i forgot fallout new vegas really is one of the games of all time. you're a cowboy. you're in a post apocalyptic america. there's the most insane larp war going on between a bunch of fascist ancient roman cosplayers, and a bunch of californians rping as the dead united states government. theres also a 200+ yr old man trying to play capitalism. you were shot in the head, double tapped even, and still crawled out of your grave. it's about the apocalypse, but more importantly, it's about what happens next. its even gay sometimes!
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Where in the world was Ludinus Da'leth?
With the reveal that Ludinus was indeed telling the truth about being a Calamity survivor, as well as that he "suffered a lot of trauma at the tail end of the Calamity", implying he was relatively young (and indicating he's probably not Avaliran nor Aeorian since those were destroyed at least 50 years prior to the end of the Calamity and likely more, ie, his trauma would date back to much earlier within the Calamity):
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My dream man:
Super tall (to make me feel small)
Super big (muscles and chub(to make me feel small))
Long hair
Older (and I'm not talking like 5yrs gimmie a 10yr age gap)
Goofy
Nerdy
Clingy
Can break my back
Into ddlg (like for real, no fake shit)
Sweet
Caring
Able to have actual conversation
Obsessed with me
Possessive over me
Will have dirty rough sex and then pillow fort and cozy movie night after
Gives me princess treatment
Is ok with me having a sugar daddy (if he's not already)
Genuine
Funny
Honest
Can accept the fact that I'm actually crazy (like genuinely, trust me I'm being so serious)
Can trauma bond with me
Isn't one of my big no nos
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Great Kettering; land of Artistry and Pride.
south-east corner of the continent, primarily orc citizens
Character SHORT List:
Dima Grimscale
Dragonrider 2.0
Erick Livan
Felix Enrel
Harry Enrel
Julia Violet
Lindsey Livan
Miss Seashell
Pent Enrel
Kent Darkwater
thomashetzler on Unsplash.
Geography:
Great Kettering is based on the UK islands physical geography*. Great Kettering has slight weather changes with the seasons, primarily an increase in humidity and less rainfall in the summer months. Mostly known to be cold and wet overall. Tsunamis can happen along the coast to the south, and south-east. Earthquakes are small distant shakes from the far west. Droughts are rare and only in very dire situations. Lots of coastal towns are on the coast cliffs rather than the coast, and therefore are generally safe from the usual tsunamis that occur. Boat living... isn't uncommon yet dangerous depending on the time of year (hence the phrase, sturdy like GK's fishers). Earthquakes aren't an issue just noticeable along the west border. Great winters are prepared for a lot like Solistal does.
*but only when I feel like it lol
Architecture:
GK is a mix of my personal headcanons for orcs and fantasy England. The most common form of landmark is the stone/moss circles, each with their own pattern, like a fingerprint. Generally, only those born in the area will be familiar with these landmarks without a map. Because of this, the moss circles are speculated to be linked to the orc-ish Aeons religion. Kelp forests are a special sight along GK coasts. The most well known location in GK is the sunken castle, and its bridges to nowhere. One explanation is that the coastal cliff was washed away and the castle was too heavy so it fell into the ocean to be forgotten, another blames the mythological 'Thorns' for putting it their during one of their tantrums. For a foreigner, the knight tourneys are a highly anticipated event due to the invitation of both the highest king and lowest servant.
Most towns start with a safe drinking water source in the middle, market and community buildings around that, then common dwellings around those. For Kettering, the capital, there are 'districts' that citizens must get permits to build inside. These districts help with deliveries, city planning, guard patrols, and lock down procedures. Again, most towns are situated along the south coast, and it's either the direct coast or, if the cliffs are too severe, then it'll be as high on a hill they can get while still in viewing distance of the sea. On the north side of Great Kettering, it still follows the idea of the highest hills. Including Kettering, which itself has a 'natural moat' around it, although the city surrounding the castle has since expanded further around the lake as well. In smaller towns, people are clumped together, tiny and people live in each others pockets, whereas bigger towns are more spacious. That said, construction is trending towards taller rather than wider. Common structures are in the easy to acquire and transport materials, where the elegant marbles and quartz are left for Kettering or other religious sites in other large towns.
Trade/Commerce:
GK trade away seafood for different 'exotic' foods and their artisans are highly sorted after. They import from Solistal for specialty materials to craft with. Kamikita holds a chokehold on trading routes and this frustrates GK. They import from Birkina for island herbs and spices, as well as dyes for their crafts. Can be self-sufficient if trades were to be suddenly cut. The world trade is currency based but smaller store keepers accept barters... if you can talk them into it. Solistal's ores/minerals and their jewelcrafters are flaunted as expensive goods and a highly requested import. Whereas 'seals' or magical coins are the least sought after. GK's embroiders are the most asked for export.
sapegin on Unsplash.
Other Parts:
For Great Kettering. 1 / 2 / 3 / 4
For Solistal. 1 / 2 / 3 / 4
For Kamikita. 1 / 2 / 3 / 4
For Birkina. 1 / 2 / 3 / 4
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In my mind, there's a platonic ideal of the traditional fairy tale retelling that takes the story seriously, follows the general outline of the fairy tale in a traditional fairy tale setting, and--most importantly--has well-rounded characters and a well-developed world that grounds us in the details of the setting. It often has romance in it, but the romance is part of the character's wider story instead of the focus.
The authors with books that fit this ideal include:
Gail Carson Levine (Ella Enchanted)
Shannon Hale (The Goose Girl)
Sarah McGuire (Valiant)
Amity Thompson (the first half of A Trial of Words and Worth)
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