#I totally didn't use random number generator for this
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Koopaling Bdays
Requested by @koopaling-au
Ludwig- July 14th
Roy- January 3rd
Iggy- Semptember 12th
Wendy- December 18th
Morton- February 2nd
Lemmy- June 30th
Larry- August 28th
Pom pom- March 27th
Boom boom- November 20th
#I totally didn't use random number generator for this#Roy's is coming up!!#Lemmy or larry??#Who should I make a bio for#Examples of things you want me to put in them is SOOO helpful!!!#koopalings#Bdays
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Those of you who have read older editions of D&D may have run into a little stat called "% Lair" in your monster books. Basically, it's a number you can roll against to check if a creature encountered as part of a random encounter is encountered in its lair.
Or so it's accepted.
This came to me when I first read Fantastic Medieval Campaigns by Traverse Fantasy: Fantastic Medieval Campaigns is a retroclone of 0D&D that seeks to present 0D&D's rules as accurately as possible, down to preserving ambiguity when the rules were ambiguous. For an example, this is what FMC says about % Lair:
% Lair is self-explanatory as far as application is concerned.
Ah thank you. So, yeah, 0D&D didn't actually bother to explain what % Lair means in its context. This is what FMC has to say about number appearing:
Number Appearing (No.) is the total number of that monster type which appear in an area. This is primarily used for outdoor encounters, and the referee may adjust this number according to the number of adventurers present.
Which appear in an area. This to me implies that the numbers given on the tables (which are usually in the hundreds) aren't supposed to reflect how many creatures the party runs into during an encounter. It should reflect how many of a given creature one could find in an area. How big an area? Who knows!
What does % Lair mean then? Well, it means how many of that number are usually found in their lair at a given time! It also makes sense that Bandits would have a low % Lair because they are most likely to be out banditrying, while orcs and goblins have relatively high % Lair, because they're more likely to be settled! It's fascinating!
These tables could be used not for the sake of creating random encounters, but for populating hexes! And if you happen to generate only 1 of a given creature (like a dragon) in a given hex, you can still use that number when the party stumbles into the dragon's lair. To check whether the dragon is currently there!
Anyway this is not necessarily what was intended by these numbers but idk I prefer my application.
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† my idol : hawks.
❥ scenario: hawks and his idol s/o. ❥ no triggers; not rated. ❥ i don't have any beta readers - you get what you get. ❥ requested!
❥ be thankful i don't write nsfw c: + idk if someone's gonna get all offended over this, so i'll say now, there's a lot of fan slander in this lol talking about crazy fans, stalker fans, etc.
✧*̥˚ hc type things *̥˚✧
can i just start with this would actually be one of the cutest pairings for him?
let me start off with saying that he is absolutely going to be your number one fan. he's going to be so proud of your achievements as an idol. his schedule as a hero would make it difficult but he'd do his best to attend events and concerts, anything he could squeeze through. he'd be offering quite a good amount of public praise, making sure you knew he supported you along every step of the way. at no point would he be embarrassed or ashamed - he's doing everything he can not to be in the air with his lightstick, let's be real.
there is one thing he may have trouble navigating and helping you to navigate: balance. keigo is used to an overly busy life but the moment he sees your schedule, he's realizing it's never actually been that bad. he's immediately going to be asking if you're even taking care of yourself - if you know anything about kpop idol lifestyles, you'll know the concern is very much warranted - but he's going to be worried. however, he would respect it and your choice to pursue such a lifestyle, doing his best to help with making sure you're okay, helping with the pressures of fame and whatnot. his biggest concern, outside of your health, is going to be the privacy of your relationship. with both of you being so well known, the last thing he wants is your personal life to be put on a chopping block and make things even more difficult.
keigo often makes the comments of 'if i can' or 'possibly' when you ask if he'll be at an event but he does his best to show up and surprise you. even if he can't stay, he's there long enough to bring flowers or a small gift, reminding you that even if he's not there, he's still cheering you on. amidst busy schedules, he would do his best - even if it just meant sending a feather your way.
if anything, keigo is considerably patient. he can't exactly get mad at your busy schedule when his own isn't all that empty. you would both have to work with accommodations. and he'd totally have some silly, flirty comment about sneaking around. you'd have a moderate amount of quality time together, even if it meant him dragging you out of a window in the early hours. willingly, ofc.
he would be very, very protective when it comes to your privacy and personal space. fame attracts unwanted attention and he knows that; he doesn't want you to face something because of it. and, if i'm honest, i don't think many people would be too stupid to mess with you - the last thing they'd want to face is him being pissed off. he would definitely use his influence to aid in the overwhelming media and fans that don't know boundaries.
✧*̥˚ little things *̥˚✧
❥ spiderman kisses: not exactly the same but it's something he does when he's in a hurry and you're not supposed to be out. the first time he did it, he almost hit his head on the balcony railing. he honestly didn't expect kissing someone upside down to be so challenging.
❥ voicemails: god, you both have so many voicemails saved from each other. you've sent plenty to him of song snippets and sitting in the corner of the recording studio. he generally sends little rambles while flying, telling about his day and random things he's thought of. plus, always asking how you are, checking in on you.
❥ feathers: it's a cliche in writing for hawks but, i can't deny it's fitting. he's going to have a feather on you when you're within range for it to matter. it's how he makes sure you're doing okay.
❥ little notes: hawks likes to leave little notes for you when you part. hidden within your bag, between your clothes, etc. he generally knows your schedule but his own can be unpredictable. so, when you'll be away for a little while, he likes to leave you things you can read and have with you.
❥ keepsake boxes: about a year into being together, while out on a little break, you came across a section of little wooden boxes at a shop. it was a date night that you both sat and decorated them together, keeping all the notes, trinkets, stubs, etc in.
✧*̥˚ small scenario *̥˚✧
keigo landed at the venues back entrance the moment the door opened, his wings fluttering a bit when his feet touched the ground. the moment you popped out and smiled brightly, he couldn't help but pull you into his arms, squeezing softly before you could even speak.
'hey, pretty bird,' you greeted, voice full of excitement.
'hey, superstar.' keigo cooed, pressing a kiss to the top of your head. 'ready for a much needed break from the spotlight?'
all it took was a nod for him to scoop you up into his and lift up into the night sky. you were used to it, just holding onto him and closing your eyes, letting your mind rest from the rush of performing, just wanting to be normal for a while.
the flight didn't last too long and soon enough, you were carefully being set down on a secluded rooftop. out of habit, you left his side to approach the edge, looking over the city with bright eyes, sparkling even more in the moonlight.
taking a deep breath, you stretched your arms up. 'this is so amazing, it's so pretty up here,' you sighed, turning on your heel to look towards him. 'you know.. does it make me sound bad to say i like that i can gloat about private stargazing sessions with the number two hero?'
keigo let out a soft laugh as he spread out the plush blanket, shrugging. 'would it make me sound bad to say the same thing about you?' he asked, gesturing you over. 'thought it'd be a nice change from the usual post show routines. less people.'
as both of you settled on the blanket, lying side by side, you enjoyed the distant, dulled hum of the city. it was a nice change from being crammed into a van or just going home to rest, both of you needed something nice every now and then.
the blond spoke first, head turning to look at you. 'how was the show? anything memorable happen?'
you shrugged, not taking your gaze away from the stars. 'just the usual. overzealous fans wanting attention, the offhanded comment during the meet.. i'm pretty sure one of them is convinced we're going to get married? which, i can't complain.. i used to sit and think that about heroes and idols and stuff when i'm was younger but still.'
laughing, his eyes lit up with amusement. 'sounds like you're handling fame pretty well. i've dealt with my fair share of -- is it wrong to call fans 'crazies'? mine just usually come with the whole 'save me from the villain' request when there's.. no real villain.'
