#High-Quality Property Selection
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#Luxury Real Estate#Exclusive Properties#High-End Real Estate Listings#Curated Luxury Residences#Prime Commercial Spaces#Opulent Homes for Sale#Luxury Property Platform#Exclusive Real Estate Listings#High-Quality Property Selection#Luxury Property Experts#Prime Real Estate Investment#High-End Commercial Real Estate#Luxury Living Experience#The Luxre Real Estate#Exclusive Property Search#Premium Real Estate Market#Luxury Residential Listings#Your dream property#the luxre#the luxre mumbai
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Kabasura Kudineer chooranam is a wonderful blend of 15 herbs believed to be used in siddha for thousands of years. This herbal blend which is popularly used in the southern parts of India is widely known and used as a natural immune booster and supplement.
#Boost your immunity and fight flu and cold with Kabasura kudineer. This traditional kabasura kudineer Siddha medicine contains natural and p#pepper#coriander#cinnamon#and cumin that offer antiviral and antibacterial properties. kabasura kudineer herbal remedy by ordering from our selection of high-quality
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TRANS RIGHTS!! TERFS GET THE FUCK OFF MY BLOG!!!!!!!
who are you?
i'm just a guy who likes spore [2008]
why do this?
i just really like spore and making creatures in spore. it helps me practice my creature creation abilities.
can you make my oc in spore?
as of right now i do not take requests. i generally find characters and creatures i want to make by them appearing on my dashboard. refer to the Request Beast.
what is in your icon?
captain thunderhide, my main spore space stage captain.
what is peeling?
peeling is when i remove all detail parts from a creature and show the bare sculpt underneath - anything that is not eyes, mouth, hands, feet, or limbs will be removed. it is a tradition around these parts
do you use mods?
i exclusively play this game with mods.
can i download the creatures you make?
only if the original creator of the design is okay with it and requests a png. please note that in order to successfully download the creatures, you will need to download every mod used to create them.
i will not always be able to say what mods i use to make something, so it's a gamble if you don't have all of the ones i use.
how do i mod spore/do advanced creature creation like you?
darkedgetv's FAQ is a very good resource to begin. i started there, and it's where i recommend you to start if you're interested in spore modding. it also contains many other mods i have not listed under the cut.
as much as i disagree with the process of using a discord server to contain vital information and resources, the davoonline spore modding community discord is also a good source of resources and mods that even i do not use.
what editor mods do you use?
a lot, so they'll be under the cut.
not mods, but highly recommended for enhanced playing experience
4GB patch - Tutorial - patches spore [and other 32bit programs] to be able to use 4gb of RAM. recommended if playing a highly modded copy, and makes the game more stable.
Reshade & ReSpore - post-processing injector & shader that alters the appearance of spore, giving it more detailed shading and vibrant colors. i use this for gameplay and screenshots. runs on GPU power, so excellent if you have a strong graphics card
HD graphics fix - this doesn't actually seem to work for my copy, but it alters the textures of base spore to be more high-quality.
mods that are absolute must-haves
these mods are ones that i use in almost every creation, and add a lot of QoL to the editors. if i forget a mod in a creature png i post, it will be one of these.
Dark injection - THE spore mod. it's likely a lot of other mods you'll download will mesh well with dark injection. you can turn off whatever you don't want to use through the installer.
Universal Property Enhancer - a library mod that many other mods require
The Smoother - a useful tool for building muscles and smoothing out your creatures' bodies
Enhanced Color Picker - a requirement for super detailed creations, enables hexcode color picking and color wheel selection beyond normal limits of spore
[UPE] Infinite Part Scaling - allows scaling of parts near-infinitely, beyond the limits of the original game
Project Skyncraft - adds new creature skinpaints
Unshackled - adds nodes and limbs for creating custom wings, heads, hands, etc. a little bit unstable, i mostly use this for wings.
Spore Stacker - allows stacking of any part
Subtle Rotations - reduces part rotation snapping
Advanced CE - adds building editor manipulators to the creature editor
Every Part Costs Nothing - self explanatory
Rotate Anything - lets you rotate anything, including feet and hands
Advanced Creature Paint - allows for individual coloring of parts on a creature, like in the building and vehicle editors
Ambient Occlusion Disabler - removes baked-on shadows for creatures
Delta Paints - adds new skinpaints
Valla's Skinpaint Switcheroo - adds duplicates of all vanilla, C&C, and GA creature coat and detail skinpaints into their opposite category
test drive related mods
these mods are not required to download the creatures i post, but are recommended for the test drive.
No More Creature Editor Animations - turns off the animations that play when you add eyes, mouth, feet/hands, etc
Sevan's TF2 editor animations - adds multiple animations from tf2 into the creature test drive.
Mx3's Dance Animations - adds a multitude of dance animations into the creature test drive.
Tenebris's Creature Test Drive Animations - adds many animations from within the game to the creature test drive.
EditorBG - adds extra editor backgrounds
Ramone Kemono's MMD Drag Ball - high-effort dance mod complete with special effects and a reverse engineered camera system
part mods
these mods add parts to the editors.
DroneParts 2017 - adds many mechanical and polygonal parts useful for machine creatures, i like to use it for building clothes and markings.
New Drone Parts - a sequel to droneparts 2017, compatible with the old version. install both at the same time if you want to be able to use creatures from the old droneparts mod.
Himeric Engine - adds horror-themed parts to the creature editor.
Spore Resurrection Next Steps - adds a few parts to the creature editor and several new textures to the building and vehicle editors.
Dinosaur Parts - adds parts based on dinosaurs and other animals. mostly heads.
Strange And Beautiful - a now-discontinued, reuploaded mod that adds unusual and unique parts to the creature editor
Bionicle parts - adds a few bionicle pieces to the creature editor
Little Box Of Horrors - adds many parts with an overall horror theme. some are animated.
Pandora's Toolbox [1.0] - adds a multitude of basic shapes and polygons to build with
Replicant - adds non-textured animating parts and non-animating parts in a separate tab. good for if you want to use hands, limbs, etc without them animating or adding stats
Armoured And Dangerous - adds a few high detail mechanical looking parts.
Delimbiter - increases the amount you can scale limb parts, and allows for more crazy movements of certain limb parts
Valla's Vanilla Style Parts - adds several parts which mimic the vanilla style
Wordsmith 2.1 - adds letters to the creature, building, and vehicle editors
Kaiju parts - adds several parts based on popular kaiju
Organic Help - adds many membrane pieces to the creature editor, for creating wing webbing among other things
Project: Mad Mannequins - adds many human body based parts. and a horse for some reason
A Mouth For All Seasons - adds alternate versions of all vanilla mouths [and all unused cell mouths] with alternate diets
Valla's Captain Badges - adds all space badge models into the captain outfitter and creature editor
Rock On! - adds rock props from spore into the building and creature editors
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EA Q1 2025 Earnings Release - DA:TV and related mentions:
"Electronic Arts Reports Strong Q1 FY25 Results “EA delivered a strong start to FY25, beating net bookings guidance as we continue to execute across our business,” said Andrew Wilson, CEO of EA. “Our focus on delivering bigger, bolder, and more connected experiences for our players has never been sharper and is illustrated by the record-breaking launch of EA SPORTS College Football 25 as we head into another historic Q2 sports season at EA.” “Strong execution, live events and continued player engagement across our experiences, delivered Q1 results above expectations,” said Stuart Canfield, CFO of EA. “Looking ahead, the remarkable success of our launch week for College Football, combined with the upcoming launches for EA SPORTS Madden NFL, EA SPORTS FC and Dragon Age: The Veilguard, is building momentum for FY25 and beyond. We are well positioned to deliver our multi-year financial objectives.” Selected Operating Highlights and Metrics - During the quarter, EA revealed Dragon Age: The Veilguard gameplay, which trended #1 on YouTube Gaming and received millions of views. [...] About Electronic Arts In fiscal year 2024, EA posted GAAP net revenue of approximately $7.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims���, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1® . More information about EA is available at www.ea.com/news." EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
Earnings Slides mentions:
Text in this image reads:
"Core Business and FY25 Title Slate New Releases in FY25 Q3: EA SPORTS NHL 25 Dragon Age : The Veilguard (Fel note: I think Q3 FY25 is October to December 2024 btw.) EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission."
