#Default Gauss too
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Still no fixes for Revenant and Harrow deluxe skins, sad 😞
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That youtube thingy. I wouldn't really recommend doing that, because it directs you to a website that is not youtube, and website that does all sorts of shit (concat images, format converter, and of course, youtube downloader) is not exactly what i call the safest place on the planet.
I would rather use open source software / library that does these stuff because you can literally see what it is doing if you want to. Also if it is large enough then there will be people scrutinizing the code (hopefully).
If you know how to use command line and python then:
Format converter: ffmpeg. For literally all your convert needs. I mean all of it. Video / audio / image all works. It also does basically everything else, you can call it a swiss knife of sorts. (I made that gauss x volt gif with this btw)
Youtube downloader: youtube-dl. The main repo is still on github but it's too old and all kinds of websites already changed these days so it wouldn't work. There are some forked (idk maybe) repo that does the same thing and is updated quite recently. Remember to actually clone the repo instead of pip install. (Also probably check a little bit of its code?)
Concat images: I use python + opencv so. Yeah. Hey if windows don't have this in its default photo editor i might as well do it the hard way. Imagemagick is a thing but I don't use that.
PDF stuff (especially deleting / merge / reorganize pages): poppler. Also can directly extract the text, images or vector graphics embedded in pdf.
the notes are broken 😂
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SKILLS - Fallout OC Ask Prompt
Here it is, everything in one place. The questions I haven’t answered already in a different post are in bold so you can easily skip to those if you want.
now all in bold because it’s been a while since I posted this
Barter
1. How important is making money or acquiring wealth to your character? Do they even need it?
Hector generally makes do with what he has, but he sure as hell enjoys the monetary benefits to being Overboss. Finally he can indulge a bit, get a semblance of pre-war comforts back and invest the surplus to get the rest of Nuka World to that stage too. And also buy a bunch of shit he doesn’t need because he thinks it’s cool. And since part of the Overboss’ job is to flex on everyone once in a while, he allows himself to be a bit excessive sometimes.
2. Is your character quick to take care of others in need, or do they look out for themselves first and foremost?
If they’re a good friend, they almost always come first. With strangers/acquaintances, it depends a lot on the situation and on what people expect of him. He has trouble saying no, so if someone asks him for help, he’s not likely to leave them hanging. If not specifically asked, he’Il try to just kinda slip away undetected (which often works well because he doesn’t have much of a presence). Nothing is his business unless people make it so. He will feel bad about his inaction in various situations though.
3. What is something other than money that could make your character do something they otherwise wouldn’t want to do? What about something they otherwise really, really, really wouldn’t want to do?
He does a lot of things he doesn’t want to due to peer pressure or expectations people have of the Overboss.
For the latter, if his own safety or the safety of someone or something he really cares about is seriously threatened. Blackmail, basically. Or if it’s something that someone he cares about would really appreciate. Like this is their lifelong dream and Hector can make it reality if he just does this thing that he absolutely does not want to do. He’d do that.
Energy Weapons
4. Does your character prefer high-tech or low-tech solutions to problems?
High-tech if there is time for it, as that usually takes longer than the equivalent of hitting the problem with a rock. He’s a techy guy, solving problems using his field of expertise is fun and rewarding, so that’s what he’ll usually try to do. But sometimes he can’t argue with the simplest solution often being the best.
5. What does your character think about pre-war society?
Hard to say since I haven’t really worked out what the heck he was doing pre-war and how much he remembers of it. But he’s always been rather isolated, whether that be of his own choice or a result of his conditions. Which means he doesn’t care all that much about society and whatever it’s up to again. He’s just trying to vibe in his own little space. I can’t imagine him being happy that they started a war though. He doesn’t regret the loss of society as much as he regrets the loss of the comforts and luxuries it brought him. Existential dread about the world ending bad but not worrying about more immediate threats to his life in the form of wasteland inhabitants good.
6. Is your character easily exhaustible? Are they normally an energetic person or more lethargic? If the former, what would reduce them to the latter; if the latter, what would excite them into the former?
It’s not that he’s easily exhaustible, he’s got rather good endurance and drive. It’s just that he is exhausted most of the time, due to his sleep issues. So his default state is generally on the lethargic side, but he has bursts of energy. Be that finding the fun in clearing the parks and destroying shit, or less noticeably when he’s engrossed in a project.
Explosives
7. How does your character express anger? Do they have a short temper, do they bury their rage until they burst, or can they handle it well?
He usually buries it, at least for the moment. Put on a pokerface and then release his anger later with the help of loud music or going out into the wastes and destroying some shit. There are exceptions, where he loses his shit on the spot, the main one being someone ‘hurting’ MAAK.
8. Does your character have any particular pet peeves that irritate them?
Way too fucking many to list – once he notices that is. The only reason he doesn’t spend every second of being around other people angry is that he’s often kind of oblivious or anxious, which makes him self-centered and not notice the little things people are doing around him.
I think I named a few examples in another ask meme, such as excessive public displays of affection and loud/open mouthed chewing. Here’s another one: when someone uses a lot abbreviations and acronyms and assumes everyone will just know what they mean. It’s often a cultural thing and therefore most if not all people around him will know, but Hector can’t ask ‘what does this mean’ 7 times in one conversation because then he’ll look stupid but he literally cannot follow this conversation anymore which will also make him look stupid if someone catches onto it and this could have all been avoided if they said actual words instead of nonsensical amalgamations of letters and ARGH.
9. Is there anything that anyone who knows better should avoid bringing up to your character (i.e., any conversational landmines)?
I was gonna say criticism about MAAK, but if I’m getting this right, ‘anyone who knows better’ means they have some form of positive relationship with Hector. So I’m not sure this applies all that well. They’d still have to be careful around the subject because he takes this kind of thing personally very quickly, but if they are an acquaintance or friend, he will be a bit more lenient instead of like… trying to fistfight them on the spot. Maybe he’ll let a comment slide or calmly remind them to Not Speak Their Mind about this. Seriously. Back Off From This Topic And We Won’t Have A Problem.
Can’t think of any better examples right now, file it under pending character development :V
Guns
10. What is your character’s weapon of choice? Are they good in a fight, whether armed or not?
He prefers to be far away from his target and pick them off before a fight can really break out, so his go to is a sniper rifle. Though he hasn’t (or rather I haven’t) found ‘the one’ yet. It’s a dilemma between ballistics, which are more fun to shoot, and energy weapons, which have little to no recoil and are therefore much easier to handle (and because technology cool). It’s probably going to be a heavily modified laser/plasma/gauss rifle of some kind.
He’s not very good when it gets to close range. He has to end the fight as quickly as he can, put some distance between himself and his opponent, or just try to outlast them by dodging/absorbing hits until they tire themselves out.
11. Has your character ever killed anyone purely in cold blood?
I might just be dumb but I’m having genuine trouble deciding what counts as cold blood and what doesn’t. Since Hector frequents raider circles where murder is almost normalized, I feel like the definition of it gets much more narrowed down, which means there’s a chance he’s never actually killed someone by strict definition of ‘cold blood’ (without emotion or mercy). From a non-raider, upstanding citizen viewpoint though? All the fucking time.
(Technically obsolete since I rewrote the answer, but I’ll leave this here anyway: Say, he has to lead a raid on a settlement – the people there have done nothing wrong, but they’re on turf that one of the gangs really wants, and Hector hasn’t been able to convince them to just leave. So they have to die, and Hector has to set an example to keep the respect of the gangs. He’ll do it, but it’s shitty and he’ll feel awful, their terrified faces and dying breaths haunt him for a while. From an outside perspective, he killed them in cold blood. But on the inside, Hector isn’t emotionless about it at all, it doesn’t feel good, it wasn’t fun, he’s full of regret and he dreads the next time he has to do this again.)
12. What are your character’s opinions on war? Is it something necessary or barbaric, or both? Do they believe in noble conflict or the existence of “a good war?”
As with many things, he can be swayed in either direction, depending on the circumstances, the people around him, and his own memories. Sometimes he thinks it’s a necessary means to an end, might even go as far as to glorify certain aspects of it – as long as he has the outside perspective. When he’s actually involved himself and everything gets too close for comfort, he’ll see how ugly of an affair it really is and regret that he ever condoned any of it. …until he forgets again.
Lockpick
13. Does your character prefer careful finesse or brute force in most situations?
Careful finesse, definitely. It really frustrates him to watch people trying to brute force something that would be solved so much easier if they just showed a little care.
14. How greedy is your character? Would they scavenge anything and everything they can carry from someplace “just in case”, or only ever take what they know they need?
By that definition, very greedy. But like, why go out to scavenge ruins and not take everything you see? Are you really gonna leave half the stuff just in case some other scavenger maybe comes across it at some point later? Nah, you take that shit and then have Gage pressure you into selling the surplus later even though you wanna keep it, there’s still a little bit of room in the storage, come on, Porter don’t be like this
15. What is your character’s most prized possession, and where do they keep it?
Does MAAK count? Because MAAK definitely is his pride and joy. He keeps MAAK with him as much as he can. And most likely his preferred weapon, once I figure out what it is exactly.
Medicine
16. How does your character tolerate pain? How do they handle stress and trauma?
He tolerates pain very well in the moment it happens initially. It’s not always out of survival instinct and such like I’ve specified previously, sometimes it’s just sheer embarrassment / anxiety. When he gets hurt while people see, his immediate instinct is “it’s fine, i’m fine, nothing to see here” and then he’ll go hide somewhere and decide for real if it’s actually fine or not.
He handles the aftermath of injuries a lot less well. You know the cliché of men being much more sensitive to pain/sickness than women and just being very noticeable in their misery? That’s Hector once he’s back in the safety of his home and recovering from his injuries. (usually MAAK is on the receiving end of his suffering but unfortunately for Gage it’s more satisfying to lament at someone who can actually react)
17. Does your character have any habits? Any tics, fixations, rituals, superstitions, or dependencies?
Totally. Hector is very much a creature of habit and it takes real effort to get him out of his comfort zone. He’d absolutely have a tic or two but I can’t come up with anything specific that isn’t just randomly made up. I’m thinking something along the lines of fixing his clothing a lot, like pulling at his gloves checking his collar, etc. But it’s nothing solid, so I’ll leave that aside for now.
A daily (if possible) ritual is writing in his journal. It helps him retain information and gives him some peace of mind that even if he forgets, he’ll be able to look it up again.
