#Custom Cosmetic Jars
Explore tagged Tumblr posts
Text
#Cosmetic Product Labels#private label cosmetics#cosmetic labels#white label cosmetics#luxury private label cosmetics#cosmetic label printing#custom cosmetic labels#labels for cosmetic jars#private label cosmetics europe#private label cosmetics wholesale#cosmetic label design#vegan private label cosmetics#waterproof cosmetic labels#white label cosmetics europe#cosmetic label maker#labels for cosmetic bottles#private label products cosmetics#cheap private label cosmetics#cosmetic white label#private label cosmetic products#the best private label cosmetic companies#private label cosmetics for black skin#white label cosmetic products#private label natural cosmetics#your name cosmetics private label#labels for cosmetic packaging#best labels for cosmetics#cosmetic warning labels
0 notes
Text
plastic cosmetic bottle and jars
#cosmetic packaging#cosmetic bottle#face cream jar#lotion bottle#wholesale#skincare bottle#custom plastic bottle
0 notes
Text
Experience the beauty of Zenvista's new perfume – a pink bottle with a stunning gold and silver cap. Feel fancy and elegant. ✨🌸 #ZenvistaPackaging #PerfumeMagic
#beautifulbottles #jars #containers #glass #packagingproduct
Website 👉https://zenvistapackagings.in/
connect us 👉+91 9627321000, +91 9720214007
🌸 Pinterest 👉 : CLICK HERE
🌸 Etsy 👉: CLICK HERE
#cosmetic jar#cosmetics#custom label#cream jar#pinkbottles#zenvistapackagings#etsy#product packaging#glasses#cosmeticjars#makeinindia#customer service#tumbler#bloggers#small business#beautyprodects#shanjar#template canva
0 notes
Text
Bee[more]hyped!
Hi! Okay! So I’ve hidden details below, but if you just want the download link here you go.
Download (SFS)
Requires: UC, Easy Inventory Check
Alright, so a while back I found this lovely beehive conversion from Foresty, which was based on Untidyfan’s 3to2 conversion, which is in turn based on Gwenke’s functional beehive. What a way we’ve come! Believe (bee-lieve) it or not this is actually the object that got me interested in modding.
What I didn’t like about the original object was that it used 2 different objects as the honey, and the overload of effects. Lots of lag. So I’ve made a few tweaks!
The first 2 are cosmetic, I’ve moved the hive from the gardening section to Hobbies.../Misc, and the default texture is yellow, but the original green is still available. Bees are yellow, duh.
Sims now harvest honey directly into their inventory, which they can drink or stock the fridge with. This is a 4to2 conversion of the honey, which I thought was neat.
The hive now only displays the bee effects when open, or when a sim angers the bees. It produces a jar of honey every 18 hours, and Gatherer sims have a 50% chance of harvesting an extra jar each harvest. Lucky sims have about a 5% chance, and these can stack. A Lucky + Gatherer sim can harvest 2 extra jars, potentially.
Sims will autonomously harvest honey and occasionally inspect the beehive, please let me know if these values seem off to you I wasn’t super sure on them. Cowards will never harvest honey. Too many stingers!
The hive now builds nature enthusiasm when it’s used, and sims can harvest multiple jars at once. I’m not sure if there’s a limit to how much honey the hive can hold? I guess just keep an eye on it.
There’s two 2 new memories included as well. If you’re not comfortable with custom memories in your game please leave them out of your downloads folder, the hive seems to work just fine.
Caveats
Bee-cause of course there are. I might work some of these things out, but right now I’m done with this project.
My beehive and Foresty’s share the same GUID, and my jar of honey does as well. I’m not sure if that’s shared across all these hives or not. But you can’t have both in the game.
Children can not harvest honey, I didn’t feel like working on the animations.
Sims can’t drink the honey straight from their inventory, it must be placed first.
The animations and tool used to grab the honey are a bit off, but not enough that it actually bothers me right now.
Finally, the jar of honey itself.
As you can see the textures aren’t great? But I don’t know enough about objects to get it right. I’ll put this out there, if someone wants to help me fix this I’d be forever grateful.
I also wanted to edit the anger bees interaction, but I couldn’t get the chased by bees interaction to work? So I gave up. I do think there should be more ways for sims to die by flies anyway, but it’s not my ideal interaction.