[source, two]
(context of this post: The call hasn't taken place yet, but before they do some of the associated documents get made available online.)
I think Q3 FY25 is October to December 2024 btw.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#dragon age#bioware#video games#long post#longpost#as always I'll make another post with the rest of the usual stuff(+if any other mentions) after the call is done :)#if Q3 fy25 being oct-dec 2024 is confusing to you just know its bc Financial Years are different and weird compared to normal years ok 😭#so it must be coming out in October or November then ig! since while december is in the q3 window its not really fall anymore
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Help Stop a Clearcut - Deadline May 17, 2024! Reblogs appreciated!
Hey, folks, got a time-sensitive request for y'all--even if you aren't a PNW resident, can you please put in a word to save the legacy/mature forest on Mothball Hill just outside Astoria, OR? Comments to NOT clearcut the forest on Mothball Hill can be sent to [email protected] and need to be received by 5pm Pacific Standard Time on May 17. Reblogs ALSO help!
As per this article:
"North Coast Communities for Watershed Protection requests your consideration and immediate action to help safeguard drinking water and residents’ health in rural neighborhoods east of Astoria. Written comments are needed by Friday, May 17, regarding ongoing and upcoming Oregon Department of Forestry timber harvests in Clatsop County. Anybody may submit a comment to ODF; you do not need to be a resident of Clatsop County. Please see below for more details.
Currently, the NCCWP Astoria Chapter is working to notify residents whose property is in close proximity to proposed 2025 ODF timber harvests in Clatsop County. On May 5, we surveyed Unit 2 of the Mothball Hill Harvest and met some of the concerned residents whose property is immediately adjacent to the timber sale. We are working with them closely.
Leading up to the May 17 deadline for comments about the ODF Annual Operations Plan (AOP), we are hoping to visit as many of these sites as possible — knocking on people’s doors directly adjacent to these potential timber harvests. Many people who live in these houses may not be aware that the forestland near their homes is scheduled to be clearcut and sprayed with a “cocktail” of pesticides. Our goal is to notify these homeowners and provide them with appropriate resources and support so that they can get involved and comment on the AOP before the opportunity ends. These clearcuts and pesticide applications may directly affect people’s health, livelihoods, recreational activities, and property values. Ultimately, they will adversely affect the quality and quantity of coastal drinking water by exacerbating the climate crisis, perpetuating drought, and increasing the risk of wildfires, landslides, and the runoff of sediment and pesticides into waterways.
Here’s a letter sent to community members, ODF, BoF, and Clatsop Co. officials from Darren Orange, a resident neighboring the Mothball Hill Harvest:
A request for your consideration and action,
The Oregon Department Of Forestry released their 2024 Annual Operations Plan and has selected a previously unmanaged, non-intentionally planted, natural “Legacy Forest” for CLEARCUT AND AERIAL SPRAY. The location is in Clatsop Forest Astoria District on “Mothball Hill” east of Astoria in the John Day estuary. This proposed clearcut will impact a previously unmanaged biodiverse forest with trees, and mycorrhizal networks well over 100 years old. The geographical location is extremely steep and the boundaries for cutting would push into the Columbia River at its northernmost point. Slide potential is high, threatening the railroad, and homes both on private drive Phil Rd., Highway 30, and Deer Valley Rd.
Located between Astoria, (2 miles to the west) and the Twilight Eagle Sanctuary (2 miles to the east) this rich habitat and watershed is home for bald eagles, beaver, blue heron, cougar, bobcat, coyotes, and waterways for native salmon. The year-round streams run directly into the John Day and Columbia Rivers. The location will be seen on Highway 30, and visible from both rivers as a monstrous scab.
The home and hobby garden I share with my wife borders 300′ of Clatsop Forest. Neon survey markers now weigh heavily, glaring at us 20′ from our kitchen window. Trees marked for cut purposely planted by homeowners over 50 years ago as property lines now marked for harvest. We watch: protected migratory birds, marine birds, bald eagles, blue heron, osprey, and others. We’ve listened to the call of bobcats and coyotes from their resting and breeding dens. We’ve seen beavers in the estuary. Salmon and crayfish are commercially harvested here. The rich native flora and mycelium network show the health of the forest and offer many plant medicines. This is just a window of the species we see everyday.
The impact and damage on this ecosystem is vast. The unintended consequences of aerial spray, blowdown due to compromised forest integrity, slides, and aesthetic harm to private property value, boating/kayaking and tourism, commercial and recreational fishing are all part of the cost vs minimal $1.1 million dollar profit.
PUBLIC COMMENTS ARE ENCOURAGED, AND CLOSE VERY SOON ON MAY 17TH!
I’m asking the greater community to please write and pass along your concerns to the Oregon Department of Forestry about this clearcut timber sale in one of the oldest stands in the area. This stand has not been managed or replanted so it represents a key forest in its health and history. I ask that ODF look into alternative locations such as managed/planted forests with less impactful methods that follow the soon to be Federal Habitat Conservation Act that would preserve older stands. I ask that ODF follow their own Key Performance Measures of complex layered forest structure. I ask ODF NOT TO MOVE FORWARD WITH THIS TIMBER SALE.
Sincerely,
Darren Orange
local resident of 25 years
business owner
property owner
Email – [email protected]
interactive map
#clearcuts#forests#old growth forest#legacy forest#environment#conservation#ecology#nature#trees#PNW#pacific Northwest#Oregon#US centric
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Name: Red Malicious
Debut: Densetsu no Starfy 4
Happy Festive Friday! It is almost Christmas, and that means there are more colorful baubles hanging from trees in the world than there usually are! But we can't forget the reason for the season. The ORIGINAL colorful bulbous things dangling from tree branches. Their name, is "Fruit". And they are going to take the world by storm!
Specifically, let's talk about the fruit known as Apple. I like this fruit. I eat an apple with peanut butter every day! I love it! I recommend doing it too, if you are not allergic to either ingredient! An apple should not only be delicious, but also firm and crunchy. If it's soft at all, that's just uncomfortable! However, the firmness of an ideal apple means that they can also cause discomfort, if they were to bonk you on the head. Thank goodness apple trees are not sentient and rude, or else they might try to take advantage of that property...
Oh no. This apple tree DOES seem sentient and rude! Good thing trees are still not capable of rapid movement.
Eek! I spoke too soon! This tree is sentient, rude, and capable of rapid movement! And what a large apple that is! Thank goodness it isn't dangling from any branches. That is an apple I'm sure glad has no means of falling onto any unsuspecting heads.
Oh no! Egads! I was so unsuspecting, I did not suspect that this tree would be capable of shooting apples like a cannon! That's WORSE than being bonked by an apple falling from just a few feet above you! Wonderful for seed dispersal, though! This tree could spread its progeny like nobody's business!
Anyway now that you know what this tree does, it's time for the reason I wanted to post about it in the first place: its name! Red Malicious! That's an incredible name! Red Delicious is indeed an apple I would not like to be bonked by, due to its firm, tough skin. Since I have you as my captive audience, I would like to spread the truth about Red Delicious apples, if you did not already know...
