#I still like this game I promise!
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theribbajack · 4 months ago
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"Now, the vow will be honoured, and my Lord brother's soul will return."
Radahn stans keep winning, but I personally am in Miyazaki's walls rn
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zehecatl · 1 year ago
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holds your face so fucking gently please leave reviews for indie games. please. every single review legit counts, especially if the game is small enough, and you don't even gotta say much if that's the problem!!
like, anything from a long ramble to a simple 'it was good' matters, because steam (and probably also the Other Ones) uses an algorithm. so the more reviews, the more exposure, the more money the dev team gets. like, please. please. leave a review. throw your small indie dev team a bone
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shalom-iamcominghome · 24 days ago
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If even acknowledging antisemitism within your community spaces is going to "distract from the cause," maybe that's because the foundation of your beliefs comes down to antisemitism. What you're doing is telling on yourself.
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lucabyte · 5 months ago
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So does anybody else ever think about how Loop felt the need to demonstrate that the party's deaths wouldn't have any effect on the loops. I know I do but that's besides the point. Anyway I don't think Loop actually needs to bathe, they just like to feel included.
#'but lucabyte didnt you already do a comic with this exact same message? that loop has potentially killed their party intentionally before?'#yes i did absolutely do that thank you for noticing. that is what the cannibalism comic is about. no that was not a metaphor. lol#isat#in stars and time#isat spoilers#in stars and time spoilers#sifloop#isat siffrin#isat loop#in stars and time fanart#isat fanart#lucabyteart#ill ramble elsewhere some other time. maybe in a text post. but. long and short of it: even if you assume the answer to 'how do they know'#is that in sasasap isa got frozen once. theres still the fact that the loops are from sif being too distressed. how far gone does a siffrin#have to be before they can witness a party member die and notice it has no effect. how does loop feel to have planned to kill the party#during act 3. why did they NEED to show sif that. are they trying to preemtively stop them from getting the idea in their head#that maybe that might work? when they're out of all other options? when they just get so frustrated and at wits end?#loop helps in subtle ways through the whole game. and in less subtle ways like begging sif not to use the dagger. and while yes the#overarching reason you need to learn that the loops are tied to sif is because you need to figure out wish craft.... loop doesn't know the#actual mechanics of the loops themselves. just what didn't work. the power of friendship. getting the final hit in. being perfect. etc...#and besides all that.. how did loop feel during that hangout. being so deceitful. especially since before the other shoe drops#sif is enjoying themselves. but they know what's coming the whole time.#as for: why bathing? its the obvious imagery for blood on their hands/washing/never being clean. and is a bit of an inversion of the other#piece i just drew with the other casual closeness and nudity being kind. this one is cruel instead.#anyway tag ramble over ill do a masterpost of all my fanwork with some directors commentary sometime i promise. since i know im often vague
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martyfive · 1 year ago
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the cycle ends here
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theesteppenwolf · 5 days ago
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More Lucanis rambles because I’m still thinking about it and got nothing better to do :P
I am not here to tell anyone how to feel but putting words into peoples mouths who criticize the Lucanis romance (or Lucanis in general) for being unsatisfactory by saying;
“You don’t know what a slow burn is/ it’s because you expected zevran / you don’t get it he’s traumatized/ you just wanted something spicy and didn’t get it so now you’re mad” etc.
Is completely disregarding the fact that his lack of reactions and lack of content actually led people to believe he is bugged. Most DA fans didn’t expect spice or steam or whatever but they did expect an effective story, one they didn’t get.
This is at the end of the day a visual storytelling medium and implication will only get you so far, if i have to start thinking up entire plotlines in my head to make sense of the story or relationship progression then they failed at good storytelling. If i have to write paragraphs of explanations that the game doesn’t even remotely touch on then that isn’t a slow burn, it’s just a lack of content and poor pacing.
If he is traumatized and reluctant because of it you have to give me a scene where i can actually read that. If he is awkward and doesn’t know how to react to flirting you have to exaggerate to an extent for people to tell. If there is longing and angst give me banter that reflects it.
