#I’m super original because is the same thing that Crystal did. you got the chance to draw any of the 19 fankids :]
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Veeeery close to the 300 followers, but I can’t celebrate it as soon I hit them because I need to do the references of the fankids first
Why? Because I need that for the celebration
#heart talks#I’m super original because is the same thing that Crystal did. you got the chance to draw any of the 19 fankids :]#the plans was to do an dtiys but I couldn’t figured out what to do
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Talks Machina Highlights - Critical Role C2E125 (Feb. 16, 2021)
Goooood evening good evening good evening, all! I hope you’re all staying warm and safe and dry in this chilly weather. Tonight’s guests: Travis Willingham and Laura Bailey.
We open tonight with Travis ribbing Brian for his continuous remodel of his office space. Laura demands a second introduction of herself as she wasn’t paying attention during the first one.
Travis: “You’ve gotta love Julianne Moore. She’s the only actress who can cry and show you all her teeth at the same time.” I was listening pretty closely when he said this and I’m still not sure it had any context.
Jester thinks there’s a strong possibility at least half the party will die against the Tombtakers. Fjord doesn’t think the odds are quite that high, but it will be dangerous. Laura points out that most of the M9 are also willing to sacrifice themselves for the rest of the party, so that changes their odds as well. Travis: “The game is not a stress reliever. It is not a stress reliever. I mean, it’s fun as shit, but it is stressful!”
Laura thinks Essek will give them a better chance. Travis: “A plus-one? A powerful plus-one, but a plus-one?” Did you see his reaction when we gave him the lowdown? Let’s be real: we kinda trust Essek. I got $50 that when we come back, he’s gone.” Laura is convinced he is trustworthy & wants to lighten his soul.
Jester spent so much time trying to bring out the Molly side of Lucien that to have him then betray them sucked. She knew that trying to bring the good out of everyone they met would eventually fail, but it stung that it was the most powerful one they encountered to first betray them.
She tries to talk about finger gestures during the answer as a reference to the HBO show “Raised by Wolves,” and Brian and Travis tell her to keep digging this hole she gets herself into about fingering. Travis: “Just get off the interstate at the next exit and turn right.” Laura, of course, immediately mimes turning a hard left, and they spent the next few minutes laughing at her inability to tell right from left and that even now she still has to hold up her hands to tell left from right.
Fjord is furious that they nicked the Bag of Holding. The loss of Vess DeRogna is bad enough, but he is genuinely IRL anxious about the loss of the Cloven Crystal. Laura points out that Fjord has also explicitly talked to Lucien about the deep sea creature patron he used to follow as well. He’s terrified one of Lucien’s scimitars is suddenly going to have a big eye sticking out of it. Laura suggests they’ll just succeed, bring back the city, and wake up Uk’otoa for the heck of it.
It was really rough to go from the Gelidon fight to the Tombtaker fight, especially since the first fight sent so well. Travis felt great that he initiated the dragon fight - he knew they had a far advantage in the numbers and felt that it was an open and shut case.
Laura does boggle that if Caleb hadn’t asked for that item from the Bag of Holding, they might have slept all night before realizing it was gone. They’re both relieved that they now know so much more about how the Tombtakers fight, especially the anti-magic cone. The most anxiety-ridden part was when they were trying to run and the TTs weren’t letting them. “You know when you don’t even have squares, when Matt’s black-tableclothing it, you’re in deep shit.” Laura had no spells left - she was so worried if she dropped the polymorph she would have had nothing left.
Travis: “Thanks for healing me, babe.” Laura: “You’re welcome, baby. It was ultimately a waste, though, because we took a rest immediately and you could just spend your hit dice.” Everyone laughs at Travis’s pain. She does say it was worth it in the moment since they didn’t know if they would be able to get away.
They joke that Laura’s just wearing the Fire Resist ring on a chain around her neck/Sprinkle is wearing it now to keep it safe since she’s not attuned to it anymore. It’s pretty hilarious!
Travis hoped that the TTs were originally actively looking for more acolytes rather than just having Caleb & Beau read the book. Otis needs to die. He’s relieved they have an idea of what all their blood rites do. Laura thought the time with them was fun, but it makes her retroactively wish that she’d dropped Zoran in the lava when they had the chance. Travis wishes they’d put a chime on the door of the tower.
Laura loved the tarot card reading, since Taliesin sent her really detailed breakdowns of the cards & gave her a real deck for Christmas. Taliesin told her she did a great job afterwards which she really appreciated, since she’s not sure what she’s doing. She does wish that she knew why Lucien seemed so nervous when she was talking about rebirth.
Cosplay of the Week! @clever_comics on twitter with a lovely Veth in her snowy lavender-colored outfit and pigtails.
Travis on confessing to Jester: “It FUCKING made me crazy!” He’s never been an instigator of campaign romances in the past, but because he loves Laura and was able to connect to her on that level he felt like it was a good challenge instead. He doesn’t think he could have done it with someone he wasn’t comfortable with. It was also important to him for it to be founded on real-game moments and after real-game time had passed, and he felt it was a very natural progression. Seeing the statues rip five years from her in such a benign situation made him realize that to let the opportunity pass wouldn’t have been worth it. He wishes he’d told Vandran what he meant to Fjord as well.
Laura loves that Fjord is becoming more confident as well. The post-Gelidon smooch took Laura completely by surprise since she’s finding Jester is a little surprisingly awkward with IRL affection, and she was surprised Fjord was the confident one there. “It’s so wonderful. It’s a matter of finding a way to get comfortable with it with her away from the Tombtakers.” Travis thought it was important to continue the “go for it” mantra. He notes that he’s pretty private about his personal life IRL, so it’s been a bit of a shift. It’s slower in a way - not a “you’re my one true love” kind of thing, more of a “let’s see where this goes and act on what you can” thing.
They were all “poopin’ in their pants” to get to go to Emon. The worst part was not getting to explore outside the tower since they had to leave again immediately. Kima is so cool, and Travis was actively trying to get Kima to come with them. Everyone boggles that they got to borrow Allura’s staff.
Laura only was thinking about the item-tuned-to-the-target-plane because she’d been texting with Liam trying to iron out their spell choices. She’s so relieved that they were able to get something tuned to the Sea from Allura.
For the most part, Laura knows what spells are the most useful for Jester, but every now and then she does get caught by major component requirements that she hadn’t noted. She wants to get another chalice for Hero’s Feast before they go into the Sea.
Dani points out that a lot of their allies right now are mages (no Kashaws, no Kimas, no Grogs) and they’re heading to a bad place for mages.
Travis has a sudden brain wave about all the TTs being from the Claret Order and wonders if they should investigate that before they pursue. I don’t even remember what that order is and I feel terrible!
Fanart of the Week! It’s a beautiful card by @crovyne on twitter of the Cree counterspell.
Laura really wants Brian to shave the sides of his hair and do Viking braids in the rest. I didn’t want to say anything out loud, but Brian’s hair is really looking pretty...pandemicky.
This is Dani’s four-year-anniversary of her start for Critical Role! Awww, Dani! You’re so short in real life.
Fjord is stoked that the Star Razor is a Vestige, and more now that he knows in-character what that means. It was great to see Allura react the way she did.
Jester doesn’t think they can really go to Nicodranas - they don’t have anymore time. Even more, Jester’s avoiding going home because she doesn’t want the Ruby to see that she got aged up/hurt on her travels.
Travis honestly assumes that the TTs are spying on them 100% of the time now.
Does Jester feel better now that the crest is away from Lucien? Yes, even though it’s gone off course. She thought dropping the crest where they were was a HORRIBLE idea and was appalled so many people were suggesting it. She saw the city with her own eyes, knows the danger of what’s coming, and if they had dropped it in flight she would have dropped with it and defended it as long as she could if that’s what would have kept them from getting it.
Travis thinks that if they can negotiate with Lucien, they should try. Everyone is super worried about Caleb’s and Beau’s new eyes and are fully anticipating they’re on a clock at this point. They wonder if it’ll drive up their exhaustion, allow Lucien to force them to fight against them, maybe make them willing slaves to the mysterious voice...they need to solve it sooner rather than later.
And that’s all for tonight! New episode this Thursday - usual time, usual place. Stay warm, friends, and is it Thursday yet?
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The Balan Wonderworld demo came out yesterday. If you haven’t been keeping up with this, it’s a game by Yuji Naka and Naoto Ohshima, two of the original creators of Sonic the Hedgehog. A lot of that original team has gone on to do solo work outside of Sega, but this is the first time two former members of Sonic Team have gotten back together to make a new game.
If the demo is anything to go by, Balan Wonderworld (which I keep trying to type as “Balan Wonderland,” because it has a much nicer rhythm to it) is a game that lives deep in the shadow of NiGHTS into Dreams and Sonic the Hedgehog. It is very clearly trying to be an “Old School Sonic Team” experience, which it... sort of succeeds at, for better and worse.
This feels like a game they ripped straight out of 1995, warts and all, and remastered it with modern-ish graphics. I say “modern-ish” because in broad strokes, I think Balan looks pretty good. The character designs are charming, the level themes are interesting, but if you really stop and look at the game, it’s honestly pretty ugly, with simple lighting, limited detail and blurry textures.
One gets the impression maybe that’s because Balan is on everything -- Playstation, Xbox, PC, and even Switch. The gross texture work could be to squeeze the game down for Nintendo’s handheld, but apparently it runs extremely poorly there. On the PS4 Pro, it sticks pretty closely to 60fps, though there are occasionally hiccups here and there. Nothing worth fretting over, honestly.
But how does it play?
This is where the shadow of Sonic the Hedgehog looms large. Balan is designed to be simplistic to a fault: You get one button to control your character. Or, more specifically, every button on your controller will do the same thing (for the most part). This is right out of the Sonic handbook, as that game was also designed to be operable with only one button, as well.
Now, what your one button does can change. Scattered around levels are different costumes for your character to put on, and each costume has its own unique ability. The full version of Balan promises 80 different costumes, and there’s probably half a dozen in the demo. Each one serves a unique purpose, and some of them don’t even have the ability to jump. Which is fine, mostly, because you can carry a stock of three costumes with you that you can swap between sort of like the team mechanics in Sonic Heroes. Once you finish a level, those costumes get added to your dressing room, allowing you to customize a loadout of costumes at any checkpoint.
On paper, that much sounds fine. But this is where things start getting weird.
Costumes are not freely available to pick up. The jewels that hold costumes are locked with a key. This creates an obvious gameplay loop: find key, unlock costume, use costume to solve puzzle, right? Right.
Except that, at least in the demo, most keys are only a few feet away from any given costume jewel. On top of that, keys respawn. Crack open a costume jewel, grab the costume, but hang out for a little while and eventually the key will reappear. In doing this, you can stock up on keys early on in a level, smoothing out the process of acquiring new costumes as you go. I’m not sure why Balan does this. The time between key respawns is a few seconds too many -- just enough that it starts to feel tedious. But, as far as I can tell, there is no penalty for farming up a bunch of keys from the first key spawn point, either. It’s the worst of both worlds. If it was trying to be convenient, keys would spawn more quickly, but if it was trying to plan puzzles around acquiring keys, you can completely side step that by just waiting it out and hoarding keys early on.
You’ll not only want to hoard keys, but hoard costumes, as well. If you’re unlucky enough to take damage or even die while wearing a costume, it’s gone. You can build up stocks of costumes so you’ll always have spares to pull out of the dressing room, but that requires you to specifically go out of your way to get duplicates and bank them. If you don’t, you might find yourself at a puzzle that requires a specific costume that you simply don’t have anymore. When that happens, your only recourse is to backtrack in the hopes of finding a crystal that contains the costume you need, and characters in Balan aren’t exactly fast moving.
The chances of you losing a costume seem pretty low, admittedly. Balan Wonderworld doesn’t really seem like it’s aiming for anything resembling difficulty. Enemies exist, but only in very small numbers, and they’re easily dispatched. Most of the game is more about exploring the dream-like environments and playing around with the various costume abilities in order to solve basic puzzles.
You aren’t working against a clock, there isn’t a scoring system, and you usually aren’t being graded on your performance. Talking it over with some others, the vibe is that this could be a good game for young children. It requires little in terms of controller dexterity and is generous in every sense of the word.
The primary complaint against that, I guess, is that Balan Wonderworld is a weird game. Like, “Elsa and Spider-man Finger Family Youtube Video” weird. Every level is packed full of gently dancing ghosts that phase out of existence once you get too close to them. They’re all the creatures your costumes are based on, but they don’t exist as NPCs in the world for you to touch and interact with. Like I said, they’re ghosts, and they disappear the moment you get within a few feet. Those same ghosts will suddenly materialize when you touch certain checkpoints, throwing you something of parade. They interrupt the level music and everything just to play their own special celebration song. Move more than a few feet and they will fade back out of existence again, taking their special parade song with them, never to be seen for the rest of the stage.
It lends a strangely “uncanny” feeling to the game. I think the dancing characters are meant to add a sense of carefree fun, but they look like people wearing mascot suits, doing the same basic scripted routine over, and over, and over, for eternity. They don’t look like they’re having fun, they don’t appear to be choreographed to the stage’s music, and yet there they are, eternally dancing the days away. It’s kind of eerie. They were performing before you got here, and they'll keep performing after you leave.
The demo pits you against a single boss, which is notable for being someone who has the same powers you do, but combined and amped up. Seeing the same costume motifs come up in the boss as they draw from the same abilities that you have is actually a really fun idea, and the game rewards you for getting creative and swapping between costumes when you deal damage.
Balan Wonderland is a very odd game, and I’m not sure what to make of it. It took me a while to start wrapping my head around its aesthetic and vibes. It contains shades of something like Super Mario Odyssey to be sure, but it feels like it’s trying to elevate itself above that. Again, it’s a game living deep in the shadow of NiGHTS and Sonic, and in particular, it feels like it borrows NiGHTS’ penchant for putting artistic expression at the top ladder rung. Balan often feels like a very inscrutable sort of game, but in a way that seems to be reaching for some kind of greater meaning beyond simply gameplay. Everything in Balan feels like it might be conveying a message of some sort, even if it’s not immediately apparent. Its ideas do not come from a vacuum.
But here’s the deal: even though a lot of people couldn’t grok NiGHTS into Dreams, I did. I love that game to death. But with Balan Wonderworld, even I’m often left scratching my head. Despite its dead-simple gameplay, it may be just a little too high concept for its own good.
But at the end of the day, it’s not a game I hate. It’s strange, and charming, and even if it feels sort of impenetrably "artistic," at least that makes it interesting. The simple gameplay works its magic, making it an easy game to drop in to even if you don’t necessarily understand what you’re looking at.
Like, what’s the deal with the “Isle o’ Tims” between levels? It kind of has the vibe of a chao garden from Sonic Adventure, but the individual “tims” creatures don’t seem to have statistics or anything like that. You feed them so they crank a wheel, which builds a tower that helps them crank the wheel better. It turns in to a bizarre sort of perpetual motion machine. To what end? I don’t know. And what exactly is Balan himself, anyway? Some of his visual cues call to mind character designs for NiGHTS, but he appears to be a different sort of creature altogether. There’s a rather lengthy intro FMV, as you can no doubt see from the Youtube embed, but it’s more about swirling colors and hyperactive animation than conveying what’s going on or who Balan is. How much of this is even really happening, and how much of it is purely metaphysical? It’s very unclear.
I’ll be interested in seeing how the full version of Balan Wonderworld fares. I get the distinct impression that this will be another NiGHTS -- a game beloved by a core audience of hardcore fans, but shunned for being “too weird” by the populace at large.
I’m not quite sure which group I belong to yet.
#balan wonderworld#square-enix#arzest#yuji naka#naoto ohshima#NiGHTS into Dreams#Sonic the Hedgehog#demo#Playstation#video#writing#preview
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Ducktales finale spoilers
You’ve been warneddddddddd
Warning
Warning you againnnn
Sooo Ducktales will be ending soon my thoughts? Not as sad as when compared to Rise of the TMNT, Venture Bros, Brooklyn 99 (though it had a good run considering), Drunk History, Dark Crystal Age of Resistance. Though there are rumors Darkwing Duck is gonna be rebooted.... uhh maybe excited? I'd say maybe becauseeeee again its on a streaming service... and no for anyone's future question don't have Disney+ and have no intention of getting it why? Cause I'm broke/on a budget and I can't buy every stupid streaming service for the sake of a few shows.
But I'm getting off topic the show in general... sorta sad but sorta not. I'll be honest some eps of Ducktales in the last season didn't fit well with me. Some felt uhh very cliche/or readable, some felt kid dumb (but its a kids show so you're gonna get a few of those more than once), some felt like they were uhh if I had to compare like when you'd watch Adventure Time and you'd be "WTF was that one for". I wouldn't say dark you're just "that one felt random". Sometimes thats not bad but heh depends on the taste.
There are a few things disappointed we didn't get to see one Donald & Della's ACTUAL parents interacting with their children, GRANDCHILDREN. Don't get me wrong their interactions with Scrooge was nice but we barely got one ep with family that WASN'T him. You'd think given what dangerous work they were involved with we'd see a flashback or actual talk of their parents talking to them. Especially with Della being a single mother oO. Kinda feel it slightly unrealistic that they'd just sit and do nothing (and no there's no sign they're dead so they should be around) when their daughter disappeared into space. I mean maybe it'd been nice to see a few eps of past Donald getting advice from his mother Hortense how to raise the triplets. Heck would have like to see Hortense & Matilda's relationship.
Second the triplets father would had been nice oO. Yes he does have a father. All these fan ships but no one actually wondering "hey who's the boys father?".
Third would had been nice to see more of Violet's family life. I mean whats the point of giving her "dads" if they never have a role beyond background character. Heck would had been nice to see a day of Violet and Lena's life with their fathers. Yes probably to the viewers it probably would had been boring but whatever 8B.