Lastly, I wanted to convert the Honey Cake from 4, but food again proved challenging, and when I got to trying to do the coding so it requires a Honey in the fridge, it looked like a LUA script to me? So I backed off. Maybe one day. Not today.
You might be able to get away with not having the UC for this, but I think at the very least you’ll need BV. I can’t support any installations other than the UC though.
Anyway, thanks for reading! I hope you guys enjoy this as much as I am! It’s just a fun silly little thing, but our sims need bees right???
Credits/Thanks: Foresty, Untidyfan, Gwenke. Your original objects and coding are amazing, I hope I’m not stepping on any toes here! I did DM Foresty, but I figured since Gwenke’s code has been reused a couple times now I thought I’d be fine.
Edit: 04/30/23: Moved honey jar out of the catalogue. Whoops. Had it in there for testing.
Edit 05/08/23: Bees no longer accumulate inaccesible honey in the winter.
242 notes
·
View notes
Text
I love TF2 but the biggest gripe and criticism I have for it is the really obvious erasure/absence of any native peoples, in either important location (the United States of America and Austalia).
It's really not subtle. America was invented (not founded or discovered) by Shakespearicles. There is not mention of Manifest Destiny, or any tribes in the area, or even of Thanksgiving. Their imagery is just used for a couple cosmetics, that's all. Australia also never mentions anything in relation to their aboriginal population- not a single word. Not about them meeting the explorers, not of them introducing any customs, not even them having any rituals or rules or beliefs about Australium. Uluru is a sacred thing to aboriginal Australians, and yet in the comics it's just a styrofoam and balsa wood model made to cover up Australium mines.
It's just. It's really jarring. And a little upsetting. Where are they? Where are the native peoples? Why don't they have any involvement or even mention in the lore? Sure, I can make up my own headcanons all I want, but... That doesn't fix the fact that they've been completely erased, aside from some appropriated aesthetics.
#ThatFailure Blabbers#Team Fortress 2#I'm not entirely sure what to tag this#I guess it's just a bunch of ramblings and I won't be surprised if people give me some pushback but like. These are real groups irl#And yet they're just. completely gone in the lore#I don't know... but I wish they had a mention SOMEWHERE. Like if TF2 can erase slavery and racism than surely they could figure out a way to#have the native peoples coexist peacefully with the non-native peoples#It's not like that'd be impossible afterall
16 notes
·
View notes
Text
THE SIGHT UNSEEN - Chapter 23: "Worrying Gives You Wrinkles"
SUMMARY: Yamato Rei pays the bills by telling fake fortunes to unwitting suckers... or so she thinks. Turns out half her customers are demons and her lying ass has been predicting the future with uncanny accuracy for years. On account of her growing reputation, Rei just landed on the radar of the same demon who murdered her aunt, and her only hope of survival is a mirror haunted by the ghost of an ancient warrior queen, her burgeoning psychic powers, and a certain Spirit Detective and his friends. Specifically the pretty one with red hair who seems to see right through her... Kurama is as mysterious as he is beautiful, and when Rei must stay at Genkai’s temple for protection on the eve of Yusuke and Keiko’s wedding, she finds herself growing closer and closer to the one man who’s sworn to keep everyone at arm’s length. But both Kurama and Rei hide behind high walls of their own creation, and it’ll take more than their eventual friends-with-benefits arrangement to see those walls come crumbling down — provided the demons hunting Rei don’t tear her limb from limb, first.
TAGS & CONTENT WARNINGS
PAIRINGS: Kurama/OC, Yusuke/Keiko
RATING: E(xplicit) (MDNI, 18+)
WORD COUNT: 10k for chapter 23
GENRE: Supernatural Romance
FANDOM: Yu Yu Hakusho
TAGS: Opposite of a slow burn, friends with benefits, mutual pining until it explodes, mystery, being stalked by demons, fortune telling, supernatural powers, inheritance, hair loss (main character has alopecia and is mostly bald), insecurity, family trauma, found family, new friends, weddings,
WARNINGS: Rated E for chapter 23 and some canon-typical violence throughout
CHAPTER 23: "Worrying Gives You Wrinkles" - Excerpt
Kurama had interrupted Rei in the midst of her nighttime routine. She wore a silk robe and a cloth wrap around her head, feet bare until she donned a pair of indoor slippers. He stood uncertainly just inside the door as she passed him and stepped into the hall.
