#Fire ability user
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kitethedragon · 6 months ago
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Extra Chapter 1: Matt, 7
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deiaiko · 2 years ago
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#14 - Partner
Masterlist
Previous
Next
Let me know your thoughts in the reblogs <3
☕ Buy me coffee ☕
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boycaca · 6 months ago
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Dazai smoking a joint 😈
You have the choice to request me to draw anything and your first choice was dazai hitting a fat fucking joint?
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peacheenie · 6 months ago
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oh yeahg i should prolly mention i got Pokemon Scarlet. as an early bday pressie from my parents :333 (my bday is the 7th of september)
i have slooowly been working my way thru catching every pokemon i see because despite wanting to see Larry BADLY. i am not going to speedrun to him sgkhgksh. i lov u larry but i know hes literally not bothered to see his fans soooo im taking my time but am on my 3rd badge rnnnn because my team WONT stop levelling up its insane. im struggling to get badges fast enough to keep their obedience in check sgkshgksh
i did katy first, then brassius, then i did arvens big crab fight and beat mela and then finished today beating up iono in the rain. she was such a sopping wet beast on stream it was rly funny.
heres the babies so far.... i plan to change lycanroc out for greavard thooo when i can get wan :3 sorry the pic is bad its the only one i have on hand of them this second skgkhgs
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funny ouppy team!!! but also wugtrio and dunsparce are there hehe :o]
edit: oh yeah!! butters had an uncommon mark also!!! ^_^ so cute...
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sailforvalinor · 8 months ago
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Despite never having finished Octopath Traveler after getting more than halfway through it, I started Octopath Traveler II last night. Little did I know that I'd be stepping into an episode of fantasy Father Brown on steroids
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bookwyrminspiration · 2 years ago
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Honestly it makes zero sense that Fintan doesn't have burn scars.
Like even if he found a way to be immune to everblaze when he blew up Oblivimyre he definitely didn't know how to do that when he first started messing around with it.
My only possible (but weak) argument to that is that I'm assuming Fintan, in order to be able to call down everblaze at all, was already very proficient and skilled in typical pyrokinesis. So even though the flames don't behave the same, he's not a complete novice and may be able to take things step by step based on the vast knowledge he already has. Being very controlled as he familiarizes himself with everblaze's unique properties before ever using it in a larger capacity, and thus avoiding burns.
However, the thing about learning is that you make mistakes, so it would make a lot of sense for Fintan to have made said mistakes and have burns. Although! Just thought of a second thing! Just because he's not immune to the burns doesn't mean he has to scar. With the Lost Cities advances medicine, who's to say they don't have very effective burn treatment that prevents scarring--provided it's not too severe and is administered in time. So perhaps those mistakes while he was being cautious were minor enough they could be healed, and now he's proficient enough to not burn himself.
Slightly related thought: do you ever wonder how the fuck the elves discovered/created frissyn? The one and only thing able to stop everblaze? it's such a complicated recipe, but it's also the kind of thing you only discover via necessity. They're not going to make a solution to an unstoppable fire...unless there's an unstoppable fire. So sometimes I wonder what went down and how on earth they came up with frissyn.
Back to your point though! It would make more sense for Fintan to have burn scars, you're very right. Perhaps they weren't because they're considered visually unappealing? Or because it would create more similarities than wanted between his and Brant's character design? Whatever the miraculous reasoning, it would be realistic if he had them and also provide more consequence and intrigue to his desires and character.
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nacrelysis · 2 years ago
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how are you a billionaire and you still don't pay your fucking bills. god.
this is a level of incompetence i've never fucking SEEN before. and I'M the person who ends up carrying the group projects.
#yeah this is about twitter potentially being down bc elon musk didn't pay for the google servers he was using#elon musk#twitter#twitter outage#i'm really mad over this not least because of all the artists who're gonna be massacred#but this is just. pure incompetence.#it is literally just ONE MAN thinking that he can do ~anything~ even if he's not qualified#and firing the actual qualified people#and thinking ooooo it's so smart of me to force engineers to overwork themselves fixing problems //i// pulled out of my ass to create#the whole disaster of edited code? the promotion of blue checks and systemic fucking around with of people's engagement abilities??#twitter being evicted because rent wasn't paid? the site apparently ddosing itself because elon musk created a stupid feedback loop??#musk getting sued? cutting the twitter crew from like 8000 to 1500 individuals??#NONE OF THESE WERE PROBLEMS UNTIL MUSK BOUGHT TWITTER. BECAUSE THEY DIDN'T //EXIST//.#from an user's perspective it's infuriating.#from a technical perspective it's infuriating.#you could have just DONE YOUR GODDAMN JOB and PAID YOUR GODDAMN BILLS.#INSTEAD. YOU CUT CORNERS AND FAILED TO AVOID FINANCIAL ISSUES LIKE THE WORST CONTORTIONIST ACT I'VE EVER SEE. TO 'MAKE A PROFIT' OR WHATEVE#AND GUESS FUCKING WHAT?? YOU'RE LOSING WAY MORE GODDAMN MONEY THAN YOU WOULD'VE SAVED.#that's the one thing i ain't mad about at least#man dug his own grave#sighs#i just feel really bad for all the creators and journalists etc etc#independent or contracted or otherwise twitter was a huge source of audience engagement/direct info#and now it's basically unusable#like tumblr is passable for consumers but it's not good for advertisement At All#and it's literally entombing YEARS of archived fandom interactions and history that can't be recreated even if you have a new platform#can't believe i'm saying this but zuckerberg better hurry up w that twitter 2.0
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theplotmage · 5 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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waywardsalt · 1 year ago
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thinking about how id piece together how magic works in hyrule. into the tags it goes
#like im not gonna go in deptj and build a massivr magic system i am simply not interested enough and its not important enough#but its like. most people have access to some level of magic and each race has a specific kind they specialize in#not as in theyre naturally attuned to it more that they have the right circumstances and items and shit#and dark magic doesn not equal evil and light magic does not equal good#also the hylian royal family dont have goddess blood or w/e they are just natural light magic users#and the female members of the family are the only ones able to use it really well with little practice/in a pinch#yadda yadda hylia died when reincarnating or w/e as sksw zelda so she technically didnt have goddess blood#just like. some fragmenta of hylias being that persisted to get to her to do her plan#im trying to get rid of the hylian royals having literal goddess blood while semi sticking to canon dw abt it#i think its interesting if they just lie about it. strong enough light magic users can just use a bow of light its not unique to royalty#anyways most people can only harness up to two different magic types or one type really powerfully#some people dont haven enough innate ability to harness a specific type but have enough to interact with magically-infused items (link)#light powers and healing powers are connects but count as two different types if that makes sense#and dark powers have a subset where… its fire emblem nosferatu. but its rare and hard to harness and can be dangerous to the user#magic types can be passed through family lines if powerful enough but its not guaranteed and ppl can still choose what they commit to#everyone has one or two they are naturally inclined towards but w/ enough practice can excel at whatever they want#its just easier to tap into those innate magics and it tends to be based on the persons personality and ideals#in general high tension situations or situations up against an opposite/strong vs magic type can unconsciously power up someones magic#people with very low innate magic ability can practice to be attuned to one or two types and use it well but it requires a lot of practice#people also have different thresholds of how much magic they can use and how strong that magic is (mana pool kinda)#you can use a LOT of spells but not be able to handle strong ones or can only use a handful but can use very strong ones#that can also be changed with training#its basically like. people start with some predestined abilities and stuff but can choose to do whatever#ofc different ruling systems and stuff have different opinions and rules on what magic can be used and by who#the hylian kingdom is most restrictive while the gerudo embrace magic- the sheikah embrace it the zora embrace it the rito are meh on it#this is the ganonbeck au. btw. magic system isnt uniform across my aus#salty talks
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cheriecoke · 10 months ago
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౨ৎ ˖ ࣪⊹ SAFEGUARD — dazai, chuuya, akutagawa
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summary . . . they save you after you've been injured and captured by an enemy.
