#DIAMOND MONSTER 3D
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retrocgads · 8 months ago
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UK 1998
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heya-dollface · 11 months ago
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Where can I find patterns for making Fashion Doll Clothes?
A friend and I were chatting tonight about doll clothes, and it occurred to me that if you've never dabbled in making doll clothes before, you may not know where to find patterns for them. So I'm sharing a list with you guys of every resource I know of.
Paid-For Patterns:
Requiem Arts: https://raddollclothes.com/
This is one of the big go-to's of the community. Requiem Arts has patterns for so many different fashion dolls, from Monster High (G1 and G3) to Rainbow High, to a number of BJDs, to Barbies, and even several for the boy dolls. I've gone to them for many a Descendants pattern since not a lot of places offer them. Her blog also features a number of great posts on size differences between dolls, fixing articulation, and more.
Dollightful: https://www.etsy.com/shop/DollightfulPatterns
If you need Monster High and Ever After High patterns with easy to follow instructions, this is the place to go! Dollightful only has a handful of patterns up, but her instructions are super easy to follow. They're just as enjoyable as her YouTube videos.
Moonlight Jewel: https://moonlightjeweldolls.myshopify.com/collections/ebooks
This artist has an interesting mix of patterns for fashion dolls, once again it's a lot of Monster High, but also a little bit of Rainbow High. I have her two pattern books, and they've got some wonderful picture instructions that put into perspective how to follow along. I hadn't realized until making this post that she's released a couple of individual patterns from her YouTube videos, that's really cool!
Enchanterium: https://www.enchanterium.com/shop
The Enchanterium sisters are a delight, and their patterns for MH, EAH, and Smart Dolls encompass a wide variety of genres. They even have some 3D printing files for shoes and accessories.
Cosmomoore: https://ko-fi.com/cosmomoore/shop/sewingpatterns
Cosmomoore is great if you need patterns for Rainbow High, Barbie, or G3 Monster High. All of the G3 patterns are under the Creepy Class tag. I've tried their skirt pattern for G3 Draculaura, it was a breeze to put together when you know a few basic stitches.
Free Patterns:
Enchanterium: https://www.enchanterium.com/shop/freebies
Enchanterium offers a number of freebies at this link! Most of them are patterns from their older YouTube videos, so there's those as a resource to follow along with.
Cosmomoore: https://ko-fi.com/cosmomoore/shop/sewingpatterns
Once again, this artist has a number of freebies, but they don't have a specific tag.
Poulpe en Ciel's Google Drive: https://drive.google.com/drive/u/0/folders/1lkI6inme4K6wxw0IqTSGGju2bIQMln_A
This artist is known for having some truly extravagant patterns for Monster High and Cave Club dolls. And she offers them in both English and French! Highly recommend checking out Poulpe on Instagram, her dolls are absolutely to die for, and she puts so much heart into making her stuff accessible for the wider community.
Chellywood: https://chellywood.com/
Chellywood's website is a diamond in the rough. If you're looking for a doll pattern for a doll most people don't make patterns for, Chelly probably has it. Her website is organized by size and goes into individualized pages for each doll line. It's fantastic. And on top of that, she has YouTube videos!
MyFroggyStuff: https://photos.google.com/share/AF1QipOJWM4ft-CgHQI3fhqNJzWLG30C45Xl3xs-tgatId430gKVW-J8w5cB9ViW2jRPFw?pli=1&key=Y2Y2UDJ6S01Gb2EwUHRZUVJDdm9FanpMdDZzY1RR
Barbie lovers rejoice, this is your kingdom! While there's no tagging system here, Toya has patterns for everything, from mermaid tails to cute easy dresses, this is a great place to go. Her YouTube channel is also an endless resource of creativity.
If you have any resources for patterns, or for places to buy doll clothing, feel free to reblog! I'd love to include more people from our lovely doll community so people know about them!
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tamara-kama · 1 month ago
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Look at what I have leftover from the 90's.. I believe this is my original 3Dfx Voodoo 1 graphics board from Diamond Multimedia!
They called it the Diamond Monster 3D!
Some time I'd like to mount it in a special shadow box with maybe the best ad for it as the background and lighting as a display.
TBH the 4MB of VRAM it has would be considered a miniscule amount these days now that we have GPUs with multiple GBs of VRAM.. haha
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dumpster-lizard · 2 years ago
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Can you imagine if Skyward Sword had an actual Day/Night cycle?
It's the only 3D Zelda without one. Which makes sense, considering you can't ride loftwings at night. But imagine how interesting it would make it to have to strategize around that!
The game would obviously need some sort of mechanic like making a campfire in BOTW or the song of the sun like OOT. But then again, TP just makes you rawdog the cycle so theres no reason that's not an option either.
This would be annoying for the most part on the sky islands. But on the surface? Oh boy.
Imagine you spend a little too long on the surface. Something howls in the distance. The dark sets in. And you're stuck there til morning.
There are stalmasters in this game. Stalfos spawning in the dark of the night isnt much of a stretch. Perhaps an increase in bokoblins in the area too? Perhaps, randomly, monsters can spawn around you in a shower of diamonds. Something to make the surface palpably more dangerous.
But also: material spawns are more common at night. Perhaps some could even be exclusive to nighttime? Some puzzles requiring you to wait til night falls to solve them. The silent realms only being accessible at night. And the part of the game where you're standed in Eldin without your weapons could take place exclusively at night.
