yeah. you're a player. you're not playing a character, you're basically playing yourself or at the very least a very conceptual idea of yourself in this fantasy realm.
anyway i have a nuke enroute to ea's HQ. that's all 🙂‍↕️
i just read this like an old man reading the morning paper, sipping coffee and nodding along like 🙂‍↕️ mhm mhm 🙂‍↕️ 🙂‍↕️
i completely agree with all of this and it really clicked for me how much the multiplayer bones of the game impacted the story and choice specifically. like obviously ive known about the multiplayer foundations for like 5 years and how it’s sooooo clear in the gameplay but this just made it click for me that it’s literally to blame for the story too… of course none of the choices are truly significant. multiplayer games fundamentally cannot have significant choice that affects the world because not everyone will make the same choice. the only MMO I’m super familiar with is ESO and when i think of the choices you’re allowed to make in that game versus what you’re allowed to do in veilguard…. yeah. they’re both shallow, and usually only cosmetic. it makes sense to me that the choice like minrathous vs treviso is pretty much just cosmetic, and then it takes content away instead of adding something new. the companion choices seem to really only manifest in some new banter? except for maybe emmrich? like it’s so clear that they had this multiplayer foundation, which is mutually exclusive with meaningful player choice, and then were told to build a single player RPG on top. it was literally an impossible ask.
also hard agree on everything you said about rook. i literally hate rook LMFAO they are so nothing - like a voice acted MMO character… i do want to play the game a second time but i want to play a veil jumper elf and genuinely the fact that my dalish elf character would have the dread wolf in her back pocket and just never ask him a single fucking question on anything that she and her entire culture have devoted their lives to figuring out and learning is so fucking infuriating I cannot stand to put myself through it
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ashtonisvibing · 5 months ago
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who would've thought, while watching mark's final video of slay the princess, that the phrase "shifting mound mark" would have invoked such a deep autistic reaction in me
and anyways if you give me some time and a white board i could connect each of mark's characters with a princess
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blujayonthewing · 1 month ago
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life hack: make 'gets frequently misunderstood' a part of your OC's core concept on purpose so that when your fellow players immediately misunderstand him you can go 'ahaha yes, just according to keikaku' instead of feeling physically ill with stress and dismay
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vv-ispy · 4 days ago
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ya know "Sayaka and Alyx are similar in some ways" is not a thought I expected to get out of tonight. and yet. they're both very human in their similarities
so of course. my natural questions are, 19 year old Alyx was willing to (unknowingly) give up herself to save her dad. 24 year old emotional and grieving Alyx was willing to shoot Mossman as a consequence. But would 19 year old Alyx have been willing to give up Gordon? What about 24 year old Alyx if she never met Gordon?
Those two are both such comforting and sweet characters to the main character, and yet when pushed they're both capable of rash ruthlessness, and as kind and good as they are, neither are pure all the way through
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pomefioredove · 7 months ago
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only one bed room
summary: it's the sdc and everyone's staying over at ramshackle but, oh no! you're one room and one bed short. being the generous (or gullible) soul that you are, you agree to share characters: all sdc competitors, separate additional info: fair warning I have no replayed book 5 in a while, reader is yuu, reader is gender neutral, rook is rook, most scenarios end in cuddles. can be interpreted as romantic or platonic (nix vil and rook's part)
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Deuce Spade
"I don't mind sleeping on the floor!"
it's a big fat no from Vil. waking up sore and tired is unacceptable, and will affect his performance during practice. he will use the bed, end of story.
you offer to take the floor or one of the many stiff and uncomfortable couches in Ramshackle, but he refuses
what kind of aspiring honor student would he be if he kicked you out of your own room?
so, yes, you end up sharing the bed
he's a perfect gentleman about it
he insists on sleeping on the complete opposite end of the bed
to give you your space, of course
not because he's nervous
obviously it doesn't pan out- he's kind of a messy sleeper, and on the first night you wake up with him sprawled on top of you
you decide not to wake him up
you'd been thinking about saving for a weighted blanket, anyway
Ace Trappola
"you better not hog the blankets,"
takes it like a champ, though he might be screaming internally
he already sleeps in a dorm with three other guys- this can't be any different, right?
it totally is
sharing a bed with someone? someone he likes, who he isn't just forced to live with for convenience?
he's not sure how to tease you about this one without coming off as nervous himself
so he just shuts his trap about it (for once) and accepts his fate
in the end, it's no big deal for a player like him
he ends up hogging the blankets, though. hypocrite.
Kalim al-Asim
"YAYYY SLEEPOVER!"
he means exactly what he says
not a care in the world
all he's thinking about is how fun this is going to be! just him and his favorite Ramshackle prefect (Grim heard the news and will be staying in deuce's room to avoid any cracker mishaps)
Kalim, admittedly, is not a creature of great thought. he tends to be dictated by his feelings, and he can be a little selfish sometimes
so when Jamil pulled him aside and asked him to just buy another bed for ramshackle, he ignored him entirely
why would he do that? the situation is resolved, and everyone's happy!
well... not everyone, but Kalim's happy!
he stocks up on Vil-approved snacks, insists you two braid each other's hair and stay up late into the night talking with no one to remind you to go to sleep
(he tried to invite Jamil and got the door slammed in his face)
this arrangement lasts approximately one night
when Vil sees the dark circles under your eyes, it's over
you are confined to the couch, and Kalim is forced to sleep alone
Jamil Viper
"okay,"
really. he's totally fine with it.
besides the fact that he doesn't want to cause any more trouble, he's shared beds with his siblings before. no big deal
he just wasn't expecting to wake up with you snuggled against him
but this is fine
totally fine
he's barely conscious and it's early morning, still dark, the time he's used to getting up at
Vil has things covered, right? he can stay here for a little while longer. it would be awkward trying to get up without waking you
it feels nice having something all to himself for once
he smirks, imagining how jealous everyone else would be:
the beautiful, kind, intelligent ramshackle prefect in his arms? oh, the looks on their faces would almost make this whole thing worth it!
but in the end, he decides to say nothing
he wants to keep you all to himself, after all
for just a little while longer
Epel Felmier
"ain't no way I'm sharing!"
that's what he says in his head, anyway. but it's late and he's worn out from practice (and being shouted at) so he just sighs and accepts his fate
of course Vil would make him do it. it's probably because he's the smallest, isn't it?
you can tell he's unhappy with the arrangement (not that he's making much of a secret of it- he's grumbling under his breath all evening)
he starts coming around to the idea when he wakes up holding something warm
his heart jumpstarts and he nearly panics before remembering where he is
and then he realizes the thing he's holding is... you. somehow the two of you had ended up spooning during the night
but, more importantly... he's the big spoon!
he's almost tempted to wake you to announce that he, in all his manly glory, had naturally assumed the most masculine cuddling position!
(yes he sounds ridiculous. just let him have this one)
he lets you sleep, though. just a little more won't hurt anyone, right?
he's okay with the arrangement after that
Rook Hunt
"I will do it!"
Vil isn't even able to finish his sentence before the vice housewarden is practically jumping up and down
pretty much everyone breathes a collective sigh of relief; a volunteer! thank the sevens. otherwise, this could get awkward...
of course, he quite intentionally ends up with you in his arms
but not for any nefarious purpose, he insists!
he's a light sleeper, and can be stirred by any sudden noise or movement
you appeared to be having some kind of nightmare
it reminds him of a small animal caught in a trap, struggling for its life. he can't bear to see it- it's cruel to let a poor creature go on suffering before you can make the kill
of course, instead of killing you (thank the sevens), he decides to comfort you
he presses your head against his chest so you can hear his heartbeat, and he runs his fingers through your hair until you calm down.
then he keeps you there, just to be sure you don't have another bad dream
if you gave him permission, he would gladly be all over you in seconds. kissing up and down your shoulders, caressing every perfect inch of your body, whispering words of admiration
but he's perfectly content just cradling you for now
hopefully, you will continue to have these nightmares and give him excuses to do this again
Vil Schoenheit
"don't argue with me,"
initially, you just gave him the bed
maybe you were afraid of him; maybe you like him; maybe you just wanted to avoid a conflict altogether
either way, you spent the first night on the terribly uncomfortable floor, and trudged through Ramshackle like a zombie the next morning
Vil was feeling guilty watching you
what? he's not a monster
and he's a leader, which means he has a responsibility. and you had so graciously invited them all into your home...