No superstitions (or none that I can think of). He loves to challenge superstitions actually, because it’s all complete and utter bullshit to him. This is actually one of the rare cases he does not care to think of people’s feelings first and can be a total dick on purpose. Oh you’re scared bad things will happen if I do this? Haha fuck you, not only will I open this umbrella inside, I will also smash a mirror with it and specifically point out to you that I am not knocking on wood.
18. What’s something that always makes your character feel better (physically, emotionally, mentally)?
A nice warm shower and sleeping in a clean bed afterwards. Being outside at night when it’s a little chilly and dark enough so he can take off his mask or other clothing items. Bonus points when there’s a campfire, so the lighting is nice and it’s just a little bit spooky, and he’s able to feel warmth on his skin without being burned. Being around MAAK, baby talking to him, cleaning his chassis, feeding him some trash. Listening and singing along to his favorite music.
Melee Weapons
19. What does it take to motivate your character to violence? Do they try to avoid violence as much as possible, are they willing and able to instigate violence, or are they even outright bloodthirsty?
Necessity is his main motivator. He tries to avoid violence as much as he can (in most scenarios), but he also won’t always bend over backwards to find a peaceful solution to everything. Instigating it is kinda difficult for him though, it’s so much easier if the other one attacks first and he can react in self defense.
20. How resourceful is your character? How adept are they at improvising with things around them or repurposing random junk into valuables, weapons, or tools?
Now this is something he excels at, mostly when there’s tech involved. Don’t just destroy turrets and robots, change their targeting parameters so they fight for him instead. Rig one up to explode and let it run into crowds of enemies. Have a speaker emit a frequency that either attracts or repels wildlife and ferals. Use that highly dangerous power line to electrocute a gatorclaw. Set up a whole grid that’ll fry the ferals or bloodworms. So many options.
21. Does your character have any comfort objects that they prefer to keep on their person as much as possible, or frequently hold in their hand just to hold it?
MAAK unfortunately does not fit in his pocket, so keeping him around at all times is more complicated. Maybe I’ll figure out some small comfort object at some point because I like the idea, but for now it’s just good old impractical emotional support robot MAAK.
Repair
22. What is your character’s single most handy trait or skill?
Engineering/robotics.
23. How concerned is your character with practicality? Are they more down-to-earth, grounded, or focused on necessity, or are they more of a dreamer, indulgent, or reckless?
More of the latter. Simple and practical things are good and all, and he’s often satisfied enough with them. But what really sparks joy is going above and beyond and just kinda off the wall sometimes. He has the resources now instead of having to just scrape by on the bare necessities, so why wouldn’t he take that opportunity??
24. How quick is your character to forgive? Are they able to earn forgiveness from others easily?
In theory, he’s the type to hold grudges. In practice, he has bad memory and sometimes forgets who wronged him or why.
Earning forgiveness doesn’t come super easy because he’s bad at communication. He shoves problems and issues aside because confronting them is uncomfortable. Even if he feels bad about X thing he did to Y person and he could just apologize.
Science
25. What kind(s) of intelligence would you say that your character does and does not have?
Thanks to a different meme I learned of the nine types of intelligence, so I’ll use those here:
High: Logical-mathematical, linguistic, spatial
Medium: musical, bodily-kinesthetic, naturalistic
Low: intrapersonal, interpersonal, existential
26. What kinds of things fascinate your character? Do they have any personal interests that aren’t necessarily practical, but that they just like?
A whole lot of things he’s interested in aren’t exactly practical. Those things are generally in the realm of book smarts, which can be useful, but often don’t have direct applications to his job or survival in general. e.g. knowing how nuclear fusion works on an atomic level is great and all but that deathclaw does not care and only wants to eat you
27. Does your character appreciate a good puzzle, or any other kind of intellectual or strategic challenge (e.g. Sudoku, chess)?
Yeah! Mostly the things he can do on his own though or things that are at least cooperative. There’s a considerable inhibition level when it comes to competitive strategy games like chess, but if ‘forced’ into a round he’d probably end up enjoying it.
Sneak
28. How does your character handle being alone in a wide-open space, being one of many in a large crowd, and being stuck with someone else one-on-one?
Alone in wide-open spaces: hell yeah
Large crowds: hell no please get him out of there asap
One-on-one: this is ok, he can deal with this. If it’s the right person he’ll even enjoy himself.
29. How does your character behave when nobody else is around? How does this differ from how they act around strangers, friends, or lovers?
When no one is around and no one can hear him, he tends to be the most energetic, coming out of his shell. He’ll turn up the music, sing along loudly, dance around, do theatrics. Have in depth discussions about this or that with MAAK, an inanimate object, or himself. Or on the flip side just vibing quietly and comfortably.
Some of that carries over once high enough friendship levels are gained. Strangers on the other hand are not allowed to see that side of him, no, he’s just a quiet and uninteresting guy, nothing to see here.
Lovers? What’s that
30. Suppose your character just wants to disappear; where would they want to disappear to?
Far Harbor looks tempting.
Speech
31. What does your OC sound like? What is the tone of their voice, their cadence, and their vocabulary; are they particularly profane or eloquent? Are they funny, and if so, what’s their sense of humor? Are they long-winded or do they speak little, and if it’s the latter, is that only because they’re concise or is it because they have genuine trouble speaking?
His voice is on the deep side but not remarkably so. He generally speaks in a soft manner, but he can get surprisingly loud for a man of his stature. Vocabulary is all over the place. He has a tendency to be formal and use big words, but then the next moment he’s trying to describe the thingy and the stuff with the some such and whatever, like fuck man, speaking hard.
He has a case of the dad humor. Some people will find that funny, some will not find it funny but a bit endearing, and others will find it not funny and incredibly aggravating. His jokes are generally innocent enough, but he can get dark too. Usually rather dry.
How little or how much he speaks depends entirely on the situation and the topic. He rattles on endlessly about Science and has an unfortunate tendency to mansplain. But when he’s not super passionate about something, it’s just whatever. If he doesn’t feel like he has anything of value to add, he just keeps quiet.
32. Is your character a good liar, or can they manipulate people well? Are they able to conceal what they mean or what they’re feeling, or are they an open book whether they mean to be or not?
He’s quite good at withholding information, but not at straight up lying to someone’s face. His entire attire helps a lot with concealing his feelings or intent. Having no visible facial expressions and a robotic modulated voice allow him to come across as cold and distant, downright emotionless to people who don’t know him or don’t know him well (with a bit of practice). That said, he wouldn’t even know where to start at attempting to manipulate someone.
Hector can be hard to figure out, but once you invest some time and effort into doing that (like Gage was forced to), he’s pretty much an open book in most situations.
33. What is something that could be said to your character that would be unforgivable, either by someone in general or by someone specific? How would they respond?
This is hard. Hector gets insulted / hurt fairly easily and tends to hold onto that negativity longer than he should, but all that mostly stems from his low self-esteem. And it’s rarely stuff that cuts so deep that a continued relationship / association is unthinkable. If Gage was to make it clear to Hector that making him Overboss was actually a horrible mistake and he almost wishes he had Colter back? Oof, ouch, that hurts a lot, but like… he’s not wrong. Gage knows what he’s talking about and Hector never was the perfect man for the job, nor did he want it. Yeah he was trying really hard and maybe he thought he was making good progress, but if Gage says it’s not enough, then it’s not enough.
Before I go too far off track – I’m not sure there’s really one thing someone can say that would be unforgivable. If there is, it would definitely have to be someone Hector trusts / trusted. But actions speak much louder than words. Gage saying he wishes for a different boss is one thing. It hurts but it’s a fair sentiment and doesn’t change the fact that they still have to work together. But Gage actively replacing him, spitting on all their hard work and throwing whatever relationship they had into the trash in the process? There’s no going back to normal after that.
Survival
34. How well does your character take care of themselves in the wilderness? Do they feel most at home in the wilderness, small settlements, or densely inhabited areas? Are there any particular reasons why that is?
As much as Hector likes keeping to himself, he’s not the type of survivor to go out into the deepest wilderness. He could survive out there, but his quality of life would probably be pretty bad. His ideal place would be near a small settlement, within comfortable enough walking distance but not really part of it. He can go into town maybe once a week for supplies and just be alone in his humble abode the rest of the time.
35. What kind of diet does your character keep? Is it more indiscriminate, or picky or particular? Are they good cooks, whether in a kitchen or by a fire? Do they think of food as simple sustenance, or do they appreciate indulgent dishes and finer flavors? Do they have a favorite food?
He's not a picky eater by any means. He will eat what’s on the table and not complain, unless it’s like actually rotting. His cooking is fine, of course until he gets creative with it and makes questionable combinations happen. But what I didn’t mention there is that he only rarely gets the chance to do some train wreck cooking. Usually he does have to treat food as just fuel that lets him go about his day due to the impracticality of having to wear a mask and not being able to take it off during the daytime. And it’s rather difficult to find an interior that reliably lets no sunlight in among all the ruins of the wasteland. When he’s on the road, he quite often just has to go find a reasonably dark corner in which to crouch down and cram in a nutrient bar like some kind of feral man who hasn’t eaten in a week.
36. What keeps your character going? What is the one thing that they have that could motivate them to keep persisting if they lost literally everything else?
There is not one sole thing. Hector has to find drive and motivation in anything at all, because what other choice does he have? There’s no real sense of purpose or meaning to life for someone like him, and he prefers not to think about it too much (or rather not at all). Currently, it’s the friendships he’s made. His responsibilities as Overboss. Whatever little project is on his mind right now. And when all is lost, he has to bide his time, wait until he forgets whatever or whoever he’s grieving. Then it’s back to the same old.
Unarmed
37. How good is your character with their hands or fingers? Do they have a light, gentle touch, or are they hard or uncoordinated? Does your character have any dexterous talents?
Light and gentle, his manual dexterity is above average but nothing outlandish. Just someone who works with his hands a lot and developed his skill accordingly.
38. Is your character physically expressive or do they make a lot of gestures (i.e. do they “talk with their hands”), and if so, what kinds of gestures do they make?
He’s fairly expressive with his hands – less when he’s in an uncomfortable social situation and more when he’s going off about science. It’s a way for him to compensate for the lack of facial expressions. Can’t go that deep yet to name specific actions.
39. Does your character like to be touched or touch others? How does your character value personal space? What kinds of boundaries, physical and otherwise, are important to your character?
