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#I might do an actual good render of this sketch at some point I like where it's headed
reduxulousoctopus · 4 months
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A real artist would have put them in the pink leopard-print miniskirt.
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ryuichirou · 9 months
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I love how you draw the tweels and Azul. They look so imposing in your art style! I know you love drawing Ignihyde, Octavinelle and Scarabia boys a lot, but I'm curious if you have drawings of the rest of the twst cast as well. I'd love to see everyone in your art style!
Anon! Thank you so much for your kind words. I’m glad you like how I draw the Octa-boys. I’m not even sure which dorm I draw most often, but it has to be either them or Ignihyde haha. But in all honesty, I really love drawing all the characters; even if we don’t care much about them, they are usually still quite pleasant to draw at least once.
Which is why I can actually compile my drawings of pretty much every character in this reply! It’s honestly surprising lol but also not really. I can’t believe it’s been a year since we started drawing and posting twst…
Alright, here we go!
Heartslabyul – wow, I can’t believe I don’t have any coloured Aces that are relatively new… We like Ace a lot, I should probably draw him. And Cater too, to be honest, this is my only coloured sketch with him. I never expected to enjoy drawing these boys as much as I do, to be honest.
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Savanaclaw – Leona is the only character I don’t have a proper sketch that is not a commission with lol I’m sorry. But I actually quite like the comms of Leona that I got to draw, so here is one of them! I also really enjoyed drawing Ruggie, I should do it again… And Jack too…
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Octavinelle – aw yis yakuza fishies babyyyyyyyyyyyyy. Come on, you know I love these guys lol Whenever I look at them I feel at home. It’s a shame I don’t draw them wearing fedoras (for some reason I’m still intimidated by fedoras), because I love everything about their dorm uniforms.
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Scarabia – I also don’t feel like I draw these two often enough, but their uniform is probably the most difficult one to draw, simply because of all the details and prints and gold and accessories. But it’s so worth it!... I also think that Jamil is the prettiest snake in the world.
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Pomefiore – it’s stupid how long it took me to find a Rook that doesn’t look creepy in my drawings lol I really love this side of him. I also really enjoy drawing Vil, but whenever I do, I feel intimidated. I just can’t mess him up..! But if the Vil that I drew ends up looking good, I get so emotional that I cry (not a 100% lie)
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Ignihyde – picking an Idia and an Ortho out of hundreds of sketches of Idia and Ortho was more challenging that I thought it would be, so I picked these because I still really like their faces and think they’re cute! I also can’t get enough of them… to this day… Their hair, their teeth, everything.
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Diasomnia – I feel like whenever I draw these guys we have an urge to make it into an art, this is why we have a lot of finished rendered artworks with them. Their aesthetic is just… super fitting for all kinds of dark and gothic stuff. I also adore drawing their eyes!!! All of them have such pretty eyes.
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The teachers – if you feel the urge to laugh at Crowley for only getting a black and white sketch, I encourage you to also laugh at Vargas for not being here at all… I think he is the only character that I’m missing, huh.
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Others – bonus round! I actually also have a sketch of Fellow Honest and Gidel but by the time I remembered them I got tired of making this thing lol, and we haven’t watched the event yet anyway, so they’ll get their chance to shine some other time (you can find it on my ko-fi though). Meleanor is also here, and I honestly I would be happy to draw every twst mom at some point… And other minor characters too…
But not the dwarves; screw them (just kidding I might draw them too at some point).
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dwcmarshalarts · 4 months
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I adore your style and content - I’m considering doing masters studies of some of your pieces just to try it out, but I’m still fairly new to art. I was curious if there’s any part of your process or any particular advice you’d have?
Gave this answer before to someone who asked me the same question, and I think it still counts! 1) Build stamina. You can do this by drawing often- and with intention. Start your drawing with a warm up- something light, not overly serious. Focus more on the literal mechanical feeling of your hand moving to draw. Then focus on the heavier stuff after you’ve both literally and mentally warmed up, setting the stage for more involved drawing. Make this a routine and drawing overall will be less tiring over time.
2) Focus on replicability, not detail. This goes hand in hand with the previous point. A lot of people develop a kind of perfectionism early on, where they get overly attached to a specific sketch and don’t wanna budge from it, and put details until it “looks good,” even when the subject as a whole is wonky. I like to equate this to “too much icing, not enough cake,” or “building on sand foundations.” I’ve been there before, and it can hold you back. Instead of focusing on a specific piece and how you rendered it that one time, focus on how you render it such that you could do something similar, easily replicate the concept. Once you’ve built more stamina, you can open up the gates to tackling the same subject matter in different ways.
3) Mind your mark making. Some folks agonize over the tiniest detail, sometimes for hours. At the end of the day, that itself doesn’t necessarily bring improvement- that’s more of a test of patience. Unless someone specifically asks, you don’t- for example- need to draw every single ridge of every knob on a switchboard in great detail. These things can be implied through mark making. Remember, a lot of drawing isn’t about literally making something for people to see- it’s tricking the eye into believing what’s drawn is actually there. You’ll be amazed at what detail can be like even when you don’t define every part.
4) Drawing is more seeing than “making it up.” * Don’t be afraid to use references and such. It’ll help you render form than imagining it- sometimes the imagination can conjure things incorrectly. *Even seasoned artists who don’t typically use too much references need to do studies from life or books every now and then to reinforce skills.
One point I didn't add before for style things specifically is: 5) Look where the artist got their inspirations from if you want to learn from them. No art exists within a vaccuum, everyone has their influences. Trying to do a study from someone's art will only take you so far- because then it'll feel more like mimicry than actual, learned study. Research or try to see parallels with artists that you might think had a hand in influencing a given artist's style. Notice the patterns there- certain textures are invoked here, this form was defined like this, etc. A lot of folks confuse wanting "more of a thing" as opposed to "what makes that thing desirable/unique." If you'd like to know where some of my influences come from, I'd say look at the works of Squiddy, covers for Hellboy comics, and the Snowpiercer graphic novel.
Addendum: If you're looking to draw anatomy specifically- study from real anatomy, and learn how to do those before you begin to "break the rules" (exaggerate, anthropomorphize, etc). For resources on that, I'd recommend the Morpho books (all of them haha) and Dynamic Human Anatomy by Roberto Osti.
Hope this helps somewhat, feel free to ask if I missed anything.
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littleplasticrat · 8 months
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Behind the canvas: Painting 'Finally getting that drink'
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This is a post about some of my thoughts while painting Rugan's pin-up for this month. Some technical ideas, rambling and mild nudity below the cut.
