#I love lizardfolk so much
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twicfy · 6 months ago
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I want him GONE. NOW.
(Just started to watch CoS ((on ep3)), this is the 6th LOA campaign I'm at rn. Soon I will be powerful >:])
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szaryherbatnik · 1 month ago
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Lovely lovely jade told me to pursue my idea of a leopard gecko insert so here she is i never made a self insert before i dont know her name but she really likes crystals and tarot and uses them in her daily life, she would probs live in hither (cause im super scared of thither although the weather there is better im very scared of skabatha and the god damn moving forest i am NOT going there). Also shes obviously kremys bestie and they gossip together why not. She gave kremy an opal kinda like a friendship gift because opals to me have unicorn vibes. She would absolutely do a tarot reading for each of the krew, perhaps lying a bit to not discourage them or make them sad.
Also shes besties with jades self insert. Obviously. Okay bye.
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blujayonthewing · 5 months ago
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mostly I prefer to play in the space and explore/ build on flavor text given by the books rather than outright reject or contradict it wrt things like races and classes in dnd but once in awhile I'll suddenly remember that canonically lizardfolk don't experience emotions and only respond to threats by logically assessing them as such because they're too primitive to feel fear
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cultofgherix · 11 days ago
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Literally only on ep3 but i love sanrax my boy my dude my sweet cheese my beloved and id follow him anywhere tbh the cult of gherix sounds cool. Isnt he like planting trees? Gherix said ecology rights 😍😍😍
The Cult of Gherix is ‘cool’, indeed. Gherix approves of your willingness to follow one of his most devout clerics. Any wise person who walks the path of righteous flame, such as yourself, is welcome within our circles.
Cyclical destruction and renewal, death and rebirth, is one of the many properties of nature. Once a land is ravaged with evil and destruction has occurred (without fire or with unholy fire), there cannot be natural renewal. Sowing seeds, spreading life, touched by the power of Gherix, cleanses the evil within the soil: it is the duty of those who claim to follow the fire lord. (TL;DR: yes, Gherix did say ecology rights)
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depravedangelbaby · 8 months ago
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ohmyg-d i absolutely love firbolgs too!! i’m basically a firbolg honestly
-feral lesbian anon
I've only played a firbolg once before, so I'm very excited to play another!! I recently played a half orc too n that was sooo much fun. I like playing tall PCs lol I'm a lil halfling irl!!
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lessrthanthree · 2 years ago
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Hehe dumgeoms + dragns
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b0nelessdoodles · 2 years ago
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that feel when you’re a little obsessed with the bad timeline version of your character oops
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ohkatemykate · 9 months ago
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Thank you for my boy!!
(He's usually in rags but we had a fashion montage)
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My friend @ohkatemykate commissioned me to dress up her lizard boy for a campaign she's in and I gladly took on the task. The top one was the final but I just had to share the other options.
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enolezdrata · 5 months ago
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I love your fantasy setting, expecially the fashion! What culture are you taking inspiration from? I am so curious!
Hey! Thanks for your question <3
I can't name a specific culture, because often I just draw what is easiest for me and what is already compiled in my head.
I take a lot of inspiration from Byzantine clothes and ethnography from Russia of 19th century (I wish to put it much more in my drawing!). Sometimes I'm inspired by art nouveau dresses. But most of the time I simplified everything to more or less "classic" fantasy clothes style.
For lizardfolk I just draw what my co-author said ahah
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lunalikestowriteanddraw · 26 days ago
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First impressions of EOM (after finishing episode 1)
Story thus far: ?????? How can I verbally express how much I love it so far????? The train???? The mystique????? The conductor (who may or may not also be the narrator)????? The fucking MOON???? I just. I can’t verbally express how much this campaign already has me hooked. This campaign got me hooked faster than Icebound did, and I thought that Icebound hooked me pretty quickly (since I was all on board for Icebound by the end of Ep 1). But EOM? I was on board (heh) by the time the train first appeared to collect Jericho. Oooohhhh I’m so intrigued.
