#I'll just toggle the setting for that post
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The university protests are the result of so many complex socio-political and economic factors, and I genuinely don't want to minimize the presence of other influences
But at the same time, it is REALLY hard not to look at the liberal and republican response to college students exercising their First Amendment rights and hear the sound of decades of authoritarian parenting standing over you and yelling "look what you made me do!"
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sugaredrhubarb · 3 months ago
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A QUICK GUIDE TO AO3 CUSTOMIZATION FROM SOMEONE WHO KNOWS NOTHING ABOUT CODING
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ft adding pink to everything and my secret to writing long comments
note: I originally posted this to twt but if that place burns in a fiery pit I spent too long on this for it to disappear, so I'm putting it here too :)
so many people know way more about this than I do, but this is a step-by-step walkthrough of the changes *I've* made, and hopefully it works as an introduction people can build from for whatever they'd like to do
There are a lot of images in this post! (click to enlarge)
to start, AO3 skins
site skins change how the AO3 website appears when logged in (even on mobile), mine is pink and blue!
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I'll have my skin turned off throughout the post so the guides appear as they will for you
to create, edit, and view skins, go to the "skins" tab from the left-hand menu. you can also view public site skins from there or from the button in the preferences.
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public site skins are made by other users. i would really encourage previewing and exploring them to become familiar with the possibilities (maybe you just want to use one of them and now you're done!)
to create your own skin
on the skins page, click "create site skin"
if you don't know CSS (same), use the wizard! clicking on the "?" will give more information about each option
I only use the colours section you'll see a link right there for hex codes I use pink as a header colour and bue for accent but lots of people change the background colour and that looks really cool!
submit
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The next step (optional!!!) is to add CSS from a public skin to your own. I use "ByLine" by Branch. this separates the tag categories and adds spacing to make them easier to read.
here is a before and after using the fic "Landslide" by @roosterbruiser as an example
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to see the CSS of a skin, click the title
copy all the text below the CSS heading
in the skin creator/editor press the custom CSS option and paste all the text into the CSS box
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you can have both wizard and custom CSS settings, in mine you can see the header and accent colours as well as the CSS
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level up: USERSCRIPTS
userscripts are small pieces of code that modify a website. for AO3, this may involve adding shortcuts and buttons or even advanced tagging functions (computer people, I'm so sorry if this is wrong, I'm trying). I use Greasy Fork and Tampermonkey.
This is how I write long and formatted comments!
Greasy Fork is an archive of userscripts and Tampermonkey is a browser extension and userscript manager. You don't need to use these two in particular. please use your common sense when downloading anything or adding permissions to your browser.
Greasy Fork guide on installing scripts
Install Tampermonkey on Chrome
there are TONS of user scripts for AO3. This is another good opportunity to explore all the possibilities. there are lots of more complicated options I haven't explored.
scripts for AO3
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i use this floaty review box
and this comment formatting
EDIT: if you use chrome you might need to turn on developer mode in your chrome extension manager - you can google "tampermonkey developer mode" and it should explain that :)
to install (once you have Tampermonkey installed):
open the script you want in Greasy Fork and press install
Tampermonkey will open, press install again
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clicking the Tampermonkey extension will let you toggle scripts on and off, and opening the dashboard will let you view, edit, and delete scripts
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i find i can only have a few turned on at a time before they cancel each other out, but that depends on which ones you're using and someone more savvy might be able to fix that
how to use the floaty review box - write more comments!
there will now be a "floaty review box" button at the top of the work, it will open a floating text box you can move anywhere on the page. highlighting any text and pressing the insert button will paste the text with italics into the box
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anything you type in the review box will appear in your comment at the bottom of the page!
if you have also installed the comment formatting script, you'll be able to highlight any text in your comment and use the new buttons above the comment box to format it
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thats all ive got! Hopefully this is a good starting point to get familiar with some of the terms and basics for skins and scripts <3
if you want some inspo for how to comment on fics i made a whole fic rec list on twitter based on comments I've left, it's here. i have a masterlist of recs there mostly for darklina/reylo and similar ships.
the tag #reading with ru has cod recs and me talking about books
:)
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the-king-of-lemons · 11 months ago
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I know a lot of people on qsmpblr use Tumblr mobile, but if you do use browser Tumblr then I would recommend the Simple Translate extension. Because Tumblr doesn't have built in translation like Twitter, there's less fans posting in their native language, instead most people just use English.
Simple Translate is an extension that allows you to translate text that you highlight into a target language. (It uses Google Translate API, but so does Twitter so the translation quality is pretty much the same).
Firefox Extension | Chrome Extension
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When you highlight text in another language, a translate icon appears, when you click on it a panel containing the translation of the text appears.
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You can also change the settings of the extension so that the translation panel automatically appears when you highlight text in another language.
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Here's some more examples using the official QSMP Twitter accounts, you do not need to change the settings of the extension to translate from different languages into your target language.
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(All of these match the translations given when using the "translate bio" button on Twitter directly.)
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You can also access a translation box using the icon in the toolbar, any text you enter can be translated to the language selected in the drop-down menu (meaning you don't need to open a new tab to use Google Translate).
Some settings explanation and other stuff under the cut. Not super important but I figured I'd add it anyways.
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There is an option to use DeepL API as opposed to Google Translate (it's another translation tool, there is free access to the API with a limit of 500,000 characters/month, and a pro version for unlimited access).
Whatever the target language is set as is what text you highlight will be translated into. There is another option for a second target language, I'll explain that further down.
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This option changes how you view the translation panel, the first option (default) has the icon appear when you highlight text (as seen in the first image of the post), the second option has the translation panel appear automatically when you highlight text, and the for third option the panel and icon won't automatically appear, but can still be accessed by right-clicking the highlighted text and selecting "translate selected text".
The checkbox below these options means that if the text you're highlighting is already in your target language, the translation icon and panel will not appear, it can again still be accessed by right-clicking what you've highlighted and selecting translate.
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This option appears twice, in both the Web-page section (for translating selected text) and the Toolbar Popup section (for the translation box in the toolbar popup).
The web page option, when toggled on, means that when you select text that is in your target language, the translation panel will translate into the second target language that has been selected. If the checkbox for "do not display if translation is not required" is toggled on, you can only view the translation from Target -> 2nd Target by right-clicking to translate selected text.
The toolbar popup version of this option is used to automatically switch the language in the toolbar translation box when you input something in your main target. (ie. second target set to French means that when you input English text in the translation box it will switch the translation setting from "(detect language) -> English" to "English -> French").
There are also settings to change the style and size of the translation button and panel.
Side note: Mixed language messages (not containing your target language) will only translate one of the languages, you can work around this by highlighting the different languages separately.
