#DIAMOND MONSTER 3D
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UK 1998
#UK1998#DIAMOND MULTIMEDIA#3DFX INTERACTIVE#PSYGNOSIS#HARDWARE#SIMULATION#RACING#IBM#DIAMOND MONSTER 3D#FORMULA 1 97#FORMULA 1 CHAMPIONSHIP EDITION
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Where can I find patterns for making Fashion Doll Clothes?
A friend and I were chatting tonight about doll clothes, and it occurred to me that if you've never dabbled in making doll clothes before, you may not know where to find patterns for them. So I'm sharing a list with you guys of every resource I know of.
Paid-For Patterns:
Requiem Arts: https://raddollclothes.com/
This is one of the big go-to's of the community. Requiem Arts has patterns for so many different fashion dolls, from Monster High (G1 and G3) to Rainbow High, to a number of BJDs, to Barbies, and even several for the boy dolls. I've gone to them for many a Descendants pattern since not a lot of places offer them. Her blog also features a number of great posts on size differences between dolls, fixing articulation, and more.
Dollightful: https://www.etsy.com/shop/DollightfulPatterns
If you need Monster High and Ever After High patterns with easy to follow instructions, this is the place to go! Dollightful only has a handful of patterns up, but her instructions are super easy to follow. They're just as enjoyable as her YouTube videos.
Moonlight Jewel: https://moonlightjeweldolls.myshopify.com/collections/ebooks
This artist has an interesting mix of patterns for fashion dolls, once again it's a lot of Monster High, but also a little bit of Rainbow High. I have her two pattern books, and they've got some wonderful picture instructions that put into perspective how to follow along. I hadn't realized until making this post that she's released a couple of individual patterns from her YouTube videos, that's really cool!
Enchanterium: https://www.enchanterium.com/shop
The Enchanterium sisters are a delight, and their patterns for MH, EAH, and Smart Dolls encompass a wide variety of genres. They even have some 3D printing files for shoes and accessories.
Cosmomoore: https://ko-fi.com/cosmomoore/shop/sewingpatterns
Cosmomoore is great if you need patterns for Rainbow High, Barbie, or G3 Monster High. All of the G3 patterns are under the Creepy Class tag. I've tried their skirt pattern for G3 Draculaura, it was a breeze to put together when you know a few basic stitches.
Free Patterns:
Enchanterium: https://www.enchanterium.com/shop/freebies
Enchanterium offers a number of freebies at this link! Most of them are patterns from their older YouTube videos, so there's those as a resource to follow along with.
Cosmomoore: https://ko-fi.com/cosmomoore/shop/sewingpatterns
Once again, this artist has a number of freebies, but they don't have a specific tag.
Poulpe en Ciel's Google Drive: https://drive.google.com/drive/u/0/folders/1lkI6inme4K6wxw0IqTSGGju2bIQMln_A
This artist is known for having some truly extravagant patterns for Monster High and Cave Club dolls. And she offers them in both English and French! Highly recommend checking out Poulpe on Instagram, her dolls are absolutely to die for, and she puts so much heart into making her stuff accessible for the wider community.
Chellywood: https://chellywood.com/
Chellywood's website is a diamond in the rough. If you're looking for a doll pattern for a doll most people don't make patterns for, Chelly probably has it. Her website is organized by size and goes into individualized pages for each doll line. It's fantastic. And on top of that, she has YouTube videos!
MyFroggyStuff: https://photos.google.com/share/AF1QipOJWM4ft-CgHQI3fhqNJzWLG30C45Xl3xs-tgatId430gKVW-J8w5cB9ViW2jRPFw?pli=1&key=Y2Y2UDJ6S01Gb2EwUHRZUVJDdm9FanpMdDZzY1RR
Barbie lovers rejoice, this is your kingdom! While there's no tagging system here, Toya has patterns for everything, from mermaid tails to cute easy dresses, this is a great place to go. Her YouTube channel is also an endless resource of creativity.
If you have any resources for patterns, or for places to buy doll clothing, feel free to reblog! I'd love to include more people from our lovely doll community so people know about them!
#dollblr#doll customizing#doll clothes#doll clothing patterns#doll sewing#sewing patterns for dolls#monster high#ever after high#rainbow high#barbie#smart dolls#descendants dolls
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His Fan Girl | Masterlist | ♞ | | ♚ || ♛ || ♜ || ✆ |
Summary: Everything was perfect until it wasn’t. Y/N and Jungkook love each other but when familiar and new faces come into their lives, things get complicated. On top of that, a surprise that truly shakes their plans for the future. Will their relationship push forward or will Jungkook lose his fangirl once and for all?
First book: I Fell In Love With A Girl Group Stan
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→ Genre: Idol au, established relationships, girl group stan au, social media au, kpop fan page au, romance, angst, comedy and smut
→ Main pairing: Idol! Jungkook x Fan girl! Reader
→ Side ships: Yoongi x OC & Jin x OC
→ Warnings: Explicit language, smut, mature themes, alcohol usage, anxiety disorder, stalking, and obsessive behavior
Playlist (coming soon)
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Characters: Y/N and Friends
Characters: Bts
Prologue
Chapter one: I Want You So Bad' 💜 Bonus: I
Chapter two: "What did you do?" Bonus: I
Chapter three: New Girl (Not the show)
Chapter four: Diamond
Chapter five: Perfect For Each Other
Chapter six: Doctors (Sigh) Bonus: I
Chapter seven: We Missed You Bonus: I
Chapter eight: "Is Y/N okay?"
Chapter nine: Party (And Then It All Went Wrong) Bonus: I II
Chapter ten: Aftermath
Chapter eleven: Jin + Eunbi = ____
Chapter twelve: The Most Important Conversation In The World (Not Clickbait) bonus: I
Chapter thirteen: Girl Talk 💘
Chapter fourteen: Bright Future?
Chapter fifteen: So Much Drama
Chapter sixteen: Rumors Bonus: I
Chapter seventeen: Good News For Once
Chapter eighteen: Emergency
Interlude
Chapter nineteen: A Change Is Coming
Chapter twenty: It's A lot
Chapter twenty-one: In & Out
Chapter twenty-two: Monster
Chapter twenty-three: The Way Things Were
Chapter twenty-four: Why Is Love So Hard?
Drabble: Jinnie 💞💞
Chapter twenty-five: Spotlight
Chapter twenty-six: Shadows
Chapter twenty-seven: Bright Future Part Two
Chapter twenty-eight: You're My End and My Beginning
Chapter twenty-nine: David
Chapter thirty: The World Of Being An Idol
Chapter thirty-one: My Wife (Bonus I)
Chapter thirty-two: Life Goes On
Epilogue
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Drabbles:
I Love...
First Love
One Day At A Time
Bouncy
Seven
Attaboy
My girl
What Could’ve Been
3D
Golden 💛
Future Talks
Good-Byes
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Blurbs:
Seven Challenge
Workout
Number One
Candy
Special Girl
#bts reactions#bts scenarios#bts imagines#bts jungkook#bts namjoon#bts seokjin#bts taehyung#bts jimin#bts yoongi#bts x reader#bts hosoek#Bts#bts fanfction#bts fanfic#jeon jungkook#jungkook x reader#his fan girl#bts social media au
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Can you imagine if Skyward Sword had an actual Day/Night cycle?
It's the only 3D Zelda without one. Which makes sense, considering you can't ride loftwings at night. But imagine how interesting it would make it to have to strategize around that!
The game would obviously need some sort of mechanic like making a campfire in BOTW or the song of the sun like OOT. But then again, TP just makes you rawdog the cycle so theres no reason that's not an option either.
This would be annoying for the most part on the sky islands. But on the surface? Oh boy.
Imagine you spend a little too long on the surface. Something howls in the distance. The dark sets in. And you're stuck there til morning.
There are stalmasters in this game. Stalfos spawning in the dark of the night isnt much of a stretch. Perhaps an increase in bokoblins in the area too? Perhaps, randomly, monsters can spawn around you in a shower of diamonds. Something to make the surface palpably more dangerous.
But also: material spawns are more common at night. Perhaps some could even be exclusive to nighttime? Some puzzles requiring you to wait til night falls to solve them. The silent realms only being accessible at night. And the part of the game where you're standed in Eldin without your weapons could take place exclusively at night.
