#Dungeons and Dragons Tactics
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THE PILE PRESENTS: X-Play - Ha Ha, You Bought A Card Game | 8/14/07
Creepy guys with shadowy, metaphysical tentacles are not to be messed with.
#The Pile#G4#X-Play#Dragon Ball Z: Harukanaru Densetsu#WarTech: Senko no Ronde#Metal Gear Solid 4#Metal Gear#Metal Gear: Snake's Revenge#Metal Gear 2: Solid Snake#Metal Gear Solid 3#Madden NFL 08#Heroes of Mana#Dungeons and Dragons Tactics#Big Brain Academy: Wii Degree#Pac-Man Championship Edition#The Darkness#Attack of the Show!#Ninja Warrior#Stride#Verizon#Doctor Strange (2007)#JINX#Nestle#Pizza Hut#U.S. Army#HP#Progressive#Burger King#The Simpsons Movie#Butterfinger
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D&D Ad, ''Galileo'', #7, 1978 Source
#d & d#dungeons and dragons#TSR Hobbies#Tactical Studies Rules#galileo#galileo magazine#advertisements#table top gaming
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"5 ways to speed up your D&D combat" "here's how i streamlined combat at my table" "10 rules to hacksaw out of the game to get combat out of the way" i hate to be another person telling you to stop playing D&D but if you hate crunchy turn-based tactics why are you playing the crunchy turn-based tactics game. why are you playing a game where 80% of the rules are about combat if you hate the combat. combat is never gonna be quick in a system like D&D or pathfinder. please for the love of god play a different game.
#before anyone says anything i know there are crunchier and more tactically deep games than D&D#but D&D is still on the more crunchy tactical side of the spectrum in the large scheme of things#im tellin ya#dnd#d&d#dungeons and dragons#ttrpg
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Tacticians of Ahm is itchfunding NOW!
For the last year or so, I've been designing and playtesting Tacticians of Ahm, a game inspired by tactical combat roleplaying designs meant to keep classic grid-n-minis TTRPG combat but to reinvent it in a way that keeps it fast and exciting without slowing your entire session down to a crawl!
Pick up the rulebook and get all future updates for free HERE!
Tacticians of Ahm is a tactical combat-focused tabletop roleplaying game in the corrupt3d fantasy world of Ahm. A bit-rotten blight has appeared in the Northern Sea and from it flows the Corrupt1on, fractured light and shattered shapes sowing chaos across the realm. As Tacticians, you alone are prepared to face the darkness spreading across the lands and reunite the scattered peoples of Ahm.
Unique Elements of Tacticians of Ahm:
Always-hit, set-damage grid-based combat!
Class-specific attack patterns, abilities, and more!
Easy-to-use weapon and ability diagrams!
Rules light out-of-combat play using a single d20!
A digital fantasy world corrupting with age!
You know it's a video game, but your characters don't!
If videos are more your speed, check out this intro to the game:
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Inspired by video games like Into the Breach, Final Fantasy Tactics and Fire Emblem, Tacticians of Ahm was created out of a desire to maintain the rewarding tactical choices and big dramatic moments of traditional grid-n-minis TTRPG combat without slowing the pace of play by removing as many of the frustrating aspects of play as possible and streamlining the rest. Combat is fast and furious! You can always easily read your abilities, know the damage you will do (and when you can do it), and more.
Check the Itch page for more info and pick up the game!
#indie ttrpgs#ttrpg#indie ttrpg#ttrpgs#rpg#fantasy#tactics#into the breach#fire emblem#final fantasy tactics#dnd#dungeons and dragons#Youtube
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"Holy shit it's the Rat God" - Guard who got distracted by a warlock using Minor Illusion to conjure a dancing rat
Ever remember a inside joke your DnD group has? Fun times
#dnd#dnd 5e#dungeons and dragons#rat#my art#smash-chu's art#been on a dnd gods and worldbuilding kick as of late and rat god falls very in line with that#can't ever think of a good distraction? just channel the essence of rat god and let it lead you to success#the fact it's worked multiple times in our campaign just solidifies this as a valid tactic
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Mustadio Bunansa Fan Art/ Character Design | Commission
| 🟢 Commissions Open
| Prices/ Order Form: https://forms.gle/d8fdndS38KfjXoM17
| YouTube: https://www.youtube.com/@VladyslavDembik/videos
| LinkTree: https://linktr.ee/vladyslav_dembik
| I share my sketches mostly on Twitter: https://twitter.com/VladyslavDembik
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Didn't think I'd get it done tonight, but here we go!