There are few safe places- the dragon lairs, the temple by the sealed grounds- any area thats not in the open where an NPC is.
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latenitewaffles · 4 months ago
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eriisaam · 8 months ago
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I saw your tags on that Cassette Beasts post, and you seem pretty knowledgeable on monster collecting games! Do you have any recommendations for someone who hasn’t ventured far outside the Pokemon umbrella? I’m excited to try Cassette Beasts, and I loved Moonstone Island and Ooblets which had monster collecting elements, and I don’t know if Slime Rancher counts as a monster collector but I LOVE Slime Rancher. Past that and Pokemon, I don’t know much about the monster collecting/taming genre, but I’d like to explore it more!
Yeah! I got some! And I'd argue Slime Rancher absolutely counts! I will also add too that Cassette Beasts, Ooblets and Slime Rancher are already great picks in themselves in the genre. (Though as you are already familiar with them, I'll skip them below, but they're definitely great games.)
Granted, I will preface that while I watched a lot of these games either in terms of Gym Leader Ed's coverage, people poking it, or release trailers and screenshots, I've been limited on time to play them in depth enough to talk about the gameplay or story aspects (with a handful of exceptions), but I'll try my best to help as much as I can! Ed, however, does go into more depth of games, follows news on dev updates (especially games still in development or early access), and sometimes he's done LPs of them outright, and he may still be best to get a more informed opinion on some of these, especially ones I hadn't been able to play myself.
The best part about the genre, especially lately, is that it's gotten more broad in terms of how the games play, how you collect and/or handle the monsters, and what other game they are inspired by and/or play similarly to (and whether or not said game is Pokemon). There's as many games that are the "yay, two cakes!" of Pokemon, just as there's many games who have monster-collecting elements but the gameplay is vastly far removed from it, so my recommendations will be split based on those criteria.
(It's also a pretty beefy list, so I'll put it under a read more)
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In terms of "yay, two cakes!" games (or games that play as close as possible to Pokemon):
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The Nexomon series
Visually and gameplay-wise, Nexomon has a lot in common with the DS era of the pokemon games in sprite style, and Pokemon in general in combat. The series are turn-based battling with nexomon you catch and evolve, gym-leader-adjacents you battle, and stories directly tied to their legendary nexomon along the same vibe as earlier Pokemon game plots. Both games tend to frequently go on sale (and moreso on the switch) and while the second game improved a lot in some quality of life changes from the first game, the plot is a direct continuation of the first game and thus will spoil and/or assume you've already beaten the first game. There's also a third one in the works slated to take on an open world direction and full 3d instead.
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Disc Creatures
Like Nexomon, Disc Creatures draws inspiration from a specific generation of Pokemon, but this time the gameboy and gameboy color era. Arguably, it looks and plays like a midway point between the VERY early pokemon games, as well as the Telefang games (better infamously known as the base games which were poorly translated and transformed into what we most-likely know them as Pokemon Diamond (not DPPlt) and Jade). You battle not only with a team of three creatures, but like Telefang, all of them take part in battle simultaneously (rather than a 1V1 fight). (Though unlike Telefang, you don't have to call them or wait on their arrival likewise). Although battles otherwise play out similarly like both respective games (turn-based move-picking battle), the creatures work on individual skill trees based on species.
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Coromon
Coromon draws a lot of inspiration from pokemon, but takes a more 'spiritual sucessor' approach, rather than base it on any specific gen, and has a unique 2d pixel art style likewise. The gameplay sticks to the familiar battling style of you doing turn-based battles with your coromon, tame and train and evolve said mons, and not only find 'shiny' equivalents, but there's actually two (the base form is called 'standard' while the two other forms are 'potent' and 'perfect'), in addition to certain species also having skins (and said skins also differing slightly to still retain the distinct appearance of the base coromon being standard/potent/perfect, rather than obscure it). A key difference, however, is that in addition to the health of your coromon, you also need to pay attention to their stamina, which is adjacent to PP in pokemon, but universal across all moves, rather than individually-move-tied.
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Monster Crown
I'll give this cautious optimistic recommendation though I'll explain why so in a moment. In the same way Coromon is more 'spiritual successor' than 'on the nose' like Nexomon in the GBA-DS era of Pokemon, Monster Crown is the same equivalent to Disc Creatures of being more 'spiritual successor' than (sort of) 'on the nose' to the GB-GBC era games like Disc Creatures. Also like how Disc Creatures isn't as closely tied to Pokemon like Nexomon or Coromon, and deviating in its own style or mixing it with Telefang otherwise, Monster Crown has an art style a bit closer to the GBC zelda games (and distinct from it even then), and a much different presentation for otherwise keeping to the 1v1 turn-based battle style familiar from Pokemon. That being said, I say 'cautiously optimistic' as while the devs seem to not only still be in semi-active works updating the game (but especially the PC version), the game does reportedly suffer from a lot of bugs, and I'm made aware too there's reports that the switch version of the game isn't as kept up-to-date on updates nearly as frequently as the PC/Steam version.
