#European Transportation System
Explore tagged Tumblr posts
jrnerad · 7 months ago
Text
Special Report: Should U.S. Adopt European Transport Model?
Many think that we in America should change the way we get around every day, increasing our use of public transportation, electric cars and commuting by bicycle much as they do in Europe. But is that a practical solution for the average American? To find out, Host Jack Nerad traveled to two major European capitals — London and Copenhagen — to find out how Europeans get to work, to the grocery…
Tumblr media
View On WordPress
0 notes
spotforme · 6 months ago
Text
i'm at the point where i'm imagining what the marketing campaigns for Better Than Life looked like, colour scemes, any reaccuring mascots and the one that plagues me the most: the song
there is no BTL song, i have made up an annoying advertisement jingle to get stuck in my head and my head only, somehow out of my free will
11 notes · View notes
kevin-the-bruyne · 2 years ago
Note
PLEASE write something cute and fluffy for Kunessi (doesn’t have to be long) where despite Kun’s retirement Leo jokes about now having Kun all to himself
MY DEAREST ANON YOU HAVE SENT THIS TO ME ALMOST A YEAR AGO AND LET ME TELL YOU I WROTE SOMETHING ALMOST IMMEDIATELY BUT WHEN I SAY I CANNOT WRITE CUTE AND FLUFFY KUNESSI FORGIVE ME.
Anyhow here is what I actually wrote and i thought it was appropriate to unleash this upon the kunessi girlies going through it during the WC
-----
Title: Things may end
Pairing: Kunessi
Paris is noisy. Well technically he’s still in the airport because there is some delay in getting his car rental. But the airport is noisy and there’s 5 pages of French gibberish between him and his car. There’s an English copy but it’s barely any more helpful. He still clicks a few photos of the pages and texts it to Joe Hart with no more context than a ‘?’ after – it’s a habit he’d picked up in Manchester, when they were both in Manchester and the English were a constant source of conundrum in Kun’s life.
Finally, an out of breath airline hostess rushes into the tiny little office he’s sitting in with the hateful scraps of papers in his hands. She introduces herself and says the magic words, ‘I can translate.’
***
Paris is still noisy when Leo texts him.
‘mi amor,’ it says, ‘how do you get stuck in an airport 🤣’
Kun ignores it, mood souring even more. He should have just taken a taxi then and revealed Leo’s residence to the no doubt curious driver. Information like that will fetch a good price even. And he could even use the income. He doesn’t really understand the investment and dividends that Masche’s broker keeps sending him e-mails about but something about selling Leo’s private data feels like an honest, tangible barter.
Besides, it would serve that smug bastard right. Kun can fund his trip and take revenge in one fell swoop.
But if he would allow himself some honesty, he’s annoyed because he’s ruined his own surprise. Surprised delight is a good look on Leo, for a man who has so much, it’s endearing the way Leo lights up with even the littlest thing Kun does. And if he’s being really honest, he’s here in this foreign land he doesn’t know very well, in search of the one place he can call home. To flood the darkness growing inside him, stall it for the few days that Leo has to spare.
His phone buzzes.
Vehicle you booked out of order. Refund will be in your bank acc in 3-5 business days
Too late, he thinks. It’s too late.
The hostess already told him.
He knows there’s no car waiting for him.
He bounces his leg idly. He’d always thought it would be that. His leg. Everyone fears for their legs or even shoulders, head even. Every injury is an abyss that one must cross blind, not knowing what form you’ll emerge with on the other side. And people have held his hand through them, till he’s emerged on that other side, changed but adapting, compensating for a weak right ankle, a creaky knee, speed with strength, strength with instinct.
There’s a tight feeling in his chest.
His heart.
There are hands clutched in his but there’s no shoreline in sight.
So how long can he hope for them to hold him.
His phone buzzes.
‘I’m in the garage near terminal B’
Is it selfish? To need a spotlight. To need a beacon to guide him home?
He swings the not-a-gym bag overnighter over his shoulder and starts walking. Bitterly, he thinks it doesn’t matter. Lights aren’t always bright in the way signs aren’t always clear and airline translators have more customers than just him to serve.
Turns twists escalators, the chill of the airport. The sheen of a car belonging to a rich asshole.
The windows roll down to reveal the smile of a dear friend.
‘It’s good to see you carino.’ Leo says as he emerges from the car, pulls him in for a hug. And when they finally separate, Leo stretches out a hand, waiting for him to put his bag in them.
The tightness in Kun’s chest unfurls.
And in his chest - a little worse for the wear though it may be - his heart beats.
