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The last major additions of the update will be a bunch of prophecy tablets, containing all sorts of hints at the lore of irredeamable and events of future games. I' ll invite anyone whose played the game to offer suggestion on which part of the lore they would like to hear about. I' ll also take suggestions on new one-conversation npcs to spread around if you feel that some perspectives of the world and story may need to be heard.
#indiegamedev#solodev#irredeamable#indie games#indiedev#fantasy#fantasy world#world building#worldbuilding#prophecy#game design#writing#lore#oc lore
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Who needs a key when you can fly though windows
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There has been a few criticism that the final boss was a bit anti-climatic back in playtesting, so to address this issue, the incoming update will add a second phase to the fight.
For those who have already completed the main game, don' t worry about restarting just to experience the improved fight. The secret ending already includes a rematch with the boss (as well as many others)
#indiegamedev#solodev#irredeamable#indie games#indiedev#character design#pixel art#game design#update#indie game dev#indie game art#indie game#they are big and spooky#they also may be a god#or maybe not#its complicated
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One of the change included in the incoming upgrade is a new selection of available screen sizes for those who werent fond of mandatory full screen. They are available both in the main and pause menu.
For those curious, the reason you can' t resize the window yourself is that the lighting system is a shoddy mess and messing with the screen size crashes the game. Had to work around it by disabling and re-enabling it. There probably was an easier way but i' ve never been much of a coder.
#indiegamedev#solodev#game development#irredeamable#indie games#indiedev#screen size#devlog#game dev#indie game dev#game design#indie game design
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hey y'all, i know everything is wild rn but if anyone has time or energy to spare, this needs approximately 400ish more letters to representatives at time of writing鈥攊f you don't feel comfortable signing, you can contact your representative directly via their website or by phone, or just reblog to signal boost! if you're not in/from the us, reblogs really help so as many people know about this as possible.
this bill is being voted on (again) TOMORROW, NOVEMBER 20, 2024.
please help bolster our communities so that we can help each other and others!!!
there's a summary of what's going on beneath this writing, and then more info under the cut if you want to know exactly what the bill's language is, as well as the existing definition of a "terrorist supporting organization".
more info: this bill has already been up for vote once and failed, so if we band together, we can make sure it fails again. if you see your representative voted yea, you're in a crucial district!
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a whole bunch of gazan mutual aid projects and nonprofits. if the decision of which individual fundraiser to give to feels too daunting, or if you just want to help as many people as possible in one go, these are great initiatives to support.
care for gaza - focuses on providing food and essential supplies. donate here or here.
connecting humanity - securing internet access via donations of virtual sim cards (esims). if you can't afford a whole plan yourself, crips for esims is a communal pool that will use your donation to purchase and maintain esims
gaza soup kitchen - provides food, medical care, and classes for children. also has a gofundme
glia gaza medical support initiative - provides medical care through field clinics and tents at hospitals. donations can also be sent through their website.
ele elna elak - provides clean water, food, clothing, and shelter. they also have a gofundme
life for gaza - raising money for the gaza municipality to repair water and waste management infrastructure
taawon - partners with local civil organizations to provide food, water, medical care, shelter, and basic supplies
the sameer project - running various initiatives providing tents, medical care, and necessities. they have their own encampment project focused on sheltering families with children, sick and disabled members, or members in need of perinatal care
islamic relief worldwide's gaza emergency appeal - provides food, water, hygiene kits, medical supplies, and psychological support
baitulmaal - provides a variety of necessities, including food, water, shelter, and medical supplies
gaza mutual aid fund - distributes food, hygiene products, water, and other essential supplies, including financial support. run by @/el-shab-hussein's amazing friend Mona. updates can be found on her instagram.
hygiene kits for gaza - provides hygiene supplies including menstrual products, wipes, and toothbrushes/toothpaste
anera - provides a variety of necessities, including food, water, hygiene supplies, medicine, blankets and mattresses, and psychological care
palestine children's relief fund - provides supplies and support with a focus on children. also has an initiative for lebanon
dahnoun mutual aid - provides water, food, tents, baby supplies, financial support, and other necessities. updates can be found through their instagram
certainly this is not an exhaustive list, so please feel free to add on other projects or organizations that i didn't include. and as always, please take the time to donate if you can and share. it truly makes all the difference.