'nah, i don't consider the ones who act like that real fans.. i think real fans respect boundaries, don't you think?' you responded, a hand raising up to reach for the sky, fingers wiggling. 'i'm sure dealing with supervillains is a lot more fun than dealing with autograph requests. i wouldn't trade you though, i enjoy what i do.'
'fair, yeah.' keigo sighed, reaching up to collect your hand. 'we both have our ways of brightening people's days. even if it means dealing with a couple of weirdos.'
silence fell over the rooftop for a moment, enjoying each other's company under the beauty of the night sky.
'i was thinking,' he began, gingerly playing with your fingers, 'we should do this more often. escape the chaos, find quiet moments like this.'
finally, you turned your head to look at him, leaning close enough to bump your noses together. 'that would be nice.. sounds like a dream to relax and spend time together without a million eyes on us.'
'so, what do you say? more rooftop dates?'
you smiled, squeezing his hand. 'as long as you keep flying us up to spots like this, i'm one hundred percent in.'
with that, you closed your eyes and he looked back towards the sky, just enjoying the time before you were putting on the news as missing and he was unavailable. the conversation drifted around from playful jokes and confessions, little flirty comments and sweet thoughts. it didn't last forever but anything was better than nothing.
#mha scenarios#mha x reader#mha imagines#mha imagine#mha#hawks#hawks scenarios#hawks headcanons#hawks x reader#hawks imagines#keigo takami x reader#keigo takami#keigo x reader#bnha
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Day 4 - Elimination Ceremony
Welcome to the auditorium, Star-Shines! You lost the challenge and now, one of you will be leaving Total Drama Sims.
We've got a mix of emotions here. Flo is in positive spirits, knowing that she's going to try her best to protect her friend Drew from elimination. However, Takashi is feeling anxious despite being exempt from the challenge!
The votes have been cast, and they were all over the board. Only 2 people didn't receive any votes! Those two people are Coffee and Flo!
The following contestants are also safe, despite receiving at least 1 vote:
Ashlee, Hans, and Takashi
Drew and Tristan received the most votes out of everyone, and guess what? Their votes are tied! It's time to get my handy random number generator for the first time this season to determine Drew and Tristan's fates...
The final result is under the cut:
The contestant that the RNG chose, and therefore eliminated from Total Drama Sims, is...
TRISTAN BACHMAN
Today's Confessional: Hans Somme
"Drew should have been the one leaving! Sure Tristan is a little scrawny and isn't as... robust as I am, but he was smart and was a valuable asset to my team! Drew over here is in track, but she still was still the one to lag behind me and cost us the win."
"Drew, for your own sake, you better prove to me you're actually in track in the next challenge, or you have no place within my team."
@shmoodlet @stargazer-sims @micrathene-w @riverofjazzsims @ethicaltreatmentofcowplants
@witheringscreations @akitasimblr
#TDS2#Ashlee Schaefer by shmoodlet#Takashi Abbottsford by stargazer-sims#Tristan Bachman by micrathene-w#Coffee Bean by riverofjazzsims#Hans Somme by ethicaltreatmentofcowplants#Drew Pinto by witheringscreations#Flo Harper by akitasimblr
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Le'letha's Grand Unified* Theory of Timestop Creatures
*sorry, neither
Before canon catches up to us, let's fill in the blank:
This creature
is _____________...
1) an aspect of Lucrezia
Narratively this makes sense. Lucrezia's the main villain and we really only know the edges of her story yet. But what we do know does not even slightly rule out her being an angry interdimensional timestop creature at some point. We know that the entity originally known as Lucrezia is time-lost and stranded - and I'll take as another data point that she's somewhere without cake! (Does that creature look like it hails from a dimension with cake?)
We know that a lot of time has elapsed for her and, while I can't find the quote at this exact moment, possibly at different angles - something the Castle describes this creature as traversing. We know that she has been changed by this, and appears throughout the known timeline in different aspects, appearances, and identities.
And today's page has the Dreen telling us that "a monster must grow! Develop! Mature! ...to achieve its full fearsome potential...worthy of attention."
That sounds an awful lot like whatever Lucrezia has become.
In fact, one of the very first things Lucrezia told us was "it's been so long since I was really human" (and even at the time, Tarvek went "um wait what", and then sensibly decided not to push.)
It's also distinctly ambiguous if the creature is reaching for the device as the source of the time distortion, or for Klaus. And while it doesn't mean much that I think it's going for Klaus, Gil thought it was. Gil's talent for intuitive leaps is the subject of a different post (I really must write it...), but he's very good at them. When Gil first saw the timestop creature, he didn't say "it's going for the device" or even for "it's going for the device my father used" (which would have moved the dialogue along as needed), he specifically said "it's heading for my father." I trust Gil's intuition. Here, and in general.
I think the timestop creature is an aspect of Lucrezia. And she is, as far as we know (see option 5), the Big Bad of the series, so "This is probably Lucrezia's fault somehow" is a solid guess.
2) an aspect of Vapnoople
This has been clearly foreshadowed and it's definitely something that's going to come back to bite at some point. This could be that point, absolutely! Not that I didn't enjoy the storylines in the Society dome (I enjoy that phase of the story a lot!), but every storyline is here to do something and it could 100% be the origin story of the timestop creature we'd already seen, because time is not, and has never been, linear in this story! Right from the very beginning! (Yes, this is the infamous Page Four, of course.)
Vapnoople said he'd be back, and once we could talk to Kjarl, we learned that Vapnoople would probably appear very differently and be quite insane.
Continuing with the idea that the creature is going for Klaus specifically, and not the device, it's possible Klaus cooperatively pinned himself to a board like a specimen and Vapnoople's taking the opportunity to get payback for, y'know, being lobotomized and turned into an object of scorn and pity. That being said, does a warped-by-the-monster-dimension Vapnoople care about that? And is Vapnoople a big enough presence to be the endpoint of the Second Journey? Is this his time to reappear in the story? Besides, he seemed quite happy to be heading off into the monster dimension. I don't think he'd be in a hurry to come back.
But time is not linear between here and there (or any number of "there"s). So this is a workable second option, and I know it's one in favor with many readers.
3) a totally unconnected genuine interdimensional creature
A pleasingly random option, but one with precedent - we saw the Queen's Society do this earlier and Agatha clearly thought it was relevant to Mechanicsburg.
One of the fantastic things about Girl Genius is that the world keeps happening. Not everything around us is about us. When you leave food on the floor, the ants that show up are probably not plotting against you. They're just doing ant things.
(...probably. Although in a world of mad science, who knows?)
