#EDIT sorry there’s more
Explore tagged Tumblr posts
Text
what is it like having normal family who does not constantly guilt trip you :)
#vent#sorry ik i never actually complain on here but im just so sick and tires#tired#i do so much for them and then today they turn around and tell me im lazy#i think they thought it was a funny joke but honestly it’s just fucking rude#i cook i run errands i give them lifts and pick them up. and what do i get in return? minimal thanks and told im lazy#whatever man like yeah ill contribute to household but you could at least act a little grateful for it#feeding you and running around for you is not my responsibility i could move out and leave you to your own devices#i hate it bc they will just. not eat. if i don’t cook#whatever idc anymore go starve#like sorry i wanted one (ONE) day off. sorry that it looks like im being lazy when really im so depressed and suicidal that one bad comment-#-will push me over the edge#EDIT sorry there’s more#if it’s not being ‘lazy’ it’s the fact that ive gained weight#or that i don’t shave my legs or that i have facial hair or don’t wear makeup or do my nails#just never good enough for them
5 notes
·
View notes
Text
arcane ships be like
i love a show that teaches equality (😭😭😭)
#guys i don't actually ship jayvik but it was necessary for the reference#sorry for the quality btw i threw this together#timebomb#jayvik#caitvi#arcane#arcane spoilers#arcane season 2#EDIT: multiple people have pointed out that the labels i've used aren't the characters' real sexualities. and they're right#there's actually NO labels in runeterra so i shoulda said m/f m/m and f/f relationships#but you guys already gave this 13k notes so whatever bro#just know!!! they are more than whatever nathaniacolver post labels them as! :)#EDIT AGAIN AFTER THE FINALE: I DO INDEED NOW SHIP JAYVIK. DAFUQ#DOOM IS DOOM#edit number 3 or something idk man people keep asking stuff:#i made this after act 1 and before acts 2 & 3 so this is an ACT 1 MEME#and yes timebomb are whatever the frick you want them to be. *sighs*. i should've said f/m relationship so bad
36K notes
·
View notes
Text
Company Mandated Fancy Fits on the Tulpar 😏
Also had to include the REAL star of the show (and a bonus)
Based off of this and this. Thank you very much joetastic for being inspirational 👍
The REAL reason this is late
#just pretend I posted this like 6 days ago 😁👍#<-got distracted#sorry I’m Afflicted with The Curse and everything just takes me a long time#also right now I’m just kind of being experimental with my workflow and style right now so stuff is just naturally taking a bit longer#mouthwashing#mouthwashing fanart#anya mouthwashing#mouthwashing anya#nurse anya#curly mouthwashing#captain curly#mouthwashing curly#swansea mouthwashing#daisuke mouthwashing#jimmy mouthwashing#myart#anyway my new years resolution is to put more WOMEN in SUITS and MEN in DRESSES#had fun drawing this but still not too sure about the rendering style just yet. probably just gonna keep playing around with shit#IM DOING IT SCARED but im DOING IT#im also still trying to figure out how to Social Media#am i doing it right#GRAAAHHHHHHH I NEED TO BETTER UNDERSTAND FORMATTING POSTS#i have a more serious mouthwashing piece in the works but wanted to get this done first lol#honestly I have a buncha sketches I should post too#i like them but they’re not really composited very well if you catch my drift. been having trouble with sketch page layout recently#which is kind of antithetical to the idea of a sketch page but you know how it is with spaghetti#i doodled the others on the side and liked how they looked so i just put some color and basic shading on them#edit: realized i forgot to change the color of the ‘lapel’ on jims shirt lol
3K notes
·
View notes
Text
#fivenightsatfreddysfanart#fnaf fanart#fnaf#five nights at freddy's#art#fnaf fandom#five nights at freddys#fnaf memes#oswa#into the pit#fnaf into the pit#pit bonnie#oswald#fnaf oswald#into the pit fanart#fnaf comic#comic#funny#memes#father son#complicated#son#father#spring bonnie#fnaf pit bonnie#yes i know his shirt is different. i thought he might have more than one. lol#I edited it because I noticed some mistakes so this is the official version-sorry if you had to see the other one
4K notes
·
View notes
Text
Rebeca Andrade and Simone Biles 🥇✨ I just had to make these absolute icons! turns out making real people in this game is so hard (huge respect for ppl who do it!!), and i wish i could've done better but im still learning how to use sliders and stuff. I had sooo much fun with this though, dare i say i even learned a bit about anatomy which is really cool ^_^ Anyways, had a blast waking up at 3 am just to watch the olympics, and i'm so proud of my girl Rebeca for winning that gold and making history in our country ♡
#Rebeca Andrade#Simone Biles#olympics#paris 2024#ts4#sims 4#ts4 cas#sims 4 cas#simblr#ts4 edit#sorry im not as active here as i wish ;_; i'll be back as soon as things calm down in university.. im more active on simstwitter though
3K notes
·
View notes
Text
Columbo and the Knight (1984)
put me in the universe where Columbo ran through the 1980s and had a crossover episode with Knight Rider. I think they deserved it, and I am not just saying that because they're my two favorite Old Shows. @telebeast wrote a little fanfic blurb about it and I HAD to visualize it into a comic (which is also the longest comic I have finished thus far at five pages...), so writing credit goes to them.
