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#From the unused ideas folder
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How to make Rethul angry:
He turned the amulet over. Engraved were the letters L. B. , 4e 127
"Just as I thought. This is the handiwork of my uncle, Llodryn Balasi. A favourite of his: engraved platinum with Summerset-imported pearl inlays and Hammerfell red beryl. Some people would gladly sell their firstborn to hold something like this in hand—and you're carrying it in your godsdamn back pocket like you want to lose it!" 
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sweet-as-an-angel · 2 years
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hello ! i loved ur hcs for ghost x innocent reader sm, what do you think of könig x innocent reader? love ur writing ♡
König w/ an Innocent S/O
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Warnings: Implications of Smut, Overprotective König, Rizzed-Out König, No Pronouns used for Reader except ‘You’.
There is nothing König won’t do for you.
Your overall calm, kind demeanour brings him peace he’s never known before.
And because of that – because he adores you beyond measure – he can get very…protective.
He often treats you as more fragile than you actually are.
Horror film playing in the background while you’re talking ? It’s getting switched off.
A picture of someone exposing a shoulder in a swimsuit catalogue? It’s getting thrown into a fire.
A pair of your own underwear left unattended next to the wash bin? König’s stuffing it into the bottom of the basket.
There comes a point where you have to tell him that, yes, while you may be a little naïve, even a bit oblivious, you’re not stupid.
And, as best he can, König treats you as you want to be treated, which is to say not as if you are a nigh-extinct species of flower.
And, given this new ‘power’ as such – this permission to show you the less rounded edges of life – König begins to have some rather self-serving ideas.
Regardless of if you like horror films or not, König will use it against you.
He’ll test your stomach for terror, putting something frightening on whenever you’re having date night to see if you’ll cling to him.
And if you do, irrespective of whether you fear what’s happening on-screen or not, his soul will ascend.
He can die happy when you hold on to him, nuzzling into his side while quietly asking him to “Hold me, Köni. Please.”
Makes him feel all big and important.
Wear his clothes around him, my God–
First time he saw you in his hoodie – after an impromptu visit from the Rain God made your original outfit unusable – he literally did a double-take.
He dropped the plate he was washing, grasped at it as it slipped between his soap-frothed fingers.
He just punched it into the sink, heard something crack, and turned his attention to you. And only you.
“I– You–” König couldn’t even form a full sentence as you stared at him, half-peeking from behind the door.
“You look…” He racked every file, folder and confine of his mind for anything to describe how he felt right now, how you made him feel.
It just came out as a strangled noise. And, smiling, you hurried into his arms.
You didn’t mind that they were soapy and wet. And neither did König.
Though, the only reason he didn’t was because his brain was so positively fried that he quite literally could think of nothing else except you.
The longer you’ve been dating, the more comfortable König becomes with being rougher with you, shall we say.
It all starts when you start doing things you never did before.
Like letting your hands slip lower beneath his waist, resting on his hips; Sitting on his lap when there are no other spaces available – and then eventually when there are seats available; saying his name like that – “Köni,” when you need help.
“I just can’t do it all by myself. I need someone big and strong to do it for me.”
And, regardless of how sincere you sound when you say it, regardless of how you bat your eyelashes and plump your lips when you look up at him, König is far too whipped to say no.
At first, König genuinely doesn’t think you’re doing it intentionally.
And neither do you, until you see the effect it has on him.
Making his cheeks flush and a pillow find its way to his lap when he sits on the sofa, your head placed precariously close to the growing issue between his legs.
Now, König isn’t the type to go throwing accusations around.
But when he catches you wearing his favourite hoodie, balancing on the edge of the kitchen counter to reach something placed on top of the cabinets (and I don’t mean the top shelf; I mean on TOP of the cabinets – like when you’re hiding a Christmas gift), your underwear peeking just below the hem, he can’t take it.
He knows what you’re doing.
And now that you’ve let onto him, with your doe eyes and your exasperated “Köni, I need you–” he’s gone. Snapped.
Just because you’re “innocent” doesn’t mean you’re exempt from König’s wrath.
To put it plainly, König didn’t seem so shy or frightful of damaging that night as he pinned you to the wall and took you for the first time <3
Reblog for more content like this! It helps creators like myself tremendously and it is greatly appreciated :-)
Masterlist Masterlist [Continued] Masterpost Modern Warfare AI Masterlist
AO3 Wattpad
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tinyclowndancer · 9 months
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Ilkka's version I hope you're ready for pain & suffering because I WASN'T when I heard this version for the first time. I'm curious about how many they recorded because I couldn't find the one from the Behind the Scenes video, and those extras from IN07 weren't even mixed in the final audio, apparently. Still, I'm glad they left us plenty of unused files, it gives us an idea of how much the game changed over time and we can also appreciate more the work done by the cast and the Sound Design team. ♥
Matt's files for the Drowning video and fadeout lines are available here. The MIX folder contains the video version with the sound effects applied (just in case anyone needs it) and the recombined fadeout lines since Remedy had to cut it in ~3s parts for in-game usage. I removed duplicates and the angry-031 line bc it feels a bit out of place and edited the pacing, but you can always change that or just listen to the separate files.
Now if you excuse me I'm gonna pack a bag with a weighted blanket, hot cocoa and antipsychotics, and jump on Cauldron Lake because our favorite tortured writer clearly needs some help and a hug.
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rajaions · 8 months
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Unused and scrapped content in Radiant Dawn
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(Unused logo for Radiant Dawn)
Earlier today, I was looking for one of the background illustrations used in Radiant Dawn for one of my future posts. My research eventually led me to this topic on serenes forest.
I downloaded the folder and as I looked through all the pictures, I found a lot of things I have never seen nor heard of before.
I felt like this topic might interest some people so I'll share my discoveries here!
Ⅰ - Unused CGs
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The CG of Ena holding a sending stone was probably going to be used in the final chapter of part 3 or the prologue of part 4.
Sephiran and Sanaki waving at the people of Begnion from a balcony is mentioned by Lekain in Endgame, but the illustration is not used in the game.
Lekain: "Even in the face of overtly unreasonable legislation, the two of you would stand on the balcony… A smile and a wave later, the people would cheer and go on with their happy lives."
Ⅱ - Scrapped CGs?
I found a lot of pictures with the following format:
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We have no context on what these pictures are, my theory is that these were illustration ideas but I have no way to confirm it so take everything say with a grain of salt!
I will use google and my limited knowledge in Japanese for the translations, I apologize any inaccuracies.
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(Note: The A B and C on the "473" pictures were added by me to make things easier)
109 - Return of the shrine maiden
301 - Rafiel and Begnion
315 - Micahia's tears
404 - The apostle and all the vassals (I don't know who the vassals are supposed to be)
405 - Serenes forest Hetzel
473 (A) - Misaha and Lillia
473 (B) - Cursed blood
473 (C) - Black dragons tribe
474 - Lehran and the mobs
In his base conversation with Yune, Stefan says branded people have cursed blood so it could be related to that.
If my theory is true, the fact that Misaha and Lillia could have gotten official designs will keep me up at night
The black dragons specifically were supposed to get something too.
I have not much to say about the others, each of them can be associated to certain plot points.
Ⅲ - Other
There's very rough sketch for this CG
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Ⅳ - Last but not least
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Dummy
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actualbird · 15 days
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was looking through my tot WIPs folder trying to see if i had an old fluff idea sitting around that i could revive and write, and i found a BUNCH of unused tidbits from abandoned fics thatll never see the light of day. here are a few silly ones ive found, set free in the wild because im pretty sure im not gonna finish the fics they were made for
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andypantsx3 · 6 months
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hi andie!
do u have any tips for corporate girlies? my friend is starting out in the corp world !! and got a lot of reality checks over how harsh and 'corporate' it is :((
Ohhhhh my god yeah corporate culture sucks!! It's just a bunch of adult babies using fancy words tbh lmao, acting like we're going to war and/or curing cancer when we're really just launching a product no one wants or needs lol.
