#I’m all for pacifist solutions but also I think the world would be so much better if I could just kill people with a book
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cecenyss · 5 months ago
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If I had a death note the world would be so much better
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esamastation · 3 years ago
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Xerxes au snippet
The first official political overture the small desert nation of Xerxes makes towards Amestris in over fifty years is a year after the end of the Ishvalan Civil War. Though it is expected to concern the war, and the border between Amestris and Xerxes, or perhaps even Amestrian use of Alchemy in the war, is has nothing to do with the bloody conflict, or it's relation to Xerxes' famously pacifistic view on alchemy.
It is a simple, polite appeal to the Amestrian Government – an invitation for an Amestrian automail mechanic to join the Xerxesian court.
"Bit odd," Havoc mutters, after a copy of the letter has gone around the office a few times. "What do they need an automail mechanic for – isn't Xerxesian medical alchemy, like… world famous?"
"For given the value of fame, yes," Roy agrees, fingers crossed together and a thoughtful look on his face. "They say early Amestrian alchemists learned from Xerxesians. We still use a lot of their symbols in our alchemy – but if Xerxesian alchemists are world famous about anything these days, it's their reticence. No outsider has seen much about the way they go about things these days, if they even practice alchemy anymore."
Of course there are rumours, there are always rumours, and there's history – the great and wealthy kingdom of Xerxes, alchemically on top of the world and widely known for their wisdom and knowledge and the miracles they achieved… who reached too far, tried to achieve the power of gods, and got struck down by said gods for it. How accurate that is, no one knows, but it's known that some disaster hundreds of years ago devastated the kingdom, killed most of its people, and it never fully recovered. Now it's people can only barely scrape by, living in huts and caves and underground, and they don't treat with outsiders much beyond the absolutely necessary.
Beyond trade routes established to get Amestrian goods through Xerxes to Xing, there's never been much interest for Xerxes, except maybe for it's grand history and it's many ruins. It doesn't help that Xerxes, as far as anyone knows, has never really reached outside, keeping to its isolationist values – and since it has little to offer to other nations… no one reached back, either. As far as anyone knows, Xerxes hasn't advanced at all scientifically or technologically in the last hundred years.
Which makes the fact that they want specifically an automail mechanic, an craftsman of one of Amestris' most advanced technology, rather interesting, doesn't it?
"I hear they took a lot of Ishvalan refugees during the war," Fuery says – he's the one holding the letter, reading it through.
Roy hums grimly. There's that, though took in might be stretching it a bit. Xerxes didn't do much to protect its borders – there was no need, with a desert all around their kingdom. So, when Ishvalan refugees sought to escape the conflict and set out to the desert, there was nothing but the terrain itself to stop them. Who knows how many Ishvalans made it through the desert, on foot and probably hurt…
"Why'd they send this to our office?" Breda asks, casting a look at Roy.
"They sent it to Grumman who sent it to us," Roy sighs and leans back in his chair. "The Lieutenant General wants us to find a suitable mechanic and then escort them – along with the Fürher's greetings – to Xerxes. The mission isn't exactly time sensitive, but since we're in the East…"
There's probably many reasons it was thrown their way, really. Way to keep those uppity brats from East busy, easily justified with them being closest to the matter at hand. It also wasn't exactly vital as diplomatic missions go – but it was still a diplomatic mission to a foreign nation, which means that Roy would want to handle it himself instead of leaving it to any of his subordinates. Especially since it's to Xerxes – what Alchemist wouldn't give an arm and a leg for a glimpse at how Xerxesian alchemy is these days? So, it was expected that he'd go himself. Which would get him out of people's way for a while, and maybe open up a slot for someone else to be promoted to his place, depending how long it would take.
How annoying. Grumman can be one clever son of a bitch when he wants to be.
"Right," Roy says while his team exchanges looks. "I want a list of all automail mechanics of East on my desk by the end of the day – if you can figure out their feelings about Ishval and if they have any history with the Ishvalan Civil War, that'd be a plus. Get to work."
"Sir!" his team answers, and immediately get to it, Fuery and Fallman both heading out to probably check records, while Havoc fishes out a phone book and Breda gets the phone. Beside Roy, Hawkeye gives him a look.
"Should I start preparing for travel?" she asks mildly.
"If you please," Roy says, turning to his paperwork. "We'll take Breda with us."
"Understood."
-
Over the course of next two days, they list and investigate various automail shops in the east, Roy privately wincing at how many there are, and how many of them are less than a decade old. The Ishvalan Civil War had been a boon to the business, and a lot of mechanics from the south moved in to take advantage of the situation. Lots of new up and coming mechanics, cutting their teeth in on a lot of freshly traumatised soldiers.
It left a lot of them… unsuitable for a mission likely to involve Ishvalan refugees.
"Known for his Anti-Ishvalan sentiments," Breda says, crossing out another potential automail shop. "This one has a No Refugees sign on his shop front, which probably means the same thing. This one has a pretty high record of automail rejection syndrome. This one has had two patients die on the operation table…"
Roy rubs a hand over his forehead, already imagining having to reach for the Southern District to find someone sensible in Rush Valley, when Breda offers him a potential. "Rockbell Automail, in business for decades before the Ishvalan Conflict even began."
"Rockbell," Roy says, lifting his head. "Any relation to the two late Doctors Rockbell?"
"Yep. Son and daughter in law of Doctor Pinako Rockbell, the head mechanic of the shop," Breda says and lays the file on his desk. "Their daughter is currently an apprentice mechanic in the shop, too."
Roy grimaces at that, but accepts the file, leafing quickly through it. Old, well established shop, known for their skill and efficiency, with very high praise from a lot of former customers and no known record of either deaths on operation table, auto mail rejections, or any anti-Ishvalan sentiments. There is a slight issue of the head mechanic being an old woman and the only other mechanic being a young girl, but…
It's promising.
"Phone," Roy says, and Hawkeye quickly lifts it on his desk, turning it toward him so that he can dial easily.
"Rockbell Automail, Pinako Rockbell speaking," a woman's voice answers the phone promptly, her tone brisk.
"Doctor Rockbell, my name is Roy Mustang, I'm a Lieutenant Colonel from the East Area Headquarters – may I have a moment of your time?"
"Certainly," Doctor Rockbell answers, no noticeable change in her tone. "What can do for you, Lieutenant Colonel? Aside from automail, presumably."
"I am currently looking for a skilled automail mechanic to take part in a diplomatic mission, likely to involve Ishvalan refugees," Roy says. "Your shop came up as highly recommended."
"Hrm. What kind of diplomatic mission? Don't the military have their own automail mechanics?"
"There are some, but none in the Eastern Headquarters," Roy admits – probably because the East has such surplus of civilian mechanics these days. "And I'll be frank, the likely length of this mission makes it difficult to use any of our military mechanics. The mission is to Xerxes, and will likely take weeks, if not months."
"… Xerxes?" now the old woman's voice changes, growing a little incredulous.
"Yes, the Xerxes Royal Family sent the Amestrian government an appeal for a skilled automail mechanic to join their court, and I was tasked with the mission of finding one," Roy explains and leans back, turning to look out of the window while he talks. "You would be well compensated for your trouble, however long it would last."
"Is this… a permanent position? In Xerxes?" Still incredulous.
"We don't know as of yet, the treaties are yet to be drawn. You would naturally be part of the negotiations and your wishes and needs would be taken into account," Roy assures her. "I understand this is a bit much so suddenly, and I will hold it in no way against you if you refuse outright – though I am hoping that if that is the case, then perhaps you, as a well established mechanic, might be able to point me in the way of more suitable candidates…"
Honestly, with a shop as old and as well established as hers, Roy doubts very much she would take him up on the mission – she probably has a whole lot of regular clients and steady stream of income, and no need to move. But, it never hurts to ask.
The phone line is quiet for a moment as the old mechanic thinks. "I need to talk with my apprentice for a moment, can I call you back in, say, two hours?"
"Certainly," Roy agrees, and gives her his office number. "We'll be looking forward to your call."
"Right – one more thing. You said it's likely to involve Ishvalan refugees," Doctor Rockbell says. "How'd you mean?"
"We don't know for sure, the appeal didn't explain the need for a mechanic. But during the Ishvalan Civil War, many Ishvalan refugees fled to Xerxes. So we thought it safe to assume the two are connected."
"Ah," the mechanic says knowingly. "And they put a State Alchemist in charge of finding a solution."
Roy swallows. Ah. She knows about him. It's not entirely surprising, but… "They did indeed," is all he says. There's no real explanation he can give, no excuse. It is what it is."
"Hm," Doctor Rockbell answers, noncommittal. "I will call back in two hours."
And she does, accepting the mission with two conditions. The military would help her pack up her entire shop and all the materials and tools would be transported with them – which was understandable, even if it tripled the estimated convoy size. The other condition was that she was taking her eleven year old apprentice with her. Both conditions Roy readily agreed to, tasking Havoc and Fallman with her packing while the rest of the team arranged the convoy.
"Guess we're going to Xerxes then. We're going to need a lot of camels," Breda muses.
"Yes," Roy agrees and sighs. It would be a hard journey and probably a hard mission, and likely one for very little gain in the end. Still. Xerxes. His alchemy master would've killed for the opportunity. Might as well take full advantage of it, and learn whatever he can, even if it's only from broken murals on ancient ruins.
-
Hmm... not sure I’m getting Mustang’s voice right.
Edit: Also tumblr eats italics for breakfast apparently.
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ovenproofowl · 3 years ago
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I know some people weren’t big fans of seeing the Doctor essentially commit multiple genocides in one fell swoop to save what was remaining of the universe from the Flux, but, honestly, I found it quite interesting.
The Doctor is all about giving enemy species the chance to run before it reaches the point of no return. In fact, we’ve already seen that happen during Flux when the Doctor opts for forcing the Sontaran fleet to retreat instead of blowing their ships up - which she could have done if she’d wanted. This was only made clearer when a human goes against her orders and does it anyway.
That was a chance that the Doctor gave to the Sontarans, but I think Ten said it himself, didn’t he?
‘No second chances, I’m that sort of a man.’
I think we forget that the Doctor’s compassion isn’t endless, and if they’re tested, they will fight back with every part of themselves. The Doctor was put in a situation where an enemy species had already found a solution to stop the Flux, only that solution involved the destruction of two other races to slow the anti-matter down.
So, she stole it. And twisted it. And, most notably, kept the blame pinned on the Sontarans for coming up with it in the first place.
‘This was your strategy. Anti-matter slowed by absorbing army fleets.’
The Doctor had already given her chance to the Sontarans, and she isn’t about offering a second one. In her eyes, the Cybermen and Daleks were already cannon-fodder, no use saving them now. They couldn’t be saved.
(Not that she was ever going to try too hard to save them, anyway.)
It poses a very interesting side of the Doctor, one I wish we got to see more often. The Doctor has always had a habit of contradicting themselves, and one of my favourite contradictions comes in moments where the Doctor can still frame the enemy as the cause for certain destruction even when it was them to enact the final blow.
The Doctor has been in multiple wars, knows strategy like the back of their hand. There wasn’t time to come up with a new plan, so she simply took the one the Sontarans had and workshopped it to fit her purposes. To destroy the Sontarans as well.
She gave Karvanista his revenge, which felt like a rather poingnant apology. We don’t know how close she was to Karvanista, whether she was indeed his person, but we do know that they had an incredibly close bond - one he can’t physically talk about without dying. The Doctor came hurtling back into his world after who knows how much time and, by helping her, he became the last of his species.
The Doctor knows war. Knows loss. Knows how it sits in their hearts. And she gave Karvanista the chance to find some kind of closure by destroying those responsible.
Was it compassion? Eh, maybe a twisted version of it, but that’s a side of the Doctor that I love seeing explored. Because the Doctor isn’t this perfect pacifist. There are flaws in that image. There are whole worlds who believe the Doctor to be a warrior, so much that in some languages Doctor literally translates to warrior.
We’re also seeing this in the way that Yaz is trying to embody the Doctor. How she doesn’t bat an eye at a dead body because she’s trying to desensitize herself because that’s what she thinks the Doctor would do. It’s unfortunate we didn’t get to see more of that explored, but I hope there’s still some time for the Doctor to realise what kind of an impression she’s inadvertantly had on Yaz. Because, unfortunately, it’s not as positive as we want to believe.
All in all, I’m glad we got to see this. The Doctor has been noticably slipping during her journey to discover her stolen memories. We’ve started seeing the darker side that other iterations have also explored, but this time with the added twist that her life before the Doctor was something far more corrupt.
And, when she finally has those memories in her grasp, she throws them into the centre of the TARDIS where she won’t be tempted to discover them.
Because, whoever the Doctor was before those memories were removed, she doesn’t trust them, doesn’t trust the beliefs that were instilled in them. And, worse yet, all that she was, all that she became, enforced the Division’s decision to try and end the Universe she had tainted.
There are so many levels to this. The abuser that Tecteun was revealed to be, one that tried to blame the Doctor simply because they existed outside of her control for all those years.
We don’t know who the Doctor is, not really, and what we do know of the Doctor is imperfect, it’s messy and contradicts itself over and over because it has to. Because the Doctor has been so many people, seen so much death and destruction and has still held onto the care and love they put into everything they do. Everything they try to do, at least.
But, they are also a soldier. One that will force herself to believe she wasn’t killing three species in that moment. Not really. Because it wasn’t technically her plan...
Right?
