#Golgari Swarm
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mcauley-art · 7 months ago
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Sometimes fan art is just for you.
I want to make a comic for Jarad the way did for Garruk, my two favourite MtG characters that just get constantly misused, and in Jarads case just killed off.
Going from a hero of Ravnica who worked with Agrus Kos and Teysa Karlov to fight the machinations of Grand Arbiter Agustin IV, Momir Vig with Experiment Kraj, and Lyzolda and the cult of Rakdos.
A man who went from having a relationship and a child with a woman from another guild, and whose child he loved so deeply that he was able to bring HIMSELF back from the dead to save him.
For that man to be reduced to a xenophobic isolationist, who hated the people of his own guild as much as he hated "outsiders" with no explanation given. You can't read the Ravnica novels on the mothership, so their canon may as well not exist.
Agrus and Teysa get to stay beloved and still appear in sets. Jarad gets turned to a statue while hiding in a secret room.
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sun-3-160 · 9 months ago
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Here are all of my guild playlists lol
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1llus1on1st · 2 years ago
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Ravnica
Izzet: the future is now whether you want it or not
Orzhov: give us all of your money
Selesnya: one with nature
Golgari: one with psilocybin specifically
Gruul: aren’t you tired of being nice?
Boros: the fun police
Simic: i’m not like other girls. i have crab legs
Rakdos: man, prostitutes cost an arm and a leg these days
Azorius: my dad works at azorius and can get you banned from ravnica
Dimir: what are you talking about? there are only 9 guilds of ravnica. you’re just imagining things again
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dimestoretajic · 2 years ago
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MAGIC FACTIONS BRACKET, ROUND ONE!
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Lucky Round Thirteen has Tarkir's pack of Dragon-timeline ascetics go up against Ravnica's life cycle-loving rot harvesters! Gotta love revisionist history and reclaimed doody!
Make your choice!
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The Golgari swarm 100% agrees to this.
it's rotten work, but without the rot nothing can grow
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phyrexian-lesbian · 6 months ago
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not the gruul kind of “burn civilisation to the ground” kinda anarchist but the golgari kind of “rebuild civilisation in a more sustainable fashion” kinda anarchist.
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mossybunni · 1 year ago
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Not some of our dnd group chanting, "Golgari! Golgari!" because we encountered an elven rot priest last night.
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magic-the-girlbossing · 3 months ago
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Grist vs. Ayara
Magic: The Girlbossing 2024, Round 1, Match 17
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Propaganda under the cut.
Grist
Color identity: Golgari
Featured art by: Victor Adame Minguez
-excellent leadership skills (large swarms of insects only) -growth mindset (aforementioned large swarms of insects used as bug mecha) -just vibing (eating all plant life with her large swarms of insects) -unaffected by consequences (peaces out from "disrupted" planes to find new insects)
Literally a QUEEN of a hive-like structure, such Queen energy that she gets a new posse every plane she planeswalks to. Also looks absolutely metal af no matter the posse
Ayara
Color identity: Black
Featured art by: Ryan Pancoast
Where to begin... feudal aristocrat, sends people to their doom for fun, taps to sacrifice things, the list is endless.
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mtg-cards-hourly · 15 days ago
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Golgari Guildgate
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
Artist: Eytan Zana TCG Player Link Scryfall Link EDHREC Link
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incorrect-mtg · 7 months ago
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A meeting in Korozda
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One does not earn the moniker "Thousand-Eyed" by letting things slip by. In the ruins and dark alleys of Ravnica's Undercity, every bug is another potential set of eyes for her to keep track of those going through Golgari land. Which is why she noticed an anomaly immediately.
A hooded woman exploring the broken down ruins of Korozda wouldn't be a cause for alarm. It had almost become a familiar sight, after it was brought up to the surface. But this was no surface explorer carefully mapping their way: it was a local. One she quickly recognized.
The most noticeable thing, at first, was the lack of any signs of allegiance. In the wake of the invasion, the Swarm had broken down into my factions and each was quick to establish their own symbols to identify their presence. None of which the stranger carried on her. And then Izoni was able to get a look of her face. She looked human, but the height and facial structure were eerily familiar. The kind of details a cheap disguise wouldn't cover, particularly if there were more important things to hide.