“Forgot something in the bathroom,” she murmured. “Be right back.”
“All right,” Kurama said.
And so he waited for her, alone, in the Japanese-style room. It bore no decoration (few of the sleeping rooms in Genkai’s shrine did), but Rei had nevertheless made her mark on the space, as she made her mark on every room she entered. Wigs sat on foam heads in the corner; a futon rested on the floor; a suitcase with clothes sat neatly folded; a dress bag draped lazily over a chair; an old vanity with mirror and bench Genkai must had pulled from some dusty storage shed sat silent against the wall. The vanity table bore an array of bottles and cosmetics sparkling in the light of a small lamp, glow warm and imitate in the quiet room.
Kurama wandered to the vanity. Fingertips skimmed a jar of cream, a tube of lipstick, and a bottle of dark green glass. The last was a facial oil made with rare plants, or so the label claimed. Kurama’s nose told him it was telling the truth. When he lifted the stopper and breathed deep, he inhaled a concentrated breath of the botanicals he’d been smelling all night. His pulse quickened. Sandalwood and ylang-ylang, camellia and sweet almonds, herbs and oils, spicy and sweet — like her. Like Rei. Soft and natural, complex and…
The door creaked open. He set the bottle down and turned away, watching from the corner of his eye as Rei slipped out of her shoes and went to the vanity. Like a pair of dancers they circled one another until she sat down on the bench.
Their eyes met in the mirror. She smiled. Kurama swallowed, gaze darting to her hands as they glided over her cosmetics. One of her acrylic nails tipped a bottle, musical chime bright in the stillness.
“Give me a minute, would you?” she said.
The request implied she was leaving him waiting for something as she completed her skincare routine. Even through the warm haze in his head, Kurama could guess her implication. She had welcomed him into her room easily enough. That meant she was receptive to him, didn’t it? That meant she wanted this too, didn’t she?
Did he, for that matter?
His body felt warmer than usual, a sweet ache gathering in his chest, a breath held and not released, savored inside instead. Kurama watched Rei in silence, noting her elegant hands and long throat. She smoothed oil over her skin, soaking it in the scent of rare plants. He wondered what that oil might taste like — what her skin would taste like once he laved away the oil with his tongue. How she’d feel warm beneath his lips as he kissed her throat, trailing his mouth along —
“Seeing them together got into your head, I suspect,” said Rei.
Kurama came back to himself with a jolt. Rei regarded him frankly in the mirror as she worked lotion into her soft hands. It smelled nutty and sweet — pistachio, perhaps. Unexpected. Delicious.
“Yusuke and Keiko, I mean,” she was saying. “I’m right, aren’t I?”
Kurama swallowed thickly. “How did you know?”
“Because they got into mine.” Her lips curled into a small, sly smile. “Hence why you’re not still standing in the hallway where I found you.”
Kurama’s breathing hitched. Rei went back to her routine, her acrylic nails tapping musically against crystal and glass. It was an admission, he realized — an admission that she wanted the same thing he did. He relaxed, unexpected tension draining from his shoulders. They were on the same page. They wanted the same thing. That certainly made it less awkward…but wait. Why would it be awkward if they weren’t? How could they possibly be on different pages of this book? Kurama wasn’t sure. His head was pleasantly foggy, chest sweetly aching. There was nothing awkward here. Only calm, peaceful, languid acceptance and —
Rei’s robe parted over her chest, exposing the length of her golden collarbone. A spike of heat lanced through Kurama’s groin. He’d seen her out of her wig before, but she’d kept the details of her routine locked in the hotel bathroom. Watching her fuss over her skin, clad in just a robe…should he be here, witnessing such an intimate routine? Watching her certainly was pleasurable. The dart of her delicate hands, the curve of her throat, the swatch of chest peeking from the gap in her robe…he couldn’t think of anyone else he’d wish to see in this context. The other women at the temple weren’t anything like Rei. Botan was not his type, to put it mildly. Keiko had Yusuke. Genkai was too — well, Genkai. And the men, they were nonstarters. Shishiwakmaru too vain, Chu too drunk, the others in relationships he did not wish to interrupt. That simply left Rei.