contents . . . sfw, f!reader (chuuya & dazai) and gn!reader (akutagawa), violence / blood, threats, injuries, hurt/comfort, angst, established relationship, and it's pmboss!dazai bc i can't help myself — 3.5k total
notes . . . i got this request so long ago lol. not my best work, but i have been in the worst writing slump ever and just wanted to finish something. i've also never written for akutagawa before so pls be nice <3
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𝐂𝐇𝐔𝐔𝐘𝐀 . . .
there are very few times that chuuya feels he’s been outsmarted. he knows he’s not the mastermind of the port mafia, but he certainly isn’t a fool. when it comes to you and your well-being, though, his mind short-circuits, half of his intelligence draining away while his emotions take hold. 
your relationship isn’t a secret to anyone in the port mafia, which means that it isn’t a secret to your enemies either. and while most people know it’s hard to land a finger on chuuya directly, his pretty little girlfriend doesn’t have the power of a god nestled inside of her.
the rage sparks through him, growing fiercely into the blaze of a forest fire, until all he can think of is getting you home safely. he thinks of your sweet smile as he rips the door of the enemies’ base off the hinges, crushing it into a million pieces with the force of gravity. 
the men are quick to react, but chuuya hurtles the crushed door towards them, knocking three of them to their feet. another group charges at him, but their guns do little against his skill. after years of fighting some of the strongest ability users, simple criminal organizations are as easy to step over like ants. 
chuuya kills them all — except for one.
the man’s knees are wobbling, hand shaking around the gun as he realizes that these will be his final moments. there is fear in his eyes, brown ones that rest wide open, and chuuya almost hesitates. his remorse doesn’t last long, though, before he’s wrapping a hand around the man’s throat, thrusting him backwards. 
“where is she?” chuuya asks, voice sharp and commanding. 
he can feel the man swallowing. 
chuuya knows that backup is probably on the way, but it won’t matter whether they show up or not. he’ll crush the rest of his enemies just as he’s crushed the last twenty men. the poor soul in his leather hold seems to know that as well. 
“i-i’ll take you to her,” he rasps, dropping his gun to claw at chuuya’s hand. 
he drops him, lets him take a few heaving breaths and coughs, before he’s kicking at him, forcing him back to his feet.
the young man takes him up the elevator, weaves him through a hallway as chuuya leaves a scattering of bodies in his wake, not hesitating to kill a single man that gets in his way. there is nothing that can keep him from you. 
how fiercely and loyally he loves you — it drives him to near insanity. 
finally, with blood coating his face and his clothes, the young man enters a room, locked with a code, revealing you. 
chuuya’s rage is almost as blinding as his corruption, as he gazes at the sight of you. bloodied and bruised, tied up in a chair, so visibly harmed. his hands clench into fists. “get the fuck away from her,” he says to the man who seems to be monitoring you.
“what are you doing in here?” the men left in the room panic, but they don’t have time to react before chuuya throws them back at the wall, so quickly, with so much force, that their spines snap. they hit it with a sharp crack, skulls shattering against the plaster, the wall crushing beneath the weight of them. 
limply, they fall to the floor. 
chuuya rushes over to you. 
the young man that led him here disappears, but chuuya isn’t worried about him. he’s a coward; he’ll likely flee from the country and never look back. the men that truly hurt you are already dead, and he’ll burn this building to the ground once he’s gotten you away from it. 
“hey,” chuuya says, cradling your cheeks gently, trying to coax you back awake. he’s not sure if it’s exhaustion, blood loss, or the obvious head trauma that caused you to pass out in the first place. but you’re still breathing, so he counts that as a blessing. 
“hey,” he whispers again, kissing your forehead, like it will heal all your ailments. “wake up, baby. we gotta get you out of here, okay?” 
it takes you a few seconds to come to, eyes glazed over and shell-shocked as you blink at him. “chuuya?” you say; your voice is so hoarse it makes chuuya want to keel over and vomit. “is it really you?” 
guilt gnaws at him, almost crushing, at the fact that thirty-six hours passed, and you’re delirious enough not to recognize him. you probably haven’t eaten, either. 
he should’ve been there. no one should’ve ever had the chance to hurt you, yet…
“it’s me, i’m here,” he says, kissing your lips, your temple, brushing your hair away from your face. the strands are sticky with blood. “shit,” chuuya nearly shouts, pulling a knife from his pocket, sawing through the thick ropes around you as quickly as he can. “i’m so sorry, i’m so sorry.” 
he can’t get you free fast enough, and you smile at him, drowsy, your eyes fluttering shut once more. “it’s okay, chuuya,” you say, leaning your head on his shoulder. “you’re here now.” 
“you have to stay awake,” he says desperately, realizing your head is still bleeding. he doesn’t know how hurt you are. chuuya’s no expert when it comes to medicine, but he’s smart enough to know that internal injuries could be even worse than the external ones. 
“stay awake for me, okay, honey? i’ll get you back to the boss and we’ll find you a doctor. you’ll be just fine.” 
“okay, chuuya,” you hum, weakly gripping his back. seconds of silence pass before you mutter, “i just want to go home.” 
"i know." his heart pulls, and he almost lets out a cracked sob. but he refrains, knowing that there is plenty of time to drown in his sorrows later. 
finally, he gets the ropes under, lifting you from the chair. you’re so much lighter, weaker, and it makes him sick as he carries you. “let’s get you home.” 
