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bookwyrminspiration · 1 year ago
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Transcript of The Trade, the Marella KOTLC short story (Including the author introduction)
Note: OG pictures taken by Kenna!, provided by @fintan-pyren. Some words are obscured and the transcript may contain errors. Neverless, I hope this is useful to anyone who may need/want it :)
Hello, wonderful Keeper readers! Some of you might already know that I love to sneak a little something extra into the paperback versions of my books whenever I can (since I don't think hardcover readers should get to be the only ones who sometimes find fun bonuses). For those who didn't know that: surprise! :)
I knew I wanted to include a story from Marella's POV this time. Not only is she on the cover (looking fierce and fabulous!) and a fan-favorite character, but she also had some key scenes in Stellarlune that we only got to "hear" about. The Keeper books are limited to Sophie's POV, so I can only include moments where Sophie is present--and since Sophie didn't go with Marella to her meetings with Fintan, we only learn what Marella tells Sophie later. But what if there was something Marella didn't share?
Over the next few pages, you can watch one of Marella's conversations with Fintan play out in real time and hear all Marella's thoughts and reactions to what's happening. I've called this story "The Trade"--and I've worked in lots of fun little extra details (some of which might even turn out to be important later...*wink*).
For those wondering, this story is based a [sic] scene in chapter 31 of Stellarlune--and if you haven't read Stellarlune yet: SPOILER ALERT! SPOILER ALERT! Reading this first will probably be confusing and will also give away a few tidbits too early. You'll be much happier if you start by reading Stellarlune and then come back here for all the Marella fun once you're done!
Happy reading! [shannon's signature]
~
"Ugh, I hate this place," Marella muttered, shaking the freshly fallen snowflakes out of her gilded blond hair much harder than necessary and yanking her thick velvet cape tighter around her narrow shoulders.
She said the same thing every time she had to trudge through the knee-high snowdrifts and found herself staring at the icicle-crusted entrance to the now familiar cave.
Didn't matter how many times she'd gone there--or how important her visits were. She was never not going to dread making the long, slippery trek down to Fintan's frozen cell.
The cave looked like some sort of open-mouthed snow beast waiting to devour everything in its path--which was probably intentional, since the prison was designed to be as miserable as possible.
Especially for someone like her.
The goblin guards even gave her pitying stares as they moved aside to reveal the endless icy path that wound down and down--and down a whole lot more--to a place where the tiniest glimmer of heat had long since been swallowed up by the suffocating cold.
No amount of clothing could keep Marella warm in the heart of the prison She'd actually tried wearing so many layers that she'd looked like an overstuffed gulon--and she still couldn't stop shivering. And the whole "body temperature regulation" thing wasn't exactly possible when she had to use so much concentration to make sense of Fintan's ranting.
it wasn't fair.
Everyone else got to train their special abilities in fancy rooms at Foxfire, with Mentors who weren't creepy, unstable murderers.
But they weren't Pyrokinetics.
Marella was lucky the Council was letting her use her ability at all.
They could just as easily label her Talentless, kick her out of their snobby academy, and ban her from ever sparking another flame.
Or they could decide she was too dangerous and lock her away.
in fact, Marella wouldn't have been surprised at all if the Council was already building an icy cage just for her--but the thought still made her shiver and wish she could've manifested as...
Nope.
She stopped herself from finishing that sentence.
If life had taught her anything, it was that there's no point wanting things that were never going to happen.
Instead, she focused on the thin beams of sunlight streaking through a gap in the gloomy gray clouds. The light was far from warm, but if she really concentrated, she could feel a hint of lingering heat tangled among the brightness.
She called the warmth closer and soaked it in--let it pool under her skin, pounding with her pulse, swelling with every heartbeat. Growing hotter and hotter and hotter until...
Snap!
A flick of her fingers sent a small tangle of flames sparking to life above her left palm.
"Feel better?" Linh asked as Marella let out a long, slow sigh.
Marella nodded--though she definitely could've done without the whispered that were now hissing around her head.
The flames had a soft, crackly voice. And they always made the same plea.
Feed me.
Feed me.
Feed me.
Fire craved fuel--constantly wanting more, more, more--and it would've been so easy for Marella to let the fire swell bigger and bigger and bigger.
But that was the kind of thing that would lead to a lifetime of shivering in an underground ice cube, so she forced her gaze to shift to Linh, who stood in a small, snowless circle surrounded by a halo of hovering snowflakes---none daring to touch her long silver-tipped hair or shimmery purple cape.
Marella knew how hard Linh had fought to achieve that level of control, and how tentative Linh's hold over her ability still was. But the fact Linh could stand in a sea of frozen water and do nothing except keep the falling snow from settling on her flushed pink cheeks was very...
Annoying.
Then again, everyone annoyed Marella a little.
Her dad used to call her "fiery" long before he realized how accurate that description truly was.
But it wasn't Marella's fault!
People tended to be annoying.
Especially a Hydrokinetic who was currently looking all peaceful and pretty and perfect while making snowflakes flutter and spin in intricate patterns.
That didn't mean Marella wasn't also grateful that Linh was willing to tag along to her Pyrokinetic lessons. it was nice to see a friendly face after hours of Fintan's rambling. Plus, it seemed like a good idea to have someone with water powers around while she practiced setting things on fire.
They were even finding some pretty cool ways to work together. Fire and water might be opposites--but that didn't mean they couldn't be combined. Marella had actually figured out a way to ignite Linh's rain, and she couldn't wait to use that little trick on the Neverseen--assuming those black-cloaked losers ever showed up again.
For a fearsome, unstoppable rebellion, they sure spend a lot of time hiding.
"Are you going to start by asking him about the cache or do the lesson first?" Linh asked, reminding Marella why they were there.
Marella shrugged. "Depends on Fintan's mood."
Sometimes he was already babbling about some fancy new fire trick when she arrived, as if he'd started the lesson without bothering to wait for her. Other times she couldn't get anywhere with him until she'd let him go on and on and on about how foolish the Council was, or how badly he'd been wronged, or how much he missed the feel of a flickering flame--and she didn't necessarily blame him for the last one.
Part of her wanted to hold on to her fireball forever.
Make it her smoky little pet.
Instead, she curled her fingers into a fist and snuffed it out--but she didn't let all the heat dissipate. She called a single tingling glint deeper, letting it sear through her veins and settle into her heart.
She knew it was a risky move, even with all the defenses she wrapped around it. But she couldn't bear the cold emptiness of Fintan's prison without a least a tiny fleck of warmth tucked away.
A secret spark whispering, I'm here. You're not alone.
"Okay," she said, weaving a few strands of her hair together to clam her twitchy fingers. She'd picked up the nervous habit years ago--after her mom's accident--and the tiny braids were kind of her trademark now. "i guess I should stop stalling and head down to deal with Sir Creepysparks, huh?"
Linh smiled. "Probably. Unless you want to rehearse what you're going to say."
"Nah. I'm just going to offer him an ugly flower--that doesn't exactly need a big speech. Oh, but that reminds me..."
She reached into her cape pocket and pulled out the spiky dark blue Noxflare--which looked more like a dying weed than a super-rare flower--and held it up to the guards. "Mr. Forkle already checked this before I brought it here, to make sure it's safe for me to offer to Fintan. but I figured you'd want to check it too."
"We do," they agreed in unison as one of the biggest, deadliest-looking guards took the Noxflare from Marella and brought it over to the other goblins.
A lot of mumbling about potential kindling and fire hazards followed.
Eventually, the guards decided to quick-freeze the Noxflare into a block of ice in case there was any heat stored inside.
"Whoa," Marella said when the scary guard returned with the flower-filled ice cube--which had turned out as big as her head. "How heavy is that thing?"
The guard studied Marella's skinny arms. "I can carry it for you if you'd like."
"That's probably be smart." Marella was pretty sure she'd drop it, or her fingers would freeze off during the long walk--and using telekinesis would drain her mental energy. "But can you stay out of sight? I was planning to tell Fintan he can only see his weird flower thing if he gives me access to his memories, and that's kinda ruined if there's a giant goblin holding it right next to me.
Not that it made the plan any less pointless.
Fintan was obviously going to turn her down.
He's already made it super clear that the only trade he was interested in was for his freedom--which was never going to happen.
Marella doubted a dying flower frozen in ice was suddenly going to make him be like, You know what? Who needs out of this horrible prison when I can have that!
But she was out of other ideas.
And Sophie wanted her to try the Noxflare thing, so...
Whatever.
Marella didn't care about Sophie's current power trip the way Stina did.
As long as she didn't have to be the one coming up with all the plans--or almost dying all the time--Marella was fine following orders. Especially if she got to say I told you so when they turned out to be a huge waste of time.
"Sure you don't want me to come with you?" Linh asked as Marella pulled thick gloves onto her hands. "Fintan likes me."
Marella wasn't sure if "like" was the right word, since Fintan didn't seem to like anybody. But he'd definitely been impressed with Linh.
He'd demanded to speak with "the Hydrokinetic" after Marella mentioned she practiced her pyrokinesis with Linh, so Marella had convinced the goblin guards to let Linh down into the prison. And when Fintan asked for a demonstration of Linh's ability to ensure she wouldn't "hinder his training," Linh had stirred up all the ice shards on his floor and made them rain around him like he was trapped inside a snow globe--which actually made him applaud.
Apparently, most Hydrokinetics struggled to manipulate water in its solid form, and were limited to liquid water or water vapor.
But not Linh.
Of course.
Marella was pretty sure that Linh was more powerful than any of her other friends.
"Well, if you need me, you know where to find me," Linh said as Marella forced her feet to carry her into the cave. "I'll just be here, making another snow menagerie." She flicker her wrist and wove the hovering snowflakes into a soaring alenon.
"Ugh, at least make some ugly creatures this time," Marella called over her shoulder. "I want to see a row of snow ghouls when I get back here. Or a giant Princess Purryfins!"
Linh gasped. "Princess Purryfins is not ugly! I'm going to tell her you said that!"
Marella laughed. "I'm sure you will."
She would've teased Linh more about her ridiculous obsession with her pet murcat, but the frigid air from the prison hit Marella hard, and she had to lock her jaw to keep her teeth from chattering.
As least she didn't have to make the journey by herself this time.
Marella could hear the scary goblin guard keeping pace several steps behind her as her eyes slowly adjusted to the dim blue light cast by a series of glowing spheres dangling from the ceiling. The downward slope grew steeper with each winding curve, and Marella was always tempted to try sliding down the icy floor instead of walking--but she'd probably end up crashing into one of the weird ice thrones outside Fintan's cell. And she knew better than anyone that injuries couldn't always be healed.
Plus, the trudge gave her a chance to add extra defenses to the heat she'd tucked away in her chest.
She often wondered if Fintan had hidden a few sparks of his own when he was arrested. After all, he had to know the Council would put him on ice for the rest of eternity. Wouldn't he try to preserve what little heat he could?
But Marella had stretched out her senses a zillion different ways and never felt the slightest tingle of warmth when she was around him. So either there was nothing to find or Fintan was that good.
She had a horrible feeling it was the latter, and he was waiting for just the right moment to reveal his grand plan--but that wasn't the kind of thing she should be thinking about before having to face him.
Still, she spent the next few turn trying to figure out what she'd do if she were right.
Her feet turned numb while she plotted, and her bones were officially aching by the time the path widened-- the only warning that they were getting close to Fintan's cell.
A few curves later, his cage came into view: a stark, icy bubble in the center of a circular cavern.
The round wall was reflective on the inside, so even though Marella could see Fintan pacing along the edge of his frozen barricade, he wouldn't be able to see her until she triggered the sensor by sitting in one of the freezing thrones positioned at the only point Fintan could peer through.
He looked extra tired that day--his sky blue eyes sunken by more shadows than usual, and he kept muttering under his breath about incompetence as he tucked his messy blond hair behind his pointy ears with a bit more force than necessary.
Marella glanced back at the scary guard, making sure he'd ducked into the shadows near the back of the cell before she made her big appearance. Then she took a deep breath and pressed her hand against her heart, reaching for her secret spark of warmth one last time before plopping into the closest ice throne.
"Awwwww, looks like you missed me," she said, tossing back her hair and flashing her brightest smile.
She liked to start her visits by showing Fintan she wasn't afraid of him--even if she totally was.
But Fintan didn't glance her way.
"I'm not in the mood for games," he warned as he continued his slow march around his cell.
"Neither am I" Marella assured him, deciding that was her cue to start with the cache. She sat up taller, trying to look extra confident as she added, "But I do have an awesome trade to offer you!"
Fintan sighed. "If this is about my cache, I already told you what I'm willing to accept. Unless you're here to grant me a day of freedom--"
"I'm definitely not. But! I found something you should like even better." She paused, hoping the extra bit of anticipation would somehow make her offer should more exiting when she told him. "Noxflares!"
Fintan scrunched his slender nose. "What are Noxflares, and why would I care about them?"
Marella tilted her head, trying to tell if he was faking.
She hadn't expected him to jump around or applaud or anything--but she had expected him to at least know what Noxflares were.
Then again, his mind had been shattered and pieced back together so many times, his memories had to be in shambles--and Ancient minds tended to be a total mess anyway, since they were crammed with thousands of years of information and the past and present blurred together.
"Would it help if I told you I stopped by your old estate on my way here?" she asked, "Your garden could use some gnomish help, by the way. All the plants have turned into a giant dying tangle. But I dug around and managed to find this scraggly vine with dark pointy flowers--and I hear that plant is special to you, so I picked a few and--"
"You picked my Noxflares?" Fintan snapped, rushing to the wall of his cell and pressing his palms against the ice. "You must let me see them!"
