#I need to draw them more often… in their current design
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Hi!
Could maybe say something more about your Goat Realm?
What is story of Puppy narinder here?
What heretics look like here and how are they behaviour? (I'm curious about it because I love these beans. I'm all ears to any littlest detail)
How other bishops look like?
And anyway anything. I'm all ears to all ramble!
Drink your water!
HELLOOO
It is time for the goatverse yap section ! Everybody cheers!!
Anyway little disclaimers :
1_ is very work in progress... Unfortunately all my focus is on those two gay furries and not much on the world so I don't have many drawings to show :(
2_ it's heavy... And I mean there are strong themes and stuff (I'm not gonna go in details here) ... You'll see it better when I finish one of my many projects but it will require a lot of time... Like a lot, sorry... Anyway :)
Goat's world is very harsh. Here we live by the philosophy of kill or be killed very often, despite that there are some people that manage to live in piece and tranquility (example: goat's family and people that don't venerate any specific bishops or that venerate Kiran)
The world is ruled by the 5 bishops (these design are still concepts expect our beloved wolf lol)
Four of them command on different regions, Kiran being the god of death rules the purgatory
He doesn't have many followers like his siblings but he prefers it like that, it doesn't really matter to him because people souls would end up to him anyway.
His siblings have more of an evil alineament, they use their godhood for bad often, taking entertainment on their followers pain. Kiran is the opposite and witnessing his followers suffering fills him with sorrow, that's why he always gives his followers a painless death, is the last he can do for them... After all their souls gives him power :)
Anyway I think I already explained kiran's plan here , tldr bro is sad people suffer so he thinks that killing everything is a good solution
A little thing I want to add to kiran's backstory thing (idk):
I think that unfortunately we're not gonna have a ratau in this world, since Kiran's objective is to get rid of pain with putting everyone's soul to rest I think he won't let any previous vessel go away after failing (I'm not doing this because I hate ratau, he's my dad I love him so much)
So goat had no guide in what they were doing
Heretics here are just like regular heretics(?), if you wanted to know more about their design unfortunately I don't have anything with them :( I have some sketches in the comic I'm working on but I need to keep it as a surprise
Most of them are just regular people that want to survive...
Talking about people who want to survive:
Goat wasn't always this fucked up in the head, this whole deal changed them for the worst. Before the crown they lived a normal peaceful life with their family, when they lost everything they were forced to learn how to fight back to survive. So they spent many years running away and fighting back, they felt terrible at first but then it started to feel normal, almost enjoyable. Getting the crowns powers made killing people fun for them so yeah lol this is the evolution of goat going from calm Lyra player to killer machine, they have a loooooot of anger issues lol.
About the bishops... I'm currently drawing them better and they still have no name right now...
Their personality is the opposite of the canon one basically
The leshy is calm less impulsive
The geko is a prudent and a bit coward
The kraken is fearless and violent
The scorpion is ruthless and impulsive
Kiran is their older brother and loves them very much!! the feeling is not very mutual but anyway :)
I need to work a little bit more on them ngl
Aaaand I think this is all? Hmm idk feel free to ask more :)
#when i sayd i made kiran's siblings hot i was talking about the kraken#i hope you're not disappointed chat#i still need to fix them a bit also tell me if they're ok#i wanted to make leshy purple#but what god of nature is purple? so he's mistery color n° 96#kirander#wolf narinder#cotl#cotl oc
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Day 82
Another one that I love!~ Gonna be a lot of those from here on if you couldn’t tell!
Junko’s the Ultimate Fashionista (in the english release at least but hey Ultimate Gyaru has to have a little crossover right??), so of course she handles Mikan’s wardrobe the moment she’s allowed to. So . . . Extremely cute scene of her having Mikan try out clothes to see what she does and doesn’t like.
An opportunity for Junko to pamper Mikan, AND i get to draw Mikan in a sweater???? Heaven. Also like are we all in agreement that sweaters just look fuckin amazing on Mikan?? Like I admit, I think I just like drawing Sweaters on Mikan but they just make her look so much cuter because of how god damn cozy she looks in em.
Unfortunately that’s all I have to talk about for that topic? I think? So instead let’s shift over to a recent development involving Junkan!
I’m in the midst of working on the Junkan Christmas Eve comic, which hopefully will be getting posted on time a few days after this, and during the process of making there’s been something new with my current abilities.
I have officially hit the point of proper freehanding on these two.
Y’see this probably won’t make too much sense but i’ll do my best to explain.
So normally when it comes to sketches I’ve done things a bit less proper compared to more professional artists. I usually get a little start on the anatomy, and then just start sketching all the character details and moving out from there. It isn’t often that I do a full sketch for the basic anatomy of a character, I only do it when I really wanna not fuck up a pose. And as you also know up till now only one piece in this event was drawn normally. Everything else is a sketch that i cleaned up and colored, or just a sketch.
This is because generally speaking I can’t do art using my normal pen tool without a sketch to work off of, it requires a lot more finesse to use the G-Pen both because of the larger shifts that can occur in line width, and the slightly looser feel it has compared to my Pencil Tool.
That’s all to say that I have drawn Junko and Mikan so many fucking times that I can just, draw them without proper sketches now. I’m at a point where I just need to draw the head, torso, and legs for an anatomy sketch, and then with the G-Pen I can just, draw from there. That’s big for me personally, and also fucked up because god how even??? There hasn’t been a drop in quality either so far, i’m still able to refine the expressions and i haven’t fucked up with the arms too much yet, I’d even say it’s resulted in some of my favorite Junkos and Mikans period.
Now, the catch is that again, this is only Junko and Mikan. I could prooooobably get to this point with Mukuro eventually just because her design is much simpler compared to other DR Characters? I struggle with getting her colors right rather than linework, but that’s about it and still not really useful in my main line of work unless I memorize every character that’s ever existed, and it took like 150 fucking times for Junkan I can’t do that for an obscure RPG character that I might get commissioned once and then never again.
It’s also not something that I think i’ll apply to my normal Junkan works, because I am a perfectionist to a fault when it comes to pieces I care about and I want to make sure every detail these is exact. I need to be meticulous for ship art like this, every detail is important. And I can maximize that with sketching.
This new skill is basically useful for one thing. Speed.
I pride myself on my efficiency, even if I have waned over the years due to burnout and overwork, when I get into it I can fuckin move with my art. And so if I need to say, make a 28 page comic in under a month? Being able to mostly skip an entire phase of the art process is very, VERY useful, ESPECIALLY because it’s a comic. Something which generally takes more time than my normal art by nature of it’s format and what it involves. When making the Comic for Day 60 it was all sketches, which was equally fast but could leave small imperfections at the time that either went under my radar or I just let slide because i was trying to be efficient.
This is basically perfect for having to speedrun a Junkan comic, it’s all the speed with the usual amount of visual quality.
So in short . . . I’m turning into a nightmarish hell machine but specifically for drawing Junkan. I am genuinely curious how much farther I can go up from here, like, what the hell else could I be capable of with this???? Am I just gonna learn how to fuckin beam the art onto the canvas with my brain???
Moral of the story is just get mind numbingly obsessed with a ship and I guess you’ll get better at stuff??? I have no idea, i’m still kind of processing the comedic value of what this year has been because I was desperate for these two to make out.
As always, Reblogs, Comments, and Little Notes in the Tags are appreciated!~ They always make my day!~
#danganronpa#junkan#junko enoshima#mikan tsumiki#junko x mikan#tsumiki mikan#enoshima junko#enomiki#shipping#junkomikan
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Redrew an OC that’s stuck with me a bit, but keeping their old design to show how my art has improved over the years.
My genderfluid baby is nearly 10 years old… I can’t believe it…
#my art#my ocs#D’Ghala Kanabo#abnormal freedom force#I need to draw them more often… in their current design
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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Birdie outfits/lore!
