#Food Chain Magnate
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Friday Night Shots - Catch Up Mechanisms
Friday Night Shots - Catch Up Mechanisms
It’s the last Friday before Christmas and all through the malls, too many creatures were stirring, so much so that I would rather carve Shem Phillips’ initials into my hand with a penknife than go shopping. I think that’s how that old Christmas poem goes. I could be a bit off. Anyway, welcome back to the bar! I’m glad you decided to get cozy and warm here, having some libations (maybe not…
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#Action Selection#Auction Games#Cryptozoic#Daily Magic Games#DC Comics Deck-Building Game#Dice Drafting#Food Chain Magnate#Food Chain Magnate: The Ketchup Mechanism and Other Ideas#Formal Ferret Games#GMT Games#Isle of Skye#Mayfair Games#Power Grid#Rio Grande Games#Shadow Kingdoms of Valeria#Splotter Spellen#The Networks#Twilight Struggle#Twilight Struggle: Red Sea#Worker Placement Games
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Food Chain Magnate: Special Edition
Except for the covers, by the great Kwanchai Moriya, all characters in this video and all Employee Cards so far have been illustrated by me ✨.
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A deluxe, very limited edition of one of the 40 best board games of all time, according to its rank on BoardGameGeek. My style was a great fit for what they had in mind and it's super fun to work with Lucky Duck Games and the amazing team they have assembled for this. Grab your copy while you can! This update showcases a bit of my work and process:
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i think the difference between modern designer board games & long standing competitive staples like chess & go is that designer board games are (affectionately) not really designed to become a lifestyle, they're usually designed so that you can be reasonably good at them and participate after only a few games, which is why chess people only play 1 game and modern board game people play 100 games. there are exceptions of course, some games like food chain magnate go in a more chess-like direction of completely eschewing quality of life anti-kingmaking or anti-knockout mechanics, but this is seen as an alternative and harsh design choice.
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I am an antichrist.
The Real thing, born to a seventh virgin daughter after her soul was consumed by my father, Satan, in a ritual of fire, glory and light.
I was raised as instructed by The Book— Don't ask which Book, you don't want to know, the knowledge would melt your eardrums— to be the destroyer of the world, the prince of sins and the devourer of souls. I am the One Who Will Bring Fire to the earth, I am the One who will run the blood of innocents through the streets and boil the sea with my mere desire, I am the dark side of the moon, I am humanity's nightmare, I am—
I am 12 years old.
And I'm at school.
I just learned about ecosystems: The delicate balance of a food chain, the harmony that exists in the earth when a network of fungi extracts nitrogen from the earth and a rotting tree leaves the soil rich for next spring.
I found out about corals recently too. They are alive and an extremely complex life form for something that will never move, corals don't die as long as nothing kills them, isn't that a strange and wonderful concept?
I always wanted to be the World Destroyer.
It never occurred to me that bringing hell to earth would mean no deer or bees or coyotes.
If you increase the average sea temperature by more than two degrees, millions of corals will die. I don't know if I want to boil the sea if that's the end result.
But I am the Antichrist and I like being the Antichrist. I like to be Apotheosis, the crack in the glass, the rotten apple, the mercury in the water.
But I also like the world as it is, even if it doesn't bow down to me in fear.
What do I do?
(What do I say to my father?)
This is the problem with prophecies – they always put the subject under such a tremendous amount of pressure! I feel sure that, if your father had simply not mentioned his plans for your future, you would have grown up without these anxieties and likely gone on to fulfil your unholy purpose without a second thought, in a time frame that felt sensible and natural to you.
Instead, you've been burdened with a terrible and unreasonable amount of responsibility. No wonder you're feeling torn! This is more than any twelve year old should have to consider.
The important thing to remember is that you don't have to make a decision about this right away. You are the Antichrist and you will remain the Antichrist while you take a little while to decide the best course of action for you. The end of the world will still be there when you're ready for it.
As to the apocalypse itself, this is the other reason prophecies can be so frustrating. They are simply never specific enough to be helpful. Yes, you may be destined to end the world – but which world, exactly? And how much of that 'blood of innocents, boiling seas' stuff is literal, and how much is just a religious scribe getting carried away with himself?
In my experience, there are many, many ways a person might fulfil a prophecy without having to bring a fiery demise to this particular realm of existence. You might take a short hop over to another reality and destroy an uninhabited world, for example.
Alternatively, you might take your prophecy in a more metaphorical sense. “The world” we live in today is one that allows billionaires and business magnates destroy our environment in the name of profit. Perhaps you could fulfil your great purpose by destroying the social and political structures that make that world possible.
I understand your trepidation about bringing this up with your father. However, I really do think that you should consider it. Looking after you is his job, after all, and I'm sure he wouldn't want you struggling with these feelings alone. Reach out to him, and let him know how you feel.
You don’t have to decide this all at once. Whatever else you say to your father, you need to make it clear that you will not be embarking on any sort of apotheosis until you've at least finished your GCSEs. You are a child, and you deserve to have a proper childhood, whatever the future might hold for you.