The public playtest for my new game Arma Fantasia Tactics is live. It's pwyw right now, but it's a very unpolished playtest atm, so don't feel compelled to chuck in anything unless you wanna. Store link is at the bottom of this post if you feel like checking it out. :3
Current features/state of the game: 63 page playtest, probably about 50ish% of the way done in terms of core bedrock features.
Currently 9 jobs, 14 paradigms (a bit like your character's narrative role in the story & background), 10 kiths with an easy option for building mixed characters. Game's built around a mix-n-match main job/sub job system for getting exactly the powers you want for your build. More of everything coming eventually.
Get the playtest files here!
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Terminé la campaña de For The King II por fin! For The King I me encantó y ahora toca comenzar Baldur's Gate 3. ¿Cual es su RPG favorito?
#ai girl#rpg#for the king#for the king 2#tactical#dungeons and dragons#gaming#anime#manga#waifu#ai waifu#gamer girl#video juegos
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The bard while the party members are dead:


#final fantasy#bard#rpg#final fantasy tactics#crystal castles#edith frances#dungeon and dragons#d&d#allshitpost
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Where are the grid/map based tactical RPGs? Seriously, I know that space is strongly occupied by D&D and its extended family, but there has to be a bunch of indie designers with strong opinions on square grid vs. hex grid... I can't find any though.
Right now, I know of 6 games with that stuff, not accounting for variations and editions:
D&D
Pathfinder/Starfinder
Lancer
ICON (which, it seems, is basically fantasy Lancer)
Gubat Banwa (which, I also heard, is kinda fantasy Lancer)
Heavy Gear
Now to be fair, I do need to try the last 3, and I love Lancer.
But it's weird that there are so few of them. Some systems like FIST, or LUMEN (which I also need to try a version of) feel to me like it should be obvious to have tactics in it. But they don't, not even as an option.
Of course, if I really want to add tactical combat to a LUMEN or FIST game, I'm just going to mod it in... But before I break a system, I like to understand why it is like this. What piece of the puzzle am I missing here?
(also if you know tactical rpgs I missed, please do tell me)
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"We shall fight for freedom! We shall fight for honor! We shall fight for the motherland—whoa guys, hold on. Hold on. When I suited up for this battle, I forgot my leg armor. This is so embarrassing. I mean, here I am, covered in plate, except not my thighs. I'll tell you what, I'm going to KILL my squire. I am SO humiliated. And none of you said anything! Here I was, just standing here, bellowing my inspiring speech, and you're what? Laughing at my bare legs? Thanks a lot guys. You know, I'm not even up for this battle anymore. No, no, I'm going home. Good work, guys. Good work.
#ad&d 1e#ad&d#d&d humor#old school d&d#d&d art#dnd1e#dnd art#dungeons and dragons#old school renaissance#d&d memes#ttrpg memes#osr#dnd#tsr#tactical studies rules
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Player's Option - Combat and Tactics Cover Art by Jeff Easley
#Dungeons and Dragons#Dungeons & Dragons#D&D#AD&D#Players Option: Combat and Tactics#Covers#Cover Art#Jeff Easley#TSR#Wizards of the Coast
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TTRPG Question: What do you argue most about with your group?
Rules? Metagaming? Roleplaying? Tactics? Behavior?
#TTRPG#Tabletop#Roleplaying Games#DnD#D&D#Dungeons and Dragons#Arguments#Rules#Metagaming#Roleplay#Tactics#Behavior#Behaviour#Argue
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Pro-wizard tactic: cast mislead and scatter caltrops around behind you as you make a run for it. For optimal efficiency, take two levels in monk so that you have increased movement speed and can dash as a bonus action.