Marella's lips curled into a huge smirk. "I thought you didn't know what they were."
Fintan gritted his teeth so hard, it sounded like cracking ice.
"Hey, I'm not saying I won't share. Buuuuuuuuuuut it'll cost you--and I'm pretty sure you can already guess what I want." She paused for another beat before she added, "Just so we're clear: I'll show you one of your Noxflares if you open your cache and show me what's inside."
Fintan's jaw tightened even more and his hands curled into fists.
But he didn't say no.
He didn't say anything--which was definitely new.
Marella had already offered him a long list of trade suggestions that she, Linh, Maruca, and Stina had all come up with--some really cool ones! And Fintan had shot down each one down before she could even finish the offer.
She couldn't believe he looked so tempted by an ugly flower.
but as the silence dragged on, Marella started to wonder if she'd misread the situation.
maybe she'd pushed him too hard--taunted him too much--and now Fintan was letting her sit there in the cold, knowing the icy throne was turning her butt and legs numb.
She was trying to decide if she could make standing up look like a power move when Fintan told her, "Fine. You have a deal--but since you're only offering one Noxflare, I'll only show you one memory."
Marella barely stopped herself from blurting out, SERIOUSLY?
"Orrrrrrrrrrrrrr," she said instead, wanting to kick herself for not bringing more Noxflares with her. The whole thing had just seemed so silly--and the first few she'd picked had crumbled to dust. But the vine had lots more flowers, so she could fix the mistake super easily. "How about I go back, grab eight more Noxflares, and then you show me all nine memories?"
Fintan grinned. "Tempting. But one Noxflare is really all I need."
Need?
Marella wasn't a fan of that wording.
But before she could ask him what he needed it for, he added, "My offer expires in ten seconds," and started counting down.
By "six" she decided that one memory was better than nothing.
"Fine," she said, pulling the cache from her pocket and holding the marble-size orb up to the light. "But you go first. How do I open this thing?"
No way was she going to risk letting him back out--especially since he probably wasn't going to be happy when he saw his precious flower was stuck in the middle of a giant ice cube.
Fintan held out his hand. "Give me the cache, and I'll open it."
Marella laughed. "Hard pass."
"Ah, but you don't have a choice. I'm the only one who can access the memories. And I need to make physical contact with the cache in order to do so."
Marella squinted at the tiny gadget.
She didn't know much about caches--aside from the fact that only Councillors used them and that each colorful inner crystal held a single Forgotten Secret. But she did know that Dex had already tried everything he could think of to open the cache and failed--and he was one of the best Technopaths ever.
"Do I need to start counting down again?" Fintan asked. "I believe we'd gotten to five..."
Marella chewed her lip. "Uh, how do I know you're not going to destroy the cache or try to hold it for ransom or something?"
Fintan's smile was colder than his cell. "You'll just have to trust me."
"Yeah, I don't see that happening."
Fintan shrugged. "Then our deal is off."
Marella rolled her eyes. "Come on. Even if I wanted to, it's not like I can open your cell door and hand the cache to you."
She wasn't even sure if his cell had a door. The wall looked like one big solid piece of ice.
"You've proven to be very resourceful during our lessons," Fintan reminded her.
"Yeah, but--"
"It's your call," he interrupted. "If you want a memory, you'll have to trust me."
She snort-laughed--but before she could get another word out, he repeated, "You'll just have to trust me." And she could tell that was the only response he was going to give.
She turned to the scary guard, who had started pacing in the shadows. "Is there a way to pass Fintan a small item?"
"Ah, you have a hidden goblin escort--I knew you were resourceful!" Fintan clapped his hands. "And yes, there is a way to pass me my cache, otherwise I wouldn't have suggested it. Any guard can open the disgraceful tube they pass my horrid, frozen bits of food through. The cache should fit nicely."
The guard gripped his sword. "I cannot allow any unauthorized item to enter his cell."
Fintan clicked his tongue. "Clearly you're not considering the fact that I've already had plenty of chances to make this trade--and turned them all down. Do you think I would do that if the cache was even remotely useful to me?"
The goblin couldn't argue with that logic.
Neither could Marella.
And when Fintan went back to counting down, she told the guard, "The Black Swan knows I've been trying to make this trade--and they're working with the Council now. No one would let me do this if they thought the cache was dangerous."
Then again, they'd never discussed the possibility of handing the cache over to Fintan--but surely someone must've considered that during all their endless talking and obsessive overplanning...right?
Besides, if anything went wrong, she could always remind them that this was Sophie's idea.
"I don't like this," the scary guard growled. But Marella gave him her I-totally-know-what-I'm-doing glare until he set the frozen Noxflare down with a particularly dramatic thud, snatched the cache, and spent an eternity squinting at the tiny crystal, spinning it all different ways. "If anything happens, my priority will be subduing the prisoner--not protecting you. Are you certain you want to take that risk?"
Marella absolutely wasn't.
But...this might be their only shot at seeing one of Fintan's Forgotten Secrets.
Plus, she had her tiny little spark buddy she could call on if she needed. Surely she could use that to...
To what?
Take down a superpowerful, much more experienced Pyrokinetic with a history of murdering poeple?
But...did she really want to wimp out?
Sophie wouldn't.
And yeah, Sophie had, like, a permanent bed in the Healing Center. But Marella was pretty sure their whole group would vote "DO IT!"
There were also a dozen other armed goblins who would rush down as backup.
And Linh could attack Fintan with her cutesy snow animals.
It'd almost be worth it to watch Fintan get swallowed up by an ice wave shaped like Princess Purryfins.
"I can handle myself," she decided, using a tone that hopefully sounded intimidating.
Fintan's gleeful laughter echoed of the ice.
The scary guard muttered something about the arrogance of elves as he reached toward the top of Fintan's frozen cell and felt around for a specific spot. A faint clicking sound followed, and a tiny round door slid open--far out of Fintan's reach.
"I can neutralize you within seconds," the guard reminded him as he held the cache up to the opening. "By numerous means. Some far more painful than others."
"Yes, I'm well aware of the absurd lengths the Council has taken to keep me contained," Fintan assured him. "But I don't plan on giving you a reason to use any of them. Not today, at least."
The guard bared his supersharp pointy teeth, and Marella wanted to shout NEVER MIND, JUST KIDDING! But she let the guard shove the cache through the tiny opening--and then it was too late to change her mind.
All she could do was watch the glass orb make its slow descent, rolling around and around and around--down some sort of invisible path etched into the wall of the cell.
Her stomach backflipped with each rotation, and she felt more than a little vomit-y when the cache dropped low enough for Fintan to catch it. But he simply held it up and studied it.
Then he coughed on it.
And sneezed on it.
"Ewwwwwww," Marella groaned when he followed that up by drooling on it. "You know, there are better ways to give it your DNA."
"Yes, I'm aware." Fintan cleared his throat and launched a slimy blob of spit at the cache. "I also know your little Technopath friend is going to ask you how I accessed the memories, so feel free to give him a detailed list." He wiped the cache dry with his fingers and then ran it through his greasy hair before sneezing and coughing on it again. "Some of these methods are vital. Some are distractions. None can be re-created without me--but it'll be fun if he tries, don't you think?"
He laughed so hard, it brought tears to his eyes, and he smeared them across the cache before sneezing and spitting on it again--making Marella very glad she had gloves to keep her hands clean once he returned the cache.
Assuming she actually got it back...
She tried to make out what he was saying when he started mumbling a bunch of stuff into the crystal, but the words were all mushed together. He also tapped the cache in so many different places that she doubted even Sophie and Keefe with their fancy photographic memories would be able to re-create the patterns. And he looked so smug as he did it all that Marella decided to look as bored as possible--which was why she was barely paying attention when the cache flared to life, projecting a small hologram of Fintan standing alone in a wide, empty field.
"Huh," Marella mumbled. "Gotta admit, I was expecting something a little more exciting than a tiny glowing Fintan in the middle of nowhere doing...nothing."
"Then you should learn to be more observant." Fintan pointed to the swaying grass around the hologram's feet, and after a few seconds, Marella realized there was a vine of blooming Noxflares. "I figured I'd show you what Noxflares can do, since you're so generously bringing one back into my life."
Marella squinted at the tiny flowers, waiting for something to happen.
And waiting.
And waiting.
"So...they...blow in the wind?" she asked.
Fintan sighed. "No, they do this."
The hologram of Fintan waved his arms, and all the Noxflares erupted with searing white flames.
"Yeeeeeaaaaaaaaaaah, still not seeing why this needed to be a super-hush-hush Forgotten Secret," Marella grumbled as the Fintan hologram flicked his wrist and added purple fire to the white.
Sure, the flames were pretty--but all flames were beautiful.
"Try thinking like a Pyrokinetic!" Fintan snapped. "Tell me, are there any other flowers that could remain intact under such an inferno?"
Marella couldn't think of any.
And the Noxflares still didn't burn when the Fintan hologram added yellow flames to the fiery mix.
but other than clearly being fire-resistant, Marella didn't see the Noxflares actually doing anything--and the hologram of Fintan must've been equally unimpressed.
He frowned at the flaming petals and dragged a hand down his face, mumbling "something's missing."
"Still not seeing the point of this," Marella noted. "I mean..."
Her voice trailed off as the tiny Fintan waved his arms again and blasted the Noxflares with pink flames--which made the flowers spray sparks in every direction.
The effect was breathtaking.
Kind of like the sky during the Celestial Festival.
But that still didn't necessarily scream, THIS MEMORY IS IMPORTANT.
"How come the grass isn't catching fire?" she asked, grasping for anything that might be significant. "Do the Noxflares protect it or something?"
"No, I was protecting it. A pyrokinetic should always be in control of their flames."
He sounded so smug Marella was tempted to remind him that he let five Pyrokinetics die when he tried to teach them how to call down Everblaze and they all lost control--but that would probably make him throw one of his tantrums and send her away.
She needed the cache back first--and to hopefully find something useful in this boring memory. But sadly, all Fintan's hologram did was stare blankly at the stars and mumble "something's missing" again before the image flashed away.
"That's it?" the scary guard demanded, beating Marella to the complaint.
"Yeah, so...you put on a little fire show all by yourself with some spark-shooting flowers," she added, trying to sum up what she'd seen. "You were clearly disappointed by that little show. And then you must've remembered you needed to..."
She waved her hands, cuing Fintan to fill in the blank with whatever was "missing."
But he just stood there, staring at the cache with the same glazed look he always got whenever he started rambling about the beauty of fire--and Marella wished Linh had come with her after all.
Linh could pelt him with snowballs or something to snap him out of it.
But then she realized...
"You never figured out what was missing--did you?"
Fintan blinked and met her gaze. "Noxflares are full of possibility. But they need to burn."
"That doesn't answer my question," Marella noted.
Fintan shrugged. "Context was not part of our bargain."
"yeah, because I figured when I saw the memory, it would be obvious why it's this big Forgotten Secret. How does you setting some flowers on fire and then realizing you did it wrong matter to anyone?"
"I did nothing wrong," Fintan assured her, with a particularly haughty smile--butt Marella wasn't buying it.
There was a tightness around his eyes that was way too familiar.
Her dad had that same tightness every time her mom was having one of her "bad days," and she knew exactly what it meant.
Disappointment.
Frustration.
A hint of helplessness.
So she marched over to the guard and grabbed the frozen Noxflare from the floor--too irritated to even notice how heavy the ice must've been as she hauled it back.
She plopped it in front of Fintan's cell. "Ta-da! One ugly flower, as promised--and I'm sure you're not surprised that I had to freeze it before i brought it down here."
"I'm not." Fintan dropped to his knees and gazed at the Noxflare like he was seeing a long-lost friend.
He pressed his hand against his cell, trying to get as close as he could. "Such power. Such...promise."
"Uh-huh," Marella agreed, letting his stare and stare, hoping it would help him let his guard down.
When his eyes turned a little teary, she went in for the kill.
"But there is something still missing, isn't there? That's why you saved this memory--to remind yourself to keep looking."
A whole lot of painful silence passed before Fintan slowly nodded.
Marella wanted to feel triumphant.
But all she'd done was prove the entire trade had been pointless.
There was no game-changing clue.
No dirty little secret about the past.
Certainly nothing to help them stop their enemies.
And she had a pretty strong hunch the other eight memories in the cache would be just as ridiculous.
"The answer is out there," Fintan murmured. "I can feel it. I just can't grasp it. Perhaps..."
"Perhaps?" Marella prompted when his eyes locked with hers.
Fintan stepped closer to the ice, keeping his voice low, like he didn't want the guard to hear him. "Perhaps a different Pyrokinetic is meant to find the truth. One who's already convinced the Council to trust her."
Marella laughed. "The Council doesn't trust me."
"The fact that you're here for a pyrokinesis lesson says otherwise--particularly since the lesson is with me." He started circling his cell again, mumbling under his breath and nodding. The only words Marella caught were "possible," "improvising," and "best option."
After three more times around the cell, he stopped in front of Marella again, leaning even closer to the icy wall as he whispered, "I believe it's time for me to offer a trade of my own."
"A trade," Marella repeated, not missing the way the scary guard gripped his sword.
Fintan glared at him. "This conversation is between me and my prodigy. She stands here of her own free will, shielded by who knows how many different kinds of protections--and she can leave anytime she pleases. Your presence is no longer needed."