[For more creaturely advice, check out Monstrous Agonies on your podcast platform of choice, or visit monstrousproductions.org for more info]
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i fucking love board games i set up food chain magnate while at my lovers and we didnt even have time to play it but i just imagined playing it and got so excited
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More than a cheeseburger in paradise heres 3 business lessons from Jimmy Buffett
If you're in the Pensacola area, then you have probably already experienced the need for having to remove a tree or stump or getting your tree's trimmed. The cost of tree removal varies depending on a few factors, such as: - The type of tree that needs to be removed - The size of the tree - The location of the tree - The condition of the tree Pensacola Tree Removal offers competitive pricing for our tree removal services. For a full list of services Tree removal services visit Tree Services Pensacola Florida for a fast, friendly and reliable quote that you can count on. This will help not only beautify your property but also is the safest way to do it. (Photo: Viktor_Gladkov/iStock/Getty Images/Getty Images Plus) With the passing of Jimmy Buffett, I pondered his life and what it can teach us about the right and wrong way to build a business. Jimmy sings about working as little as humanly possible. Life should be about beach bumming, drinking whenever and fooling around. And yet, Mr. Buffett passed away a very wealthy man after working exceedingly hard in life. Here are three surprising business lessons from Jimmy himself: 1. Success is 1 percent inspiration Surprisingly, Jimmy Buffet had only one Top 10 song. We all know “Margaritaville”, it peaked at No. 8 in July 1977. But, he had a mind for business. Buffet saw that he could do better than most musicians if he could control his own supply chain of music, products and spin-offs. He had built up a following (called parrot heads) and he realized that they wanted more than his concerts — they wanted to live his lifestyle. 2. Selling the lifestyle Jimmy built a business empire selling food, drinks, products, merchandise and experiences all related to that “Margaritaville” lifestyle. That was his big idea (the 1 percent). The rest was hard work (99 percent perspiration). Based on the advice of business magnate Warren Buffett (no relation), he built a management team, but he could never let go of the details. He had become so diversified that only he could grasp the level of authenticity needed with every detail. He worked hard to keep it all going, but was that the best way? 3. Work/life balance The term work/life balance became popular in the 1980s as hard-charging baby boomers recognized the need to slow down to enjoy life. Recently there has been a countertrend. Today’s experts say there is no work/life balance, but rather work/life integration, where we fluidly go from work to play to work again. As an entrepreneur, I fully grasp the meaning of a blended life. But it’s not enough. I propose we cycle back to how the early entrepreneurs pursued success. My very successful grandfather would always implore us to work hard and play hard, but do them separately. I think he got it right. To enjoy your success, find time for the people who matter most, including yourself. But, like Jimmy Buffet, you have to find your own path. Your challenge Pick a business strategy that allows you to have a joyful life. At my Summer Growth Summit, we dove into the inner workings of Mariani Landscape and saw that huge success requires a huge effort. There is no way around it. The key is to keep your business streamlined enough to scale it and still have a life. Jimmy Buffett built an empire that only he could manage. Was that really the only way? Develop your vision, build your empire — but allow others to help you get there. We will miss you, Jimmy. I hope you find that lost shaker of salt! The post More than a cheeseburger in paradise, here’s 3 business lessons from Jimmy Buffett first appeared on Landscape Management.
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Katherine "Kit" Price
Okay so dA's being the usual buggy garbage site it is and won't let me upload this reference sheet there cause the submission page keeps crashing my browser
SO THIS BBY'S GOING HERE FIRST
I haven't organized/structured a reference sheet in YEARS but I'm actually really happy with how this one turned out, especially for one of my favorite characters to draw/write!
Kit would absolutely put "Eat the rich. Yes, that makes me a cannibal" on a t-shirt, and I appreciate that kind of energy.
She was conceived as both a counterbalance to the corrupt business and political climate present in Biker Mice From Mars while also giving the main cast a broader breadth of resources and putting them on a somewhat more even playing field with Limburger (considering I write him to be a way more calculating threat than he was in the show).
Plus it helps greatly expand the potential for slice-of-life stories as well as major conflicts if they can access for exclusive places or travel anywhere in the world without much hassle.
She's an ally that plays ball in Limburger's court while everyone else is outside throwing rocks and Maltov cocktails at the stadium if that makes sense. It definitely pays to have someone on your side who can afford a lawyer to keep your rebel vigilante tail out of prison.
She's just out here doin' her best to help as many people as possible, send aid, her imposter's syndrome is astronomical
~~~
Basic Introductory Info about her:
Full Name: Katherine Guinevere Price
Honorifics:
Lady or Marquess (On Venus)
Mx. or Ms. (on Earth; Mx. is by default, and she's very selective with Ms.)
Master/Madam (Li only. He uses them pretty interchangeably. Master is pretty general, but Madam is generally when she's getting on his nerves or when he very urgently needs to get her attention.)
Nicknames: Kit, Kitten, Kitkat, Princess, Katie
Aliases:
Kit's someone who tries very hard to keep her work and personal life separate. In the public sphere, she goes by the name Kathleen Victoria Moon.
LunarLight99 is her online gaming handle and her handle on most of her non-work-related social media platforms and personal e-mail.
K.V.Moonlight is her handle on her work-related platforms and her work e-mail.
As a fiction writer, she operates under the pen name Cordilea Rosewood.
Titles:
Chief Executive Officer and Executive Chairman of Lunarlight Enterprises
Co-Owner of LunarTech Industries (With her father, Cedar Price)
Founder of the Iridescent Youth and Wellness Rebahilitation Center
Pronouns: She/They (She is by default in narration. Both are equally acceptable in conversation)
Age: 26-27 Years Old D.O.B: June 20th, 1999
Species: Caucasian/Native American Human / First Colony (Butterfly/Moth) Venusian Kinkaeda
Occupation: Business Magnate, Entrepreneur, Philanthropist, Investor | Fiction Author (mostly just for fun, but it does bring in a small income too)
Economic Class: Billionaire
Personal Summary:
"Wha--No, no, listen. Listen to me. No one buys caviar because it actually tastes good, they buy it to announce to the world 'LOOK AT HOW MUCH MONEY I CAN AFFORD TO THROW AWAY'. And I'm just... not interested in food that doesn't taste good. I'd rather just get Chick-Fil-A and be done with it."
Katherine Price is a creative, compassionate, artistic, and charismatic young woman who achieved great success through unconventional means.
She wasn't born into great wealth, but she didn't work her way up from the bottom either. Her wealth, her position of influence and power, was granted to her as her grandmother's final gift in her will after her death six years ago. After spending her entire life a slave to circumstance, chained by her disabilities and her family's well-intentioned sheltering, she had been granted the tools to lift herself out of poverty. And since then, she made an eternal promise to be the same person for others that her grandmother was for her.
Kit is a firm believer that those with wealth, influence, and power are social leaders with responsibilities to their communities, even if the current sentiment among the wealthy elite feels otherwise, and that those who would horde their wealth like dragons and exploit and trample on the working class for their own benefit have no place in prominent positions of power.
One would think her unending empathy and compassion for the working class would lead to well-intentioned but irresponsible business decisions, but by surrounding herself with accomplished people and utilizing clever, outside-the-box thinking, she's created a business model that created success by putting her workers, consumers, and the public first, and her investors and board of directors second.
She's developed a brand and reputation for herself that's made reception towards her very mixed, in the eyes of the media, the public, and inner elite circles. Some criticize her for her practices being unreasonable, uncompromising, risky, and costly, others admire her for her unbending value in human life above the dollar. Some just can't bring themselves to argue with success, while others are envious of the media attention her controversial decisions generate for her.
Any PR is good PR, but she prefers hers to have positive outcomes. And if nothing else, she's become extremely popular with the younger generation.