Was he only here with her due to process of elimination, in that case?
Rei’s sleeve slipped down her arm to pool in her elbow, exposed wrist smooth and supple in the room’s dim light. His groin tightened further at the sight. No. Her mere wrist lit a fire in him. He’d be here if he had a hundred other options — and the realization was jarring, slicing through the haze in his head like lightning through the summer sky.
But it was true. Even comparing her to the club they’d visited the night before, even taking into account the gorgeous dancers at the burlesque show, Rei had shined the brightest of them all. He remembered well standing on the edge of the dance floor with a drink, watching her weave through the crowd. She’d danced alone, but she didn’t look lonely. Her smile had lit her face from within, and when their eyes met through the throng of dancers, she’d smiled. She’d come to him and dragged him onto the floor with a laugh, soft voice rising even over the crowd.
“Let loose, Red. Live a little,” she’d told him. “I promise it won’t hurt.”
Prescient words. But she was wrong. It could hurt. This could hurt him, her, both of them —
Wait.
What was he thinking about?
Rei was watching him in the mirror. Dark eyes gleamed like liquid onyx beneath a thick fringe of lash. She hadn’t removed her brows or lashes yet, but all of her other makeup had disappeared. Luminous skin alone, soft and smooth and glowing, remained behind.
“We should talk about this,” Rei said, “before…”
Kurama sat beside her on the bench before the vanity, but in reverse, his back to the mirror and the sight of his own reflection. He was hyperaware of the way legs their lay along each other’s, his hip by her knee and vice versa, the heat of her thigh soaking through her thin robe and into his warm skin. Her breathing hitched when he drew close. Palpable tension, sweet anticipation — they invaded his senses alongside the taste of jasmine, fogging everything, his groin tight, chest so sweetly aching. Rei watched him closely. He watched her right back. For what felt like an age, they beheld one another in silence.
Then Kurama touched her. He traced the tips of his fingers down her arm, over her wrist, across her own fingertips. Then back up to her neck, her collarbone — slowly peeling back the edge of her robe, exposing centimeters more of that smooth, clean skin.
“Talk to me,” Rei whispered.
“I don’t want to talk,” Kurama said.
As you might imagine, the rest of this chapter is very much 18+.
CLICK HERE TO READ THE REST OF CHAPTER 23 ON AO3!
#yyh#yu yu hakusho#shuichi minamino#yu yu hakusho smut#yu yu hakusho fanfic#yu yu hakusho kurama#yu yu hakusho fanfiction#yyh fanfic#yyh fandom#yyh kurama#yyh fanfiction#kurama yyh#yyh smut#the sight unseen
16 notes
·
View notes
Text
Well-Known Glass Bottles and Jars From China
Glass bottles and jars have actually ended up being preferred choices for businesses throughout a variety of industries, from cosmetics to beverages, due to their eco-friendliness, toughness, and premium visual. One of the several choices readily available, Mandarin glass bottles and jars, such as those made by Jiahua, have actually shown to be outstanding selections for business searching for a balance of quality and cost.
Nantong Jiahua Glass Products Co., Ltd
Xue'an Industrial Park, Xue'an South Road,
Dongchen Town, Rugao City, Jiangsu Province, China
+86-18501479255
4 notes
·
View notes
Text
Toontown: Corporate Clash Recap: Toon Levels, followed by Gags Because Toon Levels were Simpler Than Expected
Toon Levels are your Toon’s main way of getting stronger.
All Toons start at Level 1, and the Level Cap is currently 85.
You gain Toon EXP from battling Cogs, completing Toontasks, and earning Achievements.
Toon Experience earned from Tasks and Achievements is fixed, but Toon EXP earned through battle can be boosted by factors like whether there’s an invasion going on or if you’re in a building. Regular Cogs reward 2.5 times their level in experience, while Executives reward 5 times their level in experience.
And you earn a new reward every time you level up:
Your Max Laff Points go up by 1 every time you Level Up, for a total of 84 extra Laff Points you can earn from Level up. As you start with 15 Laff, if you don’t earn any Laff Boosts from other sources, you’ll have 99 Laff at Level 85.