Jericho: I love him. He’s, admittedly, the character I knew the most about going into EOM, and I still knew next to nothing about him. I just knew that he was a living scarecrow and I knew about Virgil. I did NOT know about the demon, holy fuck. I’m curious. Also…he’s just so…I wanna hug him. So much. Poor guy deserves it. Actually, now that I’m thinking about it, I think it was inevitable I’d immediately fall in love with him. I mean, the first clue should’ve been that I immediately fell in love with Torbek (to the point where he literally got me into LOA in the first place), who is also a sad character with…oof. Iykyk. But also Jericho was, admittedly, the main reason why I finally decided on EOM as I was done catching up with Icebound. With the mixture of the couple of EOM shorts I’ve seen revolving around Jericho in some way, the bunch of Jericho fanart I’ve seen on here, and the Jericho song they revealed during the anniversary stream? Yeah…it was inevitable. Idk why I’m even surprised (actually, I think I’m mostly shocked that I fell in love with him the moment he started speaking)
Lethica: when Andy said during their BG3 gameplay on the stream on Saturday, that he was surprised that Lethica and Shadowheart’s stories were eerily similar, with Mace then asking if Shart was a cleric of Shar, I didn’t even begin to wonder as to WHY Mace even thought that. I was just shocked that he was right on the money for Shart. Then comes my absolute bamboozlement when reading Lethica’s card, seeing that she was ALSO a cleric of Shar, that suddenly Mace’s question and Andy’s comment made sense. Character-wise, she’s interesting so far. I love that she was immediately just. Very kind to Jericho. I’m interested to see where her character goes.
Marius, Briggsy, and Farryn: don’t have much to talk about either of these characters so far, so I’m combining them. Like Lethica, I weirdly love the fact that he was immediately very warm to Jericho upon meeting him. Also that he’s a very…hopeful person? It’s hard to say what I’m trying to get here, I’m just intrigued by his standpoint, and his relation to Lathander. All I really knew about Marius before going into EOM was his ship with Lethica, and I find it kinda funny that it’s—quite literally—Light x Darkness, just because of their respective gods. Very fun. I like Briggsy’s personality so far. And also, if I had a nickel for every time Richie played a lizardfolk warlock with some relation to death, well…I’d have 2 nickels. That I know of, anyway. And Farryn…I’m sorry but I didn’t even know you existed until I saw you paired against Gideon in the “which is gayer” LOA polls that’s going around. You’re cool so far tho. Like the accent.
Tl:dr: the story has me hooked, I will die for Jericho if he asked (tho he probably wouldn’t bc he’s such a sweetheart), Lethica is really cool so far, and the others are there too, I guess.
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blackblooms · 3 months ago
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Irredeamable developpement retrospective Part 3: The fountain So just as presented in the last part, this was my attempt at creating a single complex and interconnected setting for all of my games. I even had a bunch of games planned for this, including one some of you may have seen before.
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This game was made on a whole other engine, so i won`t linger too much on it, but the planned story was about a small elf huntress, ascending the great titan (giant tree) to find increasingly imposing preys to hunt, such as troglodytes (giant frog people), drakes, wyrms, other sentient bugs and concluding on a battle with the nevermore, a black crow/dragon that served as the god of the tree.
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Anyway, back to our actual game. The fountain took place in a nexus between several worlds, where several species from all over the multiverse lived, including humans, lizardfolk, goblins, elves, trolls, and several races of fae. At the heart of this world, was the coveted fountain, a well of pure magic that was the source of all reality and could remake it to the whims of any who were bold enough to find and use it.
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From this premise, a main game was planned, an epic journey through the crossroads of lands, where a group from different races would meet and unite in their common quest to find the fountain and achieve their deepest wishes.