There are few safe places- the dragon lairs, the temple by the sealed grounds- any area thats not in the open where an NPC is.
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I saw your tags on that Cassette Beasts post, and you seem pretty knowledgeable on monster collecting games! Do you have any recommendations for someone who hasn’t ventured far outside the Pokemon umbrella? I’m excited to try Cassette Beasts, and I loved Moonstone Island and Ooblets which had monster collecting elements, and I don’t know if Slime Rancher counts as a monster collector but I LOVE Slime Rancher. Past that and Pokemon, I don’t know much about the monster collecting/taming genre, but I’d like to explore it more!
Yeah! I got some! And I'd argue Slime Rancher absolutely counts! I will also add too that Cassette Beasts, Ooblets and Slime Rancher are already great picks in themselves in the genre. (Though as you are already familiar with them, I'll skip them below, but they're definitely great games.)
Granted, I will preface that while I watched a lot of these games either in terms of Gym Leader Ed's coverage, people poking it, or release trailers and screenshots, I've been limited on time to play them in depth enough to talk about the gameplay or story aspects (with a handful of exceptions), but I'll try my best to help as much as I can! Ed, however, does go into more depth of games, follows news on dev updates (especially games still in development or early access), and sometimes he's done LPs of them outright, and he may still be best to get a more informed opinion on some of these, especially ones I hadn't been able to play myself.
The best part about the genre, especially lately, is that it's gotten more broad in terms of how the games play, how you collect and/or handle the monsters, and what other game they are inspired by and/or play similarly to (and whether or not said game is Pokemon). There's as many games that are the "yay, two cakes!" of Pokemon, just as there's many games who have monster-collecting elements but the gameplay is vastly far removed from it, so my recommendations will be split based on those criteria.
(It's also a pretty beefy list, so I'll put it under a read more)
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In terms of "yay, two cakes!" games (or games that play as close as possible to Pokemon):
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The Nexomon series
Visually and gameplay-wise, Nexomon has a lot in common with the DS era of the pokemon games in sprite style, and Pokemon in general in combat. The series are turn-based battling with nexomon you catch and evolve, gym-leader-adjacents you battle, and stories directly tied to their legendary nexomon along the same vibe as earlier Pokemon game plots. Both games tend to frequently go on sale (and moreso on the switch) and while the second game improved a lot in some quality of life changes from the first game, the plot is a direct continuation of the first game and thus will spoil and/or assume you've already beaten the first game. There's also a third one in the works slated to take on an open world direction and full 3d instead.
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Disc Creatures
Like Nexomon, Disc Creatures draws inspiration from a specific generation of Pokemon, but this time the gameboy and gameboy color era. Arguably, it looks and plays like a midway point between the VERY early pokemon games, as well as the Telefang games (better infamously known as the base games which were poorly translated and transformed into what we most-likely know them as Pokemon Diamond (not DPPlt) and Jade). You battle not only with a team of three creatures, but like Telefang, all of them take part in battle simultaneously (rather than a 1V1 fight). (Though unlike Telefang, you don't have to call them or wait on their arrival likewise). Although battles otherwise play out similarly like both respective games (turn-based move-picking battle), the creatures work on individual skill trees based on species.
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Coromon
Coromon draws a lot of inspiration from pokemon, but takes a more 'spiritual sucessor' approach, rather than base it on any specific gen, and has a unique 2d pixel art style likewise. The gameplay sticks to the familiar battling style of you doing turn-based battles with your coromon, tame and train and evolve said mons, and not only find 'shiny' equivalents, but there's actually two (the base form is called 'standard' while the two other forms are 'potent' and 'perfect'), in addition to certain species also having skins (and said skins also differing slightly to still retain the distinct appearance of the base coromon being standard/potent/perfect, rather than obscure it). A key difference, however, is that in addition to the health of your coromon, you also need to pay attention to their stamina, which is adjacent to PP in pokemon, but universal across all moves, rather than individually-move-tied.
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Monster Crown
I'll give this cautious optimistic recommendation though I'll explain why so in a moment. In the same way Coromon is more 'spiritual successor' than 'on the nose' like Nexomon in the GBA-DS era of Pokemon, Monster Crown is the same equivalent to Disc Creatures of being more 'spiritual successor' than (sort of) 'on the nose' to the GB-GBC era games like Disc Creatures. Also like how Disc Creatures isn't as closely tied to Pokemon like Nexomon or Coromon, and deviating in its own style or mixing it with Telefang otherwise, Monster Crown has an art style a bit closer to the GBC zelda games (and distinct from it even then), and a much different presentation for otherwise keeping to the 1v1 turn-based battle style familiar from Pokemon. That being said, I say 'cautiously optimistic' as while the devs seem to not only still be in semi-active works updating the game (but especially the PC version), the game does reportedly suffer from a lot of bugs, and I'm made aware too there's reports that the switch version of the game isn't as kept up-to-date on updates nearly as frequently as the PC/Steam version.
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In terms of games similar to pokemon, but with not-so-pokemon-esque mon designs:
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Digimon Story Cyber Sleuth: Complete Edition
What were previously the first and second individual games of the Cyber Sleuth series had been combined to package both games in one file (that you can select either/or on bootup) in this version. Compared to a lot of the other Digimon games (some of which I'll bring down further below, just for now, put a pin on that), Cyber Sleuth (both games) feature a turn-based battle format that is a bit more along the lines of Pokemon's, give or take that you battle with three digimon in a party, and some moves vary between targetting one, or targetting multiple targets at once (so if you're familiar with 3v3 pokemon battles ala the 3DS era, this is very reminiscent of that). If you can forgive Digimon having monster designs swerving all manner of ways between 'cute like pokemon' to 'what the fuck is that thing?' to 'Is that a literal pile of shit?!' all the way up to either someone's fursona or 'that's a whole ass person', Digimon Cyber Sleuth is just comfortable enough not to be too wildly far off from how a Pokemon game plays, but also having its own distinct identity in how it handles battles and raising up your Digimon. One key takeaway, however, is that a digimon has a far wider branching path of evolution forms compared to Pokemon, and not all digimon may appear as 'connected' as like a pokemon's evolution family. That being said, even in-game, the game does hold your hand in giving you a hint of which digimon you can evolve (or digivolve rather) your current digimon into (and tells you outright what that digimon is, if you've already obtained one before), and outright tells you the conditions of how to evolve what into what-else.
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Yo-Kai Watch series
Specifically, I played the first game, and will primarily describe that, but rather unfortunately as the first game was originally on the 3DS, and other than its (also 3DS) sequels, the series had a sharp phase-out of localized releases since then and are only somewhat floating the idea in the Switch era of going back to attempting localized releases again (and I'm not sure if they ever followed through or not). Nevertheless, Yo-Kai Watch is a series far and well more adored in Japan than internationally (it's right up there with Pokemon, Sanrio, and one of its inspos in Doraemon), and it takes what you're familiar with in both the Pokemon style of turn-based battling and the above mentioned Digimon approach, and makes it way more interactable and turn it on its head. For starters, you battle with a team of six yokai, but ALL OF THEM are utilized in battle, with three active at once, and the three others in the backrow. It heavily makes use of the touch screen, so rather than just click commands and make things go brr, the yokai will automatically attack whoever they feel like (although you can pin a specific target, and they'll all redirect to attack that target exclusively instead), but on top of that, while your yokai run on auto-pilot, you instead play a series of mini-games during battle where you can do, among other things: Heal your yokai of a status effect, rotate your yokai set so you can rotate which of your six is currently actively battle, and which ones retreat to the backrow (for you to tend to uninterrupted), use items pretty much on the fly like your typical pokemon heal items, or supercharge your yokai so they'll get to their supers quicker, the effects of which vary between yokai species. On top of that, many yokai evolve into different species, but many others can be fused together to make different species instead, and you primarily collect and swap out yokai in the form of medals you earn when befriending them post-battle (either by chance or scripted-gift otherwise). Yokai also vary on synergy in teambuilding, so if you have certain yokai combos active on the same (active) team, they may gain additional buffs from it.
If you can look past many of the yokai being... uh...