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One of my favorite part of Friday Night Funkin mods is their ability to take some of the silliest concepts and turn them into some of the raddest shit you' ve ever experienced through the sheer power of amazing music and visuals.
#fnf#fridaynightfunkin#friday night funkin#mario madness#weekly#hit single real#unbeatable#darnell wet fart#buds and bluds
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Working on a small update for irredeamable
I' m currently working on an update for irredeamable. If you have any bugs to report or suggestions to make, now would be a good time. Here are some ideas: -additional lore or worldbuilding -new or expanded npc -tweaked mechanics or level design -no Jerry Don' t worry about missing anything by playing the game now by the way. This update will mostly be small stuffs like tweaks and additional secrets. Your save file should still be compatible with the new version if you wish to look for those. Play it on gamejolt! Play it on itch!
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Morgan is the first character lady encounters after her defeat. They are a fairy, a species of creatures known for their inquisitive minds, better-than-you attitude, and short stature. Morgan and their friends provide guidance and council during the story but that first encounter is meant to feel like a Faustian bargain. ...but surely that' s nothing to worry about.
#indiegamedev#solodev#game development#irredeamable#screenshotsaturday#indie games#fantasy#indiedev#fantasy world#character design#character writing#original character#fairies#faustian bargains
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It is worth of pointing out that the Moon Girl episode 篓The Gatekeeper篓 didn't get shelved just because the main character of the story is a trans character- the previous season explored these same characters in the episode "Goodnight, Moon Girl" with Lunella and Casey doing a sleepover with them.
It was because of the theme this episode explores- which is Brooklyn facing explicit transphobia from the rival volleyball coach- that got saved. In the whole episode Brooklyn is constanly put down because she is trans and she gets trapped inside a room along with her team because this coach doesn't want her to participate.
LGBT+ characters have existed in kid animated series in a while and them being main characters hasn't let to a entire episode getting censored. It is in this case that it tackles transphobia, and in sports on top of that, that lead to it to get banned. In addition to this, there isn't any allegory or metaphor that other animated series have to explore this theme. It is textual and literal, which is very rare for an animated series to see. It is clear that what the rival coach team is doing and that Brooklyn is trans, something she even says in the episode.
So seeing all these elements, it isn't surprising why Disney tried hinding this, since the theme is a lot more literal and its left clear what it is and it is a lot more explicit than what they usually do. And Disney didn't want to take the risk of releasing something liek that.
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She is the cute
Concept for a fairy in my project
Peony encounters her early on in the game, and she's responsible for inciting her journey. Peony will encounter other fairies during her travels, who will boost her power in one way or another.
Fleur however will assume a leading role in the story. 馃檪
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Gun Witch Trifecta,
I like seeing how my artstyle changed, though I tried to stay consistent with the last two.
No, I wont draw stark. Probably maybe....
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Hello everyone, my name is Mohammed and I live in Gaza.
The occupation has destroyed my educational journey 馃洃馃毃.
I have always dreamed of becoming an engineer, but the war, which has destroyed schools and universities and halted the educational process, in addition to the loss of many students' lives, has greatly affected my ambitions and led to a loss of passion for education. Now, all I wish for is for this war in Gaza to end..
I ask for your help in gathering support to save me and my family, and to leave Gaza so that I can continue my studies and achieve my dream of becoming a skilled engineer.
I need your help to raise money to save myself and my family and to leave the Gaza Strip, so I can continue my education and achieve my goal of becoming a skilled engineer.
I am working hard to achieve this goal despite the challenges I face in my daily life here. Life in Gaza is filled with difficulties, but I am determined to continue my education and achieve my dreams, no matter the circumstances.
Note :
Vetted by @gazavetters , my number verified on the list is ( #160 )
Verified by me @a-shade-of-blue
Vetted by ButterflyEffect Project 馃, my number verified on the list is ( #599 )
Vetted by PaliLiberation 馃崏, my number verified on the lis# is ( #95 )
Vetted by forpalestinedisc
@wellwaterhysteria @warm-mangoes-with-chai @enchantedbook @ear-motif @queerstudiesnatural @runawaycarouselhorse @raelyn-dreams @riding-with-the-wild-hunt @real @mysharona1987 @maester-cressen @mr-puff @mobiused @malcriada @sayruq @sar-soor @narcotizando @nabulsi @belleandsaintsebastian @palistani @princessinasuit @finalgirlabigailhobbs @anyonghalimaw @appsa @ashwantsafreepalestine @ashwantsafreepalestine
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I miss games conveying a sense of Bigness
As you know if you watch my twitch streams, I play a lot of games, and games from a lot of eras, and there's a whole bunch of industry trends you pick up on from certain time periods. The one I really feel like talking about was a definite thing from oh... 1998 through... 2010 or thereabouts? Basically the aughts, give or take a couple years. Or if you prefer, the first two Playstations' run and a bit of the third. It was a period where games in general were really committed to feeling Big.
