#Hero Prinny
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Unusual/Oddball Fighting Game Guest Character Poll
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#Silhouette Mirage#Shyna Nera Shyna#Bubble Bobble#Bust-A-Move#Bub (Bubble Bobble)#Rodea The Sky Soldier#Rodea#Disgaea#Prinny: Can I Really Be the Hero?#Hero Prinny#Blaster Master Zero#Jason Frudnick#Relayer Advanced#Luna (Relayer Advanced)#Hi-Fi Rush#Chai (Hi-Fi Rush)#Project Mugen#Taffy (Project Mugen)#Gungrave#Beyond The Grave#Samurai Cats#Oda Nobunyaga#X-Blades#Ayumi (X-Blades)#Voting Poll
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HAPPY BIRTHDAY OTOME!!!!
#gnosia#gnosiaotome#otome#spider ham#rocket raccoon#jubei#morgana#teddie#hero prinny#neco arc#neco chaos#king clawthorne#shoutmon#eevee#jack frost#pikachu#sandbag#claptrap#yoshi#merkava#monokuma#my art#my drawing#Ch’p#green lantern
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#ao3#fanfiction#killing game#pikachu#eevee#jack frost#teddie#jubei#morgana#neco arc#neco chaos#merkava#yoshi#ch’p#hero prinny#king clawthorne#shoutmon#claptrap#otome gnosia#rocket raccoon#spider ham#sandbag#monokuma#zipper animal crossing
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"oh yeah pow cards and power levels ultimately don't matter who really cares about tha-" what was the episode 'you are level 100' then. tell me. right now. what was that episode. how does a card measure power if it labels negatives as a villain and positives as a hero. does it not also measure morality in this case? are neutral people just considered the weakest by the system???
#out of these shadows(ooc)#i am fairly confident whatever society the ok ko world has likely contributed to the mindset pv has now#this is also failing to mention that there is places just for heroes and places just for villains and theres neutral areas#“prinny; ok ko doesn't take itself seriously” i kNOW!!! and i think about this anyway
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Okay, I'm gonna actually go off about the Prinny 2 voice actor thing that i cut off in that drawing, nerd shit under the readmore
See here's the thing about the Prinny 2 voice actor thing that really annoys me. So like yeah, everyone sounds rlly weird and off, Flonne is the closest one they got right but she was still clearly voiced by someone trying her best to sound like Sandy Fox, Hero Prinny and Larharl were honestly dreadful to listen to, BUT the real kicker is Asagi. If you know anything about the Disgaea and related series, Asagi will always make an appearance but usually with a different voice entirely, she's basically just a joke character about never getting her own game(then they actually made Makai Wars and it was a fucking gacha game??? Heinous). Asagi has a rlly good English VA in Prinny:CIRBTH, honestly, and in Prinny 2 she gets a whole extra story mode, Asagi Wars, where you play as Prinny Asagi after she died at the end of Asagi Mode in Prinny 1, and there's a line at the very beginning of Asagi Wars where Asagi says " I've got the same voice for the first time, but now I'm a faux penguin🎵" which is a fun little throwaway line about her recurring VA joke, BUT SHE DOESN"T HAVE THE SAME ENGLISH VOICE IN PRINNY 2!!!! She has a completely different and honestly just plain bad voice in Prinny 2 and it bothers me to no end, especially with how good her Prinny 1 VA was.
