#Graphic adventure
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Spock and McCoy high on laughing gas:
From the videogame "Star Trek: 25th Anniversary".
In case "Row, row, row your boat" left you with the need for more singing.
#star trek tos#star trek videogames#graphic adventure#spock#leonard mccoy#deforest kelley#leonard nimoy
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I MADE A HALLOWEEN GAME!
It's Halloween night and E-vay the Fennec Fox has asked you to help her whip up a last-minute Halloween surprise. But what exactly does that wily fox have up her sleeve? The fate of the evening all depends on you! Featuring E-vay's cast of characters as well as some canon characters.
Play the game here!
I’m sorry it took so long but I really wanted to make an extra special Halloween surprise for you all! I ran into a million technical issues but Ryan ended up saving the day and together we made it happen!
This game is best played on a computer, but you CAN play it on mobile. On mobile, the loading screen shows up as WHITE without any graphics. I promise, it is loading! Just be patient and the game will eventually start.
I really hope you enjoy it 🥰🎃🖤🧡 Ryan and I poured our souls into this!
HAPPY HALLOWEEN!
#there are only 2 endings but there are multiple paths to get there#my art#my games#cyoa#choose your own adventure#graphic adventure#e-vay the fennec fox#RyVay#halloween#sth#sonic the hedgehog#sonamy#donte the wolf#alex the indian wolf#alicks#Ryan the lion#e-vayXRyan the lion#e-vayXThatGuy#evayXThatGuy
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Syberia (2002, Microïds)
#Syberia#2002 games#Microids#PC#adventure games#Kate Walker#early 2000s games#graphic adventure#point and click#PC games#virtual photography#gaming photography#my screenshots#in game photography#video game photography#gaming#video games
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i cant believe theres not a more active gabriel knight fanbase online this game is geniunely fantastic
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Requested by anon.
Reblog for a larger sample size!
#the cat lady#video games#gaming#video game polls#polls#tumblr polls#indie#indie games#indie game dev#graphic adventure#horror
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Glinting in the distance - Crimson Diamond to arrive soon
A trailer and release date has arrived for the upcoming retro flavoured love letter to the adventure games of yesterdecade. Harking back to the likes of Colonel’s Bequest from Sierra, the player will have to use their brain, cunning, and eye for detail to deduce who the murderer is in this eye catching graphic adventure game, in EGA! Creator Julia Minamata has described the game as a cosy murder…
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#adventure#agtha christy#Colonel&039;s Bequest#Crimson Diamond#ega#game#graphic adventure#Julia Minamata#Laura bow#lucasfilm#Marple#pc#retro#Sierra
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Fantasia Diamond (ZX Spectrum)
#fantasia diamond#zx spectrum#hewson consultants#k w topley#k. w. topley#kw topley#1980s#80s#game#games#computer game#computer games#adventure game#adventure games#title screen#fantasy#gaming#video game#video games#graphic adventure#graphic adventures#diamond#robot#knight#castle
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NEW VIDEO!
"GRIM FANDANGO" (1998)
In this review we dive into LucasArts' iconic “Grim Fandango”, a lavish landing of 3D adventure games that became an icon of the (presumed) death of the genre. A tribute to film noir and the more colorful aspects of Mexican culture that tells a magnificent story… in a somewhat uneven game.
If you like these and other blog posts and want them to continue, please consider donating via https://ko-fi.com/henriquelage or contributing as a Patreon at https://www.patreon.com/henriquelage where you can get early access to the texts and vote for upcoming posts. Chek out also my Youtube channel (with English subtitles).
#youtube#video games#gaming#videojuegos#video essay#game#essay#review#lucasarts#lucasfilm games#grim fandango#tim schafer#ron gilbert#graphic adventure#adventure games#game design#game development
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Flatgame
Sixth week of my Video Game Genres Guides!
Logo by my friend Flatgame! This is a very niche style of indie games that was suggested to me by my friend, the same friend that has been making logos for these! If you'd like to suggest a genre to look into, check my ask page! Anyways, flatgames are super hard to pin down, but in general they are very simple narrative adventure games with minimal graphics, gameplay, and controls. Some of these games tell very personal stories, while others are quite silly or cute. Here's what that would look like on a Genre Tree!
In terms of top level, Flatgame is strictly under Adventure as a very primitive sub-genre of Graphic Adventure. Here's 5 Flatgames (in no particular order). In terms of tags, they are all pretty much just Flatgame, as is most of the genre. Instead of tags, I will be linking these games so that people can support these indie devs if they'd like!