Not sure what industry your friend is or what role she's in but here are some general tips, starting with practical project tips to more personal/sanity check tips lol.
Make sure you understand your organization's goals and success criteria. This is so basic but in order to understand what leadership cares about and how all the different project components fit in, you're going to want to learn what are all the active projects, who owns them, what success is being evaluated on, and how those performance indicators are being calculated. I work with some people who have no idea what is going on (which, fair) but it ends up creating a ton of churn and can look super bad for them if they are not in step with what our corporate overlords expect from them.
Clear communication is key. Never have I ever encountered more communication issues than working in corporate; people often have one image in their head of what a task looks like where their partner teams might have another, and if you don't outline all the key details together, you could end up delivering something unusable. If you're an individual contributor (aka a task doer), make sure you ask clarifying questions of the project leads if they haven't specified (like, what testing environment something needs to be deployed to, what are the release gating procedures, what is the expected timeline, etc). If you're a project manager, make sure you're clarifying those details with stakeholders and passing that information to your team; prompt your team to ask questions even if they seem clear, and make sure you get that info for them ASAP!!
Documentation is crucial. If you make an implementation decision, document it. If you have a delivery, document it. If you have a process for anything, make sure you document it. If you have a meeting, get those notes out. If you have an agreement with stakeholders, make sure you get it in writing and get them to sign off on it!! Information is key to helping other people understand what you are doing, why you are doing it, what the expectations were from other related parties when you started doing it, and how it can be improved if needed. If you're a project lead or manager, start a folder or repository somewhere for all project communications, keep all your emails & slacks with stakeholders (because they will come back being snotheads and you can politely whip out receipts). :3
Be proactive. Observe the kinds of questions leadership asks, understand their concerns & needs. Then proactively make sure you are addressing those things in your work and/or in your reporting. For example, if you're reporting on a release failure in a weekly business review, make sure you call out things like: 1) what you tried to do to prevent failure, 2) what the ultimate blockers or root causes of failure were, 3) what your learnings were from that failure, 4) what you are going to do to fix it, and 5) what the revised ETA is. That way, even though things didn't go your way, leadership understands you are on top of things and proactively working to solve problems.
Understand priorities & tradeoffs. There will come a time where you have conflicting demands on your time. Work with your manager or org leadership to understand what projects are higher priorities than others, and do not be afraid to escalate to your manager or above if progress is threatened or if you need to clarify. For example, Project A is high priority and Project B is medium priority, but the project manager from Project B is all up in your business asking you to deliver something or investigate something that you don't know if you have time for. Loop in your manager to determine if someone else can take Project B, or inform them that doing B will impose these anticipated risks to A; are they comfortable with that? Then you can circle back to Project B to deliver the news that you're working on A, your manager has suggested this revised timeline or other POC they can work with, and if they have concerns they can escalate. (Usually this shuts ppl up :3)
Improve processes. I cannot emphasize this enough but try to think about how to do things better the next time around, even if things went solidly to plan. Do not get defensive about your work or the quality of your work; always be thinking (or asking other people) about how time could be cut off of something, what processes could be put in place to minimize touchpoints or decrease risks. If you can, try to impose this mindset on your team & ask for project retrospectives, and take specific action items out of those retrospectives! Trust me it makes things so much clearer and easier in the long run if you work to make things better over time!!
Get a mentor. Find someone who has the job you want to have or who seems to know the things you want to know about and ask them to work with you on that! Tell them what your goal is, whether to develop a special skill set to move roles, or develop a specific understanding of a project or concept, and ask them to help you develop a plan to get there. Set up regular time together and goals to work towards in that time. This helps you learn things faster and gives you someone who can vouch for you when it comes time for yearly feedback, role changes, or promotions.
Create a personal portfolio. Keep track of all the things that you do; all the projects you are on, what your role is, what you were responsible for delivering, and what resources you created as part of that, whether it's project wikis, some script, etc. Keep your manager aware of it so they understand your value and have visibility on your work; you can leverage this when it comes time for role changes or promotions. Additionally try to make sure you're working on high viz or high value projects; this gives you even more leverage!!
Do not tie your self worth to your performance or your job title. At the end of the day capitalism sucks, corporations are evil, and none of this shit matters. Even if you don't do something well once, you can improve in the future, and even if your company doesn't see it/isn't a good match for your skills, you have value!!! They profit from keeping you underpaid, stressed out, and dejected, but you are not just a 'resource' or a cog in a machine. You are a person; you will make missteps from time to time but you bring more value to this planet and the people on it just by existing than these capitalist enterprises could ever. Do do not burn yourself out trying to please them, keep yourself open to other job options, and make sure you have a good friend/family support structure in place to reality check you!!
Idk how helpful this was but I hope there was a little something in there that your friend could use. If she has specific questions on anything I'm happy to help out too lol; that might give me more idea what specific aspect she is struggling with & how to help!
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thenightling · 11 months
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For a few years now I have seen news sites take seriously the "Hot Take" that Nightmare before Christmas is "about cultural appropriation" and "Why you shouldn't try to appropriate a culture you don't fully understand. This theory kind of ignores that the soundtrack has a closing audio that indicates that Santa had come to like Halloween and now both holidays had a little of the other in it. Not only that but when Tim Burton has been asked about this interpretation he usually just shrugs and says "No, I just got the idea when I saw a store window changing over it's Halloween display to Christmas." Remember, the story did exist before the film. Tim Burton's poem was not just three or four lines, it's an entire story that was published as a children's book with illustrations.
"Or perhaps it's really not as deep as I've been lead to think." - Jack Skellington in Nightmare before Christmas. Anyway, what am I building up to? Well, in 2011 Tim Burton and Danny Elfman released a special, actual music box (far out of my own price range) that contained a small flash drive containing folders of every single song Danny Elfman had ever composed for Tim Burton, including unreleased songs. This song here is "This Time." It's a rare, unreleased song from Nightmare before Christmas. I view it as an early prototype of what would become "Making Christmas." There is a high chance that this song was originally intended to be the end credits song for the movie but Disney nixed it. It has more of a rock edge than other songs used in Nightmare before Christmas.
PS. Yes, I know Henry Selick directed Nightmare before Christmas. You REALLY don't have to tell people any time anyone acknowledges that Tim Burton wrote the poem / short story that became the film.
Note: This is called "This TIme." Not to be confused with "In Time" which is a more recent and officially released Danny Elfman song. Now, here is the unused Nightmare before Christmas song.
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rallamajoop · 1 year
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Moreau's secret romantic movie fixation
Most of what you’ll find online searching for cut content from RE8 really isn’t ‘cut content’ so much as ‘rejected ideas that never made it past the concept stage.’ Early plans like having Ada Wong swanning around the village in a plague mask or that Miranda would be a foreign researcher probably never got near the finished game. You can find tons of rejected early concepts like this in the extra concept art that comes with the RE7 DLC pack (or online, for all those who’d rather not shell out that much extra money for a few extra gallery files).
But there is at least one detail from that early concept art that I’m confident did make it almost all the way into the finished game, and it’s that little tidbit about Moreau’s love of sappy romantic movies.
The biggest single piece of evidence I can cite you for this is that you can still find an unused asset for a film poster that was meant to appear in Moreau’s room.
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This was to be a collectable treasure item, like Dimitrescu’s lipstick and wine glass. There’s even a description for it ("Poster for an old movie Moreau liked. It's too damaged to read.") which feels pretty significant. There are plenty of other unused treasure item assets in that same folder (I’ll probably get to posting about them later), but the film poster is the only one I could find a description for – complete with translations into all the many different languages supported by the game. I’m guessing that means this one got really close to the final cut.
But the best part? If you look closely at that poster, you might just be able to make out the title. And if you google that title, it turns out this little game asset is based on a real poster for a real movie.
