#sims 4 cc wip
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Testing out a cute little nook phone override that I've been working on ❤
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okay folks i've been at this now for what feels like 300 years but is actually genuinely a couple of weeks i think
please give me some feedback. how is this looking??
already planning to smooth out the texture in csp or something, probably make it look more maxis match/painterly
and it's blonde because light is easier to darken than dark is to lighten so
thoughts???
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today i am CAS girlie
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Cyberpunk suitcase wip + El coyote cojo + fasdfsfsdf
I know it seems I'm doing nothing, but I've been doing a lot of stuff for my cp save + cc converting:
Building V's megabuilding (h10) complete, I redid it all and use it with for rent and so far it isn't corrupted lol
Cloned the megabuilding and now making h03 and el coyote cojo bar, I'm having so much fun with it
Then when it comes to cc I'm converting a bunch of stuff from cp and don't plan on stopping anytime soon, I love the items! plus don't have a clue how to model something yet. It is hard for me but so far I've converted with a lot of help from other creators V's yukata, the "rogue" pants and some heel strap boots. These are almost finished I just keep starting new things instead of finishing 😅 It's also frustrating that the more things I do the more I learn and then the previous stuff seems badly done and I keep redoing it and taking ages, and simultaneously the more things I do the more I realise I don't know and how much nuance there is for each item and it's hard, especially converting meshes that were not intended for this game at all but it is doable. So yeah learning a lot, still clueless about a lot, and trying not to get too perfectionist but make sure things are as good as possible. When I was building my el coyote cojo/ heywood lot I thought it would be neat to put those abandoned loot suitcases around with random junk inside (you know all the crap that somehow ends up in your sims inventory that you don't want cough cough robot parts from chemistry lab and random mysims dolls and stupid clay cough cough) and ended up converting this. So it is finished and functions as a storage backpack (can be put in sims inventory and put as much stuff in as you want), but before I upload i wanna make the same case into a growing together suitcase and once that's done I promise I'll finish all this stuff before doing something else 😭 When it comes to this lot and my megabuilding I may continue the cc list for the upload of it if I have time after these cc uploads (I started before it corrupted with For Rent) and if it's too much I'll just make some pics/videos, but I'm super happy with these builds 💛 RIP Stardew Valley save, wait for me, it's not you it's me I swear I try to force myself to cycle round my different saves otherwise I fear I'll abandon them and I always get re-inspired once I start.
#mbsramblingtomyself#mbswip#wip#ccwip#simswip#sims 4 wip#sims wip#cc wip#sims 4#ts4#the sims 4#cyberpunk#moonbiscuitsims4#moonbiscuitsimscyberpunk#moonbiscuitsims#moonbiscuitsimscc#mbsdownload#sims 4 cc wip#sims 4 cyberpunk cc#sims 4 cyberpunk#the sims 4 cyberpunk#simblr#cyberpunk 2077#ts4 simblr
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Halter? Yes? No?
Going to make a fluffy version too
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Little WIP for tonight. I've spent all day bashing my head against my first build cc and my first custom mesh, but I'm really happy with the progress. At the very least, it works.
Fish tank on the horizon, just need to finish debugging the mesh.
For now, sleeb.
#ts4 cc#sims 4#ts4#sims 4 cc#the sims 4#sims cc#the sims 4 cc#simblr#sims 4 custom content#sims 4 fish tank#sims 4 cc wip#wip#work in progress#custom mesh
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Next Set Preview! It's a mini-set that was suggested by one of our patrons! It's Magic Screen! They'll come with a big, loveable buddy in the release. They are base game, and fully functioning as a TV! They play all the channels, and can be upgraded. The set will be out next week, so I'll be back with more pictures and information!
