#oddworld fan species
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My Oktigi oc name Gilda and her husband Sal.
Here is a bit of lore on these two
Gilda is an Oktigi heiress to one of the oldest and fanciest casino hotels on the Yaymans. Her current host body was a willing participant, but her vanity binds her to find a better body; so far, she has gone through four bodies, counting her current being number 4. Instead of remembering their names, she lists them as numbers for her convenience. She takes great pride in running her business as well as being one of the major brokers in the underground. To the public eye, she is ruthless and cruel, but to those in private, she is happily married and is a caring mother.
Sal is a Sark'yth Admiral; he is one of the few that wish to remain in the Navy after his mandatory years were completed. He will show his wrath to anything that does not fit with his plans or vision, not just his outburst but his violent nature. Only people close to him see his vulnerability, like his wife Gilda or their daughter Anastasia. Despite the complex nature of his relationship with his wife, he is loyal to her, even to go as far as to find another body for her.
#clip studio paint#phantomtoff's art#small artist#oddworld#oddworld oktigi#Oddworld ocs#ocs#oddworld fan species#oddtumblr
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Oddworld species idea: creature whose mothers lay their eggs among Mudokon egg clutches like how Cuckoos and other parasitic birds lay thier eggs in bird nests. the young superficially resemble Mudokons in their baby/adolescent/teenage stage until adulthood where they metamorphisize into a far larger, stronger and more messed up looking creature.
#oddworld#mudokon#mudokons#cuckoo bird#birds#Oddworld fan species#I imagine they’d be more common in native mudokon tribes#industrial societies would probably dismiss the existence of them as tribal superstition#…until a slig guard or two notices one of thier mudokon slaves acting off… maybe even looking a bit different…#until they learn the hard way not to dismiss “tribal superstition far too late.
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Hiyo! Great to see more Oddworld fans out there in the wild! 😜
My question is do you believe in that theory that Vykkers and Interns are somehow closely related or even the same species? Theirs so many odditys (no pun intended :P) about how interns look with six fingers and strange legs and how the two species share the same belly and head shape!
Hi there! So when people mention this idea, I think they're getting it from this one piece of early concept art- but if it also appears somewhere else please correct me:
At this stage in development, I think they were playing with a lot of different ideas. I think the Vykkers were always the primary antagonists but they knew it couldn't just be them working in the 'Labs, and without a preexisting species making sense as their assistants, they came up with the Interns. I bet the idea of Interns being unformed Vykkers was just one idea of many. For why they look the same, I think it might be for visual unity. They definitely share similar "creepy" features. Maybe the devs wanted both species to feel creepy in the same way?
It also says at the bottom of the art "we may be able to manipulate the vykker model into an intern" so they could have just meant it in a practical game design sense? Anyway I wish I knew...
#I do think its neat looking at the early intern art and noticing they never had mouths#i wonder if they were going to be creepy silent the whole time before it was decided to give them their mouth stitches#some of the early designs are SUPER interesting as well#oddworld#ask#cthulhupartycrasher#vykker#intern#vykkers labs#munch's oddysee#thanks for the ask!#also i just read that concept art again. man what happened to the bandaging idea
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I know this was a UBER long time ago but I honestly wanna hear your ideas for a Playstation all stars sequal ideas. People don't give the game enough credit...
👀
Okay
tbh I really do think that it gets a little overwhelming sometimes with people's fan rosters, either it's way too many freaking characters compared to the more composed and manageable cast of the original, or it takes out too many of the original characters and just leaves most of the roster to modern Playstation.
The psasbr in my head would be more story driven, likely showing team interactions between characters, multiple cutscenes predating the aftermath of said chosen character getting the power and meeting their rival, and cutscenes and missions that resolve the conflict.
Maybe the use of Nanotech in battles (which is constantly seen and used in the original to power up the levels) is explained via usual infomercial Ratchet and Clank style, explaining that there might be aftereffects to various different species including violent outbursts and anger issues.
Every cutscene follows a different POV of the same story. Eventually two or more characters meet up, and gain a buddy system. Maybe multiplayer would be highly encouraged. With the main cast from the original, I think they would stick with eachother, as they might have already resolved issues amongst themselves.