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So the journey starts on human lands, a continent consisting of mostly deserts. The fountain is where i finally settled on an aesthetic for humans, making them mechanical, and fire-themed. They usually wield guns and use the metal, oil, and coal of their land to build fiery machines and factories. Other stories also give them the ability to nearly fully mechanize their bodies, turning themselves into metal demons. the second area would have been the lizardfolks/mermaid archipelago (don't ask why they are the second to last area in the plans, i dont know either) These would be themed around water and serve as an artificial/life amphibious force, working under the centaurians from the last few settings. The mermaids specifically were centaurians-humans hybrid, hence why they have features of both. Then the group arrives upon the mainland, where they are met with an overgrown swamp, infested with demi-fae, a group of several races mixed with fae blood, giving them the ability to use magic. This is followed by a series of urbanized forests controlled by the tiny, but industrious elves who are able to build dozens of man-sized war machines. The last obstacle on the journey is the shadowlands, a dark, cold, and desolated region, guarded by a race of ancient stone creatures. These old traditionalists and users of mystical shadow arts despise change and will do anything to prevent the fountain from being tampered with. ( i remember hearing the line "dwarves are incorruptible as stone" in shadow of mordor and it stuck in my head ever since, becoming a defining aspect of the trolls in my own stories.") And finally, the fountain, a place of infinite potential and home of the Fae, creatures that have been encountered during the whole journey, avatars of magic, nature and change. The fountain is a fantastical realm, a city of candy, floating over an ever-flowing lake of golden honey. The purest of faes reside in this realm, but they are far from the nature-loving beings met in the outside world. These Faes are cruel and ravenous, eager to consume the world and make a new one that will one day also be ruthlessly consumed.
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Anyway, as you can tell from all the lore, i ended up putting a whole lot of effort into that setting. There was even supposed to be a whole second half of the game where the characters made their wish and the world would be twisted by the Fae magic into nightmares that would have to be fought and repelled before they replaced the region. We are slowly, but surely getting close to the end of this retrospective. Next we will go into the game that ended up giving irredeamable much of its mechanics. A small, self-contained story that ended up bridging the gap between the fountain and the current setting i have been building. See you in part 4: The city of dolls.
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writernopal · 4 months ago
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Friday Kiss Tag
Its still Friday here so this counts! Thanks to @mysticstarlightduck for tagging me here!
Rules: From your Story/WIP, share a snippet of your characters kissing. It can be any kiss, from familial pecks on the cheek, platonic kisses, forehead kisses, to full-blown makeouts
This one is going to be kind of spicy because, well, because! Under a cut in case you don't want to read it 💙
Tagging (gently): @tabswrites @noblebs @captain-kraken @commander-krios @sarahlizziewrites and anyone else who wants to play!
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Her blush brightened and she quickly left me, gathering the bandages in such a frenzy that I couldn’t tell which of us was more looking forward to her return. I begrudgingly returned to the bath as she’d asked and waited for her. It was torture, not even the promise of her arrival took the edge off. That burrowing sensation of bubbles finding their way to the surface of the water from underneath my shed was just too much to bear! As if I were sitting there, a decaying body waiting for a burial the likes of Mariel’s people, instead of the righteous fire we lizardfolk engulfed ourselves in to reach Kava’s kingdom! 
I gripped the edge of the bath angrily when the tent flapped open and she came back inside. The shy look on her face before she turned around and tied the tent flaps together arrested me, as if she’d commanded me not to rise, let alone move until she said otherwise. I swallowed as I watched her approach, my heart leaping in my chest and other places as she drew ever nearer. 
Gods, she was everything.
The diffused light patterned the softest shadows on her lovely face, placing their ungrateful kisses on her freckles, those tender lips, that charming nose, and those collarbones of hers. So perfect were those two ridges framed by the square neckline of her dress… How many times had I known those features beneath my lips and fingers? So many and yet not enough. Never enough. I could spend the rest of my nights, days, every waking moment, knowing them as I knew my own and it would still not be enough. To know her, to love her, was to love the stars dotting the night sky, for they and she were one in the same—peerless and more than any of us mortals deserved to set eyes on.