37 notes · View notes
tunneldweller · 28 days ago
Text
[image description: "you just die #fear is the mind killer, boomers have... a lot of fear #a lot of fear and hurt that they don't examine or know how to examine and it bleeds through #something something 'it all traces back to trauma' #it... we talk about this a lot" end ID]
I mean, we knew, but it's nice to hear so succinctly
#yesss Eastern European perspectives!#our world was/is falling apart repeatedly & further reinforcing maladaptive thought patterns#my grandparents were born in the 1910s and my parents in the 1940s#so chronologically: childhood trauma of WW1 in the 10s; young adult trauma of interwar Poland; WW2 and camps and resistance#then years of postwar Stalinism with its witch hunt for wrongthink that instilled an even stronger need for secrecy and self-reliance#then things were looking slightly up but after March 1968 a lot of people suddenly became too Jewish to keep their jobs/stay in .pl#/then/ Gierek started taking loans from capitalist countries due to shortages of food and p much everything else#now we're getting to the 80s with the threat of russian invasion if gov.pl didn't suppress worker protests ->#secrecy and self-reliance coming in handy again; my family taught me those as a small child#and then the gradual weakening of the Soviet bloc culminating in the events of 1989#[the process was pretty peaceful out here unlike in the Balkans forex - we don't have this additional layer of war trauma & distrust]#THEN shiny new capitalism: sink or swim because the new gov.pl won't bail you out you lazy postcommunist parasites#workplaces folding; public transport cuts; vulnerable populations going hungry again; dismantling of support systems#other end of the spectrum: abundance if you could afford it: no more rationing; exotic fruit in stores year-round; internet; opportunities#my family managed to stay afloat; Poland joined the EU in the early 2000s and people could work abroad legally#[not immediately ofc; a few western countries deferred it by a few years to protect their job markets from filthy postcommie migrants]#then in 2015 the exchange rate on the foreign currency people liked to take out loans in skyrocketed basically overnight#then 8 years of rule of religious nationalist xenophobic insular politicians#then covid#then full-scale invasion of our neighbor Ukraine by an empire our nations have feared/been impacted by for centuries#and now the impact of climate change is getting impossible to ignore even for professional denialists#that's decades of being traumatized and retraumatized and picking up the pieces#like. all of us in EE have really solid reasons to be fucked up and traumatized#the <1960 generations and the >2000 generations and everyone in between#as access to knowledge/education [even if superficial] is vastly easier now...#we actually notice this trauma and fucked-upness instead of internalizing it resignedly like 'oh well life is supposed to be shit'#ugh#why must we live in interesting times
47K notes · View notes
lionheartlr · 5 months ago
Text
Discovering Bulgaria: A Comprehensive Travel Guide
Nestled in Southeast Europe, Bulgaria is a gem that offers a rich blend of history, culture, and natural beauty. From ancient ruins and stunning landscapes to vibrant cities and delicious cuisine, Bulgaria has something for every traveler. This guide will provide you with everything you need to know for an unforgettable trip to this enchanting country. A Brief History of Bulgaria Bulgaria’s…
Tumblr media
View On WordPress
#A Brief History of Bulgaria#a visa may be required. Always check the latest visa regulations before traveling.#Accommodation Affordability Bulgaria offers a wide range of accommodations#Activities for Tourists in Bulgaria#adventure#africa#Airports and Infrastructure in Bulgaria#allowing travelers to enjoy a high-quality experience without breaking the bank.#among others#and Australia#and Burgas. Bulgaria has a well-developed public transport system#and democratic transition#and entertainment are reasonably priced#and festivals playing a significant role in everyday life.#and grilled meats. Don’t miss trying traditional dishes like tarator (cold cucumber soup) and moussaka. Q: Can I use my credit card in Bulga#and historical landmarks like Alexander Nevsky Cathedral. Plovdiv: One of the oldest continuously inhabited cities in the world#and kebapche (grilled meat). Cultural life is vibrant#and natural beauty. From ancient ruins and stunning landscapes to vibrant cities and delicious cuisine#and Protestantism.#and restaurants. However#and Romans leaving their mark. Established in 681 AD#and stunning landscapes#and trains. The road network is extensive#attracting students from across Europe and beyond.#Bulgaria boasts a well-established education system#Bulgaria has been a member of the European Union since 2007. Q: What is the local cuisine like? A: Bulgarian cuisine features fresh vegetabl#Bulgaria has something for every traveler. This guide will provide you with everything you need to know for an unforgettable trip to this en#Bulgaria is a democratic republic and a member of the European Union and NATO#Bulgaria is a gem that offers a rich blend of history#Bulgaria is generally safe for tourists
0 notes
bandzboy · 11 months ago
Text
let me say that if you leave in the countryside like me chances are you are traveling everywhere and sometimes for like one or two hours 😭 it’s just unavoidable idk
0 notes
defencestar · 1 year ago
Text
Leonardo bags 18 research project under European Defence Fund
Leonardo bags 18 research project under European Defence Fund #India #defence #defense #Italy #leonardo #europe #nato #defencenews #defencestar #industry #research #science #engineering
Leonardo bags 18 research and development project under EDF: Leonardo, a leading global high-tech company in Aerospace Defence and Security, has been awarded 18 research and development projects (R&D), including ten capacitive development and eight research projects, under the European Defence Fund (EDF) WP22 (Work Program 2022). The EDF is the European Commission’s flagship for promoting defence…
Tumblr media
View On WordPress
0 notes
3friesshortofahappymeal · 1 year ago
Text
Um. What?
My electric kettle gets near daily use and I haven't been without one in 10+ years.
And even small businesses have tap to pay?
I love all you American followers dearly, but you lull me into a false sense of security.
We can chat about normal everyday things for weeks, months even. And then you hit me with things like “tap-and-go payments don’t really exist here,” and “We don’t use electric kettles.”
I never want to hear another story about an American asking if Scotland has electricity or cinemas ever again.
1K notes · View notes
apas-95 · 1 year ago
Text
As it apparently needs to be restated - race, ethnicity, and nationality are not themselves the basic drivers of history. Political-economic class is.
The European practice of placing African people into chattel slavery was not carried out on the basis of any innate characteristics of 'blackness' or 'whiteness' - those categories did not exist before the slave trade, they were created in support of it. Europe at the time found it would be beneficial to have a class of slave workers for its colonial projects, and it had the military, political, and economic might to subjugate Africa and African people to that end. Had you asked a Prussian and a Scotsman prior to the institution of African slavery if they were both members of a common 'race', they would have found the idea ridiculous - and yet, transport those two ahead in time, and perhaps to settlements in the Americas, and suddenly they were both Whites. Whiteness (and its necessary counterpart, blackness), then, is not some intrinsic quality based on the tone of someone's skin, but a political and economic category constructed to differentiate between those people that could be oppressed and made chattel by the slave trade, and those that could not.