...interestingly designed... the story, the atmosphere, and the yokai and the way they react to the world and each other is incredibly 'sucked into a saturday morning cartoon' vibed and super engaged out of a lot of the monster taming/collecting games.
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In terms of games with creatures similar to Pokemon, but are based on different genres of games:
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Palworld
Hear me out.
I know a lot of people have misgivings with this game. Some are warranted (there's certain mons a bit too on-the-nose to pokemon), but there's many, many other points that are bad-faith reaches at best (of the "person who thinks Renamon is a rip-off of Vulpix" variety), or outright wrong and long since debunked. I could (and had many times in the past) gone at length about many of these bad-faith points, but for the sake of not derailing the point here, that is best set for a different post entirely.
Palworld, contrary to what many would say, is not actually as joined-at-the-hip close to Pokemon as it seems, outside of the clear inspiration behind some of the design or design-direction thereof of the monsters (and for that matter clearly was inspired by other monster taming games such as Monster Rancher, which I'll discuss lower down, or even cutesy-aesthetic creatures in general like Story of Season's livestock or 90s anime design styles like My Neighbor Totoro). The monster designs aside, they actually lean more in familiarity sense of 'fakemon fangame romhack of a pokemon game' in style direction than 'just pokemon but recolored', and the more you surround yourself in pals, the more you get used to them just in a general sense.
The gameplay is actually much closer to Ark or open world explore-and-build games along the lines (some being similar to a lot of 3d farming or town-building games even), give or take a Breath-of-the-Wild coat of paint. (Worth noting, while a massively beefy game, it's also half the size of Ark proper.) You're pretty much turned loose into a massive open world, one that's surprisingly seamlessly interconnected that you can see far off with a depth a lot like Minecraft in some ways, and you can do whatever the hell you want from there: The world's your oyster. Although it does provide things for you to do (namely the gym-leader equivalent of the Battle Tower Leaders to face off, or certain landmarks that are also achievement-tied), you can do whatever you want with the pals you run into, and gradually craft your way into better and sturdier buildings, unlock more broader items, weapons, and upgraded variants, and get strong enough to challenge more varieties of pals. Although pals don't evolve (similar to Monster Rancher), some species do have different alt variants (usually a different color and element and with a different suffix), and all of them have a chance to have a 'lucky' variant spawn, where they'll glitter, make an audible noise (like Legends Arceus but more prolonged rather than sudden and brief), and they'll always have the Lucky trait, which gives them additional buffs. The pals each individually have different moves they learn either naturally or when given items, up to four traits (good, bad, or neutral) which can be passed down via breeding, and all of them specialize in a variety of different ways, so a pal not fit for battle might have a more utility use. I should also point out that contrary to its sales pitch or popular belief, cruelty is NOT the only option, and is actually far more beneficial (and in your face) about keeping your pals healthy, well tended to and cared for, and them eagerly rushing over to help you any time you try to work on something and then cheering for you after. Resources you would've also gotten in the 'crueler ways' can also be gotten peacefully simply by catching them.
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Monster Sanctuary
Monster Sanctuary is a Metroidvania style game in terms of mobility around the map and how certain monsters play with it via field moves, but when otherwise caught in the battles themselves, it has a similar turn-based strategy of monsters taking turns trading picked moves and see what happens. Each battle works on a graded system where, ideally, when you complete a battle as quickly as possible with a lot of combos, you get a better grade, and in turn, better item yields for said grade. Instead of capturing monsters, you instead have a chance for a monster you fought to drop their egg, and said egg can be instantly hatched into your own copy of that monster. Each and every monster has a skill tree that can unlock different things from new moves, upgrades to preexisting moves, stat buffs, or certain effects applied to their moves in addition to any inherent abilities they may have. On top of that, certain monsters might have field moves that are useful for navigating your way through the map, including monsters who can activate certain levers, monsters who can hover/fly over gaps, monsters who can help you reach certain heights, and so on and so forth. Monster teams are also key, as carefully-built teams with good synergy can make huge combos, and consistently give you the best drops.
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Digimon World series
Like I said above, Digimon dabbled on quite a number of games in its clumsy growing pains of finding its own identity. Its initial roots, Digimon World, has a lot in common with its original background as a Tamagotchi spin-off series prior to the anime Digimon Adventures being thereafter (incorrectly) labeled as a "Pokemon rip-off", and thereafter spiraling the Digimon franchise in all manner of weird directions (either loosely related to World like World Champions, semi-similar with Digimon World Dawn and Dusk, all the way up to the above Cyber Sleuth being entirely its own thing). The entirety of the World series (of which include entries like Next Order on steam) has you raise your digimon by assigning them into different facilities and/or training areas, usually, and these facilities can vary between either increasing more traditionally-used-for-battle stats (like their health, or their attack and defense), to outright increasing or decreasing their affinities (elements, in a way, which factor into evolution a lot). Compared to the above Cyber Sleuth where you have more control of when a digimon digivolves, into what, and outright tells you the requirements, World (but especially earlier games, or versions that lean heavily into V-Tamers, another series similar to the World series and is more identical to its Tamagotchi ancestor), leans into you getting more of a surprise when digimon grow dynamically and evolve on their own, based on various factors like whether or not you won/lost a certain number of battles, care mistakes or lack thereof, certain stats being at or above/below a certain point, or their highest affinity at the time, much like how Tamagotchi did. While I can't speak for how Next Order plays (between closer to World, closer to Cyber Sleuth, or a more balanced and in-control combination), the earlier you go back in the series, the closer it is to Tamagotchi's variant style.
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Digimon Survive
And then there's this game which throws Digimon into a whole other secret third gameplay option. Digimon Survive is part visual novel, and part tactical RPG, so rather than be like a battle style ala Pokemon like Cyber Sleuth, or be a monster care sim like World, it leans heavily on being more like Fire Emblem in gameplay style, and takes everything about the way the digimon partners bond with their human tamers in the anime series, and takes it for a very dark ride instead. This time, instead of be a monster you raise into a gradual and widely-branching tree like Cyber Sleuth, or carefully meter your stats and care styles like World, not only will some digimon be unlocked either when certain criteria are met, or when you beat certain levels, but some digimon evolutions are exclusive to the different branches of the main storyline itself.
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Monster Hunter Stories
Although the mainline games play very differently, and are more monster slaying than monster taming (with one almost-example, we'll get to that below), Monster Hunter Stories and its sequel take on a different approach of you raising and taming effectively smaller pet variants of the bosses of the mainline games, to use not only as riding mounts, but battle partners in a turn-based battle style RPG. You usually have an active party of three who take turns attacking each, and takes a much more different mood and atmosphere approach compared to the mainline games as a whole. Its worth noting, however, that although Steam does include both games, the switch version also offers amiibo support otherwise.
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Beastie Bay DX and Pocket Stables
I include these two games in the same note because both of them are made by Kairosoft and are two games of a loooong laundry list of themes Kairosoft explores. Both are pretty tiny, pretty chill and casual games (emphasis on casual), so while some might say it might be a bit too casual as to be boring, they're both very "play on your phone to pass time/run in the background" chill raising games that don't have a lot of the stress as a lot of the above games. Beastie Bay DX is a more focused monster-raising game, while Pocket Stables is a horse derby game with pet raising elements. Similar to a lot of Kairosoft's games, they usually have a tycoon approach to a lot of their different game themes, these two included, as you focus on building or placing facilities or buildings in an open space to various effects, sometimes comboing nearby buildings for added boosted effects, and gradually improving your creatures through where you send them out, what facilities you build, item use, and more.
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In terms of games with monster collection and/or training aspects, but not as a main focus:
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Rune Factory series
By and large the Rune Factory series is a farming game first, along the lines of its siblings in Harvest Moon and/or Story of Seasons. But instead of buying and raising livestock, the livestock are monsters you fight, and depending on the game, so are some of the love interests. You have the ability to fight various monsters and different bosses, and the monsters may vary on various properties, be it to passively generate a certain craft resource (like a lot of the standard livestock in the mainline series), as mounts you can ride for faster transport, as powerful party members for battle, or as helpers who can automate the process of assisting you with chores throughout your farm. This is in addition to the townsfolk themselves, as some of the games (particularly the later ones) also can have you recruit different villagers in addition to the monsters.
