101 ways to improve self esteem
1) Master a new skill.
2) List your accomplishments.
3) Do something creative.
4) Challenge your limiting beliefs.
5) Talk to a counselor.
6) Don't worry about what others think.
7) Read or watch something inspirational.
8) Stay true to your character.
9) Let go of negative people.
10) Set healthy boundaries with others.
11) Care about your appearance.
12) Welcome failure as part of growth.
13) Be a lifelong learner.
14) Face your fears.
15) Become a mentor.
16) Accept compliments.
17) Eliminate self-criticism.
18) Practice coping skills to manage stress and big emotions.
19) Notice negative thoughts and beliefs.
20) Challenge negative thinking.
21) Think about what you learned from negative experiences.
22) Practice gratitude.
23) Exercise.
24) Eat healthy and limit junk food.
25) Get good sleep.
26) Spend time with positive and supportive people.
27) Encourage yourself.
28) Write a list of your strengths.
29) Don't compare yourself to others.
30) Avoid perfectionism.
31) Do at least one positive, enjoyable activity every day.
32) Celebrate small victories.
33) Be helpful and considerate to others.
34) Be honest with yourself and others.
35) Accept your flaws.
36) Don't give up.
37) Practice self-care.
38) Go easy on yourself.
39) Practice being assertive.
40) Practice saying "No".
41) Practice relaxation techniques.
42) Take on challenges.
43) Volunteer to help others.
44) Forgive others and yourself.
45) Set goals and work toward them step by step.
46) Seek balance in all areas of your life.
47) Discover your passions and purpose
48) Groom yourself.
49) Dress nicely.
50) Be kind and generous to others.
51) Practice good posture.
52) Change a small habit.
53) Smile.
54) Don't procrastinate.
55) Don't take things personal.
56) Organize your personal space.
57) Challenge unkind thoughts about yourself.
58) Spend time outside.
59) Notice the good things.
60) Celebrate your successes
61) Write a list of things you like about yourself.
62) Don't take too much on.
63) Do something for yourself every day.
64) Develop daily habits.
65) Remind yourself it's okay if not everyone likes you.
66) Practice mindfulness.
67) Learn to tolerate discomfort.
68) Use problem-solving skills.
69) Take responsibility instead of blaming.
Tell Yourself Positive Affirmations Such As:
70) I am grateful for every day.
71) I am worthy of happiness and love.
72) I am in charge of my own happiness.
73) I love, respect, and believe in myself.
74) I deserve to be happy and successful.
75) I approve of myself, right here and now.
76) I am learning and changing for the better.
77) I accept 100% responsibility for my own life.
78) Every day in every way, I am getting better and better.
79) I can learn to accept the parts of myself that I don't like.
80) I am thankful for my challenges as they make me a stronger person.
81) Write down three positives about each day.
82) Make a collage with your talents, goals, and dreams.
83) Practice laughing.
84) Be proud of yourself.
85) Say mistakes are an opportunity to learn.
86) Show respect to yourself and others.
87) Resolve conflict peacefully.
88) Ask for help or support.
89) Complete a daily task list.
90) Have a growth mindset.
91) Be optimistic.
92) Treat yourself with kindness and compassion.
93) Focus on the things you have control over and can change.
94) Get started on tasks you have been putting off.
95) Practice good daily hygiene.
96) Focus on solutions not problems.
97) Talk about your feelings with someone you trust.
98) Drink plenty of water.
99) Start a new hobby or join a club/sport.
100) Do random acts of kindness.
101) Create a dreams list.
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as a jd warrior heres my guide to getting good at just dance: one step at a time! (specifically oriented at jd23/24 players but any version works!)
-first, stretch if you plan on playing for a long time and if you plan on playing maps that are physically strenuous (ie most extremes, numb, workout routines, etc). your body will thank you.
-start with easier warmup maps to get your body used to exercising if you’ve spent all day doing nothing/not moving much. personally, i suggest
drivers license
magic
million dollar baby
despecha.
-some maps that aren’t hard choreo wise but are good as workout/sweat routines are (at least in my opinion)
i’m good (blue)
sail
canned heat
danger high voltage
-want to try hard maps but don’t know where to start? try these! (includes jd+ maps)
can’t tame her
born this way
a little party never killed nobody (all we got) (20s version) *includes a move that’s only doable with three people playing but otherwise its pretty easy if you know what you’re doing.
stupid love
new reality
-want to try learning an extreme routine? try these! (includes jd+ maps)
wasabi extreme
applause official choreo
pop/stars
bad guy billie version
other assorted tips:
-drink water. i cannot emphasize enough how important staying hydrated is, especially if you plan on playing for a while.