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(Yes, that tagline really does read, "When Tragedy Struck, Love Came to the Rescue.")
I haven’t seen Ice Castles myself, but if the Wikipedia summary is to be believed, it’s a 1978 American romantic drama about a young figure skater who loses (most of) her sight in a tragic accident. With the help of her boyfriend, she eventually comes to accept that, because she can still see just well enough to make out the bounds of the rink, she can still work past her disability to realise her dreams. I don’t need to spell out why a film like Ice Castles might particularly appeal to someone like Moreau, do I? Poor guy.
The poster isn’t the only reason I’m convinced secret-romantic-Moreau made it almost to production. Let’s go back to that concept picture again, where Moreau is eating cheese while watching old romantic movies on his TV screen.
Well, the movie may not have made it in, but TV did. So did the cheese.
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More importantly, consider the scene where Ethan sneaks up behind Moreau to find the Rose flask unattended. Moreau himself is looking away, apparently focused on his TV screen, though it shows only static. And then he vomits dramatically, and utters the words “Oh Mother Miranda, if it’s for you, I’d do anything.”
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I mean, it’s obvious what was meant to be going on here, right? Moreau’s watching a film as Ethan walks in, and sighing at some torridly romantic scene. There’s probably just been some hero or heroine earnestly utter some similar dialog like, “Oh [insert name here], I’d do anything for you!” All the pieces are there except the film itself!
(Do we need to take a moment here to acknowledge the, er, Oedipal implications of Moreau comparing his devotion to Miranda to a presumably-romantic scene? Because... well, it can be easy to overstate that sort of thing, but I don't think it's a stretch to suggest Moreau really would do anything for Mother Miranda.)
So why didn’t the movie make the cut? Why are we left with Moreau watching only static from his poster-less room?
I can only speculate, but a few possible answers come to mind. Maybe the team worried that making Moreau a closet romantic would render their revolting fish-man a little too sympathetic, or a little too comical. Maybe they had trouble finding a film clip that worked for that scene without leaving Ethan awkwardly watching a movie over Moreau’s shoulder for longer than really worked. Maybe test audiences were so distracted by the film going on the background that they missed what was going on in the foreground with the Rose jar. Maybe there were licensing issues around including that Ice Castles poster, or whatever film footage they wanted to show (which I feel obligated to point out may have been some other film altogether). These kinds of snags get in the way of productions all the time. C’est la vie.
The scene still works without the movie playing. But it’s hard to miss what was supposed to be going on.
Still, while I’m talking Moreau, and Moreau’s TV, have a little bonus speculation about Moreau’s relationship with the guy who presumably installed that TV for him: Heisenberg.
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It seems to be pretty popular out there in RE8-fanon land to cast Heisenberg as actually-very-fond of Donna, or the Dimitrescu daughters, etc etc – and that irks me a bit, because I’ve yet to see any take on it that feels in-character for anyone involved. Even putting aside Donna’s own issues and the whole Dimitrescu connection, Heisenberg’s seething contempt for the rest of his ‘family’ is not exactly ambiguous. But even with all that said, there are few intriguing hints that good ol’ Karl might just have the teeniest little soft spot for his ‘moronic freak’ of a brother, Moreau.
The big one is that tidbit from Moreau’s diary that I already touched on in my post on the four lords, where Heisenberg apparently comforts him about his place in the family:
Mother Miranda gave me a Rose jar. No one likes me which is why I thought they would leave me out again. But Heisenberg said that was why we each get a Rose. The ceremony cannot happen without us all there.
Now, you can debate how ‘comforting’ this would have come out in practice. Knowing Heisenberg, whatever he said may have been more of a sneering dig at Moreau's intelligence than real reassurance – but even so, just reminding Moreau that he's an essential part of the plan pretty could qualify as an uncharacteristically kind gesture (and perhaps only more so if Heisenberg knew even then that it was a comforting lie).
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When I say Heisenberg ‘presumably’ installed Moreau’s TV, I do mean presumably. At the end of the day, there’s a TV screen in Moreau’s quarters that Heisenberg can hijack to spy on or talk to Ethan for the same reason there’s one in some back room behind a stronghold full of lycans: the plot requires it to be there, and it’s easier to use the same asset twice. But it’s no fun sticking to rigidly Doylist analysis, so what could be the story behind it? Have some possibilities:
Moreau got hold of the TV himself, but Heisenberg snuck in at some point and modified it so he can use it to spy on his ‘brother’, without Moreau’s knowledge.
Heisenberg installed or repaired the TV for Moreau under the guise of letting him watch films on it, but secretly also uses it as a monitoring device.
Moreau is fully aware the TV can be used for remote communication and chats to Heisenberg through it regularly. Given that his film obsession didn’t make it into the finished game, maybe that’s all he thinks it does. Maybe he was even just talking to Heisenberg before Ethan walks in.
Though that first option is a workable interpretation, you could also question what Heisenberg imagined he’d ever see Moreau doing that was worth spying on. Our other obvious options are that Moreau thinks Heisenberg installed that TV for the primary purpose of enabling his 900th rewatch of The Shape of Water (oh come on, you know he loves that film), or that it’s so they can talk without leaving home. Heisenberg’s still a creep for rigging it to spy on him, but there’s another surprisingly thoughtful gesture buried in there somewhere.  
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There’s one last barely-qualifying little detail that intrigues me, and that’s that both Moreau and Heisenberg seem to have similar ideas about Miranda’s plans for Ethan. Heisenberg states outright that he believes Miranda is testing Ethan, to see if he’s worthy of joining her family. And Moreau bemoans that ‘It’s not fair, I should be with her, not you!’
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Neither Dimitrescu or Angie echo any similar ideas, and nor does anything Miranda actually says to Ethan suggest Heisenberg has the right idea (like so much in this mad fairy tale, the vibes are much stronger than the internal consistency). But if Moreau has the same idea as Heisenberg, despite being so generally clueless about the Rose jars and Miranda’s intent, it’s natural to suppose it’s Heisenberg he got it from. So we’ve got another possible hint that Heisenberg’s closer to Moreau than his other siblings.  
To be clear, none of this means Heisenberg has ever been nice to Moreau. He dismisses Moreau as a moronic freak, and seems unbothered by Moreau’s death. Moreau’s diary makes clear that no-one in the family is nice to him, or generally ‘includes him’ in things (though it’s hard to imagine they much include each other either). Even hinting to Moreau about Miranda’s plans could well have been a means to goad him into conflict with Ethan. I doubt Heisenberg would have had much interest in sitting down to watch Moreau’s favourite movies with him either.
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But it’s not hard to imagine Heisenberg basically viewing Moreau something of an annoying, stupid, snot-nosed little brother – pitiable, but not too pathetic to inspire the odd gem of real sympathy or uncharacteristic kindness. Heisenberg’s obviously spent years telling himself that only the strong survive, that those ignorant villagers deserve their lot, that he can’t afford weakness, but it’s tempting to think that maybe giving Moreau that TV wasn’t a completely cynical gesture. After all, doesn’t every Frankenstein-wannabe need an Igor?
To finish, have some more extracted assets of Moreau-related pics from Miranda's laboratory. I just love the style and detail that went into these.
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andrevasims · 1 month
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hi! i was wondering, how do you play ts1 in 2024? have u intalled the base game disc and all the expansion packs the old fashioned way on a present day windows or just downloaded the game from online somewhere? (is that even possible?) i would love to play ts1 with all the ep's but have failed miserably so far :-[ only the base game has worked on my old laptop but i was unable to successfully install any ep's and idk what to dooo
Me personally, I have a physical copy of The Sims Complete Collection (one disc for all EPs) and use a cracked executable to bypass inserting the disc.
Most, if not all, EPs for both TS1 and TS2 have SecuROM anti-piracy DRM on their discs, which since Windows 10 has been completely blocked from doing anything whatsoever. Like it might not even show any error, it might just do literally nothing in response to attempting to run anything off a disc that has SecuROM on it.