Maybe difficulty is amped up and encourages merged level ups.
There would be npc bosses in story mode, alongside other enemy characters, and rivals.
idk much about rivals, I had a few in my head but they're a bit silly
Anyways, as for new characters here's the necessities: Jammer Lammy, Vib Ribbon, Abe from Oddworld, Cryptosporidium, Crash Bandicoot, Oddsock, Toggle, Swoop, Rivet and Kit (if not Ratchet and Clank skins), Razputin Aquato, and Spyro
Honorable mentions: Newton Pud, Nefarious, Jebediah the Preacher, Vendra Prog, Sophie Kane, Charlie Kane, Mr.Grimm (Maybe actual skeleton Grimm idk), John Doe, Neo Cortex, Captain Quark, Shadow the Hedgehog but mostly based from that fake leak, Earthworm Jim, Ray man, Clank just by his lonesome, Jersey Devil, any indie based character that got transferred over to Playstation like Wilson Higgensberry, Six, Cuphead, whatever- but any of these can be supports or background characters
Also I really think Dirk the Daring would be good in a crossover game, but my main reason for him being in it is that DL has PS versions and him and Sir Daniel would have a really good rivalry and dynamic that you probably wouldn't get with other characters paired with Dan
Also also with that Space Ace, and we can get some Quark/Earthworm Jim/Ace fights/rivals/teams
Also when characters get Ko'd by other characters, you can hear specific taunts/mocking
That's all I can think of rn, but yeah :3
Thanks for the ask!
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Oddworld’s Lapis Lazuli: This is my Oddworld Fan Character/Gem OC that I originally created as a nameless Lapis Lazuli variant and one time love interest for Abe the Mudokon about 7 or 8 years ago where I drew that Yellow and Blue Lapis Lazuli and Abraham Lure a.k.a Abe the Mudokon (since I actually learned of his actual full name in the opening credits of Oddworld: Soulstorm) used to have that touching hands moment based on that touching hands scene from that Disney’s Tarzan movie that I took a simple inspiration from that one time long ago too of course, and since most of the main gems share the same names as their variants do since they received nicknames from Steven Universe himself these days like how most variants of the Main Pokémon and Digimon receive nicknames of their own monster tamers/fan players in their video game sourced media franchises already of course, I thought maybe its time I started giving this Oddworld Fan Character/Lapis Lazuli OC a nickname of their own (she/them since Gems in the Steven Universe franchise are an alien race of Genderless beings who mostly refer to each themselves as she/her and sometimes as they/them but never on screen on the Steven Universe TV series except for the Nonbinary Human character: Shep from Steven Universe Future whom Sadie referred to on screen as a they/them with the on screen-words: Oh they’re great etc etc), an epithetic nickname which is Oddworld’s Lapis Lazuli only she’ll/they’ll (whichever pronoun you folks wanna refer to my muscular, feminine, and androgynously feminine Genderless Gem OC as of course) have an Oddworld+Gem OC backstory of their own that refers to OLL as a lost, forgotten, and lucky defect survivor of Oddworld’s Beta Kindergarden since this Lapis Lazuli Variant Fan Character is blue and yellow like how those blue Lapis Lazuli gemstones also happen to have yellow flecks and stripes around them in real life of course, especially when as of these point on: I’ll draw an occasional series of Abe x Oddworld’s Lapis Lazuli fan art drawings/illustrations as a fanfic couple on occasions these days since part of me still loves to envision a beautiful new beginning of what it would be like if Abe the Mudokon got to find a beautiful love interest for once in his life whether it be an interspecies love story of or a same species love story, since I like to think that Abe deserves a chance at finding a hopeful, beautiful, heavenly, and romantic happiness in his life where he could leave behind that horrific life of cannibals hunting preys and miserable war against those upper class racially classist Glukkons who’ve wanted nothing more to make their Mudokon slaves into livestock for their cannibalistic consumers for so many years now, plus I’ve got a special Oddworld fan art piece that I’ll be posting to both Instagram and here on Tumblr later on since Twitter and Tumblr aren’t on Instagram’s sharing app list anymore lately except for Facebook, even I don’t actually use Twitter or Facebook as I don’t really care for those two social networks at all, plus I really do miss cross posting my Instagram posts to here on Tumblr and I hope that after having sent my App Store review to the Instagram developers that they’ll reconsider bringing back the option to cross post my Instagram posts to Tumblr here if they’ve read my App Store review one of Instagram’s missing features already that is? Well I hope you folks like my Oddworld Fan Character/Gem OC sketch of Oddworld’s Lapis Lazuli already of course.