Autism W!
#columbo#knight rider#art#michael knight#kitt#comic#highlight reel#crossover#telebeast#there are two small easter eggs here. can you find them. they were somehow not Entirely lost when i resized these for the public#this is what i mean when i say I Draw And It's Everyone Else's Problem. look at my INCREDIBLY niche crossover comic boy#if the knight rider fandom has like 12 people in it. how many of y'all have seen columbo#this comic is for like 4 people and me and phoenix are already two of them#niche is my specialty lets be real. weird niche obscure shit and ships nobody's paid attention to yet#not to suggest this is ship art. columbo has his wife and michael has his car lmfao#stylizing real people is EXTREMELY hard btw sorry for when they get off model. its partly a 'better imperfect than never finished' situatio#cant tell you how much i redrew some of these panels. weeps#this took me 2 weeks but i think i thumbnailed it all in may and the ideas been rollin around in my head since march#is anybody good at editing. please edit michael and columbo into an image together like its a screenshot. NOT generated. edited.#it would be so cool#ive drawn columbo a lot but i haven't drawn a lot of michaels. i was learning things about his outfit AS I WAS DOING THE DAMN#COLORS ON THIS. all the lines done. it was too late to change anything. i did all the lines and colored page by page#i realized my mistakes on like page 3. 1 and 2 were already done. it was Too Late.#imagine it though. them working a case together. switching between the more serious tone of columbo vs the goofier#action antics of michael and kitt. columbo being so impressed by Modern Technology. there's more i could say but phoenix may write#more of this crossover and i don't want to spoil it :'3#there's opportunity here though i swear. there's gold to be dug.#i like how kitt gets shading but columbo's junker peugeot doesn't. kitt looked wrong without any. columbo's car is matte and dirty#i also applied effects to this to make it look a little film-grainy and VHS like. some CRT TV vibes#the only question left is. did they put knight rider into columbo; or columbo into knight rider 🤔
3K notes
·
View notes
Text
Being someone who read Under The Red Hood and came out with the firm belief that, for Jason, it's not about killing Joker, it's about Jason wanting proof Batman would choose him over the Joker (bc shelia chose the joker). Makes seeing any other media where it's all about just wanting the Joker dead is a teeny bit frustrating. to be honest
Jason could've killed the Joker himself, really, really easily. Jason kidnaps the Joker before the confrontation. I can't open my comic for a reference right now, but it felt like he had the Joker for quite a bit before the confrontation. He had him. He beat him up with a crowbar. He had every single opportunity to kill the Joker himself, but he didn't because that wasn't his goal. Make no mistake, he did plan for the Joker to be dead by the end of it, but do you see what im trying to say here
Edit: If I knew this post was gonna get 1000+ notes I would've tried to word it better or something, this was a rant I made on the way to the grocery store 😭
It's not about making Batman kill either. When Batman says he won't kill, Jason adjusts and goes, 'Let ME kill the Joker or kill me to stop me' instead. The test is all about Batman choosing him. The whole final confrontation is Jason's first death again. The parent, The Joker, and the explosives. It even ends with Jason unable to move as a bomb goes off right next to him again because the parent didn't choose Jason. And instead tried finding an option that'd benefit them and (consequencely) letting the Joker walk, again, lol, lmao <-in agony
#the final confrontation was basically his first death again#and YES he Does want the Joker dead#and it would've been really really nice if Batman was the one who did it#but when batman made it clear he wouldn't kill the joker. Jason easily switched to saying “LET me kill the joker” to accommodate#because he Wanted batman to pass his test#he gave a test to dick too. and technically tim but it wasnt the family test it was a different one so it doesnt rly count#AFTER utrh and the reveal and the batarang you can go hog wild about it. i care less about it then#granted i do believe they make jason more scared of the joker after it at some point#i guess because hes a bit too willing to kill the joker and ive heard jason wasnt meant to live after utrh#my watsonian explain for that is he was so fixated on his plan he cpuld override his fear. or maybe the pit. either work#i prefer the fixation bc i dont like the explanation that the pit was the /only/ reason he could get all plan together and done#BUT THATS UNRELATED!!!