Every 10 Levels, you can carry 10 more Gags. You start with a Gag Pouch Capacity of 20, and end with a Gag Pouch Capacity of 100 at Level 85.
Every 5 Levels, you get a larger Jellybean Jar that can store 500 more Jellybeans than your old one. You Start out with a Jar that can only hold 500 Jellybeans. At level 85, your Jellybean Jar can carry 9,000 Jellybeans.
You are rewarded Training Points at Levels 4, 8, 12, 16, 20, 28, 38, 58, 68, and 78. Training Points are used to Learn and Prestige Gag Tracks.
And Gag Tracks require a little elaboration.
As I’ve mentioned before, there are 8 Gag Tracks in the game. Each Gag Track is scaled from Level 1-8, and you earn Achievements for both learning Gag Tracks AND Refunding them. As of the Hires and Heroes update, Refunding a Gag Track is always free. You cannot Learn or Refund Gag Tracks while inside Cog Buildings, even though you can access your Shticker Book from there. (You also can’t customize your Toon’s cosmetics or Profile inside a Cog Building.)
Gags, meanwhile, reward Gag EXP of their specific Track, but not when the target Cog’s level is lower than the level of the Gag used. Even if the Cog survived the hit. By default, Gags give Gag EXP equal to their level when used, but Invasions and Buildings give bonus Gag EXP.
Gags also get more powerful as you gain more EXP in them, so your level 1 Gags will gradually get more powerful as you get closer to unlocking Level 2 Gags.
Here’s a Quick rundown of what each Gag Track does, in the order they are deployed in battle:
Toon-Up: Lets you heal other Toons by restoring their Laff. It cannot be used to damage Cogs, and can ONLY be used on other Toons. That said, the user does get a 25% self-heal when using Toon-Up, and Prestige Toon-Up has a 40% self-heal. Toon-Up also gives the Cheer Buff to all Toons healed, which gives 10% accuracy to the next Gag they use. Unlike other Gags, Toon-Up Gags are used one at a time, so if multiple Toons use Toon-Up, they will use it in order from left to right. The Toon-Up Gags are as follows:
Feather: user tickles the target to restore 12 Laff.
Megaphone: user tells a joke to the entire group, restoring 24 Laff to the other Toons.
Lipstick: user draws a pair of lips in the air, and then swats it in the direction of the target, restoring 30 Laff.
Bambo Cane: user does a little dance for the team, restoring 45 Laff to the other Toons.
Pixie Dust: user sprinkles Pixie Dust on the target, restoring 60 Laff.
Juggling Cubes: user juggles for the team, restoring 84 Laff to the other Toons.
Confetti Cannon: user aims a cannon at one of their teammates, and vaporizes them with a cannonball, revealing themself to have been an undercover Cog the enti- *checks notes* Oh, sorry, i seem to have grabbed someone’s edgy fanfic by mistake. Yeah, you just aim the cannon at one of your friends and blast them with confetti, restoring 90 Laff.
High Dive: The user climbs up a ladder until they are high above the battle, and then jump off to dive head first into a glass of water, impressing your teammates so much that they regain 135 Laff!
In case you couldn’t tell, Toon-Up Gags are single-target on oddnumbered levels, and multi-target on even-numbered levels. Even if some of those Gags look like they should be reusable, they’re all consumed upon use.
Trap: Trap Gags do the most individual damage per Gag in the entire game. The trade-off is that they’re a bit more complicated to use than most other Gags. Firstly, you have to choose a Cog that isn’t lured to place the Trap on them. Then, someone has to use a Lure Gag on that Cog to lure them into the Trap. Then, it does damage. However, only one Trap Gag can be placed on a Cog at a time, and you CAN’T overwrite an existing Trap Gag by placing another one, you HAVE to set-off the existing Trap first. Additionally, if two Trap Gags are used on the same Cog on the same turn, they’ll cancel each other out.
Why would anyone use Trap, then? Aside from dealing the highest damage of any Gag Trap (a Level 1 Trap can oneshot a Level 3 Cog when maxxed), they also get a 30% damage boost when used on Executive Cogs! And Prestige Trap deals 20% more damage.
Plus, all Trap Gags inflict Daze, which decreases a Cog’s evasion chance.