She kneeled beside the tub and leaned on its edge, then softly whispered. “Tell me what to do.”
“Been a dangerous thin’ to say.”
“I— I don’t care.”
I shifted in the bath and rested a curled finger beneath her chin, coaxing her just that much closer. “Been that so…?”
“Yes…”
She closed the space between us and pressed her lips to mine. I groaned and trailed my knuckles down her supple neck. A soft sound escaped her. If I could but devour her whole…
“Tell me what to do.”
“Fetch that there stone and strip down.”
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AASOAF 3 Taglist: @outpost51 @thelivingdeceased @faelanvance @captain-kraken @illjustpretend
@elshells @full-on-sam @the-mindless @zestymimblo @tabswrites
@void-botanist
Join/leave the taglist using this Google Form.
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dailycharacteroption · 3 months ago
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Book Review: Classic Monsters Revisited
I had said yesterday that we’d be looking at how Pathfinder reimagined goblins and other monsters , and now I’m here to deliver!
Classic Monsters Revisited was the start of one of my favorite series of setting books for Pathfinder’s core setting, the Revisited series. Like the name suggests, it was all about showcasing various monsters (plus one time they focused on magic items) and how Pathfinder sought to recontextualize them and breathe new life into the concepts, which they did at first, thought later iterations were more focused on showing off the new monsters they had ripped wholesale from folklore or made up wholesale, though they never truly abandoned revisiting monsters that had been featured in past iterations of D&D.
The monsters this time around were Bugbears that were less “vaguely bearlike uber-goblins” and more creepy stalking predators like the boogeyman that their name is actually a variant of; Gnolls that were, let’s be honest, more or less the same as D&D gnolls but with a different deity slapped onto them; The Goblins we all know and love from their  fusion of Stitch and Gremlins; Hobgoblins being the classic militaristic types we know of but also being created by divine intervention on goblin stock; Kobolds, who aren’t changed that much from past systems beyond not having any connection or reason to hate gnomes in particular; Lizardfolk, which aren’t changed much beyond actually exploring their culture and demonstrating how different societies have different social mores; Minotaurs, which aren’t changed much at all; Ogres, who’ve gone from lesser giants to being “The Hills Have Eyes” style degenerate mutants and hybrid offspring of humans and giants, while being capable of some of the most monstrous acts both against other humanoids and even each other; Orcs, who aren’t changed much and were just given relevant lore for the setting; And finally, Trolls, which aren’t changed much but are given interesting lore tying them to the First World and also exploring the difficulties of maintaining the metabolism necessary for their regeneration.
The art and lore in this book is all fun stuff that taps into not just the physiology and behavior of these beings, but also where they live and what their lives are like. Interestingly, the art for trolls appears to predate the official look that Pathfinder gave to troll-kind, and hearkens back to their look in D&D, what with the elongated drooping noses that almost certainly would get in the way of eating and whatnot, whereas later Pathfinder would give them massive tusks and underbites, a more potbelly appearance, and somewhat porcine faces.
One the one hand, this book perfectly showcases how Paizo was willing to go above and beyond to make some of their classic humanoid threats more interesting and diverse, be it the comical goblins, the terrifying bugbears, or the pure disgust of ogres.
On the other, however, a lot of the humanoids in this book actually are barely changed or fleshed out at all, and are sometimes just awful for awfulness's sake. Gnolls and orcs being universally cave-dwelling slavers and brutes, kobolds being cowardly, minotaurs barely having a society at all, and so on.
The good news is, this eventually gets better, with orcs being given proper nuance with the matanji orcs of the Mwangi Expanse being goodly guardian warriors, while the Belkzen orcs even got enough nuance to see that they were forged by the struggles caused by both the Dwarven Quest for Sky and the return of the sun, while others focus their pride and physical prowess elsewhere.
