#Discover New Biomes
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fogaminghub · 16 days ago
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🌟✨ New adventures await in Eternity Isle! Check out our guide on "Unlocking the Spark of Imagination: Your Guide to Act II Adventure!" 🐾 From quests to meet Oswald the Lucky Rabbit, and exciting upgrades, we've covered it all! 💫 Don’t miss out on this magical update — click the link to learn more! 
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keririgan · 8 months ago
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challengers has woken my summer vibes. it's time to listen to blood orange. I think I'll watch euphoria again
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thewildwaffle · 2 months ago
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Friend Shaped
The professor clacked his beak sharply three times in the front of the room. The students, around 40 individuals, and many species from across the galactic arm hushed almost immediately. “Welcome back, class. The day for your first planet-side mission to Nemulon 3 is fast approaching, and we've still got a lot of safety training to cover, so let's get started.” The professor stepped aside to allow a projection to display against the board behind him. A picture of a blue, green, and gray planet shone brightly against the dark tapestry of space. Nemulon 3 had been discovered deca-orbits ago but offered a wide variety of biomes that were the perfect blend of challenging and safe to train new recruits to the Galactic Alliance’s Exploration Fleet. “Today we're covering some alien fauna you may encounter while conducting exploratories. Most are small enough that they won't pose much of an issue, but we do have a few category 5 lifeforms that you need to be aware of.” The display behind the professor changed from an image of Nemulon 3 from orbit to a chart topped by 5 images with their respective labels: karindru, oold, dini-dini, barintuna, and great lavalen. Before the professor could start in on the next part of his lecture, a voice spoke out from the middle of the classroom.“That looks like a dog.” The professor stood with his beak half open. He was certainly not used to being interrupted, let alone this early in the lesson. “A what?” He finally choked out. There was a pause as if the offending student was thinking better about drawing more attention to themselves before slowly putting their hand up in the air. It was a human. Cadet Valentina, if the attendance role had been accurate. “I said it… it looks like a dog.” Human Valentina inhaled as if gathering the courage to say more. “They're a carnivorous canine species on earth that humans domesticated thousands of cycles ago and selectively bred to be pets.” The professor’s beak closed with a snap and some of the features near the base of his neck ruffled slightly. “Nemulon 3 is 47 light years away from Earth. Any similarities between each planet’s fauna is purely coincidental, a product of parallel evolution.” The human bowed her head and said nothing else, so the professor continued. “Now, for many of you of larger stature, a single karindru might not pose much of a threat, but their real danger comes from their numbers. They live, travel, and hunt in packs. Thankfully, their method of communicating with each other in their packs are quite loud, so you will hear them long before you see them, and hopefully, before they see you. Typically you’ll hear anything from yipping, chirping, and howling.” “Kind of like coyotes.” The professor stopped and stared at the human again, feathers ruffling once again. “Another kind of canine species back home,” Valentina offered quietly. If the professor was capable of growling, he might have been tempted to at that moment. Instead, he sighed slowly. “I can assure you, trying to get close to these will likely end with your injury or death.” “Well, that's what ancient humans thought about wolves too, but then we bred them into dogs and now they’re our best friends.” “Karindru are not, nor are any native creatures on this planet, your friend. Not now, not ever.” The professor turned sharply back to the board. The entire class was dead silent. Few even dared to breathe. It was quiet enough, in fact, to hear the human mumble under their breath, “If not friend, then why friend-shaped?”
The human was promptly given detention and assigned extra homework of writing “I will not try to domesticate any native fauna on Nemulon 3” one hundred times by hand.
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affectionatecorpse · 6 months ago
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Okay so I see some people are debating what the monster from Still Wakes the Deep is. I'm inspired by the support from my Death Angel post, so I'm gonna try giving an analysis. Now science is not my strong suit, I'm much better at zoology, but here we go.
Of course, spoilers ahead!
So, the entity comes to light in act one. While Caz is being yelled at by his power drunk boss, Rennick, a worker going by the name Gibbo calls up to say there's an issue with the drill, something highlighted earlier by another worker. Rennick orders the drilling anyway, and thus begins the nightmare, as the drill seems to unearth and awaken a destructive parasite out for revenge. But I don't think that's as deep as it goes, pun intended.
Let's say, the creature is a parasite. A form of near sentient bacteria, though take that description with a grain of salt, I'm no scientist. Parasites simply cannot live on their own. That's an objective fact. They need a host. They exist within another for survival and breeding purposes, and multiply and spread through the body of another.
