#Divine design and interior decorating
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shlok11 · 1 year ago
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Small list of interior decor ideas for winter
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Making a comfortable and welcoming climate throughout the cold weather months can be accomplished with some smart divine design decor decisions. Here are a few plans to motivate your colder time of year inside stylistic layout:
-Warm Varieties and Surfaces:
Present rich, warm tones like profound reds, oranges, earthy colors, and golds.
Utilize delicate, rich surfaces in covers, cushions, and mats. Think velvets, fake fur, and thick sews.
-Chimney Concentration:
On the off chance that you have a chimney, make it the point of convergence of your room. Add logs, regardless of whether they are beautiful, to underscore the colder time of year.
Consider getting an unattached electric chimney or warmer in the event that you don't have an underlying one.
-Candles and Lighting:
Use candles (wellbeing first!) to make a warm, glinting light. Decide on winter fragrances like cinnamon, pine, or vanilla. Change to hotter lights or utilize dimmable lights to make a cozier vibe. Pixie lights aren't only for these special seasons. They can add an enchanted touch to rooms or living region’s divine design and interior decorating.
-Nature Inside:
Present winter plants like poinsettias or evergreen branches.
Use pinecones, oak seeds, and berries in embellishing bowls or as table highlights.
-Weighty Draperies:
Change to heavier draperies to avoid drafts and cause the space to feel cozier. It additionally helps in protecting the room.
-Warm Drinks Station:
Set up an espresso or hot chocolate station with cups, marshmallows, and different fundamentals for a warm beverage on a chilly day.
-Occasional Embellishments:
Update pad covers, comforters, and decorative spreads to heavier textures and winter designs.
Add winter-themed toss pads with themes like snowflakes, deer, or gloves.
-Thick Weave Covers:
They're warm as well as a popular beautiful component. Wrap one over a couch or at the foot of the bed. Make comfortable corners in your home with floor pads, covers, and delicate lighting, ideal for relaxing or perusing.
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toyastales · 8 months ago
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The home decorating a`d drapes are luxurious and divine.
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hidekomoon · 9 months ago
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as a kid i remember playing a lot of interior design games and i was wondering if some of these still exist? kind of like dolldivine dress up games but for homes/rooms
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artisticks-art · 1 year ago
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dawnloadai · 1 year ago
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Pose
Digital download
Digital file type(s): 1 PDF
message me here or...
NO SHIPPING, DOWNLOAD INSTANTLY, JUST PRINT AND HANG! No physical item will be shipped to your address. After you email me, and pay for your file, i will send you to download a PDF file that can be downloaded, and used on any product you want.
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neotattooart · 2 years ago
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Transitional Dining Room (Phoenix)
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thistoowillpasss · 10 months ago
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The Levers Between
This is a post of the levers that exist in the Lands Between. Yeah, the DLC isn't out, we're talking about the levers.
There seems to be a few consistent styles across the lands, while some are more specialized. Not all doors or lifting platforms have levers--some are exclusively pressure plate operated, notably certain divine tower lifts. As a disclaimer this is not all the levers, I'm probably missing a couple that I can't remember or be asked to go take a picture of.
Wide Use Levers
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Mining Tunnel levers tend to be these, a surprisingly eloquent but robust lever, probably designed to deal with a lot of dust and debris. They are similar to the style used in Raya Lucaria, although with less embellishment. I'm tempted to say the metal is copper? They're exposed to the elements in one way or another, after all.
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Another very common lever style, most often seen in catacombs for doors--but not The Heavy Door, only non-specific doors and/or lifting platforms. For some reason they appear to have a heavier base, I'm going to assume the mechanism works with perhaps chains or some other medium that would require more craft/heavier parts than the tunnel levers.
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Heavy Doors always have this specific style of lever, which is unique to them outside of a few niche cases, example being the divine bridge:
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We can see similar styles in the handle and lever itself, but the base is decorated in a specific way. All Heavy Doors use this type of lever.
Region-Specific Levers
Specific areas in the Lands Between have their own type of lever, implying faction relation and/or tradesman unions. These are not entirely locked within their own space, and sometimes are seen in other places, but it's kind of a generalized aesthetic within specific areas.
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Limgrave/Stormveil and Weeping Peninsula tend to use a lever with erdtrees on it, using varnished wood for the base. These are sometimes in the lower areas of Leyndell as well, closer to the urban district than the capital.
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^example of a Leyndell urban lever
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Raya Lucaria and affiliated territory (I.E. some of the witch rises) use this lever, a solemn palette on a sturdy metal base. It is similar to catacomb levers, but has a refinement that serves better outside of a tomb. I think they might be in other places than Liurnia, perhaps underground.
A specific type of lever is used for spaces pertaining to royalty, which alleviates it of region locking in the same way these other levers are.