anyways that was the final bit of my rant that wasn't included in that drawing
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top five things YOU have written 🫵🫵 that you're ok with sharing ofc :3
That's a very difficult and interesting question, thank you! :) I don't really know if I can pick five and rate them in a set hierarchy. I like many things I write, shorter and longer, finished and unfinished, so here are 5 that come to mind:
I don't write for it very often, but what I write, I enjoy writing a lot. The early 19th century AU which I came up with for @nordleuchten in which a few generations ago the Stuarts managed to produce some sort of heir, making the Hannovarians bog standard German provincial rulers instead of British monarchs. The man you know as George III and his heir, Prinz Georg stand to inherit the throne as it is expected that the Stuart line will come to an end in their lifetime. Georg is pretty much good old Prinny, who however decides to take drastic measures when he finds that being patronised by his dad as a grown man has become insufferable. He decides to take an alias and join the British navy, because what else cries freedom so much as watching romantic sunsets at sea? In the act of leaving clandestinely, he is caught by one Karoline von Braunschweig, a beloathed cousin acting as his mother's lady-in-waiting. Georg takes to life at sea like a duck to water despite the fact that it turns out to be nothing like what he imagined, and becomes a celebrated hero of the Napoleonic Wars. Hijinks ensue when his cover is blown, his brother Ernst tries to take over the succession, and he realises he doesn't actually loathe Karoline, quite on the contrary, really. Karoline meanwhile has to explain a big belly away, and George sails for a place called Trafalgar... It's all delightfully off and the real George and Caroline would probably disapprove, but sometimes, certain AUs are not meant to be very accurate, just a little silly.
Less silly and as far as my research goes, as close to history as possible, my story on Henry Clinton and Mary Baddeley. I have written so much about the two already, it's almost a novel. I am fascinated by the mutual respect, suppressed affection and surprisingly good documentation there is. Theoretically, their relationship is a communist party meeting worth of red flags; a power dynamic between employer and employee, a substantial age gap, Mary being very much reliant on Clinton's protection from beng sexually harrassed by an officer in her husband's regiment and him falling in love with her while she was pregnant with her husband's child are just the most obvious ones. Regardless of all these things, both, given time, found love. Let's hope I will finish it one day so we can have the big budget adaptation i'm dreaming of ever since learning about the two...
I have a similar thing going for the Graveses, which is a little more light-hearted in that both Mrs and Mr Admiral were two very outspoken people, with Margaret in particular passing judgements on people in her letters worthy of Jane Austen novels. There is some tragedy in that they met at a point in their lives where they both seem to have still been processing the death of a beloved loved one, and both helped raise a child that was not their own. Given their eventful lives, bubbly family and their very loud personalities, however, I think this one writes itself a little easier.
A Stuart AU in which Maria Beatrice d'Este, now Queen of England, has had enough. Identifying, in her mind, her husband's unchanging licentious ways as the reason why God takes all her children from her young, she decides to commit regicide when she realises she is pregnant once more, in order to protect this child at least; because if James is dead, he can no longer commits acts displeasing God, right? The flaws in her logic aside, she makes this last desperate attempt to suffocate James, the husband who has abused her for so long, both physically and mentally, in his sleep with a cushion, but fails as he wakes up. Fleeing England in the middle of the night, Maria Beatrice manages to find a passage to the continent and makes it to The Hague, where the Prince and Princess of Orange now have a political scandal on their hands. What ensues is an intense triangular situation in which everyone is faced with ghosts of the past; Maria Beatrice, who never wanted to get married and have children, is faced by the involuntarily childless Mary who would do everything to be a mother; William by his own conduct towards Mary when they were newly-wed, which he finds himself reminded of by some things Maria Beatrice recounts of her marriage, fearing he may have mistreated Mary, and all three of them by the question of who will one day be James' heir, Mary, or the baby, if it turns out to be a boy, Maria Beatrice is about to have? Includes such memorable scenes as the one in which William feeds a toddler potential pretender a waffle while engineering his ascension to the throne during a council meeting (hey, the waffle-thing at least is based on an event and person during his own childhood, so).
I'm currently writing a little something quite light-hearted featuring Louise de Kérouaille and exploring her perspective on her relationship with Charles II, which I find quite delightful.
If any of you want to know something else about the stories (since I don't post them to AO3), feel free to ask. :)
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It's been a while since I drew anything from Disgaea/NIS, so I've drawn something while thinking about the intro of Prinny: can I really be the hero?
Honestly, I'd like to make an illustration based on every stage, but realistically I don't think I will lmao.