This is true for all these systems of oppression - though they may be divided on supposed lines of biology or locality, they are not inherently based on biological factors, those are functionally coincidental, and are constructed as justifications for a system necessitated by purely political and economic reasons. Nazi oppression of Jewish, and Roma, and Slavic [and etc.] people was not fundamentally based on any inherent quality of e.g. Judaism, but on the economic needs of German capital under the burden of postwar reconstruction and 'war reparations' paid to the victorious powers. It was not blind hatred, but the inevitable result of a society built in pursuit of profit - one whose ruling class held a cold, calculated need to expropriate wealth, weaken worker organisation, and seize and depopulate land to strengthen the composition of capital. It was still necessary for this system to split the population into one group of 'legitimate targets' for victimisation, and one of reassured, protected accomplices, though there were no obvious physical, 'biological' features to base these on - so they were constructed, both through propaganda that exaggerated physiology, and through the appending of obvious badges and marks onto those targeted. Again, these were sets of features, and categories, created to support a system of oppression and exploitation, not the reasons it came into being in the first place.
Again, these are fundamentally political and economic categories, and can only be properly understood as such. If not properly understood as being based, first and foremost, on material interests of classes, then any analysis of them is unstable. For example: appeals to the supposed ancestral claim of zionists to the land of Palestine, and thereby to indigineity, can only be refuted with an understanding that indigeneity is a political and economic characteristic, of relation towards the oppression of a settler state, and not some characteristic of where one's ancestors were born. None of this is to say that race, nationality, etc don't function as axes of oppression - but that they must be understood as manifestations of the existing political and economic material interests of classes that drive the development of history, if they are to be fought against.
4K notes · View notes
txttletale · 9 months ago
Note
Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
1K notes · View notes
dandelionjack · 2 months ago
Text
WHAT IS A DREAM CITY? what it says on the tin — an urban environment that you have involuntarily visited multiple, repeated times in dreams. to be a dream city, it must not be a real-life place, whether one you have physically travelled to/lived in or one that you have seen videos of.
doesn’t need to look “alien”. mine, though some of the architecture is quite distinctive, resembles a southern european city, with most of the structures seeming 19th century
the storylines that play out and characters which feature may vary, but the setting crucially must remain the same or at least very similar. certain recurring locations must be present (buildings, streets, landmarks, a river, a bar — for me at least, but once again these locations could be anything in your personal experience).
you will find that, despite logically never having “been” here in reality, you always know where to go, as if you’re a long-term resident or at least a well-prepared tourist.
the public transport is usually weird. for me it’s mostly a winding system of subway networks, complex and misleading like a labyrinth, naturally. what’s a dream city without a maze
so, that’s enough detail for you to know which button to vote for by now. no nuance. either you drop by the dream city on the regular or you don’t.
reblog for reach. and no i don’t have a clue on what i’m planning to do with the results, thanks for asking
251 notes · View notes
mindblowingscience · 5 months ago
Text
For the first time, water frost has been detected on the colossal volcanoes on Mars, which are the largest mountains in the solar system. The international team led by the University of Bern used high-resolution color images from the Bernese Mars camera, CaSSIS, onboard the European Space Agency's ExoMars Trace Gas Orbiter spacecraft. Understanding where water can be found, and how it is transported, is relevant for future Mars missions and possible human exploration. "ExoMars" is a program of the European Space Agency ESA: for the first time since the 1970s, active research is being conducted into life on Mars. On board the ExoMars Trace Gas Orbiter (TGO) is the Color and Stereo Surface Imaging System (CaSSIS), a camera system developed and built by an international team led by Professor Nicolas Thomas from the Physics Institute at the University of Bern. CaSSIS has been observing Mars since April 2018 and is delivering high-resolution color images of the surface of Mars.
Continue Reading.
136 notes · View notes
fatehbaz · 2 months ago
Text
What it meant to "do geology" in Hutton's time was to apply lessons of textual hermeneutics usually reserved for scripture [...] to the landscape. Geology was itself textual. Rocks were marks made by invisible processes that could be deciphered. Doing geology was a kind of reading, then, which existed in a dialectical relationship with writing. In The Theory of the Earth from 1788, Hutton wrote a new history of the earth as a [...] system [...]. Only a few kilometers away from Hutton’s unconformity [the geological site at Isle of Arran in Scotland that inspired his writing], [...] stands the remains of the Shell bitumen refinery [closed since 1986] as it sinks into the Atlantic Ocean. [...] As Hutton thought, being in a place is a hermeneutic practice. [...] [T]he Shell refinery at Ardrossan is a ruin of that machine, one whose great material derangements have defined the world since Hutton. [...]
The Shell Transport and Trading Company [now the well-known global oil company] was created in the Netherlands East Indies in 1897. The company’s first oil wells and refineries were in east Borneo [...]. The oil was taken by puncturing wells into subterranean deposits of a Bornean or Sumatran landscape, and then transported into an ever-expanding global network of oil depots at ports [...] at Singapore, then Chennai, and through the Suez Canal and into the Mediterranean. [...] The oil in these networks were Bornean and Sumatran landscapes on the move. Combustion engines burnt those landscapes. Machinery was lubricated by them. They illuminated the night as candlelight. [...] The Dutch East Indies was the new land of untapped promise in that multi-polar world of capitalist competition. British and Dutch colonial prospectors scoured the forests, rivers, and coasts of Borneo [...]. Marcus Samuel, the British founder of the Shell Transport and Trading Company, as his biographer [...] put it, was “mesmerized by oil, and by the vision of commanding oil all along the line from production to distribution, from the bowels of the earth to the laps of the Orient.” [...]
---
Shell emerged from a Victorian era fascination with shells.
In the 1830s, Marcus Samuel Sr. created a seashell import business in Houndsditch, London. The shells were used for decorating the covers of curio boxes. Sometimes, the boxes also contained miniature sculptures, also made from shells, of food and foliage, hybridizing oceanic and terrestrial life forms. Wealthy shell enthusiasts would sometimes apply shells to grottos attached to their houses. As British merchant vessels expanded into east Asia after the dissolution of the East India Company’s monopoly on trade in 1833, and the establishment of ports at Singapore and Hong Kong in 1824 and 1842, the import of exotic shells expanded.