4) an aspect of Euphrosnia Heterodyne
An out-there option and the one most likely to elicit screaming from the fandom. (An argument in its favor, I'm sure.)
The mystery surrounding Euphrosnia has been building up in the background for years, a little bit at a time. She was the last female Heterodyne before Agatha. Her story parallels Agatha's, has shaped Agatha's, and keeps being mentioned. She vanished in strange circumstances. How did that happen? Where did she go? Is she coming back? She has too much of a narrative presence not to - there's something going on there. Agatha is returning to Mechanicsburg. Is Euphrosnia? Carson von Mekkhan did say that the Heterodynes always come home in the end...
(See, I'm looking for the ramp-up, the twist I can't see coming, like the two-and-a-half-year time skip was in the first place. I keep thinking recently, we've all been thinking recently, everything's going so well...and I had that feeling before, at the end of the siege...right before everything changed... What's coming for us this time? What evil, evil twist do the Foglios have planned?)
And it would be a heck of a ramp-up to have one of the old Heterodynes, and the legendary princess no less, take the field and change everything.
5) something else
Look. It's not my job to outguess the Foglios. (And if you think it's yours, you're wrong.) I look forward to being surprised!
And probably screaming. A lot.
#girl genius#predictions probably about to be wrong#the Mechanicsburg timestop#the timestop monster#trying to outguess the unguessable for fun#writing down theories to get them out of my head#main site probably about to kick me out for jumping all over for links#posts that probably could have been polls#long post you should probably skip#in which i blargle to myself a lot
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I don't even like thinking about toji taking megumis girl. Like, in my mind he's trying to atone 😪
Yes!!! Let’s talk about it!
He loves ‘Gumi so much. He was just having a bit of a ✨ emotional breakdown ✨ during that whole selling him off deal. And personally I was coming off the Shouto train so it hits twice as hard cause he always gets his GF taken by Endeavor or Dabi (sometimes Bakugo), which Dabi makes sense since he HATES Shouto. But post-atonement Enji 😭I totally get the kink though (tbh I kinda like it in reverse 🤭). There’s actually a really GOOD fic I like called U&I with Bully!Megumi and you sleep with Toji to kinda get back at him after finding out he’s been using you. I like the revengeful ones or when it’s a 2-parter and they find out what you did.
BUT I DIGRESS, okay so I got some big brainrot and I was half asleep and started thinking about it and ahh! Plus I didn't post for his birthday so this is like the most slap together, grammarless of my brain rotting (and you brought it about Nonnie, so you gotta take responsibility lol) but:
»»———- ———-««
(SFW) Imagine okay, like a modern AU: Toji is trying to be a better dad after the endless benders after losing his wife. He went from floating from random woman to woman, trying to catch that feeling again like when he was with his first wife. It always devolves into the same thing with him squeezing them dry for every penny he can get before moving on to the next with Megumi in tow. Sometimes it didn’t include Megumi, Toji would leave him alone for weeks to months at a time as he got older, occasionally bringing home some new mom that he’ll eventually abandon at the end of the day or that eventually gets tired of him; tired of both of them because Megumi refused to be nice to anyone Toji brought home.
But it finally hits him to be better, to try to be a good parent. Sadly, it’s too late. Megumi is a teenager now, one year from graduating high school and going to college, where Toji will definitely not have any chance to atone. He doesn’t blame the kid, it’s his own fault.
However, he sees a lot of himself in his son. The apathy that borders depression, the lone wolf attitude, the quietness and independent streak, the very small number of friends (if any, because Megumi NEVER brings anyone over or talks about school at all, usually avoids talking to him in general). He isn’t really sure what to say to the kid, not that he’s figured it all out himself or that Megumi would even listen to him. Indifference was the best he could hope for most of the time.
Then one day, he shows up at home with someone. A girl, even. And you’re cute, way too chipper to be following around his wallflower of a kid. Always entering and leaving with a “Hi, Mr. Fushiguro. Bye, Mr. Fushiguro. Looking good today, Mr. Fushiguro. Love the haircut, Mr. Fushiguro. Rocking that sweater, Mr. Fushiguro. Have a good day, Mr. Fushiguro.”
You seem too good for nobodies like them; and when he teases Megumi with the notion, his son claims you’re just his class partner for this semester, nothing else. But Toji sees how soft he gets around you, the little bit of extra effort he puts in trying to make conversation when you’re over, the blush and grouchy embarrassed complaints he makes whenever Toji tells him to leave his room door open when you guys work on projects in there. The complaints usually get a little quieter given the right laugh from you.
You have a good effect. Megumi seems a little less tense, walking the world with a little less cynicism even though it’s still clearly there. He starts hanging out with two other kids from his school, Megumi claims they’re your friends, not his, but Toji has seen the pink haired boy over twice without you. Overall, you all seem like a really good kids.
One weekend you pop because you and your friends were in the neighborhood and wanted to see if Megumi wanted to join in on whatever you’re doing. Unfortunately, Megumi’s not home, but it gives Toji a small window to prod you a little about your relationship with Megumi. He’s observant enough to notice by now that the two of you like each other but he just wanted to hear it from you, and you make the most darling lovesick face when he asks. As far as he can piece together, you’re not dating officially but the entire world treats you as you are.
When Megumi finds out what happened though. He doesn’t like it, and he makes it clear that the interference was highly unappreciated it. Toji is simply sitting in the kitchen and trying to enjoy his apple, and he’s getting the interrogation treatment by this little gremlin (affectionately) half his size.
“What were the two of you talking about?” “Nothing in particular.” “If you don’t need anything then don’t bother her.” “Why? You don’t want me speaking to her?” “No. She isn’t your type anyway.”
Then, Megumi starts going off on a tangent of why Toji shouldn’t be interested. You’re too young, you're still months off from 18, you don’t have any money for him to leech, and there’s no way you can decide on a movie together with that age gap; 'You’ll kick the bucket 30 years before her' is the meanest one though.
Based on the disrespect, it still looks like Toji has a lot of work to put in but it’s almost cute, in an grouchy, bratty (also affectionately) sea urchin type way that he’s getting so worked up over you. He thinks the kid will combust if he mentions that he does think you’re cute (in an overly energetic bubbly kind of way), and it makes him release a short chuckle as he resists the intrusive thought, which only serves to make Megumi’s frustration even worse.
Normally, he'd get tired at this point and ask if Megumi was done mouthing off yet, but this time it makes him glad to see Megumi getting so worked up over something. It’s a good feeling to know his actions didn’t completely ruin his son, that he didn't completely destroy Megumi's ability to care about life like his former family and the world had once done to him. It makes smile the tiniest bit even as Megumi seems to try to trudge away after making his point. Whatever point there was to be had. The boy is such a chronic overthinking about everything and everyone, including if you’re one of those girls at the school that squeal when they see him pick him up at school on the rare occasion.
“Hey,” Toji calls out to get his attention. “Do you know what you’re doing?” It’s not the best words but it’s the only way to sum up the familiar feelings he gets of his past, right after he left his family, right before he met Megumi’s mom. And after losing her without ever really making the most of everything back then and treasuring the moments together. “It’s hard to find something like that. Don’t do anything you’ll regret.”