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In terms of games similar to pokemon, but with not-so-pokemon-esque mon designs:
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Digimon Story Cyber Sleuth: Complete Edition
What were previously the first and second individual games of the Cyber Sleuth series had been combined to package both games in one file (that you can select either/or on bootup) in this version. Compared to a lot of the other Digimon games (some of which I'll bring down further below, just for now, put a pin on that), Cyber Sleuth (both games) feature a turn-based battle format that is a bit more along the lines of Pokemon's, give or take that you battle with three digimon in a party, and some moves vary between targetting one, or targetting multiple targets at once (so if you're familiar with 3v3 pokemon battles ala the 3DS era, this is very reminiscent of that). If you can forgive Digimon having monster designs swerving all manner of ways between 'cute like pokemon' to 'what the fuck is that thing?' to 'Is that a literal pile of shit?!' all the way up to either someone's fursona or 'that's a whole ass person', Digimon Cyber Sleuth is just comfortable enough not to be too wildly far off from how a Pokemon game plays, but also having its own distinct identity in how it handles battles and raising up your Digimon. One key takeaway, however, is that a digimon has a far wider branching path of evolution forms compared to Pokemon, and not all digimon may appear as 'connected' as like a pokemon's evolution family. That being said, even in-game, the game does hold your hand in giving you a hint of which digimon you can evolve (or digivolve rather) your current digimon into (and tells you outright what that digimon is, if you've already obtained one before), and outright tells you the conditions of how to evolve what into what-else.
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Yo-Kai Watch series
Specifically, I played the first game, and will primarily describe that, but rather unfortunately as the first game was originally on the 3DS, and other than its (also 3DS) sequels, the series had a sharp phase-out of localized releases since then and are only somewhat floating the idea in the Switch era of going back to attempting localized releases again (and I'm not sure if they ever followed through or not). Nevertheless, Yo-Kai Watch is a series far and well more adored in Japan than internationally (it's right up there with Pokemon, Sanrio, and one of its inspos in Doraemon), and it takes what you're familiar with in both the Pokemon style of turn-based battling and the above mentioned Digimon approach, and makes it way more interactable and turn it on its head. For starters, you battle with a team of six yokai, but ALL OF THEM are utilized in battle, with three active at once, and the three others in the backrow. It heavily makes use of the touch screen, so rather than just click commands and make things go brr, the yokai will automatically attack whoever they feel like (although you can pin a specific target, and they'll all redirect to attack that target exclusively instead), but on top of that, while your yokai run on auto-pilot, you instead play a series of mini-games during battle where you can do, among other things: Heal your yokai of a status effect, rotate your yokai set so you can rotate which of your six is currently actively battle, and which ones retreat to the backrow (for you to tend to uninterrupted), use items pretty much on the fly like your typical pokemon heal items, or supercharge your yokai so they'll get to their supers quicker, the effects of which vary between yokai species. On top of that, many yokai evolve into different species, but many others can be fused together to make different species instead, and you primarily collect and swap out yokai in the form of medals you earn when befriending them post-battle (either by chance or scripted-gift otherwise). Yokai also vary on synergy in teambuilding, so if you have certain yokai combos active on the same (active) team, they may gain additional buffs from it.
If you can look past many of the yokai being... uh...
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...interestingly designed... the story, the atmosphere, and the yokai and the way they react to the world and each other is incredibly 'sucked into a saturday morning cartoon' vibed and super engaged out of a lot of the monster taming/collecting games.
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In terms of games with creatures similar to Pokemon, but are based on different genres of games:
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Palworld
Hear me out.
I know a lot of people have misgivings with this game. Some are warranted (there's certain mons a bit too on-the-nose to pokemon), but there's many, many other points that are bad-faith reaches at best (of the "person who thinks Renamon is a rip-off of Vulpix" variety), or outright wrong and long since debunked. I could (and had many times in the past) gone at length about many of these bad-faith points, but for the sake of not derailing the point here, that is best set for a different post entirely.
Palworld, contrary to what many would say, is not actually as joined-at-the-hip close to Pokemon as it seems, outside of the clear inspiration behind some of the design or design-direction thereof of the monsters (and for that matter clearly was inspired by other monster taming games such as Monster Rancher, which I'll discuss lower down, or even cutesy-aesthetic creatures in general like Story of Season's livestock or 90s anime design styles like My Neighbor Totoro). The monster designs aside, they actually lean more in familiarity sense of 'fakemon fangame romhack of a pokemon game' in style direction than 'just pokemon but recolored', and the more you surround yourself in pals, the more you get used to them just in a general sense.
The gameplay is actually much closer to Ark or open world explore-and-build games along the lines (some being similar to a lot of 3d farming or town-building games even), give or take a Breath-of-the-Wild coat of paint. (Worth noting, while a massively beefy game, it's also half the size of Ark proper.) You're pretty much turned loose into a massive open world, one that's surprisingly seamlessly interconnected that you can see far off with a depth a lot like Minecraft in some ways, and you can do whatever the hell you want from there: The world's your oyster. Although it does provide things for you to do (namely the gym-leader equivalent of the Battle Tower Leaders to face off, or certain landmarks that are also achievement-tied), you can do whatever you want with the pals you run into, and gradually craft your way into better and sturdier buildings, unlock more broader items, weapons, and upgraded variants, and get strong enough to challenge more varieties of pals. Although pals don't evolve (similar to Monster Rancher), some species do have different alt variants (usually a different color and element and with a different suffix), and all of them have a chance to have a 'lucky' variant spawn, where they'll glitter, make an audible noise (like Legends Arceus but more prolonged rather than sudden and brief), and they'll always have the Lucky trait, which gives them additional buffs. The pals each individually have different moves they learn either naturally or when given items, up to four traits (good, bad, or neutral) which can be passed down via breeding, and all of them specialize in a variety of different ways, so a pal not fit for battle might have a more utility use. I should also point out that contrary to its sales pitch or popular belief, cruelty is NOT the only option, and is actually far more beneficial (and in your face) about keeping your pals healthy, well tended to and cared for, and them eagerly rushing over to help you any time you try to work on something and then cheering for you after. Resources you would've also gotten in the 'crueler ways' can also be gotten peacefully simply by catching them.