fine! he'll share. he insists, even
when you try to argue, he shuts you down, repeating all that stuff about responsibility and hospitality, blah blah
and he doesn't want the team manager dead on their feet
arguing with him is pointless, so you just agree
he wakes up with you against him, sleeping peacefully
now, if it were you clinging to him- he might have had a good chuckle. can't keep your hands to yourself, prefect? I'm just that irresistible?
but the way he's holding you, the way his arms are so tightly wrapped around your waist, the way he's so clearly pressing you against him...
he hates to admit it, but you're an elegant sleeper. it's almost cute
the tension is relieved from your face, your breathing graceful and steady, and your perfect lips open just a sliver...
he is a perfect gentleman, and would never dream of doing anything without your explicit permission, but for one shameful second he thinks about how easy it would be to kiss you
... and then he quickly puts those thoughts aside and tries to get back to sleep
he doesn't want any dark circles, after all
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jinwoosbabyboo · 14 days ago
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Self-Aware!Sylus x Down-bad!Player
Sylus becoming aware he is a character in a game and now he’s aware of you as well. A modern day Romeo & Juliet story here …. A tragic love story A/N: Don’t fight me [Requested by: Anon]
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Self-Aware!Sylus who realizes he’s in a game when he can sense your energy on the other side of a phantom wall. He can hear you squealing when he calls you honey and you're radiating happiness when you send him random emojis.
Self-Aware!Sylus who finally sees you when he happens to be looking around during a photoshoot and sees your shocked face when he makes eye contact. He smirks and turns back to the in-game version of you. “Why are you out there?” You dropped your phone and stared at it in shock. Did Sylus just ….. talk to you? You muttered a low ‘Hello?’ but got no response. You brushed it off as you just being tired and on the game too long.
Self-Aware!Sylus who manages to create a keyboard in your chat so he can actually text you. You were so confused when you opened it and it allowed you to type without just pressing a prompt. You gave it a spin with a quick ‘Hey Sylus’ something simple. Of course the message was read immediately and he replied with a ‘Hello [your name]’ you stared at the screen in shock not knowing if this was a new update or if you were just going crazy.
Self-Aware!Sylus who chuckles when he sees you pouting because you didn’t get his card so when you close the app and lay down he gifts you the card himself. You opened the app and the first thing Sylus says to you is “I don’t like seeing you sad, check your memories I left a gift for you”. When you open your memories you see that you not only got his most recent card but all of his five star memories. “What's happening here?” “You’re smile is so captivating I just had to see it again”
Self-Aware!Sylus who opens the app randomly throughout the day so he can see you “I haven’t seen you all day what are you doing?” causing you to snatch your phone off the table because he always seems to catch you when you’re at work or around a group of people. “Sylus I'm at work I'll call you when I get off” he crosses his arms and seems to be pouting? “I don’t like how much you have to work I don’t see you as often” “Well not all of us are billionaires some of us work for said billionaires to make a living” “I wish I could take care of you….” “You and me both”
Self-Aware!Sylus who teases you when he wins a game of kitty cards or who uses his evol to get every stuffed animal for you when you get frustrated. “You sure do wear your heart on your sleeves sweetie”
Self-Aware!Sylus who stares directly at you when you’re doing a photoshoot with your in-game MC “Sylus focus on her so I can get the picture” “I want to focus on you though” “She is me” “…..she’s not”
Self-Aware!Sylus who tells you not to fall in love because he’s not real, but he falls head over heels in love with you anyway. From the late night conversations of you explaining your world to him and just talking about everything and nothing at the same time. He can’t help it one night when you’re up late on the phone as always he just has to ask “Do you love me?” you’re shocked by his question, but swiftly answer with a shy “Yea I do”
Sylus: I thought we agreed not to fall in love Y/N: I was already in love you just noticed late Sylus: I believe I fell harder You giggled as something somber settled in your chest. Y/N: We���ll never truly be together you know? Sylus: I know and yet I continue to long for you …. I wish I could kiss you Y/N: I wish you could too…..
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Self-Aware!Zayne
Self-Aware!Xavier
Self-Aware!Rafayel
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bokutosbabe · 13 days ago
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It Always Leads To You
( bllk boys as situationships )
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a/n — girl whose never had a situationship writing about them? what could go wrong? (they progressively get longer lol)
content — some nsfw but not explicit, pining, GN! reader, some characters repeated, all characters are 18 or 18+
synopsis — what kind of situationship the bllk boys would be
⋆.˚✮🎧✮˚.⋆ ' and the heart i'm breaking is my own ' ⋆.˚✮🎧✮˚.⋆
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✩₊˚.⋆☾⋆⁺₊✧ the... ' but you're best friends! '
you'd rather spend money on a hotel than stay at home 24/7 for the next week. how could you walk into your house when you knew he'd be there, chatting with you family as if nothing had changed?
maybe you should've pretended you had to work.
that would have saved you the grief of having to see, who was supposed to be, your best friend. how could you face him when the last thing you two talked about was being a couple and that...not going as planned.
well, maybe that wasn't the last thing you two talked about with each other. however, does defiling your families bathroom really count as 'talking'? ( most awkward easter ever afterwards ) you didn't really think so.
whatever, he was a pro-soccer player now, he may not even be at home this christmas. you'd just have to put up with his family, who you'd always loved, and then you could go home and avoid the situation until the next big holiday.
but of course, when you stepped into your childhood home you realized that you'd never get that lucky. there he was, just as handsome as ever, sitting on your families couch.
in your eyes, he looked like he belonged with your family more than you, but you supposed he earned that. he came home every holiday, unlike you who continuously came up with different reasons to stay as far away as possible.
if you left now, maybe no one would know you'd even shown up-
" woah, y/n! it's you! " or...maybe not. " i haven't seen you in forever, what have you been up to? " the voice that plagued your every waking thought crashed its way into your ears.
your best friend ( could you even call him that anymore? were you still his best friend? ) got up from his spot on the couch to come wrap his arms around you in a hug that felt more like home than home did.
" i've missed you, ya know? " he whispered in your ear, hands caressing your back in what felt like much more than what a 'friends' hug would be.
just a week. you could survive and coexist with him for a week. your resolve to never sleep with him set in stone now.
you just wished your resolve wouldn't have crumbled only two days later while your family was downstairs watching christmas movies.
✩₊˚.⋆☾⋆⁺₊✧ REO MIKAGE, isagi yoichi, AIKU OLIVER, rensuke kunigami, TOBITO KARASU
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✩₊˚.⋆☾⋆⁺₊✧ the ' you cannot date them '
you’re a good person... or at least, you want to believe that. But how can you when your best friend sits in front of you now, talking about their ex?
she’s raving about how much she misses him, how everything fell apart at the worst time, how she’s still holding onto the hope that maybe they can fix things.
you try to smile and nod, pretending that you’re not dying inside. how can you even look her in the eye when he’s blowing up your phone right now? when you know exactly how he feels about you?
“it’s just so messed up, right?” she laughs nervously, like this is all just a bad breakup, nothing that can’t be smoothed over. “i’m not even sure what I’m supposed to do anymore.”
she doesn’t know that you already did something. You already did the one thing that could ruin everything. the one thing that she told you you could never do.
your phone continuously buzzing while she's talking, hoping she wouldn't notice you reach for it to silence it while she takes a sip of her drink.
your phone vibrates again, and you try not to look at it. you’re not sure if you’re worried that she’ll see, or that you’ll see what he’s saying. you’re scared of both.
him <3 ; are we still on for tonight? can’t wait to see you.
that familiar ache forms in your chest, and you can feel the betrayal to your friend, the confusion about your own feelings, but worse—there’s nothing you can do about it. you keep smiling, even though it feels like your heart’s sinking with every word your friend says.
" god, if you don't want to listen to me, just say so. " your friend says coldly. " i would have turned off my phone if it was you crying right now. "
" sorry, it's just my mom...talking about some new present she wants to get my brother. " you apologized. "oh, okay. is your brother a cutie?" you didn't even have a brother, showed how much she knew about you.