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𝐀𝐊𝐔𝐓𝐀𝐆𝐀𝐖𝐀. . .
the call comes just as akutagawa is getting ready to head home for the evening, his tasks completed, eyes heavy with exhaustion. 
normally, he doesn’t stick around to say any goodbyes, sneaking off into the darkness of the night like a shadow, blending right in. but, something about the evening, so gloomy and drizzly with spring rain, feels off. 
with a heavy knot in his chest, so much different than an incoming fit of coughs, akutagawa heads back up to mori’s office, if perhaps to only ensure that everyone else’s jobs had been completed. he’s a lot of things, but he’s never been a slacker; and he’ll do what it takes to ensure that his position in the mafia is eternally secure.
though, he doesn’t have the opportunity to get all the way upstairs before he run into the boss, who is calm, but with an air of irritation clouding him. 
he explains the current situation to akutagawa in a clipped tone, bored — an enemy group has kidnapped you, holding you hostage. 
“how rude is it to bother a man, just as he is getting ready to go to sleep?” mori says, sighing histrionically.
but what is a minor inconvenience to mori sends an entire wave of dread through akutagawa, his entire body feeling as if it’s been dipped in ice. he can’t explain the horror that washes over him, not really, because he shouldn’t feel so panicked. it is rare for him to get worked up about the danger his subordinates find themselves in, save for his sister, of course. 
but you… you’re different. 
“can i trust you to diffuse the situation?” mori asks, impatiently glancing at his watch as if that will change anything. “i can call someone else, but they will not be so quick.” 
akutagawa doesn’t even think before he accepts the job, hating the way he sounds pathetically desperate for more details. his hands flatten the edge of his cloak, as if his ability is going to take on a mind of its own. 
he calls for a driver, calm but breathing so heavily that an aching cough rises up in him. his throat feels as if it may begin to bleed, but he swallows, glances away from the driver and gets himself under control.
there’s a ransom — bring them the money and they’ll return you, mori had told him. you’re only a lower ranking member of the mafia, and someone that makes for a pretty poor bargaining chip, so the motive is questionable. 
mori probably would’ve let you die, akutagawa knows, his teeth gritting together, so much so that a splintering sound comes from it. but the boss, in his infinite, concerning wisdom, seems to also know that his loyal dog has an soft spot for you. 
as regrettable as that may be.
akutagawa has no doubt that whoever the enemy is, they are no match for him. still, a twinge of anxiety settles in his stomach, fingers jittery as the driver, despite the decreased traffic of the hour, seems to drive impossibly slow. 
“are we not in a rush?” akutagawa snaps, leaning forward.
“apologies,” the driver, says, not daring to even look at akutagawa from the mirror. but the car speeds up, enough for akutagawa to be able to notice, at least. it cools the simmer that has already begun deep in his chest.  
even so, the car seems to go at a snails pace, minute upon minute flying by, with you in the clutches of an enemy. 
akutagawa doesn’t care who they are. he doesn’t care why, or how they captured you. he wants them dead. he’ll rip them apart, easily, and he’ll make them suffer — they’ll be alive for all of it, for every second that he peels the skin from their bones, ripping the smaller ones out of their sockets. 
what he feels for you… well, it’s too hard for him to admit to himself. he has no experience with what it means to care for another person, doesn’t even know if that’s his goal. he just knows he wants to protect you.
and he can’t do that if you’re dead.
finally, the car pulls up to an old warehouse, one at the very outskirts of the port, beyond the docks and the shipping carts. it’s tucked far back, an obvious lair for some villainous organization that doesn’t want to be found. 
akutagawa gets there, but there is nothing. he hears nothing, feels no signs of life as he trudges through the puddles left behind from the earlier rain. 
a small string of panic begins again, as he wondered if maybe the call that mori had told him was only a ruse. maybe this entire time had been a distraction, a way to lure him away. there are other skill-users in the mafia, but none quite as dangerous as him. 
though, he hears it, then. a small little sound, muffled and hoarse, full of pain. 
he ducks into another corner of a warehouse, and you’re there — bound with chains and a gag across your mouth, one of your eyes blackened with bruises, your nose bleeding. 
his heart aches. never in his life has he so quickly made his way over, used the sharp edges of his ability to shear through the chains, falling to his knees as he unbinds the cloth from your lips. 
“where are they?” he rasps, mouth opening and closing, hating the sound of his own voice. he recognizes his desperation, his anger, but the affectionate sound that clips at the end is unfamiliar, as he shakily pulls himself closer to you. 
you glance up at him, eyes glossy and wide, and though you are scared, hurt, he’s so thankful you are alive. his heart flips once, as you grasp at his cloak, the material that has the blood of so many staining the threads. 
“gone,” you say, throat chalky, words nothing more than a note against the wind. “they fled when they heard it was you coming.” 
“and left you?” he asks, jaw clenching, as he hopes that the emotions aren’t as visible on his features as he thinks they are. “were you not a ransom?” 
“no,” you swallow, hard, as if in pain. he notices bruises around your neck, the shape of fingerprints indented there. “i was bait.”
anger rises up in him like a wave, engulfing him, wholly and relentlessly. he is no stranger to that, like he is the kindness you show him, the way you look at him as if he is your protector, rather than a bringer of destruction. “i’ll go after them. where are they headed? they’ll pay, i’ll slaughter—”
“ryunosuke,” you say, reaching for him as he stands, expression pleading as he backs away. “stay.” 
he has half a mind to ignore you — the enemy escaped, after all. but your voice. your eyes… you look so small sitting there, bloodied and bruised and broken. 
“please,” you try again, near tears, and though he has never been good with obvious displays of emotion, something within him snaps at the desperation in the word. 
he nods, slowing his pace as he returns to you, lets you wrap yourself in him, cling to him. his hands fall, naturally, to your waist, somehow knowing where they belong, even if akutagawa never has a clue what he’s doing with you. 
“i’ll call hirotsu,” he says simply, before pulling out his phone, not bothering to untangle himself from you. 
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𝐃𝐀𝐙𝐀𝐈 . . .
dazai is not a forgiving man, and will never learn to be. forgiveness is not a luxury he is often able to indulge in in his line of work, and his heart has hardened enough that until the end of time, those that are branded his enemies will remain his enemies. 
though, in his blackened heart, one soured over the course of time, you have carved out your own little space, lit it up with golden rays of light that are fiery enough to melt the stone casing of his chest. 
his only love — his only weakness. but it is a weakness that his enemies know about as well. 
dazai tries his best to keep you safe. he always has, and he knows that, sometimes, his grasp on you can be a little too tight. that the way he tries to keep you under his watchful eye can sometimes be stifling, frustrating. 
but he can’t always be there to protect you. and it is in times like these, that he regrets letting you go without a bodyguard. he regrets that he listened to your insistence that you could keep yourself safe. 
he should’ve at least told you to take a friend. 
“boss,” his subordinate says, bowing his head, his voice pleading, desperate. “i’m so sorry. your wife—”
“if anything… anything happens to her, you will be the one responsible, do you understand?” dazai says, his eyes cold as he glowers down at the man, only a few inches shorter than him, but feeling so much smaller. “i will personally see that this act does not go unpunished.” 