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Monster Hunter Rise
As mentioned above with Monster Hunter Stories, while the mainline games are more about hunting monsters like live prey or active threats, Rise is a slight exception in that it not only continues the trend of past and current games of allowing you to recruit the cat-looking palicoes (or felynes, they go by a few names throughout the series...) which can assist you with various different properties depending on their professions, but also the palimutes, large, rideable dogs who can help you travel faster and jump up certain landmarks. Both assist you in battle, but both have different pros and cons to them, and you might run into in-game generated ones who you can further collect to have more variety in different ones with different professions and coat colors/styles.
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Meowjiro
Meowjiro is a fairly humble and down-to-earth pixel art game where your primary focus is being a convenience store cashier and employee. By day, you perform various different tasks and try to keep up with the store, including cleaning trash and water puddles, the evidence of a certain shiba inu's crimes, restock shelves when they get emptied, heat up food, prepare soft serves, and of course, ring up customers as they come in.
The mon-collecting aspect comes in the reason you work the grueling life of a one-man army konbini store owner: Your cat(s). At the end of the day, you come home to tiny pixelated cats, who always start off as kittens, and whom you can evolve into a variety of ways based on what you feed them. In addition, you can also spend your hard earned cash on different furniture to decorate your home, or certain perks to make the store job less grueling.
(That being said, as stressful and high-paced as the game is, failing a task only causes a minor pay deduction, not anything super punishing, so it's stressful, but not as stressful as a meaner game could've been.)
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Sonic Adventure 2: Battle
Hear me out.
Yes, it's a platformer game (or shooter game, or treasure-hunt game, depends on the level), and on the surface, it looks nothing like a mon game, nor plays like one.
However, the reason why it's mentioned here is moreso for a side game included in the game: The chao gardens.
SA2:B is a game that weaves both the main game and side game of Chao Gardens together pretty snuggly. You're provided 2 free chao in your default neutral garden, plus 2 more free eggs whenever you unlock the other two gardens after certain criteria are met. Chao are pure pet-raising, rather than strictly mon-levelling-and-raising, but they have a VERY dynamic approach in not just how they evolve, but the gradual ways they change depending on quite the variety of factors. These can include, but not limited to: The color and style of the egg they came out of (or combo of parents if bred), what animals you gave them (which you can collect animals and chaos drives in the main game to then give to these chao), what fruit you feed them (especially certain bought ones, not just the home-grown ones), and even which character you played as when tending to them all matter. They not only can evolve based on an alignment system, but also later dramatically evolve based on stat combinations you raised them on and which of their stats were the most pronounced. You can further also utilize them in either chao races, or chao karate (though the latter is semi-random in comparison to a typical mon battle game).
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Honorable Mention
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Monster Rancher series (and spinoff Kaiju Master)
An older series along the age of if not predating Pokemon and Digimon, Monster Rancher have mons who (most of the time) don't evolve, are pretty brutally punishing in how to unlock certain secrets or raise and train the best fighting-capable monster who can win all tournaments, and while its a very unique stand-out compared to Pokemon and Digimon, it's a pretty harsh game in terms of difficulty to get used to and jump in compared to the others. That being said, it's also time and again surprisingly detailed about the sheer depth in variety of alts for a given monster, how their genetics work in fusions (and fusions are a pretty detailed feature in this), and its signature quirk that makes it stand out is that the monster you get (when not buying whatever's in the store) are all randomized based on things you feed the game. The first few games can draw all manner of monsters based on what CDs you insert (the steam remake gets around this by merely letting you straight up look up what CD you want, be it game or audio CD otherwise, and gets around it through that), while later games carry on the spirit of the same gimmick ala the key words you type up, or drawings you put into it. The game is not exactly the friendliest in terms of difficulty, but if you aren't scared off by the challenge, nor how dopey a lot of the monster designs are, its worth a mention in its own right.
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As much as I was tempted to include other mentions, primarily games not released yet that's coming soon or in the works, I think I blew this post up with way too much words huh orz
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My idea for a potential DEATH BATTLE! #9
2023, Dec 3-6
2024 Mar 25, apr 18, jun 22
PREVIOUS POST
P3H vs Neku Sakuraba
MASTER LIST
Steve vs Emmet Brickowski (Minecraft vs The LEGO Movie)
Who's imagination will let them survive this crafty battle?
THUMBNAIL
FIGHTER 1: Steve, Minecraft's cubic builder, explorer, and slayer of monsters and dragons
FIGHTER 2: Emmet Brickowsky, LEGO's Special Master Builder from Bricksburg.
Wiz: Imagination is extremely powerful; it allows us to bring our dreams into reality, letting us create or destroy whatever we can dream of.
*insert clips of Bob the Builder, Oppenheimer, LEGO Ninjago’s Tornado of Creation, and RWBY's Relics of Creation and Destruction*
Boomstick: These two literal blockheads can create just about anything they can think of. Or destroy it. He's Wiz and I'm Boomstick.
Wiz: And it's our job to analyze their weapons, armor, and skills to find out who would win... a Death Battle.
PREFACE (What to know):
1. This MU could become an actual episode as it garnered attention when it was part of 2022's Champion Poll, so I wanted to get this one out before that happens. The consensus, as far as I can tell, is that Steve vs. The Terrarian and Emmet vs Jesse are better MUs, but I really like this MU. It's ok if you don't, but don't be a jerk about it. (If I wanted to be pedantic about it, then I'd say that Omni Man vs. Homelander and Mario vs. Sonic were done because they are legacy MUs rather than for the connections that the combatants have, but I can very well be wrong).
2. To make this fight more fitting and fair, I will place Steve in the LEGO Movie world. It shouldn't be jarring as there is such a thing as LEGO Minecraft, and the block aesthetic of Minecraft melds well with the sharp, blocky look of the LEGO Movie. This will essentially put them in the same world. Crossovers such as Super Smash Bros. Ultimate and LEGO Dimensions will not be taken into consideration, but I will look to them for inspiration if desired.
3. Emmet and Steve could build anything that we haven't seen in the movies, novels, etc. as long as it is within character.
4. No infinite strength Steve. When the player drops items in Minecraft, the items have fundamentally different properties to their block forms as compared to dropped items in Skyrim where they retain their physical properties, at least to some degree. They did the cheese calculation as a joke in Chosen Undead vs. Last Dragonborn and they didn't calculate how much weight Link would be carrying due to his iron boots and other heavy equipment in the 2021 rematch, so no inventory strength. (I would still expect a similar gag like the aforementioned cheese calculation).
5. No Creative Mode infinite materials. Steve will have to mine, forge, and enchant his stuff on his own, but he will start off with good materials like diamond and potions as well as some unbrewable potions and arrows.
WHY:
Connections (What do they have in common):
1. Both are capable of creating almost anything by taking resources from the world around and then craft anything from them. They effectively have no limit to their crafting capabilities.
2. Both are icons of IPs that represent creativity and imagination.
3. Maybe the enemy isn’t the Ender Dragon, President Business, or Rex Dangervest. Maybe the enemy is growing up.
Not many that I can think of, so if you can think of one, let me know. :)
Personal reasons (Why I want this battle/like this MU):
I like how Emmet was able to not just change, but grow in his movies. Steve may be silent, but he still expresses emotion through his body language. I want to see a wholesome battle where they both build because that's what they enjoy doing and then try to one up each other, giving way to animation that has the potential to be some of DB!'s all team greats.
THE FIGHT:
Art and animation: The fight is best in 3D. Hand-drawn would make this fight very difficult to work with and I don't think 2D pixels can express the weird and wonderful wackiness of what these two can build, the speed at which they can build, or the worlds they inhabit. The best way to go is to have Emmet move like he does in the LEGO Movies and Steve to move like he does in Minecraft and Smash Bros., but the animation would be like that of the LEGO Movies; it does not allow for all degrees of movement like human limbs, but it's still fluid and smooth. The world itself is just blocks, needless to say. I think a good guide to what the animation and art style should be like is this video which took its LEGO models from Mecabricks.
If you want to get really interesting, it would be stop motion, but that's just expecting a king’s feast on top of something already demanding in my opinion.