Inspo and references
The pin-ups of Gil Elvgren are on the left, and 'Elspeth Resplendent' by Anna Steinbauer is on the right.
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Elvgren is one of my favourite artists and I spent some time looking through a book of his collected work to see what ideas I could take for this pin-up project. The things that jumped out at me were:
The women felt like 'subjects' rather than 'objects'. There's some implication of hobbies, an inner life. They're often in the middle of doing something when they're captured on the canvas.
The subjects know they're being looked at, and they are taking it as an opportunity to flirt (signalled through eye contact, coquettish facial expressions and body language). It feels like a conversation between viewer and viewed.
Parts of the body may be exposed, but the eye is drawn back and forth between the subject's face and more titillating parts of the image.
I knew that I wanted to show Rugan in a similar setup, then; in this case, he's halfway through dinner and then catches sight of the viewer. His eye contact and smirk are flirtatious and mirror what you see of him in Act 1.
I initially wanted the pose to mirror Elspeth's in this beautiful Magic the Gathering planeswalker art by Anna Steinbauer, whose work I am obsessed with. Since I started taking art seriously, it's been my goal to paint for MtG, so I often try to study from artists whose illustrations I admire.
However, I didn't want to copy her pose or the composition of the piece. Don't get me wrong, I'm not above doing this - but I felt it just didn't work with the subject. The horizon line (shown in red) is very low. This is a gnome-level view of Elspeth. And I didn't want to place the viewer at the eye level of Rugan's penis.
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I kept the composition similar in some other aspects though - there's still a T shape (pale green) that draws the eye to the focal point (pink). I did some sketches where Rugan is leaning forwards/sideways in the same way as Elspeth is, but I feel that this final leaning-back pose demonstrates more dominant body language and allows me to paint the musculature of his torso in more detail. This acts almost as a 'ladder' that draws the viewer's eye up and down between the two focal points of the nude variant.
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Painting
I've already said quite a lot on a post that was supposed to be short, so I'll keep it brief here and write more about the painting of Gortash and Raphael (February and March respectively).
It's been quite a while since I've tackled such a detailed painting, so I had to do some research/studies to remind myself of some helpful rendering rules:
Veins beneath pale skin might look blue, but they're actually just a desaturated version of the same colour. There are other parts of this image where the veins are particularly lovely. I'll leave that to your imagination.
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2. Highlights on leather are not as saturated as you'd expect until you get to the most reflective part of the material. Also, a good texture brush can work wonders.
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3. I try to use as few layers as possible when painting, but I remembered the importance of putting design detail on a separate Multiply layer. Multiply allows the layer to modify/darken the layers below, so you can more easily add detail that follows the shape of the object. For example, the body hair or the snake's head going over the chest. If I were painting traditionally, I'd have had to put in a lot more effort. With Multiply layers, it's one colour. Nice! I got a great tip from @dustdeepsea about the blue-ish tint that tattoos, particularly older ones, can get. I felt like this massive tat is not something that Rugan has had done recently, so I added a Gaussian blur as well.
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Well, if you got this far, thanks for reading! This is a great way for me to reflect and record what I've learned from the painting. I want to paint sexy stuff, but I also want to keep improving as an artist!
Keep an eye out for updates on my next pin-up, who will be Lord Enver Gortash. Time to practice using my hair/fur brushes 🥵🥵
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murasaki-cha · 6 months
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How do you sketch & render your clothing folds, if i may ask? They look very pretty!
I am the least qualified person to give a tutorial but sure let's do this.
No I'm a self taught artist so a lot of this is just me using the good ol' "Fuck around and Find out" technique. So the example I'll might not be the best but it will give a general idea.
First you get your sketch/lineart + flat color. As you can see I've already drawn the fold lines. It's best to know where the shirt is getting pulled more from because that's the general direction that the folds start from and where fore folds are.
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Next, on a clipping layer, I just draw with a darker color the places that will be shaded with a watercolor brush or pencil brush, just a brush that kind of fades works. This doesn't have to be accurate coloring it can be just messy blobs. But always keep in mind were the light is hitting the shirt so you'll know which direction to draw the shadows bigger and darker at
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Than with a soft eraser I start erasing the shading and fixing it by going back with the brush. This is a lot of back and forth between the eraser and brush until you get to a point where it looks good in your eyes (i lowered the opacity a bit here because I thought the shade color was too dark)
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(Note: during more detailed drawings I like to go in with a darker shade color at the deepest corners for more depth and detail)
On a new clipping layer, by using an airbrush or the gradient tool, with the same colour I used for the shading, I darken the top and bottom. Why? Because it looks cool idk.
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And usually that's where I leave it but sometimes I might add a lighter color for some lighting on the cloth by using the same steps as for the shading, this may depend on the fabric you imagine the clothes have. Or I've seen some people airbrush the parts of the outfit near the skin and that gives off a cool effect too
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Now as you might have noticed this is the ugliest shirt ever. And that's because I did this in 10 minutes from my ✨️imagination✨️. Usually I have reference pics when drawing which give me a general idea of how the folds should look like and that is a life saver. This was just to give a general idea of how it works. Here are some examples of actual good shading I've done
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Hope this helps👋✨️
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insertsomthinawesome · 10 months
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Aight so I don't talk about this much here. But I struggle a lot. With. Rendering. IDK i've never been able to find a way that feels good and natural to me? I always feel like i'm fighting my own art and shortcomings anytime I get to the rendering part. Except once in a blue moon. Now honestly this could just be a "it takes time" Kinda thing, but i figured since I'm here I might as well ask: 1. If you struggled with rendering a whole lot at some point, what was your breakthrough solution? What Made it all click for you? Do you know why it did? 2. Are there any basic Pieces of advice you'd give somebody who wants to learn/do better rendering? 3. I actually struggle a lot with my art tablet. I feel really handicapped by it compared to when I draw by hand. I've been using a tablet for 7-9 years. Are there any settings or advice for somebody struggling with this? It tends to hurt my hand to use... (although that might be my grip and something only i can fix) 4. This is more emotional, but did you ever feel like you would never improve? that you were stuck in the same loop of failure for almost a decade (or just a long period of time)? Has it improved? Can you look back and see that it just took some time and patience? Don't worry if you see these questions and can't answer them/don't want to. I just figured that hey it didn't hurt to ask alsdfjasldgSLGD. Just know I don't have any expectations for responses! For reference by "rendering" I mean the process of turning A colored Messy Sketch into a fully Cleaned/Realized piece, or the process of doing all the shading/lighting/finishing/detailing etc. in any piece of artwork. Essentially the thing that for most artists moves it from a WIP or doodle to "Finishd Art Piece"
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threewaysdivided · 5 months
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Gelnek Goes to a Gala
More Dan Jones & Dragons art! This time their glorious Double Leader, Gelnek (played by the inimitable JoCat) all fancied up in his best Goblin party-attire.