Four uhh I dunno explore space more? Maybe actually see some of Moon's home. I'll be honest that episode of "Moonlander on Earth" ep always bugged me. While I could believe some of the moon aliens wanted to stay on earth. I'm not convinced an entire planet thought Earth was so amazing they'd just stay there forever. People are fickle things, I can believe some wanted to stay like a vacation. But I feel at some point some, like Penny wanted to just go home. And I always found it... disturbing that no one attempted to really listen (no I don't count Webby cause that was written more of an experience lesson than "oh I miss home"). I mean the McDucks have all the money in the world, thats how Scrooge spent almost all his fortune finding Della. I'm just not convinced Scrooge and them thought "Hey we got extra rockets if they wanna go home we'll let them". No it was "oh they'll never get home, lets not bothering asking or giving them those extra resources. I think the show MISSED a good opportunity to let Penny go home (as well as others). And since Fenton or Gyro are often considered so smart they couldn't make a special teleport device JUST for them or ways to keep communicating with the moon. Thus meaning they could have explored space. And while some might argue "yes we needed Penny for the finale" (minor spoiler). She didn't DO anything she and Goldie were mostly used for cameo purposes. Sooo wasted use there.
Hmm anything else.... would have LIKED to seen more eps with Gandra/Fenton but hey if that Darkwing Duck spinoff is a thing maybeeee Gizmoduck will make special appearances and Gandra/Fenton can double date with Morgana & Drake(yes I wanted her to make an appearance I liked her goth look). Uhhh I don't think we ever got a Selene & Della interaction. (So far no eps were really... well friendship stuff. I mean I got a small fraction (if that) with Gods on the Block ep but it was near the literal END)
Also wish we could had more from the old show cameos Kit/Molly, Rescue Rangers, Goofy... pft plus I'll be honest before the show ended would had loved an actual cameo of Goofy, Mickey & Donald just alll together. Pfttt omg I would had loved a Max & Roxanne cameo date/wedding (yes I shipped them). Haha more interactions would had been fun. And while I enjoyed the Talespin sorta crossover... could had more (and yes sorta ship Kit/Della. heh sorta more of a crackship haha). And lets be honest that Molly cameo was wasted potential. I mean would had been cool to see Baloo & Becky. Though I understand to a degree why we didn't. At least with Baloo. But ahh well what can you do.
And same with Daisy and Donald buttttt gonna take some of the finale as something. I'm just gonna say it left enough for my imagination to think "they're having a happily ever after soon". Uhh another minor spoiler with Ludwig revealed not to be dead (which I'm glad)... just disappointed he wasn't in the credits or given more interactions with Scrooge. Yeah I know they weren't BEST friends or anything but I dunno I do associate them as friends.
Anything else... uhhh would had been nice to see more of Boyd and Doofus family moments too. I mean I dunno consideringgggg that life probably was better for Doofus' parents now that they had an ACTUAL loving child. Be nice to have seen more scenes. I mean heck that last ep with Doofus... uhh jumping? I assume it meant Doofus had closure and accepted his fate? So I dunno would had been good to see him and Boyd bond more. Heck I'd like to have seen his parents' telling Gyro in finale (yes minor spoiler) take care of "our" son.
Nowww onto the finale gonna put spoilers soo warning here.... as for the finale it was... good. I'm not gonna say "Oh it was the best everrrrrrrr". Nah it was pretty good given their budget or whatever. Yeah some felt rushed and all those cameos while I appreciate the thought felt wasted potential. I mean I get why budget/timing etc. Just saying you know could had some Goldie/Scrooge moments, more Lena & Violet, Webby friendship stuff. I mean heck when they were all "released" (and judging by that cube system) there was a lot we don't really see where they go or how the Ducktales group got everyone where they originally belonged.
What did I think of Webby's so called surprise... uhh mixed. Bigger picture wise kinda explained that need to be so clingy. To a degree I sorta agree with the split fans I like it and I don't like it. But I get it the writers NEEDED something for shock value cause lets face it they ran everything else. I say a part of me didn't like it cause I was kinda hoping this version would show us Webby's real parents. And I'm not fully convinced that photo was just a fake or some random relatives Beakley took to shut her up.
I think she sounded genuine when she said "I missed a lot". I admit when the whole "oh she's made from FOWL" was becoming obvious. I thought Beakley was subtly hinting that her daughter made Webby. I dunno could see that happening seeing that this whole ep was hinting at adults who did NOT think of their actions effects (yeap Scrooge, Della's choice to go on that rocket, Bradford's granny traumatizing the dummy), I thought "Ohh sooo she felt neglect and rebelled or fell for the enemy". But anyways yeah I still think Beakley probably DID have a daughter. Where is she? I dunno, thats kinda the whole point. Either she died or like Donald did with Scrooge, broke away from her family. I really believe whatever the reason, her daughter's gone from her life and Beakley deeply regrets she wasn't a more attentive mother. She probably to a degree saw Webby as her second chance to do better by her.
Hmmm lets see anything else.... as dark as it was with what Bradford did... not really shocked. And while he was obviously a villain I think his background did prove a point. But I could be thinking of Dean Venture and Dr Venture's childhood. Not every kid is built or for that matter wants an adventure life. Bradford was a product of his well intentional but neglectful family. Had the triplets or Donald not wanted this life that could had been them. Thankfully it wasn't 8B.
I admit the part with the villians at the end was quiet surprising. Not because they turned him into a bird pft. But because technically they saved Scrooge but heh I get it, chalk it up to either "they don't like to be used" or "Bradford was so terrible he was beneath even their level". Just somewhat made me wish Magica could have found Poe or something (I liked his design and voice actor).
And super glad we didn't really lose a lot of villains. I dunno I wanted Phantom Blot & Pepper to escape, fight another day stuff. And I kinda think to a degree thats why we saw that dumbed-down clone of Bradford. He's gone but that clone could get "smarted" up to stir more trouble 8B. Maybe I dunno.
Heh but all in all I enjoyed this finale. Its was wayyyy better than Star and Tangled's finale, no flippin' drama :P. I mean I suppose you could call Donald & Daisy leaving drama? but no not really cause literally none of this bothered me. The credits kinda gave me that nostalgia of how this show got so much attention. So while it was rushed maybe and it had its flaws. All in all it kept up with the heart. Soo I enjoyed the credits a lot good way to say goodbye
(just putting that gif there cause I liked it 8B)
Anything else....KEITH FREAKING DAVID, another reason to give this finale a point best flipping part I’m just sad I have no gif to use XD
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The Mandalorian s2 ep1 Reactions Post That’s right I’m BACK
and none of you not even god himself can stop me from rambling about space cowboy dad and tiny green baby stuff for much longer than any sane person should
the TL;DR is that I still love this show SO MUCH, beware a bunch of spoilers under the cut!
- costume design wise I LOVE how badly the armour fits Cobb Vanth
especially when you get shots with him and Din side by side for contrast:
It’s not just that it’s clearly not made for him (it seems he’s a lot lankier and more wiry than Boba is), he simply doesn’t know how to wear it, and he doesn’t know how to take care of it, because he doesn’t know what it means. Remember when Din’s breastplate got bent completely out of shape by the mudhorn and he had it repaired to the best of his ability long before they even finished with the ship? That’s why he looks so grounded and natural in it and Vanth has sort of a clumsy Spiderman-in-his-first-home-made-costume air about him. (also Boba’s helmet has a beautiful heft and solidity to it in this, they make all the beskar have a Feel and weight to it, makes it feel important)
I like that Vanth is taller than Din; everything that drives home that Din’s strength doesn’t come from being naturally physically imposing or impressive is a joy to me
- Boba’s armour seems to be confirmed to be real beskar, which gives me so much hope that they’re doing something actually nuanced and interesting with Boba and Jango’s cultural identities as Mandalorians (whether they do consider themselves that or not, for example), unlike George Lucas’ inexplicable yet unbending stance of ‘They aren’t and never were lol get fucked Fetts’
the way the triumphant heroic part of the mando music sputtered and died when the man himself showed up tho... uh-oh this might be bad news
man but that’s a stunning and surprising way to introduce a well-known character divorced from what makes them so iconic, though, just from that I’m going to trust they know what they’re doing (AND they got temuera morrison back I’m so EXCITED!!!). without the armor there’s the face of someone who shared that face with literal millions and at the same time must be looking older than his father ever got to at this point, and that’s super interesting as a starting point to me. (I... guess there’s still a chance it’s a fakeout and that it’s actually another clone, but that would be such a letdown when they’ve already given us this haha)
- an excellent [mando sighs] moment
this opening scene did a great job of re-summarizing him for the audience -- establishing again that he gives you one chance at dealing with him fairly and if you insist on continuing to be an asshole about it, you’re toast, the fact that his fighting style is so much about being able to tank blows rather than not getting hit in the first place, the horror movie monster mando setup as he stalked the dude down and strung him up, the Poetic Justice predicated on some very careful word choices, and most importantly “where I go, he goes”... all wonderful, I’m sure I’ll watch this scene back for fine details and better looks at the background characters many many times
(word seems to have spread about him and the baby for real now, which makes me VERY nervous btw)
- Pulserifle’s back! Jetpack’s back! Razor Crest’s back! Grappling line’s back! PELLI’S BACK!!!!!! Tattooine... is also back *Finn voice* Why does everyone want to go back to Tattooine????
I really enjoyed the way they fleshed out and (for lack of a better word) humanized the sand people, though, if you are going back to this desert hellplanet again that is a worthy reason to do it
- Din swearing :O!! and one of the less egregious star wars swears too, I’m fine with this
- in campaign star wars news: I guess there was sort of both a binbon and a jubna in this ep! what a time to be alive
- as usual I love the jawa. a bright spot in any day, just a bunch of lil goblin-y friends hanging out having the best time loving sparkly crystals and rescuing silver foxes.
get in loser we’re going shopping
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I uh. Do you think. Hm. Is there maybe a metaphor here somewhere. Is there perhaps a hidden, one may say double, meaning, at play, right here, in this image? Who can say, it’s just niggling at me (there’s a very similar set of shots with Toro in season 1, but seemingly the show went ‘I fear we might have gone too subtle with it, let’s amp it up this time’ over the season break loool)
honestly though this dynamic really highlighted everything I love about the ways Din performs masculinity. It’s so much softer and more community/collaboration focused and more comfortable to be around than Vanth’s version -- and Vanth isn’t a bad dude by any stretch of the imagination, it’s not hard to see why he’s like that considering where he’s from, he’s just such a... man. The lone person who can protect this village! The only man who’s got what it takes! It’s all on his shoulders and no one else’s, so do exactly as he says or he’ll put a hole in you! (I think it’s telling that one of his first comments to Din is ‘I’m sure you call the shots wherever you’re from, but ‘round here, I’m the person who tell folks what to do’, because as we as the audience knows, Din very much does not call the shots of where he’s from lol) I guess it says some nice things about the tribe of Mandos Din is from that this is how he approaches things, and it says some good things about Vanth how quickly he comes around to this smarter and less confrontational/domineering style of doing things once he’s been exposed to it and sees how it works. it’s just neat
(it’s smart of Favreau to set his ~*lone gunslinger*~ character up like this, too, it makes him so much more interesting and versatile)
- With the way Din says ‘a Mandalorian Armorer sent me on my path’ it does seem confirmed that’s the equivalent of a priest role or a sort of shaman -- I wonder if he knows the name of ‘The’ Armorer or if they take on the role as a whole identity
- the sheer contrast between the two people who wanted Din to take his helmet off for them in this ep tho... wants Mando’s armour off for horrible awful reasons and got exactly what he deserved:
wants Mando’s armour off for entirely sympathetic and understandable, just culturally uninformed, thirsty thirsty reasons & also having drinks together:
(the sort of... little lick over his bottom lip he does there? keep it in your pants vanth my GODjflsadf he’s a good dude tho he understands and respects the ‘no armour removal before marriage’ thing and backs down gracefully)
- This is a nuanced thing: I don’t think I actually ship it (not in a requited way from Din’s side, anyway, Vanth I’m 100% sure about lol), but the incredible potential for out-of-context-taking of “Take it off, or I will”/”...we doin’ this in front of the kid?” is uh astounding
(anyone got the vibe Vanth sort of had something with the bartender too? no just me? well well)
- I was never really scared Din was actually dead or hurt b/c baby wasn’t scared and I figure he’d know lol, a very useful fear barometer
- “What’s the plan?” “Take care of the child” “What are you gonna do?” “I don’t know, but wish me luck *yeets his new bro out of harm’s way before diving in head first himself*” fksdjhfkjlashdfkjsldahfkasldjhfskldajhfsadkjfh WHAT a summation of Din’s entire approach to battle & life, dad please you carry a not insignificant part of my heart around with you be careful
(Also with the heavy implication that Boba was watching the whole thing... can you imagine him just looking on as Din throws himself down that gullet like a madman. There must have been some ‘o_-7 *headscratch headscratch* ???’ going on for him there)
it’s kind of sweet that din trusts vanth will take care of the baby if something happens though, they really bonded quickly huh
- the sand people who kept willingly going over to the krayt dragon’s cave are honestly braver and more admirable than anyone else has ever been, I kept just shouting in anguish as they were gobbled up, they deserved better
- can we talk about how clear it still is that Din’s just... lonely. When he thinks he’s found another Mando and he sounds almost reverent with relief... and then it gets odder and odder (’uh... drinks? I guess... does he have drinking straws with him or -- HE’S TAKING THE HELMET OFF???’ oh buddy)
I wonder if they’re building towards something about him realizing it doesn’t have to be Mandos for him to trust and bond with people longer term? Basically all the characters he’s met and we’ve watched him form attachments to and get help from are non-Mandos -- Kuiil :’^(, Cara, Omera, Cobb Vanth, IG-11 :^’’(, Greef Karga to a degree. Establishing so firmly what he’s looking for this early would be good setup for a ‘what a character thinks they want vs. what they need’ thing later on just on a writing level, anyway, Boba Fett could bring in some interesting points of view about Mandalorianness too
- baby’s happy gurgles when he sees pelli!!!!!! din speaking sand people language and petting alligator doggies!!!!!!
- pedro pascal’s voice work remains an utter joy to me. din’s measured, earnest, occasionally slightly stilted way of talking is still so good, and then he does things like inserting some more... idk life is the wrong word but that more charged and dynamic tone he took on when he said (”I thought you weren’t a gambler”) “I’m not”. *chef kiss*
- if the pulse rifle’s stun is able to do that to a fuckn krayt dragon... that’s some serious shit din is carrying around with him lol (interestingly the actual shooty pew-pew part of it didn’t seem to do much to it, but then I guess he was shocking it from the inside out and not through thick hide, so idk)
- my only real complaints about this ep: Vanth’s backstory ran a bit long, and not enough baby & dad interaction. the concept art’s got me tho:
(din often wears his original/old armour in concept art still, incidentally, don’t know what that’s about)
awwwwwww
+ omfg ;______;
- this sand people person conscientiously brushing a bantha’s teeth... blessed
- Customary flame thrower report: there was a rare useful deployment of the flamethrower. Good job Mando’s flame thrower for furthering the field of diplomacy
ETA: I CAN’T BELIEVE I FORGOT TO MENTION THIS: DIN BEING COMFORTABLE(ISH) AROUND DROIDS NOW!!!! GROWTH????!?! IG-11 WE MISS YOU??????????
#the mandalorian#the mandalorian spoilers#star wars#the mandalorian meta#meta#(I'm trying to label my meta more specifically these days b/c the general meta tag is a MESS on my blog lol)#mmmmmmmm feels good to break out the overanalysis goggles again it's time to OVERTHINK SOME SHIT my friends
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for the prompts, can I get “I’m so in love with her/him, I don’t know what do do.” with luke, pretty please?? tomorrow or next week is fine
Hi Shelbi! Thanks so much for this request, hope you enjoy this lil blurb xo
(and by lil I mean 1.6k words but I got carried away as per usual. anyway, enjoy some soft Luke weekend away in a cabin-based friends to lovers!)
(This is a fem reader insert blurb)
More writing here | send thoughts/feedback/suggestions here | if you’d like to be on my taglist go here
--
This weekend trip away to the lake with your close friend group had been in the works for months. The date had finally arrived, and all week your group chat had been buzzing with notifications from people talking about the fun supplies they’d bought, or screenshots of the excellent weather forecast, or memes about bears (that, to be honest, made you a little nervous).
Luke had offered you a carpool spot in his car, along with Michael and Crystal, which you gladly accepted. Originally the idea of camping in tents had been floated, but you were definitely thankful when instead Crystal found an incredible cabin on Air BnB that had more than enough room for all of you, plus private lake access and heaps of nature trails and other activities nearby.
When you showed up at Luke’s, overnight bag in tow, you suddenly felt super nervous. These were all your best friends that you’d known for years, and it definitely wasn’t your first trip away together as a group, but lately things between you and Luke had been… different, somehow.
He’d always been a great friend to you, making sure you had a ride home after a night out, or buying your favourite snacks whenever he hosted an event at his house, or inviting you on walks with Petunia because he remembered you had a dog similar to her growing up and it helped with your homesickness. But lately, you found yourself thinking of him more often than not. In those moments where you’d slip into a daydream about your future, and envisaged travelling the world, or walking down the aisle, or settling down into a house with little ones of your own one day, the only person you could see by your side in those daydreams was Luke. But then reality would set in, and you’d have to remind yourself that he’d never really shown any interest in you beyond friendship, so you couldn’t get your hopes up too high.
Michael and Crystal were already there when you arrived, so you helped pack the remaining supplies into Luke’s car and got on the road as soon as you could. The lake was about a four hour drive away and you’d agreed to share the driving, so you all rotated through various seats in the car. For the final hour of the journey, sunset had passed and you were driving through darkness as you made your way through the wooded area leading towards the lake. Michael had offered to drive the final shift, and Luke sat next to him in the front passenger seat, leaving you and Crystal in the back. You’d both assured the boys that you’d keep them company, and you wouldn’t dare fall asleep, but the steady rhythm of the car quickly lulled you into sleep.