“whatever, what should i do?" your friend asks, her eyes bright with hope (or maybe delusion). "do you think I should text him? do you think we could still fix things?”
you want so badly to tell her the truth.
you want to be honest, to say what she needs to hear so that she doesn’t get her hopes up.
you want to tell her that he is already texting you, that maybe you are the reason he won’t talk to her.
but instead, you bite your lip and offer a shrug. "i don't know, honestly. maybe he needs time to figure out what he wants too."
"he doesn't need time. he needs me." she mused, staring at you like your answer was just the stupidest thing she'd heard all day. "no wonder you've never dated anyone, who'd like a ditz like you?"
The whole time, your phone is buzzing, buzzing, buzzing, like a constant reminder of your lie.
you; see you tonight :)
✩₊˚.⋆☾⋆⁺₊✧ OTOYA EITA, ikki niko, RANZE KURONA, reo mikage, RYUSEI SHIDO
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✩₊˚.⋆☾⋆⁺₊✧the... ' you'll never be first '
he's leaving soon, and you feel like you're dying.
you’d known for a long time that ‘casually’ seeing a pro soccer player would only lead to being left alone, especially someone like him—someone whose work always came first, and whose heart was as unreachable as the trophies he collected.
he’d said it more times than you could count: “love doesn’t come before soccer. It never will.” and you’d laughed, maybe even agreed at some point, understanding it was just the way things were.
so why does it feel like you’re drowning now, with him leaving just around the corner.
it doesn’t make sense. you’d known the deal from the start.
still, here you are—sitting in his bed, in the quiet of his room, the familiar hum of the city outside reminding you of how little time you really have left with him.
his suitcase is by the door, already half-packed, his jersey draped over the chair where he’d left it, as if he couldn't get out of here fast enough.
you’re almost sick to your stomach at the thought of him walking out that door in just a few days, never looking back.
you’ve spent enough time with him to know that when he leaves, he doesn’t look back. he doesn't look back at stadiums once he walks out, and he wouldn't look back at you either.
"it’s only a few months," he’d said, trying to make you feel better when the topic of him leaving first got brought up. “i’ll be back before you know it.”
but that’s not the point.
it’s never been the point.
you know he’ll be busy with games, traveling, sponsors,...women, all the things that make him too far to reach.
and yet, here you are, sitting in his bed, heart pounding, overwhelmed with the thought of it all ending. you thought you could handle this.
you thought you could be just another notch in his belt. but the truth is, you’ve been fooling yourself. you care too much. you’ve fallen for him, hard, and the worst part is—he doesn’t even realize it.
or maybe he does. maybe he’s known all along, and you were too scared to admit it.
the sound of his voice pulls you from your thoughts.
"hey, you okay?"
you glance over at him, watching him fiddle with his phone, one hand propped up on the headboard. his eyes meet yours, something in them that almost makes you believe he could stay. maybe, you're enough of a reason for him to stay where he is now.
but he won’t. you know that. his life is bigger than you. bigger than this city, this bed, and every memory you’ve shared together.
you nod, forcing a smile, trying to keep the strange bitterness from slipping into your voice.
"yeah, just thinking."
"don’t think too much." his lips curl up into that calming grin that’s made you feel better on several occasions. how could something that used to calm you make you feel like your heart was in your throat? “you’ll drive yourself crazy.”
it’s easy for him to say that. he’s used to moving on. he’s used to leaving. you? you're used to him being here.
his fingers tap absently against the screen of his phone. you can see the notifications lighting up—his agent, a few teammates, probably his parents, all reminding you of the inevitable: he’s leaving soon.
you want to scream. you want to ask him why he doesn’t care. why it’s so easy for him to slip away from everyone who loves him.
but instead, you pull your knees to your chest and keep your eyes fixed on him, as if the longer you look, you could magically gain telepathy to make him want to stay with you.
"how’s your flight looking?" you ask, hoping his answer would be that he cancelled it.
"all set."
and you can't breathe.
the casualness in his voice is what stings the most. the way he talks about leaving as if it’s just another day at the office, another game to be played.
he doesn’t get how you feel. maybe he can’t. maybe he’s just too busy not feeling anything.
The silence is deafening.
"do you... do you ever wish you could just stay?"
It’s a question you didn’t mean to ask, but it escapes before you can stop it.
You wish you could take it back the second it leaves your lips.
he looks up at you, and for the briefest moment, his eyes soften. for one second, he looks like he is completely and utterly yours.
he sets his phone down, sliding it onto the bedside table, then turns his full attention to you.
"i told you, didn’t i? love doesn’t come before soccer."
The words hit you like a train, but it’s not the truth that hurts—it’s the way he says it, like it’s not up for debate. as if it’s always been this way, and it always will be.
why can't he just try? just try to come home every so often...to you.
you feel like a fool. as if you've put your heart on display for him just to not even glance your way.
you know where you stand, even if it’s tearing you apart.
he doesn’t lie to you, doesn’t promise you things he can’t give, and maybe that's why you fell for him in the first place—he was the first person who didn’t play games with you.
"i’m gonna miss you," you say quietly, knowing that admitting it aloud makes it even worse.
his eyes flicker with something, but it’s gone as quickly as it came. he shifts, pulling his knees up to match yours, as if to say he’s close, but still so far. he rests his head back against the headboard.
and for a moment, you almost forget he’s leaving. you forget about the suitcase by the door. you forget about the plane ticket he has. you forget that in just a few days he wont be yours anymore.
"i’ll miss you too," he says softly.
but that’s it. that’s all he says. it’s not a promise, not a declaration. just another passing remark to fill the silence.
he doesn't mean it. it's more of a kindness thing for him to say it back.
you can feel the weight of everything unsaid.
you realize—he doesn’t know how much you care. He can’t understand you.
he’s never been asked to stay.
you’re not even sure you’d want him to. you can’t ask him to change his life for you. and you couldn't keep up with the lifestyle he lives.
the idea of him walking away—of losing him to something bigger, to something you’ll never be able to keep—feels like it will break you.
so you just lie down on his bed, for the last time, you tell yourself.
'after tonight, he'll be free of me'
after tonight, you'd walk out that door and not look back.
✩₊˚.⋆☾⋆⁺₊✧ ITOSHI RIN, nagi seishiro, SAE ITOSHI, isagi yoichi, RENSUKE KUNIGAMI
⋆.˚✮🎧✮˚.⋆ ' to leave the warmest bed i've ever known ' ⋆.˚✮🎧✮˚.⋆
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[ + your faves ! ]
again, i've never experienced this, so i hope the research i've done (looking up different types of situationships) has done it justice!
likes, comments, and reblogs appreciated!
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suplicyy · 4 months ago
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You bringing him a bento for the first time!
Haikyuu boys x Gn!Reader
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— Summary: How would he react to receiving a bento at school that you made especially for him.
— Characters: Yamaguchi, Kenma, Akaashi, Oikawa, Tendou.
— Tags/Genre: Gn!Reader | Fluff
— Idea by: @sarasversionworld
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Yamaguchi Tadashi
He never thought he would receive something like this until he met you.
You always treat him with so much love and affection, that he even thought about the possibility of this happening one day, but he always thought he was dreaming too much.
But when you appeared at his desk holding a small box wrapped in a flowery cloth, he felt like he might pass out right there.
Yamaguchi is someone who is very insecure about himself, as he has not received attention from any person in a romantic way, so receiving something simple but as comforting as a homemade lunch means a lot to him.
"Huh!? This is for me...? T-Thank you very much!!"
You can be sure he was all flushed when he took the bento from your hands.
And if you have any doubts that he didn't like it, put it out of your mind immediately! Tsukishima will definitely complain to you the next day saying that Yamaguchi talked about your bento all day.
Kenma Kozume
We all know that Kenma is someone who eats very little, and it's no wonder he has the smallest appetite in the series.
You worry a lot about his diet and how it affects his well-being, and as he is a volleyball player, he needs to eat well to be in good shape for every game!
And to help him, you thought about making a complete bento for him at least once a week.
So when you walked towards him with a bento box in your hands, he didn't think it was for him and that it was your own bento, but those thoughts soon dissipated when you shyly handed him the box perfectly wrapped in a polka dot cloth.
Obsessed with technology, Kenma always has his cell phone or console in his hand while eating a meal.
Then It was an unexpected surprise to see him putting away his video game to eat the bento you made for him.
And if you give him a delicious slice of apple pie, he will definitely try to eat better to get the dessert.