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Reading so many Regency romances is starting to feel weird because the same early nineteenth century celebrities keep popping up in the background as extras. How many times am I going to hear about Lady Jersey being sophisticated, or Beau Brummel being the sartorial aspiration for this or that romantic hero, and -- oh look -- it's HRH Prinny again, I hear he's large and he's here to flirt.
#regency#regency romance#georgette heyer#barbara cartland#clare darcy#sarah villiers#beau brummel#george iv#get me out of here i'm in too deep#i can't see past my own collar points and impossibly complex cravat#reading
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Prinny - CR1 Demon
Prinny Rule Number 1! You must always include the word “Dood” in every line you say, dood!
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Artwork is official art from Cross Edge, copyright Nippon Ichi.
Prinnies are the mascots of the Disgaea series and of Nippon Ichi. They’re among the lowest level demons. Worthless mortal souls with significant sins but no actual importance or aptitude may become prinnies in the afterlife, where they’re forced to work as horribly mistreated slaves for eons to pay off their karmic debt. Like most demons, they have no memory of their mortal lives beyond a vague sense of how evil and worthless they were.
A common trait of the prinnies is their upbeat attitude, lazy and unintelligent personalities, their signature pirouette spin, and frequent use of the word “dood” as an interjection in their sentences. Another memorable feature of theirs is the fact that they explode if thrown. As a result, they’re often used as cannon fodder - or, more accurately, cannon ammunition - by demonic forces.
A group of prinnies is likely to die in a massive chain reaction as they all explode.
They lack a few common demon abilities like telepathy and fire resistance, which is on purpose. See also the CR 11 prinny hero for higher level players.
Honestly, prinnies only attack with fire, not ice, in the Disgaea games, and have absolutely no penguin-themed abilities at all, so this interpretation is a bit loose. Which is true of a lot of my monster adaptations.
Prinny - CR 1
XP 400 CE Small outsider (aquatic, chaotic, demon, evil, extraplanar) Init +1 Senses darkvision 60 ft.; Perception -2
DEFENSE
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 17 (2d10+8) Fort +4, Ref +4, Will +1 DR 5/cold iron Weaknesses combustible feathers, explosive landing Immune electricity, poison Resist acid 10, cold 15
OFFENSE
Speed 20 ft., swim 60 ft. Melee slam +2 (1d8) or 2 machetes +0/+0 (1d4/19-20) and slam -3 (1d8) Ranged bomb +3 ranged touch (1d6+4 cold plus 5 splash (DC 15)) (20 ft. range increment) Special Attacks ice slick charge
Spell-Like Abilities (CL 1st; concentration +2) 1/day—winter’s grasp, summon (level 1, 1 prinny 40%)
STATISTICS
Str 11, Dex 12, Con 18, Int 5, Wis 6, Cha 12 BAB +2; CMB +2; CMD 13 Feats Two Weapon Fighting Skills Escape Artist +14, Swim +16; Racial Modifiers +8 Escape Artist, +8 Swim Languages Abyssal, Celestial, Common, Draconic SQ icewalking Gear machete x2
SPECIAL ABILITIES
Bomb (Su) Each morning, a prinny creates 1 bomb which, in the hands of the prinny, functions as a thrown splash weapon with a range increment of 20 feet. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. A bomb deals 1d6 cold damage, and a prinny adds its Constitution bonus to the damage (usually for a total of 1d6+4 cold damage). The bomb deals splash damage equal to its minimum damage (usually 5), DC 15 Reflex save negates. The save DC is Constitution-based.
In the hands of any other creature, a prinny’s bomb is useless. A prinny’s bomb becomes inert and useless 24 hours after being created.
Combustible Feathers (Ex) If a prinny takes fire damage, each of its feathers becomes a quick-burning fuse that explodes a moment later. The prinny is left naked as its feathers fly off, and the explosion causes 3d6 fire damage in a 5-ft. radius. A DC 9 Reflex save halves the damage. The prinny automatically fails the saving throw against this damage, and takes an additional 50% damage from the explosion. The save DC is Constitution-based and includes a -6 penalty.