"You still have her gadget," the guard argued.
"I suppose I do. but that can be easily remedied." Fintan set the cache on whatever invisible ledge it had slid down in the first place and gave it a good shove, sending it spinning up the path toward the top of the cell.
The guard had to scramble to catch it when it launched out of the ice bubble.
"See?" Fintan said, shifting his gaze back to Marella. "I can be trusted."
"Pretty sure the only thing I can trust is that you'll do what's best for you," Marella countered.
"As long as you get what you want, why would you care? After all, no matter what, I'm still stuck in here, aren't I?" He waved his arms around his little ice bubble, which suddenly looked way less secure than it had during her other visits. "Oh, relax--all I'm asking for is a little information."
Marella crossed her arms. "Right--and information has never gotten anyone hurt or killed."
"It's not that kind of secret. It's..." He frowned. "Honestly, I don't know what it is--and for someone my age, with my connections, that says something, doesn't it? I doubt any of the Vackers even know the full truth."
"Then how am I supposed to find it?" Marella demanded.
"As I said, you've proven to be quite resourceful. Particularly when you team up with your little friends." He scowled at the guard again before motioning her to step closer--until her ear was practically pressed up against the ice.
A voice in the back of her head kept screaming, WHY ARE YOU LISTENING TO HIM?
But...she was curious.
And there was nothing wrong with hearing his offer, was there?
Fintan's breath fogged the ice, obscuring his face as he whispered, "All I ask is that if you ever find out what's missing from the Noxflares, you share it with me."
"Why?" Marella glanced at the frozen flower, wishing she could see something more than just ugly shriveled petals.
"Because I want to know," Fintan said simply. "And because I can give you what you want in return."
"The rest of the memories in your cache," Marella clarified.
Fintan nodded. Then his lips curled into a smile. "And one other--something you've long wondered about, even though you probably don't admit it to yourself."
Marella raised one eyebrow, refusing to show any more interest than that.
Fintan cupped his hands around his mouth and pressed them to the ice before he whispered, "I know what happened to your mother."
Marella sucked in a breath.
"Yes," Fintan added. "I'm talking about her 'accident'--if we can really call it that. I know why she fell. And why her injuries were so incurable."
Marella stumbled back, collapsing into the nearest throne and hugging herself to stop her body from shaking with tremors that had nothing to do with the cold.
A tiny, terrified part of her had always thought the story she'd been told about her mom's fall hadn't totally made sense.
But everyone--everyone--was convinced it had been an accident.
Even her father.
And if it wasn't...
She leaned toward Fintan. "I don't need your games."
"Oh, this definitely isn't a game. But it's the only way you'll ever know the truth, and before you start overthinking everything, consider this: You have all the power here. Make the trade, don't make the trade--it's totally your call. You also don't have to make a decision right away. I'm trapped in this prison. I'll never find the answer on my own--and I'll never know if you find the answer unless you decide to tell me. So there's zero pressure. No one even knows we've had this conversation--and don't worry about the guard. See how frustrated he looks? That's because I made sure he only heard what I wanted him to hear. The rest is our little secret."
Our little secret.
Fintan was probably the last person she should have a secret with.
And yet...he had a point.
No one knew he'd made her this offer--and it wasn't like she'd come to any decision.
She didn't even have the information Fintan wanted anyway!
And with the way their investigations always seemed to go, she'd probably only find a whole lot more questions.
So there was really no point in telling anyone about this.
She could tell them whens he needed to.
If she needed to.
That wouldn't be wrong...would it?
It didn't feel wrong--or it wouldn't have if Fintan's smile wasn't so creepy.
"I'm not agreeing to anything," she said, wanting to make that very clear.
"You're not," Fintan assured her. "So how about we put this out of our minds and get started with our lesson? I'm sure your Hydrokinetic friend is wondering why you haven't come up to practice yet."
Linh was probably starting to worry.
She'd probably also built enough snow animals to make a frozen Sanctuary.
"Fine," Marella said, standing up and dusting ice off her cape. "What do you want me to work on today?"
"How about I teach you how to make those colored flames you saw in the memory," Fintan suggested. "You know, in case that ever comes in handy."
He winked, and the guard groaned and held out the cache to Marella. "Sound like I'm no longer needed."
"You aren't" Fintan agreed.
The guard growled--looking scarier than ever--and turned to march away. But he spun back after a few steps. "He's right that I don't know what he offered you. But I can tell you're tempted. And I hope you're smart enough to reject it. Never make a deal with someone who has nothing to lose."
"I'm not," Marella promised.
And she wasn't.
She hadn't made any decisions--except to keep this to herself. But that didn't mean anything.
She was just trying to avoid a ton of drama and arguing and having people give her advice she didn't need.
Plus, everyone has secrets.
Shoot--the great Sophie Foster had more secrets than anyone.
So it was fine.
Everything was fine.
Nothing had changed.
Time to focus on controlling her fire.
And yet, for the rest of the lesson, the tiny spark in her heart burned hotter and hotter and hotter. Whispering a new plea.
Trust me.
Trust me.
Trust me.
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pathfinderunlocked · 2 months ago
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Moontoucher Vizier - CR7 Wizard
An archwizard responsible for creating a lycanthrope curse.
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Artwork is in-game art from Hearthstone, by James Ryman, copyright Blizzard Entertainment.
This vizier, an accomplished wizard, learned of a way to magically induce the lycanthrope curse, and learned that creatures infected by this curse became stronger.  In an attempt to fortify his nation's position against the encroaching undead, he began experimenting with this curse, inflicting it on soldiers under his command in a fortress on the nation's border.
The moontoucher vizier is based somewhat on Archmage Arugal from Warcraft. I designed him to be fought alongside several werewolves - the basic CR 2 werewolf stat block is perfectly fine, but I used custom werewolves that have claws and inflict disfiguring touch on a successful claw attack. He casts rage and bone fists on the werewolves as soon as he gets a chance, before battle if possible, and casts moonstruck on enemies, preferably spellcasters If his enemies get within his melee range, he'll cast forced mutation and disfiguring touch before teleporting away with his ring of return, which is keyed to three different points around the room, if possible. If he's caught in a fight away from his keyed points, he'll set up one new point ASAP.
The Ring of Return is an official magic item from Ultimate Equipment page 173, but it's not listed on Archives of Nethys because... there's another unrelated item with the same name, and the website developers got confused. Its high value increases his CR by 1.
Moontoucher Vizier - CR 7
The robed man's cloth headgear has massive horns, his eyes glow with green fire, and the staff he holds blazes with magical energy.
XP 2,400 Male human transmuter wizard 7 NE Medium humanoid (human) Init +2 Senses Perception +6
DEFENSE
AC 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 mage armor) hp 55 (7d6+28) Fort +5, Ref +6, Will +8
OFFENSE
Speed 50 ft. (30 ft. without animal aspect) Melee mwk quarterstaff +3 (1d6-1)
Wizard Spells Prepared (CL 7th; concentration +14) 4th—moonstruck (2) (CL 8th, DC 20) 3rd—beast shape I, forced mutation (DC 18), rage 2nd—animal aspect (already cast, raptor, CL 8th), bone fists, defensive shock, disfiguring touch (touch +2, DC 16) 1st—depilate (DC 16), expeditious retreat, magic missile (3), protection from evil 0—detect magic, mage hand, mending, read magic
STATISTICS
Str 8, Dex 14, Con 16, Int 20, Wis 12, Cha 8 Base Atk +3; CMB +2; CMD 16 Feats Arcane Discovery (Forest's Blessing), Arcane Discovery (Multimorph), Combat Casting, Dodge, Craft Wondrous Item, Scribe Scroll, Toughness Skills Craft (alchemy) +11, Heal +7, Knowledge (arcana, local, history, nature) +15, Linguistics +12, Perception +4, Spellcraft +15; Racial Bonuses +2 Craft (alchemy) Languages Aklo, Abyssal, Celestial, Common, Elven, Draconic, Giant, Gnomish, Infernal, Sylvan SQ arcane bond (staff), arcane school (transmutation), industrious Gear cloak of resistance +2, headband of vast intelligence +2 (perception), mwk quarterstaff (arcane bonded item), ring of return, scroll of mage armor x4 (1 already used), spellbook (prepared spells, face of the devourer, bull's strength, monstrous physique I, phase step)
EQUIPMENT ABILITIES
Arcane Bond (Su) Once per day, while holding his arcane bonded item (his masterwork quarterstaff), the moontoucher vizier can cast any spell he knows without needing to prepare it ahead of time or expend a spell slot.
Ring of Return Three times per day, the wearer of the ring can, as a move action, use it to form a link with the particular 5-foot square she occupies at that moment. This causes one of the stones on the ring to glow. As a swift action, the wearer of the ring can teleport to any unoccupied linked square within 100 feet.
The moontoucher vizier typically has all three stones linked to different 5-foot squares in his lair or the area he expects to fight in, if possible.
SPECIAL ABILITIES
Multimorph (Su) When the moontoucher vizier casts a spell of the polymorph subschool on himself, he may expend 1 minute of the spell’s duration as a standard action to assume another form allowed by the spell.
Typically, the moontouched vizier begins combat with animal aspect already cast, and thus can alter its effects with Multimorph.
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mythaura-blog · 2 years ago
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Development Update - February 2023
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Hi there folks, Miyazaki here with Mythaura’s development update for the month of February!
Topics covered include:
Mythaura Age of Use Policy Update
About Page Expansion
Feature Spotlight: Elements
Beast Species Sizes
Ko-fi Q3 2023 Assets
Beast Creator Contest
More info available under the cut!
Mythaura Age of Use Policy Update
Starting today, March 1, 2023, Mythaura users must be 16 years of age in order to use the site and/or participate in the Discord community. This policy will be enforced starting immediately.
Article 8 of the EU's GDPR forbids collection of data from anyone under the age of 16. The GDPR sets a general age of consent at 16, which means a business cannot "legally process the data of a data subject 15 years-old or younger." In cases where you work with the data of children under 16, you can only process the data with permission from their parent or guardian.
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About Us Page Expansion
We have updated our About Page with some more info about the game and features we have planned. There will be even more updates to this page as we continue to develop Mythaura’s core features.
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Feature Spotlight: Elements
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Mythaura is a world of magical creatures, each born with two elements. These cosmic elements are mysterious and powerful, imbuing the beasts of Mythaura with abilities that give them unique powers.
The first element is based on their species. For example, Griffins have the Air element, granting them incredible flight speed and agility. In addition to their species element, each beast is also given a second element that is cosmically-aligned with the time of day they were born. When both the species element and the personal element of a beast are the same, both the strengths and weaknesses of that element are compounded.
Elements are an important part of the day-to-day life of all Mythaurans. They are part of each beast’s identity, can determine what sorts of jobs they are well suited for, and can turn the tide in battle.
Read through Mythaura's elements more in-depth here!
We've also created Discord roles for each element; feel free to rep your element in the official Mythaura Discord server!
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Beast Sizes
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Each beast species in Mythaura has standard ranges for height and weight; a beast's size is determined at birth, influenced in part by genetics from its parents, in part by other non-hereditary factors. All beasts will always fall within this predetermined size range: as shown in the example below, the largest adult Basilisk will never be larger than the smallest adult Ryu.
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All beasts will receive stat bonuses and penalties based on how they size up against the species's average size, and can use these stats to strategic advantage in battle.
Read more about the heights, weights, and elements assigned to each beast species here for more info!
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Quarter 3 (2023) Rewards Reveal
Our Quarter 3 rewards have been completed and are ready for their public debut! Thank you to the Ko-fi Sponsors who voted on the different Glamour and Companion concepts, we appreciate your support and feedback.
Q3 (2023) Glamour: Tainted Claws
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Q3 (2023) Companion: Shimmer Kelp-Dancer
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Q3 (2023) Solid Gold Glamour: Kirin
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Beast Design Contest
We’re back with another Beast Design Contest! We’re looking forward to all the fantastic creations that this community comes up with.
Here are the parameters:
Each individual can submit one (1) Beast option for consideration
Any species fine (babies included)
Fill out Google form; provide both a picture and the preview code
We’ll pick three winners to have their Beasts featured on the front page for Quarter 4 (April 1 -June 30). Winners will also receive:
1x Beta Key
1x Quarter 3 (2023) Skin: Tainted Claws
1x Quarter 3 (2023) Companion: Shimmer Kelp-Dancer
These rewards will be applied directly to your account.
Submissions for the Beast Design Contest are due by March 15, 2023. The form will close at 11:59pm PST. Winners will be announced in the April 1, 2023 Development Update.
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Miscellaneous
3 Companion sponsorship slots added to Ko-fi shop. Reminder that these are one per customer per month and first come first serve.
You can now copy the import code from offspring in our predictor by clicking on the image of the generated offspring.
The creator UI has been cleaned up, moving the settings to a better location, condensing some of the elements, and adding a species info dialog.
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Code Log
Mythaura v0.12
Turn cleanup and adds s3 support for demo battler images
Modifies species endpoint to include size & element data
Renames “aura” stat to “focus”
Generates offspring code with predictions
Updates & fixes bugs in battle state management
Includes more data on the Elements endpoint
Fixes bug with updating species data in CMS
Implements support for stat changes on accuracy, critical chance, evasion, damage dealt, and damage taken
Implements support for surge abilities
Implements support for custom ability classes
Adds check & event dispatch for battle resolution
Made some mobile Optimizations
Fixed issues with ability animations in battle
Made adjustments to battle UI
Made progress on turn resolution
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Thank You!