So she followed and, at the right time, she struck.
She pushed her target against a wall, a knife on her throat and making sure her sight was blocked before calling on her swarm to follow. A tidal wave of insects and arachnids spread around them, covering the walls and the ground, their chittering and buzzing drowning all sound.
"You have a lot of gall, to return here" she says her knife digging into flesh "Give me a reason I shouldn't just kill you right now and feed you to my pets?"
A moment of silence, followed by a sigh, "I can't. Or at least if our roles were reversed, nothing would convince me."
In the blink of an eye the magical disguise is unmade, revealing distinctively organic scales and head tendrils.
"For what it's worth" Vraska says, eyes locked to the wall in front of her "I did not come here for a fight, Izoni."
"Oh? So what is this? A scouting mission? Doing some groundwork for the next invasion you will bring from beyond the Blind Eternities?" she asks, her pets increasing in loudness with her anger.
Through their eyes, she can see Vraska grimace and close her eyes.
"That wasn't me. As soon as I could, I fought the phyresis."
"How comforting. I'm sure the Simic would be interested in how you did it, even. Now, why are you here?" she insists, even as her mind connects some dots. Vraska had been the best of the Ochran. With access to disguise magic, if she'd wanted to go unnoticed, she'd have done it.
So she… Had let Izoni find her. This was a trap-
"I wanted to talk to you," Vraska replies, bringing her thoughts to a halt "how are the Golgari?"
"You… You came for ME. And that is your question?" she asks incredulously, her anger only growing when the answer is a nod.
"It will take generations for us to recover from all the deaths and compleations. Generations more for us to be a proper guild again" she says, her anger winning out against the knowledge she should not be talking to the gorgon any longer "millenia of knowledge is gone for good, there are literal species of Kraul that you helped eradicate. You want to know how the Golgari are? We are broken. We are a nest you covered in phyrexian oil and set on fire."
As she rants, she see Vraska is deliberately holding back any reaction. It only makes her angrier.
"Thank you," Vraska says once she is done, in a tone Izoni might even call meek "One last question… Do you have any hope? For the Golgari?"
Izoni sneers in response. She almost wants to say no, because that is how she feels sometimes. But she is nothing if not prideful.
"The Golgari are dead" she says "but death has never stopped us, and that isn't about to change now"
"Good" Vraska answers, before taking a deep breath "take care of them, Izoni. Be better than me or Jarad. You won't have to worry about me again."
Then she nods and everything goes wrong.
Izoni feels an attack against her mind only a moment before it breaks through, using her own magic to disperse her swarm. Her thoughts grow cloudy.
"You won't remember we were here" Vraska says, finally able to turn and look her in the eyes "Good luck. Goodbye Izoni… Goodbye Ravnica."
Those are the last words Izoni hear before she falls asleep.
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raakdos-battlemap · 27 days ago
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[Ravnica Battlemap]Jarad's Hideout 32x56
Jarad vod Savo, a Devkarin elf Lich, was the former guild leader of the Golgari Swarm. Jarad is a pragmatic and cunning leader, not particularly evil by the normal standards of many necromancers or liches, but driven by a cold, calculating view of life and death. His primary concern is continued survival. He wields significant political power and maintains a delicate balance of alliances and rivalries with other guilds, particularly the Dimir and Gruul.
While Jarad is deeply connected to the traditional necromantic practices of the Golgari, Vraska brings a new perspective. She wants to modernize and strengthen the Golgari’s political influence in Ravnica. She also seeks to position the Golgari as a more powerful and independent force, rather than merely a guild that dwells on the fringes of society, as Jarad’s leadership seemed content to do. Vraska’s vision for the Golgari contrasts with Jarad’s, and this ideological difference creates a rift between them.
Connect this map to other Golgari map
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More variations of this map:
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honourablejester · 3 months ago
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My thoughts on Ravnica’s Ten Guilds
Since I’m reading through Guildmaster’s Guide to Ravnica for D&D 5e. I have some obvious favourites, but just some general thoughts counting down the line. Also, apparently, some character concepts as well. What I'd play if I was playing this guild. Heh.
