#Elder Scrolls Dwemer
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ixar-of-the-bargains · 2 years ago
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Some thoughts on the Falmer imo
While the Dwemer were never intending to help the Falmer beyond the "shelter them so the Nords won't literally just wipe them out like the Alessians did the Ayleids down south", they probably didn't know that the fungi would turn them blind. What they were intending was likely something like the Wispmothers (and I do think they're an offshoot of the ancient Falmer-turned-Lich-via-Dwemer). Notably, the way modern Falmer look wasn't directly the Dwemer's fault and they probably looked like, well, normal mer throughout their years of slavery under the Dwemer and likely for centuries beyond.
The thing with the Falmer having "white souls", imo, is complete bullshit but makes sense, and that's because Soul Gems as we see them in ES are specifically something of Mage Guild design and are designed not to take in souls that the people making them considered sentient enough. The Falmer and Goblins (the main victims of this phenomenon), Giants, etc. are in fact "sentient" in that they have functioning societies, the ability to build tools, maintain agriculture (to different degrees), herd animals, and actively communicate with each other. Goblins organize themselves in tribes and clans with different cultures. Giant herd Mammoths. etc. In the case of the Falmer, this is because Vanus Galerion was legitimately not aware of the Falmer still existing. In the case of the others, it's because Vanus Galeriion is a fuckface who considered those to be effectively no better than animals. If political necessities forced him like so (like if he'd been in Morrowind at the time) he'd probably classify human, Orcish, Khajiiti, and Argonian souls as "white" also.
As an aside, I was so fucking pissed that the Forgotten Vale's Falmer were no different than normal Falmer. It makes 0 sense for them to be like that, those Falmer had taken refuge in Auri-El's Chantry, even if they'd drunk the fungi's thingie they'd still only be blind, they would still be capable of common speech like Vyrthur and Gelebor are. In my personal headcanon, The Forgotten Vale has Snow Elves as they stood in the 1st Era, they're just extremely isolationist for the obvious reason.
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skypevevo · 1 year ago
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skipppppy · 9 months ago
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Uhh. Delicious in Skyrim. Is that anything
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They go around killing dragons and Laios is absolutely devastated that the dragon meat disintegrates when he absorbs the soul every time. He just wants to eat dragon meat. Let him eat the dragon meat Akatosh
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skyrim-forever · 6 months ago
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THE FUCKING DWEMER???
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gothadraws · 3 months ago
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Playing Elder Kings 2 again as dwemer noble lady
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maxandkon · 4 months ago
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I hope he is saved
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tis-the-marmot · 9 months ago
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And it was at this moment Aicantar wished he could disappear like the Dwemer
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connortheconceded · 1 year ago
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Dumac "the inventor of dwemer power metal" Dwarf-king
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arcturite · 2 months ago
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Inktober 15: The last living dwarf has a nap
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falmerbrook · 1 year ago
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Ear Headcanons
So this was meant to be just my headcanon for the differences between the different mer races' ears (size, shape, if they can move on their own, etc.), but there's a tinge of just general visual differences between them in there too (because this ended up being really good face practice for me). I'll mostly talk about ears though. Obviously this is more meant to be general trends than hard and fast rules.
I'll start with the playable races.
Altmer
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Tall and skinny ears that can move out and back a bit (moderate range of motion). They mostly are close to the head but can also stick out a bit.
Dunmer
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They have a wide variety of how their ears can be shaped; small, tall, wide, big, straight up, curvy, etc. The typically stick out more than Altmer's and have a larger range of motion.
Bosmer
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The largest variety of any of the races. Their ears can look like just about anything any other race has (except maybe Maormer) from any mer ears, to more human ears, to more animal-like ones. They have a large range of motion regardless of how they look.
Orsimer
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Small, almost human-sized ears, but they stick out more from the head than humans and can be wider. The pointed end tends to stick out. They can rarely move.
Breton
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Breton basically just have human ears with a little point at the top. I thought it would be fun to draw a sort of comparison to your average Nede and average Breton to highlight the subtle more merish look that I think Bretons should have too.
Ok now for non-playable races
Snow elves/Falmer
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Ok so I have terminal Falmer brainrot so I have a lot of completely made up headcanons for these guys sorry lol.
Snow elves have the least variety. They are usually shorter and closer to the head than the other mer races (which evolved as an adaptation to counter frostbite in my headcanon) and can't move. Conversely, I like to headcanon that falmer are on their way to evolving rudimentary echolocation, and therefore have huge ears that stick out far from their head, and are very mobile (this is also why their faces are covered in wrinkles). They can look more traditionally merish, or some of them have real funky shapes.
Chimer
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Basically a mix between how the Altmer/Aldmer and current Dunmer look (both in their general appearance and ears). Think of it like the transition between the Aldmer look and Dunmer.
Dwemer
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Dwemer have relatively short ears (compared to other mer) and don't stick out much, but they can be wide along the side of the head. Their shape is usually pretty angular and have limited mobility.
Aldmer
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Your standard pointy fantasy elf ears. So I technically headcanon the Aldmer as many different (although similar) groups that are referred to as one group due to the nature of retelling history and some propaganda sprinkled in there, but in general, since the other mer of Tamriel descended from them, I see them as sort of generic. Nothing particularly notable in their ears. Minimal to moderate ability to move them.
Ayleid
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Curvy. They have Aldmer sized ears with twisting and curving in different directions. Limited movement, and not too much range in size (just shape). I have 0 reasons for thinking this, I just thought it would be fun and unique and maybe fit their aesthetics.
Maormer
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I like that canon Maormer ears look fin-like but I want to turn it up to 11. Large variety of shape and size, but usually large and fin-shaped as a general trend. Huge range of movement.
Ohmes/Ohmes-raht
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They aren't elves, but they are described as human/mer-like, so I figured I'd include the Ohmes. They usually have pointy, mer-esque ears, but less distinct than most mer. Despite being relatively small, they have a wide range of movement for their size (and move in similar ways to the way cats ears move for the rest of the Khajiit). They can be extra fuzzy or have little tufts at the end for Ohmes-raht.
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The mercenary your dad told you not to speak to.
Or Josh No! Josh stop! Josh use your brain....you know he won't.
And he's done. We have one with text and one without because why not. Joshi gets to spend two chapters in his favourite place- Dwemeri ruins filled with lava. Though seriously, his ass loves that shit!
Also though painting his nails would be fun.
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elderscrollsconceptart · 5 months ago
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Dwemer
Concept art for The Elder Scrolls III: Morrowind
Art by Michael Kirkbride
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igorlevchenko-blog · 10 months ago
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Jiub wrestles cliff racers at Arkngthand. Digital painting. Made in Krita. Feel free to repost. Always looking for a commission to paint.
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pantaloonzzz · 6 months ago
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Hear me out. Falmer/Dwemer Ghoulcy!
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ijiwaruuma · 2 months ago
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First rule of being a ghost: don't mess with the mages
I'm not very fond of undead, but these two are an exception
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mazurga · 8 months ago
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Dwemer Oculory
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