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Monster Sanctuary
Monster Sanctuary is a Metroidvania style game in terms of mobility around the map and how certain monsters play with it via field moves, but when otherwise caught in the battles themselves, it has a similar turn-based strategy of monsters taking turns trading picked moves and see what happens. Each battle works on a graded system where, ideally, when you complete a battle as quickly as possible with a lot of combos, you get a better grade, and in turn, better item yields for said grade. Instead of capturing monsters, you instead have a chance for a monster you fought to drop their egg, and said egg can be instantly hatched into your own copy of that monster. Each and every monster has a skill tree that can unlock different things from new moves, upgrades to preexisting moves, stat buffs, or certain effects applied to their moves in addition to any inherent abilities they may have. On top of that, certain monsters might have field moves that are useful for navigating your way through the map, including monsters who can activate certain levers, monsters who can hover/fly over gaps, monsters who can help you reach certain heights, and so on and so forth. Monster teams are also key, as carefully-built teams with good synergy can make huge combos, and consistently give you the best drops.
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Digimon World series
Like I said above, Digimon dabbled on quite a number of games in its clumsy growing pains of finding its own identity. Its initial roots, Digimon World, has a lot in common with its original background as a Tamagotchi spin-off series prior to the anime Digimon Adventures being thereafter (incorrectly) labeled as a "Pokemon rip-off", and thereafter spiraling the Digimon franchise in all manner of weird directions (either loosely related to World like World Champions, semi-similar with Digimon World Dawn and Dusk, all the way up to the above Cyber Sleuth being entirely its own thing). The entirety of the World series (of which include entries like Next Order on steam) has you raise your digimon by assigning them into different facilities and/or training areas, usually, and these facilities can vary between either increasing more traditionally-used-for-battle stats (like their health, or their attack and defense), to outright increasing or decreasing their affinities (elements, in a way, which factor into evolution a lot). Compared to the above Cyber Sleuth where you have more control of when a digimon digivolves, into what, and outright tells you the requirements, World (but especially earlier games, or versions that lean heavily into V-Tamers, another series similar to the World series and is more identical to its Tamagotchi ancestor), leans into you getting more of a surprise when digimon grow dynamically and evolve on their own, based on various factors like whether or not you won/lost a certain number of battles, care mistakes or lack thereof, certain stats being at or above/below a certain point, or their highest affinity at the time, much like how Tamagotchi did. While I can't speak for how Next Order plays (between closer to World, closer to Cyber Sleuth, or a more balanced and in-control combination), the earlier you go back in the series, the closer it is to Tamagotchi's variant style.
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Digimon Survive
And then there's this game which throws Digimon into a whole other secret third gameplay option. Digimon Survive is part visual novel, and part tactical RPG, so rather than be like a battle style ala Pokemon like Cyber Sleuth, or be a monster care sim like World, it leans heavily on being more like Fire Emblem in gameplay style, and takes everything about the way the digimon partners bond with their human tamers in the anime series, and takes it for a very dark ride instead. This time, instead of be a monster you raise into a gradual and widely-branching tree like Cyber Sleuth, or carefully meter your stats and care styles like World, not only will some digimon be unlocked either when certain criteria are met, or when you beat certain levels, but some digimon evolutions are exclusive to the different branches of the main storyline itself.
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Monster Hunter Stories
Although the mainline games play very differently, and are more monster slaying than monster taming (with one almost-example, we'll get to that below), Monster Hunter Stories and its sequel take on a different approach of you raising and taming effectively smaller pet variants of the bosses of the mainline games, to use not only as riding mounts, but battle partners in a turn-based battle style RPG. You usually have an active party of three who take turns attacking each, and takes a much more different mood and atmosphere approach compared to the mainline games as a whole. Its worth noting, however, that although Steam does include both games, the switch version also offers amiibo support otherwise.
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Beastie Bay DX and Pocket Stables
I include these two games in the same note because both of them are made by Kairosoft and are two games of a loooong laundry list of themes Kairosoft explores. Both are pretty tiny, pretty chill and casual games (emphasis on casual), so while some might say it might be a bit too casual as to be boring, they're both very "play on your phone to pass time/run in the background" chill raising games that don't have a lot of the stress as a lot of the above games. Beastie Bay DX is a more focused monster-raising game, while Pocket Stables is a horse derby game with pet raising elements. Similar to a lot of Kairosoft's games, they usually have a tycoon approach to a lot of their different game themes, these two included, as you focus on building or placing facilities or buildings in an open space to various effects, sometimes comboing nearby buildings for added boosted effects, and gradually improving your creatures through where you send them out, what facilities you build, item use, and more.
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In terms of games with monster collection and/or training aspects, but not as a main focus:
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Rune Factory series
By and large the Rune Factory series is a farming game first, along the lines of its siblings in Harvest Moon and/or Story of Seasons. But instead of buying and raising livestock, the livestock are monsters you fight, and depending on the game, so are some of the love interests. You have the ability to fight various monsters and different bosses, and the monsters may vary on various properties, be it to passively generate a certain craft resource (like a lot of the standard livestock in the mainline series), as mounts you can ride for faster transport, as powerful party members for battle, or as helpers who can automate the process of assisting you with chores throughout your farm. This is in addition to the townsfolk themselves, as some of the games (particularly the later ones) also can have you recruit different villagers in addition to the monsters.