If you can get past the installation process, then as far as I can tell, all you need is a cracked executable to start playing it.
That's all I had to do after installing TS1, I'm really not sure where any compatibility issues would come into play tbh because I've succssefully installed TS1 with the same disc multiple times and been able to play it using same cracked executable on both Windows 7 and 10. I've never used Windows 11, but this next bit might be more relevant in that case:
If you can't even get the installer to run, I had to do a workaround for that when I reinstalled TS2 that involved copying the disc contents of every EP/SP to folders on my computer, opening Command Prompt, then navigating to the folder of each EP/SP's copied disc contents and running the "autorun.exe" using Command Prompt.
Honestly though, if you're trying to install the EPs one at a time, I'd recommend finding a copy of the Complete Collection (or just pirating it lol).
I have all the EPs on individual discs, but the data on my copy of Makin' Magic got corrupted, so every time I tried to install TS1 one EP at a time, I would get through all of them, then when it got to Makin' Magic it'd say "There's an error, the installation has stopped."
Except EAxis had the genius idea of making the installer overwrite files as it was running, even if it didn't successfully finish installing the EP. So after trying & failing to install Makin' Magic, I would have to completely reinstall TS1 from scratch because it overwrote the game files with now completely unusable ones since the EP they were for wasn't even fully installed.
As for piracy, there's plenty of copies of TS1 & all its EPs out there. Literally just google "Sims Complete Collection Free Download" and any website that says something like "old game download" or "archive" or "abandonware" should have a functioning/non-virus copy of the game lol.
One caveat though, is that the format of the downloaded version might be an ISO, which is basically a digital version of the CD. But you need to "mount" the ISO using a virtual drive program, which makes the computer think you inserted a physical disc into a CD drive. I haven't had as much luck with getting games to run via virtual drive, so I stick to ones that are just the installation files themselves.
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funphumph · 9 months
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Terrain Paint Follow-Up Post & Solution
A word in advance: I don't have any real knowledge of the innermost core of the Sims 2 game, I mostly put together pieces of information and see what I can make of it. So using the method that I've used for my spotty lot might not be the best solution. But as it helped me getting my lot back, I'll pass on my experiences. For science. ⚗️
The "history" of the terrain paint problem is described in this post, I will not go into the matter in any further detail for not making the post unnecessarily long.
Without further ado, here's a progress report with the steps I performed and the final result:
I downloaded Mootilda's Lot Adjuster and used the advanced option in order to delete unused terrain paints from the lot. It gave me the message that an error occurred during modification of my lot and that it is unable to continue. The error, I think, was due to me already having deleted the CC terrain paints by hand.
I read a post by Mootilda from which I gathered some information about the terrain paint resources.
Inspired by a link given by goingsimcrazy, I opened the lot file in the neighborhood folder via SimPE (you can easily find out the lot number of a lot by looking at the file's modification date and choosing the one that has been modified last, provided you have visited the lot last) and took a look at the LTTX and LOTG resources.
The LOTG resource had a memory of 239 terrain paints, which I believed was a huge number, because I opened another lot file from the hood that I had never touched and which had only 11. I backed up the lot file and deleted all LOTG resources save for these 11 (using the instance numbers as a guide). I loaded up my game and entered the problematic lot and, lo and behold, the terrain was normal again. HOWEVER, the terrain paints were still forming their square patterns.
Opening the lot file again, I inspected the LTTX resource, where, according to Mootilda, terrain paint names are stored. I didn't know how to edit the file and just deleted the whole resource in hope that it would regenerate itself. I started up the game, went back into the lot and choose the pebble stone terrain. For a second or two it worked: the spray tool made lines on the ground instead of a square pattern .... then my game crashed.
Back in the lot file, I saw that the LTTX had not regenerated, so I made a new attempt by extracting the LTTX resource of the unused lot file (mentioned above) and unpacking it into the troublesome one. My game didn't think this was a good idea and crashed again. Not immediately, but as soon as I opened the terrain paint tab.
Now I decided to go all out and deleted both the LOTG and the LTTX resources, thinking that if both are missing, the game would be left with no other option but to rebuild them. I loaded up the game, rushed into the lot, hurried to the terrain paint, pounced on the spray circle and ..... the lot was back to normal!!!
Conclusion: I still don't know what exactly has lead to the weird terrain texture of my lot. My assumption is that one of the resources in the lot file got corrupted. Mootilda mentioned in her post that an EA bug may limit the number of terrain paints ever used on a lot to 0x32 = 50 and that it has to do with the 0x5CEE resource, which is the control record for all of the terrain instances. I surely exceeded this number (239, what have I done?) and the 0x5CEE got damaged, which resulted in the default lot terrain mingling with another terrain (the garden earth terrain?) and then shining through any other layer of paint that was put over it. When I deleted the CC terrain paints, the control resource got even more broken and tried to deny further use of terrain paints by interfering with the spray tool. A nice fairy tale? Perhaps. I guess I'll never know the truth.
If anything is unclear or if you have any further questions, feel free to leave me a comment.
Thanks again goingsimcrazy and simmer-until-tender for your input!!!
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fantomette22 · 1 month
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Also do you ever have a feeling like 'damn, this is a cool idea and I wish I used it instead, but now it feels too late because I dug too deep into my current idea to change things'? Or you are fully satisfied with your ideas as they are? (For me I have at least two alternative variants of Rom I sometimes wish I used instead, but I've gotten too attached to my current portrayal fdshsh Bitter 40+ years old hard smoker Willem's wife Rom and Rom as a kid with down syndrome, you are unused but not forgotten)
Ah yes I can understand that XD Also yes but actually no? let me explain jbfbfb
I mean if really I got a super mega idea/ better than smt I had envision before for my fic/main interpret, I could change it I guess. Or had it in some way. I am bad at choices for a couple of things.
But you see in my head I have like 5 different parents pairs possible for Maria for exemple. (I did write a little about it in the Maria hc post I will try to finish it tomorrow or after tomorrow!).
Some are like, compliant with each others and would fit anyway with my main timeline. (like everything is the same except 1-2 details) but with for exemple Gehrman or Laurence (or Evelyn) being related to her/her dad that just don't work and that would create a complete different timeline! (yes with dad gehrman it's a normal familial relationship!)
I know it could feel weird to some people I guess?? Maybe?? because people often have like ONE interpret ? (no I don't count multiships it's another thing XD)
I tell myself they would say : "wait so in your main story this characters have like this relationship and then you have another story where they are family instead? wtf girl?!💀" Well sorry I have like different folders with different types of papers who are clearly separated stories in my head!
Idk but for me those versions of the characters & timeline are really disconnected from one another! Instead of like two persons coming up with 2 difference versions it's just my crazy brain 💀
Like the characters, even with the same base, aren't the same (the boys became freaking blonde lmao and you know normal family relationship) not the same age, very different lore timeline events etc. They have similarities for personality traits etc but they aren't the same actually, they are very different characters from each others. Even Maria isn't the exact same characters/interprets between those.
That's why I still love many different interprets and reading peopke ones!
I know you guys are gonna ask what are all my versions then? Well I guess it's time... :
Main one/fic : Maria is Annalise's cousin, her mother is the late queen sister (Alternative one where Maria she had a sister too?)
Maria is actually Anna sister. Children of king & Queen / another mini half version where it's half sister? (could be compatible with the first one... but I think it's too much drama). I have one where they have other siblings too (they are lat least 4 hfbfbk)
Maria was the queen daughter and Annalise is like her aunt?