Meanwhile, gnolls get a more matriarchal culture (far cry from their weirdly misogynistic patriarchal one even while worshipping a goddess), and we see, especially with mwangi gnolls, them being a practical and pragmatic people, a far cry from the assumption of lazy slavers that only represent the most monstrous tribes of their kind.
And Minotaurs! Oh, how they improved minotaurs over time, including giving them a better origin based in Pathfinder’s not-Greece Ibyldos rather than being “Lamashtu did a thing again”.
All this to say nothing of how kobolds have evolved into a people able to match their pride with their actions and even get new lore where they adapt and evolve to match powerful beings they revere.
All of these changes as the Pathfinder setting evolved does mean that while this book is a good jumping-off point, a lot of it is woefully out of date.
Some of that goes back to the original assumption that Pathfinder was going to be a more edgy, dark fantasy setting. (They went as far as to explicitly state the carnal, often incestuous, habits of ogres, for example.) However, some of it also ties back to the lingering assumptions of Gygax’s vision of D&D, wherein biological determinism was very much a thing and “evil” ancestries were inherently so with no chance of redemption and no moral recourse but to wipe them from the earth, and all the horrific implications that come with that when used as a metaphor for the real world.
Thankfully, we as a fandom are happily moving away from such things, with conflicts with orcs and goblins being more about struggles for resources, cultural misunderstandings, and of course the influence of evil gods teaching them that malicious right-makes-right ideologies are superior, which you can happily apply to any people, even the traditionally “good” peoples.
I think that will do for today, but this has been a fun revisitation. Now, on to something more focused on mechanics than lore!
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marmorafarms · 2 years ago
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So I got some sfw Sebastian head canons to share. I'm curious what you guys think!
My first hc is that Sebby is mixed race. More specifically, white and east Asain. Even MORE specifically, he has Japanese heritage.
He doesn't dye his hair, it is naturally black.
Definitely a pot smoker based on Robin's canon dialog, as well as what looks like a bong in his spouse room. Is it an empty vase? Maybe. But I'm not convinced.
Switches to edibles when you point out that smoking pot is not healthy for your lungs either.
As soon as he finds a helmet small enough, he puts it on your child and takes them for rides on his motorcycle. My grandpa took me on motorcycle rides starting at age 7 so don't say this isn't possible.
While Sebastian might shit talk Maru on the regular, he actually has a good relationship with her. They aren't best friend siblings, but they know they can count on the other no matter what.
Once he no longer lives with Demetrius, he manages to form a sort of kind of friendship with him.
Sebastian's dad died when he was a baby. He was killed by a drunk driver. This is why two of Sebastian's hated items are beer and wine.
He was weirded out by you calling him "Sebby" since it's a childhood nickname. But he grew to love you calling him by that name.
In fact, if you call him Sebastian instead of Sebby, he assumes you're either mad at him, or had a bad day. Or maybe both. He'll ask about it though, and the majority of the time you were in a perfectly good mood, you just felt like using his whole name.
He is good at communicating. Yes he has anxiety, but his mom drilled the power of communication into his skull, so he knows it's important.
He makes an attempt at learning to cook, and doubles down when you have kids. He looked up how to make homemade baby food, and always uses your fresh produce to do so.
He pretends to hate being called a "house husband" but actually really likes it.
His Solarian Chronicals character is a mage who is also a Lizardfolk. He picked this combination solely because he wanted to call himself a Lizard Wizard as much as possible.
He FaceTimes Sam every night. You tease him about Sam being his secret boyfriend. Sam says "who said it was a secret?" Sebastian did not appreciate this, but wasn't actually mad.
He is the first to apologize after a fight.
Calls you his sweet baby frog as a pet name. Everyone except for you finds this strange. But considering his love for frogs, you are extremely flattered.