More Flower Crowns Gala Outfits: Morenthal | Hobson
Design talk under the cut:
Unlike with Morenthal’s outfit (which was mostly drawn from Dan and Gamb’s official stream design) I thought it would be a fun challenge to take the chaos of JoCat’s Gala outfit brief for Gelnek (a large fluffy fur coat and stacked tower of Cowboy, Pork-pie and Trilby hats) and try to render out something fashion-adjacent.
Figure-wise, I wanted to push the broadness of Gelnek’s build and body-shape, since Jo introduced him as being atypically bulked-up for a Goblin (to the point that he sometimes gets almost-mistaken for an odd-looking Dwarf) and charging Hobson down like small green boar during their first training spar.  I thought it would be fun to lean into him being a stocky bundle of muscle compared to how Goblins are typically drawn. 
For the coat, I liked the idea of taking men’s fashion-furs and giving him a long-cut trench-style coat with a big fur ruff around the collar.  Really fluff the guy up with an impressive “beast-coat” that makes him look even bulkier.
Gelnek’s under-coat situation wasn’t described, so I went with a close-fit black two-piece since I figured that could help emphasise his actual silhouette without being too visually busy, and might make some fun strong shapes if I wanted to draw him in more dynamic situations later.  I also gave him a few sash-belts with some of his hunt-trophies pinned on (the Voidcrystal Snail-eye, a Wyvern Tooth from their fight on the Javelin and Trilby’s gifted Dragon-Scale button), just to keep the under-outfit from getting too conventional.
Hat wise, there’s not much that can be done to rein in the “putting a hat on a hat” effect of the Trilby on Porkpie on Cowboy tower, so I just tidied them up a little with some nice complementary colours and bands that coordinated with the rest of the ensemble.  The Cowboy brim and long coat combo ended up giving him some strong gunslinger energy, which is kinda fun for a traveling war-bard.
For his hair, I wanted to neaten up his big mess of fluffy curls for the formal setting, without going the same slicked-back conventional-imperial-common route that Hobson and Morenthal were already sporting.  Since Gelnek’s birth-tribe come from a swampy region and places a lot of cultural importance on headwear, I thought it might be fitting to do him up with some neat protective braids.
Gelnek’s shoe situation was an interesting one since canonically he doesn’t wear them.  I didn’t want to deprive him of his quest for the perfect shoe, but also figured he would need something to avoid the standard “no shoes, no service” rule at formal events, so I ended up pulling inspiration from Across the Spiderverse and giving him some Pavitr Prabakar-style foot-wraps with a bit of fancy gold trim to match the sash and middle hat.
I also decided to rep’ his drum-shield, seeing as Gelnek ended up being allowed to bring it into the venue.  It’s barely visible in the final drawing but a good quarter of his thumbnail page was notes on how do drum-shield work?  In my head I see it as something like a kettledrum set inside a convex round-shield/Dhal that lets him beat the drumhead while keeping the shield between him and danger.  I also like the idea of him being able to play the shield part like a handpan.
Bonus look at his sketch layers because this man's hats and physicality fought me harder than he fights drakes:
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pumpkin-spike18 · 4 months
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✨Weekly Progress 2024 #18-21✨
oh... shit, it's been a month since the last update huh 💦
Well, I hope it's very obvious why that is! In the few weeks before the announcement, I was preparing marketing posts and promo arts so I didn't want to ruin the surprise via a devlog!
Weekly Progress #18
Programmed SYVNH gallery
Made a programming to do list
Updated variables
[Fan project] Planning
Tested SYVNH main game, Side B
Programmed cheat codes
Programmed choice jumping
Made marketing plan and sketches
Updated SYVNH Guide
Drafted Post Mortem
Refined countdown sketches
(SYVNH as a whole project was finished at this point)
Weekly Progress #19
Fin 4 Promo art
Generated 14 SFB BGs
Tested SFB shading methods
Rendered Avia SFB sprite
Play tested for Canvas Menagerie
Scheduled SYVNH announcements and promo posts
Rendered Raven SFB base sprite
Wrote 981 words for KHP
(SYVNH full game release announcement was made at this point)
Weekly Progress #20
Rendered Raven SFB sprite
[Fan Project] flat color (x4)
Worked on [BL RPG] world building & outline
Sketched [BL RPG] chibis
Revised SYVNH Guide/Post Mortem
Sketched [BL RPG] faces
Weekly Progress #21
Drafted SYVNH game page updates
Finished Dove SFB sprite
Evaluated SFB fight scenes
Finished 4/4 [fan project] illustrations
Started P^3 designs
Released SYVNH!! 🎉🎉🎉
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I'm sure everyone knows with how often I've been saying it, buuuut!!
The full version of Stuck in a Yandere Visual Novel...HELP!! is now released and available to play for free!!
Itch is currently down for me so I hope that link I copied from previous posts will work once it goes back up.
At 2.5 years of work, this has been my longest creative project yet. I think I've said everything I could in the post-mortem for the project. It has been a huge mountain for me to climb and I'm glad I finally got through it. A lot of things have changed since I started working on this project, some good, some bad, most of which I can't really discuss. But it is over and I am proud of myself for it.
I'm also really relieved that folks have been enjoying the ending! I was definitely very worried that I did not drop enough hints and it would come way too out of left field.
So once again, thank you everyone for giving my project a chance and sticking with me for 2.5 years to reach the ending. Thank you so much!! 🙇‍♂️🙇‍♂️ This is more than I've ever dreamed for and I hope I can continue to bring good stories for folks to enjoy!
A Sky of Falling Birds
Once I was done with SYVNH, I got to work on my next big project because I can't sit still. I haven't a marketing plan for SFB yet. It's a very different story and vibe from SYVNH. I think the only similarity are the length of the main character's bangs.
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I'm tentatively aiming to release SFB for BAF VN Jam.
(Ad break!
Do you like shounen manga?? Do you like making VNs?? Consider joining Battle Action Fantasy Visual Novel Jam 2024! We're hosting a game jam focused on action stories with our beloved shounen tropes!! Join today!!)
