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Reposting another of my bluesky rant: This one is a small theory about why asgore was removed from the force/divorced toriel in deltarune. You can reply here if you like but just like last time, you' ll get better results over there. https://bsky.app/profile/blackblooms.bsky.social/post/3li57zvbbok25 Ive seen a few theories about why Asgore was removed from the force/divorced toriel, but here my own theory on the subject. Based upon the hole in the police station wall, i think Asgore went into a blind rage as the police failed to find Dess.
One of Asgore major flaw from Undertale was his impulsivity and inability to control his emotions. Hes a sweet guy most of the time, but he can become utterly terrifying when he gets upsets. Most of hometown wouldn't judge him for it, but witnessing this is not something Toriel could ever forget.
Also, there no real indications of wether he stopped on his own or had to be subdued, but in the later case it would have probably been done by either Undyne or the Mayor. (who has also been depicted to be very harsh on him) Origins of the pictures: https://www.youtube.com/watch?v=5rNjSzEfQak&t=206s https://www.youtube.com/watch?v=Eqypnw6gQNg
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Here a copy of my small rant about boss design from bluesky Also a link if you'd rather see it in its original context and presentation https://bsky.app/profile/blackblooms.bsky.social/post/3lhynncijkc2g
Okay, i keep hearing this idea that bosses are supposed to be "the final exam" that tests out your knowledge of the game and its mechanics, but i gotta be honest, i dont think they can or are even supposed to in the great majority of cases. In most games, bosses just dont operate under the same rules as the rest of the game, often invalidating entire mechanics or introducing new ones. Saying they are the final exam is like having to study for your math finals, only for every single questions to actually be about the history of math. I rather think that bosses are supposed to be a shakeup to the formula, to take the game mechanics and put them in a new context to force the players to learn and adapt. They often are difficulty spikes because thats parts of the shakeup where the smooth difficulty curve is replaced with a wall. To give some exemples, bosses in rpg often are immune to status effects despite them being a core mechanics, bosses in beat em up rarely can be juggled, and platforming bosses dont involve all that much platforming. Heck, escape segments and arena brawls often make for a better test of your aptitudes as they do center around the mechanics you have been using in every other levels, but even these i would argue to be introducing elements that simply are not analogous to every other levels by their very nature. Anyway my main point is that a boss is so different from the levels that surround them that the only thing it can test you on is your ability to fight that very boss. Its not a bad thing through. Bosses tend to be the highlight of many games for a reason. They test your ability to learn and adapt. Anyway, that's all just a general observation and not an unbreakable rule. Bosses that do test our knowledge and flexibility with the game mechanics are usually pretty cool (though id argue they still completely change the pace and context of normal gameplay) so if you know any, do share. Ps: you can respond to the rant here if you like, but doing so on bluesky is going to be much easier and effective.
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This weekend I was told a story which, although I’m kind of ashamed to admit it, because holy shit is it ever obvious, is kind of blowing my mind.
A friend of a friend won a free consultation with Clinton Kelly of What Not To Wear, and she was very excited, because she has a plus-size body, and wanted some tips on how to make the most of her wardrobe in a fashion culture which deliberately puts her body at a disadvantage.
Her first question for him was this: how do celebrities make a plain white t-shirt and a pair of weekend jeans look chic? She always assumed it was because so many celebrities have, by nature or by design, very slender frames, and because they can afford very expensive clothing. But when she watched What Not To Wear, she noticed that women of all sizes ended up in cute clothes that really fit their bodies and looked great. She had tried to apply some guidelines from the show into her own wardrobe, but with only mixed success. So - what gives?
His answer was that everything you will ever see on a celebrity’s body, including their outfits when they’re out and about and they just get caught by a paparazzo, has been tailored, and the same goes for everything on What Not To Wear. Jeans, blazers, dresses - everything right down to plain t-shirts and camisoles. He pointed out that historically, up until the last few generations, the vast majority of people either made their own clothing or had their clothing made by tailors and seamstresses. You had your clothing made to accommodate the measurements of your individual body, and then you moved the fuck on. Nothing on the show or in People magazine is off the rack and unaltered. He said that what they do is ignore the actual size numbers on the tags, find something that fits an individual’s widest place, and then have it completely altered to fit. That’s how celebrities have jeans that magically fit them all over, and the rest of us chumps can’t ever find a pair that doesn’t gape here or ride up or slouch down or have about four yards of extra fabric here and there.