“of course, sir,” the man says, and he, at the very least, has the decency to sound resigned. to accept his fate and suffer the consequences, for allowing the boss’s wife to get herself into such a situation. 
and dazai means it, every last word; if he finds you in a state closer to death, anyone who put you in harm’s way will be torn apart from the inside out. he isn’t able to think of anything but bringing you home safely, his hands shaking with rage as he sends more than enough people out on a search to find you. 
with all the strings he’s able to pull as the mafia boss, it doesn’t take long to find you, for those that have bravely — or stupidly — used his wife as bait to come forward, and offer an attempt at some sort of negotiation. 
there’s little of the conversation that dazai remembers on the phone, even less that he remembers after that. the anger bubbles up in him and grabs hold of his conscience, the emotion directing his movements with a mind of its own. 
he’s already sent out every last one of his people into the field, ensuring that the organization that had the gall to threaten you is wiped off the face of the earth. deleted from every corner of the world, buildings flattened to the ground. by tomorrow, they won’t have ever existed. 
today, he doesn’t care what happens as long as he finds you alive. 
you’re held hostage by two men — so completely beaten that they’ve given up on any restraints. whatever they wanted from you, you seemed to refused to have given up, lip bleeding, eyes swelling so badly that you can’t even open them. 
dazai doesn’t hesitate before pulling the trigger on the first man, then turning to the other, shooting the hand that holds the pistol. the man recoils, shouts, and drops the weapon completely, as dazai lands another bullet to his knee, causing him to fall. 
slowly, dazai walks up, firing again to his other arm, a loud snap echoing throughout the room. the man winces, trying to crawl to the gun, one last desperate attempt to stay alive. 
he kicks the gun away, watching, as, pathetically, the expression in the enemy’s face changes — any of his remaining hope vanishes. 
“you told me she was unharmed,” dazai says, bending down, his coat flaring out behind him as he squats. 
the man coughs, gasping for air as the blood seeps out of him. “we lied.” he smiles cruelly, and though he shares the same sort of darkness as those in the port mafia, there is something even more twisted in his smile. 
dazai hums. “you the leader?” 
the man doesn’t give an answer, but the slight twitch of surprise on his face is all dazai needs. he’s no one — just a grunt whose life was put on the line to guard you. 
“didn’t think so.” dazai shoots him once, straight through the forehead, instantly killing him. but he is vindictive, angry, and the man he truly wants to destroy, the one who took you, is nowhere to be found. another bullet lands, tearing apart the flesh of his temple, then another, and one more, his skull beginning to cave in from the force of it all. 
dazai heaves, letting the gun clatter to the ground as it runs out of bullets, and then he realizes, all this time, you’ve just been watching him. the ugliest side of him — the worst side of him. 
you’re no stranger to it, of course. how can you be, when you’ve shared a life with him for years? but that doesn’t mean he wants you to see it, see how bloodthirsty he can become. 
he stumbles over to you, where you’re still sitting on the ground, your wrist in your lap, bent at an angle that he knows isn’t right. bruises are littered across your skin, and your hair is matted from the blood that pools at your temple. 
it takes every ounce of restraint he has to stay calm, a million feelings swirling under his skin. ones that he was never familiar with until he met you. 
“i’m sorry,” he says, taking your face in his hands so, so softly, worried that he’ll hurt you even more. “i’m sorry, darling. i should’ve — i should’ve been there.” dazai notices his hands are shaking and he balls them up into fists, leaning back. “fuck. fuck — i’ll kill them all, just tell me who it was. anyone who laid a finger on you. i’ll cut them down one by one.” 
“osamu,” you say, and your voice is raspy, cracking, as your unbroken arm reaches for him, squeezing his shaking hand. “i—”
you open your mouth to continue, but only tears come streaming down your cheeks, over your bloodied lips, saltiness soaking your jawline. no words don’t leave you, but a soft sob chokes itself up your throat.
“hey, hey, hey.” dazai’s voice softens, every muscle in his body relaxing as he draws you nearer to him, into his chest with a touch that’s barely there. “you’re safe. i’m here, okay? they’re not going to hurt you again, sweetheart.” 
you sniffle, barely making a sound, but he can feel the tears drop onto his clothes, soaking the material.
“can you walk? are you hurt anywhere else?” 
you hesitate for a moment before answering; he’s not sure if there’s a reason you only answer the first question. “i can walk.” 
dazai nods, and though the rage is still bubbling there, underneath the surface, there is a coolant streaming through him at the vision of you alive. the men who did this will pay the price, but he still has you — and that’s all that matters.
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thank you for reading !!! ❤︎
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zvaigzdelasas · 5 months ago
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[USA Today is US Private Media]
Lebanon has been attacked by something the world has never seen before ‒ a mass sabotage of electronic devices remotely detonated. Tiny bombs inside pagers and walkie-talkies went off as the devices' users were in homes, supermarkets, buses and on the streets. At least 37 people, including two children, were killed and thousands wounded in two waves of attacks this week. Lebanon's government and Hezbollah, an Iran-backed group that uses the nation as a base for its militants, both blamed Israel. Israel has not claimed responsibility for the attacks directly, but anyone who pays attention to the Middle East understands that this operation almost certainly originated in Tel Aviv.[...]
On Friday, Israel launched an airstrike that reportedly killed senior Hezbollah commander Ibrahim Aqil in Beirut. Israeli officials said Hezbollah later fired dozens of rockets into northern Israel.[...]
When you turn pagers into bombs, you have to know that there will be a high risk of collateral damage. The pagers belonged not just to military members of Hezbollah, but also medical staff and others.[...]
[Now,] an entire nation, Lebanon, has been terrorized. Its medical facilities are straining to handle all the bomb victims. Some in Lebanon are comparing the feeling of insecurity to the awful aftermath of the 2020 Beirut dock explosion.[...]
As an American, I financially support Israel with my tax dollars. If they are murdering Lebanese children, then to some extent, I did that.
Sure, Hezbollah’s ability to communicate internally has been gravely damaged, at least momentarily. But this tactic is spurring anger at Israel across all sectors of Lebanese society, and indeed, the Arab world. Iraq is sending medical supplies to Lebanon; Egypt is expressing solidarity.
Will it be harder or easier for Hezbollah to get recruits? The pager and walkie-talkie explosions killed and wounded a few fighters, but there will be three or four replacements for each one who fell.
[E]ven Hezbollah’s fiercest opponents are now rallying to their support.
It also will inevitably cause more and more Americans to wonder if we should be such strong supporters of a nation that uses tactics that terrorize an entire country and inevitably leave behind dead and wounded children.
20 Sep 24
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literaryvein-reblogs · 4 months ago
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Writing Notes: Magic Systems
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Magic - change wrought through unnatural means
Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.
Soft Magic
Magic that is not well-defined for the reader.
Generally, we don’t understand where the magic comes from, who can use it, or what its limitations are.
Readers can see this type of magic being used.
But they can never anticipate when magic will be used in the plot because they can’t begin to guess how it works.