Parasites, bacteria and even fungi can live underground for years, and have been discovered to do so. Ancient lifeforms have been discovered just under the surface of earth, let alone deep underneath the ground and in the bottom of our oceans, one of the most complex and diverse biomes that our current science has barely scratched the surface of. It's highly likely this creature is a self replicating bacteria or parasite that was unearthed by the drill, and took up new hosts to survive in this change of environment.
But not every host worked. You can see half transformed, mutilated bodies everywhere, and some that haven't even changed at all. These bodies could not support the parasite and shortly died.
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However, a few select hosts DID end up surviving; Gibbo, Muir, Rennick, Addair and Trots. It's unclear what sets these people apart from the others, and I don't know enough about this topic to claim an answer. But I certainly do think these folks died soon into the transformation, and are not fully conscious in the body. They frequently repeat terms and phrases, and never say anything you might expect from an entity possessing them, implying it's borrowing words and sentences that have been said by the host before, in other circumstances.
The entity plays with Caz's memories and definitely the others' too, though not all of them good. It wouldn't be a surprise to realise that's where it's getting information about it's host, as it reads the memories inside the brain to learn faces, names, and even the host's personality. Which makes me wonder, does it even realise what it looks like? Does the creature itself actually realise it's a parasite? Or does it completely and fully believe it is the person it's connected itself to? It almost downloads their personality and tries to pretend like everything is completely normal.
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Let's talk about arguably the best monster (in my opinion), Muir. Muir moves about the area he frequently worked as what I assume was an engineer. He roams the familiar ground, almost unsure of why he's by himself. He often calls out to his coworkers, wondering out loud why they're treating him like he's different. Sure, this could be the real Muir's consciousness slipping in and out of the seams, but it's highly unlikely he would still be alive. Much like the zombie fungus, as it's often called, the host is not alive when the fungus is controlling it, and is merely a puppet. If the spiders it was corrupting could talk, I daresay, they'd be acting like them. Taking their place in the world, even if they don't realise it.
But every animal needs to eat. And eventually, that body is going to run out of tasty, tasty neurons. Like I said earlier, a parasite needs to spread. It'll breed, then spread to another to keep it's species alive. By infiltrating a 'pack' of animals, it will take anything to spread to the others. Which is exactly what the parasite does whenever it sees another human. Either that, or it will consume them, theoretically to feed the host so it stays alive, while keeping those tasty, tasty neurons for itself. You can almost see this process with Innes, as the elevator ascends without him, and you just faintly see Muir doing something in the distance. Likely consuming him for nutrients, as he was not connected to the parasite yet.
Next, there's Addair.
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Addair, much like Muir, patrols familiar ground. Even though Addair himself wasn't even in that area when the drill struck. Now Muir was actively in that familiar space in the beginning, and it's safe to assume that's his place of transformation. But Addair was eating in the cafeteria when the incident happened, not deep down in the engine. Did he go down when the impact happened, while Caz was unconscious? Maybe. But the lights were fine then, and the engine wasn't the problem, so he didn't need a reason to. Plus, he doesn't seem like the type to be work dedicated, more inconvenience dedicated. Considering what I said about the parasite (badly) taking their place in society, did it go to his place of work after detecting that as his 'natural environment', per se?
Plus, unlike Muir, who greets the situation with quotes of confusion, fear and anxiety, Addair is instantly aggressive. Even an asshole like Addair is likely to panic if conscious in this situation, so the nervousness was Gibbo and Muir exclusive. But Addair and Rennick become immediately angry upon seeing Caz, as they actively disliked him in life, and so the parasite processes him as a foe to it's host. I thought that was neat.
Now another take I have admittedly heard from several other people, but I thought was worth mentioning. The monsters are incredibly similar to sea creatures. Which means this underwater bacteria was possibly leaking out already, and transforming our animals, not enough to completely corrupt them, but enough to twist their bodies. Think of the appearances of deep, deep sea creatures, such as the anglerfish. Isn't it possible this parasite was responsible for their uncanny appearance, in this universe? Muir especially looks like a spider crab, or perhaps even a bigfin squid.
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Which again, is a deep sea creature. Rennick also reminds me of a blobfish once removed from the pressure of the deep sea. Addair seems very jellyfish-like, but may be something else very... tick-like. And even Trots gives me major merfolk vibes, with how untouched his torso is in comparison to his lower half.
This parasite could have been feeding off the neurons and breeding through our very ecosystem as the ground slowly gave away above it. The drill unearthing the source likely gave it a burst of control as so much energy was released at once, hence why it was so fast to literally spiral out of control.
But Scotland, by all means, is not the only place in the world connected to the ocean. Sure, they destroyed this batch, but other forms of this parasite live on elsewhere on earth. And the explosion may not have even destroyed it. It definitely would've destroyed the host bodies, yes, but certain bacterias can survive impressive damage, even heat hot enough to burn off human flesh. We'd best hope this is not one of those bacterias.