You couldn’t have been out for more than 20 minutes or so when you silently stirred and blinked furiously to try and wake yourself up more quickly. You were about to make a joke to Luke and Michael about definitely not falling asleep, when your ears picked up on them having a murmured conversation amongst themselves up the front.
“I’m so in love with her, Mike. I don’t know what to do.” Luke sounded exasperated, and you saw him run a hand through his mop of curls – a clear sign he was feeling anxious.
“Mate, I’m telling you, there is a solid 95% chance that the feeling is mutual. I see the way her face lit up when you offered her a lift to the cabin, or when you invite her on walks with Petunia, or when you have her favourite snacks at your house parties. I would bet a solid amount that she’s in the exact same boat as you.” Michael was trying to be patient and kind, but you could tell from his tone that he was a little amused by Luke’s predicament.
You froze when you realised they were talking about you. No. Surely not? Luke… Luke didn’t have feelings for you, did he? He couldn’t be IN LOVE with you? Plain, boring old you? Was this a dream? It has to be a dream. You pinched yourself, hard, and let out a small gasp at the pain before you could realise what you’d done. Luke’s head whipped around to the back seat, and you made eye contact.
“H-hey, sweetheart. How long have you been awake?” He asked, his tone wobbly and unsure.
“Oh, literally just woke up a second ago. Must’ve moved around in my sleep and bumped my elbow too hard, that’s why I gasped. Sorry if I gave you a fright!” You were desperately trying to sound as normal as possible.
Luke’s face visibly relaxed, and you knew you’d sold the lie well enough. Your heart was still pounding over what he said, but in this car right now was not the time to address it. You could see Michael eyeing you curiously in the rear-view mirror, almost like he didn’t believe a word of your elbow bump story, but you just flashed him a smile and focused your gaze out the window, even though you could barely see a thing in the darkness of night.
When you arrived at the cabin, the others in the group had beaten you there, and already started claiming bedrooms and stocking the kitchen, and they’d even used the outdoor grill for dinner which gave the area a delicious aroma. Stepping out of the car, you gave your arms a nice big stretch and took a deep breath in and out. You’d lived in a more rural area growing up, and being near the trees and the water really made you feel more at home.
Before you could protest, Luke was carrying your bag inside as well as his own, and you scurried along to claim a bedroom before they were all gone. You settled for a small bedroom that was more like a nook just off the kitchen, but it had a nice big window that you thought would give wonderful sunrise views of the lake when you woke up the next day, so its size and the single bed didn’t bother you.
After a welcome night cap and a brief discussion of plans for tomorrow (Calum offered to cook breakfast, Ashton was coordinating yoga down on the lake’s shore, Crystal and Sierra had mapped out some easy hikes, and Michael and Luke had organised boat hire and tubing), you all adjourned to your own rooms for some sleep. You’d been tossing and turning for what felt like hours, replaying Luke’s words that you overhead in the car in your head, when you heard someone step into the kitchen and open the fridge. You’d left your bedroom door slightly ajar because it was kind of warm in the cabin, so you were able to crawl up the bed and squint out into the kitchen to see who was on the hunt for a midnight snack. Even without your glasses on, you could tell the blurry, broad-shouldered, white-singlet clad kitchen intruder was Luke from a mile away.
You didn’t want to startle him, but you weren’t sure how many other chances you’d get this weekend to talk to him entirely alone. You pulled a sweater over your head, located your glasses and slowly shuffled over to the doorway.
“Hey, kitchen intruder. What’s on for midnight snack?” Your voice was soft, but Luke still jumped a mile and clutched at his chest, and you couldn’t help but giggle.
“Sorry, didn’t mean to frighten you. To be fair, hearing the fridge open metres away from me unexpectedly was a bit of a heart stopper too, pal.” You teased, crossing across the kitchen to lean up against the counter next to where Luke was making a nutella sandwich.
“I guess that makes us even then, sweetheart.” Luke shot you a wink, and you felt your heart leap in your chest.
“Gonna make one for me too, or what?” You said, making grabby hands at Luke’s sandwich.
“Well considering you asked SO nicely…” Luke stuck his tongue out at you, but pulled out more slices of bread onto the cutting board and started making you a sandwich anyway.
You paused for a moment, and took Luke in. Even in the middle of the night, after a long and tiring drive, he still looked so damn good. And he was making you a chocolate-y snack. What a dream. A dream, that if you just took a little leap of faith, could maybe be part of your reality.
“Hey, Luke?” You half-whispered, almost not wanting him to hear you. His head perked up immediately, sparkling blue eyes meeting yours with a curious look.
“Yeah?” He half-whispered back.
“I know what you should do.” You spoke louder and more purposefully this time, the adrenaline taking over as you angled your body towards Luke’s.
“About what?” Luke countered, not moving an inch as you got a little closer.
“About the girl you’re in love with.”
Luke froze, dropping the butter knife covered in nutella onto the kitchen counter with a loud clang. He swallowed audibly, before fixing you with a look that you couldn’t quite read.
“Oh yeah? What should I do, do you reckon?” The mystery stare was gone, and the familiar mischievous glint you loved to see in Luke’s eyes replaced it, as he moved in and closed the gap between you, bringing you chest to chest.
“I think you should tell her. Mike gives good advice, there’s a pretty good chance she feels the same.” You could feel yourself smiling uncontrollably, as you glanced up and realised how close Luke’s face was to yours.
“I guess I’ll take my chances, then.”
Before you could respond, Luke cupped your face with both hands and kissed you, hard. You felt like your skin was on fire, and your heart was about to burst out of your chest, but kissing Luke also felt like coming home and finding everything you’d ever hoped and waited for.
The nutella sandwiches could wait. You had some making up for lost time to do first.
Taglist: If there’s a line through your name, I couldn’t tag you, so please message me to let me know your new URL or what the go is! Tumblr might just being dumb, who knows. @suchalonelysunflower @blackbutterfliescal @redrattlers @loveroflrh @spicycal @notinthesameguey @metalandboybands @cheekysos @ashton-trash @another-lonely-heart @queenalienscherrypie @becihadshawn @allthestarsandthemoon
#luke hemmings blurb#luke hemmings one shot#luke hemmings imagine#my writing#ask#prompt#answered#now i want some nutella lol
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The Red Herb’s Top 10 Games of 2020
Hey, fuck 2020. You might notice that many of the “Best Of” lists you read this year and last can’t help but mention how terrible 2020 was. That’s because every day was like hitting a new, splinter riddled branch on our 365 day plummet off a shit-coated tree. The year brought with it a viral pandemic that served as a pressure cooker for the societal and systemic issues boiling beneath the surface of our every day life. And we’re not out of it.
At least one positive holds true of 2020: the games were pretty darn good. One has to wonder, though, if 2020 was the last year of what can be called “normalcy” for the video game industry. Now that the remainder of titles brewed in pre-Covid times are out in the wild, what will the future of gaming look like as studios shift to work-from-home and distribution models migrate to digital as the primary bread winner? What will games look like going forward?
I have no fucking clue. We’ll get there when we get there. But looking back, I’m glad to have had such solid distractions from the stress and strife. If 2020 is any indicator for the industry going forward, then my takeaway is that games will continue to grow in prominence because of their ability to help us cope and, more importantly, stay connected.
Anyway, here’s video games:
10. MARVEL’S AVENGERS

Oh, Marvel’s Avengers. I know you expected to be on more prestigious Top 10 lists than mine. Truthfully, I debated whether or not you should be here. But I had to search my soul (stone) on this one. Really assemble my feelings. Tony Stark my thoughts (?). Here’s the short of it: Marvel’s Avengers has a great story campaign with a surprising amount of emotional weight thanks largely to Kamala Khan’s quest to reassemble the heroes of her youth. Once the final cutscene ends, though, players were expected to take their play box of Marvel heroes, jump online, and duke it out against hordes of villains for the privilege of precious loot and level gains. It would be impossible to get bored because Crystal Dynamics was going to continually Bifrost in new quests, cosmetics, and heroes -- for free!
Except, after fans blasted through the campaign (took me a solid weekend), they found a multiplayer mode filled with repetitive fights against non-descript A.I.M Bots, a handful of dull, un-Marvelous environments (the PNW?! In a video game?! Wowwee!), and a grind for gear that became useless minutes after it was equipped. Oh, and bugs. Tons of bugs. It must be hard for A.I.M. to take earth’s mightiest heroes seriously when they’re falling through the fucking earth every other mission.
So why the Kevin Accolade™? Of all the mistakes and underbaked ideas, Crystal Dynamics got the most important thing right: they made me feel like I was a part of the Avengers. Cutting through the sky as Iron Man; dive bombing, fists-first as the Hulk; firing gadgets at cronies as Black Widow; cracking a row of skulls with Cap’s shield… Avengers is a brawler on super soldier serum.
The combat is crunchy and addictive, and surprisingly deep once you unlock your character’s full suite of skills and buffs. The gear matters little. But choosing a loadout that works for you -- like ensuring enemy takedowns grant you a health orb every time or turning area clearing attacks to focused beams of hurt -- does matter. When it comes to games with disastrous launches, Avengers is the most deserving of a triumphant comeback story because, if you clear the wreckage, I think there’s a solid game here. If I was able to spend hours playing it in its roughshod state, I can see myself digging in for the long-term once it’s polished up and given a healthy dose of content. You know...if Square Enix doesn’t outright abandon it.
9. STREETS OF RAGE 4

Here’s a fact about me: I love beat ‘em ups. From Final Fight to X-Men to The Simpsons, I prioritized my quarters for the beat ‘em up machines (and House of the Dead simply because House of the Dead fuckin’ owns). Unfortunately, Streets of Rage wasn’t in arcades, and I didn’t own a Genesis growing up, so I didn’t get around to the series until Sega re-released as part of a collection. Though my history with the 29 year old brawler is shorter than some, the basics stand out out right away: it’s an awesome side-scrolling brawler filled with zany character designs and high octane boss fights.
SoR4 nails that simple spirit while adding an electric soundtrack, buttery smooth animations, and an art style that looks like a comic book in motion. You can button-mash your way through the game or master your timing to combo stun the shit out of bad guys. Same screen co-op is a requisite for the beat ‘em up genre but I have to call it out nonetheless given that it's next to obsolete these days. The story campaign is, of course, finite but a stream of unlockables and a Boss Rush Mode pad out the package nicely.
I really don’t have to go on and on. I’m on board with any game that captures the arcadey high of classic beat ‘em ups, and Streets of Rage 4 does it with flare.
8. RESIDENT EVIL 3 REMAKE

Resident Evil 2’s remake was my game of the year in 2019. It’s a pitch perfect revision that captures the pulse-pounding fear of the original while beautifully updating its graphics and gameplay for modern audiences. The most striking aspect of RE2’s remake is how it expands and reconfigures the classic game’s environments and set pieces. Capcom managed to recontextualize, and even improve on, the original’s design while staying faithful to its tone and atmosphere.
Resident Evil 3’s remake is less successful in modifying and improving on its source material. If the game feels like it was handled by a different team than RE2R, your gamer hands have good eyes (roll with it). It was developed by a separate internal team (three different teams, in fact), but that’s actually one of many choices mirroring its 1999 forebear. Just like the original, RE3R is a tighter (i.e. shorter) experience that launched less than a year after its predecessor. And just like the original, the game skirts away from survival horror in favor of action horror.
Unlike last year’s remake, however, RE3R paints in broad strokes with the original material much in the same way that 2004’s Dawn of the Dead remake shared a vague resemblance with Romero’s ‘79 classic. Capcom at least nails down what matters: you play as Jill Valentine, beaten and discredited after the Arklay Mountains incident, during her last escape from the zombie besieged Raccoon City. Her exit is complicated by Nemesis, a humanoid missile that relentlessly pursues her from minute two of the game. Her only chance of making it out alive is by teaming up with a gaggle of Umbrella dispatched mercenaries, including an overly handsome fellow named Carlos Oliveras that you control for a spell. But fans struggled to get over what Capcom didn’t remake. Several enemies, boss fights, and a “divergent path” mechanic that had you choose how best to escape the Nemesis in a pinch were omitted from the remake. Even an entire section set in a clock tower was cut. But, let’s be honest, the biggest omission is a secret ending where Barry Burton saves the day using only his beard. For real, YouTube that shit.
If you look at what the remake does instead of what it doesn’t, you’ll find a lightning paced action game highlighted by tense, one-on-one fights against the constantly mutating Nemesis. The tyrant’s grotesque transformations evoke the mind-rending, gut turning creature designs found in John Carpenter's The Thing. It’s sad that Nemesis doesn’t pursue you through the levels as diligently as he did in the original, or as Mr. X had in last year’s remake, but these “arena fights” end up being harrowing and fun, culminating in a memorable final encounter. The remake also treats us to the best incarnation of Jill to date. She’s a cynical badass, exasperated at how Umbrella upended her life, and can take a plunge off of a building yet still muster enough energy to call Nemesis a bitch. RE3R also shines thanks to its snappy combat, including a contextual dodge that feels rewarding to pull off, less bullet-sponge enemies than RE2, and an assortment of weapons to get you through Jill’s Very Bad Night(s). It makes for a necessary, though shorter, companion to last year’s stellar remake.
7. HADES

I’m experiencing a new type of shame including a title that I haven’t beaten on my Top 10 list, but I can assure you that I’ve dumped hours into its addictive death loop. It’s probably because of my resistance to looking up any tips, but given the skill-check nature of the difficult boss fights, I’m almost afraid the top shelf advice will amount to “die less, idiot.”
My failings aside, Hades is brilliant. It’s the perfect merger of gameplay and storytelling. You play as Zagreus, son of Hades, and your entire goal is to escape your father’s underworld domain. You pick from a selection of weapons, like a huge broadsword or spear, and attempt your “run,” seeing how far you can make it before an undead denizen cuts you down. It’s familiar roguelike territory, but where Supergiant separates their game from the pack is in the unique feeling of constant progression, even as you fail. With each run, not only is Zagreus earning a currency (gems or keys) that unlock new skills that make the next go a little easier, you’re also consistently treated to new lore. The fallen gods and heroes that line your father’s hall greet you after each death and provide a new insight into their world. The writing is bouncy and hilarious, the voice acting ethereal and alluring, and the character designs could make a lake thirsty.
Supergiant’s stylistic leanings are at their peak here. They’ve managed the impossible feat of making failure feel like advancement. Sure, it totally fucks up other roguelikes for me, but that’s okay. None of those games have Meg.
6. DEMON’S SOULS

Whereas Capcom takes liberties with their remakes, Bluepoint took the Gus Van Sant approach and made a 1:1 recreation of the 2009 title that launched the “Soulslike” genre. The dividing difference is a 2020 facelift brought to us by way of the PlayStation 5’s next-gen horsepower. There’s been online arguments (surprise) regarding the loss of Fromsoftware’s visual aesthetic in translating the PS3 original in order to achieve a newfound photorealism. It’s true, some beasties lose their surreal weirdness -- a consequence of revisiting designs without the worry of graphical or time constraints -- but the game’s world is still engrossing, morbid, and bleakly gorgeous.
That’s not to say all Bluepoint did was overhaul the graphics and shove this remake out the door. No, their improvements are nuanced, under-the-hood changes that gently push the genre into the next-generation. For one, the loading times are incredible. You could hop between all five archstones in under a minute if you wanted. And this game is a best DualSense controller showcase outside of Astro’s Playroom. You can feel a demonstrable difference between hitting your sword against a wall compared to connecting it with an attacking creature. Likewise, the controller rumbles menacingly as to let you know enemies are stomping across a catwalk above you. “Better rumbles” was not on my wish list of next-gen features, but the tactile feedback goes great lengths to make you feel like you’re there.
Granted, sticking so closely to the original means its pratfalls are also carried over to the next-gen. The trek between bonfire checkpoints is an eternity compared to the game’s successors, and Fromsoftware hadn’t quite mastered the sword ballet of boss fights prevalent in Dark Souls. Instead, a handful of bosses feel more like set pieces where you’re searching for the “trick” to end it versus having to learn attack patterns and counters. Still, it’s easy to see the design blueprint that bore a whole new genre. From having to memorize enemy placements to hunting down the world’s arcane secrets in the hopes of finding a new item that pushes the odds in your favor. Bluepoint’s quality of life improvements only make it kinder (not easier) to plunge into the game, obsess over its idiosyncrasies, and begin to master every inch of it. That is until you roll into New Game+ and the game shoves a Moonlight Greatsword up your ass.
5. YAKUZA: LIKE A DRAGON

Here’s a fact about me I’m sure you don’t know: I love beat ‘em ups. Streets of Rage 4 had an easy time making it on this list because it can be classified as both a “beat ‘em up” and “good.” Here’s another fact about me: I’m not the biggest fan of JRPGs. I’m told this is not because of any personal preferences I harbor, but rather due to a distinct lack of culture. I’ve made peace with that. At least my uncultured ways are distinctive.
But my disinterest in JRPGs is notable here because it illustrates how very good Like A Dragon is. Transitioning the Yakuza series from a reactive brawler (entrenched in an open-world SIM) to a full-blown turned-based RPG was risky -- especially 8 entries into the mainline series -- but it pays off explosively for Like A Dragon. Not only does the goofiness, melodrama, and kinetic energy translate to an RPG -- it’s improved by it. Beyond a new protagonist -- the instantly likable and infinitely affable Ichiban Kasuga -- we’re finally treated to an ensemble cast that travels with you, interacts with you, and grows with you. Their independent stories weave into Ichi’s wonderfully and end up mattering just as much as his.
The combat doesn’t lose any of its punch now that you’re taking turns. In fact, it feels wilder than ever and still demands situational awareness as your enemies shift around the environment, forcing you to quickly pick which move will do the most damage and turn the fight in your favor. RGG purposefully made Ichi obsessed with Dragon Quest (yes, specifically Dragon Quest) as an excuse to go ham and morph enemies into outlandish fiends that would populate Ichi’s favorite series. It’s a fun meta that never loses its charm.