Azorius Senate
The Law, capital letters. I have mixed feelings on the Azorius. I tend to have a mildly chaotic bent, so they automatically ruffle my feathers slightly. On an ideological level, they are complicated for me. Especially since they appear, at the moment in time this book is set in, to have lost their foundation and started becoming increasingly autocratic in response. Kneejerk, that inclines me to fight them. Heh.
However. I deeply enjoy investigators, librarians, functionaries and general paper pushers as a character archetype, so I could actually see myself playing an Azorius. An investigator or advocate for the accused or legal secretary who is getting increasingly alarmed at the direction things are going, and who might be looking for ways to investigator or reform the Azorius from within. The Azorius feels like somewhere my favourite knowledge cleric/fey ranger build could do some good. Or a bard. Might be a good place to try a bard. Heh.
Boros Legion
They don’t really spark joy, for much the same reasons as the Azorius. Worse, in some ways, as the Boros are the true enforcing arm. A paranoid military army led by angels that fears it will be undermined from within by corruption and temptation … Not generally my cup of tea, despite being primarily a cleric player.
That being said. A while back I had a thought for a warforged paladin who’d been blasphemously built in the form of an angel. And, well. That could go interestingly with the Boros? Given what they’d likely think about such a creature, especially as paranoid as they are. Did someone commission a blasphemous construct from the Izzet? To what purpose? Sure, she says she only wants to do good, but can we trust her? A warforged redemption paladin who doesn’t know who made her and who genuinely is a good (and trusting) person, but who may actually have been built for a less salubrious purpose. Could be interesting!
House Dimir
Now, see. House Dimir is everything I should adore. Spies! Messengers! Couriers! Lies and secrets and misinformation! Knowledge being power! A guild of assassins and spies disguised as couriers and reporters. Such a juicy tangle. I really should adore them, and kind of do? It’s just. One tiny thing. The Dimir rely on memory magic to hide their dealings, quite casually, and that … can go thorny places for me. They are, in a lot of ways, quite cyberpunk, actually. Mind wiping, implanted memories, orders given by thought transmission. It is cool and thorny and interesting. It just could go bad places for me.
Which is such a shame, as I really want to go play old-school spycraft with these guys. Dead drops and coded messages and deceptively simple orders that have snowballing effects. Maybe not even someone who willingly joined, as such, but who did a favour for someone once and got pulled in progressively deeper, trying desperately to keep their head above water and not let on. Rogue is the obvious first thought, but also I’m thinking GOOlock, because Dimir kind of behave like a warlock patron anyway, in the sense of ‘inscrutable instructions’, and Ravnica also has ‘old gods’, Nephilim, who have equally inscrutable goals. A messenger torn between two equally terrifying and inscrutable masters might be fun! If I play very carefully around the idea that my memories might not be my own.
Golgari Swarm
My far and away favourites! A subterranean undercity built among the sewers and the ruins and the deeper things beneath, full of farmers and sanitation workers and shamans and necromancers. The guild that’s shat on by everyone else, and who patiently wait until the time is right to prove otherwise. Assuming their own factional politics allow, of course. Anyone who knows me, it should be obvious why I love these guys.
Here I would play a rogue. A phantom rogue. Or a gloomstalker ranger. Or a swarmkeeper ranger. Or a spores druid. Or a grave cleric. Or a life cleric. I do suspect this would be the guild I’d play most if I had the opportunity to do so. Lots of options. Though I think swarmkeeper might get first dibs, for, well, obvious reasons. An urchin drawn down into the deeps by the gentle chittering of vermin, the welcome of those equally despised. The artifice and arcane rules of the city above is not for them. There is a simpler, warmer sort of existence down here.