Akaashi Keiji
As someone who has the habit of taking care of others around him, he was probably the one who gave you a bento earlier, so as a thank you, you decided to make one for him too.
Even if he never said it to you, it's quite noticeable how much he likes onigiris, seeing as he brought one to school almost every week.
And that was why the bento you prepared was full of onigiri of different flavors, as you weren't really sure which flavor was his favorite.
Akaashi would certainly be very grateful for the surprise, and he may be a little shy about the gift and sometimes doesn't show his emotions as much, but you've known him long enough to know that he loved the bento you prepared for him.
"Oh, that's for me?" He takes the bento from your hands, and when he opens it, he finds onigiris that you made yourself.
"Thank you, my love." He gives you a small smile, and when no one is looking, he plants a kiss on your cheek.
Also, don't be surprised if Bokuto appears out of nowhere and eats some of the onigiris you made for Akaashi, he usually eats his friends' snacks (and doesn't share when someone wants to eat his snack💀).
Oikawa Tooru
He has certainly received several bentos or snacks from his fans, and no matter how willingly he accepts each gift, he has never been so interested in it.
But his opinion is totally different when it comes to you, he appreciates every thing you do for him.
We all know he can be a little cheeky sometimes, so expect to get a comment from him bragging about himself.
"But of course you wouldn't resist the thought of spoiling me, I'm irresistible after all." says Tooru giving you a wink.
Just give him a serious look and he stops talking in the same second...😭
Oikawa will beg you to feed him, blatantly lying that his hand is hurting at that moment.
He'll be bragging to his third-year friends about how he has such an amazing partner and they don't, but not until Iwazumi threatens to throw him off a cliff.
Tendou Satori
Just like Yamaguchi, Tendou is someone who has never caught anyone's attention romantically, and is even excluded because of his different appearance than other people.
So when he receives a bento from someone he loves so much, he will definitely remember it forever.
Trust me, he'll have a passionate smile written on his face and with the brightest eyes while listening to you talk about how you prepared his favorite food.
He would probably first make some joke about the situation, to try to ease his own shyness, but later he will genuinely show his gratitude in every possible way.
Tendou loves being around you, so expect lots of hugs and little kisses during lunch, in addition to his lots of compliments for the bento you made.
The next day, he probably would surprise you with a dessert he made especially for you, like truffles, cookies or even cupcakes!
And please give him lots of compliments too!! This way, he will prepare something every week for you.🌷
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— A/N: They had already sent me this idea a long time ago, and only now have I managed to have the creativity to write something about it.😭 Anyway, thank you very much for your help!! And I will certainly do that other idea of yours that you sent me!
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vixensdungeon · 2 months ago
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Alright, time to talk about one of the hot button issues in D&D today: skills, and how they've evolved over the 50-year lifespan of the game. We'll start, of course, from the beginning.
Dungeons & Dragons (1974)
So there actually isn't a skill system here. But the primordial origins are there, in the various neat little procedures of adventuring. Firstly there are languages. Humans know the "common tongue," which at this point isn't a single language, it just refers to the local Lingua Franca. I think all non-human player characters are assumed to be in 20% of other creatures who speak the language along with their own one. You also know an alignment language (Lawful, Chaotic, or Neutral), and one additional creature language for every point of Intelligence above 10.
NPC reactions. This is rolled on a simple 2d6 table for recruiting hirelings. Another 2d6 table is for monster reactions.
Surprise rolls. There are no stealth or perception skills, and adventurers are simply assumed to be sneaking around while in dungeons, with surprise rolled when monsters are encountered.
Doors can be listened at and secret doors found, with simple d6 rolls.
There's also a chance of getting lost in the wilderness, which sort of implies a general ability to not do so in most situations.
And that's basically it! You can already see several different skills we know today forming in the primordial soup.
But you feel like something is missing, right? Ah, of course! We must take a little detour to
Greyhawk (1975)
Did you know that in the original game, the only classes were fighting man, magic-user, and cleric? That's right, the now classic thief would not be introduced until the first supplement! And with them came for the first time actual named skills.
Thieves could open locks, remove traps, listen for noise, move silently, pick pockets, and hide in shadows. Additionally they could read languages, treasure maps, and even magical scrolls at higher levels.
Now, these skills are only for thieves, so what are other characters to do? Well for most of them, nothing. It simply is not a fighter's job to pick pockets, or a cleric's job to open a lock. Certainly an item can be forcefully taken from an NPC, and a door bashed open, so they are not completely helpless in these tasks. But the thief simply excels at doing such things with superior ability and grace. And of course any character can hear noises behind doors, thieves are simply better at it. Moving silently and hiding are two slightly odd skills, as they overlap with surprise rolls but don't interact with them. It can be assumed that a thief moving silently can scout ahead and report back without actually encountering the monsters they find, and a hiding thief can let wandering monsters pass by even when there isn't sufficient cover (as only shadows are needed, other characters can obviously still hide behind cover if they are aware of the need to do so). Other characters can also climb using ropes and other tools, but won't be able to climb sheer surfaces unaided like thieves can, so again the thief can simply do something general in a superior manner.
There are many classes with their own skills to be found in various magazines, but I'm not going to dig through them. So let the totality of original D&D skills be the above.
Next time: we get Advanced
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mythalism · 2 months ago
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i realized the other day after posting about this fan theory that, at this point, it is basically talked about in fandom as if its canon, and newer fans might not understand why. my goal today was to explain the theory and all of the evidence we have for it in inquisition to give people a better understanding of why this has become so ubiquitous, and to hopefully have something to look back on in two months with that "apollo gift of prophecy" dodgeball meme when veilguard proves us right.
very important before i get started: this is not my theory. i didn't make it up. unfortunately, i also don't know exactly who did and if it could even be traced at this point. this is something that many people have believed for a long time, and i'm not the first to write about it. there are a lot of great posts and essays that speculate on this theory, and what it could mean for solas's character going forward.
PLEASE feel free to contribute thoughts, or link to posts you have made yourself or seen before in the replies/reblogs!!! much of my own experience with this comes from long before this account existed, so i dont have exact sources but rather random, amorphous fandom knowledge of this theory and what major arguments have circulated in the past 10 years. this post by @sammakesart and this post by @mrs-gauche went around recently and both touch on this theory and i highly recommend them both! i know @corseque has also written about this theory multiple times over the years.
i was first introduced to this on tumblr when it started gaining ground in the fandom after the release of trespasser in 2015, predominantly due to a couple of lines of cole dialogue from trespasser, so that is where we will begin.
shoutout to @daitranscripts and the dragon age wiki for the dialogue
this line of cole's is basically the foundation of this theory, and what is cited most often. i'm not entirely sure if the theory existed before trespasser, but if it did, i dont remember it being well-known or widely accepted like it is now.
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this line is usually interpreted to suggest that solas, who would have been a spirit of wisdom/pride at the time, took a body and came into being as an elf at mythal's behest. this is also the line that suggests solas himself once wore vallaslin, and that he removed it himself using the same spell he uses on a romanced lavellan thousands of years later, but did so clumsily the first time and left the scar we can see on his eyebrow.
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first i want to acknowledge what are pretty much the most damning indications of this theory
solas means "pride; to stand tall" in elvhen, according to world of thedas vol. 1
the dread wolf form we see in murals, written descriptions, and of course, in real life in the veilguard trailer, bears a pretty clear resemblance to pride demons:
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most notably, in the face and eyes. yeah i dont really have anything else to say about those lmao it's pretty blatant
overall, inquisition tells us a great deal about spirits, and gives the player an alternate worldview through which to understand them, distinct from the chantry/circle narrative presented previously.
solas himself, along with cole, has a lot to say about the nature of spirits throughout his dialogue and banter with several characters. one sentiment that he espouses repeatedly is that spirits and demons are the same thing, but demons are a spirit corrupted and perverted away from its purpose.
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Solas: They rarely seek this world. When they do, their natures do not often survive exposure to the people they encounter. Wisdom and purpose are too easily twisted to pride and desire
During All New, Faded for Her:
PC: Solas, you said your friend was a wisdom spirit. Solas: That is not its natural form. It has been corrupted. PC: Corrupted? Solas: Forced to act against its original purpose. What did they do, what did they do, what did they do?
second, that spirits and the fade are a mirror, and reflect the waking world. specifically, that spirits reflect the perception and expectation of a mortal, and adapts accordingly. belief makes reality.