Gehrman & Evelyn are Maria parents
Laurence is Maria's father (if the cainhurst portrait is Laurence lmao)
Gehrman was a servant of Maria parents who where other nobles / distantly related to the royal family etc
Help I finally say it💀 (so yeah between my main and those alternatives concerning gehrman it's really like bot the same characters at all. not the same relationship at all) All of those are so freaking drama fuel too
But to be clear my main interprets/ fic verse I have imagined and written in my head like 80%+ of the entire story compared to probable 2-5% of the other I speak about here. It's just mini ideas like oh what if? But I din't really thought in depth about it. the timeline, different events etc I thought of almost nothing compared to my main.
Another exemple would be concerning Ludwig & Maria for exemple. Like were they friends/ horse besties /contemporain of each other like in my main? Did perhaps Ludwig was a child/teen when Maria passed away but knew her? Was he born after and never knew her but heard about her a bit? We'll never know how really it went. I think all could be very interesting! (we could even had did mico knew x or y characters etc but you get the point with those exemple)
So yeah your Rom's ones are amazing too! I didn't really thought of it in depth myself but you and crow (& faree) ones where they are siblings are hella cool as well! I love reading interprets.
I think what matters is to create a good and compelling story right? Something that people enjoy, are engaged with, smt you like, something with lot of DRAMA AND ANGST!!!!! (sorry XD).
Put something that would fit the story you want and want to tell!
It's up to us, to be left with what we wanna tell and what would be better to fit in. Anyway you can choose anything guys! There's so many possibilities! Why just choose only one and stick with it forever? When you can create dozens of different story that will all tell something interesting. And ultimately not one versions will be "superior" I believe they all can have a chance to tell something and to be great.
(also even if I tried to make my fic very canon compliant I knew the real canon would always be a bit different. Sometimes when you make stories adding stuff just for the stories make a better story in itself. That's why I added so many "little adventures" for the characters. That would just be a bit annoying without u_u like timeline are there but to make a story you need stuff to happen all the time! not just a handful of important lore events 😭 details too
oh and I am not even counting the absolutely non canon/AU with my ships brain rot XD)
So yeah in the end I am mostly satisfied with my ideas! I guess I wish I could just make more than one but it's complicated. And sometimes I am hesitating for little things.
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sheirukitriesfandom · 7 months
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WIP Wednesday
I got tagged for WIP Wednesday by a few people a while back, so have this as of yet unused dialogue snippet from the ideas folder (I'm so far behind on tag games ^^;) First draft as always with this sort of extract.
Tagging: @elavoria @nostalgic-breton-girl @thequeenofthewinter @skyrim-forever @dirty-bosmer @rakaiawriter and @miraakulous-cloud-district
Rashkan sighed and gazed out at the sea as though he expected to find the silhouette of Solstheim on the horizon.
“Would it be wrong if I was glad?”
Savos furrowed his brows. 
“Was there bad blood between you?”
“Would it matter if there was?" Rashkan turned to Savos and leaned against the stone battlement. "No, I just think that..." He frowned. "That Dralas and dad will have it easier now. No more saving up for ointments and salves, no more bedpans to scrub or sheets to change in the middle of the night—Is it bad to think about it that way?”
“So you're not sad at all?”
“Of course I am! She was my mother!” Rashkan snapped and crossed his arms, staring at his feet. “I should be…” 
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the-daydream-archives · 11 months
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Behind the Scenes stuff that I made for Simblreen:
So I'm pretty sure I started the Simblreen stuff at the start of September (or was it even earlier than that???) and let's just say that a lot of random stuff went unused. This post is basically a collection of pics and cc that didn't make the cut for the final Simblreen sets. It might be uninteresting to most, so feel free to ignore this post. I just felt like documenting the process and the thought process behind it.
So let's get into the first set that I made, The Crafter's Workshop.
So for its CC, I had a bunch of stuff that I wanted to convert for a long time now from The Base Mesh (If you're starting out and learning to convert, I highly recommend using their meshes), however, I had difficulty choosing which ones to convert into a mouth accessory and that's when I decided I needed an overarching theme for each set. A lot of the stuff that I decided to convert for this set was more for story-telling Simblrs than anything since I wanted it to be useful for Handy Sims and Artsy Sims.
On another note, for this set, there were 2 rejected pieces of CC that didn't make the cut. The first was a lightbulb mouth accessory.
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This was one of the oldest WIPs that I have in my WIPs folder. It's dated back to my CrimsonPerfectionist days and to this day, I couldn't get it to work the way I want it to. The first issue was the glass shader... It looked terrible in-game and I have no idea why it looked so odd. Another issue was its emission map. I wanted it to glow like a regular lightbulb but not in a flashy way. I wanted it to have a more of a soft glow similar to Ir7770's halo and wings but I could never seem to figure it out especially since the S4S's tutorial on it was very dated and I had a difficult time understanding it. (Someone please write an updated emission map tutorial please!!!! I really need it! 😭😭😭)
As for the second CC, it was supposed to be A Nails-in-Mouth Accessory. Below is some concept art that I drew so you guys get what I was aiming for. I ended up not making it because one: it was too similar to the Pins one, and second, I wanted to focus this set mainly on conversions instead of making stuff from scratch since I wanted to make sure I had enough time for the other sets to be made.
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The photos above were unused and one of them was supposedly going to be the main preview images but I decided against it since both didn't match the vibe that I was looking for. The one that I ended up using was a photo that I took much later which was during The Sweet Cavity Set's creation. While I like the 2 above, I felt that the main preview that I ended up using, matched more with the vibe of the set. (Though I still like these 2 images a lot especially since they were already edited and ready to use.)
Next would be The Fruit Salad, my personal favorite out of all the sets.
The creation for this one mostly went without a hitch. A big shoutout to @merofthefae who asked for a cherry mouth accessory and suggested a couple of more fruit stuff which made the idea for this set come to full fruition Get it??? Heheheheh. There were just a bunch of ideas that I didn't make because I was unsure of the placement of it or the idea only looked good in 2D but not in 3D. The photo below show some of the concepts that went unused.
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As for the photos of the previews, it was easy since I knew right from the start which photos I'll end up using. The only thing was that I wish I could have made Cherry (the Fruit Salad Sim model) into a Food Sim since she's just so dang pretty. But to preserve the surprise, I had to refrain from posting her photos before Simblreen.
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But Idk, I think I might go ahead and make her into an official food sim since I 'm wayyyy too in love with her despite you guys seeing her already.
Next would be almost everyone's favorite, The Misery Meat.
This set was my own personal headache. The Fruit Salad and The Crafter's Workshop each took about a week to make. The Misery meat however, took 3 PAINFUL WEEKS to make. The first problem was the UV mapping of one particular item.
It was the Isaw.
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I mainly made it for my country's representation purposes *cough* I'm Pinoy *cough* and I just learned how to make meshes from curves so I thought it would be a piece of cake. And I was WRONG. SO WRONG. This thing took 3-4 days to make just because of the UV Mapping that I didn't even end up using 😭😭😭 I manually fixed each vertice, hoping it'll look good but the other uv map I made that I did under 10 minutes looked much better than the one I spent 3-4 days on. It was super painful but I wasn't at all done with this set and I realized that I was quickly running out of time.
The main problem for this entire set however, was mainly concepts. It was originally more weirdcore than meatcore at first with Sodikken's style. I wanted to base stuff from their artwork but that didn't end up happening since I couldn't think of concepts that suited the overall theme.
Overall, there were at least 12 concepts for this set that didn't make the cut. I'll only talk about a few of them. The first one would be the Popseecle.
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Believe me when I say that this one is the one that makes me the most sad. It looked so nice but because of the glass shaders, it looks terrible in-game and it doesn't look as nice as the concept. I might get back to this one since I love the idea so much but for now into the WIPs folder it stays.
The second one would be the Hands as seen below. I loved this one too but aside from not fitting the theme, somewhere along the way I messed up the UV map which caused the fingers to glitch at their tips. It won't be noticeable in the photo below but in-game it looks really bad since the hands are made of glass.