A romance in a game should give me some kind of deeper personal insight into a character and if i have to do the writers job and in my head think up those insights then the actual romance is mostly moot. I’m not saying give me all the details i’m saying at the very least give me a jumping point, some info buried in the game i won’t get otherwise. His romance fails at this.
Mary Kirby was fired yes and it’s awful what happened but unfortunately the product still remains and it leaves a lot to be desired for a big amount of people. When players are straight up going back on saves to romance someone else it’s a real problem. For me, it soured my first playthrough, especially later when i saw how Davrin and Emmrich had content, convos, specific romance outings and at the bare minimum actually had a noticeable reaction to flirting dialogue.
Again I’m not telling anyone how to feel, if it works for you that’s awesome, but to disregard his obvious lack of content by calling other fans basically stupid is incredibly disingenuous.
I love his character, loved it since The Wigmakers Job and he is still my favorite after my first playthrough. I think the beginning of his romance was very promising and the end is great but everything else is missing I’m sorry. His romance was not well executed and i honestly don’t think his character really was either. (But i won’t vent about that right now)
I know what a slow burn is, i was not expecting Zevran, i did not want a steamy romance. I wanted a well executed story and i didn’t get one. I am critical because i think it could’ve been great, i still love the game and i am not shitting on it, his character or other fans i just hate wasted potential.
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starcurtain · 3 months ago
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I wish everyone collectively understood aventurine’s character like you…things would be so much easier! I genuinely don’t understand how people keep getting his motivations wrong??? Could it be because some of the most popular Aven fanfics were written prior to his release? That could have contributed to some of the takes we tend to see about him…thoughts?
I struggled all day to come up with a concise way to answer this and couldn't think of one, so here, have a long-winded ramble:
I don't think early fic writers have much impact in the situation with Aventurine's character now, since most people can look at when a story was posted and go "Oh, this was before we had ____ information."
I think that Aventurine's problem is being a male character in a gacha game. Gacha game characters are designed to sell. Hoyo can sell female characters very, very easily. Give her huge tits and a visible underwear strap and you're good to go. I love all my guy friends, but I'm not gonna sugarcoat it: straight men are not the hardest audience to please. Hit a particular fetish (feet, spandex, dommy mommy), and you're gucci.
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Nah, we all know why Jade's trailer is Like That.™
Male characters in gacha are harder to sell because women as consumers are a little harder to predict. Does every woman want a tall, ripped hunk? Shit, no, small cute boyish models like Aventurine are selling better now? Why?! Would a bad boy be more popular than a nice guy??? It's harder to account for women's tastes, especially because they are often (a little) less visually-oriented.
Hoyo is good at what they do though, and they've figured out that male characters sell very well when they possess at least one of two specific traits:
Endearing vulnerability/helplessness
Gay ship tease
Give a character both, like Aventurine? They might as well be printing money.
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That sound you hear is Hoyo's stock prices rising.
So, from the very beginning, Hoyo is incentivized to create a character that appeals to people, a character people will want to crack their wallets open for. And they achieved this, first and foremost, by giving Aventurine traits that female players (in particular, but men too), find especially appealing: emotional and physical vulnerability.
We see Aventurine's pain. We sympathize with his grief. We identify with his struggle to make meaning of his difficult life. He's our woobie, blorbo, babygirl, whatever the hell they're calling it now.
He can't hide his suffering anymore. He's on the very edge. He's a dude in distress. He's surrounded by enemies! He misses his mama! He's been betrayed! No one understands him like you do, dear player!
The ultimate feeling evoked is: He needs to be saved.
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When people talk about male power fantasies, I think they forget that women can experience them too, and "Emotionally vulnerable man that only I (or my favorite character) can fix" is actually a female power fantasy.
And from there it's really easy, right: the people who shell out cash to buy warps for their harmed-husbando feel like they've saved him; the people who are into mlm ships look for the nearest hot dude to be the savior Ratio was waiting for his time lol.