You can’t break a rule if the rules don’t exist!
Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.
It’s also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.
Hard Magic
Has very rigid boundaries.
Readers know where the magic comes from, how it’s used, who uses it, and what its boundaries and limitations are.
We know the limitations of the characters and can understand why they can’t simply magic themselves out of any particular challenge.
Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.
A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.
The Middle Ground
The meeting point between the soft and hard systems.
We might understand a bit about the way the magic works, but not all our questions are answered.
While most of the content adheres to rules, these rules aren’t fully explored.
This system relies on the reader’s suspension of disbelief.
The main character can be a magic-wielder or not, and it’s up to the writer to determine when magic will be used in terms of plot.
How to Choose a System
You can and should use these guiding principles to build your magic system. Remember that you don’t have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.
Use a hard magic system if:
You are going to use magic to solve problems
Your audience is accustomed to the tropes of hard magic
You are okay with jumping through hoops to expand your system
Your magic doesn’t convey a theme
Use a soft magic system if:
You want to convey a theme through magic
You want to create a sense of wonder
You want the ability to expand easily
You want to be accessible to a broader audience
Your magic won’t regularly be used to solve problems
Branches of Magic
Like most writing processes, there isn’t really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:
Nature-based magic: water, earth, fire, air, and everything in between
Divination magic: see beyond sight and peer through time and space
Conjuring magic: move objects through space over any distance
Psychic magic: master the world of the mind
Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection
Animal- or creature-exclusive magic: some creatures just do it better
Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair
Eclectic magic: it doesn’t have to be “real” magic to have a real effect
Uncommon magic systems: the unsung heroes of fantasy magic
AALC Method
How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method
Appearance
What the magic looks like
Makes the world feel more exotic
Can cause problems for characters but cannot solve them
Usually tied to a character arc
Abilities
What the magic does
Points calculated based on magical effect, range, number of people affected, and duration
Characters have a finite amount of fuel (mana) to use abilities
More powerful abilities require more fuel
The fuel does not have to be overt for the audience to understand
If points not overt, cannot solve conflicts unless a cost system is added
Limits
Unlimited uses of magical abilities
Abilities stratified in codified levels defined by their limits
The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts
Focused on clever uses of abilities against stronger foes
Cost system can be added to enhance dramatic moments
Cost
Costs must be greater than or equal to abilities to make them dramatically satisfying
Costs can include time, exhaustion, materials, sanity, morality, etc.
Adds dilemma to magic by forcing characters to make choices
The greater the character's sacrifice, the more audience satisfaction at conflict resolution
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Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.
Multiple systems can exist within the same story, and systems can harden over the course of the story.
The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.
SOFT SYSTEMS (Appearance Only)
Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf
Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor
Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc
Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure
Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures
POINT SYSTEMS (Appearance + Abilities)
Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina
Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic
LEVEL SYSTEMS (Appearance + Abilities + Limits)
Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor
Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities
Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie
Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender
COST SYSTEMS (Appearance + Abilities + Limits + Cost)
Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice
Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.
Sources: 1 2 3 4 5 6 ⚜ Writing Notes ⚜ Writing Resources PDFs Writing Notes: Magic System ⚜ Fictional Items; Poisons ⚜ Fantasy
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kragehund-est · 5 months ago
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every single language learning app on the market rn is like
LangBabble: Connect with Language!
Thousands of Lessons, Sign Up for Free Today! (6 free lessons and then it's $12 a month to access like 50 addtl. lessons)
Proven Professional Academic Study Lessons! (duolingo copy paste pattern recognition games that give you 0 understanding or ability to produce language.)
Advanced AI-Powered Learning! (fired all their native speaker developers for a glorified google translate. probably has a chat bot and an algorithm that tracks your mistakes. )
Memorable Learning Materials! (vocab flash cards and writing system games... but no grammar, pronunciation, or deeper explanations.)
User-Friendly, Stylish Interface! (highest saturation corporate blob artstyle, duolingo rip-off)
Start Speaking Immediately! (repeat common greetings and the same 24 useless phrases that were jammed down your throat dozens of times)
50+ Languages Supported! (has full courses for German, English, French, Spanish, Mandarin, Japanese, and Klingon. a couple dozen half-dev'd euro languages and conlangs, and permanent "coming soon! under construction!" for endangered minority languages.)
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annievrse · 2 months ago
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LABYRINTH
FEATURING: TRAFALGAR LAW x FEM!READER
SUMMARY: When your captain, Luffy, tells you to run from Bartholomew Kuma on the Sabaody Archipelago instead of fighting, you end up on a submarine...
CONTENT: Fic structure: Sabaody Archipelago → Zou spoilers, canon timeline but majority canon-divergent events, acts are organised by scenes, she/her pronouns, no use of y/n. Content Warnings: Panic attacks, anxiety, descriptions of injuries, blood, passing out, trauma (Luffy & Law), drinking (one instance), torture and violence, guns + getting shot, Doflamingo (+ his past).
Crossposted on AO3: Here
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ACT I... IT ONLY HURTS THIS MUCH RIGHT NOW [15k] ACT II... IT ONLY FEELS THIS RAW RIGHT NOW [18k] ACT III... BREAK THROUGH, BREAK DOWN [20k] ACT IV... HOW'D YOU TURN IT RIGHT AROUND? [20k]
See below the cut for the Reader's Devil Fruit! (This can be considered a spoiler for the fic if you want to be surprised).
The Sew-Sew Fruit: A round fruit wrapped in white thread.
The Sew-Sew Fruit is a uniquely versatile Paramecia-type Devil Fruit that grants its user the ability to control and manipulate needles and thread. From creating intricate garments to dealing devastating blows, the user’s mastery of their powers can drastically affect the battlefield—or even the very fabric of a person’s being.
Powers & Abilities 1. Needles: The user can materialize and control a variety of needles of different sizes, from tiny, sharp pins to enormous, thick needles that can pierce through armour. These needles can be used offensively, defensively, or subtly, such as sewing together injuries or fabricating traps. The user has full control over these needles, manipulating them at will to attack or defend in a variety of creative and dangerous ways.
Offensive Uses: The needles can be fired at high speed, becoming deadly projectiles capable of piercing even the toughest materials. By controlling the thread that attaches them, the user can manipulate the needles mid-flight, ensuring they find their mark.
Defensive Uses: The user can also create shields or swords, using needles to form a web-like structure of thread that blocks incoming attacks. Needles can also disarm opponents by targeting their weapons or controlling their limbs, making it harder for enemies to retaliate.
Tactical Uses: Needles can be used to stabilise ropes for abseiling, stitch up broken structures, fix broken buildings or stabilise bridges in an emergency.
2. Sew: This technique involves manipulating large quantities of thread to bind, subdue, or harm targets. The user can weave and manipulate threads in almost any environment—whether in the air, water, or solid ground—and use them to entangle or control opponents. With enough control, the user can manipulate threads to create clothing or equipment out of nothing, even adjusting their own garments to suit various needs. This ability is as creative as it is practical and can be used for a wide range of applications.