They're terrible! Garbage! And they have the gall to call themselves delicious. Red Delicious WAS once a high quality apple variety, but that was long ago. Before grocery stores, when everyone got their apples straight from the farm. Red Delicious was not a lie! It was a name you could trust.
But then came the need for Marketability. Apples were being transported to grocery stores in large quantities. They had to make sure they wouldn't get damaged during shipment, and people wanted their apples to stand out, and really wow customers. They were selected for thick, tough, shiny red skin. A conventionally sexy apple, but talk to Red Delicious for a moment and you will find there is no substance! All this marketability, and at the cost of TASTE! You bite into the unpleasantly tough skin, and are rewarded with no flavor.
Now look at, for example, Gala apples! Such beautiful yellow stripes! And it turns out, the genes that control those stripes are linked to genes that control flavor! Red Delicious, with its monochromatic epidermis, is blatantly advertising its blandness.
But oh, what the heck! It's the season of giving! Red Delicious enjoyers, help yourselves! They're fresh from the branch, shiny and crunchy as can be!
I am just kidding, of course. I don't want you to eat ornaments. If you like Red Delicious, I may not understand you, but I respect you, and am fascinated by you. You are like a rarely studied microorganism!
#red malicious#red delicious#densetsu no starfy 4#starfy#starfy enemies#not mario#funky friday#mod chikako
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hello coming back to yap about the rainworld youtooz figures beccaauusseee im insane :-) and have had these thoughts about youtooz products for a long time and would like to hear what others think ^_^
long post ahead sorry i have normal thoughts and feelings about this /lh
i was very excited when i heard about these and i still am (for other reasons than probably intended lol) but i have issues with them specifically the signature youtooz happy eyes.. they have bothered me for what has to be YEARS now like its cute for a few things but once its on seemingly EVERYTHING they produce no matter what.. it starts to tick me off sometimes they just DONT FIT and thats okay.. you dont need them for brand recognizably ive heard youtooz products are relatively high quality and thats GREAT i am will to spend my money on a high quality product !!
but like when im interested in a product based off an already existing media property i want something accurate !! and to youtooz' credit, i love how these two models look outside of the eyes and survivors spear being grey i think theyre very well done. but for stuff like rainworld with a more serious tone it just does not fit :-(
i have two solutions to my issues with this specifically that does not include simply opening their eyes that both focus on survivor..
1) change survivor to monk: yes i get it survivor is Mr. Rain World but if we want to keep the happy eyes monk is your best bet. not only is he depicted with those eyes a few times in official stuff (see: slugpup plush and selection screen art) but he is also frequently considered a friend to lizards so you can also keep the pink lizard's expression !! they can be a cute little set :-)
option 2) change survivors pose: if we need to keep survivor then at least change their pose to a cuter one maybe of them eating a bluefruit ?? with how action focused their current pose is the eyes are especially out of place even if it is a very iconic pose for them. (also why isnt the spear black ????????)
video cult hire me :-)
anyway even if i wont be buying these for my own personal issues with them im still happy theyre being made not only for others who will most likely love them but also because if these sell well they might actually make a monk who i may actually buy.. PLUS this means they might make other figures in the future with other companies ? :-) i can hope at least hehe
let me know your thoughts if youve read this far i would love to hear them since this has been something lowkey eating at me for a few years now haha apologies if any of this is hard to read btw its 1:21 am annndd im tired and dont feel the greatest lol
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*Pay Attention - Part 2 - Tutorial*
I was about to go back to my business and quietly leave y'all with a word of wisdom but the very next package I opened raised my hackles. So here we go, hold on to your seat.
Disclaimer for younger/sweeter - followers - this has language in it because I'm pissed... I apologize in advance.
49,282 Polycounts. That's 50K for a fucking basket!!!
It's pretty, it's beautiful, and I downloaded it because it's everything you could want out of a basket of lemons... whoever created it did an outstanding job... for a movie production.
NOT PC GAMES.
So let's fix it - and let's hold our creators and converters to a higher standard or send them along to a different platform where they can create without our bitching.
First off, there's 3 or 4 ways you can check polycounts.
1 - TSRW under Mesh tab
2 - S3PE (Pretty sure you have to have an addon to do this - I'll try to find it when I'm done and add the link) Under MLOD, right click and go down to Preview. It'll open up a window and you can view the model and the polycount.
3 - 3D Viewer on your computer
4 - Blender or Milkshape
Now that we have the ability to check our polycount - we're gonna fix this mesh. I'm not going to show you how to package it, there are other tutorials for that part, but this is VITAL to having a healthy game, and honestly, being a creator or converter for this game. I do understand that you have to have the knowledge before you can fix a problem, so here it is - literally handed to you in a basket. I also understand that there are creators/converters who don't post polycounts because they're afraid people won't download it - that is inexcusable. If that's the case then you will eventually be boycotted by the players who know better.
Alright, so step one - you're going to want to get into blender after exporting your mesh. You're going open the modifier properties and add a decimate modifier (the wrench circled in red, and the add modifier drop down menu).
Keep it in Collapse, not un-subdivide. It's gentler on the mesh itself and you'll get a lot farther with it. You're also going to want your UV map to match what you're doing with your mesh, in case you need it for selection (I'll explain that in a minute) and have faces tagged so the selection is easier.
Now that you have that set up, you're gonna want to remove unnecessary vertices. See the shadows on the bottom of the basket? Here's how to fix that - hit tab, press A to select everything, and then go to MESH/MERGE/BY DISTANCE. This removed 16,900 loose vertices that didn't need to be there.
Go back to your modifiers and add an edge split modifier and hit apply.
Boom - no shadows.
Now that that is all done you're going to go in to edit mode (tab) and press L while hovering over what you're wanting to select. This is going to select all of the islands in your UV, and it's the fastest way (that I've found) to quickly select pieces of your mesh.
When you have your whole group selected (you can also figure out at this point what pieces need alternate textures or groups for TSRW later in your packaging process) you're going to hit P-Selection. That's gonna split whatever you have selected into a separate group.
Now, you can do that to however many pieces you see fit, but for this I'm just gonna stick with two - the lemons and the basket itself. You're going to click the blue Ratio box - and type in .5 and hit enter. That will collapse your polycount in half - (you can move that ratio box lower if you wish, but this way is the gentlest way possible and I've gotten better results. So play with it and see for yourself if you wish to. ) - Now repeat the process until your mesh starts to lose quality, I tend to stop there unless I can push it a bit further without making it look bad.
Now repeat that process with all groups.
Given that this particular mesh was such high polycount and an intricate mesh, I could only manage to get it from 49,282 faces (polys) down to 18,860. This is absolutely not okay for TS3 - and I'm using as a lesson rather than using something that I can get down to an okay level - because this is what you're going to run into when getting meshes that start in the tens of thousands of polys. THIS IS NOT MEANT FOR TS3, it's beautiful, yes, but you are putting people's equipment at risk by advertising a mesh for a 13 year old game without disclaiming that it's dangerous for it.
This tutorial will absolutely work for most objects, and I've used this process for a couple of years now with success, but you have to be able to decide what you're willing to put into TS3. We have all of these tutorials for reducing lag in this old as dirt game, but NONE of that matters if you're carrying objects like this - no matter how pretty they are.
If you need it that bad, figure out how to make a version of it that CAN look as good as this with a little less detail (think the spirals in the wicker that is actually meshed rather than just textured), or ask a creator to make something for you.
If you have any questions, please feel free to ask. If I have the time, I try to help whoever comes into my inbox. If I can't help, there is a hoard of creators out there that probably can.
So have fun, CHECK YOUR CONTENT, and keep your computer safe.
And creators/converters - do better.