Despite all the good she's done, though, Imposter's Syndrome is cruel and unforgiving. None of her success changed her being disabled; suffering Chronic Pain, being autistic, suffering from mental illness, and constantly having to guard her half-alien status from the public. She's created jobs by delegating tasks to those she deems more qualified, but no matter how many lives she's changed and improved, it's never enough. Never enough to justify her obscene wealth.
Despite all the personal freedom and free time and luxuries she has now, in many ways, she still finds herself beholden to others and what she can do for them.
Full Toyhouse Bio (WIP): https://toyhou.se/13050960.bmfm-kit
~~~~~
Katherine Price, Art (c) Me/Lunarlight/QueenFighterfly
Disclaimer: Please do not steal, repost/redistribute, use, edit or trace any of my written or visual works without my written consent.
I also do not consent to my art being taken and utilized for AI training.
I do not post my art on Instagram or Pinterest, so if you find it there, it wasn't me and was posted without my consent or knowledge.
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Food Chain Magnate is a weird game to me in particular. Normally as much as I like strategy games, I tend to overthink it and just like set my brain on fire with keeping track of too many things and making it extremely difficult for me to actually keep everything in my head or plan something long-term. And then Food Chain Magnate I feel like I can perfectly comprehend and can even plan several turns out with a little bit of room for error due to the natural variance of, ya’know, other players doing stuff. I really enjoy the game, it’s really fun. Highly recommend if you can stomach a horrible eldritch monstrosity of a game masquerading as an innocent food chain management game.
#Vivi Talks#The game is a horrible monstrosity of explosive exponential growth out of anywhere. Every game I've played so far has had this just...#Incredibly snappy sudden win with most people making like nearly as much money as has been made during the entire game up to that point.#And one person making like 3x as much cash as the next highest person hand over fist#And then salting the wound with a sizable bonus.#Game's great don't play it unless both you and your fellow players are really sharp about strategy and very willing to hold a Big L.
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just got the worst Food Chain Magnate map
#food chain magnate#map#inane#splotter#board game#cola#it wasn't actually particularly painful to play#but it might as well not have had any of the corner tiles or the entire left column
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Friday Night Shots - Playing with Non-Gamers?
Friday Night Shots - Playing with Non-Gamers?
It’s another clear, and cold, Friday night, but it’s warm here in the bar, isn’t it? I think I turned up the heat. Or maybe I just have a bad fever. Either way, have a seat and let me get you your favourite libation! We can start chatting after David Gray is done. That was nice. I hope you’re looking forward to a nice weekend! Maybe you’ll be playing some games with new gamers? Hey, let’s…
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#Architects of the West Kingdom#Arkham Horror: the Card Game#Brass: Birmingham#Cat in the Box: Deluxe Edition#Diamonds#Flash Point#Food Chain Magnate#Imhotep#Marvel Legendary#Schadenfreude#Ticket to Ride#Twilight Imperium : 4th Edition#Uno
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𝒯𝒽𝑒 𝐿𝒶𝓃𝒹𝓇𝓎 𝒮𝒾𝓈𝓉𝑒𝓇𝓈
Vez and Brianne Landry are half-sisters. Brianne is 10 years older than Vez. They share the same father who sits at the top of the corpo food chain as the COO of the ECC Division of Arasaka Bank. While Brianne’s mother is not a corpo (she is a wealthy Parisian heiress of real estate magnates), Vez’s mother is the chief representative of Arasaka Paris (also French). Both girls were raised with expectations to work for Arasaka and provided the education to do so: top notch boarding schools, elite universities, career advancement camps and training, physician augmentations, etc.
The difference in age meant they were not schooled together. Brianne was schooled in London; Vez in Paris. However, the shared pressure and reality of trust being in short supply beyond family ties meant the two formed an unbreakable bond. It continues the further they get into their careers. It goes without saying that Brianne’s caring, nurturing personality clashes with Vez, who is cold and apathetic, but they accept and understand each other. Between campaigns or during undercover operations in NUSA, Vez lives at her sister’s estate in North Oak. When Vez goes dark (on missions), Brianne is never not awaiting to hear from her.
The big sister mentality of Bri is heightened because of the past. When Vez was 12 years old (Brianne, 22), she was the victim of a kidnapping incident and held hostage by Militech for 13 months. The trauma of this event altered the child’s bright personality, making her more reticent and distant. Over time, it seemed Brianne was the only one she could tolerate and open up to. No one in the family (father, mother, or Brianne), liked the path Vez chose (by entering Black Ops). They all shield themselves from the dangers of their corp existence, while Vez rushes head first into them. But as Brianne would say, a calling is a calling and for her sister, “in the field” seems to be the only place she comes alive.
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ψ KAI ANTHONY PIERCE ψ
full name: kai anthony pierce age: 34 nicknames: kai, k, pierce deity: poseidon gender identity & pronouns: he/his sexual orientation: bisexual birthplace: new york city, usa nationality: american languages: english occupation: co-owner and martial arts instructor at the agoge gym
moral alignment: chaotic neutral temperament: choleric vices: volatile, hot-headed, independent virtue: magnetic, adaptive, quick-witted power traits: mental serenity and physical pain-relief while in water, for him and sometimes for others around him locked powers: manipulation of water
full biography below; ( triggers: parental death tw, car accident tw, surgery tw, smoking & drinking tw, )
you are born into the family of medical science magnates and everything you want is presented to you on a silver platter. the mother isn't really your mother, you're a result of your father's affairs, yet that is a secret only your parents know. your father's wife isn't a fool, though. she knows and she keeps silent but you find security in your father. you grow up spoiled, a bully who is nothing but bitter to the people around him. your circle is small, but genuine and you like to show control over them. life is good on top of the food chain, yet when your father dies all of his responsibilities fall on your head. you've never moved even a finger to work towards accomplishing a goal and when you decide to not interfere in your deceased father's business, your 'mother' tyrannically picks up his pieces and starts growing cold on you. she allows another man to step into the household and both of them show you how easily removable you are.
they have a child and suddenly you don't exist. you are no longer a pierce. by the point you're fully forgotten by the pair you move into college and reality truly engulfs you. your so called 'mother' pays for an australian education under the condition you stay there and never return or she'll make sure your life miserable. so you go and you're no one there. your name means nothing, your life means even less. so, logically, you draw upon the nature of your personality. charming people is the only ladder to success and you slowly see it. you engulf in your hobbies and start working on yourself.