We appreciate you sticking through to the end of this month’s updates!
Check back in soon for beast descriptions, so many incredible Ko-fi sponsored items, new quarterly rewards to vote on, expanded information about elements, a deeper look into the movements of Mythaura's cosmos, and so much more.
See you around the Discord!
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kotlc-deleted-scenes · 1 year ago
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Stellarlune Paperback Edition Marella Short Story
Hello, wonderful Keeper readers! Some of you might already know that I love to sneak a little something extra into the paperback versions of my books whenever I can (since I don't think hardcover readers should get to be the only ones who sometimes find fun bonuses). For those who didn't know that: surprise! ☺
I knew I wanted to include a story from Marella's POV this time. Not only is she on the cover (looking fierce and fabulous!) and a fan-favorite character, but she also had some key scenes in Stellarlune that we only got to "hear" about. The Keeper books are limited to Sophie's POV, so I can only include moments where Sophie is present—and since Sophie didn't go with Marella to her meetings with Fintan, we only learn what Marella tells Sophie later. But what if there was something Marella didn't share?
Over the next few pages, you can watch one of Marella's conversations with Fintan play out in real time and hear all Marella's thoughts and reactions to what's happening. I've called this story "The Trade"—and I've worked in lots of fun little extra details (some of which might even turn out to be important later…*wink*). For those wondering, this story is based on a scene in chapter 31 of Stellarlune—and if you haven't read Stellarlune yet: SPOILER ALERT! SPOILER ALERT! Reading this first will probably be confusing and will also give away a few tidbits too early. You'll be much happier if you start by reading Stellarlune and then come back here for all the Marella fun once you're done.
Happy reading!
—Shannon Messenger
THE TRADE 
Marella
“Ugh, I hate this place,” Marella muttered, shaking the freshly fallen snowflakes out of her gilded blond hair much harder than necessary and yanking her thick velvet cape tighter around her narrow shoulders. 
She said the same thing every time she had to trudge through the knee-high snowdrifts and found herself staring at the icicle-crusted entrance to the now familiar cave. Didn't matter how many times she'd gone there—or how important her visits were. 
She was never not going to dread making the long, slippery trek down to Fintan's frozen cell. The cave looked like some sort of open-mouthed snow beast Mating to devour everything in its path—which was probably intentional, since the prison was designed to be as miserable as possible. 
Especially for someone like her. 
The goblin guards even gave her pitying stares as they moved aside to reveal the endless icy path that wound down and down and down a whole lot more to a place where the tiniest glimmer of heat had long since been swallowed up by the suffocating cold. 
No amount of clothing could keep Marella warm in the heart of the prison. She'd actually tried wearing so many layers that she'd looked like an overstuffed gulon and she still couldn't stop shivering. And the whole "body temperature regulation" thing wasn't exactly possible when she had to use so much concentration to make sense of Fintan's ranting. 
It wasn't fair. 
Everyone else got to train their special abilities in fancy rooms at Foxfire, with Mentors who weren't creepy, unstable murderers. 
But they weren't Pyrokinetics. 
Marella was lucky the Council was letting her use her ability at all. 
They could just as easily label her Talentless, kick her out of their snobby academy, and ban her from ever sparking another flame. 
Or they could decide she was too dangerous and lock her away. 
In fact, Marella wouldn't have been surprised at all if the Council was already building an icy cage just for her—but the thought still made her shiver and she wished she could have manifested as…
Nope.
She stopped herself from finishing that sentence. 
If life had taught her anything, it was that there's no point wanting things that were never going to happen. 
Instead, she focused on the thin beams of sunlight streaking through a gap in the gloomy gray clouds. The light was far from warm, but if she really concentrated, she could feel a hint of lingering heat tangled among the brightness. 
She called the warmth closer and soaked it in—let it pool under her skin, pounding with her pulse, swelling with every heartbeat. Growing hotter and hotter and hotter until…
Snap! 
A flick of her fingers sent a small tangle of flames sparking to life above her left palm. 
"Feel better?" Linh asked as Marella let out a long, slow sigh. 
Marella nodded—though she definitely could've done without the whispers that were now hissing around her head. 
The flames had a soft, crackly voice. And they always made the same plea. 
Feed me. 
Feed me. 
Feed me. 
Fire craved fuel—constantly wanting more, more, more—and it would've been so easy for Marella to let the fire swell bigger and bigger and bigger.
But that was the kind of thing that would lead to a lifetime of shivering in an underground ice cube, so she forced her gaze to shift to Linh, who stood in a small, snowless circle surrounded by a halo of hovering snowflakes—-none daring to touch her long silver-tipped hair or shimmery purple cape.
Marella knew how hard Linh had fought to achieve that level of control, and how tentative Linh's hold over her ability still was. But the fact Linh could stand in a sea of frozen water and do nothing except keep the falling snow from settling on her flushed pink cheeks was very…
Annoying.
Then again, everyone annoyed Marella a little.
Her dad used to call her "fiery" long before he realized how accurate that description truly was.
But it wasn't Marella's fault!
People tended to be annoying.
Especially a Hydrokinetic who was currently looking all peaceful and pretty and perfect while making snowflakes flutter and spin in intricate patterns.
That didn't mean Marella wasn't also grateful that Linh was willing to tag along to her Pyrokinetic lessons. it was nice to see a friendly face after hours of Fintan's rambling. Plus, it seemed like a good idea to have someone with water powers around while she practiced setting things on fire.
They were even finding some pretty cool ways to work together. Fire and water might be opposites—but that didn't mean they couldn't be combined. Marella had actually figured out a way to ignite Linh's rain, and she couldn't wait to use that little trick on the Neverseen—assuming those black-cloaked losers ever showed up again.
For a fearsome, unstoppable rebellion, they sure spend a lot of time hiding.
"Are you going to start by asking him about the cache or do the lesson first?" Linh asked, reminding Marella why they were there.
Marella shrugged. "Depends on Fintan's mood."
Sometimes he was already babbling about some fancy new fire trick when she arrived, as if he'd started the lesson without bothering to wait for her. Other times she couldn't get anywhere with him until she'd let him go on and on and on about how foolish the Council was, or how badly he'd been wronged, or how much he missed the feel of a flickering flame—and she didn't necessarily blame him for the last one.
Part of her wanted to hold on to her fireball forever.
Make it her smoky little pet.
Instead, she curled her fingers into a fist and snuffed it out—but she didn't let all the heat dissipate. She called a single tingling glint deeper, letting it sear through her veins and settle into her heart.
She knew it was a risky move, even with all the defenses she wrapped around it. But she couldn't bear the cold emptiness of Fintan's prison without a least a tiny fleck of warmth tucked away.
A secret spark whispering, I'm here. You're not alone.
"Okay," she said, weaving a few strands of her hair together to clam her twitchy fingers. She'd picked up the nervous habit years ago—after her mom's accident—and the tiny braids were kind of her trademark now. "i guess I should stop stalling and head down to deal with Sir Creepysparks, huh?"
Linh smiled. "Probably. Unless you want to rehearse what you're going to say."
"Nah. I'm just going to offer him an ugly flower—that doesn't exactly need a big speech. Oh, but that reminds me…"
She reached into her cape pocket and pulled out the spiky dark blue Noxflare—which looked more like a dying weed than a super-rare flower—and held it up to the guards. "Mr. Forkle already checked this before I brought it here, to make sure it's safe for me to offer to Fintan. but I figured you'd want to check it too."
"We do," they agreed in unison as one of the biggest, deadliest-looking guards took the Noxflare from Marella and brought it over to the other goblins.
A lot of mumbling about potential kindling and fire hazards followed.
Eventually, the guards decided to quick-freeze the Noxflare into a block of ice in case there was any heat stored inside.
"Whoa," Marella said when the scary guard returned with the flower-filled ice cube—which had turned out as big as her head. "How heavy is that thing?"
The guard studied Marella's skinny arms. "I can carry it for you if you'd like."
"That'd probably be smart." Marella was pretty sure she'd drop it, or her fingers would freeze off during the long walk—and using telekinesis would drain her mental energy. "But can you stay out of sight? I was planning to tell Fintan he can only see his weird flower thing if he gives me access to his memories, and that's kinda ruined if there's a giant goblin holding it right next to me.
Not that it made the plan any less pointless.
Fintan was obviously going to turn her down.
He's already made it super clear that the only trade he was interested in was for his freedom—which was never going to happen.
Marella doubted a dying flower frozen in ice was suddenly going to make him be like, You know what? Who needs out of this horrible prison when I can have that!
But she was out of other ideas.
And Sophie wanted her to try the Noxflare thing, so…
Whatever.
Marella didn't care about Sophie's current power trip the way Stina did.
As long as she didn't have to be the one coming up with all the plans—or almost dying all the time—Marella was fine following orders. Especially if she got to say I told you so when they turned out to be a huge waste of time.
"Sure you don't want me to come with you?" Linh asked as Marella pulled thick gloves onto her hands. "Fintan likes me."
Marella wasn't sure if "like" was the right word, since Fintan didn't seem to like anybody. But he'd definitely been impressed with Linh.
He'd demanded to speak with "the Hydrokinetic" after Marella mentioned she practiced her pyrokinesis with Linh, so Marella had convinced the goblin guards to let Linh down into the prison. And when Fintan asked for a demonstration of Linh's ability to ensure she wouldn't "hinder his training," Linh had stirred up all the ice shards on his floor and made them rain around him like he was trapped inside a snow globe—which actually made him applaud.
Apparently, most Hydrokinetics struggled to manipulate water in its solid form, and were limited to liquid water or water vapor.
But not Linh.
Of course.
Marella was pretty sure that Linh was more powerful than any of her other friends.
"Well, if you need me, you know where to find me," Linh said as Marella forced her feet to carry her into the cave. "I'll just be here, making another snow menagerie." She flicked her wrist and wove the hovering snowflakes into a soaring alenon.
"Ugh, at least make some ugly creatures this time," Marella called over her shoulder. "I want to see a row of snow ghouls when I get back here. Or a giant Princess Purryfins!"
Linh gasped. "Princess Purryfins is not ugly! I'm going to tell her you said that!"
Marella laughed. "I'm sure you will."
She would've teased Linh more about her ridiculous obsession with her pet murcat, but the frigid air from the prison hit Marella hard, and she had to lock her jaw to keep her teeth from chattering.
At least she didn't have to make the journey by herself this time.
Marella could hear the scary goblin guard keeping pace several steps behind her as her eyes slowly adjusted to the dim blue light cast by a series of glowing spheres dangling from the ceiling. The downward slope grew steeper with each winding curve, and Marella was always tempted to try sliding down the icy floor instead of walking—but she'd probably end up crashing into one of the weird ice thrones outside Fintan's cell. And she knew better than anyone that injuries couldn't always be healed.
Plus, the trudge gave her a chance to add extra defenses to the heat she'd tucked away in her chest.
She often wondered if Fintan had hidden a few sparks of his own when he was arrested. After all, he had to know the Council would put him on ice for the rest of eternity. Wouldn't he try to preserve what little heat he could?
But Marella had stretched out her senses a zillion different ways and never felt the slightest tingle of warmth when she was around him. So either there was nothing to find or Fintan was that good.
She had a horrible feeling it was the latter, and he was waiting for just the right moment to reveal his grand plan—but that wasn't the kind of thing she should be thinking about before having to face him.
Still, she spent the next few turns trying to figure out what she'd do if she were right.
Her feet turned numb while she plotted, and her bones were officially aching by the time the path widened— the only warning that they were getting close to Fintan's cell.
A few curves later, his cage came into view: a stark, icy bubble in the center of a circular cavern.
The round wall was reflective on the inside, so even though Marella could see Fintan pacing along the edge of his frozen barricade, he wouldn't be able to see her until she triggered the sensor by sitting in one of the freezing thrones positioned at the only point Fintan could peer through.
He looked extra tired that day—his sky blue eyes sunken by more shadows than usual, and he kept muttering under his breath about incompetence as he tucked his messy blond hair behind his pointy ears with a bit more force than necessary.
Marella glanced back at the scary guard, making sure he'd ducked into the shadows near the back of the cell before she made her big appearance. Then she took a deep breath and pressed her hand against her heart, reaching for her secret spark of warmth one last time before plopping into the closest ice throne.
"Awwwww, looks like you missed me," she said, tossing back her hair and flashing her brightest smile.
She liked to start her visits by showing Fintan she wasn't afraid of him—even if she totally was.
But Fintan didn't glance her way.
"I'm not in the mood for games," he warned as he continued his slow march around his cell.
"Neither am I" Marella assured him, deciding that was her cue to start with the cache. She sat up taller, trying to look extra confident as she added, "But I do have an awesome trade to offer you!"
Fintan sighed. "If this is about my cache, I already told you what I'm willing to accept. Unless you're here to grant me a day of freedom—"
"I'm definitely not. But! I found something you should like even better." She paused, hoping the extra bit of anticipation would somehow make her offer sound more exciting when she told him. "Noxflares!"
Fintan scrunched his slender nose. "What are Noxflares, and why would I care about them?"
Marella tilted her head, trying to tell if he was faking.
She hadn't expected him to jump around or applaud or anything—but she had expected him to at least know what Noxflares were.
Then again, his mind had been shattered and pieced back together so many times, his memories had to be in shambles—and Ancient minds tended to be a total mess anyway, since they were crammed with thousands of years of information and the past and present blurred together.