Offensive Uses: The user can conjure thick, sharp threads to slice through enemies, creating ribbons of deadly silk that can cut through flesh and bone. Alternatively, they can form spools of thread that tighten around enemies, squeezing them into submission or piercing their skin.
Defensive Uses: Threads can be used to bind attackers or shield allies. Users can also create large thread nets to slow opponents or trap them. In desperate times, the user could stitch up a torn sail or make an emergency parachute from their clothes.
Healing Uses: The thread can also stitch wounds or close injuries.
3. Seam (The Mindscape): The user has the power to pull the soul of a living being out of their body and sew it into a mental "seam"—a space where the soul can wander freely, but their physical body is left in a dreamlike, almost immobile state. While in this mindscape, the target's consciousness is free to roam, but their body remains comatose, trapped in a state where they are unaware of the passage of time.
Effect on Target: When a soul is sewn into the seam, the target's body becomes a puppet, barely alive and completely unaware of what’s happening around them. They can wander freely inside the mindscape, but they cannot control their physical body, which may be left defenceless in the outside world. Time seems to pass differently inside the seam, and a target can lose days, months, or even years while only moments pass outside.
Mindscape Reality: The mindscape can reflect the target's deepest fears, desires, or memories, often manipulating their perception of reality. This can create a disorienting environment where the target cannot tell what’s real and what is an illusion, effectively trapping them in a twisted version of their own mind.
Adverse Effects on the User: While powerful, the use of the Seam technique is taxing on the user. If the user does not manage their energy properly, there can be severe consequences. Prolonged usage can lead to excessive blood loss, typically through the hands—where the thread seems to extract life force—and chronic lightheadedness, causing the user to faint or collapse after extended use.
Permanent Effects: If the user keeps a soul inside the seam for too long without letting them return to their body, there is a risk of permanent damage to the victim’s mind, making them a mindless shell of their former self. Similarly, if the user remains in the seam for too long, they risk losing their own soul to the space, becoming trapped in a dreamlike state themselves.
4. Seam Ripper: A powerful counter-technique designed to protect the user’s consciousness from being influenced, infiltrated, or manipulated by external forces. Using the same fundamental principle as the Seam ability, which allows the user to trap souls and manipulate the mindscape, Seam Ripper acts as a mental defence mechanism, "cutting" away any attempts to tamper with or enter the user's mind.
Psychic Battles: In situations where the user is up against an enemy that manipulates minds, such as someone with telepathy or mind control, Seam Ripper is invaluable. It can break the opponent’s hold over the user’s body and mind, allowing the user to regain control and counterattack.
Countering Other Devil Fruits: Against Devil Fruits like the Magu Magu no Mi (Magma-Magma Fruit) or Suna Suna no Mi (Sand-Sand Fruit), Seam Ripper could be used as a defensive tool to sever any threads of control the enemy tries to establish over the user's mental state, preventing them from becoming disoriented or easily manipulated.
Protection for Allies: If the user is in a team fight, Seam Ripper can also be used to protect allies from mind control or illusions. By keeping their mind free of external influences, the user can focus on helping others without losing control over their own actions.
5. Interfacing: A complex defensive technique where the user manipulates large quantities of thread to weave a nearly invisible network of fine, bulletproof walls. These threads create a labyrinthine structure—an intricate maze—around the user or their allies, effectively confining enemies within a maze of unyielding walls. Each wall, while deceptively thin, can withstand bullets, blades, and even larger attacks, making them ideal for defence, trapping enemies, or controlling the flow of battle.
The technique's true strength lies in its versatility and ability to adapt to the environment. It can be deployed instantly, forming walls of thread that act as both a physical and mental barrier, disorienting opponents as they navigate the maze.
Trapping Enemies: Interfacing is an ideal technique for trapping large groups of enemies or powerful foes who rely on brute force or ranged attacks. It confines their movements and limits their ability to retaliate, while also providing the user with the ability to pick off enemies one at a time.
Control of the Battlefield: The labyrinth not only serves as a trap but as a tool for controlling the flow of battle. The user can close off certain paths, funnelling enemies into chokepoints or force them into confined spaces where they are at a disadvantage. It can also be used to protect allies, making it difficult for enemies to get to them.
Psychological Warfare: The maze is a tool for disorientation. Enemies trapped within it are often at a disadvantage as they struggle to navigate through the confusing structure. Over time, the maze can break the spirit of enemies, making them more susceptible to mistakes or surrender.
6: Binding: An advanced and highly dangerous technique that allows the user to pull memories from a person's mind and transform them into solid, real-world objects or events. When someone’s memory is extracted using the Seam or similar techniques, Binding solidifies the memory by "weaving" it into reality, making it materialize as though it had always existed.
This ability manipulates the very nature of a person's memories, turning the intangible (thoughts, recollections, or imagined scenarios) into something that can be interacted with physically. The user must be cautious, as these manifestations are not limited to harmless recreations—they can be objects, environments, or even people who appear precisely as they were in the person’s mind. Once bound, these memories can have an unpredictable impact on both the person who owns the memory and the world around them.
Trapping Enemies with Memories: The user can trap an enemy in a situation by binding a specific memory to reality. For instance, a traumatic memory can manifest as a real-world trap, forcing the enemy to relive their worst fear in physical form, distracting them long enough for an attack or escape.
Manipulating the Battlefield: Binding can be used to manipulate the environment around the user. A memory of a past battlefield, a familiar place, or even a natural disaster can be made real, distorting the surroundings to give the user an advantage or to confuse the enemy.
7: Stitch: This is the most dangerous and enigmatic ability of the Sew-Sew Fruit. It is an advanced and final step in manipulating memories. When used in tandem with Binding, Stitch takes the already manifested memory and secures it permanently in the physical world, making it an unalterable fixture of reality. Unlike Binding, which creates temporary, often unstable manifestations, Stitch locks the memory into existence, preventing it from fading, shifting, or dissipating.
Once a memory is "stitched" into reality, it becomes as permanent as any natural part of the world—whether it’s an object, an event, a place, or even a person. This technique allows the user to cement entire histories or scenarios into the present, permanently altering the world around them.
Creating Permanent Allies or Minions: If the user wishes, they can create a permanent army of memory-constructed figures or allies. Once these individuals are stitched into existence, they are real, living beings, albeit based on the memory from which they were drawn. This can be a powerful tool in battles that require long-term assistance.
Alterations to the Battlefield: Stitch can also be used to permanently alter the environment in the user's favour. A battlefield memory could be "stitched" into existence, creating an environment that traps or confuses enemies or provides a constant source of cover for the user’s team.
Weapon Creation: By extracting memories of powerful weapons or tools, the user can create permanent, reliable sources of combat strength. Once stitched into reality, these weapons would become unbreakable and always available.