Once a prinny explodes in this way, it temporarily loses its DR 5/cold iron, and it cannot explode again (via combustible feathers or explosive landing) until its feathers regrow. Its feathers regrow after 1 hour, causing its DR 5/cold iron to return.
Explosive Landing (Ex) If a prinny takes falling damage, it explodes on impact. The prinny is left naked as its feathers fly off, and the explosion causes 3d6 fire damage in a 5-ft. radius. A DC 9 Reflex save halves the damage. The prinny automatically fails the saving throw against this damage, and takes an additional 50% damage from the explosion. The save DC is Constitution-based and includes a -6 penalty.
Once a prinny explodes in this way, it temporarily loses its DR 5/cold iron, and it cannot explode again (via combustible feathers or explosive landing) until its feathers regrow. Its feathers regrow after 1 hour, causing its DR 5/cold iron to return.
Ice Slick Charge (Su) A prinny’s speed doubles when charging on land on a flat surface or downhill. When it performs a charge on land, a prinny leaves an ice trail as the ice slick spell on spaces it moves through and adjacent spaces.
When making a charge, a prinny can attempt to overrun the target of its charge as a free action, continuing in a straight line past its target to the limit of its movement if the overrun is successful. This overrun maneuver does not provoke attacks of opportunity. If the prinny succeeds on the overrun maneuver, its movement during the charge does not provoke attacks of opportunity from the target of its charge.
Icewalking (Ex) A prinny can walk without penalty over areas of ice and snow and does not need to make Acrobatics checks to run or charge on ice.
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Okay you know how I said the ‘Frankie going in a dark warehouse, guns ablaze to save honey’ here’s what I’m thinking:
He goes in, he finds her, saves her. Kills the bad guys. Looks (and feels) like the hero. Heat of the moment they hug (maybe a kiss for razzle dazzle) and the it hits honey. The shit he did and said. She slaps him. Hard across the face. No forgiveness (just yet maybe) bc we are standing on business and not just letting him back in our good graces the moment he does something nice (lol)
I’m having a moment so this is therapeutic for me 😄 lol
Why does BigFish have us in such a choke hold?
I keep going back and rereading previous chapters (for continuity which I have so far not yet mastered), and the fact this fictional man has his boot on my neck has alarmed and encouraged me. It’s not like I want to actually be in a relationship with a man who has me prisoner and I cook for him and he’s scary and mean and tall and fat and big and broad and likes being well-fed and… and… uh… w-what was I talking about?
Anyway, Prinny, your passion for BigFish is admirable and lands you at the top of the Friendos for Dark!Frankie pile. Yes, I am avoiding any and all plot points you may have mentioned.
Come-on-Barbie-lets-go-party regards,
Beefro👌🥩💜
#beefro is trash for fat pedro#friend of beefro#you asked beefro answered#you ask beefro answers#pedro pascal#pedro pascal characters#pedro pascal fanfiction#pedro pascal tummy#frankie morales#triple frontier#thot tank#francisco catfish morales#frankie morales fanfiction#🥩
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Disgaea JRPG Spin-Off Idea?
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The Mascot Show: Pilot Summary
Neco-Arc gets the rights for a tv show, and goes on a multiverse travel montage getting the “cast” together , with the episode ending with WAY too many characters. But Neco-Arc does not care. And so begins the madness.
Characters: Neco-Arc, Neco-Chaos, Teddie, Morgana, Jubei, Yoshi, Merkava, Claptrap, King Clawthorne, Shoutmon, Ch’p, Hero Prinny, Spider-Ham, Otome, Rocket Raccoon, Sandbag, Jack Frost (SMT) And Monokuma
Starting genre: Comedy
#Showrunnerschallenge#fanfic#neco arc#mascot#otome#spider ham#rocket raccoon#monokuma#teddie#morgana
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Tagged by my buddy @nsfwitchy.