-don’t overly exert yourself. when you feel too tired to keep playing, rest your body for a bit.
-keep in mind your skill level. don’t try to play maps you know you won’t be able to keep up with, try easier ones to build your skill level first just like with any rhythm game.
-i am in no means the best dancer on the planet or even the best at just dance, so you may find certain routines listed here easier or harder than how i’ve listed them and that’s totally fine! at the end of the day you know yourself best.
thanks for reading, and happy dancing!
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I think it's interesting that when Gandalf describes Denethor's ability to "perceive, if he bends his will thither, much of what is passing in the minds of men," he ties it less to his wisdom or general insightfulness (though he possesses both) than to his difference from "other men of this time," his near total Númenóreanness, and as bolded here, the active exercise of his will.
Tolkien also attributes Denethor's resilience against Sauron (by contrast with Saruman) to not only his right to use the Anor-stone, but "great strength of will." He notes that Sauron had no servant with greater mental powers than Saruman or Denethor, and Gandalf remarks that Denethor was "too great" to be subdued to Sauron's will.
Denethor and Gandalf have a strange and unsettling silent confrontation, carried on by their gazes, yet it strikes Pippin as like "a line of smouldering fire" and "as if reading each other's mind." Gandalf afterwards says Pippin was stuck between two "terrible old men," lumping Denethor in with himself. Pippin also sees some kind of kinship between Denethor and Gandalf, as Sam saw between Faramir and Gandalf.
In his letters, Tolkien said that the ancient Númenóreans became barely distinguishable from Elves in appearance and in their powers of mind. In Unfinished Tales, he notes that they loved their horses, and when a Númenórean had a strong bond with a horse, it was said that the horse could be summoned "by thought alone."
In LOTR, Faramir—who has inherited Denethor's Númenóreanness/wizardliness—has a reputation for command over both animals and men. When everyone else is thrown by their horses upon being chased by five Nazgûl, he not only keeps his seat, but mysteriously gets his horse to ride back towards the Nazgûl. And during the retreat across the Pelennor, the soldiers in the city conclude that Faramir must be with the men who are managing to retreat in order, repeating Beregond's remark that he has some undefined command over both men and beasts.
Gandalf suggests that this is a result of Faramir pitting himself against the effects of the Nazgûl in some way, but his abilities (whatever they are) are outmatched. In the event, the effect of Faramir's Aura of Courage commanding abilities remains until he's shot and finally falls to the Black Breath.
Faramir also makes repeated references to perceiving or reading things in Gollum's mind. At one point, he describes Gollum's mind as dark and closed, yet unable to prevent Faramir from detecting that he's holding something back about Cirith Ungol specifically. Noticeably, this only happens when Faramir orders Gollum to look at him (which Gollum does "unwillingly"), and the light drains from his eyes as he meets Faramir's. It seems decidedly reminiscent of the later Gandalf vs Denethor duel-by-eye-contact.
Faramir's exact words about Gollum's secrecy are "That much I perceived clearly in his mind," in reference to his earlier questioning of him. He says that he can "read" previous murders in Gollum and Gollum cries out in pain when he tries to lie to him.
When Faramir gives staves to Frodo and Sam, he says that a "virtue" of finding and returning has been placed on them, with zero explanation of what he means by that. He adds a hope that the virtue will not altogether fail under Sauron's power in Mordor. He describes the people who did the woodwork but not who placed the virtues (it doesn't seem inherent to the wood itself, given his phrasing).
We do know that Dúnedain can potentially embed enchantments into items. The Barrow-daggers carried by Merry and Pippin are specifically enchanted against the Witch-king of Angmar by an unknown Dúnadan of the North, and when Merry stabs the Witch-king, the dagger breaks enough spells for Éowyn's ordinary sword to finish the job.
Meanwhile, Aragorn uses his healing powers to help the city, wishing for the presence of Elrond, because he is their eldest of their kind and more powerful. Aragorn, also, has at least some part of this ability to actively exercise his will and mental powers, perhaps an equal share, though he uses it less often.
In the book, he doesn't physically attack the Mouth of Sauron, but instead holds his gaze (again, eye contact is important!). There's another silent struggle that involves no weaponry or any other contact.
He prevails in some way over the Mouth of Sauron (not a warped creature of Sauron in the book, but a cruel Númenórean who has "learned great sorcery"). The Mouth indignantly says he has diplomatic immunity and can't be attacked like this.
But, I mean, maybe they're all just smart and perceptive, it's really unclear.
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