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starlightshore · 3 years ago
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barring the no mercy route being an influence in this case, how would you describe chara's personality? I cannot describe them well at all despite them being my favorite character. they're too complex lol. all of the meta i can find at this time as them described at both extremes of innocent & evil but i don't think that's accurate
TW: discussions of canon dark topics such as abuse , death and suicide
i love talking about chara, i've talked about them at length before lmao. thank u for giving me a chance to talk about my beloved child.
you can actually read a character exploration i'm doing in a mini-arc for Askfallenroyalty. actually, if you want one condensed post, this comic sums up chara's motives
My interpretation:
chara is an abused kid and suicidal kid*(1) who ran to mount ebott to die.*(2) upon learning that monsters are made of love and humans aren't*(3), chara began to hate humanity. the deltarune prophecy*(4) makes them to be The Angel despite being a human. Feeling undeserving of this title and obligated to fulfill it, Chara wanted to be a good kid more than anything.
But then the buttercup pie incident happened. They've accidentally*(5) poisoned asgore and came up with a plan to ensure the prophecy could be fulfilled and take a hit against humanity. Two birds with one stone -who cares if it's also a personal win too? then obviously the plan goes up in flames and they and asriel are murdered. then asgore wants to kill of all humanity.
your influence*(6) gets Chara onto a path of redemption or a path of destruction, mirroring the deltarune prophecy's two main interpretations.*(7)
in summery: chara is a scared kid trying to fit into a world that demands violence by the past actions of the previous generations. The war massacred monsters and locked them up with a kill-solution -ensuring that further violence would be needed to be free, thus continuing the cycle of violence.
chara is just a kid. they knit, they make macaroni art, they loved their family and had a best friend forever.* (8) but they're also vengeful, they cared so deeply for monsterkind they were ready to die and had no idea they'd be awake as a soul, they were prepared for death. they're complicated, you can't have one side without the other. while i’ve never wanted to murder anyone, i can still relate deeply to chara and see myself in them a lot. the tragedy of them -the fact they never really got a “happy ending” like everyone else just haunts me and it’s why I spend so much time making AFR. I just... love this character so much, i want this kid to be happy. (not that it could ever be easy to get there, happy endings aren’t free.)
And frankly, seeing this hurt kid get demonized just rubs me the wrong way, and it feels completely against the morals Undertale tries to tell with it’s story. I see it as a cautionary tale against violence and dehumanizing others for the sake of hate and violence. how kids can be influenced by the violence -or kindness around them. you don’t need to forgive the ones who hurt you, but killing them is not always the solution -though sometimes necessary as framed in the Undyne the Undying fight.
People get both Undertale’s themes and chara wrong the most, and for the game that’s meant the world to me it bothers me more than it should lol. It’s a Good Story, and I don’t mean to frame my interpretation of the character or themes as 100% canon and I know Mr.Fox’s brain to confirm it kinda deal, but with all the time I’ve spent analyzing and thinking it over I do think it’s not off in the general direction of it lol. And besides the author’s intent isn’t really the end-all-to-be-all. It’s what you get out of the story and the themes that matter and stick with you. No one can take that away from you.
Sources and evidence:
"* If you're cuter, monsters won't hit you as hard." -faded ribbion flavor text * "The ends of the tools have been filed down to make them safer." -gardening tools in New Home (and iirc Toriel's home as well, too lazy to double check rn) * Where are the knives. -no mercy chara (this and paired with the previous imply there are no sharp objects in reach of chara's home because chara can't be trusted with sharp objects out of self harm. This doesn't necessarily mean abuse but paired with them hating humanity so deeply, being suicidal and a child it paints a picture of abuse.
"* I know why (chara) climbed the mountain.* It wasn't for a very happy reason." -asriel post pacifist epilogue dialogue
"* Love, hope, compassion... * This is what people say monster SOULs are made of. * But the absolute nature of "SOUL" is unknown. * After all, humans have proven their SOULs don't need these things to exist." -Library book on monster souls)
* Legend has it, an 'angel' who has seen the surface will descend from above and bring us freedom. - gerson
"* It takes at least a human soul... * And a monster soul. * ...* If you want to go home... * You'll have to take his soul. * You'll have to kill ASGORE." -Alphys. Because boss monster souls are the exception and can persist after death for a short period of time, Chara could of killed any of the family members to escape the underground. this implies escaping wasn't the goal -it was to die (considering they already attempted suicide to fall underground the first time, this is explicitly suicide.) the plaque doesn't mention or speak like monster/human fusion's consumed soul would be aware. chara had no way of knowing they'd be awake. also the whole thing with the pie is a prank. cups of butter. -> buttercups. putting flowers in a pie is a joke to do, we see Chara is similar to Toriel (they mimic her speech in the no mercy monologue, they say “greetings” as she does like how Asriel says “howdy” like Flowey does. Chara makes puns and jokes in the flavor text all the time.
https://imgur.com/a/zP18P -dog food bag at different LV. "When the protagonist first encounters Mad Dummy, they are given the option to beat it up. Choosing to beat it up prompts one of three responses depending on the protagonist's LOVE." (source: undertale wiki)
If the protagonist’s LV is 1, the response becomes "(You tap the dummy with your fist.) (You feel bad.)"
If the protagonist's LV is between 2 and 4, the response becomes "(You hit the dummy lightly.) (You don't feel like you learned anything.)"
If the protagonist’s LV is between 5 and 7, the response becomes "(You sock the dummy.) (Who cares?)"
If the protagonist’s LV is 8 or higher, the response becomes "(You punch the dummy at full force.) (Feels good.)"" This implies Chara (who is the narrator) will feel different about the dog food -which references the classic phrase of "glass half empty/full" showing your out look in life. Then hitting the dummy show's Frisk's out look on violence depending on LV. Note that by the end of it, it's no longer "you feel..." but "feels good" This is Chara.
      7. “* Lately, the people have been  taking a bleaker outlook...* Callin' that winged circle the  'Angel of Death.' “ -gerson “* Only the fearless may proceed. * Brave ones, foolish ones. * Both walk not the middle road. “ -the first plaque in the first puzzle room with Toriel. The idea is to walk on both the left and right sides -you can’t go half way in the middle. this mirrors the “true” endings are only accomplished if you stick to no mercy or pacifist only.
     8. literally their home in New Home is a treasure trove of pre-game chara characterization.
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thechekhov · 4 years ago
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So glad you decided to play Undertale! I think it would really suit you so I’m so happy you got into it! Could I have your thoughts about the game? I would LOVE to hear them. I’m ALL for long essays and rants, that’s my jam, but even just a small review from you would make me ecstatic!
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Alright alright alright alright. 
I am ecstatic that someone asked because I have a lot to say AS ALWAYS. 
I’m gonna try to keep this readable, I swear. Will add pictures in between to keep things interesting. 
However, due to the length this will SURELY achieve, AND due to spoilers (and yes, laugh at me all you want, the game has been out for 5 years) I’ll put this under a cut. Read at your own (f)risk.
Metagaming - the game plays YOU
When I first started Undertale, I ‘knew’ these things:
there’s a stabby one with a knife, their name is chara
there’s a flower everyone hates
something something sans something something
and the last, and perhaps most important thing
you can spare your enemies to avoid killing them
The thing is. The THING IS. 
I did not realize how pervasive this strategy was. My thought at first was ‘okay, so I don’t have to kill EVERYONE.’
I had no idea that the reality was that I didn’t have to kill anyone.
I’m sure many others have already said this, but Undertale kind of changes the way you think about other games. It forces to you examine simply fighting your way through the RPG by introducing completely non-murder-y ways to resolve issues. This conversation-based combat style is not the first of its kind, I’m sure, but it’s also incredibly well done. It ties into the story, it ties into your decisions.
It ties into your decisions SO MUCH that it changes everything else in the outcome.
Undertale is a game well known for breaking the 4th wall. However, it does so in a strangely eerie, heart-wrenchingly real way. It teaches us that there are other solutions to conflicts - and it really... it really TEACHES us, you know?
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Which is funny because to be honest, it took me a while to get the lesson.
(You may already be fully aware of this but yes, my first True Neutral Route was extremely organic. I legitimately had no idea that there was even more than one ending. I was just stumbling about er... killing. Out of habit.)
The beauty of this is that the game drives home that point even more effectively because I was fully unaware of my own bias. I had assumed that some enemies would require killing - DESPITE TORIEL SPECIFICALLY TELLING ME TO TALK TO THEM, and the entire Ruins tutorial being about Mercy. I killed the Dummy on accident (granted, it was due to me pressing the key too fast a few times) and didn’t think much of Toriel’s disapproval. I killed a few monsters because I saw my level was low and decided to automatically grind a little bit. 
By the time I got to Toriel, I was still not comfortable with the mechanic. I knew I could Spare her somehow - after all, she was a kind monster, and clearly an important character - but the Spare option didn’t yield promising results the first few times I chose it. I ran out of patience and decided that maybe... maybe it was like pokemon! 
Maybe I had to get her health down to a certain level before she would allow me to pass through.
Funny thing though.... you know what happens if you attack Toriel one too many times? Even if she has most of her health left? 
Yeah uh... it activates that one-hit-KO thing from No Mercy Route.
So of course, what happened? I hit her one too many times... and killed her! And of course, immediately panicked and reset. 
I got back to my previous save, Spared Toriel PROPERLY this time, and walked out of the ruins only to be confronted with my own reliance on the magical ‘redo’ button which was... apparently... not that magical.
Because it WASN’T a clean redo. Flowey apparently remembered. 
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The idea that the game would KNOW about my previous attempts beyond the save file snapped me out of my casual Undertale playthrough. I realized that something was up - this game was not going to be like the others.
I think it was from this point on that I tried to be more careful, but again - I still hadn’t quite gotten the memo about not killing. I took down a few monsters around Snowdin. And when I got to Papyrus, I grew frustrated about not being able to beat him (I ended up losing several times and coming back to try again) and went off to grind SOME MORE because I figured that could raise my HP and increase my chances of holding off long enough to Spare him. 
(The incredible thing about this game is that actually, raising your level gives you only a slight advantage. You can be level 1 and carrying no items, and as long as you’re relatively proficient at dodging the bullet hell style projectiles you will have no issues.) 
Anyway, the point is that I realized I could spare the big monsters and did so readily - but I didn’t bother to spare many of the smaller ones. 
I figured it didn’t matter. 
And then I successfully evaded Undyne, gave her a cup of water, etc... and then went to her house to meet Papyrus, fully expecting her to befriend me anyway. 
And you know what happened?
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“She said she won’t hang out with a murderer.“
I think that probably hit me the hardest at that point in the game. 
I had a bit ‘....oh’ moment at that point because I realized that the game would punish me for killing even the ‘not-important’ civilians of the Underground. It wasn’t about just sparing the ‘boss monsters’. My actions had consequences beyond just the ‘elite’ characters that we all tend to focus on.
Because yes, it made sense. It wasn’t about just Undyne - why WOULD she randomly be my friend after I killed tons of living beings?
From there on, I spared everyone, but didn’t reset. I decided to see how it would unravel.
The thing I want to talk about, which is a little difficult, is that...
It took me that long to learn that kindness was the answer. And that, in itself, ends up being a metaphor. 
It’s difficult to be kind if you have not been show how to be.
It’s difficult to change the way you behave (in a game or out of it) if all you know is using other methods.
It was hard enough to spare Toriel before I realized I had to just be very patient and trust that her attacks wouldn’t hit - though at first I thought she would just kill me! 
It was hard to avoid Papyrus’ attacks and I had to die several times before I successfully got through it. 
It was near impossible to fight Undyne because I legitimately had no idea Fleeing was an option. I struggled for ages at her stage, and I had to ask for help to understand what I could do.
And that’s actually honestly very true to life as well.
Being kind takes risk. Being kind takes effort. And sometimes, being kind means asking others HOW to be kind. 
When you choose to be kind, you risk being hurt, and you risk being trapped (Toriel). When you choose to be kind, you need to expand a lot more energy to succeed (Papyrus). When you choose to be kind, you need to sometimes reach out to others to show you how to properly do it (Undyne).
The rest of the playthrough probably went about as you expect. I completed the game, didn’t kill any Boss Monsters, fought to the end and... got that really unsatisfying Neutral Ending which felt strangely bittersweet. 
And of course, after I was done, I was prompted to go back and do a proper Pacifist Run. Which I did. I learned about the background of Determination, about Chara and Asriel... and about how everything came to be the way it was.
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The thing that gets me the most about this game is how it serves as a direct parallel to how we use videogames. In fact, Undertale is a videogame... about videogames. 
Chara appears to be a direct metaphor for the people that use videogames to escape - to cope with whatever happened to them in The Overworld. Bad family life, or bad relationships or whatever we suffer - escapism through games is not, in itself, a new theme. 
Chara arrived in Undertale by dropping themself down a hole in the mountain, perhaps even seeking to end their life. They dropped into a world which offered them comfort and companionship, a new family and a new life - but in the end, their nature was destructive because their means to finding a solution inadvertently used other people as fodder. Asgore, Asriel - they used everyone else to complete their plans. It wasn’t about forming connections - it was about Completing the Quest. 
I wonder - did Chara even HAVE access to a MERCY option? 
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Was their world one without the option of sparing someone? Did they only have the choice of acting - and was Mercy in the hands of whoever attacked them? I wonder how difficult it might have been for them. I wonder how that, in itself, shaped their perception of the world. 
I wonder if that’s why, during the No Mercy run, people recognize you as Chara? If they come back and attach themselves to your resonating DETERMINATION?
If this is true, was MERCY perhaps created later, brought into existence once Asriel himself made the choice to NOT fight, to turn back and flee, even after being attacked by humans in the Overworld? 
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(It would be a nice parallel to Asgore DESTROYING the Mercy option when you enter the fight with him...)