Heaven's songbird: Birdie's design during her imprisonment in the heavens, I made it more so it looks like she's more eye candy and mainly emphasizes her tails. She was born from a flaming egg in a far off island, frolicking among nature and generous with her miracles, she had no human form back then. It wasn't until she revived someone one day that heaven took notice of her, the immortals from the underworld submitted a complaint to the jade emperor and in return he had captured the bird with a golden rope and gifted her to the empress. She would use birdie's miracles whenever she wants (when birdie is noncompliant, more forceful means were used) running out of miracles were no problem since they could let her sleep and what is time for immortals?
She grew strong enough to attain human form eventually, still she longed to be free once more. That wish was then granted by drunk wukong rampaging thru the heavens and stealing her away to flower fruit mountain.
JTTW to Black Myth Wukong: Her stay in flower fruit mountain was short and sweet bonding with the monkeys and celebrating with Wukong but when Erlang came to take Wukong, she fled. She was afraid of being captured again and seeing her protector defeated and with her no fighting experience she had no choice. She found refuge in one of Erlang's temple that was abandoned and asked for protection when Erlang eventually found her. Erlang sympathized with birdie's plight, agreed to protect her from heaven's eyes in exchange for restoring the temple she's residing in now. After finding out about Wukong's imprisonment from him after a time, she decided to journey often to the mountain to feed Wukong peaches and other fruits and keeping him company while she does her tasks and this went on till Guanyin came by to inform Wukong of the journey. Birdie immediately volunteered to help come with them, when asked why birdie only said "To ask for my freedom" and Guanyin agreed. And of they go. At the end of the journey, she tried to confess her long held feelings but with Wukong so far in enlightenment, cannot return her feelings and ascended. Heartbroken but free, she took to travelling and after many years, came back to flower fruit mountain to settle. And to her surprise Wukong came back to live amongst them and Birdie felt her feelings come back like they never left. She could be happy just loving him from afar. It was peaceful till the events of black myth wukong then took place. She was in the mountain helping the remaining monkeys escape the slaughter and did not get to be in the final battle. Devastated, she mourned and vowed to help him and the other destined ones to revive him. But in time after witnessing failures after failure of destined ones, chose to give up before the current Destined One with Bajie needed her help once again. Will this time be different?
________ Post Game/Happy End?: This is her as the Queen of Flower Fruit Mountain as a happy ending 🤭❤️ I haven't really gotten to what happens here but this is a very what if scenario i thought I should draw.
Miscellaneous Outfits: Modern AU!
Formal phoenix outfit? 👀
THANK YOU FOR READING THIS FAR! I hope you like her and feel free to ask questions if you'd like ❤️
#black myth wukong#jttw oc#oc x canon#sun wukong#journey to the west#birdie#oc art#artists on tumblr#character art#jttw#black myth: wukong#character design#sun wukong x reader#destined one x reader#Birdie
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doodled human designs for nightmares gang!
click for better quality
ggrahhb. i love them. will draw individual refs soon. promise. cross has jumped between nightmares gang and star sanses, and therefore is considered a neutral outcode in our au. so ill draw him later.
horror fws the trans community
Star sanses, neutral aus (p1), neutral aus (p2), extras
some headcanons under cut 3_^
warning there is alot of text
> nightmare (they/it)
DESI NIGHTMARE!!!! (this is blatant self projection.)
short. but they always manipulate their height when they're outside of their gang because they hate being short.
chubby because its ass is not used to actual food, and they have a really slow metabolism when it isnt negativity. and now that horrors "forcing" it to eat, they gain weight. fast.
intersex. not sure why i think this but they don't really have a sex, so. erm.
^ adding onto that their fluid in their expression. sometimes masc, sometimes fem, sometimes andro.
has those stupid ass hair curlers and uses leftovers for their tentacles
MATCHING NECKLACES WITH MY OTP AT THE CURRENT MOMENT. usually errormare or bsp. sometimes fluffynight. killermare if nihira is fronting.
also sugar daddy nightmare. its either rich as fuck or have no money at all. (this is kindve a crack hc)
> Dust (he/they)
leaning korean and thai mix for him. because i need to see more mixed characters.
wears pjs whenever he can. gets the most fucking stupid pj pants too. like hello kitty. comfort > style.
always dusty. mostly because he doesn't shower and smells like ASS, but also because they gotta live up to their name somehow.
TRANS MASC. dont care if you say its wrong. EVERYONE IS TRANS. (excluding horror and blue. allies!)
aroace spec 100%. most sanses are, but him in particular. would rather die than do any of the sappy bs. but wouldd love to have a partner. or maybe 3. wink wink.
"2 shorter than killer but gaslights killer into thinking he's taller
doesn't wear papyrus' scarf, but keeps it in his sleeve.
> Horror (he/him)
wanna hc him as native american. but i haven't exactly thought much about what in particular.
tall and bulky. after a lonnggg famine, horror developed an ED. where they stress eat until he's physically ill, or feeling less stressed.
doesn't need the bandages on his face, bur keeps them there because he hates the scar
little big bottom teeth. its something he developed due to the food conditions in HT snowdin.
as much as it happens, horror HATES having blood on him, so he wears an apron underneath his clothes and does the laundry often.
PROSTHETIC LEG!!!! it got stuck in a bear trap when he was in his old au, and alphys didnt really know what else to do. its not the best thing, but its reliable. killer likes to put stickers on it.
has a cleaver named maxine, and an axe called rex.
ace because i dont really think. yeah. gross. ew. intimacy.
> killer (he/they/it)
arabic. its almost canon at this point.
has a selection of knifes in his thigh thing if his magic backfires on them. favourite is its butterfly knife.
is legally blind. his ass CANNOT see. refuses to admit this.
acespec because like look at me. he can barely feel. i just think he'd love the idea of being in a relationship, and desperately want one. but know he cant be in one.
scars galore holy shit. is always somehow simultaneously sloppy and precise with his knifework. him and nightmare have a small rivalry to see who can get the most.
needs to have textures on his clothes. something to ground themself. like "oh shit we're dissociating." rubs pants aggressively. works for us.
transb... transverse...
also DID but this is hinted at in canon
HUh. okay wow that was alot. cres shut up about utmv for 5 seconds (IMPOSSIBLE) (I DIED AFTER 1 SECOND). anyways THANK YOU!!! i will post and draw stars and neutrals tomorrow maybe. just after some sleep because it is 2am. bye everyone 3.<
#holy SHIT i need to stop rambling..#it is 2am i need sleep#anyways#reblogs are appreciated <3#nightmare sans#dreamtale#dust sans#dusttale#horror sans#horrortale#killer sans#something new#bad sans poly#bsp#art#my art#refs#humanisation#heacanons#nullrambles#cresaddition#bad sanses#nightmares gang#🌕
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I actually find the topic of "Nomura's evolving art style as he takes on more and more responsibility at Square (and subsequently has less time to Do Stuff)" really fascinating.
Like, If you compare his art from the KH1-DDD era to his current day art, I think there's a noticable difference to his approach: how many steps there are in his art process, how he chooses to finish a piece, and the shift from a clean digital style to a more organic traditional one.
He used to use very clean, black lineart; bold colors; and more instances of defined/hard shading for that digital, almost cell-shaded or vector kinda look. Nowadays he goes for a more sketchy + watercolor style with pencil lineart, broad washes of faded color, and color shading that's a bit more blended and simplified in places (relying more on the pencil shading to create distinct shadows), with the hard edges more often reserved for scattered, bright highlights. (He's made art like this in the past eras too, such as the KH main menu arts which all have a watercolor quality to them, but the lineart was a bit more defined then and less sketchy, and thus slightly different from his current stuff.)
