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mikkeneko · 3 months ago
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While writing that Dragon Age 2 post the other day, I made a narrative connection I had never made before.
I was writing about the Templar route, and about how the game makes no bones about how the Templar route is the evil route, it's clearly narratively marked as such. Because the structure of the game sets itself up from the start to make Hawke have some sympathy for the mages: they are the child of a mage and the sibling of a mage. This is an issue that Hawke cannot exempt themselves from having opinions on.
But that said, yes, you can choose the Templar route. You can decide that the tragedy of your family being ripped apart by the mage plight has hardened Hawke's heart against them. You can join forces with the Order that has hunted your family members their whole lives. You can choose to tighten the iron fist, instead of choosing to break it. You can become the ruler of Kirkwall. You can kill your sister.
And then I realized: That's Meredith's story.
Meredith, whose sister was a mage, the sister who died from it and ripped her family apart in the process. Meredith, who hardened her heart against people like her sister and dedicated the rest of her life to punishing others like her. Meredith, who joined causes with the Templar order who made that happen. Meredith, who took over the city.
You can choose to become Meredith. The game lets you do that. But you have to know -- as you climb over her corpse to ascend her bloodied throne -- that it's not a 'good' choice.
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justcallmecappy · 2 years ago
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A closer examination of Fenris and Anders' party banter
There's two particular Anders-Fenris party banter that gets pointed out a lot as them being antagonistic to each other, but upon second readings, they both can seem like genuine attempts at connection:
Fenris: Is there something you want, Anders? Anders: You really don't have the temperament for a slave. Fenris: Is that a compliment or an insult? Anders: I'm just wondering how your master didn't kill you. Fenris: How have the templars not killed you? Anders: I'm charming.
Here, it almost seems like Anders is saying, "You rebelled against your oppressors too, huh? I had to survive by being charming. I just wonder how you did it." It was a moment of acknowledgement and recognition, that Fenris, too, rebelled against the ones who had power over him and survived, just like Anders did.
Fenris: You should have lived in Tevinter. You'd be happier there. Anders: You're probably right. Fenris: There, your magic would be a mark of honor. Apprenticed to the right Magister, you would do well. Anders: Is there a down side? Fenris: Only if you're bothered by owning a few slaves and performing the occasional blood ritual. Anders: So they all do those things? Fenris: Just the ones who don't complain about how powerless and persecuted they are.
And in this banter, it's almost as if Fenris is saying, "No, you aren't like the mages and magisters I met in Tevinter. You're different." All the 'normal' practices of Tevinter like blood rituals and owning slaves ... Fenris knows that Anders would never do that. I'm tempted to even say it was almost a compliment -- Fenris acknowledges Anders' talents as a mage, but also recognizes that Anders has no desire to social-climb, and that is what differentiates Anders from the power-hungry magisters of Tevinter.
Their banter looks like vicious sniping on the surface, but on closer inspection, they really were just a hair's breadth away from making a connection.
This banter from the 'Legacy' DLC drives me insane because it was literally right there. We were so close to a breakthrough.
Anders: When I left the Wardens, I swore I'd never spend another minute in the Deep Roads. Fenris: "Left" sounds like it was a mutual arrangement. Anders: Fine. I ran away. What's it to you? Fenris: Ran away from the Circle, ran away from the Wardens... it sounds like a habit.
(If Hawke is in a romance with Fenris)
Anders: Running away from your family, straight to Danarius. Running away from Danarius, straight to Hawke. Maybe we're more alike than you think.
(Otherwise)
Anders: And you ran away from Danarius. Maybe we're more alike than you think.
(if Varric is in the party)
Varric: I've always said so.
If only BioWare's writing had allowed them to explore that common ground and be allies, even friends. They understand each other on a level the other companions couldn't. They recognize themselves in each other, they could have supported one another because both of them know exactly what it means to be constantly on the run, looking for escape, looking for a place to belong to. Not to mention it would have been such a compelling development to their relationship!
But no, for the sake of forced grey morality, where both sides needed to be portrayed as equally good and bad, BioWare needed to use Anders and Fenris as mouthpieces for opposing sides so they couldn't allow the relationship to ever evolve past arguing with each other, despite seven years of companionship and proximity.
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exhausted-archivist · 2 years ago
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Envy!Sebastian: Thoughts and Meta
Been thinking about the envy demon designed for Sebastian in the cut da2 dlc Exalted March and it’s really a great narrative thing.
So, I'm going to cover this in parts because this is going to be long and I'm going to shove it under the cut. But I'm going to talk about this in the following groups: How Envy works The Narrative Impact of Envy How I think Envy!Sebastian would happen
The TLDR:
Envy isn't like other demons, Sebastian wouldn’t have to be envious of anyone. Envy is called envy because it is envious of those it steals the face of. Additionally, envy doesn't possess a host like other demons because envy replaces them and will either kill or imprison its victim. The goal for envy is to gain more power, skill, and become more grand and inspired and it will do anything to achieve that and even hop to a new victim to climb the power ladder.
The narrative impact of envy is one of deep psychological horror, especially when considering that it passes off as a perfect replica that more times than not lovers and friends don't notice the swap. In envy's pursuit of more power, it will do anything within the swapped person's logic to achieve that. Taking extreme actions if it can be excused by some in character means. In the case of Sebastian that would be his faith, self-perceived duty, and vengeance.
I can't summarize how I think Envy!Sebastian would play out so that's all below the cut.
How Envy Works
So first things first, envy is a rare demon. It's not common despite the feelings and motivations of envy might be in the people of Thedas. It doesn't possess its victims. Technically, unlike other demons, envy doesn't have a host. Envy gets its name because it is envious of its victim. The goal for envy is to become you.
It is an ambush demon that once it traps you, it takes its time learning you. It's primary goal is to know you so well that it can take your shape and be you. Once it believes it has learned enough about you to be you, it will shapeshift to take your form and then it will either kill you or imprison you.
Envy picks its victims based on merit; typically people of leadership positions or high standing. Once it has taken over someone's identity it isn't ever satisfied. Envy seeks out more; more power, skill, inspired identities.
We know from the codex entry about envy that once it takes over someone it does so in such a complete manner that it even adopts their tics, desires, compulsions. Envy is so difficult to discern from their victim that most never catch on to the swap.
We also know that envy is called such not because of the traits of people it targets but the trait it embodies. In the codex entry for Envy's Dogma we learn that envy takes Lord Seeker Lucius's form because of an offer so "impossible to resist" that it spends weeks studying and learning the Lord Seeker's face that once it finishes he is stowed away and hidden. Then when encountering the Herald at Val Royeaux it disdains the player character (pc) until they show up at Therinfal redoubt. Where then it is noted that seeing the pc rise in leadership, leading nobles whose "power chokes a country", and that the Inquisition is growing to be far larger than the templars. It is so full of envy at the thought of what the pc will become that it described it as "unbearable" it is "seething, consumed with want".
The Narrative Impact of Envy
So how does all that tie into the narrative implications? Well, it means that Sebastian would be at such a high position of power to even be attractive to envy. However, since we know Corypheus is the one who made the arrangement with envy to take the Lord Seeker's face, he could also do the same with Sebastion only in this case without Sebastian's compliance unlike the Lord Seeker.