This is the best first step into a new genre I’ve ever seen an established franchise make and I hope like hell they keep with it for future outings -- and that Ichi returns to keep playing hero. There’s plenty of callbacks and treats for longtime fans, but RGG did a masterful job rolling out the virtual carpet for a whole new generation of Yakuza fanatics.
4. GHOST OF TSUSHIMA

Sucker Punch’s dive into 13th century Japan doesn’t redefine the open-world genre. But like Horizon: Zero Dawn before it, Ghost of Tsushima takes familiar components of the genre and uses them exceptionally well, creating an airtight experience that can’t help but stand out. I can tell Sucker Punch mused on games like Assassin’s Creed and Breath of the Wild, tried to figure out what makes those games tick, and then brought their own spin to those concepts. You can feel it in their obsession to make traversal through the environment as unobtrusive as possible, letting the wind literally guide you to your destinations instead of forcing the player to glue their eyes to a mini-map. You can feel it in how seamless it is to scale a rooftop before silently dropping on a patrol, blade first. You can feel it in the smoothness behind the combat as your sword clashes against the enemy’s. Every discrete part is fine-tuned yet perfectly complements the whole. The game is silk in your hands.
The mainline story can be humdrum, though. It mirrors the beats of a superhero origin story, which isn’t surprising when you account for the three Infamous titles and satellite spinoffs under Sucker Punch’s belt. But Jin Sakai’s personal journey outshines the cookie-cutter plot. His gradual turn from the strict samurai code to a morally ambiguous vigilante lifestyle (to becoming, eventually, a myth) is a fascinating exploration in shifting worldviews. This is bolstered by the well-written side-missions dotting your quest, some of which play out in chains. It’s these diversions about melancholy warriors and villagers adjusting to life under invasion that end up being the essential storytelling within the game. Whatever you do, don’t skip a single one.
Before GoT can overstay its welcome with collectible hunting and stat-tree building, the ride is over. If you find exhaustive open-world titles, well, exhausting, Sucker Punch coded enough of a campaign to sticking the landing and not more. But if you were looking for more, the game’s co-op Legends mode is the surprise encore of the year. It strikes its own tone, with vibrant, trippy designs, and a progression system that embarrasses other AAA titles in the space (I mean Avengers. I’m talking about Avengers).
3. THE LAST OF US PART II

The Last of Us is widely regarded as a masterpiece. It’s a melancholic trek through a realistic post-apocalypse, driven by the budding bond between a world-weary survivor and a would-be teenage savior. The fungal zombies and violent shootouts with scavengers were scary and exciting, but ultimately just window-dressing compared to the level of complicated, and honest, human emotion on display throughout the tale. While a segment of detractors helpfully pointed out that The Last of Us’ story isn’t unique when compared to years of post-apocalyptic books, comics, and movies, that argument seems to forget that a narrative more concerned with the human protagonists’ connections to one another instead of saving the world or feeding into a hero complex is pretty unique for games -- especially a high profile, AAA budgeted game.
Still, fans made heroes out of Joel and Ellie because of their own connection to their journey. And that connection is almost instantly challenged in the opening hours of The Last of Us Part II to heartbreaking effect. But I’m here to tell you that any other sequel would have been dishonest to the legacy of the original game. To be given a hero’s quest as a continuation, an imagined sequel where Joel and Ellie do battle against the viral infection that’s swept the earth, would have been a despicable cash-in. It would have been a mistake to follow-up the original’s careful examination of human nature just to placate an audience that seems to have missed the point Naughty Dog made. The Last of Us Part II hurts. But it has to or else it wouldn’t have been worth making. It’s a slow-burn meditation on the harmful ripples revenge creates, how suffering begets suffering, and how, if we don’t break the cycles of violence we commit to, suffering will come for us.
To drive this point, we’re given two distinct perspectives during the meaty (and somewhat overlong) campaign, split between Ellie Williams, the wronged party seeking revenge, and Abby Anderson, an ex-Firefly whose actions set the sequel into motion. The greatest trick Naughty Dog pulls off isn’t forcing us to play as a character we hate, it’s giving us reasons to emphasize with them. It was gradual, and despite some heavy-handed moments meant to squeeze sympathy out of the player (how many times do I have to see that fuckin’ aquarium?!), I eventually came to love Abby’s side of the story. The obvious irony being that she unwittingly walks the same path Joel did in the original.
My love for the narrative shouldn’t distract from how well designed the world is. Being a King County local, the vision of a ruined Seattle strikes an uncomfortable note -- it was eerie seeing recognizable buildings overgrown with vegetation but otherwise devoid of life. Maybe the heart-wrenching story also distracts from the fact this game is, by definition, survival horror. Exploring toppled buildings in the dark, hearing the animalistic chittering of the infected, defending yourself with limited resources… It manages to be a scarier entry into the genre in 2020 than even RE3R. There’s a particular fight in a fungus covered hospital basement that easily goes down as my Boss Fight of the Year. Human enemies make for clench-worthy encounters, too, with incredibly adept AI that forces you to keep moving around the environment and set traps to avoid getting overwhelmed.
Admittedly, the subject matter -- or more to the point, the grim tone -- was tough to stomach during an actual pandemic which has happily treated us to the worst of human nature. Still, The Last of Us Part II is absolutely worth playing for its balance of mature themes and expertly crafted world, and the way it juxtaposes beauty and awfulness in the same breath.
2. SPIDER-MAN: MILES MORALES

The most impressive thing about Miles Morales is that, despite being a truncated midquel rather than a full-blown sequel, it’s a better game than 2018’s Spider-Man. It’s not because of the instantaneous loading times or the fancy ray-tracing techniques used on the PS5 version of the game. Rather, it’s how it takes the joyride of the original game and hones it into a laser focused experience filled to the brim exclusively with highs. Like Batman: Arkham Asylum going into Arkham City, Miles starts the game off with his mentor’s best abilities and tools. From there, he discovers his own powers, his bioelectric venom strike, which ends up feeling like the missing ingredient from the first game’s combat.
Your open-world playground -- a locale in the Marvel universe called “New York City” -- is exactly the same size as the previous installment, which helps avoid making the game feel “lesser.” But Insomniac wisely consolidated the random crimes Peter faced into a phone app that Miles can check and choose which activity to help out with. Choices like this really trim the fat from the main game and help alleviate “the open-world problem” where the story’s pacing suffers because players are spending hours on end collecting feathers. This is great because Miles’ story is also great. The narrative kicks Peter out pretty early on, focusing on how Miles assumes the role of city protector, primarily focused on his new home in Harlem. Insomniac avoids retreading the same path paved by Into the Spider-Verse by telling a relatable tale where Miles defines his identity as Spider-Man. With a strong cast led by Nadji Jeter as Miles, the game lands an impactful story that weaves its own new additions to Miles’ mythos (light spoiler: I loved their take on The Prowler).
Miles Morales was pure virtualized joy from start to finish. A requirement of the platinum trophy is to replay the entirety of the game on New Game+. I didn’t hesitate to restart my adventure the minute the credits were over. Everything I loved about 2018’s Spider-Man is here: the swinging, the fighting, the gadgets, the bevy of costumes. But it gave me a new element I adore and can’t see Insomniac’s franchise proceeding without: being Miles Morales.
1. FINAL FANTASY VII REMAKE

I love subversive media, I do. And Square Enix’s “remake” of one the most beloved video games ever made subverts expectations by openly acknowledging that, yes, the original story you love exists and is consistently referenced in this game. But this is not that story. This is something..else. Because the truth is, SE could never have recreated FFVII and delivered a title that matched the Sacred Game fans created in their heads. That impossible standard is like an imagined deity, given power by feeding on raw nostalgia reinforced by years of word-of-mouth and appearances on Top 100 lists. I’m not saying FFVII is a bad game or that fans give it too much credit. Not at all. There’s a reason it’s so influential -- it’s good! But memory works in a funny way over time. We have a tendency to codify our perception of a thing over the reality of it. The connection we make to certain media, especially when introduced at a young age as FFVII had been to a whole generation of fans so long ago, creates a legend in our heads. Unfortunately, it’s a legend no developer could achieve when tasked with remaking it.
So Square...didn’t. Final Fantasy VII Remake has the same characters, setting, and plot beats as the first third of the original game but it’s not the same game, nor is it a remake of it in the traditional sense. It’s something new. And I fucking love that about it.
Everything is reconfigured, including the combat. After years of trying to merge RPG mechanics with more approachable (and marketable) real-time action (see FFXV and the Kingdom Hearts games for examples), Square Enix finally landed on the perfect balance. You fully control Cloud on the battlefield, from swinging your impossibly huge buster sword to dodging attacks. The ATB gauge (no one knows what the acronym stands for -- that information has been lost to time) gradually fills up, letting unleash powerful moves. But best of all, you fight in a party, and you can switch who to control on the fly.
That may not sound revolutionary, let alone for a Final Fantasy, but each character has a completely unique feel and suite of moves. At times, it feels like playing a Devil May Cry game where you can switch between Dante, Vergil, and Nero on the fly (that’s a free idea, Capcom. Hire me, you cowards). You can soften up an enemy with Cloud’s buster to increase their stagger meter, switch to Barret for a quick gatling barrage, and finally switch to Tifa to crush them with her Omnistrike. You can accomplish this in real-time or slow down the action to plan this out. It’s a great mix of tactics and action that prevents the game from feeling like a mindless hack n’ slash.
What really, really works here is the character work. Each lead walks in tropes first, but the longer you spend with the members of your party, the more their motivations and fears are laid out. You end up having touching interactions with just about the whole main cast. There’s a small segment, after Cloud saves Aerith from invading Shinra guards, that the two make an escape via rooftop.They make light conversation -- small talk really -- but it’s exchanges like this that feel genuine, perfectly framing their characters (stoic versus heartfelt), and grounding an otherwise larger-than-life adventure.
Many bemoaned the fact that FFVIIR only revisits a small portion of the original game, but I think it was a brilliant choice -- to massively expand on areas we only got to see a little of in the original. I honestly didn’t want to leave Midgar. It’s a world rife with conflict and corporate oppression, sure, but Midgar is beautifully realized, from the slums below the plates, populated with normal people trying to make the best of life, to the crime controlled Wall Market, adorned with gaudy lights and echoing honky tonk tunes. It very well may be years before FFVII’s remake saga comes to a close, but if each entry is paved with as much love and consideration and, yes, storytelling subversion as this introductory chapter… It’ll be worth the wait.
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Hey! So I saw the AU you wrote about Oz reincarnating into Ruby and was absolutely amazing. The potential there is great. For example, with Yang, in canon, she was hostile Oz all the time, but what would happen if he was bonded with Ruby? Same for her team. Anyway, are you leaving it as a oneshot, or do you intend to continue?
Thank you, anon! :D Sadly right now I only “intend” to continue in the general sense of wanting to complete every plot bunny that’s ever popped into my head... but the reality is I’ve barely got the creative energy for the one WIP I’m posting at the moment. So it’s a oneshot up until some mythical, may-never-exist time in which it’s not lol. But here, take a broad list of things I was thinking about while mulling over this AU:
Yes! As you say there would be some real tension between Ruby-as-sister and Ruby-as-Ozpin’s vessel for Yang. Same goes for Jaune. For me this would be a chance for them to realize that Ozpin isn’t the evil, manipulative mastermind it’s been easy to paint him as via Pyrrha’s tragedy and Raven’s incredibly biased words. If Ruby is a like minded soul to Ozpin... then what does that say about Ozpin that he so perfectly aligns with the sibling/leader they’d all die for?
Same sort of “omg this relationship just got weird” for Qrow as he balances his boss/friend in the body of his niece. It’s more lighthearted for him once he works through things though, along the lines of trying to send Ozpin off to bed because he’s his “uncle” and he’s “older.”
There’s contention in regards to weaponry. Do they carry Ozpin’s cane or Ruby’s scythe? Do they prioritize a defensive, non-combat weapon or one specifically designed to shoot/cut through as many things as possible? (All of which would, obviously, reflect on their different perspectives regarding Salem: do we hack and slash our way through her and her army or play it smart with strategy?) As the two work to find a middle ground they eventually combine their weapons as well. Something something, another soul who upgrades the staff. Something something, Ruby taking after Qrow by having one kind of weapon that turns into a scythe. Something something the gears in Ozpin’s cane are explained.
In many ways Ruby’s notoriety is a problem. Ozpin doesn’t get to play the anonymous farm boy like he did with Oscar. Many already know who Ruby is - and what she’s like - via the tournament and deeds she’s done, which makes personality changes glaringly apparent. More significantly, she’s already a target for her silver eyes. Ozpin has been trying to protect her since he saw that recording Glynda sent him, but now he has even more of an incentive. He doesn’t care if he dies (again) but taking out Ruby and him simultaneously would be too big a blow to their side. Too big a blow personally given that she’s the first person he’s ever known before reincarnating into them. He’s loved all the people he’s been paired with - they’re literally a part of him - but Ruby is, as in many things, a special case.
(It also causes more angst than normal for Oz because for the first time he has a crystal clear view of what his vessel's life was like/what their personality was like prior to his arrival. It’s a... disconcerting perspective of something he thought he’d finally gotten used to after a thousand years.
More discussion/work on their part to balance two souls using one body. Ruby needs a good amount of time to get used to everything, but she eventually realizes that Ozpin only takes control when he has to impart important info/help her in battle and she’s like... don’t you want to just... read a book or something? Go for a walk? Talk to Uncle Qrow?? Yes, I get that you’re being super courteous and letting me keep my life as much as possible but this situation sucks on both ends and it’s not your fault we’re in it so just let me be the disembodied voice for a while. Go do some lame headmaster-y things.
Sudden Realization™ that omg wait I’m a girl? You’re a guy?? Is this weird?? and Ozpin just chuckles softly, explaining that he’s reincarnated into many women before and doesn’t align himself with either gender fully. Non-binary Ozpin ftw
The conversation encourages Ruby to question her own gender identity/expression and, even if she’s still cis, that questioning was useful, making her feel more confident about the whole I’m-a-girl-housing-someone-I-originally-assumed-was-a-man confusion. They have their own shopping trip where Ruby keeps her combat skirt (“It’s Weiss’ and my thing”) but leans more towards pairing it with masculine vests and ties.
“Ugh I can’t sleep.” “I’m aware, given that I cannot sleep until you do.” “Shut up! Feeling guilty won’t help us sleep!” “Hmm. Indeed not. Would you prefer that I tell you more about Vacuo’s economics?” “Ew.” “That knowledge will assist you greatly should you ever take another class with Professor Oobleck -” “Doctor Oobleck.” “Ah. Of course. Doctor Oobleck, with the added bonus of lulling you to sleep. Should history, pardon the pun, repeat itself.” “Again sir: ew.” “I see... Then I suppose you likewise wouldn’t have any interest in hearing about their 500 year old weaponry?” “......................go on.”
Emotional Moment™ where things aren’t going well and Ruby reiterates that all she ever wanted to do was help people. Ozpin - unsure if this is even something she’d want to hear - admits that at the very least she’s helped him.
Idk I’m touching on a lot of Big subjects but let’s be real, 75% of the story would probably just be the group worrying about their health. Between Ruby’s cookie habit and Ozpin’s hot chocolate habit - and their dual inability to impose any self-restraint - they’re gonna go into a permanent sugar coma one of these days.
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Shima please tell me about your galaxy brain human Lucario AU I wanna know how it all pans out
NDASKMADMLASMKSA OMG ANON I am more than happy to share :'D This got really REALLY long, I hope you enjoy a good read lmao
So we have. Lucario. As a human. Possibly named after an actual Pokemon Lucario, idk. He's still Aaron's apprentice—trains under him at the castle to become an aura user. However, human Lucario is like. 15, making his connection to Aaron that much more powerful bc he's pretty much baby and Aaron's in his mid twenties practically raising this kid by himself. Lucario views Aaron as kind of a father/guardian figure? He's still so uptight at this point tho;; and he views Lady Rin as a mother (which. Is. SOFT). Rin and Aaron might be in love, it's hard for Lucario to tell, he doesn't Romance. He just focuses on his aura training. Pssh.
Fast forward to the time of the Big Pokemon War. Aaron realizes the only way to stop the fighting is to go find Mew at the Tree of Beginning. However he knows that this is a huge sacrifice—and knowing how loyal Lucario is to him, Aaron knows he'll follow him and be subjected to the same fate. And Aaron's like—Lucario is just a kid, you know? He still has so much more to experience and live for. So while it fucking breaks his heart to shatter Lucario's trust in him (for the time being) and totally ruin his father figure status, Aaron "betrays" Lucario and traps him inside the staff. It's some crazy magic aura crystal thing that seals something inside of it, whether it be a Pokemon, human, spirit, or whatever else. At this point it's also for Lucario's safety—bc nothing can really touch him while he's in there, and they're in the middle of a war, so yeah it's just really good timing and planning to protect his kid. However Aaron, being the adorable himbo dumbass he is, kinda forgets that this is an aura crystal, and therefore needs aura to "unseal" it essentially, which would set Lucario free. Unfortunately after Aaron goes to the Tree and gives up his life to stop the war (cue Titanic music) there's not really any other aura user around. They're pretty rare, even way back then;; so Lucario falls into a deep slumber, being sealed, and is kept there for about 1000 years.
And then!! Ash fucking Ketchum enters the picture!!
Lucario is suddenly woken because he senses Aaron's aura nearby. Absolutely pissed at Dad for leaving him behind, Lucario escapes from the staff and goes to attack, but stops when he realizes Dad is actually not Dad, it is adorable 14 year-old boy who has a similar aura to Aaron. Cue a very disgruntled teenager running through the palace, totally out of place and confused. Eventually he's stopped by Lady Ilene, who explains what's going on. Naturally Lucario's heartbroken—not only is his master/dad/guardian dead, but so is his mother figure, and everybody else he'd once known in the castle. Bc Ilene looks so similar to Rin, Lucario takes comfort from her. Ilene does her best to console him and asks if he'll do her a favor. He leaps at the chance to make her happy—apparently he's a sucker for getting good Parent Figures to like him—and agrees to go help Ash and co. find Pikachu at the Tree of Beginning.