Morally and intellectually, this type of deep-down-golden-hearted, emotionally-wounded male character is very easy to digest. There is nothing to dislike about this type of character or role in the story: this character is a good guy who has just gone through so many terrible situations, whose victim status makes him endearing, and whose lack of agency means that any of the questionable or downright bad things he does are always the result of someone else forcing his hand, and never something he would have chosen himself.
His motivations are always clear and consistent: get free, heal, and live happily ever after.
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Insert the Wreck-It Ralph meme: "Do people assume all your problems got solved when a big strong man showed up?" But to be fair, a big strong man did kind of solve Aventurine's problem, so--
Anyway, it's simple. It's straightforward. Morally, it's pretty cut and dry, black and white: Aventurine is our hero, which means everyone dictating the course of his miserable life is evil.
Hoyo is not remotely discouraging people from literally buying into this emotional appeal.
And trust me, I get it. I'll be the first to admit that hurt-comfort is its own entire genre in fandom because it is so appealing. People eat up Aventurine's tragic backstory like candy! The idea of watching a character go through hell at the hands of bad guys just to finally find a happy end is like the definition of everyone's favorite story.
In fact... people love Aventurine's suffering so much, they have invented whole new ways for him to suffer that aren't even in the game.
This is where we get all the headcanons that Aventurine was a sex slave, every single person he meets hates him because of his race, the Stonehearts are executioners holding knives to his throat, Jade enslaved him to the IPC with a lifelong contract, his material possessions belong to the company, the IPC is forcing him to take only the most dangerous missions where he is being required by his evil jailers to continually put his life on the line... You name it and I promise you, I can find a fanfic where Aventurine suffers from it. 😂
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Bro can't even sleep in on his day off; life is so hard for this man.
Being serious: if the game is telling us that Aventurine is a victim... Why not make him the perfect victim?
Why not envision an Aventurine with no freedom, who bears no responsibility for any of the horrible situations he is in or any of the dubious things he does?
It's so natural to like that version of Aventurine, so appealing to see a totally powerless underdog use his own wits and charms to claw his way up to freedom. Or, if you're the kind who really relishes angst: It's even appealing to see Aventurine lose more. To delight in fics where he loses his wealth, where the IPC punishes him for past crimes while he's powerless to stop them... (I assure you, this is many people's cup of tea and the fanfics prove it!)
Ultimately, there's nothing wrong with liking characters who are exactly this straightforward! It's completely fine to embrace characters that are intentionally written to be morally above-board, whose primary role in the story is to generate angst by being a good person who suffers, or those characters who never show unlikable traits, bad decisions, or contradictory actions.
The problem is that that's just not who the game is telling us Aventurine is.
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Hoyo may be capitalizing off people who love to envision poor Aventurine still living his life as a slave... But the game also needs to tell a complicated enough story overall to appeal to people who don't care about this specific husbando--Aventurine's role in the actual game's plot has to be interesting enough for almost everyone to appreciate it, not just Aventurine's simp squad. (Don't get mad, I'm in the simp squad with you.)
So his character doesn't stop at just being a pure-hearted victim who is still waiting to be saved.
Aventurine is not that easy to label, and I think the biggest struggle in this character's fandom right now is between people who prefer the even-more-angsty, still-a-slave Aventurine versus people who want a morally grey, self-destructive character instead.
To me personally, while I greatly understand the appeal of fanon!Aventurine and the joy of a really juicy angst fic where characters lose it all, I think that missing out on the depth that canon is suggesting would be a real loss on the fandom's part.
The character motivations that Aventurine shows in the game are complicated. They cancel each other out. They're basically self-harm! He makes almost every situation he's in worse for himself--on purpose.
He is a good person, but also a person who has done unspeakable things. He does have morals, but he's not above allowing those who don't have them to use him to their advantage.
He's both the victim and the victor. He's his own worst enemy. He's a lost little boy who's been making terrible decisions for himself since he was like eight years old, and a grown ass man who is barely managing to fake his way through an existence that destiny is not letting him quit.