This gives us two narrative options for how this replacement plays out. Either Sebastian is dead once envy is done, or Sebastian is imprisoned. To which we get narrative parallels with Cullen and his imprisonment, but also we have parallels to Anders' internal conflict of when Justice takes over. While it is different in the sense that Anders/Justice is a consensual arrangement, it doesn't negate the guilt or trauma that comes inherently from someone doing something in your name. With your face. But I'll go more into that late.
The other parallels we see is that both Sebastian and Anders would be radicalized by a spirit/demon. Anders in a bit more of Justice is amplifying Anders own want/need for justice. Where Sebastian, envy would just be taking the actions to the extreme, in the name and logic of Sebastian's faith and self-perceived duty to protect those from magic. Going so far as to use Sebastian's potential guilt in failing Elthina, of not reporting the abomination and blood mage Hawke kept as company, the internal conflict he has over such things because he was swayed by the other companions, and in doing so failed in his duty. All of that would be used as justification for whatever extreme actions it would take to meet its goal. A goal that would likely lead envy to covet/envy Hawke themselves.
Another aspect of all this is in the betrayal this would imply to Hawke. Both as a companion/friend/lover, the inherent betrayal that would come from whatever radically extreme action Envy!Sebastian took, likely with not a word to Hawke would be an echo of Anders. It would then double down on the realization, once it was discovered that envy wasn't Sebastian, that Hawke couldn't tell there was something off. There of course would come with a degree of limiting the player's agency as they did with Anders, but as da2 is written, the lesson from both of those brings the question of "Did I ever really know them?".
How Do I Think Envy!Sebastian Would Happen
To me it makes the most sense that it keeps with Corypheus planting envy. Sebastian wouldn't be complicit or anything, but he would potentially be an easy mark that would then be able to grant envy access to more powerful faces, such as Hawke.
From there I think envy would slowly build on things, trying to accrue more power, more land, more standing, till eventually maybe Envy!Sebastian capitalizes on Sebastian’s faith that he goes from being almost blindly pious to radically extreme in his religious fervor. Which I believe if it built up to him attempting to annex kirkwall during Exalted March dlc under the guise of cleansing and seeking out the corrupt, it makes sense regardless of what his standing with Hawke is or if Hawke allowed Anders to live. Because Kirkwall is so corrupt and has lost its way from the Chantry. This might be the tipping point that gets Hawke to realize something is wrong and try to talk Sebastian down/confront him, and this would be when they were betrayed because envy takes the chance to steal their face.
When the dust has settled, and if Sebastian was imprisoned and kept alive. When he finds out what envy did in his name, when he sees his friends, companions, and potential lover look at him with distrust and fear? The guilt of it all would be unbearable I think. The guilt of not being strong enough to fend of envy, of being weaponized against those he cares about. The trauma of running into people who were negatively affected by envy but only know his face to blame. Walking in a world with no knowledge of details attached to his name, where he could walk around the corner at any moment and face the consequences of actions that were not his but are his fault.
Because how could anyone expect pious Sebastian to be the target of a demon that wasn't rage or vengeance? How could anyone believe that he would become victim to a demon? Pious Sebastian with an anger streak. It makes me wonder if the motivations that would be weaponized when replaced by envy are what motivates him to keep a book about red lyrium in his bedside in Knights Errant.
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elvenforestwitch · 3 months ago
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Dragon age 2 is really like "the mage-templar conflict is highly nuanced and there is no telling who is truly correct. Anyway this is where we store our mages. It's an island with a fortress called The Gallows and it's an old slave prison."
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vaguely-concerned · 7 months ago
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I understand and agree with a lot of the frustrations about the shortcomings of Inquisition as a story. but sometimes when I hear people complain about the chosen one narrative in it I do want to just be like... you know it's a deconstruction of the concept more than anything, right. the inquisitor isn't actually chosen by anything except stumbling into the wrong (right?) room at the right (wrong?) time because they like, heard a noise or whatever. or if you think they are chosen, as many do in-universe, that's something you have to take on faith, the maker-or-whoever moves in mysterious ways indeed-style. the Inquisitor isn't actually a Destined Chosen One, they're a Just Some Guy in a fancy hat, self-delusions of grandeur to taste as you'd prefer.
a running thread that goes through all of the personal quests of the companions is the concept of a comforting lie vs. an uncomfortable truth, upholding old corrupt structures vs. disrupting them, and the role of faith in navigating that. (blackwall the warden vs. thom rainier the liar and murderer. hissrad vs. the iron bull, or is that the other way around? cassandra and the seekers -- do we tell the truth about what we find, even if it means dismantling the old order of the world? and so on.) and your inquisitor IS at the same time a comforting lie (a necessary one, in dark times? the game seems to ask) and an uncomfortable truth (we are the result of random fickle chance, no protective hand is held over the universe, it's on us to make a better world because the maker sure as hell won't lift a divine finger to help anyone, should he against all odds exist). faith wielded for political power... where's the point that it crosses the line into ugliness? is it before it even begins? what's the alternative? will anyone listen to the truth, if you tell it?
interesting how you also get a mix of companion agency in this -- you have characters like dorian who ALWAYS choose one side of the comforting lie vs. uncomfortable truth dichotomy. he will always make up his own mind to go back to tevinter and try to dismantle the corruption of the old system no matter what you say, or how you try to influence him. meanwhile iron bull is on the complete opposite side of the spectrum -- so psychologically trapped and mangled, caught in an impossible spiritual catch-22, that his sense of identity is left entirely to you and your mercy. you cannot change dorian in any way that matters; you can be his friend or not, support him or not, but he is whole no matter what. you are given incredible and potentially destructive-to-him power over bull's soul. it's really cool (and heartbreaking) to think about.
this is a game about how history will eat you even while you're still alive, and shape you into whatever image it pleases to serve it, and for all your incredible power right now you are powerless in the face of the gravitational force of time -- of more than time, of History. you won't recognize yourself in what History will make of you, because you belong to it now. you don't belong to yourself anymore and you never will again. the further you were from what it needs from you to begin with, the more you will find yourself distorted in its funhouse mirror. (why hello there inquisitor ameridan, same hat!)
and to me this is so much the core of what Dragon Age is about right from the Origins days -- how and by whom history gets written, the inherent unreliable narration of it all. I hope you like stories, Inquisitor. You are one now.
I do think it's probably still the weakest of the games narratively, and it's hampered by its structure and bloated systems. but I also find it disingenous to say that there's nothing deeper or actually interesting going on with it, thematically. if you're willing to engage with it there is Some Real Shit going on under the high fantasy-tinted surface.
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squirrelwithatophat · 6 months ago
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it.  Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages.  This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss.  But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."  
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.  
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence.  In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation.  These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region.  Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon.  At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:
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The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests.  According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power.  Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.”  The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place.  They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies.  Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars).  According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.  It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars).  Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth).  In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted.  And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together...  The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea.  Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander.  Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.”  The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them.  Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising.  It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however.  He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties).  Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.