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This is a royal lever, seen in Leyndell upper district, Volcano Manor, and the Haligtree--including the plaza, not just at Elphael. It is interesting that Miquella vouched for levers instead of pressure plates, tbh I feel accessiblity would be a concern for him and he would go for plates more often 🤔but there's a bit of a hybrid system in place, so maybe it works out.
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The underground (Siofra, Nokstella) also have a specific style to their levers, similar to the catacombs in style, while also being the main space where a wall-mounted lever is used.
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Farum Azula, far away from the lever unions of the Lands Between, has their own lever style, a heavy stone lever with some neat designs in the interior rim of the wheel.
Niche Levers
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the two big ones.
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mycosmicbackyard · 4 months ago
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Sacred Lessons of the Golden Desert
In glimmers, and songs, this taste of light metal the sparkling smell, the odour of age the shimmering truth, inspirational ether centra; a jewelry-filled, magical cage
In melodies' Neptune, the fork is still resting, and dances of diamonds make up for a show, if you will untangle these mysteries' nesting The Phoenix will rise and will fly where you go
Now listen to riddles which you will be given, and do not fall in to temptational song, the mermaids are very much eagerly driven of getting you off track, too far and too long
While stairs are of desert sand flowing you deeper your mouth will feel thirsty for heavenly air, and if you are worth it, yes, if you're a keeper this travel through deeps will feel safe and fair
Now, dance with the diamonds! See tapestry glimmer! you both will make up new interior design, these walls and art decor reflects your most inner, this part that is sacret and deeply divine
And suddenly gems of all colors are humming the melody of your own inner design and while your heart's bumping and dancing and drumming, you now feel this voice that is all most sublime
The glimmering cage is your heart’s sacred aura a Wisdom you've searched for through ages of care; its walls have been carved with all sorts of old flora, its jewels - your chakras of magical air
Now - dance to your rhythm! Be true to your story! no, nothing of truth can be held with a lie, for sure you will stumble, not all will be glory, the crucial was that you got up - and tried.
✨ Inspired by my list: ✨🌌Poem’s The Cosmic Poet would want to write in 2024🌌✨ Draft name: 🌹Golden Treasure in the desert
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omgfloofy · 6 months ago
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Audi Star of Lucis Text
During a discussion in the FFXV Book Club discord, the wayback machine link for the Audi Star of Lucis webpage was linked, but when nothing came up, it was immediately dismissed as not working.
In an attempt to find any leads to more content, I started digging through the page inspector to look for the source and found all the text - archive.org wasn't playing the script, and thus none of the text would display.
I initially started to work up a page that preserved some of the styling, but I opted to not do that since that was a lot of work. LOL
So instead, I've just pasted in the text below the cut with *some* styling going on. The primary reason for this, though, is because OF COURSE, there would be some tiny tidbits on the world in the midst of this flowery marketing copy.
Enjoy!
INTRODUCTION
Insomnia, Crown City of the enchanted Kingdom of Lucis
The walled city of insomnia, Crown City of the kingdom of Lucis, is shielded by a force field that offers full protection against enemy attacks and has granted its citizens an extended period of peace and prosperity. This protective shield is generated by a mysterious crystal in the control of King Regis Lucis Caelum CXIII.
Insomnia is a maze of transport arteries, neon illumined skyscrapers and ancient marble monoliths adorned in gold and platinum that cast splendid reflections upon surrounding skyscrapers. Visitors are typically mesmerized by the rare amalgamation of ancient culture and modern technology.
The best of Audi and the Royal Art Society of Lucis
Audi has played a pivotal role in the evolution of automobiles, always driven by its Vorsprung durch Technik slogan. One of its pinnacle achievements is the Audi R8, a genuine handcrafted work of art. Components are manually produced, assembled and polished to lustrous perfection by a small team of master craftsmen at the quattro GmbH factory.
The Royal Art Society of Lucis has likewise been a leader in the production of groundbreaking products. For over 150 years, it has taken on new challenges while never straying from its tradition of innovation and excellence. The unprecedented challenge this time was for the seasoned professionals at the Royal Art Society of Lucis to join Audi's top engineers in creating something truly extraordinary — the Audi R8 Star of Lucis. A fusion of car and crystal.
From Audi to the Kingdom of Lucis
Audi proudly received a Royal Warrant from the Kingdom of Lucis in recognition of its automotive quality, performance and styling. In commemoration of this honor, and to celebrate the 20th birthday of Prince Noctis, heir to the throne, Audi custom designed the Audi R8 Star of Lucis for the Prince. This gift reflects our heartfelt gratitude to the citizens of the Kingdom of Lucis and to the Royal Family, which has long supported the automotive industry. We hope it brings joy to the Prince, his family and friends for years to come.