Possible setup: On the outskirts of Bricksburg, near a construction site, Emmet is checking the blueprints for a skyscraper he is about to build.
"I'm going to need these many pieces of these measurements and color..." Hearing the iconic Minecraft sounds of mining ground and building, he turns to see a house that was just suddenly there.
"Whoa, where did that come from?" Steve exits his house, and Emmet confronts him.
"Sir, did you build that house?" and Steve nods.
Emmet, the loveable goof that he is, does the Chris Pratt gasp and gushes over Steve's abilities. "Are you a Master Builder?" It would explain how the house was just there after some noise, but Steve scratches his head, and lifts his arms in an “I don’t know” pose. "Could you build it again?" Steve nods and builds another house, more impressive than the last, using wood, stone, and concrete from the construction site (imagine him building it at the speed of one of his Smash Bros. victory poses)
“Wow! I can do that, too!” Emmet then decides to build something of his own, using more materials from the construction site, building a house comparable to Steve’s who then looks at Emmet's creation and decides to build a mansion.
“Not bad, huh?” Steve nods, and takes out his sword. “Whoa! You’re a warrior AND a builder? Then let’s take this up a notch! Let’s fight and build something amazing!” Steve nods and Emmet jumps up and slams down, destroying the buildings and sending pieces around him flying.
FIGHT! :
1. Emmet then zips around, building himself a weapon like he did here. Steve slashes and is able to guard himself for a little while. Emmet keeps up his offense and knocks Steve away. Steve drinks a Potion of Strength, and is able to fend off Emmet’s strikes. Yet, Emmet is too fast and is able to hit Steve before Steve can hit back. Steve simply drinks a Potion of Swiftness, and it works! Emmet swoops in for a strike, but Steve swiftly dodges, getting behind Emmet, and strikes him using his Forward Smash:
This sends Emmet flying to the other side of the giant construction site. Steve then breaks out an enchanting table, a crafting table, and a brewing stand, and starts to furiously gather materials from around him and gets to work. Meanwhile, Emmet groans in pain, and then takes a giant leap towards Steve. Steve notices Emmet and aims a giant wall of dispensers at him and activates them, causing the dispensers to fire flaming arrows (a GIANT version of what is seen in this video). Emmet shouts a big “Whoa!” as he dodges the arrows. Emmet then uses his Master Breaker abilities to break Steve’s dispenser wall, similar to what he did here.
2. Emmet is then hit by something, and is taken aback. Nothing is there. Then, he’s continuously hit by said nothing, it seems! Emmet tries to hit back, but he hits nothing, as expected. Steve suddenly appears at a distance as his Potion of Invisibility wears off. Steve is wearing his Diamond Armor, and he starts to throw Splash Potions. Emmet easily dodges them and grabs one of the following pieces:
Emmet then proceeds to juggle the Splash Potions and knocks some towards Steve, who gets hit with some Potions of Poison, Harming, and Decay. It appears that using the Potions in the dispenser wall was the better idea. As Steve is suffering, Emmet then starts to build a mech similar to his Construct-o-Mech and Steve uses a Potion of Regeneration and Healing. Steve had placed a myriad of TNT blocks all connected via Redstone, so when Emmet approaches Steve in his mech, he is immobilized and struggles. Steve steps on the button to activate the redstone. The TNT detonates and Emmet, being nearby, falls in his mech, and he lets out his iconic scream. However, right before Steve can move and prepare more weapons and potions, he hears something right behind him that has haunted all Minecraft players. We see that there were several Creepers right behind him, and they detonate.
3. Due to the TNT explosion and the Creepers, there is a giant hole in the ground and they both were falling. Emmet rebuilds his mech into a plane and flies away. Steve uses his fishing rod to tether himself to the plane, swings like the Green stick figure in Alan Becker‘s Minecraft videos to launch himself upwards, and unfurls his Elytra, and attaches a Firework Rocket on it, propelling him upward (Think his Up - B from SSBU.), but there is simply too much debris, so they both get crushed and fall.
4. Now in free fall, Steve uses his bow and fires arrows, both of the tipped and not tipped variety, sniping Emmet well in his arms. In retaliation, Emmet grunts and throws a boulder at Steve, who uses a shield to ward off the attack. Looking down, there’s a rail, so Steve simply takes a minecart out of his inventory and Emmet builds himself a vehicle out of his mech’s remains (whether it’s a hoverboard or a land-roving vehicle is up to you). Both land safely and the vehicles roll. Steve takes out a diamond sword and his shield, and Emmet fashions himself another weapon, so they start to clash again, like in Alan Becker’s Ultimate Minecart Race. Because Emmet is still affected by the Arrow of Slowness, Steve is able to get some solid hits in and block Emmet’s strikes in time. Emmet then uses his Master Breaker powers again to break the shield, and Steve is knocked forward a bit. Steve then fires more tipped arrows, but Emmet is able to dodge them and they clash weapons again, like this part from Alan Becker’s The Chef. Every sword strike is parried or blocked, and they keep at it until the ground suddenly drops beneath them and they fall again through a Nether Portal to… The Real World…?
5. The minifigures fall on the floor of the basement, and the kids that were playing with the plastic toys start arguing with each other about who is cheating and who is the winner. The adults then have to come down the basement and mediate the conflict. “Kids, I know it’s hard to play fair, but yelling and calling each other a cheater is not going to help. I thought you two were doing this because it’s fun. You’re using toys to create these great inventions and then you play with them. Putting others down will not do you any good. Right now, just have fun with each other. You’ll never know when you get to play with your friends and toys like you are now.” As we see the adults trying to resolve the conflict, Emmet picks himself up, and seeing Steve struggling, picks him up as well. The kids then apologize and compliment each other’s skills and imagination, and pick up the toys that were dropped. “Ready for one more showdown?”, asks Emmet. Steve nods and holds up his arm, and Emmet responds by giving a fist bump.
6. The kids put the toys back together and our fighters are back on the LEGO world. Emmet builds another mech, this one similar to his Triple Decker Couch mech, and Steve decks himself out with his best armor, weapon, and potions. “For now, let’s have fun.” They clash again, with Emmet’s mech and Steve’s armor and weapons being worn down, and the potion effects are diminishing. Now, it’s all or nothing.
7. Steve wins by immobilizing Emmet. He dodges and slashes at Emmet’s mech, and protects himself with his shield. He removes the limbs of the mech and destroys it, leaving cobwebs all around. When the mech is destroyed, Emmet is left helpless, and as he tries to exit, he’s immobilized by the cobwebs. “Can't… Move…!” With one final slash, Emmet dies like in the LEGO video games.
8. Emmet wins by using his Master Breaker abilities. Emmet knocks away Steve’s equipment, pins Steve down and then starts to severely damage the armor. Steve tries to detonate some TNT again, but Emmet jumps out of his mech, and comes down with one final, gigantic Master Breaker slam, destroying his mech and leaving Steve in pieces. This results in the iconic death screen.
9. In the real world, the kids simply take the pieces and start to build something new with the pieces until they are called up. “Kids, the food’s ready!” The kids run out of the basement. The last thing we see is the minifigures ready for one more fight, in armor and mech.
10. KO!
RESULT:
Strengths and weaknesses:
Steve:
+ Has the more destructive tool in TNT.
+ Greater defense with his armors and longevity with his Potions of Healing and Regeneration.
+ Enchantments and Potions of Strength improve all of his weapons, armor, tools, and stats.
+ Has ranged options in his bow, crossbow, firework rockets and arguably his fishing rod.
+ Can be considered stronger due to his fight against the Ender Dragon and his capacity to break down diamond blocks.
+ If given access to a Riptide Trident, then Steve has greater mobility and offense underwater, and a Potion of Water Breathing, allowing him to survive underwater for longer.
+ Can immobilize Emmet with cobwebs
= Under the rules set in the preface, both are similarly fast.
= Similar Risk of drowning.
- Blocks, potions and materials in inventory can be exhausted, armor and weapons can break.
- Takes time to craft, forge, and enchant whatever he’s making.
- Highly dependent on the environment to obtain good materials and ores.
Emmet Brickowsky:
+ More mobile and acrobatic.