you become the college's favorite swimmer, you star and win championships while reading newspapers of your forgotten family's success. you change majors and become an athlete and you conquer new horizons. finally seeing your future drawn right before you reliefs you; you become a better person. you find love in the eyes of a person who is able to break through your walls and reach your heart. life is good for a fleeting moment.
and then you are hit by the inevitable. fate.
at the age of twenty-four, while on a swimming tournament in Australia you are hit by a car and your promising career comes to a swift end. your body survives but your heart bears the most damage. your friends and your partner abandon you in this time of need and you are left alone again. a few surgeries and recovery sessions later and your coaches forbid you to participate in their high-intensity plans for the future and you just chose to stay here. begin anew, again. you find yourself on an island, you feel drawn to it. you swim in its waters and you feel the serenity your body exhumes; you feel your heart at ease, your mind ever-clear; as if you were destined to be here.
but, there's a downhill to every successful story. you begin smoking and drinking, you begin fooling around with people at every opportune moment. the old kai pops at the surface and your tongue begins to incinerate everyone around you. there are two assumptions around magnetic island about you - either the kind man who is ready to help with your problems or the inferno of a human who will tear you down. but maybe that's who you are supposed to be; a person of contrast. perhaps it was always in your nature, so why run away from it?
the only thing that keeps you calm and at home is water. it's like you are one with it. with time you understand it holds a special place in your heart and soul; odd and eerie, yet you accept it. with your path toward the skies you begin finding yourself in different stories. you flip through pages and you start unraveling this mystical connection you've always had with the substance of life, finding yourself in stories and visions. you think you're insane at first, but then you just accept it.
you start investing and researching businesses, tap into your father's legacy. martial arts is your new hobby-turned-profession. you take it easy, yet you discipline yourself, you find yourself anew this time without charming others into your life, but all alone. you lost yourself once because of arrogance, twice because of fate; you don't want people to come close to you again. you rely on yourself. the guarded walls of your soft heart are your words; you ignite at the first spark, you don't let much people in. you want to burn, but instead you levitate above. you try to channel the serenity of the nocturnal ocean and feel at home. you build kingdoms and you clutch them in your fists, daring anybody to try and steal them away from you again.
but how long will you thrive alone?
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WHERE are these fuckers. im gonna hunt you down like a bloodhound. we are going to play food chain magnate and have a great time.
NEED to find friends that are like us that we can hang out with regularly. like they have to exist somewhere in this city
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"His Pet"
Summary : Min Yoongi. A business magnate, and a mafia leader. He was everything you would never imagine to be a part of your life. Yet fate is not something to be eluded.
He would do anything to make you his.
Pairing : Yoongi x female OC (From reader's POV).
Genre : Yandere, Mafia AU.
Warning for this chapter : Violence.
This story is not for easily triggered readers or below eighteen.
Full Masterlist and elaborate warning please read here.
List of chapters here.
CHAPTER 39.
In so many aspects, Yoongi could see the similarities of characters between him and the old man who sat next to him at the rectangular table inside the big private room on sixth floor of Peninsula Hotel.
Jeremy Ho.
A Hongkong billionaire who built his empire from the monopoly of gaming business in Macau. Almost like his group, Hangseng group started small, focused in their gambling machines, while BTS started as trading company.
Of course the profit could not be compared, BTS being in South Korea where gambling was illegal, their pace of growth was slower compared to Hangseng group.
It was until Yoongi expanded the company's wings to various industries, mainly food, pharmacy, properties and automotive, they became one of South Korea's powerhouse, next to Samsung and LG.
Still, the temptation of fast and easy money was too great, hence they spread their business to Macau by taking over two casinos as their additional money machines.
Macau was the place where they got acquainted with Jeremy.
The man was almost seventy years old, he had lost some of his vitality, but not his business instinct.
When Hangseng tried to penetrate South Korea market, they didn't want to start small, and with their big name in Hongkong, Macau and China, they successfully reached an agreement with South Korea government, to build the Suwon satellite city, a big project at the vast land in Gyeonggi-do, comprised of a six level premium mall, two five star hotels with more than a thousand rooms, five area of luxury housing complex and a giant convention hall connected with a stadium.
An agreement which attached with one condition, a South Korean company would be the leader to work on the project, thus limiting foreign intervention inside the project.
BTS held biggest chance to come out as the winner, all thanks to the close connection between KSJ bank - Seokjin's owned chain of banks, with South Korea state of council.
Being the winner in the end, it was natural that BTS had expected to hold total control over it, with Hangseng group as passive investor.
That was where Choi Seung Hyun took the position as Bangtan's nemesis.
It was quite unfortunate for Jeremy, that among his four offspring, none of them could continue his legacy.
One of them became a university lecturer, two daughters settled as housewives, and the youngest son had nothing better to do than landed in bed with different women and spent a fortune on the gambling tables.
The man held great power in business, yet couldn't take a hold of his own children. It was ironic.
Seung Hyun has been working for Jeremy as his right hand man for almost twenty years, he held quite influence in the man's business decision, filling the void that his heir were unable to fulfill.
Sunco Ltd. was Seung Hyun's own company that was established just a year ago, which Yoongi had a suspicion that the purpose of said company was solely to get involve in the project.
Turned out Seung Hyun had successfully persuaded Jeremy to grant his involvement inside the project, which meant violating their initial agreement.
Bangtan was an organized group with minimal association in illegal business, but Hangseng group was a mafia organization by nature, they were backed by notable Triad leaders in China and Hongkong. The kind of support they needed to protect their gambling business.
They were certainly not a group to be messed with.
However, South Korea was Bangtan's battleground. They knew the nook and crook, the niche and shortcut. One of the reason why Hangseng needed them as the local player.
And they were more than ready to protect what were theirs.
Yoongi looked at Seung Hyun who sat next to Jeremy with a cocky expression, maybe imagining the profit he would likely to scoop up, without doing the actual work.
Somehow he understood why Jimin stared at the guy with murderous glare.
He glanced at you sat next to his right side, looked so nervous, trying to keep calm but failed. He knew you shouldn't be here, especially with the way Seung Hyun and his three men on the table stared at you, he didn't like it.
But he wasn't taking any chances, especially after your last attempt to escape and the feat you pulled with Jungkook.
He just hoped this would be over soon, and he could finally bring you home and having you for himself.