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Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office?  He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars.  “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order.  Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon.  The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander.  At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount.  If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite.  Or we would, if the situation was normal.  But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility.  Normally.  And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”).  Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly: 
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise.  Just before he was crowned, he met in private with the knight-commander at the Gallows.  Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice.  Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said.  “We will be allies.”  Meredith’s message was clear: Remember who holds power in Kirkwall.  Remember what happened to Threnhold when he overreached.  To drive her point home, she presented Marlowe with a small carven ivory box at his coronation.  The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.”  Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing.  During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning.  All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious.  What is certain is that Dumar never openly or strongly defied the templars.  Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart.  A good heart and a weak will.  On his own he might have made a good leader, given time.  But he wasn’t on his own.  The knight-commander was always there, looking over his shoulder.  She let him know she was watching, that he wore the crown at her sufferance.  Meredith appointed him. This was a nobleman of only moderate wealth, with little influence.  She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details).  After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne.  Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall.  Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:
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Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason.  During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha:  Oh, she has many admirers. They laud the service she does in keeping the mages in check.  But others say she is terribly fierce and utterly without pity. That she sees demons everywhere.  It is dangerous even to whisper such things.  People harboring escaped mages just disappear.  Templars interrogate and threaten passers-by.  My friend has a cousin who’s a mage, and she says he was made Tranquil against his will.  You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium.  Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.”  When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1).  Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1).  If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.”  And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens.  We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet).  Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten​. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown.  I don't think you got to hate mages to love the Order.  But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover.  For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil.  According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it.  During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town.  And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries.  A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise.  I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).  
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.”  An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric).  The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.”  According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.”   According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared.  Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops.  According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
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thefadecodex · 14 days ago
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So what spirits do you think the Evanuris were? Like Elgar'nan would be Command, Mythal -> benevolence, Solas is wisdom -> pride, but what do you think the rest were?
I like to think June is Inspiration (made the eluvians), Sylaise would be Harmony, Dirthamen/Falon'din are the shattered remnants of Wisdom (<- i get this from this quote on Dumat: "in silence is the beating heart of wisdom). Dirthamen would be Knowledge -> secrecy/deceit(?) and Falon'din would be Learning corrupted into Hunger?
Sorry for the rambling- but I love this blog and Evanuris being former spirits just fascinates me!
Well met, wanderer of the Fade!
I have thought about this a lot, honestly, and I’m still coming to my final conclusions on the nature of the Evanuris. However, here are my current thoughts until I reach that section to dive deeper:
June – Innovation (The creation of the eluvians speaks to a mind driven by invention and transformative creativity.) When corrupted, it becomes Obsession.
Sylaise – Harmony (Her association with peace, fire, and the nurturing aspects of elven society suggest a spirit tied to balance and cohesion.) When corrupted it becomes Stagnation.
Ghilan'nain – Creation (Her association with shaping creatures, monsters and guiding them ties closely to the act of bringing something new into being.) When corrupted it becomes Hubris*.
In this context, I wouldn't use hubris and pride to be the same. Think of pride as believing you're the best in the room, while hubris is believing you're above the rules of the universe.
Andruil – Competition (Her obsession with the Hunt and her repeated challenges to other gods suggest a drive defined by rivalry and dominance.) When corrupted, it becomes Madness.
As for Falon'Din and Dirthamen, I’m still untangling their threads, but I’m leaning toward them being shattered fragments of Discovery.
Dirthamen might represent Knowledge, with a drive that, when twisted, becomes Secrecy—hoarding knowledge for himself rather than sharing it.
Falon'Din could align with Learning, corrupted into Hunger—an insatiable need to consume, understand, and claim everything in his reach, even the souls of the dead. Which also aligns with comments made by Solas in DAI about Falon'Din's desire for worship.
I love your interpretation of them as remnants of Wisdom, particularly with the connection to Dumat’s quote: "In silence is the beating heart of wisdom." It aligns beautifully with their themes.
It’s such a fascinating idea to explore the Evanuris as once being spirits themselves—shaped, changed, and eventually corrupted by their own desires and the weight of their power.
Thank you for sharing your thoughts! Discussions like these are what make exploring this lore so rewarding.
May your path through the Fade remain well-lit!
—The Fade Codex
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elspethdekarios · 3 months ago
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I have thoughts about Anders
So I just finished Dragon Age: Awakening (I’ve played through all 3 main games, went back to do the DLC) and I have so many thoughts about how different Anders is pre- and post-Justice sharing his body. I think part of this is the voice actor change in DA2, but his personality seems so different, too. Awakening Anders is sarcastic, always cracking jokes, mostly light-hearted even after everything he’s been through. DA2 Anders has moments like this, but he’s much more intense and brooding. Awakening Anders has a few lines about wanting to settle down with a pretty girl or have a plump wife waiting for him at home, but DA2 Anders is PINING. And with the time skip, it’s a slow burn. Awakening Anders doesn’t strike me as the slow burn type—he’s very flirty and even a little raunchy at times. But Anders in DA2 doesn’t really act like that. He’s got a tortured, romantic soul. He’s much more serious. And maybe it’s just because he’s grown up a little bit, but now that I’ve met Justice as a character before he and Anders become one, I wonder how much of that change is Anders maturing vs. Justice’s personality coming through.
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I know this game has been out forever and I’m probably not saying anything new, but Anders is so fascinating to me. More rambling and dialogue analysis under the cut:
The very first thing that struck me as different about Anders in Awakening (other than his general personality) was his response to Wynne telling the Warden Commander that the Libertarians in the Circle want to pull away from the Chantry, and Anders says that it’s a recipe for disaster. SIR! WHO ARE YOU?
Awakening Anders also doesn’t seem particularly interested in justice for mages or revenge for how he and other mages have been treated. He wants his freedom, and I’m sure he wants freedom for other mages too, but he’s not exactly radical like he is in DA2. In fact, it’s Justice who seems to inspire Anders to, well, seek justice. I’m emphasizing some of this dialogue to analyze it below:
Justice: I understand that you struggle against your oppression, mage. Anders: I avoid my oppression. That's not quite the same thing, is it? Justice: Why do you not strike a blow against your oppressors? Ensure they can do this to no one else? Anders: Because it sounds difficult? Justice: Apathy is a weakness. Anders: So is death. I'm just saying.
Justice: I believe you have a responsibility to your fellow mages. Anders: That bit of self-righteousness is directed at me? Justice: You have seen oppression and are now free. You must act to free those who remain oppressed. Anders: Or I could mind my business, in case the Chantry comes knocking. Justice: But this is not right. You have an obligation. Anders: Yes, well... welcome to the world, spirit.
Now, look at this conversation between Anders and Isabela in DA2:
Anders: I don't know how you live the way you do, blithely ignoring the consequences of your actions. Isabela: This is about the Qunari thing, isn't it? I'm not ignoring it. I just recognize that it happened years ago. Isabela: There's this fantastic thing called "moving on." You should try it sometime. Anders: Has it occurred to you that Kirkwall is only just recovering from the Qunari attack? Isabela: And you want me to... what? Flog myself daily? Isabela: Has it occurred to you that maybe there's no justice in the world? Other than that voice you keep in your head.