He can sense the tension draining from Megumi, the panic and shaky nervousness from seconds ago leaving in the form of drooped shoulders and a soften, mildly confused expression as he looks back at him. Something seems to finally click in that overly worked brain of the younger Fushiguro and he mumbles, “I know.”
And Megumi gets that look again, that quiet one, too caught up in his own head.
"Do I need to make room for a daughter-in-law in that case?" he asks lazily before taking another bite of his apple, the chewing echoing. It's enough to earn some grumbles and a red face. He smirks when the boy quickly decides to hobble back to his room and hide away in embarassment. Like a normal kid.
And Toji thinks that maybe…a small maybe… that maybe they’ve gotten a little closer. If only in that moment. Regardless, he really hopes that the talk is one of those things the school already covered because he really doesn’t want to be responsible for that.
#megumi x reader#megumi fushiguro x reader#jjk x reader#jujutsu kaisen x reader#megumi fluff#female reader
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Coming out of nowhere to say your OCs for love and Deepspace are super cute!!! They're so good I never thought abt twins!
Care to share a few fun facts abt them? 👀
JFSDHFD thanks ><!! the first funfact would be that this ask was sent while i was asleep so i woke up and spent the rest of the day thinking about the girls bc they didn't even had a name HAHA
quick disclaimer i have like 17 days in total in-game (i started at the release lmao) and terrible luck with the pulls so i cant really go lore-deep FDSFGFDS this is just sillyness and might be ooc
i drew some stuff and i'll let the random funfacts and in-game pics after the cut lol
anywayy i went for the most classic way of differentiating they features besides hair and heterochromia, Micah has ㆆㆆ eyes with prominent lower eyelashes while Mia has more upwards/pointy eyes and bigger upper eyelashes. Micah is more chill/flirty in general and Mia is more,,, expressive. Truly wears her heart in her sleeve, mabye a little reckless.
after a few days seeing Mephisto stalk her apartment, Mia bought a tree-bird-holder-thing like the one in Sylus's room so he could spend the time inside her house instead.
Micah is pretty vengative, even with silly jokes.
in-game pics for them (tried my best to differentiate them with makeup since i still have the face i choose at the beginning of the game sdgfd)
mm Micah uses a staff and Mia uses the guns, i think it matches the close-combat style for the boys
Micah and Rafayel are absolutely disgusting to be around. they flirt as if they were alone in the world. ew
Mia actually sews as a hobby and made a few outfits for her and her sister, made a crow plushy for Sylus for his bday
Micah was a problem child doing pranks everywhere and Mia was a crybaby. Caleb had a hard time trying to keep up with them
They're both super clingy, tho Mia is a little iffy about PDA
They live together! i should've said it sooner?
In the case they aren't interested in their respective LI, Micah would lean towards Xavier and Mia towards Zayne
Micah uses kaomojis and Mia common emojis
Micah takes charge of all the numbers in the house
Micah leans in the cool side of outfits while Mia surprisingly leans in the cute-fem side of things
When they were 10-
Micah: Hey it says gullible in the celing!
Mia: Wah! it's true!
Micah: *throws her a frog* hahaha Mia you're so gullible!
Mia: *screams*
you'll never guess what Mia is deeply disgusted of
#rui draw smth#love and deepspace#lads#l&ds#sylus#rafayel#love and deepspace mc#lads mc#l&ds mc#i pulled another zayne 5* today. his bday one#in my defense it was 10 limited free pulls from his cake event and im a gambler#still im a little disappointed of myself ngl#i also pulled. my first sylus 4*. that's sad but at least i finally can have a complete team for him HAHAH
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December 19th, 1777, the day George Washington marched his troops into Valley Forge!
Hello everyone! Today's the day George Washington and his army moved to the Valley Forge Encampment for the winter (except today may not be the day because while most sources claim it was the 19th a select few say it was the 18th also I live in the Southern Hemisphere and I'm not entirely sure what day it is for you North-folk). Also sorry for any bad quality, I'm writing this at 1:12 AM on a Wednesday and I have not slept since Sunday.
Anyway about Valley Forge:
George Washington and his soldiers moved into the Valley Forge encampment on the 19th of December, 1777. George Washington chose to stay at the Valley Forge for multiple reasons, number 1 being that it wasn't too far from the capital of Philadelphia, which at the time was being occupied by the British, and the Continentals had to make sure that they kept an eye on the redcoats because if they didn't then the redcoats could attack American citizens or take over random people's houses, something that they did rather frequently (think the Quartering Act), and the army wouldn't be there to fight back or wouldn't know that they were occupying a certain house. Also, they needed to know where the redcoats were in case they moved, because if they moved, they might be going off to battle and trying to do a surprise attack on the Continentals. Knowing where the British were made it so that surprise attacks couldn't be used against the Americans. + Valley Forge wasn't too close to the Philadelphia countryside, so the Army wouldn't bother the local farmers with the noise of thousands of soldiers training every day. And the Valley Forge was on high ground and surrounded by hills, so it'd be hard for the British to get to them.
About 11,000 soldiers and a few hundred of their wives, children, and friends made it to the Valley Forge, and if you're particularly observant, you may have noticed that in the image above, the soldiers aren't wearing any one uniform. This is because the Continental Army at this time was comprised of mainly little militia groups with their own distinct uniforms. Anyway, Valley Forge wasn't unenjoyable because of bad weather, but rather bad weather combined with a severe lack of supplies like shoes, shirts (really any clothing item), and food and drink. Washington estimated that nearly a third of his men didn't have shoes during the journey to Valley Forge, and quite a few of them didn't have a frock coat to protect them from the winter wind and rain. When they arrived at the camp, Washington gave orders to all of his men to build their own wooden huts and find some straw to use as bedding, as they didn't have enough blankets for everyone. Then Washington was informed by another senior officer that they had 25 barrels of flour and a little salt pork, and they were meant to somehow use that to feed the whole army. Washington wrote to Henry Laurens, the president of Congress at the time, about this issue. Washington and his aides-de-camp stayed in a two-story house made of stone, and Washington spent much of his time writing to Congress, asking for more supplies and defending himself against Congress' claims that he wasn't a good military leader and that he wanted total power, and he complained about the Conway Cabal (a group of three men who Congress decided to give as much power as the Commander-in-Chief). But outside of Washington's personal struggles, the Valley Forge encampment was all about training. When the Continentals were there, they trained for battle constantly and learned how to use bayonets properly, fight in a disciplined way, march in a near perfect straight line and execute commands quickly on the battle field.
Many generals helped George Washington during his struggle, both to show his competence and with his men. Lafayette got officers from Europe (mainly France and Poland) to help with the war; Henry Knox helped build defensive walls on the Valley Forge's hills to help the Continentals protect themselves against the British; Nathanael Greene and Anthony Wayne searched for farm animals from the country side; and probably most famously, Baron Frederich von Steuben taught the Americans all about fighting and took care of all of the training in fact he added some of his lessons into the Army's blue book and it was the official US military training manual for decades. Even Martha Washington helped by managing Washington's household, helping him with his letters to Congress, and bringing some cheer to the camp by entertaining the guests. By the spring of 1777, life at Valley Forge wasn't half bad. Washington figured out a way he could get enough supplies into camp, and everyone happily celebrated when they heard that France was officially their ally in the war. In June 1778 the Continentals happily marched out of the Valley Forge with heaps of new knowledge that they'd use to help them on the battlefield and eventually beat the British with.