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Monster Hunter Rise
As mentioned above with Monster Hunter Stories, while the mainline games are more about hunting monsters like live prey or active threats, Rise is a slight exception in that it not only continues the trend of past and current games of allowing you to recruit the cat-looking palicoes (or felynes, they go by a few names throughout the series...) which can assist you with various different properties depending on their professions, but also the palimutes, large, rideable dogs who can help you travel faster and jump up certain landmarks. Both assist you in battle, but both have different pros and cons to them, and you might run into in-game generated ones who you can further collect to have more variety in different ones with different professions and coat colors/styles.
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Meowjiro
Meowjiro is a fairly humble and down-to-earth pixel art game where your primary focus is being a convenience store cashier and employee. By day, you perform various different tasks and try to keep up with the store, including cleaning trash and water puddles, the evidence of a certain shiba inu's crimes, restock shelves when they get emptied, heat up food, prepare soft serves, and of course, ring up customers as they come in.
The mon-collecting aspect comes in the reason you work the grueling life of a one-man army konbini store owner: Your cat(s). At the end of the day, you come home to tiny pixelated cats, who always start off as kittens, and whom you can evolve into a variety of ways based on what you feed them. In addition, you can also spend your hard earned cash on different furniture to decorate your home, or certain perks to make the store job less grueling.
(That being said, as stressful and high-paced as the game is, failing a task only causes a minor pay deduction, not anything super punishing, so it's stressful, but not as stressful as a meaner game could've been.)
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Sonic Adventure 2: Battle
Hear me out.
Yes, it's a platformer game (or shooter game, or treasure-hunt game, depends on the level), and on the surface, it looks nothing like a mon game, nor plays like one.
However, the reason why it's mentioned here is moreso for a side game included in the game: The chao gardens.
SA2:B is a game that weaves both the main game and side game of Chao Gardens together pretty snuggly. You're provided 2 free chao in your default neutral garden, plus 2 more free eggs whenever you unlock the other two gardens after certain criteria are met. Chao are pure pet-raising, rather than strictly mon-levelling-and-raising, but they have a VERY dynamic approach in not just how they evolve, but the gradual ways they change depending on quite the variety of factors. These can include, but not limited to: The color and style of the egg they came out of (or combo of parents if bred), what animals you gave them (which you can collect animals and chaos drives in the main game to then give to these chao), what fruit you feed them (especially certain bought ones, not just the home-grown ones), and even which character you played as when tending to them all matter. They not only can evolve based on an alignment system, but also later dramatically evolve based on stat combinations you raised them on and which of their stats were the most pronounced. You can further also utilize them in either chao races, or chao karate (though the latter is semi-random in comparison to a typical mon battle game).
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Honorable Mention
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Monster Rancher series (and spinoff Kaiju Master)
An older series along the age of if not predating Pokemon and Digimon, Monster Rancher have mons who (most of the time) don't evolve, are pretty brutally punishing in how to unlock certain secrets or raise and train the best fighting-capable monster who can win all tournaments, and while its a very unique stand-out compared to Pokemon and Digimon, it's a pretty harsh game in terms of difficulty to get used to and jump in compared to the others. That being said, it's also time and again surprisingly detailed about the sheer depth in variety of alts for a given monster, how their genetics work in fusions (and fusions are a pretty detailed feature in this), and its signature quirk that makes it stand out is that the monster you get (when not buying whatever's in the store) are all randomized based on things you feed the game. The first few games can draw all manner of monsters based on what CDs you insert (the steam remake gets around this by merely letting you straight up look up what CD you want, be it game or audio CD otherwise, and gets around it through that), while later games carry on the spirit of the same gimmick ala the key words you type up, or drawings you put into it. The game is not exactly the friendliest in terms of difficulty, but if you aren't scared off by the challenge, nor how dopey a lot of the monster designs are, its worth a mention in its own right.
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As much as I was tempted to include other mentions, primarily games not released yet that's coming soon or in the works, I think I blew this post up with way too much words huh orz
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gonermaker-ocpicrew · 6 months ago
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TAG LIST
Not necessarily an exhaustive list and some tags may be empty.