All Trap Gags are single-target and it goes as follows:
Banana Peel: Lured Cogs step on the banana peel and slip, taking 14 damage (17 if Prestige) to normal Cogs and 19 damage (23 if Prestige) to Executives.
Rake: Rake whacks the Cog in the face, dealing 28 damage (34 if Prestige) to normal Cogs and 37 damage (45 if Prestige) to Executives.
Springboard: Launches the Cog into the air when set off, causing them to take fall damage upon hitting the ground. normal Cogs take 45 damage (54 if Prestige) and Executives take 59 damage (71 if Prestige).
Marbles: Cog slips on the marbles and fall on their butt. normal Cogs take 75 damage (90 if Prestige) and Executives take 98 damage (118 if Prestige).
Quicksand: The Cog sinks into the quicksand, and then fall from the sky and take fall damage. Unless, however, the damage would be enough to finish them off, in which case they’ll sink into the quicksand and disappear. Quicksand deals 115 damage to normal Cogs (138 if Prestige) and 150 to Executives (180 if Prestige).
Trapdoor: Trapdoor opens beneath target’s feet. The Cog looks down, notice that there’s an open trapdoor beneath them, and the law of gravity suddenly applies, dumping them into the deep, dark pit. They then fall from the sky, taking fall damage. Just like with Quicksand, if the damage is enough to finish the Cog off, they’ll just disappear like with Quicksand.
Wrecking Ball: The cog steps onto the red x, and then a wrecking ball comes out of nowhere and slams into their body. This deals 220 damage to normal Cogs (264 if Prestige) and 286 damage to Executives (344 if Prestige). If it finishes the Cog off, their body will be smashed to pieces, and then the business bot pieces will shrink away.
TNT: The Cog looks down at the TNT, looks back up, does a double take as they process what they just saw, and then glances down at the TNT JUST in time for it to blow up in their face. If it finishes them off, it’ll destroy their body, and the feet will run away. It deals 280 damage to regular Cogs (336 if Prestige) and 364 damage to Executives (437 if Prestige).
Any Cog that is lured into a trap and survives will immediately wake up.
Lure: Lure Gags deal no damage, instead moving the target a step closer to the Toons and preventing them from attacking. All Gags except Drop then have perfect accuracy. Any Cog hit by a Throw or Squirt Gag will take Knockback Damage (normal damage from attacks is red, knockback is orange), and knockback is dependent on the Lure Gag used. You will not get Lure EXP if the Cog unlures themself, they HAVE to be damaged while Lured or Lured into a Trap for Lure EXP to be rewarded.
Prestige Lure increases the knockback damage dealt to lured Cogs. Single-Target Lures produce 15% more knockback damage, while Group Lures produce 25% more knockback damage.
Unlike other Gag Tracks, Lure’s Accuracy increases with every level, whereas other Gags have a flat accuracy.
As for the gags?
$1 Bill: The Toon lures a single Cog by using a $1 bill at the end of a fishing line. The Lure affect lasts for 2 rounds. Cogs will take 5 knockback damage (6 if Prestige Lured).
Small Magnet: Pulls all Cogs closer. Lure lasts for 2 rounds. 10 knockback damage (13 if Prestige Lured).
$5 Bill: Same as $1. Lured for 3 rounds. 25 knockback (29 if Prestige Lured).
Big Magnet: Same basic principle as Small Magnet. Lasts for 3 rounds. 30 knockback (38 if Prestige Lured).
$10 Bill: Remember those Barrels of $10 Bills from Cog Thief? Yeah, those were actually Gags the entire time. Technically did their job of luring Cogs! Last for 4 rounds. 65 knockback (75 if Prestige Lured).
Hypno-goggles: Hypnotize the Cogs into stepping closer to you. Trance lasts for 4 rounds. 50 knockback (63 if prestige lured). Yes, it produces WEAKER knockback than the weaker Gag, for some reason.
$50 Bill: I wonder if the Toons are counterfeiting Cog money, or if they actually put REAL dollar bills on the ends of their fishing lines. Lasts for 5 rounds. 100 knockback (115 if Prestige Lured).
Presentation: A Powerpoint Presentation that trick the Cogs into taking a step closer to the Toons and staying lured for 5 rounds. 75 knockback (94 if Prestige Lured). Again, weaker than the previous.