"So...the percentage of work was certainly uncalled for." Seokjin talked to Jeremy, who by the look of his face, Yoongi could see his weariness.
"I know ... it's just that, something came up. I know this is very sudden, and I do apologize, but I don't think BTS will lose any chances, financially. Don't you think?"
"You know this is about the code of conduct. We had an agreement. We are willing to take the project only with zero intervention from your side." Seokjin sat with relaxed manner.
Yoongi had always admired the man, it was rare for him to lose his composure. Especially at time like this, when even himself wanted to murder Seung Hyun.
"Right. But sometimes unexpected things happen, and we can't avoid-"
"Ninety five against five percentage. That's the maximum we will willing to work on. We certainly have to lower expectation, especially when it comes to easy money, don't you think?" Seokjin gave a cynical smile to Seung Hyun.
The man stood and banged on the table, followed by Jimin, who also raised abruptly and pointed his finger to Seung Hyun.
"Watch your manner!"
"You're the one who have to watch it." The guy stared at Jimin with pure hatred.
"Enough!" This time it was Jeremy who banged the table and gave the sign with his hand.
There was momentary silence that followed, Jeremy looked at Seokjin while the oldest of Bangtan held his ground.
"I would request your understanding, that this will be viewed as your generosity in the end. I will certainly forever be indebted to you."
Yoongi was amazed of how the man played his card so well, putting himself as the humble older partner, and should Bangtan refuse, it would mean as dishonor to their relationship. He was a gambler after all.
Seokjin's stare didn't falter one bit.
"Ninety to ten, with all due respect, Hyungnim." Seokjin twisted his phone in his palm, and straightened his back, looking into the old man's eyes. "And we certainly will require another form of ... compensation."
Jeremy nodded. "It will be an obligation on Sunco's behalf." He looked at Seung Hyun who was still embroiled in a staring contest with Jimin. "Do you understand?"
Seung Hyun was silent for a second, before finally answered. "Yes."
"So, do we agree then?" Jeremy extended his right hand to Seokjin who now stood up.
"Hyung! This is ridiculous!"
Jimin shouted to him. The other boys also stared at Seokjin in disbelief.
Except Yoongi. He understood Seokjin's strategy.
This was the most sensible alternative, although he despised Seung Hyun for that. But to be involved in a conflict with Hangseng would only complicate the situation, so in the end, Bangtan needed to meet them halfway.
With the handshake, Jeremy gave a light nod and left the room with two of their men.
Seung Hyun stayed behind, with six men near the door and at the corner of the room.
He threw a glance around the room while shrugging his shoulder in a mocking manner.
"So in the end we have to call a truce, don't you feel glad? And I'm more than ready to give my advice for the project."
"With ten percent allocation of task, I will be glad to spare some finishing work to Sunco." Seokjin talked to him still in his calm demeanor.
He leaned back to his chair and laughed scornfully. "Whatever, I still got what I wanted."
It was then his gaze landed on you, who sat very close to Yoongi, almost like you were trying to hide from prying eyes.
"Well well...never knew that a woman will be allowed to attend a meeting that she doesn't have any purpose for."
Yoongi looked at him in disdain. "Leave her out of this."
"Sure...sure. I'm just wondering why don't we celebrate your winning moment? I heard your nightclub has the most extensive collection of beauties, is that true? I mean, I need to busy myself so I won't pry into your business, right?"
"You better shut the fuck up." This time it was Hoseok who spoke and threw a stern look at the man.
He ignored Hoseok. Instead, he moved forward, his eyes bored at you with suggestive stare in a way that Yoongi had to restrain himself not to pounce on him.
Seokjin stood up from his seat, and gave Seung Hyun a warning look for him to stop his shenanigans. "Let's call it the night. Nice doing business with you."