Links again if you don't want to scroll all the way back up
Firefox Extension | Chrome Extension
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djarin · 1 year ago
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hi i'm sorry to bother you but do you have any tips on giffing dark indoor scenes? yours always look so good!
hi there! not a bother at all :) i can definitely try to explain the steps i usually take under the cut!
this tutorial will assume that you already know the basic steps of gif-making — if you don't, there are lots of great tutorials floating around on this site that can help you out! :)
here's the gif i'll work with to explain my steps, the bottom being the original and the top being the coloured/brightened version.
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before we start, a general tip i recommend keeping in mind: if you want to brighten a dark scene, you'll want to get your hands on the highest quality download you can find. 1080p is decent, but if your laptop can handle 2160p 4k hdr files* without sounding like it's about to explode, that'll get you even better results!
(*colouring hdr 4k files requires a different set of steps — the scene will appear washed-out on photoshop, so you need to make sure that you don't end up whitewashing anyone if you do choose to work with this type of file.)
since most of my downloads are 1080p, i'll use this type of file in this tutorial.
the first step of my gifmaking process with 1080p files is almost always the same no matter what scene i'm giffing. i make a brightness/contrast layer and set the blending mode to screen:
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now my gif looks like this:
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depending on the scene and how washed out it looks after this layer, i'll play around with the opacity. for this gif, i didn't touch the opacity at all. use your best judgement for this, because every scene is different!
i find that dark indoor scenes are usually tinted in yellow or green. one of my first goals is to try to fix the undertone of this scene before focusing on brightening it any further. i go to colour balance for this, and play around with the midtones, shadows, and highlights.
again, every scene is different, so the amount to which you use colour balance will differ, but for this specific scene, my goal was to neutralize the yellow. i focused particularly on the midtones and shadows of the colour balance layer, moving the scales to the opposite of the reds.
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doing so will help with neutralizing the yellow. the only reason i moved the scales towards magenta and blue (therefore making it a bit more red than less) rather than green and yellow in shadows was because i wanted a darker contrast in the blacks. moving them to green and yellow made the overall scene more yellow since there were so many dark spots that shadows affected. (you'll see what i mean when you start experimenting with your own gif — this part of the process really just depends on your preferences!)
our gif might not look that much better yet, but it will soon! our best friend channel mixer is gonna help us out. for an in-depth post about how to use this adjustment layer, i recommend checking out this tutorial.
i'm someone who prefers to make more than one layer for the same adjustment layer for a reason i can't even explain (i just find that it helps me stay more organized). so don't think of this process like i can only use this layer once so i MUST fix it NOW. you can create multiple layers of the same adjustment layer, because every layer on top will affect the ones underneath it.
since my priority is getting rid of the yellow tint, i went to the Blue section of the channel mixer and increased it in all of the scales:
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this step alone has helped us out so much, because look at our gif now!
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not only does the background look less yellow, but so does izzy's skintone.
now i'm going to focus on trying to brighten the scene even more without destroying the quality. the levels layer can actually help out a lot with this.
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the amount to which i move each toggle differs per scene, and i think experimenting depending on your gif works best for this layer.
side note: i prefer not to use the ink droppers on the side because the contrast in the result usually ends up feeling too strong for my preferences, but if you find that this works better for you, then go for it! basically, the first dropper with the black ink should be clicked before you select the darkest part of the scene that you can find, and vice versa for the third dropper with the white ink — click it, and then select the brightest part of your scene.
curves is the next layer that does fantastic work! unlike the levels layer, i do actually use the ink droppers for this. it's the same concept, with the first dropper being used on the darkest part of the scene, and the third dropper on the brightest.
try to think of curves as something that not only further brightens your scene, but also helps with the colour neutralizing process.
i grab the first dropper, then click the darkest parts of the gif that i can see. depending on the undertone of the blacks that you're clicking on, the tint of your gif might actually change significantly. this is why i prefer to click once, then undo the action if i don't like what it gives me. izzy's leather jacket was the sweet spot for this gif.
when i'm satisfied, i make another curves layer and use the third dropper to click the bright/white parts of the scene. for this gif in particular, the lights in the background were a good fit because they carried a yellow undertone — this meant that my curves layer actually helped to further neutralize the yellows in the scene as a whole!
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(i manually dragged the curves graph upwards for the third dropper to make it brighter. i don't need to do this if the dropper does this for me automatically, but since the lights were pretty bright, it only changed the tone of the scene and didn't increase the brightness — hence the manual step.)
pat yourself on the back, because this is what our gif looks like now!
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this is good, but it's not great — there's still just a bit too much yellow in the scene for my liking (sorry, i'm picky! :P)
i created another channel mixer layer and played with the toggles until i was satisfied:
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ta-da! the gif as a whole is much less red/yellow now:
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this is when i start fixing the colouring now — namely, his skin tone. selective colour will be your best friend here. i wanted to make his face just a tad brighter and less of a yellow-ish magenta shade, so i focused on the reds and yellows.
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then, out of habit, i created another selective colour layer and took out more of the "yellow" in the whites to make them whiter, and increased the black (just by +1, since the contrast is pretty good enough already).
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note: i switched to "absolute" for these two colours. basically, relative = less vibrant colour manipulation, and absolute = more vibrant/stronger colour manipulation. i prefer to stick to "relative" for fixing skin-tone since "absolute" can be a bit too strong for that.
our gif looks like this now!
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his face looks brighter and much less yellow, so i'm satisfied!
this next step is not mandatory at all — again, i'm just picky and despise yellow-tinted scenes. i personally believe that indoor scenes that are yellow/green tinted make them look more dark than they actually are, so i do my best to get rid of these colours.
i also don't always do this, but for this gif, i just simply went to hue/saturation, selected the yellows from the drop-down menu and decreased its saturation.
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be careful not to do this too much. depending on the quality of your download, this can significantly decrease your gif quality. i tend to worry less about this when i'm working with 2160p files, but again, those files require an entirely different set of steps when it comes to brightening/colouring.
since this was a 1080p file download (and one that was actually less than 1GB, oops, don't do that), i played it safe and decreased it by -39 only.
note: you also want to be cautious of colour-washing skintone when it comes to this step. i find that another selective colour layer can help perfect the skintone in case the yellow drains out of it too much, but skip the hue/saturation step if it's too difficult to work with — better to be safe than sorry.
anyway, this is the final gif!
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that's usually what i do when it comes to colouring dark indoor scenes! i hope this tutorial makes sense, and if you have any further questions, don't hesitate to reach out! :)
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geopsych · 10 months ago
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re: the tumblr ai stuff, please don’t wipe your blog!! your blog has been so important to me and many others as a place of authentic light and beauty and i would hate to lose it forever 💕
there is a way to download the contents of a tumblr blog (it’s in settings, i don’t remember rn, but i’ll find it if you need it) maybe you could upload to another site or a personal site?
i know this is very serious, and i hate how we are unwillingly contributing to synthetic art, but the world would be poorer for me without your pictures <3
Thank you. Your words mean a lot to me.