I didn't really get as far with this observation as I did with other horror studies, but I had fun nonetheless! Like I said, I'm really better with zoology (hence the sudden enthusiasm when I started on sea creatures), but I loved Still Wakes the Deep SO much that I just wanted to write down my thoughts. If you have any other theories, feel free to add them!
Also if I used your pictures/gifs and you would like me to add credit, I am so so sorry, I will absolutely add that as soon as you say so, I just got most of these off Google and couldn't find most the original sources. So yeah if you'd like me to add your name and mention, or you want me to remove it in general, feel free to just say and I'll add it, I don't bite I promise. Well... I won't bite YOU.
Sorry sorry, had to make a zombie reference--
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i-anonymous-crow · 2 years ago
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i think that ultimately, Minecraft is a game that's meant to be shared. At some point or another, everyone falls into the 'Minecraft isn't fun anymore :(' funk, myself included. Maybe you've defeated the ender dragon more times than you can count. Maybe your creative world is starting to feel a little crowded.
but i think that a huge portion of the joy comes from the company you play with. i know that the cave and cliffs update is a thing of the past, but my brothers and i hadn't gotten around to finding a lush cave by natural means. so with nothing better to do, we've dedicated these past few days to finding one. and you know what? i've been having fun! i've been staying up late because i don't wanna turn my game off! and this morning, when we all sat in stunned silence because the beauty of a cave we had found took our breath away, i was reminded of the joy of the game.
i thought i had discovered everything worth finding, but its experiences like these that make me fall in love with the game all over again. the world of Minecraft is slowly coming back to life, and its not something to be experienced by yourself. there's fish in the oceans and flowers scattered along the hills and fascinating biomes that are in need of discovering! there are new things to love, and there should be people to love them with.
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kimyoonmiauthor · 4 months ago
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Disease Template
Because you are a sick bastard that wants to maim, injure and kill thousands or millions or even billions of people characters in your story.
I did a ton of research to create this list. And I'm probably the only one really interested in it. I created the three major classes: Parasites, viruses, and bacteria. I also considered genetic factors.
I looked up a lot of wikipedia pages on various diseases, looked up parasites of various types (the type that kill, maim and bother), looked up CDC pages, and also fictional diseases to make sure I wasn't missing anything.
Cholera, foot and mouth, Scarlet fever, Huntington's chorea, Huntington's, Foot and Mouth, etc. So Congenital and pandemic type—you have to strike off items of made up congenital/genetic diseases, but that shouldn't be too difficult. (N/A it)
Slight note here, but I am kinda sick (haha) of people using Zombie virus type of things to reinforce colonialism, Neoliberalism, and pro-oppression narratives. Haha, white person getting attacked by zombies because they are going to take over and that white person is a Southern US person doesn't quite read like you think it does considering that zombies were an allegory about becoming slaves. Looks like a slave uprising, in which case, the zombies should win over that white person's butt. The original Zombie Mythology was supposed to do the exact opposite. I would hope that people would honor and remember what the original mythology was about.
So when you do diseases, etc, think about *how* you are going to portray it and the people who have it carefully. I've done some of that work. Also, this isn't ND sort of things or creating a new ND. Creating a new ND, I think takes a lot more knowledge and thought since it doesn't affect everyone.
Should not have to be said, but please don't steal the template and then say "I came up with this idea". I genuinely took weeks of research to come up with this list. It's free, link it/reblog it if you like it.
Disease Name
Name Information Scientific Name:
Scientific Classification:
Name Meaning:
IPA Pronounce:
Common Names:
Common Name Meanings:
Subspecies:
Taxonomy Who Discovered it:
Date of Discovery:
Subsequent Famous Scientists:
Anatomy Pathogen Type: (Bacteria/Virus/Parasite) Body’s Biome:
Cell Target:
Symptoms:
Severe Version:
Severe Version Symptoms:
Subtypes:
Symptoms:
Complications:
Epidemiology Origin species:
Species Found In:
Geographical Origin:
Geographic Hotspots:
Transmission: (Water, air, food, rodents, fleas, mosquitoes, water droplets, etc) Infection Rate:
Incubation Time:
Carrier Rate:
Resistances: (heat, cold, drugs) Infected Population Number:
Inflicted Population Type: (Female, males, children, Elderly) Mutation Rate:
Death Rate:
Diagnosis and Treatments Diagnosis Methods:
Severe Version Diagnosis:
Medicines:
Folk Cures:
Vaccination:
Prevention Methods:
Mortality Rate:
Post Disease Syndrome:
Post Disease Symptoms:
Additional Notes:
Human Relationship Stigma Level:
Social Impacts: (Can they donate blood, etc) Visibility:
Public Awareness:
Misconceptions:
Economic Impact:
Famous Deaths:
Famous Art:
Mythology/Religion:
Literature:
History Major Outbreaks:
Pandemic Dates:
General:
Miscellaneous Background:
Notes:
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expanding-hyrule · 15 days ago
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The Mage's Lantern by @loz-untold-myths
Wintry Fantasy | General | Tumblr & AO3 | Ongoing
Synopsis: Hyrule is a kingdom plagued with eternal storms by a vengeful mage. A young boy named Link joins a fire spirit and Princess Zelda to save both her father and the kingdom itself, but Link's own motives remain buried in the snow.