...
In the end, I think Undertale is about many things, including video games. 
But it’s also hurting - and being hurt. 
It’s about how trauma can shape us, how we deal with feeling grief, and loss, and depression - and not being able to feel anything.
It’s about how we focus on goals and use DETERMINATION to keep going - even when whatever it is that’s driving us no longer has any SOUL. 
It’s about how our action have consequences, but they also carry the weight of a choice, and how powerful those choices are, and how powerless we feel when we aren’t given a choice - not to fight back, nor show mercy. 
I think that’s probably the reason this game resonated with so many people. It really brings something we love about videogames to the forefront - that ability to fight back, to have full and total control of our own lives...
And it also shows us how having that endless loop of repetitive grinding and fighting with zero consequences can lead to an incredible hollowness and make us numb to how we interact with real-life people. 
Anyway. 
Good game. 
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lavaeolus · 2 years ago
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Jedi Shadow: beating KotOR with as little killing as possible
For a game with such an array of skills, Knights of the Old Republic is very willing to just let you charge in and clear out dungeons with your lightsaber. There's about one point where Stealth as an option is explicitly acknowledged, and it's on the Endar Spire. From a player's perspective, it's an odd investment: you could slowly sneak in and bypass foes or set up mines... or you could just charge in and collect that sweet, sweet enemy XP in a flash.
Still, it did get me wondering. How viable is sneaking around? And in a game that pats you on the back for mercy and de-escalating conflicts, how much combat is unavoidable? Neither of the Old Republic games would support an outright pacifist run, but how well would the game react to us eschewing its main gameplay? Let's go on a journey together, people, a quest to save the galaxy with a minimum of whoosh-whoosh pew-pews.
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Enter my character, a Scoundrel. I wasn't sure what approach would be best for this run, but I figured the class that starts with stealth and gets a buttload of skill points would be a good choice. I decided I'd take the extra effort to grab 14 Intelligence, even though in the harsh world of the first game that equates to a whopping one extra skill point a level. Given the goals of the character, it felt fitting enough to go for a more defensive Dexterity-focused build. Would it be enough? Let's find out.
Oh, and this post is pretty long. Just a warning.
The Endar Spire
Look, I'm not gonna sugarcoat it. For the Endar Spire we're in full tutorial mode, and that means you're gonna learn how to combat. You can mostly leave Trask to it, as you sit in the corner mourning Sith, but your hands will get dirty.
A bloody, bloody time. I counted 16 people in total, including 5 I electrocute with a computer. Keep that number in mind for later! It's a very murdery tutorial.
Taris
Would you believe only 2 kills?
Well, sort of, but that's a charitable count. First, it doesn't count the ships in your first mandatory turret sequence. Second, a specific rakghoul needs to die before Mission will spawn -- but it's the one who attacks Hendar, so if you charge out and take hits he can land the final blow. It's also ignoring Davik, who we technically never lay a hand on: he just gets crushed by rubble mid-combat with us, thanks to the Sith bombardment.
Brejik, then? You win the swoop race, but Bastila (not yet part of our party) breaks out of her own accord... and can easily handle things by herself. You're obligated to kill zilch.
So who are our lucky two victims? It's an assault droid in the Sith Base and the Sith Governer. All other combat kills can be avoided by stealth, by hacking computer terminals to open doors and shut down turrets, or -- more than I would like -- by running away from people while screaming. Let's call it 1 person, 1 droid and 1 creature.
Dantooine
Dantooine doesn't get much time to wrack up a killcount. We talk down Juhani and become a Consular, then head to follow a vision. The only necessary kills are 2 droids guarding the Star Map. Even then, you don't need to take them out in *combat*. You can stealth past them, use the computer to unlock the seal, and then just run back into the main room. Do so, however, and they just... inexplicably explode when you open the door to the Star Map. C'est la vie.
Still, here's something fun. You know the beasts attacking the runaway droid? You can run up to them, lure them away, then break line-of-sight and return to the droid to talk to him. While I don't know if that's intentional, it's cool it works as a solution.
Tatooine
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You do need to get a Sand Person disguise, and those are dropped by the Elite Warriors who form part of each desert ambush. Otherwise the game auto-kills you when you pass by the Sand People's turrets. So we kill this Warrior, but let the other two ambushers live.
Since we'll go light-side, you might think that's it: Sand People negotiations done and killing's solved. Alas. We have to take part in a krayt dragon hunt, and that means luring some banthas as bait. To finish luring the banthas, we're forced to kill four more Elite Warriors who attempt to stop us.
That makes 5 people and 1 creature (the krayt dragon) in total. Calo Nord tries to ambush us but we can... literally walk past him without triggering combat? A bounty hunter for the ages.
Korriban
Home of the Sith, and a multiple-quests Prestige system! We sweet-talk our way into the academy and do most of the non-combat stuff: recite the Sith Code, reveal Yuthura's betrayal, get the info from the Mandalorian (and fake his death while we're at it), fetch Ajunta Pall's sword. You might recall in that last one, a Sith student tries to get the relic off you. We refuse to give it to him but run past him; any overt trickery would get him killed.
But count that up. We need five Prestige points, and I listed *four* things. We're left with a sadistic choice. To get our last prestige point, we must either:
Rat out Kel Algwinn to Uthar, which technically keeps our hands clean and avoids combat altogether. But Uthar is implied to kill the young apprentice.
Help the renegade Sith students escape: they just need a Terentatek killed.
Head into the Tomb of Tulak Hord and either let the hermit kill Mekel, or help Mekel turn the tides against him.
In the end, I went with killing the Terentatek. This way we can say with some earnesty that, hey, did you know you only need to kill one person on Korriban? A crack stealth squad of me, Mission and Juhani (remember: she has a stealth ability!) went into the caves, just barely eliminated the beast, and reported its death to the renegade students. It's not an easy task at level 9, but when you're loaded up with determination and adrenals, there's nothing you can't do. (You can get the Qel-Droma Robes without actually killing the beast, for the curious: they're on remains nearby, so you can grab 'em with stealth.)
Technically I cower in a corner, stealth, and just let Yuthura solo Uthar. In this case my character walked in knowing there'd be a conflict, and I did poison him to weaken him, so I'm still going to count that as a kill. Yuthura is spared but, sadly, not redeemed -- we need peace with the academy so we can convince a Sith duelist to free the academy's captives. (He assumes it's all part of a powerplay by an in-hiding Uthar.)
So there you go. Korriban: least bloody planet so far. 1 person and 1 creature.
Manaan
It might seem sneakier to use a passcode or passphrase to enter the Sith Base, but that actually results in a fight the moment you enter. If you go to the Hangar, however, you can just sneak aboard a transport and arrive at the back of their base, avoiding combat altogether. At least initially: we'll still have to trigger the fight when exiting the base, but at that point we can just run through the front door. Sadly, the dialogue doesn't change to acknowledge your relatively softer methods.
Three Firaxan sharks must die to clear us a path in our first sea floor expedition, followed by two more sharks in our second. It's a shame because in principle, these sharks don't need to die -- but I couldn't figure out a realistic way of avoiding their aggro or their attacks.
So that makes 5 creatures. Manaan, with its cold war and courtroom drama, was almost our first pacifist planet completion. Alas.
Kashyyyk
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I, er, actually don't have much to say! You're not on Kashyyyk for long, and here's the secret: we're not going to be doing the core of it. This whole Chuundar vs Freyyr civil war thing? Seems like that's something for the wookiees to solve. We just get the Star Map and leave. Sorry, Big Z!
Oh, but the trick with the droid earlier works here as well: we can lead the two Mandalorians attacking him away, peacefully saving Grrrwahrr. Beautiful name. All-in-all, we finally completed a planet without having to kill something and all it cost was one of our companions.
In case you're wondering about my order here: by leaving this planet completion last, we can avoid the Star Map's droid fight without getting any dark side points. But I'm simplifying things. Technically I went to Kashyyyk, picked up Jolee, took him to Manaan and dealt with Sunry, *then* came back to wrap things up. The XP from the Sunry trial is too important to pass up.
0 kills!
Leviathan
Mission's the pick for a bloodless rescue, in my eyes. We invest a point into Carth and Bastila's stealth skill and equip them with basic stealth generators, just barely giving us some wriggle room to work with.
Of course, there's the Saul Karath boss fight and his minions. That's 7 people in all! Weep.
After that, though, we can get through without killing any other Sith while on the ship, although leaving begins the second mandatory turret sequence. How many die there? I still don't know. One for each ship at least. Maybe they're drones. We live in hope.
Unknown Planet
Starting this begins our third and final forced turret sequence. But we don't actually have to kill anyone in this One vs Elders war. Rescuing the Elder scout from the One requires he set the beasts on you, but once that cage is open all you need to do is find that Elder and tell him to get a move on.
But we don't manage to complete this planet without some death. In the catacombs, the door to the tile puzzle's room actually won't open until our party takes out the 2 droids in the map. An attempt to proof the tiles against NPCs walking on them, perhaps?
That's it, though. Sorry: we'll be staying on the light-side rather than murdering Jolee and Juhani. I know it'd be funny to do a dark-side pacifist run, but alas, here it's not really viable. Maybe in KotOR II.
Star Forge
This is it. Our journey's complete. No more level-scaling any more and we do have some mandatory fighting. But it's also the last of any significant XP gain from objectives. So where did we end up?
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Level 13. That's not good. That's not good at all! Bastila and Malak are level 20, so our Force powers won't work. And it's not that I haven't been completionist, either! If a sidequest didn't require killing, it was done. Oh well.
We run past most of the Star Forge. We have to kill three Dark Jedi to progress, but the first real obstacle is Bastila. Still, give it time and we wear her down. Fortunately, we manage to give her a quick pep talk and avoid having to deal a fatal blow. She is Good once more.
Malak's another matter entirely. Now, I tried various ways to cheese him: my accumulated mines, kiting, etc. But in the end, it's not enough. Maybe if I'd been more prepared: if I'd optimised a little better, if I'd remembered to get that Crit-Immunity belt. Alas. I have to turn the difficulty from Normal to Easy. Importantly, that neuters his crits.
That done, I decide to go the extra mile. On Easy mode, Malak can't realistically kill me so long as I'm pumping medpacs. Thanks to stealthy looting, I have about a hundred of these things. I decide I'll take on Malak out without personally killing the Captive Jedi. It's less impressive than it sounds; Malak makes terrible use of them, draining them when he takes only a bit of chip damage.
And with that, down he goes. Peace in the Republic is restored. The full gang reunited, heroes of said Republic.
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Wait, are we missing someone?
Final tally and thoughts
So that's 34 people, 8 creatures and 5 droids. Thank the Force we could spare the droids. But wait. That means just under half the people we killed were on the Endar Spire. I told you tutorials were dangerous! Obviously you can quibble with that count a bit. There's also the ships we blew up, and we turned the tides of a war and were complicit in the Star Forge's destruction. Still, there's the broad strokes of it all.
I really wasn't sure how this run would play out. How much XP would we get on Taris? How many Jedi levels would we be able to get? Had I a more solid idea it would've changed some of the things I took for granted. I managed to fully restore HK-47 before the Leviathan, but only just; I just assumed I'd get Master Valour at some point, but that power's not available until character-level 15! Stealth is more finicky in the early game, and there's a few annoying encounters on Taris who have +60 Awareness. But there comes a point where you can reliably count on it letting you delve through a dungeon, looting what you want.
In hindsight, I wish I'd repaired more droids. I avoided it because I didn't want to start fights, but had I realised that every little XP would matter come endgame, it definitely would've made sense to optimise them but not put them in patrol mode. I did all sidequests I could, but squeezing out the maximum XP wasn't something I prioritised early on. I also avoided XP leeching (e.g. triggering Canderous to fight against the rakghouls), which probably would've bumped my level up... and in turn, given me a free ride from character level 6 to 7 at Dantooine.
But hey. We did it. The constraints proved interesting enough. Did you know you can't access Yavin's shop after you get your fifth Star Map? There's also equipment that's useful -- but only available by killing. Goodbye, my Circlet of Saresh. But with a hundred medpacs and a bunch of drugs, no Sith Lord is completely invulnerable.
Originally posted on my Reddit, I’m now crossposting here for prosperity.
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wutheringmights · 3 years ago
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Since we now know that Spirit/Engineer's Hyrule has developed firearms, ones that are even more advanced then the ones Warrior's world currently has, I can't help but wonder if Spirit has any training and/or experience useing firearms. If he does, I could see him getting said training/experience during his apprenticeship to become a royal engineer.
Since trains exist in New Hyrule it means that train robbers and thieves probably exist as well. (Some may even ride the New Hyrule equivalent of horses.) It kinda hard to use a sword on a train, especially a train moving at high speeds and the tight confines and spaces of train cars and freight cars doesn't really help either. And the conductor of the train would have to try and keep the train under control at the same time their trying to fight of the robbers.
Using a firearm means that Spirit can try to scare off any thieves at range before they can close the distance to the track when his train is running. He could also the train's cannon as needed as well.
I see Spirit as being a decent swordsman and an average shot with a bow. But were he really shines as marksman is with firearms, pistols in particular. I can also see him being very good when it comes to using a whip. Thanks to Princessofthieves Fic 'All aboard for Lorule' I now have the headcanon that Spirit's whip is sentient and was his animal companion during his adventure. (Its name is Pon Pona.)
I kid you not, I was literally finishing up the scene where Spirit talks about his experience in firearms in CTB last night.