Gruul Clans
Again, mixed feelings here. On the one hand, I feel like Ravnica is playing a little too hard into ‘raging barbarians’ for the Gruul, with the repeated emphasis on just tearing it all down and ‘might makes right’. The Gruul as predators and enemies of all softer or weaker peoples feels reductive. However. This is a power to the image of a people of the wilderness hunted into smaller and smaller reserves, into the rubblebelts and run down sections of the city, into nature restored by tearing the city down to make way for it. There’s something post-apocalyptic about them, both in the sense of their world, the world of nature, having been ended by the city, and then the city in turn being torn down to make way for them again. I feel like if they had a bit more of the Golgari’s ‘it’s all cyclical’ sort of philosophy, plus a little less ‘band of savage warriors led by the toughest and most brutal’, we could really go somewhere with the Gruul. I do quite like the Slizt and Gravel Hide clans, for example.
I would play a Gruul. I don’t know if I’d want to rise within the clans, especially if ‘might makes right’ is the mechanism, but I wouldn’t mind playing a defiant inhabitant of the wastelands, determinedly defending my patch from encroachment, taking pride in survival, in holding to a way of life that the city would destroy. Stars druid, possibly? Or ranger. Or ancestral barbarian. Or wild magic barbarian, the strange, stubborn magic of those places where the city and the wilderness have destroyed each other and become entwined. Yeah, that could be fun.
Izzet League
Ravnica’s mad science guild. BUT. And this is actually the fun part for me. They’re also the guild in (at least nominal) charge of public infrastructure. Plumbing. Transport. Power. Lights. The plumbing for your toilet is in the hands of people who will accidentally clone two million rats in your piping while trying to build a sewage system around the principle of mass shit teleportation relays. Which is fantastic. I love them completely. Second favourite guild after the Golgari. The fact that they’re mostly goblins does not hurt at all. Also, with the current unrest, they’ve all somewhat taken a turn for the Bond villain and are researching superweapons, so that’s extra fun. In the people, again, responsible for your plumbing.
I fully want to start out as a plumber. Attached to the Laboratory of Orientation (aka the teleportation lab). Because, look, a sewage system based on the teleportation of shit is an efficient sewage system! No pooling, no piping, no leaks. Stench teleported away before it gets bad. I’m telling ya, it’s a great idea! Do we necessarily want a bunch of tiny portals honeycombing the structure of our buildings? Absolutely. Don’t even worry about it. I got my engineering degree right here! (Fully a conjuration wizard. Maybe some rogue, maybe some artificer. And yes, they’re a goblin).
Orzhov Syndicate
I mistyped that as ‘sindicate’, which is likely apt, given that they’re mostly an undead banker mafia with a thin veneer of Catholicism on top. Think the Borgias and you’re close. They’re currently getting closer and closer to outright war with the Azorius, because the thin legal veneer over a lot of their racketeering is getting ripped up by the Azorius’ growing paranoia and dedication to writing out loopholes, but for the moment they’re just doing their best to increase the divide between their legal and illegal ventures to hide them better. It’s all very much ambition and greed and a veneer of respectability.
Which is why it baffles me that bard is not a suggested class for them, because whispers bard was my literal first thought. The suggestions are cleric, fighter, rogue or wizard, and I’m baffled, because unless you’re playing a straight enforcer, the Orzhov would seem to be the Charisma-based guild? Deception, Persuasion, Intimidation, no? Whispers bard, conquest paladin if you’re aiming enforcer, assassin or mastermind rogue if you’re aiming for the blackmail route, order cleric or celestial warlock if you want to act the part of churchman better. Orzhov is about vicious social climbing in a system where the top spots are all jealously held by undead oligarchs who most certainly won’t be clearing a path for upward mobility unless forced to do so. My first thought was whispers bard, a lean, handsome young thing who has tasted poverty and will do anything to avoid sinking so low again.
Cult of Rakdos
Not going to lie, I get a strong tang of Warhammer 40K’s dark eldar from the Rakdos. Dark hedonism and violence, the seedy underbelly of the city. They don’t do a lot for me, not gonna lie. They’re probably my least favourite of the guilds. I do like the theatre aspect, the circus of fear, the ideas of ‘backstage’ including basically spycraft, but they’re a chaotic evil guild and it does show.