#amrev#american revolution#american revolutionary war#american history#history#revolutionary war#valley forge#george washington#on this date#on this day#18th century#18th century america#revwar#military history
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hii how are you? I'm currently studying inorganic chem, mainly coordination compounds but it's proving difficult. I'm unable to fully grasp what's going on. Can you please advise me on coordination compounds and inorganic chem in general? thank you!!
Hi!
Inorganic coordination chem is part of my thesis, you've come to the right place :) Also, I'm going to make this a university-level thing - I didn't study coordination chem in school, so I'm assuming that's the level you expect - but if you actually need advice on studying high school inorganic chem, please let me know!
First, a textbook rec: I studied off Cotton's Basic inorganic chemistry a lot and I liked it. My professor recommended Atkins' Inorganic chemistry too; I admit I didn't use it that much bc I also had some Polish textbooks I found very helpful, but from what I did see, it seemed very comprehensive and in-depth - so if Cotton isn't enough, Atkins might be better for you.
Inorganic chem
orbitals matter: I think it's important to grasp orbitals and hybridization before going any further. This stuff keeps coming up again and again, so if you find yourself struggling with understanding concepts in inorganic chem, I'd suggest making sure you understand atomic and molecular orbitals first.
periodic table trends: please don't memorize them. Please. Understand them. There's a reason why, for example, atomic radii decrease within periods even though both electrons and protons are added as you move to the right (the screening effect - and again, orbitals!). Once more, I liked the way it was explained in Cotton's textbook.
I found flashcards very helpful for studying the properties of the elements and their compounds as that's mostly memorization. Same for HSAB, really.
if your inorganic chem course covers elements of group theory too, here is a website my thesis supervisor told me about :) I think it's pretty great. If you're digging really, really deep into it, Cotton has a whole textbook on group theory in chemistry (Chemical Applications of Group Theory), but I doubt you'd need it for a basic inorganic chem course.
I've also answered an ask on studying chemistry in general - perhaps you'll find it useful too.
Coordination chem
surprise, surprise: ✨ orbitals ✨. Once more, to understand what's going on with coordination compounds, first you need to understand the molecular orbital theory well.
metals oftentimes have a preference for a specific coordination number. Frequently, a whole group will have a preference for the same CN (group 7 ions, for example, prefer CN = 6). That doesn't mean other CNs don't exist, but knowing there's a pattern can be helpful while studying.
coordination numbers aren't totally random. The rules may not be strict and foolproof, but again, there's a general pattern that's worth keeping in mind: bigger ion usually = higher CN (duh?), CNs are usually even (and we still don't really know why that's so! Although it may have to do with geometry and symmetry) and sometimes depend on the charge of the ligand.
crystal field theory. Okay so CFT is really cool, but I see how it can be super confusing too. I'm not sure how deep you have to dig into this stuff for your course, so apologies if I go a little overboard 😅 My advise for studying it would be:
try to visualize the given complex, actually see the position of the ligands in relation to the orbitals
remember: it's all about lowering the energy. That's the core of CFT. Pauli's exclusion principle always, always stands, but CFT tells us coordination compounds are systems that "want to" have the lowest possible energy so bad they'll sometimes break Hund's rule to obtain it
keep in mind CFT is only a model. Some parts of it may not make any sense to you (like the fact it treats all metal - ligand bonds as purely ionic). It just so happens that despite its many simplifications that are obviously not true, CFT still accurately describes many complex compounds
I've had an ask on studying nomenclature, too.
again, I don't know how complex (pun not intended) you need my tips to get, so if you have any specific questions, feel free to hmu :) I'll try my best to explain
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Useful free tools for writing.
More of the incidental tools that I find useful, regardless of how one usually writes that are often known in the writing community, but you might not know?
One Look dictionary
Reverse word look up. You know when you're getting stumped on a word you kinda know, but only can get the definition of, or you want to make sure your 3-word phrase can't be said more succinctly? Yeah, this resource should help. (The underline is a link)
Google Docs
I should note that after about 100K words, it starts to struggle. But it's good for editing, collab work, spreadsheets, and also keeping track of your previous drafts so if someone says, "But, but you plagiarized from me," you have a log saying you didn't, so you can say, "you likely took from me."
And so on.
Libre Office–because not everyone wants to deal with Google Docs or can afford Microsoft office. It also has a recovery function, so if it crashes, you can get your words back. (Microsoft Office often doesn't?)
Use it for formatting your manuscripts. For the editors out there, accept ODT format. This is absolutely free and sometimes it doesn't port well.
Rhyming dictionaries–yes, they exist. The slant rhyming is also useful. There are slant rhyming dictionaries too.
The almighty square bracket. []
To all of you discovery writers out there that can't afford Scrivener. This is the tool for you. You've written and dumped all this information into the text that shouldn't belong there, but you want to keep it. What do you do? You square bracket it.
If not that, there is also the curly bracket if you need a sub category. {
It's great for:
Editing notes.
Please expand this note to yourself.
Examine this phrase later because you moved on, but it doesn't sound right.
Cataloging important information you might need at a later date.
Info dumping that you want to break up.
Storing long descriptions you want to use elsewhere.
You're too lazy to catalog in your world building notes great information.
You have ADHD and some other idea has occurred to you, but it's totally off topic. Square bracket.
To avoid plagiarism 'cause you forgot you pulled a source.
If you're one of those super detailed people, you can also color code it. The reason is that both curly and square brackets almost never show up in manuscripts. <> sometimes does, but also often doesn't.
The best part is no matter your program, format, or keyboard, you have it.
Note that this doesn't work for Japanese as well, but Japanese also have access to {} which is why I noted it here.
Spreadsheets
You need to make a calendar for your planet and need the quick calculations.
You need to make a morpheme list for your mythical language.
You want to delineate gender quickly.
This usually comes with Google Spreadsheets, Microsoft Office and Libre Office. But writers often (me included) forget they exist.
But they are useful for more than number crunching. And some writers use them for plotting too.
For Fantasy/SF writers: Donjon:
The whole website, but particularly the Fantasy Calendar maker is useful.
Google Search: Quotes.
You want to fact check a quote. Or you got distracted and forgot to put in the citation information.
To be or not to be
is horrible search for. So what you do is this: "To be or not to be."
And you might get Will Shakespeare.
BTW, Goodreads is a horrible horrible source for finding out where quotes came from. Make sure you have the actual page number/place it was said with the surrounding quotes.
Equally, the -[item] is also often useful when you're searching.
You're looking up say... Kimchi, and you want search results that don't have napa in it You would type "kimchi -napa"
You are researching... I hope, I hope.
Public domain books: Project Gutenberg
You need a back issues of Gustav Freytag's Dies Techniks des dramas.
You need the quote from Anne of Green Gables.
You want to check if this Winnie the Pooh quote is in the earlier or later works because of public domain issues.
You need to read The Art of War for the tenth time.
You need to read Machiavelli's The Prince, because you are writing politics and war.