COLOR
An exquisite finish in the royal color
Black represents the light of the Lucis Royal Family and coats the great crystal, intensifying its brilliance. There are many attractive shades of this royal color in the Kingdom of Lucis, including Ramuhstard Black and Lucis Ebony Black. However, we chose Ultrossic Black to complement the premium metallic finish with a subtle trace of purple.
DESIGN
Design inherited from the gods
Arabesque pattern
This traditional pattern of the Tenebrae oracle clan confers peace, blessings and well being on the Kingdom of Lucis. It has long graced the decorations, attire and accessories of the Royal Family. Delicate yet strong, it conveys a luxury and dignity commensurate with a work of divine art.
Lucis emblem wheels
Each intricately crafted wheel represents the Kingdom of Lucis emblem with finely sculpted swords, the symbols of true mastery, brandished amid rose-like petals.
INTERIOR
An interior fit for the Prince
In pursuit of interior beauty befitting the Royal Family, Audi pondered perfection and the qualities most valued by the Prince to arrive at a gratifying solution. The cockpit is efficiently designed and thoroughly refined to make driving intuitive. It frees the Prince to focus on the road while comfortably cruising for hours at high speed. The steering wheel is wrapped in fine leather that gently clings to the palms and features orange stitching carefully placed to enhance tactile pleasure. Clear royal quality audio is delivered by an advanced Bang & Olufsen sound system. A fully digital Audi virtual cockpit graces the instrument panel. Audi connect® provides internet access while Audi connect Navigator instantly links the Prince with an operator at any desired time. Diverse infotainment is always at the Prince's command and within his field of view.
PERFORMANCE
Performance worthy of the future King
In the Crown City Insomnia, where the automobile industry flourishes, a rare fuel from the Western Cavaugh is being fused with crystal to develop a new source of energy. Much of the technology is still experimental, but a number of resulting advances have already been applied to the Audi R8 V10 engine with dramatic effect. The engine responds smoothly and quietly through the streets of Insomnia, but roars with wild abandon when released from civilized constraints in the vast outer reaches of the kingdom.
Bonus
In my tumble down the rabbit hole over the side content for the car, I came across information of a Concept Book (also with an insanely limited print number), and it has some other little things in it.
But first, this cover is NUTS. And I'm all for it.
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It looks black until you look at it through a cell phone camera. And you can apparently see the image if you shine a bright light on it.
One of the images in the book, though, has this-
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The most important part of this, is I think at the bottom of the plaque, it says something like, "Dedicated [may be incorrect on this] of this first day of the first month of the year seven hundred fifty six."
So it makes me think that this was meant as a 'Coming of Age' gift as much as a birthday gift. (Especially since Insomnia is heavily based on Japan, and at the time FFXV came out, 20 was the age of majority. (it has been lowered to 18, as of 2022.)
It's an interesting thought, I think, that goes with it. I'm trying to find more info on the Concept Book, though, and may post more about it down the line if I do find it.
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shlok11 · 1 year ago
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list of small metallic table decor
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Positively! Metallic table style can add a bit of tastefulness and innovation to your inside spaces. Here is a rundown of little metallic table divine design decor thoughts:
-Flame Holders: Accessible in different shapes and styles, they can quickly lift the feel of a table setting.
Tealight holders
Votive holders
Support point light stands
-Metallic Jars: Little containers in materials like metal, copper, or tempered steel. They can hold blossoms or remain solitary as articulation pieces.
-Metallic Dishes: Helpful for holding keys, confections, or essentially as brightening components.
-Models and Dolls:
Creature puppets (e.g., metallic birds, elephants)
Theoretical models
Metallic Napkins: These are practical as well as beautifying, forestalling water rings on tables.
-Metallic Photograph Casings: Show most loved photos or workmanship pieces.
-Wire Bushels: These can be enhanced and are perfect for holding natural products or brightening circles.
-Beautifying Plate: In materials like metal or tempered steel, they're ideally suited for coordinating and showing other little stylistic layout things.
-Table Timekeepers: Little metallic clocks can fill both enhancing and utilitarian needs.
-Bookends: For the ones who might want to keep a couple of most loved books on the table.
-Metallic Mathematical Shapes: Think icosahedrons, pyramids, and other entrancing shapes.
-Embellishing Clasps and Paperweights: Particularly on the off chance that it's a functioning table.
While integrating metallic components into your divine design and interior decorating, it's crucial to find an equilibrium with the goal that they improve as opposed to overwhelming the space. Make sure to consider the current variety range and style of your space to pick pieces that orchestrate well.
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tmarshconnors · 2 months ago
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 Elegance of Gothic Cathedrals
First, let me start by saying that architecture is one of my many interests so today I thought I would talk about Gothic architecture mainly in cathedrals.