Isabela sounds more like Awakening Anders than Anders himself does in this conversation. Justice accuses Awakening Anders of ignoring the oppression of other mages like DA2 Anders accuses Isabela of ignoring the consequences of her actions (for the record, I don’t think either of these assumptions are 100% true, but I digress). In Awakening, Anders is cynical when Justice tells him he has an obligation. What can he change? He has to worry about his own survival as an apostate before risking his life even more to save others. Hence the line “welcome to the world, spirit.” Anders is pragmatic, even a little pessimistic, where Justice is idealistic.
But then, the conversation with Isabela! Like Justice tried to convince Anders of his obligation to other mages, Anders now is trying to convince Isabela to take responsibility for her actions. She’s ignoring the unrest that was caused by her stealing the Qunari tome instead of doing something to help—just like Awakening Anders is ignoring his oppressor. 
When Anders and Justice merge, Anders starts to see the bigger picture, the oppression that reaches far beyond himself. From the short story Anders:
I always knew I wouldn't submit. I could never be what they wanted from me -- compliant, obedient, guilty. But before Justice, I was alone. I never thought beyond my own escape: Where would I hide? How long before they found me? Now, even that thought repulses me. Why should so many others live with what I will not? Why must the Circle of Magi stand? Just because it always has, just because those who read Andraste's words twisted them to mean that mages must be prisoners? Why has there never been a revolution? … They will all die. Every templar, every holy sister who stands in the way of our freedom will die in agony and their deaths will be our fuel. We will have justice. We will have vengeance. And suddenly I'm alone, standing in a burning forest, with the bodies of templars and wardens at my feet. So many, and I didn't even know they were there. Didn't even know I had killed them, but the evidence is all around me. Not the aftermath of a battle as I've known it, but a bloody abattoir of rent limbs and torn and eaten flesh. This is not justice. This is not the spirit who was my friend, my self. What has he become? What have I become? We must get out of here. There is no place for me in the Grey Wardens now. Is there a place for me anywhere?
First of all, ow, my heart. But the point is: before he becomes part of Anders, Justice doesn’t feel a personal connection to mages’ freedom—he only cares because of the injustice. But once he and Anders become one, the source of injustice that Anders cares about the most, that he has deep resentment for, that has caused him great harm, becomes Justice’s cause. We know that Justice can sense/feel memories of the body he inhabits because he remembers some of Kristoff’s past, or at least feels connections to certain objects or people even if he can’t explain it. Kristoff was dead, though, so those memories were only fragments. I imagine that with Anders, he can experience those memories more clearly, including, of course, the injustice he and others have suffered at the hands of the templars. Justice is able to integrate into Anders fully, whereas with Kristoff, the body was an empty vessel with remnants of the past soul that was within it. 
Now, let’s talk about where Anders ends and Justice begins, something that even Anders himself is unsure of. Here are some DA2 banters about the division (or lack thereof) between the two of them:
(Outside The Hanged Man, Act 3) Anders: Justice doesn't let me get drunk anymore. I kind of miss it.
(in Legacy DLC) Anders: I've tried to forget about this side of myself. Justice is... so strong. Sometimes the Wardens seem insignificant. But seeing that poor bastard brings it all back. The Darkspawn taint. The call of the archdemon. It's inside me, as much a part of me as Justice.
Anders: Justice once asked me why I didn't do more for other mages. I told him it was too much work. Anders: But I couldn't go back after that. Couldn't stop thinking about it. Anders: Sometimes, I miss being that selfish.
Varric: So, the knight-commander... Boiling in oil? That one never gets old. Anders: This is past time for joking. Varric: I'm helping you indulge in elaborate revenge fantasies. I think it's good for you. Anders: Meredith will die. Do not doubt that. Varric: Go away, Justice. Can Anders come out and play? Anders: [Justice voice] Stop. Varric: You are no fun anymore.
(if Anders was taken to the Fade) Anders: I have tried to avoid the Fade since Justice. It's disturbing when he takes over.
The above dialogues imply that Anders and Justice are two separate entities in one body. The one from Legacy is tricky, since he compares it to the taint, but he still refers to Justice as separate from himself, which is why I included it. And that’s not even touching on the fact that Justice has a different voice than Anders. But these:
Aveline: So you're two people, Anders and... Justice? Anders: That's not strictly accurate. Aveline: But you are of two minds. Anders: Many people are.
Isabela: Hello? Is Anders there? Can I speak to Anders? Anders: You can stop yelling. It's always me. Isabela: Oh, good. I didn't want to talk to that other guy. You know, the stick-in-the-mud. Anders: He can still hear you. Justice and I are one. Anders: Anyway, you wanted to talk to me? Isabela: Not really. I just wanted to make sure it was you.
(If Hawke convinces Anders to give up his plan) Vengeance: Leave! This does not concern you! Hawke: This is Anders's decision, not yours! Vengeance: I am Anders! You have given into sloth. You would stand by while mages are abducted and tortured. Go. Anders has no need of you.
There’s not a clear answer either way. And I didn’t expect to find one. I think a lot of this back and forth is Anders trying to understand who he is now that Justice is part of him. He clearly still feels like he has some level of agency and individuality apart from Justice, but he struggles with it. This feels very anticlimactic, but I guess that’s just the nature of it all.
If you read this far, wow thanks. Now to not leave off on a sad note, here are some DA2 banters that feel very Awakening Anders to me - please enjoy <3
Anders: I keep thinking I know you from somewhere... Isabela: You're Fereldan, right? Ever spend time at the Pearl? Anders: That's it! Anders: You used to really like that girl with the griffon tattoos, right? What was her name? Isabela: The Lay Warden? Anders: That's right! I think you were there the night I— Isabela: Oh! Were you the runaway mage who could do that electricity thing? That was nice... Hawke: Please stop talking. Now. (Or if Varric is in the party) Varric: I don't think I need to know this about either of you.
Anders: So, I never expected to be palling around with the captain of the guard. Aveline: We're not "pals." Anders: We're not? What about that time we painted each other's toenails? Aveline: Do you want something? Anders: Love, life, and liberty. What more does a man need?
Anders: Nice day to be planning a trip into the Deep Roads, don't you think? Anders: The Blight, the dampness, the festering darkness filled with tainted rats... Carver: Shut up. Anders: You've got a real chip on your shoulder, you know? Carver: I've got a big blade on my shoulder, magey. Anders: Right. Wonder what you're compensating for.
Fenris: Is there something you want, Anders? Anders: You really don't have the temperament for a slave. Fenris: Is that a compliment or an insult? Anders: I'm just wondering how your master didn't kill you. Fenris: How have the templars not killed you? Anders: I'm charming.
Anders: Is that supposed to be Andraste's face on your crotch? Sebastian: What? Anders: That... belt buckle thing. Is that Andraste? Sebastian: My father had this armor commissioned when I took my vows as a brother. Anders: I'm just not sure I'd want the Maker seeing me shove His bride's head between my legs every morning.
(All dialogue found on the Dragon Age fandom wiki.)
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sorcerly · 14 days ago
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Re: Spite not ‘acting like a demon’
It stands out a lot that Spite doesn’t really do much to endanger Lucanis or his loved ones or peers… At least not in the ways we’ve seen Rage, Pride, Etc Demons ACTIVELY endanger DA protagonists and their parties before.