Instead of Lucario doing the Naruto run ahead of the group (which like. How the fuck is he so fast...) he actually sits in the car in the passenger's seat with Kidd doing the driving for him, bc hell if a human can run for that long and not be totally wiped out afterward (also he just woke up from a 1000 year nap. Yeahhh. Not gonna happen.) Also baby has no idea what the fuck a car even is so he's a bit nervous around it, and Kidd's like "Um yeah no I'm not letting you drive. Just tell me where to go" so Lucario uses his aura to lead her. Things progress p much the same way, with Lucario getting strangely attached to Ash despite not wanting to, at all, but it's hard because Ash is just Perfect and a Good Boy and pretty much gives Lucario the sort of attention he craves. Eventually tho that all comes to a head when Ash brings up his friendship with Pikachu. Lucario's still bitter about Aaron and honestly can't bring himself to trust any of them—and is pissed at himself for having taken a liking to Ash despite that—so that leads into their giant fight in the first step of their enemies to lovers trope. Ha. Even so, he still gets consoled by Max (and is given CHOCOLATE!! Which is the most fucking heavenly thing he's ever tasted), and witnesses Ash unable to sleep bc of his honest worry for Pikachu. Lucario does some Deep Thinking to himself about his relations to the group.
The next day, the group activates the Time Flower that recorded Aaron's entire abandonment of Lucario. Believe it or not being a young kid in training for a war tends to give you a bit of trauma, so Lucario freaks out a little and starts attacking the hollow projections of the enemy Pokemon. Ash manages to calm him down. Lucario collapses and asks why Aaron had abandoned him. What did he do wrong? Why would Aaron turn against the kingdom? Why did Aaron trap him in the staff? He doesn't know shit and it's frustrating. Ash comes up to him and apologizes, and as soon as the waterworks turn on Lucario's like oh nooo. Oh NOOOO. Here's this boy laying his heart out on his sleeve and is so honest and open and sincere that he can't help but feel awful for how he treated him. Lucario immediately forgives Ash and is like "I will now protect you with my life" bc Ash is baby and Lucario realizes for the first time!! He's made an actual friend with somebody that isn't his dad or the queen! And if he's friends with Ash that means he can be friends with Brock and May and Max and Kidd too. The prospect is EXCITING. He can trust these people now, he knows, because they saw what happened and they believed him about Aaron. They're choosing to side with him over the "kingdom's hero" and that honestly means a lot—it's a huge commitment and Lucario's just. Super grateful that he has a group of people backing him up. Lucario promises himself that he'll reunite Ash and Pikachu, bc if he were given the chance he'd reunite with the people he once held dear too. Ash and Pikachu really care about each other and Lucario admires and respects that a lot and he wants to make Ash happy so!! He's like. It is my personal mission to see that we find Pikachu successfully. And Ash is just like :'D !!! And it's that moment when Lucario realizes that he might like Ash a biiit more than he originally thought he did. Huh.
Literally not even 30 seconds after that revelation Regirock attacks and Lucario almost has a fucking aneurysm because he JUST made friends with these people!! And now they're going to get killed if he's not careful! Story of his life. He immediately shifts into Protect Ash Mode™ and hurries everyone to safety. Things are crazy. Lucario has too much of a burden on his shoulders. He's stressed. But Ash is with him and that makes things a little bit better so he focuses on getting them to where they need to go and protecting them along the way. Big job for such a young kid. Whew!!
Traveling through the Tree of Beginning, weird antibodies keep voring people, and it's not fun. At one point Lucario takes the bullet for Kidd, but is mysteriously released (probably bc of his aura and his connection to Aaron, who gave up his life, which gave energy to the tree and to Mew. So there's a connection there. The tree kinda sees Lucario as one of its own.) Finally, finally! Ash and Pikachu are reunited! Lucario can immediately sense how close they are and how much of a bond they have. Seeing someone with so much history with Ash makes Lucario a bit shy around Pikachu, but it’s cool, they warm up to each other eventually!
Right after this, Ash and the others find out that May, Brock and Max were devoured by the antibodies. Lucario barely has any time to grieve for them before the Regis burst in and essentially trap him as Ash and Kidd are attacked by the cells next. Lucario watches in absolute horror as Ash is swallowed up. It’s like Aaron all over again—and this time it’s worse because Ash hadn’t done anything wrong, and Lucario had really come to trust him and admire him as a person. It’s absolutely fucking heartbreaking. He watches in hollow-eyed despair as Pikachu and Ash’s other Pokemon cry over him. Everything sucks. The world is a nightmare. Lucario almost wishes he’d gotten swallowed too. Why is it always him that’s the last one standing, the only one left, the remainder to deal with the carnage and the loss by himself? Then Mew performs its voodoo magic and lo and behold!! Ash and the others are miraculously revived! Lucario is absolutely overjoyed and relieved. It’s then that he realizes he’d be absolutely devastated if he lost Ash for good—even more so than Aaron. At this point he’s kinda come to terms about Aaron’s death, though it still hurts because there’s so many questions left unanswered.
Of course right after this Mew collapses and everything goes to shit again. Great. (Can he get like five seconds to maybe just breathe?? Idk.) At the center of the Tree of Beginning, Lucario finds Aaron’s gloves and things start to click into place. Maybe...the stories were true? Lucario activates the Time Flower there and realizes what Aaron had done, his noble sacrifice, and why he couldn’t bear to get Lucario involved. Lucario breaks down in tears bc he’s so relieved and yet so unbearably sad. Aaron was like his father. Someone who cared for him so immensely and deeply. Aaron urged Lucario to continue on and live his life to the fullest—that’s what he wanted for him, after all. But at this point Lucario isn’t sure if he can. Mew needs saving, after all.
Lucario decides he’ll follow in Aaron’s footsteps and save Mew, no matter how sad it makes him to have to leave his new friends so early. Ash immediately protests, along with Kidd, and Lucario tells them that it’s a risk he has to take, just like Aaron. Mew and the Tree need his power more than ever now, and he can’t just abandon them. He starts to pour all of his aura into Mew, but it’s not enough. Ash puts on Aaron’s gloves and jumps in, deciding to help out. Lucario is grateful but also very panicked because Ash literally just came back to life—he couldn’t bear losing him a second time, especially since he already lost Aaron. Lucario tries to bump him out of the way but Ash absolutely won’t let him!! If they’re going down they’re going down together. Ash tells him that he can’t watch Lucario take on the burden by himself over and over—that he wants to split the weight and make things even. Cue a very emotional tense moment between two boys about to sacrifice their lives together. Neither of them want the other to die, but they don’t really have a choice. Mew absorbs their power and then…
Lucario wakes up.
And he’s alive. Holy fuck!! (There’s no fucking way I’d kill him nope not happening not this time bitches)
Apparently splitting the burden of giving one’s life energy to another with a second person eases the consequences—leaving both Ash and Lucario alive (which makes him realize that if he’d gone with Aaron all those years ago and split the burden, both of them would have lived. But strangely Lucario wouldn’t trade that opportunity for what he has now.) Ash literally jumps on him and hugs him so tight he nearly dies a second time, but it’s fine. It’s a good way to go.
The tree is safe, and so is Mew. Ash rejoins the others, bringing Lucario with him. They all have a merry little reunion, and then head back to the castle together.
At this point, Ilene thanks Lucario for all he’d done—for Ash and co. and for the tree and Mew. She then sets Lucario free—saying he can do whatever he wishes, he can follow any path in life he wants to now! Suddenly there’s a whole world full of possibilities, and that world is there for him to explore. He can practically hear Aaron encouraging him to take a step into the unknown, journey to his heart’s content, make tons of friends, and master his aura. Except Lucario isn’t really sure he wants to take the trip by himself. He bashfully asks Ash if they’d be alright with him joining them. Ash is absolutely fucking ecstatic, of course. He asks Lucario to teach him how to properly use his aura, and Lucario has a big self revelation moment like “The student has become the master” and it’s magical. So we hit off a brand new adventure with Lucario traveling with Ash, Brock, May, and Max, and teaching Ash how to hone his aura! Which gives us more aura Ash moments, which everybody craves! And it’s kinda gay and lovely!!
And that is my rewrite happy ending for Lucario and the Mystery of Mew thank you goodnight ✌️
#Shima answers questions#Pokemon#Pokeani#Lucario#Long post#Ash Ketchum#Aurashipping#Anipoke#Lucario and the Mystery of Mew#Human Lucario#May#Max#Brock#Shima’s AUs#I had FUN writing this LOL#Hope you enjoy uwu
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Hey folks. Scott (Kaiser) here.
There's been a lot of talk the last year about what the future of DragonBall Z Abridged is, and while we've tried to update people, we've failed at making things crystal clear to everyone.
We're planning on a full video talking about it, but we want to make sure that we can give you the full rundown, now that we've made our final decisions.
We currently have no plans on continuing with the Buu Saga, in the our original style, or in the style of the ShortZ, at this time.
Recently, we publicly announced that DBZA will not continue via the original footage ala our classic method of Abridging. However, we talked publicly about possibly moving forward with the Buu Saga via the same animation provided in the ShortZ.
Unfortunately, after serious deliberation, we currently find this process untenable.
For those of you with questions, I'm going to try to address them here:
"You guys promised Season 4 of DBZA. Why did this change?"
Several factors.
1. The ending of the Cell Saga gave us a sense of finality that is impossible for us to escape. We put our hearts and souls into making that finale stand out, and everything we've worked on with the original footage since has left us feeling hollow. This is a distinctly personal reason, but it's also incredibly important. Many shows lose steam as time goes on as the creators extend their work far beyond its natural lifespan; we're feeling that with this, and that's a scary, depressing thought.
We don't want to end up like The Simpsons, Dexter, Scrubs M.D., just to name a few.
And yes, we know, there's more story to work with. But in all honesty... there just isn't the emotional attachment and passion for the arc that drove the last three seasons. This is another, very personal reason, but it's unavoidable.
We do not enjoy tearing down and mocking the things we love. We want to celebrate them, expand on them, explore them, and sometimes make light of their shortcomings. That's what gave you the best of DBZA up until now, and ultimately, we find ourselves at odds with that approach and the majority of the Buu Saga.
2. We're burned out on the original method, in general. It's been an absolute blast to bring DBZA to life, but after 11 years of the same project... it's gotten oppressive. Which, again, is a scary thought.
I love DBZA, more than anyone on the planet. Not because it gave me this job, not because it helped pay the bills, not because it got me invited to conventions.
Because it made me a better person. A better writer, a better director, a better actor, a better editor, a better worker. I learned so much while working on DBZA, and I got to express my love for comedy, drama, and DragonBall to the world. Anyone who's seen me talk live about the finale of 60 has seen me coming to tears when talking about how proud I was to show it to everyone, and how overwhelmed I was to hear such a positive response. Just how happy I was to be able to share something I worked on with all my heart with all of you guys.
The idea that we could come to resent the series by forcing ourselves to work on it past the point where we feel artistically fulfilled? That's awful. And I honestly hope you all can understand why.
But it's not just me: Nick and Curt have also lost their steam with this approach, due to the limiting nature of the production, and our aforementioned perspective on the Buu Saga as a whole.
3. Our YouTube channel is our primary source of revenue. While the Patreon absolutely has helped us with several new projects (episode 5 of Unabridged is now in the can, and we continue filming early February), the lifeline that sustains the company is our main channel.
Copyright claims have put us at risk of losing that channel, and our livelihoods in jeopardy. We have our employees to look out for; our friends, our colleagues, and doing right by them—by striving to create original, monetizable, copyright friendly content, that also carries our heart and soul as creatives—is undeniably important.
We've thought about hosting DBZA on other sites, but nowhere has been safe, and worse, it would serve to draw attention away from our hub, which ultimately could lead to less views, less support, and either the scaling back or collapse of our company.
And frankly—and I say this with all due respect—the expansion of our company, to better fulfill the creative wants and needs of our employees, and the financial stability of all therein, is paramount here.
4. Our relationships with other companies have been strained by the nature of DBZA.
Fair-use exists in a nebulous area; even though we believe in it wholeheartedly, that doesn't mean there's no trouble between us and the copyright holders, and that tension leaks into the ecosystem in which we look to coexist with other companies. As writers, actors, etc.
We want to ease this tension moving forward.
5. We mentioned the nebulous nature of copyright. Over the course of the last 11 years, we've avoided major legal challenges, but we cannot continue to press our luck in this regard. We want to live in a less gray area, without the Sword of Damocles above our heads.
"When was this decision made?"
There is no concrete date, but it was in October, 2019 that we decided to no longer use the footage at all.
It started late August/early September. We'd been working on the script for Bojack since May, and had been struggling to get anything of substance down on paper. While it wasn't a complete wash, we weren't happy with the bulk of it. We'd also restarted the scripting process a couple times, trying to approach it from different angles, but we found ourselves at wit's end.
So we started to reflect and talk about the nature of our struggling, and Nick, Curt, and I came to the conclusions I gave you above.
At that time, we'd already written out several of the ShortZ and were looking to get moving on those before the year's end. They were originally conceived solely as connective tissue between Cell and Buu. We quickly realized that, if we could get things rolling, we could possibly continue working on DragonBall Abridged via the ShortZ, potentially solving a majority of our problems.
https://www.reddit.com/r/TeamFourStar/comments/d5blur/setting_the_bojack_record_straight_and_more_from/
I actually made this post over on the Reddit after Bojack was cancelled and we totally borked the announcement of said cancellation. It reflects a lot of what's said here.
However... it was over the course of the last two weeks that we started to realize:
Continuing via the ShortZ was untenable as well.
"You mentioned continuing via the ShortZ. What changed?"
Imagine you're a child wanting a puppy. You beg your parents all year, and then they say, "Alright then, we'll get you that puppy for Christmas!" Then Christmas comes around, and they hand you a box. A wrapped box. And in that wrapped box isn't a puppy, but a WowWee Chippies Robot Toy Dog.

While there are plenty of fans who've cheered this on, for all the freedom it allows us, and the ability for us to monetize it, the drop in visual quality and change in overall tone and style ultimately make the Buu Saga a lesser version of what we've provided for years.
Furthermore, the time to actually produce an entire season with this new animation would put the series off for an unbelievably long time, and unfortunately be incredibly costly.
The ShortZ will continue, but we have no intention at this time to utilize them as a way to cover the Buu Saga.
"What of us who are contributing specifically for DBZA?"
We have continuously, time and time again, tried to communicate that this Patreon was not made to fund DBZA. It was made to fund projects outside of DBZA, while maintaining our production of our keystone project through to its completion. It has helped fund FFVII Machinabridged, AWF, Unabridged, Fist Master, Super Knock-Off VS., X Minutes, Cell VS., [Unannounced Project(s)], and essentially all non-mainline DBZA content.
But there's an unavoidable truth here: We promised DBZA would continue beside those projects, and that they would not interfere with its production in any meaningful manner. We also announced Season 4 at the end of Episode 60 in September 2018, leading people to believe that the show—as they knew it—would continue as per the usual.
Anyone who was looking to secure the creation specifically of DBZA Season 4 via their patronage will likely feel frustrated or even betrayed by this reveal, and we're sorry about that.
We also failed in our communication in a timely manner. The moment we decided that DBZA was not happening in it's traditional capacity should've prompted a much quicker announcement to that effect. Please understand that the biggest driving factor behind not saying anything was that we desperately wanted to have a real plan for you folks moving forward, not just bad news and a vague idea. As you can see, even debates on providing the Buu Saga via the ShortZ was not something we'd come to a conclusion on until these last couple weeks.
But we accept the responsibility and blame for keeping you in the dark for too long, regarding DBZA.
So I ask of you this: If you are a Patron solely—or even primarily—in hopes of funding traditional DBZA, please consider ceasing your patronage. If you continue to donate for any particular reason, thank you so very much. But if you don't feel that you are getting your money's worth, we truthfully understand, we will not blame you for choosing not to continue to support us, and we appreciate all the support you've given us thus far.
We will not judge you for being discerning with your own incomes and time, nor will we feel scorned.
"Is there any chance you'll change your mind?"
I cannot say so. We've made this decision and it's what we truly feel is best for us moving forward.
If you guys have any more questions, I'll make myself available in the comments section.
Thank you for your time and your support. I hope you'll continue to see us into new horizons, but as we said before: We will respect your decisions, whatever they are. Thank you for your support,
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Tell us about your gemsona
First of all, thank you for indulging me, this was unexpected.
Secondly, a cool fun fact about me is that I struggle to create anything that could be called any kind of -sona. I’m pretty indecisive when it comes to designs that are supposed to represent me. The closest I have is probably that little bird friend I draw on everything. I did have a moonstone design that I called my gemsona for like 5 minutes but I ended up not liking it very much. The design was kinda neat but that’s about it.
But I did have some pearl OCs back in the day when I was writing this big old au. Jokes on me half that shit is canon now lol. I’m actually in hell bc I I wrote down a ton of lore and worldbuilding stuff for that verse that I remember really well, but I wrote hardly anything about the OCs I put in that story. I don’t remember them super well which maybe means I ought to scrap and rewrite everything for the modern era. Here is some things I remember. Sorry if it’s uninteresting as hell.
Pearl OCs under the cut.
One (1) Big old tired looking reddish pearl
Unusually tall for a pearl. Very long. Highly desaturated color palette. Less “conventionally beautiful” than most other pearls by Homeworld standards purely because she wasn’t made against the existing standard. She is the only known pearl in existence who was made naturally and not born of artificial means, found by gems colonizing a planet that had a lot of water on the surface. White Diamond was so enamored by this strange and beautiful type of gem that she put resources toward discovering how to cultivate pearls artificially on Homeworld. Modern pearls look a little bit different from her, but the resemblance is undeniable. This pearl goes by “Red” most of the time in my head, primarily bc she is my only reddish pearl and because I was writing with friends who were using “Nacre” as a name already. She is held in slightly higher regard than your average pearl. She has the tiniest bit more freedom than other pearls. She is also one of the few gems every single pearl ever made knows of, as her primary job is overseeing the creation and culturing of of new pearls. She takes great pride in her work and she is generally loved and revered by the pearls who were made in her image.