On Ostagar:
PC: I've heard the stories. It would be interesting to hear what it was really like. Solas: That's just it. In the Fade, I see reflections created by spirits who react to the emotions of the warriors. One moment, I see heroic Wardens lighting the fire and a power mad villain sneering as he lets King Cailan fall. The next, I see an army overwhelmed and a veteran commander refusing to let more soldiers die in a lost cause. PC: And you can't tell which is real? Solas: It is the fade. They are all real.
and third, that spirits are people.
solas expresses concerns over what the breach does to spirits at multiple points, including here with cassandra.
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he also regularly argues in favor of spirits personhood, and passionately pushes back against characters who argue the opposite, such as dorian:
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as well as the inquisitor themselves, should they choose certain dialogue options:
PC: You trust these spirits not to possess you the first time you accidentally make a wish? Solas: Do you trust your friends not to turn on you? (authors note: LMFAOOOOOOO) PC: Well, yes, but they're people. Solas: Ah, of course. PC: You know what I mean. Solas: Are people only people because they are flesh and blood? Solas: Is Cassandra defined by her cheekbones and not her faith? Varric by his chest hair not his wit? PC: They're not defined by their bodies, but they do have bodies. You need one to be a person. Solas: A demon possessing a corpse has a body. PC: A living body. Solas: A demon possesses a living mage to become an abomination. PC: They didn't make that body. They just took it over. Solas: Technically your mother created your body, with some help from your father, one assumes. PC: You've thought about this. Solas: On occasion, yes. OR:
PC: Spirits are bound by their nature. You said it yourself. They're shaped by contact with real people. Solas: Just as Leliana was shaped by contact with Divine Justinia, as those who serve the inquisition are shaped by you. If I change your mind in this conversation, does that mean you're no more real than a spirit? OR: PC: Im certain you have some rhetorical trick ready to counter anything I say. Solas: It's likely. I've had a lot of time to discuss the question with people. Or "spirits", if you prefer.
aside from this entire conversation being hilarious and very fen'harel coded, i think its notable that his enthusiasm and snark here is distinct from the way he engages in other debates, where he is often clinical and detached. on the subject of spirits, however, we get a lot more emotional investment from him - it feels personal. as he says, he's thought about it. on occasion.
solas having originally been a spirit adds helpful context for his insistence on spirit's personhood despite modern thedas's completely contradictory beliefs, and also helps inform his worldview more generally, especially in regards to elves.
one of solas's most heavily criticized aspects is his disdain for modern elves and the dalish. and i agree, it's fucked up and he is an absolute ass about it at nearly every opportunity. however, his feelings regarding the elves sometimes seem... strange, even in the context of him being an ancient elf.
keeping in mind cole's line from trespasser, that he "did not want a body", as well as another cole line from trespasser:
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most people infer that there is some sort of resentment on solas's end for him having to become human at mythal's request. it seems as if he was turned away from his purpose. wisdom forced to be pride.
cole's personal quest, which shows solas passionately arguing to keep cole a spirit, supports this. it is almost as if he is trying to prevent cole from the same fate that was forced upon him.
throughout the quest he says things such as: "This is not some fanciful story, child of the stone. We cannot change our nature by wishing." "A spirit does not work through emotions. It embodies them." "You would alter the essence of what he is." "It is good that he is not entirely changed, however human he becomes."
most telling of all, i think is this line at the end of the quest if you elect to keep cole as a spirit.
Varric: "He could have been a person." Solas: Possibly. Would that have made him happier?
OUGGHGH.
clearly, for solas, the answer was no. being a person has not made him happier.
regardless, solas still values spirits as fundamentally equal to people despite their differences and worthy of the same freedoms, self-determination and respect.
this kinship with spirits, however, might help explain his disdain for elves, in a way i find to be more satisfying than "all ancient elves are assholes" and more in-line with his character overall.
it seems as if solas doesnt see himself as separate from modern elves because he doesnt see himself as a modern elf, but that he doesnt not see himself as an elf at all, but rather as a spirit.
solas infamously says, following halamshiral if you bring up briala:
"I'm sorry, I was confused. I do not consider myself to have much in common with the elves."
the inquisitor has the option for several responses, and although most of us probably pick the one that tells him to fuck off, the others are more telling:
PC: Nor should you. You're not defined by the shape of your ears. They're not your people. Solas: No, they are not. OR PC: Who do you have much in common with. Who are your people? Solas: A good question. Solas: I joined the inquisition to save the world. Regardless of who "my people" are, this was the best way to help him.
"not being defined by the shape of your ears" and solas's immediate identification with the statement and approval of it sticks out to me. it seems like he's just being racist, and he very well might be, but in the context of this theory, it can also be interpreted as him disliking being "defined" by having a body at all, or any physical characteristics, consistent with how he resists the idea that varric and cassandra are defined by their own physical characteristics.
if the player insists they want to help the orlesian elves even if he doesnt, he still has something interesting to say:
Solas: Stop Corypheus. That will do for a start. It speaks well of you to feel for the oppressed. Help them for that. Know them for what they are.
this is not the only time he equates all oppressed groups of thedas to one another, defined by their shared subjugation rather than the real, in-world divisions such as race and religion. it's also interesting to consider the relationship between oppression, as a situation that evokes certain emotions in those who experience it, such as pride. as solas says of ostagar, spirits there were drawn to the emotions of the soldiers there. are spirits of pride drawn to situations of oppression, where pride is needed for liberation?
solas's failure (or refusal) to recognize the reality of how oppression functions in modern thedas along lines of race and ethnicity specifically is one of his biggest flaws, but it continues to fit with this theory, as it is consistent with that same sort of single-minded, spirit tunnel-vision that we see from spirits and demons. i would also assume that he considers spirits to be part of this monolithic group of "the oppressed", considering the spirit slavery/bondage practices in tevinter and nevarra, both of which he criticizes.
i do believe, however, that to equate all of solas's unfair derision of the dalish to him identifying with spirits over people, rather than ancient elves over modern elves, would be too generous and an oversimplification. its also clear how much of his anger towards the dalish comes from... wait for it.... his wounded pride.
solas is prideful. when he is faced with pride in others, he becomes defensive, even nasty. when his pride is challenged, often by others pride, he becomes almost unrecognizable. the dalish specifically rub up against his pride, in the most specific of ways that grate at his most cherished qualities and that disregard his own perception of himself. the thing he is most proud of, leading a slave rebellion against corrupt tyrants, erased from history entirely. branded a traitor instead, while those he fought against are worshiped as saviors for millennia.
Solas: I have joined my fair share of causes. But when I offered lessons learned in the Fade, I was derided by my enemies... and sometimes by my allies. Liar. Fool. Madman. There are endless ways to say something isn't worth listening to. Over time, it grinds away at you.
its also possible, considering what we know of the nature of expectation creating reality for spirits, that the dalish framing of the dread wolf actually does indeed make him worse - more arrogant, less compassionate, more ruthless, more cunning, more of a liar. a spirit being perverted into a demon based on the dominant perception of it.
perhaps the most interesting tidbit about solas of all which supports this theory, is that this phenomenon of expectation shaping his nature, making him more prideful or more humble, is not exclusive to the world of thedas, but also occurs on a meta-level with the player by proxy of the inquisitor.
a 2020 interview of trick weekes, solas's writer, says this pretty much verbatim.
"Solas mirrors. If you approach Solas from a place of humility and say, "I want to learn from you," Solas will bend over backwards to tell you how flawed he is and how he's just coming at this from his own limited understanding. If you come in with ego, Solas is genetically incapable of not bristling when he sees your ego... because he can't not do that."
this is fascinating for like 7 million reasons, but most notably for the language trick uses that i believe to be incredibly revealing. first, solas himself talks about how spirits "mirror" the real world multiple times. second is the way in which they speak about solas's mirroring as innate, uncontrollable, and involuntary. he is genetically incapable of not mirroring. genetically incapable of not bristling at someone else's pride. this being a genetic incapability implies, pretty unambigously, that he is a spirit. we dont know of any people in thedas who have pride in their DNA. except. you know. pride demons.
pride is his purpose. he cannot turn away from it or betray that purpose to pursue something else. he cannot change his nature simply by wishing. if he were to attempt it, he would be corrupted.
trick offers this information as an explanation for player's extremely varied perception of solas when playing the game, and it perfectly mimics the way solas himself talks about spirits as being created by a dreamer's expectation of them.
when asked about his friendships with spirits, he says:.