+ Being a Master Breaker means not needing any other tools or materials to simply break stuff, so he can likely break Steve’s creations with little issue.
+ Does not need to use a forge or crafting table, and can build bigger creations with greater speed.
= Under the rules set in the preface, both are similarly fast.
= Similar risk of drowning
- Arguably less durable.
- Is vulnerable underwater without a vehicle
- Like Steve, he’s dependent on the materials provided to him by the environment, and can’t craft the pieces he needs
- Arguably his biggest weakness physically is immobilization, as seen when he was hit with the Kragle. It’s likely that the Cobwebs can be used to immobilize him. Other Master Builders have been immobilized by chewed up gum and even stickers.
Ending puns:
"In the end, Steve could only dig his own grave."
"Sorry, Emmet, but the only thing you can do is LEGO."
MUSIC:
Name: Build The Best
The name makes reference to how both the characters and series are known for letting people build whatever they want and let their creations come to life as well as Emmet’s title of “Master Builder”.
Art: At the front of the picture, we see Steve’s crafting table with some LEGO gears leaning against it and potions and the iconic red LEGO blocks around them. To the right of the crafting table is the enchanting table with Steve’s sword and Emmet’s wrench crossing each other. To the right of the crafting table is Steve’s armor holding the Piece of Resistance.
Sound: The song starts mellow, like Subwoofer Lullaby or Living Mice to give off a feeling of nostalgia and intimacy, and then slowly picks up in volume as the two blockheads show off their abilities before the fight. Then, there’s a record scratch and the music becomes upbeat and happy, like Everything is Awesome. The music changes to Pigstep but played with LEGO movie instruments during the minecart chase. When in the Real World and listening to the talk between the adult and kids, the music is more somber, again similar to Minecraft’s more mellow music or the music from the “You are The Special” scene from the first LEGO Movie. During the buildup to and during final confrontation, it switches to I Am A Master Builder. Our heroes are near the end, so now it’s the time to push further still. As the battle ends and we linger on the result, the instrumentation starts to play Subwoofer Lullaby or Living Mice again, and then the instrumentation from the beginning returns and the music fades out.
I want it to reflect how we start with LEGOs and Minecraft: with small bits and pieces, but then, the creations become bigger and more complex. More energy and thought is required into planning and building the structures desired. It’s like life: we start with childhood, simple and uncomplicated in the grand scheme of things, but as we get older, we take on more responsibilities, and we have to do more and more, leading us to reminisce on the “good old days” when we could build for ourselves, for fun. Maybe in the end, the real enemy, the true challenge, is growing up.
FINAL THOUGHTS AND WORDS:
I am sorry for releasing this so late. This semester was a total pain, and I rarely had time to create this. I had an extremely rough six months, and I don’t want to use it as a crutch, but it’s school, and it’s demanding.
There were also so many ideas I wanted to implement into this battle, like how a kid just wants to create the biggest setpieces because they’re just the coolest things in the world.
IDEAS THAT I HAD:
1. A getaway chase on redstone minecart and planes
2. Weapons, armor, potions and enchantments to match Emmet’s mechs.
3. Master Destroyer vs Steve’s creations, armor, and potions.
4. Falling into nether portal and fighting monsters in the Nether
5. Dive into the ocean, risk of drowning.
6. Creepers and TNT
7. Confrontation in the real world, conflict with the kids that are controlling Steve and Emmet.
8. Heartfelt message as is tradition with all The LEGO Movies.
9. Have some Easter Eggs that reference Tetris. Both Tetris and Minecraft are among the most sold video games of all time, and LEGO is the most influential toy in the world. These three form a sort of blocky trinity, and it feels incomplete to leave Tetris out of this.
THANK YOU AND I HOPE YOU ENJOYED THIS!
NEXT TIME…!
In a conference in an inner city, we see a gigantic sign for a superhero conference, and under it it says “Brought to you by Vought Corporation”.
In a raceway we see two heroes, getting ready for a race. There is a crowd around them and in the stands, cheering on for both of them.
“May the better speedster win!” The younger of the two outstretches his right arm, with his helmet in his left underarm.
“Oh, I plan to.” The older of the two simply walks by his fellow speedster and gets into running position. The younger speedster is taken aback by the rudeness of his fellow hero. However, there is a race that is about to go underway. He puts on his helmet, and he gets into a racing position as well.
“Gentlemen! Start your engines!”
There is a gunshot, and the two heroes are off at sonic speeds.
Tenya Iida vs. A-Train (My Hero Academia vs. The Boys)
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Very good! I like how the battle ends on a wholesome route, like Goku V. Superman III. Granted, the NEXT fight won't be so friendly.
I'll be honest, I don't know much on Minecraft (the last update I remember being a part of was the mooshroom) or the Lego Movie franchise (I only saw the first movie and Lego Batman), so I didn't know who was more powerful from the start. That said, I do like the idea of two creators duking it out with their craft. Call this one...
MASTER CRAFTERS
#submission#idea#death battle#death battle idea#steve minecraft#minecraft#emmet brickowski#the lego movie#master builder#master breaker#Bricksburg#Steve#my submissions
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Jen Tortures Herself With Every Dreamworks Animated Movie Ever: Sinbad: Legend of the Seven Seas
Ah yes, the final traditionally animated Dreamworks movie, that tanked so hard in the box office that Dreamworks decided 2d just wasn't viable anymore and made the permenant switch to 3d. Thanks for that, Sinbad, thanks...
Thing is though, I can kind of understand why??? I mean this movie isn't awful by any means, its just... exceptionally mid? I think the biggest problem with Sinbad is that its way more style over substance. The film is absolutely gorgeous to look at, with some insanely impressive action scenes and yet... those scenes drag on far too long and kind of make the story and characters suffer as a result?
Let me explain. Sinbad is a thief who gets framed for stealing an important artifact by Eris, the goddess of chaos. His friend (boyfriend) Proteus volunteers to take his place to die if Sinbad doesn't return with the artifiact in ten days. From there, just insert a series of seafaring adventures, with the characters just running into various kind of boring obstacles along the way. Its very formulaic and predictable and that's fine, it's just... man I wish they'd given some of the time spent on running from or fighting these ugly cgi monsters onto actually developing these characters a little.
As for the characters, they're ok, but like I said, a little underdeveloped. Sinbad is likeable enough, a quippy, "diamond in the rough" kinda guy, basically a thief with a hidden heart of gold. His love interest Marina is pretty fun, she kicks ass and is also pretty likeable though her and Sinbad's interactions initally suffer from Sinbad desperately needing to drink his respect women juice. Proteus is ok, doesn't get a lot of screentime but you can tell he cares about his ex boyfriend (I mean come on, tell me these two aren't exes).
I think the most memorable thing about this movie though, is Eris holy god above, this WOMAN. She is SUCH a good villain, just delighfully sinister, a lady who's out here doing bad and having a great time doing it. Also her design???? Is just??? Oh my god??? I love her??? The animation on her hair is seriously so insane, how in the world did Dreamworks DO some of this, its on a whole other level.
The rest of the animation is also very nice! Like I said before, the action scenes are so smooth and well-coreographed, the environments are absolutely lovely to look at, and the character designs are peak Dreamworks. I think my only issue is some of the CGI monsters just look... completely out of place, as per early 2000s cg forced into 2d movies. It's a lil awkward and fugly ngl.
To wrap up, I think Sinbad is... just ok. Not terrible, not fantastic, fun to look at, but ultimately kind of hollow. I think if they'd just spent more time on the characters and less time on epic sword fights or monster battles, I would have liked it more, but what do I know? I'm clearly not the prime demographic this movie was trying to reach. (shrugs)
Overall Rating: 6/10
Verdict: Take a bubbly bath with Eris
Previous Review (Spirit: Stallion of the Cimarron)
Next Review (Shrek 2)
#jen watches#dreamworks watch#sinbad: legend of the seven seas#jen tortures herself with every dreamworks animated movie ever
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I GOTCHU!!!
5, 10, 11, 15, and 20!
LIV, THANK YOU FOR THIS MONSTER!!
Okay, here we go!!
5. Favorite song?
BRO, I GOT A BUNCH!