One edgelord troublemaker pearl who is basically a Tahetian Pearl but if you bought it from Hot Topic
jk jk she’s a pretty sincere gem but she understands the system she lives in and really only acts out in subtle ways where she is unlikely to be caught. She’s around average height for a pearl if not slightly taller and dons a monochromatic color palette. She’s fairly high contrast, mostly in that black to white spectrum. I can’t for the life of me recall what this pearl goes by, but she’s known by other pearls for being dangerous and for engaging in risky behaviors. Well, risky by pearl standards.
I had originally written this pearl as having a relationship with our canon Crystal Gem Pearl early in their lives when they were brand new. They lived in the nursery where pearls are made waiting to be sold into service. She considered CG Pearl to be naive but found her eccentricities entertaining. One of the ways this pearl went about getting her kicks was in trying to goad CG pearl into breaking small rules with her. Rules about talking, about being too close to another, about being too social, and about being in the wrong place for a little too long, etc. Easier to do in a crowded understaffed pearl nursery than when the two of them would eventually graduate to actual service. They got up to a decent amount of trouble even if one party was always straying toward reluctant.
Ultimately they would have a very sweet relationship and part into service to not see each other again for thousands of years. For this pearl it becomes really jarring to learn that the extremely timid, mild mannered, well behaved pearl that she knew would be the one who went on to start the rebellion against homeworld. All this while she--the notorious rule breaker--slipped easily into a life of total submission to the system. They cross paths again by chance and she has a sort of crisis of identity when she realizes that she doesn’t know her friend anymore and neither of them turned out how she would have expected years ago. After years of falling complacent to the system, she begins seeking subtle methods of rebellion like she did years ago.
A little tiny peach/orangey pearl who is Illegal As Hell
This is a pearl who is both fortunate and unfortunate enough to live entirely outside the system that most pearls are subject to. She doesn’t have societal freedom for all the reasons every other pearl doesn’t, but she isn’t really beholden to her owner in the same way most pearls are. She and her “owner” have a strange arrangement, all things considered. This is because she is stolen and the gem she lives with isn’t exactly making her living above board. They have a sort of unspoken agreement that as long as she doesn’t turn her owner in and does what is needed to support their lifestyle, said owner does what she can to keep the pearl comfortable and largely invisible to the powers that be. This pearl may as well not exist on paper.
This pearl is extremely emotionally distant and largely doesn’t discuss her feelings, her past, or her thought process with anybody up to and including her owner. She’s extremely hard to know, even with gems she is close to. Because of her position as an illegal pearl she has a lot of access to other gems on the edges of society who are deviant or otherwise live counter to the system. I recall writing a bubbly love interest for her, well-groomed pearl who is extremely loved as a companion by her owner and how has a lot of freedom. It’s not that this particular pearl was any better than most people at getting the peach pearl to open up, rather, she is the kind of person who will stay interested in you even if you’re slow to open up. Because she has such a good relationship with her owner, she has a lot of insight into the unspoken aspects of peach pearl’s relationship with her totally-not-official illegal owner.
That’s mostly what I can think of right now. Pretty sure that story also had some interesting quartzes but I remember next to nothing about them. Again, I remember mostly lore and world building stuff so AU fans hit me up for gem lore I guess. Not sure if this is even a little bit interesting but thanks for the ask :)
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In celebration of Superman Smashes the Klan #1 premier, here is Gene Luen Yang TEDx talk. And bellow is part of his Interview for POCCulture.
POC Culture: Switching gears to Superman Smashes the Klan, a really unique and timely project. You mentioned that you were reluctant in terms of taking it on, where did that come from and why did you ultimately decide to do it?
GLY: For this project I put in a proposal for it with DC Comics, but shortly after I did, I did feel kind of freaked out about it. It deals with a lot of subjects that are touchy in modern day America. It’s about racism – the fundamental question behind it is whether or not a multicultural country can work. It was a question that was around after World War II ended, which was when the original story came out, and I think that question has reared its head again in very intense way. And it’s not just in America, the question of multiculturalism has reared its head all over the globe right now. As someone who grew up in the 80s and 90s, it’s really unexpected.
Q: The book is inspired by the Superman radio story Clan of the Fiery Cross, which itself is credited with subverting some of the KKK’s efforts in the 40s. What is the message that you’re hoping to get across?
GLY: I went into the project wanting to learn myself. I wanted to learn about the 40s and what America was like after the end of the war. After doing my research, this is what I came away thinking – before World War II there had always been two streams in America: One stream that was “All human beings are created equal” and then there was another stream that was “These particular people are worth 3/5ths.” And these two streams were competing. Then in World War II, America went across the ocean to fight these Nazis. but really a big core of the Nazi philosophy was centered around Madison Grant, who was an American. He was an advisor to President Theodore Roosevelt. He was a conservationist but also a pretty intense eugenicist and deeply racist. He wrote this book called The Passing of the Great Race and Hitler called this American book his Bible. So in some ways, as an American, you can see World War II as our country going across the ocean to face ourselves, or the worst version of ourselves. And when the war ends and the American troops come back, I think they saw what one of the streams of American history led to – it leads to concentration camps, it leads to genocide – so there was this embrace of the other side, at least in these really big and influential corners of America. It wasn’t 100%. It was an imperfect embrace, it was incomplete, but there was this sense that we saw what that other way of thinking leads to and we don’t want that. I think we’ve forgotten that. Whatever we learned by fighting the worst version of ourselves in Europe, we’ve forgotten.
I think that Superman radio show, it came out a year after the end of the war, in some ways you can see a crystallization of what America learned in World War II.
Q: Backing up a little bit, how familiar were you previously with this radio show and where did the inspiration come from to propose it to DC Comics?
GLY: I learned about it the same way a lot of other folks learned about it, I read Freakonomics and they devoted an entire chapter to this. After I read that, I told my son about it and talked with him about it. Then I found this middle-grade book called Superman versus the Klu Klux Klan by Rick Bowers and it goes into detail about the creation of Superman and the Klan and how they eventually came to a head in 1946. So it was always in the back of my mind. Then after I began working for DC Comics, I was at a book conference, I had breakfast with a couple of the editors at DC Comics and we were talking about this and this project came out of that conversation.
Q: I’ve heard you say that Superman is a symbol of American tolerance and his story is, at its core, an immigrant story. How much of that do you get to tackle in this book?
GLY: When I first signed on to do Superman, I did 10 issues beginning in 2015, that was my connection point with the character. I had always thought of Superman as this dweeb and kind of a square. That flipped for me when I realized the reason he’s a square is the same reason my parents are square – it’s because they’re immigrants. They know they’re foreigners and they know that there’s a part of them that’s deeply threatening to the people around them. So they gotta hide it under this perfect facade. They have to be the perfect citizens because if they’re not, people will start questioning their citizenship. That same dynamic is there for Superman. So that was my connection point and that’s kind of what I wanted to talk about. Writing mostly superhero comics is really crazy! I had a great time doing it, but at the same time, I felt like I never got to explore that core of the character and that’s what this is. This is me being able to talk about that.
I actually think that’s one of the big differences between Batman and Superman. Batman dresses up to be scary. Batman’s a WASP! [laughing] He fits right in! There’s nothing scary about him. If things had gone the way they were supposed to go, if his parents were never killed, he’d probably be like some kind of politician or something. You know? Everybody would love him. He’d go to these fund raising galas. He’d become the mayor of Gotham. But Superman, deep down inside, is legitimately scary. He’s this foreigner, he’s an immigrant, he’s from this completely different culture. So I think he wears these bright colors so people don’t freak out about him as much.
Q: Wow. I love it but after this interview posts, you’re going to get Batman stans all up in your mentions! [laughing]
GLY: [Laughing] Yeah sure. That’s fine!
Q: I love it because it’s so true to my own immigrant experience. Growing up, my parents were always like “Don’t make too much noise at home. Don’t play your music too loud because you’re going to bother neighbors.” So that experience of needing to be so perfect so others don’t start questioning whether you should be here is so true but I don’t think anybody has talked about that with regards to Superman.
GLY: I think that’s exactly it. He’s the boy scout because he has to be. He’s trying to get people not to question whether he should be a citizen.
Q: Prior to this you created and wrote Kenan Kong and the Justice League of China, which is one of my favorite stories ever. I know you initially had some reluctance to do that project and Jim Lee encouraged you. Looking back now, what was the highlight of that project and is there anything that you wish you had gotten chance to do?
GLY: That was super fun. I’m really glad I did it even though I was very hesitant at the beginning. I was hesitant because they didn’t want a Chinese-American Superman. I felt like I could’ve done a Chinese-American Superman. They wanted a Chinese Superman living in China. I’d never lived in China before and I’d only visited twice. I just felt like I didn’t have the insider’s knowledge to do it right. Ultimately I had to make peace with that. I had to make peace with the fact that this was going to be an American take on a Chinese superhero. To anybody who lives in America, I’m sure it feels very American. Have you ever heard of this comic called Lucky Luke? It’s a French comic set in the American West. It’s like a Western with cowboys and high noon shootouts but it’s done by a French cartoonist. It’s set in America but it feels very French but I still think it’s an awesome comic. I was hoping that’s what this was going to be like – it going to feel like an American comic that’s set in China. So once I got over that hurdle, I started working on it. In the end, I think I feel like my favorite part of that project was being able to do a chubby Chinese Batman (Wang Baixi). I’m super proud of that!
Q: [Laughing] And he was great too! What’s amazing is that at first you think “What in the world? Is this a parody?” but you made his character awesome!
GLY: Well thanks! I wanted to play with this trope. It’s like a kung-fu movie trope where you have this chubby guy come on screen and everyone laughs at him and he just whoops everybody’s butt. He turns out to be the best out of all of them. I think there’s a subversiveness to that in kung-fu movies, where it’s a warning to not judge people by appearances and I wanted to play with that too with Batman.
Q: Sammo Hung fans agree with you!
GLY: [Laughing] Exactly! Sammo Hung is Batman!
Q: You mentioned that you would’ve been interested in doing an Asian-American version. That’s the tension right now. China is a huge market that everyone wants to tap into, but there’s also this Asian-American market that’s very hungry. Do you want to do more Asian-American characters and stories. Is there anything like that on the horizon for you?
GLY: Yeah I absolutely do want to do more Asian-American characters and stories. There’s nothing…concrete yet but that’s definitely on my to-do list.
Q: Kenan Kong and the Justice League of China, are we going to see them again soon?
GLY: I hope so! There’s nothing concrete yet but I would love to do more stories. I feel like the Asian corner of the DC universe in general has plenty of material there that ought to be fleshed out. And hopefully we’ll be able to see that happen soon.
Q: Agreed. Whenever there’s a new diverse character that’s created, there’s always the conflict of whether they should be given a wholly new identity and try to build them up, or should we allow them to share an iconic mantle like Kenan and Superman. Not promising anything but what would you like to see in terms of the next evolution of Kenan Kong and any of the others?
GLY: We did talk about giving Kenan his own identity apart from Superman. We didn’t get to that point of the series where we were able to introduce that but that was something we definitely talked about. In terms of diversity, I think you need both. You need characters that take on established legacies and you also need characters that establish new identities and new legacies. When you have something like a Korean-American Hulk, or Miles Morales, you’re tapping into a name recognition that I think is really important for visibility. But at the same time, as popular as Miles Morales is, Spider-Man is still going to be Peter Parker first for most readers. So the way to overcome that is to also have characters of color establish new stories and identities.
Q: There’s a significant burden that comes with being one of the primary Asian-American writers in comics. How do you manage that?
GLY: I’m interested in doing that. Maybe it would be different if I didn’t want to write Asian-American characters, but I really want to write Asian-American characters, so I don’t know if I even think of it as a burden. It’s just something I’m naturally interested in. It’s actually something I want to do. Even if they didn’t pay me, I would being doing this. Even when I was losing money in comics, I was doing this.
Q: I love that you embrace that. Going back to Jeremy Lin, he’s talked about how at first he didn’t know that he wanted to be the Asian-American standard bearer, but he’s come to embrace that. You’re the Jeremy Lin of DC Comics!
GLY: [Laughing] I don’t know about that! There’s Greg Pak, though he hasn’t written in DC in a long time. There’s Amy Chu. There’s a lot of us.
Here is first part of that interview
- Admin
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Episode 124: Lion 4: Alternate Ending
“Please tell me my destiny.”
We’ve had Ronaldo as a toxic gatekeeping fan intent on harassing the creator. We’ve had Lars as a disappointed fan whom the creator is desperate to impress. We’ve even had Navy as a false fan who’s only interested in robbing the creator’s spaceship (arguably a rarer breed than the first two). So now it’s time for the obsessive clue-hunter, who parses through the creation so deeply that the original meaning gets lost in the shuffle. And this time, our fan stand-in is Steven.
Lion 4: Alternate Ending is an episode about Steven trying to ruin Lion 3: Straight to Video. All the magic from that first glimpse of Rose Quartz threatens to be extinguished through overanalysis, to the point where his discovery of a new tape is met with dread instead of excitement. For all the Steven Universe fans that get frustrated by Steven not being as invested in the lore as they’d like, well, this is what happens when Steven gets as invested in the lore as you’d like.
To be clear, I don’t think Steven succeeds in ruining Lion 3, especially because the conclusion of Lion 4 manages to enhance its predecessor. I also don’t think it’s a bad thing that he tries: it fits his post-Storm in the Room state to tear through whatever evidence he's got to figure out why he was born, and it’s properly painful to see him so desensitized to the wonder of Rose’s tape that he’s reduced it to a possible decoded message. What better way to express how Steven feels than tainting a pivotal moment with his mother?
I’m super into stories where a mystery to the characters isn’t a mystery to the viewer: the core example is Cowboy Bebop episode Speak Like a Child, where our 2070s crew is trying to solve the case of a strange antique object that a 1990s audience already knows is a videotape (although a fifth of the way through the twenty-first century, we’re already getting removed from an era where modern audiences would know what a Betamax is, even as a cultural relic). Because the writers don’t have to try to fool us, we can focus more on how the characters tackle a problem instead of trying to beat them to the punch with our own deduction skills. I wouldn’t call Lion 4 the most concrete example of this sort of story, as it’s not impossible that Rose was leaving encrypted messages behind, but to me at least the “twist” that Rose’s tape wasn’t part of some dubious master plan is obvious enough that I can just enjoy the ride.
“Enjoy” is perhaps the wrong word, because while this is an excellent episode, it’s not a fun one. There are comedic moments, because this is still Steven Universe, but watching a kid at the end of his rope struggling to understand his place in the world is bound to be harrowing stuff. Steven’s determination is compounded by his solitude: the Crystal Gems are pointedly absent, as the last time he asked them for answers his dad got abducted to a space zoo and it’s easy to confuse correlation with causation. So it’s just Steven and Lion for most of the episode, and it’s telling that Lion answers Steven’s final cry for help by bringing him to see his dad. Some things can only be fixed by talking, and for all his strengths, Lion isn’t a great conversationalist.
Before we get to Greg, this Steven/Lion solo outing uses constant activity to sidestep the dullness factor that bogged down Steven’s Lion. After a strong first impression of Steven’s mental state as he scours Rose’s tape for clues, going so far as to try to find meanings in anagrams, Lion revs up the plot by retching up a giant key. I love that Steven’s first thought is the same as mine, and likely yours: the chest in Lion’s mane that we first saw in Lion 3, which unlike Bismuth remained a mystery (and it still is, because we never saw what Steven found in there between Change Your Mind and the movie). Even though the key is comically oversized, Steven ignores the obvious and keeps trying to make it fit. So right off the bat, we get two little stories about Steven looking for answers where there clearly aren’t any and doubling down despite the futility out of sheer desperation for the truth.
From here we get a montage of past locations a la Marble Madness and Warp Tour, accompanied by a gorgeous medley of location themes from Aivi and Surasshu; I will never not complain that we don’t get to have an album of their scoring, because this episode’s soundtrack is one of their best. Visiting the Armory harks back to Lion 2 as the tape did for Lion 3, and we also get a glimpse of Rose’s Fountain and Rose’s Room to continue our references to the many known areas tied to Steven’s mom. When nothing works, Steven pleads with Lion for more information, aware by now that the cat has some answers.
While I’m not huge on Steven’s Lion as an episode due to the aforementioned dull pace, it’s awesome to see our heroes return to where Lion was first found. Buddy’s Book already did a great job of reminding us of Lion’s desert home, but now it’s time to finally investigate the area further.
Jesse Zuke and Raven Molisee paired up for our last episode, leaving their usual respective partners Hilary Florido and Paul Villeco at bat for Lion 4. The ragtag team has so far given us rich visuals, with a particularly expressive Steven and Lion (crucial for the non-talking member of the duo) and a callback to the lovely settings of the past, but every aesthetic choice they make is topped by the desert run. It’s a beautiful shot, evoking the iconic ocean run of Lion 2, but Steven’s exhaustion (aided by Zach Callison’s beleaguered performance as he narrates his thoughts) tinges the scene with melancholy where there was once only magic. Steven’s desperation is no longer the frenzied need from when Greg was kidnapped, or even from the beginning of this very episode, but has been worn down to a weary determination that just breaks your heart. This is Charlie Brown after a yanked football too many; he hasn’t been thrown a single bone in his search for answers, and this might be his last chance.
I try not to include too many images in these reviews, because they can mess with the flow of the text, but screw it this shot is also amazing:
The pyramid-like structures leading to the locked door are the first we see of a new hidden getaway, and retrospect makes Steven’s plight even worse: as we learn in Legs From Here to Homeworld, all he had to do was touch one of them to get a major hint about Rose’s true identity.