PC: You're saying that you became friends with pride and desire demons? Solas: They were not demons for me. PC: Meaning? Solas: The Fade reflects the minds of the living. If you expect a spirit of wisdom to be a pride demon, it will adapt/ And if your mind is free of corrupting influences? If you understand the nature of the spirit? They can be fast friends.
i just love how perfectly this reflects every fandom argument that's been had on twitter about solas for the past 10 years. like seriously.
random twitter user: you like that guy!? but hes a [demon]!! solas stans: he wasn't a demon for me
and it is true; people who are pretty deep into the games often know what solas is like to a low-approval inquisitor, but it can be shocking for new players to see what he is like at the other end of the approval spectrum, whether that is someone who hated him seeing the tenderness with which he kisses a romanced lavellan goodbye to remove her anchor in trespasser, or someone who romanced him witnessing the cruelty and detachment which with he grabs a low-approval inquisitor to yank off their anchor. he becomes almost an entirely different person based on how the player treats him.
for all that solas, in true spirit form, reflects the perceptions of the players, he has plenty of pure pride-demon vibes on his own, independent of player expectation. he is not just proud, or made proud as a mirror for player/character pride, but he often even goes as far as to act in ways that mimic how we have seen from spirits more generally, as well as pride demons specifically.
the wiki states:
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"Spirits are not complex in the sense that they seize upon a single facet of human experience, and this one idea becomes their identity.[3] They are formed as a reflection of the real world and its passions.[10] A spirit embodies and latches onto a specific purpose and will do all in its power to fulfill that purpose. For instance, a hunger demon will attempt to feed on anything it crosses,[4] and a spirit of justice will stop at nothing to uphold its name”
along with further reinforcing solas's tunnel vission as characteristic of spirits, he does indeed intentionally attempt to stoke arrogance in others, as well as test characters to see if they are vulnerable to arrogance and power-hungriness. this is probably best exemplified by his banter with vivienne, versus his banter with cassandra.
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i mean this one is self explanatory. cmon.
but it becomes especially interesting when compared to his interactions with cassandra, of whom he starts out very distrustful of. however, through their banter, he immediately begins to test her for indications of her inclination towards arrogance and desire for power:
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cassandra passes solas's tests and earns his approval through her humility, curiosity, and willingness to give up power for the greater good. as a result, solas softens considerably towards her, and becomes more evocative of wisdom than pride, offering her advice when she asks, though very humbly:
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"i would hardly presume" is actually hilarious considering how he does presume. ALL THE TIME. but it shows the extent of this "mirroring" that trick mentions, when compared to how he speaks with vivienne, who does not pass his tests of pride: notice how his jabs at her specifically target her pride, the things she is proud of about herself, and tear them down:
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he tells her that her position in the orlesian court is unearned, that the freedom she is so proud of winning for herself will come to an inevitable end, and that her resistance to demons does not make her special. its absolutely BRUTAL.
its especially important to note how little bearing vivienne and cassandra's backgrounds have on solas's perception of them. vivienne is a circle mage, a group of people who solas deeply sympathizes with, and believes should be freed. meanwhile cassandra is effectively templar, a group whom solas despises and finds unjust, and has been complacent in the oppression of mages that solas is so vehemently against.
and yet? it does not matter. he measures their worth based entirely on their propensity for pride.
it’s worth noting too, keeping in mind Solas’s almost uncharacteristic reverence for cassandra’s faith in the maker and (take this with a grain of salt because it was david gaider and he said via forum post….) that there are actually two types of spirits that become pride. wisdom, and faith.
"A spirit embodies and latches onto a specific purpose and will do all in its power to fulfill that purpose."
what we DONT know: pretty much everything else about this. what was the process like? at what point in history did he take the body? how was that body made? was it stolen? did he start as wisdom and turn into pride later? did he always oscillate between both? was he corrupted by what was asked of him, to fight, as his friend was in his personal quest?
i could continue talking about this forever, probably, especially with how it manifests in the solavellan relationship and what it suggests for solas's story in veilguard, but ill cut it here for both my own sanity and yours. but first, a few fun dialogue bits that strike me as very pride-demon coded but didn't fit anywhere else in this analysis.
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in conclusion:
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natalyarose · 4 months ago
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𝒥𝓊𝓅𝒾𝓉𝑒𝓇 𝒩𝒶𝓀𝓈𝒽𝒶𝓉𝓇𝒶𝓈 & 𝒢𝑒𝓃𝒾𝑒𝓈 🧞✨💐✩
I've always thought Jupiter ruled Nakshatras (Punarvasu, Vishakha, & Purvabhadprada) to be veryy magical with their themes of limitlessness, expansion, sheer spiritual abundance & power. I'm not sure if it has been talked about before, but something that always comes to mind when I envision Jupiterian Nakshatras or meet heavily Jupiter influenced people, is the concept of genies.
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Jupiter's abundance and endlessly giving nature is known to be a blessing and a curse. A Jupiterian can be the sweet, generous, selfless friend who is there when you need them; providing you endless support, refuge & material generosity.
The dark side of this inherently generous 'wish-fulfilling' nature of Jupiter Nakshatras, is the possibility that they enable dark behaviours in others & themselves. Always saying yes, always being available and endlessly giving to the wrong type of cause or person, can make you complicit in the crime so to speak, even if the intention is simply to give, or give chances (Punarvasu's themes of second chances, 'return to the light'). Jupiter Nakshatras entail hugeee lessons regarding purpose (Vishakha, 'the Star of Purpose') & being intentional and wise as to how you use your power and influence (the infamous test of character in Purvabhadrapada 'the man with two faces').
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These Jupiterian themes have always made me think of genies- wish fulfilling creatures who are inherently unable to say no to the wishes uttered to them. Having to just sit and watch people wish for dreadful things and just go... 'as you wish'. Obviously in real life, there really is a choice not to feed into others' and ones own toxic patterns but with Jupiterians, the urge to give, to be constantly available to others, can almost feel like it's not a choice. It's energetically intertwined in their make-up.
I would love to gather more examples, but it's 3am here and this was a bit of a spur of the moment thing I had to get out haha- I looked into a few of the most prominent 'genie' roles in movies and as I suspected, every single one features an actor/actress with strong Jupiter influence.
Jeannie from 60s sitcom 'I dream of Jeannie' - actress, Barbara Eden has Punarvasu Ascendant
Kazaam from 90s comedic film 'Kazaam' - actor/basketball player Shaquille O'Neal has Purvabhadrapada Sun
Genie from Disney's Aladdin - played in the live action movie by Will Smith, Vishakha Moon.
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This genie theme really makes me think of all of the Jupiterian Nakshatras, but Vishakha especially. A friend of mine who is a Vishakha stellium always tells me about how it is said that Vishakha has the ability to generate 'instant karma'. So Vishakha natives to an extent greater than other Nakshatras will receive the raw manifested result of their thoughts/actions veryy quickly. Much like a genie granting instant wishes.
I was going to mention also that the whole genie archetype also reminds me of Rohini a bit- the wish-fulfilling aspect, the element of fulfilling desires without shame/inhibition. It's a little different in nature, but Rohini Nakshatra's got a similar theme where the native is incredibly nurturing of who or what sets their heart on fire, sometimes to a fault. Rohini is capable of immense growth but can forgo morality/practicality for the sake of immersion in the process of creation & sparking joy. Rohini's philosophy is something along the lines of 'let go of judgement because judgement inhibits creation and disrupts purity'. This is very true, but of course as humans on the divided and dense Earthly plane, we know that having a sense of judgement & boundaries is also important.
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That was very wordy, but hopefully y'all see what I'm getting at lol. Although I'm more inclined to associate Rohini with wise old wizard dudes with cool beards & mad but genius scientists lol.
Back to Jupiterians-
I believe that Jupiter Nakshatra's 'remedy' is to eventually realise that they are not a slave to their giving nature, and the power lies in them to decide, & give only to a person, dream, goal or cause that truly is aligned with their own soul's path. Break free from the shackles lol- with wisdom hopefully. Without that element of wisdom, Jupiter can run wild with that discovered power.