Seung Hyun also raised to his feet, and nodded to Seokjin.
You held Yoongi's hand walking very close to him towards exit.
The moment when you passed by Seung Hyun on your way to the door, Yoongi saw how he touched your shoulder and spoke to your ear.
"When he gets bored with you, call me, beautiful." The man had a sickeningly sweet smile on you combined with a teasing look.
That was when something in him snapped.
When it came to Seung Hyun, he had restrained himself since forever, but tonight was especially the moment the asshole really got to his nerves. So that was certainly justified for him.
Yoongi reached into his inside pocket, drawing his fountain pen, flicked open the cap and threw it to the floor, and with all his power, drove it to Seung Hyun's neck.
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Chapter 40
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2020年に買ったボードゲームのまとめ
2019年に届いたものが対象。ミニ拡張は除く。
テラマラ (Terramara) 7.5: しばらく休暇をいただくことと引き換えに、未来のラウンドでオープンになる強(つよ)スペースがフライングで使えてしまうワーカープレイスメント。ハイリスクが取れるが、失敗したときの救済策も特になく、なかなかチャレンジしがいのあるゲーマー向けのバランス。
ブルゴーニュ:20周年記念版 (Castles of Burgundy - 20th Anniversary) 未プレイ:一部歯抜けになっていたミニ拡張を買い揃えるために買い替え。アートワークはオリジナルのほうが好き。
アグリコラ:アルティフェクスデッキ 日本語版 (Agricola: Artifex Deck) 未プレイ:既かどまる
アグリコラ:ブーブルクスデッキ 日本語版 (Agricola: Bubulcus Deck) 未プレイ:既かどまる
ヴァレッタ (Valetta) 6.0: Amazon.comで投げ売りしてたので保護してあげましたが、あーそうそう、こんな感じだったと納得してまた放流。つまらなくはないんだけど味が薄いという現代ハンスのデベロップがばっちりキマってる。終了フラグが切られてから、デッキ総動員してラストマンスタンディングの勝負を始めるくだりは好き。気持ちよく圧縮しまくってるとここで死ぬ。
チケット・トゥ・ライド 日本/イタリアマップ 多言語版 未プレイ
Foothills 5.5: aka スノードニア・デュエル。処理の多さがゲームの面白さに繋がっていないような…… 5枚持っているアクションカードは表裏で強さに強弱があり、強サイドを使ったら裏返して弱サイドでプレイしないとまた強サイトが使えない、というのがこのゲームの一番のオリジナリティのあるシステムなんだけど、そこをもっとフィーチャーしたら良かったんじゃないですかね。
マウンテンキング (In The Hall of The Mountain King) 8.0: コンテンポラリユーロ的資源の沸かせ方とBlokusライクなオールドファッションドな陣取りのハイブリッドが絶妙。そしてアメトラッシュの文脈であるところのテキスト効果で展開に揺らぎを与えるという、20年代ボードゲームの総合芸術。
クリスタルパレス (Crystal Palace) 6.5: 金さえ払えばワーカーの強度を自分でワーカーの強度を決められる要素もりもりのダイスプレイスメント。その実態はリソースマネジメントを要する握り競り。際限なく借金できてしまうが、その加減も他プレイヤーの動向次第で調整していく必要があるので、やはり本質は相場感の問われるオークションゲームだと思う。非常に確率の低いカードペアのセッコレボーナスで4VP降ってくるのが唐突感があって個人的には気持ち悪い。面白いんだけど、セットアップとインストがちょっと面倒くさい。手放した。
ウォーターゲート (Watergate) 7.0: カードドリブンを60分級のボリュームに落とし込んでくれたため、ここを足場にTwilight Struggleの勧誘ができるようになった。
タイム・オブ・サッカー (Time of Soccer) 未プレイ:プレイ時間が長すぎて、この村では卓が立たなそう…… あと誰もサッカーに興味ない。
クレムリン 日本語版 (Kremlin) 5.5: フィクサーとして、自分の推しの政治家がバレないように、さりげなくライバルを投票でシベリア送りにしたりするパーティーゲーム。秘密裏に選んでおいた政治家10名を書記長にして、3年連続で十月革命記念パレードで手を振らせたら勝ち、というテーマは最高なんだけど、やることの半分は小さなマトリクスを睨みながら行うジジイの健康診断で非常にダルい。それもロシア的労働!といえば、そんな感じなんだけど。
13 Days - The Cuban Missile Crisis 6.5: Twilight StruggleのDECONをフィーチャーしつつ、コンパクトにしたかんじのゲーム。同じ小カードドリブン仲間のWatergateとの大きな違いとしては、ラウンド開始時に互いに決算カードを3枚ずつ公開して、そのうち1枚を秘密裏に選んで、ラウンド終了時にそれを起動する、というのをシステムの中心にしていて、その部分の心理戦に重きを置いている。
Stone Age: The Expansion 未プレイ
Axis and Allies 1941 未プレイ��なんで買ったんだっけ? 手放した。
Tiny Towns: Fortune 5.5: Cottageがらみのモニュメントカードが引ければ、Cottage中心に建てていけばイージーに勝てるという基本のバランスはなーんも改善されていなかった。チャレンジが評価されないゲームは良くないね。手放した。
Iron Curtain 未プレイ
マスター・オブ・ルネッサンス (Masters of Renaissance: Lorenzo il Magnifico – The Card Game) 7.0: 玉の押し出しがアトラクティブな中量級セットコレクション。一度に持てる資源の量を厳しく制限していることでパズルっぽさが増している。カードのコンボルートを探しつつ、成長行動から得点行動への切り替えタイミングを探り合うレースゲーム的な側面も。ロレンツォっぽさは皆無だけど無難に遊べる。
Teotihuacan: Shadows of Xitle 未プレイ:ほぼミニ拡張じゃない?ということでリストに含めるかは悩みました。一方で、これよりも立派な箱のガンジスの藩王のGoodie Box 1&2はその生い立ちを考慮してこのリストからは抜きました。
Expedition to Newdale 5.5: 資源がプレイヤーボードでトラッキングされるとOh My Goods!も遊びやすくなるよね。でも、こんな味の薄いゲームをキャンペーンでやり込む気にはなかなかなれないという問題が。
13 Minutes: The Cuban Missile Crisis 1962 未プレイ
ドミニオン 移動動物園 (Dominion: Menagerie) 未プレイ:既かどまる
ドラえもん ドブル 6.0: ちょいマイナーなひみつ道具を自慢げに言うための装置。どちらかというと我孫子派なので、まんが道バージョンがほしい。
イッツアワンダフルワールド 日本語版 (It's a Wonderful World) 6.0: ドラフト完了後は同時プレイでサクサク進み、気持ちよく資源がバコバコ生まれる7 Wondersの現代的アレンジ。インタラクションはドラフトでのカードカットと生産フェーズでのボーナス獲得争いくらいで、ドラフトというシステムの強度に頼ったソリティアパズルのようなプレイ感で、リプレイしてナンボという感じ。
イッツアワンダフルワールド 戦争か平和か 日本語版 (It's a Wonderful World: War or Peace) 未完走
フードチェーンマグネイト ( Food Chain Magnite) 8.0: 中長期的な計画と、他プレイヤーの動向に対して、それをどう軌道修正していくか? んで、自らリスクを冒して攻めにいくタイミングはどうするか? ボードゲームの面白さがぎゅっと詰まってる。プレイ時間は長いけど、それも気にならない体験の密度がある。ただ、1つのうっかりでその後2時間ふてくされるおじさんを生む危険性もあるので、インストおよびガイドの役割は重要。
フードチェーンマグネイト:ケチャップ (Food Chain Magnate: The Ketchup Mechanism & Other Ideas) 8.0: 名前の通り、FCMをたくさん遊んだ人が味に飽きたときに使う調味料。モジュール式なので、とりあえず持ってれば良いのでは?