Seashells from east Asia represented the oceanic expanse of British imperialism and a way to bring distant places near, not only the horizontal networks of the empire but also its oceanic depths.
---
The fashion for shells was also about telling new histories. The presence of shells, the pecten, or scallop, was a familiar bivalve icon in cultures on the northern edge of the Mediterranean. Aphrodite, for example, was said to have emerged from a scallop shell. Minerva was associated with scallops. Niches in public buildings and fountains in the Roman empire often contained scallop motifs. St. James, the patron saint of Spain, was represented by a scallop shell [...]. The pecten motif circulated throughout medieval European coats of arms, even in Britain. In 1898, when the Gallery of Palaeontology, Comparative Anatomy, and Anthropology was opened in Paris’s Museum of Natural History - only two years after the first test well was drilled in Borneo at the Black Spot - the building’s architect, Ferdinand Dutert, ornamented the entrance with pecten shell reliefs. In effect, Dutert designed the building so that one entered through scallop shells and into the galleries where George Cuvier’s vision of the evolution of life forms was displayed [...]. But it was also a symbol for the transition between an aquatic form of life and terrestrial animals. Perhaps it is apposite that the scallop is structured by a hinge which allows its two valves to rotate. [...] Pectens also thrive in the between space of shallow coastal waters that connects land with the depths of the ocean. [...] They flourish in architectural imagery, in the mind, and as the logo of one of the largest ever fossil fuel companies. [...]
---
In the 1890s, Marcus Samuel Jr. transitioned from his father’s business selling imported seashells to petroleum.
When he adopted the name Shell Transport and Trading Company in 1897, Samuel would likely have known that the natural history of bivalves was entwined with the natural history of fossil fuels. Bivalves underwent an impressive period of diversification in the Carboniferous period, a period that was first named by William Conybeare and William Phillips in 1822 to identify coal bearing strata. In other words, the same period in earth’s history that produced the Black Spot that Samuel’s engineers were seeking to extract from Dayak land was also the period that produced the pecten shells that he named his company after. Even the black fossilized leaves that miners regularly encountered in coal seams sometimes contained fossilized bivalve shells.
The Shell logo was a materialized cosmology, or [...] a cosmogram.
Cosmograms are objects that attempt to represent the order of the cosmos; they are snapshots of what is. The pecten’s effectiveness as a cosmogram was its pivot, to hinge, between spaces and times: it brought the deep history of the earth into the present; the Black Spot with Mediterranean imaginaries of the bivalve; the subterranean space of liquid oil with the surface. The history of the earth was made legible as an energetic, even a pyrotechnical force. The pecten represented fire, illumination, and certainly, power. [...] If coal required tunnelling, smashing, and breaking the ground, petroleum was piped liquid that streamed through a drilled hole. [...] In 1899, Samuel presented a paper to the Society of Arts in which he outlined his vision of “liquid fuel.” [...] Ardrossan is a ruin of that fantasy of a free flowing fossil fuel world. [...] At Ardrossan, that liquid cosmology is disintegrating.
---
All text above by: Adam Bobbette. "Shells and Shell". e-flux Architecture (Accumulation series). November 2023. At: e-flux dot com slash architecture/accumulation/553455/shells-and-shell/ [Bold emphasis and some paragraph breaks/contractions added by me. Presented here for commentary, teaching, criticisms purposes.]
90 notes · View notes
stephiramona · 4 months ago
Text
Tumblr media Tumblr media
The Tale of Two Cities according to Heiko and Stephi - Part 480
Those who follow the European soccer championship know that Germany is out, but the tournament continues. And Germany is still the host. And that means the fans of several countries travel through Germany to watch the games.
And many European news outlets report about Germany as the hosting country. The reports are generally positive, but one big criticism is mentioned by almost everyone: the public transportation system.
We Germans are already used to the fact that the schedule of "Deutsche Bahn" is not to be relied on. Trains are often late or get canceled. The information when (or if) trains are coming often is incorrect or insufficient.
Neighboring countries complain a lot about the unpunctuality of German trains because they cause chaos in their schedules.
The first photo shows the Cologne Central Station from above and the second photo shows the Munich Central Station from the inside.
I think it's funny that one cliché about Germans is that we are punctual, but now we're famous for the unpunctuality of our trains.
Have you ever had experience with German trains?
116 notes · View notes
defectivevillain · 1 month ago
Text
those who fall
pairing: Hannibal Lecter/Reader (can be platonic or romantic)
reader's race and gender are ambiguous; no pronouns or physical descriptors are used.
summary: “What’s your name?” You ask your companion. “Hannibal,” he responds. The man doesn’t look the slightest bit malnourished, despite your predicament. Either he’s new here, or he’s been able to keep his hunger satiated. “Hannibal,” you repeat, taking note of his vaguely European accent. “That’s a strange name.” Hannibal just blinks. The man looks almost expressionless, but you can see a hint of irritation at the edges of his faux smile.
word count: 3k | ao3 version
Tumblr media
warnings: canon-typical blood and violence, death, suicide, cannibalism, gore, suicidal ideation/self-harm. Emphasis on the cannibalism — both willing and non-consensual cannibalism. Mentions of throwing up/vomiting.
author's notes: Happy spooky pride! (I'm being told it's also called Halloween...? Weird.) Here’s a really fucked up fic. :3
If y’all haven’t watched The Platform, here’s the trailer, which should explain things. I’ve also attempted to write an explanation, but it’s long and bad. Here it is anyways, in case you don’t want to watch the trailer:
There is a vertical prison system that stretches more than 300 levels down. Each floor houses two people, and there’s a large hole in the middle to accommodate a table. Each day, a single table starts at Floor 0 and makes a stop at each floor. The table is loaded with a ton of dishes for a large and extravagant meal. Floor 1 gets the table for a short time before it drops to Floor 2. So on and so forth. People aren’t allowed to take things from the table to save for later, so it’s a scramble to eat enough to keep them nourished until the next day. They’re all eating from the same table, so as the floors get lower, there’s less and less food left. Inhabitants stay on their floor for one month, before they’re exposed to gas and moved to a different floor for another month. Basically, the lower the floor, the less likely you’ll be to get any food. In theory, if each person ate only their own ration, the food might last. But some people are greedy, wasteful, etc... A floor below 100 is virtually a death sentence, because that means 200 people pick at the food before you get to.
heed the warnings listed above before reading!