The Isle Is Full Of Noises Number 1 is The Isle Is Full Of Noises! This is the game that started the genre. The games creator Llaura McGee coined "Flatgame" when her games simplistic style was criticized by judges at Indiecade. Contrary to the criticism and the simple gameplay and art, this game is really intense, and as much as I recommend it I would also warn that it is very heavy emotionally.
gays at the beach! Number 2 is gays at the beach!! This is the first flatgame I played in this genre exploration. To be honest when starting out I really had no idea how these games were going to work. The story seems cute I think? It's certainly about gays at the beach! The music was good but I wasn't even really sure when I finished the game, which my friend says is normal for this genre. After this game, I knew this wouldn't be the easiest genre exploration to write lol.
how 2 dreams Number 3 is how 2 dreams! This is a collaborative flatgame made by multiple devs! This flatgame is a lot more surreal as you adventure through how dreams are made and delivered. Very simple fun with silly different graphics from each of the developers!
Interactive Meadow 64 Number 4 is Interactive Meadow 64! This flatgame is less narratively driven, and more framed as a nice relaxing meadow to chill and relax in. Reminds me of this one scratch project I made for a class in middle school lol. Super cute and relaxing compared to some of the more intense storytelling in the genre.
quietly Number 5 is quietly! Slight spoilers ahead for this one, as its a bit hard to discuss without. This flatgame is a bit repetitive, but the payoff is well worth it. Seemingly a flatgame Stardew Valley, you start out by sailing and getting seeds, water, planting and watering crops, and starting your farm. Through this repetitive day-to-day story cycle, the story is told and very surprising events occur that I will not get into. Very interesting game and the build-up felt very unique for the genre from the small selection I played. That concludes my sixth Video Game Genres Guide! Thank you for reading!
#video game genres#video games#gaming#videogame#game genres#indie games#adventure#flatgames#flatgame#the isle is full of noises#gays at the beach!#how 2 dreams#interactive meadow 64#quietly#graphic adventure#adventure games#genre guide#games genre guide#genre#genres
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How Sierra On-Line's Ulysses and the Golden Fleece Advanced Game Design on the Apple II
Released in 1981, Ulysses and the Golden Fleece was one of Sierra On-Line's early graphical adventure games, combining mythology-based storytelling with technical innovations that demonstrated the growing sophistication of computer games.
Building upon the foundations of earlier titles like Mystery House and The Wizard and the Princess, Ulysses and the Golden Fleece pushed the envelope with improved graphics, a richer narrative, and complex design techniques that leveraged the Apple II's limited hardware.
Innovative Features in Ulysses and the Golden Fleece
Expanded World and Nonlinear Gameplay
Unlike the linear design of earlier adventure games, Ulysses introduced a semi-open world structure. Players were free to explore vast landscapes inspired by Greek mythology, interact with diverse characters, and solve puzzles in varying sequences.
This freedom:
● Encouraged Replayability: Nonlinear gameplay meant that players could experience different outcomes based on the order in which they tackled puzzles.
● Added Depth to Exploration: The inclusion of hidden areas and optional interactions rewarded players who thoroughly explored the game’s world.
2. Advanced Use of Apple II Color Graphics
Ulysses took full advantage of the Apple II’s 16-color low-resolution mode, which allowed for vibrant, colorful visuals despite the hardware's inherent limitations:
● Detailed Backdrops: Each scene depicted distinct environments, from lush forests to mythical temples, with improved visual clarity compared to earlier games.
● Optimized Memory Use: Sierra employed techniques to compress and dynamically load graphical assets, allowing for more variety and detail while conserving the system's 48 KB memory cap.
3. Real-Time Simulation Elements
One of Ulysses’s more subtle innovations was its incorporation of real-time elements into gameplay:
● Dynamic World States: Certain puzzles or events changed depending on how much time had elapsed, creating urgency and adding a layer of realism to the game.
● Timed Challenges: Some tasks required prompt action, enhancing immersion and testing the player's ability to think quickly.
Enhanced Text Parsing with Complex Interactions
Building on the simple verb-noun commands of its predecessors, Ulysses featured a more refined text parser:
● Multi-Step Commands: Players could issue commands involving multiple actions, such as "take rope and tie it to the tree," which deepened the game’s interactive possibilities.