It feels a little weird to say that when major releases are priding themselves on stuff like measuring how much disk space they need in terrabytes and maps that sprawl out everywhere, but that's not what I'm talking about here. Games trying to feel Big is more of an attitude thing, and ironically enough I'd say it fell out of fashion almost immediately when Open Worlds became the new big thing. We hit a point where people actually made the maps for their games super big (even if most of that space was just kinda vast stretches of unremarkable rocks) so there's no more need to fake it, right? But faking it was kinda great.
I was thinking about this a lot playing the Resident Evil 2 remake, and comparing it to the original PSX game. See the original Resident Evil was set in a spooky mansion out in the middle of nowhere, but RE2 was the Bigger Better Sequel. So now we have a zombie outbreak happening in a whole major city, not just this single mansion. And how do we accomplish that? Do we actually model hundreds of buildings and have a big meandering adventure through all of them, or even a good swath? No not at all. Let's compare the actual maps side by side...
[There WAS a full map of RE2 here it was causing the post button to bug out. Look it up on your own?]
It's a little bigger. There's maybe a dozen more total rooms? But mostly, it's a smoke and mirrors thing. We've still got one big primary location, an animal-filled hike to a side location and back, and an underground science facility, but it feels like we've increased the scope to an entire city. The first playable moments have us out on the streets of the city, objectively in a few quick hallways, but presented as streets packed with dozens of crashed cars, raging fires everywhere, dead bodies littering the streets, and what again feels like innumerable zombies feasting in scattered packs. Once inside, arms of several zombies outside will reach in clawing at you, or later in the game finally breaching through. The remake completely loses that feeling. It feels like there's maybe a dozen zombies out on the streets.
Not to focus on just the one game though. How about GTA3? Remember how even when you're just on the first island, it feels like you're exploring this vast sprawling city?
Here's a more elevated angle from about the same point. I'm looking at this with noclip.website by the way, it's a really cool little toy.
The actual map is LAUGHABLY small. But it FEELS huge. They were really careful to avoid straight roads, and place a couple big vision blocking buildings, even if they're basically just a cube or two so that when you're actually on the ground, it always feels like there's so much more around you. Have another side by side, and a rough estimate of what's visible on the ground in the bird's eye.
RPGs around this time were also having a lot of fun playing with scale comparisons. FF7 is the obvious go-to. The world map is on par with any other in the series, but Big Cities are presented as such, making it very clear that you're just seeing parts of a single district in Midgar, really just the main street in Junon. Dragon Quest 8 had this very bold idea to keep the same visual scale on the world map as in the streets of the towns, with forests made of actual individual trees.
And I'm not even getting into the biggest elephants in the room. Are you old enough to remember how mind-bogglingly sprawling Hyrule Field felt? Maybe a bad example when sequels have kept that focus on selling their worlds as staggeringly Big. Shenmue? Objectively, looking at this map, there's not much there, but damn if I don't feel like this was a real town I lived in for a while 20 years ago. It's the way the detailing gets finer and finer the closer you get to Ryo's bedroom, where you can open every drawer, turn on every light, turn that orange in your hand, you know? I believe that bus you take to the docks has to stop in several other neighborhoods like this one.
And of course, then there's the one other series, maybe worth mentioning, perhaps.
Years later I'm still just speechless.
Again though, I don't actually WANT games with worlds as big as some of these feel. There just isn't the time and the money and the ability for a creative team not to burn out to fully realize that in a handcrafted caring way. I want some kind of inverted Plato's Cave, where it feels like there's a vast breathing world out there, but I'm really in a small cozy space watching masters of the craft put on a shadow puppet show.
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My friend made a trailer for his game!!!
Journey To East is a game about you killing gods, because a big bear-dog said so! You meet new and old friends along the way!
youtube
I MADE BUILDING, DIALOG FACES AND THE DRAWING ON THE PREVIEW IS MINE!!!
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