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The first thing that struck me in The Mage's Lantern is the amazing atmosphere that the author creates at all times. Hyrule, in this story, has been cast into an eternal winter, and the feel of it is constant, from how people take care not to bring snow inside, constantly have to deal with the cold, and from the more general effect it has had on the world, stripping away prosperity and giving a sense of long term survival strategies. From a breathless escape to a a day showing Hyrule's new normal through a seemingly run of the mill family in an ordinary village, to villains that positively ooze malevolence, everything is vivid. The characters, set in this frozen world, are by contrast warm (even fiery in one specific case...), very alive and instantly charming, and I can't wait to see what happens to them next. - Karama9
Familiar characters thrust into a fairytale setting. Thought and care was given to building a nuanced world with its own lore for the reader to discover along with the characters. Link and Zelda, with their courage and wit combined, make a formidable team to save a Hyrule buried beneath The Silver Tempest’s perpetual storm cloud. Plenty of action interspersed between quieter moments keeps the reader engaged and eager to see how it will all turn out. - Mistress Lrigtar
What a fun start, followed through with more diverse exploration of the premise than most projects will tackle a largely single "biome" world with. The characters are adorable and their personalities are great, perfect for bouncing off each other for a quest. I'm looking forward to more of these three as this story continues. - amelias-hart
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You can find @nocturnalfandomartist at AO3, Bluesky and Instagram.
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felassan · 7 months ago
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Journal entry on the official website. [source]
"Introducing The Veilguard Welcome back to Thedas"
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"Hey everyone, It’s been too long since we last spoke! We’re happy to bring back our community blog series, where we can chat with you about our next adventure - Dragon Age: The Veilguard. If you’re joining us just now, earlier this week we released a blog detailing how we renamed the game to better represent what makes it special - it’s about you and your companions – not your enemies – that are at the heart of this new experience. Check that out alongside our Official Reveal Trailer which premiered at the Xbox Showcase on June 9th, where you first meet your seven companions. We’re also excited to open the official BioWare Discord server. You can expect news drops, giveaways, activities, and more planned between now and launch. This is our new dedicated home where we look forward to bringing this one-of-a-kind community together with a space to engage more frequently and celebrate your favorite stories and characters from Dragon Age: The Veilguard and others in the franchise. But that’s not all. We know what you value the most is seeing the game as it is, exactly how you’ll play it. So, we’re happy to provide you with a look from the opening moments of the game. Grab some snacks as we have 15+ minutes to explore Dragon Age: The Veilguard together."
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"Are you the hero Thedas needs? This video from the first moments of the game is just the tip of the iceberg, and there’s so much more to discover on this epic journey. You’ll explore Thedas, uniting a cast of (yes, romanceable!) companions as you fight against ancient elven gods. In this crafted character-driven RPG, you’ll visit meticulously crafted biomes and beautiful regions, some that you’ve only heard whispers about in Dragon Age lore, including Rivain, Weisshaupt, Arlathan, Minrathous, and the Deep Roads - to name a few. We’ll have a lot more coming this summer as we fully detail what’s in store. You’ll begin by diving into the Character Creator. You’ll choose your class, lineage, gender, overall appearance and more. Choosing which faction Rook is part of will unlock different narrative, dialogue, and gameplay interactions. Combat is another area that has a lot of depth to it - both in how you choose to defeat your enemies and its progression throughout the game. The game will support various skill levels, but at its core, Dragon Age: The Veilguard has fluid moment-to-moment combat where you can choose between three classes - Warrior, Mage, or Rogue – each having their own advanced specializations. There's also a layer of tactical depth for those who want to dig in, which we really didn't get to cover in the video. Our new customizable ability wheel will help you turn the tide of battle at any time. It will allow you to pause the action, issue commands to your followers, use abilities, and unleash devastating combos. As you become more powerful, you can start to see the potential in how much fun (and hectic) things can get. We're also giving the option to use some of your abilities via a shortcut. Giving you these different kinds of options is something we thought a lot about and wanted to provide so you can find the playstyle that best fits you. Alright, that’s it for now as we’ll dive deeper into this and all things Dragon Age: The Veilguard through the Fall." Before we go, if you haven’t seen this yet, we wanted to provide an overview of what we have upcoming. As we’ve said earlier, we plan to continue revealing more about Dragon Age: The Veilguard and answer your burning questions. However, there’ll be some things we have to keep close to the chest as we get closer to launch. Remember to join the custom console giveaway before entries close on June 16th*, and set a reminder for our Developer Discord Q&A on June 14th at 10am PT. Submit your questions in the #ask-bioware channel on the server! Dragon Age: The Veilguard will be coming to PC, Xbox Series X|S, and PlayStation 5 in Fall 2024.  That’s all for now, talk soon! -- The Dragon Age Community Team *Sponsor: Trufan Inc. NO PURCHASE NEC. 18+ Ends June 17, 2024. For full details see  https://go.ea.com/DATVGiveaway"
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totallynotokguys · 13 days ago
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If Wild Card was a Real Boy: Snails
Imagine Grian has gathered his friends again and he's told them their going back to the basics: three lives, red hostile, and boogie man. But this time with nerfed enchantments and new bioms/mobs from updated Minecraft. And his friends are like, "Yeah, sure. It's a life series. We're down."