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This kind of character is a lot harder to embrace. He's done things that most people would find appalling--like willingly joining up with the organization that let his entire race be massacred. He's invented a whole new peacock persona to frivolously flaunt riches he doesn't even care about (Poison Dart Frog Self-Defense 101). He actively plays into racist stereotypes about his people to manipulate others through their preconceived expectations. He's made a mockery of his mother's and sister's hopes and dreams by endlessly trying to throw his own life away.
He has flaws! He bet everything he had on a ploy without doing his homework to find out if the people he was risking his life for were even still around. (Maybe he already knew, and couldn't bear to admit it, even to himself.) He's intentionally off-putting and obnoxious to everyone he meets (Poison Dart Frog Self-Defense 102). He terrifies everyone who gets close to him by (seemingly) carelessly throwing himself into the jaws of death without the slightest provocation.
He knowingly allows the IPC to exploit his power and talents for profit. Did everyone forget that his role in the Strategic Investment Department is asset liquidation?! Like, his actual day-to-day job is ruining people's lives. Canonically, Aventurine kills people when his deals go bad.
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His motivations change off-screen in two lines of story text. We're told in one line that his biggest reason for joining the IPC was to make money to save the Avgin, then in the next line we find out that's impossible. And... then what? What motivations does he even have now? The whole point of his character arc from 2.0-2.1 is that he was on the edge of giving in to utter despair and nihilism because he couldn't even perceive a single reason to stay alive. He has no purpose in life before Penacony, and that didn't start with the Stonehearts at all??
People keep saying Aventurine was held in the IPC by golden handcuffs, but how do you tie down someone for whom profit is meaningless? What can you offer to a man whose only desire is to bring back something already lost forever? How do you imprison someone whose only definition of freedom is, canonically, death?
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Working for the Stonehearts is obviously not healthy. But that's why Aventurine was doing it--because taking dangerous missions allowed him to put himself at risk. The job that he originally pursued hoping to save his people became a direct means to self-harm, and the IPC's only real role in that was just happily profiting off the results.
The journal entries for Aventurine's quests are there deliberately to tell the player what is on his mind, and none of it has to do with escaping from his job:
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Like... Work is the least of this man's problems.
At really the risk of rambling on too long now, he's also just a massive walking contradiction:
Aventurine is among the most explicitly religious characters in the game, yet he's one of the only people in the entire game that we have ever seen actively question his people's aeon.
You might be tempted to think Aventurine's risky gambles with his life as an adult are a result of giving up after finding out about the Avgin massacre... Butttt no, Hoyo makes sure to tell us that even at knee-high in the Sigonian desert, Kakavasha was already willing to risk himself in a fight to the death against monsters because even back then he found his own life to have less value than a single memento.
He's the "chosen one" who will lead his people to prosperity... except they're all dead.
He's explicitly suicidal... andddd also a pathstrider of Preservation.
He wants to die... He doesn't want to die. He wants to make it end, yet goes to staggering lengths to continually survive. (Every plan risks his life on purpose--but every plan's win condition is also to live.) He life is the chip tossed down, but his hand is trembling beneath the table. When faced with an otherwise unsurvivable situation, Aventurine literally became a winner of the Hunger Games. He beat other innocent people to death with his own chain-bound hands just to come out alive.
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He knows the IPC failed the Avgin and left them to die... and he still willingly sought out a position of power in their organization. Maybe he really is after revenge... but maybe not.
He starts his journey in the IPC with a truly noble goal in mind: to help his people using his newfound wealth and power. He's a good guy who did genuinely want to save the Avgin and repay all those who helped him. But once it became clear he was too late, once it was obvious he would have no use at all for that monetary wealth and power he risked his life to get... What did he do with it? Unlike Jade, we don't see him over here donating to orphanages. (I'm not that heartless; I'm sure he does actually do a lot of good things with his money on the side, but the point is that the game does not show us that--it shows us, over and over again, Aventurine putting on a wasteful, over-indulgent persona toward wealth. We've supposed to feel how meaningless money is to him, how meaningless everything is becoming to him.)