Gothic architecture has left an indelible mark on the history of design, particularly in its most enduring creations—the cathedrals of Europe. Rising out of the medieval period, these grand edifices are known for their intricate craftsmanship, ethereal beauty, and symbolic power. From the 12th century until the 16th century, this architectural style flourished, transforming the very concept of sacred space.
At the heart of Gothic architecture lies a unique blend of engineering innovation and theological symbolism. Cathedrals such as Notre-Dame de Paris, Chartres, and Cologne are far more than stone structures; they are testaments to humanity’s artistic ambition, cultural heritage, and spiritual aspirations.
The Defining Features of Gothic Architecture
Gothic architecture is immediately recognizable through a few key elements. The most prominent of these are the pointed arches, ribbed vaults, and flying buttresses. These architectural advances not only contributed to the grandeur of the buildings but also solved practical challenges, allowing for higher ceilings and larger windows.
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1. Pointed Arches
While the round arches of Romanesque architecture were limited in their ability to support large structures, the pointed arch became a hallmark of the Gothic style. Not only was it more structurally sound, but it also created a sense of verticality that became symbolic of reaching toward the divine. The pointed arches draw the viewer’s gaze upward, fostering a sense of contemplation and reverence.
2. Ribbed Vaults
The ribbed vault was another technological breakthrough of the Gothic era. Instead of relying on heavy walls to support the weight of the building, ribbed vaults distributed the load more evenly, enabling the construction of expansive, open interiors. This innovation allowed for taller, more slender columns, contributing to the light and airy atmosphere of the cathedrals. The skeletal framework of ribs not only supported the structure but also emphasized its intricate geometry, adding layers of visual interest.
3. Flying Buttresses
One of the most iconic features of Gothic cathedrals is the flying buttress. These external supports allowed builders to create thinner walls and incorporate vast stained glass windows, transforming the interior space into a kaleidoscope of light. Flying buttresses also underscored the sense of weightlessness that Gothic cathedrals are known for, making these colossal stone buildings appear as if they were floating. These buttresses were both functional and ornamental, adding to the overall harmony and grandeur of the design.
Symbolism in Gothic Architecture
Gothic cathedrals were not only masterpieces of engineering; they were also deeply symbolic. Every element, from the smallest decorative detail to the towering spires, carried spiritual significance.
1. Verticality and Light
The primary aim of the Gothic architect was to create a space that connected the earthly with the divine. The vertical lines of the cathedrals, their soaring spires, and tall columns were designed to lift the spirit upward, toward the heavens. This sense of verticality mirrored the medieval mindset, in which heaven was a place far above the earth, a place of ultimate beauty and perfection.
Light, too, played a crucial symbolic role. Stained glass windows, often depicting biblical stories or saints, were not merely decorative. They were intended to serve as a divine light, illuminating the interior of the cathedral with vibrant colors, casting a sacred glow that inspired awe and devotion. The famous rose windows, such as the one at Notre-Dame, serve as visual representations of heavenly perfection.
2. The Role of Ornamentation
The level of detail in Gothic cathedrals is nothing short of astonishing. Facades are adorned with intricate carvings, gargoyles, and statuary, all of which tell a story. The carvings of saints, biblical scenes, and even fantastical creatures served both as religious instruction and spiritual contemplation for those who could not read.
Gargoyles, while often seen as grotesque, were symbolic as well. In addition to their practical role in diverting water away from the building, they were thought to ward off evil spirits. Meanwhile, the sheer intricacy of the carvings, such as those seen at Chartres or Reims Cathedral, was meant to reflect the divine beauty and complexity of creation.
Famous Gothic Cathedrals
1. Notre-Dame de Paris
Perhaps the most famous Gothic cathedral in the world, Notre-Dame de Paris exemplifies the best of this architectural style. Constructed between 1163 and 1345, Notre-Dame boasts all the quintessential elements of Gothic architecture, from its twin towers to its flying buttresses. The interior is equally impressive, with ribbed vaults and a stunning rose window that fills the space with colored light.
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Tragically, the 2019 fire that destroyed much of the roof and spire has only deepened global appreciation for Notre Dame’s cultural significance. Restoration efforts have focused on faithfully recreating the original design, reinforcing its importance in both architectural and spiritual history.
2. Cologne Cathedral
Cologne Cathedral, located in Germany, stands as one of the tallest Gothic structures in the world, with its twin spires reaching a staggering 157 meters (515 feet) into the sky. Construction on the cathedral began in 1248, but it was not completed until 1880, making it one of the longest construction projects in history. Despite this long timeline, the cathedral’s design remained consistent with its original Gothic vision, with its dark stone exterior, massive flying buttresses, and ornate details.
3. Chartres Cathedral
Chartres Cathedral, located in France, is renowned for its architectural unity and its remarkable collection of stained glass windows. It is one of the best-preserved examples of High Gothic architecture. The cathedral’s West façade, known as the Royal Portal, is adorned with statues of kings, queens, and biblical figures, while the labyrinth embedded in the floor was used as a meditative tool by pilgrims.