Edit to add - to the creators/converters who do put out their polycounts, or a disclaimer of high poly/photo use only - thank you. I do understand the need for high poly objects for photo-op purposes, and I'm not here to attack anyone's preferred gaming style. I just want people to be safe while they play, as there are those who don't know what they're putting into their games. Let's help ensure that everyone has a chance to play whether they're experienced creators or regular game-players.
Edit to add 2 -
To add a bit of context - I was able to get the reduced mesh even further by removing some of the intricate details of the mesh, to create a simpler version. This is now down to 5,270 - and it could be lowered even further by removing the top of the handle - which is 1700 by itself because it's spiraled. So when you're dealing with a high mesh object such as this, pay attention to what's really adding weight, and if you can replace/remove it without taking too much away. The shadows can be fixed in gimp as well.
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How I Make Gifs ~ For Anon ❤️
An anon asked me if I would ever consider doing a tutorial for how I make gifs! It's very flattering that you like my gifs enough to want to know exactly how I make them, so here is a little tutorial using my favourite character from my favourite movie ❤️
I might also make a separate tutorial for giffing dark scenes later 😌
Here's a download of my gif in PSD form if you'd like to get a better look at the settings I used.
Programs used: PotPlayer, Photoshop.
First, you need to get your screencaps. I would suggest using a high quality recording of whatever movie/TV show/video you want to make gifs of. My recording of Fellowship is in 1080p, and the quality looks incredible!
I use PotPlayer to get my screencaps. To do this, open the video file in the program and find the moment you want to gif. It's probably best to go back to just before that particular moment, and then press Ctrl + G. This will bring up the consecutive image capturer window. Below are the settings I use to get my screencaps:
Then, press start and wait for your moment to be captured! Once you've got everything you need, press stop and navigate to the folder that you indicated under storage. Here you will find all of your screencaps! You probably ended up with way more than you need (I know I certainly did 😅). Now, delete all of the screencaps that you don't want in your gif.
For the actual gif making, I use a cracked version of Photoshop. I don't exactly remember where I found it unfortunately, but I'm sure that there's people out there who might have some links handy if you look around! Once you've got PS open, navigate to File > Scripts > Load Files Into Stack... and click on it! That will open the Load Layers window.
Now, change Use to Folder. Then, click browse and navigate to the folder that contains your screencaps. Click select folder, and after a few moments of loading your window should look more like this.
Then, press OK, and wait for your layers to load. Depending on how many caps you have, it could take longer. Once it's finished loading, you need to decide on your gif dimensions! For this, I decided on 268px x 225px. Once you've chosen your size, use the crop tool to get your gif to that size. Now, you should have a smaller image, like this:
The next step I do is to use this Photoshop action by @maziekeen. They have a little tutorial on how to use this action there, so I'll just say that once you've loaded it into your program, use part 1 / load into stack. Press the play button, and then the OK button on the two windows that pop up. Now, your gif will be nice and sharpened, and you'll be able to see it move for the first time! Here's what mine currently looks like, without any other edits:
Now, it's time to start on colouring. Every gif (or scene, sometimes you can reuse the same colouring if you're giffing an entire scene) is different, so it will have different needs. However, I tend to always use the same layers in the same order for all of my gifs — it's just the settings that change. I think the colouring of this particular scene is lovely, so I don't want to change it drastically, I just want to enhance it.
First, I create a Curves layer. At this point, I also like to make a group to hold all of my adjustment layers. This makes it easier for you to switch your adjustment layers on and off if you want to compare with the original colouring!
Going back to your curves layer, pick the little white eyedropper tool in the Properties tab. You want to find and click on the whitest area in the gif and make it a bit brighter! I picked the white in one of Boromir's eyes.
This is what my gif looks like now with the Curves layer:
Next, I use Levels. It's a very subtle change, but you can notice a slight darkening of the blacks in the image. Here's my settings for this layer:
And here's the gif with this step applied. Like I said, it's a very subtle change:
Up next is Brightness & Contrast. This layer is just a case of messing around with the settings until it looks right for you. You don't want to make it look too bright or too contrasted, though, because it will make the colouring look weird.
A bit more of a change this time! We're getting there:
Next, I like to do Colour Balance. Sometimes I wait and do the Selective Colour layer first (it'll still be above Colour Balance though), but with this gif, I decided to do it first. I want Boromir in the foreground to contrast more with the watery background, so I upped the Red in the Midtones. I think Midtones is the most important part of Colour Balance, so the Highlights and Shadows are more minor adjustments here.
Here's the gif with the Colour Balance layer!
Now, we have Selective Colour. Like I said before, I sometimes like to do this layer and then go back to the Colour Balance to make minor adjustments. For this gif I mainly focused on slightly reducing the cyan in the reds and yellows to add a little more colour to Boromir's tunic and hair.
I'm a big fan of bright, vibrant gifs, so I like to use the Vibrance layer copiously.
I upped the vibrance to max, but it's left Boromir's face looking a bit too red and his neck is a little pink, so I went back and did some minor adjustments to the Colour Balance and Selective Colour layers to fix that. Then, voila!
Now that we're done with colouring, go back to the beginning of the timeline at the bottom the screen. Then, go back to Actions and scroll down to the bottom, and look for the action called part 2 / finishing. Just like with the first action, press the Play button and it will work its magic!
Press Ctrl + Shift + Alt + C, and try playing your gif from there. Sometimes, the gif will be too fast and you'll need to slow it down, and you can't always tell until you play it in the 'Save for Web' window. I ended up slowing mine down from 0.05 to 0.07.
Once your gif is looking just right, press Ctrl + Shift + Alt + C again. These are the settings I use to save my gifs, and I think it makes them look really nice! Then click Save, and save your gif wherever you want.
Now, once you've saved your gif, you can post it to Tumblr (if that's what you're wanting to do) or simply keep it to yourself! But I'm sure that others would love to see your creations :D
***
A little extra info - this gif doesn't have text because there's no dialogue, but these are the settings I use for gifs with text (the text size depends on the dimensions of the gif):
Sometimes I use white text, sometimes I use yellow. And if there's more than one person talking I use both!
I hope that this tutorial was helpful, and if you have any more questions, feel free to ask!
#gif making#gif making tutorial#gif tutorial#psd tutorial#gif coloring tutorial#gif colouring tutorial#mari speaks#mari’s stuff
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HMMARBLEDESİGN - DRAGON+
When it comes to elevating the elegance of your bathroom or kitchen, few materials compare to the timeless beauty of marble. Marble sinks have become a popular choice for homeowners and designers alike, offering a luxurious touch that can transform any space. With a myriad of styles and finishes, marble sinks not only deliver functionality but also serve as stunning focal points.
Marble Sink
A marble sink can transform any bathroom or kitchen into a luxurious space. Made from natural stone, a marble sink not only adds elegance but also durability to your home. The unique veining and patterns in marble ensure that each sink is one-of-a-kind, making it a statement piece in your decor.
When considering a marble sink, it is important to recognize the benefits it brings. Marble is known for its resistance to heat and its ability to enhance the aesthetic appeal of any design. Additionally, it can be easily polished to maintain its luster, assuring you that your marble sink will remain stunning for years to come.
However, proper care and maintenance are crucial for preserving the beauty of a marble sink. Regular sealing is recommended to protect against stains and etching, which can occur from strong acids and cleaning products. With the right upkeep, your marble sink can serve as a centerpiece in your home, showcasing timeless beauty and functionality.
Whether you are opting for a contemporary design or a classic style, a marble sink is a versatile choice that can complement a variety of themes. Its refined charm can elevate the ambiance of your space, making it feel more inviting and sophisticated.