But it's a lie!
The first session progresses like normal, people gather supplies and teams are beginning to be formed - then right near the end.
3. 2. 1...
Creepy sound and a flash of some symbol.
What?
The lifers are confused. Was that supposed to be the boogieman curse activating? Why did it show up so late? Did Grian forget to activate it until now?
Some look around. Nothing happens. They continue on, if a little more uneasy now.
A few lifers spot them immediately.
The snails are back!
There was never a boogie curse, it was a snail curse all along!
It's panic, fear, pandemonium, chaos in a box!
Maybe the lifers discover that episode, maybe they don't until the next, but these snails are different.
They aren't killing their people.
They are cute as ever, making silly noises and following along like true stockers, but they don't hurt you. They don't fly. And they aren't fast.
Sure they are a little annoying, if you drop a block near them they shloop it up. If your build is between you and them they just demolish it. If you build a tower up they cry pitifully while circling your tower like sad lil puppies. If you swim too long they accidently drown and take you with them.
The murder snail is now an annoying pet you have to take care of.
Which, is kinda cute. Lifers learn to get along with the thing they once feared and snail pranks ensue. (locking yourself in another person's base so your snail will chew holes all over it. Lagging peoples supplies into your snails mouth. Discovering a trap under your base because the trappers snail gave them away.)
Cute snail moments happen too (snail race the second, Scar turning his snail into a Star Wars fan, Impulse figuring out how to use his snail mechanics to make a cool farm, BDubs trying to get his snail to sleep on his bed, Grian being yelled at by the whole server to get down because he made another sky net but forgot to make a way for his snail and now is crying bloodied murder for the whole server to hear)
And then session 3 happens. It's all normal, it's progressing how the lifers expect just with snails... until a snail kills their lifer.
Did I say there was no boogie curse?
I lied. There still is, it just affects the snails instead of of the lifers.
So now, every session the lifers are once again living in fear. Is their snail the boogie this session? How many snails will become boogies in one session? When will the curse strike? They don't know.
Of course there are ways to tell. Someone realizes their snail isn't eating everything they drop anymore and moments later they just barely dodge a snail strike. Boogie snails only have taste for their flesh. Someone pillars up high and finds their snail can now propeller up to them. Boogie snails can fly. Someone tries to drown another snail but it survived, only to wiggle and attack its lifer a moment later. Boogie snails don't drown.
Boogie snails also don't remain boogie forever. There's a time limit, and if they don't kill their lifer in that time (time ranges from 15 minutes to half an hour) then they go back to normal.
Lifers learn to adjust, they learn the tricks or they die but it's fun, it's harrowing, it keeps them on their toes.
And then someone turns red and their snail becomes red named too. The red snail still chases after its lifer, but doesn't eat them. It eats anyone else that gets too close. The red name now has an attack dog. A very slow one but still affective if the red life uses it right.
Red snails are like boogie snails. They only eat people and they cannot drown. Unlike boogie they cannot fly and they never stop hunting.
When their lifer dies... they travel to the lifers last resting place and remain there for the rest of the season.
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animatedjen · 18 days ago
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Out of curiosity, what is your favorite planet to explore out of all the Jedi games? Also, I know it’s a little early, but happy holidays!
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Happy holidays! 🎄 Ooh this is tricky. The art direction and environment design in Fallen Order is more memorable to me, but the movement mechanics and level design feel stronger in Survivor.