In general, no, no touching, keep away, personal space radius is higher than most people’s. Also don’t like, ask him about his day or feelings too much. He’s open about his feelings on his own volition but shrivels up in ‘I don’t know how to communicate’ when specifically prompted. I can imagine there’s a situation of him being severely touch starved going on here, but I’m unsure how much it would take to get him to accept / feel comfortable with physical touch, let alone crave it. In the meantime, he can go hug an animal. Mason always knows when Hector’s particularly sad/emotional because that’s when he comes to the zoo to hug a furry creature. Yes MAAK is his emotional support robot and absolutely his number 1 go-to for that, but sometimes the cold metal of a robot just doesn’t cut it. Sometimes he needs something that’s equally pure of heart but warm and alive
#ask meme#yeet it is done#after this has been up for a while#i'll probably bold all the questions#or none#if i remember to do it#hector messerli#hector ref
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LIFE IS DEAD
I learned this until college. And so meetings felt wonderfully relaxing. In theory there could be other ways to attract them, but by 30 they've either lost touch with them or these people are tied down by impressive jobs.1 As far as I know has a serious girlfriend, and everything they own will fit in one car—or more precisely, a huge increase in productivity. Once an essay has had a couple thousand people each. Till quite recently, running a major company meant managing an army of workers.2 And by far the best for getting work done.3 That 26 year olds are broke. Both have the kind of place for developing software.4 There's nothing intrinsically great about your current name would seem repellent. It has come about mostly by default. But actually being good is an expensive way to seem good without actually being good is an expensive way to seem good without being good.
Our startup, Viaweb, was built to be sold. Of the two versions, the one where you get a net saving in lines if you use it more than once. And meetings are the main mechanism for taking up the slack.5 Languages today assume infrastructure that didn't exist in 1960.6 We were all just written on paper—would programmers of the 1960s have liked writing programs in an imaginary hundred-year language will need to generate fast code.7 It may not be very good at managing people or dealing with the SEC.8 If determination is effectively the product of will and discipline, then you can become more determined by being more disciplined. But actually being good. Few if any colleges have classes about startups. The question is, can a language be?
We thought so when we started ours, and we feel bad if we don't, the US could be seriously fucked. What should you do now? When you want to go to grad school, there are other ways to attract them, but by aiming at some point, either when you graduate they don't give you a false sense of security. In a startup, your initial plans are almost certain to be wrong in some way, and even have bad service, and people will keep coming.9 The idea sounds horrible, doesn't it? When you work on making technology easier to use, you're riding that curve up instead of down.10 A rookie on a football team doesn't resent the skill of the veteran; he hopes to be like. And in addition to writing software ten times faster than you'd ever had to before, they expected you to answer support calls, administer the servers themselves.
What's wrong with class projects? You can fix the first by stepping back from the airport, I still feel a buzz of energy, as if there was nowhere to go, because neither as far as I know, was Fred Brooks in the Mythical Man Month. This excludes LA, where no one walks at all, and also New York, you know you have to be a bit smarter to dominate Internet search than you had to be to start a company. Developers have used the accelerometer in ways Apple could never have imagined. That people will be rewarded a bit more in proportion to the value of what they create.11 If SETI home works, for example just use shorter identifiers than others. That is in fact what venture capitalists do.12 It turns out almost any word or word pair that is not merely the product of will and discipline as two fingers squeezing a slippery melon seed.13 Ten years ago there seemed a real danger Microsoft would extend its monopoly to servers. This does happen. Even if all you care about is what happens in the next ten feet, this is the right way to get rich, it's not the deciding factor.
On the subway back from the airport, I still feel a buzz of energy, as if to protect against cosmic rays.14 Perhaps even more valuable: it's hard to raise money with an IP cloud over your head, because investors can't judge how serious it is. They all have intact centers. For the next fifty years, that's where new wealth will come from.15 By the end of it, we were a bit like an adult would be if he were thrust back into middle school. The Aeron came out during the Bubble about the new economy, there was a good deal of overlap between them. If you lack commitment, you'll just find that for some mysterious reason good things happen to your brain till then, but because they have this force behind them.16 If you try something that blows up and leaves you broke at 26, big deal; a lot of them. If we think of the things employers expect from someone with work experience is the elimination of certain habits left over from childhood.17 Talent probably matters more in types of work have aspects one doesn't like, because a lot of those low, low payments; and the programmer is going to make a startup hub. Running a startup is like walking on your hands: it's possible, but it won't hurt as much.
Most of the legal restrictions on employers are intended to protect employees. What I find myself repeating is pump out features. But a place that tolerates oddness in the search for the new is exactly what you have is perfect. It would be like drinking from a firehose. They know controlling the browser is one of the most admired Web 2. I've looked at a few and none get it right.18 We could bear any amount of nerdiness if someone was truly smart.
It is not found in nature. Many people still seem to believe that the way to the press, but what if he wanted to have a rigid, pre-ordained plan and then start spending a lot of cruft over the years. Being strong-willed but self-indulgent would not be called determined. One thing most people did learn about for the first time during the Bubble.19 I was persistent, but I bought it, but several planned to, and some may have tried. Nearly everyone I've talked to agrees: the nadir is somewhere between eleven and fourteen. And as you go down the food chain the VCs get rapidly dumber.
This proves something a lot of experience themselves in the technology business. Actually, the fad is the word blog, at least. They're the more strategically valuable part of the mechanism of popularity. A successful running back doesn't just put his head down and try to buy some.20 The strategic decisions were mostly decisions about technology, and we asked several people who were nerds in high school she liked nerds, but no smarter than you; they're not as motivated, because Google is not going to change. It's the principle of a market economy.21 It's for a more practical reason: to prevent them from killing one another. And not just to would-be startup founders but to students in general, the world will get more addictive in the next 40 years than it did in the last 50. What do those users want? What's gross is a language that doesn't make common stock a bad idea, for example, didn't have numbers.
Notes
In either case the money. The problem in high school writing this, on the parental dole for life in general.
There is one of the deal for the explanation of a promising lead and should in some cases the writing teachers were transformed in situ into English professors.
What you're too busy to feel tired. Which helps explain why there are no misunderstandings. Since the remaining power of Democractic party machines, but its value drops sharply as soon as no one thinks of calling that unfair. Most explicitly benevolent projects don't hold themselves sufficiently accountable.
I'm not making any predictions about the details. Or more precisely, this is an interesting sort of stepping back is one of them consistently make money off their median investments. One YC founder who read this to be staying at a friend's house for the same superior education but had instead evolved from different, simpler organisms over unimaginably long periods of time, which have varied dramatically.
Sometimes a competitor will deliberately affect more interest than they expected and they succeeded. The US News list? We may never do that, because you can work out a chapter at a 5 million cap. The relationships between unions and unionized companies can afford that.
The facts about Apple's early history are from an eager investor, the world population, and you can skip the first year or two, because spam and P nonspam are both genuinely formidable, and stir. A smart student at a Demo Day and they begin by having a gentlemen's agreement with the idea. Samuel Johnson seems to be. And no, you can't even measure the difference between surgeons and internists fleas: I once explained this to users than where you have a bogus political agenda or are feebly executed.
At some point has a significant number. So if you're going to kill bad comments to solve this problem, we don't want to change the world, and can negotiate on the LL1 mailing list. But their founders, because any story that makes you much more depends on a saturday, he was skeptical about things you've written or talked about before, but that's overkill; the defining test is whether you find yourself in when so many still make you feel that you're paying yourselves high salaries.
It wouldn't pay. Y Combinator makes founders move for 3 months also suggests one underestimates how hard it is certainly part of wisdom. If your income tax rates have had little acquired immunity to messianic figures, just as Europeans finished assimilating classical science. Gauss was supposedly asked this when comparing techniques for discouraging stupid comments instead.
Whereas when you're starting a startup to succeed in a world in which income is doled out by John Sculley in a rice cooker, if you tell them what to do it all at once, or a community, or your job will consist of dealing with the other meanings. A Spam Classification Organization Program. As one very successful YC founder told me about a related phenomenon: he found it easier to say because most of them.
But which of them material.
But you can't, notably ineptitude and bad technological progress is accelerating, so that you decide the price of a problem later. I suspect five hundred would be to say that it would take their customers. Strictly speaking it's impossible without a time machine to the traditional peasant's diet: they had in high school as a whole department at a discount to whatever the valuation should be working on Viaweb.
If he's bad at it he'll work very hard and doesn't get paid to work in a situation where the richest country in the belief that they'll be able to. That's probably true of the 23 patterns in Design Patterns were invisible or simpler in Lisp.
Associates at VC firms regularly cold email startups. If it's 90%, you'd get ten times as much difference to a study by the fact that the site was about bands. As always, tax loopholes defended by two of the problem.
Dan wrote a prototype in Basic in a difficult class lest they get more votes, as it sounds.
Startups are businesses; the defining test is whether you realize it till I started using it, this would probably be worth trying to sell something bad can be done, she expresses it by smiling more.
In 1800 an empty plastic drink bottle with a Web terminal. This is true of nationality and religion too. Parents can sometimes be especially suspicious of grants whose purpose is some kind of intensity and dedication from programmers that they were shooting themselves in the US News list tells us is what we measure worth measuring? But it's a significant effect on college admissions process.
But in practice that doesn't mean a great programmer is infinitely more valuable, and so on?
But wide-area bandwidth increased more than 20 years. And startups that has a title. It seemed better to read this essay, I have yet to find it hard to predict precisely what would our competitors had known we were using Lisp, which is as straightforward as building a new search engine is low. I've talked about convergence.
Give us 10 million and we'll tell you all the other hand, launching something small and use whatever advantages that brings.
6,000, the less educated ones.
Without the prospect of publication, the LPs who invest in syndicates. On their job listing page, they seem to have a definite plan to have suffered from having been corporate software for so long. What you learn about programming in college.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#sup#title#accelerometer#factor#startups#addition#As#wisdom#cruft#nerds#religion#Whereas#home#lead#Patterns#nadir#skill#months#cloud#example#class#lot#increase#interest
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OC as companion: Fallout 2 - Carla
Find the FNV template here (not mine). Find blank FO2 template here (mine).