Oh god that was terrible, don't put me on the spot like that, me.
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Anyways, A Sky of Falling Birds is a yuri-ish visual novel about depression, finding a will to live, and the end of the world.
It's yuri-ish because you have two "love interests" who aren't lovey-dovey to you at all. In fact, one of them might murder you before the game ends. The main portion of the script has been finished at about 20k+ words and the sprites are done. It's time I made a proper roadmap for creation of this VN('s demo).
(Oh, what's that? Does one of their silhouette look familiar? I wonder...)
A Variety of Unnamed BL Projects
+ a named not-BL project
Although SFB is closer to being finished, I can't help but be tempted by these new ideas I have... and start designing for them.
Last time I talked about P^3, I finished the outline. There is still no title. But I worked on some potential designs for the MC and the two LIs.
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I am both unhappy and un-done with LI2's outfit. They're actually a bit plain compared to my other designs, but this story's a historical (Victorian) fantasy and only LI2 is close to the upper crust of society that would wear flowing dress... shirts with lots of ribbons.
I'm still working on how to best summarize this story. But perhaps it's a little more "what would you do for family" than love story.
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The other BL project, which I've named [BL RPG] is a story set in a modern fantasy society. There is turn based gameplay for this project. I had their designs finished a while back, but I finally put colors to the remainder of the cast for Part 1.
(Oh, this will be a long one, my friends...)
The outline isn't done yet.
This is a story about kissing boys, taming punks, and maybe over throwing the government.
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The last of my "projects I worked on mindlessly now that SYVNH is done" I worked on this past... month is Killer Hiding Place (KHP). This is the next entry into the Kill Series and something I had outlined since last year. I kept trying to start writing it, but I keep running into trouble on how I want to tell the story. I originally intended to do another manga-esque format like that of Exorcist Killing Lie, but this protagonist tends to monologue a lot, making it difficult to put in manga form.
Other...!
I finished 4 images for a fan project, and I'm still behind on another part of that project 😢 That'll be my focus for this week...
I also did some playtesting for @arimiadev's upcoming BL visual novel Canvas Menagerie!! It's a soft and comfy SoL BL story about the struggles of being an actor.
It also has one of the best lines I've ever read in a visual novel.
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You can play the Canvas Menagerie demo for free on itch!
Whew! That was a long one!
But that's all the info I got for this... month. Look forward to... next week...??? Let's go with the positive expectation that I will be able to make weekly devlogs again ahaha...
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Bye-bye, Pumpkin out!
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f0xgl0v3 · 5 months
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Kronos what are you doing here-??
Guys save me it’s gotten so bad that I giggle and hand flap and like gurgle whenever Kronos is mentioned-
ANYWAYS, uh as per what the brain worms are demanding,
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Here are two sketches for a Luke and Kronos piece! Or- a Kronos piece let’s be honest, it’s gonna take me a while to render but it’ll be fine because he’s my guy-
*note; my phone doesn’t like saying Luke and will autocorrect it to Like so uh- yeah. Just in case there’s a like there and it doesn’t make too much sense- also sorry that the draft might be hard to like- vibe but I know what’s going on and it’ll hopefully make sense
Something something, uh. I get to talk about my Kronos design!! He has two things going on rn, those misty purple bits and then those darker purple bits (forgot the ones he has on the rest of his body- they’ll be in the final one)- so, as per my Tartarus Kronos design he’s still reforming, still falling apart he’s in chunks, his hairs probably in chunks so are his arms and everything- you get the idea. But this is my ‘I need the three kings to all have design relations’,
The darker purple that is not swirling mist is like- magic god Vigilito? Best way I could put it- it just. Okay uhhhh, Kleos interpretation and great Pjo hc lore, the titans and their human forms/the basic human ones that are not disguised inherently have not human aspects, if that makes sense. Kronos’s is his little patches that reflect the sky, this is for time- that you can watch the full sun and moon cycle through these patches, and to connect him with Ouranos. Along with that Zeus has something similar on his limbs though he’s usually full on human-human because he doesn’t like how it reminds him of his dad and stuff and like lore or whatever- also Space Kronos makes cool designs (not talking about Lore Olympus, I know they have a space type thing going on with him but I don’t read Lore Olympus and I only like spiting it)
Second are the foggy bits. That’s his like what are they called-? The true form light thingies. That, it’s those bits like seeping out of the human-esque form. The fog I assume moves in the direction of where the bit it as he reforms and like Kronos essence stuff, there’s some Ichor floating around there and space. He gets to have a moon eye and I really dig that.
There’s also probably little rhyme or reason for some of the design too. It boils down to ‘I thought it looked rad y’know?’ Uh, but Luke is there on the little Dias. I assume this illustration is during one of their dream talks. Probably one of the earlier ones, I’m also making the choice that Kronos is straining to have as much of himself not be in true melt-mortal-eye-form as possible, the dialogue that plays in me head for this is Kronos saying ‘Avert your eyes [cool thematic Ancient Greek nickname for Luke that totally won’t be Odysseus’s epithet that boils down to like ‘dude whose got a bunch of tall tales’]. Lest you die in your sleep.’ And then they like, vibe and talk and Luke is shielding his eyes but he’s not the focus here I just wanted to Render Kronos and do an actual full like- thing. :3
I’ll get the actual rendered piece and updates on how it’s going at some point, but good night!!
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tetraharmonic · 1 year
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Rating the TriStamp Designs based on Suitability for Desert Travel
So, to give this post some context, in my character design class from two semesters ago, it was a super big thing for our professor that characters were dressed to the environment, ie hot weather causing folks to wear short-sleeved clothes, or combat focused characters dressing based on their style of combat and mobility requirements. I was doing some sketches yesterday and realized, man, some of them are actually fucked when it comes to the environment itself. And...well, here's my hotcakes.
Zazzie the Beast: 9/10
Clothing is the loosest out of the group, with the lightest over all colors. The outfit has not just one but two possible ways to cover the face, such as the mask and that scarf thingie. The main reason I'm marking the fit is for the pants, which would give them one weird sunburn. They'd also need more warmth once the suns go down.
Meryl: 8/10
Loose fitting and light clothing is a huge plus. She also has layers, allowing her to adjust better as nightfall hits. However, she has almost no face and eye protection, which would leave her with a nasty case of windburn.