Gothic Architecture’s Influence on Modern Design
Even today, the influence of Gothic cathedrals can be seen in modern architecture. Neo-Gothic structures such as New York’s St. Patrick’s Cathedral and London’s Palace of Westminster bear clear marks of their medieval predecessors. The verticality, use of pointed arches, and intricate ornamentation have all been adapted to contemporary sensibilities, proving the timelessness of this architectural style.
Moreover, the spirit of innovation that defined Gothic architecture continues to inspire modern architects. While materials and technologies may have changed, the desire to push the boundaries of design and create spaces that evoke awe and wonder remains as strong as ever.
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Gothic cathedrals are not only architectural marvels but also profound expressions of faith, culture, and human ingenuity. These towering structures continue to stand as timeless monuments to a bygone era, inviting us to contemplate the divine and to marvel at the artistic achievements of the past. The elegance and grandeur of Gothic architecture remind us of the power of design to transcend time, connecting us to both history and the sublime.
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floef-likes-everything · 1 year ago
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Etho was not expecting visitors today. Generally, the other Hermits messaged him if they wanted to come over. His base wasn’t close to Spawn Village and the other bigger bases, so most wanted to know if he was even home. Etho was glad it was that way, because now he barely had any unexpected visitors when he was working. He didn’t always like it when he was in a zone, be it with building or designing redstone, to be interrupted. Today he was working on the entrance of his base, which also served as a treefarm. When no tree was planted, only the floating dirt in the middle of the room gave away the entrance had another function than just looking pretty.
This time around, Etho had decided to make his home a bit more like what he was used to seeing when growing up. The abstract shapes and purple colors reminded him of a home far away and long forgotten. A home he was glad to have grown up in, but equally as glad he had left.
Etho hadn’t even noticed Gem until she announced herself with a polite cough. It spooked him but he managed to keep his cool. He greeted her shortly before jumping down from one of the ridges he was decorating. It was a big jump, but he managed to land without much trouble.
“What made you make your way all the way to the jungle?” Etho managed to ask, pushing the slight annoyance he felt at her unannounced visit aside. It wasn’t as if he didn’t like to be around other Hermits, he just liked it to be on his own terms. Gem was still a bit unsettling to him at times despite this being her second Season with the Hermits. She always presented herself so calm and lovely, but in reality she was a ruthless warrior. Etho had experienced that first hand himself, he didn’t think his fighting skills had fallen behind that much. Yet, when he faced Gem a while back he just couldn’t land a hit for the life of him. Every strike she landed on him seemed to damage him so much more than it should’ve.
“I’ve something to confess to you,” she said right of the bat. She had stopped on the top of the stairs as if she didn’t dare to take a single step into the interior of the building. “Can I come in?”
“Sure, feel welcome,” Etho said without thinking about it, gesturing widely with his arm. He wouldn’t turn her away now that she had come this entire way. “There isn’t really any place to sit down yet, I’m afraid. This is just going to be the entrance of the build.”
“Well, it’s already beautiful,” Gem said as she stepped over the doorstep. “I love the fact you added some greenery to those dark walls. It really adds something, you know.”
“Don’t you think the glowberries are a bit much?” Etho followed her gaze to the foliage he had put at the top of the black and purple walls. He wanted to add something there but he wasn’t yet sure if the glowberries that he had placed there now where the correct choice.
“The subtle lightning they add is a very nice touch,” she said, frowning slightly. “But maybe trim them down a little bit, put them in a bit more sporadically than what you have now. I think that will make it a bit less busy.”
Etho nodded to himself and made sure to remember that. He had seen the base Gem was building from a distance many times and she was really good at placing foliage around her place. The white palace looked fabulous on top of that mountain, almost divine.
“It’s very… alien,” she noted. “In a good way, that is. That word above the door, it isn’t Galactic right?”
Etho turned to the sign Gem was looking at. He had needed something to add to a blank wall and in a wave of nostalgia he had decided to start writing in his first language.
“It isn’t,” Etho confirmed with slight surprise. “You spotted that very well. It’s, eh, it’s a long dead language by now.”
It was dead to Etho, but he was sure his kin still used it to communicate. As long as they didn’t use it to communicate with him, he was content. Gem tilted her head, her red hair falling over her shoulder and squinted at the short word.
“Does is say ‘exit’?” she then asked out of the blue. “Or maybe excite – no, that has to many letters.”