But also, Justice became Vengeance in DA2, and I don’t recall them actively trying to hurt Anders OR Anders party… am I forgetting something? I mean Vengeance DEFINITELY fucks up some Templars, but it seems driven only by its nature and its desire for Justice, rather than just killing randomly.
So then Spite would only have a reason to do all the demon murder stuff if someone/thing got in the way of their purpose? Which is Determination?? Is this anything???
(Inspired by @logarithmicpanda ‘s commentary on this version of the demon lore post)
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t4talibrations · 21 days ago
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despite aiming for friendship with fenris as pro-mage (what a pain in the ass), i still brought him along to the gallows to have that conversation about the circles and the state of tevinter. something that caught my attention was how rational and nuanced his view is, coming from someone who saw the worst of mages first-hand.
i was quite surprised by his knowledge of history as well, which i suppose was needed being the first direct (although partial) vessel for tevinter lore in the series, and by how his arguments are radicated in historical facts, like the fall of arlathan - whose mention, in hindsight, left a bittersweet taste in my mouth, as i expected arlathan to be much more packed with visual storytelling about the tragic events that took place there, instead of just a singular piece of banter by neve referencing them.
all this just to say it is still refreshing to play da2 and analyze the writing. i think fenris is very misrepresented in the fandom as someone who's purely black-and-white, possibly because of his emo(tional) moments like the infamous "what does magic touch that it doesn't spoil". i even forgot he is basically trilingual!!! much to think about
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dellamortethelesser · 1 year ago
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Sebastian Vael is actually a very nuanced and complex character if you chew on him for more than five fucking seconds especially when considering his rakish behavior the family pressures and survivor’s guilt all culminating under the religious manipulation of the chantry in this essay I will—
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dalishious · 1 year ago
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Varric Tethras and the Centrist Agenda
According to David Gaider in a Game Informer interview, Varric Tethras in Dragon Age II was originally a character who the player had to question if they could trust or not. But because of the political tension embedded in the game’s story, his role changed into someone that instead, the player felt was always on their side no matter what. While I can understand the motivations behind this change, I can’t help but sometimes wonder what Varric would have been like, had he been given defining viewpoints of his own. Instead, what we have is a character who has very little distinction outside of his relationship to Hawke. While this improves somewhat in his place in Dragon Age: Inquisition, he still falls flat compared to all the other characters who at least have a backbone, whether you agree with them or not. Because Varric tries to separate himself from the mage-templar conflict by equating them, he just reads as an ignorant centrist at best, or actively harmful towards the mages at worse. Pretending that an oppressed group wanting to end oppression is just as bad as their oppressors wanting to continue the oppression, is at the end of the day, only benefiting the oppressors.
Compare Varric’s centrism to Sera’s centrism: In Dragon Age: Inquisition, the very first conversation you have with Sera after recruiting her is asking her which side she’s on in the mage-templar conflict. When she says she’s “in the middle”, you can challenge this. You can repeatedly challenge her views throughout the game, to in the very least be able to express how your character feels differently. But when Varric share his “both sides have a point” nonsense, there is no such opportunity. Varric is a vehicle for Inquisition’s overall centrist messages, with his established fan-favouritism used to steer this.
I certainly believe it’s possible to write a centrist character in an interesting way, if their centrism is treated as an intentional character flaw that they are forced to confront at some point. But Varric’s centrism is treated like a positive; like he’s simply above the conflict and everyone else is being silly for caring about it. Not once in any piece of Dragon Age media he’s been present in, has he been forced to question his views. Even at the very end of Dragon Age II when Hawke asks for input from all the companions on Anders’ actions, Varric’s response is just “I’m sick of mages and templars.” This would have been a perfect opportunity to finally force Varric to take a stand, but instead he still sees the conflict as being an annoyance rather than an issue about equal rights. With the added context being the intention to create a character that the player can rely on no matter what, the result is BioWare telling the player they should feel the same.
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moontheoretist · 7 days ago
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The hints were always there
I'm still playing through the Veilguard, but when it comes to the lore and possible retcons I feel like I have a vastly different stance than other people. I saw people being displeased and saying that DAV did ignore the canon or devs forgot about the established canon (which may have happened with so many revisions to this game, not gonna lie), but to me it's a case by case basis and so far I have no complaints (but admittedly I didn't finish the game yet, so it may still change).
For example: the entire thing with changed properties of the Blight is a sign that rules of the Blight within the world also changed. The game goes about it roughtly like this "long time ago Blight was even more nasty and bad than it's now, then Solas sealed it in the Fade that got separated from the mortal world, so when the Magisters entered the Black City and released some of it, it entered a vastly different world where there were no Fade and no Elven Gods". Which to me implies that the state of the world post-Veil and the fact that the Elven Gods were no longer in it affected the Blight. The world in which the Blight was born was long gone so it adapted accordingly. It became more passive despite still being operational, and got linked to the presence of the Archdemons (i.e. Blight exists, but doesn't happen on the larger scale unless there is a blighted Old God leading the charge (except of course underground where dwarves are battling it constantly). It found new ways to create the Darkspawn etc. because it was forced to do so to continue operating despite being cut from the source of its power.
Therefore it's not weird to me that all of the possible cures to the taint / Blight / the Calling talked about in the previous games / media aren't applicable in Veilguard anymore. Ofc they aren't. Blight is no longer a sickness in state of semi-active dormancy. It's no longer passive as it used to be. It's at full "fuck remission, imma strike again" stage doing whatever the hell it wants. You can't cure it with the old methods you knew anymore. You have to first improve the cures you found before in order to have a shot or beat the stronger virus now at all. So expecting all this old lore to be somehow relevant still seems excessive. Albeit I wouldn't say no to the game actually openly saying "we tried all those methods and each failed, this new Blight can't be cured by them".
TBF it seems that the hint that Elven Gods were always connected to the Blight was right there since the very beginning in DA: Origins already, otherwise the Old Gods wouldn't be so important for the Blights to happen. We just simply didn't know that the Old Gods and Evanuris were connected, even though for years we theorised they were connected in some way, if not one and the same. To my knowledge nobody ever proposed an idea that the Old Gods were basically glorified pets / war hounds for the tyranical elven gods. We were right tho that they were one and the same, as the dragons were their connection - speakers for the imprisoned Elven Gods.
In Veilguard it's very much implied during Solas' memories that all of the new Darkspawn we meet in DAV are in fact not new but just old. They simply had no way of existing without Fade World and the Elven Gods in the world, but now with the Veil weakening and two of the Elven Gods released upon this world via a powerful magical ritual that possibly weakened the Veil even more, Blight could finally become active in a way it wasn't for thousands of years. The same logic was also applied to elven artifacts that Veil Jumpers are dealing with in Arlathan forest. The ritual that Solas did and the releasing of the Elven Gods, it all affected the world in ways nobody knew it could before. Nobody knew how important or connected to the world Gods were or how powerful they truly were. As primordial spirits turned first people of the elven kind, they have far more intrinsic connection to and understanding of the world than any other race, except the dwarves so far (as dwarves turned out to truly be the children of the Titans that were actually the first inhabitants of Thedas as far as we know now). We don't know yet how humans and the Qunari factor in this (albeit I have some theories about the Qunari - in short they could have been created as soldiers / slaves that were supposed to be immune to the Blight thanks to the dragon blood they inherited, but it turned out they weren't and hence why they're referred to as a "mistake" or "beast of strange blood" with a "blood engorged with decay" (Corypheus) or having a "blood that doesn't belong to their people" (Kieran)) but it's undeniably true that elves and dwarves are connected to the world of Thedas in ways breaching human understanding. So it's not weird that world went wack when just two of the Elven Gods came back on top on Veil weakening and Titans already waking up in Inquisition.