Knives: 7/10
Tight fitting clothes trap the sweat against your skin, increasing the odds of overheating. His feet are also bare, so you know good and well that they're going to get roasted and burnt by the hot sand, causing blisters at best. However, having the cloak could, in theory, keep him cool during the day, and its looseness should allow for more airflow. Would've been a 6, but I'm giving him the benefit of the doubt when it comes to his skintight suit. Who knows, it could be some real damn breathable fabric.
Roberto: 7/10
Light colors, layer potential. He's doing really well in terms of clothing. However, a suit coat would absolutely be too heavy for day wear. Also, he doesn't have any sort of face, eye or ear protection, so fighting the sand would be difficult.
Legato: 7/ 10
Same thought process here as Roberto. His clothing is light on the outer layers, which could help with heat management. However, his under layers are black, which would make him feel a whole lot hotter in the case that he had to remove his jacket, which he probably will need to, because it looks thick as hell. No facial protection.
Wolfwood: 6/10
Dark clothes, not good. But they're at least pretty loose and unbuttoned quite a bit. He has eye protection in the form of sunglasses, which would help with both sand and UV protection. Loafers might be an issue, though. If he can't keep the sand out of them, he could end up with some vile blisters.
Vash: 4/10
Has eye protection. It doesn't look like it would block much sunlight, but it would help for the sand, so that's a massive boost. However, tell me that jacket isn't going to be hot as hell out there. I dare you. He's also wearing very tight-fitting black clothing, which is not going to work out too well for him. He also runs the issue of his prosthetic. There isn't any way for him to keep sand out of the joints, which will, after some time, render his prosthetic unusable or extremely uncomfortable. His undercut gives him an extra point, though, because it'd help with the weight of hair and help keep his head cool.
Livio: 3/10
Dark clothes, not very lose. No eye protection. He'd be absolutely fucked. Keeping his hair out of his eyes will provide a slight advantage when it comes to seeing things, but it's completely irrelevant when compared to the horrible sun exhaustion this poor man is going to face. And he's got a turtle neck so he's just going to have more sweat trapped close to his body with nowhere for all of that to go. Dehydration and heat management would be a horrible issue for him, besides the fact that the metal thing on his face would heat up from the sunlight and begin to scorch his skin or even blind him. His outfit when he was young would've been fantastic, if his shorts were longer, but, yknow, three layers of black suits.... Poor dude. Someone get this man a kool-aid pouch.
Thats all for now folks. Enjoy!
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ask-obt · 2 years
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What steps do you usually have for creating each page, and how long does each one usually take you? Do you do stuff like thumbnail entire chapters in advance, etc?
I don't know how big your page buffer is, but you seem to get pages done at a really impressive rate, especially considering every page is clean and colored, so I'd love to know how you manage it :)
// this is a long ask, so buckle up!
all of my pages start with an outline, which is then fleshed out into a script- over time I've found that having an entire chapter done before starting any other step cuts out unnecessary fat that comes with editing. if there's one thing I learned from preboot OBT, trying to figure out what exactly happens on a page as you're drawing it can lead to a lot of heartbreak if you decide to change it (a lot of preboot OBT's chapter 4 was subject to this- I have a million drafts of rune and fienne in the market because I didn't know what I wanted them to do there). my scripting program is actually the beta version of a program one of my classmates in college made, and if it ever goes public I'd be happy to pop a link since I believe they want to make it open source eventually. on average my scripts are about 5000-6000 words long, and are written (casually) like film scripts since that's the format I was trained on as a film student.
my outlines are a bit sloppy because it's just like a stream of consciousness flowing out while I try getting ideas slapped down as quickly as possible. I try not to worry too much about details unless I have a clear vision in mind because I think writing the plot out in one go flows the most smoothly.
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and then from there, I expand that outline into a script.
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after the script is completed, and assuming I have enough buffer, I thumbnail the entire next chapter- or at least as much as I can stand in one go. I'll usually either be working on rendering the previous chapter during this step, or I'll have the previous chapter completed so I can devote my attention to it. either way, I try and give myself room to do a variety of tasks depending on my mood. thumbnails are easy to work on while on-the-go for example, but they require a lot of thought to put together. coloring can be tedious, but it's great to do while multitasking of on lunch at one of my jobs.
part of the thumbnailing process for me includes putting down text bubbles. surprisingly, this is a very tedious task, so I try to get it all done in one go so I don't have to agonize over it. and this is where my process gets a bit convoluted, so bear with me.
to do this, I take a look at my script and break all the dialogue into different text bubbles. I've gotten to the point where I think I do pretty well naturally finding breaks in pages, and I just go in chronological order putting text down. for this step I have page templates prepped, which show the safety margins that I need to follow to prevent text from getting stuck in the binding when printing into books. I make sure all the text is safe, and then move onto the next step.
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after that, I copy the page with text bubbles, and then shrink it really small into thumbnail size. on a layer above this screenshot I trace the text bubbles, and then treat those bubbles as "dead zones" to draw around while working on the thumbnails. this might be an unnecessary step if you have a good grasp on how much text takes up a panel, but I am historically awful at judging that so knowing the exact text bubble size when thumbnailing helps prevent my bubbles from getting in the way after the art is already rendered. then, rinse and repeat for the rest of the chapter!
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some chapters I'm quicker at thumbing than others- on the low end we've got chapter 5, which I wrapped up in 2 months (I did roughly 1 thumb per day)
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and then chapter 6 which I dragged my feet on a little bit, at around 6 months
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(and chapter 7, which is twice the length of a normal chapter for me, took 4 months!)
after that is sketching, the part I dread most when working on a chapter. it's the part that requires the most thinking on my part, and I did away with sketching completely for most of chapter 3- but I've been trying to make my lines thinner lately, and until I build up the confidence to work without sketches, I'm afraid I'm stuck with them. I try to do 1-2 sketches per day, but some days I just don't do them if I'm not feeling up to it.
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(I'm actually avoiding sketching while I work on this ask)
while most of OBT is done in CSP, the one thing I don't do there is lines- for that I use Autodesk Sketchbook. sketchbook has a pretty incredible predictive stroke tool that adjusts your strokes after you make them. it takes a bit of time to get used to, but with it I can draw much faster than any other program or with any other stabilization tool. I gave CSP an honest shot with lining by trying to use it for 6 months, but sketchbook was just too powerful so I live the multiprogram life. I try my best to keep all my lines closed during this process because it'll make coloring WAY easier. like I think coloring used to take me an hour, now it takes me 20 minutes tops.