And that's all I have for right now! Let me know what you think!
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ineed-to-sleep · 10 months ago
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7 + 12 + 26!
7. What circumstances led to your tav becoming their class/subclass?
Her entire life has led up to being a rogue/thief, basically! She was a little kleptomaniac and had a knack for being a menace from a very young age. She just *had* to get her grubby little hands on everything and if something of yours caught her eye, it was no longer yours.
As a kid she spent a lot of time on her own, mostly because her caretaker(her uncle) wasn't... *around* that much. He would often leave her with enough to fulfill her basic needs and go out on hunting trips for several days. She was scared at first to be all alone, but after some time getting used to it, the boredom started settling in. Walking around the house and playing with old trinkets in her uncle's attic wasn't cutting it anymore, she needed some action in her life, and she decided to make that everyone else's problem 👍🏻 She went out into the nearby town, made some friends, made some enemies, and discovered her passion for taking things that don't belong to her, invading spaces where she's not supposed to be, and telling people the most dogshit lies to get herself out of trouble. She was a natural.
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The town she lived by was West Harbor, in Merdelain, and she ended up expanding on her skillset by doing the most insane thing a child growing up in the Mere can do- she went out into the swamp. By herself. Several times. She explored nasty lizardfolk caves and Illefarnian ruins alike. How she survived is honestly a wonder, but she did, and learned to handle herself in difficult terrain and both create and disarm mechanical and magical traps, as well as learned a few magic tricks on her own. This was of course only the start of her rogueing career- she had another 40 years ahead of her to develop that skillset- but I'd say she was off to a pretty good start.
Putting the rest under a readmore bc this is getting a little long snjsjsjdk
12. What opinion does your tav have about the Gods?
She would like to have a word with them. She's not mad ok she just wants to talk.
So, you know how I mentioned it's a wonder she survived in the swamp? It was mostly a little bit of skill and a whole lot of luck, but in the beginning, she had a little leg up because of the blessing of a certain goddess.
You see, most wilderness is protected by Mielikki, primarily goddess of the forest but patron of all rangers, regardless of the terrain they choose to traverse. Nawen's uncle was a favored of Mielikki and she was both confused and fascinated by his religious practices. She would watch him pray, mimick him and learn the words to the prayer like a song. She took one of the symbols of the goddess he had in his altar, tied it to a cord and wore it like an amulet, just like he did. Traversing the swamp, there were times where she felt magic emanating from it, and a sudden streak of luck whenever she prayed. She believed it was the goddess, somehow, choosing to help her. And for that she was grateful, she had a positive view of the Gods.
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That didn't last long though, because as she grew up and moved into the city, delving into its criminal underground, she felt the magic slip and the presence of the goddess fade. It's been over 20 years since she hasn't felt any sort of divine intervention and hasn't been able to rely on another God since. She felt abandoned by her, loved and then cast out like an old toy, and she knows it's probably because of her life choices, but she still feels bitter about it. She believes the Gods don't truly care for anyone and are only concerned with whatever suits their whims- and sure, she can see how that sounds awfully similar to her own attitude and it would be hypocritical to judge them based on that, but she still thinks it's stupid to idolize, follow and dedicate your life to someone like that.
26. Does your tav have a treasured item with them? If yes, what is it and why is it special?
Yeah, she still carries that symbol of Mielikki around ajajdjksk for all of her cynicism towards the Gods, she still feels wrong about throwing it away and in some little part of herself deeeeep deep inside, hopes that Mielikki will look at her again and show her that she cares. She doesn't wear it as an amulet anymore though and just has it usually in a pocket or kept among her things in her camp chest.
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nugget-gender · 5 days ago
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literally have an algebra test in less than 4 minutes. bUT. LOOKING AT THE NEW SEVEN DEADLY SINS OCS. LOOKING WITH MY BIG OL EYES > >
OKAY HI i actually have an order for them(its the order they joined the guild in ^_^ i love mmorpg setting). names will be in-game ones i havent decided on real ones yet. none of them have met in real life so it doesnt matter all that much.
