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#I'm on my own character development journey with this
carlos-in-glasses · 2 years
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Carlos Reyes is such a rich, compelling character. The man is an inkwell. If you merely scratch the surface, you can write ten fics. So, the show's writers (who could have done *so many other things*) felt the need to give him a past that undoes so much of what we've already come to know about him over the past three seasons?? And Tim is telling porky pies?? It's super frustrating. With Tarlos wrapped in a neat little bow at the end of season three, I knew they'd spend some of season four unpicking it. But come on, lads.
I hope the overall arc makes more sense as it progresses. My issue isn't with the fact that he married his high school BFF in a panic when he was younger - I'd actually like that as a concept if well executed from the start, genuinely. It's just that we're being asked to believe he'd keep it from TK, and it's definitely come out of nowhere. Tim is trying to pretend it's been a thing all along, but it messes up everything else we've already had. I watched some season one clips re. Carlos/Michelle/Iris, and knowing what we know now, it makes Carlos seem kind of sinister lol, because he dgaf. Which just isn't fair. 
What I do appreciate (really, I am super grateful about this) is that the show is presenting Tarlos as so deeply in love that they'll face Carlos' past together. That's what I want to see! But how they've decided to go about it...yikes.
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tofixtheshadows · 4 months
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Hot take: Laios wouldn't actually mind an arranged marriage. Obviously "reluctant royal being pressured into marriage" is very fun for shipping purposes. But I have harlequin blood, so bear with me. Join me on this journey of character theorizing/shipping nonsense that makes it abundantly clear I have a Scrivener document I'm neglecting.
Laios was promised to someone from a young age. He and Falin both were; it's probably how their parents ended up together. They both broke it off by leaving their village, but it didn't seem to be a factor in Laios's own decision. And when Marcille, presumably, asks about his hypothetical love life (bicorn chapter), he not only brings it up readily, but actually seems kind of flattered? lmao
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I love when smug Laios comes out. Underrated factor of Laios's personality for me is how much he enjoys being seen as cool. I think you'd expect Laios to be embarrassed or uneasy over this line of questioning, and the fact that he isn't is fun to me.
So when Yaad and his other old advisors bring up his need for a wife, Laios is ready to go along with it. Not necessarily thrilled by the prospect, but he was raised to think of marriage as a business arrangement you do because it's beneficial for your household/bloodline (as was often the case historically). He's already made the big step to claim a throne, and the idea of becoming village chief after his father seemed to have been vaguely in the back of his head all his life. Besides, if he has to do it anyway, I think he'd take comfort that there was a formalized process for an otherwise socially messy undertaking.
This dovetails neatly with my personal headcanon that Laios is gay but unaware of it. He comes from kind of a repressed culture- or at least I can imagine he does based on context clues- and has spent most of his life being ostracized in one way or another, feeling like he's on the outside of humanity. So he doesn't realize that his lack of attraction to women is unusual- he assumes that nobody really enjoys romance that much. It's not like his own parents married for love. It's just something people play up for stories, right?
It's all tangled up with his fraught desire for human connection and platonic companionship anyway. Meanwhile he's blithely unaware that the things he says about Toshiro are not normal bro things. Oh you'd totally marry Toshiro, Laios? Tell me more.
I see this in Marcille too. Firstly due to her unstable development, which has only recently allowed her to reach maturity (I headcanon her as somewhere between 20-22) and secondly due to her being a half-elf (infertile+a too-long lifespan), I think she has the expectation that she's simply not destined for love. The half-elf character she relates to in her favorite books says as much. So she, too, confuses a genuine lack of heterosexual attraction with the belief that this is just because of her half-elf status distancing her from it. Plus, she spent over a decade as a student/researcher in a nice little sheltered academic bubble, at an all-girls academy populated by adolescents. She's the most sheltered of all the characters: she's only spent the past year in the "real world", and she still focuses all her romantic attention on living vicariously through her favorite characters or her friends (except for Falin, conveniently!).
And Marcille would absolutely want to live vicariously through Laios and his future wife. She would not want him to go through a dispassionate formalized process: she wants her bestie to have a fairytale romance! What is the point of being a heroic king in a mythic castle if you can't even get a love story for the ages out of it?
This would result in a lot of Laios meeting with eligible bachelorettes at Marcille's urging, looking to Kabru for help the entire time and being grilled by Marcille afterwards about what he liked best about each girl. "She had nice, um, teeth?" They're both so close to getting it.
Kabru, meanwhile, is agitating for Yaad and the other advisors not lock the country into a hereditary monarchy, they have the chance to do something radical here, to break away from the systems that the elves and dwarves uphold. At the very least, let Laios marry for love, or formally adopt an heir and name them his successor if he wants, he's already sacrificed enough for the sake of Melini. Don't make him jump through these circus hoops for the chance of some trade agreements, we can get those without a royal marriage. And even if Laios was willing to go along with it, he does look at Kabru like he's his hero for sticking up for him.
The vague unhappiness Kabru feels at the idea of Laios being married off is easy for him to ignore. Kabru didn't actually get better at honoring or even recognizing his own wants just because he's moved past the dungeon. And Laios hasn't gotten the hint about his crush on Toshiro and is still 50/50 on saying casually shocking things, so when he remarks that he doesn't need a wife anyway when he has Kabru, he has no idea why that gets him the looks it does. After all, where he's from, men marry women to run their households, but Laios has castle staff for that, and Kabru is handling the rest?
That comment alone ticks one month off their collective gay awakening countdown.
Anyway. How many repressed gays in their twenties does it take to run a country?
Answer: Yaad can tell you.
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lunahearts · 8 months
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Okay I'm doing it. I'm chapter 96 posting.
This is not meant to be a big analysis post this is mostly just me sharing all the little moments that Marcille & Laios show their care for each other because they are SO beloved to me. Join me on the journey if you wish.
(but also the above statement may be a lie. I do have a point here, it turns out, and the point gets at some of my Big Feelings of what Dungeon Meshi has to say about the nature of friendship & living in the world)
So, first of all, the conversation about Laios being king at the start of the chapter. Just in general Laios insisting on presenting himself in his own way here is so good. Character development!!
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Before the events of the story he hadn't shared his inner world with anyone but Falin. Now he's like Actually I'm gonna dress up in the discarded remains of my monstersona and that's just how it is.
And even though there are a LOT of parts of the story and bits of character growth that go into this, I think it specifically highlights some interactions from a few chapters ago.
After all, his initial reaction to having been in that monster form & coming out of it was trying to hide from everyone.
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And I think everyone helping him put things in perspective here contributes to how he is able to present himself as king. They assure him that he is accepted, despite having just been seen by EVERYONE at his Peak "Weird Monster Guy" mode.
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Highlighting what Marcille says here especially:
Going out to "face them with a smile" is EXACTLY what he does. Not right away. He's still pretty stressed in the following scene in this chapter. But he is able to face the crowds with a smile, eventually...
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As king. Dressed in the memory of his most vulnerable moments, the most honest expression of his desire.
BUT I'M GETTING A LITTLE AHEAD OF MYSELF. Before the King Laios speech, there's a little moment with Marcille I want to highlight, because...
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Did y'all know that by the end of the manga, Marcille isn't like... grossed out by eating monsters any more? Or at least, she's definitely changed her reaction to it. It's Namari who makes the "yeah it smells good despite what it is" comment, not Marcille.
We even get shots later of Tansu, Shuro, and Kabru being kinda grossed out by - but still going ahead and eating - the different Falin foods. Chilchuck also throws out a line about it being surprised that it's good.
But there's no disparaging comment from Marcille, despite the Everything of the situation. I just think that's also a nice little detail. She may not be as far in the monster eating game as Laios, but she's more willing to roll with the weirdness.
So after this little moment, this is when Laios comes out in his new regal outfit. And first of all...
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This is such a good contrast to the moment when the group goes to save Marcille in chapter 84. The monsters had stopped attacking, and everyone's reactions to Laios and the others framed him as unsettling. Creepy. Maybe even traitors.
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They even use some of the same labels (lord of the monsters/lord of the dungeon, dark lord/demon king)., but the context is that they are disgusted. The parallels in this manga....
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Have a tendency to destroy me. What a difference in reception.
Anyway, after this moment, Laios stops to talk to the group... and I'd like to point out again: MARCILLE ISN'T FLIPPANT HERE EITHER!!
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Chilchuck is still Chilchuck, of course, and I want to be clear I love that, too. Chilchuck is who he is to his core. His little jabs are very affectionate in this chapter.
But Marcille... Marcille only points to the Winged Lion symbol as being weird, not the monster bits. And like, considering what she's just been through with the lion, being skeptical of that part is... fair.
(don't get me wrong, her "that's fine and all" isn't exactly excitement. BUT the point I'm trying to make is less about her completely changing her feelings & preferences. It's more about how she expresses them, and how she treats Laios and HIS feelings & preferences)
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And she continues to be so encouraging!! Wah!! Like, despite, all four of these people definitely caring about Laios, it's Marcille specifically who tells him to relax and just be honest. And you know what? I think that's what Falin would have said, too.
Please also note how cute everyone's little faces are in the crowd:
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(see, Chilchuck loves him too!! Look at that fond face, and the cheer. and Senshi! and Namari! They really are such a family)
Laios' short speech actually has a little bit I'd like to highlight as well, since I think it is a nice little reflection of his choice to keep the lion insignia on his new outfit:
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"Eat to your heart's content," he says. Not just "enjoy," or "let's eat."
Dunmeshi does such a wonderful job of framing so much about the Winged Lion with nuance, and this is a good example of that. Desire is not bad! Craving and consuming is beautiful. As Laios says when explaining the lion insignia...
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It's not just something to get rid of.
So then... on to the feast!
And not only does Marcille not express any grossed out feelings, as I mentioned before... she even helps to gross out Chilchuck!!
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Her weird girl powers are only just in their infancy. She will only grow more powerful in time...
As the feast goes on of course we get the group's realization about her hair, and I'd like to point out:
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I really feel like they have such similar reactions to finding out about how the other has been affected by the Winged Lion
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Just... the quiet concern. Not making a huge fuss, but... worried. Understanding. A little heartbroken for each other.