Shandi
Sure Know Something
Beth
Detroit Rock City
Parasite
Love Gun
Black Diamond
I COULD GO ON!!
10. Do you have any merch?
Oh hell yeah, I got merch! I think I have a pretty nice collection of various things~
11. Unique thing you have related to KISS?
Hm..I don't really think I have anything SUPER special that's KISS related. What's most likely to fit that category are my StarChild inspired sneakers. Or the Knucklebonz 3D album display of Destroyer. ^_^
15. A question you would ask the band if you could?
WHAT THE HELL WERE YOU THINKING WEARING THOSE NAZI UNIFORMS??
20. How would you explain the band to someone who isn't familiar with KISS?
No lie, I'd probably take them to a concert first. If they like the music and show interest, that's when I'll unload my limited knowledge. XD
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In no particular order:
1. Skyrim. First real big open world fantasy game I ever played.
2. Pokemon series as a whole, but I'll say Diamond because it was my first and what I would say got me into gaming.
3. Monster Hunter 4U/Generations. Counting them as one because they blend together in my mind. Hundreds of hours on these got me through being homeless and also destroyed by 3DS's joystick.
4. Minecraft. For obvious reasons, but also I got my start in fantasy roleplaying on Minecraft RP servers.
5. Team Fortress 2. Nothing fancy to say here, it was just a good free game I played a lot of.
Minecraft, DDLC, Yandere Sim, FNAF, and Animal Jam 🫡
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Chingling, Driftloon (Pokemon Diamond & Pearl), Dippy (We Baby Bears), Chime (Cursed Crackers), Pepelogoo (Monster Boy/Wonder Boy), Scarfy (Kirby), Pitch (Kirby's Dreamland 3), Chack'n Pop, New Years Eve
Happy New Year 2025, Featuring Grizz, Panda, Ice Bear, Dippy (We Baby Bears), Trustping (Catch Teenieping), Dono (Dono's Tale), Kip (Shirt Tales), Swift Heart (Care Bears), Shiny Hattenna, Chingling, Pawmot, Jirachi, Sneasel (Pokemon), Annie (Anton Blast), Filo (The Rising of the Shield Hero), Chime (Cursed Crackers), Trace & Aurora (Aurascope), Pepelogoo (Monster Boy/Wonder Boy)
Kei (Berserk Boy), Toree (Toree 3D), Dippy (We Baby Bears)
We Baby Bears 3rd Anniversary, Grizz, Panda, Ice Bear & Dippy, Box, MGM Reference
Chachaping (Catch Teenieping), Aurora (Aurascope) & Isadora (Isadora's Edge) As The Chipettes Peforms put a Ring about it From Alvin & The Chipmunks The Squeakel (I've Re-watched The Movie on Max even it aired on HBO Channel)
Box Rescues Boo Boo (Jellystone), Sweetie Pie (Tiny Toons Looniversity), Kelsey (Craig of the Creek), Grizz & Panda (We Baby Bears) From Frozen Ice.
Johnny, Ichiro, Snake (Dragon Ball Daima), Squirrel (Baby TV)
Gordy's Snow Friends Trios (Isadora Moon: Winters of Magic)
Happy Late Birthday Monika Marek Arts, Featuring Grizz, Panda & Ice Bear (We Baby Bears/ Yokai Art School Arc)
Go Go Mile Smile & Falinks (Pokemon Sword & Shield)
Trace & Aurora (Aurascope), Kirby, Smeargle (Pokemon), Sans (Undertale), Starwalker (Deltarune), Pink Boo (Super Mario Sunshine), Censorship Gambling Mechanics
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UK 1998
#UK1998#DIAMOND MULTIMEDIA#PSYGNOSIS#3DFX INTERACTIVE#HARDWARE#ACTION#IBM#DIAMOND MONSTER 3D#G POLICE
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A fun mtg YouTuber made a vid on the Final Fantasy set that’s coming up and made a joking reference to Legend of Mana as one of many references to rile up the FF ‘um actually’ fanboys (jokes on you I’m into that lol) and I was thinking.
Man, Mana would make for a good Magic set. It’s got:
Magic swords. Dragons. Magic schools. Beast people- Legend specifically has a kitty person who is not dissimilar to Mirri. There are gemstone people (this was waaaay before SU and that one 3d anime with the rock people) whose cores were sought after for magic power contained within- diamond reskins mayhaps? Karn could be Gaius. There’s fairies! Urza style magitech. Evil wizards. A big magic tree god. The same retinue of dnd fantasy monsters you’d expect from a jrpg. MANA for chrissake!
Do you see my vision wizards?! Fuck Final Fantasy boyband bondage aesthetics, give me a Mana set!
#raptor crumbles#magic the gathering#secret of mana#i know im like probably 1 of 5 remaining Seikan Densetsu fans left#and i know it’s not squenixs golden cow#but it just fits so well.#do you see it wotc?#do you see my vision?
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You know, I notice you post a lot of gen one pokemon stuff. Obviously this is on brand considering your blog's centered largely on retro stuff, but I'm curious what your thoughts are on later pokemon games.
I like them for the most part!
I grew up with the first three gens and all of those are some of my favourites and very close to my heart (Gen 2 is my number one fave). I dropped off for a long time after they started advertising Diamond & Pearl cause I really hated the new monster designs, especially the starter lines and legendaries, and only drew to dislike it more after hearing about these legendaries being literal Pokemon gods (still not a fan of that stuff but it doesn't bother me anymore on account of no longer being an indignant 12 year old lol). Got back into the series after X & Y were announced and I saw that they were finally making a 3D mainline game and advertised it with a bunch of Kanto mon (despite how maligned it is now, Pokemon going 3D was something most people wanted back in the day!). Ended up renting White 2 and then played X when it released, and despite some issues I really liked them both! I haven't played every single one of the more modern games, but I've been able to find fun in most of the ones I have, even if there's stuff that's lacking or I dislike. Only ones I'd say that just really don't do it for me are HGSS, BW, and ORAS. ORAS especially I just straight up do not like, easily my least favourite.
In terms of the most recent games, SV I enjoyed but its performance issues really hampered the experience for me, not to mention a lot of the less than appealing environmental design and lack of clothing options. Also felt like the open world map could've used some more boundaries and more purposeful level design. As is it's far too easy to just walk in a straight line which is pretty uninteresting. That said, I thought the new Pokemon lineup was great! I don't like all of them, but a lot of them fall into more similar design principles as the monsters from the classic games, and the ones that do I love! Easily the best new batch of monsters since Gen 3 imo. Also this game introduced Rika which frankly makes up for any and all of the game's issues.
As for PL:A, I absolutely loved it! Easily the most fun I've had with a Pokemon game since I was a kid. Does such a great job capturing the feeling of being out in nature and it feels so much like how the games felt to play as a child. Don't really care about all the Arceus god story stuff, but I do really like the narrative going on of this village being afraid of Pokemon and how the quests you do help them to become more acquainted with them and incorporate them into their lives. That's perfect and exactly what the old games are about, making connections with nature! There's certainly stuff that can be improved and go further, but even as is I think it's excellent. I'm looking forward to the new Legends game next year!
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My doll line concept:
Periodic Pals: A line of dolls where each one is based on an element from the periodic table. Meant to give an overview of examples of the elements, what they do, and how they work
Characters include:
Murray Mercury: she's based on, well, Mercury. Silver hair, red pants and a striped shirt to resemble an old thermometer. Maybe a hat inspired by Freddie Mercury just cuz
Sully Sulfur: Yellow hair, a tulle skirt with dark grey, red, and yellow to resemble an explosion, maybe a bomb shaped handbag and a beret to look like a fried egg, again, cuz why not
Helene Helium: Thick blue locs to resemble long balloons, a dress with a cage skirt also made of balloons. Lots of balloons
Cora Chlorine: Bleached hair, acid wash jeans, poolside vibes, beach ball purse
Nicole Nickel: A chainmail ish shirt made of nickels, red swirlies to look like electric stove coils, red curly hair
Carey Carbon: Soda imagery, like a brown shirt that looks like bubbles and coke bottle inspired stuff and lots and lots of diamonds
Each doll would come with a little book, like the diaries from Monster High talking about the doll's element and common applications/examples of the elements and/or the history of it's discovery of it's a newer one.