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then I flip off the visibility on all layers except the lineart layer, save as a PNG (saving a working file as well if I'm feeling spicy), and then import to CSP! where the most fun part begins.
to start, to do that colored lineart thing where the lines on my characters are darker on the outside than the inside, I start by coloring characters their inside color first (using the "lock transparent pixels" layer option). for comics this is reduced to a simple "warm palette" color and "cool palette" color, which are brown and blue respectively. it's subtle, but you can see it in action with rune and eilwyn here.
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then I use the magic wand tool, my best friend. I select the negative space around the characters, invert it, and then with the dark color selected in my palette (for me it's a dark brown approaching black) and the transparent pixels still locked, I use the "outline selection" option to outline the characters. I usually outline them by 6 px, but it'll depend on what looks best.
then for coloring, with the characters still selected, I use the "shrink selection" option to shrink it by 1 pixel. this helps prevent aliasing when I use the fill bucket to fill characters in with a base color! after that I pick them out by character and manually add their main color by hand, so they look something like this.
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and here's the part where I impart upon ye, dear reader, with the forbidden knowledge I learned while doing the Monster House Marathon this month. see, I really like doing these daily events because they push me to my limit. a page a day is the most comfortable fast pace I can work on the comic, but it can still be a bit of a strain to get a page done before my bedtime, so I'm much more willing to learn shortcuts in order to get a nice juicy 6 hours of sleep instead of 4.
if you do a closed lineart method like me for most of your character's markings, the "Set Reference Layer" tool is going to become your new best friend. using this, I set the lineart layer as the reference layer (and only the lineart layer), move over to my coloring layer, grab my fill bucket tool, and then I can just start literally filling in characters within seconds. some characters have unclosed markings that I'll have to do by hand, but this is extremely quick and I love it so much.
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finally I add a multiply layer where I do some light shading. this step used to be full cel shading, though over time I've found that my art reads a little more clearly without it. and shading also used to be miserable because it was another 30 minutes to an hour of rendering that kept me from completing a page, so it sometimes got a little miserable.
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and finally, I add backgrounds and lighting effects. I have a pretty decent library of pre-rendered backgrounds I've made that I can just plop in a scene, but sometimes for new or one-time locations I'll make a new one by hand.
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and that's a completed page! it's a bit hard to calculate how long a singular page takes start to finish since I try doing everything before the lineart in batch style, but I'd say it all roughly evens out to 2-4 hours. breaking it down, it looks something like:
Thumbnail - 10-20 minutes Sketch - 30 minutes - 1 hour Lineart - 30 minutes - 1 hour Coloring - 10-20 minutes Rendering - 10-20 minutes Background - 20 minutes - 1 hour
so pages are pretty quick for me to make! this helps me build a pretty sizeable buffer, I think my previous record was somewhere around 40 pages? maybe 70 if I included dielle's wish. though I will admit during this Monster House Marathon, I actually ran out of buffer on day 7, and I'd been laying the tracks in front of the train until, uh, checks watch, the 27th! as of writing this I finished the buffer through the MHM, so I can rest easy. this ask probably won't queue until after the MHM has ended so this probably sounds a little comedic. the main reason I was able to manage these daily updates without a buffer was because of an art high I was experiencing this month, which is also why I did a marathon in the first place.
though usually, I really am an advocate for buffers. having a buffer of at least 3 months means I can hop around with different processes as my interest in them flips around. my brain usually likes to focus on one task at a time, and a lot of it, so having that freedom is great for me. and sometimes, I just wanna take a month off to play a new game or hyperfixate on stardew valley once again! it all comes down to practice and developing a workflow and schedule that works for you.
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burnwater13 · 1 year
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Here we go again. The Mandalorian had not been talking about soup. Or stew. Or chowder. Nope. He’d been talking about the fancy flying it had taken to protect Greef and Cara from Tie fighters. More stinking Tie fighters. 
Grogu was not having it. He was going to call his agent and ask them to make sure that in future merch deals he got final say on the content. He couldn’t keep covering for these people and their odd choices. His fans expected better and he was willing to take the time and make sure that they got it. 
His dad pointed out there was nothing he could do about a product that had already been launched. They’d both promised the production company that they wouldn’t use the Force or any other force to compel changes to things they didn’t like. They would use words. Nice, safe, contractually obligated words. 
Grogu understood all that. It still didn’t make him happy. They could have used a vid of Din and he in the cockpit of the Razor Crest when it was upside down and he had his hands in the air cheering his dad on. Or it could have been a vid of him just sitting in the Razor Crest, all buckled up, looking impressed. It even could have been that one they used already showing how he’d thrown up. 
It didn’t matter that they had used it already. Whoever made this calendar reused certain vids a lot. That would have been no different. Now that was the question. Considering the fact that the calendar used content from two whole seasons of Grogu’s show, which encompassed six hundred and thirty minutes video, you’d think that it would be that hard to 365, or wait, 313 unique stills to use. 
He knew there were vids that the fans really wished had been in the calendar, and they were not all the one where Din Djarin leans back against a building in Mos Pelgo on Tatooine. Nope. 
What about the one where Grogu was walking down the ramp from the Razor Crest and he looked super sad and the fans just cried about that scene because they wanted him to be happy? That would have been great. He could have a very sad story that just tore away at your heart strings and made you cry. But no. They didn’t include that one. 
What about the one where his dad was with IG-11 on Arvala-7 and actually said “There’s too many!”. That sounded absurd, right? When did Din Djarin, Mandalorian bounty hunter, best in the Outer Rim, ever say there were too many bad guys? Never. That’s when. He would have said something like ‘I like those odds’. Now, that would have been a great vid. 
Or the one where the IG-11 and the Mandalorian were walking through the door they had just destroyed and where in silhouette with the bright blue sky of Arvala-7 behind them. That looked really cool. Taika had even commented on that scene when he saw it. 
But no. The merch people did not include that vid. They did include a lot of concept art, which was great. Grogu loved the artists who made all the sketches and paintings and renderings of the adventures as he and Dad explained them to Jon. They were really good at paying attention and putting the in the details. So why was it so hard to have unique images?
“Maybe the studio constrained them,” Din had commented when he heard Grogu grumbling under his breath about it. 
Grogu shook his head emphatically. Why would the studio do that? It was to their benefit that all the merch generate the royalties that they charged for the use of the images for commercial purposes. Plus, the more images in use the more people felt like the product represented the show and the happier the fans would be to buy the next one. Wasn’t that what it was really all about? Happy fans?
“I don’t think you understand how their system works, buddy.” 
That was probably true. There were a lot of things about how this planet worked and did things that Grogu did not understand. He supposed he would figure it all out eventually. His mom told him that it would take time to learn about cultural differences and that some fans might like the repetition.