"Would it help if I told you I stopped by your old estate on my way here?" she asked, "Your garden could use some gnomish help, by the way. All the plants have turned into a giant dying tangle. But I dug around and managed to find this scraggly vine with dark pointy flowers—and I hear that plant is special to you, so I picked a few and—"
"You picked my Noxflares?" Fintan snapped, rushing to the wall of his cell and pressing his palms against the ice. "You must let me see them!"
Marella's lips curled into a huge smirk. "I thought you didn't know what they were."
Fintan gritted his teeth so hard, it sounded like cracking ice.
"Hey, I'm not saying I won't share. Buuuuuuuuuuut it'll cost you—and I'm pretty sure you can already guess what I want." She paused for another beat before she added, "Just so we're clear: I'll show you one of your Noxflares if you open your cache and show me what's inside."
Fintan's jaw tightened even more and his hands curled into fists.
But he didn't say no.
He didn't say anything—which was definitely new.
Marella had already offered him a long list of trade suggestions that she, Linh, Maruca, and Stina had all come up with—some really cool ones! And Fintan had shot each one down before she could even finish the offer.
She couldn't believe he looked so tempted by an ugly flower.
but as the silence dragged on, Marella started to wonder if she'd misread the situation.
maybe she'd pushed him too hard—taunted him too much—and now Fintan was letting her sit there in the cold, knowing the icy throne was turning her butt and legs numb.
She was trying to decide if she could make standing up look like a power move when Fintan told her, "Fine. You have a deal—but since you're only offering one Noxflare, I'll only show you one memory."
Marella barely stopped herself from blurting out, SERIOUSLY?
"Orrrrrrrrrrrrrr," she said instead, wanting to kick herself for not bringing more Noxflares with her. The whole thing had just seemed so silly—and the first few she'd picked had crumbled to dust. But the vine had lots more flowers, so she could fix the mistake super easily. "How about I go back, grab eight more Noxflares, and then you show me all nine memories?"
Fintan grinned. "Tempting. But one Noxflare is really all I need."
Need?
Marella wasn't a fan of that wording.
But before she could ask him what he needed it for, he added, "My offer expires in ten seconds," and started counting down.
By "six" she decided that one memory was better than nothing.
"Fine," she said, pulling the cache from her pocket and holding the marble-size orb up to the light. "But you go first. How do I open this thing?"
No way was she going to risk letting him back out—especially since he probably wasn't going to be happy when he saw his precious flower was stuck in the middle of a giant ice cube.
Fintan held out his hand. "Give me the cache, and I'll open it."
Marella laughed. "Hard pass."
"Ah, but you don't have a choice. I'm the only one who can access the memories. And I need to make physical contact with the cache in order to do so."
Marella squinted at the tiny gadget.
She didn't know much about caches—aside from the fact that only Councillors used them and that each colorful inner crystal held a single Forgotten Secret. But she did know that Dex had already tried everything he could think of to open the cache and failed—and he was one of the best Technopaths ever.
"Do I need to start counting down again?" Fintan asked. "I believe we'd gotten to five…"
Marella chewed her lip. "Uh, how do I know you're not going to destroy the cache or try to hold it for ransom or something?"
Fintan's smile was colder than his cell. "You'll just have to trust me."
"Yeah, I don't see that happening."
Fintan shrugged. "Then our deal is off."
Marella rolled her eyes. "Come on. Even if I wanted to, it's not like I can open your cell door and hand the cache to you."
She wasn't even sure if his cell had a door. The wall looked like one big solid piece of ice.
"You've proven to be very resourceful during our lessons," Fintan reminded her.
"Yeah, but—"
"It's your call," he interrupted. "If you want a memory, you'll have to trust me."
She snort-laughed—but before she could get another word out, he repeated, "You'll just have to trust me." And she could tell that was the only response he was going to give.
She turned to the scary guard, who had started pacing in the shadows. "Is there a way to pass Fintan a small item?"
"Ah, you have a hidden goblin escort—I knew you were resourceful!" Fintan clapped his hands. "And yes, there is a way to pass me my cache, otherwise I wouldn't have suggested it. Any guard can open the disgraceful tube they pass my horrid, frozen bits of food through. The cache should fit nicely."
The guard gripped his sword. "I cannot allow any unauthorized item to enter his cell."
Fintan clicked his tongue. "Clearly you're not considering the fact that I've already had plenty of chances to make this trade—and turned them all down. Do you think I would do that if the cache was even remotely useful to me?"
The goblin couldn't argue with that logic.
Neither could Marella.
And when Fintan went back to counting down, she told the guard, "The Black Swan knows I've been trying to make this trade—and they're working with the Council now. No one would let me do this if they thought the cache was dangerous."
Then again, they'd never discussed the possibility of handing the cache over to Fintan—but surely someone must've considered that during all their endless talking and obsessive overplanning…right?
Besides, if anything went wrong, she could always remind them that this was Sophie's idea.
"I don't like this," the scary guard growled. But Marella gave him her I-totally-know-what-I'm-doing glare until he set the frozen Noxflare down with a particularly dramatic thud, snatched the cache, and spent an eternity squinting at the tiny crystal, spinning it all different ways. "If anything happens, my priority will be subduing the prisoner—not protecting you. Are you certain you want to take that risk?"
Marella absolutely wasn't.
But…this might be their only shot at seeing one of Fintan's Forgotten Secrets.
Plus, she had her tiny little spark buddy she could call on if she needed. Surely she could use that to…
To what?
Take down a superpowerful, much more experienced Pyrokinetic with a history of murdering poeple?
But…did she really want to wimp out?
Sophie wouldn't.
And yeah, Sophie had, like, a permanent bed in the Healing Center. But Marella was pretty sure their whole group would vote "DO IT!"
There were also a dozen other armed goblins who would rush down as backup.
And Linh could attack Fintan with her cutesy snow animals.
It'd almost be worth it to watch Fintan get swallowed up by an ice wave shaped like Princess Purryfins.
"I can handle myself," she decided, using a tone that hopefully sounded intimidating.
Fintan's gleeful laughter echoed off the ice.
The scary guard muttered something about the arrogance of elves as he reached toward the top of Fintan's frozen cell and felt around for a specific spot. A faint clicking sound followed, and a tiny round door slid open—far out of Fintan's reach.
"I can neutralize you within seconds," the guard reminded him as he held the cache up to the opening. "By numerous means. Some far more painful than others."
"Yes, I'm well aware of the absurd lengths the Council has taken to keep me contained," Fintan assured him. "But I don't plan on giving you a reason to use any of them. Not today, at least."
The guard bared his supersharp pointy teeth, and Marella wanted to shout NEVER MIND, JUST KIDDING! But she let the guard shove the cache through the tiny opening—and then it was too late to change her mind.
All she could do was watch the glass orb make its slow descent, rolling around and around and around—down some sort of invisible path etched into the wall of the cell.
Her stomach backflipped with each rotation, and she felt more than a little vomit-y when the cache dropped low enough for Fintan to catch it. But he simply held it up and studied it.
Then he coughed on it.
And sneezed on it.
"Ewwwwwww," Marella groaned when he followed that up by drooling on it. "You know, there are better ways to give it your DNA."
"Yes, I'm aware." Fintan cleared his throat and launched a slimy blob of spit at the cache. "I also know your little Technopath friend is going to ask you how I accessed the memories, so feel free to give him a detailed list." He wiped the cache dry with his fingers and then ran it through his greasy hair before sneezing and coughing on it again. "Some of these methods are vital. Some are distractions. None can be re-created without me—but it'll be fun if he tries, don't you think?"
He laughed so hard, it brought tears to his eyes, and he smeared them across the cache before sneezing and spitting on it again—making Marella very glad she had gloves to keep her hands clean once he returned the cache.
Assuming she actually got it back…
She tried to make out what he was saying when he started mumbling a bunch of stuff into the crystal, but the words were all mushed together. He also tapped the cache in so many different places that she doubted even Sophie and Keefe with their fancy photographic memories would be able to re-create the patterns. And he looked so smug as he did it all that Marella decided to look as bored as possible—which was why she was barely paying attention when the cache flared to life, projecting a small hologram of Fintan standing alone in a wide, empty field.
"Huh," Marella mumbled. "Gotta admit, I was expecting something a little more exciting than a tiny glowing Fintan in the middle of nowhere doing…nothing."
"Then you should learn to be more observant." Fintan pointed to the swaying grass around the hologram's feet, and after a few seconds, Marella realized there was a vine of blooming Noxflares. "I figured I'd show you what Noxflares can do, since you're so generously bringing one back into my life."
Marella squinted at the tiny flowers, waiting for something to happen.
And waiting.
And waiting.
"So…they…blow in the wind?" she asked.
Fintan sighed. "No, they do this."
The hologram of Fintan waved his arms, and all the Noxflares erupted with searing white flames.
"Yeeeeeaaaaaaaaaaah, still not seeing why this needed to be a super-hush-hush Forgotten Secret," Marella grumbled as the Fintan hologram flicked his wrist and added purple fire to the white.
Sure, the flames were pretty—but all flames were beautiful.
"Try thinking like a Pyrokinetic!" Fintan snapped. "Tell me, are there any other flowers that could remain intact under such an inferno?"
Marella couldn't think of any.
And the Noxflares still didn't burn when the Fintan hologram added yellow flames to the fiery mix.
but other than clearly being fire-resistant, Marella didn't see the Noxflares actually doing anything—and the hologram of Fintan must've been equally unimpressed.
He frowned at the flaming petals and dragged a hand down his face, mumbling "something's missing."
"Still not seeing the point of this," Marella noted. "I mean…"
Her voice trailed off as the tiny Fintan waved his arms again and blasted the Noxflares with pink flames—which made the flowers spray sparks in every direction.
The effect was breathtaking.
Kind of like the sky during the Celestial Festival.
But that still didn't necessarily scream, THIS MEMORY IS IMPORTANT.
"How come the grass isn't catching fire?" she asked, grasping for anything that might be significant. "Do the Noxflares protect it or something?"
"No, I was protecting it. A pyrokinetic should always be in control of their flames."
He sounded so smug Marella was tempted to remind him that he let five Pyrokinetics die when he tried to teach them how to call down Everblaze and they all lost control—but that would probably make him throw one of his tantrums and send her away.
She needed the cache back first—and to hopefully find something useful in this boring memory. But sadly, all Fintan's hologram did was stare blankly at the stars and mumble "something's missing" again before the image flashed away.
"That's it?" the scary guard demanded, beating Marella to the complaint.
"Yeah, so…you put on a little fire show all by yourself with some spark-shooting flowers," she added, trying to sum up what she'd seen. "You were clearly disappointed by that little show. And then you must've remembered you needed to…"
She waved her hands, cuing Fintan to fill in the blank with whatever was "missing."
But he just stood there, staring at the cache with the same glazed look he always got whenever he started rambling about the beauty of fire—and Marella wished Linh had come with her after all.
Linh could pelt him with snowballs or something to snap him out of it.
But then she realized…
"You never figured out what was missing—did you?"
Fintan blinked and met her gaze. "Noxflares are full of possibility. But they need to burn."
"That doesn't answer my question," Marella noted.
Fintan shrugged. "Context was not part of our bargain."
"yeah, because I figured when I saw the memory, it would be obvious why it's this big Forgotten Secret. How does you setting some flowers on fire and then realizing you did it wrong matter to anyone?"
"I did nothing wrong," Fintan assured her, with a particularly haughty smile—but Marella wasn't buying it.
There was a tightness around his eyes that was way too familiar.
Her dad had that same tightness every time her mom was having one of her "bad days," and she knew exactly what it meant.
Disappointment.
Frustration.
A hint of helplessness.
So she marched over to the guard and grabbed the frozen Noxflare from the floor—too irritated to even notice how heavy the ice must've been as she hauled it back.
She plopped it in front of Fintan's cell. "Ta-da! One ugly flower, as promised—and I'm sure you're not surprised that I had to freeze it before I brought it down here."
"I'm not." Fintan dropped to his knees and gazed at the Noxflare like he was seeing a long-lost friend.
He pressed his hand against his cell, trying to get as close as he could. "Such power. Such…promise."
"Uh-huh," Marella agreed, letting his stare and stare, hoping it would help him let his guard down.
When his eyes turned a little teary, she went in for the kill.
"But there is something still missing, isn't there? That's why you saved this memory—to remind yourself to keep looking."
A whole lot of painful silence passed before Fintan slowly nodded.
Marella wanted to feel triumphant.
But all she'd done was prove the entire trade had been pointless.
There was no game-changing clue.
No dirty little secret about the past.
Certainly nothing to help them stop their enemies.
And she had a pretty strong hunch the other eight memories in the cache would be just as ridiculous.
"The answer is out there," Fintan murmured. "I can feel it. I just can't grasp it. Perhaps…"
"Perhaps?" Marella prompted when his eyes locked with hers.
Fintan stepped closer to the ice, keeping his voice low, like he didn't want the guard to hear him. "Perhaps a different Pyrokinetic is meant to find the truth. One who's already convinced the Council to trust her."
Marella laughed. "The Council doesn't trust me."
"The fact that you're here for a pyrokinesis lesson says otherwise—particularly since the lesson is with me." He started circling his cell again, mumbling under his breath and nodding. The only words Marella caught were "possible," "improvising," and "best option."
After three more times around the cell, he stopped in front of Marella again, leaning even closer to the icy wall as he whispered, "I believe it's time for me to offer a trade of my own."
"A trade," Marella repeated, not missing the way the scary guard gripped his sword.