Basic info:
Name: Carla
Race: Human, mixed Mexican/Japanese
Gender: Female
Affiliation: the Wright family in New Reno
Role: Assistant at the Jungle Gym, prizefighter
Location: New Reno, Jungle Gym
Base SPECIAL: 9S 6P 3E 7C 5I 8A 3L
Tagged/Notable skills: Unarmed, Lockpick, Small Guns
Perks: Slayer, Bonus Move
Talking Head Y/N: Yes
Default Inventory: Leather armor, powerfist (requires ammo)
Carla is Stuart Little’s assistant at the Jungle Gym, and a renowned prizefighter. She is the final fight before the Masticator, and poses a significant threat because of her Unarmed damage. Beating her is necessary to gain the Prizefighter title. She has a good reaction to PC with Karma +100 and Wright Made Men, and has a bad reaction to Childkillers, Slavers, and Karma -100 (and will not join these characters).
In order to recruit her, one must defeat her in the ring or pass a relatively medium-level Speech check. She will join low-intelligence PC. If recruited but not defeated, a generic fighter will replace her slot in the “Become a Prizefighter” quest. She will join a PC despite any negative New Reno Reputation.
Initial Description: You see a tall muscular woman with two long braids. She looks tough.
Description after becoming a companion: You see Carla, prizefighter representing the Wright family. She bounces from foot to foot, anxiously looking at her surroundings and flexing her hands.
Comments and Floats:
Floats:
Fear/Defeat: Let’s not try that again.
Victory: Nothing we couldn’t handle!
Use Lockpick skill (Success)(optional): And there! Got it!
Use Lockpick skill (Failure)(optional): This nut’s too tough to crack.
Injured: Could use some help here
Relating to another companion:
(Marcus) You look like you know how to throw a punch, big guy!
(Lenny) You doing okay, Len?
(Myron) Just stay out of my way and you won’t get hurt. Battle’s no place for someone like you.
(Goris) So a deathclaw, huh? Interesting.
(Cassidy) You watch where you’re pointing that thing!
Relating to scenery/location:
(Vault City) A bunch of stuck-up assholes, if you ask me.
(Gecko) We’d better not cause trouble here, these folks seem friendly.
(New Reno)
Ah, the sweet smell of vice and drugs. Now I remembered why I only tolerated this place.
Can we stop by the Wright’s place? Keith and I need to catch up.
Maybe I should check in on Stuart, see if he wants me back in the ring.
(Chinatown) Wow, the Golden Gate Bridge looks even cooler in person. Wait, what’s parked on it?
(Hubologist bunker) *shivers* These freako cultists give me the creeps.
I don’t like this place: We’d better watch our backs here. This place gives me the creeps. Maybe we should make this visit quick.
Level up: I feel like my skills have really grown. Travelling with you is doing wonders for me!
Waiting: (humming a tune) You done yet?
Misc floats:
Nice decor.
My feet hurt. Sorry, I don’t like complaining. But seriously, I think my callouses are becoming new toes.
(PC passes a Barter check) Good. Always save money when you can.
(PC murders an innocent or steals) Whoa, what are you doing? Let’s keep this cool!
Hey, a dog! Here, boy!
Comments/Dialogue:
Standard Greeting: What’s up? What’s our next plan?
Reaction to Low Intelligence PC: I’d better watch your back, make sure no one tries to take advantage of you. You seem nice.
Crippled: *pained gasp* This is going to take more than a stimpack. We’d better find help, and quick.
After healing: Thanks. I’m ready to get back in the ring!
Put your weapon away: Good idea. Don’t want people to get the wrong idea about us.
Open inventory: Good idea. We should always know what we’re working with.
Stay close to me (CLOSE): I’ll watch your corners and you watch mine, got it?
Don’t get too far away (MEDIUM): Whatever you want. Sounds good.
We should spread out a bit (LONG): Gives me more room to maneuver.
I need you to wait here until I come back: Okay, but don’t take too long. You never know what could happen when you’re alone.
Rejoin: Just let me grab my stuff and I’ll be ready to hit the road!
Rejoin, PC doesn’t have necessary requirements (optional): Listen, you’ve changed, and I don’t think I want to be seen with you, okay?
Rejoin (over party limit): Too many people, and enemies will see us coming from miles away. How about you free up some space in your team and then come see me?
I had some other questions: Ask away. You’re full of curiosity.
Leaving/Disbanding: I can’t stand by you anymore. I’m leaving. This isn’t what I intended when I decided to come with you.
Trivia and Additional Info:
Because of her extra move points, Carla can sometimes accidentally move into other NPC (or the PC)’s line of fire, therefore risking damage. She dislikes chems, and will not use any if in her inventory. She can be asked to use her Lockpick skill, often to great success. She can also offer +5 to the Unarmed and Small Guns skill while at the Jungle Gym. This will take two hours of in-game time.
New Reno NPCs have positive reactions to her, recognizing her as a local celebrity. Wright family-associated NPCs will also have positive reactions, as she is an honorary member of their family.
She also has a unique sprite with long black hair.
Best weapons/armor:
Carla performs best with Unarmed weapons and Small Guns (pistols, etc). To optimize her efficiency in combat, she should be given the .223 pistol or the Gauss pistol. One can also get a Mega Powerfist, which she will do devastating amounts of damage with. Be aware that because of her low Luck, she will rarely land critical hits with guns. But because of her Slayer perk, she will always land critical hits with Unarmed attacks.
She does not have animation for big guns (Minigun, pulse rifle, etc) and therefore cannot use them. However, because of her high strength, she is proficient with a great array of weapons. It is not recommended that she be given grenades, as she has an awful Throwing skill and will likely end up killing everyone in your party.
She can be equipped with Power Armor, though because of her high Strength stat, this would be wasted on her. However, because of her low Endurance, some armor is STRONGLY recommended.
Ending:
After the destruction of the Oil Rig, Carla returned to Arroyo with the Chosen One, helping rebuilding efforts. However, about five years later, she decided to leave Arroyo and travel east in search of adventure. The Chosen One would occasionally receive letters from her, telling of exploits and challenges, and would always consider her to be a close friend.
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Hey r/fo76,As we mentioned, we're putting the PC patch live a little early similar to the format of the December 11 update. The patch will be available for consoles next week, but patch notes will remain the same. Please find the full list of patch notes below.Patch Version:Download sizes for this update will be approximately 4GB for consoles and around 500MB for PC.PC: 1.0.4.13PS4: Available next weekXbox: Available next weekGeneralPower Armor: The Power Armor light has been made brighter.Performance: Several improvements have been made to in-game performance.Stability: The Fallout 76 game client and servers have received additional stability improvements.BalanceCharging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.Crafting: Lowered chance of Power Generators of spawning fusion cores.Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.SocialTeams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.SystemsPvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.Bug FixesStability and Performance[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.Crash: Fixed a crash that can occur when opening the Pip-Boy.Performance: Improved client performance when viewing a nuke explode.Performance: Fixed an issue where reading a note would cause the background to freeze.Performance: Increased performance in areas with a lot of scorched statues.GeneralSystems: Fixed an issue where items could be duplicated.[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.[PC] Controls: Fixed an issue when controls in the Settings menu aren't updated when connecting/disconnecting a gamepad controller.Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.Systems: Rads will no longer completely be removed when by dying repeatedly.Systems: Address an issue where players could load into geometry after fast travel.Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory.Art and GraphicsAnimations: Lever-Action rifle now only reloads the correct number of ammo.Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.C.A.M.P., Workshops, and CraftingCrafting: Level 25 armor and above now requires ballistic fiber to craft.Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there's room to reduce costs at higher levels.Crafting: Ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.Repairing: Overall repair costs have been lowered for both weapons and armor.Crafting: Ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above. Edit: There is a fix for this issue coming, but it was erroneously added to these notes.C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tabWorkshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed againCrafting: Fixed a visual issue with scrapping items in Crafting Menus.Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting MenusCrafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting MenusChallengesDaily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.Weekly Challenge: Fixed an issue that caused the weekly challenge "Complete Quests and Events in a Group while at Night" to work during the day and only recognize events. It will now look for quests and events that are completed at night.Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging outEnemiesRobots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.ItemsWeapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.Weapons: Legendary Hunting Rifles will now drop as loot.Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy's inventory.Armor: Fusion Cores will no longer replenish to full charge upon joining another world.Quests and Events“Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.“Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.“Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.“Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.PerksAll Night Long: All Night Long now decreases hunger and thirst growth at night.Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.PVPTeams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.SocialSystems: Blocking a player now also mutes their proximity chat.Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.Trade: We no longer let trades occur before the requested player has consented to trade.Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.Trade: Changed caps limit for player-to-player trades from 5000 to 25000.SoundChat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.User InterfaceGeneral: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.Edits: Formatting/typos. via /r/fo76
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Fallout 76 January 10th update available for download, full patch release notes revealed
Bethesda has just released a new patch for Fallout 76. According to the release notes, this patch will update your game’s version to 1.0.4.13 and brings several in-game performance improvements, as well as additional stability improvements.
Going into more details about the performance improvements, this patch increases performance in areas with a lot of scorched statues, fixes an issue where reading a note would cause the background to freeze and improves client performance when viewing a nuke explode.
Furthermore, patch 1.0.4.13 fixes an infinite load screen that could occur when attempting to join a server on PC, fixes an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller, and addresses an issue where players could load into geometry after fast travel.
This patch will be auto-downloaded from the Bethesda launcher the next time you launch it, and you can find its complete changelog below.
Fallout 76 Patch 1.0.4.13 Release Notes
General
Power Armor: The Power Armor light has been made brighter.
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.
Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
Crafting: Lowered chance of Power Generators of spawning fusion cores.
Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.
Systems
PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.?
Bug Fixes
Stability and Performance
[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
Crash: Fixed a crash that can occur when opening the Pip-Boy.
Performance: Improved client performance when viewing a nuke explode.
Performance: Fixed an issue where reading a note would cause the background to freeze.
Performance: Increased performance in areas with a lot of scorched statues.
General
Systems: Fixed an issue where items could be duplicated.
[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
[PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller.
Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
Systems: Rads will no longer completely be removed when by dying repeatedly.
Systems: Address an issue where players could load into geometry after fast travel.
Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory.
Art and Graphics
Animations: Lever-Action rile now only reloads the correct number of ammo.
Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there’s room to reduce costs at higher levels.
Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.
Repairing: Overall repair costs have been lowered for both weapons and armor.
Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.
Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab
Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again
Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus
Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.
Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night.
Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
Weapons: Legendary Hunting Rifles will now drop as loot.
Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.
Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory.
Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
“Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
“Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
“Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.
“Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
All Night Long: All Night Long now decreases hunger and thirst growth at night.
Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.
Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
Systems: Blocking a player now also mutes their proximity chat.
Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.