“How do you know that?” all of a sudden, Etho didn’t feel as comfortable anymore. Nobody but him was supposed to be able to read this on this Server. To all the other Hermits it should look like gibberish, like just some random blocks placed as some weird art. Gem had recognize it as a language within a heartbeat and even seemed to be able to read it to some extent. Etho had never learned why Gem had joined the Hermits as he didn’t want to stuck his nose in places it didn’t belong. Hermits kept their pasts to themselves, most of the time, but now he had gotten very curious as to where and why Gem had learned his language.  
“I – that is the reason I’ve come,” Gem took a step backwards and away from Etho, her hands clasped before her body in a nervous way. “I should’ve told you this way earlier but it wasn’t safe until now.”
Etho didn’t like this mysterious behavior, it was not something he was used to from Gem. Gem was always happy and cheerful and most of all very open. She was in for every prank and game if she was available and was never hesitant to help another Hermit out.
“Should I be scared?” Etho heard himself ask. He wanted to step away from Gem like she had from him, but his legs were frozen in place. What could it possibly be she had come to tell him that made her act like this? Most importantly, what had his home language to do with it?
“That is for you to decide,” she said in a cryptic way. “I – god, I never thought I would confess this to you but you’ve grown to be a good friend of mine, Etho. Alright, just spit it out Gem. I’ve joined this Server under a bit of a false gaze, so to say. You see, I’m not exactly your average Player, like a lot of Hermits. Like you.”
All of Etho’s instincts told him to run, to get out of this confined space he now shared with Gem. He had been hunted for long enough to recognize this as a potential trap. She talked him down only to jump when his guard was down. But Gem, despite the great warrior she was, wouldn’t do something like that. She wasn’t as ruthless as he had once been, in another life.
“I have kind of come here to… well, for lack of better words hunt you down,” Gem smiled awkwardly but the horror showing on Etho’s fade made it fade quickly.
“I want you to know that it no longer my intention,” she thus quickly added. “You don’t hurt a fly if you can help it. But I – I had to tell you, Etho.”
“Who are you really?” Etho demanded. He summoned his axe, which made him feel only slightly safer. He would lose a direct fight against Gem, she had proven that plenty enough.
“I’ve been send by the Celestial Court,” Gem raised her hands to show she carried no ill intent and her form shimmered. Her elven like appearance disappeared to reveal something that looked like it, but was clearly different. Her antlers grew bigger and changed color to black with golden engravings. Thin and butterfly like wings appeared behind her and two intertwining and bright halo’s floated around her head. Etho staggered backwards, his eyes hurting by the light she now emitted. An actual Celestial had found him, after all these years. He hadn’t accounted for that.
“They still want your head, Red Wizard.”
“I no longer carry that name,” Etho scoffed, surprised to hear it at all. He never dabbled in actual magic, but Players named everything they didn’t know magic. Redstone was a science, no magic, but the first Villagers believed it to be unnatural and because of that evil. They had to blame someone for this strange technology and with their strong imagination they created many Celestial and Eldritch beings. Etho got the short end of that deal.
“I know, I know,” Gem quickly dropped her form as she noticed Etho’s fear. “I now know you are not anything like what they teach us Celestials. But… well, that is just me.”
Everything started to make sense in rapid succession. Celestial Warriors underwent harsh training to hunt down Eldritch Horrors, which explained Gems exquisite fighting skills. It explained why her hits did so much damage to Etho, as he was weak to any weapon wielded by a Celestial. It was also why he always felt both at ease and somewhat uncomfortable around Gem. She was like him, something different from your average Player but at the same time she stood on the other side of the spectrum. The good side, most would say, where Etho was the evil one. The Eldritch being, someone who brought chaos and destruction.
“I didn’t want to lie to you anymore,” she seemed unsure what to say as Etho kept silent. “I – I understand if you don’t want to see me anymore… or if you even want me gone from Hermitcraft. But please know I have no intention of giving your locations to my Lords, not anymore. Not for a long time.”
“How did you find me?” Etho demanded. He wasn’t quite ready for the answer, but it was the only question he was able to form. He had both hands wrapped around his axe now and it must look pathetic, but he didn’t really care. He had carefully build up this protection over the years, made sure Xisuma put up the right defenses time and time again so no Celestial or Eldritch could find him but Gem seemed to have slipped through the cracks.
“Following paths most Warriors wouldn’t,” she answered. “Contracting the right spies, listening to the quietest rumors in the Celestial Court. Despite having fled so long ago you are still high on their list. I caught rumor of some Fae bragging about their peculiar friend and if I know anything about Fae it’s that they like to speculate about their powerful allies. They were a challenge to hunt down on their own, but eventually they led me here and right to you.”
Etho knew exactly who she was talking about, but couldn’t grasp how his friends had spilled the secret of his existence. Fae where fickle creatures so he couldn’t exactly be surprised. He was convinced they didn’t do it on purpose, they must’ve been talking about him at the wrong time at the wrong place.
“Do you know what they teach us about the Red Wizard?” Gem asked. She hadn’t moved an inch from where she was standing and had her hands still visible to not pose a threat to Etho.