This is a dilemma for me. I have loved doing this blog and going out to look for pictures and interesting things to bring here has given me motivation and meaning through years of struggle with depression and several kinds of grief. Going out to look for pictures has put me in situations where I have seen incredible beauty, much of which I never really managed to capture. Also, the many warm and kind messages I've received from people all over the world have given me heart and made me feel less meaningless as a person and more connected. Sometimes I've been criticized for buying the checkmarks and giving money to Tumblr but I wanted to do what I could because Tumblr has been my one happy and safe place online. But now this. To me AI in relation to creativity is just a way for well-to-do but untalented people, the proverbial tech bros, to profit from other people's hard work and creativity. It has no redeeming value in relation to creativity and is actively harmful to artists of all kinds. <trying to figure out how to put a read more link here> I don't even count myself among the real creatives, artists and writers and others who have worked hard and put years into honing their crafts, into learning to translate their hearts and unique spirits into their creative expression. I just see beautiful things and take pictures of them. But it would still make me sick to see AI works based on my pictures, on these times and places that have meant so much to me. Recently I saw a set of cat 'photos' on here that everyone was reblogging and exclaiming over but that to me seemed to just be AI art that was more convincing than most. As time goes on more and more output of AI is going to be almost indistinguishable from real works and unscrupulous people will pass them off as real, getting credit for what was actually created by others. Whether they profit from them becomes almost irrelevant at that point because what's worse is that we will have less and less sense of what is real. And as some have pointed out AI will now also be scraping from AI, muddying the waters further from here on in. This is an apocalypse of sorts, an apocalypse of creativity, ultimately likely to kill the joy of artistic endeavor for many who would otherwise produced brilliant, beautiful, funny, and/or shockingly original things. I'm still parsing and dissecting my thoughts and feelings about what Tumblr has done and how to react. Staying and leaving my blog up feels like consent. I am not confident in the integrity of anyone connected with scraping sites for AI. I'm not convinced that a little toggle in settings is going to make much of a difference in the long run. On the other hand I like posting here and I have received enough messages over the years to know that my blog is a positive influence on some lives. I was looking forward to May and June and posting pictures of the incredible beauty of eastern Pennsylvania in those months. And I was planning on making a side blog for posting some poetry I've been working on. It will break my heart to leave.
I haven't decided yet. Believe it or not this whole thing has given me awful physical symptoms. I'll let you know when I decide. Thank you again for your kind and lovely note!
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sims3fiend · 3 months ago
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Sims3SettingsSetter thing
OLD POST REALLY SORRY IF YOU BOOKMARKED THIS I'M DUMB LMAO
NEW: https://www.tumblr.com/sims3fiend/764382296987025408/sims-3-settings-setter?source=share
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Was bored ripping my hair out trying to do optimizations so I made this instead of anything actually worthwhile. For now it's mostly just a novelty. Rushing it out as I'm at work 4x12hrs starting tomorrow :)
This is a ALPHA IT SHOULD BE SAFE BUT IT MIGHT ALSO NOT BE. Speedwriting this post as I've gotta go sleepy.
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Ignore the strange names for things i-it's an alpha.
Simsfileshare
To use, have an ASI loader like this or maybe this and shove it into the folder where the sims 3 exe is. Press insert to toggle
What it does:
Renderer Flags:
This was the original idea and what this was solely going to be. I found a function that set things like wireframe and other renderer things, so I made a script for it.
Some useful things it can do are turning drop shadows off, which is nice for reshade as it lets you do a better looking AO. Some people might find the pips, scene boxes, etc. useful but idk. Some of it is neat to look at I guess.
Game Values:
Just the one for now, max lots, it's still effected by the weird range/frustum cull thing that effects shadows, so outside of that range extra lots wont load. These are going to be static values that can be edited ingame. There's a few other ones I've found like ObjectSizeCullFactor but I need to properly test them. I'll also add some informational ones that can't be changed like loaded object count, etc.
Game Config:
This is where things went off the rails…
I'm hooking two functions here to grab and set boolean and string config values directly as they're called in memory, which is important as some are overridden or altered, or aren't listed in the files at all (ForceHighLODObjects my beloved). Currently it lists mostly everything in the SGR file and some ini settings. The boolean stuff is a pretty sure bet, the strings might be overwritten elsewhere idk. Please keep in mind that some of these settings can be very damaging to your game and sanity, do not use ones you don't recognize on a save you love.
To enable the config overwrite, tick the box next to it and hit save. They won't do anything unless the box is checked.
I'll be adding tunables (like LightingCommon) into the list… eventually. Currently they're a little… weirdly/interestingly/uniquely written in the decomp'd functions I've been looking at, so I haven't been able to get their values. There's probably a really simple way of doing all of this in one of the dlls or packages or something but idk. If you know lmk.
I'll also probably try and find the in memory location of some of them, so they can be changed ingame without the need to restart.
Issues:
If you have any problems/info please message me either on discord(fleshtexture) or tumblr ! Keep in mind it's still an ALPHA (or whatever) and I haven't really tested it that extensively.
Known problems:
Config sorting is yucky
Code looks yucky, weird names for things, don't look until I rewrite!
There was a freezing issue due to how I was hooking d3d9 but I think I fixed it? Idk I've never used imgui before.
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kelocitta · 10 months ago
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On Tumblr
I will not be moving. I'm fed up with AI but its a system that has poisoned every other site already, and poisoned the internet at large. Other than turning off the toggle and being mad that its happening again, I'm more than aware that my control over my work has already become increasingly flimsy on the internet landscape. Frankly, our data was scrapped through search engines long before tumblr asked for a cut of the pie just due to its public nature. So its hard to care that much by yet another site doing such, but its especially frustrating given how long tumblr did resist many of the temptations of data selling. Additionally, tumblr as a site handles content differently than others. A deleted blog's posts can still circle indefinitely due to the nature of how reblogs work. Deleting everything offers little protection, and moving anywhere else is just an additional ticking clock until similar happens, has already happened, or the sites are so new and flimsy that if you pay attention at all you can already see cracks ghosting along their design or operation. However it should be noted this frustrating move comes directly after another gross mishandling of privacy, site protections, and frankly a bafflingly public display of bigotry at the hand of the site CEO. It has been truly horrific that not only is this a consistent problem, but its one that comes at the tail end of a, frankly, much more upsetting action. I guess if I ask anything its to not let the existence of this new problem completely overwrite those events. Basically, I'm tired. More accurately I'm just fed up. AI scrapping is a problem I get very little say in, that's really the whole issue with its use of scraping as training method- the lack of say. I'm not a paying customer who can revoke support for a product, I'm just another individual experiencing the 'content' equivalent of a pickpocket. Glaze and nightshade are not fullproof solutions, nor do they 'poison' data sets in the way people might believe they do. Its an evolutionary arms race, but one with rollback and a billion different hydra heads. So yeah- I'll just grit and bare it and keep my money to myself. That said, for the people who truly want other options, I have other accounts on Twitter (Consistently used, although I talk and share less) and Bluesky. (Don't particularly like)
Sorry that the modern internet continues to suck!