Basically, Spirit is familiar with firearms but he’s not skilled at them. If he ever got any training on how to use them, it would be from his training from the Castle Guard after his mission. I don’t think his engineering apprenticeship would have firearms training. If anything, he would have gotten rudimentary swordsman lessons from his engineering master (whose name I can’t be bothered to google right now, sorry).
Spirit is familiar with them though, enough that he could probably use his background with machines to figure out how a gun works or how to perform minor repairs. Him being a skilled marksman is a fun headcanon (especially for how it can be use to stop train robberies; don’t mind me as I adopt the threat of train robberies into my personal canon for New Hyrule), but for CTB, I don’t really see it working.
Like Warriors, I view Spirit as a different version of the anti-Link—he doesn’t have many of the typical traits that makes someone a good Link and he’s really resistant to becoming a good hero of Hyrule. One of those traits is how he doesn’t enjoy fighting or see it as the solution to any problem. If he had his choice, he would never get into another fight again. He’s pacifistic. He doesn’t do much traveling. His best skillset is his engineering background, which makes him extremely unique from the rest of the Links. Giving him a penchant for any kind of gun would push him way closer to being a typical Link.
Honestly, the entire thing about there being firearms in New Hyrule is a bit of a tricky slope to navigate worldbuilding-wise. Since Tetra and her crew have guns in WW, it would make sense there were would be guns in New Hyrule, and that guns would have been improved in the 100 years since. But even if robots and lasers are infrequent elements of the world of Legend of Zelda, I don’t want to include too much non-medieval technology in fear of “breaking” the setting.
I have an excuse for why muskets are not common in Warriors’s Hyrule that’s included in CTB. I don’t have any similar explanations for New Hyrule yet. I’m thinking that swords might still be favored out of a sense of tradition, but I’m not ready to commit to that idea yet.
But one of the best things about Spirit is that because he’s not officially in LU and there’s so little fan content for him, he’s free real estate, baby. You can do whatever you want! So you can ignore my weird ramblings and go give him a gun! I bet he’d use it well.
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ephemereos · 3 years ago
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Indulging further into the hyperfixation with another kawoshin au.
Farmer Shinji x Alien Kaworu
Accidentally set it in america dhjbfjke both of them are between 18 and 20, didn't really think of a precise age.
As for warnings, mentions of torture in regards to Kaworu's past, but nothing too graphic, I'm not going into detail.
In this au I came up with absolutely for like pure self indulgence, Kaworu is an alien who ran to Earth to take shelter from an invasion happening on his planet. They are humanoid aliens, with extremely high empathy and abilities to understand other living beings' emotions perfectly. They are a pacifist race, reason why they were so easily invaded, as their defenses were low. Kaworu's safety spaceship crashes on earth, getting the attention of the authorities and he's immediately brought into a government research lab. Kaji works as a guard there and can't stand the thought of a living, breathing being getting tortured and experimented on. Especially when it looks so much like a human. The research facility had never done experiments on living beings, they mostly focused on rocks, plants, other matter that seemed to come from outer space and that needed analysis.
Kaji decides to break Kaworu free, creating a foolproof plan beforehand, taking multiple weeks. He has the sympathy of other guards and workers from the facily, who too empathise with the alien, deeply upset at how he’s being treated. Kaji’s able to break Kaworu free, getting him into his car and then speeding away to the safety of his small house in a rural town in the middle of the countryside.
The first thing he does it patch Kaworu up: bandage his cuts from the vivisection, cover hos bruies from the blood withdrawals with cream. He becomes Kaworu’s surrogate father, constantly making sure to tend to his wounds while he’s recovering, the boy spending a few days of total moping around between Kaji’s guest bed and the couch because he is just so exhausted and in pain from the experiments. When Kaji is working he alternates naps to watching tv, curious about human entertainment. He loves animal documentaries or historical ones. Once a few days have passed and he seems to be doing better, as well as Kaji being sure no one is onto him, the man decides to take him for a small ride to his trusted farm where he gets fresh produce, wanting Kaworu to get some fresh air and having promised he’d let him see cows in real life.
Shinji finished Highschool and, unlike his parents had thought, he has no desire to go to university. The school years have exhausted him to the point that the thought of more studying makes him sick. So over the summer, while his parents travel around the country for their job as researchers, he started working at his aunt Misato’s farm, taking quite a liking to it. He likes staying with the animals, tending to the plants. It’s tiring, but he enjoys it and makes him feel alive. Kaji is a regular and always welcome at the farm.
Kaji prked his car near the cows before going to Misato to ask for what he needed. Shinji is the one who had to bring the produce to his car while Kaji and Misato chat. What Shinji didn’t expect to see was an albino boy looking at the cows with the eye sparkles a little kid would have. The boy is quite cheerful and friendly; he asks for Shinji’s name as well as the cows’. What unsettles Shinji the most is seeing all his bruises and bandages: around his hands, his arms, his neck even. When Kaji comes around he pats Kaworu on th3 shoulder, saying it’s his nephew visiting him. Shinji immediately thinks abuse is going on. He doesn’t want to make a scene, nor is he sure of his suspicions, so he keeps quiet and watches the two go away.
The following day Shinji decides to take his bike and go to Kaji's place, using excuse that he forgot a bag of apples and needs to deliver it to him to get the address out of Misato. He bikes to his house, walking quietly around it to peer inside and see if the albino boy is there.
"I didn't expect to see you around the house."
Shinji almost shits himself. The boy is behind him, calm as he can be, smiling at the brunette. Kaworu invites Shinji inside and an awkward conversation starts, Shinji worried sick and trying to understand if Kaji is the one at fault for Kaworu's wounds. Kaworu quickly picks up where Shinji is going and reassures him that no, it wasn't Kaji and he would never do anything like that to him. Shinji is relieved, but not completely, still anxious to understand who might have hurt the other boy that bad. Kaworu takes a while, his high empathy analyzing Shinji and his behaviours in an attempt to understand if he's completely safe as he seems or not. Eventually, Kaworu decides to tell him the truth, making Shinji promise to not tell anyone else.
Shinji ends up hanging out with Kaworu all day, now curious to understand the other, until Kaji comes home and chaos ensues. He’s mad at Kaworu for exposing them and possibly putting them at risk, but when Kaworu tells him his reasons and that he thought that maybe, having allies in the city would help them, Kaji calms down and realizes that having a bit of support might not hurt. He talks to Misato, explains the situation and she’s surprisingly very calm about it. She tells Kaji that, if he’s worried, he could leave Kaworu with them during the day as he works. The farm is in the countryside, it’s quite isolated and Kaworu would be safe there.
Until Kaworu’s wounds are fully healed, Misato only asks him to keep an eye on the cattle or feed the chickens, trying to keep his labour to a minimum to avoid opening up his wounds again. After that he helps shinji in the fields and doing other things that might be more tiring. The two grow a lot closer, goofing around on their spare time, Shinji sometimes taking Kaworu to arcades in the evening, having him wear a big goodie with the hood pulled up so that he won’t be easily spotted as an outsider.
Their peace is soon broken as Kaji starts suspecting that the facility might be onto them and he tries to find a solution. He can’t run away with Kaworu, he would immediately become suspicious and be tracked down. So Shinji offers to take Kaworu away. He has money put aside for what was supposed to be his university fund. He has a van his parents got him instead of a car because he wanted to be able to drive but also help Misato with deliveries and such. He and Kaworu quickly pack their things, leaving instructions to Misato as to what to say to his parents in case they call her and ask about him, instead of calling him directly, and then they run off, stopping in a city farther from their own to buy supplies to modify the van, turning it into a livable space.
They keep travelling, only stopping for very short periods of time and picking up short jobs like dog sittinng and lawn mowing to avoid spending all of the money saved (it’s quite a bit but they have no idea how long they’ll be on the run and want to avoid tricky situations). Kaworu gets to see the world, the beauty of nature and many different people and Shinji gets out of his comfort zone too.
They grow closer with each day, especially considering there is only one bed. But they soon don’t mind at all and all embarrassment is gone. Sometimes Shinji stays up longer, and stares at Kaworu’s scars, feeling a pit in hos stomach at the thought of what could have happened if Kaji hadn’t intervened. Kaworu, being a creature based on empathy, can feel Shinji’s emotions crystal clear even in his sleep and wraps his arms around Shinji in an attempt to soothe him. It works every time, with Shinji curling in closer to Kaworu and calming down, eventually falling asleep to the other’s heartbeat.
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maxwell-grant · 3 years ago
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So, any thoughts on The Green Lama (who unexpectedly became one of my faves), the Pulp Hero who is also a Superhero?
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Much like other pulp heroes of the time, The Green Lama had multiple secret identities and a massive supporting cast aiding him in his quest for justice. Unlike his contemporaries, The Green Lama eschewed guns in favor of radioactive salts, magic, and sleight of hand. He rarely, if ever, killed his enemies. His tales also had an advanced sense of continuity, with characters growing and changing over time, plot points introduced in one story paying off several tales later. The Green Lama is a character of contradictions, driven forward by a faith he is forced to betray. It makes him flawed and imperfect, and in that way, one of the most human of all pulp heroes - The Green Lama: Scions
While not the "only" example of a pulp hero who is a superhero, The Green Lama is arguably the one who leans the most into the superhero aspect out of all the classic 30s pulp heroes that usually get brought up. I would argue that The Green Lama is the most direct answer to the question "what happens when you combine The Shadow and Superman together", considering he was modeled extensively after both in his forays into pulp, radio and comic books, and has also grown into his own character.
He's got the unique skills bordering on superpowers (that eventually became outright superpowers). He's got pretty much The Spectre's costume, except of course he came first. He's an urban costumed crimefighter wh deals with gangsters and criminal masterminds, and yet has an extremely strong stance against killing and carrying guns under any circumstance, even saying they would make him no better than the criminals he fights, which makes him by default the pulp hero that Batman would get along best with. The comics took it way further even turning the “Om Ma-ne Pad-me Hum” chant into a Shazam! transformation cry (Shazam came first, although the two debuted in the same year).
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He's got a suitably punchy and dramatic origin: guy spends 10 years in Tibet and returns to America intend on spreading Buddhism's pacifist doutrine, only to witness the murder of children at the hands of mobsters the literal second he steps off the boat, and after spending restless days in the police station to see if they would find the culprit, he sees the killer walk out of the commissioner's office free, which convinces him he needs to take up crimefighting because the police are useless, and he outright calls the police "incompetent" in a letter to the papers that he uses to introduce himself to the world, which is not something you find often in 30s/40s fiction even if's an implicit part of the pulp hero/superhero fantasy.
He had a stronger sense of continuity than most pulp heroes were usually afforded. He has a lot of the pulp hero stock and trade like the assistants and the pseudo-science and the odd radio gadgets and of course the Orientalism that we'll get into, but remixed in a pretty cool way that allows him to stand out from his inspiration. He's got incredibly weird aspects to him like the fact that he gets enhanced abilities from crystallized salt or even becoming radioactive (which could be interesting to explore considering "radiation" became the go-to origin for superpowers in the 60s). He's got an allright supporting cast and Magga, while ultimately a deus ex machina, is a very interesting addition to it and I wish her mystery was played up more often in subsequent stories past the original run. There's a lot about The Green Lama that really works, he was incredibly successful at the time and he's managed to thrive over the years lot more than most of his contemporaries
Despite all the powers he wielded he felt impotent, nothing more than a rich boy playing the games of gods. He had chosen the path of the Bodhisattva, sacrificing himself for the good of all sentient beings, but even so the weight of responsibility, the lives of so many in his hands, threatened to crush him. It was tempting to turn away, to deny his calling, but the life of a Bodhisattva demanded more; and it was only recently that he had begun to realize how much it truly required.
The main problem with The Green Lama, and by problem I mean "the character works fine for his time but this is seriously holding him back from becoming sustainable again", is the fact that he's a white rich man who fights crime by going as hard into Orientalism tropes as possible, which is inescapably baked into the premise.
Now, I will argue that The Green Lama was, for his time, a progressive character. The Buddhist aspects of his character weren't just backstory fodder or an excuse for his superpowers as they were to pretty much every other character at the time, Jethro was a practicing Buddhist, who fought crime informed by his beliefs, trying to respect them (and not exactly succeeding) and offering a wholly positive perspective of Buddhism. Nowadays, it creates a problem, but at the time, it made the character stand out from every other hero who had "traveled to Tibet" checked out, because Tibet and Buddhism were heavily incorporated into the character. The Lama may have been born merely out of a desire to cash in on The Shadow's newfound radio popularity, but Crossen took it much more seriously than his contemporaries and made it an effort to instill admiration in his readers towards what he was referencing, which he was pulling from books about the subject and the Pali language. Is research the bare minimum? Yes. But it’s a bare minimum that even today’s writers don’t do even having an infinitely bigger wealth of information at their disposal. 
To further cement my point: There's a particular Green Lama comic story called The Four Freedoms, which is about the Lama receiving a letter from a fan in the army who's worried about a racist private who keeps insulting the black privates while crowing about racial superiority, and so the Lama kidnaps the private and takes him on a tour through Germany so he can witness firsthand how his talk aligns with Nazi ideology, even specifically referring to Jim Crow's laws, criticizing how easily Americans fall for racial war rhetoric, and pointing out the idea of racism as a tool of tyrants to divide and conquer. It's not my place to champion this as some great representation and that's not what I'm doing, but if this all seems passe or simplistic or even problematic to you, trust me, this was still the era of Slap-A-Jap Superman, stories like this were absolutely not the norm at the time, even in other stories where superheroes dealt with racial discrimination.