I know what you will all say. "But what about Solas or Mythal?" Mythal doesn't count, because she never managed to get back her true form and kept existing in a state that is very similar to Anders' case of spirit + human merging. Solas doesn't count as he was asleep for thousands of years and when he woke up he was not even able to use any of the artifacts due to losing his powers (hence why he needed to consume Mythal's essence / soul). On top on that he also wasn't Blighted. He only counts as far as his ritual goes because it did wack to the world. (It fortunately didn't release more Blight, but did use shitton of magic that must have impacted the world where Veil was weakening all over already).
Not to mention how many things suddenly make sense.
Mirror in Mahariel's Origins being Blighted and Tamlen seeing a "great blackness" in it confirms that Ghilan'nain was connected to the Blight, as it was her mirror that Tamlen and Mahariel find - in DA2 it specifically has a symbol of a Halla on it to highlight it.
Dwarves not having dreams and being the only race that can't perform magic but also being able to perform it when they're born as Genlock Emissaries, mages in general getting magic power from the World of Dreams but when they're made tranquil loosing that ability and their dreams with it as well as the elves becoming magicless in the world where dreams and reality no longer coexist is all an expression and a result of Blight being created by the actions of the elves in the Elven-Dwarven war and by the creation of the Veil afterwards. (Like seriously it never struck me so much as it did when I played DAV - before I was like "oh yeah magic comes from the Fade" completely forgeting it's the dream realm that souls visit in dreams and go to after death).
The fact that the Blight song is always driving the Darkspawn to seek the closest Old God in order to blight it and take charge of the army of Darkspawn that otherwise is aimless without anyone to lead it. Blight probably designated them due to their link to the Elven Gods and used them as proxy in place of the missing gods because it was already accustomed to being used by Evanuris in their wars, hence why Darkspawn need Archdemon for the Blight to happen - they can't invade the surface without a commander.
There is probably more of those stuff.
The more I keep thinking about it the more I feel like this:
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It was all just THERE. All. This. Time. In plain fucking sight. But we didn't get it, because we lacked the necessary contexts to get it all!
We thought that the Blight was only connected to the Titans, but we also knew before that the Elven Gods were possibly blighted thanks to what happened to Corypheus and other Magisters Sidereal. We just didn't connect the dots that Blight may albo have been used by the Elven Gods in similar way Corypheus used it. Hell, it's so ironic that in some theories we considered a Blight an immune system reaction of the body to the invading viruses and now it turned out that the Elven Gods - the ones that were considered the first invaders by the Titans, became their tool to spread the Blight (even tho they think they lead it as all powerful rulers it's very much possible they're just useful idiots). It doesn't matter that the Evanuris were the ones who actually created the Blight while seeking more power (via Titans' souls), what matters is that it was all connected and Blight was punishment meant for THEM.
The fact is they destroyed their own Empire with this blighted power, no matter how much they gloat about how powerful they've become.
No matter what they say, Titans' dreams have already won.
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exhausted-archivist · 7 months ago
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Common Fanons That Are Confused As Canon
Through my time of collecting lore and learning things about Thedas I've come across a couple things of fanon that leaked into lists of canon elements. Which was an interesting little thing to follow the rabbit hole of where they even originated. While making this list I did ask others for any that I might have missed or not seen because I wanted to be thorough as I could when even making this list. I haven't been in the fandom long enough to see all the things that have come up.
To be clear, I thought it was neat to see what became so pervasive in the fandom to become easily mistaken as canon or misunderstood. I'm also not discussing whether canon as it stands is "good" or judging the fanon or anything like that.
I just wanted to put it all together in a list, especially as I have had friends who were getting into the series and ask about certain things; as well as Dragon Age Summer hitting us soon and new interest in the series abound.
General
Mages can sense other mages The closest source I can find to this is the fact that Anders states that he can "feel the power in you". No other mage states anything similar and could likely be attributed to the fact that he is possessed. Much like how Cole can sense your magical connection as an Inquisitor. An outlier is how Keiran can sense your magic regardless of if he has the Old God soul; but he is also not confirmed to be a mage as of yet.
All Saarebas always have their lips sewn shut/horns cut off This seems to originate from da2 specifically, with the model of Ketojan having the scarring, the other saarebas missing horns, the concept art, and then boils down to BioWare being inconsistent with their lore/depictions. Most of Thedas fixates on the fact that the Qunari have saarebas with their lips sewn shut, the Seer's yarn tale denotes that tamassrans tell the story of a saarebas with their lips sewn shut, the tarot art for Saarath, and the flippant joke between Sera and Iron Bull. But, the lore specifies that it is in extreme cases or in general that it can occurs but it is not the standard. [WOT p. 103 & 128] Much like tranquility, it is used as a form of punishment - one that we know can and is abused by certain factions. We also see saarebas characters in Inquisition who do not carry either of those traits. Specifically Hissera (multiplayer), Saareth (Trespasser), Heroes of Dragon Age models, and some Qunari in da2.
All Saarebas have their tongues cut out This is seperate from the previous point due to the different source of this fanon. It seems to be an exaggeration of one particulare line from Sten. In dao, Sten will state during the Broken Circle quest that "This is why we cut the tongues from mages, in Par Vollen." He is very general with the statement, but contextually it is reasonable people took this to mean all mages. However, since dao it has been made clear that it is not a universal practice throughout the Qun.
Elves are shorter than humans This one does have a clear point of where this started, though it is never stated in lore, back in Origins elven models were universally shorter than humans. But from DA2 onward, male elves were only shorter than their human counterparts of the same sex while female elves are shorter than both human sexes. Fenris is taller than f!Hawke while both forms of Hawke are taller than Merrill. Solas, Abelas, and a m!Lavellan are taller than female human characters but all human characters are taller than female elves (except Sera who has a female human model).
Dalish are illiterate This is a little less clear to me where its origins started. Perhaps based off of medieval period history (which da isn't necessarily medieval in time period) or due to the fact that most common folk in certain regions in Thedas are illiterate and reliant on pictures over written words. But we know from the Witch Hunt dlc that the Dalish keep tomes of their history and of the ancient elven empire. They also actively translate ancient elven script for their own records. Whether this is role restrictive or not is unclear, but we do know that the Dalish are literate in both Common and semi-literate in ancient elven script.
Dalish and City Elves don't have contact This seemingly comes from a misunderstanding stemming in the city elf origins in dao where some npcs will comment on how Dalish might be myths. However, in dao, da2, dai, the comic Knight Errant, and the novel The Masked Empire, that elves from both sides do semi-regularly trade people with each other if not visit certain alienages, as well have other points of contact with each other. Pol, Zevran, Coran (Vaea's uncle), and potentially Feynriel are all city elves that join Dalish clans. Merrill and Arianni are known Dalish who join alienages.