Historical Manipulation: In larger-scale battles or political maneuvering, Stitch can alter the course of history by creating a permanent record of a particular event. For instance, the memory of a legendary battle or a famous leader could be made tangible, affecting the outcome of future events.
In essence, Stitch is the final, irreversible step in altering reality with the Sew-Sew Fruit. It allows the user to permanently cement a memory into the real world, creating a lasting change that cannot be undone. This powerful technique has the potential to reshape the world, but it comes with the risk of unintended consequences, personal trauma, and a heavy toll on the user’s energy and mind. It is a tool of immense power and responsibility, capable of creating eternal legacies or causing irreparable damage.
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shantechni · 11 days ago
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Some of my observations about Link Click: Yingdu Chapter
⚠️Spoilers for S1, S2, & Yingdu Chapter, but mostly the Yingdu Chapter⚠️
Now that the final episode has aired and finished with a bang, I can properly start another observation and theory post without the threat of immediately being proven wrong💀As per usual, feel free to correct me on anything and add your own info should I not include it.
A post-Bridon interview between director Li Haoling and Hui Xiao Hui revealed that Xia Fei held onto the cat ears hat the whole time and returned it to Cheng Xiaoshi and Lu Guang.
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That same interview also had the director hinting at the possibility of Liu Xiao having more than one power, along with the fact that Liu Xiao has planned everything early on and that S3 will reveal his motives.
Considering Li Haoling's comment about the three ways someone could inherit powers (1: genetics, 2: passed through death, and 3: killing to steal), this could mean Liu Xiao has either received a power by having it passed to him from someone on their death bed, killed someone for their power, or is genuinely adopted, chat did y'all manifest this—
One major reveal from the interview was the confirmation of Lu Guang having looped through one timeline, not branching off and jumping to new timelines as many (including myself) grew to believe. A.k.a., there are no parallel universes or multiple timelines. I went over this in the notes, but imagine overwriting a cassette tape or hitting the reset button on a device.
Though there are still a number of discrepancies this fact fails to explain or clear up, Shao Yuanyuan telling Cheng Xiaoshi to not concern himself with investigating her and his father lends credence to him not knowing where they are or when they're coming back in S1.
The person Vein speaks to over the phone certainly isn't Liu Xiao, namely because Liu Xiao spends half of the episode playing faux Tetris on his phone, but also because Vein strictly uses English while on the phone with this mystery person. Perhaps he was in contact with someone associated with Yingdu's Chinese Chamber of Commerce (Vein is the leader after all), or simply an unknown figure that he has ties with and was informed by that person that Wang Qing has possession of the notebook.
Late addition: the show speaks for itself, but Vein needed Wang Qing's student ID, along with any other bits of information Lu Guang and Cheng Xiaoshi discovered about her, to track her down with the help of whoever he remained in contact with.
Another late addition: It's been confirmed in the interview that Vein wants Cheng Weimin's book for himself, just like Liu Xiao.
Wang Qing's power involves faking death, something that's been hinted at by her student ID number translating to "fake death ability user."
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The information of Wang Qing's classmates has been blurred out, but it's all unique text and some of it can even be made out. The pages for Amy and Blair (the girls that bullied Wang Qing) appear briefly, and though Amy's information is harder to make out, Blair's is somewhat discernable.
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The kid that used his power during the test also appears, but the most that can be made out from his page is a middle initial. It should also be noted that Wang Qing had the most absences among the students we saw pages for, and that Cheng Weimin wrote, "Intervention needed," on her page.
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We finally know the fates of Cheng Xiaoshi's parents. While Cheng Weimin is certainly dead from the fire at Bahati (confirmed by the ISBN number of the Sonnet Shakespeare book), Shao Yuanyuan is still alive somewhere.
Shao Yuanyuan's use of possession through a photo confirms that Cheng Xiaoshi received his ability through genetics. While we don't know if she is the original holder of the power or if she gained the power from Cheng Weimin after he died, it's clear Cheng Xiaoshi gained his power from either of his parents.
Li Haoling confirmed that death results in the passing of one's power, meaning there's a chance Lu Guang can still possess someone through a photo they took. But while it certainly appears that Lu Guang possessed Wang Qing and used her fake death power on Vein, it doesn't explain how he could've possessed her without having a photo she'd taken in that very moment (Shao Yuanyuan received the photo she took of Cheng Xiaoshi and possesed her that way). Edit two days later: a new video of an interview had Liu Haoling confirming that Lu Guang did not possess Wang Qing
One user on Twitter pointed out a detail on Liu Xiao's phone: the date on his phone is not the current date in Yingdu (June 2019). They also stated, "This is the evening, probably around 5 pm, which would be the same time as 00:05 September 13 in China."
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While the above point could be an error, it should be noted that a box of text appeared during Bilibili's and seemingly only Bilibili's version of the episode: "Three years later, after the Li twins case." This whole thread is interesting actually, give it a go.
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Speaking of errors, Li Haoling stated that Cheng Xiaoshi's eyes being yellow as he and Lu Guang run from Vivian's situation in EP1 was an animation error. The entire season, particularly the earlier episodes, are riddled with errors like these, most likely due to the schedule changes (this season was originally set to premiere in April of 2025 at the latest but was rushed to Dec of 2024).
On the topic of dates, Lu Guang came to the reset timeline on April 11th and passes the 12 hour mark once the clock hits 5:32AM (meaning he possibly and originally met Cheng Xiaoshi four days prior to the guy's birthday).
Vein interestingly uses darts on Cheng Xiaoshi and Wang Qing rather than real bullets as he's done in the EP1 opener. It's also unknown if he's aware of powers, let alone that Shao Yuanyuan was in control of Wang Qing as they fought.
This is another late additon, but a fan on Twitter compiled a full timeline of S1, S2 and Yingdu, also heavily detailing a lot of the inconsistencies that's been plaguing the fandom in a concise manner.
It's implied that Wang Qing needs a person's real name in order to use her fake death power on them, though it's unclear how she knows Vein's real name.
For once we ended the season without a death, though we have no idea what happened to Xia Fei and his former colleague Jack, who were both reported to have recently gone missing after we cut back to Lu Guang in present day China.
CHENG XIAOSHI GOT THAT DUMPHY
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Vein's real name is Xiao Weiying
Back to the book with the eye (the same book Cheng Weimin had in his desk), it's being heavily speculated that the book contains either classified information on the students of Bahati (particularly the ones with powers), or something deeper. Either way, Shao Yuanyuan's statement about the fire being started on purpose supports the idea of someone starting the fire in the hopes of grabbing the book while Cheng Weimin leaves it behind or dies.
The idea of it holding information on the students' powers, or simply being a catalogue of all of the powers Cheng Weimin has crossed paths with, seems likely with Liu Xiao potentially being another seeker of the notebook.
Liu Xiao was the one seen unzipping Vein's body bag in the post credits scene.