It wouldn’t have solved everything, as Garnet would likely assume they were spoils of war, Amethyst wouldn’t recognize them, and Pearl would keep her mouth shut. And it would’ve ruined the pacing of the mystery for such a strange hint to be presented, so from a storytelling perspective it makes total sense to keep this in the backburner. And it’s not like it’s that weird that Steven doesn’t feel compelled to touch what seems to be a couple of statues when he’s spent the whole episode looking for a lock and it’s right in front of him and he just survived hours of desert travel. But knowing what we know now adds to the drama of how close our hero is to the truth he deserves.
In yet another bummer, Rose’s hidden landfill is worn down to the point where most of the walls had collapsed, meaning Steven didn’t even need the key. Which isn’t to say the key wasn’t important, as it prompts his trip in the first place, but it’s just one more way that the universe seems to be throwing unnecessary hurdles at him. In the same vein, Lion not only could’ve warped him to the destination as he mentions, but he could’ve done so without hacking up the key in the first place. But we’re long past the point where we should expect straight answers from Lion, so I forgive the big lug.
The first thing that came to my mind when Steven saw the dump wasn’t Amethyst’s room, although there are obvious similarities. It was Greg’s storage locker, the place where we first talked about Rose all the way back in Laser Light Cannon, the place where Greg expressed confusion about why a magic woman fell for a regular guy like him. And as frustrated as Steven is, this room is a wonderful unspoken answer to that distant question: among Rose’s many imperfections was that, like Greg, she was kind of a slob. It’s so nice to have a mundane flaw after nearly a full season of focusing on her as a liar and murderer, especially a flaw that reminds us of why she and Greg were so great for each other.
But yeah, Steven isn’t interested in subtext, and his tantrum is both realistic and reasonable. He finds the tape for Nora by accident, right after kicking some garbage in anger, and this is where that Speak Like a Child oomph comes in. It’s crystal clear that the tape was a backup in case Steven was a girl, but he’s so primed for lies and complications that the obvious answer eludes him and he suspects the worst. I honestly can’t blame him. If you learned out of nowhere that your mom killed someone, who’s to say you don’t have secret siblings?
The contrast between harsh desert and soothing sunset is another treat for the eyes, readying is for a cooldown after two distressing acts. Greg’s excitement over seeing the old tape blinds him to Steven’s angst in a way that adds honest tension to the exchange, because he’s trying to give Steven a fun treat but has no idea how much anguish his son has been through to get to this point. To Greg, telling Steven the answers outright would be ruining the moment, but the wait is already killing the kid. In an episode without an external villain it’s such a clever way to present a final “confrontation” to overcome.
When we finally see the tape, it becomes even more apparent that it was a backup for a hypothetical daughter. Still, I love how the strange new version of a video we know and love is only half-seen, as we focus so much on Steven’s reaction at the expense of footage. Where he was once gazing at the marvels of a new glimpse of his mother, his eyes are now furrowed in frustrated concentration. As in Lion 3, he has a viewing partner, and Greg’s welling tears mirror those of Steven and Sadie from the first tape, highlighting that the Steven of the present isn’t feeling an ounce of tenderness.
Tears do come for Steven, but in the form of anxious release. When he’s told that he’s Nora, meaning he’s the person the tape was intended for, Steven still doesn’t get it and exclaims that he’s his mom and his sister; it’s sort of a joke, but boy is it rough to hear him slip that in some way he does see himself as his mom rather than his own person. So thank goodness he’s saying this stuff to Greg, who’s calm at first but leaps to the occasion when Steven frantically asks why he exists.
As is standard by now, Greg's got fatherhood down cold. He adjusts his tone to show he’s taking Steven seriously, but rather than jump in he sits his son down and lets him talk. He addresses Steven’s concerns gently but firmly, leaving no room for doubt that he’s loved and appreciated no matter what. He brings himself into the conversation by saying he changed his name, doing so not to turn the topic to himself but to reassure Steven that it’s okay to not be stuck on one identity. And just look at how perfectly our three main characters exist in the shot during this last talk:
Steven gets those happy post-tape tears after viewing the last part of the video, and our happy ending is earned, but it’s not a full victory. Rose still had issues, but at least Steven has gained some confidence back that she wasn’t all bad. He’ll go back and forth on how much guilt he feels for her actions, but at the very least he knows now that his decisions to try and atone for her mistakes are his to make, and not a mandate from a dead parent looking for an escape route.
Whiiiiiiich means that now he’s able to try and feign a sense of control over helpless situations by assigning blame to himself in new, exciting ways. Hey, it’s not like the show could’ve solved all his problems less than halfway through Act III of the series. Lion 4 thus doesn’t have the conclusive oomph of Lion 3, which closed a trilogy of Lion Episodes as well as the stage of the show where Rose was a well-realized but distant idea more than a full character. For all its strengths, Lion 4 feels much more like Just Another Episode. But that’s okay. It doesn’t owe the past a thing.
Future Vision!
Again, those pyramids return in a major way, because they’re not pyramids.
Greg talks about Garnet’s inability to predict things about Steven, which is an element of their relationship throughout the show but gets major focus soon in Pool Hopping.
Escapism blends the two big Lion Runs by setting it back on the ocean, but making the passenger an exhausted Steven facing one last ordeal before relief in the form of his dad with a guitar.
We’re the one, we’re the ONE! TWO! THREE! FOUR!
It doesn’t make the top twenty, it does make the top twenty-five. Just like Bismuth right before our hundredth episode, this doesn’t mean much now, but it will next time, because I’m expanding again to a Top Twenty-Five when we hit the big One Two Five with Doug Out.
Top Twenty
Steven and the Stevens
Hit the Diamond
Mirror Gem
Lion 3: Straight to Video
Alone Together
Last One Out of Beach City
The Return
Jailbreak
The Answer
Mindful Education
Sworn to the Sword
Rose’s Scabbard
Earthlings
Mr. Greg
Coach Steven
Giant Woman
Beach City Drift
Winter Forecast
Bismuth
Steven’s Dream
Love ‘em
Laser Light Cannon
Bubble Buddies
Tiger Millionaire
Lion 2: The Movie
Rose’s Room
An Indirect Kiss
Ocean Gem
Space Race
Garnet’s Universe
Warp Tour
The Test
Future Vision
On the Run
Maximum Capacity
Marble Madness
Political Power
Full Disclosure
Joy Ride
Keeping It Together
We Need to Talk
Chille Tid
Cry for Help
Keystone Motel
Catch and Release
When It Rains
Back to the Barn
Steven’s Birthday
It Could’ve Been Great
Message Received
Log Date 7 15 2
Same Old World
The New Lars
Monster Reunion
Alone at Sea
Crack the Whip
Beta
Back to the Moon
Kindergarten Kid
Buddy’s Book
Gem Harvest
Three Gems and a Baby
That Will Be All
The New Crystal Gems
Storm in the Room
Room for Ruby
Lion 4: Alternate Ending
Like ‘em
Gem Glow
Frybo
Arcade Mania
So Many Birthdays
Lars and the Cool Kids
Onion Trade
Steven the Sword Fighter
Beach Party
Monster Buddies
Keep Beach City Weird
Watermelon Steven
The Message
Open Book
Story for Steven
Shirt Club
Love Letters
Reformed
Rising Tides, Crashing Tides
Onion Friend
Historical Friction
Friend Ship
Nightmare Hospital
Too Far
Barn Mates
Steven Floats
Drop Beat Dad
Too Short to Ride
Restaurant Wars
Kiki’s Pizza Delivery Service
Greg the Babysitter
Gem Hunt
Steven vs. Amethyst
Bubbled
Adventures in Light Distortion
Gem Heist
The Zoo
Rocknaldo
Enh
Cheeseburger Backpack
Together Breakfast
Cat Fingers
Serious Steven
Steven’s Lion
Joking Victim
Secret Team
Say Uncle
Super Watermelon Island
Gem Drill
Know Your Fusion
Future Boy Zoltron
Tiger Philanthropist
No Thanks!
6. Horror Club 5. Fusion Cuisine 4. House Guest 3. Onion Gang 2. Sadie’s Song 1. Island Adventure
(Kind of unbelievable to me that a Lion Sequel doesn’t have official promo art, but luckily we have discount-supervillain’s measured take on what Nora Universe would realistically look like.)
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Mun Things and Fandom Notes
about the mun. fill this out & tag a few people you’d like to get to know better !
tagged by the lovely @vetlanwrites tysm tagging some people I haven’t tagged before: @amalgammuses, @animus-inspire, @kychchc, @rotinthedark, @warofthebeasts & YOU!
name: my name is [ loud music interrupts ] nickname: you can call me Kat or KF! preferred pronouns: she/her age range: 30+ favorite animal: cats pets: cat and a dog tattoos/piercings: I had my ears pierced several times and they won’t stay pierced so I gave up on anything -shrug- star sign: virgo! I’m an August bby how long have you been in this fandom?: doing just the ones I currently have muses for, and not the ones I’ve only talked about -
Dragonball(Z) - I’ve been writing in DBZ since... oh geez, the late 90′s? I think the first fic I ever posted was DBZ and it was around that time. I didn’t start rping it until like, early 00′s though.
Final Fantasy - I actually dabbled in 9 a little bit around the time it came out in ‘00 (my friend had it!) but I wouldn’t say I really did much until I really got into 7, and that was around... geez, ‘05? I rped it a little with a friend around then but I didn’t really start writing it much until nearly ‘10. #latetotheparty Yet I do consider it my “home” fandom - I always come back to it.
Harvest Moon/Story of Seasons - early ‘00s! My first HM/SoS game was Friends of Mineral Town on my trusty GBA and I love it so much to this day. SO excited for the remake!
Legend of Zelda - I really, really loved Ocarina of Time from the get-go when I got it on the N64 in ‘98 (I got it again for the GameCube and the 3DS and would totally buy it for the Switch, just sayin.) Majora’s Mask creeped me out a bit and was stressful but I liked it, too. And then of course later titles like Twilight Princess were just... -chef’s kiss- but I didn’t really dig into the fandom until ‘10-’11 when I started rping Link with a friend and briefly tried joining a forum rp group (shoutout to ZRPG!) with an OC
Marvel Cinematic Universe - I want to say around ‘12, when Avengers came out? Like, I’d seen Iron Man but I didn’t really dig into it until then.
Pokémon - late 90′s / early 00′s because I first started my Pkmn journey playing Gold and Crystal. While I didn’t write fanfic or rp it, I definitely had headcanons and a lot of feels.
Sailor Moon - early 90′s! I first watched the anime as it came out, though I’ve since forgotten most of that and only have the manga/crystal in my head to run interpretations off of. It was so pretty tho.
Stardew Valley - a newer fandom for me, I really only started getting “into” it about a year ago, but man... I love it, I really do
Star Wars - despite early access to the OT as a kidlet, I didn’t actually get “into” Star Wars until the Prequels in ‘99 (fite me) when I fell in love with Qui-Gon and Obi-Wan and promptly, voraciously, dove into fixit and timetravel fanfic. By the time KOTOR came out in ‘03 I was hooked.
Threads of Fate - I think I got into this one on the ground floor, so to speak. My friend had just gotten it and I borrowed it from her and my brother’s PS1 in ‘00 and that was it, I was in love.
why did you choose this specific character/s?: under a cut bc I have like... nearly 30 muses now
I’m doing alphabetical order (by fandom / first name) bc it’s just easier to go down my list:
tl;dr I picked them all because I love them. Read on to find out why. Click their names to read their bios!
Dragonball Z
Vegeta - oh man, actually one of the first characters I ever rp’d or wrote in fic, and that’s saying something. I picked him because I love him. He’s an absolute ass, but he grows so much throughout Z. (I have yet to see Super, hoping to one day remedy that but we’ll see!) I guess I picked him up for nostalgia’s sake? I really love the character and think there’s a lot of growth yet to see buried under that pride and ego. If you can unearth it.
Final Fantasy
Angeal Hewley (FF7) - actually my first muse on Tumblr, back in... oh, 2013? The blog has been deleted, but he was the first muse I ever played seriously out of FF7. There’s parts of Angeal that really resonate with me, enough that - when I was a less experienced writer - I got tangled up in him a bit too much, made him a bit too personal, and I realized I had to take a step back from writing him. But I love Angeal, and after some time had passed, having written him in various fics, I’ve felt confident adding him... even if I haven’t done anything with him here yet.
Cait Sith (FF7) - I know a lot of people see Cait Sith as all sorts of negative things, but frankly I adore the little guy. And I guess I took him on partially because I couldn’t take Reeve on and not take Cait on, but partially because I see so much in him that could be interesting to explore and would really, really love to. (Any Reeve’s or AVALANCHE - or Turks! - come at me!)
Chaos (FF7) - I picked Chaos up on a whim, as far as Tumblr goes. I really enjoy rping him/Vincent off Tumblr and writing him in fics, and I suppose I just wanted to present a different side of him than I usually see. I’ve even had a thread that has a great deal of promise so I think it was worth it.
Genesis Rhapsodos (FF7) - my third FF7 blog, I think? It’s still up, though obviously not in use, just because I’d put so much work into it. I really adore Genesis, and love writing him. I love his sass and flare, but I love that he’s deeper than all the fire and flamboyance, if you’re willing to look past that. I’m lucky that I’ve had some lovely partners to explore him with, though I’d still kill for an Angeal to throw him at. XD Or a Sephiroth, for that matter.
Lazard Deusericus (FF7) - Lazard, my second FF7 blog and an unexpected love. I picked him up because I had recently started writing him in earnest with an off-Tumblr rp partner ( @thegeeksqueaks ) and was really enjoying him, and hadn’t seen him on Tumblr yet so thought I might get more partners that way. (It turned out there were a couple but they were inactive.) His first blog was accidentally deleted - over five years worth of character development and relationships - so after briefly working him up again solo I brought him over here. He’s not getting the same level of attention but it’s worth it not to be juggling blogs.
Reeve Tuesti (FF7) - pre-Remake, most of the Reeve rpers had gone inactive (shoutout to the fabulous @engineering-robotics and @animus-inspire for coming back!) and just... I love the character too much not to see him in the RPC. Of course, I love to write him period myself so I’d love more threads there but regardless he’s so much fun.
Tristan Pierce (FF7 OC) - Triiiiiiiiiis. Tristan was actually born as an NPC off of Lazard’s blog, who took a life on his own because he was just... so full of life. He actually had his own blog, too! I’ve barely done anything with him here, but I still keep him just because he gives me feels and he’s just neat. (He does still appear in the background of Lazard’s threads though.)
Harvest Moon / Story of Seasons
Iris (SoS) - I actually picked up Iris as a muse first for a fantastic HM/SoS/SDV/etc rp group I’m in a couple years ago, and liked playing her so much I thought I’d bring her here. Elegant lady novelist? Yes please.
Neil (ANB) - unlike Iris and Trent, I haven’t written Neil anywhere else, but he’s my love from A New Beginning and just... he seems like he’d be fun to write? I’d love to flesh him out.
Doctor/Trent (FoMT/MFoMT; DS/CUTE) - Trent, like Iris, is one I write for the rp group and I legit picked him up because of the opportunity for h/c I am not sorry. But seriously though, he’s grown on me so much and I love my awkward doctor.
Legend of Zelda
Midna (Twilight Princess) - TP is one of my absolute favorite Zelda games, and Midna a favorite character. There’s just so much to her you don’t get to see that I was really hoping to get to dig into, still hope one day to. We’ll see. Worth keeping on roster.
Revali (Breath of the Wild) - my newest addition! I keep saying in complete seriousness “Genesis with more feathers” but seriously, I may have a type? I love him so much and wanted to see more of him, and by god if I have to do it myself so be it. (I have been playing a ton of BOTW lately which probably has a lot to do with it. XD)
Sheik (Ocarina of Time) - I love them so much. OoT didn’t have a ton of character building, but the sheer implications of the character speaks volumes that I want to explore. I’m lucky enough to be getting the chance to, too.
Marvel Cinematic Universe
Tony Stark - did I mention I have a type? I feel he makes a good argument for it. I originally picked Tony up because I just fell head over heels for the character in the first couple Iron Man movies + Avengers. I... am less in love with him in the later movies, not gonna lie, and am so far behind on lore that I’m considering dropping him. But yeah, originally picked him up just because he had so much potential. Thx Disney, great job there.
Pokémon (gameverse)
Lily Hart (HG/SS OC) - another OC of mine, this time for a fandom that... I only really know through the games, as opposed to manga/anime. I picked her up because I really liked the idea of doing events or little ask things with her, and still may try to initiate some more of those. We’ll see?
Sailor Moon (manga/Crystal)
Ami Mizuno/Sailor Mercury - I actually picked Ami up because of a plot with @magicalxgirlsxrp where we were splitting up the Inners and the Shitennou for some mega threads. XD But yeah, I do like her. Even if she’s a challenge to write sometimes because she’s very much not like me, and very much smarter.
Kunzite - Kunzite I have always loved, always, and I’ve had him on here because I really wanted to explore him more. I love him even more after the teasing in Crystal of what might have been, be still my shippy heart.
Mamoru Chiba/Endymion/Tuxedo Mask - super fond of Mamoru, too; I didn’t care for him so much in the 90′s anime, but in the manga and Crystal I really became more fond. I do a few things differently, I think, but don’t we all? I picked him up for that very reason, in fact.
Minako Aino/Sailor Venus - Minako is really interesting to me because there’s so much more to her than her airheaded, bubbly persona that fits her like a glove... but is just as superficial. I mean, she’s sunny and happy but she’s also the OG Senshi, the leader of the Inners, a powerful, commanding fighter - she’s complex, and I really wanted to explore that + getting to have fun with her bubbliness.
Nephrite - another picked up from @magicalxgirlsxrp‘s enabling. But I do find him really interesting so it works out well. Haven’t done a lot with him, but we have plans. Plans I’m looking forward to.