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Jupiterians struggling with discernment is why Jupiter Nakshatras oppose Venusian Nakshatras (Bharani opposes Vishakha; Purvaphalguni opposes Purvabhadrapada; Purvashadha opposes Punarvasu). Venus masters the fine art of 'necessary cruelty' sometimes ya gotta rip out the weeds, warn off the pigeons and trim the rose bush to make your garden a beautiful, pleasant, luxurious place. Jupiter can struggle with this, instinctively wanting to be a safe space for everyone and everything.
Jupiter ruled Nakshatras also partially oppose Solar Nakshatras (Krittika, Uttaraphalguni & Uttarashadha) illustrating the Jupiterian struggle with putting oneself first. Solar Nakshatras keep their energy strong and vibrantly resounding at their core; wheras Jupiter Nakshatras are kinda messy with their energy (lol, not necessarily in a bad way)- they disperse their energy everywhere, giving & giving. Both Solar & Jupiter Nakshatras deal with themes of limitless reserves energy, but in opposite, contrasting ways.
There's so much I could write about Jupiterians, I love Jupiter energy very much. I really love all of the Nakshatras lol, I mean how could you not? Every Nakshatra holds teachings that are integral to making the world a better place 💕🪷
Thankyou for reading!
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comicaurora · 4 months ago
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I heard you talking on a recent OSPod about Hades, and as someone who very much can get ADHD-yoinked into games, it got me curious, but I'm...not great at video games and have found Dark Souls-y games where you try over and over and keep failing at the same task kind of frustrating. How's your Hades experience been in those regards? (although I'm not sure your general game skill)
Hades feels like it's really carefully designed to circumvent those frustrations.
I also hate the feeling of lost progress, which had me wary about playing a roguelite defined by constantly trying and mostly failing, but by far the most helpful part of the game design is that Zagreus also hates it, so it feels like the game and I are on the same page about it.
It also helps that most of the actual, tangible progress in the game is bound up in advancing the character arcs, which isn't a totally skill-free experience since it involves finding a couple characters out in the underworld, but a lot of it can be done back in the House of Hades, so every time you lose and die you can run around having conversations with everyone, almost all of which will be new and unique and advance your arc with them. If a character doesn't have a new interaction for you, you usually just can't find them on the floor, so there's very little time-wasting.
Speaking of, there's a lot of advancement that can only be done in the House of Hades, and a lot of it involves resources you can actively choose to seek out on runs. I did a couple runs today where my only goal was getting the last of a specific olympian's Boons so I could fill out their Minor Prophecy achievement and reap the rewards, and everything after that was just a bonus. This means the game is passively encouraging the player to develop secondary objectives beyond just making it to the end of the game again. It also helps that making it to the end of the game basically just gives you a weapon-unlocking resource and another small slice of conversation with [EXTREMELY OLD SPOILERS] so while it feels important, and is necessary for advancing towards the true ending of the game, it's not so overwhelmingly rewarding that you feel absolutely crushed when the final boss takes you out halfway through his second healthbar again.
You also benefit very greatly from not playing the game the same way twice - using new weapons or adding new challenge modes is the only way to re-acquire the unique boss rewards for the three main regions of the underworld, instead of the more generic resources that replace the unique ones after you win them for the first time, which means instead of feeling like you need to optimize a winning build and then use it every time, you're encouraged to play with the other weapons that you might find unwieldy or annoying, and if you manage to beat even the first boss with them, you'll be disproportionately rewarded. Also, on every run a random weapon will be empowered to give you bonus resources if you choose to use it, so even if you're a strictly melee-only main you might find yourself willing to figure out how to use the bow in exchange for the extra gems. The Boons you get also dramatically change the strategy you're likely to naturally fall into over the course of fighting your way out - some builds are extremely melee-based, others just boost your ranged abilities to the point that you can mostly just dash around the battlefield while your Casts chew through everyone's healthbar at top speed. So when you reach the final boss, you're not going to be using the same strategies, and even if you lose, it feels less like you had a skill issue and more like you've learned something to look out for or try out next time around. The final boss's strategies and moves don't change either, so you'll know what to expect every time even as your own moveset might be completely different from run to run.
In my personal experience, I have a pretty good feel for when a game is disappointed in my performance. Nothing says "the designers didn't expect you to get stuck here" like endlessly looping dialogue or not-so-subtle hints that you can knock down the difficulty if you need to. Hades has thus far done this to me very little, and only in specific areas - even if I'm no longer getting unique banter with Theseus every time I kick his ass, I'm still having unique conversations with Asterius in the same region and it doesn't feel like I'm anywhere near done with the dialogue back in the House. Zagreus's dialogue when he enters the same three boss arenas will also randomly go from seemingly-interchangeable lines of "yep it's this boss again" to much more unique angles that legitimately change the game from then on. Yesterday, after killing the bone hydra something like a dozen times, he randomly decided to nickname it Lernie, and now he consistently calls it Lernie and every time I kill it the victory banner says "LERNIE VANQUISHED". Today he got Tisiphone to say his name instead of just "murderer" all the time. The game knows you're going to be fighting these guys a lot, and this tells me I haven't outstayed my welcome in the anticipated main timeline of gameplay.
If I have a frustration, it's that I'm not always sure that what I'm doing is advancing the character plotlines, and you can only talk to a character once on any given visit to the House. The game kind of helps you out here, your little information codex will tell you stuff like "Learn more by having X more conversations with this character" or "learn more by deepening your relationship with this character" but it can still be pretty vague and opaque. There's no dialogue trees, Zagreus basically just says what he wants, so when, for instance, Achilles indicates that I should talk to Nyx about maybe getting Orpheus's deal with Hades undone, it's a little frustrating that I can't then go over to Nyx and ask her about that. Or, in fact, ask her about it at all in any of the dozen runs I've done since that nugget got dropped. It's not a game-breaker, but it is a little frustrating. On the other hand, this is clearly intentional, because this means you're tempted to get back into a run as quickly as possible, because then when you die more conversations will have unlocked back at the house - but also, to deincentivize just running out and dying on purpose to get those dialogues going, there are some characters who will only appear in the House if you get far enough into the run to deal with them, and certain characters whose arcs and dialogue only advance if you find and talk to their missing loved ones out on the run. So you'll always have something new back at the House, but you're strongly encouraged to get as far as you can before you die, because the farther you get, the more you'll have to do when you get back.
The game is basically designed to never, ever make you want to sit still. You can quickly exhaust everything there is to do in the house, and that makes you want to go out on a run and see what new things will happen. Then while you're on the run you have the benefit of randomization keeping things interesting and making you make plans for the next time you encounter a given character. It's got a good rhythm to it!
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butchvamp · 14 days ago
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okay i've played a bit more and i have a lot of thoughts about Taash and the way gender is being handled overall in this game...
first i will say the positives which is that i do really appreciate the attempt at incorporating trans characters both in the world as companions and allowing us to make those options in the cc. and as someone who also writes dark fantasy stories with trans characters i do understand how difficult it can be to incorporate these identities into a world that doesn't necessarily have the same language as we do; but overall the way they've approached this feels very... i've seen some people call it unpolished but i actually feel the opposite. it's almost clinical (therapy-speak in general has been a main criticism of this game) and it's way too polished, in my opinion, which is what makes it so jarring to see.
there has been a trans character established in game previously, there is already a precedent for these identities to exist in this world, and they have never used this language before. the way Iron Bull talked about Krem felt far more realistic and integrated into the world of Thedas comparatively. was it perfect? no, of course not, but i chafe at the idea that it needs to be perfect, anyways. this is another problem the game has; past characters have had their flaws completely ironed out (Isabela is now a paragon of friendship and returns cultural artifacts instead of looting them, Dorian has multiple codex entries wallowing about how he used to defend slavery, the Crows have suddenly become a big found family-- on and on and on) and while i have my criticisms of some of these flaws (Dorian's pro-slavery rant in inqusition still makes my eyes roll) i dislike the way they're handling these changes and just expecting us to ignore all of the lore and worldbuilding from previous games. and all of this "political correctness" only for the game to still be so racist.
which brings me back to Taash.... Taash is very strange character, lacking agency around both their gender and their culture. they are simply a mouthpiece for the writer. while yes, it should always be made undeniable that your character is trans or gay or xyz, Taash really does only exist to be nonbinary. and to be clear, a nonbinary character like them could be very interesting, if their writing wasnt so... white. we know that the Qun has different ideas about gender than Rivain (and elsewhere) and this could have been a very interesting exploration of that; however, it is obvious that the Qun (and Taash's mother) are meant to be depicted negatively, and ultimately it ends with the player (not Taash) choosing between their two cultures. their gender is clearly far more important to the writer and the only facet of their identity they seemed willing to explore, which makes me question why even make this character qunari to begin with...