He outright refuses to use underhanded tactics or to cheat at gambles, which is meant to show us that's he's more morally upright than his coworkers. There's an entire exchange where he says that he'll never stoop to using manipulation the way Opal does. But... he doesn't have any issue fulfilling Opal's exact agenda. He was never remotely morally conflicted about denying the Penaconians their freedom by dragging Penacony back under IPC control.
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He's willing to risk his own life, which is one thing--but he's also willing to risk other people's well-being. Topaz accuses him of constantly egging their clients on into dangerous situations; we've actively seen him shove a gun into Ratio's hands and pull the trigger with no care for how Ratio would feel about that on their very first meeting... Dragging the Astral Express crew into the entire Penacony plan in the first place was exceedingly dangerous...
To me, I just think it's vital to understand his character through the lens of these contradictions because they demonstrate the extreme polarity of Aventurine's life: from rags to riches, from powerless to empowered by multiple aeons, from willing to kill to survive to killing himself... He has quite literally lived a life of "all or nothing," and while he is the victim of many terrible situations out of his control, his arc as a character involves facing the truth of himself and the future his own actions are hurtling him toward.
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Frankly, the Aventurine that canon is suggesting is a little annoying. You want to grab him by the shoulders, shake him, and say "Why are you like this?!" And he won't even have an answer for you, because he doesn't even know why he's still alive.
In the end, to me, this is so, so much more interesting. I can read an endless supply of hurt-comfort fics where Aventurine escapes the evil IPC and Ratio is there to fill the void in his life with the power of love and catcakes and be a perfectly happy clam online, but I want canon to continue to serve us this incredible mess of a man who constantly takes one step forward and two steps back.
Who is fully aware of his role as a cog in the grotesque profit-wheel of cosmic capitalism and still manages to say he never changed from the rags-wearing desert rat of the Sigonian wastes.
Who over and over again flirts with nihility but, ultimately, even if he has to wrest it from the grip of the gods themselves with bloody, chain-bound hands, chooses life.
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juniemunie · 10 months ago
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If we're not giving up, don't give up wherever you are.
That's a promise.
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gingermintpepper · 3 months ago
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Okay, let's finally talk about EPIC's Apollo
I feel very compelled to say, first of all, that I do not dislike Epic. In fact, I am very fond of Epic and have been following its production and status very eagerly! I attend all the launch streams, I watch all of Herrans' update videos; I am, at the end of the day, a fan and I want it to be known that my words are spoken out of love and passion as much as they are spoken from a place of critique.
So really, what my problem with Epic's Apollo?
In the briefest possible terms; the choice to have Apollo be defined by his musical aspect in God Games is thematically strange. And not in the 'oh well in the Odyssey, Apollo was important to Odysseus and his family so it's weird that that wasn't kept in Epic' strange, strange in the sense that Odysseus' character arc since My Goodbye has been getting more and more obviously Apollonian and so it is positively bizarre that when we get to meet Apollo, the god seems entirely disinterested in him and his affairs. So much so that he is not even defined by any station that would indicate that he has been watching over and protecting Odysseus and his family.
What do I mean by 'Odysseus has been following an Apollonian arc'? I'm so glad you asked!
Remember Them is the last song in which Odysseus explicitly uses his sword until Mutiny where he must use it to defend himself against Eurylochus' blade. He uses it to help enact the plan to conquer Polyphemus and, due to Polites dying in that battle, Polites who wished for Odysseus to put the blade down entirely and embrace a post-war life, Odysseus also retires his sword. This is an action that symbolically separates him from Athena - and the image of Odysseus as a traditional warrior set for him in Horse and Infant - as much as My Goodbye physically separates him from the goddess and her war-ways - from this point onwards, Odysseus will no longer be leaning on Athena's wisdom or methods to solve his problems. Likewise, he will no longer be able to rely on her protection.
Odysseus thusly solves most of his upcoming problems through diplomacy and avoidance. He approaches Aeolus - a strange and ambiguous god (both in gender and in motivation) and appeals to them for help. Circe too, he approaches not with wishes to conquer or for revenge, but for the safe returning of his men and an alternate way forward. In all of these scenarios, there is some Apollonian element which is subtly interweaved alongside the influence of other gods; it is with a bow and arrows that Polyphemus' sheep is slain (and thus it is this Apollonian element which is at the root of Odysseus' spat with Poseidon), it is a vision of Penelope that warns Odysseus that his men are about to open Aeolus' wind-bag, Circe's peace offering to Odysseus is to refer him to a prophet of Apollo who has since died.