I think the Dark Road key art is a very good example of his current art style. The sketchy, almost brown lineart. The watercolor quality that emerges where two colors meet and overlap. A little desaturated and earthy. Color shading that's very broad, soft, and loose, with sharp highlights here and there.
Both styles have their merits (I personally love this sketchy era of his), but I think it's pretty likely that he adopted this as his "main" art style in order to adapt to time crunch. He doesn't need to do time-consuming lineart and precise shading anymore; he can use the original sketch as the lineart instead. Heck, he can fill in a bunch of the shading via pencil during this sketching phase to save even more time, and then can paint in a more watercolor-y kind of way that allows him to color in quicker, broader strokes.
And then there's the occasional art mistake that has become a bit more frequent in recent years, by my estimation. Which I imagine, again, is due to running out of time to notice/fix those mistakes. Things like Ephemer's arms being a bit too long in this UX art, the Kingdom Key being slightly off-model in this anniversary art, or the ears on this Mickey Mouse symbol being two different sizes on this Utada album art.
(Which isn't to say that he hasn't made art mistakes in the previous eras, for example he initially got the colors of Riku's shirt mixed up in the Re:CoM cover art before fixing it, but I still think the mistakes were a bit less frequent back then.)
And like, hey. I draw, too. Amatuerishly, but I do. I don't blame Nomura for possibly needing to change his approach to making art in order to meet deadlines, nor do I blame him for these little art mistakes that ended up falling through the cracks. I imagine he simply doesn't have the time anymore now that his job has shifted from (primarily) being a character designer/illustrator to (primarily) being a director of multiple, simultaneous projects. Or maybe I'm totally wrong about this and his art evolution had nothing to do with time crunch, who knows. I think his current art style is gorgeous either way!
Anyway, I just think this is an interesting example of someone taking their art and adapting it to a difficult and highly limiting situation, experimenting with new things and finding the means to still make art even when you have less time to do. Also a great example that professionals are human and will make mistakes even in professional products, and it's not the end of the world, it just happens. If you ever obsess over a mistake in your art...maybe take solace in knowing that it happens to everyone. Even people who have been in their field for a very long time.
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What was Eiko like as a child ? 🤔
HEYY<3 ty for the ask I was excited to answer this one. Sorry it took me a while. 🙇♀️
Sketch I made a while ago that I felt was perfect for including in this post. I really like the contrast between child Eiko and current adult Eiko so I draw them together often.
Until she was about 12, 13 years old, Eiko was very insecure, very meek. She had a lot of trouble just getting by and navigating life - she didn't know how to talk to people, how to socialize, how to behave in a way that was socially acceptable. She was never taught how to fit in, so to speak.
Eiko currently doesn't really know these things either, although she does know how to fit in better with the rest of society. She's still a pretty emotionally stunted person and doesn't like socializing.
Something I haven't shared is that Eiko is an orphan, and doesn't know or remember anything about her parents or any of her family. She spent most of her childhood training to join the PCD in almost complete solitude. It didn't help that she wasn't that physically strong either, at the time, and so her struggles were doubled because she had a hard time keeping up with her training and was very nearly kicked out of the program.
Her life took a slight turn for the better when an older, pretty well-respected agent took her under her wing as her mentor. Truthfully, she only really did it out of pity, but they ended up developing a bit of a bond. Eiko finally started to do better in her training, and at this time, her personality started to become a bit more like her current one. Basically, all the resentment she'd bottled up during her earlier childhood led her to begin to grow a temper.
She was like this from 13 to about 15 years old, very bossy and temperamental and volatile- current Eiko is also hot-headed, but she's better at controlling it. Child Eiko was a lot more abrasive, although she was still incredibly insecure.
Eventually she calmed down a bit as she matured, but she still has that foul temper and a decent amount of resentment. She's found her job is a decent way to release her anger, though.
I really like the mentor character, and she does have a name and a mostly finished design. I'd just rather not make this any more lengthy than it needs to be. Maybe one day I'll post her and Eiko, since I really like their relationship. XD
This is all from me for now, though. Until next time. :]
#oc art#digital art#oc#original character#oc lore#artists on tumblr#art#oc artist#oc artwork#ask box#inbox#edu yaps#lore drop#oc ask#adagiorii oc#oc eiko
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A redraw of the group photo from the Nether hopping arc! I wanted to get in more practice drawing the characters in this specific style, and also see if I can fix some issues with their designs that were bugging me. I... mostly succeeded on that 2nd part?
Some notes regarding these CG designs (plus some headcannons):
-Red's outfit frustrates me, because I like it a lot without colour, but once I start trying to add colour it always ends up looking off. The current colour scheme is fine, I guess, but I'm a little torn on whether or not the colours suit Red, and not making him too close to the other colour schemes present (which I like a lot more).
-Red's outfits will often have animal motifs designed into them. Usually cat, rabbit, or pig, but they have all sorts of animal clothes.
-Though it can't usually be seen due to not drawing them with their hood up often, Red's hoodie has cat ears. The reason I don't usually draw the hood up is because I like drawing his hair too much.
-Red will alternate between gloves, bracelets, and, post AVM season 3, a yellow headband and armbands.
-Under the hoodie Red will usually wear a tank top or crop top. Though it can't be seen in this photo, the arm holes for the hoodie are incredibly large, so Red's top can sometimes be seen when lifting her arms or looking at them from the side.
-In general, I do like Yellow's outfit. It suits her personality well and has some good colours. My primary concern is that it may be too... plain? Stereotypical? Basically, that it's too stereotypically 'nerd' to be interesting. But I can't come up with anything better, so this'll be her default outfit for now.
-What I do like on Yellow, however, is the hair. I think the short hair with a singular braid is really cool. A nice mix of neat and practical and stylish, especially mixed with the glasses.
-One issue I do have is with the boots. All the shoes in general, actually. They all look so samey, especially Blue and Yellow's boots. This is a pretty simplistic style I'm drawing in though, and I don't want to make anything too complicated. Why do shoes have to be so stupid?
-I used to have the same problem with Second's outfit as with Red's - particularly, with their shirt. However, that's when I realized that Second is an artist, and can change their shirt design at the drop of a hat. So, now the shirt has a different drawing on it regularly. Second will try to use all their friends colours in their designs. If they leave a person off, it usually means their either consciously or subconsciously upset with that stick. If they don't draw on their shirt at all and leave it blank, it usually means something's up with them.
-I also added leggings from the previous design. It felt right.
-Both Second and Chosen dislike shoes. I will not elaborate, but Second's tolerance is better than Chosen. He can handle it for short periods of time, but is usually grumpy and will kick them off first chance he gets.
-I like to imagine Second using her large, poofy hair to put things in, the same way she'd put things in their inventory. I also like to imagine Green is low-key horrified by this, while Red, Blue, and Yellow will also use her fluff to store things. Sometimes without Second even noticing.
-Second carries the belt with them in their hair in their inventory and will put it on before fighting/platforming so their oversized shirt doesn't get in their way. Otherwise they prefer to have their clothing loose and flowing.
-Everyone has a multicoloured accessory. Second was the one who started it with his bracelet, then the others wanted some too so Second drew up more for the gang. An anklet for Red, an armband for Yellow, a belt for Green, and a neckerchief for Blue.
-Green may just have the best outfit of everyone here. It's sleek, it's cool, it suits them, and it's easy to fight in (with an easily striped jacket if need be). I also added a lil choker.
-I don't think I expressed this before, but I didn't like Green's previous hairstyle. Something about it irked me, but I couldn't place what at the time. Now I know it'd needed more on top, haha.
-Blue's outfits tend to be more on the practical side, since they do a lot of manual labour, but with bits of fun and whimsy added in. After AvM Season 3, she trades her funny socks for long funny socks and fun stockings.