#cartoonist#illustrator#blake andrew roten#fan character#gem oc#oddworld#steven universe#oc art#tradional sketch
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Okay so, I'm really into Oddworld. And when Soulstorm came out I was like YESSSSSS! It's probably the first time I started engaging in the fandom before it was already like a year old. And I like creating fan content, so I started with a fanfic! Cuz I do that too. Only I wanted to create an OC that would create an interesting dynamic with Abe, so I came up with Razzle.
Razzle is a member of a fictional species I put way too much effort into designing. This is only her first general design, I had a lot of trouble trying to create a creature that was interesting but also fit with Oddworlds whole aesthetic. I tried to make her long and gangly looking, and I took some inspiration from the Fuzzles of Western Mudos in her design! But while I did take inspiration from how fuzzles look, she is actually more of a spider!
This ended up as more of a general idea of what Razzle would have looked like without any details characteristic to her specifically. In the end she turned out looking a little different, this was more a more detailed pass of her concept art. I think I did kinda alright considering. I wanted her to look strange, and maybe a little creepy.
#digital art#digital illustration#character concept#concept art#fan character#fan oc#oddworld#oddworld fanart#creature#creature concept
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PLAYING: Oddworld: Munch's Oddysee
It's taken me some time to start the game. I'm enjoying it without being super impressed.
I love Oddworld Abe's Oddysee on PlayStation 1. Its' perfect in every possible way. Even load times. How? because the load screen tells the player to get over it. Anyway, knowing that the series was intended to be a Star Wars-esque universe of unique stories and characters, playing Abe's Oddysee really pumps one up for that vision (New 'n' Tasty, not so much). Munch's Oddysee, so far, fails to carry us forward on that promise.
The original Abe's Oddysee made a claim that each game would feature a unique protagonist. But the success of the game led to a request for a direct sequel with a short turn around time. Enter Abe's Exodus. The game expands on the familiar formula with good feature updates but also breaks the promise of a unique story/experience. I kinda enjoyed it, from what I remembered, but in the same ways the themes, characters, and gameplay was reused--so was the humor. Instead of being a succinctly perfect experience, it was an overlong encore. It's been decades since I've played it, so my memory could be way off.
Anyway, Munch's Oddysee seemed like an opportunity to put us on track. Originally the game was advertised for PS2. I have recently learned that PS2 "tech demo" was a pre-rendered visualization of what the game could be. It presented itself as a tech demo showing off features, when it was actually a publicity stunt to secure funding. Either way, I was excited by the visualizations promise: a fully 3D game with new ways to play. I was less excited by the return of Mudokons. Don't get me wrong, I love Abe and his people--but I had hoped we were moving beyond that, as promised.
The game half-way delivers on that promise in that you switch between Abe and Munch. This potentially allows us to explore new ways to use familiar Mudokon gameplay mechanics in a 3D space while also trying to branch out. We'll see how well that succeeds.
I'm also going into this game with some baggage. Oddworld Inhabitants betrayed their PS2 fan base to make their game an Xbox exclusive. The assumption at the time was they got paid-off:
Given the original vision of Oddworld, I could see where you'd want the extra cash to provide exceptional storytelling and production value. But it also means that this game deserves extra scrutiny. Personally, I think abandoning the most successful home game console in history (and the established fan base) set Oddworld on a path of ambiguity and failure that has seen the franchise struggle to meet its promise and potential. And as I play it now, I'll be considering:
Could this have been possible on PS2?
Does the Xbox provide anything the PS2 couldn't?
Did Microsoft's cash lead to a well produced product?
My hypothesis is 1) Yes, 2) not really, 3) No.