Tumblr media
You wake up, blinking away the traces of a gas-induced sleep. It’s the beginning of the month, which means you’ve been transported to another floor in the facility. Groaning, you blink blearily, only to find someone staring down at you. You flinch and get up, hoping he’ll move away. But he continues looming over you, looking at you with a scrutinizing gaze. 
“You must be my new roommate,” he says emotionlessly. 
“How’d you wake up so fast?” You respond, squinting at the daylight seeping through the room. Typically, the gas is strong enough to leave you knocked out for at least twelve hours. But this man is already awake, and there’s no telling how long he’s been standing before you, watching you. The thought unnerves you. 
He just shrugs in lieu of a response to your question. You take a deep breath and turn towards the far wall, dread coiling in your chest as your eyes find the number of the floor you’re on: 139. Fuck. You’ve never been this low before. You had the 76th floor last month and the 23rd the month before that, then 87, 6, and 53. You had no idea the floors went down past 100; all you knew was that you’d be getting a new roommate this month, in light of your past roommate’s death. 
Floor 139 is practically a death sentence. You’d normally be able to fast thirty days, but you spent all of last month fasting at Floor 76. (You didn’t have much of a choice, as the food never made it down to you in the first place.) You push yourself to your feet and walk near the center of the space, glancing down only to find more floors stretching down as far as the eye can see. There are dozens—maybe hundreds—of people beneath you. You want to throw up. 
“You look frightened,” your new roommate remarks, breaking you out of your spiraling thoughts. You glance at him, unable to hide your irritation. 
“Of course I am,” you snap, beginning to pace around the edge of the hole in the floor. “The food will never make it down this far.” 
“How do you know?” He hums. There’s a knowing smile on his face, as if he wants you to concede and utter the words aloud. 
“The food didn’t even make it down to level 87,” you recall, shaking your head as you try to fight off memories of an aching stomach and a debilitating weakness anchoring you to your bed. “And we’re fifty-two levels beneath that.” 
Silence. You swallow hard and try to maintain your composure. Panicking won’t do you any good.  And you definitely don’t trust this stranger enough to show him any sort of emotional vulnerability. You bite the inside of your cheek and think for several minutes. “What’s your name?” You later ask your companion. 
“Hannibal,” he responds. He takes another step backwards and light falls on his face, revealing a chiseled facial structure, brown-grey hair, and glimmering brown eyes. The man doesn’t look the slightest bit malnourished, despite your predicament. Either he’s new here, or he’s been able to keep his hunger satiated. 
“Hannibal,” you repeat, taking note of his vaguely European accent. “That’s a strange name.” Hannibal just blinks. The man looks almost expressionless, but you can see a hint of irritation at the edges of his faux smile. 
“How’d you lose your roommate?” You continue determinedly, desperate for some information on this guy. Something about him unsettles you. It must be the unbothered way with which he analyzes your surroundings, as if you hadn’t both just been given a finite expiration date.  
Hannibal studies you for a long moment. “You don’t want the answer to that question.” He eventually answers. A shiver rolls down your spine. 
“You killed them,” you realize aloud. 
“And ate them,” he confirms casually. Your heart starts thudding quickly in your chest. You pretend not to be affected by his confession. Internally, you’re scared for your life. To think that you’d survived months of starvation, only to die at the hands of another human? “What happened to your roommate?” Hannibal continues, before you can truly collect your thoughts. 
“They jumped.” You remember to say, the taste of bile climbing up your throat. There’s no need for further explanation. 
“Ah.” A tense quiet descends on the air once more, and the two of you spend the seemingly countless hours before the table’s arrival in silence. 
When you finally hear the telltale whirring of the table above, your stomach growls. You need food rather desperately—especially after not receiving any legitimate nutrition last month. Your hands are shaky; your vision is blurry; and your legs feel as if they’ll cave in at any moment. 
The glassware rattles and the table sinks down to your floor. Hannibal and you both look at the remnants of the meal from above, only to find plates licked clean and glasses entirely empty. As you expected, there is nothing left for you to eat: not even a crumb or bone. 
There is, however, a man crouched on the table. He stares ahead with blank eyes, as if he doesn’t even see either of you. You look at him for a few moments, immediately promising yourself not to get any closer. In this place, vulnerability is weakness. You’ve seen it happen before: someone will extend a helpful hand to another person, only to be stabbed through the back in the same breath. There is no saving anyone here. You are all destined for death, regardless of when it may come. 
Hannibal regards the new arrival for several seconds, before quickly reaching out and grabbing his collar, yanking him off the table and onto the pavement. You watch in disbelief as Hannibal brandishes a knife—when in the hell did he get that?—and stabs him several times. Your roommate’s ferocity ensures the man’s death. Calmly, Hannibal drags the corpse by the ankles until it’s closer to the walls. 
Then, he sinks his knife into the body’s skin. The victim, unsurprisingly, doesn’t so much as flinch. The knife pierces the skin of his chest and Hannibal sinks his hand into the cavity, gripping the entrails and pulling them out with practiced precision. He gets to his feet, holding the liver in his hand. You watch in silent horror as his head turns and his gaze finds you, his eyes trained on you even as he raises the organ to his mouth and begins eating. 