SPEAKING OF HEARTBROKEN REACTIONS THOUGH. WHAT COMES NEXT REALLY GETS ME.
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After Chilchuck braids Marcille's hair for her, the topic of her needing to leave everyone comes up and...
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God, these expressions. Every Time I see these panels I think about about what Laios saw in her nightmare. Her fears. The weight of inevitable loneliness, and the way it has marked her. As much as Marcille tries to keep things light when talking about it, he knows what this means to her. And it HURTS.
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So he doesn't accept it. But do you notice how he frames this. Do you see. Not "do you want me to fix this." Not "hey I have an idea."
"Would you be willing to stay."
He doesn't know whether she will accept. Whether she will hate the idea, actually, of staying here with him. He's putting himself out there fully prepared for rejection & dismissal, as he has faced many times before.
But his pitch, his proposal to her, it's not JUST an excuse to ask her to stay, either. He's put thought into this. Into what Marcille could mean and do here. Not just to and for him, but for the people of this area. The place he has taken responsibility for.
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He's also thinking about Falin. And about all the other little girls, the people of all sorts, just like her. He's thinking about the people who have been killed (burned at the stake???), hurt, shunned. About the people who have been abandoned. The people who are still alone.
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He's not just offering Marcille an out from her isolation, he's offering her a new purpose. A new way to continue her work, to do the things she cares about. He SEES her! he understands her.
BUT ALSO HE'S SO NERVOUS OUGH. FIDDLING WITH THE PLATE. UNSURE IF SHE WILL CARE. UNSURE IF HE HAS IT RIGHT.
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HE'S NOT GOOD WITH PEOPLE HE'S NOT GOOD AT THIS.
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BUT THEY UNDERSTAND EACH OTHER. AND SHE WANTS THIS LIFE HE'S OFFERING HER.
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Still... it's not that simple for her, even if for a moment she is swept up in how much she wants this.
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Again here, Marcille is working so hard to be chill about the whole 'going west with the elves' thing. She looks absolutely devastated in the first panel, but puts on a smile in the second.
Maybe she doesn't want to bring down the mood. Maybe she doesn't want to burden everyone with what seems like the only option she has. Maybe she had already accepted the cost that might come with bringing Falin back. Maybe after everything with the Winged Lion, she doesn't want to risk letting herself fight for her desires too hard.
But hey. Desires aren't always bad. They aren't something to just get rid of.
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A small bit of visual storytelling here... I love that Marcille is confined by the panel, but Laios is stepping outside of it. He's literally pulling her outside of the box she feels trapped in.
Also, I love that his first acts as king are:
1) welcome everyone to a big feast
2) stand by his friend and help her find happiness
It's great stuff and it's so Laios.
In addition to that, I love how this whole act actually plays out. I love that, while getting the elves to let Marcille go, he gets to be extremely cool and protective...
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but also like. Not THAT cool and protective.
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No really, I mean it! I think it's important! It's important that cool 'suave king guy Laios' is a front he puts up when he needs to deal with these strangers, and one that he completely drops once it's just him and Marcille.
He's not trying to impress her, or convince her he's cool and suave. Why would he? He trusts that she's okay with the messy, often unimpressive, sometimes kinda gross reality of who he is.
And isn't that what Dungeon Meshi is all about? Messy, unimpressive, gross reality. And how beautiful, how wonderful, how very precious it is
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Especially when you get to share it with your friends.
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abby-howard · 2 months
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I'm going to be asking a lot of artists I follow this question, but how did you develop your style? It SEEMS like most people find their style and stick with it forever, just making improvements and iterations. I tend to work in a lot of different styles because I enjoy doing that, though I know there are things I gravitate towards as well. But I wonder what your journey was and how you got feedback and improved while staying true to what you enjoyed?
Hi there!
I definitely wouldn't say that I've found my style and stuck with it forever-- I feel like each of my projects has asked for a certain kind of art, and has presented new challenges that push me in new directions.
Some of that comes from seeing someone else's work and having something click into place that might fix errors/faults in my own, and then I might try to incorporate that, such as bigger outlines on my characters to help distinguish them from the background, or maybe a way someone else simplifies eyes that can help make mine look less weird.
When I first started drawing, I can see where I encountered certain influences because my sketchbooks suddenly switch to incorporating some new stylistic element that I liked from whatever I was reading/watching at the time. But it was never QUITE right, it was never just copying, there was always something ~wrong~ with it. And that wrongness was my style! As much as I hated it, that was what distinguished my art from being just a copy of someone else's. I hate it less now, and understand that other people see something there that maybe I don't, because it's just what happens when I filter other people's work through my head. My soul, if you will.
There are definitely through-lines with my work, driven by what I like drawing and what comes easily to me-- hatching is almost always a major component, and I like making expressive characters. Here's some of my earliest available stuff, from my old webcomic:
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Then not long after that, I started The Last Halloween, which pushed me to challenge myself in both layout and style:
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And here's the same comic, years later:
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And here's a series I did for kids, where I had to use full color and lay off on the hatching, as well as learn how to reconstruct animals that we have no photo references for, which is definitely a place where style comes majorly into play, whether I wanted it to or not:
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Then there was the horror book I did, where I tried to push my work to be less cartoony overall, and to work very hard on improving my hatching:
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Then I started work on Scarlet Hollow, where I incorporated a limited/muted palette and had to once again push myself to make less-cartoony art, as well as learn more consistency so I could draw sprite sets. This was a big challenge for me, and has helped me grow as an artist so much!
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And most recently, I wrapped up work on Slay the Princess, which required that I go back in the cartoony direction, but in a very different way than I was used to. This took a lot of sketching to figure out, and there's still a decent amount of artistic stumbling in Chapter 1 while I settled into it.
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She's drawing on anime/Disney influence, but each Princess required a bit of stylistic variability. Some are more anime, while some are more realistic than even the Scarlet Hollow characters.
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So I wouldn't worry too much, honestly! A person's style is often something that reveals itself over the course of their career, rather than something they choose and then try to stick to forever.
Even if you don't think you have a style, you do. It might vary a lot piece by piece, especially if you're trying to closely imitate another person's art, but the more work you do, the more you'll figure out your own strengths and interests!
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juyendraws · 1 month
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[Limbus Company] Faust’s Development (or Lack Thereof) in Intervallo 6.5
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So Murder on the WARP Express came out and uh… The suspicions I had regarding Faust’s future arc ended up being confirmed. Faust is definitely not reaching out to the truth. I didn't expect the seeds for her story to be planted so soon, but here we are. It’s real. And you're probably thinking, “Uh… WTF are you talking about?” Let me explain to you what I mean.
The message of Library of Ruina is a critical part to understanding what's going on in Limbus Company. I will tell you straight-up here and now, absolutely nobody in the fanbase knows what the hell LoR is actually about. Nobody. And it is such a shame, because it has such a great message that absolutely nobody talks about. I'd love to tell you much more about it, but that involves long explications on Jungian Psychology, the Jewish Kabbalistic Tree of Life, and the story itself, which I don't wanna subject you to yet (I am saving my esoteric lore dumping for the video scripts I’m currently working on). What I will tell you, however, is that the lessons learned by Angela and Roland in LoR are all about opening oneself to everything that is possible in life. The ways in which they do this are:
(1) To listen to one's inner world, or intuition. Don’t just blindly believe whatever someone else says. Follow your own inner voice. 
(2) To listen to one's outer world, or reason. Don't just believe whatever you want to believe. Look at the facts and be receptive to others' opinions. 
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That's all you need to know for now about this particular subject. The theme of opening oneself to infinite possibilities is one that carries over from LoR to Limbus Company, and it is present in every Sinners' story. Literally all of them were/are limiting themselves in one way or another due to their flawed beliefs. And each of them is on their own journey of self-realization, or in Jungian terms, “individuation.”
The Mirror Worlds also expand on this theme. They provide infinite ways of looking at the same subject, which sounds wondrous and exciting at first, but it really just reflects what's already there. Remember Yi Sang's and Heathcliff's arcs? For Yi Sang, the Mirror reflected his already-existing potential, while for Heathcliff, the Mirror reflected his surrender to a perceived fate. Mirror World Identities may offer additional combat prowess as well as insight into the characters/worldbuilding, but they end up being quite limiting due to their usage (basically “cheating”) and very nature (as "reflections"). 
Moreover, Goethe's Faust was something that repeatedly showed up in my research on Jungian Psychology. I kept finding Faust's story referenced in articles, academic journals, as well as the book I'm currently reading called Man and His Symbols. This book was written by Carl G. Jung and some of his most trusted followers, and it legitimately explains what Project Moon's mindset was while forming the world and stories of their games (I am not even exaggerating. I have to constantly pause my audiobook and write down notes on what I'd just read because it keeps indirectly revealing PM’s intentions for the series). Anyway, in one of Joseph L. Henderson's chapters named “Heroes and Hero Makers,” he talks about how the archetype of the hero cycle is represented in many stories. An aspect of this archetype essentially revolves around the “hero vs. villain,” or in Jungian terms, the “ego vs. shadow.” The hero must face off against the dragon and triumph. It’s about the development of consciousness through the "ego" (awareness that one exists and has an identity) mastering and assimilating the "shadow" (the parts about ourselves we don’t like or don’t acknowledge deep down). This archetype exemplifies the stage that’s supposed to take place during childhood and adolescence—it’s about growing up. If the hero fails to slay the dragon, i.e. a person fails to assimilate their shadow into their psyche, they become stuck in this state of immaturity. Henderson uses Faust as an example:
“One can see this theme, incidentally, in a well-known literary hero figure—Goethe’s character of Faust. In accepting the wager of Mephistopheles, Faust put himself in the power of a “shadow” figure that Goethe describes as “part of that power which, willing evil, finds the good.” Like the man whose dream I have been discussing, Faust had failed to live out to the full an important part of his early life. He was, accordingly, an unreal or incomplete person who lost himself in a fruitless quest for metaphysical goals that failed to materialize. He was still unwilling to accept life’s challenge to live both the good and the bad” (Man and His Symbols, page 121). 