The opening scenes are very reminiscent of Abe's Oddysee. That's good wink to the fans, but once again chains this game to a more original experience. Familiarity is comfortable, but it's also a little unexciting. Kind of like how many of the new Star Wars films/shows try to maintain that 80's aesthetic. It's instantly familiar and recognizable, but also boring. Episode 1 did a great job changing the design to feel different based on the new species and planets featured, but also recognizing that this was a different decade and era--things are not going to look the same. It's really sad that no other branch of Star Wars has been able to outgrow this narrow view of Star Wars design.
Anyway, same for Munch's Oddysee. It looks like 3D Abe's Oddysee. The fact that it features Abe and Mudokons means that's probably how it needs to be, but fails to deliver on the promise of fresh experiences.
Now the opening story (yeah, we're still at the beginning), the story follows the environmental themes of the original: good. But the pacing is horrible. I'm not sure what happened because Abe's Oddysee was near perfect. The little cut scenes were well timed, the visuals were engaging, and Abe told a good story...that rhymed. Every shot in Munch's Oddysee overstays its welcome. Once Munch gets trapped, screen direction tells us that he's looking at an approaching light overhead--but the edit shows that this light is actually far away. Someone didn't take film courses before being in charge of editing.
Next, we cut to Abe hearing about Munch's plight. the creature telling the story is a great, new thing, weird and wonderful in an Oddworld-way. But the fact that we switch to Abe here once again removes us from this being Munch's story. It's once again the Abe-show and failure to deliver on the original's promise. Next, the creature falls asleep and many Mudokons moan as they walk off. Once again the shot overstays its welcome and there's no significant story beats or clever humor that makes the stay worth it. It likes comedic punch. It's like All That during the final seasons--no ideas and just wearing silly clothes as though that "counts" for comedy. I think the problem is the game is trying to make you laugh while Abe's Oddysee was trying to tell a story. AO could have lacked all humor and been a great story still. It wasn't the humor that made that experience. Instead, it was the great story and production value that made the humor work. It reminds me of Edgar Wright films. Those movie's best comedic moments come from telling a story, and not bending over backwards to create ridiculous situations.
So now we start playing as Abe. First of all--fuck the movement. Abe moves at a brisk pace. There's also a run button. But if you're moving down hill, Abe picks up a LOT of speed. This could kinda make sense from a physics perspective, but 99.99999% of all 3D platforms do not change your character speed while moving downhill (or not significantly). So there was a real struggle to get used to the sudden speed changes. Next--the jumping is awkward. Abe leaps pretty high into the air, but gravity is such that he doesn't get much hang-time. Most 3D platforms are a tiny bit more floaty--which allows the player land their jumps more accurately. It gives you time to think about your next move after you land. So far, it's not been a huge issue, but I don't love it.
The game also introduces collectibles: Spooceshrubs. They're green fungus looking things that grow on the surface. Except they don't look natural at all They look like designer put them in very specific places. This is disruptive for a couple of reasons: 1.) it looks totally unnatural and so reminds us that this is a game with rules and currencies. 2.) it adds a tedious layer to the experience not present in the previous game. Truly, why is this time of currency necessary? I sit because you couldn't think of interesting things to give the player to do, so you forced a basic, decades old collection mechanic on them? Collection like this (Mario's coins, Banjo's Notes, Crash's Wumpa Fruit, and Spyro's gems) are all about moving the player around the environment: to challenge you to explore. Abe didn't collect coins, though, he collected Mudokons. A mechanic that's very much at play already. So there's no need for this.
A matter of fact, the better collection mechanic is shown in the game. Abe has to enlist the help of Mudokons to open barriers. He needs three mudokons to chant a gate open, Mudokons to fight off enemies, and Mudokon to activate electrical currents. Exploring the environment to find Mudokons is sufficient to challenge the player to explore, and collecting "enough" mudokons to open gates is enough currency. If a mudokon dies, you can resurrect them by paying spooceshrubs--but why put the player through that? It's a waste.
Now let's touch on graphics and level design...
The graphics and level design appeared to be tied together in mutual self-destruction. Like Jack and Rose both trying to bet on the piece of wood after the Titanic sank, but because neither will sacrifice themselves for the other, they both struggle to get out of the water and die. See, this is where the BS around focusing on Xbox starts to infuriate me...