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I'll speedrun these next two. The first one was supposed to be ham, which was similar to the steak but I decided it was too plain. The second was supposed to be ripped skin but when I showed it to a family member, they just told me straight up that it looked like a torn blanket... so I decided to scrap it :D
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And below are other concepts that didn't happen.
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Also the main preview photo was supposed to be much more "scary" but because you can't really see the mouth accessory because of the lighting, I decided against it.
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Also, I decided to tone it down a notch since it feels a bit much.
And lastly, is The Sweet Cavity Set.
I feel bad for this set. It was the most rushed out of all of them and I feel like I could have done the main previews wayy better but since I disliked the color scheme, I ended up rushing it anyway. The name was even changed last minute, it was originally supposed to be called "The Sugar Crash Stash" but it felt too long so I went with Sweet Cavity instead. The only CC concept that I didn't include for this set was the Tube Candy and Rice Crispies.
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Not gonna lie, this one was almost done but because I had to edit the texture and mesh to make the texture look better in-game, I basically gave up since I was too exhausted that I quit lol. For the rice crispy, since I'm too tired to draw a visual, just imagine it similar to the chocolate bar except that it's thick. That's pretty much it.
And yeah, basically we're done! Thank you to those who stuck around reading. I hope this was entertaining, reading my thought process for these sets and maybe one day I'll come back to these ideas. But for now, I'm gonna rest from CC making and just lie down on a corner somewhere.
Thank you once more if you made it this far! 💖💖💖
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eisbae-r · 2 years
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Fixed Version of Sims 2 Knitting
Hi. No idea on how to do this. Totally Tumblr newbie.
I finally reappeared from my PC hiatus and saw the questions about my announced fix for @Tony-Veis Knitting set.
It is an amazing set. I adore all crafting stations for the sims. Now knitting became even better. Thankyou all for staying so patient with me.
Tony Veis got my new files and hopefully will update his set soon.
It might be possible to download it here in the meantime. If I managed to set the rights correctely. Please remove all old files from your Download folder.
There are still some details that could be improved. But I will not continue to work on these files.
Credit to DeeDee/NixSims/Rebeccah for the sell from inventory code. General help from the Sims 2 Crafters Discord. AlmightyHat for her buyable toy, that I used as a base.
Details below the cut.
The following things were fixed:
• Fixed: Crafting station clash, no double entries in pie menu. Toys are no longer based on the firetruck. • Fixed: Spelling in pie menu string fixed. Entries don’t split anymore. • Fixed: Strings in TTAs shortened. Changed TTAB Flags for all entries to remove the joinable function. Join Index set to 0xFFFFFFFF. • Fixed: labled some BCONs for easier use in the future. • Fixed: Animations: removed spaces in file names. • New: Polished the language of the notifications. Added 2 notifications. • Fixed: While knitting (using the object), the pie menu entry “put in inventory” was available by other sims. If executed, object was put in inventory, canceling knitting for all knitters and resulting in Jump Bugs. The used seat of the knitter will glitch and became unusable. No error dialog. Chair needed to be reset by Force Error. BHAVS were missing the “Standard Entry” line. Hence, knitting was not flagged as “in use”, hence the guard line “are you in use” did not work. In addition, guardian BHAV for “add to inventory” called: "are you alive" and "Asking for gardening values"). Created a new guard BHAV. • Fixed: Sims were starting to knit siting in thin air when all seats were occupied. Rerouted each “make” interaction (also changed name from “Interaction” to “Make”), creating a proper exit and linking the unused dialog. Fixed a mistake := replaced by == in line [prim 0x0002] Expression (My person data 0x0000 (Sitting?) == Literal 0x0001). • Fixed: if funds are insufficient, knitting created an error. Fixed and notification of insufficient funds added. • Fixed: Toys disappear in toybox after canceling the play interaction. Not anymore of this nonesence. The toys are totally toybox proof now. Code is free to use for other toys. • Fixed: Did not restock from inventory: Used code from DeeDee and Nixed Sims. • Fixed: unused BHAVs removed. • Fixed: now, mood check implemented. Sims won't knit, when not in the mood for it. • Fixed: animal clothes package error, now you get the colars. A BCON was doubled and corrupted. In addition, in BCON 1001 consant 7 was missing. Buypassed some lines in a BHAV. Now it works on home business lots as well.
Known Issues that bothered me but remain unsolved:
• Knitted objects are not added to the lot owners’ inventory but to the knitters’ inventory. • Choosing a barstool does not trigger the correct sitting high. • No resuming knitting when canceling. Instead, instant finishing of object. • No “knit multiple”. • No conversation between sims. I am too unskilled to get such code implemented. And hell did try a lot of stuff!
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afewbitsandpieces · 1 year
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Deltarune Text Project Update #3
(View WIP Text Project Here)  
After far too long, here’s another update to the Deltarune Text Project - 99% Complete edition!
To Recap:
- There is actually several pieces of dialogue that I have tried to get, but otherwise cannot get anymore because I don’t know the conditions, or some sort of internal data prevents me from getting it again:    - Kris’s name on 1st save file: If I remember right, this has to do with getting completion data on Chapter 1, so since I’ve finished Chapter 1 several times by now, I can no longer get this.    - Green File Select screen in Chapter 1: Essentially the same as the above.    - The last Weird Route Save Point dialogue won’t show up again, presumably because it’s already been completed once before.
There is also several pieces of battle dialogue that I’m not sure can actually be gotten, or I otherwise don’t know how to trigger them in-game:
- Rudinn:    - Rudinn is alright with not fighting. [Spare conditions met]
- Hathy:    - Hathy's beat slows. [Tired]    - Hathy is skipping beats. [Spare conditions met]
- Jigsawry:    - Jigsawry looks happy about its life. [Spare conditions met]
- Ponman:    - Ponman is sleeping soundly. [Sleepy]
- K. Round:    - K.Round looks weak. [Tired]    - K.Round's shuffle becomes lethargic. [Low HP]
- Rabbick:    - You and Ralsei warned Rabbick about Susie. The enemy went on guard... [Warned]    - Rabbick is now nice and clean. [Spare conditions met]
- Clover:    - Clover seems to be getting along with herselves. [Spare conditions met]
- Lancer 2:    - Huh? What was that? [After Susie blocks Lancer's ears from "The Final Blow of Kindness"]
- Rudinn Ranger:    - Rudinn Ranger seems totally flattered. [Spare conditions met]
- Head Hathy:    - Head Hathy blocked the way! [Encounter]    - Head Hathy's beat slows. [Tired]    - Head Hathy is skipping beats. [Spare conditions met]
- Jevil:    - JEVIL got more TIRED! [Hypnosis, if JEVIL is not sufficiently tired]
- Werewire:    - Werewire swung in! [Encounter]    - Werewire and Maus swung down like stringed superheroes! [Unused encounter with Maus]
- Ambyu-Lance:    - Ambyu-Lance and its pet appeared! [Encounter with ?]
- Maus:    - Smells like wood shavings. [Neutral]    - Maus would like to go to its favorite bistro in this marvelous city. [Neutral]
- Spamton:    - $VAULES$ (rarely)
- Swatchling:    - Please enjoy this complimentary shockwave. [Red]    - What? The lasagna has some kind of explosive in it? [Blue, rare]
IN ADDITION: Like the Undertale Text Project, there's now an “X. Miscellaneous” folder of interesting things in the game:   - Chapter & Route Stat Changes (’Power’ Section)   - Character Spells (’Power’ Section)   - Character Titles (’Power’ Section)   - Configuration   - ‘Everyman’ Sightings & Mentions   - Game Over Screens   - ICE-E Sightings & Mentions   - Items     - 1. Equippable Items     - 2. Healing Items     - 3. Light World Weapons & Armor     - 4. Throwing Away Items     - 5. Miscellaneous Items     - 6. In-Battle Descriptions     - X. Key Items (& Lancer)     - X2. Too Many Items   - Missing An Attack   - Sans’s Number   - Save Point Messages   - Toriel Phone Calls
If any of you feel that there’s something else that deserves it’s own folder in the Miscellaneous section, feel free to let me know!