For actual gameplay exploration, my favorite planet is probably Koboh: it's huge, filled with different unique biomes, and has secrets to discover around every corner. It changes with the game's story, as new roaming enemies appear (to fight you or each other!) while new friends gather at Pyloon's. There's also a great sense of verticality, from the skybound Observatory to the Phon'Qi Caverns to the half-sunken Lucrehulk. Its High Republic roots give the planet some history and mystery, though I'd say Jedha does that even better (really love the Sanctuary Temple!) And the planet's circular layout, two types of mounts, and fast travel make it easy to find your way back to familiar territory. I spent a lot of my first playthrough just roaming the different regions and finding surprise boss fights or hidden chests tucked away in yet another cavern.
Fallen Order is intentionally emptier, with big cavernous spaces and environments that echo their former glory. Focusing on the Zeffo means we explore vaults and tombs, spaces where the mystical side of the Force is put front and center. The planets Zeffo, Dathomir, and Bogano all have big focal points that drive the story (and our exploration) towards a specific goal - but the level layouts are winding and it's easy to get lost/stuck, especially without a fast travel mechanic. Still, the stylized color and lighting gives each location their own distinct visual identities and I think they're overall more impactful to look at, even if more challenging to explore.
There's a very (very) good chance Tanalorr will feature prominently in Jedi 3, and I'm hoping it could become the best of both worlds. Maybe an upgradable skiff to travel between islands, or improved jump abilities to ascend tall mountains. Contrasting the "lived-in" areas of Hidden Path refugees against the frozen-in-time High Republic buildings and any secrets left behind by the Nihil or other ancient groups. Maybe something even older lurking in the bowels of this nexus in the Force.
Until then, we'll keep exploring our other Jedi planets :) Admittedly these days I'm more focused on in-game photo/video projects than gameplay, which would be a completely different ranking: Bracca, Jedha, and Coruscant would go way up on the list. But these are adventure games first and Cal dress-up simulator second, soooooooooooo
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nomiqbomi · 2 years ago
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Updated designs for Fophid and Lepignito commissioned by my friend @plus-sizedscribe! Plus a new middle form, Impodster, and 4 distinct formes that Lepignito can take, based on the environment it evolves in.
More info under the tab!
Fophid are timid creatures with many predators. Their carapace has evolved to blend in perfectly with an arboreal environment. When provoked, it wields the branch-like appendage on its abdomen like a lance. It has no venom, it's quite sharp!
Impodster attaches itself firmly to tree limbs, disguising itself as a small branch. Once it has done this, it is impossible to detach until it evolves. (It would be much easier to take the entire branch with it!) It does not budge, even after being discovered. Individuals who have camouflaged themselves poorly can often be found with leaves full of holes, made by bird Pokemon that attempted to carry them away.
When Impodster evolves into Lepignito, it takes on a perfect likeness of its immediate environment. Four unique patternings, based the biomes it occurs in naturally, have been officially recorded; however, it is believed that new patterns could be created by evolving the pokemon in a unique environment.
Even when their immediate environment does not match the markings on their wings, they somehow still manage to obscure themselves from view. Many theories have been pose as to how they are able to do this, but none have been proven, as this behavior is quite difficult to observe.
It prefers to sit motionlessly and evade detection, but when provoked, it uses its stealth to confound opponents and catch them unawares. Once the opponent has become disoriented, it flies off into the shadows, never to be seen again.
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The line is based on the Peppered Moth, which are a famous example of natural selection that has actually been observed and recorded in real-time. The moth originally evolved to camouflage against lightly-colored trees, but a melanic mutation became more genetically favorable during the industrial revolution, when the trees became blackened with soot. After environmental standards were introduced, the white variant became common again. Today both variations can be found, and they are often mistaken for different species!
Plussized-Scribe helped conceptually with the variations/typing, with his own rom-hack in mind. I may add more variations for my own fan project.
I had originally designed Fophid to camouflage with the forest floor, but during my redesign I found out that the peppered caterpillar camouflages itself as a tree branch. I thought that was neat, to I went with that angle instead.
I also added a middle form to make it a better counterpart for the Pareyeva line who use the opposite form of self defense!
Edit: @plus-sizedscribe wrote some really great Pokedex entries for his hack that he allowed me to share here as well:
"Unlike Sewaddle, the leafy bits Fophid sport are not fashion statements, but specialized organs for camouflage. In autumn, their bodies release chemicals to redden the organs and match the foliage.
The base of the headcrest pulls double duty as a third mandible. Thus, Fophid can chew better while also maintaining camouflage, as the shaking of the crest resembles a leaf trembling in the breeze."