Marble Sinks
Marble sinks are an exquisite addition to any bathroom or kitchen, providing a touch of luxury and elegance. Known for their stunning appearance and durability, marble sinks have become increasingly popular among homeowners and interior designers alike. With a wide variety of colors and patterns available, each piece is unique, allowing you to find the perfect match for your interior style.
One of the main advantages of using marble sinks is their aesthetic appeal. The natural veining and rich textures of marble can elevate the overall look of your space, making it feel more sophisticated. Whether you prefer a classic white marble with subtle grey veining or a bold dark marble with striking patterns, there’s a marble sink that can fit your vision.
Apart from their beauty, marble sinks are also known for their durability. Marble is a hard and long-lasting material, making it a great investment for any home. While it requires some maintenance to preserve its shine and prevent stains, a well-cared-for marble sink can last for decades. Regular sealing and gentle cleaning solutions are essential for maintaining the integrity of your marble sink.
When considering a marble sink, it's important to think about the design and functionality. Various styles, including undermount, vessel, and drop-in sinks, are available to suit different tastes and layouts. Each style offers a unique way to highlight the beauty of marble while ensuring practicality in daily use.
In addition to their aesthetic and functional benefits, marble sinks can also enhance the value of your home. High-quality stone fixtures are often perceived as luxurious and can increase the appeal of your property to potential buyers. By investing in a marble sink, you not only elevate your living space but also add value to your investment.
With countless options available, selecting the right marble sink for your home can be an exciting journey. Explore different colors, sizes, and styles to find the perfect piece that complements your design vision and fits seamlessly into your bathroom or kitchen.
Marble Wash Basin
A marble wash basin is not just a practical addition to your bathroom or kitchen, but also a statement of elegance and style. Crafted from natural stone, these sinks offer a unique blend of functionality and aesthetic appeal that can elevate any space. The beauty of a marble sink lies in its intricate veining and rich textures, making it a captivating centerpiece.
One of the key advantages of a marble wash basin is its durability. Marble is a hard, resilient material that can withstand daily use while maintaining its contemporary charm. With proper care and maintenance, a marble sink can last for many years, making it a wise investment for any homeowner.
Beyond durability, the maintenance of a marble wash basin is relatively simple. Regular cleaning with gentle, non-abrasive cleaners will keep the surface pristine. However, it’s important to avoid harsh chemicals and acids that may damage the marble. Sealing your marble sink periodically can also help protect it from stains and water damage.
The versatility of marble wash basins is another reason for their growing popularity. They come in a variety of shapes, sizes, and colors, allowing homeowners to choose the perfect sink that matches their decor. Whether you prefer a classic white marble or a striking black vein, there's a style to suit every taste.
In terms of installation, a marble wash basin can be integrated seamlessly into different countertop materials, enhancing the overall look of your bathroom or kitchen. Pairing a marble sink with fixtures made of brass or chrome can create an eye-catching contrast that will impress your guests.
Furthermore, the luxurious feel of a marble wash basin adds a touch of sophistication to your space. It not only serves a practical purpose but also transforms your bathroom or kitchen into a sanctuary of relaxation and comfort.
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so you want to use OBS
hello! i’ve decided to compile information on my OBS setup and some resources that have helped me along the way. this is mostly for personal reference, but maybe others can make use of this information!
some notes before i get into it:
i use OBS for both offline recording and (twitch) streaming. any footage i record is edited using DaVinci Resolve 18, which is free.
most of my OBS captures are of video games (through a USB capture card, specifically elgato), and the occasional screen/application capture (like clip studio paint, and sometimes PC games).
as such, the information here is reflective of these experiences. this post is not comprehensive to all of OBS’s features- this is just an overview of the settings and configurations that are most relevant to me.
with that out of the way, all the information will be under the cut!
Basic Setup
file format:
how to change: settings -> output -> recording -> recording format -> press “apply” once finished!
I save most of my recordings as .mkv files- it supports multi-track audio! i prefer .mkv over .mp4 because if your power goes out, you still have a recording to work with.
.mkv files can be read by DaVinci Resolve without an issue- but for Adobe software, they'll need to be remuxed to .mp4 within OBS! (file -> remux recordings -> press the … to select a file -> press the “remux” button)
video resolution and framerate:
how to change: settings -> video -> output (scaled) resolution
my obs canvas is @ 1920 x 1080p (16:9)
i switch between 720p and 1080p as needed! if you're concerned about space, you can probably just go for 720p. i also record at 30 fps, simply because that’s what my capture card supports.
video bitrate:
how to change: settings -> output -> encoder settings (located in both the streaming and recording tab) -> press “apply” once finished!
bitrate is a bit of a doozy to explain, but the most important thing to know is that bitrate affects your video’s quality. lower numbers = lower quality, while higher numbers = higher quality.
generally speaking, you'll want higher bitrate when you're recording things with high depth of information (e.g. you’d want a higher bitrate for something fast-paced like splatoon, compared to a slower-paced game like animal crossing).
my video bitrate is either set to 3000 or 4000 kbps! and here's some of my other (related) settings while i'm at it:
you can put your bitrate at much higher values than me if you're a stickler for quality- but keep in mind that a higher bitrate means:
bigger file size
more information to upload (when streaming)
your computer will need to encode more
i’d recommend reading twitch’s guidelines on encoding, bitrate, resolution, and framerate to get an idea of what values to pick. for people who are doing offline recording or streaming on a different platform, i suggest googling the appropriate resources!
multi-track audio:
this is mostly applicable to anyone looking to do video editing!
multi-track audio basically allows you to separate your audio sources (e.g. discord, game audio, and your own microphone) into different tracks.
this is an immensely helpful tool because it lets you adjust audio levels in post-production (editing). some examples of how this can be used:
increasing someones microphone volume if they speak too softly
increasing/decreasing game audio
muting swear words/sensitive information
completely muting voice call + microphone if you want to upload a no commentary video
and more!
to set this up, take a look at your audio mixer panel, and press the ⚙ icon. this will bring up advanced audio properties.
by checkmarking a track box, it puts the audio on that track. to make the above screenshot easier to digest:
track 1 consists of ALL three audio sources- desktop, elgato, and microphone.
track 2 only has the microphone audio.
track 3 only has desktop audio (i use this for voice calls)
track 4 only has the elgato capture card audio (game audio). the volume has also been lowered so that any speaking voices can be heard clearly.
tracks 5 and 6 are unused.
you might be wondering, “why do all three of these have 1 checked off?” this is what i call the universal audio track. i recommend having a universal audio track for a few reasons:
when you stream from OBS onto twitch/youtube- you have to select ONE audio track.
it’s also a nice backup in case you didn’t separate your audio correctly.
if for whatever reason you need to move around your individual audio tracks in editing, the universal track acts as a nice reference point.
mark off your audio tracks for each audio source as you see fit! once you’re finished with the advanced audio properties, go to settings > output.
for the streaming tab, you’ll want to have the number of your universal audio track selected. in my case, that will be audio track 1.
for the recording tab, checkmark all the audio tracks that are applicable to you (in my case, audio tracks 1, 2, 3, and 4). by default, only audio track 1 is selected.
if you don’t check off the additional audio tracks in the output > recordings section, you will not have access to those audio tracks in editing, and you won’t be able to edit your audio tracks independently of each other. so don’t forget to do this! 👍
custom browser docks
custom browser docks are a great tool for when you’re streaming and want to have access to your twitch chat and/or activity feed! (or if you wanted to have some other web browser on OBS).
to create one, go to docks -> custom browser docks.
you’ll be given a table interface that asks you to put the dock name and URL. for streamers who want to have chat and alerts available, do the following:
on twitch’s homepage, go to the upper right and click your icon
then, click creator dashboard
once you’re on your dashboard, go to stream manager
click the vertical “...” on my chat OR activity feed.