The moral of this story is that robo-capitalists will do anything for money.
Throw: Medium Accuracy Single-Target Gags that deal good damage. It deals combo damage with other Throw Gags when used on the same Cog (indicated by a yellow number). Applies “Marked for Laugh” which makes all Gags used after Throw in that round deal 10% more damage.
Prestige Throw has an affect called “Caramelize” which restores Laff equal to 20% of the damage dealt (rounded up). They are as follows:
Cupcake: 8 base damage.
Fruit Pie Slice: 13 base damage.
Cream Pie Slice: 20 base damage.
Birthday Cake Slice: 35 base damage.
Whole Fruit Pie: 56 base damage.
Whole Cream Pie: 90 base damage.
Birthday Cake: 130 base damage.
Wedding Cake: 170 base damage.
Squirt: High accuracy Gags. Squirt is technically single-target, but the Cogs to the left or right of the target take Splash Damage (equal to 25% of the damage dealt to the target). All affected Cogs are Soaked, which makes Gags more likely to hit for as long as it lasts. Levels 1-4 Soak for 3 rounds, while Levels 4-8 Soak for 4 rounds.
Prestige Squirt raises Splash Damage so it’s equal to 50% of the damage dealt to the target.
Squirt Gags are as follows:
Squirting Flower: User presses a button, causing a stream of water to spray out of the flower, dealing 4 damage to the target.
Glass of Water: User does a spit take, dealing 8 damage to the target.
Squirt Gun: User takes aim and pulls the trigger, dealing 12 damage to the target.
Water Balloon: User yeets the water balloon at the target, dealing 21 damage.
Seltzer Bottle: User sprays the target, dealing 30 damage.
Fire Hose: Fire Hydrant pops out of the ground behind the Toon, already connected to the hose. User hoses down the target, dealing 60 damage.
Storm Cloud: User pushes a button, causing it to rain on the target, dealing 90 damage (don’t ask how this one causes splash damage, I’m not sure myself).
Geyser: User presses a button, causing a geyser to erupt under the target, dealing 120 damage.
Zap: Probably the most complicated Gag Track in the game. Single-target. Perfect accuracy. Does 0 damage to dry Cogs, but still unlures them. That said, if a Squirt Gag WOULD have Soaked a Cog that turn, but ended up missing, then any Toons who queued up a Zap Gag to use on that Cog will instead pass, saving the Zap Gag. That’s right, you will NOT be punished for bad luck.
When Zap is used on a Soaked Cog, it will try to deal “jump” Damage to the Cogs to the left. If there isn’t a Soaked Cog to the immediate left of the target, it will try to Jump to the right instead. If there isn’t a Soaked Cog to the immediate right, it won’t jump at all. If a Cog was destroyed before the Zap Gag was used, it cannot jump to or from that Cog, as there’s instead an empty space there. When Zap DOES jump, it’s Jump Damage is equal to 90% of the damage dealt to the target. Unless there are two Soaked Cogs in the direction it was jumping. In that case, it will jump to both, dealing 45% of the Gag’s base damage to both! As always, all percentages are rounded up, as Cog HP does not support decimal values.
Prestige Zap boosts the Jump Damage Pool from 90% to 100% of the Base Damage.
If a Level 5+ Zap Gag finishes off a Cog, the Cog’s body, nametag, and damage indication number will all disintegrate into a pile of ash.
Canonically, they can somehow be rebuilt from that.
Zap gags do not deal combo damage, so it’s often best to aim Zap Gags at opposite edges of the jump chain for maximum damage.
For the purpose of these descriptions, I’m assuming the Cogs are soaked:
Joybuzzer: Toon shakes the target’s hand, dealing 12 damage.
Lighbulb: Appears above the Toon’s head as they think, then lights up as they get an idea. They yeet the lit lightbulb at their target, dealing 20 damage.
Broken Radio: Toon presses a button, launching a bolt of electricity from the radio and into the Cog, dealing 36 damage.
Kart Battery: Toon yeets it at the target, dealing 60 damage.
Broken TV: Toon presses a button, launching a bolt of electricity from the hole in the screen and into the Cog, dealing 90 damage.