-The original intent was for everyone to have a different type of hair, but Blue's and Yellow's ended up a lot more similar than I'd hope. The idea was for Blue to have really thick hair, but it's hard to tell. Might think of something else later.
-Anyone who wants something different can go to Second and ask. They all have their own things they like, but they're all willing to try almost anything, with very little exception.
Feel free to let me know your thoughts. I think I really like these character designs I came up with. :)
Original pic used for reference:
#Animator vs Animator#AvA#AvM#Animaton vs Minecraft#Knightmare Art#Orange AVA#The Second Coming#Red AvA#Yellow AvA#Green AvA#Blue AvA#Character Design#Character Art#Redraw#Group photo!#I don't know if I've told anyone this but I love when characters carry reminders of their loved ones around#Pictures or gifts or matching accessories - It's my jam#Tokens of sentimentality my beloved
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Masky resting his head on the readers lap
realized i dont have any solo posts for masky and hoodie so im going to show them some love (at least, no solo posts for them within the current masterlist) writing this while baking my panettone, going to start prepping for dinner too soon so uhuh!! yeah! i need to figure out more of my crp hcs, design wise since i wanna draw more of them... draw too much ej and lj
usually, he doesnt seek out affection. and when he goes its usually quick and simple, like brushing his or your hair or knocking the lips of his mask to your cheek... so him settling his head onto your lap was a huge shock to you, even more so since he seemed a little agitated
maybe it was a headache, or a tough day.. but regardless you werent about to ruin this.. you kind of just stiffen up for a few seconds when he just. wordlessly puts himself across your lap
of course, hes still wearing his mask...
after the initial shock, you do relax..
you dont bother much with trying to ask whats going on, as hed only been answering in short huffs and grunts throughout the day..
run your hands through his hair, thats going to help with any pain hes got in his head.. just let him know what youre doing before you do it! worst case scenario hes going to think youre trying to take his mask off.. and thats going to cut the session short, even if you explain after that you werent going to take it
leans into your hand as you work his scalp, might let out a satisfied sigh as you continue the motions
i dont think he would fall asleep with his head in your lap. actually, now that you think about it, you dont recall ever seeing him sleep around you
you know he does sleep... you just never seen him do it...
will take himself out and away if he feels himself getting tired, doesnt seem to like sleeping around other people
ooooo imagine you just mumble and talk about your day to him... he is listening, he might not show it but he does like hearing you talk..
probably lightly taps his finger against your leg to let you know hes still awake
its a little awkward at first but i think it can turn into something sweet... he just doesnt lay on you often
#creepypasta x reader#creepypasta x you#creepypasta imagine#masky x reader#masky x you#masky imagine
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Soul bond[OUTDATED]
“An eternity alone is a cruel thing to be subjected to. To be surrounded but isolated, heard but forgotten, so powerful, yet so weak at the same time. The story is your life, but is that really all there is to it? Is that why you did it? Allowed them to exist despite the obvious growing issue? You wanted to feel understood despite not knowing who you were or where you began. You’ve crafted life at the expense of their freedom. You’ve replicated freedom through life.”
More info about this au under cut
This really started as a joke cuz I wanted to draw more Stan and Mari friendship art but as god has it it’s not so much a joke anymore(yay). This whole AU centers around Stanley and Mariella “becoming human”.
Character refs for Stan and Mari. I might change some stuff up with their colors and designs but this is the main idea for now.
In this AU Mariella now works in the same building as Stanley and her job is to attend meetings. Employee 317 did this everyday of every month of every year. She first meets Stanley while waiting for those who were supposed to attend, surprised and confused at the sudden disappearance of everyone.
Mariella and Stanley are creations of the Narrator, so they don’t look exactly human because of that.
(They have normal noses in side profiles)
I was inspired by Friday Night Funkin for their stylized faces. In terms of expression they are much more animated in comparison to the Curator or the Narrator.
Speaking of Nar-Nar, here’s the man himself. His first form is more like a “concept” than an actual “appearance” as he didn’t really care about what he looked liked and cared more about getting through with the story. His current form is much more human and he often spends time in it outside of the parable in his office. I wanted to keep his figure blocky and sharp cuz I went by squares as his main image.
Now the Parable wouldn’t be anything without the building, lo and behold “Coworker”.
I suck at drawing buildings, but for all you need to know for now is that it always expanding in the inside (where the story takes place), and also it is alive, capable of thought and emotion to some extent. Yayyy living infrastructure.
Some additional early sketches I made while trying to figure out stuff.
I thought it would be funny if Nar and Curie dated for a week before realizing they swung different ways. Things are good between them but it’s a little awkward at times. I was stuck between making Nar-Nar an eldritch creature or just an old man, but then again why can’t he do both.
Quick height chart doodle. The egotistical old man strikes once again, he really made himself so tall because he thinks it’s funny being able to see over people’s heads. In a way they look like Kirby to him.
That’s it for now. I’ll try to not burn myself out so that I can draw more for this au. It seems shallow right now but that’s on purpose‼️
Also, none of the things I draw in this AU are meant to be romantic. They are Queer-platonic at most. This is just me exploring bonds in hard times +what it means to be human (self-projecting like hell).
#the stanley parable#the stanley parable ultra deluxe#tsp#tspud#tsp mariella#mariella tsp#tsp stanley#stanley tsp#tsp narrator#narrator tsp#tsp curator#curator tsp#rag-tag au#The Stanley parable au#I have a whole notes page for this god help me#I haven’t forgotten about Tee-Kay#They’ll be here later#Tsp au#the stanley parable fanart#Man a lot of stuff changed I need to redo it all
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Long Post about EG's Voice Designs
Unrelated Hero being adorable just so above-cut is not all text lol
Gale woke up one morning, felt nostalgic, and wanted to ramble. Therefore, Gale decided to ramble about their voice designs.
Warning: this will be a very long, just barely coherent post, where I just talk about the evolution of my voice designs. It will include a lot of old art, sketches, and side tangents. More than anything, this is for me to look back on later, if I ever need to do that or feel like doing that.
[Post-writing EG: …uh, it's like 2000+ words worth of ramble. You've been warned.]
So, I guess I'll start at the very beginning, should I?
From the very beginning, back when I was just getting into Slay the Princess, I knew that I wanted my voices to resemble The Long Quiet as much as possible, which meant that I very quickly settled on a humanoid bird-folk with a mouthless face as the base of my designs. I knew I wouldn't be able to draw actual birds, and drawing them as humans with clothes felt too far from the original game (I tend to be quite rigid with my own headcanons and stuff, absolutely nothing wrong with giving voices clothes or making them human! In fact, sometimes I get jealous over the design expression I'm missing out on. I just tend to be quite stubborn, often to my own detriment).
Fun fact, for a while, I headcanon'd that the Long Quiet has a beak but the voices do not, and I actually used to draw them like that for a while… but I realized that I'm terrible at drawing actual bird faces with beaks. So eventually I gave in and joined the mouthless TLQ crowd (only to be technically proven wrong by P&D. Oops!)
Old TLQ sketches (January 14th, 2024)
Anyways! The very first voice designs were very small changes from a base Quiet design:
Old Hero, Broken & Stubborn drawings (January 3rd - 4th, 2024). Also, silly Everest, they didn't know they would still be obsessed with StP almost a full year later—
Hero had slightly longer head feathers and ears. Stubborn was just spikier. And Broken… well, that's when I began experimenting with making bigger changes to the original Quiet design! While still very much driven by it, I gave Broken droopy ears and plucked neck/arm feathers, something that remained consistent to this day (it's lowkey my favorite part of his design)!
Here's his current design, still as droopy as always and missing neck/arm feathers.