“He who gifted the Villagers with knowledge only for higher beings,” Etho recited from memory. “One of the Banished Beings that stole from the Celestial to give to their innocent, non-caring subjects. He took the most dangerous thing of all. Knowledge.”
It was nothing but propaganda. Etho knew he revolutionized plenty in the redstone community that had formed, but he had never stolen anything or given any knowledge to people who didn’t deserve it. He had taught other Players how to use his constructions, but never with any ill intent. That was what the Celestials had made of it, because they started to lose power over their subjects as they started to get a mind of their own.
“That – wow, that was textbook perfect,” Gem said surprised. “I assure you my overlords do not know where you are, or where I am for that matter. I don’t really intend to go back myself.”
Etho started to feel sick. All these years he had been so careful, he had never left to any other multiplayer Servers to avoid something like this happening. Now he learned a Celestial had been living right next door for over a year now.
“Please say something, Etho,” Gem seemed desperate for some sort of reaction. An angry sneer, or him saying that it no longer mattered. Etho felt betrayed and wasn’t even sure if he was glad Gem had been honest with him. He would’ve probably been more at peace if Gem never told him.
“I don’t know what to say,” Etho eventually answered. He wanted to upheld that mask of being unbothered by most things, keep his emotions in check but it was difficult. “If you managed to slip by the defenses, than any Celestial can.”
“Well, I have been added to the whitelist, so it doesn’t count for me,” Gem explained. “I imagine it works the same for you. Eldritch beings can’t enter, yet here you are.”
Gem was absolutely right, of course, Etho could’ve thought of that himself. The biggest, and maybe only flaw in Xisuma’s defenses was the whitelist that overruled everything else. If you managed to get your name on there, you were in. Xisuma could remove your name from it, but then the damage could already be done.
“Does it help if I say that as long as I am looking for you, they won’t sent anybody else?” Gem had sat down on the stairs now, her hands on her knees. She looked so ordinary again, yet Etho now noticed the slight glow around her. He had never looked for it before, but it was so obvious now.
“Not really,” Etho lowered his axe but was not just ready to put it away yet. “Do you have any idea what they’ll do to me when they get their hands on me?”
“Torture you, pull out every last bit of information about the Eldritch you have and put you up for public execution, I imagine,” she said without missing a beat, then her eyes widened as she realized what she just said out loud. “I’m sorry.”
“Don’t be, because you are right,” Etho said with a suppressed sigh. He had seen it happen before to many other Eldritch, some of them were even something he once called friends. “They won’t listen to reason. If they discover you hid my existence you will meet the same fate.”
At that, Gem laughed. A genuine laugh that surprised Etho. She should know about the Celestial and their sticky rules. They wouldn’t chance them for anyone, not even for one of their own.
“I like to see them try,” she said with a somewhat wicked grin. “I have more allies in the Court than they think and they trained me to be their best Warrior in years. As long as I don’t return to my home Dimension, they can’t get to me.”
“That is bold of you to assume,” Etho didn’t understand where she got the confidence from. The Celestials could be scary, just as the Eldritch. You had to stand very strong in your shoes to talk about them like that, even if you were a part of them.
“Are you starting to worry for me, Etho?” Gem answered with a playful smile but it quickly dropped at the look Etho gave her. He was not in the mood for small talk right now, especially not with Gem. He had been in danger for over a year already and he had never noticed. Xisuma hadn’t noticed, nobody had noticed. If Gem had had any other intentions, he would’ve been done for.
“I… I should leave, shouldn’t I?” Gem stood up from the stairs, smoothing her dress down. “I’m not going to snitch on you, I must need you to know that. I just couldn’t bare keeping this a secret from you any longer, I – “
“You should leave,” Etho interrupted her and Gem instantly shut he mouth. She just nodded and turned around, spreading her Elytra wings as she pulled out a rocket. If Etho squinted, if he really concentrated he could see the Elytra was just an illusion, as where the rockets, and he used her own wings to fly away. Once she was fully out of sight, Etho’s legs gave out and he crouched down on the floor. He had grown careless living with the Hermits, he had put too much trust in Xisuma’s defenses. In the early days Etho tried to be heavily invested in who Xisuma allowed to be on the Server, but for the last couple of additions he hadn’t been as vigilant. He hadn’t needed to be, he had left his past behind and was hoping the Celestials had forgotten about him.
That was a silly assumption, of course, as the Celestials would never forget the existence of any Eldritch.
With deep breaths in an attempt to keep his emotions down, Etho pulled up his communicator. He wasn’t sure if he wanted to talk to anybody right now, but he didn’t want to be alone. He knew somebody who wouldn’t judge him for that, as he would understand. He would even understand if Etho did decide to tell him what Gem was, he had dealt with her kind just like Etho had.