Fintan glared at him. "This conversation is between me and my prodigy. She stands here of her own free will, shielded by who knows how many different kinds of protections—and she can leave anytime she pleases. Your presence is no longer needed."
"You still have her gadget," the guard argued.
"I suppose I do. but that can be easily remedied." Fintan set the cache on whatever invisible ledge it had slid down in the first place and gave it a good shove, sending it spinning up the path toward the top of the cell.
The guard had to scramble to catch it when it launched out of the ice bubble.
"See?" Fintan said, shifting his gaze back to Marella. "I can be trusted."
"Pretty sure the only thing I can trust is that you'll do what's best for you," Marella countered.
"As long as you get what you want, why would you care? After all, no matter what, I'm still stuck in here, aren't I?" He waved his arms around his little ice bubble, which suddenly looked way less secure than it had during her other visits. "Oh, relax—all I'm asking for is a little information."
Marella crossed her arms. "Right—and information has never gotten anyone hurt or killed."
"It's not that kind of secret. It's…" He frowned. "Honestly, I don't know what it is—and for someone my age, with my connections, that says something, doesn't it? I doubt any of the Vackers even know the full truth."
"Then how am I supposed to find it?" Marella demanded.
"As I said, you've proven to be quite resourceful. Particularly when you team up with your little friends." He scowled at the guard again before motioning her to step closer—until her ear was practically pressed up against the ice.
A voice in the back of her head kept screaming, WHY ARE YOU LISTENING TO HIM?
But…she was curious.
And there was nothing wrong with hearing his offer, was there?
Fintan's breath fogged the ice, obscuring his face as he whispered, "All I ask is that if you ever find out what's missing from the Noxflares, you share it with me."
"Why?" Marella glanced at the frozen flower, wishing she could see something more than just ugly shriveled petals.
"Because I want to know," Fintan said simply. "And because I can give you what you want in return."
"The rest of the memories in your cache," Marella clarified.
Fintan nodded. Then his lips curled into a smile. "And one other—something you've long wondered about, even though you probably don't admit it to yourself."
Marella raised one eyebrow, refusing to show any more interest than that.
Fintan cupped his hands around his mouth and pressed them to the ice before he whispered, "I know what happened to your mother."
Marella sucked in a breath.
"Yes," Fintan added. "I'm talking about her 'accident'—if we can really call it that. I know why she fell. And why her injuries were so incurable."
Marella stumbled back, collapsing into the nearest throne and hugging herself to stop her body from shaking with tremors that had nothing to do with the cold.
A tiny, terrified part of her had always thought the story she'd been told about her mom's fall hadn't totally made sense.
But everyone—everyone—was convinced it had been an accident.
Even her father.
And if it wasn't…
She leaned toward Fintan. "I don't need your games."
"Oh, this definitely isn't a game. But it's the only way you'll ever know the truth, and before you start overthinking everything, consider this: You have all the power here. Make the trade, don't make the trade—it's totally your call. You also don't have to make a decision right away. I'm trapped in this prison. I'll never find the answer on my own—and I'll never know if you find the answer unless you decide to tell me. So there's zero pressure. No one even knows we've had this conversation—and don't worry about the guard. See how frustrated he looks? That's because I made sure he only heard what I wanted him to hear. The rest is our little secret."
Our little secret.
Fintan was probably the last person she should have a secret with.
And yet…he had a point.
No one knew he'd made her this offer—and it wasn't like she'd come to any decision.
She didn't even have the information Fintan wanted anyway!
And with the way their investigations always seemed to go, she'd probably only find a whole lot more questions.
So there was really no point in telling anyone about this.
She could tell them whens he needed to.
If she needed to.
That wouldn't be wrong…would it?
It didn't feel wrong—or it wouldn't have if Fintan's smile wasn't so creepy.
"I'm not agreeing to anything," she said, wanting to make that very clear.
"You're not," Fintan assured her. "So how about we put this out of our minds and get started with our lesson? I'm sure your Hydrokinetic friend is wondering why you haven't come up to practice yet."
Linh was probably starting to worry.
She'd probably also built enough snow animals to make a frozen Sanctuary.
"Fine," Marella said, standing up and dusting ice off her cape. "What do you want me to work on today?"
"How about I teach you how to make those colored flames you saw in the memory," Fintan suggested. "You know, in case that ever comes in handy."
He winked, and the guard groaned and held out the cache to Marella. "Sounds like I'm no longer needed."
"You aren't," Fintan agreed.
The guard growled—looking scarier than ever—and turned to march away. But he spun back after a few steps. "He's right that I don't know what he offered you. But I can tell you're tempted. And I hope you're smart enough to reject it. Never make a deal with someone who has nothing to lose."
"I'm not," Marella promised.
And she wasn't.
She hadn't made any decisions—except to keep this to herself. But that didn't mean anything.
She was just trying to avoid a ton of drama and arguing and having people give her advice she didn't need.
Plus, everyone has secrets.
Shoot—the great Sophie Foster had more secrets than anyone.
So it was fine.
Everything was fine.
Nothing had changed.
Time to focus on controlling her fire.
And yet, for the rest of the lesson, the tiny spark in her heart burned hotter and hotter and hotter. Whispering a new plea.
Trust me.
Trust me.
Trust me.
Note: Thank you to @bookwyrminspiration for doing the bulk of this transcription!
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gdpm · 21 days ago
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Optimize, Optimize, Optimize - I Am Your Beast
I Am Your Beast is an FPS game developed by indie studio Strange Scaffold and released on September 10th, 2024. The premise of I Am Your Beast centers around the player character - Alphonse Harding - fighting a guerilla war against your previous employers as they try and pull you back in for one last job. Here's a link to the game for anyone interested: https://store.steampowered.com/app/1876590/I_Am_Your_Beast/ The core gameplay involves completing a mission's given objective as fast & efficiently as possible, with additional bonus objectives that are only unlocked upon clearing the previous objective. Main objectives vary from interacting with objects around the map to killing all enemies, always ending with an escape hatch. The bonus objectives tend to be more specialized, placing restrictions on what methods you're allowed to use to kill enemies (such as requiring the player to only kill with headshots, for example). At first glance, the gameplay seems pretty standard. However, there is one mechanic that turns I Am Your Beast into an addictive test of mechanical understanding and planning: The timer. The timer is what determines the rank you receive after completing a mission, and it can be quite unforgiving at times. Here's the thing though; killing enemies gives you a time bonus, shaving seconds off your final time. The method you use matters as well. Killing an enemy without doing anything special only rewards 0.3 seconds, while explosive kills reward an entire second. This variance in reward encourages the player to experiment with their routing and forces them into a cycle of risk-reward decisions based on the potential time they could save by changing the methods they use to slaughter enemies. Of course, there are a variety of weapons available to capitalize on this. While there aren't any that stand out compared to typical offerings (apart from a tree branch), the way they play into eachother makes them feel incredible. All weapons have durability, either in the form of limited ammunition (you cannot reload guns), or a literal durability in the case of melee weapons. Though, nothing is stopping you from commendeering any weapons that happen to be lying around. Throwing a weapon at an enemy will knock them down - or outright kill them, in the case of the knife - and send the weapon they were holding flying to you. You can also knock enemies down by kicking them, should you find yourself in the rare situation of not having a weapon. With this, a new layer is added to the player's routing decisions: What gun is going to be the most efficient at netting time bonuses? How do I ensure that I get that gun when I need it? When can I afford to swap weapons? All of these things, combined with relatively non-linear levels and lively chatter from your opposition, result in a game that encourages in-depth routing which culminates in a spectacle straight out of a John Wick film. Here's some footage I recorded of one such run to demonstrate.
In my personal opinion, this game does everything right. It introduces mechanics at a steady rate, iterates on them regularly, and keeps the player on their toes the whole way through - even throughout the bonus levels. There are additional updates planned as well that will add things such as the ability to disable the timer outright for a more relaxed experience, as well as more levels. I cannot recommend this game enough, especially with it's relatively low price tag of $20. P.S. - I Am Your Beast has an excellent story as well. Wanted to add it at the end as - although it isn't related to the game's design - it is still very noteworthy.
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huntunderironskies · 7 months ago
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If (hypothetically speaking) a guy (not necessarily me, but whoever's doing it would definitely be very smart and handsome) were to make a game about were-creatures (guess what it's inspired by) in an urban fantasy setting (ft. a lot of fighting on both the social and physical front and sick-ass powers), how would you like the player characters to be handled in terms of mechanics?
For context: I'm planning on doing a splat type deal (like a character class if this somehow breaches containment from my normal sphere) with your species being your splat. This will determine powers and other benefits you'll have access to. Uncertain if it'll function on an x/y splat axis, this is still very early development phases and honestly I need to hack out just how I'm going to handle everything before we get to that step. I'm torn on whether or not I like the idea but I feel like the secondary solution here is to just do both.
And to be clear, I am very set on having a monster secret society here. I don't like the idea of them being individualistic or isolated, so having the splats be culturally cohesive in some way is very important to me. I'm also somewhat set on having a medium-to-high crunch system here, rules-lite monsters has been done a bit more extensively than I'd like. This will almost definitely be an in-house system as well.
So, with that said, here is my cost-benefit analysis for the three options. You might have to pitch me the secret fourth thing but I promise I will at least consider those.
Folkloric Archetypes
As you are probably very aware if you've heard me talk for more than five minutes, I really like religious studies. It's very easy to come up with general roles that certain animals can play within human folklore and mythology. Tricksters, warriors, psychopomps, and so on. The idea here is you get fairly abstract powers (like being able to talk to ghosts if you're a psychopomp) and get to roughly pick what species you might be that fits into that general archetype.
Bonuses: Permits a very wide variety of potential animal species. Lots of wiggle room in terms of what species can be what and I could just give general examples. Allows people to use their own animal species I might not have thought of.
Drawbacks: Extremely difficult to give broad archetypes any specific lore focus or concentrated society. My preference is towards simulationist systems and it'd be very hard to come up with ways to handle form bonuses since that will absolutely be a thing, what's the fun of a shapeshifter system if you don't get to literally go beast mode? Not as much room to expand on roles either since there's far less you can do with general archetypes.
Species-by-Species Case
Kind of self-explanatory. You get a grab bag of well-known species heavily associated with shapeshifting (wolves, hyenas, cats, bears, possibly seals, et cetera) and pick one you like. You'll still get at least some abstract powers, though.
Bonuses: Lends itself well to mid-to-high crunch simulationist thing. Easy to incorporate actual fun facts about what the animal in question is capable of and make those innate abilities. Easier to justify in an urban fantasy setting as having inspired various folklore bits IRL, meaning they feel like they have a natural place in the setting. A lot easier to justify each group having highly specific cultural practices, making the options feel more unique.
Drawbacks: Way less freeform in terms of character options, meaning player options are more limited. Simulationist usually means tons of tweaking stats and having to fuss over game balance while remaining somewhat realistic, so lots of cognitive overhead for the designer, who may or may not be me.
Both (usage of an x/y splat axis?)
Yeah. My first thought is that in this case the species splat would be like..."giant predator" or "stealth ambusher" or whatever, and then you have a cultural splat that's more like what your folklore role is (so the whole "trickster" or "psychopomp" thing.)
Bonuses: Best of both worlds...? Maybe?
Drawbacks: Not sure how to handle the way shapeshifter culture would work here. Justifying something like a trickster bear seems like it would be difficult which could lead to some incongruities. oh god so many powers to make
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autumnbrambleagain · 2 months ago
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Vampiric Hunger is the most fascinating thing to me, and the quintessence of early Morrowind Modding.
With just janky MWScript, the author was able to make a hunger system where you need to feed on blood, and often early on, petering out as you go longer. It adds sun damage based on a percentage of health and ways to deactivate it with items. It gives you new vampire powers the longer you're a vampire. As far as coding goes, it's arguably not the most impressive vanilla Morrowind mod to exist, but it is certainly up there in the top few pushing the vanilla engine as far as it could go without MWSE.
In terms of writing you have lines like "Please Noooo." in response to you harvesting someone's blood. It's... bad.
And in terms of actual design... they changed the bonuses Vampirism gives you from Attributes to Curses. Which is an actual, in-engine mechanic! And for all the incredible scripting work, lovingly commentated and clear and coherent, I can only imagine this:
They changed it to Curse because uhm vampires are cursed right that's way cooler.
And as a result, the stats and skills you get for being a vampire are temporary and if anything drains or damages them you can never get them back ever because curses are an in-engine function that was never finished being implemented and you set it to curses without it being a function that works and now your mod doesn't fucking work.
There are mods that fix this, allegedly, but the one I'm using doesn't seem to be working for me, which is just. Just fantastic really because it's going to be a huge fucking deal to reset my stats to where they're supposed to be, and then even more testing to see if I can get the "fixed" version to actually work right before I just scrap the mod alltogether.
Because the version I'm using helpfully put half the fixes in a DIFFERENT .esp that adds a bunch of shit I don't want and wasn't using and didn'' realize until later the fixes were in THERE for some reason, you know, because who would put the fixes in the bonus extra optional fucking esp lol? And switching to a fixed .esp doesn't seem to be working and worse, seems to prevent stat restore on drinking blood, which, I don't even know why that's fucking up now did you HOOK the stat restore into it being a curse somehow??? The fuck did you do.