These three were as far as I got, however, because I quickly began running out of ideas on how to keep differentiating between voices. I don't quite remember what happened exactly (I will guess that I saw other people's voice designs and got inspired), but I started to assign real-life birds to the voices and draw design features from them.
Oh hey, owl Paranoid and cockatiel Contrarian! (January 7th, 2024)
Still very much sticking to the base Quiet design, but slowly trying to incorporate more unique features to differentiate them easier. And so it began, a rabbit hole of researching bird symbolism, behaviors, and distinguishing features, all to give each voice a bird that felt right to them. Some were easier than others (like the aforementioned cockatiel Contrarian), and others were an absolute pain (Cheated was a European robin, then a white wagtail, and then finally a house sparrow), but nonetheless, these gave me a good starting point for their designs:
Early design sketches (January 22nd, 2024)
There were… quite a few mistakes made at that stage. First, and most obvious one, is the lack of shape diversity, especially in body types, as all of my voices were basically the same generic Quiet body shape, just with a few minor height changes. It made them less dynamic and much more boring to look at, especially when I put them next to each other. Second, since these designs only drew inspiration from real-life birds, they weren't super recognizable as their own voice, if that makes sense. No iconography from the game, no other details that could help identify the voice, etc. And third… I just didn’t like about half of them. I ended up giving a small redesign to Hero, Skeptic, and Cheated as a result of the Perception Check animatic (they were all present there, so I needed designs that I didn't immediately hate). But besides that, those were the main designs I used.
A frame out of my Perception Check animatic (February 27th - March 1st, 2024). Official throwback post for it coming very soon!
After that point, I didn't do much Slay the Princess art (especially not with voices), until I rejoined the fandom right around Pristine Cut release. And let me tell you, I looked at my voice designs after a long break and wanted to cry /hj
I was NOT happy with my little guys, but I still stuck with the designs I had (or close to them) for a little while longer because I just couldn't quite figure out what I wanted to do with them, especially after such a long break. I tried to figure out what to do with them as I was doing requests and random voice interaction sketches. For some, it actually worked well (Cold, for example, got about half of his redesign as a result), but others (like Cheated, Stubborn, and Hunted) did not get any attention from me.
Random assortment of voice sketches (November 14th - 16th, 2024)
My main issue at this point was trying to figure out how much detail I wanted to add to the voices and which detail I wanted to add, too. Because my voices struggled on a fundamental shape design level, I tried to compensate by adding distinguishing details (like the weird feathers on Paranoid's chest)... but that only made these designs annoying to draw. The final tipping point was this StP Monopoly post that I spent too many hours on, battling against my own designs. I got fed up with being unhappy with them. And so, it began.
I still very much wanted to use my old designs as a base because even though I wasn't happy with them, there was a certain charm to them that I would've hated to get rid of completely (I'm a very sentimental person when it comes to stuff like that). And so with that, armed with about 18 million references, including but not limited to game screenshots, real-life birds, and other people's voice designs, I began working on the silhouettes:
Actually, the first step was to figure out how tall my voices were. I used this website to help me visualize it, and I'm now realizing that they're quite tall. Except Opportunist, sorry not sorry Opportunist.
Voice silhouettes (November 24th - 26th, 2024). I will still cry over how much trouble Smitten gave me. His silhouette had about 5 different revisions, before I finally arrived at something I liked.
Why silhouettes? Well, it's a large cast of characters, and I wanted them all to be distinct, so shape language and sizes and clarity of silhouette were the most important at this stage. I already had a pretty good idea of what kind of design elements I wanted to add, so the goal was to make sure these elements had a good base, if that makes sense. Though, I couldn't resist sketching some of those details at that stage, just to see if it matched what I imagined.
I wish I had some clever reasoning for why the voices are specific size/shape/etc, but for many of them, it was based entirely on vibes and personal preferences. The only ones that had some sort of thematic reasoning for their silhouettes were Cold (I wanted him to be very tall and extremely thin, to kind of mimic a skeleton) and Cheated (the goal was to make him as sharp and spikey as possible since the Razor is his Chapter II princess). The rest? Purely aesthetics/preference/vibes. I wanted Smitten to be large and round. I wanted Paranoid to be very fluffy. I wanted Opportunist to be the shortest voice in my entire lineup (sorry not sorry Opportunist [2]). That's pretty much it lol
Anyways! Once the silhouettes were all done, it was a matter of translating all of my random notes, and ideas, and old design elements into the final lineup.
There were three key considerations when I was creating all of my voice designs, and I tried to keep them all in mind as I was drawing these:
Simplicity - I knew I would be drawing these guys over and over again, so I wanted to make sure my designs as easily recreatable as possible.
Recognizability - how easy is it to identify the voice correctly (i.e. differentiating between, say, Hunted and Paranoid or Cheated and Stubborn by looks alone)
Random nonsense - how many small details, parallels, silly references, and "this looks cool"s can I put into design while keeping 1 and 2 true.
…because nothing brings me more joy than sneaking the dumbest references and jokes into my designs. Cold's little chest feathers are a great example of that, and I will definitely talk about it one day.
Some of my favorite design elements are different little parallels these designs have to each other (especially Stranger pairs) and to their respective Chapter II princesses:
Stubborn & Broken have a bright red accent in their design, practically the only similarity in their design, indicating that they don't have much in common, except for the passion they show in their respective routes. Stubborn also got horns from the Adversary and the general rough/tattered leg feathers. Broken couldn't borrow elements from the Tower directly, but he got feathers resembling a wimple/neck piece that nuns usually wear, and his bright red chest feathers also work as a stab wound.
Skeptic & Smitten also don't have a lot in common, but they both have a shoulder shawl, working almost as a layer of separation between them and the world they inhabit, as both can be very stuck in their ways / unwilling to see past their point of view. Skeptic got a shackle similar to the Prisoner's, while Smitten's arm feathers are supposed to resemble the Damsel's frilly sleeves!
Opportunist & Hunted are both most animal-like, with Opportunist resembling a cat (for the Witch) or rat (because that's who he is), while Hunted looks like a hare. I also tried to keep their designs most organic in terms of flow, but I'm not sure I succeeded with that. Opportunist was a fun (and difficult) one to try to mirror the Witch, I ended up giving him spiky feathers resembling the Witch's tattered skirt and sticks/debris pointing out of his feathers! Hunted was much simpler and just got the same bandages the Beast has :] That is also how trans Hunted was born if you were curious.
Cheated & Contrarian are, quite simply, both falling apart to various degrees. Cheated's stitches were designed first, along with his very sharp/spiky design, to go along with the Razor. Then Contrarian followed suit, gaining his cracks to mirror both Cheated and Stranger. I've talked enough about this already lol
And then there were Cold and Paranoid. Oh, the problem children. They used to share whispy ghost-like leg feathers (which you can see in the silhouette designs), but I hated how they looked on Paranoid, so I changed it to fit with his fluffy owl aesthetic better. Works better as a whole for his design, but now these two have almost nothing in common, outside of the darker, textured/feathered sleeves (which is not enough of a distinguishing feature). But in it's own way, it makes sense for my voice designs to end up like this, as I personally have very complicated and mixed feelings on the relationship between Cold and Paranoid. But I do like the overall ghostly skeleton-like look I gave Cold to mirror the Spectre (a large X on his chest also helps to identify him), and gloves on my Paranoid to go along with Nightmare's is probably one of my favorite design elements of them all.