● Context-Aware Responses: The parser provided more descriptive and varied feedback, helping players better understand the consequences of their actions.
4. Story-Driven Design with Mythological Depth
While previous Sierra titles offered simple fairytale or mystery plots, Ulysses embraced the complexity of Greek mythology. The game wove an intricate narrative inspired by Homeric epics, filled with:
● Rich Characters: Gods, monsters, and heroes populated the world, each with unique roles and dialog.
● Moral Choices: Some decisions influenced the storyline, reflecting the moral dilemmas central to Greek myths.
Technical Challenges and Solutions
Balancing Graphics and Gameplay
The Apple II’s limited memory and processing power posed challenges for creating a richly detailed game. To overcome this:
● Efficient Asset Management: Graphics were heavily compressed, and unused assets were unloaded to free memory for other game components.
● Smart Screen Redraws: Instead of refreshing the entire screen, only changed areas were redrawn, improving performance.
2. Expanding the Game’s Scope
The broader world required more storage than earlier Sierra games, which typically fit on a single floppy disk. Ulysses was among the first games to implement:
● Disk-Swapping: Players were prompted to switch disks at key points, a novel but necessary solution to accommodate the larger game world.
3. Pioneering Portability
Sierra’s commitment to cross-platform compatibility led to Ulysses being ported to several systems beyond the Apple II, including the IBM PC. This required:
● Platform-Specific Optimization: Each version was tailored to take advantage of the unique capabilities (and overcome the limitations) of the target hardware.
Impact of Ulysses and the Golden Fleece
Setting a New Standard for Adventure Games
The game’s open-ended structure, detailed graphics, and rich narrative pushed the boundaries of what adventure games could achieve, influencing later titles like King’s Quest and Space Quest.
2. Expanding Player Expectations
By incorporating nonlinear gameplay, moral dilemmas, and real-time elements, Ulysses demonstrated that games could be more than just puzzles—they could tell deep, engaging stories that rewarded creativity and exploration.
3. Inspiring Other Developers
The game’s innovations in graphics, storytelling, and resource management inspired other developers to adopt similar techniques, advancing the adventure genre as a whole.
#Ulysses and the Golden Fleece#Ulysses#Sierra#Sierra On-line#Sierra Online#Sierra On-line Systems#Apple 2#Apple ][#Graphic Adventure#Pixel Crisis
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From the videogame “Judgement Rites” (1995): Spock has just been captured and...
Awwwww! A while later, while the crew is searching for Spock, they find some strange gems that produce intense emotions upon touching them. The yellow gem produces love, and when used on any other character...
But when used on Kirk...
So that’s it, that’s what Jim means whenever he talks about his “friend Spock”. 😆
May I also add that this is one of those episodes where Kirk risks everything (even the Enterprise) for Spock, that Spock is forced to feel emotions against his will, and Jim turns mad because they don’t respect Spock’s feelings? Yeah, it’s one of THOSE episodes (just in videogame format).
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Classic Canceled Game of the Month: Sam & Max: Freelance Police Developer: LucasArts Publisher: LucasArts Date Canceled: March 2004 Platform: Windows Video Courtesy of: IGN
#classic game#cancelled#canceled game#Windows#single player#graphic adventure#bear#rabbit#pc game#Youtube
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#gaming#video games#dos#pc gaming#pc games#90s#horror#body horror#adventure games#point and click#point and click games#graphic adventure#cw body horror#cw gore#cw whatever the fuck this is
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“𝘓𝘈𝘎𝘜𝘕𝘈 𝘗𝘜𝘋𝘜” cinematic soundtrack trailer
music and video by Sebastián Pinto / Monito del Monte @sebastianpintoz
mastered by Tussiel aka A3DW @argos3dworld
cover art by Casey Jex Smith @caseyjexsmith
🌀🐜✨✨✨
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youtube
MADPlay: "Inherit The Earth: Quest for The Orb" [FULL 2023 PLAYTHROUGH]
Of all the Post-Humanity, Post-Apocalyptic, Furry Fantasy fictions out there, this was certainly one of them... Anyway, please enjoy this blast from a future’s past! --- Buy eSims for Gaza: https://gazaesims.com/ Find out how you can help Palestine: https://arab.org/
#youtube#madhog thy master#inherit the earth#adventure game#point & click#graphic adventure#furry#anthro#post-apocalyptic#post-humanity#fantasy#hot fox#madplay#let's play#full series#2023#summer
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