If I was playing a Rakdos character … guild-owned dark speakeasies are mentioned. And if we’re talking that, something a little noir flavoured … I could be a Rakdos femme fatale, maybe? Less ‘evil’ and more ‘amoral’, a songstress who likes to destroy her enemies in interesting ways. Bard again, possibly glamour bard, although I really like creation bards, and there’s an interesting bit of blasphemy about the song of creation in the mouth of demon-worshipper that could add something. Glamour does work better for the femme fatale, but creation tickles me more. Yeah.
Selesnya Conclave
If the Dimir are giving cyberpunk vibes, the Selesnya are giving me … also cyberpunk vibes, with a solarpunk skin. The ‘city and nature entwined’, green gardens and growing cities, very solarpunk, but the emphasis on collectivism, on the destruction of selfishness and desire, on the subsummation of the individual into the peaceful, coherent whole … there’s a dystopic edge running under them. Less obviously than the Azorius or the Orzhov, but definitely present. (I’m realising that, in MtG terms, I don’t vibe well with White). And, see, I like a lot of their overall goals. I love the natural cities thing, I love striving for overall good. I tend to play neutral good. They just … I get a ‘death of the self’ sort of vibe from them that weirds me out a bit. They seem weirdly more culty than Rakdos to me.
Playing a Selesnya character … I want to be a gardener. No higher ambitions, no greater thoughts. An innocent, who genuinely just wants to help the plants grow. A dreams druid, I think. A gentle druid focused on healing and shelter. And maybe I meet some things for the first time that make me … question. How innocent can you afford to be?
(I am probably being unfair to them, and it probably says a lot about what I’ve been trained to see, given that the Selesnya are broadly good, decent people. I just … I kneejerk distrust it about them. I want to cleave my own path).
Simic Combine
My third favourite guild. Mad science, biology edition! With bonus lovecraftian oceanic vibes. And yes, they are just as dystopic as the Selesnya, and they’ll do it rewriting your body, but I just vibe with them more. I love the zonots. Simic home territories are sinkholes called zonots that pierce through the layers of city and undercity to the buried ocean beneath. Immediately, this adds a whole other layer to Ravnica as a city and a planet for me. The city is at least partly built over top of an ocean. The Simic are also currently divided between the isolationist faction, who believe that slow, cyclical evolution and staying connected to nature will win out, and the adaptationist faction, who believe that we need to evolve now, by hook or by crook, because the system is collapsing and we need to keep up. These are the Simics gearing up for war, by way of aquatic supersoldier experiments.
I think I would like to play an adaptationist spy. Or information-gathering operative, at least, I would want to be a mutated Simic hybrid, so I’m not like Dimir level passing for any old joe soap on the street. I think I’d want to be either an alchemist artificer or a fathomless warlock. Maybe the fathomless, the result of an experiment, more than the one performing the experiments, which would be the alchemist’s wheelhouse.
Other Thoughts
I would so love to play like a Golgari-Simic campaign that’s about exploring the depths of the undercity/underocean for secrets. The zonots and the undercity are so cool. This is a city planet where the city has eaten the world, but strange things lie underneath, and I’m vibing with that so much. We could bring along a Gruul, digging for the foundations of the world that was lost. A Dimir, making sure nobody unearths any superweapons or nothing. Possibly an Izzet, in the hopes that we do. I just really, really, really want an explorer party to go digging under Ravnica.
I also wouldn’t mind a Golgari-Gruul ‘scavengers living on the edges’ sort of campaign, a sort of post-apocalyptic urban scavenger, literal ‘seed of new hope’ where the cycles turn back towards wilderness again.
And then there’s a noir campaign, your Azorius-Dimir-Rakdos sort of game, with possibly some Izzet spice in the sense of ‘why was this Izzet plumber murdered: what did they build or what did they find?’. Heh.
Ravnica does have such a lot to recommend it as a setting. Feelings on WotC aside, this place has such cool, complicated vibes.
This is my VtM Nosfertu talking, though: Golgari for the win!