Henderson is saying that Faust is reluctant to face life’s hardships, so he lets his unconscious aspects—his shadow, or Mephistophiles—control what he does because it’s easier for him to live that way. And as a result, he remains this underdeveloped, immature person. 
In Limbus, Faust’s shadow is Mephistophiles, the reflection of her inner pride and desire to learn more. The knowledge she gains from the bus, her ability to communicate with her IDs, is incapacitating her ability to develop as a person. She’s using it as a crutch. And her overreliance on this knowledge, ironically, reveals how truly ignorant she is. The literal shadow cast in Faust’s E.G.O is her IDs for these very reasons—she is afraid of not knowing what to do.
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Anyway, the reason I brought up LoR’s message and the Mirror Worlds earlier is because it is very, VERY relevant to Faust’s arc. Each of the Sinners need to reach out to all the possibilities of life. To not just blindly follow their own beliefs or the beliefs of others, but to see the truth through their own eyes, unclouded by bias. Through her use of the Mirror Worlds, Faust goes, “Well, I’m already reaching out to all possibilities! I’m following my intuition and using reason!” And she technically is, but it’s paradoxical. She is using intuition and reason… But it’s all through the use of her IDs, which are both “herself” and “not herself” at the same time. So she’s still just blindly following her own beliefs and the beliefs of others; she’s only listening to her own opinions and copying down what others say to her, all at the same time. 
I noticed this while rereading key parts of the game again. In Episode 6-25, the Sinners discover the researchers’ experiments below Wuthering Heights. Faust was utterly oblivious as to what their goals were, and Dante commented on how odd her behavior was when she finally started talking.
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Later in Episode 6-44, she urges them to find out who informed Erlking Heathcliff about the Mirror Worlds, causing them to pick up on the fact that she doesn’t actually know everything.
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In Episode 2 of the 3rd Walpurgis Night, Faust freezes up when asked by Dante to give a more detailed explanation on the Library. She then gives soft confirmation that she is, indeed, in cahoots with her IDs.
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Murder on the WARP Express spilled everything. As a result of being separated from Mephistopheles, she is forced to be without her IDs and must figure things out on by herself. Her complete cluelessness regarding what to do demonstrates her lack of any true life experience. She acts like a newborn baby attempting to walk. However, while she is clueless, she is not helpless. She, in fact, does have the potential to grow if she puts her mind to it. Faust exhibits curiosity, ingenuity, and amiability when she must undergo the trials of the WARP train incident.
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She takes interest in the perspectives of the other Sinners when asking for help. She is able to discover new things and problem-solve by herself.
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Faust can learn on her own and make friends if she really wanted to.
...Unfortunately, she falls back to her dependency on Mephistopheles at the end of the story and closes herself off once again.
Faust refuses to experience any pain that could otherwise spark a realization about herself. She is harming her ability to form relationships with others, as she habitually ignores them or prevents them from giving her advice. She actively denies herself the chance to truly learn about the world and come to her own conclusions—she is impeding her own personal growth. 
Out of all the Sinners, Faust is probably the least developed as a person. Yi Sang, Ishmael, Heathcliff—even those who are about to undergo or are still undergoing their arcs such as Don Quixote, Rodion, or Meursault—are fully-formed people. Faust is not. She is still stuck at the stage of having evolved ego-consciousness while everyone else around her is already achieving the Self. She's worryingly far behind. It’s honestly really sad to watch. 
I was debating on whether or not I should make this post for a few reasons. For one, I’m unable to read Goethe’s Faust at the moment, as I am still preoccupied with my research on Jungian Psychology and Jewish Mysticism for the previous two PM games (Lobotomy Corporation and Library of Ruina). I didn’t want to say anything too specific about Faust’s story until I read her book. Secondly, this topic is really difficult to explain without delving into the Jungian elements in the PM universe. I felt I would end up confusing people if I just came out of nowhere with this post; I initially wanted to speak more about the foundational elements before anything else. 
Nevertheless, I feel that this knowledge I had on Faust, Jung, and PM’s lore was relevant enough to share. I was SHOCKED at how accurately I had predicted Faust’s future character development. The only other person I told this to was my younger sister, and I said, “Faust basically found a loophole through the lessons Angela and Roland learned in LoR. She’s only believing whatever she wants to believe, while also only believing what other people tell her. She’s using Mephi and her IDs as a crutch… I think that’s why she’s alone a lot of the time.” AND I ENDED UP BEING RIGHT. I had to stand up multiple times while playing through the Intervallo with my sister because of how excited I was at this. 
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Murder on the WARP Express demonstrates that a good understanding of the games’ themes and of Jungian literary analysis is absolutely essential to figuring out each Sinners’ arc in Limbus. Deciphering, for example, the specifics of Faust’s connection with Gesellschaft is not-so-much valuable as having a strong grasp on what aspects of her character PM is trying to explore. “What is the text communicating? How does it relate to Jung’s ideas? What is the lesson this character is meant to learn?”
That is what matters at the end of the day. 
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linghxr · 8 months
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Advice I would give my past self about studying Chinese
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Recently I've been reflecting on my Chinese learning journey and how far I've come. If I could go back in time, these are 10 things I would tell my past self. A few are specific to Chinese, but most can apply to any language
It will get so much easier to learn new characters. I remember feeling overwhelmed because learning new characters was a painful process. Now when I encounter a new character, I can remember it with relative ease—it’s just a new combination of familiar components.
Don't feel bad about having uneven development in different skills. My listening and reading are significantly stronger than my speaking and writing. It’s super common and nothing to be ashamed of.
The best way to get over being too embarrassed to speak is to experience some embarrassment and realize it’s not a big deal. I used to be so afraid of making mistakes that I would avoid speaking in class. It was only by being forced to speak that I got over it. I'm much better for it!
It’s impossible to learn everything, and time is limited. You have to prioritize. You probably don’t need to know how to say “pawnshop” in Chinese, and trying to jam your head full of 100 words you saw once won’t work. They won’t stick.
It will actually be harder to read pinyin than to read characters at some point. When I helped a friend with a script for her Chinese class, I really struggled because she had written it entirely in pinyin. I had to write out the characters to read without stumbling! I know characters are daunting for beginners, but trust me, you will get used to them.
If you haven’t practiced or learned something, of course you won’t be good at it. I remember feeling so frustrated trying to navigate Chinese websites for the first time. In retrospect, obviously, I was going to struggle with something completely new to me!
If something isn’t sticking, move on. Why waste time on a word that’s not clicking when you could be learning five new ones? It will only result in unnecessary frustration. So unless you need to know it for your class or a proficiency test, drop it and move on.
Don’t beat yourself up when you have trouble understanding music, literature, different accents, etc. These can be challenging even in your native language. Of course you’re going to struggle more in a new language.
It's worth it to pay attention to things like stroke order and tones from the start so you don't form bad habits. Don’t stress about get it perfect, but it’s easier to do it right the first time than to have to correct your bad habits in the future.
Instead of feeling overwhelmed by all that you don’t know, learn how to express yourself with what you do know. It’s truly its own skill that requires practice. After all, in life you can’t always stop and pull out a dictionary.
I started learning Chinese a really long time ago, but I became more serious about it in 2018, so 5 1/2 years ago. I'm very proud of how far I've come, but I still have a long way to go! I look forward to revisiting this post in another couple of years 😊
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buckleyreid · 5 months
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The thing with buddie fans and the bisexual arc...
Sometimes I look at certain posts and I wonder what show people are watching.
I've always been a hyper realistic person, maybe that's my own flaw, but I genuinely don't understand how someone could watch Buck coming out to Eddie, and their main takeaways being that 1) Buck is disappointed when Eddie says nothing will change between them and 2) Eddie is upset that Buck went on a date with Tommy.
That scene is about so much more than Buddie as a romantic ship, and I guess people who haven't been in Buck's shoes won't understand how nerve-wracking it is to share a part of yourself you're still not 100% confident in with one of the people that matters most to you. It's so incredibly important to see two men who love each other so deeply be there for one another platonically. Seeing people twist and take things out of context just so they fit their own narrative, while ignoring the meaning of such an important storyline is a little disheartening to say the least. If down the line we see Eddie internally conflicted about seeing Buck and Tommy together, and if that leads him down his own journey that's great (I'm a buddie shipper too), but I think it's important to not lose sight of what the show is telling us in the present time.
Buck starts out episode 7x05 nervous, anxious even, about being on a date with a man. He's looking around, he doesn't want anyone to see him and Tommy together like that. Cut to the end of the episode, and he's setting up a date himself, he's smiling and putting his hand on top of Tommy's and he's grown sure enough of himself to ask him to be his date to his sister's wedding (where his parents will be, where his whole team will see them together). That's important, that's the character development we've been looking forward to and unfortunately I feel like I've seen more people focused on making cheating theories and taking Buck and Eddie's interactions out of context instead of celebrating that Evan Buckley, for the first time in a couple of seasons, actually has a decent (monumentally so) storyline. You don't have to ship Buck and Tommy together, but please don't disregard Buck's feelings for Tommy just because you wish Eddie was in his place instead.
TLDR: Buck's arc is his own, it doesn't and shouldn't revolve around anyone but himself, it doesn't revolve around Eddie or Buddie and it doesn't revolve around Tommy either. Bisexuality in media matters, it deserves time and it deserves to be treated with respect.
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pigdemonart · 2 years
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Battle Subway Depot Agents (by pig-demon)
When I made designs for these guys last year I didn’t really think they needed colored references/master post, but since then I’ve drawn them a lot! Also people have added them to their fanfics and drawn fanart! So I figured it was time I made a post for easy ref. :]
These designs are obviously free to use, just give credit (and link me your work if you're comfortable, because it makes me happy to see!) All I request is to stay respectful to their pronouns and skin colors, ya knooow… 👍 note: The pokemon on their cards are all companions, not the ones they use on the Battle Subway. Except Jackie...the litwicks are just there to fill space/give them company.