#dc stop putting the joker in jason stories im begging you please please please. lock him in a vault for the next 20 years or something#it Cpuld be good and i understand. but also. after so long of people that dont know or go for jasons need for family and parents#that love him and he can trust#the joker starts to feel like?? hm. words. a cop out? oh haha its that guy that killed him woagh hes here#i bet you dont even know that jaybin got beat until unconsciousness by an angry mob#while asking batman to save him only for batman to have to walk away#anwya. where was i going with this#i think i got off topic#jason todd#dc comics#batman#ADDED AN EDIT. SORRY. this post has been haunting me it keeps me awake. what if people misunderstand#they cant read my tags where i ramble more depth. thisbis the only option#EDIT EDIT: hiii#removed the sentence abt jason having the joker for several days bc i misremembered some things#go read its-your-mind 's addition instead also#ok no more i wont edit this post anymore i promise
3K notes
·
View notes
Text
Agatha Harkness + text posts pt. 5/?
#sorry these are all from wandavision ik the agatha all along ones are more popular lol#but its not my fault im more enlightened than all if you and have already been obsessed with this woman for 3 years 😌💅#agatha harkness#text post meme#agatha text posts#wandavision#wanda maximoff#agnes wandavision#agnes of westview#agnes o'connor#kathryn hahn#agatha all along#marvel#mcu#marvel mcu#marvel entertainment#marvel edit#mcu edit#marvel television#marvel tv#mcu memes#marvel memes#disney+
2K notes
·
View notes
Text
[It's Just a Theory!]
Just a simple theoretical discussion ^v^
Wanted to see what he would sound like with MatPat's voice then got. just a tinyyy bit carried away..........
#props to anyone who finds all the little details I sprinkled throughout :D was a fun video to make ehehe#was supposed to finish this like. a month or something ago?? (I started the literal day he announced his retirement i think ksdfksdd)#im gonna abuse my access to video editing and animation software so much this summer >:)))))#transformers#mtmte#maccadam#transformers fanart#maccadams#tf idw#more than meets the eye#frootertooter archive#lost light#brainstorm#mtmte nautica#nightbeat#nautica#minimus ambus#perceptor#swerve (with us in spirit.. hahah get it? Spirits as in alcoh-sorry i'll leave)#bean if u read this this is ur fault /hj
4K notes
·
View notes
Text
..I got into alien stage (this comic goes out to the 2 ivtl enthusiasts who follow this account )
#alien stage#alnst till#alnst ivan#ivantill#i cant make any more excuses for myself#yes this is isekai/rofan ivtl#edit: i FORGOT AN ENTIRE PAGE IM SORRY OOPS
2K notes
·
View notes
Text
i think dan should get to be a little weird too. as a treat
#my art#re animator#herbert west#daniel cain#dan cain#danbert#no but srsly guys i get that hes the normal guy but you forget ... HES ALSO WEIRD !!! HES SO STRANGE !!!#if he was normal he would have called the cops on herbert ages ago#but guess what babey he ... well technically he did call the cops but he waited like 20 years to do it so .. !!#bro was an enabler dont forget that#sorry im like rlly crazy about dan...#which is unfortuante bc i feel kind of alone in that like YES herberts a baddie YES hes litterally me#but dan....... DAAAAAAAAAAAN (eagle screeching)#what the fuck am i saying!#edit hey guys its actually lucid dog that rant you see above you was written at likes 6am after an all nighter#we all know dan is weird i mainly meant i think he should get to be PORTRAYED as weird more#really im just weird about him (<3) and i need him to reflect that
2K notes
·
View notes
Text
yeah see i run this hustle where i meet an average nerdy guy in his late 20s who's lowkey suicidal drinking alone in his apartment with his xbox and milk crate table and i take his virginity on the mattress on the floor and when he tells me he loves me in the afterglow i know ive got him so i let the sucker impregnate me extort him for vbucks for 7 months and then get a 3rd trimester abortion steal his cash and weed carts and skip town, I hear they're calling me the Male Loneliness Epidemic at Quantico
1K notes
·
View notes
Note
But … how the staff swear? We Need to know that too…(of you want of course … love your art and your Amazing humor!!!)