数エーカーの雪 第2版 (A Few Acres of Snow) 7.0: デッキ構築で行うウォーゲーム。アクション数が多くてとっつきにくいが、慣れればそこまで複雑でもない。前線を広げすぎるとデッキが濁っていき、マネジメントが難しくなるのがテーマ再現としてよくできている。
マンダラ 日本語版 (Mandala) 7.0: 2人で6色ある場のカードの取り合い。最後に取った色のカードほど1枚あたりの点数がハネるので、終盤にかけてしっかり盛り上がるようになっている。取り合い対象になっているカードグループに自分の手札から1枚寄贈することで、手札を3枚ドローできるというアイデアが上手くて、非常に良く機能している。個人的には「ジャイプルくらいには面白い」2人用カードゲーム。
スキタイの侵略者 (Raiders of Scythia) 未プレイ
ロビンソン・クルーソー 完全日本語版 (Robinson Crusoe: Adventures on the Cursed Island) 未プレイ
ケイラス1303 日本語版 (Caylus 1303) 6.0: ケイラスの現代風アレンジ。身銭を削ってのお馬移動で殺し合いをするゲームなのに、得点をトラックからチップ管理にしてしまったことでゲームが全体的にフワっとしてしまっているのがとにかくダメ。手放した。
Merv: The Heart of the Silk Road 未プレイ
雲南 (Yunnan) 未プレイ
アンタークティカ (Antarctica) 未プレイ:謎のアルゲントゥム回収の流れ。
アイル・オブ・キャット (The Isle of Cats Kickstarter Edition) 6.5: ブースタードラフトでプレヤーボードにタイル配置、しかもテーマはねこチャン。遊びやすいお手本のようなゲームっぽいけど、カードマネジメントはプレイ時にコストを支払う必要があるテラフォーミングマーズ風で、目的カードの得点比重が重く、効率よく必要なだけのタイルを置いていくゲームなので、カードシナジーをある程度理解した上での選択と集中が必要。決してつまらないわけではないけど、ガワと中身にアンバランスさを感じるかなー
Feudum: Rudders and Ramparts KS Edition 未プレイ:もはや意地になって買い集めている。
マラカイボ 日本語版 (Maracaibo) 6.0: これまでのプフィスター作品のオムニバス的ゲームで、GWTのすごろくとモンバサの株、Newdaleの大量カード+キャンペーンのマッシュアップといった趣。よって真新しさは皆無ながらしっかりと遊ばせてくれる。キャンペーンを前提にしている割に絶望的に話が面白くない。システム先行が過ぎるので原作者を入れよう。
フォールアウト:シェルター ボードゲーム 日本語版 (Fallout Shelter: The Board Game) 未プレイ
タンブリンダイス (Tumblin-Dice) 6.0: ダイスを投げて行うカーリング的アクティビティ。ダイスの止まったエリアの得点×ダイス目が得点になるため、基本的にパーティです。スキルが高まるとそうではないのかもしれませんが。
Tawantinsuyu: The Inca Empire 未プレイ:ルールを完読する元気がなかった。
エンパイア・オブ・ザ・ノース (Imperial Settlers: Empires of the North) 7.0: ブルームーンやYOMIのように各自ユニークなテーマデッキでプレイする拡大再生産。インタラクションは島の先取りと個人攻撃のカード強制タップがあるだけなので、タイマン以上の人数で遊ぶ意味はほぼ無し。各デッキの特色を理解しつつ試行錯誤して、自身のスキル上達を楽しんでいくパズルゲーム的な面白さ。選択肢の幅も意外と広くチャレンジしがいがある。
Imperial Settlers: Empires of the North – Roman Banners 7.0: Trajana Clanのみプレイ。カードの建築コストが「自分の建築済みの建物に描かれている木/石/魚/リンゴアイコンの数」になっているため、同じ種類の建物ばかり建てているとダメで、バラエティのある構成にしないといけないのが難しい。
Imperial Settlers: Empires of the North – Japanese Islands 7.0: Umineko Clanのみプレイ。デリバリーをテーマにしたデッキで、専用のStrageおよびDockingフェーズがあり、Dockingで景気よく生まれる資源をカードアクションでStrageカードに移送して、Strageフェーズでボーナスを得るというマネジメントが要求される。StrageフェーズがDockingフェーズの前になっているのが嫌らしい。(それを無視するためのカードアクションも一部用意されている。)
スマートフォン株式会社1.1 (Smartphone Inc. 1.1) 未プレイ:1.0(?)はプレイ済みでピーヨツメモ6.5をマークしております。パズルで行うアクションプロットにアイデアあると思う一方、マップ開始位置での有利不利、最終ラウンドのビッドの比重が重すぎる等、バランス的にあやしいなと思うところも一部あり。
西フランク王国の建築家:職人の時代 (Architects of the West Kingdom: Age of Artisans) 未プレイ
西フランク王国の子爵 (Viscounts of the West Kingdom) 未プレイ:ルールは読んだ。
The West Kingdom Tomesaga ルールは読んだ。West Kingdomトライアスロン化拡張。ハードルが高えな!
我ら人民! (Wir sind das Volk!) 未プレイ
我ら人民! 2+2 (Wir sind das Volk!: 2+2) 未プレイ
くだものあつめ 韓国版 未プレイ:もともとの版も持っています。ボードゲームを普段やらないような来客対応にとても便利。
アグリコラ リバイズドエディション 日本語版 未プレイ
インペリアルセトラーズ (Imperial Settlers) 未プレイ:ルールは読んだ。
Imperial Settlers: Atlanteans 未プレイ:ルールは読んだ。技術トークンを建物カードに置くと2倍の性能になるよ。
Imperial Settlers: Aztecs 未プレイ:ルールは読んだ。運試しガチャのお祈りアクションが増えたよ。でも祝福トークンがあれば大丈夫。
Imperial Settlers: Amazons 未プレイ:ルールは読んだ。交易アクションでFoundationが獲得できるようになったよ。
Imperial Settlers: Why Can't We Be Friends 未プレイ:ルールは読んだ。相手の建物カードに自分のワーカーを送り込めるようになったよ。
Imperial Settlers: 3 Is a Magic Number 未プレイ:セッコレで3の倍数のときだけバカになるカードが増えたよ。
Imperial Settlers: We Didn't Start The Fire 未プレイ:ルールは読んだ。征服アクションにより、相手のFaction Locationも殴れるようになったよ。ただ、アトランティスとアステカは内政文明なので非推奨だよ。
Imperial Settlers: Rise of the Empire 未プレイ:ルールは読んだ。まさか2020年にインペリアルセトラーズの新拡張が出るとは…… しかもキャンペーン対応にするという内容。古代・中世・近代と3世代をクリアするにはどう考えても10回以上はプレイしないといけない長さで、これ、ソロプレイ���外で誰が付き合ってくれるんでしょうか? ゲームごとにそこで得た勝利点を資金に今後のゲタとなる技術カードを買っていくので、自分のデッキを愛でていく楽しさはありそう。いかんせんウルトラマラソンだけど。
U.S.テレグラフ (U.S. Telegraph) 未プレイ:2人専用ゲームと理解した上で買いました。
バリ ―光の都 日本語版 (Paris: La Cité de la Lumière) 7.0: 盤面に描かれた街灯に隣接するようにポリオミノで自分の土地をなるべく大きく作ることが目的の2人専用の陣取り。ゲームは前後半のパートに分かれていて、前半はポリオミノを乗せるための土台タイルを手元から配置するか、場のポリオミノを獲得するかの二択。後半は前半で獲得したパズルミノを配置するか、先着1名様の数種ある特殊効果を発動させるかの二択。それぞれ選択がめちゃくちゃ悩ましくてよい。絵葉書モチーフの特殊効果カードが説明不足過ぎてプレイアビリティに欠けるのが玉に瑕。
テケン:太陽のオベリスク (Tekhenu: Obelisk of the Sun) 7.0: 処理の複雑さで、ゲームの全体像を掴みづらくして難易度を上げていくタイプのゲーム。対人戦でありながら、対環境の苦しさをプレイヤー全員で共有する、みたいな楽しさはトロワなんかに通づるところがある。いい感じのダイスが配置されるように祈りながら、いずれやってくる機会のためにしかるべき準備をしておくというのはテーマに合っている。
Imperial Settlers: Empires of the North – Barbarian Hordes 評価保留:Urvart Clanで専用ソロシナリオをプレイ。本来のクラン能力は相手クランの生産カードの上に待ち伏せトークンを置くことで、そのプレイヤーが生産したときに同じ資源を共通サプライから得るというものなので、2人プレイ時にその本領が発揮される。ソロプレイのシナリオはその代わりにイギリスの地図の上に待ち伏せトークンを置いて、そこに描かれているボーナスを得るというもので……って、なんで誰も興味ないのにこんなにインペリアルセトラーズフランチャイズのことを長く書いてるんだろ?