Characters
Alphys
Annoying Dog
Asgore
Asriel | God of Hyperdeath
Big Mouth
Bratty
Business Dude 1
Burgerpants
Catty
Chara
Charles
Chilldrake
Clam Girl
Clam Guy
Diamond Boy 1
Diamond Boy 2
Dogamy
Dogaressa
Doggo
Dress Lion
Drunk Bun
Echo Flower Explainer
Endogeny
Fallen humans (any of the 6 other kids that fell underground)
Faun
Ficus Licker
Flowey | Adobe (Omega/"Photoshop" form) | Floweypot
Frisk
Froggit | Final Froggit
Gap Bird (Bird That Carries You Over a Disproportionately Small Gap)
Gerson
Gift Bear
Glyde
Greater Dog
Grillby
Heats Flamesman
Hot Dog Harpy
Ice Wolf
Inn Keeper
Knight Knight
Lesser Dog
Library Lizard
Library Loox
Loox | Astigmatism
Loren
Napstablook
Madjick
Mad Mew Mew | Mad Dummy
Mettaton | box | ex | neo | ghost
Monster Kid
Muffet
Newsletter Editor 1
Newsletter Editor 2
Nice Cream Guy
Oni
Onionsan
PAPYRUS
Politics Bear
Poncho Human (the adult human from the intro)
Punk Hamster
Rabbit Girl
Ragel
Reaper Bird
Red Bird
Red Demon
River Person
Royal Guards
Sans
Scared Donut Guy
Scarf Mouse
Skateboard Girl
Small Bird
Snowdrake
Snowdrakes father
Snowdrakes mother
Snowdin Shopkeeper
Snowman
Suzy
Temmie
Toriel
Ugly Fish
Undyne | Undying
Whimsun | Whimsalot
—-
Addisons
Ambyu Lance
Berdly
Bloxxer
Catti
Clover
C Round
Dess
Elnina
Everyman
Gaster
Hathy
Head Hathy
His Followers (Gaster followers and their Deltarune NPC counterparts)
Jevil
Jigsawry
Jigsaw Joe
Kris
King
K Round
Lancer
Lanino
Maus
Noelle
Plugboy
Ponman
Poppup
Queen
Rabbick
Ralsei
Roaring Knight
Rudinn Ranger
Rudinn
Rudy
Seam
Spamton | N30 (the last character is a zero)
Susie
Swatchling
Swatch
Sweet Capn Cakes
Tasque Manager
Tasque
Top Chef
Vessel
Virovirokun
Werewerewire
Werewire
<3 (the player/red soul. not every instance of it in art will be tagged for obvious reasons)
Locations, Chapters
Ruins | Home
Snowdin | Grillbys | Skelebros House
Waterfall | Undynes House | Blook Farms (ghost houses included)
Hotland | Lab | True Lab
CORE | MTT Resort
New Home
The Surface
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Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7
LW (Light World) | DW
Endings/Routes
True Pacifist
Neutrals | Queen Toriel (used for Toriel Ending Tree overall) | Empress Undyne | King Mettaton | King Papyrus | Queen Alphys
No Mercy
Weird
Misc.
NSFF (Not Safe For Frisk; a tag for suggestive art. Explicit art isn't reblogged here.)
Crossover
Spooky Tag (halloween related posts)
Holiday Tag (holiday season themed)
The Mirror (anything that plays with the "It's you!/Despite everything, it's still you" flavor text/imagery)
Newsletter (Also tagged by version as described on Toby's Fangamer page eg the December 2024 gets tagged "Holiday 2024")
Anniversary (no ut/dr distinction at this time)
(I tag most reblogs by year of original post creation; self explanatory)
GIFS
Animation
3d (digital art and 3d physical creations both apply)
Text (text-based ask responses and art/images I find to have interesting commentary are included)
Pixel art
Group photo (those cool drawings with most of the main cast)
Mass group photo (the above, but even more characters)
tag later (used when i forgot to tag something or in the case of certain things i don't have a tag for but might make later, such as "the player" or deltarune's "angel")
Official
Associations (myself or others associating any unrelated media with utdr ex: web weaves)
Reposts (see INFO for details and artist policy)
Deltahype (posts that simply display the immediate excitement for new content. mainly highlights 4/2/2025 (american) at the moment
Personal tags
saying something tag: original post tag
art tag: art tag. don't expect anything special
commentary: for my reactions to any utdr related thing im playing or otherwise experiencing
hehe: reblogs i personally find funny/amusing
ft tag: =)
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shandidellamorte · 2 years ago
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I GOTCHU!!!
5, 10, 11, 15, and 20!
LIV, THANK YOU FOR THIS MONSTER!!
Okay, here we go!!
5. Favorite song?
BRO, I GOT A BUNCH!
Shandi
Sure Know Something
Beth
Detroit Rock City
Parasite
Love Gun
Black Diamond
I COULD GO ON!!
10. Do you have any merch?
Oh hell yeah, I got merch! I think I have a pretty nice collection of various things~
11. Unique thing you have related to KISS?
Hm..I don't really think I have anything SUPER special that's KISS related. What's most likely to fit that category are my StarChild inspired sneakers. Or the Knucklebonz 3D album display of Destroyer. ^_^
15. A question you would ask the band if you could?
WHAT THE HELL WERE YOU THINKING WEARING THOSE NAZI UNIFORMS??
20. How would you explain the band to someone who isn't familiar with KISS?
No lie, I'd probably take them to a concert first. If they like the music and show interest, that's when I'll unload my limited knowledge. XD
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retrocgads · 8 months ago
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UK 1998
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salamileg · 1 year ago
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In no particular order:
1. Skyrim. First real big open world fantasy game I ever played.
2. Pokemon series as a whole, but I'll say Diamond because it was my first and what I would say got me into gaming.
3. Monster Hunter 4U/Generations. Counting them as one because they blend together in my mind. Hundreds of hours on these got me through being homeless and also destroyed by 3DS's joystick.