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So anyway... I enjoy Baldur's Gate, but as someone who is primarily a Pathfinder player who... is not a fan of 5e DnD, I find myself... At odds with the game at times when I feel like I should be able to do things I can't... And weirded out what the game considers big numbers. Like, I felt like it took every resource I had to break 30 AC on a character... And like I had to trick the game to get a character's strength stat up to 22.
Meanwhile, in the latest Pathfinder video game

Yeah.... Meet my Chaotic Neutral Trickster Barbarian and what I consider normal stats. My dump stat intelligence at 28.
And if you think this is hideous you should see the things I put together in actual pen and paper table top when I get to actually play. I'm normally a forever GM but every generation the stars eventually align and I get to be a player.
Anyway, I made a psychic in the Iron Gods adventure path. A catfolk named Tau. Psychics are basically a lot like wizards just instead of specialized school abilities they gain special abilities called Phrenic Amplifications. Anyway, that's not important the important takeaway is that Tau was a very VERY squishy caster.
His AC was 40. Or 46 when he decided to cast Form of the Alien Dragon. Yes, Form of the Alien Dragon, not normal dragon, because I can't be normal with anything. Also Form of the Alien Dragon is the only dragon transformation psychics can learn and even then they're limited on which ones they can turn into based on which ones fit the occult psionic power theme. Anyway, he routinely walked around in dragon form, but also invisible, but also with mirror image which somehow still works even when invisible, and mind blank on meaning that spells like see invisibility and true sight automatically fail on him so you have no way to force him to become visible.
But what was really fun, is the bizarre combination of feats and abilities he took to just do strange things. The party almost TPKed in the first dungeon. Until he used Charm Person on the Juju Zombie that was killing them. Now you may go, wait a second, undead are immune to all mind and compulsion effect. Yeah, Tau doesn't care. He had a spell called Will of the Dead that allowed all of mind affecting spells to work on undead as normal. This was taken to hilarious levels later when in book 3 we encountered a ghost who was supposed to be the arc villain and constantly sneak attack us with cloud kill by coming through the walls and leaving for the entire dungeon. Charmed him on his first appearance. And now that he was my best friend, agreed to get him to disable all his traps and get rid of all the monsters so he could give his new best buddy a tour of his lair.
Then I lured him into the basement where the rest of the party was all waiting with readied actions to bust out their best ghost killing abilities and just delete him from existence. And then after he was dead exercised his spirit from the tower so he couldn't come back and we're like. Wow, we have a fully stocked tower with robot guards programmed to see us as allies. Looks like we have a new home base!
Then later he charmed a hologram and pulled the exact same stunt. I'm going to be honest. Even I'm not 100% how that worked but the GM after reading through the rules several times eventually declared that sentient holograms per the rules had no natural protection against magical effects.
He also charmed a Plasma Ooze, kept it as a pet and made it his best friend and fed his enemies to it. Through another combination of feats I could now use mind effects on vermin and oozes. I also picked up a spell to dominate constructs. The only thing I couldn't charm or mind control by the end of the campaign were plant creatures. It was just... Kind of hilarious because... It's the GM is like.
"Wait, you made a psychic, a class that specializes in mind effect spells in a campaign about fighting robots which are immune to mind effects."
"Yeup."
"Well it's your choice."
If only he had known what was to come. Other highlights include a spell that lets me lift one enemy up with telekinetic power and throw them at another enemy. Mind Crush, I mean Mind Thrust, which dealt severe damage and left people with debilitating status effects even when they made their save. And Ego Whip, which gave them a -10 to Wisdom, Charisma, or Intelligence, Even if they made their save. Saving only made it temporary.
Oh you're a cleric, so you have a high will save and think you don't have to fear me. Well take a -10 to your wisdom stat. Your will save just went down by 5 as did the DC for all your spells. What now?
Then there was the time he trapped a dragon in a giant telekinetic hamster ball, pushed it over an edge into an endless voice and just caused the dragon to be deleted from existence.