Being that this Oddworld Inhabitants first fully 3D game, I'm not surprised that they didn't knock it out of the park--but I am very disappointed. Firstly, there's fog. FOG!!!
The purpose of fog is to hide pop-in. PlayStation 1 fans are very familiar. It was also present on N64, but less so. And even games without fog would still have character/object pop-in (Banjo Kazooie). The move to PS2 was meant to be a move beyond the limitations for PS1. Not every game could achieve that (Dynasty Warriors), but there was a concerted effort from the best studios at the time. The reason I hold MO accountable to the fog issue is because so many great 3D adventure games on PS2 avoided fog. Grand Theft Auto 3 for example. Here was a giant open world with three islands. You could stand on one island and look all they way across to the other. This islands are pretty big too! While there was vehicle and character pop-in, there wasn't much in the way of environmental pop-in--which helped the world feel large. Also, Jak & Daxter featured a semi-open world--and they were able to show off environments that were very far away. They did it through some clever placement of walls and mountains and reduced detail, but they avoided fog for levels as big as or bigger than MO. So I'm having a hard time accepting that fog was necessary. It just shows a lack of technical and graphical fine tuning that takes a major hit on the production value of the game and makes me question what going to Xbox exclusive actually provided on a technical level.
Maybe it wasn't the performance of the P2, but performance of the development.
That's kinda harsh--but also kinda true. I'm sure the team was doing their best, but this was simply new territory and they were not prepared. In a sense, they set themselves up for failure. Look at Naughty Dog's Crash Bandicoot. For the time, that was a great looking game (and the design still holds up). But the programmers had to pull out every trick in the book, and invent some of their own, to get this very simple game to look as good as it did. That's production value. That's saying, "Our game looking, playing, and feeling good on the surface is key to making it great". Crash Bandicoot is also fun. All the prettiness would have been meaningless if it wasn't fun. But there's a balance, and they walked it perfectly. And you saw through the franchise how they grew in both gameplay and graphics--always balancing fun and production value.
Munch's Oddysee is more focused on fun (I think). The team just couldn't deliver on graphics (whether it was time, money, or talent--I don't know). So to be the next step in the Oddworld franchise and basically presenting a weak tech demo as a finished project--it's quite disappointing. This is almost like going from Starship Troopers 1 to Starship Troopers. Now that's kinda not fair, because jumping from 2D to 3D brought unlimited challenges--but not being prepared to mitigate those challenges and present one of the best looking games of that console era meant letting down the spirit of the franchise.
And I feel confident the team could have done better. I watched some raw-ps2 playthroughs of Jak & Daxter and Just Cause 1. JC1 is a huge, open world game. It doesn't look beautiful, but the draw distance on the environments is massive. You can see for miles. I think the game opens with a sky-dive and you can faintly see all the islands of this huge world from hundreds of feet up. That means fog shouldn't have been necessary. While Jak & Daxter may not attempt the gameplay depth of MO, it does have great animations and design. The cliff walls are not flat surfaces, but bumpy blocks that take up dozens of polygons per squar meter. Whlie Oddworld features very rough, unnatural walls acting as obviously constraints to guide the player. There was an attempt to make the ground walls not so flat by stretching a few vertices into odd angles. But unfortunately it also stretched the pixels, which once again hurts the production value.
Really, the team just needed to redesign areas to hide the draw distance and other limitations. Naughty Dog is great about using the environment to hide draw distance limitations and it makes the game feel more impressive--even if it's a little more claustrophobic. Another issue while playing as Abe, we seemed to be up in some mountains. And instead of showing us a distant valley, kind of like Halo, they put ugly clouds/mist just below the cliffs. It's not only obviously hiding limitations, but it's ugly.
Gameplay wise--this area was ok. It's a training area, so hardly challenging. You collect enough Mudokons to chant barriers out of your way. Basically finding a key to unlock a door--if the key were broken into 8 pieces and each was able to talk.
After the Abe Training I did the Munch training. This started with a really bad video explaining how Munch was equipped with sonar so he could fetch captured critters for the badguys. The seen was irreverent way over stayed its welcome. Once again, the developers were trying to be funny instead of just telling a story. So it was cringy and a waste of time.