I knew that having dresses and blazers altered was probably something they were doing, but to me, having alterations done generally means having my jeans hemmed and then simply living with the fact that I will always be adjusting my clothing while I’m wearing it because I have curves from here to ya-ya, some things don’t fit right, and the world is just unfair that way. I didn’t think that having everything tailored was something that people did.
It’s so obvious, I can’t believe I didn’t know this. But no one ever told me. I was told about bikini season and dieting and targeting your “problem areas” and avoiding horizontal stripes. No one told me that Jennifer Aniston is out there wearing a bigger size of Ralph Lauren t-shirt and having it altered to fit her.
I sat there after I was told this story, and I really thought about how hard I have worked not to care about the number or the letter on the tag of my clothes, how hard I have tried to just love my body the way it is, and where I’ve succeeded and failed. I thought about all the times I’ve stood in a fitting room and stared up at the lights and bit my lip so hard it bled, just to keep myself from crying about how nothing fits the way it’s supposed to. No one told me that it wasn’t supposed to. I guess I just didn’t know. I was too busy thinking that I was the one that didn’t fit.
I thought about that, and about all the other girls and women out there whose proportions are “wrong,” who can’t find a good pair of work trousers, who can’t fill a sweater, who feel excluded and freakish and sad and frustrated because they have to go up a size, when really the size doesn’t mean anything and it never, ever did, and this is just another bullshit thing thrown in your path to make you feel shitty about yourself.
I thought about all of that, and then I thought that in elementary school, there should be a class for girls where they sit you down and tell you this stuff before you waste years of your life feeling like someone put you together wrong.
So, I have to take that and sit with it for a while. But in the meantime, I thought perhaps I should post this, because maybe my friend, her friend, and I are the only clueless people who did not realise this, but maybe we’re not. Maybe some of you have tried to embrace the arbitrary size you are, but still couldn’t find a cute pair of jeans, and didn’t know why.
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Hey kid you want a job?
Great get online and go to a job board. Indeed, Linkedin whatever. Now you're gonna search for a role that's in your city, fits your qualifications, and doesn't seem like a bad time.
See that easy apply button? Don't hit it they just throw those in the trash. Now you're gonna want to go to the company's website and check their careers page.
Oh? That job doesn't exist anymore. Cool go back to the job board and find another one.
Great you found another job, you're on the company's career page and the job exists!! So you're going to need to make an account on the career page website. They're using Workday, the same site as the last job you applied for? Who cares? You need to make another account for THIS job's workday page.
Now you're going to upload your resume. That'll autopopulate about 15 boxes with everything on your resume, except formatted wrong and with tons of errors. So just go through and painstakingly check the dates on all of that and rewrite everything you already laid out in an aesthetically pleasing format on your resume.
Ok time for the cover letter, explain why this specific job and company are deeply important to you. You love their mission statement and wouldn't even laugh if their ceo was gunned down in the street. You'll really want to reiterate the things you just spent the last 20 minutes filling out on the resume section
(Remember to include language from the job description, people who work in HR are lower than dogs and they need patterns or they get confused.) Write about a page, but hey don't sound too desperate or robotic this is where they judge your character!
Maybe add your portfolio site at the end here, who knows if that helps no one has ever clicked mine haha.
Anywayyy time to hit apply! Congrats! You'll see that confirmation email come in and you should be getting the rejection letter in about 2 weeks. Unfortunately your resume didn't have the right buzzwords and the AI auto rejected you :(
Time to start again and try not to kill yourself!
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Here a peak at the pyrewyrm, a bipedal draconoid, native to the fyrelands and infamous for its gargle of flammable oil. (also you can hear my amazing voice acting) I' m mostly on bluesky these days, so you can find me there if you want to see more frequent posts https://bsky.app/profile/blackblooms.bsky.social
#indiegamedev#solodev#game development#indie games#indiedev#fantasy#fantasy world#character design#world building#monster design#dragon#fantasy creatures#wyrm
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It's finished!!!!
Ya'll this turned out so good?!!
Anyway what their dynamic feels like to me @qwertyprophecy
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Because someone is on the ball, Turner Classic is playing (among other WWII films) The Great Dictator today.
If you haven't seen it, please do. It was produced by Charlie Chaplin in the late 1930s, when it became clear that the war was going to happen, and came out in 1940 after it had started. Essentially, Chaplin realized that his famous mustache was about to be usurped forever by a fascist, and that fascist was going to kill a lot more people in the future than he had already.