This is the place to find it. Sometimes, sometimes it is public domain, but it's not in there.
Library
Libby (app), for example. Sign up for it. Get a library card and you'll save yourself money. Some countries don't have one, but for the ones that do, you can read print books and consume audiobooks at home.
Often self-pubbed books are on there too. If you have an amazon account then you can use the kindle app with it.
Sometimes you can also go to university libraries and though you can't check anything out, you can use their catalogs to look up things. You sometimes have to be there, but often they give links to free resources in their catalogs and might be easier to use than JSTOR. You don't have to be a student. Just be respectful of the people there, and try to put the books back where you found them. (usual library stuff).
This will save you going to Hawaii for the University of Hawaii, for example, because you know they have some awesome East Asian resources.
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S1E20: Darkness Falls
Case: You know it's gonna be a good time when our heroes have to take off their government office clothes and put on some survival gear. Similar to Ice—which we all know is a top tier episode—Darkness Falls sees Mulder and Scully on the hunt to discover what happened to a team of loggers that disappeared in Olympic National Forest up in Washington. (Spoiler alert: Bad things happened to the loggers.) After the discovery of one of the loggers inside of a gigantic bug cocoon—and after the ominous testimony and environmentalist rant of a random eco-terrorist raiding their base for food—our dynamic duo and their episode sidekick NPCs conclude that there's a serious pest control problem happening out there in the forest, and the only thing that will keep them safe is staying in the light. Good thing they aren't stranded, and that Mulder didn't give away all their extra fuel, and that they definitely have more than just one single lightbulb and a sputtering generator to get them through the night. Oh, wait. 😬
Mulder has weird sexual tension with an eco-terrorist; Scully has the Coat of All Time™️ (in my notes, I literally just have the word COAT written down and then underlined); a forest service marshal has had it up to here with these dumb treehuggers; and CGI is once again used liberally, this time to create fluorescent green bugs that suck you dry (and not in a fun way). Let's go on a nice trip to the forest!
Does someone die in the cold open: Yes
Does Mulder present a slideshow: Yeah boi!
Does the evidence survive the investigation: Nah, the government is destroying that shit posthaste.
Whodunit: Old bugs
Convictions: None necessary
Did they solve it: Yes! Using Ice rules here. The evidence was technically destroyed, but they were able to solve the case before that happened. Also, that quarantine facility doesn't look like a fun time and I feel bad for them, so I'll toss 'em a bone.
[how do i determine if a case is solved? check the scale here: x]
THIS EPISODE IS SPONSORED BY: Giant, ugly, multicolored 90s raincoats on tiny people. Provide decades of delight to people all over the world by wearing a giant, ugly, multicolored 90s raincoat on your tiny, tiny frame. You look adorable. You are also so tiny. Why did you buy your raincoat at Big and Tall??
***
General Total Stats:
(green means stat has changed since last ep; red means new stat added to list)
Total Cases *Definitively* Solved So Far: 10 (streak restarted. it's fucking ping pong up in here)
Total Number of "Mulder/Scully, It's Me" Phone Calls: 1
Total Number of Times Scully Has Conveniently Not Seen Something Crucial: 5
Total Number of Times Mulder Has Been in Mortal Danger: 6
Total Number of Times Scully Has Been in Mortal Danger: 8
Total Number of Sexually Charged, Uncomfortably Intimate, and/or Flirty Moments Between Friendly Coworkers: 10
Total Number of Autopsies Scully Has Performed On Screen: 2 (she examines a dead body, but there's like, not rly a lot left to do an autopsy on even if she had the space to do it)
Total Number of Times Scully Plays Doctor: 2
Total Number of Times Mulder Talks to an Informant: 10
Total Number of Times People Making Out in a Car Are Hurt or Killed: 2
Total Number of Nosebleeds: 4
Total Number of Times Mulder Has Tasted/Sniffed/Touched Something Questionable Without Following Proper Safety Procedures: 2
Total Number of Times Someone Says "Trust No One": 1
Total Number of Times Someone Says "I Want to Believe": 3
Total Number of Times Someone Says "The Truth is Out There": 1
Total Number of Cigarettes Cigarette Smoking Man Has Smoked: 2
Total Number of Maggie Scully Sightings: 1
Total Number of Lone Gunmen Sightings: 1
Total Number of Alex Krycek Sightings: 0 :(
Total Number of Times I Had to Look Up What State the Episode Takes Place in Even Though I Literally Just Watched It: 7½ (i wrote it down in my notes lmfao)
Total Number of Times I Had to Look at an Episode's Wikipedia Page to Fill This Out Because It Was Fucking Confusing and/or Too Boring for Me to Pay Attention: 5 (nah man, i love Darkness Falls)
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How I would do 2023 ship stats
You know, normally, I don't bother to do much with top AO3 ships stats. That's partly because someone already does it and partly because I think they're stupid stats that just lead to people gloating about their blorbos "winning". But I do routinely have a look at what's new and popular when I'm doing things like making a dance party playlist for Escapade Con, just so I know what fans might be getting into lately. I have to say, collecting these is not hard. It's not even particularly time consuming.
Doing it super efficiently would be easier with a script, yes, but most fandom stats aren't actually collected with scripts, and if you're only looking for the top 100 ships, you can more or less do that by hand. How I would set about it for you, the random fan who's curious but not curious enough to learn to code, would be to log into AO3 and then find tags where you can see the sidebar. They should be tags that encompass the whole archive and that are mandatory and unique… in other words, ratings.
Since every AO3 work must have one and only one rating, you can just check these five and get a good sense of what's on there. There are some minor wrinkles to iron out, but it's a good preliminary research step.
The way you want to do it is to start with a spreadsheet. Open up your ratings URLs (and also paste them in the spreadsheet for convenience—google sheets will make clickable links). Copy all the sidebar top ships into a list. Filter out all of these ships. Copy the next set, etc. After a while, you'll have a good list that's longer than 100 ships but that most likely contains everything really popular. (Filter for things posted/updated/whatever in the past year if that's the data you're after. Filter for f/f or whatever topic you're interested in if that's the question you're asking instead.)
Use your spreadsheet to generate the actual links for each of these ships. AO3 URLs are predictable: you can generate them from knowing the exact spelling of the tag and the normal format of this type of URL. (There are a bunch of standard spreadsheet functions that can be used to get rid of the work count numbers you've copied from AO3 to get just the pure ship tags. I'd use things like =right() and =left().)
Open the links. Copy the work totals back to your spreadsheet. Voilà!
One drawback of this method is, obviously, that it's boring and tedious, but if you didn't like boring and tedious, why were you collecting fandom stats anyway?
A more important drawback is that in using exclude filters, it's possible you could miss a ship. If the posting patterns are just right, there might be something that has its numbers reduced by excluding other ships that should be on your list. You could have a similar issue if the ships on your list are mostly one rating (so higher in those searches) and some other slightly larger overall ship is spread more evenly. I would try to ameliorate this problem by looking at the sizes of the smallest ships you're covering. They will likely be bigger than the entire fandom section for most fandoms. Taking another look at the bigger fandoms that could be hiding a small-end-of-big ship can help double-check that you haven't missed anything. Grabbing the top 130 or 150 ships in some search while only looking for the top 100 will likely find most of the edge stuff too.