Your stomach turns in disgust and revulsion. You’ve survived months of fasting—you never ate another human, despite the earsplitting screams from above and below indicating that several other inhabitants did. Even though you know you need to eat, the thought of tearing into that corpse is enough to make your appetite disappear. You quickly turn your head and clamp a hand over your mouth, before raising it to cover both your nose and mouth. The scent is enough to make you nearly hurl. You close your eyes and pretend you’re somewhere else—anywhere else, but trapped on this floor with a cannibal. 
Your ears are ringing at the confirmation that Hannibal is a seasoned killer. This was not his first kill, and it likely won’t be his last. There is a very good chance you’ll be his next meal. Fear pulsing through your veins, you manage to pull your knees close to your chest and close your eyes. The cool metal of your lighter grounds you to this horrible moment, this stiff and unfeeling air. 
If you had known just what horrors you would be subjected to, you would’ve chosen a different object to bring. Maybe you would’ve even chosen a weapon to protect yourself or a form of entertainment. But your naive self chose a lighter—not even for smoking, but just to watch the flickering flame. Your finger now twitches to bring the flame to your skin, but you resist the urge. There is enough pain and suffering here without your own self-inflicted torture. 
It is hard to sleep that night. Your thoughts are buzzing too loudly. It takes a while for your eyelids to slip shut, and once the table comes rocketing by, you shudder awake and have to fall asleep once more. When you finally succumb to slumber, your dreams are distorted and cryptic. 
The weird sensation of something in your mouth pulls you from slumber. You open your eyes to find Hannibal standing over you, the crimson light casting shadows across his face. You instinctively want to belch at the foreign material, but Hannibal’s hand is secured firmly over your mouth. You immediately catch on to what he’s doing: he’s feeding you some of the corpse’s meat. 
You try to fight back—attempting to shove him off—but his grip is too strong and you’re weakened by hunger and lack of sleep. You’re forced to chew, unless you want to choke and die. A shudder runs through your entire body as you chew, disgusted with the texture. The taste of iron and copper runs through your mouth; the smell alone is enough to make you gag. After what feels like far too long, you manage to swallow. 
Satisfied, Hannibal steps away—and you immediately fall off your bed and to the floor, stumbling to the sink to drink some water and flush the organ down. “Fuck you,” you spit at him, wiping your mouth with the back of your hand. It comes back bloody, and you take extra effort to scrub your face clean. Hannibal doesn’t seem to be affected by the insult. Rather, he’s wearing an understanding smile on his face—and you’re growing more and more overtaken with the urge to punch that look off his face. You clench the faucet with an increasingly tight grip, until there are bolts of pain sliding through your fingers. 
“You will thank me soon,” Hannibal remarks, staring at you. You can see his heated gaze in the cracked mirror before you. It’s clear what he’s trying to say: if you don’t eat, you will die.  
“I won’t,” you say numbly, your heart roaring in your ears. “You should’ve left me alone.” Your voice breaks at the end of that sentence; if Hannibal notices, he doesn’t comment on it. Instead, he only looks at you imploringly. 
“You need proper nourishment.” Hannibal maintains. 
You hiss and walk back to your bed, turning to the side so you don’t have to look at him. You’re not foolish enough to turn your back on him—not when you know just what he can do. You don’t want to indulge his murderous sensibilities. You spend the rest of the day split between seething and suppressing the urge to throw up.
When night falls, Hannibal goes to sleep. You only pretend. When you hear the steady rise and fall of his breathing, you push yourself up quietly and sit on your bed. You will not fall asleep tonight. You don’t want a repeat of last night. 
Despite your quiet movements, it doesn’t take Hannibal long to notice that you’ve shifted. “You’re not sleeping,” he says aloud, admittedly startling you as the uneasy silence across the space is broken. When you comprehend his remark, you can’t stop the wry laugh that falls from your lips. 
“I don’t trust you,” you respond candidly. There’s no point in pretending otherwise.  
Hannibal lets out a strange noise. It takes you a few moments to realize that he’s just laughing. “If I wanted to kill you, I would’ve done it already,” he then says. “You are… the least insufferable of my companions so far.”
You blink in the near darkness. “Thanks.” You say dryly. That statement isn’t reassuring in the slightest. You don’t want to wake up to find him forcing organs down your throat again. The thought sends a renewed wave of nausea through you, and it takes you several moments of measured breathing to fight it off. 
Eventually, you fall asleep. You can only fight off the exhaustion for so long, and if you’re not eating, then you definitely need to be resting to conserve energy. 
You wake the next morning breathing hard, expecting to see Hannibal looming over you. But he’s only sitting on his bed, regarding you with a blandly amused look. It appears he won’t be forcing you to consume human entrails again. 
But little do you know, Hannibal doesn’t have to force you next time. 
It’s been sixteen days since that horrible night. Sixteen days without food. Your body has grown incredibly weak. You can barely push yourself up to get to the faucet across the room. Speaking takes too much energy. Most of the time, you just lie on your bed and stare at some point in the distance, losing yourself in memories long gone. 
You can’t find the energy to waste on getting angry. Instead, you’re just… empty. The movement of the table is the only thing that helps you discern the time. The corpse Hannibal took all those days ago has since become a rotted pile. Neither of you have seen anything resembling food on the table. The people above are merciless. They eat the rations of several people; they spit on everything in reach. 
You don’t bother to look up at the table’s arrival today. There will be nothing for you to eat. And indeed, when you finally drag your eyes over, there is only glassware and silverware… scattered around a person in the center. They sit cross-legged and stare ahead with that similar unseeing expression from the man all those days ago. 
You don’t need to watch to know what happens next: Hannibal drags them onto the pavement, brandishes his knife, and kills them. He dissects them with the mercy of a disinterested scientist, before sparing you a simple look. There’s a single drop of blood carving a path down his lips. Hannibal wipes it away. 
You extend a hand wordlessly. 