But it's the utter living SYMBOL of early Morrowind modding. You accomplished something far beyond the expectations of what the game could do... and then fucked it up, entirely, made your mod actively deleterious and broken, because you went "haha isn't vampirism a curse? there's an option for curses here that sounds way cooler I"m gonna make them a curse instead"
And to this day no one's done a better vampire mod. There's Devilish Vampires now, but Vampire Embrace has a complex dialogue system that allows people to talk to you if they like you enough, and has a pre-greeting system that allows you to convince them to talk to you even if they normally wouldn't, and... Devilish Vampires has it so you can do it if you wear a closed helmet and only if you do that. If you're a beast race there's One Hat that works and that's it. And instead of allowing you to feed on people repeatedly, and collect thralls and make new vampires, it... makes you feed on corpses, forcing you to kill someone every time ? ? ? I guess? ? ? You're basically exchanging like two dozen awesome systems for a fifth of the content like no offense very impressive mod also but VE/VH just remains completely unmatched
Vampyr looked cool but that project hasn't gotten an update in over a year so rip.
Meanwhile Vampiric Hunger would have worked great if the author hadn't gone "wow... vampirism is a curse and there's a curse option here... neat!"
And that's. That's So <s>Raven</s> Morrowind.
well i guess my next morrowind time is going to be spent fixing someone else's mod. again. because that's what morrowind is BAYBEY
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trigun-sims-shenanigans · 10 months ago
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freak bug lover themselves, Zazie Beast has arrived, and they hate everyone
info on zazie !
zazie goes by they/them pronouns
zazie is a vampire, so they are immortal
their design is based on the second body created in trimax !
still a huge bug lover
bonuses !
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denimbex1986 · 1 year ago
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'Now that we have the official release dates for the upcoming Doctor Who 60th anniversary specials confirmed, sci-fi fans can't wait to see just how David Tennant and Catherine Tate's return will unfold.
Well, as if the news of the new episodes couldn't get any more exciting, it's also been announced that all three episodes will be available for fans to own for themselves.
Being released as a three-disc pack, the release will be available to own on steelbook, Blu-ray and DVD from Monday 11th December.
Pre-orders are available today, with the 60th anniversary specials available from Amazon on DVD, Blu-ray or steelbook, as well as Rarewaves, HMV and Zavvi.
But having the special episodes for yourself is not the only draw for the new DVDs.
The three-disc release will also have some exclusive additional content for fans, with the full list of exciting bonuses including scene breakdowns, a Yasmin Finney set tour and new actors introducing their characters.
The additional content in the DVD set includes scene breakdowns from Rachel Talalay, Chanya Button and Tom Kingsley. But the list of special features is much longer, and includes:
The Star Beast Behind The Scenes
The Fourteenth Doctor Reveal
Wild Blue Yonder Behind The Scenes
The Giggle Behind The Scenes
The Giggle In-vision Commentary
The Star Beast In-vision Commentary
David and Catherine's Flashbacks
Yasmin Finney Introduces Rose Noble
Designing the Fourteenth Doctor
Set Tour with Yasmin Finney
The Star Beast - Behind The Scenes Trailer
Wild Blue Yonder - Behind The Scenes Trailer
The Giggle - Behind The Scenes Trailer
The Cast Introduce the Villains in Wild Blue Yonder
Behind The Scenes Fun with David and Catherine
Video Diary with David Tennant's Stand-in
TARDIS Set Tour with David Tennant and Phil Sims
Ruth Madeley Introduces Shirley Bingham
Neil Patrick Harris Introduces the Toymaker
Becoming the Toymaker
60th Specials Recap with David Tennant
The anticipated episodes will, of course, see the return of Tennant, this time as the Fourteenth Doctor, in episodes which are titled The Star Beast, Wild Blue Yonder and The Giggle.
The 60th anniversary run will see Tennant reunited with his former on-screen companion Donna Noble, played by Tate.
The new specials, which finally have a confirmed release date, will be followed by a Christmas special which will star Ncuti Gatwa's Fifteenth Doctor, before his first full season arrives in 2024.
And the Doctor Who news just continues to get ever more exciting, with it recently being announced that Kate Herron and Briony Redman are joining forces to write an episode for the upcoming season.
The new era of the long-running sci-fi show sees a return of showrunner Russell T Davies, who doesn't seem to be going anywhere else anytime soon.
Recently speaking at the recorded concert of BBC Radio 2's Doctor Who @ 60: A Musical Celebration, Davies hinted at possibly staying on for four seasons, which has come as a delight to fans who are counting down the days until the new episodes.'
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jeremy-ken-anderson · 11 months ago
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Intrinsic vs Extrinsic Motivation
Reality Quest is an odd beast, with a player/protagonist who's so used to being worthless that he has to be magically kicked in the nuts before he engages with the risky, scary quests it sends him on.
Which is at once good humor and a curious choice that gets the reader wondering whether the gift is a weird faustian bargain like in some "real world with game rules" comics like Dice or (I haven't read to the reveal but I'm confident anyway) Real World Mobile.
I dunno, imagine if Frodo was like, "Wait there are hooded ghost men with swords who will try to murder me if I try to take this ring? Nope. Nope! Take it yourself!" And then Gandalf responded with, "Ooh, thing about that. I accidentally put a curse into the muffins you just ate and now if the Ring exists but you're not holding it for twenty minutes or so-" - Frodo screams and falls over, holding his groin - "-Whoof. That looks harsh. Hey, so, will you carry the Ring?"
Extreme Asshole Mentor is a usable flavor of comedy, and I find it works here for me. I totally understand if it's a flavor you despise. I also find it especially functional when paired with a faceless system. So it presents more like the game itself is designed to be hostile or hard, but then you get little hints - particularly in outrageous timing of some quests - indicating that it's probably a bespoke quest list being generated by a kinda-belligerent GM on the fly. Especially fun when you consider that the whole thing is a "gift for a good deed." He handed off a powerful item to a much more stacked player even though he won the loot roll, as a way of saying thanks for partying up, without being asked. It seems like that player wasn't just super-powerful in-game, but was actually some kind of deity.
I have now gone on a tangent, and gone from there onto a cotangent, and we need to get back to the point before I start teaching geometry.
The point, in short form, is that I think it's really interesting that the game doesn't give him quests for the things he'll do anyway. Even if they're hard. Even if they're scary. Even if they're dangerous or involve "fighting monsters" as the game system describes it.
He didn't have a quest to try and find evidence of how his father died. It's a real quest, in his real life, and with that unknown entity clearly watching every moment of his life I wonder what it thought. Does it not care whether he figures that stuff out? Is it limited in how much xp it can grant him so it's trying to only give rewards when the behavior will only be chased to avoid the magical nut shot and/or to gain the in-game bonuses? Does it think it would be gauche to give a real human a quest to try and learn how his father died? It's such an implied entity that all of these seem possible.
The game hasn't been bothering with extrinsic motivators for the main character's personal goals. This, in general, indicates that the game is pushing him around. By not rewarding him for doing what he wants and giving rewards for doing what it wants, it indicates clearly that It Wants.
This doesn't have to be as evil as in Dice, and I don't expect it will be. But it gives the game systems their own agency as an independent, quiet, but extremely impactful character of the story.
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marketingprofitmedia · 5 days ago
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BlogAutoMate Review – Build Profitable Affiliate Sites in Any Niche
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pathfinderunlocked · 2 years ago
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Vampire Lord of Corrupting Blood - CR12 Undead
Blood is too precious a thing in these days of dishonourable peace.
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Artwork by Zero_Q_0q on Twitter.
This is a vampire lord with a custom antipaladin archetype that trades away Smite Evil for an ability called Smite Blood, and trades spellcasting for an ability called Well of Corruption.  Both of these are AOE effects designed to make players have to think harder about their positioning and keep moving.  This vampire is designed to be a pretty significant boss fight - between touch of corruption and fast healing, it’s going to be difficult for a party to outdamage his healing, and they might actually have to burn through his entire healing supply before they can finish the fight.
Of course, that makes save-or-die abilities way more powerful than they usually are, so I gave him a unique magic item to deal with that - The Hands that Pump the Heart.
Of all the variant vampires I made recently (although I’m not done posting them), this is the strongest one, and is also the only one where I didn’t modify the vampire template at all.  For the most part, that’s because I think the vampire template is too strong, and so I nerfed certain aspects of it (usually the Dominate ability) for the other vampires I posted.  But at CR 12, at-will Dominate Person is less unreasonable, and I felt like the strongest of these vampires should have access to the full arsenal of traditional vampire abilities.
This creature’s powerful equipment combined with the fact that I didn’t nerf the vampire template boosts it up by 1 challenge rating.
Like all of my enemies with class abilities, I included simplified descriptions of the class abilities so you don’t have to look them up.
Vampire Lord of Corrupting Blood - CR 12
XP 19,200 Half-elf unique antipaladin vampire 10 CE Medium undead (augmented humanoid, human, elf) Init +5 Senses low-light vision, darkvision 60 ft.; Perception +22 Aura cowardice and despair (10 ft.)
DEFENSE
AC 28, touch 12, flat-footed 26 (+10 armor, +1 Dex, +1 dodge, +6 natural) hp 109 (10d10+50); fast healing 5 Fort +15, Ref +10, Will +11 Defensive Abilities channel resistance +4, vampiric fast healing DR 10/magic and silver Immune undead traits Resist cold 10, electricity 10 Weaknesses vampire weaknesses
OFFENSE
Speed 20 ft. Melee +1 ranseur +20/+15 (2d4+13/×3) or mwk longsword +19/+14 (1d8+8/19–20) and slam +13 (1d4+8 plus energy drain) or slam +18 (1d4+8 plus energy drain) Space 5 ft.; Reach 5 ft. (10 ft. with ranseur) Special Attacks blood drain, channel positive energy (DC 19, 5d6), children of the night, create spawn, dominate (DC 19), energy drain (2 levels, DC 19), touch of corruption (5d6, 10/day), smite blood 4/day (2d6 bleed, 30 ft.), well of corruption
Antipaladin Spell-Like Abilities (CL 10th; concentration +14)     At will—detect good
STATISTICS
Str 26, Dex 12, Con —, Int 16, Wis 10, Cha 18 Base Atk +10; CMB +18 (+22 disarm); CMD 30 (32 vs. disarm) Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness, Cleave, Extra Lay on Hands, Improved Channel, Power Attack, Quick Channel, Weapon Focus (ranseur) Skills Bluff +12, Intimidate +25, Knowledge (arcana, nobility, history) +8, Knowledge (religion) +12, Perception +22, Sense Motive +22, Stealth +1; Racial Bonuses +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth Languages Abyssal, Aquan, Common, Elven, Necril, Infernal SQ aura, code of conduct, fiendish boon (weapon +2, 2/day), cruelties (fatigued, diseased, cursed), unholy resilience, change shape (dire bat or wolf, beast shape II), gaseous form, shadowless, spider climb Gear +1 dastard full plate, +1 ranseur, masterwork longsword, belt of giant’s strength +4, the hands that pump the heart, unholy symbol, 600 gp
SPECIAL ABILITIES
Touch of Corruption (Su)
As a standard action, or as a swift action targeting itself, 10 times per day, a vampire lord of corrupting blood can surround its hand with a fiendish flame, causing terrible wounds to open on those it touches.  This is a touch attack which causes 5d6 negative energy damage to a living target or heals 5d6 hit points to an undead target.
When this ability is used to deal damage, the target must also succeed on a DC 19 Fortitude save or be either fatigued, diseased (as if affected by Contagion), or cursed (as if affected by Bestow Curse), caster level 10.  The vampire lord of corrupting blood chooses which effect to apply when making the attack.  The save DC is Charisma-based.
Channel Negative Energy (Su) By spending two of its uses of Touch of Corruption as a standard action, or by spending four uses as a move action, a vampire lord of corrupting blood can channel negative energy as a cleric.  It can choose to either deal 5d6 negative energy damage to all living creatures within 30 feet, or heal 5d6 hit points to all undead creatures within 30 feet.  Targets receive a DC 21 Will save to halve the damage taken.  The save DC is Charisma-based.
Aura of Cowardice and Despair (Su) All enemies within 10 feet of a vampire lord of corrupting blood take a –4 penalty on saving throws against fear effects, and a -2 penalty on all other saving throws.  Creatures that are normally immune to fear lose that immunity while within the aura.
Fiendish Boon (Su) Twice per day, as a standard action, a vampire lord of corrupting blood can increase a held manufactured weapon’s enhancement bonus by +1 and grant it the keen, flaming, or vicious property for 10 minutes.  This imparts no bonuses if the weapon is held by anyone other than the vampire lord of corrupting blood.
Well of Corruption (Su) As a free action once per round, three times per day, a vampire lord of corrupting blood can place a Well of Corruption on the ground, covering a 10-foot radius.  All living creatures within this area take 1.5x as much damage from bleed and negative energy effects while they are in the area, and for 1 additional round after leaving the area.  Undead creatures are unaffected.  A well of corruption lasts for 1 minute.
Smite Blood (Su) As a swift action, four times per day, a vampire lord of corrupting blood can choose a living target with blood that it can see, and smite the blood of that target.  Whenever the vampire lord of corrupting blood attacks the smote creature and deals damage, the smote creature and all other enemies within 30 feet of it take 2d6 bleed damage.  (Multiple bleed effects do not stack, but an affected creature takes the bleed damage immediately each time a bleed effect is re-applied.)  The smite remains in effect until the target dies or the vampire lord of corrupting blood rests and regains its uses of this ability.
Additionally, a vampire lord of corrupting blood’s +1 dastard full plate gives it a +2 profane bonus to AC against the target of smite blood (which counts as smite good for this purpose).