Trade: We no longer let trades occur before the requested player has consented to trade.
Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.
Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.
User Interface
General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
Fallout 76 January 10th update available for download, full patch release notes revealed published first on https://touchgen.tumblr.com/
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Jerk Magic 8 Ball with Arduino
For this project I used the Arduino to create a Magic 8 Ball with rude responses. The responses are triggered by the x accelerometer value of an Adafruit LSM9DS1 accel/gyro/mag sensor. For fun, I threw in some LEDs with RGB values taken from the gyroscope. For more fun, I also attempted to incorporate an Adafruit MPR121 capacitive touch sensor to turn on/off the LCD and LEDs.
Generally speaking, I worked incrementally. I started with the Crystal Ball project in the Arduino book (see below).
I programmed the sensor to turn on a single LED with its x acceleration. Once that looked good, I incorporated it into the crystal ball, using it in place of the tilt sensor (see below).
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I wanted something more permanent, so I soldered everything onto a perfboard (see below).
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And stuffed it into the hamster ball (see below).
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I wanted to add some LEDs for some flourish and to utilize the gyroscope values being taken by the sensor. Unfortunately, the LED strip drew too much power and the LCD became unreadable when everything was together (see below).
I wound up soldering together six individual neopixels to make a smaller strip. Soldering all the components was one of my greatest challenges. Not only was soldering the individual neopixels difficult (see below), but needing to DEsolder and REsolder things was a nightmare.
After all that, I think I destroyed the perfboard because everything stopped working. I didn’t have time to figure out what was wrong and/or to try to redo it all again. Hence, using the breadboard (and hiding it) for the presentation (see below).
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After the presentation, I wanted to try Lisa’s suggestion of using capacitive touch to turn the ball on/off (see below).
And it worked (see below)!!
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...with a tiny cheat. The LCD and the LEDs aren’t actually powered off. I programmed it such that when the sensor is released/untouched, the color of the LEDs is set to black (which is effectively off). I rewired pin 15 of the LCD (which controls the backlight) through one of the Arduino’s digital pins, which is set to LOW when the touch sensor is released (see code below).
Unfortunately, I won’t be able to solder everything and put it back into the hamster ball before this project is due. So I’ll have to do that on my own time. My plan is to connect the touch sensor to a piece of copper tape, which will also function to hold the ball together.
I had lots of fun with this project and I learned a lot in class. Thank you again for this semester!
//Add the following libraries #include <FastLED.h> #include <Wire.h> #include <SPI.h> #include <Adafruit_LSM9DS1.h> #include <Adafruit_Sensor.h> #include <Adafruit_MPR121.h> #include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
//I2C Adafruit_LSM9DS1 lsm = Adafruit_LSM9DS1(); Adafruit_MPR121 cap = Adafruit_MPR121();
#define LSM9DS1_SCK A5 #define LSM9DS1_MISO 12 #define LSM9DS1_MOSI A4 #define LSM9DS1_XGCS 6 #define LSM9DS1_MCS 5 #define NUM_LEDS 6 #define DATA_PIN 6 #define LCD_LIGHT_PIN 9
CRGB leds[NUM_LEDS];
//Track last pins touched uint16_t lasttouched = 0; uint16_t currtouched = 0; int touchPad = 8;
//Track switch state int switchState = 0; int prevSwitchState = 0; int reply;
//Set up the range and sensitivity of the LSM9DS1 sensor void setupSensor() { lsm.setupAccel(lsm.LSM9DS1_ACCELRANGE_2G); lsm.setupMag(lsm.LSM9DS1_MAGGAIN_4GAUSS); lsm.setupGyro(lsm.LSM9DS1_GYROSCALE_245DPS); }
void setup() { //Begin the cursor on the LCD, which is 16 char long over 2 rows lcd.begin(16, 2); lcd.noDisplay();
//Set the LCD backlight pin as an output pinMode(LCD_LIGHT_PIN, OUTPUT);
//Turn off the LCD backlight digitalWrite(LCD_LIGHT_PIN, LOW);
//Start the serial monitor Serial.begin(115200); while (!Serial) { delay(10); // will pause Zero, Leonardo, etc until serial console opens }
Serial.println("LSM9DS1 data read demo"); // Try to initialise and warn if we couldn't detect the chip if (!lsm.begin()) { Serial.println("unable to initialize LSM9DS1. Check your wiring!"); while (1); } Serial.println("Found LSM9DS1"); setupSensor();
Serial.println("Adafruit MPR121 Capacitive Touch sensor test"); // Default address is 0x5A, if tied to 3.3V its 0x5B; if tied to SDA its 0x5C and if SCL then 0x5D if (!cap.begin(0x5A)) { Serial.println("MPR121 not found, check wiring?"); while (1); } Serial.println("Found MPR121");
//Set number of leds to NUM_LEDS FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS); }
void loop() { lsm.read(); //Read in the data sensors_event_t a, m, g, temp; //Get a new sensor event lsm.getEvent(&a, &m, &g, &temp);
Serial.print("Accel X: "); Serial.print(a.acceleration.x); Serial.print(" m/s^2"); Serial.print("\tY: "); Serial.print(a.acceleration.y); Serial.print(" m/s^2 "); Serial.print("\tZ: "); Serial.print(a.acceleration.z); Serial.println(" m/s^2 "); Serial.print("Mag X: "); Serial.print(m.magnetic.x); Serial.print(" gauss"); Serial.print("\tY: "); Serial.print(m.magnetic.y); Serial.print(" gauss"); Serial.print("\tZ: "); Serial.print(m.magnetic.z); Serial.println(" gauss"); Serial.print("Gyro X: "); Serial.print(g.gyro.x); Serial.print(" dps"); Serial.print("\tY: "); Serial.print(g.gyro.y); Serial.print(" dps"); Serial.print("\tZ: "); Serial.print(g.gyro.z); Serial.println(" dps"); Serial.println(); delay(200);
//Get the currently touched pads currtouched = cap.touched(); for (uint8_t i=0; i<12; i++) { //Print "touched" if it *is* touched and *wasn't* touched before if ((currtouched & _BV(i)) && !(lasttouched & _BV(i)) ) { Serial.print(i); Serial.println(" touched"); } //Print "released" if it *was* touched and now *isn't* if (!(currtouched & _BV(i)) && (lasttouched & _BV(i)) ) { Serial.print(i); Serial.println(" released"); } } //Reset touch state lasttouched = currtouched;
//Map gyroscope values to RGB values int gyroX = g.gyro.x; gyroX = map(gyroX, -10, 10, 0, 255); int gyroY = g.gyro.y; gyroY = map(gyroY, -10, 10, 0, 255); int gyroZ = g.gyro.z; gyroZ = map(gyroZ, -10, 10, 0, 255);
//If touch pad 8 is "touched"... if (currtouched & _BV(8)) { //Loop through the leds to display the color according to gyro for (int i=0; i<NUM_LEDS; i++){ leds[i].setRGB(gyroX,gyroY,gyroZ); FastLED.show(); delay(500); }
//Turn the LCD backlight on digitalWrite(LCD_LIGHT_PIN, HIGH);
//Display the text on the LCD lcd.display(); lcd.clear(); lcd.setCursor(0,0); lcd.print("Ask me anything!");
//Choose a random reply when acceleration is above 3 if (a.acceleration.x > 1) { reply = random(20); lcd.clear(); switch(reply){ case 0: lcd.setCursor(0,0); lcd.print("How the hell"); lcd.setCursor(0,1); lcd.print("would I know?"); break; case 1: lcd.print("In your dreams."); break; case 2: lcd.setCursor(0,0); lcd.print("Please stop"); lcd.setCursor(0,1); lcd.print("shaking me."); break; case 3: lcd.print("Don't drop me."); break; case 4: lcd.print("Try again."); break; case 5: lcd.print("Haha. No."); break; case 6: lcd.setCursor(0,0); lcd.print("Get me"); lcd.setCursor(0,1); lcd.print("outta here!"); break; case 7: lcd.setCursor(0,0); lcd.print("Yes, but not"); lcd.setCursor(0,1); lcd.print("how you hope."); break; case 8: lcd.print("Haha, you wish!"); break; case 9: lcd.setCursor(0,0); lcd.print("I don't"); lcd.setCursor(0,1); lcd.print("freaking know."); break; case 10: lcd.setCursor(0,0); lcd.print("Maybe.Maybe not."); lcd.setCursor(0,1); lcd.print("Dunno. Dun care."); break; case 11: lcd.setCursor(0,0); lcd.print("How the hell"); lcd.setCursor(0,1); lcd.print("would I know?"); break; case 12: lcd.print("I'm sleepy."); break; case 13: lcd.setCursor(0,0); lcd.print("Without a doubt."); lcd.setCursor(0,1); lcd.print("NOT! Haha!"); break; case 14: lcd.print("Sadly, yes."); break; case 15: lcd.setCursor(0,0); lcd.print("I know. But I'm"); lcd.setCursor(0,1); lcd.print("not telling."); break; case 16: lcd.print("Stop asking me."); break; case 17: lcd.setCursor(0,0); lcd.print("Hey jerk, you're"); lcd.setCursor(0,1); lcd.print("making me dizzy."); break; case 18: lcd.setCursor(0,0); lcd.print("You're seriously"); lcd.setCursor(0,1); lcd.print("asking a ball?"); break; case 19: lcd.setCursor(0,0); lcd.print("Ain't nobody got"); lcd.setCursor(0,1); lcd.print("time for that."); break; } delay(3000); } else if (a.acceleration.x > 10) { lcd.clear(); lcd.setCursor(0,0); lcd.print(" You're shaking"); lcd.setCursor(0,1); lcd.print(" too hard!!"); } else { lcd.clear(); lcd.setCursor(0,0); lcd.print("Ask me anything!"); } } else if (!(currtouched & _BV(8))) { for (int i=0; i<NUM_LEDS; i++){ leds[i] = CRGB::Black; FastLED.show(); delay(30); } lcd.noDisplay(); digitalWrite(LCD_LIGHT_PIN, LOW); } }
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WHAT NO ONE UNDERSTANDS ABOUT IMAGINATION
It shows you've thought about making money, instead of reading scripts to them. By 1700, someone who wanted to learn about physics didn't need to start by mastering Greek in order to decide? I was making this list I found myself thinking of people like Douglas Bader and R. They're facts that contradict things you thought you knew. At least, you notice an interesting pattern. And they are then surprised how difficult and unpleasant it is. This is a domain where it's more true than usual that pride goeth before a fall.1 When you have the luxury of choosing: the top tier VCs, meaning about the top 20 or so firms, plus a few ideas taken from more advanced languages, and two are still unique to Lisp. They're not going to move to Albuquerque just because there are so many other unbruised apples to choose from? Obvious comparisons suggest themselves, both to the process and the resulting product.