"Having secured themselves on a sturdy tree trunk, Impodster steadfastly await evolution. Very little can dislodge these Pokémon, which are nearly helpless if they happen to end up on the ground.
Impodster with poor camouflage are often found with leaves full of holes. These are made by naïve bird Pokémon attempting to carry them away, only to realize they picked almost the worst prey they could."
"Some people claim to have fallen for a person who always wore a long coat, only for their lover to turn out to be a Lepignito. The veracity of these bizarre anecdotes is suspect, to say the least.
Lepignito live in trees whose bark match their wing patterns. They boast different patterns to blend in with the available types of trees in the regions they inhabit. At least 25 different varieties are known."
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whimsicallywiddershins · 5 months ago
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The Degasi story makes me laugh and cry cause first off, Bart's last message. "We went too deep, they do not want us here." Was super creepy and definitely gave me chills my first playthrough. But then once I'm done with the game, I'm like... too deep? Boi, you literally stopped at the Grand Reef. All you had to deal with were crabsquids and warpers.
But then it makes me want to cry cause they were so close! The Lost River entrance is literally right behind their base! All they had to do was look a little closer at the caves behind them! And they would've found an entirely new biome! A little bit of exploring in there and you find all the bones and alien shit everywhere! Giant clues that there is more down here! They were so close to discovering the cure! Ahhhhhh
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syn4k · 3 months ago
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The Nether has changed. There are new biomes to explore, new creatures to study, and new fortresses to loot. Most importantly, however, something lost is discovered after years.
Or,
In which Tom is very different now, and Tucker does not take it well.
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for chase @transandor, who came up with this idea. ily
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rubyroboticalt · 8 months ago
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Minecrafters grab your pickaxes, and catch up on the QBLR QUATERLY!
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What's up guys, update just dropped! It sure is something to try and decipher, huh. We've got pages of new stuff to go over, so let me learn you a thing about all the events and mishaps that happened on the server this week!
Lava on the dance floor! There's a party held in a lava pool with Button-Stitches and their carers! Other creatures and carers do some egg-sploring and interior decorating. Newer players build their starter houses, but don't let that fool you: even friend invites are being rate-limited because there's just that many players.
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Some players take advantage of the sheer amount of ping lag to add in a sheer amount of FPS lag! Bel, Steel, and their friends have a shader player taking some lovely photographs.
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Of course, lore and story are significant on this server, and some eggs have unpleasant pasts. Other eggs make their own unpleasant pasts, by obtaining things like the Evil Knife and Amongus Shoes. In the face of such difficult things, the French quarter shows everyone how to properly cope by slutting it up on the warpstones.
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And even though things are tough, love still blooms on the server with the first divorce proposal. Big feelings need big words to express them, but sometimes actions speak better than a word ever could.
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And now, The Gubby.
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Special Event! A Banquet was held for the members of the server with food and drinks from the community farm! Over 70 people RSVP'd and just as many attended, so much that extra chairs had to be brought in for the table. And a special guest crashed the party, everybody meet White Baby.
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The white baby continues to appear around the server. Each time, the sky goes black. It is not friendly. There are two attacks at spawn, an attack at the Bog, and an attack at Pirate Cove. It's targeting the creatures. The Fair Folk begin to build circular gardens, something that has never gone wrong before. And the perimeter of the world is fully explored by resident hope sunsail!
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A conspiracy theory against the dark magician begins, and an entire room is built dedicated to it. More creatures populate the server, with one splat receiving a second egg named hima after the japanese word for sunflower. The server's first court case happens -- the Quarterly will release a special episode covering it soon.
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Spires of sculk begin to push up from the ground around the server. And oh my goodness me, viewers, does it come with one hell of a biome. A new business opens on the server, residents can now hire a hitman baby!
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The admins also open a new business: for the low low price of sacrificing someone with over 40 levels, you can obtain one vial of transmuting elixir! This elixir has many uses, including fighting a boss mob.
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And, of course, some more autistic minecraft behaviors vis a vis mining for so long Doll started dying of starvation. Further sculk and void pillars arose and suspicion of the Void Followers begins to brew. Rosa's sharestone disappears. Puzzles and riddles are discovered and solved.
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That's just about it for this episode, so we leave the server with a firm You can't be acting like that White Baby
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paracosmic-collective · 3 months ago
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Cookie Run Kingdom AU : Light of Acceptance
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What is the lore about?
This may follow up with the recent events of the cookie run kingdom lore[latest event is Burning Spice Cookie with Golden Cheese Cookie]. This AU is about a forgotten Sixth Soul Jam that was erased from Earthbread.