But once I started playing as Munch, I felt the graphic designs had improved. The team is better at making rusty, industrial interiors than organic outdoors. This is unfortunate. I think taking lessons from Jak & Daxter would have helped. Like the wooden structures in Jak feel like they're made up of individual logs of various size and shape. It's simple detail that took a lot of time to do, but makes the game more engaging and immersive. While Munch's Oddysee has a flat rectangle with log-texture painted onto it. So when you look at it, you think: "That want me to see this as a wooden ramp". But you don't buy it as a ramp--you just accept it. The Jak games do a much better job here.
Alright--that was a lot. I probably only played an hour or two, but I've spent more time writing this. There was some things I wanted to say that I don't hope to repeat. So far, I just don't think Oddworld Inhabitants were up to the task they set for themselves. They likely either needed more money/support, or to focus on a smaller experience. Fully breaking from Abe and Mudokons might have helped--since the designs wouldn't be compared, even subconsciously, to the great work in Abe's Oddysee.
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Why Don't You Do Right
Like some other males do?~~
Get outta here
Get me some moolah too~~
#oddworld#oddtumblr#oddworld soulstorm#oddworld fan species#oddworld oc#[Mun's Art]#((ooc))#[Tamara]
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((GORGEOUS! Absolutely wonderful job on this, peppini! Thank you so much 🥺😭🤌👏👏👏))
Finished Commission of Kyung!
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Oddworld cats?
Dang itt I accidentally deleted that ask, but it was from @bloodyfangedtiger , and they asked if there could be a feline Oddworld race. Soo...
I’ve always admired Oddworld’s character designs. They’re all so unique and creative! Designing something interesting enough to call it an Oddworld species is a big challenge. And the “feline” part makes it even harder. But I’ve always wanted to try something like this and descided to take on this task!
After a couple days of brainstorming I’ve come up with this hairless angry cat(?) thing. I definitely had fun with it x)
At first it was supposed to be only one or two sketches but then I kinda overdid it, so there’s more sketches and lore below.
The only thing I haven’t come up with yet is a name for them so I’m open to suggestions x)
(ALSO there actually is an unreleased oddworld game where there was supposed to be a feline race I think, it’s called “the brutal ballad of fangus klot”)
Very aggressive tribal species that occupy a small territory in forests of Mudos. Wild and untamed, they live a lifestyle of gatherers and hunters and fiercely protect their land, attacking any intruders without negotiation.
They're very good hunters. Fast and agile, with retractable poisonous claws. The poison isn’t lethal, but it weakens their prey so it can’t fight back or escape.
Instead of hands they use their tails to manipulate objects.
They have good eyesight and hearing, and especially sence of smell, which they use for communicating with each other by emitting different smells from special glands.
They're viviparous, but have queens like mudokons and others.
Because of their refusal to cooperate with industrialists, they've been almost completely wiped out. There's only few tribes left, and they are currently on the verge of extinction.
________
And that’s all I have for now. I don’t know if I’ll ever actually use them but that was a fun experiment!
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This is probably one of my favorite drawings that I have done of Anastasia thus far.
I'm still working on writing her backstory and re writing her species lore, originally I was gonna call the species Sark'yth, but now I've shorten it to Sarkyn.