More info under cut:
Edit: Important disclaimer:
These are again my designs/interpretations for the agents. Please don’t treat them as canon or as the only, quintessential designs for these literal background npcs. Many people have done takes on them before and after me, even back in 2010. It feels silly to ask, but due to past experience, I ask that you please DONT hunt down anyone that does a different take on the depot agents!! 👍
Tags:
I'm gonna start tagging them individually, but for now all Depot Agent comics and art on this blog are tagged under Depot Agents.
Height chart:
I’m not too strict about heights, so I don’t really care about actual measurements. Here’s an approximation of what I tend to visualize though:
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Sexualities/Gender Identities: I don't have official labels for each and every agent because I like keeping things fluid for characters to develop these traits on their own. However, as a queer person, I enjoy designing characters who are also queer, therefore I can safely say none of these characters are straight. The ones who are set in stone are Ramses (gay man), Cloud (lesbian woman,) Jackie (non-binary.) Furze uses he/they pronouns but their gender is undetermined. I also welcome anyone giving the agents a different gender identity to suit them (as long as it's done respectfully.)
Notes about each agent...
Cameron:
- Cameron dyes parts of his hair blonde and keeps other parts in black. This is because he is a big fan of Elesa and her fashion choices.  - Though there have been a few occasions to meet his idol, he is always way too nervous to approach her, feeling deep down that he'll mess up somehow. - He practices modeling poses in secret. He loves flourishes and flare, but is simply too insecure to put it on display. - Of his coworkers, he gets along the best with Furze. He's the easiest to talk to because Furze will do most of the talking. - Cameron is easily intimidated — even mean Pokémon can make him nervous. Though, his two worst fears are being left in a room alone with Jackie, and being left alone in a room with Isadore. - He takes advantage of his height to sometimes hide behind some of his coworkers. - Cameron is much better at Pokémon battles than he gives himself credit for. Emmet and Ingo were pleasantly surprised by this, since Cameron was promoted to fit a temporary role on the Battle Subway. They happily made him a permanent member when he proved himself capable. - His Dwebble (Pebby) is secretly very strong, and rushes to protect Cameron when it can. Cam sometimes thinks Pebby helps him feel more confident in himself too.  - If he stumbled into any of his coworkers outside of work, he would simply explode of embarrassment. - He is the youngest child and only son of his family. He lives in his own apartment in Nimbasa.
Cloud:
- Cloud (like Ramses) knew the twins when they were very young. - She used to be an ace trainer in her youth, even going so far to compete in the Pokémon league. Winning and becoming the champ was the most important part of her journey, but something happened along the way that changed that outlook. - It seems with age, her competitiveness has mellowed out. However, she maintains an intense energy when battling.  - Her favorite types are Psychic and Flying types. Swoobat (Sweetie) is her ace.  - Her favorite hobby is baking, and she often bakes sweets for the crew. She knows all their favorite flavors by now! - She prioritizes keeping a friendly relationship with all her coworkers and thinks of them fondly. She considers Ramses family after all the years of working together!  - She is a big fan of Brycen's movies and can recite the lines. - She lives with her wife in Anville. - Cloud loves doing maintenance work both at home and in Gear Station. She enjoys bringing her own tools and industrial flashlight.
Furze:
- Furze only has one volume setting (mid loud,) but he finds himself feeling right at home when talking to either one of the twins. - Furze has ADHD, and this is reflected in some of his habits, most visibly is his fidgeting when sitting still for too long. - He rides a bike to work every day. When he is late, Cloud clocks in for him so he doesn't get in trouble. - This is a kind of a guy that sits crouched gargoyle style on chairs. Only outside of work, of course. Bad posture could get him in trouble. - While working on the Battle Subway, there will be times Furze feels sorry for his opponents and offers to quietly let them pass anyways. This...has also gotten him in trouble. :[ - He went to the same elementary school as Isadore in Castelia. Though Isadore seems to have forgotten their short-lived acquaintance, Furze has not. This is part of the reason Furze claims they are in fact good friends!!! - Furze is the middle child of a big family. He lives with his mom and takes care of her, along with his many Darumakas and Darmanitan. All of his Pokemon have famous trains names. - He collects model trains. Naturally.
Isadore
- Isadore had plans to become the station master the moment he was hired as a depot agent, but alas... (sad trumpet sound.) - As a youth, he was more interested in science and engineering over Pokemon battles. He enjoys the strategizing aspect, at most. Not so much the competitiveness. - In addition, his Pokemon are all rescues and not used for battling. He's had his Watchog (Winston) since he was in his late teens. - His Electrode (Gregor) and Voltorb (Leonard) were rescued from the likes of Team Plasma. - Isadore admits he understands Pokemon better than humans. This has been apparent his whole life. - In spite of acting like a sitcom villain, Isadore cares about the management of Gear Station and the safety of the passengers to an incredible degree. He sees it as a personal life goal to assist in the management of Gear Station, as well as the success of the Battle Subway. - Though it pained him to become a subordinate to the twins, he begrudgingly accepts it for the greater good. - His almost militant efficiency certainly made up for his years of antagonizing the twins before they became the bosses. Ingo and Emmet understand this better than anyone. - Isadore keeps tabs on all of the staff members. So he very well knows all their birthdays and makes it a point to celebrate it. This is by no means a -happy- or -festive- event. It's just customary. - Like Furze, he was originally from Castelia, but now resides in Nimbasa. Isadore's only family is his mom and she lives in his childhood home with their Stoutland. - Isadore would have probably been voiced by every glasses guy ever J. Michael Tatum had he not already been cast as dear Emmet lmao
Jackie
- Jackie is a mystery and they like keeping it that way. When they talk, it's practically impossible to determine what is a lie or truth, especially if the subject is themselves or their background. - They love scaring Cameron the most and will ask to be paired with him whenever possible. They claim Cameron is their "favorite coworker," while Isadore is the least favorite. - It's plain to see why -- Jackie is the only one that doesn't passively tolerate Isadore's tirades. - Though my comics sometimes may allude to Jackie being a ghost/supernatural, this is not confirmed nor canon. I just personally enjoy toying with the concept. : ) That being said...
- Item #: SCP 7453
- Object Class: Euclid
- Special Containment Procedures: The ████ ██████ is ██████ within ████-██████. - Ingo and Emmet choose to not question anything about Jackie, since it's clear they're one of the more efficient workers. However it can be a safety concern... - Cloud and Ramses have worked with Jackie for a long time, though they've forgotten somehow. They believe Jackie is a new hire since they appear to be young. - Anyone trying to make sense of Jackie's employee records simply can't bring themselves to any conclusions. It's better to ignore the inconsistencies. - Jackie has never been seen to leave Gear Station. Jackie has never been seen in anything but their uniform. Jackie has never been confirmed to eat, drink or blink. Jackie knows your secrets. Jackie thinks it's... amusing.
Ramses
- Ramses sometimes misses having a full head of hair, but he thinks his signs of age make him look distinguished. (he is correct.) - Ramses is sort of the "mom friend," making sure everyone's concerns are heard, as well as trying to keep the peace whenever a conflict might arise. - If another coworker is feeling low, Ramses will try to cheer them up with a lighthearted joke or offer advice if they'd like it. - When the twins were promoted to bosses of the Battle Subway, Ramses cried because he felt so proud. - In most circumstances, he is a very simple and logical man. He is quick to find solutions and tries not to fret over the little stuff. It's not good for his heart after all. - His ace is his Pikachu (Musa,) though the mouse is more of a lap pet now. At home, he also has an Audino (Sara) and a Manectric (Nubi) who keep Ramses' husband company. His Klinklang (Moli) is the only one of his personal pokemon that accompany him to work nowadays. - Ramses considers Cloud family. They are best friends and love having family gatherings outside of work. They also gossip a lot, and don't mind when Jackie decides to join. - Ramses jokes about looking forward to retirement, but really doesn't want to leave until he is physically incapable of working anymore. Gear Station is like a second home to him.
In-Game Quotes
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The most important reference of all are their in-game quotes, of course, so I'm adding it to the post. A lot of their personality traits can be extracted and interpreted from these few lines. And I personally love that about Pokemon NPCs -- there's a lot of room to explore and play with. Some appear very obvious. Cameron practically announces that he isn't ready for the battle that's about to ensue and seems genuinely surprised to win. Furze comes out the gate talking about the subject they actually care about, which is their job and their love for trains. The two of them are very easy to understand. Now, Ramses lines allude to a gentle and simple personality. He views himself with humility, and maybe even with a bit of humor comparing himself to a train and to his opponent to a station. If he loses he shows no signs of disappointment, he just accepts defeat with one last honest quip. It s also amusing to see the Depot Agents all use train metaphors to describe themselves since it falls in line with how Ingo and Emmet talk.
In comparison, Cloud does the same thing calling herself the terminal instead. Immediately, she is way more daring, though still keeping a sense of professionalism. To me, it's obvious she is competitive as she even admits she was expecting to win ("Ah...I didn't see it coming.") Jackie's lines are fun since it's up to interpretation if they are being literal or lying. It's almost like they are more interested in confusing/creeping out their opponent than actually beating them. To me, it gives off a mischievous vibe. Isadore's opener "There are only two roads in life." is a curious one because it almost feels like he is trying to be philosophical. Definitely a guy who views himself as an intellectual, regardless if that’s true or not. I like to think it's a saying he really believes in, and it applies to his life. The road he likes (long route) vs the road he hates (shortcut) -- fighting tooth and nail to become boss vs biting his tongue and accepting Ingo and Emmet as the Subway Masters.
Those are just my thoughts on how I write these characters. Please have fun playing with these lines too!
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miraculousverse · 4 months
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This is my 'I wanna make you love Felix' saga.
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I'm convinced that he could've been such an awesome addition to the main unit of characters.
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Sassy, stubborn, rich, snobbish but righteous and ready to fight for the people he loves.
Also. Hear me out.
Luka x Felix. I have a whole headcanons spreadsheet on that ship 😂
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I really love how well their personalities go together and how it would take them a few years to go from “acquaintances” to “boyfriends.” I imagine it wouldn’t be an easy journey but very fulfilling in the end.
They both could learn a lot from each other and become that couple that no one understands how they ended up together. They probably would be very misunderstood by others once they end up in a relationship due to their mutual tendency to keep their relationship very private and not being very affectionate in public.