rules : shuffle your 'on repeat' playlist & post the first ten tracks, then tag ten people
Hero by Jeff Williams, Caleb Hyles
The Rebel Path by P.T. Adamczyk
Self-Destructive Pattern by Spineshank
Resident Evil - Main Title by Dr. Hoffman
The Chosen One by A2
Unholy by Lollia, Sleeping Forest
What I'm Made Of by Crush 40
For Every Life by Jeff Williams, Casey Lee Williams
All Hail Shadow by Magni-Fi
Oh the Bliss by Hammock
And I'll tag @pro-prin-prinny, @snowsisterskiss, @nimona-antifa, @maria-sklodowskas-twix-bar, @holy-random-stuff-i-like-batman, @modernoracleofdelphi, @mrjocrafter, @cupcake--knife, @violet-stormbringer, and @catgirl-catboy.
As always, you don't have to do it if you don't want to.
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Sun Baby (also featuring Lambshead Minor, Hotpot the Mushroom, Badtz-Maru, and Hero Oscar the Not Evil Prinny in the background)
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“A Problem Princess”, by Anna Harrington
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I read this book from NetGalley in exchange for a fair and honest review RELEASE DATE - Apr11, 2023 ⭐️⭐️⭐️⭐️
“Lords of the Armory” is a series about former soldiers of the Napoleonic wars who initially created a place of solace for ex combatants who didn’t know what to do with their lives after Waterloo but some of them, an elite of them, ended up under the employ of the Home secretary and now they work as spies or secret service to unveil and fight Scepter, a secret group of extremists who want to overthrow the status quo by killing the Prince Regent and the Prime Minister, Lord Liverpool. In this, the sixth book of the series, our hero is Clayton Elliot, one of the main leaders of the Armory who works as undersecretary for the Home Office. He had saved the lives of the Regent and Lord Liverpool in the previous book, and managed to cover the attempted assassination with a citizens riot, so no one nows why all of a sudden Prince George has given him the rank of general and why is he a favorite in the court. Everything has been kept a secret or covered since everyone who is in the known believe that Scepter are over and done with the demise of their leader. But Clayton has a feeling that another leader will rise and the band will regroup and try again.
Princess Cordelia of Monrovia is in England to be offered in marriage to one of the Royal dukes (Prince George’s brothers) to seal the relationship between her country and England. She feels like a swan in a gilded cage but she knows her duty and she has been brought up by her uncle, Crown Prince Ernest, to behave and do what must be done at all times. Her motivations aren’t entirely selfless, since she wants to do it for her people who, she is convinced, were betrayed by her late father, who was the Crown Prince before Albert and who died with his wife in an accident. There’s a welcome ceremony for the Prince and his niece at Carlton House and Clayton was invited, only to find himself protecting the princess from a false footman who threatened her life with a knife to the throat. From that moment, Prinny appoints Clayton as the responsible for the protection of the princess, but also from that moment, neither Clayton, nor Cordelia can take their eyes off each other. I wonder if Anna Harrington created Cordelia as an homage to my favorite Audrey Hepburn movie “Roman Holiday”. Her opening scene is a recreation of Princess Ana (Hepburn’s Character) bedroom scene, when she is told of all of the next day’s activities and she calls her daily routine “The program”. In that scene Ana opens a window and sees Rome at night, with its life, its music and its people enjoying the good weather, and she dreams of having at least one day of normalcy, one day in which she could have an ordinary woman’s life. Cordelia is just the same, only her adventure is much more dangerous than Ana’s because someone wants to kill her. Cordelia doesn’t think she has such an important role in anybody’s life, her only fate in life is to marry a royal duke and have children for England. If only for a moment… It’s Clayton who gives her just that. The normalcy, he treats her with respect and consideration but not in the way courtiers and admirers treat her but like a human being who feels and think and whose opinion is as valid as everyone else’s. For Clayton she is a magnificent woman, not ordinary at all because she’s so smart and brave and beautiful. She overcomes incidents and “accidents” with courage, not because she’s not terrified at all, but because he gives her strength and encouragement. He admires for who she is, and the more time they spend together the more he feels he is losing his heart for her. There’s a key moment when he has to decide if he would forget his personal mission of uncovering and destroying Scepter or give his life to protect her if necessary. I always thought that Clayton was a bit of a pain, but in this book he reveals himself to be a man of honor, duty and heart. There’s nothing he wouldn’t do for her or to keep her safe, even if that means that he’ll be considered a traitor to the Crown. Once again Anna’s style of writing is incredibly direct and straight to the point. She gets you invested in her stories and characters by refusing to fall into lyricism or artifices. She doesn’t mince words but doesn’t use more than she needs to, she’s very precise but don’t get me wrong, she delivers every time. She compensates the lack of ingenuity or beauty by providing a good amount of angst and excitement. She’s not the spiciest writer that I have ever read but she treats these few moments with care and delicacy. Her books are full of action and intrigue yet the moments of intimacy are full of vibrant emotion. She knows how to engage her readers and she does that masterfully. Honestly I had a lot of fun reading this book.