Stardew Valley
M. Rasmodius - I knew I really wanted to do something with SDV, once I got to playing it, but I wasn’t sure who. I thought about Sebastian and Elliot, but already had interacted with a couple who were just fantastic. So instead, I did a good fallback of mine - because I never, ever get tired of playing mages. Ever. XD
Star Wars
HK-47 (KOTOR) - the attitude. I wanted to write HK entirely because of the scorching levels of sass from this droid.
Liana Raine (SWTOR f!JC) - the Jedi Consular storyline is one of my favorites out of all of SWTOR (tied with the Inquisitor, but I’m revamping her) and I really just wanted to keep playing with it even once I’d done the dedicated storyline.
Revan (KOTOR LS!F) - give me female Revan you cowards. -ahem- I have feels about Revan, okay? I love her so, so much - she even had her own blog, I love her that much. I would absolutely love to do something more with her but I will hold on to her if for no other reason than to make sure at least one black, female Revan exists in the world. (I want all the timetravel and crossover threads, hit me up.)
Tharan Cedrax (SWTOR) - another for attitude, really, and also definitely my type. XD He’s charming, he’s snarky, he’s sassy, he’s brilliant... I very much like Tharan and really felt he, like most of the companions, deserved more screentime. So, I’m here to give it to him.
Threads of Fate (Dewprism)
Duke - he’s so cool. I mean, he’s a dork, but his powers are amazing and he’s just a fun, incredibly upbeat character to play. And well, anything to spread my love of that teeny fandom.
Fancy Mel - Mel hits all the sweet spots for a mage character. She’s got flavor, she’s got amazing powers, and she had room to create a fantastic backstory with amazing crossover potential. Is she a bit OP? Yes. But she has no intention of using it for anything but her amusement/whimsy.
Rod the Bladestar - I love Rod. I love his oddly genteel manners, I love how he’s unwittingly sexist but quickly cleans up his act when put straight, I love how driven and passionate he is. Could do without such a typically-Square-outfit, but you can’t have everything. (In the right artists’ hands, he might even be pretty amazing, actually.)
Did you read all of that? Amazing. Any of them strike your interest? Hmu and maybe we could plot a thread! :eyes:
Also I sincerely apologize to mobile users who had to read all that because Tumblr can’t get it’s act together.
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Thoughts and questions on Volume 10, routes 1 and 2! ...finally.
-Back in Homestuck both Feferi and Eridan got the short end of the stick screentime-wise, but here, they both got a nice bunch of much-needed Interesting Stuff! It's a shame we're (almost surely) heading back to Earth now, to befriend the heck out of the alpha kids.
~ROUTE 2~
-MC expected the Heiress to be super awful, and then Feferi has literally 2 good endings (whose achievements seem to be reversed route-wise?) and her bad ending you get by actively choosing not to further interact with her. And of course, she's already very much against the Empire, even if she doesn't quite seem to interact with it...
-Maybe I read too many fanfics where all of the beta trolls rebel, but I'm kinda surprised that The Rebellion's still a Vriska & Terezi only thing. Let's hope we get to see if Fef does join up...
-Looks like the whole “Witches living in the middle of nowhere with their extremely powerful guardians” thing is starting to become a trend, huh? In Feferi's specific case her meteor probably fell right in front of Gl'bgolyb (a pretty damn large area, actually), who would’ve then immediately gone “holy shit a sky baby” and adopted her.
-Considering that the Condesce can just come down to Alternia and personally get rid of the Heiress (singular, explicitly), living so far from everything was probably a blessing in disguise. And maybe also NOT being involved with how the planet's run- though we'd have to ask a certain Trizza Hiveswap about that...
-She was planning on waiting thousands of sweeps before challenging the Condesce, though iirc the whole thing with Heiresses challenging HIC was something demanded by their shared lusus... She didn't really bother with future ruling plans in Homestuck because they were going to play SGRUB; though Glubglub also bonded more strongly with Feferi because HIC was too far from Alternia... enough to actively favor her over the Empress?
-We also get even more confirmation that seadwellers are OP: Feferi blows up a huge air bubble (that stays on the ocean floor) for MC not to drown like it's nothing, and she's very likely even stronger than Equius*. Meanwhile, Eridan gets thrown through a party cannon (that was just there on the airship for reasons i guess??) AND has Daraya's mall thrown at him by Sollux, and practically walks it off, though he does say later that it was close. You know who'd be a Great Additional Data Point??? Cridea Jeevik.......
-*However, they would not fight, as they both stan Nepeta. On a more serious note, having Feferi interact on-screen with the other trolls would've been very nice... she's hanging out with Sollux in Eridan's route but We Don't See It... We know she's friends with Kanaya, and she also had a pretty nice interaction with Vriska back on one of the walkaround flashes too,
-On seadwellers in general- neck gills are canon (though if i remember correctly a Very Old Tumblr Post, that'd actually not be the best place to have gills? Idk tho), as we can see in Feferi's route; and then we have Eridan, who we know has spent very little time underwater in his entire life, with his scarf *and* a high neck shirt. (this might just be me but. wouldn't it be super uncomfortable to have clothing touching one's gills??? i guess it would kinda depend on the specific take on gills, biology wise)
-Feferi owns a ~fancy air-producing conch shell~, so that's that for any fan seadwellers that Need to have landdwelling friends over.
-MC theorizes that there might be something that makes adult empresses evil... something external, such as a powerful curse of some sort... which would have to transfer from dead empress to freshly crowned empress somehow... really makes you think...
-Feferi can use one of Glubglub's eyes (?) as a crystal ball from which she can access the Actual Dark Motherfucking Carnival, and get metaphysical advice from there. And the one giving her said advice is our precious clown son Karako, who may or may not have gotten like 10 degrees on weird meta shit since we last saw him- assuming he's the same bapy as last time...
-According to Karako or whomstever is speaking through him, there's a creator above this world's creator, as well as another creator above him, and another one above her, and so on and so forth maybe? Wonder what's this setting up for........
-Feferi can either meditate her way up through layers and layers of meta, so she might access them and interact with them, or choose to change stuff in the Alternia she knows and lives in, small as it may be; both these endings have a lot of potential for cool stuff that I hope we'll get to see. Depending on the choice, MC is either a cheese or a marshmallow.
-In Fef's bad end, MC wonders about the workings and limits of their plot armor; they do give it a good whirl in this entire volume.
-I am incredibly pleased to announce that the ally/eely pun also works in Spanish (aliado/anguilado)
~ROUTE 1~
-We find out that both Vriska and Feferi have dumped Eridan- the first's likely busy being gay and doing revolutions with Terezi, but what happened (besides charming quirks such as charging for listening to him brooding) to make Fef break it off? In Homestuck she broke things off with him as soon as they were in the game and Glubglub didn't have to be fed 413 lusii a minute, but there's no SGRUB in Pesterquest; we see Fef's mom in her route, yet we don't hear anything about Eridan's whole Orphaner Jr thing...
-Regarding his additional lack of friends: it's perfectly understandable that Kanaya would drop him, considering she had to deal with a lot of his bullshit back in the comic, but I thought Karkat was actually friends with Eridan? Before Murderstuck of course, but that's obviously not happened in Pesterquest...
-Eridan's 13 years old (and also in charge of feeding glubglub, let's not forget that), where the hell has he found the time to make a nuisance of himself (to the point where employees in some places are legally allowed to stab him if he bothers them) on like half the actual planet????
-MC's reaction when confronted with a room full of fancy clothing is, of course, Big Hype... And wanting something new for their wardrobe.
-so, are Eridan and Roxy nb wizard solidarity?
-Chances are everybody��s already seen this by now orz but I need it to establish a base: Hussie's made an statement where he explained -amongst other things- Eridan's deal with Shrek, originally from [S] Collide. That post could be summarized as:
1) highblood lusii tend to suck ass because of high expectations and low emotional availability, & seahorsedad wasn't an exception; so when the trolls were looking up human stuff back in the meteor and Eridan found Shrek, he saw him as a Good Lusus Figure.
2) Sollux, however, has a good dad that loves and supports his trans son (as sollux trans confirmed) and is also Kinda Ogre Shaped, and Eridan resents him for that → rivalry
3) (it's also confirmed that the eridan from [s] collide was legitimately so happy to be spending time with his dad shrek that he never realized he was dead)
-So: where did Eridan (more like whoever’s in charge of the cinema actually?) get Shrek 2 from if he's never had any contact with humans in this timeline / reality / canon chunk??? It might be one of the Funky Timeline Changes we made in Aradia's route.
-Also: if Eridan knows Sollux is trans (implied in the post but not confirmed), then the conversation the two have later in the route (and specifically Why Eridan begins that conversation) kiiinda takes a dump on his talk about gender (which otherwise is a very good sign that he's got the potential to be a decent person IF he gets his shit together and also thinks about other things -most obviously the hemospectrum- with the same level of depth and all that).
-MC's had their first taste of their Homestuck memories. Let's see how they get them back this time.
-not to self plug (too much) but one of Eridan's fancy articles of clothing looks a Lot like an outfit that's appeared in Mirrorbent?? (← warning for a bit of blood) The one with the purple and yellow gradient in the rack furthest to the right... the one in mirrorbent is basically Gramma Loreto Rights: The Jacket
-After the rollercoaster of hapenings that is his route, Eridan finally understands that he's got to change himself and unlearn all of Alternia's bullshit if he wants his situation to change for the better. Can't believe it took getting An Actual Mall thrown at him to make him realize that...........
-(That mall is of course the one from Daraya's Friendsim- and she sure felt like a Destruction class back then... 2x hopeprince combo mayhaps?)
-Kanaya said in Sollux's route that it was less than advisable for him to overexert his powers, and the only thing he *doesn't* use here is his psionic blasts- hope he's fine! (then again this is probably our last volume on alternia and blah blah blah)
#pesterquest#homestuck#feferi peixes#eridan ampora#sollux captor#pesterquest spoilers#thoughts and questions#wow sollux how come the writers let you have 2 big cameos??#there was an attempt at getting this out on launch day. and the next day. and the day after that.#idk anything about timezones. sleep time
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Sorry I haven’t been around here much lately! The last few weeks (/months, really) have been rough for me, but I’m feeling a bit better at least for now. For now I’ll just drop some overdue thoughts here on some of the things I’ve been watching since I finished Utena:
Princess Tutu
I found Tutu to be a really sweet and charming show with a ton of heart, but I'm also sad to say that I don't think watching it straight after Utena did it any favours for me. Utena portrayed the same kinds of themes around breaking out of predefined narratives in a way that personally hit home for me a lot harder, so Tutu ended up feeling a bit like a watered down version of the same ideas to me... Which is a shame because I do still think it's a really cool show with a lot to like about it! It's visually and aesthetically gorgeous, I adore its whole cosy meta-fairytale atmosphere and the ballet theme and the whole general feel of the show a lot - it just didn't end up leaving that much of a lasting impression on me in the end. I may well come back and revisit it some day, because I feel like I'd probably get more out of it coming in with a clearer idea of what to expect and without Utena's shadow unfairly hanging over it.
For the characters, I loved Ahiru and Fakir! They were both so endearingly earnest and I really liked the respective directions they ended up taking both of their character arcs and their relationship (Fakir passionately rewriting the story to be about Ahiru's bravery and courage at the end made me cry so hard! That's like, the exact kind of individual heartfelt expression of love that hits straight to my heart when it comes to fictional couples, waaaah...)
Mytho and Rue were a bit harder to connect with for me; I felt like I couldn't really get invested in Rue's feelings for Mytho for the most of the show since the backstory around them wasn't revealed until the very end. (I did like Ahiru and Rue's relationship quite a bit, though! That sort of feeling of the narrative artificially pushing them into being enemies when they really could have helped each other as friends was well done.) On Mytho's end I just never clicked at all with the whole raven blood subplot that seemed to dominate his character in the second season, unfortunately. I couldn't make it meaningfully connect for me, even though I had quite liked him as a character in the first half of the series (even in just my generic "hnng cute boys struggling with the idea of having feelings" way). I'd be interested to see on a rewatch whether those two would work better for me having a better idea of where their trajectory was going from the start, since I felt like I didn't really "get" what they were going for with their relationship or how I was supposed to be reading them until the very end (I'm slow okay).
Steven Universe
What an absolutely lovely series! I've been wanting to check this out for a long time, and I'm glad I finally got the chance because it really is excellent. I totally fell in love with the whole Crystal Gem family, and the balance between them all having their own personal issues to deal with while still being able to draw love and support from each other was done really well. I really loved the handling of Steven's PoV in the first couple of the series especially for how they handled his growth around coming to understand that his parental figures are really flawed people who have a lot of baggage to deal with, but also without framing their personal problems or their relationships with each other as being at all within either his power or responsibility to "fix". Instead, his moments of growth are more about more consciously registering the burdens they're under and making those little gestures to ease them wherever he can, like consciously showing appreciation for their parenting efforts with the test, or giving Amethyst more time to vent things out with her friend when she's stressed out instead of asking her to take him home right away. Likewise, on the gems' end, we really get the sense that e.g. Pearl's love for Steven is real and valuable and "saves" her in a very real sense, but also that it's not going to ever fully erase her depression or her grief over losing the life she had with Rose before and that that's okay.
I would say as the show went on, it felt like it lost some of the grounded and occasionally harsh nature that originally drew me to it - the first couple of seasons felt like they had a sort of constant legitimate tension in the background with the gems trying hard to keep things together in a hard situation in a way that still obviously had its cracks in it, and a sort of acknowledgment that "maybe not everything will be okay, but there's still a lot of good in the world and in our relationships that's worth living for", which I appreciated. Whereas I felt like they moved a bit more towards unambiguously positive resolutions as the show went on, with a bit less of that willingness to leave things "unresolved". (Of course the show still has a lot of those moments, like the reveal of Rose's past in particular, but even then I wished that the fallout from the reveal and its lasting impact on the gems was given more time and weight than it was.) That feeling culminated for me in the finale of series 5 and the way the plot with the diamonds was resolved, where it felt like the show pretty much parted ways with reality entirely and fully embraced a kind of ideal fantasy positivity.
But I don't think that's necessarily a totally bad thing, either - it's still a very genuine and heartfelt kind of positivity that can be hard to find in narratives as unapologetically queer as SU is (especially in media targeted at young kids!) and I'm sure a lot of people really need that gap filled in their lives, so I can't really bring myself to resent it overall. The characters remain as endearing and lovable as ever, the show still made me smile from beginning to end, and all in all I have nothing but great appreciation for all the important ground it's willing to tread as a kids' show touching on a lot of extremely relevant contemporary issues in a positive and responsible way. It honestly makes me feel really happy and hopeful to think of kids getting to grow up with a show like this! So while I might personally have ended up resonating more with the show if they'd taken a different direction, I feel like I still have a lot of respect and understanding for the route they did end up taking, too, and I'm glad to have experienced it.
Mob Psycho 100
I thought this was a very cool and interesting show! As "deconstructing shounen tropes" series go, I feel like this one successfully hits a unique sort of sweetspot for me in the way that, rather than brutally tearing apart shounen conventions out from the roots (which is also something I can enjoy a lot when it's done well!), it's instead focusing on taking a lot of the genuinely positive ideas that draw people to shounen - the ability to overcome adversity through personal growth and "the power of bonds/friendship", positivity in the face of despair, and so on - and re-examining them through a more grounded context that asks "Okay, but what does that actually look like in the real world?" Because, you know, it definitely DOESN'T look like people with magical god-given superpowers blasting through everything that challenges them with the sheer force of their specialness and their pre-assigned role as the "main character", right?
So I was really impressed by Mob as a series for not only being so thorough about deconstructing that (to the point that the voice encouraging Mob to use his powers more and be a super special hero is an outright "devil on the hero's shoulder" kind of character!), but also for going that extra step to examining what real positive growth actually DOES look like. I felt like the series did a remarkably insightful job overall (especially in the second series) of sort of gently but firmly differentiating "real growth" from "shounen growth" in that sense. I really loved those little touches like the Emi episode, where the viewer is effectively led to expect a moral about how "people will like you more if you act more genuine and be yourself!" - but then the show very deliberately switches gears to the idea that trying to be more genuine is already worthwhile in and of itself, just because you're living in the world with a more conscious awareness of what's important to you and standing up for the things you care about, and how that authentic way of living can inspire other people and have a positive impact on them too.
And similarly, I absolutely love Mob and Reigen's weird, messy, problematic relationship being the emotional centrepiece of the series, because it's the exact opposite of the kind of friendship you'd expect to be centred in a "POWER OF BONDS!!" themed show, but that's also why it just... really really works! It's such a humble and near-accidental and flawed and limited connection, and I love that Reigen is also allowed to impact Mob in negative ways and have selfish motivations and be unambiguously portrayed as a genuinely pathetic and terrible person and a bad influence on him too, and that the show doesn't remotely shy away from that - and yet somehow it still absolutely shines through that both of them would be worse off without each other, that the "power of their bond" really has changed them both for the better as people. Not through any incredible magic connection, but just through those little moments where they save each other through things like Reigen telling Mob "It's okay to run away", or Mob telling Reigen "You're a good guy".
Because the show is so upfront about the limitations of their "bond", it really does make the emphasis on its positive impact and how fortunate the two of them are to have been influenced by each other really work and have value, I think - because it comes across as that kind of approachable, recognisable "miracle" that really can and does happen in people's daily lives. It doesn’t claim to be a perfect friendship, or to have the capability to fix all their individual problems just by existing, but it does still come across loud and clear that they’ve been a genuinely positive force in each other’s lives. I definitely came away from it with a greater appreciation for those little chance encounters and humble relationships that have helped me and shaped me as a person! On the whole, I'm sure the show isn't for everyone, but I would definitely recommend it to anyone who enjoys shounen as a genre at all, because I feel that it really works as a remarkably critical and self-aware yet loving celebration of the spirit behind those kinds of stories.
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