In this way, Apollo is walking alongside Odysseus for all of his journey after Athena departs - even in the Underworld, he is guiding him. It is Tiresias' proclamation that is the last straw for Odysseus, it is by the power of a mouthpiece of Apollo that Odysseus decides to embrace his ruthlessness. It is with the bow and arrow that Odysseus subdues the siren who sought to trick him, likewise, Odysseus does not attempt to undermine or escape the fate of paying Scylla's passage price - he knows of the doom about to befall the six men and quite unlike the rest of the journey until this point, he does not fight against it. This all comes to a head on Thrinacia where it is a blade which sacrifices the sun god's cow and brings destruction upon the crew once more.
My point with all of this is that when I heard the teasers for God Games years ago, it made perfect sense to me that Apollo would be Round One - he is not Odysseus' adversary and has no reason to oppose Athena's wish to free him. From other teasers about what will happen in the climax of Epic, Apollo will still be walking alongside Odysseus - it is Apollo's bow that Penelope will give the suitors to string. Likewise, it is Apollo's bow that will prove Odysseus' legitimacy and identity. That bow will be the power by which Odysseus hunts his adversaries and cleans out his palace - it is Apollo who is the avatar of Odysseus' ruthlessness, not Athena.
So tell me, truly, what was the point of having Apollo raise a non-argument in God Games? Why have him appear unconcerned, aloof and slightly oblivious? Why have him appear in his capacity as the Lord of Music at all?? And if the intention was never to make Apollo an active player in Odysseus' life like he was in the Odyssey, why keep Odysseus as a primary archer?
The answer of course is that Apollo is inextricable from the fabric of the Odyssey - his influence and favour exudes from Odysseus just as much as Athena's. In Athena's ten year sulk, it would have been Apollo who kept Telemachus and Penelope safe. It would have been Apollo protecting Odysseus from Poseidon's gaze as he travelled the seas (according to the Odyssey anyway)
Forgive me for not being excited about something that I thought was being purposefully set up. I was extremely ecstatic about all of the little Apollonian details that litter the sagas because I know where this story ends up (loosely) but all God Games did was reveal that maybe those Apollonian details were not intentional at all, but merely the ghost of the Apollo who persistently haunts those he favours, even if he cannot explicitly come to their aide in an adaptation.
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personthattoleratesme · 11 months ago
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Dan has seen Phil basically everyday for 14 years and still looks at him like he has a secret giddy crush and it makes me feel insane
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chateautae · 6 months ago
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hi <3
my lovelies are you still here? i'm thinking of dropping something 🥺
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asklawyer · 3 months ago
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Take it easy, take it easy / Close your frightened eyes and give your mind a chance to fly
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squoobest · 7 months ago
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i should be writing my paper rn
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ribcagebonemeal · 3 days ago
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monitoring you, like machines do (or however it goes)
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a2zillustration · 2 months ago
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The desire to draw these two again but without the motivation to make something more than one of these little charts (oops)
Thank you Valc0 for making the sheet!
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v-arbellanaris · 2 months ago
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sorry i WILL shut up about this (and start posting abt my new hawkes) but seeing "can you guys take a breath" and "decisions from 10+ years ago in southern thedas will not affect the current timeline set in north thedas" from specific blogs is genuinely wild. as if we don't literally live in a world where we are STILL just starting to face consequences to actions taken 10+ years ago, and as if US politics 10+ years ago did not have anyyyyy global ramifications for anyone outside of the US even 10+ years later. like. rivain, antiva, nevarra are all IN southern thedas wdym??? im half tempted to start actually listing out all of the things our decisions could have feasibly impacted 10 years later but seeing this take from blogs that genuinely still discuss the impact of the exalted marches on thedas hundreds of years later is WILDDDDDD
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