He had snorted at that. Who liked repetition? It was boring. He wanted new stuff for entertainment purposes as well as for storytelling prompts. 
“Is that why you’ve watched all of the episodes three times at least?” She had asked him while he was dictating this story.
Another snort. Re-watching the show was all about getting the details right. Making sure that his stories fit the narrative that the show covered. Otherwise, he’d get all mixed up and would start talking about how funny Pedro and Amy were on set and that would break the forth wall again and people might figure out that he’d been visiting Earth for a while with his parents and did they really want that?  No, they did not. 
Better for everyone to think this was all Watsonian, even when a good chunk of it was Doylist. If they knew he was here they’d come looking for him and he’d never get a moments peace, or be able to just sit with his mom and dad and have soup again without people realizing that he wasn’t just a cute piece of merch himself. And he didn’t want that. Even for the sake of the fans. He just liked frog soup too much.
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chattercap · 5 months
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May 2024 Monthly Devlog!
Hello everyone, happy May!
Another month - another monthly devlog!
WHAT I DID
This month really seemed to fly by, gosh! Where does the time go…(sob) I was originally going to work on finishing The Deepwater Witch in the lull between NanoRenO and Otome Jam, but at the beginning of the month I realized that I was a bit burnt out…(I suppose releasing a game a month will do that to you!) So this month was a bit of a break month - I took a week break from dev work at the beginning of the month, and I also went on a small vacation to spend time with my family in the middle of the month!
After that I started to ease into producing assets for my Otome Jam game, which is a complete demo revamp of my big fantasy title, Actala! I completed around 3 backgrounds (out of 20+ sob) and finished 5 CGs (also out of 20+ sob).
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On the writing side, I continued writing for Hanasu (currently at 25k words, which is longer than Kanau and Karamu combined), and I also finished up the script for my Mythology Jam project! I probably won't announce it until a week or so before the jam actually starts, but I'm excited to work on it! (I also made plans and outlines for my Once Upon a Time VN Jam and Winter VN Jam projects!)
In addition, I did some other miscellaneous tasks! I'm happy to announce that Kanau and Karamu will be receiving a French translation! I also plan to translate Hanasu when it releases, so the full trilogy will be available in French! (And I also did some business related tasks that I won't bore you with…tl;dr government things…)
PLANS FOR MAY
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As you probably saw, I announced my Otome Jam project, which is a complete overhaul of the original demo from my first project, Actala: The Hero's Shadow. It's a fantasy/mystery/romance game with 5 male love interests about the "side character that needs to save the Hero" after the end of the Hero's journey. The original demo had 60k words with scenes for one love interest (Liam), but I'm planning on adding scenes for all of the love interests in the update.
Since the revamp involves redoing ALL of the art, I'll be going full steam ahead into the art for Actala in May! Hopefully I can get a good chunk of it done; I thought it might go quicker since most of the art is being "redone," but considering almost all of the compositions/lighting/faces and such are being changed, it's ending up taking me about as long as doing art from scratch (and longer than it took me originally, since my rendering process is longer).
I'm not quite sure if I'll be able to release the full revamped demo by the end of June, to be honest! I'm being very optimistic, but I'll reassess at the end of May to see how I'm doing. Since this is my big project, I really don't want to compromise on the quality. If it looks like I can't, I'll release an abbreviated demo and plan to release the full updated demo at some point during the summer.
For writing, I'm definitely going to finish Hanasu this month! After that, I'll be tackling revisions and additions to Actala's script to get that done for the updated demo release.
CURRENT PROJECT ROADMAP
My game dev plans have shifted a bit, so here's an updated roadmap! This is all not concrete, but this is my current planned work schedule:
May/June: Actala: The Hero's Shadow July/August: Mythology Jam Project (TBA), Hanasu, The Deepwater Witch September/October: Once Upon a Time VN Jam Project (TBA), Winter VN Jam Project (TBA) November/December: Hanasu if not complete, Actala (Liam route)
I am very excited to announce the jam projects, but I'll restrain myself! I post most of my major announcements on here and Twitter! If you want to hear from me more often or see the WIPs, I post frequently on my Patreon with sketches, writing snippets, sneak peeks, high resolution art, and weekly devlogs.
Thanks to everyone who's following along, and see you next month!
Chattercap
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4noki-vns · 1 year
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Consummation Proof of Concept: Mid-June Art Devlog
As we hit the midway point of June, Battle Action Fantasy VN Jam (a.k.a. BAF Jam, which I am helping to cohost) is also halfway in!
I’m working on a proof of concept demo of Consummation ~wind above the dragon sea~, a yuri action fantasy visual novel, for the jam.
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At the moment, the demo script is fully written at approximately 12k words and other assets are in progress.
The Consummation prototype is a solo development endeavor, so my entry to BAF Jam will be a combination of online assets and my own output. It’s been quite a while since I last solo dev-ed a game, having led teams as director, scenario writer, and character designer for my last two projects (Who is the Red Queen?, Lachesis or Atropos).
However, I prefer not to ask someone to create assets that would be scrapped and redone in the scenario that the game is elevated from prototype to active (likely commercial due to scope) project. Thus, here we are. Jack of most trades shino is on the scene.
Let’s talk about the art!
sprites
Sprites progress: ~80%
Spites are almost done! Line art is complete as is flat coloring, but I’ll have to play around with the palettes and actually render my girls.
The sprites for the demo are drawn waist up with a white outline around them. Originally, I wondered if I could get away with only flats and no rendering, but it didn’t quite match with the background assets I had.
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The sprites are displayed to the right, a locational cut-in to the left if applicable, inspired by what you might call the Liar-soft Steampunk style. It’s efficient for a one man team, especially one who is not an environment artist.
(I find that there’s 2 main sides of visual novel staging: comic style and anime style, with the use of cut-ins taking advantage of how comics build mental images of scenes within their readers minds through overlapping frames—but I won’t go rambling about that for now…)
photobashing
Backgrounds progress: 100%
Backgrounds are just about all gathered.
The majority of the backgrounds in the game will be from asset packs, sources to be listed on the game page when published. Alas, as is the case always, some locations are hard to find in those packs!
Hence, I did some photobashing for a handful of places. That is to say, finding some photos on Unsplash and editing them in an image editing software, such as GIMP, to create another image.
Use the clone tool to edit out unwanted elements, overlay lots of blue, and put the image through a variety of filters such as blur, oilify, mosiac, and others until satisfied.