Hannibal stares at you, a complex emotion passing over his face as quick as lightning. He places a bloodied chunk in your palm. The crimson stain spreads across your skin. You look down at it and feel… nothing. There’s an echo of disgust and horror, perhaps. But beyond that, you’re an empty shell. This place has changed you. Emotions do not survive here—instinct does. And your instincts tell you that you need food. 
Minutes later, the gnawing pain in your stomach has subsided and there’s the horrifically familiar taste of iron settling on your tongue. You swallow hard and slowly push yourself to your feet, mechanically walking over to the sink and getting some water to wash it all down. Your hands are shaking but you manage to satisfy your thirst. Turning the faucet off with shaking hands, you lean against the wall and sink down into a sitting position. 
There’s dried blood on your hands. It doesn’t matter that you washed it away—you can still see it. It haunts you, even when the night arrives and the floor is drenched in crimson light. You’ve since migrated to your bed, but you can’t get yourself to move from your sitting position and lie down. You can’t give yourself comfort. You don’t deserve it—not after what you’ve done. 
You’re not sure how long you sit silently, watching the darkness settle and fade into a dusky light. There’s a persistent pain in your back and your cuticles are picked open, yet these sensations fade to obscurity when you remember the meal you just willingly consumed. You had no choice seventeen days ago. You can’t say the same for yesterday.
There’s an uncomfortable wetness clinging to your cheeks and eyelashes. You’re crying, you realize. It’s been a while since you’ve cried, even with all the horrors you’ve witnessed here. You shakily wipe at your tears, but they keep falling. Falling prey to the burning in your throat, you bury your head in your bent knees and struggle for breath. 
At some point, there’s a hand on your back. You’re so exhausted that you don’t even flinch, because you can’t seem to muster up the energy. Your body is wracked with chills and phantom shivers as you try to comprehend just who is offering you comfort. The same person who kills others with ease and feasts on their remains… is wrapping an arm around your shoulders and sitting on your bed next to you. 
You don’t have the strength to push Hannibal away. You lack the strength and fortitude to do so. Hannibal is the only human contact you will have, if you continue living. You don’t have a choice—if you want to maintain your sanity, you’re forced to cave into the loneliness screaming behind the confines of your rib cage. That’s what you tell yourself as you reluctantly begin to relax in his hold. You cling to him with increasing desperation. Hannibal’s hand rises to the nape of your neck, cradling your head in what feels like an intimate gesture. 
You can’t stop the sobs crawling out of your throat. 
You want to assign Hannibal the blame. But you know it’s not that simple. He didn’t put you in this prison system; he is nothing more than another participant: one with the courage to keep themself alive, at any cost. Perhaps you should be more like him.
…It’s a chilling thought. 
You have never been so desperate for answers, inside bleak cement walls that give you nothing except more questions. The sparkling silverware; the gleaming glassware; the callous cruelty of those above; the painful plight of those below. There is no solidarity or community amongst the people in these walls: only the concepts of superior and inferior… and the fallen. Those who have been above, have savored without suffering… only fall from grace and stumble into starvation’s relentless grip once more. 
Your tongue recognizes the taste of copper; your hands the crimson stain that becomes a murky brown as time passes. You have fallen. And of one thing, you are certain: you will never rise again.
Tumblr media
thanks for reading! <3
check out my other works, sorted by fandom.
friendly reminder that i don't give permission for my writing to be shared to other sites, stolen, copied, translated, or used in any way. thanks!
hannibal taglist: @its-ares @tobbotobbs @xrisdoesntexist @gr1mmac3 @tiredstarcerberuslamb @yourlocalratwriter @kingkoku @kahuunknown @atlas-king1 @pendragon-writes @slipknotcentury @cryinersaved @the-ultimate-librarian @starre-eyes @pendragon-writes @peterparkeeperer @gayschlatt69 @flow33didontsmoke @mrgatotortuga @house-of-1000-corpses-fan
131 notes · View notes
blackhistorystoryteller · 1 year ago
Text
AN ARTICLE ON THE BRITISH LOOTING FROM AFRICA
AND SUFFERING OF AFRICANS
The British should return every loot of all kinds back to Africa
Tumblr media Tumblr media
IF THEY CONDEMN SLAVE TRADE THEY SHOULD START BY RETURNING THE LOOTS COLLECTED FROM AFRICA ALL IN THE NAME OF TRADE AND RELIGION ,IF OUR CULTURE WAS BAD WHY DID THEY TAKE AWAY OUR HERITAGE AND STORE THEM IN A MUSEUM ?
The looting of Africa during the colonial era occurred through a combination of methods and strategies employed by European colonial powers, including Britain. Here are some of the ways in which Africa was looted during this period:
Military Conquest: European colonial powers, including the British, often used military force to conquer and control African territories. This involved armed conflicts, wars of conquest, and the suppression of local resistance movements. Through these military campaigns, colonial powers gained control over land and resources.
Resource Extraction: One of the primary motivations for colonialism in Africa was the exploitation of its abundant natural resources. European colonial powers, including Britain, extracted valuable resources such as minerals, rubber, timber, and agricultural products from African colonies. These resources were often taken for the economic benefit of the colonial powers.
Forced Labor: Colonial powers imposed forced labor systems on Africans to work in mines, plantations, and other labor-intensive industries. These labor practices were exploitative and often involved harsh working conditions and little compensation.
Taxation and Economic Exploitation: Africans were subjected to unfair taxation systems that drained wealth from their communities. Colonial administrations imposed taxes on land, crops, and other economic activities, forcing Africans to generate revenue for the colonial authorities.
Land Dispossession: Africans frequently lost access to their ancestral lands as colonial governments allocated land to European settlers and corporations. This land dispossession disrupted traditional agricultural practices and led to social and economic dislocation.
Confiscation of Cultural Artifacts: Colonial powers often confiscated cultural artifacts, sculptures, art, and religious items from Africa. These items were frequently transported to Europe and ended up in museums, private collections, or auction houses.