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Qiao Ling asks why Cheng Xiaoshi changed the studio's name from "Hero Photo Studio" to "Time Photo Studio," and while he gives his indirect answer of being connected through time, we can infer that changing the name is his way of keeping his promise with his mother after leaving Bridon. To make things clearer, a flashback in S1E10 confirms that the name of the studio hadn't changed while Cheng Xiaoshi and Qiao Ling were renovating (which is also when Qiao Ling first meets Lu Guang).
Lu Guang hasn't blushed once in the Yingdu Chapter, but Cheng Xiaoshi has (which makes for a grand total of two blushes from Cheng Xiaoshi and a stagnant five for Lu Guang).
Li Haoling stated in the interview that Cheng Xiaoshi will die in 2022.
When asked if Xia Fei was a survivor of the Bahati fire, Li Haoling dodged the question.
Soon after the fire at Bahati took place, Shao Yuanyuan tasked Wang Qing with allowing her to speak with her son through her someday. Since Wang Qing was still a student and in the hospital at the time, this means she's remained in contact with Shao Yuanyuan for 10 years.
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Li Haoling commented during the interview that Lu Guang doesn't know about Vein having come back to life.
He also stated that Shao Yuanyuan would have interactions with Lu Guang in S3.
Actually, here's a full thread of translations for the interview, and a slight summarization of what was said.
The artwork Bilibili released to commemorate the series reaching 700 million followers on their site has this message in the tweet: "The game between "Hunter" and "Mastermind" continues, turning over the cards in the mystery and throwing the final chip." We can infer from past context clues that Liu Xiao is the hunter and Lu Guang is the mastermind.
Cheng Xiaoshi volunteered to play the flower fairy in the third grade despite the role calling for a girl (among other embarrassing stories Shao Yuanyuan told to make Cheng Xiaoshi believe it's her in Wang Qing, she's quite the charcter).
Shao Yuanyuan's speech about saving Cheng Weimin implies she's on a similar journey as Lu Guang (they're both desperately trying to save someone they're close to by resetting the timeline).
Wang Qing goes by the alias "Chris" for her psychiatry business, though it's unknown if her business is still continuing after she disappeared with Cheng Weimin's book.
Considering Shao Yuanyuan's lines when she finds Cheng Weimin in the fire, she was likely not meant to be there at the time, and possibly confused Cheng Weimin. That would explain how blasé he appeared to be about leaving Cheng Xiaoshi in China, if we're to believe that Shao Yuanyuan would usually be in China with their kid while he's in Bridon at the language school.
Cheng Xiaoshi changed the background of his conversation with Xia Fei to a picture he took with him during their modeling gig.
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Aight, my well has run dry, and once again I'm certain I'm forgetting something (definitely forgot to go more in depth with the two pieces of artwork that dropped around EP6's premiere), but I hope this is satisfactory in some regards. Again, correct me or add anything I may have missed, time for me to hunker down for the long 2+ year wait until S3 arrives😭
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darksilvania · 1 year ago
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Kroelian APPLIN Ghost/Dragon The Pumpkin Pokemon Abilities: Harvest/Unnerve - Heatproof (HA) Dex: "It makes its home inside a pumpkin, looking for the biggest and toughest. They wait until pumpkins are at their biggest,, so they are more often seen during the fall. Using their own acid, they darken certain areas of the pumpking from within, creating patterns that resemble scary faces to intimidate any possible predator.” Moveset: -Astonish  -Bullet Seed  -Rollout  -Trick-or-Treat Kroelian FLAPPLE Ghost/Dragon The Jack-O-Lantern Pokemon Evolves from Kroelian APPLIN when given a CARVED PUMPKIN Abilities: Harvest/Unnerve - Flash Fire (HA) Dex: "It uses a carved pumpkin as its wings, it can close them to intimidated is opponent on its lantern form. It can created fire by using the pumpkins juices as fuel, this flames burn with a sweet smell" Moveset: -Pumpkin Smash Ghost type / pwr 80 / acc 100 / pp 10 “The users flies above the opponent and drops over it in its lantern form while emiting a creepy laugh-like screech. This may cause burns"  -Breaking Swipe -Flame Charge  -Trick-or-Treat Kroelian APPLETUN Ghost/Dragon The Pumkin Pie Pokemon Evolves from Kroelian APPLIN when given PUMPKIN SPICE Abilities: Harvest/Unnerve - Well Baked Body (HA) Dex: "It evolves after consuming some special aromatic spices, this gives its body a strong aroma. Its body produces fluffly cream-like ectoplasm that pours out from its back. This gobs of cream attract small spirits that can often be heard soflty wailing or manifest by making faces appear on the cream. " Moveset: -Whipped Scream Ghost type / pwr 80 / acc 100 / pp 10 “The spirits inside the cream on its back produce a terrible wail that hurts anyone who hears it. Might cause the opponent to flinch" -Dragon Breath -Spicy Extract  -Trick-or-Treat Kroelian DIPPLIN Ghost/Poison The Caramelized Pumpkin Pokemon Evolves from Kroelian APPLIN when given CARAMEL Abilities: Harvest/Unnerve - Gooey (HA) Dex: "Its gourd is covered in a sticky caramel-like goo with a sickening sweet smell, it attracts bugs and small pokemon that when they touch it become stuck and unable to scape. The two snakes inside the gourd take turns to sleep, so no matter when, there is always a pair of eyes watching.” Moveset:  -Fudge Sluge Poison type / pwr 80 / acc 100 / pp 10 “The user shots a wave of sticky caramel-like sludge all over the field. Opponents speed and evasivness are lowered -Poison Tail -Poison Fang -Trick-or-Treat Gygantamax Kroealian FLAPPLE/APPLETUN Ghost/Dragon Abilities: Harvest/Unnerve - Well baked body / Flash Fire(HA) Dex: "It attract lost souls inside is giant lantern where they are used as fuel for the ragin fire within. A second head has come out of its mouth, it is said to be a spirit from beyond, coming through a portal inside of its belly.” Moveset:  -G-Max Pumpgatory Ghost type / pwr 130 / acc 100 / pp 10   “The user releases a wave of burning souls from its lantern. This move burns the opponents.” -G-Max Pumpscream Ghost type / pwr 130 / acc 100 / pp 10 “The user screams with the voices of a 1000 ghosts. This move paralyses opponents.”
I know we are already way past Halloween but I really wanted to finally finish this ones, made them originally over 2 years ago, but they are finally done Since I made the originals so long ago, DIPPLIN wasn't a thing yet, so I took this chance to make a regional version of them too, if they end up getting an evolution in the next DLC I will make a version of that too
APPLIN and FLAPPLE are based mainly on Jack-o-Lanterns
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APPLETUN is based on Pumpkin Pie
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DIPPLIN is based on Caramelized Pumpkin
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The whole line, but specially Gigantamax FLAPPLE/APPLETUN are based on the Sandworms from the Beetlejuice movie
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