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The end result is workable as a temporary asset in a prototype game… Rinse and repeat as needed.
I may occasionally smash up some photos as placeholders, but you probably won’t see me doing BGs often aside from the rare solo dev game where I can’t find a separate asset for a location.
cgs
CGs progress: ~10%
Not much to say here; CGs are all still in the sketch phase, so I’ll just go ahead and show you a sneak peek of the first CG:
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-
To summarize the current progress:
Scenario: 100%
Art: ~50%
Scripting: ~50%
The month started strong, but unfortunately June’s a bit of a busy one for me. Here’s to making a good demo!
shino
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As always, do subscribe to the newsletter if you enjoy these posts and would like them straight to your inbox!
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goatyoat · 2 years
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I posted 983 times in 2022
That's 869 more posts than 2021!
91 posts created (9%)
892 posts reblogged (91%)
Blogs I reblogged the most:
@clockworkcheetah
@doccywhomst
@generalized-incompetence
@arcangelof
@goatyoat
I tagged 566 of my posts in 2022
Only 42% of my posts had no tags
#dghda - 200 posts
#other people's awesome art - 133 posts
#textpost - 101 posts
#dirk gently - 37 posts
#artn't - 33 posts
#todd brotzman - 20 posts
#brotzly - 17 posts
#dghda fanart - 16 posts
#dirk gently's holistic detective agency - 15 posts
#self reblog - 15 posts
Longest Tag: 139 characters
#so stop acting like the dog is the problem when you couldnt be asked to google if whatever trendy dog breed was actually a good fit for you
My Top Posts in 2022:
#5
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When one has art block, one draws blorbo(s)
104 notes - Posted March 23, 2022
#4
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it is in fact, time for more brotzly
I kept these to sketches so i could get them all done, but I really like them all so I might do individual renders in the future. Y’all interested?
125 notes - Posted March 24, 2022
#3
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as promised, more of the Boys��� to get me out of my art block (+ a little bit of futzing w/ different Krita brushes) 
176 notes - Posted June 1, 2022
#2
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Did i lose motivation to finish this halfway through? yes. Am I still insanely happy with how Dirk’s face in particular came out and want to share anyway? also yes.
I may come back and finish at some point, but i’m just not feelin it rn
177 notes - Posted April 7, 2022
My #1 post of 2022
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so i was trying  out a new shading style... and voila! The boys™ taking a break from digging.
(do i know that Todd was the one digging? yes. Did the shovel cover Dirk’s shoe that i didn’t want to draw? also yes. I’ll say nothing more.)
305 notes - Posted April 13, 2022
Get your Tumblr 2022 Year in Review →
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rwqv · 25 days
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whoops i accidentally unfollowed when i was trying 2 send u another ask ... am not a fake fan pls
no bro i totally get what u mean like the culling games absolutely threw me off... like season one was all happy n dandy and yuji was figuring out his powers yes!!!! and then ooo a flashback to gojos past thats super slice of life-y how cool! and omggg shibuya incident this is where soo much action is happening and kenjaku might win!!! and then kenjaku is setting up a killing game with a points system ? like where r we going with this
like yes action wow but like at the same time i just want the story to progress... like its all battle battle battle battle with soo many characters like give me sum story ...
i think the zenins getting destroyed was cool asf and i cannot lie naoya is kinda hot SORREY ..... like hes a terrible awful person and hes ugly when his mouth is open but like he looks hot when his mouths closed i cant help it..
remi is only in like 10 panels at max LOL so u shouldn't have any trouble.... but she'll be the one to defeat sukuna trust me
NO LIKE LITERALYL RENDERING IS SOOOSO BORINGGGG .... honk shooo snooze fest ... like the idea of it is so cool and when i actually do render like it makes me feel so happy that it looks so much better compared to the sketch ... but at the same time like i just get so bored nd unhappy after a little ... BUT THANK UUU .... im ngl i lay a bunch of random colors down n pray for the best .. i took a couple advanced art classes in my days that taught me like the slightest bit of color theory but really angel ganev on yt is my goat like i literally have learned sm from him just from his youtube shorts LOLLLL hes the best ...
but like yeah .. i alwayz render over the sketch which sometimes looks cool and it looks cool on all my inspo but oh my goodness it takes so so long to do ... lowk i might go back to lineart even tho i HATE lineart
YES NOBAMAKI NATION!!! SCORE!!!!!!!!!!!!!
fakest fan ever!!!! ggggrrr
yuji learning his power was so wholesome and even the kyoto exchange was good and gojo lore was also great and i liked the shibuya incident although i just wanted mahito to die. but whats the poitn of the culling game bro its not jeopardy... also i keep thinking whenebr they say noritoshi kamo as kenjaku i keep thinking its the third year or whatever
i think the complexity of jjk comes from the deep level of thought gege put into it. i was watching some explinations on tiktok and i felt like gege definitely has the brain to do stuff its just why did you do the culling games make more story pls
thats just personal feeling though i love seeing all the fight scenes and stuff but it feels kinda baseless like yeah all these randos popping out of nowhere for like 0 reason at all definitely have a meaning. all these good character ideas too
i do understand that everyone was saying jjk was dragging on for too long but 5 chapters is not enough to finish everything off either!!! what about the merger? what about like other people? are we ever gonna get a reason why sukuna goes on a killing rampage?? is he evil to just be evil?? i mean i get the fact that everyone hated him and he was based off of someone who was despised at birth for his extra limbs but... just blood lust?!
if gege did a spinoff series where everything was slice of life and fun id watch it... lobotomy kaisen is carrying me rn
LIKE MAKI YES GOO i support also WHAT... that man would want you in shackles bro he does not think of women kindly... naoya is a wild crush
esp with that popularity poll and HE COMES OUT NUMBER 5. NUMBER 5 OUT OF EVERYONE. HOOWWWW. over sukuna my bbg... and mechamaru...
I GET IT WITH GETTING BORED like okay heres another color that no one else will notice but ill spend 10 minutes undoing and redoing because it doesnt look right!!! i will be sure to chec angel ganev out!!!
i hate lineart tbh i just use my sketch as my lineart and call it good because if i line it it looks like i traced my own art bro its crazy but ur rendering over ur sketch looks so goated ngl but u do whats best for u because art is about being happy and cool!!!! and expression (even if its sugar baby gojo)
NOBAMAKI WAS SO CUTE IN THE SHOW IT MADE ME SO HAPPY they are so cute together i fw them heavy
i miss happy jjk
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