Raccoon Tycoon DX with Fatcat Expansion 5.0: 相場ゲーム。購入できる建物の効果がゲームがぶっ壊れるのでは?というくらい強烈ながら、その殴り合いでなんとなくバランスが取れているという不思議なゲーム。だが、基本的には資源の売り買いの繰り返しなので途中で飽きてきてしまう。手放した。
故宮:潘濬(ハンシュン) (Gùgōng: Pànjūn) 未プレイ
SCOUT! 6.5: 非ゲーマーと遊ぶために購入。便利��� マシなUNOの筆頭。
Praga Caput Regni 7.5: 私が今もっとも信頼しているデザイナーであるところのスヒィさん作。要素が多いながらも、根幹部分はまとまっていてプレイ中迷わないのは良いゲームの証拠。ボード上のアイコン絵合わせで追加ボーナスを得てアクション密度を増やすというのは最近流行りのシステムながら、細かい調整が効いていて感心する。
HOPPIN' GARAGE 未プレイ:ビールのほうはおいしかったです。
Root: The Underworld Expansion 未プレイ:基本すら遊べてねえ。仕方ないのでビデオゲーム版も買いました。
Rajas of the Ganges: The Dice Charmers 6.0: ガンジスの藩王の紙ペンへの落とし込み方が見事。ボーナスコンボの気持ちよさも再現されている。悪くないんだけど、だったら本家のほうを遊べば良くね?と思ってしまうのは、ブルゴーニュカードゲームを彷彿とさせる。
Wingspan: Oceania 未プレイ
トロワ ダイス 日本語版 (Troyes Dice) 6.5: あのクソつまらなかったPnPはどうした?完全にソリティアで本家トロワからは黒ダイスの襲撃というところが引用されているくらいなんだけど、それだけでちゃんと雰囲気は出ている。ダイスが振られたときにみんなでウヘーとか言うのが好きなんですよね、自分。透明ダイスをそれが乗っているタイル色で判別するというデザインもアイデアがあって美しい。
パリ (Paris Deluxe Kickstarter Edition) 6.5: いつものクラキン。限られた資金で殴り合う陣取りと一度進んだら後には戻れないユニークボーナス早取りトラックのハイブリッド。持ち金がバレないように衝立の中に隠してプレイするんだけど、そこが見えなさすぎるので好みが分かれそう。てか、そこの処理が古臭えな、と思ってしまう。一方で、みなさんの資金が尽きて給付金を受けながら萎んで終わるゲーム展開は、寂しくてなんか笑っちゃう。このゲームの愛らしい部分。
サンファン2 日本語版 (San Juan (Second Edition)) 未プレイ
ポルト 日本語版 (Porto) 未プレイ:絵がかわいいというだけで気になっていたゲームがお手頃価格で国内流通してくれてうれしいです。
ヌースフィヨルド:サーモンデッキ (Nusfjord: Salmon Deck) 未プレイ
ハラータウ 日本語版 (Hallertau) 暫定5.5: ソロプレイを試してみましたが、ドライすぎてダルくなって3ラウンド終了時にギブアップ。私はアルルの丘みたいな湿っぽいテーマ再現の農場運営のほうが好きです。
1989: Dawn of Freedom 未プレイ:話題になってるなーと思ったら、1889だった。100年違った。
1960: Making of the President 未プレイ:今後、19XX経験者と謳っていきたいです。
今年初めて遊んだゲームベスト5(拡張を除く)
1位 マウンテンキング
2位 テラマラ
3位 Praga Caput Regni
4位 Egizia: Shifting Sand
5位 Watergate
総括
コロちゃんでプレイング機会が減っていったため、苦肉の策として興味の中心が2人専用、ソロゲームへと移っていき、最終的にはボードゲームへの興味そのものが薄れていった1年でした……と思いながら、こうしてまとめてみると去年と同じくらいボードゲーム買っていてびっくりしました。未プレイ率は大きくなっていますが。
2人専用ゲームを掘り下げる機会があったのは良かったです。おかげで殴り合いというボードゲームのプリミティブな魅力を再発見できました。「とりあえずルールだけ知ってる」レベルからトワイライト・ストラグルの面白さもわかるようになり、そこからカードドリブンにちょっかいを出したりもしました。
なお、フィジカルで遊ぶソリティアもあれこれ試してみましたが、基本的にはダルく感じてしまって遊べない側の人間であることがわかりました。
また、BGAなどオンラインでボードゲームを遊ぶ機会もあって、そこで新たな発見があったのも印象的でした。例えば、当時ダウンタイムの長さにあまり評価していなかったデルフォイの神託をターン制で遊ぶと相性が良かったり、死者の大通りの処理漏れを忘れないテオティワカンは良いゲームだなーと思ってみたり。
2021年も状況はきっとあまり変わらないんじゃないかなーと思っていますので、いっそうオンラインアクティビティ力��りょく)、ひとり遊び楽しみ力が問われることになると思っております。
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