With all that said, if there are any suggestions to make such as missing screencaps to get (and how to get them), folder naming suggestions, etc., feel free to let me know.
(By the way, if you’re [rightfully] wondering why this took so long, it’s a couple of things: one is that both chapters put together are surprisingly long, two is that I don’t have useful tools like an in-game script, save file editing, and room/event numbers like for Undertale, three is that so far I’m going at this completely alone instead of having a group effort, and four is that at one point I kinda just got burnt out and needed a temporary break after so many replays lol)
(By the way #2: For SOME reason, updating the Chapter 2 folder is claiming there’s “upload problems” with 9 out of the total 10593 files and I have zero idea which files those are, so if someone manages to find a spot where some images are clearly missing, please let me know!)
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katyahina · 2 years
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A compillation of Bloodborne characters data and model bits
I just decided to put as many bits about Bloodborne chaarcters as possible in one post, so to not have to check multiple folders every time I want to draw a character, but I thought it could be handy for other artists/writers! The following references feature the data mostly gathered by awesome Zullie the Witch but maybe also some others. I use the NPC data for the characters but also some model references, all put in one post.
1) Here are all the exact colors from NPC data gathered on one image.
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They are gathered from this ( x ) sliders page, all in one image for the convenience. The white hovering effect over eyes color means ‘clouded’ eyes effect that the player cannot access in normal character creation, and the X mean that hair is missing (I did not count ‘bald’ eyelashes variant as one though).
1.1)  Almost all characters with brown skin have strange ‘reddish grey’ eye colors. Such characters are Henryk, Djura’s Ally, Yahar’gul hunter with Cannon and Ludwig’s Riffle, Yahar’gul character with Threaded Cane that uses Tiny Tonitrus (and ambushes you from the corner like a rat lol), Olek, Simon, Djura’s Apprentice and Yahar’gul hunter that’s trapped in Church’s chambers.
Exceptions are Afflicted Beggar who instead has hazel eyes and Yahar’gul Hunters that use Tonitrus (in Cathedral Ward) and one that uses Beast’s Claw, who instead have simply grey eyes (and share face data).  Interestingly, this red-grey color appears to be exclusive for characters with brown skin.
1.2) Adella’s hair is dark brown, not black. It is hard to see even on this image.
1.3) Tomb Prospectors have strange skin tones. Josef and Forgotten Madman have more purpl-ish skin tone, with his escord having it too but closer to blue on the color spectrum, Vitus and Queen Killer have greenish skin, Wallar has bluish skin. Olek seems to be the only one with realistic skin tone, it is simply dark olive / brown.
1.4) Plenty of characters have no eyebrows. So yeah, this might disqualify some of the above. These characters are: Djura, Djura’s Ally, Yahar’gul Hunters that use Claw and Tonitrus (idential), Micolash, Hunter of Despair (Black Church one), Edgar, Olek, Josef, Queen Killer, Afflicted Beggar, Unused Vileblood, Valtr, Brador, Damian, Yahar’gul hunter in Nightmare, Doctor in Research Hall, Antal, Vitus and Wallar. I have no idea what they all had to smoke to get their eyebrows fall out, lmao
2) Arianna’s hair lose color after she births a child, and her eyes are dark pink. Arianna has three face data - normal, after Bloodmoon, and after birth. In the Bloodmoon she just gets slightly paler, more sickly colored skin and lips and loses her blush, but after birth her skin gets MUCH paler, hair loses color and eyes get ‘clouded’ effect.
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This eye color is not the same as reddish grey one from previous example, it is more saturated.
3) The most buff character is a Yahar’gul hunter with Cannon+Rifle. He is the only NPC of all who has all body scale stats (except for ‘head’) set to maximum 255. Queen Killer has only ‘chest’ and ‘abdomen’ set to 255, and Alfred has ‘abdomen’ on 255 but ‘chest’ only on 212. Yes, random hunters have way more of a male tiddy than Alfred.
4) Arianna is more flat than Adella. Yeah, it is a bit goofy remark, since ‘chest’ slider for Bloodborne NPCs is just chest width and not breasts size, but it could be interpreted as such. There are generally two types of ‘chest’ slider for female characters: the smallest 0 (Iosefka+Imposter, Arianna, Yurie) and the middle meaning 128 (Adella, Black Church Hunter, White Church Hunter, Henriett). Lonely Old Dear is a special case and has slider set to 192 (the largest).
5) Simon might actually lack eyes. MIGHT. Simon’s face data has two vertical stripes both going through where his eyes are. Djura is strongly implied to miss an eye where his face data has a scar going through where his eye is covered with bandages. It seems like developers can distort characters’ faces but not remove eyes, as you can see that despite implications, Djura’s data has both eyes. In either case, Simon has those strange scars for some reason.
6) Henryk and Afflicted Beggar share absolutely identical mole on the right side of their nose.
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7) Edgar’s glasses are supposed to be round. But because his forehead/brows lean so strongly down, it causes glasses model to bend to avoid clipping, so it is a bit flattened at the top. Sure, it provides for a more unique glasses shapes, but... from technical standpoint bro frowned SO hard that his glasses frown too. xD
8) The ridge of Yamamura’s glasses is dark red.
9) Besides the eye colors shown in NPC data, there is some more. Willem’s eyes are grey, Maria’s eyes are greyish green and very pale, Gehrman has emerald eyes, and older daughter of Gascoigne and Viola seems to have greyish green eyes too. Ludwig appears to have his right eye blind and his left eye having its pupil so enlarged that it obscures the iris.
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(Sources for models are Sinclair vid ( x ) and datamined corpses page ( x ))
9.1) Micolash has brown eyes in NPC data, but blue in cutscene model.
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10) Some characters have interesting unused items equipped. Simon has Fist of Gratia and throwing knives equipped both of which he never uses, Yamamura has throwing knives that he never uses, Crow of Cainhurst has Hunter’s Bone (heavily implied to be Maria’s) and Executioner’s Glove that he never uses.
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10.1) Simon only has throwing knives in Fishing Hamlet. Within lore, they are associated with Henryk. I personally do not see any other reasons for the developers to add them in this specific condition to the character that won’t even fight you, besides for the dataminers to conclude Henryk was likely participating in Fishing Hamlet massacre too. But heeey it is just a the-
11) Some interesting stats as NPCs. I am going to list every stat from the highest to lowest in order. Some characters have different stats depending on their questline and/or summoning location though; for such cases I only used the highest stat possible.