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He even caps off the story by stating that punching or ending Hitler is not the solution (although he lets Jones take a couple of swings) because Hitler is just one part of a much bigger problem that needs to be fought on all of it's forms. It's all very much afterschool special/anti-racism PSA, sure, but it's easier to mock those in our time. You find me a Golden Age superhero comic that shits on Jim Crow specifically while the hero tells the reader that Hitler is not the ultimate evil but merely "a cog in the wheel", part of a problem that's deeply entrenched in America's own shores (really, do, I'm genuinely curious if more of them did anything like this).
Does any part of what I said negates the fact that, at the end of the day, he's still a white man using Orientalism mysticism to fight crime? No, it doesn't. And if Iron Fist can't get away with it, if Dr Strange only just barely does, the Green Lama sure as hell can't. And you cannot downplay those aspects either lest you end up with a completely different character. It's a bit of a conundrum that makes the character tricky to approach from a revival perspective.
I completely agree with what you said here, Green Lama would benefit from a Legacy Hero approach very strongly. And Green Lama: Scions opens up an interesting possibility of Jethro Dumont not being quite what he seems, backed up by the fact that he wore disguise make-up in the original stories:
They had a lot of names for him in the papers—the Verdant Avenger, the Mysterious Man of Strength—but Reynolds had always been partial to “Buddhist Bastard.” No one had ever seen his face or, at the very least, the same face. Seemed like everyone had a different story. The Green Lama was white, he was black, he was asian, he was old, and he was young. You could fill a room of witnesses and no two would describe the same person.
Really I think if you just got rid of that one thing that holds the Lama back the most from catching on in modern times, I think he's the kind of character that lends itself a lot to long-term sustainability. He's already fairly popular as is, definitely an indispensable inclusion of any shared pulp hero or Golden Age superhero universe and definitely one of my favorites among the 30s American pulp heroes. And there’s ways to make the concept more interesting and workable.
Maybe The Green Lama is just a title that's been going on for generations, with Jethro being one of many to fill in. Maybe Magga used to be it, maybe the tulku that instructed Jethro did, maybe there's a new character with it. Maybe Jethro is just an identity used by an Asian-American adventurer to operate safely in the US, or maybe Jethro has a sort of Lamont Cranston arrangement going on. Maybe he's part of the reason why Tibet was the superpower capital of the world in the 30s or 40s, or part of the reason why radiation started granting so many heroes superpowers in the 60s.
The character's skillset has been fairly "anything goes" ever since his author made him a flying superman for the comics, and really he already started out being able to deliver electric shocks through his fingers by guzzling radioactive salts. He's a very weird character, and I will always argue that weird is what works best for the pulp heroes.
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shinidamachu · 3 years ago
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Do you have thoughts on the Aang/Ozai showdown at the end?
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Zuko: please. The real hero is a random rock the Avatar.
The final battle was amazing, from an animation poin of view. The colors, the fighting sequence, the symbolism, Aang finally mastering all elements. Just very exciting and satisfying to watch, because it was something that the audience was hoping for since episode one. And they delivered it.
From a writing point of view, though? It was less of a showdown and more of a cop-out. See, I'm not saying, by any means, that Aang should have killed Ozai. Quite the opposite. Not only because it was a children's show. Not only because Aang was a traumatized, non violent, 12 years old. But also because it made sense for the character and for the core themes of the show.
Don't get me wrong, Ozai one hundred per cent deserved to die. Aang himself stated that the world would be a better place without Ozai in it. I just don't think he should be the one to do it. At the same time, is on his hands that Ozai's fate lays and no one else can make that decision for him.
So if killing Ozai off could turn him into a Fire Nation martyr anyway and Aang refuses to do so because of his pacifist principles, what's the other option to defeat the guy and end the war? The authors went with energy bending and, honestly, I thought it was brilliant for a series of reasons.
First, ending Ozai's life seems like the obvious choice, an easy way out. I love the concept of Aang refusing to do what's expected of him and choosing instead to finish the war on his own terms, without compromising who he is, because in theory, that would mean he would have to go out of his way to find a different solution, in a perfect shout out to Bumi's words in The King Of Omashu: "you must master the four elements and confront the Fire Lord. And when you do, I hope you will think like a mad genius."
Second, in a show where bending is intimately related to one's very being, the questions begs to be raised: how much taking someone's bending away is better, more ethical or less cruel than actively killing them? Because it's a fundamental part of who they are, of their soul. Ty Lee had the abiliity to block chis, temporarily making people unable to bend. And it was a terrifying thing for the people she used the technique on.
Lastly, it ends the "killing Ozai would turn him into a Fire Nation martyr" for good, because (ATLA COMICS SPOILER ALERT) Aang let him leave without his bending and a significant amount of people still worshipped the guy to the point of planning coups on the down low and sending Zuko death threats left and right, so we basically got the same result, but Ozai remained an ever present threat to the peace Aang fought to achieve.
The problem, as people smarter and more eloquent than I have pointed out countless times, wasn't the energy bending solution, it was the way it was introduced and then executed.
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Aang: hey! Look at these weird Lion Turtle things.
Looking back now, this scene from The Library was obviously foreshadowing the finale, so the Lion Turtle reveal wasn't pulled out of thin air. It had a purpose. Considering that this episode, from Book Two, mentioned the Lion Turtle, who would later teach Aang how to energy bend and that The Guru, also from Book Two, introduced the arc of Aang having to let go of his attachment to Katara in order to master the Avatar State, I can only assume that the original intentions of the writers were very clear:
Aang doesn't want to kill Ozai but he also doesn't want to let go of Katara. That's the catch! To "energy bend" his way out of murder, he has to master the Avatar State. His conflict here, is much greater than before because now Katara is a factor in the equation as well. He either kills Ozai, keeps his attachment and gives up the Avatar State or he masters it, defeats Ozai by removing his bending but has to let go of Katara in the process. It's awesome because it's the hardest possible choice a character like Aang could be forced to make. And we knew he would ultimately do the right thing, but regardless of what he decides, he still loses something important to him, he still has to make a huge sacrifice.
Of course, none of that happens. This was the first and only time the Lion Turtle was brought up. The “letting Katara go” arc was unceremoniously killed alongside Aang the second Azula shot that lightning in Ba Sing Se, but differently from the Avatar, whom Katara ressurrected, it was never brought back. And it’s a shame. Because The Library was the perfect episode to expand on the Lion Turtle and energy bending mystery. 
And the finale? It was the perfect episode for Aang to do what he failed to do in Ba Sing Se: to let Katara go and achieve the Avatar State by his own merits, sacrificing something he wanted for the greater good. The way he hid into a cocoon of rocks? It would have been a great call out to the little crystal tent he made in his fight with Azula when he decided to give the Guru’s advices a try. And it would also symbolize rebirth in the same way Katara breaking him out of the iceberg did. Because now he had finally reached the other side of the river and he is no longer the same person he once was.
But the narrative decided, instead, to rob Aang from any growth, from any substancial change, from any interesting arc. They went with the “love is the most important thing” approach to justify him honlding on to Katara. And I could have bought it if they hadn’t been so dishonest about it.
First: if you love someone, you let them go. Attachment and love are two very different things. No one ever told Aang to stop loving Katara. He was told to let her go. And it makes sense because he was attached to her in a way that wasn’t healthy for either of them, and was keeping him from achieving his full spiritual potential, something he should care a little more about, given his upbring.
Second, in the person of Iroh, arguably the wisest character in the show, Aang is told that he is right for choosing love over power. But this is a false equivalence because it’s not what Aang is doing. The scene makes it look like he is seeking power for the sake of power. That’s not the case. The Avatar State is an inherent power, meaning Aang already has it. It’s part of who he is. He just needs to unblock it and learn how to control it. And he has to do that not for personal gain, but to put an end in the war.
A war that took almost everything from Katara, the person he loves. Aside from Aang himself, she is the person who would benefit the most from him learning to control the Avatar State, since she is the one who has to calm him down every time he accidentaly triggers it and winning the war is a very personal goal of her. Now, this is just conjecture but I firmly believe that even if Katara was secretly in love with Aang (which I don’t buy), she would be the first to tell his it’s okay to let her go. But alas, she wasn’t even aware of this conflict. A conflict she played a key part in.
That being said, I do think that the Ozai dillema was introduced too late. It should have been explored before the Day of Black Sun, giving Aang plenty of time to search for a different solution. It also never made sense to me why killing Ozai wasn’t a problem then. Apparently the explanation that I was supposed to stick with is that Aang was naive. He didn’t know people expected him to kill the Fire Lord until Zuko asked him what he would do when he faced Ozai, since violence wasn’t the answer. But I honestly struggle to accept this because, yes, Aang was naive. 
But not that naive. Not at that point. After episodes like The Siege of the North and The Avatar State, I just don’t buy he didn’t know what people wanted him to do. Plus, Aang has an evasive fighting style, based on always being one step ahead of his opponent. To do that, he has to plan beforehand. What was his plan to confront Ozai in the Day of Black Sun, after everything he went through? Talk to him? Arrest the guy? If that’s the case, shouldn’t it at least be discussed with the gang? It’s never addressed.
Then comes the finale. Aang’s moment of truth. The event we’ve all been hoping for. The one that will turn him into a legend. And Aang is losing. He can’t win without killing Ozai or controling the Avatar State to take his bending away. What will he sacrifice to become a hero? His morals or his attachment? Answer: neither! Because the writers decided he should have everything without give up nothing. So they miraculously make a convenently sharped rock hit the exact right spot in the perfect time unblock his chakra, allowing him to enter the Avatar State.
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I’m not even gonna talk about how this is most definitely not how chakras work, because it’s not really my place. But I am gonna talk about the tragic (not to say hilarious) fact that, by trying to make Aang have his cake and eat it too, the writers ultimately made a fucking rock the responsible for Aang’s success. Not his cleverness, not his hard work, not his altruism: a rock. If that rock wasn’t there, in the right place, at the right time, then what? Would Aang finally have done what he had to do, or would he be killed, allowing the war to continue?
That’s my issue with it. That, and the fact that they had no trouble addressing delicate topics, but didn’t have enough courage to let the 12 years old protagonist end up alone. Because, of course, children can’t understand the hero not getting the girl. Right?
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RIGHT?
Aang managed to defeat Ozai and get the girl even though there was a whole season dedicated to build up an arc in which he would have to let her go to succed. Even though their last one on one interaction before their last kiss was Aang screaming at her and storming off, while Katara reprimended him for walking away from the issue. Even if he had been acting more and more possessive and entitled when it came to her affection. Even if Katara had shown no real interest in him that way before she suddenly does. But what do I know? Maybe she was hit by a magic rock too.
Aang and Katara happened at the cost of Aang’s character development. Fandom might think the rival ship was harmed the most by it, but that’s not true. Aang was. And it’s really sad. He is an amazing character and he deserved to be the hero of his own story, to have his beliefs tested and to come out of his journey irrevocably changed, not locked inside a plot armor.
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emersonfreepress · 4 years ago
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What would the ro's be like in a zombie au?
whyyyyy anon whyyy. I'm actually gonna write this in like.. slightly different terms, you'll see. any time I even briefly think of a zombie au I'm just like
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I WANNA WRITE IT SO BADDD
i don't even allow myself to entertain it for very long because getting into that would be the worst thing ever for my productivity with the alpha omg 😂😂 so I'll put like the ideas that pop into my head for writing a zombie au, to work some of that creative frustration out 😆
so in this very general, absolutely noncommittal idea of mine, the main cast are older and the setting is in and around a civilian settlement led by the Emersons.
and as a refresher, i like my zombie aus to have fast zombies and fast infections ^ ^ 28 Days Later/Train to Busan style babyyyy, we the Sprinting Dead up in this bitch 😆
= = =
Gabe is, predictably, looking for what's left of his family. Following rumors of safe havens and bunkers and such. Starts the story as someone who tries to be diplomatic, if not outright pacifist, but as times get tougher and resources dwindle, he'd become one of the most cutthroat motherfuckers in the wasteland. Low-key though, low-key. People won't trust you if they know you’re capable of throwing them to a horde for strategic reasons. Like if Rick turned into Shane (for those of us familiar with early Walking Dead--idk did that happen eventually? i gave up before we even met Negan lol). The end justifies the means :) Damn, I can legit see Gabe going full evil in a zombie au omg 😂😂 i want to write it so fucking bad
Preferred weapon for zed encounters: rifle
Preferred weapon for human encounters: handgun
Faith in humanity: fucking zero
Zombie kill count: plenty; the type to kill every zombie he has spare ammo and time for
Human kill policy: When it benefits him or the people he’s looking after
Survival rating: B+; he can make it out of some pretty dire situations through sheer will to live and ruthlessness
- - -
Kile has arrived--clearly, this is the timeline they belong in. They start their journey with Gabe (and their doggo) and stick to him like glue, even reluctantly so when Gabe eventually has them join the settlement. This can only go one way, though: Kile's just too much of a wildcard for the group and hates being told what to do. (Especially now that society has fallen, wtf) They'd make their exit alone and unannounced aside from a brief head’s up to Gabe. It's slightly bittersweet, but also? They get to loot and hunt and sneak around and kill fucking zombies, all by themself. Kile is a loner, a hiker, and a hunter to begin with so they do beyond fine on their own. However, once the inevitable violent human threat comes for the settlement, Gabe is sent out to convince Kile to come out of isolation, just this once please, to be the camp’s super soldier help defend the camp.