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justavulcan · 1 year ago
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Backgrounds With Class: Golgari Agent
I'll be honest: Ravnica has always fascinated me. I was a high schooler when the first set came out, and I was immediately consumed creating characters for the setting. Now that we've actually received my long-awaited crossover, I thought it would be nice to write a love letter to the setting in the form of another Backgrounds with Class series. After all: some guilds have natural class choices tied in, from a conceptual standpoint. Boros and Fighter, Izzet and Wizard, Selesnya and Druid. But guilds aren’t class-restricted, and so I wonder what it would look like if you paired every class with every guild background, even the ones that seem at odds, like Izzet and Barbarian, or Gruul and Artificer.  So I thought about it, and this is what I came up with.  Some character concepts for each class, and each Guildmaster's Guide to Ravnica background for each class.
Golgari Agent
The Golgari Agent Artificer is one of the kraul, a wingless merchant who recently took over the family business.  Poling a narrow raft through the undercity’s sewer network isn’t glamorous work, but it does afford her a fine selection of various fungi and other ingredients for her elixirs and salves.  If push comes to shove, her alchemical expertise is for more than just brewing potions; many an undercity predator has tasted her home-made deathspore bombs and opted for easier prey elsewhere.
The Golgari Agent Barbarian has been a member of his neighborhood’s hunting party since he became of age.  Eschewing moodmark paint in favor of a hunter’s mottled camouflage pigments, he knows how to track and run down prey with the pack coordination of a wolf.  This talent’s not hyperbole, either; his last encounter with one of the Selesnya’s ledev guardians supplied him with a fine wolf-pelt cowl he wears proudly over his hunter’s paint.  Sometimes he even thinks the spirit of the wolf takes over on the hunt; it would account for the times he’s come to after a kill with blood on his face.
The Golgari Agent Bard knows better than most how things of import can turn up anywhere.  A findbroker by trade, her ability to discover the history behind any gewgaw or trinket she scrounges up has more than doubled her profit on occasion.  Gifted with a turn of phrase and the eerie, low-pitch ocarina she cares for like a child, her ambitions don’t stop at finding lost art- she yearns to be the first to rediscover some buried vault or basement thought long lost.
The Golgari Agent Cleric, in accordance with the Swarm’s care for the cycle of life and death, has been responsible for dozens of acts of euthanasia in her life.  It doesn’t take an expert to recognize when a hunter’s been taken by zombie fungus, or when a red reaver bloom’s explosive dispersal drives a whole apartment block mad with aggression.  It just takes care and respect for the final solace of death to ease people’s suffering.  That her focus also comes in handy fending off territorial disputes is icing.
The Golgari Agent Druid is, technically, a drudge, one of the zombified dead that the Swarm relies on for muscle, both on the farm and the battlefield.  However, unknown processes allowed the fungal parasite to seize full control of the host, and arrive at a consciousness of their own.  Now, they’re busy determining the meaning of their new existence.  While they work it out, they shamble about the Undercity, working odd jobs tending livestock and helping farmers with their natural understanding of other fungi.
The Golgari Agent Fighter is militant, a troll-blooded human with the strength of arm and heart to testify to his lineage.  While for the moment just one of the many toughs that lurk around the Undercity looking for easy prey, his true goal is far less provincial: to climb the Swarm’s political ladder and become one of Jarad’s closest advisors or even his bodyguard.  To this end, he’s quick to speak out in aggression against surface- dwellers intruding on his domain, or take the initiative and lead a raiding party himself.
The Golgari Agent Monk was always gifted with swiftness of arm and wit; as a nymph he scrapped with his siblings more days than not, and has since taken to far more dangerous partners to improve her skills.  He mostly works as a guide for the rare surface-dweller to travel below the sunlit streets, and even distills his own moonshine from fermenting fruit and the ample yeast colonies on his travels.  He’s become quite the alcoholic aficionado, and claims he fights even better when he’s had a few drinks.