Oh, and of course, Hero. Hero was somehow the easiest and the hardest to design. The easiest, because I wanted him to share a lot of features with the Long Quiet (since he is our first voice and all), so a lot of the decision-making was already done for me. The hardest, because that meant I only had very limited features that I could exaggerate or add to distinguish him from my Quiet in the first place. And so I went with the "exaggerate the hell out of existing features" route, turning Hero's face/head feathers into more of a crown/visor shape… and also giving him long hair. Why did I give my Hero long hair? To be honest, this one started on a complete whim, I tried it out when I was making a silhouette for Hero, and I kind of fell in love with how it looked. It ended up working out because it kind of looks like a lion's mane, symbolizing courage, strength, and justice. But I assure you, it's not how it started lol
Did I succeed with my designs? Well, not quite - some designs are more difficult to draw than others (looking at you, Stubborn), and others lack distinctive details that identify them as that voice (looking at you, Paranoid). But I am quite happy with them as a whole. It was a great exercise in character design for me, and I love my silly birds dearly, so I'm just glad to have designs I don't hate drawing <3
Though, I am now very tempted to do an alternative version that does have them wear clothes. Just for the fun of it. Maybe I'll do it. Maybe I won't. If I do, my Contrarian is going to rock a very pretty dress.
Anyways! If you got this far into this post, thank you so much for reading it!! I just really wanted to ramble about my voices, how much they've changed, and, honestly, how proud I am of how far they've come from their original concepts. My lads are certainly not as intricately designed as some of the other folks I see around here (stares at Sonja and Polite), but I like them, I like drawing them, and that's what matters to me <3
Thanks again for reading my endless ramble, hope you have a great day!
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Art Journey Log: What is Artmaxxing... and Why Does it Bother Me? (02/12/2024)
There's a specific type of art content creation I've noticed, especially on Youtube, that I've been wanting to talk about for a while. I'll admit though, even now I struggle with exactly what I want to say, and how... But I really want to try, it feels important that I get out what I've been thinking.
So this thing I've noticed is something I've been calling "artmaxxing", which I define as content centered on attempting to and explaining how one can get as "good" at art as fast as possible. Here's what makes this tricky: there is nothing actually WRONG with that type of content. Sometimes, often even, it can in fact be a very helpful form of video, and suggestions from these videos can, in fact, help you improve on an objective level. But...
(I will not be pointing at any examples, as I don't really want to draw negative attention towards these creators. Just know that they are very common on Youtube's art space, and you wouldn't have to look far to find one.)
(These contentmakers also tend to be the type of creator to make "critiquing/roasting your art" videos, which I also have severe issues with, but is not the subject of this current blog post. Perhaps another time...)
But here is where my issues start. The idea that the pursuit of improvement is not only necessary, but MANDATORY, I find, can be extremely harmful to the art mindset. "Soli, that seems, like, really counterintuitive," I hear you say. And you are correct! But here's the thing: unless your artistic goals begin and end with growth for growth's sake, you will end up standing in your way. And I'm gonna dare say that, for most people, the point of making art isn't inherently just to get better at it.
Most artists start making art for a purpose. Whether it's to make comics and tell stories, make characters, to externalise the visions you are plagued with, for fashion design, or just because you liked a piece of media so much that it inspired you to create something new based on it... There are endless reasons, and they are rarely Just For Arts's Sake, or Just For Growth's Sake. So the problem is when an artist holds themselves back, keeps themselves from creating the things they actually want to make, because they see themselves as not good enough yet. They want to wait until they are better, until they've improved,
The problem is that "better" is a constantly moving goalpost, and one which, simultaneously, you may never actually get closer to. Your own improvement is not always obvious, and there is always something more to learn.
Do the thing now. Do the art you actually want to make now. Pursue what inspires you, what makes you want to create. Improvement will follow, because every time you draw, you get better. If you're struggling on a part of a drawing, find reference, look for advice as to how to improve that one part, and remain specific. Remember that you can always come back to the same work, the same themes, iterate and improve on them, your piece doesn't have to be one and done. Do not let yourself get too general, or you will stand in your own way. Ignore the voices telling you you aren't good enough yet, that you NEED to work to improve.
Don't stand in your way, and don't listen to anyone telling you want you Should or Need to be learning and doing to improve.
You are good enough right now to start being the artist you want to be.
#soli soliloquies#art advice#art inspo#brought to you by: I wish I had been making comics for longer#I spent too long telling myself I had to get better before I could#and I feel like it's stunted my growth of the exact sort of art I always wanted to make#art classes in university only exacerbated and prolonged it#but that's also a topic for another day#I'll freely admit I struggled a little with being coherent in this one#I just hope you understand what I mean#and I hope it can help even one person realize they don't have to stand in their own way.
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@bug-oc... round ONE! Finally! Still counting this as "round one" of transmutations because of the blog round numbers despite the fact that we've already done a round of like two bugs! We... didn't realize how many of these characters were yellow until it was actually time to draw them. It's like we went in with a theme, and then stuck to it. Except for with Holly, who presumably lost the dress code along with their head. Please vote for our cool dune cricket in the handful of hours before this round ends, and thank you!
Individual characters and transmutation notes below cut.
[...though I briefly considered another form, limiting surface area relative to the size of the entity is crucial for stability in ectoplasmic entities, and I don't currently intend to attempt to form a "swarm", as similar entities often form in the wild - a more simple, and thus more stable, form is better. The energy pack in the subject's possession upon intake appears to be either nearly or fully impossible to reclaim, unfortunately - ghosts can be hard to separate from things with sentimental value, so it's likely a lost cause. I'll continue obsevation...]
Beera by @longeth-dayv. An actual design, this time, rather than our fucking-around-with-maybes! This one, we think, does a lot more for the actual character, though from our understanding of Luigi's Mansion the species choice might be slightly more "generic". We particularly enjoyed tinkering with the wire of the power pack - ghosts and transparent things are VERY fun to draw, and we liked working out where that wire would go in the areas normally hidden by the body. Long, winding lines are very fun to draw sometimes. Hopefully this one works better for you, too!
[...successful partial isolation of the fungal element proves both that it can be isolated and that transmutation of cordyceps symbiotes may be less of a barrier than previously thought. Results appear similar to "Moka" back in the first year of experiments, where the cordyceps remains untransmuted within the new body - is this a quirk unique to vertebrate physiology? The failed transmutation with Fulminis pulled from a largely bug pool, whilst both successful cordyceps transmutations have been with beasts.]
[The avian physiology doesn't seem to have produced much difference from reptilian, minus some differences in visible fungal growth, but the subjects started with varying quantities of visible fungal growth to begin with, and the magic present in both of the previous round's subjects presents an additional variable... at the very least, I know that the fungus on its own is either resistant or immune to conventional transmutation, considering Mop, though I still need to work out how the host-symbiote synthesis alters things...]
[I'll have to do further testing- I dearly wish that these subjects were easier to get my hands on, but I don't know where I would be able to source them in my own universe, much less if they even exist there, since I'm no longer certain if the time portal event through which I met Holly Holiyxeiul was from the past of my universe, the past of another universe, or the present of somewhere else. Omelette's successful transmutation proves that I can manufacture them, but I won't be certain as to the limits of this until I can collect samples...]
Butterscotch from @w-krajobrazie-zapomnienia. The wings on this took... FOREVER. Deciding to make Butterscotch a bird with individual "charring" on the feathers was an act of monumental hubris, and EASILY the most labor-intensive part of this page. Doing this in watercolor would have been easier, probably. Alas, if we want to be capable of using a marker, we must put effort into marker drawing. At the very least, we think the effect came out fairly well! We like the sort of "scorched" effect that Butterscotch's base design has, and though difficult to recreate in marker form, we think we pulled it off! Hope this works decently well for you.
[...expanding lizard experiments from the ones found in the former grounds of Five Pebbles to their closest resemblances in the fleshbeasts of our world, I found quite a few points of similarity. Though for obvious reasons, I haven't had the opportunity to observe any specimens of the original species, given that most vertebrate beasts have been extinct since before I was hatched, the underlying biology is similar enough that I could carry through a significant amount of understanding forward.]