Blood Level (murder level??):  #1: Bestial hunter (234) #2: Olek (176) #3: Queen Killer (174) #4: Wallar (170) #5: Yamamura + Brador (162) #6: Yahar’gul hunter in Nightmare (157) #7: Gremia, Damian and Vitus (150) #8: Josef (146) #9 Djura’s apprentice and White Church doctor lady (145) #10: Black Church female hunter (143) #11: Black church doctor (121) #12 Simon (116) #13: Valtr (90) #14: Crow (88) #15: Henryk (81) #16: Madaras Twin (80) #17: Henriett (75) #18: Antal (72) #19: Edgar (68) #20: Alfred and Eileen (65) #21: Yahar’gul trio that ambushes you (60) #22: Micolash and Yurie (50) #23: two Hunters of Despair and Imposter Iosefka (46) #24: Suspicious Beggar (42) #25: Yahar’gul hunters that guard the entrance to Yahar’gul chapel (40) #26: Djura (30) #27: Djura’s ally (18) #28: Hostile Tomb Prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash Hunter, Hostile Executioner, Unused Vileblood (10) #29: Annalise, Iosefka, Skeptical Man, Lonely Old Dear, Arianna, Adella (1)
Vitality: #1: Olek (65) #2: Wallar (63) #3: Queen Killer (55) #4: Vitus (53) #5: Damian, Simon, Crow and Micolash (50) #5: Gremia and Brador (49) #6: Valtr (48) #7: Josef (47) #8: Black Church female hunter (45) #9: Yamamura and Yahar’gul hunter in the Nightmare (44) #10: Djura’s apprentice and Antal (42) #Edgar (41) #12: Henriett, Alfred, Eileen and Bestial Hunter (40) #13: Yahar’gul trio that ambushes you (37) #14 Black Church doctor lady (36) #15: Yurie (33) #16: Imposter Iosefka (32) #17: Suspicious Beggar (31) #18: Henryk and Madaras Twin (30) #19: Djura (26) #20: White Church Doctor lady 25) #21 Unused Vileblood and Yahar’gul hunter in Cathedral Ward that uses Tonitrus (20) #22: Djura’s ally (19) #23: Yahar’gul hunter with the Rifle (15) #24: Two hunters of Despair (13) #25: Annalise, Iosefka, Skeptical man, Lonely old dear, Arianna, Adella, Hostile tomb prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash hunter, Hostile Executioner (10)
Stamina: #1: Bestial hunter (80) #2: White Church Doctor lady (50) #3: Wallar and Brador (45) #4: Queen Killer and Josef (43) #5: Olek (41) #6: Damian (38) #7: Gremia (35) #8: Djura’s Apprentice (34) #9: Vitus (33) #10: Black Church doctior (30) #11: Yahar’gul hunter in the Nightmare (29) #12: Valtr (24) #13: Simon and Crow (21) #14: Henriett (20) #15: Black church hunter lady, Yamamura, Yahar’gul trio that ambushes you, Micolash, Edgar, Yurie, Eileen and Alfred (19) #16: Imposter Iosefka, Henryk, Two hunters of despair, Madaras Twin and Antal (18) #17: Suspicious beggar, Djura and two Yahar’gul hunters at the Cathedral ward (17) #18: Djura’s ally (16) #19: Hostile Tomb Prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash hunter, Unused vileblood and Hostile executioner (15) #20: Annalise, Iosefka, Skeptical man, Lonely old dear, Arianna and Adella (12)
Strengtht:  #1: Bestial Hunter (60), #2: Micolash and Crow (50), #3: Yahar’gul hunter in the Nightmare, Brador and Yamamura (45), #4: Edgar (42) #5: Alfred (40) #6: Yahar’gul hunter withe the claw (38) #7: Valtr (36), #8: Djura’s apprentice, Queen Killer, Madaras Twin and Black Church female hunter (35) #9: Henryk, Olek, Josef and Yharnam Hunter of despair (31) #10: Black Church Doctor (30) #11: Suspicious Beggar (29) #12: Henriett and Yahar’gul hunter in CW with Tonitrus (28), #13: Gremia (27) #14: Djura (24) #15: Hostile executioner, Vitus and Wallar (25) #16: Damian (21) #17: Hostile Tomb Prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s escort, Bone Ash hunter and nameless vileblood (20), #18: White Church doctor lady (15), #19: Eileen and Yahar’gul hunter with the cane and tiny Tonitrus (the rat behind the wall one) (14), #20: Imposter Iosefka,Yurie and Hunter of Despair from Black Church (13) #21: Annalise, Iosefka, Skeptical man, Lonely old dear, Arianna, Adella, Antal and Yahar’gul hunter with the Rifle (12) #22: Djura’s ally #23: Simon
Skill:  #1: Micolash (50), #2: Bestial Hunter, Yamamura and Yahar’gul hunter in the Nightmare (45), #3: Eileen and Black Church female hunter (40), #4: Yahar’gul Hunter with the cannon and Yahar’gul hunter with the cane (the FUCKIN rat one!) (38) #5: Simon (35), #6: Yurie and Vitus (33), #7: Imposter Iosefka, Black Church hunter of despair and Gremia (31), #8: Brador, White Church doctor lady, Black Church doctor and Djura’s disciple (30),#9: Josef and Olek (29), #10: Yahar’gul hunter with the Rifle (28), #11: Madaras twin and Wallar (27), #12: Antal (26), #13: Queen Killer (25), #14: Djura’s ally, Damian, Hostile tomb prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s escort, Bone Ash hunter, Unused Vileblood and hostile executioner (20), #15: Crow (15), #16: Alfred, Edgar and Yahar’gul hunter with the claw (14), #17: Suspicious beggar, Henryk, Yharnam Hunter of despair and Valtr (13), #18: Yahar’gul hunter with Tonitrus (12), #19: Djura (11), #20: Annalise, Iosefka, Skeptical Man, Lonely old dear, Arianna, Adella and Henriett (10)
Bloodtinge:  #1: Micolash and Crow (50), #2: Yamamura and Bestial Hunter (45), #3: Edgar (42), #4: Eileen, Black Church female hunter and Djura’s Apprentice (40), #5: The trio that ambushes you in Yahar’gul (38), #6: Brador, Simon and Yahar’gul hunter with the Rifle (35), #7: Yurie (33), #8: Imposter Iosefka, Henryk, Two hunters of despair, Olek, Queen Killer and Vitus (31), #9: White church doctor lady, Yahar’gul hunter in the Nightmare, Black Church doctor and unused vileblood (30), #10: Wallar (29), #11: Gremia (25), #12: Djura (24), #13: Josef (23), #14: Damian (21), #15: Djura’s Ally, Hostile tomb prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash hunter, Hostile Executioner (20), #15: Henriett (14), #16: Madaras Twin (12), #17: Antal (10), #18: Alfred and Yahar’gul hunter with Tonitrus (9), #19: Annalise, Iosefka, Skeptical man, Lonely old dear, Suspicious beggar, Arianna and Adella (6), #20: Valtr (5)
Arcane:  #1: Micolash and Damian (50), #2: White Church Doctor lady (45), #3: Edgar (42), #4: Imposter Iosefka and Alfred (40), #5: Yahar’gul hunter with the cane (he IS a rat tho) (38), #6: Queen Killer (35), #7: Yurie and Wallar (33), Gremia and Both Hunters of despair (31), #8: Olek (29), #9: Vitus (25), #10: Josef (23), #11: Hostile Tomb prospectors, Izzy’s admirer, Forgotten Madman, Madman’s escort, Bone Ash hunter, Unused vileblood and hostile executioner (20) #12: Simon and Black Church doctor (15), #13: Yahar’gul hunter with the claw, Valtr, Beastial Hunter, Black Church female hunter, Yamamura, Yahar’gul hunter in the Nightmare, Antal and Djura’s apprentice (14); #14: Henriett (13), #15: Annalise, Iosefka, Skeptical man, Lonely old dear, Suspicious beggar, Arianna, Adella, Eileen, Djura, Djura’s ally, Yahar’gul hunter with the cannon, Henryk, Crow, the two Yahar’ful hunters in CW, Brador and Madaras Twin (8)
(All stats are from this ( x ) page)
11.1) Micolash has all stats at the decent 50, except for the stamina that he only has at 19. Ironic for someone whose entire battle is running...
11.2) Bestial hunter ABSOLUTELY kicks ass as you can tell.
12) Some summons were canned. Such as: Djura (unknown boss), Yamamura (against Ludwig), Antal (unknown) and Bone Ash Hunter Carla (unknown).
11.3) You were supposed to find Henriett dead. Guess that was a way to explain her appearing in the Nightmare. Also, there is a secret catherdal ward NPC that you were supposed to find dying.
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12) Some characters drastically change stats when you don’t see them. Such characters are: Alfred (from 33 to 65 blood level), Eileen (30 to 65) and Simon (97 to 116). Basically they were killing while being left to do their own ways, I just step in here to appreciate the attention to the details.
That’s all yet, I think! I might have made some mistakes (especially at the point 11) so if you spot any you guys tell me! But uhhh I think I actually gave my strongest attention span to all these numbers, so it must work :pensive:
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