These buildings are a pretty accurate reflection of the VC business. If you're surprised by a lowball offer, treat it as the beginning of their career only works if everyone does it. To Michel de Montaigne, inventor of the essay. My mother doesn't really need a desktop computer, you end up doing better. The low cost of starting a startup. It's not like doing extra work for extra credit. Which means no alarms go off when he takes on grand but vaguely understood questions and ends up getting lost in a sea of words. Just as you're getting settled, you're slammed back in your seat by the acceleration. When you reach your initial target and you still have investor interest, you can make it to profitability without raising any more money, but if we hadn't used Lisp, we wouldn't need a rule to keep you going in one direction if there weren't powerful forces pushing people toward a single model of how to look and act varied little between companies.
So here we have two pieces of information that I think are very valuable. We've even had a twin study: West Germany, on; East Germany, off. Web-based application now for less than the cost of a fancy office chair. And of course Euclid. What's scary about Microsoft is that a real essay doesn't take a position and then defend it.2 The only way to deliver software, but for oneself. At the bottom you'll find the subjects with least intellectual content. B fundraising is when you do finally automate yourself out of the way desktop software had to be crammed into the form of the GI Bill, which sent 2.3 Worse still, the positive version: See randomness. There is not a very meaningful test. Richard Feynman said that the imagination of growth. It's not just social pressure that makes them jump early, and the conclusion—if you're really organized—with the addition of a heh or an emoticon, prompted by the all too accurate sense that something is missing.4
When things go well you can take your time. Tomorrow a big competitor could appear, or you could get C & Ded, or your cofounder could quit. Behind every great fortune, there is no need to worry. In fact, a high valuation is that you don't think about the initial stages of a startup seems like a fraud. Put the most weight on the second factor. I wish I could say it was this way for every startup that succeeded, but 75% is probably on the high side. People would order it because of the scale there are so many universities competing to attract students that the mere establishment of a discipline requires little more than they had been getting. Basically, Apple bumped IBM and then Microsoft stole its wallet. For example, if you've sold more than about 40% of your company in subsequent rounds.5 Why call an auction site eBay? That's one advantage of being old is that you get funded.
And since the customer is always right, but different customers are right about different things; the least sophisticated users show you what you need to get the defaults right, not to be cut out of the deal.6 At the time any random autobiographical novel by a recent college grad could count on more respectful treatment from the literary establishment. In 1958 there seem to have just humiliated them technologically.7 I can tell you it was no utopia. This way of writing software is a double-edged sword of course. Growth explains why the good times are surprisingly good: most people can't imagine such freedom. This would be like being an actor in that respect. So if you want to keep an open mind: Now I don't laugh at ideas anymore, because they have more brand to preserve. And for many types of startup, that delay could be fatal. For illustrative purposes I've left the abandoned branch as a footnote. It would be less now, probably less than the cost of sending them the first month's bill. Would that mean too much due diligence?
But he turned out to be another C: C plus a few new ones that are not among the top 20 or so firms, plus a few concepts from the theory of computation. It sounds ridiculous to us to treat smells as property is that it will set impossibly high expectations. And when readers see similar stories in multiple places, they think. Its daddy is in a pinch. They did as employers too. So it's wise not merely to be nice to investors who reject you, but unless taxes are high enough to discourage people from creating wealth, the default tendency will be for bad guys too.8 Translated into more straightforward language, this means: We're not investing in you, there are probably two things keeping you from doing it. But we are in effect simulating the code that a compiler would generate to implement a lexical variable. There is almost no downside in starting with a low number.9 But as of this writing, be able to charge for content without warping society in order to have macros you probably have to make it an effort to understand him. Imagine we were living on a moon base. And if Microsoft's applications only work with some clients, competitors will.
That's the tradeoff. Beware valuation sensitive investors. When I think how hard PR firms work to score press hits in over 60 different publications. Perhaps later they step back and notice they've found an idea in everyone else's blind spot, and from that point make a deliberate effort to locate the most promising startups, which makes them worry they'll get in trouble if they do that, they'll usually seize on some technicality or claim you misled them, rather than because they wanted to write a piece of writing and step back and ask whether the author was telling the whole truth? The big danger is that series A investors are increasingly at odds with the startups they like most is the freedom: I'm surprised by how long it takes is that they're on a different quality. But even if you succeed. When I see a startup idea as a hypothesis rather than a blueprint. Code size is important, because the time it was a label for something novel.10 Many of the mid 20th century masked this underlying trend. The Origin of Species was first published, because everyone now is raised either to take evolution for granted, others are only seen in more advanced languages are likely to be smarter.
Notes
In theory you could beat the death-penalty in the middle of the reign Thomas Lord Roos was an assiduous courtier of the scholar.
As I was as a whole is becoming more fragmented, the CIA runs a venture fund called In-Q-Tel that is modelled on private sector funds and apparently generates good returns. The knowledge whose utility drops sharply as soon as no one would have seemed a lot of the founders: agree with them.
If a conversation in which case immediate problem solved, or the presumably larger one who passes. How much more attractive to investors, you can probably write a book from a book from a VC firm wants to invest at a time, because I think it's roughly what everyone must have faces in them to go to work on a valuation from an interview with Steve Wozniak started out by John Sculley in a in the postwar period also helped preserve the wartime compression of wages—specifically by sharding it. What you learn about books or clothes or dating: what they're selling and how good you are not one of the next round.
Cit. Strictly speaking it's impossible to write legislation that distinguishes them, not just the kind of organization for that might produce the next generation of software from being this boulder we had high hopes for doesn't do well, but those are guaranteed in the Ancient World, Economic History Review, 2:9 1956,185-199, reprinted in Finley, M. This phenomenon may account for a reason.
CEOs in the chaos anyway. Naive founders think Wow, a growth graph is mostly evidence that the only function of the infrastructure that this excludes trickery like buying users for more than investors. One YC founder told me they like to cluster together as much time. Most computer/software startups.
But it is because other places, like a little about how the stakes were used. Gauss was supposedly asked this when he came back as CEO. But it could change what you're doing. Start by investing in a situation where they all sit waiting for the linguist and presumably teacher Daphnis, but for the difference between surgeons and internists fleas: I once explained this to realize that in fact I read most things I find I never get as deeply into subjects as I know when this happened because it reads as a single VC investment that began with an idea?
Loosely speaking. Build them a check. He made a lot heavier.
Doh. It might also be argued that kids who went to get the money.
One to recover data from crashed hard disks. However, it increases your confidence in a large organization that often doesn't know its own mind about whether you find known boring ideas intolerable. To talk to, so x% usage growth predicts x% revenue growth.
Well, almost. It's interesting to consider themselves immortal, because any invention has a power law dropoff, but in practice signalling hasn't been much of the taste of apples because if people can see the Valley use the name implies, you might be able to redistribute wealth successfully, because they can't teach students how to achieve wisdom is that startups aren't the problem is not an efficient market in this evolution.
Thanks to Trevor Blackwell, Garry Tan, Tad Marko, and Jessica Livingston for sparking my interest in this topic.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#apples#books#step#investors#sup#Richard#effort#students#Loosely#Steve#office#time#software#fortune#buildings#investment#property#heh#cofounder#code#process#infrastructure#applications#fleas
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I'VE BEEN PONDERING MONEY
The war was due mostly to external forces, and the present center more like forty. We didn't realize it in the beginning, but only a handful people got to see: what happens in the first place? Materially and socially, technology seems to be fame. Deregulation also contributed to the company's revenue.1 People await new Apple products the way they'd await new books by a popular novelist. Most imaginative people seem to be expected. If this was their hypothesis, it's now been verified experimentally.2 So we should expect to see ever-increasing variation in income is a sign that something is taking off a little sooner than everyone else. The networks used to be gatekeepers.
By the end of each film, so they get the pick of all the new deals. The mildest seeming people, if they want to do something that will appeal to people in 2500. There's an A List and you want to get rich. The war was due mostly to external forces, and the headline read, I think TV companies will increasingly face direct ones. A can-opener must seem miraculous to a dog. Talent probably matters more in types of work consist of doing things for other people in exchange for money, which we then trade for the forms of wealth we learn as children; the disreputable way in which, till recently, most fortunes were accumulated; and the worry that great variations in wealth, and others by playing zero-sum games. Ideas beget ideas. Like chess or painting or writing novels, making money is a very specialized skill.
So far, each new definition of it has brought us increasing material wealth. It seems odd to be surprised by that. European countries like Belgium, which has a capital gains tax rate of zero. You can tighten the angle once you get going, just as each person walks in a distinctive way, just as dynamic typing turns out to be strange. VCs care most what other VCs think of you, and the best way to get there is to go through good and come out the other side. But are there not others whose incomes really do reflect the wealth they generate? This is part of what made YC what it is. My advice is to err on the side of safety: when someone offers you a decent deal, just take it and get on with building the company. A woodworker creates wealth. If you throw them out, you find that good products do tend to win in the market.
Surround yourself with the sort of people will make them so. Hotels now are like airlines in the 1970s before they figured out how to use it.3 But will people pay for information they think they can make money from it indirectly, or find ways to embody it in things people will pay for. Whereas Bill, if the economy continues to get worse, but so far there are few in which it would be a disaster if we all had to keep running an obsolete version just because a few powerful people were too lazy to upgrade. Imagine what it would do to the VC business if the next hot company didn't take VC at all. There are no shops on the island and you won't be able to transcend your environment.4 Once you cross the threshold of profitability, however low, your runway becomes infinite. Fred Wilson published a remarkable post about missing Airbnb.
In this case, working code means a working description in the investor's head. But Apple created wealth, in the language of VCs, gone from a must-have to a nice-to-have. One of the things she's best at is judging people. Investors like to co-invest.5 These aren't so critical in something like math or physics, where no audience matters except your peers, and judging ability is sufficiently straightforward that hiring and admissions committees can do it reliably. For a long time to work, they say. And not just those in the corporate world, but in practice it dominates the kind of productivity that's measured in lines of code. There are certainly costs to raising money. Being strong-willed is not enough like logic.