The Golgari Agent Paladin was, like many of his Ordruun kin, originally slated to join the Boros Legion as a cadet when he came of age.  He did, but when a raid went bad and he was left for dead in the Undercity by a sergeant he knew to be corrupt, he swore he wouldn’t leave the darkened streets and buried closes of Ravnica until the man lay dead before him.  A childhood roaming the near-surface reaches and a minotaur’s innate sense of direction have served him well, and his new guild feeds the cold core of his desire for vengeance happily so long as it’s pointed at their mutual enemies.
The Golgari Agent Ranger always liked bugs.  Wasn’t much of a choice, really, living in one of the many tenement buildings sunk below the sunlit streets of upper Ravnica- you learned to deal with the scurrying things of the world young.  Cultivating a unique magical bond with them was the work of many long nights, but the result has been beyond reproach- his many tiny friends are stronger than they look, and complement his hunting well as they ensure that his prey can never truly escape.
The Golgari Agent Rogue has aspired to become one of the Ochran ever since one killed his abusive parents in front of him.  Starry-eyed about becoming one of the Swarm’s most famous killers, he moved to the Undercity the next week, escaping the home of his blood family to find new kin.  He had a rough time of it, begging and sweeping out chimneys, but he picked up the poisons quickly, and has always been slight enough to slip down sewer pipes and chimneys to find the target.
The Golgari Agent Sorcerer was a washout before he was anything of real use- literally.  Originally an experimental attempt at forming a drake-human krasis for the Guardian Project, he was mistaken by a careless lab assistant for a failure and flushed out of his transformation tank before his scales, wing flaps, and poison glands fully developed.  Recovered by a rot farmer accustomed to handling the runoff from the Simic lab in question, he’s grown to appreciate his new environment- and has already misdirected or slain the first attempts of the lab’s owner to track him down for retrieval.
The Golgari Agent Warlock always made a point of delving deeper and into tighter environs than his contemporaries.  Never a good fit with hunter or shaman, he explored the depths of the Undercity all on his own before stumbling one day into an as-yet undiscovered chamber.  The figure sitting on the throne there was enormous in size and patched together from all different creatures, but when it stirred to see the boy before it, all it did was offer him a set of knucklebones on string.  Taking them was the beginning of something, and now the man treasures the talisman that forms the link to his patron.
The Golgari Agent Wizard has been a rot farmer for decades.  It’s only now, lately, that he’s set out to travel and study magic in the hopes of winning his farm back.  It was taken from him by a devkarin lich, an objective lesson in might making right within the Swarm, and he hopes to master enough of the necromancer’s art to bend the new owner’s undead farmhands to his will.  He’s quickly finding that things are very big outside his secluded cavern home, and even that he likes it- perhaps enough to keep him from going back.
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dimestoretajic · 2 years ago
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THE MAGIC FACTIONS BRACKET FINALS!
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It's finally here, gang! Our last bout is here! It's been a cutthroat series, and a lot of our fights have been down to the wire, but we finally have two phenomenal factions in our final fracas! Let's do this!
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It's actually kind of fascinating - our two factions are very representative of Magic as a whole. It's factions from one of the most, if not THE most, popular planes in the game, and it represents all but one of the colours of Magic (and that one has been clawing itself out of weakness for years). We have created a Magic Microcosm. :D
Now...
FIGHT FIGHT FIGHT!
MAKE
YOUR
CHOICE!
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inventors-fair · 2 months ago
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Typecast: Common Typal Entries ~
@bergdg — Aspect of Ruthlessness @bowtochris — Necrosis @bread-into-toast — Gift of Wings @dimestoretajic — Rockface Staff @feyd-rautha-apologist-rautha-apologist — Leeches' Kinship @grorntt — Smothering Spores @helloijustreadyourpost — Score of a Lifetime @izzet-always-r-versus-u — Lights in the Sky @lich-of-the-golgari — A Good Boy's Rest @melancholia-ennui — Haunted Crypt @misterstingyjack — Worldsoul's Boon @nine-effing-hells — Greater Glories @piccadilly-blue — Sonorous Hum @reaperfromtheabyss — Sentry's Shortsword @tanknspank — Sudden Swarming @wildcardgamez — Tuskeran Axe @xenobladexfan — Death's Finality
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werewolftits · 10 months ago
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