#phantomtoff's art#clip studio paint#small artist#oddworld fan species#oc#fishlady#ask questions if you like
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Another take on the Oddworld Universe where the Mudokons rules the world instead of the Glukkons, Here with some members of the Mudokon Supremacy. If this is the Mudokon's utopia world, this is sadly not the case for the other race. Persuaded that they're the Chosen race of Oddworld due to having a Moon with their handprint on it, They are dedicated to prove themselves as the best civilization. And since they kinda reduced to nothing every others civilisation, It’s kinda true. Although they live in a world less polluted than their Glukkons equivalent from the regular canon, they still live in a industrial and advanced cities reaching above the clouds. Which is good for them, but the being on the bottom earth does live in an extreme poverty. Although most Mudokons are extremely arrogant and self centered, others have a close psychology to their canon counterpart, being zen and often sympathetic. But they sadly all lose their altruistic side to the well being of the creature and the nature of Oddworld, including their once sacred Scrabs and Paramites. They're more on an omnivore diet. Also, due to better life condition, they tend to live longer. Shamans have the more influence on the society, they're the more brainwashed with their own vision, and they hope Muds will prosper this way .They essentially fed themself with spoose shrubs, greatly improving their spiritual power. Such as controlling multiple other being at the same time. Muds that reach this capacity are part of an high rank of military power. Their skins often turn reds or purple by the influence of Dark Magic. Queens/ Young Queen are very rare, they're a special type of Mudokon. They share the same genetic as other Mudokons, but once they reach Puberty, they tend to get way taller and chubbier than normal Muds. Once one of them is spotted, they get a special education and alimentation, being highly cultivated and smart, and also more than well feed with every kind of edible things, fruits or meat. Biggest queens are capable of producing large amount of eggs during their lifetime. But when they reach this weight, they're totally immobile, to they need other Muds to take care of her. Glukkons slave aren't allowed to see a Mudokon Queen. Like every other Muds, they're persuaded that their race and children are the best of all, but they are way softer in term of personality. In short, if Shamans and cultist are the absolute worst, and are the one who actually dirige and rules the Muds, the Queens are the nicest being ever, maternal and considering, but they doesn't have a lot of power in the society. Muds society differ from tribe to tribe, so it happens that queens have a more active role, but it's exceptional situation, and it's mostly ceremonial. Their skin range to bright blue, green, and sometime yellow. Elders are old Mudokons. They're part of an high council. They're wise and are the hidden good part of the society, preventing a total take of power by the shaman. They do see themselves as the superior species, but they also know how they'd reach this state. Most of them doesn't want to talk about the Moon incident. Others speak about the time where they and Glukkons where once allied, but they're often ignored, and are puts among the lowest class of the Muds society. I was heavily inspired by the Oddswitch AU and @ghostmoor takes on Mudokons world building. If you're an Oddworld fan, go see his works, it's simply a fabulous work of character design. Oddworld and Mudokons (c) Oddworld Inhabitants Concept art made by me.
#Oddworld Inhabitants#Oddworld#Character Design#Oddswitch#Mudokon Queen#Shaman#digital art#Digital Illustration#illustration digital#concept art#Character Concept#character#world building#Mudokon#artwork#abe oddworld#oddworld soulstorm#Soulstorm
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((Okay, I've got some gorls! Three are fan species, but still Oddworld none the less. And then there's one Vykker.))
If loving Oddworld Girl OCs is a crime, then give me the death penalty. But for my last meal...... feed me Oddworld Girl OCs
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While everyone on Oddworld social media is talking about the loss in sales Soulstorm got because of Playstation Pass (especially on twitter), let’s be positive for a change and perhaps consider voting for Oddworld: Soulstorm in the Webby Award for best art direction.
https://vote.webbyawards.com/PublicVoting#/2022/games/features/best-art-direction
Also, Oddworld Inhabitants have just started a new fanart contest for Soulstorm. So go check that out if you wanna take part:
https://app.player-state.com/challenges/625086080f1c1f000682c581
@ask-alf-oddworld @night-of-the-alienguardian @cakeinpants @dank-yabu @lunasdestiny @thewonderingstars @industrialprincess @gravy-killerz
#Playstation#playstation plus#PlayStation pass#Oddworld#Oddworld Soulstorm#Soulstorm#playerstate#webby awards#fanart contest#art contest
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I'd like to thank DrownRecluse for helping design my Oddworld fan species character named, Silvia Sylk. Please check their Twitter out for their fantastic abstract art! Not to mention they are still taking fantastical abstract commissions that look hella dope like Silvia for example!
Anywho, now to the characters herself. Silvia is a worm-like creature called, Sylkiemite. They are known for being able to produce their own silk and weave it into clothing with their long fingernails. The Sylkiemites lived in a village where they made lots of lovely clothes, blankets, toys, and more. That is until one horrific day, industrialists planned to build a new fuel factory, and it's location would be none other than where Silvia and her village lived. With no warning Sligs came and burned everything to the ground forcing all of the Sylkiemites to run away in fear with no home to go back to. Unfortunately for Silvia, she tried to escape with her family, but was knocked unconscious a piece of hot rubble which caused a nasty purple scar to burn her face.