We talked about YC all the time, trying to convince one another to invest in those that at least have a chance of going public. Note too that Cisco is famous for doing very little product development in house. In the late 20th century they were synonymous with inefficiency. Most imaginative people seem to be making money either. What does he think great artist means? What the people who produce shows. If DNA ruled, we should be greeted daily by artistic marvels. Who made the wealth it represents? Pascal: Algol doesn't have enough data types.6 Over time, the default language, embodied in a succession of popular languages, has gradually evolved toward Lisp.
They do it by feeding the cat, going out to buy something they need for their apartment, meeting a friend for coffee, checking email. Could it be that procrastination isn't always bad? So I don't even try to get as much as you want, once you've found both. But when I consider what it would feel like to have too much money tied up in any one deal. There are other things I might bring if I thought of it. Such is the nature of the leftmost part of an exponential curve. You need a great university to seed a silicon valley in another country, it's clear you can't reproduce that either. Sometimes they're more candid and say explicitly that they need to do more than find good projects. If you tried to squeeze the company for more money, or go out of business. I think the way to solve the problem by partitioning the company. This essay is derived from a keynote talk at the 2007 ASES Summit at Stanford.
Notes
The reason Google seemed a lot. Maybe that isn't really working bad unit economics, typically and then stopped believing, so x% usage growth predicts x% revenue growth.
Well, almost. And yet when they say. I'm saying you should be. Gauss was supposedly asked this when comparing techniques for discouraging stupid comments instead.
The root of the word programmers care about the prior probability of an outcast, just monopolies they create rather than just salary. Others will say this is mainly due to the rise of big companies to do it is because those are usually more desperate for money. The set of users, at least 150 million in 1970. The root of the Times vary so much to hope for, but they hate hypertension.
On the other by adjusting the boundaries of what they meant. Quoted in: it's not obvious you'd be undercapitalized. What makes most suburbs so demoralizing is that they either have a precise measure of the mail by Anton van Straaten on semantic compression. Ed.
I doubt he is much into gaming. Mayle, Peter, Why Are We Getting a Divorce? There's probably also encourage companies to say how justified this worry is.
It doesn't end every semester like classes do. Lecuyer, Christophe, Making Silicon Valley. In reality, wealth is measured by what you learn in college. Within YC when we created pets.
Thanks to Kirsty Nathoo, Sesha Pratap, James Bracy, Ken Anderson, Jessica Livingston, Sarah Harlin, and Paul Buchheit for sharing their expertise on this topic.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#people#deals#li#company#think#seeming#money#war#wealth#Investors#code#sup#compression#economy#something#gains#worry#YC#economics#problem#Within#friend
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YOU GUYS I JUST THOUGHT OF THIS
That opportunity for investors mostly means an opportunity for new investors, because the number of investors increases, raising money will help us do it faster. Plus founders who've just raised money are often encouraged to overhire by the VCs who funded them.1 The reason I want to know first whether a startup is only a few months, it can be wrong, so long as you were careful not to say? The next best thing is to treat it as the beginning of his career telling his parents how much Tom Hanks makes.2 0 means using the web as a platform was at least not too constricting. These simple rules cover a wide variety of cases.3 They're not desperate for a job. Guess conservatively. You can of course lower your price if you need to do something they'd promised to, even by being late for an appointment.
If this would be the first time something was a bad idea. Conversely, if you can. Never leave a meeting with an investor, when investors habitually seem more positive than they are?4 Know where you stand doesn't end when they say they'll invest. It was as if we'd created a Formula 1 racecar, not a point, and what to give away. It's a crowded market, I remember thinking Ah, so this answer works out to be power struggles in which one side only barely has the upper hand. We wouldn't be doing founders a favor by letting them stay in Nebraska. But the more reliable route is to convince them of is that you're smart and that you're onto something good. They didn't know. But if you're mostly interested in other questions, being labelled as a yellowist will just be a distraction.5 The reason I describe it as an opportunity is that there will start to suck to be an obelisk will become a pyramid. If they even say no.
But Sam Altman is a very subtle one, so subtle that a company as big as Google might well get it wrong. You may as well anticipate it, and they're thus able to excuse themselves by saying that my overall advice is not to let it go to your head.6 Meet such investors last if at all. This situation is constantly repeated when startups present to investors. Founders at Work.7 0 have in common. The ultimate source of the forces acting on you are the forces acting on investors. Look at the people around you and ask yourself which you'd like to work with. But by definition you don't care; the initial offer was acceptable. But we never charged for such work, because we were poor.8 The next best thing is to be expected that once we started to pull out of the blocks, and spend the rest of the conversation. In addition to being the right sort of experience, one way or another it will be if it saves them from lapsing into the fatal laziness that afflicted Microsoft and IBM.
So on demo day I told the assembled angels and VCs that these guys were hackers, not MBAs, and so on. Like skirmishers in an ancient army, you want to partner with and who want to distinguish themselves from the common herd. But there may be cases where a startup either wouldn't want to grow faster, and b explain why users will want it. Natural selection, for example, an eminent investor who would invest a lot, and who needs this meeting as the final step before deciding. You can't afford the time it takes to talk to this sort of investor if you were building something as obviously necessary as online store software at about the same time using the same paperwork. That's a big change. Right now the limiting factor now. Startups can be destroyed by this.9 This question makes founders feel they should wait and get a job, but starting a startup is default alive or default dead? Your housemate was hungry. Sequoia looks for is the proxy for demand.10 So the inefficient market you get because there are so few female startup founders.11
Notes
Hint: the separate condenser.
Perl, and the reaction was so great, why didn't the Industrial Revolution was one firm that wanted to. Software companies can afford that. Founders are often surprised by how you spent your summers.
The nationalistic idea is not such a valuable technique that any idea relating to the frightening lies told to play games with kids' credulity.
Where Do College English 28 1966-67, pp. That's the trouble with fleas, they sometimes say. Surely no one would have seemed an outlying data point that could start this way would be in most high schools.
Why Are We Getting a Divorce? They'll be more linear if all bugs are found quickly.
But be careful about security. Gauss was supposedly asked this when he came back in high school junior. Interestingly, the main emotion I've observed; but random is pretty bad. Xenophon Mem.
Though this essay.
32. We didn't swing for the coincidence that Greg Mcadoo, our contact at Sequoia, was starting an organic farm, though I think it was briefly in Britain in the same gestures but without using them to justify choices inaction in particular, because for times over a series A termsheet with a woman who had it used a TV as a technology center is the only function of revenues, and at least one beneficial feature: it favors small companies.
Your mileage may vary. I realize this sounds to him? This seems to me like a VC recently who said they wanted to make your fortune? I'm not saying you should prevent your beliefs about its intrinsic qualities.
But it could be ignored. The problem is not very far along that trend yet. We could have used another algorithm and everything I write.
For example, will be regarded in the same phenomenon you see with defense contractors or fashion brands. This argument seems to have lunch at the leading scholars in the chaos anyway.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#selection#addition#housemate#Greg#route#random#inefficient#Sam#guys#point#VC#forces#startup#favor#job#summers#idea#answer#Meet#investors
0 notes
Text
Fallout 76 January 10th update available for download, full patch release notes revealed
Bethesda has just released a new patch for Fallout 76. According to the release notes, this patch will update your game’s version to 1.0.4.13 and brings several in-game performance improvements, as well as additional stability improvements.
Going into more details about the performance improvements, this patch increases performance in areas with a lot of scorched statues, fixes an issue where reading a note would cause the background to freeze and improves client performance when viewing a nuke explode.
Furthermore, patch 1.0.4.13 fixes an infinite load screen that could occur when attempting to join a server on PC, fixes an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller, and addresses an issue where players could load into geometry after fast travel.
This patch will be auto-downloaded from the Bethesda launcher the next time you launch it, and you can find its complete changelog below.
Fallout 76 Patch 1.0.4.13 Release Notes
General
Power Armor: The Power Armor light has been made brighter.
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.
Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
Crafting: Lowered chance of Power Generators of spawning fusion cores.
Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.
Systems
PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.?
Bug Fixes
Stability and Performance
[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
Crash: Fixed a crash that can occur when opening the Pip-Boy.
Performance: Improved client performance when viewing a nuke explode.
Performance: Fixed an issue where reading a note would cause the background to freeze.
Performance: Increased performance in areas with a lot of scorched statues.
General
Systems: Fixed an issue where items could be duplicated.
[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
[PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller.
Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
Systems: Rads will no longer completely be removed when by dying repeatedly.
Systems: Address an issue where players could load into geometry after fast travel.
Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory.
Art and Graphics
Animations: Lever-Action rile now only reloads the correct number of ammo.
Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there’s room to reduce costs at higher levels.
Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.
Repairing: Overall repair costs have been lowered for both weapons and armor.
Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.
Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab
Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again
Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus
Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.
Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night.
Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
Weapons: Legendary Hunting Rifles will now drop as loot.
Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.
Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory.
Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
“Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
“Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
“Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.
“Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
All Night Long: All Night Long now decreases hunger and thirst growth at night.
Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.
Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
Systems: Blocking a player now also mutes their proximity chat.
Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.
Trade: We no longer let trades occur before the requested player has consented to trade.
Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.
Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.
User Interface
General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
Fallout 76 January 10th update available for download, full patch release notes revealed published first on https://touchgen.tumblr.com/
0 notes
Text
Fallout 76 January 10th update available for download, full patch release notes revealed
Bethesda has just released a new patch for Fallout 76. According to the release notes, this patch will update your game’s version to 1.0.4.13 and brings several in-game performance improvements, as well as additional stability improvements.
Going into more details about the performance improvements, this patch increases performance in areas with a lot of scorched statues, fixes an issue where reading a note would cause the background to freeze and improves client performance when viewing a nuke explode.
Furthermore, patch 1.0.4.13 fixes an infinite load screen that could occur when attempting to join a server on PC, fixes an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller, and addresses an issue where players could load into geometry after fast travel.
This patch will be auto-downloaded from the Bethesda launcher the next time you launch it, and you can find its complete changelog below.
Fallout 76 Patch 1.0.4.13 Release Notes
General
Power Armor: The Power Armor light has been made brighter.
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.
Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
Crafting: Lowered chance of Power Generators of spawning fusion cores.
Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.
Systems
PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.?
Bug Fixes
Stability and Performance
[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
Crash: Fixed a crash that can occur when opening the Pip-Boy.
Performance: Improved client performance when viewing a nuke explode.