<Etho> Beef, you around?
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If you made it all the way here, thanks for reading :]! This is my silly little headcannon on why Etho maybe isn't washed up (though he still is) and I sprinkled a little angst in it as I tend to do. Hope you liked it!
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russeliarat · 2 years ago
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BotW’s blights and divine beast designs are so fucking boring and I’m mad no one seems to recognise this enough. To me, the most interesting was Vah Ruta because it had such memorable puzzles to me. I will never stop remembering how it took an embarrassing amount of times to jump off that fucking trunk correctly. Anyway, the main issue for the divine beast interiors are that it all looks so similar inside that I got lost so often (and it’s not just my bad sense of direction talking, I’ve heard this from a bunch of other people too). And with the blights, they all look so damn same-y that there’s nothing very memorable about each individual design unless you’re looking at them for so long trying to recreate them in some way. I genuinely cannot tell you which one had that massive arm and which one was basically just a torso.
It would have been so cool to incorporate elements of each Champion and their hometowns into the Blight designs to differentiate them. Vah Medoh floats above snowy mountaintops that houses the Rito, so why not have Windblight be this monster formed from blackened snow and ice and the feathers of those it’s claimed the life of held together by Calamity Ganon’s bindings and Malice, using Revali’s Gale to form its tornados. Waterblight could have its chest cavity completely frozen over with Mipha’s body inside, feeding off of her healing magic as it chucks around giant ice projectiles from freezing the surrounding waters. Fireblight could be formed purely from rock and stone with weak spots from cracks of magma instead of just its eye, compared to the sleeker designs of its brethren, making it a heavy hitter but very slow and easily susceptible to Link’s mining weaponry, meaning it uses Daruk’s Protection to keep it safe in times of low health. And Thunderblight, the bugger, has easily got the most recognisable Blight design because of its smaller build and the ancient weaponry it uses. But I’d go one step further and make it made purely of different golds and metals, with those pillars it throws at Link spiking straight through its back like a warped, metal spine. If I wanted to go even further, I’d say it adorns itself with the jewellery and headpieces of those it has killed like trophies of its accomplishment.
And the inside of the Divine Beasts could have been just as interesting as their exteriors, despite being discovered as Sheikah-built relics. Imagine if once each race found the Divine Beasts, they made them their own since you know, they are known to be able to communicate with the beasts somehow and literally pilot them. Perhaps these decorations were created by the previous Champions from 10,000 years ago, rather than the ones of more recent memory.
Vah Medoh gives me such huge Castle in the Sky vibes, all I can think about is if they made the inside this grand, overgrown relic of a structure. I imagine stone and wooden archways and pillars with engravings of the Rito, covered in frozen moss and vines. Feathers and once-vividly coloured, now greyed pieces of cloth hang from them by string, some broken off by Malice and burnt to crisp, while others were consumed by plants in the hundred years it took Link to wake from his slumber and free both Revali and his divine beast. 
The Zora are quite proud with their culture and people and Vah Ruta was likely considered a part of said culture. Imagine if Vah Ruta were covered in luminous stones and beautiful gemstones naturally lighting the beast and its slumber within the depths of the reservoir lake covered it in corals and seagrass and kelp and colourful algae. It had become a beautiful oasis for ocean life while spewing out all that water that had begun to overflow the reservoir. But, these fish had to adapt to the Malice that contaminated the waters, and so became mutated and not quite right. They all glow with the shadows the luminous stone don’t light. It may be best that Link doesn’t try to fish from or drink the waters within Vah Ruta.
Personally, I feel that the best part about Vah Rudania was the part right at the beginning that had Link lighting torches and killing Malice in the dark. I feel it would be fun if the inside was basically all done in complete darkness and each terminal would open up one of Rudania’s little sunroofs, showing the place is completely full of volcanic rock and magma seeping through small cracks that initially provide slivers of light for Link as he marches through without a torch. Doors are made almost completely of  strong volcanic glass structures that shatter upon the original doors, now almost completely crumbled in from some crushing force, mechanism forcing it to open. I imagine that the floor had barely any Malice due to it being burned to nothing by molten lava flow, which is what Link has to avoid instead. Doesn’t stop it from growing on the walls, though.
Oddly enough, I imagine Vah Naboris to be the most like its canon design, mostly because the main chamber functions exactly as it should. It’s got a huge amount of space for the turning mechanism and the Thunderblight fight, and I think that’s how it should be. Though, it would be nice to imagine that there’s a bunch of engravings and scratchings into the surface of the Divine Beast about the Gerudo and their beliefs and such. I like to imagine that even Urbosa has contributed to them despite having her hands tied with all of her chiefly duties.
Yeah, BotW had bland dungeons and bosses, but pretty much everything else makes up for it tbh.
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