Some would think their relationship is lacking in romance and passion, but that couldn’t be further from the truth.
They’re perfectly comfortable with the way their relationship is. No unnecessary drama or conflict, clear communication, and acceptance of each other’s personalities.
Felix is very analytical and hates wasting time on mulling over problems that have easy and logical solutions, while Luka is very non-confrontational and gentle, avoiding anything that can cause a disagreement. They appreciate each other’s approach, and it creates a very healthy environment for their relationship.
They also managed to bring out better qualities in each other throughout the years and through their friendship, which was developing and becoming stronger as they got to know each other better and better.
It took Luka some time to get over his last heartbreak, and Felix’s presence in his life during this time helped him develop a healthy amount of selfishness to start caring about his needs as much as he cares about the needs and wants of the people around him.
On the other hand, Felix had to go through some character development too, learning to be less judgmental of people and more open and empathetic to their flaws.
Being constantly compared to Adrien by his family and everyone around him as he was growing up, Felix always strived to be impeccable in every area of his life and had little sympathy or tolerance for people’s vulnerabilities.
Even when it came to his own struggles, he always viewed them as something to be ashamed of and never knew exactly how to deal with certain emotions.
Luka, on the other hand, was raised in a chaotic environment (literally and figuratively) and was never taught how to be more strategic and rational when dealing with his feelings.
In his mind, feelings were a form of pure chaos, and he never even thought of sorting them out. His only way of dealing with them was by channeling them through music and seeking temporary relief, but never addressing the root of the problem by analyzing why he feels and what exactly those feelings are.
They anchor each other and share a surprising amount of similarities, both seeking freedom, serenity, and a purpose.
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transparentgames · 3 months
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After four years of development, we're finally ready to show Transparent Games' first commercial project, "Saintess of the Golden Bow", to the public. The 1-hour-long demo is completely free to play and shows the beginning of Celeste's story as the Saintess of the Golden Bow.
"Saintess of the Golden Bow" is a project that's very close to my heart. I'm a huge fan of webtoons, especially "Villains are Destined to Die", "I Failed to Oust the Villain" and "Father I Don't Want This Marriage". I wanted to tell the story of a girl that is also a webtoon/webnovel fan, dreaming of what it would be like to be isakai-ed into a fantasy world and have hot guys fall in love with you. 
And she does! After a fateful encounter with Truck-kun, she gets reincarnated in the web novel she's a fan of - "Saint of the Golden Bow". Only that she's not anybody significant, she's just an extra in the main character's backstory - until she changes her new reality and it's her who becomes the Saintess. 
She steals the spotlight from Levi, the book's Saint. Soon she's thrown into going on a journey to defeat the Demon Queen with her Loyal Knight Levi, the Mad Prince Noah and the High Priest Elijah. Whom will she fall in love with?
I'd like to thank my whole team for being with me on my own journey of creating this visual novel. There's still a long road ahead of us - we want to develop the story into a 300k-word otome visual novel. If you want to support us, please subscribe to our patreon or back the kickstarter in the future!
On the Patreon we will be showing WIPs of art, exclusive illustrations and short stories. We also plan to, starting August, release Extended Demo builds first on patreon, and then to the public. We want to show the whole Common Route as an Extended Demo - so about 4 hours of gameplay.
I hope you'll have as much fun with the demo as we had making it. Saintess is really a labor of love, and I'm happy to share that love with you.
I wish everybody all the best,
Anna 'Lavinnia' Kończak
Transparent Games
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farshootergotme · 15 days
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A while ago I was talking to my friend about Dick's adoption and as we talked they said, and I quote, "Actually I'm convinced that deepened his insecurities and his self worth more hence that boosted his needs of showing self worthiness in order to get Bruces approval overall; and NOW BECAUSE Bruce adopted him only when he's like fully developed into his own character and showed enough self worth, that became his new mindset typa thing" and that changed my whole perception of it.
Because, yes, it was already bad enough that it took so long for Dick to be adopted. That messed with his insecurities a little bit. But I never considered how adopting him only once he seemed to be truly succeeding could be interpreted (subconsciously) as "you've proven your worth and this is your reward" as if he had to earn his (official) place as his son.
Why not before even though he'd been Nightwing for years by that point? Going from this perspective, it would be because Nightwing to Dick means detaching himself from the Batman. It means starting his own journey and thus leaving Bruce behind, which means he needs to prove now that he is good enough to be on his own; that this independence isn't just a whim.
And then Jason happens and the relationship is just not very good between them during that time, so it's not wonder he hadn't adopted him yet even though he did adopt Jason. And then Jason dies and it's even worse so definitely that wouldn't be the right time for the adoption. Dick still hadn't proved to Bruce he was good enough to be adopted because if he had he would've adopted him soon after the conversation they had about it.
And a couple of years go by and Bruce finally adopts him and their relationship isn't falling apart and maybe he's good enough for it, and he's happy. But then, one would start to wonder, 'what changed? Why did I have to wait for so long to get this? What had I been doing wrong before?' Bruce knew he wanted to be adopted, so what's that triggered this seemingly sudden decision?
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Why Writing Is So Lonely | Rin T.
Hello writers, and anyone else who uses Tumblr on a daily basis like me. (Although I’ve been inactive off and on.) It’s me, Rin, and I wanted to talk about something that I think a lot of us struggle with. Or at least anyone, and everyone who considers themselves writers.
The loneliness that can come with the writing life and being a writer. We spend so much of our time alone. It doesn’t matter if you're using your laptop or scribbling in notebooks. Or pacing around in your living room and muttering dialogue to yourself (which I'm completely guilty of.)
Writing is really a solitary passion, and it hasn't just recently been like that. I'm sure Jane Austen and Edgar Allen Poe dealt with similar feelings. And sometimes that isolation can take a real toll that many of us choose to ignore, both on our creativity, our passion, which I assume is writing in this case, and our mental health.
I’ve been writing for about 4 years now, mostly working on my own little passion projects that I plan on publishing and side hustles, not only for my writing project but also my blog (TheWrite AdviceForWriters). I’m currently knee-deep in 4 different novel drafts that I’m absolutely in love with. However, let me tell you. It can get Very lonely a lot of times. There are days when I feel like I’m the only person in the world who cares about these made-up characters and their fictional problems. The characters I create in my mind are so vivid that they seem like the only individuals who actually care about my passion. (They technically are, considering they are basically my passion.)
It’s so easy to start wondering whether anyone will ever want to read the stories I'm pouring my heart into. The self-doubt I get has been a big part of my writing journey, and sometimes it breaks my heart knowing that I may not please everyone who reads my stories. That I possibly could get the worst reviews out there on my book. If it's not perfect for society. For example, I have been reading and receiving news on Alex Aster and the amount of bad reviews she received for her LightLark novel, and she has had a few times where she’s stated she poured her heart into it. And it's not just Aster who deals with these as a published author; there are many others, and it sometimes scares me.
But you know what? I've come to realize that this loneliness is just part of the writer’s journey. And that it truly is going to be the process of every writer’s journey and career. It’s going to be one of the prominent challenges we have to face if we want to do this crazy, wonderful, painful thing we call writing. And I think it's important we talk about it, especially since I'm a blogger who owns a blog specifically for writers. The biggest reason I chose to create this blog was for this reason and the many other challenges of being a writer. 
I definitely will consider this blog post to be a discussion, and if anyone wants to reblog or reply to this blog post and start a conversation, please do so, just so we can support each other and figure out healthy ways to cope.
So, why is writing such a lonely pursit? Well, there are quite a few reasons, especially reasons for each individual writer; however, here are a few key reasons:
The Act Itself is Solitary.
At the end of the day, writing is something we have to do on our own. Sure, we can brainstorm with other writers and friends who write or get feedback from beta readers. Or even develop  and edit your manuscript with a professional book editor. But the actual act of putting words on the page is a solo endeavor. We’re the ones doing the typing, the (physical) writing, and the constant racking of our brains to find the perfect word or phrase to put down on paper or the blank page on a screen.
Even when we’re writing collaboratively, there’s still a certain level of isolation involved. I mean, after all, our individual writing process and creative visions have to align for the collaboration to work.
And let’s be real—aligning those things isn't always easy.
I’ve reached out to book editors, more so of developmental editors, which is an editor who guides the writer/author on the actual plot and outline of the novel itself. And they have mentioned the difficulties of needing to align with the creativity of the topic or novel. It isn't easy at all.
I know that for me, my most productive writing sessions happen when I'm alone. And I know for a fact I'm not alone on that.
Having no distractions when it's just me, my thoughts, and the blinking cursor on the screen with a Spotify playlist playing in the background. And while that can be deeply fulfilling and very productive, I will admit it can be incredibly lonely.
It's an Emotionally Draining Process.
Writing isn't just about stringing words together. It's about pouring our hearts and souls onto the page. Were digging into our deepest emotions, our biggest fear, our wildest dreams, our thoughts, our philosophy, I can go on. And that kind of vulnerability can be utterly exhausting.
When I'm in the process of drafting a new novel or the many current projects I'm working on. I often find myself emotionally drained at the end of the day. I've been living and breathing these characters, feeling their joys and pains as my own. describing the actions, words, and emotions these characters do and feel. And then after that, I have to close my laptop, put my pen and notebook away, and try to reenter the “real world"—a world that doesn’t always understand the weight I've been carrying. 
It can be so isolating, feeling like the only person who understands the emotional journey of your writing. Knowing what it feels like to create characters and their stories and emotions and personalities just as if they were real humans. Our non-writer friends and family members try their best to be supportive, but unless they experience it firsthand, they cannot fully grasp the depth of what we go through. I can tell when I explain my projects to others who aren't writers, it can sometimes feel like they don't care about what I'm saying to them. Or it can also feel like, my stories are just a synopsis for an underrated movie no one’s ever watched.