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ghcstao3 · 1 year ago
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I hope your day is as amazing as you.
What would happen is soap was Makarov's son who run away to live with his Scottish Aunt? He knows Russian and how Makarov operates and wants to stop it, that is why he joined up. What would happen with the team and Makarov finding out?
Have a lovely rest of the year. I hope it is restful and relaxing
i actually love this prompt so much !! thank you, and i hope you are doing well :)
-
The first thought in Soap’s head upon being passed a photo of his father isn’t of revenge or abhorrence like he thought it might be—it’s wondering if Ghost notices the tremble in his hand as he’s given the picture.
His second thought is that he must have, because Ghost isn’t even looking at the photo pinched between his fingers.
He’s looking right at Soap.
“Makarov,” Price supplies, though Soap needs no introduction. He’s more familiar with the task force’s newest target than he’d like to be.
But he’d been waiting for this. Soap had been surviving out of spite and the hope that maybe one day he might finally reach this point. That maybe he could be the one to put a bullet in his father's skull for all he's done.
Ghost’s eyes continue to bore into the side of his face up until a passive dismissal from Price, and even then there’s a second set of footsteps behind Soap as he leaves the bar.
His shadow only lets him get as far as the elevator of the run-down hotel they're posted up in for the time being, before the emergency stop toggle is pulled just as the doors slide shut and the car moves upward.
Soap is suddenly shoved up against a wall, Ghost's forearm pressed to his throat while a handlerail digs into his spine. He could fight the lieutenant off, he could—but Soap’s senses tell him it'd be futile. That whatever it is Ghost wants from him would be inescapable, inevitable, no matter how hard he tries.
"You know something," Ghost says, barely loud enough to be heard over the blaring elevator alarm. His eyes are intense, dark—and for a moment Soap is in full understanding of the fear Ghost's enemies carry for him.
"Not sure what you mean, sir," Soap replies. And maybe a part of him knows exactly what it is Ghost is talking about, but a louder majority is panicked. Confused.
Soap's throat is squeezed tighter. A threat, from his own lieutenant.
"About Makarov," Ghost grunts. "I saw your face when you looked at that photo. There's something you're not saying, MacTavish, and I reckon you'd spit it out before I make you."
Soap's eyes go wide, never having even thought of Ghost picking up on his expression. Never having even thought there was an expression. He feels his heartbeat jump pace, thumping in his throat as he struggles to swallow. This isn't how he'd imagine telling anyone his place in this. Who he really is.
In all honesty, he hadn't imagined it happening at all, mostly because he wished for it to never have to come up.
But perhaps Soap should've known that Ghost is too smart for that to be possible.
"Don't think you'd believe me if I told you," Soap rasps. He knows it's the wrong answer for Ghost, but he's not quite sure what else he could say.
Thankfully, Ghost doesn't suffocate Soap further, though he doesn't budge his hold yet, either. Not as he hisses, "Try me."
Soap screws his eyes shut, huffing air through his nose to brace himself for whatever reaction he'll receive. For whatever reaction he doesn't want to wait on.
"I'm—" Soap sighs his uncertainty, his voice quivering, "Makarov is my father."
Though Ghost scoffs, Soap can feel some of the pressure on his windpipe mercifully lift. "Bullshit he is. Why would you be hunting him?"
Soap finally begins to scrabble at the thick forearm at his throat. "I ran away when I was old enough. He... he made me do awful things for him, LT, and I—can you please just let me go?" Tears sting the corners of Soap's eyes. "I'll explain everything, I just—"
Ghost suddenly frees him, and Soap doubles over, heaving in gasping breaths as he rubs at his neck and collarbone. The alarm stops ringing as Ghost pushes the emergency toggle back in place, and the car begins moving again.
It's a blur, being led to Ghost's hotel room, but he's appreciative to not have to think about his steps as Ghost drags him along and seats him on the foot of the made bed.
Soap opens his mouth to let his explanation begin tumbling out, but Ghost shushes him before he gets the chance.
"I'm getting Price, Gaz, and Laswell before you say anything," Ghost tells him. "Whether you like it or not, I'm not keeping this secret from the team if it'll help us take down your f—Makarov's operation."
Soap understands, he does—but that doesn't mean it hurts any less to hear the distrust in Ghost's voice that Soap had only recently managed to work away.
Ghost pauses in the doorway, and for a hopeful second Soap thinks he's changed his mind.
"I'm sorry," he says instead, before turning and heading back into the hallway.
The door clicks loudly shut, the electronic lock mechanism resetting. Soap sighs, feeling his shoulders slump uncomfortably low as he waits. He suspects he has a night of storytelling ahead of him, now.
If only he'd been more careful.
*
The team takes in the new information better than Soap had anticipated.
Ghost says nothing the entire time. Asks no questions and offers nothing more than a grunt or huff to acknowledge what's being said. Soap only hopes his walls haven't been permanently rebuilt.
Price takes the information in stride, just as Laswell does. They both ask questions that pertain more so to their current mission, poking and prodding to see if any of Soap's personal intel could help them find more and easier success in the near future.
Gaz sits with him and tells Soap it changes nothing about who he is. That because he's still fighting for the right cause, nothing else matters—not his past nor paternity.
Soap is just grateful that beyond his confrontation with Ghost in the elevator, no rash decisions have been made otherwise in the face of this revelation.
But after everything—Soap just wants to sleep. He just wants space.
It takes longer than Soap would’ve liked for it to happen, but it does eventually. He’s finally allowed to leave the room and shuffle to his own, though not before Price catches his arm in the hallway, once Gaz and Laswell have both disappeared, Ghost’s door having long since been shut.
“This isn’t to say I don’t trust you to do it,” Price says, “but if it comes down to it, Soap—you can’t hesitate.”
Can’t hesitate to kill Makarov, Price means.
“Of course, sir.” Soap nods. In no world does he need to be told to take action. “I understand. No second-guesses.”
Price hums. “Good,” he says, and pats Soap’s shoulder. “Now rest up, sergeant. Lots of work still to do.”
Soap nods again and bids Price goodnight before finally slipping into his own room. He barely takes the time to toe off his shoes and shed his jacket before collapsing onto the bed, more than ready to curl up and sleep for an eternity.
But alas, as Price had said—there’s still plenty left to do.