4. Minecraft. For obvious reasons, but also I got my start in fantasy roleplaying on Minecraft RP servers.
5. Team Fortress 2. Nothing fancy to say here, it was just a good free game I played a lot of.
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Minecraft, DDLC, Yandere Sim, FNAF, and Animal Jam 🫡
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lucretiaslitthenetherland · 1 month ago
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Gaming Log for March 28 2025
New Nintendo 3dsxl
1. Pokemon Picross- did a puzzle, caught Aegislash shield form, did the training level, got a mural tile, and did the mural tile
Nintendo Switch Lite
1. Rune Factory Picross- first play started a file and did one level and got a silk hat
2. Story of Seasons Picross- did level 2 and got a bell
3. Super Mario 3D World Bowsers Fury- got the hisstocrat level in the main game and the cat boom boom cat shine in the stadium level in Bowsers fury
4. Mario Picross- got the 3rd level done
5. Super Mario Picross- got level 1-J done
6. Super Mario 64- got the shoot into the blue star in whomps fortress
7. Super Mario All Stars- game over on level 5-4
8. Super Mario Odyssey- got the multi moon by beating the broodal in the forest kingdom
9. Monster High Skulltimate Secrets- completed the energy or quest and got a top
10. Pokemon Violet- caught a Magikarp and added data for Magikarp to the Pokedex
11. Pokemon Brilliant Diamond- got HM strength, caught a Clefairy, and added data for Clefairy to the Pokedex
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glueblade · 1 month ago
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W episode 37+
Suddenly there is an anime girl antagonist?? And she's grasshopper-themed, i.e. the most Kamen Rider of the show???
You can really tell how much Ryu's actor is straining to make the awkward pause in his hen... shin sound dignified.
Philip's actor is still extremely good at making slightly unhinged wide-eyed expressions
Why is Trial blue anyway? They were clearly going for traffic lights with the yellow intermediate stage. Did green toys not look appealing enough to kids? Are motorcycle race lights actually red-yellow-blue? It is a mystery
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Husband number 3?
They're really going all out with the horny for purple-haired girl, huh. The more I watch of slightly older Kamen Rider, the funnier it gets that parents apparently complained about the tiny bits of stomach visible in gavv
They're going from this right into a comedy episode?
Trans Joy Movie theater?
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He looks vaguely familiar, but I can't place him
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Oh yeah, this was back in the day when 3D movies were all the rage
I hope Saeko survives husband number 3 as well
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Bean guy
I love that his ability to "genetically modify" things seems to extend to things that aren't biological at all
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Don't just leave him lying there D:
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Nice pan to a character standing at an elevated position. Feels very Showa Rider
They really made a string of monsters of the week whose thing is being fast (tm) just for Trial, huh
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Do you have to phrase it like this
Aw man, Akiko would have made such a good Rider if they'd gone in that direction. Most female KR characters would need pretty extensive rewrites to work as Riders imo, but I think it'd work pretty well with Akiko's personality and role in the story (would probably strengthen it, in fact).
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Off-screen gay kiss
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Leggy
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Couldn't let Akiko be the only one to flirt with the hot guy, eh
I guess we're not getting into the part where diamonds can burn?
Ah, we've reached that stage where it's mostly serious plot, so they add one or two silly slapstick scenes per episode so keep the kids interested
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Video
youtube
Pokémon Series - 2014 - Alpha Sapphire & Omega Ruby
The Pokémon series first debuted back in 1996 when Japanese developer Game Freak released Pocket Monsters Akai, Pocket Monsters Midori and Pocket Monsters Ao also known as Pocket Monsters Red, Green and Blue for the Game Boy.
Initial releases of these three games was exclusive to Japan but translation of them would release two years later with Pokémon Red and Pokémon Blue releasing alongside a special edition Pokémon Yellow Version Special Pikachu Edition, this unlike Red and Blue is based on the Anime series that released in 1997.
2002 saw the main-line Pokémon series move from the Game Boy and Game Boy Color to the recently released Game Boy Advance with the releases of Pokémon Ruby and Sapphire in 2002.
The series would continue on the Game Boy Advance in 2004 with the releases of FireRed and LeafGreen, these games being remakes of the original Pokémon Green and Red.
Although releasing in Japan in 2004, Pokémon Emerald would see the bulk of its releases occurring in 2005 with US and European releases of the game and is the fifth main-line title to grace the Game Boy Advance handheld system.
Late 2006s Japanese release of Pokémon Diamond would be followed by worldwide releases in 2007, with the main-line rpg series of Pokémon games making the jump to the relatively new handheld system the Nintendo DS
Like previous release Pokémon titles 2007's Pokémon Pearl would debut in Japan in 2006 but would see the majority of it's releases the following year in 2007, releasing i across Europe, North America and Oceania. this begins the 4th generation and moves the player to the Sinnoh region with over 100 new Pokémon to catch.
Following the release of Pearl, Pokémon Diamond would reach shelves in Japan in 2008 with a wider release the following year in 2009. Diamond marks the 3rd game of the 4th generation and as with the previously two was exclusive to Nintendo's handheld system the DS.
2009 would also see the releases of two more remakes with the releases of Pokémon HeartGold and SoulSilver, these two games being remakes of Pokémon Gold and Silver, and released to mark the 10 year anniversary of the 1999 Game Boy Color releases.
2010 would see the release of Pokémon Black and Pokémon White and the start of the 5th generation. The Black version of the game features the legendary Pokémon Reshiram, while the White version features the legendary Pokémon Zekrom, this is also the first entry in the main-line rpg games to feature fully animated Pokémon during battle.
Two years later the direct sequels to Pokémon Black and Pokémon White would be released, again on the Nintendo DS and again with players returning to the region of Unova in Pokémon Black & White 2. With this latest entry in the main-line rpg series set two years after the events of Black and White with new locations and 277 Pokémon to catch.
The following year would see the Pokémon series move to the Kalos region for Pokémon X and Y for the Nintendo 3DS. These two entries in the series mark the first to be fully rendered in 3D as well as having a customisable player character.