... There's probably a reason I'm always a GM and never a player. XD
So anyway... The level of customization I get in Pathfinder and the ability to just pull these completely insane builds out that no one expects that are completely unique is why I love it so much. But anyway, as much as I prefer Pathfinder to 5e, I very rarely get to be a player, so kind of eat up table top video games to get my urges and crazy builds out. I have over 1000 hours of gametime in Pathfinder: Wrath of the Righteous, and it's one of like only 4 games in existence I got every achievement for because you put that many hours in you eventually find and achieve everything. Though... Forgot the name of it... The secret boss in the Midnight Isles DLC. Screw that thing. That is the absolute worst achievement to get because it's entirely RNG on if you're going to get the items needed to unlock it or encounter the island types needed to unlock things and you could play for months nonstop and not get the first key needed after you get the pirate map and holy symbol because the right island/undertow effect never spawned. Or it did spawn but you finished a voyage so were forced to start with a new crew again and none of your casters were high enough levels to have the spell you need to activate the item that has a random chance on spawning on the correct item combination. Oh right you can get the right item combination and then the item you need to cast the right spell on might not even spawn. And you have to get three keys this way. Yeah, that was terrible and I totally cheated and force spawned the keys into my inventory because after several days of trying I was done.
Still, I'm having fun with Baldur's Gate 3... and what I've learned is that... 5e is... surprisingly fragile and easy to break. Aheh heh heh. Maybe I won't get a 62 AC anytime soon, but I have figured out how to build a tactical nuclear strike on Raphael's bedroom. That's my plan for how to beat him on my hard mode run. Sadly the plan will require the sacrifice of a party member to trigger cutscenes and activate the bomb but... bringing people back is only a level 3 spell or 200 gold so you know... Nuking the devil in his own home and ending a fight before it starts... I think I can spare a level 3 spell slot or 200 gold to make that happen.
Aheheheheheheheheheh.
If I have any explosives left over when I'm done I'm gonna go visit dear old Auntie Ethel next. I feel her lair would look better if the entire thing was on fire.
But hey, sometimes I build elaborate nukes... Sometimes I do things the simple way. Those poor idiot guards patrolling the docks while wearing heavy armor. One shove and then I just stand on the shore and watch then drown.
Good thing I'm pretty sure 5e did away with the alignment. Not that I'm evil. I swear I'm good aligned. Just... Chaotic good.
Very... Very... Very... Very... VERY chaotic. But still good.
Side note, just had a thought after posting this, since I am a forever GM, maybe I should post a weekly session recap on Tumblr of my games. That a thing people would be interested in reading?
#Baldur's Gate 3#Baldur's Gate III#Dungeons and Dragons#Pathfinder#5e#Breaking the Game#Tactical Nuclear Strike Against the Devil#What Do You Mean 62 Strength is Too High?#wrath of the righteous#Charm Person#Charm Monster#Charm Freaking Everything#This Is Why I'm a Forever GM
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I have now tricked my party into acquiring a Strahd von Zarovich disguised as Doru Donovich.
I think the Sheer Awkward of Ludmilla declaring "Here, have a pet vampire spawn! I ordered him not to eat you. You can use him to poke traps for you :3" convinced them not to think about it too closely. Also the part where they were they were just relieved it wasn't Strahd himself.
(I think I may have found ways to actually squick my party out a little. It's kinda hard to do. I'm quite proud.)
...they did get directions to the Amber Temple from an old guy living in a hidden indigenous village in the mountains who only agreed to tell them anything if they promised they wouldn't use the sealed evil in a can that is the Amber Temple. They immediately joked that Ireena should do exactly that.
Which is exactly what Strahd is thinking, figuring that if all else fails at least he'll be in a prime position to kill them all. The cleric is already considering the merits of trying to free Doru by killing/revivifying him. I mean. He can certainly try.
That'd be funny.
#curse of strahd#dungeons and dragons#dungeons and/or dragons#strahd von zarovich#dnd#it was not the best tactical decision but Strahd saw a new way to maybe get the girl and is running with it hard
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