Neve and Rook are also the two that spur Taash into exploring their gender. this, on the surface, is not a problem for me. i'm playing as a trans Rook and while the dialogue was again very overpolished and clunky i found it kind of endearing. but the way Neve is used as this "foil" for Taash really rubbed me the wrong way. this assumption that Neve has no complicated feelings about her gender or being a woman (which i highly doubt considering the world she lives in & how misogynistic it is) and the implication from Taash that she only dresses the way she does for her mother/other people (which Neve doesn't even get to challenge) is extremely narrow-minded. Taash is the Only character that acknowledges gender; so far, even when flirting with other characters, it's only been Taash that i've been allowed to specify with that my rook is trans, despite Taash already knowing that from our previous conversation (i hope that this changes once i lock in with a specific character so feel free to correct me if it does).
but no one else really seems to have an opinion except that Neve drags Taash around to meet Maevaris, and we get the very goofy note that's just a list of modern gender identities and their definitions. i do partly sympathize with the writers here; again i've had to find a way to incorporate lgbt identities in my own writing and it can be difficult depending on your audience. i understand wanting to be very clear and concise. but this is... just goofy. and this desperation to be so correct around gender while simultaneously writing such an offensively racist narrative is really frustrating.
there's also an inconsistency that comes from this with Taash's character-- they are portrayed as this rough but awkward character that is bossed around by their mother, they are bashful with flirting early on and are almost child-like in comparison to the other characters. and then suddenly you get a scene with them where they very directly ask if you want to have sex and suddenly pin you against the wall. this scene was so jarring to me i referred to it as a jumpscare because WHERE has this character been this entire time? i want to see more of this, more of this character who takes what they want and knows exactly who they are (which they even say multiple times when you first meet them... but then need Neve and Rook to hold their hand about it?)
i do really like Taash, i like the idea of them, of this very self-assured and almost cocky character who is also a little silly, this person who is so sure of who they are but has to deal with their mother undermining them while also navigating a culture they feel disconnected from, and i also like that the player can help them through it... but the execution is awful, shallow, and racist. the idea that someone can only choose One culture is so offensive and also a laughable conclusion when compared to their coming out as nonbinary. the writer clearly understands that people don't exist within these little boxes when it comes to gender, but can't wrap their head around it when it comes to someone's culture-- which is also a very important part of a person's identity and often contributes directly to their gender and how they feel about it. all of these different characters have different experiences, come from different places, Davrin and Bellara are Dalish and even have differing opinions on what that means for themselves, but the game doesn't touch on any of it. all we get is a lecture from the writer that is completely removed from the world it's presented in.
i wish i could understand what it was this character was meant to convey. i stand by saying that it doesn't need to be perfect; i know there are people that had problems with Krem in inquisition, but at least Krem was his own person. Taash doesn't even get that here... i harp a lot about character agency when i give writing advice on my other blog but it really is so so so important for marginalized characters-- both gay, trans, and especially characters of color-- to have their own agency around their identities that is completely separate from the player & player choice, that allows them to exist as their own person within the world you've created, and i think Taash's character and story is an unfortunate example of exactly what not to do.
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psychotrenny · 5 months ago
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I don't think "Fascist" is a very useful or accurate thing to call Caesar and his Legion (from Fallout: New Vegas) in the context of the game world itself. Like there are a lot of aesthetic similarities and basically all of their unironic real world fans are some sort of Nazi Nerd, but when talking about their place within the context of fictional post-nuclear Nevada it just doesn't work. Like Caesar's whole deal is that he's a Social Scientist who, living in a world that's been "blasted back to the Stone Age", figures that society must evolve through the same stages if it wants to properly return to modernity. The Legion is basically comprised of "Primitive Communists"* who've been forced into a Slave Society. His criticisms of the NCR boil down to them being a moribund remnant of/reversion to Old World Capitalism rather than something organically adapted to the post-Nuclear world. He repeatedly talks about how the Legion isn't meant to represent an ideal society but simply a stepping stone onto something better (the thesis that will clash with it's antithesis and evolve into a superior synthesis). His interactions with the Courier heavily imply that the Legion's Misogyny, Homophobia, Tech aversion etc. are much more tools of social organisation and control than values that Caesar personally holds. The Legion isn't just some band of mindlessly violent reactionaries but the product of very deliberate Social Engineering; a peculiarly post-nuclear sort of scientifically planned society
Now I'm not defending the Legion as a "good" choice or anything; Caesar's plan has a lot of problems, it's not hard to poke holes into and in terms of unadulterated cruelty The Legion is easily the most morally repugnant of the main factions. But the thing I really love about The Legion is how, within the specific context of Fallout's setting, it makes sense. Like once you really think about it you can understand why someone in Edward Sallow's position would arrive at these conclusions, and there are good reasons why (if you take your roleplaying seriously and don't treat the Player Character as an extension of yourself) someone living in this world might chose to side with him. The Legion may be terrible but it's not evil for the sake of evil; there's genuinely a compelling ideology behind it.
It's why I get sad when I see so many people dismiss them as the "dum dum fascist slavers" because there's so much more to them than that. Like I think the best part about The Legion is how ridiculous they first appear ("These raiders dress like Ben-Hur extras?????) but once you find out more about them then it all starts to click ("Oh I see their leader is trying to assimilate them into a distinct and alien culture in order to maintain their loyalty; severing their previous connections and giving them a whole new identity"). So it sucks to see so many people get caught up in the first part and never make enough connections to reach the second. Like in general, Fallout: New Vegas is very messy and flawed and yet it's full of all these interesting little nuances and I think that's worth appreciating it. It's why, time and time again, I keep walking down that dusty road
*in the very broad sense that Fallouts "Tribals" are meant to represent people who have reverted back to some sort of pre-state society; of course there are countless problems with how Fallout treats this matter (including but not limited to incredible amounts of racism) but in order to understand Caesar we're forced to meet the game on it's terms
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jinwoosbabyboo · 8 days ago
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You are so good at understanding the characters and I wanted to know your opinion on the whole "MC is rude" discourse especially in regard to her relationship with Sylus. Personally, I DISAGREE big time and could write a whole five-page essay on why I disagree.
I am curious as to how you feel about it though.
Let's talk about it 🗣️
I've seen posts about people saying how rude MC is and I personally feel like the people who say this or agree with it are only saying she's rude because she's not acting how they would act. They're also only reading her on a surface level.
Sometimes I feel like people forget that yes even though MC is supposed to be us we have to remember we're truly spectators to a story that isn't our own.
MC isn't rude this girl saw her home blown up with her childhood friend and "grandmother" inside. She never got a chance to even mourn them properly. She's also a top hunter of course she has her guard up and on top of that she's on her own. Yea she has friends, but she has no family and no memory of her past yet she's still pushing through w/ heart issues.
Lastly ..... and I can't express this enough ..... SHE DOES NOT KNOW THESE MEN. Main story timeline wise MC is not romantically involved with any of them yet. Zayne is probably the only exception, but even then she has many blanks in her memory of her childhood w/ him.
She sees them each for what they are....
Zayne is her primary care physician and estranged childhood friend
Xavier is her mysterious hunter friend/co-worker
Rafayel is her make-shift client who she can't fully read
Sylus is the leader of Onychinus who kidnapped her and now they have some invisible linkage that comes and goes as it pleases.
Even in the memories (If i'm understanding them correctly) they're only showing what can/what will happen if she chooses to be romantically involved with them (they do seem to have a timeline within them), but Main story MC is not there yet.
People also tend to forget MC's main goal isn't to make these four fall in love with her she's trying to figure out her aether core in her heart. She is about business and falling in love is not her main priority so of course she's not swooning and barking like us as players are; she has more important matters to worry about.
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