2014 would see another enhanced remake of older entries in the Pokémon series with Pokémon Alpha Sapphire and Omega Ruby, these two releases being remakes of 2002s Pokémon Sapphire and Ruby.
This first generation of Pokémon games would be the first of 9 generations that would be released over the next 26 years with the most recent being in 2022 with Scarlet & Violet. Over the course of the Pokémon franchise life a multitude of spin of games have also released encompassing a multitude of genres as well. 
For other Gaming Shorts check out this playlist https://www.youtube.com/playlist?list=PLFJOZYl1h1CF5oVPNNxPlLJPambfM5BIj
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blueberryraptorcrumble · 4 months ago
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A fun mtg YouTuber made a vid on the Final Fantasy set that’s coming up and made a joking reference to Legend of Mana as one of many references to rile up the FF ‘um actually’ fanboys (jokes on you I’m into that lol) and I was thinking.
Man, Mana would make for a good Magic set. It’s got:
Magic swords. Dragons. Magic schools. Beast people- Legend specifically has a kitty person who is not dissimilar to Mirri. There are gemstone people (this was waaaay before SU and that one 3d anime with the rock people) whose cores were sought after for magic power contained within- diamond reskins mayhaps? Karn could be Gaius. There’s fairies! Urza style magitech. Evil wizards. A big magic tree god. The same retinue of dnd fantasy monsters you’d expect from a jrpg. MANA for chrissake!
Do you see my vision wizards?! Fuck Final Fantasy boyband bondage aesthetics, give me a Mana set!
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in-the-nights · 5 months ago
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You know, I notice you post a lot of gen one pokemon stuff. Obviously this is on brand considering your blog's centered largely on retro stuff, but I'm curious what your thoughts are on later pokemon games.
I like them for the most part!
I grew up with the first three gens and all of those are some of my favourites and very close to my heart (Gen 2 is my number one fave). I dropped off for a long time after they started advertising Diamond & Pearl cause I really hated the new monster designs, especially the starter lines and legendaries, and only drew to dislike it more after hearing about these legendaries being literal Pokemon gods (still not a fan of that stuff but it doesn't bother me anymore on account of no longer being an indignant 12 year old lol). Got back into the series after X & Y were announced and I saw that they were finally making a 3D mainline game and advertised it with a bunch of Kanto mon (despite how maligned it is now, Pokemon going 3D was something most people wanted back in the day!). Ended up renting White 2 and then played X when it released, and despite some issues I really liked them both! I haven't played every single one of the more modern games, but I've been able to find fun in most of the ones I have, even if there's stuff that's lacking or I dislike. Only ones I'd say that just really don't do it for me are HGSS, BW, and ORAS. ORAS especially I just straight up do not like, easily my least favourite.
In terms of the most recent games, SV I enjoyed but its performance issues really hampered the experience for me, not to mention a lot of the less than appealing environmental design and lack of clothing options. Also felt like the open world map could've used some more boundaries and more purposeful level design. As is it's far too easy to just walk in a straight line which is pretty uninteresting. That said, I thought the new Pokemon lineup was great! I don't like all of them, but a lot of them fall into more similar design principles as the monsters from the classic games, and the ones that do I love! Easily the best new batch of monsters since Gen 3 imo. Also this game introduced Rika which frankly makes up for any and all of the game's issues.
As for PL:A, I absolutely loved it! Easily the most fun I've had with a Pokemon game since I was a kid. Does such a great job capturing the feeling of being out in nature and it feels so much like how the games felt to play as a child. Don't really care about all the Arceus god story stuff, but I do really like the narrative going on of this village being afraid of Pokemon and how the quests you do help them to become more acquainted with them and incorporate them into their lives. That's perfect and exactly what the old games are about, making connections with nature! There's certainly stuff that can be improved and go further, but even as is I think it's excellent. I'm looking forward to the new Legends game next year!
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subaru-barbie · 5 months ago
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My doll line concept:
Periodic Pals: A line of dolls where each one is based on an element from the periodic table. Meant to give an overview of examples of the elements, what they do, and how they work
Characters include:
Murray Mercury: she's based on, well, Mercury. Silver hair, red pants and a striped shirt to resemble an old thermometer. Maybe a hat inspired by Freddie Mercury just cuz
Sully Sulfur: Yellow hair, a tulle skirt with dark grey, red, and yellow to resemble an explosion, maybe a bomb shaped handbag and a beret to look like a fried egg, again, cuz why not
Helene Helium: Thick blue locs to resemble long balloons, a dress with a cage skirt also made of balloons. Lots of balloons
Cora Chlorine: Bleached hair, acid wash jeans, poolside vibes, beach ball purse
Nicole Nickel: A chainmail ish shirt made of nickels, red swirlies to look like electric stove coils, red curly hair
Carey Carbon: Soda imagery, like a brown shirt that looks like bubbles and coke bottle inspired stuff and lots and lots of diamonds
Each doll would come with a little book, like the diaries from Monster High talking about the doll's element and common applications/examples of the elements and/or the history of it's discovery of it's a newer one.
Partially an attempt at a different application of MC²'s concept but more fashion focused like MH. Could have a series but it's not really what I'm envisioning.
Also, an opportunity for multipack by using simple chemical formulas like a salt-themed pack with Sodium and Chlorine and a Sugar themed pack with Carbon, Hydrogen, and Oxygen.
At some point I'm gonna draw some concepts and maybe have my brother 3D print me a base to use for a concept. I've seen how to pitch to Mattel so if I actually take this seriously that's an option
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