Unequal Trade Agreements: Colonial powers imposed trade agreements that favored their own economies. Africans often received minimal compensation for their raw materials and agricultural products, while European countries reaped significant profits from these trade relationships.
Suppression of Indigenous Cultures: The suppression of indigenous African cultures and languages was another aspect of colonialism. European powers sought to impose their own cultural norms and values, often devaluing or erasing African traditions.
Missionaries played a complex role in the context of colonialism and the looting of Africa. While their primary mission was to spread Christianity and convert indigenous populations to Christianity, their activities and interactions with colonial authorities had various effects on the looting of Africa:
1. Cultural Influence: Missionaries often sought to replace indigenous African religions with Christianity. In doing so, they promoted European cultural norms, values, and practices, which contributed to cultural change and, in some cases, the erosion of traditional African cultures.
2. Collaboration with Colonial Powers: In some instances, missionaries worked closely with colonial authorities. They provided moral and religious justification for colonialism and sometimes acted as intermediaries between the colonial administration and local communities. This collaboration could indirectly support the colonial exploitation of resources.
3. Access to Resources: Missionary activities occasionally granted them access to valuable resources and artifacts. They may have collected religious objects, manuscripts, and other items from indigenous communities, which were sometimes sent back to Europe as part of ethnographic or religious collections.
4. Education and Healthcare: Missionaries established schools, hospitals, and other institutions in African communities. While these services were aimed at spreading Christianity, they also provided education and healthcare to local populations, which could have positive impacts on individuals and communities.
5. Advocacy for Indigenous Rights: Some missionaries, particularly in later years, became advocates for the rights of indigenous populations. They witnessed the injustices of colonialism and spoke out against the mistreatment of Africans, including forced labor and land dispossession.
6. Conversion and Social Change: The conversion of Africans to Christianity brought about significant social changes in some communities. It could lead to shifts in social hierarchies, family structures, and gender roles, sometimes contributing to social upheaval.
Tumblr media Tumblr media
1. Cultural Bias: The British, like many Europeans of their time, often viewed their own culture, including Christianity, as superior to the indigenous cultures and religions they encountered in Africa. This cultural bias led to the condemnation of indigenous African religions and gods as "pagan" or "heathen."
2. Religious Conversion: Part of the colonial mission was to spread Christianity among the indigenous populations. Missionaries were sent to Africa with the aim of converting people to Christianity, which often involved suppressing or condemning traditional African religions and deities seen as incompatible with Christianity.
3. Economic Interests: The British Empire, like other colonial powers, was driven by economic interests. They often saw the resources and wealth of African societies as valuable commodities to be exploited. This economic agenda could involve looting or confiscating sacred artifacts, including religious objects, for financial gain.
4. Ethnographic Research: Some British colonial officials and scholars engaged in ethnographic research to study African cultures, including their religious practices. While this research aimed to document indigenous cultures, it could sometimes involve the collection of religious artifacts and objects, which were then sent to museums or private collections in Europe.
5. Cultural Imperialism: Colonialism was not just about economic and political domination; it also involved cultural imperialism. This included an attempt to impose European cultural norms, values, and religious beliefs on African societies, often at the expense of indigenous traditions.
Tumblr media
The issue of repatriating cultural artifacts looted from Africa during the colonial era has gained significant attention in recent years. Countries and communities in Africa have long called for the return of these treasures, which hold deep cultural and historical significance. Among the former colonial powers, Britain stands at the forefront of this debate. This article explores the ongoing discussion surrounding Britain's role in returning looted artifacts to Africa.
A Legacy of Colonialism:
Britain's colonial history left a profound impact on many African nations, including the removal of countless cultural treasures. During the height of the British Empire, valuable artifacts, sculptures, manuscripts, and sacred items were taken from their places of origin. These items found their way into the collections of museums, private collectors, and institutions in Britain.
The Case for Repatriation:
Advocates for repatriation argue that these artifacts rightfully belong to the countries and communities from which they were taken. They emphasize the importance of returning stolen cultural heritage as a step towards justice and reconciliation. Many African nations view these artifacts as integral to their cultural identity and heritage.
International Momentum:
In recent years, there has been a growing international momentum to address this issue. Museums and institutions worldwide are engaging in discussions about repatriation. Some institutions have initiated efforts to return specific items to their countries of origin, acknowledging their historical and moral responsibility.
Britain's Response:
Britain, home to several renowned museums housing African artifacts, has faced increasing pressure to address this issue. The British Museum, for instance, has faced calls to repatriate numerous artifacts, including the Benin Bronzes and the Elgin Marbles, which have origins in Africa and Greece, respectively.
In response to these demands, some British institutions have started to collaborate with African countries to explore the possibility of returning certain artifacts. These discussions aim to find mutually agreeable solutions that respect both the historical context and the cultural significance of these items.
Challenges and Complexities:
Repatriation is a complex process involving legal, ethical, and logistical challenges. Determining rightful ownership and ensuring proper care and preservation upon return are critical considerations. Additionally, questions arise about how to address the legacy of colonialism and rectify historical injustices.
The Way Forward:
The debate over repatriation is ongoing and highlights the need for respectful dialogue and cooperation between nations. While the return of looted artifacts is an essential step, it should also be part of broader efforts to promote cultural understanding, collaboration, and acknowledgment of historical wrongs.
The issue of Britain returning looted artifacts to Africa is part of a global conversation about justice, cultural heritage, and historical responsibility. While there are complexities to navigate, the growing recognition of the importance of repatriation signifies a potential path forward towards reconciliation and healing between nations and their shared history. The ongoing discussions reflect a commitment to addressing past injustices and fostering a more inclusive and culturally rich future.
They condemn slave trades yet they’re still with our treasures and cultural artifacts and heritage
217 notes · View notes