Starting Point:
The soul jam is also known as a 'false' soul jam, meaning it wasn't created by the Witches but a human teen who discovered the power of the Witches. Being inspired by their craft, the human created her very own soul jam, calling it the Light of Acceptance.
The human created many of the cookies with life powder and only gave one cookie the soul jam: Garuda Sovereign Cookie. He was tasked to be the true leader of the cookies under him and are one of the many leaders that were created by the human.
However, the cost was a few leaders and himself, were turned to stone, alongside with the souljam under Garuda Sovereign Cookie's hands.
However, everything turned South and darkness overtook the land. With Garuda Sovereign Cookie having to fight until his last breath, he casted the darkness into the soul jam, saving everyone affected by the darkness.
Many years passed and soon, everything flourished in the Kingdom of Garuda. New tribes and towns were made nearby and newly formed alliances were created to protect the peace they held long.
What is the AU based on?
The AU is inspired from a region of Southeast Asia, collecting inspiration of a few other Asian culture aspects[Mongolia, Bhutan, etc] for some cookies and locations. I may make drawing concepts of how it may look like.
The biomes are going to be based on Vietnam, Indonesia and Mongolia's biomes. Fortunately, I would also give way for new biomes from other countries too.
Whole Grain Association
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An association of many Kingdoms and tribes that is created for a variety of reasons such as: trades, defense training, land possession, etc.
They are unaffiliated with the Kingdom of Garuda.
Kingdom of Garuda
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Kingdom of Garuda is situated in a rainforest, citizens are called Bimas. They are known for their arts in architecture and intricate designs in any art. Music, paintings, you can name it all.
They also have the five original soul jams implanted in some of their tattoos and clothes for their hopeful peace treaty with the other ancients.
Their current owner is Po-Li Sovereign Cookie, younger brother of Garuda Sovereign Cookie[former]. There are currently 10 cookies who are related to Po-li Sovereign, some changed their names to avoid conflict with those who are against the Kingdom of Garuda.
That is all for my rambling of lore. If you want some more lore of this AU, you can comment or give an ask. Any questions? I'm free to answer but it may take time.
The AU is still new so changed might occur during its development. This AU is formed by art and writing. Comics and doodles may be made if I have time.
See ya mates.
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place-o-ponderance · 3 months ago
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I think Pokémon Legends was a really riveting step for the franchise. I prefer it over the standard remake formula, just because it leaves so much room to re-explore the themes of the existing regions. I think every game has plenty of worldbuilding, and the legends games prove that they can still be expanded upon in a meaningful way. DPPT left a few loose ends in terms of lore. The generation to introduce Arceus didn't exactly do much with it, at least publicly. A game about Arceus really adds something substantial where there otherwise kind of wasn't. Getting to live the story of humans and pokémon learning to coexist, as well as discovering the gods and their influence in Sinnoh (Hisui) as a then new and uncharted frontier really adds something to the general story of the pokémon world. PLA is a remake in the sense that it's an entirely remade experience. It's made with DPPT's lore and theming as the building blocks, but is something that can be enjoyed entirely separately, or additionally to it.
PLA has some of the most satisfying gameplay mechanics, like the battle system and catching, but the world itself can be a bit repetitive, in my opinion. I actually think lots of open world games struggle with this. I really wish there were more structures, towns, or stand-out landmarks to explore in the biomes the game offers (i think SV is an even worse offender here) and 2D pokémon games don't have that issue. I assume it must have something to do with the developers learning how to add substance to a fully 3D world, as well as actually finding the time to include it. (Which they possibly didn't have much of due to the Pokémon Company's business model).
But it seems like things are really shaping up! ? as of writing this (September) we have gotten only one trailer for Pokémon Legends Z-A in February. So, most of what we have to go off of is speculative. I think condensing the open world into a single city would flesh things out a lot more! well, we know that it's supposed to be set in Lumiose, exclusively. The basis of the game seems to be a redevelopment plan of the city. Assuming we're in the past, this could have something to do with the recent integrations of pokémon into human society, and as such, the city is being reformed to accommodate for them. Maybe you're building habitats and funding projects to push a new pokémon-centric initiative. I really hope the Paris catacombs (or Lumiose catacombs) are explorable also. Maybe pokémon have already claimed the catacombs, and here you have to work on the inverse of the aboveground plans to make them accessible to humans too. There could be humans unaccepting of pokémon as antagonists on the surface, where territorial mega evolved pokémon would be the threats you face underground. I can picture the surface and catacombs quests being like different storylines that you can approach at your leisure, kind of like how SV did things. Maybe the general public isn't aware of the "two worlds" situation pertaining to the city.
This was a lengthy one, but i have even more thoughts about Pokémon Legends! I'll save it for the future.
-Rudy
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