#Review#Book review#Romance Review#Anna Harrington#Historical Romance#Romance Novels#Lords of the Armory#Romance community#romancelandia
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Phantom Brave : The Lost Hero
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https://www.youtube.com/watch?v=TZSJC1oYxfY
Phantom Brave: The Lost Hero – L’outsider qui refuse d’être oublié
Dans le monde des RPG tactiques, Disgaea a longtemps occupé toute la lumière, reléguant ses petits frères à l’ombre. Et parmi eux, Phantom Brave a presque été effacé de la mémoire collective. Sorti en 2004 sur PlayStation 2, un an après Disgaea, il s���est retrouvé à errer comme un fantôme sur Wii, PSP et PC, avant d’être discrètement glissé dans une compilation sans même avoir son nom en couverture (Prinny Presents NIS Classics Volume 1). Autant dire que personne ne pariait sur son retour.Et pourtant, contre toute attente, Nippon Ichi Software, en pleine tempête financière, nous balance Phantom Brave: The Lost Hero. Un coup de poker nostalgique ou une vraie résurrection ?Un retour entre nostalgie et surpriseEn lançant cette suite, l’impression est immédiate : Phantom Brave n’a rien perdu de son charme, mais il a aussi su évoluer. Sa mécanique unique de confinement, où les esprits fusionnent temporairement avec les objets du décor, revient avec une approche encore plus exigeante. Le gameplay reste fidèle à son ADN tout en peaufinant ses mécaniques pour offrir plus de profondeur tactique.Ce retour surprise a de quoi ravir les fans de la première heure et intriguer ceux qui n’avaient jamais posé les mains sur l’original. Après tout, vingt ans d’attente méritent bien un peu d’enthousiasme. Mais la vraie question reste : Phantom Brave peut-il aujourd’hui exister en dehors de l’ombre de Disgaea ?Une chose est sûre, ce fantôme du passé refuse de disparaître.
Phantom Brave: The Lost Hero – Un fantôme bien vivant, mais en 3D discutable
Dans l’univers de Nippon Ichi Software, il y a Disgaea, la série phare, et puis il y a les autres. Et parmi ces "autres", Phantom Brave fait figure de paria injustement boudé. Pourtant, contrairement à son cousin déjanté, il s’offre une narration plus mature et développée, avec des personnages travaillés et des thèmes existentiels abordés avec une certaine finesse. Alors que Disgaea aligne les gags et les stéréotypes jusqu’à l’absurde, Phantom Brave ressemble davantage à un RPG japonais traditionnel : cohérent, émouvant et ponctué de véritables enjeux.Avec The Lost Hero, cette essence est préservée, tout en adoptant un ton plus léger. Marona et son fidèle garde du corps spectral, Ash, reviennent dans une aventure qui démarre six mois après les événements du premier opus. Après une rencontre malheureuse avec des pirates, Ash disparaît, laissant Marona naufragée sur une île mystérieuse. Avec l’aide d’un nouveau fantôme, Apricot, elle part à sa recherche en sillonnant les mers et en recrutant un équipage aussi excentrique que redoutable.Un RPG tactique aux airs de déjà-vu, mais toujours efficaceLa structure du jeu est familière : chaque chapitre alterne entre des séquences narratives et des combats stratégiques, avant un retour à la base pour gérer son équipe, ses objets et ses compétences. On retrouve un cycle simple et efficace, porté par des dialogues bien écrits, loin de la parodie burlesque de Disgaea.Le jeu propose une campagne d’une trentaine à une quarantaine d’heures, avec un casting attachant et des interactions savoureuses. Toutefois, le choix esthétique de la 3D super déformée (chibi) pour représenter les personnages risque de diviser. Si l’idée pouvait être purement stylistique, elle semble surtout dictée par un budget serré.