Poor Silvia awoken to a burned down village. Her home, clothing, everything she knew was burned to ashes. She couldn’t stick around either to grieve as she heard Sligs returning to finish the job. Silvia ran off to go find her family, but everywhere she looked they were nowhere to be seen. Silvia tried to ask nearby mudokon tribes if they had seen her family, but they seemed to focused on Abe’s uprising to help her. But she needed help now!
“Abe This! Abe That! What About Me?!” Silvia cried, her tears stinging the nasty burn on her face.
With no signs of her family and no one to help her, Silvia began to feel like they probably didn’t care about her anymore. That she wasn’t worth saving. And no one wanted to help her because she wasn’t worth helping. She felt that if no one cared about her then she shouldn’t care about them. The only person she should worry about in this awful Oddworld is herself!
Giving up her nature ways, Silvia left to the big city where she could start her new life. ditching her silken robes for a dress blazer and a big hat to cover her purple scar. She started off as a small business selling her clothing. Over time her business began to grow and grow allowing her to have mudokon scrubs and slig security of her own. Her clothing factory being called, Sat Tean Gallery where she favors her own works of art more than any living being. Where she can strictly instill the ways of delicately working on illustrious designs to her workers. Even if it means making their poor fingers stuck stiff and their eyes dry from staying open. It’s her artistic vision and that is all that matters. Her way is the only way!
so yea...
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The Feeble Mudokon and the Radiant Feagle: This is my special Oddworld Fan Art illustration inspired by Michelangelo the Italian Renaissance Artist’s famous Creation of Adam church painting from 511 years (as of 4-13-2023 of this Tumblr post since Michelangelo’s Creation of Adam church painting was made in circa 1512 of course) in the early 16th century of course, and the reason I decided to make an Oddworld fan rendition of Michelangelo’s Creation of Adam is because this is actually supposed to be my What If series conclusion to whatever number that Abe’s final chapter within the Rebooted Oddworld Quintology is really supposed to end on like… did Lorne Lanning originally intend on making Abe’s Story a trilogy within the Oddworld Quintology or a saga within the Oddworld Quintology? Oh yeah and that Oddworld Fan Character I created to take Abe to a fictional Heaven of Oddworld goes by the name of Lisafur the Feagle, and Feagles are an Oddworld Fan species of Angels I made up in my head too, Feagles are a mixed hybrid Angel Species with Rainbow halos on their heads, they’re a quartet mix of Foxes, Lops (which are floppy long eared rabbits of course), Eagles, and Mice, for they have the six wings, four fingered clawed hands and four fingered clawed feet of eagles, the bodies and faces of foxes, the floppy long ears and white fur of lops, and the eyes and tails of mice themselves, also this Creation of Adam inspired moment of a gun shot Abe reaching out to the furry angel herself coming down to grab Abe and take him up to an Oddworld fanfic heaven I call Allahlav, and its my what if series finale/heroic death ending for what I think Abe’s final chapter would be concluded: What If after the events of abe and his two litter brothers having journeyed and snuck into Nolybab, Abe uncovers the truth from his Mother who later gives Abe a new Shrykull power as a gift, Abe frees and liberated his own people into escaping Nolybab, takes them to a Red Sea like location where Abe later uses his new gift he received from his mother to make a Red Sea like ocean bridge for his people to reach their promised land Mullock the Glukkon and his whole multiracial army of Sligs, Vykkers, and Wolvarks arrive to try to recapture Abe’s people, Abe uses his Shrykull demigod form one last time to fight off mullock’s as his people successfully reach their dream home after all, then later gets in the chest by a barely surviving and slowly dying slig who collapsed to his death, a wounded Abe limp-walks up to a mountainous hill where Abe lays down to accept his peaceful death, where he meets the Feagle who later takes Abe to the Oddworld heaven of Allahlav where he ascends happily ever after, so there you oddworld fans have it and I hope you like my oddworld fan art illustration anyway of course.
#cartoonist#illustrator#fan art#blake andrew roten#colorist#ecf#ecfartcenters#traditionalart#oddworldfanart#fan character#abe the mudokon#what if#creation of adam
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