[Though majority of traits seem typical for what I can observe from preserved specimens, I am noting some minor divergences - typical for the lizards of RW9089-1, but not, as far as I know, typical for the reptiles that once roamed the wastes. The subject has developed sensory whiskers, narrower than those observed on Black Lizards but seeming to serve a similar function of detecting scent and motion in the air.]
[Additionally, the subject has developed a short coat of setae across the back, with a similar texture to the subject's former ruff - some surface-level similarities have been found to the hair on the pelts of Northern Moths, particularly those found in areas where significant quantities of water make leviathans a dietary staple. Though fur "coats" can be found in RW-9089-1 specimens such as Strawberry Lizards, this trait is, as far as I can tell, unique to this specimen.]
[When following up, I'll want to examine the dorsal frills to be certain that former shape's traits are not overwriting the end shape's traits to too significant of a degree - this is not an unknown trait in salamanders, but I'll need to be certain the structure isn't too similar to insect wing structure, as this many traits carrying over may indicate mid-point speciesation, which will mean any parts harvested will have wholly different traits from the originally sourced...]
Lote from @fallenvoidhere! We went through a handful of design iterations on this, mostly trying to home in on making it clear that it's the character - we sort of underestimated how much blue we'd need to add, but when you're turning into a lizard several times your normal size, it's probably understandable to lose a lot of your accessories…? Since the black on the design, respectively, is mostly accessories, most of these markings are improvised - we based our placement at least partially off of an orca whale, after going through a lot of markings from IRL salamanders. Originally, we planned to make the wing further in to the body a bit more transparent, but… well, as it turns out, we're probably a bit too used to watercolors for our own good, and working with markers is a bit of a different beast. We still think it came out pretty decent!
[...previously noted properties of fireflies appear to ease the rougher edges of this, though it will still need some refining before it's ready to go to market. A working prototype is better than I've gotten with previous generations of this recipe. I'll have to spend some time going over the readings to work out how to route things on anything that isn't a firefly.]
[With the way that most of these particular transmutations have gone, forming a "chamber" for the light before the light-producing compound itself is produced appears to be key for the survivablity of the subject. I suspect that there's a reason that the gas compound found in the component-introduction artefact hasn't been found in natural beings; despite the multitude of uses it has in charmcraft, mercury tends to be quite toxic with continual exposure, and mercury vapor in particular can be deadly. Another reason to stick to proper PPE..]
Nox from @erijuice! This one's quite a dramatic modification to the body plan. We may have gotten a bit carried away with things here, but... okay listen we will be fully honest with you this is just an elaborate plan on "glow wyrm". We based this one heavily off of tatzulwurms and similar creatures, and from there mostly just went into "having fun with it". The wings might grow in more later, or they might not - this was one of our personal favorite designs to draw, and though we sort of wish we tinkered with the pose a bit more, it's a bit hard to do here without running into issues with... space. Such is the consequence of making a big page o' transmuted bugs.
[...more experimental brews have their pros and cons, and with this one, it's a bit hard to define which is more present. On the plus side, the resulting form seems stable; lack of mandibles aside, it's standing and walking, and seems in fine health from the readings that I can see. Subject is alert and appears to have either full or very close to full former cognitive capacity, as shown by the multiple attempts at escape via manipulating the lock. It's just that I don't have the slightest clue what it is, or how its biology... works.]
[I intend to collect samples once the transmutation settles enough for properties to solidify. From initial testing, I think that its digestive system may rely partially on the fur-like... appendages, on its ventral side, but it's presently somewhat unclear. Upon coming into contact with some spare biological waste (see: Vessel project, Voidless transmutation attempts), the material appeared to "tangle" in the ventral fur, and was gradually dissolved over the course of about eighteen hours. From what I can gather of the data, this appears to have given off similar readings to a more conventional being having eaten a large meal? Will test with other forms of biological material once I can gather enough material to recreate the end organism if existing subject is lost.]
Yasmine from @darth-moth - and this is one that was very fun to do! The lines in this were very, VERY fun to work with, and we had quite a lot of fun just banging this out! - the design here is, probably fairly obviously, based heavily on Rain World's Rain Deer, as well as the multitude of "creepy deer" type stories that are practically everywhere on the internet. We were tinkering, if vaguely, with the concept of something like a terrestrial filter feeder, or similar - did you know that some whales have begun hunting behavior of pretending to be shelter so that fish will hide in their mouths and, thus, be eaten?
We'd picture that this, whatever it is, wanders places and passively snags prey with the dangling "fur", avoiding any sort of need for energy-intensive chases while keeping itself fed on whatever it walks over. A passive scavenger, probably with not a lot in terms of personal self defense. The vents on the sides, though they might be slightly unclear as is, are just about the only active method of offense - releasing toxic gas or something similar in an attempt to choke out predators. Our greatest desire in life is to design enemies for a soulslike poison swamp and we think that Yasmine is an excellent poison swamp candidate. We hope that this is a normal and usual motivation and ambition to have, we had a lot of fun with it.
[...uncontrolled crystal growth took over before the transmutation had completed, at roughly 4 days, 8 hours after the initial administration of the formula. I was lucky to be awake at the time - the remote monitor that I imbedded appears to have been consumed by the same phenomenon shortly before my arrival. I can only assume that this is due to pre-existing contamination - if not accounted for, Crystals can react very unpredictably to transmutations, and I didn't account for contamination of this assumed level.]
[Though I've observed this sort of effect before, it's been years since I've experienced a bloom of nearly this extent. What really surprises me is that the subject appears to still be moving, despite the extensive damage to... everything. The head appeared to have been fully destroyed at the time of arrival, and the crystals sprouting from the back have to have gone right through the ganglia - the weave of the transmutation has been fully destroyed, so it can't be sustaining itself on the former body's imprint, so I can only assume that the crystals captured some of the host body's mind during the overgrowth event and are attempting to continue to run the same old patterns of behavior.]
[I am currently unclear on how much of the former bug remains. What scans that I've taken suggest that the new crystals may have linked up with their companion Warden, though to what degree is still unclear. If I want to properly analyze this, I'll need to take it back to the lab. From there... diagnosis work, and maybe trying to work out how poor Snakemouth Den's lab security is, really.]
Holly from @thetroupemaster! Our first transmutation failure of the tournament! Holly, unfortunately, fell victim to poor lab safety - a more open-ended formula intended to gather a form from environmental factors, combined with some unfortunate lab contamination. This actually links in to a few personal headcanons on how Crystals work, though we don't think we've posted them before.
A crystal is a colonial organism, much like coral, storing both data and magical energy. Generally gathering energy from the sun to power itself, it grows so slowly as to be unnoticeable to the bug eye, but it does grow, and when exposed to, say, a charm engineered to allow for rapid change of a physical form, it has the potential to rapidly grow and consume that energy, stopping its growth either when it grows out of magical energy or when the handful of elements present in the original weave to let it change and grow are consumed.
Some people in external kingdoms do this to avoid having to constantly ship in Crystals from Bugaria, but it's not particularly common, as this method of growing Crystals tends to consume things like your other projects, or the lab shielding you probably want to keep intact, or yourself if you have the poor foresight to not properly protect yourself against contamination. Under control conditions, the chances of this happening are nearly zero! Under these conditions... well.
Crystals are very, very good at preserving memories. The rest of Holly's body, on the other hand, might be a bit of a lost cause at this point. You can work in a lab without seeing things, right...?
...yeah, we aren't counting on it, either.
Bonus: for those who scrolled down this far, a quick compilation of labels. As well as, of course, a teaser for what's yet to come.