Add any ships that look like they should be double checked to your spreadsheet. Add their work totals. Re-sort your list.
Another thing to consider is that AO3 keeps track of the most recent update date on fics. That's what's easy to search by. If you're only interested in when a work was first posted, easy manual filtering isn't the way to go… However, if the objective is to see which ship tags were active in a given year, most recent update date is the relevant piece of data anyway.
You're not going to recreate centreoftheselights' exact analysis unless you collect data year to year, but you can come up with something pretty similar that answers a similar question, and you don't need to be a programmer to do it.
In the end, accept that some data require hard collection methods that a site doesn't easily offer you and you might have to scrape multiple times a year with a script if you want to know that particular thing… or you might have to randomly sample and hand-count as with FFN shipping stats. (Yes, I've done it. It can be done. It's just annoying.)
So when you're setting out to look at some stats question, the big first step is to decide what you're even asking and why and whether you're just wimping out and going with what's easy to collect instead of what you actually want to know.
...now I'm kind of curious. Maybe I'll go pull some 2023 numbers.
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💕🍭DTIYS WINNERS🍭💕
Everyone did a wonderful job drawing Lloyd! I'm sure he's happy to have gotten all that candy! After all he's been through, he deserves it.
There were entries from 26 people in total (wow), and from that list, I used a random number generator to select first, second, and third prize winners in ascending order! Keep in mind, winners were selected randomly. If you didn't win anything, please don't take it as an indication that your entry wasn't "good enough" in any way.
So, without further ado...
Third Prize (one character sketch): @qwakadoodle
Second Prize (one flat-colored half-body drawing): @howuart
Grand Prize (one fully rendered character drawing): @starwhipnspin
Congratulations to the prize winners, and thank you to EVERYONE who entered! You help make this fandom awesome!
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MAY MECH MARATHON
So for May's Patreon-backed @tfwiki toy picture batch, I got a wild hair. After last month's Exdimensions update, I realized that the wiki was missing Legend of the Microns (Armada) Exdimensions Twist (Makeshift), the only XD Emergency Team toy I hadn't done. So I did him up. Hooray!
Then the next day I was staring at the raw photos I took of Retro Hot Rod, which were in my Patreon "working" folder because I didn't have a "Retro" repository folder because I am almost certainly not going to get any others in this line, so I did his pic up... besides, it's the "flagship" toy of the line, it should get unique imagery. God he's gorgeous.
At that point I went " to hell with it" and decided that for each weekday in May, I'd do one toy pic from a random, whatever-I-felt-like selection. No overarching theme, and trying to hit a pretty broad swath of toylines and timeframes. Thus...
Not sure why I picked Universe Magna Stampede next. I actually had to dig him up to take these pics. I think I'd just chanced upon his stock imagery, which was craptastic and also showed the axe split in two, which I'm certain the toy is not supposed to do, and went "no, I'm'a fix this.
And this last week's updates...
I picked up Decoy Smokescreen for cheap at TFCon, and really, the wiki's Decoy coverage has been... lacking. Mostly in that they were sold in so many colors and different ways in Japan that the wiki barely touches on. Smokescreen's page is now the template for how Decoys should be, so I'll get to those in time.
There's not much story here with Animated Lugnut. Most of the wiki's Animated toy imagery is stock, and while stock quality had improved since 2003 (it'd almost have to), it's still not great. Taking pics of the real, final-release toy will almost always be preferable for a number of reasons.
Takara's Mega Super Collection Figure Starscream was part of the big early-2000s burst of G1 merch in Japan. A 5-inch fairly-posable soft-plastic figure with swappable parts, he and a handful of other big-name characters were made, plus several Legends of the Microns headliners.
Power Up VT6 is from the "Real Gear Robots" subline of the 2007 Transformers movie series, one of a large range of 1:1-scale toys that transform from personal electronic devices into robots. He's also one of the few whose altmode is not almost totally outdated. The Cybertron-based stickers on the early Real Gears led to the belief that these were canceled /re-assigned Cybertron toys, but nope! They were made specifically for the movie line, it's just that in order to get them into production, they had to get those decals out fast.
Remember Attacktix? No? Not shocking. Hasbro had an admittedly cool idea for an action tabletop game, started the line with Star Wars, and moved on to Transformers. Yes, officially, you could have Optimus Prime fight Darth Vader. Battle Ravage was one of the booster-pack common pieces (laughably officially "Rare"). You rolled his base forward a set number of "tix" (a clicky-thing in the base counted them off), then could use his spring-loaded waist to swing the mace-ball in the hopes of knocking over your opponent's pieces. There's other rules but that's the jist of it. Each booster-pack piece commonly came with a black base, but there was a roughly 1-in-8 chance of getting a silver-chrome base one, which had no gameplay differences but it was shiny. Sadly, the whole Attacktix line was cancelled after only one series of Transformers pieces were released, with several more based on Generation 1 shown off but doomed to never see release.
Next Saturday, I'll update with the pics done over the course of this coming week!
And remember, if you like these big pic jaunts, you can help make this bigger and better by tossing a tip via Patreon. Just look up "gregstfwikipics" at that site! You can even help pick a monthly theme!
#transformers#tfwiki#generation 1#transformers generation 1#transformers g1#hot rod#transformers armada#mini-cons#starscream#transformers animated#lugnut#transformers movie#real gear robots#transformers toys
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This is probably going to be a little sacrilegious but something that I'm finding is that when I play IS3, I am actually enjoying myself a lot. Honestly, I'm enjoying myself a lot more than I was playing IS2. This isn't to say that IS3 is perfect or anything, or even than IS2 is bad, but I find that I'm enjoying my time in IS3 just a lot more.
Now keep in mind I'm not really a hard mode grinder by any means. I didn't enjoy the difficulty mechanics in IS1 very much, and their return in IS2 really did not inspire me with much desire to tackle IS2 on a harder difficulty. IS3's difficulty is a bit...infamous for being a bit much, and honestly I'm kind of content with just poking my toes into the water in the future if I feel I want to. If you asked me to do A15 Izumik or die, I think i'd take the gun personally.
The point here is that I'm taking both of these themes from their base standpoint, and that means on the surface level that IS3 is just going to be easier. Two of IS3's unique squads (Mind Over Matter and People-Oriented) not only feel stronger than any squad in IS2, but they're dramatically more interesting to play. You also start off with significantly higher buffs in IS3 over IS2. You have stronger statistical buffs, you have more resources, you have the frankly crazy perfect clear about 8 Max HP buff, and the new node types, all of which are good.
I don't really want to come in from the difficulty angle, although it is maybe unavoidable that more runs in IS3 for me feel like they actually finish compared to IS2. This is partly due to difficulty and partly do to factors that extend into the design of stages themselves.