City elves are genetic/physical differences from the Dalish elves This one I have seen around a lot, most stemming from the idea of the previous one that the elves in the city are generations apart from the Dalish, implying they have no contact with each other. Which could be true for certain alienages. But as far as lore is concerned there isn't any example of this, not even as being a point of reference for the Dalish to consider any of the aspects as to what makes them "less of an elf" in comparison to Dalish.
Elves pass on their elven traits Most seem to know this isn't canon, albeit one of the less popular canon elements; but new fans don't always know this. It is popular fanon to give half-elven children the reflective eyes, smaller stature, more angular features, straighter nose bridge, and/or pointed ears from their elven parent.
Only elves can have mixed kids with other races This seems to come from the fact that elven traits aren't passed on to their kids when mixed parentage is involved. However humans, dwarves, and vashoth can all have mixed kids from the other races. According to Patrick Weekes, this decision was made consciously to avoid very racist and harmful rhetoric. We know of many elf/human mixed kids: Alistair, Eiton, Feynriel, Gestan and Thale (residents of elven area of Halamshiral), Kieran (conditions), Michel de Chevin, Rinnala, "Sabina's Brat" (son of the elven prostitute Sabina at the Blooming Rose), Slim Couldry, Tainsley (Potentially. Is described as a 7'(2.13m) human, though he references a Dalish uncle.) While mixed dwarf children are rare simply due to dwarven fertility issues we do know of two dwarf/human kids: Keiran (conditional) and the child of Tyrdaa Bright-Axe(Avvar) and Hendir (dwarf).
Elfroot leaves get you high/is Thedosian marijuana This is another Origins era thing, due to an easter egg that made a play on the American "This is your brain on drugs" anti-drug campaign using elfroot. This was then repeated in 2015 when Patrick Weekes said that its medicinal properties were rediscovered in 4:20. [Source] Elfroot hasn't been shown to get anyone high in canon, it is the roots that are primarily used as medicinal. In World of Thedas (WoT) vol. 2 the recipe for Dalish Deep Forest Comfort says you can substitute elfroot for spinach making the leaves more vegetable in quality. That said, marijuana leaves are edible and rather nutritious. They just don't have the chemical make up to induce a high. Those lie strictly in the buds. According to Origins, elfroot does flower though.
Red lyrium is completely different and more dangerous from blue lyrium This one is all on BioWare in regards to this misconception. Because while yes, it is more dangerous than the blue lyrium, they aren't two seperate substances. More that red lyrium is a branch off. To cover the generals of the written lore of lyrium it breaks down like this: Blue lyrium in it's raw form innately toxic to just be around to all but dwarves, however it will kill a mage who gets too close in proximity. That proximity being within the same room while non-mages would have to touch the stuff. It also has a pension of self-combustion without warning or a clear cause. When it is refined down for templar use it is "safe" for non-mages to come in contact with and consume. Whether this level of refinement is the same level as what is used to make various cocktails and liqueur is unclear. But we do know that getting too close, being in same room as lyrium refined to this level, is enough to make a mage sick. Finally, we have the most refined and diluted stage of lyrium, this is used by mages to make potions, certain alchemical work, and other things. This isn't enough to kill a mage, make them sick (without extreme over use), and infact can result in positive outcomes for a mage. Red lyrium overlaps with most of that, with a couple key differences. First off is that red lyrium doesn't seem to self-combust. There is some contradiction on whether or not non-dwarves can mine it as due to game mechanics you can destroy it, but the only ones we see mining wild nodes are dwarves. But if the red lyrium is grown from a living creature it seems accessible to all races? In codices about the various types of red templars, we learn that a small vial around a templar's neck is enough to make all the mages in the area around him sick.
Character Specific
Alistair
Alistair is a dog person I couldn't track any clear origins for this, it seems to be a case of overlap with the stereotype that "all Fereldan's love dogs" and a mix of building off of a line of dialogue about him being raised by the hounds and them being his family. However, he doesn't seem overly one way or the other. He mocks dog at times, talks down in not such a playful way, and at times seems to treat dog with the same attitude he does Morrigan though not as blatantly. This could be chalked up to his joking nature though.
Alistair's obsession with cheese While he does admit to an obsession to cheese, it is often cited that Alistair makes a ton of cheese jokes in dao. When in truth he only makes four through out the entire game. Given his joking nature it is up to personal interpretation of how much he actually loves cheese.
Alistair and Cullen knew each other before Origins This is more specifically that the two went to the same monastery for their templar training. There is no canon evidence for this though. That said, there is a possibility due to not knowing much of anything about how the Templar Order trains its recruits nor the amount of monasteries they have in Ferelden for training.
Alistair collects toy soldiers This seems to come from the gifts he can be given during the Feastday dlc. Canonically he is given runestones and carved statuettes of various types stone. These statuettes are described in a manner closer to effigies than toy soldiers.
Alistair's mother is not Fiona This one is a bit funny as it has multiple origins and is dependent on the player's experience with the series. From what I have gathered there seems to be one of three sources: - People who never read the Dragon Age novel The Calling - People who read The Calling after playing dao and feels like it is a retcon (though The Calling was released prior to the release of dao, same with the novel The Stolen Throne) - People who take a "chuck the baby with the bathwater" approach to the lore The funny thing about this is that the cover story in dao for Alistair's mom is based off a combo of things; the hypothetical scenario Fiona told Maric and answers she gave Maric when he asked what to tell Alistair if he asked about his mother. The hypothetical was that Fiona would not return to the Circle and would hide from the templars and pretend to be a washer woman. When Maric asked what to tell Alistair of his mother, Fiona said to tell him his mother was human as she did not want him to deal with being half elven and all the stigma that comes with that as well as to tell Alistair that she was dead.
Avaline
Aveline is straight She will kiss Hawke regardless of gender and ask them if they ever considered her and them. Though it is clear she never had romantic interest in Hawke in particular. An easily missed aspect I think given the general opinion of Aveline as well as most people seeming to not choose the flirtatious option with her.
Blackwall
Blackwall doesn't have a sense of humor This one genuinely surprised me considering he jokes with Sera, The Iron Bull, and Solas. His banter shows as much that he does have a sense of humor and tells jokes. But it does seem pretty common of a fanon characterization for him.
Dorian
Dorian paints his nails His model doesn't have painted nails in game, but it is a popular fanon. There is nail polish in Thedas though. It's mentioned in the novel Masked Empire as well as the novel Last Flight. It seems to be of Anderfles origins, but given the Last Flight is post Orlesian occupation, it could originate in Orlais.
Lady Mantillon said, tapping an elegantly lacquered fingernail on the polished wooden arm of her chair, “we will fail, or we will be killed. Neither is acceptable.” - Masked Empire, Chapter 17 p. 362 Every one of her fingers glimmered with a jeweled ring, and her nails had been freshly lacquered. - Last Flight, Chapter 13 p. 144
Fenris
Lyrium can be drawn from Fenris' tattoos There is no mention of this being possible in da2 or any of the subsequent media. There isn't even mention of others being able to sense the lyrium in his tattoos or even mages getting sick around him as they sometimes will dependent on the concentrations and/or purity of lyrium.