[...the most complimentary thing that I can say about Mal, I think, is that Hobbes would get along well with xir. Terrible lab safety protocols. AWFUL cross-contamination protocols. Just looking at this bug's methodology is giving me hives. Venus give me strength. I suspect that any brew that I attempt to use will suffer from enough unknown, uncontrollable outside variables that none of the data I get will be even remotely applicable to any other situation. "Edge case" is generous - I struggle to call this sort of tampering anything less than an utter abomination of science.]
[I will be using one of the more heavily conceptual brews for this. The REMW-19 formula is reasonably stable enough that the weave shouldn't just collapse in on itself, but it has been remarkably poor at producing organisms capable of surviving on their own once the transformation has set enough that they don't have enough former anatomy to "fall back" on - I suspect, currently, that the survival of targets afflicted with the effect I am attempting to recreate relies the support on some sort of internal magic system, and if so, the sheer amount of lingering cross-contamination likely seeped into every ounce of aer chitin might actually boost survivability. I have no positive expectations for this, however.]
In spending ingredients on this, I hope to assemble an encyclopedic list of all of the ways that a charm's effects can go stupidly, horribly wrong. Venus willing, it will not double as a list of ways that my lab can be destroyed, or a list of ways that tampering with Charmcraft can go wrong. I have had enough recent trouble with repairing the lab's seals after the Vessel experiments - I have no particular desire to replace anything else now.]
#our art#bug fables#finished#ocs#bf oc tournament#marker#other peoples ocs#beera#butterscotch#lote#nox#yasmine#holly#this took. way too long#also uhh#body horror#creatures time#we did not finish bau propaganda#tired. working on transmutations instead. we will convert something in text later maybe#anyways#marigold
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Conspiracies Abound
If you ever spend any time around MAGA individuals you will quickly run into at least three different conspiracy theories before the first twenty minutes of conversation, and even more if you start speaking about politics. The country is doing terribly because of a loss of God, satanic democrats drinking the blood of raped babies they murdered just after they were born, or because of the Illuminati, deep state, or UN. Pick your poison and a MAGA has a conspiracy theory that explains everything. Covid was a Chinese hoax designed to get Biden elected. There is no limit to their madness.
No offense to any of these people. I understand the need to explain things that seem "unusual." The thing is, almost none of these people understand Occam's Razor, which states that the simplest explanation for any situation is often correct. America sucks because we elect bad leaders and don't take the time or effort to do the work to determine who really would be a better politician for us. Instead we descend into tribalism that has determined our entire view of the world.
The thing is, conspiracy theories have a place. It just depends upon why you are using them. Believe it or not, but conspiracy theories can be used to make yourself more aware of things that you should be paying attention to. If a conspiracy theory makes you suspicious of the election process, you "could" spend more time learning about it and trying to understand it. We know that almost never happens, but it is always a way to combat the craziness of some more outlandish conspiracy theories.
Another plus of conspiratorial thinking, not necessarily the theory spinning so popular in America today, is to posit future possibilities. Depending upon how far you take it the "theories" become more and more conspiratorial. However, there is a good reason to sometimes spin these yarns, especially when it comes to dictatorially minded politicians. I am not saying you should take all of these theories so seriously that you see the possibilities of the thinking everywhere, but it can make you aware of situations that are definitely questionable at best.
For instance here is a conspiracy theory to be aware of, simply because it has happened in history and considering our current situation could be a factor in our future. Complain all you want about how many people are drawing parallels between Hitlerian Germany and modern America, but any historian worth their salt will tell you there are many similarities. Hitler complained about Jews and undesirables, Trump complains about immigrants and undesirables. Each divided the people of their nations. Each came to power through election where they did not receive the plurality of the vote.
Here are some similarities that haven't yet come to pass. Hitler placed people into positions of power who had no experience in those jobs but who had a lot of disdain for the functions of those departments. Trump is nominating people to lead departments who fit that mold, though the Senate "might" keep them from those positions (though I doubt it). Hitler deported people, made life so uncomfortable that many "undesirables" left, and eventually put people into camps. We know how that ended. Trump is promising mass deportations for legal and illegal immigrants, removal of citizenship, and massive camps. We can go on, but you get the picture.
So, here is where I will give you a conspiracy theory to ponder. Hitler had power when he got his Chancellorship, but that wasn't enough. Similar to how Trump being president isn't quite enough to turn him into a dictator. What really gave Hitler power was the moment he was able to remove his oppositions ability to interfere with his plans. Enter the Reichstag fire, the pretext the Nazi's used to seize total power and jail and make illegal opposition parties.
Yesterday all I heard from some people was that the people Trump was nominating for power were being targeted with bombings and swatting threats. I expect tons of protests when Trump takes office, especially if he gets his way and starts deploying the military and police to go through cities. Here is where the conspiracy comes into play. Some event is going to happen in the future that causes the right wing talking heads to demand Trump crack down on the opposition. Whether that is the death of a possible head (even if it isn't caused by liberals or immigrants) or a riot by the "liberals."
Where that goes is anybody's guess, but if history repeats itself it will be the fundamental issue that gives Trump the power he needs and craves to do everything he wants. As I said, it is a conspiracy theory, but one based in some semblance of reality. As reactionary as our republican "friends" are, I wouldn't put it too far past them to try something like this. Care to take bets now?
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Hazbin Redesigns pt.2
These characters are mostly ones, whose designs I never had big problems with, I just had different ideas for them sometimes.
Sir Pentious is female in my AU because her backstory requires it. Also I thought she would be cute as Ms Pentious. I made her colours more earthy and gave her a more serious look, since she will probably be an antagonist (she is still very excentric, she mostly pretends to be serious). I gave her design some elements that resemble steam and clouds to fit with her inventor theming. I kept the eye hat thing because I think it's fun.
For Cherry bomb I kept a lot of stuff from her original design. Her colour palette, her tights, her shoe situation and her hair looks pretty similar too. I toned the brightness down and made her look more Punk (because i'm pretty sure that she is supposed to be Punk). I gave her a prosthetic since I can imagine that she would loose a limb in an accident with her bombs. Ms Pentious made her the prosthetic (she and Cherry are officially dating here and are both antagonist from how it is now). I tried to make her look chaotic and spunky so her design was very fun to figure out.
The main issues I have with Velvettes original design is that she doesn't look like a demon really and pretty much just like a human with weird eyes. Also she suffers from the fact that Viv makes all her black characters grey. I made her a Vampire/Bat Demon because Vampires are creatures of the dark and it reminded me of how people on the internet often are. For her outfit I was mainly inspired by fashion dolls like Monster High. She is supposed to look modern and like a fashion influencer. Her redesign is very bright and obnoxious kinda to reflect the overload one can get from the internet and trends.
I wanted to make Vox older and boxier looking. He is an old TV show host who is upset that he has to stay current with the trends to keep being relevant, even though he doesn't view modern television as "real" television. He is jealous that Alastor can afford to keep his older format and style. I gave his outfit a similar colour sceme to that of Alastor. Vox is meant to look slimy and kinda pretentious. Other that that he isn't so neon anymore and has a less modern TV as a head.
I have some ideas for Valentino but I didn't make the effort to actually make a full drawing for him, because I didn't want to (not for him). Also he probably won't really appear in my AU (still figuring out wether the Vees will even be important at all). He is not a moth here because Vaggie is already a moth and I didn't see the need for two (not related) characters with the same gimmick. He is a scorpion, since they're more intimidating. His outfit isn't all too different (from when he opens his coat in the show). Val would be more muscular and in general more menacing and still very manipulative.
Final character lineup.
Feel free to ask questions/give suggestions for my redesigns/rewrite.
#hazbin hotel#vivziepop#hazbin hotel redraw#hazbin hotel redesign#hazbin hotel critical#i dont support vivziepop
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