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ethicaltreatmentofcowplants · 2 months ago
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And I've done the first household's playthrough. After some thought and seeing whether I thought that I (and more important, Lilac) had some sense of who everyone was, and that everyone had been given a good opportunity to build relationships with Lilac - I settled on four days instead of five per household rotation. Your pixels gave me a lot of material - and this one wasn't even my anticipated 'chaos' household lol.
Tomorrow I'll start setting up posts while my memory's still fresh, then begin household two.
cut for a mild photo spoiler and a mild-moderate text spoiler
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And who is this industrious pumpkin carver? You'll just have to stay tuned. I was Today Years Old when I learned that pumpkin carving actually develops the handiness skill, so yes for multitasking?
Also I will say that woo-hoo did occur, aaaand not all of it involving Ms. Lilac either 😂. Don't worry, I checked the bio permissions before I accepted it. Also I have Wicked Whims acceptance set to 'normal,' which means that the Sims need a decent relationship of some kind with each other for woo-hoo requests to be successful.
(Finally, as mentioned I've used both mccc and CAS to toggle off jealousy for everyone, so this will not impact Sims' relationship/chances with Lilac.)
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beelearnsfinnish · 13 days ago
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✩ language learning goals for the new year ✩
i've never been a person who sets goals when january comes around, mainly cause I never stick to them and if I could avoid the failing, why setting them, but there's couple of points that have been on my mind that i wanna start doing with the new year, so i thought i would list them here!
studying goals in general:
Tracking the time I spend studying languages. Don't think I'll track the time for my regular studies, but I do wanna go back to keeping track of the time I spend with Finnish. I started doing this when I had just started learning it but I stoped when I had the big slump (aka started working and studying same time) but I wanna go back to it with the new year! Think it'll keep me accountable and give me some good info. Last time I used Toggle Tracker and I really liked it, so will give it another try.
Weekly recaps. In the same line of wanting to track my studies and keeping myself accountable, I'd like to start making weekly recaps on here not just about finnish but about all my studies and life in general. I tend to only post when I have a productive day, but a recap at the end of the week will be a way to both post more consistently and look back at what worked and what didn't.
Create a little daily routine and stick with it. I'm pretty proud of how consistent I've been lately with the radio listening and vlog watching, but there's other little activities I wanna be able to do daily but I never remember/have the energy to do so (apps like drops, clozemaster, vocab with anki...). Want to find the exact formula of enough to make me feel productive but also enough that doesn't feel like a burden and that I want to do even after a long day.
Mix up my inmerssion. Similar as this previous one, I've been sticking to radio and youtube vlogs, which is great, but I'd love to get some more variety. Maybe work with some lyrics, try to read easy children stories, watch shows even with subtitles, the daily yle uutiset selkosuomeksi...
specific Finnish goals:
I'm still not very sure about this part. Everyone says to set small and archievable goals when it comes to language learning, and I feel like my only goal with finnish has been "get as good as i possibly can with the time and energy i have available" I obviously would love to be able to get to a conversational level even if its very basic topics etcetc, but I feel like I wouldn't know how to set specific goals, and that because I have loads of other stuff going on it would maybe put unnecessary pressure on me. At the same time, sometimes I just lazy around cause I don't have a set goal to get to.
I'll think about it for a couple days more before the new year, any tip in this topic is more than welcome! :)
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honeytonedhottie · 2 years ago
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how to plan and organize ur life(ᴗ͈ˬᴗ͈)ꕤ.゚
i have been planning with notion for a little over a year and i have MAXIMIZED my productivity. im focused on my goals and i feel so in control when i know exactly what im doing.
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planning has a multitude of benefits and perks, in this post i'll break down the basics of planning from my experience.
my main objective when planning out my week is efficiency. i have a page for my calendar, my monthly goals, and my weekdays.
i also focus largely on the aesthetic of my notion because aesthetics have always held priority in my mind and if my agenda is pretty and pink i find that i want to complete it more.
if u have a bigger task in ur agenda i find that breaking it down into steps makes it more approachable. notion has a toggle feature that helps the aesthetics and makes the task look less overwhelming if u break it down.
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i put a quote or two on my agenda that helps me to stay motivated and committed to my goals. i set 2-4 monthly goals because thats as much as i can take. an important aspect of planning is knowing urself well enough to know what is too much or what is too little because its different for everybody.
during the weekdays i always plan in categories; self care, most important, tenfold, and extra.
SELF CARE ꕤ.゚ - self care is just as important as work related tasks. self care can be as simple as taking a nap or scheduling a manicure, or however u spend time with urself. its important not to neglect self care and balance attention and effort into all areas or ur life.
MOST IMPORTANT ꕤ.゚- most important includes the tasks that u need to do in order to achieve ur long and short term goals, it also includes what u have scheduled like appointments etc.
TENFOLD ꕤ.゚- tenfold is tasks that have a high ROI (return on investment) tenfold would include tasks that u do that would improve the quality of ur life.
EXTRA ꕤ.゚- other miscellaneous tasks that u need to do
i create a fresh agenda every weekend so that then i can have the most fulfilling and productive weeks <3
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sweetmage · 1 month ago
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I was asked by @x-littlemoth how I do my VGP and I explained the basics here! This is a continuation of that tutorial with my own personal methods! For this tutorial you'll need this mod (in addition to the ones mentioned in the last post):
CharLi This is an excellent lighting mod that allows you to spawn individual lights and adjust their color, brightness, rotation, etc.
And here are some other mods I recommend, though they aren't necessary!:
Additional Portrait Presets I can explain more about why adjusting FOV or rotating the camera 90 degrees is useful below, but these presets save you the effort of tweaking yourself! Photomode Expression Megapack No tutorial needed, this just adds extra facial expressions you can select in photomode! Works exactly the same as the vanilla one and doesn't replace anything.
Appearance Creator Mod (ACM) I won't cover this one here because there is already a wonderful tutorial by PinkyDude who explained it way better than I ever could which you can check out right here! Briefly, this allows you to swap/toggle clothes, accessories, etc. on NPCs.
If you'd like any additional suggestions for pose mods, clothing mods, etc. or wants to know any mods I'm using I am very WCIF (where can I find) friendly so anyone can free to ask me any time! Additionally, if anyone would like a tutorial on my editing process, I pretty much just use my phone and a free app (and sometimes a paid app but that's not necessary) feel free to ask, I'd be happy to share :)
Let's get into the tutorial under the cut! ^^
Okay, let's continue editing our photo of Viktor and V using CharLi! So, open your CET menu and look for the CharLi menu and open it up. First thing I tend to do is go over to the settings tab (the gear) and shut off chromatic aberration and volumetric fog. This is all up to personal taste though, so do what looks best to you! Now, return to the main tab (click the light bulb) and let's spawn a light! Personally I always prefer to start with 1x as the others tend to be way too bright for most scenes. Play around with choosing whichever type of light you like.