Fiona
How Fiona was cured of the taint This comes from The Calling novel, where it isn't ever clarified what actually removed the taint from Fiona. The common fanon is that it was either the mentioned brooch, or that by having Alistair. That it was by having Maric's son who has Great Dragon blood due to being of the Theirin bloodline that cured her. However, in the novel she is very clear that the mages at Weisshaupt aren't sure what cured her. She only offers one explanation that the Grey Wardens theorized and trails off before saying what the second one was.
“It’s gone,” she said flatly. “The mages at Weisshaupt weren’t sure if it was because the First Enchanter’s brooch sped things up artificially, or... at any rate, all the corruption vanished. They don’t think it’s going to come back, either. There was test after test, but they think I may be the first Grey Warden that never has to endure the Calling again.”
Hawke
Hawke is stabbed by the Arishok This fanon likely came into being due to one of the moves the Arishok has where it will leave you almost dead. So a bit of canon as it is in his move set, but fanon in the idea it is something that always happens in canon.
Unable to confirm if Fanon, Canon, or a mix of both
Teagan marries Bella, the barmaid from Redcliffe This one goes back really far and is hard to tell if it is a case of mistaken identity and association, or a really buggy option for the epilogue, or isn't actually a possibility. What I can confirm is that Teagan does have a woman he can marry given certain conditions are met in dao, but it is actually Kaitlyn, the sister who's brother goes missing in Redcliffe. If you properly compensate her for her grandfather's sword she'll open up a foundry in Denerim and will marry Teagan after having known him for a few months. According to this thread, you have to get Kaitlyn to move to Denerim with her brother, make Bella the maid to Teagan and in the ending slide Teagan and Bella will get married. Though I haven't been able to confirm that this is possible. (If you have a screenshot/video of this slide and know how to trigger this please let me know) This is also not an option mentioned in the Keep, however neither is Kaitlyn's. Which isn't surprising given some of the ending slides that were not direct player choice (ex) choosing Orzammar's king) are mostly cut from canon.
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witsserviceablesubstitute · 6 months ago
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I'm not a Fenders person but it's some of my favourite Dragon Age fanfiction because it takes two blinkered characters that care violently about freedom and oppression, yet who're aggressively opposed to each other, and puts them into situations that interrogate them to the point where they begin to understand how much common ground they actually have. It's a relationship that has the potential to explore the issues and themes in Dragon Age the most.
I think canonically, though, a romantic relationship would only work when they were older and had more distance, wisdom, and hindsight. Maybe a little like the Enemies to Lovers husbands in The Old Guard. Fenris, at least, has plenty of time to get there emotionally as it's implied he may be immortal due to the lyrium in his body. As for Anders, who knows what merging with Justice has done to his life expectancy— I see him as being in a similar position to Cole now, only starting as human rather than a spirit. But if Fenris and Anders had begun anything in Kirkwall, coloured as it would've been by sharpened and complicated darker feelings, Fenris would never forgive Anders for going behind his back. As it is, I believe it'd be extremely difficult for a romanced Fenris to forgive Hawke for doing the Inquisition quest without telling him.
I also just dislike how any online conversations around Anders and Fenris cannot escape this one dimensional exaggeration of their animosity. Dragon Age 2 is ridden by poorly thought out choices and OOC moments that prop up rushed gameplay mechanics. So it is transparent and annoying that Anders is the only character held to these rigidly self-righteous standards.
What I'm saying is that I'm not a Fenders person, but sometimes I absolutely am a Fenders person out of spite. Forgive me, I'm channelling two spikey haters.
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vaguely-concerned · 1 month ago
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I think there is no better illustration of the more intimate, internal angle veilguard chooses to approach its characters and themes with than the fact that like... listen in this game we get to follow so much pain back to its source, and we find it really does permeate everything in thedas today on a level that evokes a kind of cosmic horror. the bones of the earth itself are broken open and drenched in trauma; the world is mired in suffering down to the core and the marrow. as above, so below. as outside, so inside. on the big scale, and the small. all of creation is a throat gone to bloody shreds from screaming in agony, when you allow yourself to listen. (maybe that's why we usually don't, or can't, bring ourselves to listen.)
...and yet the thing that makes me personally so desperately gnaw-my-own-arm-off sad that it feels like I could die from it is that in a run where you save minrathous, lucanis never gets out from the ossuary in his mind. what's worse, no one even knows he's in there. he's still in there. and there is no rescue on the way, because he's locked down so deep inside himself this time that there's no way for anyone to even understand there's a need for it. would he be able to welcome one, if someone did realize it and tried to reach him? You know him -- you can open the door, but he won't walk through. He won't move. There's nowhere to go. the way he says 'it doesn't matter what I want' with such utter, leaden, final resignation in the wrecked treviso cutscene is going to haunt me forever. it makes perfect sense to me you can't romance him after that, I'm not sure he's ever really here completely in that version of events, at least within the timeline the game takes place. he's just standing in the shitty awful ossuary torture room all alone, and no one's coming to find him.
and what is that, next to the millennia of suffering screaming through all of history and creation? well. nothing, of course, not really. a single plucked string in an endless deafening symphony of despair. one singular trapped and broken soul among the untold millions that have gone before and the untold more that will surely come after, that are being made as we speak in the conflicts and tragedies unfolding through the game. but more importantly it's also everything. to me. and to the game too. the game says this also matters. just as much as anything else, this pain matters and deserves to be loved and comforted. even in the face of all the suffering in the world, beneath the systems perpetuating all the banalities of evil, for good or for ill sometimes, we matter to each other. and what would be the point of anything, if we didn't? that's where hope lives. as long as you're alive, the right key might still arrive to gently open the locks of your mind, the right hand might reach out one day and you will bring yourself to take it. you don't know what tomorrow's going to be. if in the meantime the only thing we have to gain in staying is each other -- isn't that enough? isn't that everything? why does this one guy saved mean the world saved to me, a little bit? hello. hello. hello. there's stuff going on in the deep here.
when I say that the deep thematic spine of this game is so good and solid that the occasional clumsiness and false tones of the writing on top of it simply cannot hurt me... I think this is part of what I mean. works for every single one of the characters of course! lucanis' is the predicament that speaks to me most viscerally. for. uh. personal reasons there simply is no time to get into at this juncture lol. but just as much the idea that davrin can die before he could see the world freed from the blight and the need for wardens, or that harding can get cut down right at the beginning of a great revelation that could change everything and heal things no one had even dreamed could be healed. all of them are like this. each and every one of us has a world and so many stories inside that matter, and it's not to dismiss the larger systemic forces and evils that create so much of the suffering in the world to focus in on that for one installment of the series -- only to view it from a different angle that brings other things to light than what we're looking for normally in this series. it's worth looking at what's actually here.
(have you ever heard the poem 'good light' by andrea gibson? it's very good. you should check it out if you haven't, you can find it on youtube. it has these lines:
Come make it count Our finding each other like we found God Come root for the salt Come believing we can heal it all, even everything Even everything that has ever been done I know how much the pain of this world weighs But I can still tip the scales in light's direction Whenever I have your name on my tongue
and yeah. I think that's basically what I'm trying to say here.)
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