Phantom Brave: The Lost Hero – Un tactical aussi profond que chaotique
Si Disgaea est connu pour son gameplay stratégique barré et son empilement absurde de mécaniques, Phantom Brave joue dans une autre cour. Ici, point de grilles rigides ni de combats dignes d'un anime sous acide : The Lost Hero conserve la complexité de son prédécesseur tout en proposant un système plus libre, où chaque déplacement et action doivent être mûrement réfléchis. Mais avec cette profondeur vient une certaine rigidité... et des performances techniques.Un gameplay aussi riche que chaotiqueLa grande particularité de Phantom Brave réside dans son système de confinement des fantômes. Marona, seule humaine jouable, doit invoquer ses alliés en les liant à des objets présents sur le champ de bataille – rochers, pots, armes, tout est bon à posséder. Chaque fantôme matérialisé hérite ainsi des caractéristiques de son support, et ne peut rester actif qu'un nombre limité de tours. Résultat : il faut constamment jongler entre les unités, anticiper leur disparition et optimiser chaque invocation pour ne pas se retrouver à court d’alliés à un moment critique.Cette dynamique confère au titre une profondeur stratégique impressionnante, renforcée par l'absence de grille de déplacement. Contrairement à Disgaea, où chaque case est une certitude, ici, on évolue librement sur le terrain en tenant compte des reliefs, des obstacles et des distances réelles. Ajoutez à cela la possibilité de ramasser et jeter des objets (et même des ennemis) hors du champ de bataille pour s’octroyer des avantages tactiques, et vous obtenez un système aussi grisant que déroutant pour les non-initiés.Un apprentissage exigeant, mais une accessibilité surprenanteLa première prise en main est un brin laborieuse. L'interface n'est pas des plus intuitives et la quantité d’informations à assimiler est colossale. Heureusement, The Lost Hero introduit ses mécaniques progressivement et permet même aux joueurs les moins rigoureux d’arriver au bout de l’aventure sans forcément optimiser chaque détail. Vous pouvez très bien avancer en récupérant simplement les armes trouvées sur les ennemis et en les équipant aux fantômes sans passer des heures à les fusionner ou à maximiser leurs statistiques.Les vétérans de Disgaea retrouveront cependant tout ce qui fait le charme des productions Nippon Ichi : personnalisation d’équipe poussée, mécaniques empilées jusqu’à l’absurde, et un contenu post-game colossal avec des missions et des personnages supplémentaires pour pousser les chiffres toujours plus loin.Verdict : un tactical brillant, mais maladroitement portéPhantom Brave: The Lost Hero est une suite fidèle, qui modernise légèrement un concept toujours aussi original. Son gameplay riche et stratégique ravira les amateurs du genre, même si sa prise en main exige un peu de patience. Malheureusement, il semblerait que dans la communauté Switch, des soucis techniques viennent ternir l’expérience, rendant l’aventure parfois frustrante. Si vous aimez les RPG tactiques exigeants et que vous avez la possibilité d’y jouer ailleurs que sur la console hybride de Nintendo, foncez. Sinon, attendez un patch avant d’embarquer pour cette aventure fantomatique.
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