press “pop-out chat” OR “pop-out activity feed”
copy and paste the link into the table back into OBS
press apply once you’re done
click and drag the docks around at your leisure to put them where you like!
if you ever decide you don’t want to have something on your OBS dock (or want to bring something back), go to the toolbar, click “docks,” and click the appropriate dock!
third party things
a section of optional things that you may enjoy having.
streamlabs alerts
this is basically for anyone who streams and wants to have their chat and/or follower notifications visualized on screen!
streamlab alerts can be added to OBS by adding a browser source into your scene, and the specifics can be customized on streamlabs itself. it’s pretty self-explanatory, so i’ll just leave a link to streamlabs website, where you can log in using the streaming platform of your choice: https://streamlabs.com/
discord overlay
this is a browser source that can be set up to show people who are in a server's voice chat and who speaks. i recommend this to people who make multiplayer content- it can help viewers distinguish who is who but also it can be helpful in editing.
to set this up, go to https://streamkit.discord.com/overlay, click “install for OBS,” and after logging in with discord, go to “voice widget” and click the server and voice channel you want.
you are able to apply CSS if you'd like more control over the visuals, but the standard layout tends to work fine for me! a search of “discord overlay css” on youtube can help you get more information.
veadotube mini
this is a pngtuber software that a friend recommended to me! no webcam is required- mouth opening and closing is based on your microphone input!
you can download it here (it’s pay what you want!): https://olmewe.itch.io/veadotube-mini
for a proper tutorial on how to use it, i recommend checking out the app's documentation, which you can read here: https://veado.tube/help/
source record
have you ever wanted to stream something with a chat overlay/layout, but wanted your recording to ONLY be the gameplay? or maybe you wanted to record BOTH your gameplay AND your webcam so that you can have a crisp zoom-in on your webcam!
source record is a third party plugin that can help you with that!
the general gist of source record involves applying the “source record” filter on either a scene or source, and customizing the encoding settings accordingly. the exact details of how to set it up is beyond the scope of this post, so I'll just direct people to this video instead (it was very helpful to me):
youtube
⚠ a quick note about source record: this plugin can be intense for your computer. be sure to do test recordings and the like to see what your computer can handle (and see if the recordings come out the way you like). it took me a few tests before i settled onto something i liked!
you can download and install source record here: https://obsproject.com/forum/resources/source-record.1285/
vdo.ninja
have you ever wanted to do a collaborative video or stream where you feature someone else’s video on your stream? or maybe you’re doing a multi-person streaming event! vdo.ninja is the perfect tool for you!
vdo.ninja turns your OBS virtual camera into a browser source link- which your collaborator can add on their stream! this is a new tool that i’ve added to my arsenal recently- since my friend and i are planning to stream a side order challenge together! i’ve still got to iron it out a bit more, but i like what i’ve used of it so far.
try it out for yourself at their website here (with documentation and demos available on the homepage!): https://vdo.ninja/ (no downloads required!)
ok! i’m set up! what now?
and with that, that’s all of the settings and tools that i thought would be worth mentioning! while most of my setup was written with video games in mind, some of these plugins and setups may be applicable to other types of videos (e.g. tabletop gaming with a physical camera)!
now that i’ve outlined all these settings, i have one more thing i have to say: regardless of what you're using OBS for, do a test recording before doing anything “official” with it. this recording can be as short as 30 seconds. it’s a good habit to develop that can make sure your streams/recordings turn out the way you want them to!
here are the kinds of things i like to check! it’s not an exhaustive list, but this can be a starting point:
video:
does my video look the way i want it to (and can my computer handle that)?
can my computer handle the load of encoding? - OBS will note in the bottom if the encoding is overloaded. if it can’t handle it, turn down your bitrate or adjust other encoding settings (e.g. i had to toggle psycho visual tuning OFF because it was causing lag)
this is especially the case if you're recording PC games- you don’t want to have slowdown on either your game or the recording!
audio:
are my audio sources (e.g. desktop audio and microphone) correct? - if you plug/unplug devices a lot, be sure to check this (settings -> audio).
are any of my audio sources muted? - make sure you don’t have anything on 🔇 if you don’t want it to be muted! otherwise the audio will be lost forever… (i lost my friend’s VC audio once… it was sad)
are my audio tracks separated properly? - requires you to boot up your editing software, but it's worth doing! for the test recording, just have something from all your sources playing at once, and see if your editor has things separated into tracks.
can i hear the voices clearly? or does the music and/or game overpower them?
if for whatever reason your OBS crashes, or you want more information on anything “critical” or “warning” worthy in your set-up, you can go to help > log files > upload current log file > analyze. crash logs currently can’t be analyzed by the log analyzer- but they’re a valuable tool when asking for help on the OBS forums!
and that’s all! for real, this time. i hope that some of these tools and settings can help anyone wanting to get more out of OBS. there’s definitely other things i didn’t touch upon (e.g. audio filters for noise compression, suppression, etc.), so i suggest doing your own research and trying things out!
happy recording/streaming, and thanks for reading! ✨
#lizzy speaks#this was a fun little write up!! i've been slowly getting some of my friends into video making teehee and its SO FUN!!!#(digital) video is like one of my other passions next to art. everyone say thank you splatoon for getting me back into it again <3#i've been using obs since like 2018 so i wanted to share some of the things i learned for funsies... i really love video...#but also i like having reference posts like this in the case people have questions they want to ask me...#because i don't always remember what video tutorials i watched and it's nice to document that somewhere...#warning to anyone who reads it this is like 2.1k words. i do want to stress that this isn't comprehensive but there's still a lot of info#that i wanted to put for this post...! that said topics like designing your own stream layout + assets for it are NOT in the scope of this#post and nor is this a beginner's guide to obs (i wrote this with the assumption that you know how to record and/or stream and that-#people already have an idea of how to use scenes and the different types of sources obs can use).#i hope everyone's had a lovely march 5th! i would love to look at the fanart but im still not done with reload...#but im hoping to finish it by the end of the month!!! yipee!!!#Youtube
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Suddenly, I Became A God || Prologue
Summary:
You're the twin of Athanasia de Alger Obelia. Instead of being born with a healthy body, you were born sick and frail. The one day you're able to at least go outside and spend time with your sister... Athanasia goes into a mana shock. Due to how powerful and the properties of her mana, you ended up passing out from the sheer pressure.
So, when you wake up in a bed of unknown origins with people saying that you were their God. Rightfully, you are confused and afraid of the current situation, and income hacking gold blood from your mouth.
Thus shenanigans and misunderstanding happen!
Each route is different but have similar experiences.
Choose wisely, reader.
Tag list: @hamdehlesmis, @d3sperate-enuf, @mizu-san, @god-is-disappointed, @mirrorimegi, @ihonestlydontknowwhattonamethisnamethis, @jennyzyn, @xiaosprettygf, @runassimp, @probablynoposts, @jcrml
If you want to be tagged in the next part of the story please comment.
— ❝ Genius ❞ — the characteristic of exceptional insight in performances of some art of endeavor that surpasses beliefs. It creates new benchmarks for the future and establishes better operations, or remains outside the competences of contenders.
The most beloved princess, the golden child of the mightiest of Emperors, the grandeur of the imperial blood, and the forthcoming of the Obelian Empire. Your genius twin sister, Athanasia de Alger Obelia, was loved by the common and noble folks with just a radiant smile. Her poise was elegant and lovely, there are no bound of her eminence.
Truthfully, you continuously ponder on how can someone, so flawless, be your twin?