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In the end, I went with the type called Favelas as my main light source. Go ahead and play around a bit with the rotation, intensity, and other sliders.
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Here's what I ended up settling on! I try to make sure that the character's aren't washed out or too dark and I try to make my first light light the characters fairly evenly. Now, for depth and flavor, let's add a second light! This time I chose spotlight and I adjusted the colors until I achieved a relatively blue color.
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One last thing, for each of your lights go ahead and toggle these two badboys off. That will hide both the physical light object and the pink tracker so they don't clutter up your photo.
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Adjusting the angles a bit more to my own tastes, here's what I'm left with without any external editing!
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Now, let's try and outdoor photo! Following the steps in the last tutorial, I am going to teleport to my location of choice (I am using a teleportation preset found in PinkyDude's Roadtrip Through The Badlands AMM location addon). While here, I switch my Nibbles replacer to Fem because I'm gonna take some pics with Panam! Now that I'm here, I notice that the lighting out here could be better! I tend to adjust my weather and lighting outside of photomode because it doesn't always shift correctly in it. To make sure everyone is lit correctly, I tend to pick the character with the darkest skin or clothing that will be in my scene and spawn them from the spawn tab. I'll choose Panam, of course!
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Note: Going to the tools section and selecting freeze target can help keep your spawned companion from walking away but I forgot to do that here lol For weather conditions, I like to choose light clouds. This makes the sky look nice and it also softs harsh shadows. This is up to personal taste and the mood of your scene though! Additionally, if you want more weather states and deeper control, you can use the Nova City mod. For now, let's just play with the vanilla weather settings.
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I tend to prefer the look of early morning the best, but again this up to taste! I would definitely recommend avoiding middle of the day though as the harsh lighting can greatly overexpose your image while also muting colors. Now that we've got all that set up, let's banish her just like we did Viktor in the first tutorial. Unlike Viktor, this Panam clone won't respawn (the real Panam is safe and sound, this won't affect her). Now let's return to photomode (and ignore my boy's goofy Us Cracks pose). Follow the steps to set up your replacer just like in the first tutorial. Now that I have my replacer swapped out to Panam, I am going to remove her jacket using one of the built-in presets (for swapping outfits with ones not listed in AMM see the AMC tutorial linked above). To do this I am going to go to tools > target replacer > scan and then scroll to the drop-down and list and pick the one I want to use. Let's keep the harness but remove her jacket!
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From here, choose whatever poses you like, set up CharLi however you wish, and now let's try taking a portrait shot! This is where those presets come in handy. If you downloaded them, go ahead and flip through to the portrait ones at the end and select the one you like best. Otherwise, let's set this up ourselves! To do this, I will go to Camera tab in photomode and set my rotation to either 90 or -90 degrees. This allows you to fit more into the shot while also allowing your portrait to be higher quality because it fills up the whole screen instead of being a tinier image with a lot of empty space on the sides. Next, I'm going to adjust the field of view. The lower the field of view, the less your image is distorted. While distortion can be nice for some styles and atmospheres, I tend to prefer a lower FOV for my portraits. I tend to prefer to set my FOV lower then 20 but higher than 10. Here I've chosen 15!
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Now you can play around with the angles and take your photo! Here's the unedited one I got in the end:
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If you have any questions definitely feel free to ask! This is certainly not the only or even the "best" way to do it, this is just my personal way :) Have fun!
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ladytabletop · 1 year ago
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Game Roundup 2023 - Part 1
So I made it a mission to read through the games I've gotten in various bundles in the past. And it's uh... an undertaking.
But! I've read a lot of cool games and encountered a lot of new concepts.
For reasons (namely that I have a few thousand games) I am not going to mention every game in these posts, just ones that caught my attention for one reason or another. And in keeping with my reflection on ratings earlier this year, I'm going to refrain from critiquing the stuff I mention here - I may say "this one isn't one I'd personally play" or "there was some unpolished stuff in here", but I'm going to focus mainly on the positives and why the game grabbed me.
So, here we go!
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Blades in the Dark by John Harper
Yeah, yeah, I know, this game is talked about a lot! But consider me a recent student of TTRPG history outside of d20 systems. I got the chance to play this game for several sessions and read the rulebook cover to cover. The stuff that works, really works. The stuff that doesn't? Bogs the whole thing down. But I find clocks to be such an intuitive mechanic, and downtimes is really a delight to me. There's a whole ton of Forged in the Dark stuff that toggles a bunch of the game's switches on and off to make things more streamlined. Was very glad to read this one.
Lumen by Spencer Campbell (GilaRPGs)
I made it a mission to read SRDs this year. I want to understand the how and why of the games I've been reading: why are they built the way they are, what is accomplished in building them this way, and can I build games this way myself? Spencer has a really solid handle on what he wants his games to do. They're power fantasies with little if any chance for failure. It's not about whether you do the thing, it's about how. I ended up having the chance to meet Spencer at GenCon, and I'm really excited to see Lumen 2.0, which is going to be completely diceless. Power fantasy games aren't my thing typically, but I really appreciate the intentionality of this system's design.
Are My Wings Even? by Sadia Bies
What a lovely, simple game that lets you play dress-up! This one isn't necessarily as polished as some of the others but you can tell it was designed with so much care and personal meaning. I love a tactile game. I love dressing up. This one has so much potential to be really tender. It won't be for everyone and that's okay, but I really adore it.
Sprouts by Julie-Anne "Jam" Munoz
This game came to me in a bundle for Trans Rights in FL, but I actually dug into it when I was looking for RPGs to play with kids. You draw your character on a post-it, and it's just a silly little guy! It has a pretty simple roll mechanic and advises a "get from point A to point B" adventure style, which takes place in actual 3D space in your home, because didn't you know? Sprouts live in your home, like dust bunnies! It's got really great language for children and emphasizes cooperation, and that you can't mess up your drawing - sprouts are sprouts.
The Wildsea by Felix Isaacs
I know, I know, I talk about this game too much! But really, it's been the gateway into other games for me. I think technically I probably read this last year, but I had to brush up for GenCon this year, so I'm counting it. Lots of folks have compared the tracks in this game to Blades' clocks, but they sprang up parallel, funnily enough! It has some definitely shared DNA in its design, and it rewards you for things out of combat more than things in combat, if that's how you want to play. The setting is lovely, the community is lovely, and really it was a joy to read, even as long as it is.
I'll do another of these soon, I imagine.