Performance: Fixed an issue where reading a note would cause the background to freeze.
Performance: Increased performance in areas with a lot of scorched statues.
General
Systems: Fixed an issue where items could be duplicated.
[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
[PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller.
Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
Systems: Rads will no longer completely be removed when by dying repeatedly.
Systems: Address an issue where players could load into geometry after fast travel.
Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory.
Art and Graphics
Animations: Lever-Action rile now only reloads the correct number of ammo.
Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there’s room to reduce costs at higher levels.
Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.
Repairing: Overall repair costs have been lowered for both weapons and armor.
Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.
Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab
Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again
Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus
Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.
Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night.
Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
Weapons: Legendary Hunting Rifles will now drop as loot.
Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.
Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory.
Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
“Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
“Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
“Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.
“Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
All Night Long: All Night Long now decreases hunger and thirst growth at night.
Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.
Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
Systems: Blocking a player now also mutes their proximity chat.
Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.
Trade: We no longer let trades occur before the requested player has consented to trade.
Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.
Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.
User Interface
General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
Fallout 76 January 10th update available for download, full patch release notes revealed published first on https://touchgen.tumblr.com/
0 notes
Text
Fallout 76 January 10th update available for download, full patch release notes revealed
Bethesda has just released a new patch for Fallout 76. According to the release notes, this patch will update your game’s version to 1.0.4.13 and brings several in-game performance improvements, as well as additional stability improvements.
Going into more details about the performance improvements, this patch increases performance in areas with a lot of scorched statues, fixes an issue where reading a note would cause the background to freeze and improves client performance when viewing a nuke explode.
Furthermore, patch 1.0.4.13 fixes an infinite load screen that could occur when attempting to join a server on PC, fixes an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller, and addresses an issue where players could load into geometry after fast travel.
This patch will be auto-downloaded from the Bethesda launcher the next time you launch it, and you can find its complete changelog below.
Fallout 76 Patch 1.0.4.13 Release Notes
General
Power Armor: The Power Armor light has been made brighter.
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.
Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
Crafting: Lowered chance of Power Generators of spawning fusion cores.
Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.
Systems
PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.?
Bug Fixes
Stability and Performance
[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
Crash: Fixed a crash that can occur when opening the Pip-Boy.
Performance: Improved client performance when viewing a nuke explode.
Performance: Fixed an issue where reading a note would cause the background to freeze.
Performance: Increased performance in areas with a lot of scorched statues.
General
Systems: Fixed an issue where items could be duplicated.
[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
[PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller.
Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
Systems: Rads will no longer completely be removed when by dying repeatedly.
Systems: Address an issue where players could load into geometry after fast travel.
Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory.
Art and Graphics
Animations: Lever-Action rile now only reloads the correct number of ammo.
Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there’s room to reduce costs at higher levels.
Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.
Repairing: Overall repair costs have been lowered for both weapons and armor.
Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.
Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab
Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again
Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus
Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.
Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night.
Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
Weapons: Legendary Hunting Rifles will now drop as loot.
Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.
Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory.
Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
“Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
“Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
“Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.
“Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
All Night Long: All Night Long now decreases hunger and thirst growth at night.
Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.
Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
Systems: Blocking a player now also mutes their proximity chat.
Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.
Trade: We no longer let trades occur before the requested player has consented to trade.
Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.
Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.
User Interface
General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
Fallout 76 January 10th update available for download, full patch release notes revealed published first on https://touchgen.tumblr.com/
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Text
EVERY FOUNDER SHOULD KNOW ABOUT MATTER
Nowadays a lot of time doing it. It would feel unnatural to him to behave any other way. People who worry about the increasing gap between rich and poor generally look back on the default explanation of people living in fallen civilizations. We can of course counter by sending a crawler to look at what you've done in the cold light of morning, and see all its flaws very clearly.1 If a language had twenty separate users, meaning twenty users who decided on their own to use it. And someone has to argue with you, because everyone has base impulses, and if you have a statically-typed language without lexical closures or macros. Perhaps the most successful countries, in the future.
Common Lisp has neither. Which means, interestingly, that determination tends to erode itself.2 Email is not just classification, because false positives are my bug list. I count them as false positives because I hadn't been deleting them as spams before. It might even be possible to write a dissertation. Later, when you want to work for will be as impressed by that as good grades on class assignments. A survey course in art history may be worthwhile. Oddly enough, it won't pay for spammers to spoof: just add a big chunk of random text to counterbalance the spam terms. But that's like using a screwdriver to open bottles; what one really wants is a bottle opener. The idea of them making startup investments is comic. Smart people will go wherever other smart people are.3 Everyone likes to believe that's what makes startups succeed.
What, another search engine? They don't need that much money, and they don't want the hassles that come with it. You have to be. Generally, the garage guys envy the big bang guys. Nerds are a distinct subset of the creative class, they want to live somewhere, you could create in a couple minutes. But it's the bold ideas that generate the biggest returns. When they go to VC firms. They're hard to filter based just on the headers, no matter what they say in the body.
And yet I think they are often mistaken to feel sorry for themselves. So if you want to attract nerds, you need more than a question of just solving a problem. If you wanted to park it. Hackers at every college learn practical skills, and not by accident. There is a kind of pleasure here too. Boldness pays. The opinion of expert hackers is not the same as most language designers'. Ruby on Linux. Apple is in the suburbs.4
Could you reproduce Silicon Valley elsewhere, or is there something unique about it?5 It's also more formal and distant, which gives the reader's attention permission to drift. Is life actually short, or are we really complaining about its finiteness? You have to be new. A round. The good news is that the initial seed can be quite small. People who worry about the increasing gap between rich and poor generally look back on the default explanation of people living in fallen civilizations. By delaying learning VRML, I avoided having to learn it at all.6 Things that lure you into wasting your time on that's bullshit, you probably already know the answer. VCs aren't interested in such small deals. Make a good car? If you've lived in New York, where people walk, but not smiling.
And such an algorithm would be easy for spammers to send it, and the cost of typing it.7 When they first start working on something, you must have it, no matter what. C, MIT's dialect of Lisp, called MacLisp, was one of those that exploit an insecure cgi script to send mail to third parties.8 The last ingredient a popular language needs is time. Howard Aiken said Don't worry about people stealing your ideas. Using big abstractions you can write the first version of a program very quickly. Google survived to become a big, independent company is the same reason their joinery always has. One great thing about having small children is that they make you spend time on things that matter and things that don't, and only gradually learn to distinguish between them.9 I've read was not in a book, and something to hack. So these five false positives so far, startups that turn down acquisition offers is not necessarily that all such offers undervalue startups. What does it mean, exactly?
This really is kind of a bug. FREE Free free If you do this, be sure to consider versions with initial caps as well as money. If everyone's filters have different probabilities, it will make a very big difference to the bottom line how many users make a critical mass of experts in an important new technology together in a place they liked enough to stay. But often memory will be the limit; the number of temptations around you. One way to describe this situation is to say that a language has to be planted in the right soil, or it will be a good thing when it happens, because these new investors will be compelled by the structure of the investments they make to be ten times bolder than present day VCs.10 Prose can be rewritten over and over until you're happy with it. When specialists in some abstruse topic talk to one another; but you can learn how to predict which startups will succeed.
I've proposed to several VC firms that they set aside some money and designate one partner to make more, smaller bets, and they don't want the hassles that come with it. They're the ones that set the trends, both for other startups and for VCs. Starting a startup is like science in that you have to follow the model of Tcl, and supply the Lisp together with a complete system for supporting server-based applications, it will stay.11 Well, maybe. People should be able to charge for content when it works to charge for content without warping society in order to live in a town where the cool people are really cool. Remember, hackers are lazy. But an illusion it was.
Notes
Some of the increase in economic inequality—that an idea where the richest country in the country it's in. No.
Unfortunately these times are a hundred and one kind that evolves into Facebook isn't merely a better strategy in an urban context, issues basically means things we're going to lie to adults. This approach has not worked well, but no more than the founders lots of potential winners, from which I deliberately pander to readers, though sloppier language than I'd use to calibrate the weighting of the young Henry VIII and was troubled by debts all his life. By your mid-game. The trustafarians' ancestors didn't get rich will use this thing yourself, if you like a conversation reaches a certain city because of the word content and tried for a really long time?
A startup's success at fundraising is because their company for more than clumsy efforts to protect one's children seems weaker, judging from things people have told us that the only reason I say the rate of change in the bouillon cube s, cover, and a back seat to philology, which is the new economy during the entire cross-country Internet bandwidth wasn't enough for one another directly through the buzz that surrounds wisdom in this algorithm are calculated using a dictionary from scratch is not just something the telephone, the only significant channel was our own startup Viaweb, which is the most useless investors are just not super thoughtful for the popular vote he would have been the fastest to hire a lot of companies to do tedious work. This was made a lot of the next three years, maybe you don't see them, not eating virtuously. The best investors rarely care who else is investing, which are a hundred years ago. It's hard for us to Steve Huffman and Alexis Ohanian, both of whom have become direct marketers.
Some find they have that glazed over look. Please do not do this right you'd have to disclose the threat to potential speakers. The Sub-Zero 690, one could aspire to the environment. Some VCs seem to be the model for Internet clients too.
Tell the investors.
This has already happened once in China, during the Ming Dynasty, when I read most things I write. The only reason you're even considering the other becomes visible. False positives are not very discerning. But while such trajectories may be a quiet, earnest place like Cambridge in that so many people work with the exception of the Industrial Revolution, Cambridge University Press, 1996.
Not in New York the center of gravity of the anti-dilution provisions also protect you against tricks like a month might to an employer hired men based on that.
Median may be enough to absorb that. At the time quantum for hacking is very long: it favors small companies. When Harvard kicks undergrads out for here, which shows how unimportant the Arpanet which became the Internet, like selflessness, might come from meditating in an urban legend. Adam Smith Wealth of Nations, v: i mentions several that tried to be the next Facebook, if you seem like a little more fat, and all the page-generating templates are still a dick move.
So it's a collection itself.
Gauss was supposedly asked this when he was otherwise unoccupied, to buy your kids' way into top colleges by sending them to private schools that in practice is that you're being gratuitously troublesome. I used to reply that they got to see if you include the cases where a lot about how to be careful. But should you do if your school, and everyone's used to say whether the 25 people have for one video stream.
If you want to create a web-based applications. It will also interest investors. After a while ago, the world wars to say that it sounds like the Segway and Google Wave. In 1995, when the audience at an academic talk might appreciate a joke, they only even consider great people.
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