The quiet stillness of the wanning genesis bled through the settings, small rays of light of dawn peer from the darkness, chirps of bird’s resonate, those asleep were now rouse. As the bells of the Obelian Empire chimes for the common folk finish their early labor. Ballads of the heavens and prayers of the Church beg for their God bless them on this wonderous day.
Today marks the beginning of the founding of Obelian, and soon the official festive will begin with the God’s blessing the imperial bloodline.
“Your Royal Highness, your bath is ready, let us help you undress.” A couple of servants guided you towards the lavatory. The nightrobe you wore was places elsewhere as you submerged in the petaled waters.
You hear shuffling along the marble flooring, a couple of servants began to do their duties, gently raising your arms and legs to scrub clean of any grime. They washed your hair with the highest of quality of soaps that the greatest Emperor could buy and the common envy.
The smell of selected roses from your personal garden was pleasant. You ignore their idle chats that held no consequential themes. After a while, a thin bathrobe clothed your naked bod that’s been wiped clean of impurities. Then they bring out a bowl filled with water, blessed by the Gods and their apostles; wringing a towel, a servant began to cleanse the impure magic from out of your precious bod.
“Your Royal Highness, Princess Athanasia and the Emperor have bestowed you these...” A maid smiles, holding a few you gave the jewelries a tiny glimpse, beautiful trinkets encased with delicate gold-leaves. From a glance, you could tell that these crystals were from a conquered country. The luminous shades were far different than the usual season.
For some reason, a certain ornament had caught your eye. It took a while for the servants to doll you up, knowing the situation you’ve faced. It was alright though, you knew that.
“(Y/N)!” You heard your name being called out from your genius twin. Athanasia de Alger Obelia, the heiress, and most beloved daughter of the Obelian Empire and beyond; the definition of being the most, lovely princess in this entire world. She wore a gown that matched with a blue-ribbon, in the center, there’s a lovely sapphire cut gem.
She hugs you, disregarding noble etiquette with such excitement. Her loveliness had no bounds with her gentleness.
“Ah... jamae, you’re here early.” You spoke softly, patting her back in the hug. You realized that design of floral that accompanied the dress. It was one of the few dresses you both had matching attires as twins.
“I’m glad that you’ll be able to attend this tea party with me even if it’s just for introductions.” Athanasia exhales, her cerulean-blue eyes soften at the trinket of your choice.
Her hand hovering over your own. “You know, the family painting will be finished soon... so let’s look at it together after the Founding Festival and papa’s birthday.”
“Jamae, I have to get ready.” You scratch your cheek sheepishly as you’re still in a robe. “I’ll be there in a bit, so don’t worry too much.” You watch your genius sister wave her good-byes as the doors closed once more.
It’ll take a while to get ready but the weather was ideal and perfect for outdoor tea parties. Oh, you see the other gathering nobles that your dearest sister invited personally.
It seems like the God’s decided to have mercy on you. For now.
“It marks the day of the founding of the Obelian Empire.” The mages and priests sigh in relief at the stone sculpture of the beloved God. Ancient scriptures were written around that bled into the purified waters that were sanctified by the Pope.
“The sun and little stars of the Obelian Empire will soon arrive in advanced this afternoon for tomorrows festive, we must finish ours before everything else.”
They all are dressed in the finest satins, and took a few steps forward. Their face covered and body covered in modesty, everyone gapes at the fading moon.
“We will meet again, your Grace.” It was familiar sight to see, and the cordiality that shrouded the kindred souls of the people around the sculpture.
The beautiful shawls that were crafted around the God showed their perfect stature.
Truly, a God among mortals to have such a benevolent smile even when it was just grit.
Which route will you choose?
Male, Female, Gender-Neutral
#genshin#wmmap fanfic#suddenly i became a princess#wmmap athanasia#sagau brainrot#genshin sagau#wmmap au#athanasia de alger obelia#claude de alger obelia#sagau x reader#sagau venti#genshin impact#crossover#sagau#self aware au
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Alfa Romeo Disco Volante by Touring Superleggera
The Disco Volante is a two-seater Gran Turismo. It is based on the Alfa Romeo 8C Competizione coupé with its front-central mounted 4.7 litre V8 engine and a transaxle rear drive with unmodified specifications. Each unit, of which the construction requires 4,000 hours of manual work.The present Disco Volante celebrates the myth of the 1952 style icon. The new design briefing required to blend ingredients as innovation, emotion and aerodynamic properties into a timeless and essential shape.During the development stage, Head of Design Louis de Fabribeckers and his team cooperated with the engineers on an almost daily basis. “We focused on the preservation of the design essence. – says de Fabribeckers – Once the design frozen, we had to understand the manufacturing problems and solve them right away without compromising the design.”In consistency with the car’s design philosophy the interior has a ‘science fiction’ feel to it. Part of this ‘spaceship’ atmosphere was created by elements like the red LED interior light profiles. Also, aeronautics has been the inspiration for parts like the dashboard, instruments and seat adjustment lever.The Alfa Romeo 8C Competizione chassis was chosen for its light and rigid structure and its outstanding dynamic properties. Therefore it forms the perfect basis for the coach-built bodywork of the Disco Volante, integrally conserving the rolling chassis and drive train.The Alfa Romeo 8C’s steel space-frame and other structural elements were retained to guarantee torsion stiffness, high performance and the quality standard. The frame members and the central carbon cell remained unchanged. Elements of the underpinning and the body, such as the engine bay and firewall, the windscreen and cowl, the a-pillar and the locks and hinges have been retained too, just as the dashboard and instruments, the pedals and the steering wheel. Parts like doorframes, the roof frame and the c-pillar have been modified to match with the new shape.The layout of a front-central mounted engine, a transaxle transmission and rear-wheel drive offers an optimal weight distribution of 49-51% between the front and rear axles. To ensure excellent handling the front and rear double-wishbone suspension scheme is combined with hub carriers of forged aluminium and additional trailing arms for the rear suspension.The lightweight and compact 4.7 litre V8 engine delivers 450HP and 480Nm peak torque. It is coupled with a six-speed sequential transaxle gearbox with electronic control and paddle-shift gear selection. Together with a limited-slip differential and a state-of-the-art braking system with large diameter, ventilated discs a precise, dynamic and proactive drive is ensured. The Disco Volante can accelerate from 0 to 100 km/h (0-62 mph) in 4,2 seconds and has a top speed of about 290 km/h (181 mph).
All new and modified components of the Disco Volante have been CAD designed. In this process, which covers feasibility, safety, homologation, aerodynamics and structural analysis, the most advanced IT tools and simulation techniques have been used.
Since torsion stiffness and noise reduction are of critical importance, special attention has been paid to the under-body structure and its elements, like the tubular frames supporting the rear wings and bumper, and the roll bar joining the c-pillars. Other complex design issues were the tailgate hinges, the 3d-cambered door window, and the front wheel covers.
The Disco Volante was then submitted to a CFD aerodynamic study to enhance the airflow and ensure optimal downforce in the rear section. After that, FEM calculations were run to assess resistance and rigidity of all parts subject to homologation.
Touring Superleggera is synonymous with the manufacture of lightweight bodywork. The weight advantage of aluminium is one of the assets of Touring Superleggera’s construction methods. Nowadays however, the craft of hand-beating aluminium panels is combined with the use of carbon fibre reinforced plastic (CFRP). For the Disco Volante, Touring decided to use this combination of aluminium and CFRP. This has been the result of a study conducted to define optimal use of materials for the bodywork in terms of weight, resistance, precision, finish and quality, and ease of repair in case of damage.
The CFRP is used for specific components like the front bumper and grille, the bonnet, the skirts, the boot lid and the integrated rear-window frame. The bonnet and the boot lid are sandwich-built with Nomex filler in-between to obtain a better stiffness/weight ratio and to dampen vibration and noise.