Zed weapon: p much anything they can get their hands on, ranged or melee, blunt or sharp, w/e; improvised weapons
Human weapon: hunting knife
Faith in humanity: never had any to begin with
Zombie kill count: lol infinite?? any zed they come across is double-dead if they have the time for it
Human kill policy: at Gabe’s direction or when provoked enough/threatened
Survival rating: A-; they trust no one, live in isolation, and prioritize survival above all else. only reason it’s not higher is they would risk their life for Gabe or their furbaby and also... their own Rambo-esque antics def attracts the occasional horde lmao
- - -
Jack... this poor boy, he doesn't deserve a zombie au 😂 He's one of those people that first believes zombies are just sick people, too squeamish to keep up with TV news coverage at the onset and too upset to consider anything else. He'd hunker down at home, staying holed up even while his neighbors evacuated, and probably be discovered while the main group is looting the same place as him. When people try to tell him the real state of the world, he'd be in denial until he absolutely couldn't be anymore. idk, probably after Kile shooting a bunch of non-lethal holes thru a zombie to make a point (attracting more in the process lol).
He’d almost immediately join the medical team at the settlement and as word spreads about how easy he is to talk to, he quickly becomes the literal on-site therapist. It's a role he embraces but... idk if it's an emotional burden he can bear. He's very emotionally resilient! But he ain't a professional lol imagine a whole settlement of traumatized zombie survivors seeking you out for counseling, yikes. He also can't say no to a person in need, so instead he quietly spirals into a very private depression while continuing to help others!!
Zed weapon: Oh gosh, do I really have to?
Human weapon: ...Kindness?
Faith in humanity: Unrealistically high
Zombie kill count: Single digit
Human kill policy: Not ever, unless completely unavoidable and to defend the defenseless
Survival rating: C...? idk, that feels generous. D+. To be protected at all costs!!
- - -
Jessie also had the initial reaction of hoping zombies could be saved, but she woke up from that dream swiftly. The science-minded person that she is, esp with her interest in biology, leaves her determined to find anybody who's got the intellect, expertise, and resources to start doing actual work toward a treatment, cure, vaccine—anything. Nothing would get her to finally unabashedly embrace her love of science (and innate leadership skills!!) faster than a zombie apocalypse! In fact, it’s thanks to her that the Emerson settlement’s got a small but growing team of scientists doing as much research as humanly possible to best educate the others on the outbreak and zombie behavior. Def no zombie experimentation going on though lol. ...Not yet, at least.
Zed weapon: rifle
Human weapon: rifle
Faith in humanity: High! We’ll find a solution! Don’t give up hope!
Zombie kill count: Double digits, but less than 30
Human kill policy: Only in unavoidable self-defense or defense of others
Survival rating: B! She has experience with ranged weapons, farming and gardening skills, first aid, camping experience, and a can-do attitude with a healthy dose of realism!
- - -
Rain remains cargo as I said in the last post about this 😆 They'd be very good for keeping clothes repaired and making useful modifications in the settlement, but their life up to this point has been very sheltered and privileged. We're talking somebody with a chauffeur and a personal chef before the outbreak! They would contribute to quality of life and homemaking efforts more than anything—an overlooked aspect of these scenarios tbh! After as many months of dragging their feet as possible and being nigh impossible to track down when you need them, they eventually become involved in meal planning and even help out with medical stuff if they're asked.
Zed weapon: how do you reload this thing again?
Human weapon: switchblade or other concealable sharp-pointy
Faith in humanity: Very low
Zombie kill count: 0! Can you believe it!
Human kill policy: Well if it’s you or me, of course I’m choosing me.
Survival rating: C. Being so tiny helps them find good hiding spots and their self-preservation is high enough to keep them from unnecessary risk-taking. Plus they're very stealthy! Self-defense is a major issue though, so hiding is always their best option.
- - -
Rupan/Rohan scouts for and leads scavenging missions and is Curt's right hand on the recruitment team. The two of them together are the perfect combo of diplomacy, debate, and deception--although R is more honorable about the last one and will only deceive for strategic reasons. When they aren’t looting and recruiting, they’re doing peacekeeping inside the settlement. Most social disputes end up getting brought to them for mediation and they’re pretty dang good at making and enforcing calls. One day they’ll wake up to realize they’ve basically become a sheriff and feel the need to puke their guts up and do something, anything, to reassure themself they’re still punk 😂
Zed weapon: SMG
Human weapon: shotgun
Faith in humanity: Believes in fundamental goodness but knows better than to trust first impressions
Zombie kill count: decent, more than 40; you won’t catch them having a field day tho, they’re trying to gtfo of most zed situations
Human kill policy: Violent threats have to be taken out. And they aren’t, at all, immune to a revenge rampage either...
Survival rating: B-. Can handle themself both with humans and zeds but is vulnerable to hostage situations and truly difficult sentimental/interpersonal decisions!
- - -
Vivian/Vincent manages inventory and stock and they run it so efficiently it’s scary! They're the perfect pick: a hawk-eyed tyrant and tattletale 😂 Despite constantly butting heads with just about everyone on every imaginable thing, they quickly become an important part of the inner circle of decision-makers for the settlement at large. Terrible at stealth, jumpy, and squeamish at the sight of blood and gore, they literally never go on missions unless they're 100% needed for their expertise on a supply run. (They would deny all of these shortcomings are that big a problem, meanwhile R is definitely acting as their bodyguard lol.) When they do tag along, they're prone to becoming the damsel in distress. Seriously, it happens near every fucking time. It's like they just attract only the most improbable and perilous zombie attacks and hostage situations 😆
Zed weapon: shotgun
Human weapon: handgun
Faith in humanity: Medium; seeing people work together at the settlement helps restore it a bit
Zombie kill count: Double digits, under 25
Human kill policy: Violent threats have to be taken out. Well, no, not by me! Get one of the ruffians to do it!
Survival rating: C-. They’d be higher if they weren’t such natural zombie bait.
- - -
Heidi is running the settlement, well-organized to the degree of actually managing to bring bureaucracy to a post-zombie apocalypse settlement 😂 People are free to come and go, but getting in if you don't live there requires trading something of value (fuel, med supplies, food, etc), temporary surrender and registry of firearms and explosives, and you gotta GTFO at the time and date specified upon entry! You can stay long-term if you contribute to the community in a tangible way—and each person admitted is approved by Heidi personally. Yes, every individual. No, she has no free time. And she is not known to be lenient with rule breakers—you want rule bending, you’ll have to go to Curt for that. People kind of hate her, but it can't be denied that she runs a tight ship. She kind of throws herself into the work to avoid the harsher reality at large and hasn't left the settlement in a long time. She's out of touch with how bad things have gotten in the wastes, but she knows better than to take reports at anything less than face value--even when she's skeptical.
Zed weapon: rifle
Human weapon: handgun; dagger
Faith in humanity: Medium. It fluctuates, honestly
Zombie kill count: Double digits, less than 20
Human kill policy: Violent threats must be taken out if they can’t be reasoned with. Spare those who surrender, eradicate those who don't, keep an eye on the newbies. Not tryin’ to nurse any vendettas around here lol
Survival rating: B. She's good with a firearm, masterful at persuasion, and savvy enough to calculate risks appropriately. Also far tougher than her prim exterior and demeanor suggests!
- - -
Curt leads the recruitment and reconnaissance teams! When a new person or group shows up in the area, Curt's the one who stalks watches them, decides if they're worth approaching, and if they should be approached with an invitation, a simple acknowledgment/announcement of their presence, or an outright armed warning to leave the area. He also keeps tabs on morale and general confidence inside the settlement, alongside R. When he isn’t leading those efforts, though, he’s flirting with settlers and squirreling his way out of manual labor and other chores. He’s also secretly growing weed at his place--don’t tell Heidi or Vi ‘cause they’ll wanna yell at him and ration it UGH.
Zed weapon: SMG, explosives
Human weapon: handgun, dagger
Faith in humanity: Pft, sorry, what now?
Zombie kill count: ...way more than you’d expect
Human kill policy: I don’t start confrontations, but I sure as fuck end them.
Survival rating: A! He’s good at playing hapless idiot when it suits him to be underestimated, good with firearms, and capable of being ruthless and decisive in life or death situations! Plus he has no qualms about ditching the settlement if he decides it’s not working out for him. Just don’t tell Heidi lol
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the-river-person · 3 years ago
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Mistral Sans is now Community Shared
To echo the words of @undertaleauoc, Mistral is "open for use" without the need to request permission from the creator (me) though I’d like to be tagged and credited still. Mistral Formerly named: Sans Age: 10 to the power of 100 years (technically a little more than that by now, but the number is so huge that it's no longer relevant.) Gender: Male Appearance: Appears much like Classic Sans, except for the silvery-white crystalline formations growing all over his body. These can get quite large if he hasn’t removed them in a while, and are often quite sharp to anyone with flesh instead of bone. He makes an effort to keep the Kenón from growing up over his head and face, or from completely encasing his body, but it's difficult to keep up with since it grows faster whenever he happens to be in the Void itself. He wears a long brown overcoat, gloves, and long black trousers, mostly in effort to hide the Kenón as much as possible or keep the sharp points from cutting people by accident. He also keeps a red bandana around his neck, something given to him by Papyrus. His eyes never went back to their original state after the Void-Sickness. Instead of dark hollows with a white iris, they seem to be a pale grey, like a well of deep nothingness. Backstory: Mistral’s Universe is based upon the question “What would happen if the Human just never stopped the Resets, but went on forever?” And the resulting Tale that followed was one of mindless repetitions for time out of mind as the Human would Reset in order to prevent the Underground from being destroyed. Eventually the human, who was no longer human, stopped when Sans suggested a different means to preserve their Universe without killing. This Underground has a deep history of worship and lore that surrounds their Angel, and Sans played the role of Judge, a historical job where someone representing the Angel’s Justice would be called upon to make an absolute Judgement upon anyone or anything. The King called upon him to bring his judgement upon the entire Underground for their part in everything. Formerly a scientist under his Uncle Gaster, he helped come up with the “Solution” which the entire Underground was inoculated with to help them remember beyond Resets. He himself was a victim of the Void poisoning like that which affected Gaster’s Followers and was only saved from being wiped to a blank slate by Gaster’s efforts. A fragment of Kenón (Void-stone) and determination was placed in his soul, causing the crystals to spread from it. In later years as the Underground thrived despite the Resets, he pushed himself to get another degree, this time in psychology, and eventually became a practicing therapist/psychologist (as well as the Underground’s willing delivery boy. He liked being able to see and talk to people all the time, and get to know things.) Upon the destruction of his Universe he was thrown into the Void with his Uncle Gaster, where they were rescued by the mysterious River Person. They met with Ink!Sans who explained the Multiverse and gave them the means to travel it. Now they travel from Universe to Universe, or sometimes wander the Void itself, or the Anti-Void. Gaster (now named Majuscule) is searching for his children, and Sans (now named Mistral) is helping while searching for the Ship his brother escaped with and whatever survivors of his people there might still be. Personality: Mistral is old. Though he was in a mindless forgetful repetitive state for much of the Resets, and has few memories of his own childhood beyond what Papyrus reminded him of, he is significantly mentally older than most of the other Monsters from his Universe. The determination in his soul (along with the Kenón) makes him very strong willed and much more powerful than he was before. It also gives him a minor energy boost. His years as a scientist specializing in studies of the Soul and Physics, as well as his later degree in psychology and practice as a therapist, make him a fairly discerning person who is easily approachable and can talk about a number of different subjects with ease. Despite his actions during the Genocide Routes, he is a much more mentally stable person (possibly one of the most stable Sanses out there from what I see) and is very much a pacifist, refusing violence altogether and choosing to let his words and mind guide him out of trouble, or his teleportation to let him escape danger. Because of his refusal to consider physical violence, even in his own defense, his skill in using fighting magic has atrophied. He can no longer summon the blasters at all, and his bone attacks are weaker. His teleportation on the other hand is much stronger and he can do it more often without tiring too much. The other effects of his refusal to fight means that he must proactively avoid confrontation whenever possible. Mistral uses his knowledge of how people think and act to guide his interactions with others, putting even Monsters from the Fell Universes at ease with well timed and thought out humorous comments, as well as just generally being willing to listen and try to see from the point of view of other people. He can tell puns, but they usually sound a bit forced, like he memorized them somewhere and was just waiting for a point to use them. Very rarely he’ll come up with the perfect one on the spot and be absolutely thrilled with himself. More often he uses dry humor, throwaway lines, or Hyperbole.
His willingness to try and defuse the tension caused by aggressive Monsters he’s dealing with can sometimes backfire on him and serves to make the Monster even angrier and more violent. Mistral will then flee, not wanting to fight them, but often marking himself as guilty or suspicious in the process when this happens with an authority figure who has confronted him for his presence.
The Kenón crystal growing all over his body tends to freak people out as well, which is why he hides it as much as he can beneath the overcoat, gloves, and bandana.
Like all skeletons of his Universe, Mistral has a great knowledge of fonts and writing systems, punctuation marks, ciphers, and typography. It is a very important subject to them as it very closely ties with how they see themselves, their identity as a person. This may be rather strange to skeletons from other Universes who do not share this background. A similar problem comes when skeletons from other Universes find out how strongly he and the Monsters of his world believe in the mythical Angel of Mount Ebbot and often pray to them or swear by them (or use “Angel” as a swear).
He’s also very interested in the concept of Identity and how it can change over time or be altered by events in your life, and how names connect to the concept of identity.
Can I use Mistral in my comic/story/animation/etc?: Sure. He’s a wandering type character, so it's likely he’ll show up in countless Universes and places all over while searching for his brother and his missing cousins. Sometimes he’ll be with Gaster and sometimes not.
One thing to note is that his story will have a continuation, so if in your story you detail events that involve him beyond just a brief meeting, chat, or background character… Just be aware that it's probably not going to be canon to the story I’m planning for him (though if we take other Multiverses into account it could be canon elsewhere).