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elysian-fawn · 2 days ago
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i feel sooo dumb asking this but how do u make the text a color gradient on ur posts / a color you actually want?? i feel like the colors we have available are soooo drab
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aw no don’t feel dumb for asking,, we all start somewhere & i’m super happy to help ૮꒰ྀི⊃´ ꒳ `⊂ྀི꒱ა !! ( as i was once in your shoes as well & had to figure it out all on my own with a bunch of v v v helpful posts from like 5-6 yrs ago T^T )
this is gonna be really long bc i wanna be as transparent & as helpful as possible so be warned pfftttjsfhdjh
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but yes i so agree w/ you that the very minuscule, very . . . neon . . . colours aren’t really to my tastes either T^T so for colour picking i normally find a picture to use for a general ~vibe~ ( ie. the gif in my pinned, i took a still and uploaded it to this website [https://imagecolorpicker.com] & individually picked a light to dark green gradient i was happy with ^^ )
however you could also generate a gradient you’d like from this website [https://coolors.co] & randomize it until you get a colour scheme you fw (˶˃ ᵕ ˂˶)
oooooor you could just manually go through various pinks, blues, greens and purples on this website [https://htmlcolorcodes.com/color-names/] & pick a light to dark gradient all by yourself ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ 
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as for actually colouring the text, this website has been my holy grail for like a year now [https://www.stuffbydavid.com/textcolorizer] and it’s v straightforward. just input what your text is in the textbox, pick the gradient effect ( for my post I used the three coloured gradient ) , input the hex codes of the colours you selected going from light to dark ( or vice versa if you wish )
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do not bother with anything from “step 4”, look at the preview of the text and if you’re happy with it , copy the entire box from the HTML code section.
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then you’re gonna open tumblr and create a new post but instead of directly pasting it on, you have to click the gear icon on the top right to toggle settings and go to text editor and click the ‘HTML’ option which will bring you to the coding ( i think ? T^T )
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& that’s where you’ll want to paste what you copied earlier , and if you don’t want to change the font you can click “preview” and see if you’re happy w/ it & save the draft and add to your post as normal once you toggle back to "rich text".
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& the final result should look like this : haiiiii :3
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however, if you are like me, and want that extra little flourish, you can literally just search up " font copy and paste " and like go to the first site or wtv & type in your text and copy the font you wish.
however it gets a little convoluted and time consuming in regards to pasting it (if you use a gradient), because you have to individually replace each standard font letter with the desired font letter like so until the entire word is replaced w/ ur desired font ^^
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& the final result should look like this : 𝒉𝒂𝒊𝒊𝒊𝒊𝒊 :3
but, if you only do a solid colour it's much easier to replace the text as in the html side it'll look like " <span style='color:#DB7093;'>haiiiii :3</span> " & you can easily replace the whole text [ in this example "haiiiii :3" ] in just one easy paste [ with "𝐡𝐚𝐢𝐢𝐢𝐢𝐢 :3" in its stead ]
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ALSO ! my biggest tip would be to make two separate drafts bc it gets so confusing for me personally when i see the coding for the large text wall on the rest of my post. so what i do is just make a separate draft of the coloured text, copy the final result then paste it onto the draft i'll actually post ₍ ᐢ.ˬ.ᐢ₎
very slight disclaimer though, i majority use tumblr/format my posts on the desktop version, so i'm not entirely sure if this is applicable on mobile ( in regards to the html toggle on tumblr ). regardless i hope this was straightforward & easy to follow nonnie ,, here's to gracing tumblr w/more visually appealing posts 2025 o( >  ᗜ  < )o ₊˚⊹ ᰔ  
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theelf-art · 1 year ago
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How I color manga panels: a tutorial
I'm no expert at doing recolors, I'm simply an artist who's occasionally too lazy to do my own lineart, and uses that of my favorite mangaka's so I can focus on other styles to simply have fun with my colors. I always try and choose panels or pages that are high quality, to avoid too much pixelization. Often I end up sourcing these from scanners or google images.
As far as programs, I use Krita (a free software). This all can be done with the standard brushes and tools that come with the software. But for some of the coloring, I have brushes from brush packs i like to use, as well as a few brushes I have customized myself. The main ones I use are from David Revoy, so if you want a recommendation for a great free brush pack, that's mine.
For this example I'll be using this panel from Chapter 58 of Moriarty the Patriot (I believe this would be Volume 15 of the manga) that I posted earlier here.
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I'm not including the step where I crop the image, but I personally chose to remove some of the white borders that are needed for a traditional volume's page borders. Since I'm doing digital art, I don't always include them.
My next step is always to outline and fill the individual base layers. This includes the speech bubbles, each character, any independent props, the panels themselves and the backgrounds. There's no correct way to do this, but personally I use a brush to outline the object, then fill tool to well. Fill it, as well as the rectangle tool for the panels or straight lines I need to do.
For layers, I usually put all of these color base layers in a single group that's set to multiply, and change the opacity of the base panel so that I can fill the blacked out areas with a solid color easily, here you can see I was working with the base panel at 50%, but honestly i just kind of turn it down to whatever I think looks good.
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The colors I use for this step are usually brightly saturated rainbow colors so it's easy to tell the different elements apart from each other. So you end up with something that ends up looking rather horrific like this:
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From here, I usually create a copy of the base panel to put over the top of the colors. This way I can have transparency for the colors on some of the blacked out parts, but don't loose some of the nuance of the shading entirely. Moriarty the Patriot is a very black heavy cell style, which is the style I find the "panel above, panel below" method works best on. However as I work on the colors, I tend to toggle between having it on or off.
It's about here where I start doing my coloring. Of course this will depend on your coloring style and art habits, however personally, I like to start with the characters. I use those colored layers as the base layer I can clip my coloring layers to.
I will often turn off the layers that I'm not currently using so I don't have to deal with eyestrain, and will change the base layer to something more suitable (often a grey or light tan) so my color theory doesn't get all messed up. The bright colors in previous steps are to make sure they're visually separate. Now they've been established, I don't have to worry about that.
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I don't usually label my layers, but for the sake of the tutorial I have to make it clearer which layer grouping is which.
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I find in this step because of the multiply layer the colors can be a bit washed out, so I tend to either use much more saturated colors than I usually do, or switch to another layer style like Linear Burn of the overall color group to make the colors pop more. Ultimately though this comes down to personal preference. If your coloring style is very de-saturated, you might not have any problems with it. (I do suggest making your base color white, so the coloring of the base panel isn't off, you'll see in the screenshots above I forgot to when working on Sherlock. Ignore my mistake)
For the parts of the image where it's primarily blacked out (such as Sherlock's hair or coat) I don't bother shading at all, and only do the highlighting, as the black takes care of the darkest tones anyways.
During my coloring, I also add a separate grouping above everything for adding rendering and details above the panels. This includes things like the eye highlights (which I always do in pure #000000 white) and making certain parts of the heavily blacked out areas pop more.