1. Pride
Name is Luxsol Superbia. Very pretentious and leans into the roleplay. Guild founder and leader. Her race is Manavoid Nephilim [C] and her class is Magebane Inquisitor, with a profession of Inspiring Guildmaster. I'm gonna give her sun imagery once i figure out how to draw. Signature Skill: Anti-Magic Decree
2. Sloth
Name is Eragon Baggins. He can't be assed to come up with his own name, hence the obviously ripped off ones. Annoys the hell out of Luxsol by not engaging with roleplay very much, if at all. Race is Rot Lich [C] and class is Festering Rotlord, profession is Necrotic Architect. Imagery for him is gonna be stone and spirals. Signature Skill: Domain of Rot
3. Wrath
Her name is Gideon Bigdick. Very competitive, and also less engaged with roleplay. She plays as a Primal Rune Elf [C] with a class of Elemental Stormfist and a profession of Expert Glassblower. Imagery for her would be lots of fire and thunder. Signature Skill: Wrath of the Storm
4. Gluttony
Plays Karsel Voidmaw, the least human character. Frequently holes up in their laboratory doing alchemy shit, but will do roleplay when they remember. Race is Prismscale Lizardfolk [C] and class is Master Alchemist of Voracious Ambition, lacking a profession as it fused with their class. Their themes would be lots of intoxication and blood, both literally and metaphorically. Signature Skill: Voracity
5. Lust
Elesya Sanguine plays the role of Lust in the Lucifer guild, often found seducing unwitting players and then using their bodies as material for constructs. Her race is Human Bloodthirster [C] as a Profane Fleshwarper, her profession being Luxurious Provocateur. Her main thematic element is grasping hands, with minor cannibalism as well. Signature Skill: Self-transformation
6. Greed
Drake Silver is the guild merchant and taskmaster of the lower members. He is one of the big reasons Lucifer is considered an evil guild, since while most of them have edgy races and classes, he engages in copious amounts of NPC slavery. Race is Dragonkin Orc [C] and class is Avaritious Soulmaster, having the Slaver Baron profession. Massive chain imagery here, as well as some precious metals by dint of being Greed. Signature Skill: Binder of Souls
7. Envy
Because of course I made Envy the last one. Jason Dark, team infiltrator and intel gatherer. Kind of a dick, in the "it's what my character would do" way. Insidious Devilspawn [C] and Psy-Mage Infiltrator, class of Accursed Trapper. I gave this one some nice frost and shadow imagery, which definitely goes with the sneaking. Signature Skill: Psionic Mana Shroud
Extra:
The Lucifer guild is newer in popular MMORPG SHIFT/DREAM, but already infamous. From the guildmaster allegedly being the ex-girlfriend of the game's lead developer to the generally unsavory playstyle of many of the guild's players, there really is a lot to complain about. However, complaints are likely to be met with a "git gud scrub" from their most Slothful member.
SHIFT/DREAM was popularized for its machine learning integrated into all parts of progression, allowing the player to truly shape their experience. Differences in playstyle will allow for new and different classes, races, professions, skills, items, and even creatures. Of course, it all starts at character creation. For classes, you choose from one of three archetypes, and from there you choose a sub-option. The Heavy Warrior archetype can become Guardian, Berserker, or Fighter, with the Light Warrior branching into Archer, Rogue, and Monk. Then there's magical options, with Caster branching into Evoker, Healer, and Enchanter. Race is chosen from a large array, from simple Humans to fantasy Elves and Goblins, as well as more exotic options such as Lizardfolk or Nephilim. Finally, the game has a system for Professions, which are gained during gameplay depending on the path the player takes. Often they involve crafting, but many are social in nature.
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