The aluminium panels are hand-beaten using an epoxy mould. Since the inner frames of most parts of the bodywork are made of CFRP, this requires gluing of aluminium on carbon fibre. This technique adds to the rigidity as the glue has structural properties.
The body panels are pre-assembled on a laser measurement platform using a jig. This ensures that the strict tolerance required is respected. After adjustment, the panels are either welded or glued. The body-in-white is then used to preassemble and fit all trim components, brightware and moulding.
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17 Jul 23
China Law Translate - Interim Measures for the Management of Generative Artificial Intelligence Services
Quotes from direct English translation of law below
These measures apply to the use of generative AI technologies to provide services to the public in the [mainland] PRC for the generation of text, images, audio, video, or other content (hereinafter generative AI services). Where the state has other provisions on the use of generative AI services to engage in activities such as news and publication, film and television production, and artistic creation, those provisions are to be followed. These Measures do not apply where industry associations, enterprises, education and research institutions, public cultural bodies, and related professional bodies, etc., research, develop, and use generative AI technology, but have not provided generative AI services to the (mainland) public.[...]
During processes such as algorithm design, the selection of training data, model generation and optimization, and the provision of services, effective measures are to be employed to prevent the creation of discrimination such as by race, ethnicity, faith, nationality, region, sex, age, profession, or health;[...]
Respect intellectual property rights and commercial ethics, and protect commercial secrets, advantages in algorithms, data, platforms, and so forth must not be used for monopolies or to carry out unfair competition;[...]
Promote the establishment of generative AI infrastructure and public training data resource platforms. Promote collaboration and sharing of algorithm resources, increasing efficiency in the use of computing resources. Promote the orderly opening of public data by type and grade, expanding high-quality public training data resources. Encourage the adoption of safe and reliable chips, software, tools, computational power, and data resources.[...]
Where intellectual property rights are involved, the intellectual property rights that are lawfully enjoyed by others must not be infringed;[...]
Where personal information is involved, the consent of the personal information subject shall be obtained or it shall comply with other situations provided by laws and administrative regulations;[...]
When manual tagging is conducted in the course of researching and developing generative AI technology, the providers shall formulate clear, specific, and feasible tagging rules that meet the requirements of these Measures;[...]
Providers shall bear responsibility as the producers of online information content in accordance with law and are to fulfill the online information security obligations. Where personal information is involved, they are to bear responsibility as personal information handlers and fulfill obligations to protect personal information. Providers shall sign service agreements with users who register for their generative AI services (hereinafter “users”), clarifying the rights and obligations of both parties.[...]
Providers shall clarify and disclose the user groups, occasions, and uses of their services, guide users’ scientific understanding and lawful use of generative AI technology, and employ effective measures to prevent minor users from overreliance or addiction to generative AI services.[...]
Providers shall lawfully and promptly accept and address requests from individuals such as to access, reproduce, modify, supplement, or delete their personal information.[...]
Providers shall label generated content such as images and video in accordance with the Provisions on the Administration of Deep Synthesis Internet Information Services.[...]
Those providing generative AI services with public opinion properties or the capacity for social mobilization shall carry out security assessments in accordance with relevant state provisions[...]
These measures take effect on August 15, 2023.
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Luxury Beauty Brands You Have to Know💄
💄 If you consider yourself a beauty enthusiast who loves indulging in luxury cosmetics , you need to know some of the most glamorous and high-end beauty brands in the industry today. These luxury brands offer a range of skincare, makeup, and fragrances that will make you feel like royalty. From exquisite packaging to innovative formulas, these brands have earned their reputation of excellence and refinement. So, without further ado, here they are.
1. 🌟 La Mer:
Renowned for its use of potent and niche ingredients, La Mer tops the list of luxury skincare brands. The iconic Crème de la Mer has achieved cult status among beauty enthusiasts for its impressive anti-aging properties. La Mer's ranges also includes moisturisers, serums, oils, and masks, all designed to deliver astonishing results and a luxurious skincare experience.
2. 💎 Guerlain:
If you're desire timeless beauty with a touch of Parisian elegance, Guerlain is the brand for you. With over 190 years of expertise, Guerlain combines tradition and innovation to create exceptional beauty products. From their silky foundations to their iconic fragrance collection, each product is beautifully crafted and exudes luxury. Don't miss their classic perfumes like Shalimar or Mon Guerlain, known for their captivating scents.
3. 🌹 Chanel:
Chanel, the epitome of luxury, elegance, and sophistication, extends its influence to the beauty industry. The iconic black and gold packaging, combined with exquisite formulas, makes Chanel a coveted brand among beauty connoisseurs. From their legendary foundations and lipsticks to their vast range of fragrances, Chanel products add a touch of effortless glamour to your beauty routine. Treat yourself to the timeless allure of Chanel beauty.
4. 🌿 Jo Malone:
Founded on the principles of mixing and layering scents, Jo Malone takes a personalized approach to fragrance. Their innovative colognes can be combined to create unique and signature scents that suit your personality. From the classic Lime Basil & Mandarin to the elegant Peony & Blush Suede, Jo Malone fragrances offer a luxurious olfactory experience that is truly unforgettable.
5. 🔥 Tom Ford Beauty:
Tom Ford's beauty line reflects his signature style - daring, luxurious, and empowering. Known for his seductive aesthetic, Tom Ford Beauty offers a range of exquisite lipsticks, eyeshadow palettes, and fragrances with enticing names like "Lost Cherry" and "Black Orchid." The sleek packaging and quality formulations make Tom Ford products a must-have for any beauty enthusiast seeking to slurge and elevate their selection.
Basically, in conclusion:
The world of luxury beauty is a captivating realm of indulgence and sophistication.💎 The brands mentioned above have perfected the art of creating products that not only deliver exceptional results but also provide a sensorial experience like no other. From skincare to makeup and fragrances, these luxury brands are worth exploring for anyone seeking to elevate their beauty routine. So go ahead and treat yourself, because you deserve the very best in luxury beauty! Your best self demands it!
BUT REMEMBER...
💫💎Quality over quantity until you can afford both!💫💎
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Today we're going to look at choosing the right logs for your log home or cabin. We recommend buying the best logs you can – any other element can be upgraded later. Better logs return their value in thermal performance, maintenance and resale not to mention aesthetic quality.
𝐖𝐨𝐨𝐝 𝐓𝐲𝐩𝐞: Different types of wood have varying properties that can affect the longevity and maintenance of your cabin.
Western Redcedar: Naturally resistant to rot and insects, making it a durable option.
Douglas Fir: Ideal for log home construction because of the size, length and the consistence of the tree.
𝐋𝐨𝐠 𝐒𝐡𝐚𝐩𝐞: The shape of the logs can influence the home’s appearance and construction method.
Round Logs: Provide a classic, rustic look and showcase the natural curves of the tree.
Handcrafted Logs: Retain individual character and a rustic appearance with the log flare appearance.
𝐋𝐨𝐠 𝐐𝐮𝐚𝐥𝐢𝐭𝐲: Ensure the logs are of high quality by checking for:
Tight Growth Rings: Indicate dense wood, which is less prone to cracking and checking.
𝐒𝐞𝐚𝐬𝐨𝐧𝐢𝐧𝐠: Logs should be properly seasoned to reduce moisture content and prevent shrinkage and warping. Logs cut in the winter are often preferred as they have lower sap levels.
By carefully considering these factors, you can select the perfect logs for your log home or cabin, ensuring it stands the test of time and provides a cozy, beautiful retreat!
#timbers#logtype#logsforloghomes#TT#loghomebuilders#handcraftedloghomes#beautifulloghomes#logcabins#logs#carpentry#choosinglogs#loghomes
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