#I want a game of this
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archmage-ansrit · 1 year ago
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Dream diving
I had a dream where I was... like, playing-but-also-the-main-character of a videogame, centered around dreams. The game took place inside Dreamland, and the different worlds were also like, layers of dreamland.
On the first three worlds, it was what I'd call "mundane fantastical", with a city kind of like New York, but with everything in Dream-logic, like how the city was larger than entire countries; there could be buildings that are only a few feet across and a few wide, with windows that indicate that each story is around a meter and doors that meant the inhabitants are only like two feet tall... but the building reached kilometers into the sky, and you could still go inside and fit in. All of the buildings, however, followed regular human aesthetic and arquitectural templates. The "default" inhabitants were humans, dressed as humans do in shots of bustling cities in movies, but there were also visitors from other layers - also dressed in business attire. The party member that joined from here was I think a fighter of some sort.
The second world (still in the first layer) was a forest just as basic in concept yet fantastical in scope and changes as the city, with titanic trees and covering so much more area than all of earth's forests ever have. The inhabitants were both humans and talking animals, but like, actual animals possessed of the gifts of both sapience and speech, with their settlements in clearings both reasonably sized and absurdly large, in huts and cabins and all kinds of wooden buildings (some of which are also ludicrously proportioned). The party member that joined from here was like, a druid.
I don't remember the third world but the "screenshot" seemed to be like, an industrial zone with like a Sonic The Hedgehog-style casino zone somewhere in the distance. I don't remember who joined, maybe like, a robot.
The second layer was outright fantastical. The fourth world, that is, the first of the second layer, was another city, with all sorts of cartoon animals from Hello Kitty to Zootopia and Disney's Robin Hood. The buildings could also be cartoony at times, with leaning and curving walls and oddly twisty lampposts and such. A fox-man joined us here, I think he was like a mage or something.
The next one was another forest, but a little bit wackier, also populated by funny animal people and other fantasy races. It was very similar to the first forest but sometimes the colors of the trees and their leaves were really exotic. An elf arched joined us.
I don't remember the third world of the second layer, I don't think I saw it in-dream.
The third layer was abstract. Alien landscapes in the first world, jumbles of architecture all piled together in the second (like, think Bowser's Castle then immediately outside it's a modern city then like a few hundred meters after it's a spooky forest)... The third world was full-on abstract, geometrical shapes, clouds and pieces of buildings.
The final boss is here, in the third world of the third layer, really weird-looking and right out of a JRPG from the SNES era.
He did something weird, trapping people in their dreams... but I/the main character is already dreaming, connecting them to that reality, and it did nothing but send me/him back to the first world in the first layer, where I/he go on to find each of the other characters and free them.
It was easy, because to us it's all already a dream, so going from the "outside" to the inside of the dream of the trapped character is no more difficult than moving around in the same world. Beating a shadowy, scarier version of past boss monsters, would free the character.
The boss was confident they were unstoppable, but they are like any other dream to us. The boss could take damage, the fear could be reduced by standing up to the bluster, the shadows they hid in could be dispersed by understanding.
Because the player and the character understood it was a dream.
This did not make anything any less real, but it made it incredibly malleable.
I could see a game screen, a computer window that had indicators of which layer and world we were in at any given moment - it also indicated where each of the trapped party members were, once the boss had done his thing. It changed depending on the environment. It had a nice retro look, blocky like it was from the Gameboy era but with a rich palette of colors.
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qrowpilled · 1 year ago
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hate when you find a character whose so infuriatingly Your Type that its embarrassing like yeahg no one is gonna be surprised when i announce this is my new Guy Of The Month
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altn0g · 13 days ago
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best friends
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shardikart-blog · 27 days ago
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you wanted to be the captain,then fucking drown with the ship
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bug-s0da · 3 months ago
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blehhh...
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i made an aa/lawyersona of @snapscube :3 we all know and love the lawyer+silly girl duos of ace attorney but it's about time the silly girl became the lawyer
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chloesimaginationthings · 3 months ago
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Happy 10th anniversary to FNAF!!
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nipuni · 5 months ago
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Emmrich Volkarin 💀
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slitherbop · 6 months ago
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VIVIAN
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mariorsomething · 17 days ago
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Oh yes, you'll be buried with it
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artofalassa · 5 months ago
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Taken by the Styx
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hoshizoralone · 5 months ago
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reflection
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a-lonely-dunedain · 6 months ago
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asleepinawell · 4 months ago
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let's fucking gooooooo
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redzombie · 1 month ago
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meruz · 1 month ago
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(5 years late, covered in sweat) GUYS.... I JUST PLAYED OUTER WILDS
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chloesimaginationthings · 24 days ago
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Death looms over Vanny's shoulder in FNAF..
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