It's a Profession of Rejection
I think we all know, writing is a tough gig. It's a tough career and job. Even the most successful authors have had to face their fair share of rejection. The rejections can be received from agents, publishers, readers, or critics. (like I mentioned earlier), and that constant stream of “no’s” can really chip away at our confidence and sense of self-worth. And especially if you're an aspiring author and have not yet published your work. Knowing that rejection is a big part of the career of writing is frightening. Really.
I remember when one of my best friends, who is a writer, who is currently in the process of publishing her book, would send query after query only to receive endless rejections. She told me it felt like the entire world was telling her, “Your writing isn't good enough,” and that can be a pretty lonely and demoralizing place to be. It has made me anxious about getting to the querying phase, as I still haven't begun to query yet.
Even when we start to find some success, the fear of rejection never really goes away. Will readers love our next book as much as the last one? Will readers even like my debut novel? Will the critics tear it apart? I know when I first started writing my first novel project. I rewrote the first chapter. 13 times!! And that’s because of all the questions and doubts I had in mind. It’s enough to make any writer want to crawl into a hole and never come out.
And the thing is, as writers, we often don't have the same support system that people in other professions might have. We don't have coworkers to commiserate with or a boss to reassure us; it’s just us. Our doubts and the eerie silence of an empty inbox. For example, Ana Neu, one of my all-time favorite Author-Tuber's, has dealt with similar struggles. She’s mentioned several times how lonely she feels and how her family doesn't fully understand her love and passion for writing. And I completely agree with her. If you want to listen to more of her, please listen to her podcast and watch her videos on YouTube here.
So, now that I went over the key reasons as to why writing is so lonely, I didn't want to end this post on negativity, that’s why I wanted to list the main strategies that have helped me:
Build a Writer’s Community
One of the best ways to combat the isolation of writing is to surround yourself with other writers. That’s why I found social media to be a gift, not just for the other obvious reasons, but because we get to find writers around the world who enjoy the same things we like. Having that sense of community can be a game changer.
When I first started my Tumblr blog, TheWriteAdviceForWriters, I was really hoping to create that kind of supportive space for writers. I wanted to create a space where anyone who enjoys writing—not just fiction writers, but anyone who finds writing to be a passion of theirs—can share their dreams and struggles with. It's been amazing to connect with so many incredible people who just “get” the unique challenges we face. Being able to share our achievements and share our compassions. It's been vital for my own mental health as a writer, and I hope that it can also be vital for all of you.
And of course, the community is not about venting or seeking validation from others; its about providing feedback, encouragement, and just being able to make friends. Having that makes the lonely parts of the writing process and journey feel a little less lonely.
Prioritize Self-care
It's so easy to get caught up in the work and neglect our well-being. There have been multiple times where I wouldn't take a break from my writing sessions and simply not eat and drink. I wouldn't give myself time to process everything I wrote, and I immediately after would criticize it.
However, I find that self-care is the most important part of combating the isolation that comes with being a writer. For me, that looks like making sure I get enough sleep. You can't process, learn, and remember anything when you don't have enough sleep. During my personal self-care, when I do 45-to 1-hour writing sessions, I usually take a short nap after. Eating nourishing meals and snacks is important, as is making time for the hobbies and activities that bring me joy. I usually like reading books, spending quality time with my family members, and very feisty (and sometimes scary) cat.
3. Cultivate Gratitude
When loneliness starts to creep in, it can be really helpful to shift our mindset and focus on what we are grateful for; this can be really productive and rewarding. Being a writer is a gift; we get to spend our days doing what we love, bringing our creative visions to life and sharing them with people who love literature. Readers are such a big part of being a writer, and they're huge motivations to me.
So, if you can, just take a moment to appreciate the joys of writing. For example, if you have any writing quirks, I personally have to wear bracelets on both of my wrists in order to produce some type of creativity when I write. I'm not sure why it's just something I noticed. I also really love writing my manuscripts physically. I tend to do this when I'm suffering from writer's block, and for some reason my writing style is a lot better.
And don't forget the many other joys of writing, like drafting, and the excitement of sharing your work with others. Having a new idea come to mind that fits perfectly in your plot. Or even a reader or beta reader sharing a comment on your work and giving you encouragement.
Also, please celebrate your wins; it makes writing all too fun, and it's a great way to integrate writing into the real world.
End Note
I wanted to write this post because I know a lot of us deal with feeling lonely; I’ve been feeling that way for quite some time, and I wanted to share it with Tumblr. I feel like each and every one of you all feel the same way. And that’s why I created my Tumblr community; that's the reason I created this blog, and that's the reason I strive to build this into an entire brand.
I want to bring more awareness to writers, we are the people behind the stories, movies, and media that we consume today, and we barely get any credit for our work. I want to make a brand where others who never thought writing to be their passion could actually for once consider “Is writing for me?”
I feel like it's such an underrated yet overrated passion. Yet it's not acknowledged as much. 
I hope this post can make you understand that writing is 90% lonely and you are not crazy for thinking so. But, we can use the resources we have today, like social media, to change that and make writing better for the present and the future. 
Thank you all for reading. And please, if you are considering joining a community if you haven't already, please join The Write Right Society. We recently met 100 members, and the community is continuing to grow.
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theresattrpgforthat · 28 days
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As someone who designs games, are there any specific games you've read that do interesting things with the Forged in the Dark or Powered By The Apocalypse systems that get you excited to write your own stuff?
(Asking those two since Protect the Child is FitD, also excited to hear if another system is excited rant worthy)
My friend, thank you so much for giving me space to ramble lovingly about games and mechanics. I don’t know if anything suggested here will be new exactly, but I am relishing the chance to talk about how the games I’ve read and played have impacted my design journey.
This is going to be a walk-through of various games that have given me a lot of tools to work with. Right now my head is full of Protect the Child, so I'm not really thinking about any other design projects, but I hope you enjoy this nonetheless!
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Brinkwood, by Far Horizons Co-Op, Slugblaster, by Wilkie’s Candy Lab, and Moth-Light, by Dissonance.
I knew of a few Forged in the Dark hacks before I heard about Brinkwood, but when I realized that the Masks were basically communal playbooks, my mind was blown. Both Slugblaster and Moth-Light appealed to me because of their setting, but when I read the rule-books I was also impressed by how they were able to take the base Forged in the Dark and change it to make the rules work for the proper genre and tone.
Brinkwood takes the playbooks with special powers and makes them communal. You can pick up a new set of powers every time but still play the same character, so you can have variety while still pursuing the same character’s storyline. Because the Masks are shared, the “crew playbook” doesn’t look the same as it does in a lot of other Blades hacks, as no matter what Masks you take, you’re still engaging in a rebellion against vampires. Brinkwood also gives the GM a lot of guidance on how to flavour the antagonists in a way that is challenging, interesting and dangerous, while also giving the players a way to veto any subject matter that bleeds too much into real-life boundaries. Honestly, I think Brinkwood probably directly influenced my game A Terrible Fate more than Protect the Child, but the initial moment of realizing how much you can play with the game was a really important step in my development.
Slugblaster re-organizes your dice resources as Boost & Kick, and shifts Stress into a currency (Trouble) that you have to spend, rather than a time bomb. This gives your characters more longevity and takes away a lot of the gritty trauma that works for Blades, but doesn’t make sense for hover-boarding teens. Additionally, Slugblaster gives agency of faction creation over to the players in a way that’s way more personalized than it is in Blades. Specific questions are meant to be answered by specific playbooks, which I think is a great way to speed up crew relationships, as well as ensuring that each player at the table has a piece of the world that they contribute to. When setting decisions are left up to the group as a nebulous whole, one player may have more say over setting creation just because they have the loudest voice or the most ideas. By giving specific choices to specific playbooks, you’re ensuring that each player has a piece of the world they can point to and claim as theirs.
Moth-Light takes the CATS safety tool and embeds it into Pact creation, allowing the genre and tone to shift the way the game is played slightly to reflect the kind of story the group wants to tell. The core setting is the same - a planet with gigantic bugs - but the ways the characters interact with the setting changes depending on the Pact that you choose. I think this is a genius way to give a group a way to use Safety Tools without them necessarily realizing it, and it ensure that the group enters the story on the same page. This mindset fuelled my choice to present the world-building as a series of questions for the players to answer, establishing some truths about the technology levels and the use of magic before players make their characters, setting some basic limitations to make sure folks are on the same page. Currently however, I don’t think I’ve achieved the seamless translation of CATS into a game-appropriate setting exercise - I’ve just ported CATS into the game.
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External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau minimizes a lot of their character options and does away with playbook options in order to make character creation customizable while still quick, and one of the primary ways they did this was by changing the way gear rules work in the game. In standard Blades, you can only use equipment to improve your Effect, but in ECB, you can use your equipment to add +1d or improve Effect. This is primarily because ECB doesn’t use stats in the way Blades does, but I liked the way that little tweak gave the player an additional resource.
Additionally, ECB doesn’t care about load. Instead, the character comes with some gear associated with their department, and a few gear slots that they can fill themselves. You can always have everything in your Gear section on you - the limitation is in what’s available. I really liked how the game provided a balance between gear that made sense for your department and gear that reflects the way the player wants to portray their character, so I did the same thing in Protect the Child.
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Antiquarian Adventures, by acegiak
I heard about the way Stress works in Antiquarian Adventures when I was listening to the Dice Exploder podcast, and it sparked a lot of thoughts about what Stress can be used for, especially since I knew that I didn’t want to give the characters Trauma in Protect the Child. Thematically, it doesn’t make sense to imply that parenting is inherently traumatic, and I don’t want to cast the Child as a source of trauma for the parents.
Antiquarian Adventures solves this problem by allowing Stress to re-set every time you fill it, as long as the player is able to dictate how the character suffers some kind of setback or brings about some form of trouble as a result of getting too stressed out. The exact trouble is attached to the playbook, adding to the distinct flavour of each trope. In Protect the Child, I made sure to add one Reaction that was unique to the playbook, to reflect the same kind of thing.
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Last Fleet, by Black Armada Games.
Last Fleet blew me away with the Pressure mechanic. It’s a physical manifestation of stress that exists in the setting, that doubles as both a player resource and a ticking clock. You can spend Pressure to give yourself a better chance at success, but once it hits its cap, your character is forced into a situation that that they cause themselves.