#sims 4 cc#sims 4 maxis match#sims 4 creator#the sims cc#sims 4 mods#maxis match#simblr#ts4 cc#ts4 simblr#ts4#ts4cc#the sims 4#sims 4#ts4 screenshots#sims 4 cc wip#pee wee's playhouse#pee wee magic screen#maxis match cc#ts4 maxis match#the sims 4 cc#custom content
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AHAHAHAHAAHAH I DID IT AGAGAAHAHAHAHAHAHAHA I FIXED THE REINS FOR REAL THIS TIME AHAHAHAHAHAHAHAHAHA
(just the front where they attach to the bit not the way they sit at the back...yet >:D)
Read more for a short ramble
(i tied the reins bone set to the corners of the lip, previously they were tied directly to the head. the lip corners themselves r also tied directly to the head, so it's just an extra chain link)
if i can put this edited rig into the game then i can do a proper rein attachment fix
i also realised that the folks that dabble in the likes of WW have been adding bones to sim rigs for a long, long time so i shall be going diving to see how they do their stuff, which means that there might b things like martingales on the horizon!
i also came across some interesting bones that seem to be where the sim attaches to the horse (big news for stirrups)
lets take this win for now, i'll figure out how to implement the rig in the game and then i'll take the time do do a proper placement and upload it
i love how i figured this out the day after i gave up on reins and uploaded the junk i had
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Behind the Scenes stuff that I made for Simblreen:
So I'm pretty sure I started the Simblreen stuff at the start of September (or was it even earlier than that???) and let's just say that a lot of random stuff went unused. This post is basically a collection of pics and cc that didn't make the cut for the final Simblreen sets. It might be uninteresting to most, so feel free to ignore this post. I just felt like documenting the process and the thought process behind it.
So let's get into the first set that I made, The Crafter's Workshop.
So for its CC, I had a bunch of stuff that I wanted to convert for a long time now from The Base Mesh (If you're starting out and learning to convert, I highly recommend using their meshes), however, I had difficulty choosing which ones to convert into a mouth accessory and that's when I decided I needed an overarching theme for each set. A lot of the stuff that I decided to convert for this set was more for story-telling Simblrs than anything since I wanted it to be useful for Handy Sims and Artsy Sims.
On another note, for this set, there were 2 rejected pieces of CC that didn't make the cut. The first was a lightbulb mouth accessory.
This was one of the oldest WIPs that I have in my WIPs folder. It's dated back to my CrimsonPerfectionist days and to this day, I couldn't get it to work the way I want it to. The first issue was the glass shader... It looked terrible in-game and I have no idea why it looked so odd. Another issue was its emission map. I wanted it to glow like a regular lightbulb but not in a flashy way. I wanted it to have a more of a soft glow similar to Ir7770's halo and wings but I could never seem to figure it out especially since the S4S's tutorial on it was very dated and I had a difficult time understanding it. (Someone please write an updated emission map tutorial please!!!! I really need it! 😭😭😭)
As for the second CC, it was supposed to be A Nails-in-Mouth Accessory. Below is some concept art that I drew so you guys get what I was aiming for. I ended up not making it because one: it was too similar to the Pins one, and second, I wanted to focus this set mainly on conversions instead of making stuff from scratch since I wanted to make sure I had enough time for the other sets to be made.
The photos above were unused and one of them was supposedly going to be the main preview images but I decided against it since both didn't match the vibe that I was looking for. The one that I ended up using was a photo that I took much later which was during The Sweet Cavity Set's creation. While I like the 2 above, I felt that the main preview that I ended up using, matched more with the vibe of the set. (Though I still like these 2 images a lot especially since they were already edited and ready to use.)
Next would be The Fruit Salad, my personal favorite out of all the sets.
The creation for this one mostly went without a hitch. A big shoutout to @merofthefae who asked for a cherry mouth accessory and suggested a couple of more fruit stuff which made the idea for this set come to full fruition Get it??? Heheheheh. There were just a bunch of ideas that I didn't make because I was unsure of the placement of it or the idea only looked good in 2D but not in 3D. The photo below show some of the concepts that went unused.
As for the photos of the previews, it was easy since I knew right from the start which photos I'll end up using. The only thing was that I wish I could have made Cherry (the Fruit Salad Sim model) into a Food Sim since she's just so dang pretty. But to preserve the surprise, I had to refrain from posting her photos before Simblreen.
But Idk, I think I might go ahead and make her into an official food sim since I 'm wayyyy too in love with her despite you guys seeing her already.
Next would be almost everyone's favorite, The Misery Meat.
This set was my own personal headache. The Fruit Salad and The Crafter's Workshop each took about a week to make. The Misery meat however, took 3 PAINFUL WEEKS to make. The first problem was the UV mapping of one particular item.
