#Eiji Aonuma
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paulthebukkit · 2 years ago
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"I hope Tears of the Kingdom inspires players to be more creative than my dumbass son" - Eiji Aonuma
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acquired-stardust · 4 months ago
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The Legend of Zelda: Ocarina of Time Nintendo 64 1998
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pocketseizure · 13 days ago
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Eiji Aonuma: Since you play as Zelda in this game, it would feel weird if the character's expression didn’t match her situation at the beginning of the story. She must have been confused as she wondered what she should do. When she saw the wanted posters with her face, she probably thought, "But I'm a princess…"
Famitsu: That's a good point.
Aonuma: We put a lot of effort into adjusting the details of Zelda's eyes and other small aspects of her design. As the story progresses, you'll notice that Zelda's expression changes. At first she doesn't smile, no matter what happens. In the second half of the game, however, she smiles whenever she helps the people of various regions. Zelda has embraced her destiny when the king gives her the Royal Traveling Attire, and her face has an expression of "Okay, let's do it!" after that scene. We were always discussing how to convey these types of subtle changes as we worked on Zelda's design.
from the November 2024 issue of Famitsu Magazine (here)
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nintendocafe · 1 year ago
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Eiji Aonuma has been named a Knight of the Order of Arts and Letters by the French Minister of Culture
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hyruleinterviews · 1 month ago
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Aonuma & Terada on how Link just didn't fit Echoes of Wisdom's gameplay, 2024.
Source: Ask the Developer
https://www.notion.so/11341fe961fd8021bafaed314ba28d34
PEOPLE:
Eiji Aonuma, age 61. Producer of Echoes of Wisdom.
Satoshi Terada. Co-Director of Echoes of Wisdom.
QUOTE: "Aonuma: We were initially thinking that Link would be the protagonist [of Echoes of Wisdom]. But when we focused on the gameplay using echoes and had Link copying and pasting things into the game field, the sword and shield got in the way. If you have a sword and a shield, you can just fight using those. There's no need to rely on the monsters' power, right?
Terada: So, we thought, ‘What if players could use only echoes at first in order to understand the gameplay, and then as the game progresses, they get the sword and shield?’ But even then, we thought that once they got the sword and shield, they would stop using echoes."
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mari3with3 · 1 year ago
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Lmao even Fujibayashi knows that Rhoam is the worst father Zelda could ever have had
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embyrinitalics · 2 years ago
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Ok that is incredibly rad
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derrickwildsun · 9 months ago
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All Aonuma and the rest of the Zelda dev team need to do in order to make the next game successful is to ignore the fandom.
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hotstreak2k3 · 1 year ago
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In a recent IGN interview with Zelda Producer Eiji Aonuma, he was asked when they decided during development that Zelda would transform into a dragon. Pretty wild but at the same time saddening at the same time.
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Now here are the big questions: Is the Light Dragon exist in the Age of Calamity Alternate Timeline? And where she in Breath of the Wild since there are now two Zeldas? One is her current dragon form… and the other is her past counterpart.
Source Material Link:
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satoshi-mochida · 2 years ago
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Nintendo will showcase roughly 10 minutes of gameplay from The Legend of Zelda: Tears of the Kingdom with series producer Eiji Aonuma on March 28 at 7:00 a.m. PT / 10:00 a.m. ET, the company announced. You will be able to watch it on YouTube.
Here is an overview of the game, via Nintendo.com:
An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for Nintendo Switch. The adventure is yours to create in a world fueled by your imagination.
In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link’s new abilities to fight back against the malevolent forces that threaten the kingdom?
The Legend of Zelda: Tears of the Kingdom is due out for Switch on May 12.
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somethinggoodig · 2 years ago
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All banana fish ops and endings slapped
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henriquelage · 8 months ago
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NEW VIDEO (at last)!
A review of my frustrations with “The Legend of Zelda: Tears of the Kingdom”, the future of the series, design by subtraction, immersive sims and why “more” never means “better”.
Share, like and leave a comment! (English subtitles).
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acquired-stardust · 5 months ago
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Legend of Zelda: Ocarina of Time Nintendo 64 1998
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flarree · 10 months ago
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HOLY CRAP TODAYS EIJI AONUMA'S BIRTHDAY-
(In america, technically passed in Japan, but still-)
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nintendocafe · 2 years ago
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NEWS: On March 28th (Tuesday) at 23:00, producer Eiji Aonuma will release a game-play video of "The Legend of Zelda: Tears of the Kingdom". The video will be approximately 10 minutes long.
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hyruleinterviews · 1 month ago
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Aonuma on the fun of imagining timelines from fragments, 2017.
Source: Creating a Champion
https://www.notion.so/13c41fe961fd801ea787e0548179e625
PEOPLE:
Eiji Aonuma, age 54. Producer of Breath of the Wild.
QUOTE: "Aonuma: We revealed where each Zelda game fell on a timeline and how their stories related, but we didn't do that for Breath of the Wild.
There is a reason for that. With this game, we saw just how many players were playing in their own way. … We realized that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn't be as fun. We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications."
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