In many ways, Last Fleet is doing something similar to Antiquarian Adventures, but the one thing it adds is that it gives the player options in terms of how they’ll cause trouble. Some options overlap across playbooks, but each playbook has a unique collection that helps keep it somewhat distinct from the others. One of the best moments I had in play was when one of my players realized that he had the option to actually turn on the group - the reaction was like a little present he’d just unwrapped for the entire group, and it made for an extremely memorable moment for the table.
Last Fleet also inspired me to shorten the Stress Clock in Protect the Child. Base Blades has a 8-mark Stress track, but in early play-tests, I felt like it was difficult for anyone to fill up their clock in a single session. The Last Fleet Pressure track can only hold 5 marks of Pressure, and re-setting it doesn’t empty the track, but rather puts it at 2. I think that constant Stress provides a bit of a friction point for players, which is needed since it’s easier for players to achieve bigger dice pools in Protect the Child.
Beam Saber, by Austin Ramsey
When I was agonizing about how to encourage more roleplay between players, someone recommended that I read through Girl By Moonlight. Unfortunately, I don’t own a copy of Girl by Moonlight. I do, however, own a copy of Beam Saber, so when I decided to comb through other Blades games for relationship mechanics, I stumbled on the relationship clocks of Beam Saber.
In Beam Saber, you write down beliefs you have of each other character in the party, and attach each belief to a slice on a Connection clock. During downtime, you have the option to Cut Loose, which helps two Pilots relieve stress with each-other at the same time as filling the Connection clock. Filling the clock awards XP as well as provides the characters an opportunity to confront each-other about the way they see each-other.
I liked the idea of using time together as a chance to relieve stress. As far as I understand, this moment of connection is also seen in Girl by Moonlight, but I decided to limit the amount of stress you could relieve in Protect the Child because I’m still operating under the ethos I was introduced to in Last Fleet - I want to keep the characters under a lot of pressure, making room for them to make terrible decisions, and therefore giving them room to grow.
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Lady Blackbird, by John Harper.
I returned to Lady Blackbird when I realized that the way I’ve set up runs in PtC means that it may be hard for players to do things like engage in long-term projects, or train for XP in a regular Downtime session. I also noticed that it was hard to get the players to roleplay with each-other with the way that Downtime is written in base Blades - it’s often navigated through in a very procedural way. Finally, I wanted to make the game a bit more one-shot friendly, with a way to present a Downtime-like section partway through the game without bogging down play too much.
Lady Blackbird has moments in between Action scenes where it explicitly encourages players to engage in flashbacks or character interactions in ways that allow them to clear conditions and provide a bit of exposition into their backstory. This, coupled with the Impressions in Beam Saber, gave me the tools to both encourage the players to role-play while also giving them the tools to foster relationships with each-other.
Right now, Rest Stops only have two moves: Bond with the Child and Bond with Each-Other. By reducing both of your options to moments where your character interacts with other characters, and encouraging both of these options to reflect your character’s ideals and history, I’m hoping to provide some of the maintenance of Downtime while encouraging the role-play that happens in Lady Blackbird. Longer downtime actions are relegated to Time Passes, which will only come up in campaign play.
I still haven’t perfected this stage though. For example, I haven’t figured out what to do about wounds.
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Apocalypse Keys, by Rae Nedjadi / @temporalhiccup.
It’s kind of hard to quantify or describe the influence Apocalypse Keys had on my design, but I’ll give it a shot.
In Apocalypse Keys, your character never has to fail. There’s always options to give yourself a success, it’s just a question of how much you want to sacrifice parts of who your character is in order to get what you want. Apocalypse Keys is itself an amalgamation of a number of different mechanics from various places, such as the way you use tokens to improve your rolls, as originally found in Libretè, or the Theorize roll, popularized in Brindlewood Bay but originating in Codex: Moonlight.
The character playbooks are also centred on different struggles that the player has decided to wrestle with. The Summoned has a lot of moments centred on fighting destiny, while the Last wrestles with grief and loss. Some of the themes in these playbooks give you a lot of freedom to explore struggles and traumas that affect people in real life, but are flavoured in a way to give your monsters great power and extremely interesting backstories.
Finally, the way your character looks is completely up to you, and is irrelevant to the things your character can do. If you want a thousand glowing eyes, it doesn’t matter which playbook you choose. If you want to be the spirit of all werewolves that came before you, it doesn’t matter which playbook you choose. If you want to carry a golden spear that can listen to the regrets of the restless dead, I don’t think it matters what playbook you choose. I think that there’s a bit of a carryover from what I love about Changeling: the Lost to be found in Apocalypse Keys, in that your character’s origin and presentation can be as varied as whatever you can imagine, and can fit into the themes of whatever playbook you decide to wrestle with.
Protect the Child doesn’t directly borrow any mechanics from Apocalypse Keys, but I think the ethos behind the design is there. I want the players to experience the same creative freedom, while tying down specific themes to specific playbooks. I want to enable conversations about real issues that affect real people, while allowing the table to situate those issues in whatever setting makes the most sense for the group. I want the players to feel powerful, and at the same time recognize that the biggest obstacles to being good parent are generally incredibly personal.
I also admire the way that Nedjadi designs, from the rigorous play testing, to the purposeful openness about his inspirations, to his careful documentation of who has inspired him and where his ideas came from. I think being able to provide a clear through-line to the ways your were influenced by other design works is good for the historians of our hobby, and it also reinforces a culture in which game designers influence and allow themselves to be influenced by each-other.
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theblogwithoutfear · 2 months
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karen page is so annoying in the show...is she better in the comics somehow or is she just like that
So I've actually wanted to talk about this forever, but I kept forgetting to make a post about it. Your ask is a perfect opportunity to write down all my thoughts. Brace yourself, because I have a lot to say. Sorry in advance lmao
I actually prefer Karen in the show. To be fair, I have not finished all the comics, but so far I think her TV counterpart is a lot better (I still like her a lot in the comics tho, don't get me wrong). The NMCU version of Karen Page also has a lot of Kirsten McDuffie (another comic book girlfriend) in her, which is great in my opinion.
A lot of people find her annoying, but to me it's her flaws that make her such a fantastic character. She isn't a caricature, stock-girlfriend character pulled from a box of tropes; she's a well-rounded individual, extremely realistic, a mirror of Matt Murdock, and a woman with real agency. Her actions have major consequences on the plot. In my opinion, a lot of superhero girlfriends (in comics, movies, TV, whatever) are written more like props than characters, and they don't have any agency or actual plot relevance. Which is why, when a lot of them die, their deaths feel so cheap and inconsequential. That's where fridging comes from. It's been a problem with superheroes since their very inception; and a problem in storytelling at large. So often in fiction, women are flat and unrealistic.
So to me, Karen's heavily-flawed character is refreshing. She is extremely impulsive; she's deeply intelligent, but makes such stupid decisions; she can be hypocritical, self-destructive, and petty. Sometimes she manipulates people, even unintentionally. She's very well-meaning, but constantly makes mistakes. And it's these mistakes that move the plot forward, and reveal important things about both her and Matt. Her actions have real consequences for the story, and she undertakes her own journey throughout the narrative. She is almost as much a protagonist as Matt is, in terms of her character development and growth.
For that matter, every one of the flaws that I listed are things that Matt does too. They are almost perfect mirrors of each other; people who are immensely concerned with justice and compassion, people who care for the truth, and people who want to make their city a better place. However, as they go about it, they stumble and make mistakes and endanger other people. They're hypocritical and contradictory and impulsive. They constantly have to call their own moralities into question, because they almost never live up to their high ideals.
(Also, as a side note, I think many of Karen's flaws—as with Matt's—come as a direct result of all the trauma she's been through: her mother's death, her brother's death, her alcoholism and drug addiction, her dad cutting her off, being framed for murder, almost getting murdered in prison, etc. So I think it's fair to give her some grace.)
But what makes both Karen and Matt so lovable, imo, is that they keep trying. No matter what mistakes they make, they get back up and try again. They do everything they can to atone for the blood on their hands.
I think also (and I'm not accusing you of this, just a certain subset of people in the fandom) that people are more willing to accept Matt's flaws than Karen's—because there's a lot of misogyny built into our society, and there's this ingrained idea that women have to be paragons of virtue. Women, both in fiction and in reality, tend to be put under a microscope and dissected, while men can get away with a lot more. So Matt and Karen have identical flaws, but only Karen gets hate for it, which makes me very sad.
It may be the writer in me, but imo flaws are what make a character—and a story—meaningful. A well-flawed character can take a ridiculous, implausible story and make it feel grounded and real and impactful. A well-flawed woman even more so. I love Karen for the same reason I love Jessica Jones and Wanda Maximoff; or, to go beyond Marvel, for the same reason I love Jo March and Katniss Everdeen and Miss Haversham and Katherina Molina. They all elevate their respective stories beyond the initial premise and plot. Flawed female characters are realistic and impactful, and therefore empowering.
Obviously, to each their own. Some people just find her annoying and don't like her personality, and that's fine. But for me, that's what makes her feel real, and that's why I love her.
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likeabxrdinflight · 7 months
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I want to talk more about the way the characters have been adapted for the live action adaptation, because character writing is the thing I care about the most and as a psychologist it's probably the aspect of any story that I'm most invested in. I can get around pretty much any plot contrivance or weird maguffin or even shitty pacing if the characters of a story are engaging enough. This is my bread and butter, so to speak.
And I want to start with Iroh, because I think he is by far the best adapted character from the original. But I suspect I think this for different reasons than other people might, because the beloved Saint Iroh from the animated show this man is not.
See the thing with animated Iroh is that he's just...a bit too perfect. We know he's been complicit in the war in the past. We know he laid siege to Ba Sing Se, we know he had a complicated past. But we never really see it, we only barely hear about it, and more often than not there are other aspects of Iroh's past that serve to further deify him. He was a general in the war, but then he goes on to protect the last dragons and learn the true meaning of firebending. He led a 600-day siege and lost his son but he came out of that experience Enlightened, having journeyed to and from the spirit world. He joins up with the White Lotus (at some point) and becomes the wise old sage we know and love.