It's a parody, made before the worst horrors of the Nazi regime were known to the general public, so there is discomfort here (if you've seen Disney's Der Fuhrer's Face, you'll get the idea), but the movie ends with Chaplin essentially saying "fuck it, no one else seems to be speaking out about this and I'm going to use my platform to do that."
For context, this character is a Jew who has been mistaken for the dictator (for obvious mustache-related reasons), and has been sent onstage at a rally to give a speech. Instead of trying to impersonate Hitler, he says what he really thinks. And keep in mind, Chaplin was coming out of semi-retirement for this. It was the first time most people had ever heard him speak, and this is what he said:
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Damn, sometimes I feel like my engine hasn't progressed much, but it has come such a long way, it used to be so simple, it has come so far.
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And I'm still adding more, I'm glad I never gave up. In a year or two it will be so much better.
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Drawing some fungi, I want to focus on very specific aspects of the universe. I will get better, just practicing.
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Hill korugues are the smallest and weakest species of their kind. These cowardly foes rely on stealth and numbers to take on their enemies.
#indiegamedev#solodev#game development#indie games#indiedev#fantasy#fantasy world#game design#character design#oc#monster design#creature design#goblins#blood&flames
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The Hungry Horrors demo is really starting to come together, and we’re excited to share a first look at the tutorial! 🎮
In this sneak peek, the princess begins her journey into a world of folklore and feasting, guided through her first encounter with the fearsome Redcap. 🍽️ This battle sets the stage for the roguelite deckbuilding adventure ahead—every dish you serve (or fail to serve) could be the difference between survival and a very hungry monster.
Want to know when the free demo will be live on Steam? Be sure to wishlist Hungry Horrors now and get notified the moment it’s ready! 🧅👑
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Vines and Petals
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Decided to tweak Peony's abilities just a bit more. She now has "vine" and "petal" skills, vine making up her melee abilities and petal making up her ranged attacks. Did it like this because I wanted her melee and ranged abilities to be more distinguishable. Also because... I immediately grew unfond of the idea of Peony summed thick, pointy vines from the ground as her ranged attack; seemed a little too brutal for the kind of character I want her to be.
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In light of the ceasefire agreement, Gaza needs resources now more than ever, and you absolutely should continue donating. Here are some important campaigns:
1. Gaza Funds - provide direct support
2. Life for Gaza - rebuild vital infrastructure
3. Crips for eSims for Gaza - keep Gaza connected
4. The Ghassan Abu Sittah Children's Fund - provide medical support for children
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Hmmmm hm. Okay. Worldbuilding/story idea.
One million years after humanity disappears, octopi and ravens have independently developed sapience. And one day an octopus child and an elder raven meet at the edge of the ocean.
Where is your mother and father? asks the raven. I have no mother or father, says the octopus, blushing pale. All octopi are children. Once we’re grown, we will mate and we will die. It is the first and the last thing our mothers tell us.
But that’s horrible, says the raven. It’s not all bad, says the octopus. We play, we hunt, we make games for ourselves in the deep. Yes, but who remembers your songs? the raven says. Who passes down your stories?
What is a story? the octopus asks.
And the raven thinks about this question. And finally it says: A story is how you remember things in the past. It is how you know where you come from, and what happened before you were born. A story can be a warning, or it can be advice, or it can be a silly joke told to make you feel good. Someone remembers the story and tells it to the next generation, who remember the story and tells it to the generation after them.
And the octopus thinks about this answer. And finally it says: Can you tell me a story?
And the raven tells the octopus a story. And it’s a good story. And the next day the octopus returns and asks for another. The next day it brings its octopus friends, and the raven brings its raven friends, and many stories are shared on the edge of the ocean.
Months later, the octopus returns to the raven. I am grown, it says. I am returning to the sea to find a mate and lay my brood. I will not be coming back. I’m sorry.
I will miss your company, says the raven.
I have one thing to ask you, says the octopus. In time my children will come to the edge of the ocean. I would like you to tell them a story I have made. And when they have stories of their own, I would like your children to remember them and pass them down to my children’s children.
Of course, says the raven. What is your story about?
And the octopus thinks, and says: It is about an octopus child and an elder raven who meet at the edge of the ocean.
And this story has been passed down to this day.
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The great wyvern is a formidable creature, capable of swallowing a large prey in one bite. Luckily they mostly keep to their nests and are unlikely to ever attack unprompted..
#indiegamedev#solodev#screenshotsaturday#blood&flames#game development#indie games#indiedev#fantasy#fantasy world#character design#game design#dragon#wyvern#creature design#oc#ocs
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