I would like to insist that you tag and credit me on his use (Credit is good. Tagging me makes it so I can come see your wonderful creations).
Can I ship Mistral with this other character/characters?: Yeah, why not?. Canonically he’s aesexual and only very passingly interested in the idea of romantic relationships. But sure, ship him with whoever you like. Just know that it's not canon to this Multiverse.
While I would still like to be tagged in stuff that involves him. I know I can’t stop nsfw art/writing and other things of that nature from happening, much as I might like to. But be warned, If I see it or am tagged with that, or am sent asks of that... I will block you. Fontcest, Incest ships, child ships, or smut in general will all get you blocked instantly.
Canon height and weight: 4-5 feet high (same as Classic Sans). Weight was trickier. He’s a skeleton. A human skeleton is only about 15% of your body weight. So classic is probably somewhere around 16 or so pounds. But Mistral is covered by continually growing crystalline structures of Kenón. Since the crystal is heavy but spread out and somewhat kept under control, it probably only doubles his weight, making him 32 pounds.
Canon strength: Mistral isn’t a fighter. His attacks are weak because his desire to actually fight is nonexistent, even if he has to defend himself or others. But his actual physical strength, as opposed to his magical attacks, sees a significant increase to that of your normal Sans. The Kenón crystals actually increase his defense by making his bones stronger and more crack resistant, and his self healing is well equipped to deal with most breaks, though they’re still quite painful.
He also has increased endurance for longer physical or magical activities so long as combat or confrontation isn’t part of it.
Since he weighs more, he can’t jump as high as a Sans who weighs less (not that it's a huge difference. He’s only 32 pounds. Plus his strength can mostly make up for it by pushing himself off harder when jumping.)
Is it okay if I draw him with another gender, age, height, or sexuality?: Go for it. Have fun. Tag and credit me. But remember that it’s not canon to THIS Multiverse that I’m working in.
Canon Birthday?: September 16th (though he hasn’t celebrated in a LONG time. He probably doesn’t remember his last actual birthday party. Papyrus might though…)
Font?: Used to be Comic Sans. But now it's Mistral (upper and lowercase).
Original AU: Aeontale by
a_river_is_a_liminal_space
(or the-river-person. basically… me)
Can I send Asks for more details if I need or want them?: Yes. My askbox is open. I’ll answer what I can. I’ve put everything I can think of on here, but inevitably there’s always something missed in things like this. So ask away.
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hamliet · 4 years ago
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What's your opinion on the phrase "some people can't be saved" /in general/? Would you agree that certain villains in BNHA like AFO, Ujiko, Overhaul, Muscular, etc. are indeed "beyond saving"?
It’s not that they can’t be; it’s that they won’t be (well tbh, Overhaul might be in a sense; the others won’t be). 
I’m looking at the story through BNHA’s specific lens, through its framing, through its genre of a superhero coming-of-age dramedy. 
Let me explain. I’ve had people yell at me for not thinking Eren would be saved in SnK, and he was indeed not. It’s not that I thought Eren could not personally find redemption; instead, it was that the set-up of SnK, the stakes, the focus on horror and loss, the fact that it pushes to the impossible and asks what you do when the stakes are enormous (the entire world) and there is no one else who can stop the boy you love. That is why I felt all along it was fitting for Mikasa to kill Eren even without considering her arc: to explore the themes to their ultimate limit. There was no pacifistic solution by the time we arrived at 138, and as much as we can consider “if onlies,” they were beyond that point. In BNHA, we are not at that point; BNHA doesn’t tend to push to extremes of moral conundrums either, so I don’t think it’ll go there. 
In a coming-of-age story, a younger character is more likely to be saved than an older one. That is a concept worth examining and criticizing, but it also is true as a trope and the story hasn’t offered any reason to doubt this. AFO is on the verge of death already; Ujiko has lived over a hundred years and keeps himself alive with his quirk. The implication is that these characters are struggling against accepting death (which is a common villainous motive especially when dealing with alchemical stories, which BNHA has some inspiration from). 
Characters like Muscular and Moonfish imo are not important characters. They’re just not. So that also affects whether or not the story will put emphasis on saving them. They are one-note, flat characters; hence, it’s unlikely they’ll get arcs. 
AFO and Ujiko are never framed with nuance nor are given a sympathetic backstory (I do expect us to get AFO’s backstory eventually but still). In contrast is Overhaul, whom I don’t personally like but who might get some kind of closure with his dad-figure. Framing-wise, Muscular, Ujiko, and AFO hurt characters we know in irreparable ways (like, nothing the other villains have done is irreparable to the characters we know; Natsuo is fine and even so is Gran Torino). Muscular killed Kouta’s parents, Ujiko creates nomus and possibly had something to do with Dabi, and is helping AFO hurt Shigaraki; AFO hurt Shigaraki, All Might, Deku, and more. That establishes a personal anger in the reader. Dabi’s 30 victims are irrelevant. 
Now, I actually do think it is thematically richer if you establish a personal cost to Deku saving Shigaraki; what I meant when I said that is that it should come with personal struggle for Deku. While I’m sure at some point Deku will wonder if the Vestiges were right, I’d prefer it if it was a bit higher-stakes than Shigaraki just being like “no” to Deku’s offer. It’s richer thematically and more interesting character-wise if Shigaraki does something that cannot be made up for (like if Gran Torino had stayed dead or, y’know, by my old standby theory of killing All Might). If Deku still reaches out to him then and Shigaraki takes it (and this would happen regardless), it emphasizes that anyone can be saved and no matter what someone has done, they are worth being saved. It would narratively emphasize that it’s not that AFO-Ujiko-et al can’t be saved; it’s that they won’t be. But who knows; like I said earlier, BNHA doesn’t truly examine moral conundrums in extremes so it’s quite possible this won’t happen. 
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aangislove · 4 years ago
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Aang Appreciation
I feel like Aang is such an underrated character in many ways. I know Korra gets a lot of abuse in the fandom and I acknowledge and recognise that as unfair (also, yes, I understand these are fictional characters). But in some ways this is something they share. There is a lot of hate of both these characters because of their strengths and their weaknesses and I want to take some time to talk (again) about Aang and why I love and appreciate him so much.
He starts the show as a goofy, kind, fun loving 12 year old kid who has woken up after being frozen for 100 years. He is unaware of what has happened to the world and his people. He acts like a child because he is. He tries to get Katara to have more fun like a kid, because SHE is. Whether you love him or hate him you have to acknowledge that a 12 year old is still a CHILD and as a child he will make mistakes and he will have somewhat childish struggles. He is still learning and growing. And regardless of whether you think it impacted him or not he suffered a significant trauma with the loss of the other airbenders. Literally, all but one person he knew before were gone and when he finds this out he doesn’t even know that one person is still alive. It’s not just friends and the people he grew up with either. He also lost Gyatso and that man was the closest thing he had to family. I would even consider him Aang’s dad/father figure. And he was gone. He must come to terms with the fact this happened after he left. He carries around this guilt with him because of it.
I feel like that is one of the areas the show was weakest. Aang’s trauma and loss was mostly glossed over. I understand it to a degree but I think some of the Aang hate could be lessened had they developed this more, given it focus in more episodes and maybe stretched it out throughout the show. Because whether you think another character’s trauma was worse or not, this BOY lost those he grew up with, the ones who looked after him and he never really got the time to grieve because he was thrust into this position no Avatar before him had been thrust into and he was thrust into it at the youngest age of any Avatar before him (that we are aware of).
But Aang never gave up. He learned how to bend the other three elements. He might not have mastered them but he learned how to water bend, fire bend and earth bend in one summer. Was he a master? I will let you answer that. But he had a good knowledge and ability in each of these at the end of the show. THAT is something to be proud of. It shows that he wasn’t fucking around or being too childish the whole time. He wasn’t a master of every element but he was competent in them all, and for such a short amount of time that is just incredible in my mind. He also had good control over the Avatar State. 
He made mistakes both as The Avatar and as Aang. Those mistakes are hard to hold against a 12 year old who lost so much. Yes, he was wrong, he should not have lied to Katara and Sokka about their dad. Again, I will repeat, he was in the wrong for that, but he learned from that, he grew. He didn’t do it again. Yes, he shouldn’t have kissed Katara when he did, it was wrong when she had already expressed her confused feelings. He learned from that. He showed instant regret. He didn’t try to guilt her or coerce her into accepting his kiss.
And yeah, he was almost killed in the Avatar State. But Azula took him unaware. He was doing his best but he was still learning. He wasn’t a fully fledged Avatar when that happened.
I 1000000000% do not blame him for the death of his people. He was a child. He was being sent away (or so he thought). Almost everyone was rejecting him. All he wanted was for things to go back to normal. He ran away and there are kids who run away in real life. They feel unwanted, uncared for, or there is so much going on they just need to go. Aang had his whole world turned upside down and he reacted. He was 12. His being there would not have saved a single life. If anything, he would have perished with the other airbenders and then where would the world have been? Down an entire nation.
We see Aang live by his morals and culture. It’s not easy for him. Those around him do not share the same ways of life he grew up with.They eat meat, they weren’t brought up with the pacifist way of life. His vegetarianism is questioned and made fun of at times. He is pressured to do something that goes against everything he believes in (more on this in a bit) and he doesn’t. But no matter what people say to him, no matter how many jokes are made at the expense of what he believes, he never ever turns around and does the same. He doesn’t judge his friends for eating meat. He never tries to stop them. He never pushes his vegetarianism on anyone and contrary to what others think, he never tried to push his belief of not being violent onto people either.
He encouraged Katara to reconsider. He gave his point on it. But he did not physically try to stop or shame her. He gave his blessing for them to take Appa. This, after they tried to take Appa behind Aang’s back, this after he already lost Appa once. He wasn’t angry. He didn’t hold it against them. In fact, he showed remarkable kindness and understanding in the scene and I don’t think that is pointed out enough.
Then we have the ending. We have Aang learning how to win the war without taking a life. The one thing most people dislike. For me, it fit perfectly with the story and his arc specifically, but let’s talk about why it was a good character move for him. For the whole show we see Aang holding onto his beliefs, his way of life. We see how he’s sometimes put in positions where he has to fight, which goes against what he believes. Then we see him meet the Lion Turtle. One thing I love about this that I only realised recently is how incredible it is that he met the LT. Aang, a very spiritual person, got to go on a journey unlike any other before and he got to learn a new (to benders/avatars) element. He did so by going on a spiritual journey to help him find a solution to a problem he was having. Before getting that advice he turned to 4 of his past lives. Depending on how you look at it he did not take their advice (but reflect on this, how many of them actually said he needed to KILL Ozai?)
Roku:   “You must be decisive.”
Kyoshi:  “Only justice will bring peace.”
Kuruk:  “Aang, you must actively shape your own destiny and the destiny of the world.”
Yangchen:  “Selfless duty calls you to sacrifice your own spiritual needs and do whatever it takes to protect the world.”
Notice anything? Three of the four are definitely something you can say Aang took on board. Aang was decisive, he brought Ozai to justice and brought peace to the world by doing so and he did all this in a way that shaped his own destiny but also the destiny of the world, by showing there is another way to do it. He brought a new way. A way that doesn’t continue the cycle of death previously seen in the world. He did so by keeping his spiritual needs and beliefs. He did so in a pacifistic way. He did so in a very Aang way. We saw that Aang had a very different style of fighting from other. He knew how to avoid/doge attacks. He knew how to win without hurting the other person (he had to go on the offensive at times too, I won’t argue that) but Aang at his best in some respects was when Aang was being Aang in a fight. And Aang was being Aang at the end. He followed his heart and conscience and he brought peace to the world.
He did all this in such a short space of time, after finding out about a horrific loss, without losing himself. He stayed the same imperfect, lovable, relatable (for me and I’m sure others), kind, loving and goofy person. He grew up a lot. But his core person was still very much the same because Aang was already a developed person in his own right and he knew himself in a way not many 12 year olds would know themselves, but there sure are some. The key fact is he was imperfect. That made him very real for me. He wasn’t this never fucks up, never makes a mistake, never has a bad day character. But he felt so real to me and that isn’t always true. He also showed us that boys can be soft and loving and kind and still not be absolutely perfect. We get to see a boy grow but remain a boy in the end. And we leave him when he still has more learning and growth to do, which is something really cool in my opinion.
Aang is my favourite character in the Avatar universe for all these reasons and more. He is a character I have passionately felt a connection with since I was a little girl first watching the show and I truly hope that others can learn to at least accept he’s not the bad guy or a totally unrealistic character. But even if not, and you read this, I hope you can see why others would love him.
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springbudeyes · 4 years ago
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Placing Mianite’s Gods on an Ideological Spectrum (but not taking it too seriously)
It sucks to be dead center on an an ideological spectrum. Opinions pull at you from both sides. Politically and religiously, I’m – well, I wouldn’t say I’m a fence sitter because that implies hesitation – but I’m grounded between camps. I’ve been Christian, I’ve been conservative, I’ve been liberal, and now I’m realizing that none of the labels fit me. But I know what does. I like being able to wrap my head around as many viewpoints as possible. I like bringing conflicting ideas together and helping people find common ground. Sure, I voted Democrat this election (and please tell me you did, too). No, I don’t believe in the Christian God. But if you’re a Trump supporter, we can have lunch. If you’re an old friend from church, I miss you and would like to catch up. It struck me today that I might be an Ianitee irl. This is all on a whim, of course. I’m not trying to “sort” myself into her “house” or assign anyone else a Mianite god, for that matter. My point is not to assign a label, but to explore an idea.