Partially an attempt at a different application of MC²'s concept but more fashion focused like MH. Could have a series but it's not really what I'm envisioning.
Also, an opportunity for multipack by using simple chemical formulas like a salt-themed pack with Sodium and Chlorine and a Sugar themed pack with Carbon, Hydrogen, and Oxygen.
At some point I'm gonna draw some concepts and maybe have my brother 3D print me a base to use for a concept. I've seen how to pitch to Mattel so if I actually take this seriously that's an option
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tag list/general info post
I usually publish reblogged posts on a 1-per-hour 24/7 queue, but this is subject to change. Exceptions include emptying my queue so seasonal posts can publish at a certain time or when I add commentary other than short compliments.
Characters
Alphys
Annoying Dog
Asgore
Asriel | God of Hyperdeath
Big Mouth
Bratty
Business Dude 1
Burgerpants
Catty
Chara
Charles
Chilldrake
Clam Girl
Clam Guy
Diamond Boy 1
Diamond Boy 2
Dogamy
Dogaressa
Doggo
Dress Lion
Drunk Bun
Echo Flower Explainer
Endogeny
Fallen humans (any of the 6 other kids that fell underground)
Faun
Ficus Licker
Flowey | Adobe (Omega/"Photoshop" form) | Floweypot
Frisk
Froggit | Final Froggit
Gap Bird (Bird That Carries You Over a Disproportionately Small Gap)
Gerson
Gift Bear
Glyde
Greater Dog
Grillby
Heats Flamesman
Hot Dog Harpy
Ice Wolf
Inn Keeper
Knight Knight
Lesser Dog
Library Lizard
Library Loox
Loox | Astigmatism
Loren
Napstablook
Madjick
Mad Mew Mew | Mad Dummy
Mettaton | box | ex | neo | ghost
Monster Kid
Muffet
Newsletter Editor 1
Newsletter Editor 2
Nice Cream Guy
Oni
Onionsan
PAPYRUS
Politics Bear
Punk Hamster
Rabbit Girl
Ragel
Reaper Bird
Red Bird
Red Demon
River Person
Royal Guards
Sans
Scared Donut Guy
Scarf Mouse
Skateboard Girl
Small Bird
Snowdrake
Snowdrakes father
Snowdrakes mother
Snowdin Shopkeeper
Snowman
Suzy
Temmie
Toriel
Ugly Fish
Undyne | Undying
Whimsun | Whimsalot
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Addisons
Ambyu Lance
Berdly
Bloxxer
Catti
Clover
C Round
Dess
Elnina
Everyman
Gaster
Hathy
Head Hathy
Jevil
Jigsawry
Jigsaw Joe
Kris
King
K Round
Lancer
Lanino
Maus
Noelle
Plugboy
Ponman
Poppup
Queen
Rabbick
Ralsei
Roaring Knight
Rudinn Ranger
Rudinn
Rudy
Seam
Spamton | N30 (the last character is a zero)
Susie
Swatchling
Swatch
Sweet Capn Cakes
Tasque Manager
Tasque
Top Chef
Vessel
Virovirokun
Werewerewire
Werewire
Locations, Chapters
Ruins | Home
Snowdin | Grillbys | Skelebros House
Waterfall | Undynes House | Blook Farms (ghost houses included)
Hotland | Lab | True Lab
CORE | MTT Resort
New Home
The Surface
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Chapter 1 | Chapter 2
LW (Light World) | DW
Endings/Routes
True Pacifist
Neutrals | Queen Toriel (used for Toriel Ending Tree overall) | Empress Undyne | King Mettaton | King Papyrus | Queen Alphys
No Mercy
Weird
Misc.
NSFF (Not Safe For Frisk; a tag for suggestive art. Explicit art isn't reblogged here.)
Crossover
Spooky Tag (halloween related posts)
Holiday Tag (holiday season themed)
The Mirror (anything that plays with the "It's you!/Despite everything, it's still you" flavor text/imagery)
Newsletter
Anniversary (no ut/dr distinction at this time)
(I tag most reblogs by year of original post creation; self explanatory)
GIFS
Animation
3d (digital art and 3d physical creations both apply)
Text (text-based ask responses and art/images I find to have interesting commentary are included)
Pixel art
Group photo (those cool drawings with most of the main cast)
Mass group photo (the above, but even more characters)
Official
Associations (myself or others associating any unrelated media with utdr ex: web weaves)
Personal tags
saying something tag: for anything i say
art tag: art tag. don't expect anything special
commentary: for my reactions to any utdr related thing im playing or otherwise experiencing
hehe: reblogs i personally find funny/amusing
ft tag: =)
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Video
youtube
Pokémon Series - 2013 - X & Y
The Pokémon series first debuted back in 1996 when Japanese developer Game Freak released Pocket Monsters Akai, Pocket Monsters Midori and Pocket Monsters Ao also known as Pocket Monsters Red, Green and Blue for the Game Boy.
Initial releases of these three games was exclusive to Japan but translation of them would release two years later with Pokémon Red and Pokémon Blue releasing alongside a special edition Pokémon Yellow Version Special Pikachu Edition, this unlike Red and Blue is based on the Anime series that released in 1997.
2002 saw the main-line Pokémon series move from the Game Boy and Game Boy Color to the recently released Game Boy Advance with the releases of Pokémon Ruby and Sapphire in 2002.
The series would continue on the Game Boy Advance in 2004 with the releases of FireRed and LeafGreen, these games being remakes of the original Pokémon Green and Red.
Although releasing in Japan in 2004, Pokémon Emerald would see the bulk of its releases occurring in 2005 with US and European releases of the game and is the fifth main-line title to grace the Game Boy Advance handheld system.
Late 2006s Japanese release of Pokémon Diamond would be followed by worldwide releases in 2007, with the main-line rpg series of Pokémon games making the jump to the relatively new handheld system the Nintendo DS
Like previous release Pokémon titles 2007's Pokémon Pearl would debut in Japan in 2006 but would see the majority of it's releases the following year in 2007, releasing i across Europe, North America and Oceania. this begins the 4th generation and moves the player to the Sinnoh region with over 100 new Pokémon to catch.
Following the release of Pearl, Pokémon Diamond would reach shelves in Japan in 2008 with a wider release the following year in 2009. Diamond marks the 3rd game of the 4th generation and as with the previously two was exclusive to Nintendo's handheld system the DS.
2009 would also see the releases of two more remakes with the releases of Pokémon HeartGold and SoulSilver, these two games being remakes of Pokémon Gold and Silver, and released to mark the 10 year anniversary of the 1999 Game Boy Color releases.
2010 would see the release of Pokémon Black and Pokémon White and the start of the 5th generation. The Black version of the game features the legendary Pokémon Reshiram, while the White version features the legendary Pokémon Zekrom, this is also the first entry in the main-line rpg games to feature fully animated Pokémon during battle.
Two years later the direct sequels to Pokémon Black and Pokémon White would be released, again on the Nintendo DS and again with players returning to the region of Unova in Pokémon Black & White 2. With this latest entry in the main-line rpg series set two years after the events of Black and White with new locations and 277 Pokémon to catch.
The following year would see the Pokémon series move to the Kalos region for Pokémon X and Y for the Nintendo 3DS. These two entries in the series mark the first to be fully rendered in 3D as well as having a customisable player character.
This first generation of Pokémon games would be the first of 9 generations that would be released over the next 26 years with the most recent being in 2022 with Scarlet & Violet. Over the course of the Pokémon franchise life a multitude of spin of games have also released encompassing a multitude of genres as well. #gaming #handheldgaming #videogames #shorts #youtubeshorts #nintendo3ds #n3ds #nintendo #pokémon #pokémonx #pokemony #pokemonxy #pokemon
For other Gaming Shorts check out this playlist https://www.youtube.com/playlist?list=PLFJOZYl1h1CF5oVPNNxPlLJPambfM5BIj
#youtube#pokemon#pokemon y#pokemon x#pokemon xy#nintendo#game freak#3ds#nintendo 3ds#handheld gaming#youtube shorts#youtube short#2010s gaming#video games#kalos region#fully 3d rendered#customisable character
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