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(those refs and paint layer 13 are what I'm using to color pick off of, and keep the shading colors consistent throughout the piece. There's probably a better way to do it, but I just paste them directly into the image and then delete them at the end, paint layer 43 is a color dodge layer, and so has to be outside of the layer grouping to work)
Comparison of the art without:
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And with the top details and white highlights:
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It's a pretty subtle difference, but I find it's the little things that truly make the piece. Especially with the strands going over the face, they need just a bit more to make them really pop. I also just really like my fancy eyes which is hard to do without the top layer.
Insert several hours of coloring here, and about another hour just trying to figure out what gradient to use for the background, and you end up with the the base colors. From here I usually mess with overlay layers as well to get the colors to all look fancy and nice together without having to do color theory (pro tip /lh).
I forgot to grab screenshots while doing the background, but for the top panel I essentially just used the [deevad 5c screentones] brush and a transparency mask to add a screentone gradient, and totally didn't google "splatter overlay" or something like that and picked something off of google, and added some borders.
Because both the base manga panel and manga panel over the top are both not at full opacity, if there is text in the page or panel (such as this one) I like to copy the just the text part of the panel and add it as full opacity in the "colors" folder to make sure it's legible and matches up the rest of the colors.
And after all that, its basically done. I'll sometimes continue to mess around with certain aspects to make sure I like how it look, but that's essentially it. This is when I add my signature, and then it's queued to post!
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lancerfay · 6 days ago
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Happy New Year! I want to be more like, documentative of stuff I'm doing this year because it really helped me confidence wise to see how much I'd done once I sorted my drawings by year. So in lieu of just posting sketches, I think project progress posts might happen at least for a while if they're fun. Especially if folks find it interesting or helpful to see someone else do stuff at a different pace than "and now here's a finished thing". So with that in mind! OC and Vtuber mo(th)del stuff after the fold (long post):
Character Designing
You might remember my previous sketch for redoing her hairstyle (her OC name is Fay btw because mildly self inserting). In addition to the hair, I went and redesigned her outfit and figured out a color palette.
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So Fay here had a few previous design iterations, a lot of the monstergirl bits are hugely influenced by Juniper Actias, one of my favorite streamers not only because she's a monstergirl enjoyer but also because she streams so much of her drawing and animation (rigging) work for her models its hugely inspiring (link for her twitch, other links are in her channel bio). I've obviously made sure to distinguish Fay here from Juniper but the influence is at least IMO undeniable nor am I particularly concerned with it being so noticeable, I'm just gonna give credit where it's due.
Face wise I was inspired by this (horny) art of like a bile titan (Helldivers 2) gijinka where the mouth split open on these seams, and that was such a cool way to have mandibles and a fucked up mouth opening (here https://vxtwitter.com/Museumofendings/status/1769777921747456421) cropping the image to show the example here because the original is kinda NSFWcore
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On to the outfit, I had an old outfit design, a few actually, and those are here:
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As you can see, the color palette's kept a few things and lost a few others. The teal color (my favorite color) has stayed even though I never made a conscious decision for that, it just felt right. That orange was originally picked for matching to the type of moth she's inspired by (Death's Head Hawkmoth) (also yes I know moths don't have mandibles but I'm a monsterfucker sooo...). We went from primarily sashes (its a lore thing) to being an old labcoat design mixed with some of the sashes. Conceptually she's a necromancer and the magic in my worldbuilding is very scientific in vibe, so the combo of doctor and whatnot is fun. You can also see that her claws now take the shape of scalpel blades which is very intentional (inspired by GirlDM's villainess model, Twitch Link more links in her channel bio too). Semi related the claws themselves are lorewise bone that she's grows into those shapes. Very The Locked Tomb core necromancy where its not so much skeletons as much as it is just manipulation of organic matter which is much more expansive and fun. Maybe someday I'll do a loredump about my fantasy setting I write in, but for now you just get that.
Vtuber Model Time
So I make Vtuber Models. Not a secret. I love the process, I love how creative the people that design vtubers can be. Great examples I follow not already mentioned above that I'm pretty sure make their own models are BooBeeQueen, Syraxis, LobotomyBunny, and if pngtubers are more your vibe you gotta see Oceonax who has so many bespoke animations its insane. Additionally if you watch PorcelainMaid AKA Jowol, he's done so many super sick character designs for folks to adopt as vtubers. So anyways, I love vtubers as a creative outlet and for animation its really really fun to see my own art moving just because I'm making faces at an iphone, like below! with my current/most recent model:
This little dark academia cowgirl was fun to make, she's got lots of hand toggles I was messing with, and what I learned when making her was a huge step up from my first model attempt you might remember, the android girl (link to old tumblr post here).
When it came to the moth here I have, a lot of ideas, but to keep it so it actually happens, I'm going with very basic for now. In total our project is going to have: - Face and body movements, facial and mouth tracking, and one or two hand postures to toggle, just like the cow lady up there. - A non-standing pose, as I've only done front-facing models so far and I really like how both Juniper's sitting model looks as well as Matara Kan's sitting pose.
For the tracking we know how to do that but will cover it once we get there for folks that are interested, right now we're making art assets, which folds into the pose! Here's the pose we're going with:
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This half-kneeling I think is dynamic, in character, and is (I think) unique and interesting while being able to show off the whole outfit! Not super well pictured are here secondary arms, but we'll get there once we start rendering the parts, since lineart for these things looks...
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... A little bit insane. If we're honest with ourselves.
The reason for this is because the model requires each piece that's going to move to be an individual layer and self-contained part. As you can see, the legs for instance are made up of chunks.
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Vtuber models are functionally paper dolls, and you use temporary transform tool style warping to animate and move. For that to work the parts of the art needs to be "cut" up into these pieces. Not here that the foot and calf are one piece, I might change my mind and make each foot its own piece just for more options! For now though we're doing it this way.
The face and torso are directly front facing, this is because it's far easier to make a straight on face turned sideways look good than it is to take assets from a 3/4ths angle look anything normal facing forward, and we have to keep in mind the range of motion for those parts.
For the chest you can see here all the lineart for each of the nine (9) parts!
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We do this here because we want each piece to have different physics. The way that her breasts move will be different than the cloth physics for the scarf, which is itself different from the cloth for the hanging fabric, and is itself different from the chest strap there, which isn't going to have physics but does need to move independently of the chest for working with facing angles.
We've only just started the head, but you can see here that the hair is already at least seven pieces, and the mouth interior is going to be more than ten.
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As seen there where teeth and alternative texturing on the mandibles creates already eight of them, and we haven't even made the cavity parts like the throat or the (I'm not sorry) anatomically accurate proboscis tongue.
So that's where we're at as of 01-01-25! Welcome to 2025 by the by (how hellish). At this current pace, this might be done by the end of january.
I hope if you read this far that you thought this was interesting! Thanks by the way! I'm happy to answer questions if folks are interested in making vtuber models or why I picked different character design things, yapping about creating is always fun! Lastly you can have a bonus little drawing of F4 (the android girlie) I did a weekish ago~
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