The goddess of balance walks a tightrope. She holds a scale. She is both light and dark in a photograph—and therefore, she can also be grey. She’s an impartial judge. Her job, although far grander in scope than mine, isn’t totally unlike what I do for my tiny group of friends on the internet. Her followers might be people who struggle to navigate the warring dualities of their worlds. This makes Prince Andor a bit of a chaotic Ianitee if you think about it. It comes naturally, of course. If the balance leans toward Mianite, then Dianite must bleed into Ianite for the brothers to equalize. The goddess of balance wields both order and chaos. If Mianite reigns, the neutral sister stands with Dianite in bringing chaotic revolution to the doorstep of tyrannical order. Likewise, if Dianite has plunged the world into darkness and fire, Ianite joins with Mianite in building armies and sanctuaries. “We are not pacifists, nor are we vindicators,” Andor said. “We are nature. We are whatever balance demands. We are void and we are hurricane. We are the healer. We are the warrior.” If Dianite had ravaged Ruxomar and Mianite had lay dormant for ten years, a blade in his chest, both Helgrind and Andor may have preached quite different yet still conflicting ideas. As a psychological note, an Ianitee will have a hard time if they’re conflict-avoidant, but they’ll go through Hell if they’re ill-tempered. The magic word is temperance. (See the Temperance arcana in Tarot.) I suppose I might as well go ahead and draw the comparison between an Ianitee and a centrist, a term which may hold some emotional charge for you if you follow politics. Put simply, a centrist holds moderate political views. I don’t identify as a centrist, but the term does describe me, and my refusal to accept the label might serve only to exacerbate the problems a centrist already has. My problem – which a certain type of Ianitee might share – is a lack of belonging. Few people consider you their ally because few have the time or interest to let you engage in the long, convoluted process of proving your character and earning their trust. On the surface you might seem – as I said before – like a fence sitter or even an enemy simply because you refuse to accept a proposed solution. Most people wish even their enemies some amount of good, but when it comes to choosing between friends and enemies, most will choose friends. You might not want to make that choice. You might want to save everyone. If you can’t, you won’t. Your stance may sound sensible once you’ve had time to parse it out, but it’s far smoother on paper than in practice, and it’s nigh impossible to preach “love thy enemy” to a wounded wolf. On the other hand, maybe you are a fence sitter. Maybe you genuinely don’t know right from wrong. Maybe you’re a bit of a nihilist. “Is all this conflict really worth it? Return it all to nothing. Void.” (In your local RP group, ever thought of playing an Ianitee who wants to “End It All?”) But hopefully, you’re more of an existentialist. You see meaning vested in people and their accomplishments. You want to help them find the best meaning for them and you don’t think they’ll do it by veering blindly toward every impulse. Extended streams of impulse gratification can lead to extreme ideological thinking, such as totalitarianism. You don’t want a world full of people who all think the same thing. Again, the magic word is temperance. There’s real importance in having two sides to a system. Take, for instance, the political structure of the United States. Democrats and republicans are ever at war, but what are they really doing under the surface? What are they intended to do? Well, that’s up for debate (some might say “kill each other”), but if we take a broad look at history, a pattern emerges. One party – the party of order, you could say – establishes hierarchy. It defines who is who and who gets what. It puts competent people in positions befitting them and treats the less competent with compassion. That’s if all goes well, but the party of order isn’t impervious to corruption. People who tout themselves as servants of God and the State turn out to be monsters who ravage the environment, the economy, the rule of law, and each other. That’s when – take this with a grain of salt – the party of chaos steps in. At first it calls for change. It articulates and expresses visions for a better order. It doesn’t seem so chaotic now, but as the corruption spreads, unhearing and unyielding, moderates and liberals become radicals. Calm discussions become battles for sweeping change. The rebels rage for equality and take it by massive persuasion or by force. They break up the calcified structure of the old order and drag it back down into the primal, bloody sea from which new order springs. (I’m dipping into Mesopotamian mythology here, and if you’re familiar with the Enuma Elish, you’ll know the significance of what I’m about to say.) Order will return, but it must be guided. Someone must ensure that the reborn world is more just and peaceful than the dead one. We need order within chaos—Yang within Yin—white dot within black swath.  I’ve just tried – and perhaps failed – to describe the eternal cycle of order and chaos in terms of real-world society. Now let me place it in a simplistic Mianite shell. Mianite builds hierarchy, Dianite tears it down, and Ianite stands in the middle, bearing two communicating vessels, ensuring that neither too much nor too little blood is spilled in the process of transformation from old to new. 
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ranvwoop · 3 years ago
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TALK ABOUT AMERICAN HEALTHCARE I HAVE AN IDEA OF WHY IT'S THERE BUT I WANNA HEAR THE EXPLANATION ALSO THE ONLY HOUSE THAT"S NOT ON FIRE (YET) FOR THE SAME REASON I JUST WANNA SEE THE ANALYSIS:TM: IF U WANT I WANNA SEE IF I GOT IT RIGHT :D
Hi :DDD. Thank u for asking,,,, I have many thoughts. I am sorry in advance. This is one of those things I will put under a readmore because I am into rambling. IT GOT A LOT LONGER THAN ANTICIPATED IM SORRY. Like. a lot. It was 4 pages in google docs because i dont trust tumblr to save my drafts
Okay a lot of my Ranboo thoughts are about the syndicate / boreal trio / peerpressure duo. But you’re probably aware I am a Them enthusiast first and both a dsmp enjoyer and person second. Because. I really like the syndicate. I also don’t have too too many thoughts on the more recent lore past the experiments. Once the in character monologues stopped, so did my brain. I communicate through monologue to monologue communication.
American Healthcare is actually gonna be the main reason why this is so long bc it works Very Much for like three different reasons. One sorta niche and abstracter reason is a stream that was basically never elaborated on back in March, either the day after or very close to the peerpressure Egg confrontation stream. The egg called him a coward (for some reason my brain can Only come up with the “stop saying i look like chicken little. he’s dumb, and a coward, and i am NOT a coward” vine), and he is not a coward, so he decided to make an action plan to bring the server together by acting as a mediator for all parties and try to make sure that everyone is happy, because he’s the only one that can see all sides, or something. This was where he said the big happy family™ line but other than Ranboo Become Dream?? analysis nothing else really happened and everything went along as normal.
(I also always held a little bit of suspicion on this stream actually and thought it might be the influence of the egg, because it says it can give one whatever they want, and ranboo wants to make everyone happy and this was a totally foolproof way of doing that. Sort of in a similar way that BBH is convinced that his plan will totally make Skeppy happy. But also Ranboo is just like that, but this felt a little more on the nose than usual and he did fall into the egg and made his decisions after being egged on by it, buT WE’LL NEVER KNOW, WILL WE?
… also I really wanted to see more egg conflict at the time. Peerpressure rlly got involved in the egg plot for cameos at the banquet and nothing else. I do not blame anyone and respect the ccs for all of their attempts to weave plots together but also. also…. we.. we coulda had so much…)
That was a little off topic from the point, but… he really just thinks he can save the sick… he can see that everyone on the server is unwell and is wrong but, y’know, look inwardly, the unwell is coming from inside the house. And an inherent problem of the way that the server runs. And if this is still lowkey in effect or not (idk man a) ranboo has monologued a lot I simply chose a one off from march to grow emotionally attached to and b) i think that my brain has shut off once ranboo stopped solo lore streams), it would probably go the way that most choosing to change the system from the inside goes. Which is the point of the song and stuff! He will inevitably decide what’s too far, whether he will either admit it’s a choice or just feel that it’s what he has to do. The, uh, dealing with the devil, to be polite.
in conclusion (but we are not close to done here i’m holding you for a bit longer), i think a lot about that stream and i think that shows what he wants to be, at the very least, and continuing down that path would definitely go into being far more trouble than just a noble goal of wanting to help people, from negotiating with corruption (The lobbyists, the Congressmen and lies bit) and that the server can’t really be brought together and saved like that (When things are more and more this way / Sometimes it's like they'd rather die)
THE LESS. vwoop why have you written an unnecessarily long post about one stream in your playlist character analysis reason is both more literal and piece by piece and also Syndicate, My Beloved, you know the drill. We are going line by line because I have a lot of feelings about American Healthcare, apparently.
This also comes back to that everyone on the server is doing Really Badly, all of the time, but mostly his time in L’Manburg. For one, he is pretty complacent in everything and doesn’t really accomplish much in terms of actual change, so like Well people die every day / I wouldn't have it any other way / I just think they should feel good while they are alive. An example of this is Exiled Tommy — who I’d also metaphorically put as the dead man just for funsies, since Tommy’s whole exile thing was one of the first things Ranboo experienced on the server—as he did try to be friends with Tommy and keep him company with his letters, but he still has no power over the actual issue at hand. Just trying to make it a bit more bearable. Similarly is Techno, while Ranboo still participated in the butcher army that was trying to kill him, he helped in the meantime until he “died”.
And then it’s the Realization that participating in the system doesn’t really help much, and the subsequent Everything. It could be getting mad at the whole government system and that he didn’t mean to contribute to the harm, or how he fought with Fundy using hs ideology but not in the way that Ranboo thought. It could also be standing up to his hallucination Dream, in that he doesn’t try this hard to be a good person just to be accused of helping with all of the things that he may or may not have helped with. (That is… a discussion for not right now, I don’t know.) And I think this sort of area is also where it’s like they’d rather die is also relevant, cause Doomsday. Nobody could just set aside their governments and just get along, though Ranboo had his own solution to fighting and things.
And then he joins the Syndicate! And the lyrics of the song are directly Government Bad, because government bad. Canon anarchist, has done things that he’s not proud of as a part of the government. The lines it was the government / … It got louder over the years / Until all that I could hear was flies and all.
But honestly I think in the Syndicate he’s still trying to “save the sick”! Because the Syndicate don’t All fit eye to eye either. He’s the token pacifist, and a vote against violence whenever it comes down to it. Not all anarchists are violent but Techno and Phil will probably react strongly when provoked, due to All the past events, and I live in a world where their trauma and issues get talked about as much as everyone else’s. Since everything is decided by vote it’d probably be split between them and Ranboo + Niki, who is in her healing/no longer resorting to murder arc. He’ll help them negotiate and then everything will Be Okay, ideally.
(Also I just like the idea of Ranboo believing that he is helping the people he’s living with because canonically cc!Ranboo has said he just really cares about his family and the syndicate are included in his family shut up but they also just believe they’re helping him and yes it’s self indulgent. I care them. Particularly Endduo, actually, or whatever they're called, I am not bold enough to think Ranboo looks at Techno and thinks I Can Fix Him, but. Philza Minecraft will one day talk about his feelings. One day.)
There’s also radioduo and beeduo as of recent— really I’m just saying I think that Ranboo constantly has a Need To Help People, believes he can do it, and it will come back to hurt him in the end (except for the Syndicate because I’m in denial. The Syndicate can’t fall out if they never stream together :) ).
THIS CONCLUDES THE AMERICAN HEALTHCARE PORTION OF OUR SHOW.
The Only House That’s Not on Fire Yet !! I like this one. This is also blatantly there cause Syndicate. They are the only faction that is not actively falling apart, and this could absolutely be because they never stream together. But I do not care. However we are also going to go through this one piece by piece because we’re nearing 1500 words here and I might as well embarrass myself more. I am writing an incredibly informal essay about Ranboo My _Beloved (i assume his middle name is My, and he’s just one of those people who write his full full name) and this is the third page. If you’re still reading this, I’m sorry. Here we go.
There are lines that just seem like an unwell but recovering person, and I like to sort of think that way about Ranboo in the arctic during the down time. “I feel knotted up today / But in a most exquisite way” and “I feel strangely regular / But honestly I prefer it to / The usual bizarre” are just! He’s just hanging out. He’s doing good. There is the acknowledgement that he’s usually not doing well, and all of the episodes that he’s had in the past, and it’s probably strange to be doing well in the midst of everything, and there’s probably something impending, but now? He’s doing good!
The verses directly after both of those ones are about uncertainty and trust and such, and I feel like that’s not necessarily about just One relationship but all of them. Will cause problems as long as he has an accomplice. He is not confident but he trusts and loves people.
“This suit doesn’t fit me / I made it conterfeitly” I just like to think about Ranboo in his fancy suit, but it’s just a little wrong because he actually has no idea what he’s doing. I also like to think about Ranboo in a cape to fit in with boreal trio and later the syndicate, and emerald duo had matchy blue outfits from the Antarctic Empire… and trying to fit in with them…. or maybe They make him something.. You know. Much to think about.
“Killing me with déjà vu” I think is like. A little less fun, because despite how well things are going, the enderwalk is still not resolved and he had even less answers when I started thinking “this is a ranboo song”. Just as it relates to having a strange sense of reality and stuff, which goes into specifics of enderwalk headcanons, which would make this far longer. Even though I’ve framed it as a negative, there is also the more positive note of “Oh! I just thought of how to change all the hate / Into love with the old switcheroo / Dancing in my déjà vu / You'll be dancing too” which I’d rather explain broken up but I feel like as it’s a full verse it should be together. The first part is connected to my general thoughts of him explained earlier tbh, he’s trying Very Hard to make everyone happy and fix things. And adding the second part to it is just like! He is trying to make sense of everything, and it’s not so scary as time goes by. Since the experiments where he’s been (questionably) trying to be more comfortable and get more answers.
This was very long. I am sorry. I am ending it here and probably not going to do much formatting to make it readable because it is very late o’clock and also this is four pages and 2000 words I am so sorry. But if you read this far then. Uhhh thank. ^v^.
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