Except most of that is revealed in later seasons and is inconsistent with his actions alongside Zuko in season one. Season one animated Iroh is kind of a passive character, largely existing for comic relief and as a support to Zuko. But there's very little to suggest he's disloyal to the Fire Nation or their cause. He says it himself- "I'm no traitor, Zhao!" Now you can certainly interpret that line in several different ways, but I suppose that's the point- there's a lot left up to interpretation with animated Iroh. We get a sense of who he is in relation to Zuko, but his own development largely happens off-screen. And because to Zuko he's a wise, caring uncle and mentor, that's largely how we, the audience, see Iroh. We love him because Zuko loves him. And that's fine for what it is, and clearly it was effective- Uncle Iroh is almost universally beloved. But it does leave a lot of questions about him up in the air.
Live action Iroh is a very different character. This Iroh is a deeply broken man who was been profoundly impacted by the war and what he has lost because of it. I do not get the sense that the loss of Lu Ten has led to any spiritual enlightenment for this Iroh- there's no indication that he can see spirits, for example, or that he has ever traveled to the spirit world himself (he does still oppose the killing the moon thing, though.)
Right out the gate, we get the sense that this Iroh has lost faith in what the Fire Nation is trying to achieve with the war. He explains to Aang fairly early on what the Fire Nation's goal and perspective is, and can rattle off this dogma quite easily. But when questioned by Aang if these beliefs are also his beliefs, he dodges them rather un-deftly. So you know immediately that this Iroh doesn't really support the war. Later you see him somewhat bluntly telling Zuko that the throne may not be all it's cracked up to be, and he's fairly openly critical of Ozai in other moments. So you know from the jump that Iroh's not really on Team Fire Nation.
And yet this is also not a truly repentant man. When he is captured in Omashu, Iroh gets another brief scene with Aang while they are both imprisoned there (this is before Aang meets with Bumi). And in this scene, Aang tries to convince Iroh to help Zuko stop being The Bad Guy. And Iroh defends Zuko to Aang and stresses the point that it is not Zuko who owes him any great debt, but he who owes Zuko. Later, when he is confronted (and hit several times) by an Earth Kingdom soldier who lost his brother during the siege, Iroh does not apologize. He does not flinch at the man's accusations, nor does he deny them. He defends himself, albeit weakly, by stating he was a soldier, and it was a war. He has the audacity to accuse this soldier (somewhat obliquely) of having been made dishonorable by the effects of war. It's kinda messed up, honestly.
But then this man accuses Iroh of knowing nothing of loss. He leaves the shot, and we saw Iroh's face just crumble, and the scene cuts directly to Lu Ten's funeral, where Zuko chooses to sit with his uncle and support him through what must have been the darkest moment of his life. Back in the present, it is only later, after Zuko has come to rescue Iroh, that he speaks more honestly to the Earth Kingdom soldier- he shows mercy and states that they've all "seen enough death."
So what we have here is an Iroh who is deeply disenchanted by the war and does not support it or the goals of the Fire Nation, but who has continued to stand alongside Zuko and support him in his goals. We have a man who doesn't necessarily regret his actions as a soldier in the war but who very much does regret what those actions have cost. We see a man who is profoundly impacted by loss and grief and has become emotionally reliant on his nephew as a source of support. Not that he's parentifying Zuko or anything, he's very much not, but he is rather obviously channeling all the love he once felt for his son into Zuko instead. Zuko is his lifeline, he needs Zuko and you get the sense that without him, Iroh would truly fall apart. I mean the man is on the verge of tears more often than not when Zuko is in even the slightest bit of danger in a way that animated Iroh was not.
This is what I think is different here. Animated Iroh seemed to turn against the war because it was morally wrong, it had thrown the world out of balance, and imperialism is bad. Live action Iroh seems against the war because it wasn't worth it. It wasn't worth the cost, or the death, or the grief. He couldn't see that until he lost Lu Ten, but now he sees it everywhere. I get the sense that this Iroh just wants it all to stop, and I'm not sure he cares how that happens.
The White Lotus is definitely hinted at, but I suspect that was his motivation for joining it. It's not about restoring balance to the world for this Iroh. It's about restoring peace, so that he won't have to lose Zuko like he lost Lu Ten. So that the death and destruction stops. So he can just live a quiet life and put the past behind him.
It's a different take. And it's not that he doesn't still have a lot of wisdom to him, that he's not still a gentle, caring person. But he's a much sadder person, and he's lost that sense of "enlightenment" that his animated counterpart had. There's a selfishness you can read into to this version of his character that's much more apparent than the animated version.
I think a lot of people are gonna hate this, because it's a darker take on a much loved character. But I love it. This Iroh is human, this Iroh is flawed, and this Iroh has a lot more growing left to do. And that's awesome. If we get to actually see more of a character arc for him too, if we get to see him also growing and changing alongside Zuko? Please. It's not like he needs a total redemption arc, per se, but if in his journey with Zuko throughout the Earth Kingdom we can see Iroh gain some of his fortitude back, we can see when he decides he needs to push Zuko down a certain path, to take a side in the war, to see that it's not just the death and destruction that makes it wrong? God there's so much potential with that.
Now, maybe this isn't what will happen with seasons two and three. Maybe they'll back track and try to make him more similar to the animated version. I don't know. But for now? Live action Iroh is fantastic, and Paul Sun-Hyung Lee is giving a hell of a performance. He's warm and tender when he needs to be, fierce when he has to, and just profoundly sad throughout it all. And I love him so much more for that.
I'll be controversial here and say it. So far, live action Iroh is a better character than animated Iroh.
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violetasteracademic · 1 month
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I feel like not enough people have actually sat down and read this article, in order, in its entirety, and fully comprehend the development of this (thoroughly planned and staged ) conversation:
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Take a look at those paragraphs. Then read them again. One more time for posterity.
Often times with fated mates, the bonds are intense. Metaphorical. Poetic.
But other times- there are no metaphors. The connection seemingly random.
It's after this addressing that not all mating bonds are poetic, thematic, and some are lacking in literary metaphor and meaningful connection, Sarah explains that sometimes she plans for characters to be together and then she literally cannot force them to be together.
Right now there is actually only one mating bond that even remotely fits the category random, anti-thematic, and lacking literary metaphor connecting the two characters together. There is no power. There is no poetry. Only randomness. And Sarah admits sometimes her plans literally cannot be seen through because of chemistry issues. Lol. Guys.
People who say this could be about Azriel and Elain are completely missing the fact that this entire conversation is about mating bonds. And if you think Azriel and Elain are lacking in a connection of power (even though Azriel is the one who discovered her power while her mate couldn't) or theme (even though the amount of themes actually tying Elain and Azriel together in the books is insane) that is literally irrelevant- because this conversation is about some mating bonds being random and lacking literary theme and deep connection, not just any potential romantic pairings.
Read it again. Then again. Aaaaaaand once more, with feeling.
Leaving the photo of Josh and Sarah here so you can see I'm not cutting or rearranging the interview to create my own context- this is where the conversation develops from there:
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It's magic in a way how the characters guide the story no matter how many years in advance she tries to plot. The characters (not the strict decisions of the mating bond) guide the story and wind up with the people that offer them the most growth and joy.
Lol. Guys.
Meanwhile, in Az and Elain land in the books following Elain and L/ucien's mating bond reveal:
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Elain and L/ucien in the books following the mating bond reveal:
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And now here is the next part of the interview- again I have not cut or rearranged or done anything but snap screenshots in order to show the progression of the conversation. We were talking about the use of mating bonds in Sarah's story in everything leading up until now, and we are still talking about it:
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After revealing that sometimes her best laid plans don't work out the way she thought, and even she, the author, actually can't control who is right for whom no matter what her intentions were, she shares that her musings on "fated mates" are not set in stone. In fact, she finds the question and ideas interesting. This is all one continuous conversation about fated mates specifically, not about her relationships or love interests in general. The only idea that Az and Elain are relevant to is: What if I was put with the wrong person?
Let me tell you, if an author considers an idea interesting, something that offers a wealth of ideas to explore, and then rattles off about all of the implications and things she finds interesting about it... Babe. She is already writing about it.
SJM has not hidden in recent interviews (including her most recent), that the promise of a happily ever after is why she is a romance author:
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She speaks openly about the reassurance of romance. We all love romance for this. We know that the characters are going to end up together, no matter how difficult their journey is along the way.
However, when it comes to mates, she did not confirm she is a "fated mates" author because of the comfort. She did not say that part of what she likes about fated mates is that you know fate can never be wrong and therefore there is trust and reassurance in the process. In fact, what she said was she finds the concept of agency and choice interesting. She muses on how much there is to be explored about agency and free-will after the interviewer said if God put her with the wrong person, that's none of her business. The conversation of an imperfect process is one that a lot of readers find interesting, and SJM has shut down wacky ideas (like Bryce and Hunt not really being mates) in the past. But here, she not only welcomes the conversation, but expands on everything that fascinates her about it.
This is not a woman who will only have her characters ending up with their mates. In fact, she's been building a massive question over it for years.
Meanwhile, in the books:
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Free will. Agency. An imperfect system of matching.
Babes. This is all about Elain and L/ucien. Absolutely no one else.
If you cling to their relationship because SJM is a fated mates author and therefore they have to be together, I fear Sarah J. Maas may not be the author for you. She does not believe that the decisions made even by her about who will wind up together are set in stone. She is the one interested in exploring the concept of fate and free will. We did not invent this. She has never once described why she likes the fated mate trope and therefore exclusively uses it, only why she likes stories about romance and love conquering all.
I promise you, it's okay to subvert tropes. In fact, it's fun. It's hot. It's interesting.
The fact that Sarah still has a wealth of ideas to explore regarding mates and fate after years of telling the same story over and over is, frankly, so exciting. To us. To her. To journalists.
She has not come out here once and stood behind fated mates as a non-negotiable trope with her full chest, be it in the actual books that she writes or the conversations she has in interviews. We've been on this journey of questioning fate, Cauldrons, and learning the consequences of the mistakes made for years.
And it's gonna be sooo goooood.
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