It was the Isaw.
I mainly made it for my country's representation purposes *cough* I'm Pinoy *cough* and I just learned how to make meshes from curves so I thought it would be a piece of cake. And I was WRONG. SO WRONG. This thing took 3-4 days to make just because of the UV Mapping that I didn't even end up using 😭😭😭 I manually fixed each vertice, hoping it'll look good but the other uv map I made that I did under 10 minutes looked much better than the one I spent 3-4 days on. It was super painful but I wasn't at all done with this set and I realized that I was quickly running out of time.
The main problem for this entire set however, was mainly concepts. It was originally more weirdcore than meatcore at first with Sodikken's style. I wanted to base stuff from their artwork but that didn't end up happening since I couldn't think of concepts that suited the overall theme.
Overall, there were at least 12 concepts for this set that didn't make the cut. I'll only talk about a few of them. The first one would be the Popseecle.
Believe me when I say that this one is the one that makes me the most sad. It looked so nice but because of the glass shaders, it looks terrible in-game and it doesn't look as nice as the concept. I might get back to this one since I love the idea so much but for now into the WIPs folder it stays.
The second one would be the Hands as seen below. I loved this one too but aside from not fitting the theme, somewhere along the way I messed up the UV map which caused the fingers to glitch at their tips. It won't be noticeable in the photo below but in-game it looks really bad since the hands are made of glass.
I'll speedrun these next two. The first one was supposed to be ham, which was similar to the steak but I decided it was too plain. The second was supposed to be ripped skin but when I showed it to a family member, they just told me straight up that it looked like a torn blanket... so I decided to scrap it :D
And below are other concepts that didn't happen.
Also the main preview photo was supposed to be much more "scary" but because you can't really see the mouth accessory because of the lighting, I decided against it.
Also, I decided to tone it down a notch since it feels a bit much.
And lastly, is The Sweet Cavity Set.
I feel bad for this set. It was the most rushed out of all of them and I feel like I could have done the main previews wayy better but since I disliked the color scheme, I ended up rushing it anyway. The name was even changed last minute, it was originally supposed to be called "The Sugar Crash Stash" but it felt too long so I went with Sweet Cavity instead. The only CC concept that I didn't include for this set was the Tube Candy and Rice Crispies.
Not gonna lie, this one was almost done but because I had to edit the texture and mesh to make the texture look better in-game, I basically gave up since I was too exhausted that I quit lol. For the rice crispy, since I'm too tired to draw a visual, just imagine it similar to the chocolate bar except that it's thick. That's pretty much it.
And yeah, basically we're done! Thank you to those who stuck around reading. I hope this was entertaining, reading my thought process for these sets and maybe one day I'll come back to these ideas. But for now, I'm gonna rest from CC making and just lie down on a corner somewhere.
Thank you once more if you made it this far! 💖💖💖
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trying to mod a certain magical justice boy in my Sims game bc I want an excuse to screw around with Realm of Magic again...
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The Mumbai Hair, coming soon on Patreon...
#ts4#s4#sims 4#the sims 4#simblr#ts4 mm#ts4 simblr#the sims#sims 4 cc wip#ts4 cc wip#ts4cc wip#s4cc wip#thesims#sims4#the sims community#simmer#ts4 maxis match#s4 maxis match#s4 mm#ts4mm#s4mm
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Hair WIP
just some hair I am working on currently
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Is it too early to prepare for Halloween? 🤔
#ts4 custom content#s4 custom content#ts4 maxis mix#s4 mm cc#ts4 mm cc#ts4 alpha mix#ts4 alpha#ts4 wip#s4 wip#sims 4 cc wip#the sims 4 wip#ts4 cc wip
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Y'all getting tired of my wips soon? Got something resembling a texture, need to do some re-work on the uv maps.
Unfortunately Minerva's default replacement skin gave me some unwanted artifacts, (a normal map issue?), I'll see if I can look into that tomorrow
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My current WIP - a DIY Build it yourself show jumping set.
Just hope I can get it done before my adobe subscription runs out... I have until Sunday without I can manage to get £52.00 in that time.
Because with autistic spectrum disorder, I've struggled to learn blender. Learning GIMP is... a step too far
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