Blood Drain (Su) A vampire lord of corrupting blood can suck blood from a grappled opponent; if the vampire lord of corrupting blood establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire lord of corrupting blood heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Change Shape (Su) A vampire lord of corrupting blood can use change shape to assume the form of a dire bat or wolf, as beast shape II.
Children of the Night (Su) Once per day, a vampire lord of corrupting blood can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action.  These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.
Create Spawn (Su) A vampire lord of corrupting blood can create spawn out of humanoids it slays with blood drain or energy drain. The victim rises from death as a vampire in 1d4 days. This vampire is under the command of the vampire lord of corrupting blood that created it, and remains enslaved until its master’s destruction. A vampire lord of corrupting blood may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. A vampire lord of corrupting blood may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
Dominate (Su) A vampire lord of corrupting blood can crush a humanoid opponent’s will as a standard action. Anyone the vampire lord of corrupting blood targets must succeed on a Will save or fall instantly under the vampire lord of corrupting blood’s influence, as though by a dominate person spell (caster level 12th, DC 19). The ability has a range of 30 feet.
Energy Drain (Su) A creature hit by a vampire lord of corrupting blood’s slam gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire lord of corrupting blood makes.
Gaseous Form (Su) As a standard action, a vampire lord of corrupting blood can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Shadowless (Ex) A vampire lord of corrupting blood casts no shadows and shows no reflection in a mirror.
Spider Climb (Ex) A vampire lord of corrupting blood can climb sheer surfaces as though under the effects of a spider climb spell.
Vampire Weaknesses Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.
Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.
Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see vampiric fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire’s heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.
Vampiric Fast Healing (Su) A vampire gains fast healing 5.  If reduced to 0 hit points in combat, a vampire assumes gaseous form and attempts to escape.  It must reach its coffin home within 2 hours or be utterly destroyed.  (It can normally travel up to 9 miles in 2 hours.)  Additional damage dealt to a vampire forced into gaseous form has no effect.  Once at rest, the vampire is helpless.  It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
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psg102oct · 2 months ago
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ragrateakent96 · 5 months ago
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project-sekai-updates · 11 months ago
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Thank you for playing HATSUNE MIKU: COLORFUL STAGE!
The latest gacha, New Year's Divine Beasts Gacha, went live on Jan. 4, 2024 12:00 p.m. (PST) and is available now!
New Year's Divine Beasts Gacha features three new characters, three of which are Limited Time characters who come with changeable hairstyles.
New characters have higher drop rates than other characters of the same rarity.
In addition, the Pull x10 of the New Year's Divine Beasts Gacha can be pulled once per account for Paid Crystals x1,500.
New Year's Divine Beasts Gacha
■Event Period
Jan. 4, 2024 12:00 p.m. (PST) - Jan. 10, 2024 11:59 a.m. (PST)
■New Year's Divine Beasts Gacha: New Characters
4★ [Man Of Festivity] Tsukasa Tenma
Incl. Costume: Soaring Dragon God's Garb
*You will be able to change Hairstyle for Tsukasa Tenma after reaching Mastery Rank 2.
*By changing Hairstyle for Tsukasa Tenma, you can equip applicable Accessories.
*Characters other than Tsukasa Tenma that are able to wear the same Costume can now equip the included Accessory with differing designs.
4★ [Light Up The Slopes] An Shiraishi
Incl. Costume: White Fox Retainer's Garb
*You will be able to change Hairstyle for An Shiraishi after reaching Mastery Rank 2.
*By changing Hairstyle for An Shiraishi, you can equip applicable Accessories.
*Characters other than An Shiraishi that are able to wear the same Costume can now equip the included Accessory with differing designs.
4★ [Playing Tag With Lion Dance Robot] Kagamine Rin
Incl. Costume: Leaping Lion-Dog's Garb
*You will be able to change Hairstyle for Kagamine Rin after reaching Mastery Rank 2.
*By changing Hairstyle for Kagamine Rin, you can equip applicable Accessories.
*Characters other than Kagamine Rin that are able to wear the same Costume can now equip the included Accessory with differing designs.
Some 4★ characters that are pulled for the first time come with a Costume.
Getting a Costume unlocks the option in the Costume Shop to make it for other characters that can wear it.
Costumes made for other characters may come with slightly different patterns or accessories.
To view Costume details, go to Characters > Costumes.
Hairstyles that come with characters can be obtained by reaching Mastery Rank 2.
These hairstyles cannot be used with other characters.
To view Costume details, go to Characters > Costumes.
■2024 New Year Gacha Sticker
Receive 1 2024 New Year Gacha Sticker for every Character obtained from the New Year's Divine Beasts Gacha and 2024 New Year Colorful Festival Gacha.
Exchange 300 2024 New Year Gacha Stickers for one of the Characters listed in the New Year's Divine Beasts Gacha Sticker Exchange or 2024 New Year Colorful Festival Gacha Sticker Exchange.
You can also exchange 10 2024 New Year Gacha Stickers for 1 Limited Gacha Sticker Voucher in the New Year's Divine Beasts Gacha Sticker Exchange or 2024 New Year Colorful Festival Gacha Sticker Exchange.
Exchange 1 2024 New Year Gacha Sticker for 5 Wish Pieces in the New Year's Divine Beasts Gacha Sticker Exchange or 2024 New Year Colorful Festival Gacha Sticker Exchange.
*The 2024 New Year Gacha Sticker Exchange is available for a limited time only.
*You can also use up to 10 Limited Gacha Sticker Vouchers per trade.
2024 New Year Colorful Festival Gacha Sticker Exchange Lineup:
4★[Regretful Pentimento] Ena Shinonome
4★[Solitude Utopia] Mizuki Akiyama
Limited Gacha Sticker Voucher
Wish Piece ×5
*The Gacha Sticker Exchange is available until Feb. 4, 2024 11:59 a.m. (PST).
New Year's Divine Beasts Gacha Sticker Exchange Lineup:
4★ [Man Of Festivity] Tsukasa Tenma
4★ [Light Up The Slopes] An Shiraishi
4★ [Playing Tag With Lion Dance Robot] Kagamine Rin
Limited Gacha Sticker Voucher
Wish Piece ×5
*The Gacha Sticker Exchange is available until Feb. 10, 2024 11:59 a.m. (PST).
■Please Note
- Gacha bonuses are not applicable in this Gacha.
- Once Daily Gacha and 1 Time Only Gacha can only be pulled using Paid Crystals.
- Once Daily Gacha resets at 4:00 a.m. (PST) daily.
- A valid COLORFUL+ subscription can be used to pull from the Once Daily Gacha up to twice a day.
- You can also use a Gacha Ticket to pull from Gacha that are normally pulled with Free Crystals.
- Gacha Tickets will be used first over Free Crystals.
- When pulling from this Gacha, Free Crystals will be used first where applicable.
- Characters pulled from this Gacha will be Level 1, Skill Level 1 and be in a pre-Upgraded state.
- Duplicate characters may be pulled from this Gacha.
- Duplicate characters are automatically sent to the Green Room.
- Gacha characters are pulled one at a time based on existing drop rates. The drop rates therefore do not mean that, for example, characters with a drop rate of 1% are guaranteed to appear once every 100 pulls.
- When pulling from the 10x gacha, if no 3★ or higher characters are pulled, the tenth slot will be pulled again using guaranteed slot drop rates.
- Character Details on the Gacha screen are listed with Characters having been Upgraded, at max Level and Skill Level.
- Drop rates can be viewed from the drop rates tab.
- Stats and skills of new characters can be viewed by tapping the Character Details button on the Gacha screen.
- Characters that come with Costumes can be confirmed from the drop rates tab on the Gacha Details screen.
- The exclusive accessories that come with Limited Time Characters can only be equipped with specific Hairstyles.
- After starting the Gacha, even if the app should force-quit or be disconnected without displaying the Gacha results screen, pulled characters will be saved and viewable either on the Characters screen or in the Green Room.
- After the Trade Period is over, any unused 2024 New Year Gacha Stickers acquired from the New Year's Divine Beasts Gacha and 2024 New Year Colorful Festival Gacha will automatically be traded for an equivalent number of Wish Pieces.
- The 2024 New Year Gacha Stickers can be used in the New Year's Divine Beasts Gacha and the 2024 New Year Colorful Festival Gacha.
- 2024 New Year Gacha Stickers cannot be carried over to or traded at any other Gacha Sticker Exchanges. You will need to exchange the Gacha Stickers for Gacha Sticker Vouchers in order to use them in other.
- New Limited Time Characters in this Gacha will no longer appear once this Gacha ends, but may be made available again in the future. Any potential future availability is currently TBD.
- Colorful Festival Exclusive, Birthday Exclusive, Anniversary Exclusive Characters, and Crossover/Collaboration Exclusive Characters will not appear in this Gacha.
- The Gacha schedule is subject to change without notice.
We hope you continue to enjoy HATSUNE MIKU: COLORFUL STAGE!
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kreigwrites · 1 year ago
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Dungeon Kids - The Barbarian
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Here's the first modified class playbook from my in-progress "DnD for kids" homebrew
This is intended as a rough draft and should only be used for playtesting purposes
Hit Points: 12 plus your Constitution modifier, times your Level
Starting Moves
Choose one of the following starting moves:
No Armor Needed
When not wearing armor or carrying a shield, your armor is 1.
Everything is a Weapon
Even the most ordinary object is a weapon in your hands. When you pick up an object that's not normally a weapon, the damage you deal with it is 1d4. If you roll a 4 for damage, the object breaks.
You also start with these moves:
Rage
You can get really, really mad, and that makes you better at hurting bad guys. 2 times per session (more when you Level Up), you may enter a Rage that boosts you when you Deal Damage. Rage lasts for 1 battle or until you are knocked unconscious (whichever happens first). You mark 1 Rage to take +2 ongoing to all rolls you make with Str, Con, or Dex. When you enter a Rage, roll +Con.
On a 18+, you gain Advantage while Raging.
On a 10-17, your rage makes you reckless and puts you at risk of danger. (GM decides what that means).
On a 9-, you take the penalty from a 10-17, but you also take a -1 ongoing penalty to AC until your Rage is over.
Come and Get Me
When you shout a challenge to your enemies, roll +Con.
On a 18+, they focus on you as the most obvious threat to be dealt with and ignore everyone else. You get +2 damage ongoing against them.
On a 10-17, only a few (the weakest or dumbest) pay attention to your challenge.
Raging Throw
When you throw a weapon (Volley) while Raging, you may roll +Str instead of +Dex. You must also apply any bonuses or penalties from your Rage to your throws.
Hard to Knock Down
You are better at staying in a fight. Gain Advantage on stay in the fight rolls.
Advanced Moves (Level 2+)
When you gain a level from 2 to 10, you may choose from these moves:
Smash!
When you Hack and Slash, on a 18+ Deal Damage and choose something your target has (a weapon, their spot in the battle, etc.): they lose it.
Spirit Guardian
The ghost of an ancient warrior from your family guards you in your fury. While Raging, you have +1 armor. When you command the guardian to protect someone, you may transfer this bonus to them.
Inner Beast
Choose an animal that you mimic when you Rage. You can use 1 ability that the animal has while raging (run fast like a cheetah, punch hard like a gorilla, etc.). Take +1 to every roll that uses that animal power.
What a Mess
When you roll a 18+ on Hack and Slash while Raging, roll your damage with Advantage.
Danger Sense
You have an special sense of when things nearby aren't right, giving you an edge when you dodge away from danger. You can roll +Wis to detect traps, spells, or hidden foes nearby. On a 18+, pick two from the list below. On a 10-17, pick one, but you take -1 to the next negative effect against you. On a 9-, you take -2 to the next negative effect against you. You also cannot be surprised.
You know exactly how many traps, enemies, or spells are nearby.
You know the exact location of the danger nearby.
You take +1 when you roll for the next bad thing to happen to you.
Find the Weak Spot
When you Figure Something Out add "What are the weaknesses?" to the list of questions you can ask.
Everything is a Really Good Weapon
Requires: Everything is a Weapon
When you use a regular object as weapon, attacks deal an additional 1d4 damage, and the object only breaks if both dice roll a 4.
Advanced Moves (Level 6+)
When you gain a level from 6-10, you may choose from these moves:
Seeing Red
Replaces: What a Mess
When you roll a 18+ on Hack and Slash while Raging, roll your damage twice and add the results together.
Not Giving Up
As long as you have less HP than your Constitution score, take +1 ongoing to all rolls.
Battle Cry
When you enter show how strong you are during a battle, roll +Cha. On a 18+, take both below, on a 10-17, take one or the other.
Your allies are rallied and take +1 forward.
Your enemies feel fear and act accordingly (avoiding you, hiding, attacking with fear-driven abandon)
Can't Keep Me Down
When you reach 0 hit points while raging, you may choose not to roll for stay in the fight. If you do, you stay at 1 HP until your Rage ends. When your Rage ends, roll with Disadvantage to stay in the fight.
Release the Beast
Requires: Inner Beast
When you Rage, your become like the animal you chose. Describe what form you take to your GM, and they will give you three animal moves - you can only make those moves while Raging.
Storm's Fury
Your anger is like a force of nature. Choose the type of power or element from nature that radiates from you while you rage. Whenever you deal damage while Raging, you deal +1d6 damage of that type to everything close to you. Be careful where you do this, it could hit your friends AND your enemies.
Can't Touch This
Requires: No Armor Needed
You're even harder to hurt. When not wearing armor or carrying a shield, your armor is 2.
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