I will summarize my thoughts here and maybe make a point later on to elaborate them in a different post
-IS3 gives you more opportunities to develop runs, mostly through the use of keys -Keys fuck, and honestly I will probably enjoy IS4 even more given it uses keys in a much cooler way. Having more control over a run feels really nice -Map design in IS3 is a LOT better than in IS2. A lot of IS2's map design is based on IS1, which I'm going to be brave and say is by and large total shit, and IS2 relies a LOT on what are basically pranks -Seriously, fuck the Lost Colossus stage in IS2. -This makes it so its a lot easier to get a sense of flow in IS3. You can look at a stage in IS3, and know how to reasonable tackle it. This isn't consistently true in IS2. Shit in IS2 just fucking, moves. -Also the fact that IS2 kept the absolutely awful Bear and Duck stages where you just contend with increasing numbers of bullshit, and decided to make one version with fucking Sandbeasts makes me really ticked off. These stages are so much better in IS3 -Corrosion is a significantly better mechanic than Sanity. I am not a Sanity defender and I think it says something that I consider Scarlet Singers so dangerous you have to always account for them -Granted Sea Skimmers also suck dick, Low-Altitude Hovering my beloathed -Paranoia Illusion is a much fairer boss than Lucian, Blood Diamond. I feel like if IS2 had an A15 people would legit hate this boss. You're generally priced into trying to kill him on the first pass or develop enough life to deal with leaks from the defender side. It's never worth actually developing that side if he breaks the roadblocks. -I also like Ishar'mla more than Troupe Mouthpiece. Mouthpiece's stage has a really baller design, but it is maybe the ending out of the 8 in the first two IS that requires the most specific set of units. -Also unlocking Ishar'mla is generally a bit easier than Mouthpiece and doesn't require you giving up a boss relic and THEN hitting a random event
But like, IS3 isn't perfect. It has its bad stages and frankly really annoying bullshit (Territorial Tendencies and Ubi bona somnia are quite bad as Emergency Operations). The Light mechanic is annoyingly useless and not even really fun to interact with. Izumik is uh
well frankly I kind of stopping wanting to do it that entire thing is beans
and the Resourceful Squad exists to remind me that I am not Fate's Favorite Child, I will roll nat 1s on my D12s
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RaR Musings #7: Meaningful Mechanics
I saw a post this week about other people in the ttrpg design space, lamenting their years of work, and being dismissed for their project seeming like "a dnd clone". A fair concern, to be sure, but it would turn out the criticism stemmed from having a fantasy themed roleplaying game, that uses a d20 and adds proficiency, has character creation that involves classes, and spellcasting with multiple levels of spells. Others suggested there might be similarities if you use the standard stats, like STR, DEX, and INT.
So what's a guy with a fantasy themed roleplaying game that uses Xd10, adding proficiency, has a character creation engine that has classes as a minor element, and spellcasting with a mana system allowing you to cast spells at a higher level, using some basic stats, to do?
Firstly: not worry about it. Creativity is iterative, and DND has been the fantasy roleplay standard for nigh on 50 years, having affected pop culture and videogame design alike. It'd be hard NOT to have anything similar to it, and for those who have no experience outside of DND, dipping a toe outside that space can seem daring and adventurous. The writer is probably upset because they don't understand how generally meaningless their reinventing of the wheel was in terms of convincing people to play their game instead; in fact, there wasn't any mention of WHY he made the effort to design his own game in the first place. Was it distaste for existing products? Because he had vision? Or just to prove that he could do it too, a kind of intellectual parroting?
Game mechanics can't be copywritten, so while it's not illegal to copy mechanics, there needs to be certified thought put into what those mechanics are meant to achieve, and why they may fail to do so.
As an example: both d20 games and Road and Ruin involve rolling dice to generate a random value, and then adding your proficiency as a flat number.
DND falls down here because even high proficiency, like +11 or +13, barely crests over half of the value generated by random d20, much less the more regular +1 to +6. This means a specialist, someone who has lifelong expertise at their craft, can still bungle even a basic action, giving other players a chance to perform, but completely botching the class fantasy of being a specialist, and there's no coded mechanics for varying levels of success or failure to even reward being a specialist beyond increased binary success rate. Multiple overlapping proficiencies don't have cumulative value, and outside of house rules, you can't mix and match Attribute to Proficiency, such as using Strength for Intimidation. However, the system is simplistic, and easy to understand. Not having different values for different proficiencies means only having to refer to a single number as a bonus, which makes stat scaling much more predictable, and as mentioned, giving other players the limelight means the skill monkeys won't hog it.
Road and Ruin HAD a much more 'unique' skill check system; roll your attribute (1-10) as Xd10, and your proficiency (two 0-5 proficiencies combined) determined the minimum score any dice could land. Dice were adjusted, totalled, and the sum divided by 10 to find Success Rate, with scores of 1 or higher expected. This ended up being too much adjusting and adding; it produced the ideal values, but was too slow, and not very fun, especially to do repetitively. Worse, it didn't enable 'skill' to exceed 'raw talent'; you needed a high attribute for the guaranteed 'floor' that proficiency provided to matter, and I wanted those with training to potentially exceed those without training. If INT4 rolls 4d10, and Proficiency 3 meant you couldn't get below a 3 on each, for a 'floor' of 12-40, that still meant an average ~22, regardless of if you were trained or not. Specialization 'rolled' an additional 1d10, but set it aside as an automatic 10, thus improving skill checks beyond what was possible via random dice rolls, raising both floor and ceiling by 10, but not solving the issue of speed or reliability.
So now, Road and Ruin has a Roll + Proficiency system too, except you roll Xd10 (1-5), and Proficiency is two scores (0-5 each), combined, and multiplied by Specialization, with a cheat-sheet of the most common Proficiency results for your character. Adding the dice, and Proficiency, before finding successes, is still slow, but faster now, and due to the multiplication of scores and specialization, your character may even automatically succeed basic tasks, without the need for a roll at all. Such skillmonkeying requires utmost devotion though, and is far better suited to an NPC assistant; but, said NPC will still be built using the same mechanics as what goes into a character, making it easier to understand and appreciate their service.
More importantly: I like it. I understand that others might not; it doesn't have the hallmarks of DND's 'gamble' economy, getting high rolls and confetti when you hit a 20, but frankly, I'm building this game for me, not for people who are satisfied with DND. Even my nine attributes are inspired by World of Darkness, though slightly redefined to suit the needs of my setting instead, and the proficiency skill list is entirely my own, designed to offer as many cases of two overlapping skills as possible. Using any attribute in the skill check, based on what you aim to affect rather than what the proficiency is most known for (using DEX and herbalism to get plant clippings, or INT and herbalism to recall plant facts, for example) is a much more direct and diverse way to handle skill checks, rather than trying to remember whether Nature in DND is Intelligence or Wisdom, and why. Rolling multiple dice instead of 1d20 helps protect against fringe rolls, making the rare cases truly rare, as well as creating a market for spells, equipment, and abilities that affect your skill checks to have meaningful use, rather than simply adding a +1.
But I'm having fun doing all this. Road and Ruin began because I was upset with DND, and over the years, I've done a lot of work, first to intentionally distance it from DND, and only later to begin to paint it in my own colors, doing what I want, not in rebellion of what I don't. Anybody looking to design their own systems should be more preoccupied with how their mechanics feel; if people think that it's too similar to an existing product, one that you intentionally avoided? Then that's tough beans for them. They don't get to define how you have fun, and at the end of the day, that's what playing, and designing, a game is all about.
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