(thank you! :D)
Trein: said 'damn' once when he was sixteen, still lays awake at night in embarrassment about his deplorable lapse in manners.
Vargas: swears like an old-timey carnival strongman. lots of "poppycock" and "what the devil" and an occasional "deuces!" (this makes classes very confusing for poor Deuce)
Crowley: doesn't intentionally swear, but every once in a while he'll, like...put together a presentation on the new staff policies or something that builds up to an acronym which, by complete coincidence, spells out something shockingly depraved.
it happens often enough that you'd think he's doing it on purpose, except. it's Crowley.
Sam: swears in the text, gets away with it because the character reading is always something else
(this is very specific to the Japanese version and probably too meta but I made myself laugh with it, I...I'm sorry)
#art#twisted wonderland#yeah here's some more characters swearing#i promise i will get back to actual Jokes™ at some point#(sorry for spamming a bit! just catching up on things)#anyway thanks for joining me for today's edition of crewel being slapped in the face with a sudden and unwelcome sense of sonder#trein: mister crewel need i remind you that i also have access to the internet#crewel: la la la i can't hear you#trein: i am aware of the existence of websites other than those that exclusively provide cat videos#crewel: lA LA LA --
3K notes
·
View notes
Text
team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
#liz blogs#valve#team fortress 2#tf2#half life#half life 3#what did i say. what did i fucking say.#once again the impossible becomes commonplace#valve exists as a company to walk into the gaming industry. slap their dicks on the table. and yell THIS IS HOW ITS DONE#and the gaming industry has never been in a more sorry state than it is now. maybe second only to the 80s i think. something something ET#in b4 its called Half Life Xen as all the files reference ''hlx''. hl3 fakeout. but its another half life game.#half life 3 has been ''made'' multiple times in various states but its never been up to standards. whatever this project is though sounds l#like its very far in development. maybe they didnt give up this time#ive never been closer in my life to actually saying half life 3 confirmed. its not confirmed but its looking really good for once#crazy year to be a valve fan i'll tell you what#its only the actual objective most anticipated game of all time. no biggie#edit - added a link for the comic news for those who dont know. and the bot bans havent been announced in one place anywhere#but you can literally just look it up on youtube or twitter. valve has been mass-banning bots for the last month. fixtf2 worked
2K notes
·
View notes
Text
beloved friend sent me one of scar's newer tweets and i HAD to draw it
#hermitcraft#desert duo#this is so rushed and inconsistent but like WHATEVER i had fun!!!! i Needed to do something fun today#didn't they have a moment like this in last life w skizz or something??#grian#goodtimeswithscar#art out the oven#if i have another case of ''shitpost art gets more notes than art i put a lot of effort into'' i will. not explode actually it's funny#sorry about scar's wheelchair i am not referencing anything!#this is from my vague memory of the wheelchair i had to play basketball#edit: also hi gemmy im sorry youve ended up the mcyter punching bag /j this comic is gemmy erasure
5K notes
·
View notes
Text
Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
2K notes
·
View notes