Spotlight: Toon turns on a spotlight above the Cog, only for it to fall and break on the Cog’s head, bringing the robot’s noggin into direct contact with the live wires inside. This deals 140 damage.
Tesla Coil: Toon presses a button to turn it on, firing an electric bolt at the Cog for 190 damage.
Lightning: Call down a bolt of lightning from the heavens to smite the target! Deals 240 damage.
Zap dries out all Soaked Cogs it hits, removing removing the evasion debuff from the Cogs, which can hurt the accuracy of Drop.
There are charts online devoted to Zap strategies, I am not joking when I call this Gag Track complicated!
Sound: The AOE Gag track. A High Accuracy Gag that deals damage to all Cogs on the field when it connects, but also very much all or nothing. if one Sound Gag misses on one Cog, all Sound Gags used that turn miss on ALL Cogs. This makes it one of only TWO Gag Tracks that can miss Lured Cogs, as if ANY unlured Cogs are on the field and “dodge”, the Lured Cogs will ALSO “dodge”. Sound Gags also give the “Encore” buff to their user, which buffs all Gag’s damage (including Sound’s damage) by 8% on the next turn. However, using Sound while under Encore’s affect will inflict “Winded” on the user, which halves the damage output of Sound Gags for 2 turns AND prevents the user from gaining Encore. Neither status is applied if Sound misses.
Prestige Sound increases Encore boost from 8% to 16%.
Sound does NOT deal Combo damage, but it’s still best to use it as a group due to it dealing less individual damage than other Gag Tracks.
All Sound Gags use the same animation of your Toon using a megaphone CONTAINING the Sound Gag.
The Sound Gags are as follows:
Kazoo: Deals 5 damage.
Bike Horn: Deals 10 damage.
Whistle: Deals 16 damage.
Bugle: Deals 23 damage.
Aoogah: Deals 30 damage.
Elephant Trunk: Deals 50 damage.
Foghorn: Deals 70 damage.
Opera Singer: The Sound Gag emits powerful soundwaves, shattering the eardrums of the present Cogs if it hits. If it finishes the Cog off, the Cog’s head will explode, and their body will fall over and shrink away. Deals 90 damage.
Sound was SERIOUSLY OP in the updates leading up to its current form, to the point that Soundless Toons had trouble finding Groups. However, the removal of Sound’s Combo Damage and the introduction of the Winded debuff seems to have basically eliminated anti-Soundless discrimination on Corporate Clash. Still, going Soundless IS considered a challenge run for a reason.
Drop: Probably THE most powerful offensive Gag in the game. It’s only slightly weaker than Trap, but multiple Drop Gags can be used on the same Cogs. It has the LOWEST accuracy of all Gags, but accuracy is calculated per Gag instead of per Cog, meaning that some Gags can hit while others miss. Drop will always miss on Lured Cogs.
Prestige Drop will get a 10% damage boost if the targeted Cog has a single debuff, plus an additional 5% for every additional debuff layered onto the Cog. So a dazed, Soaked Cog that has been marked for laugh will take 20% more damage.
The following debuffs affect Prestige Drop’s damage: Dazed, Marked for Laugh (stacks with the Damage Boost Marked for Laugh already gives out), Soaked, Sued, Can’t Dodge, Frozen and Kickback. It caps at 4 debuffs, meaning you can deal an additional +25% damage.
And on top of all that, Drop Gags are one of 3 Tracks to deal combo damage.
Every Drop Gag has special death animations as well. If a Cog is destroyed by a level 1-4 Drop Gag, their head will be destroyed, and their body will flop over and shrink away. If a Cog is destroyed by a level 5-8 Drop Gag, their entire body will be flattened, and they'lll shrink away.
Drop Gags are as follows (damage assumes no debuffs):
Flower Pot: Squishes Cog’s head and deals 12 damage.
Sandbag: Squishes Cog’s head and deals 20 damage.
Bowling Ball: Squishes Cog’s head and deals 35 damage.
Anvil: Squishes Cog’s head and deals 56 damage.
Big Weight: Crushes Cog and deals 90 damage.
Safe: Crushes Cog and deals 140 damage.
Boulder: Crushes Cog and deals 200 damage.
Grand Piano: Crushes Cog and deals 250 damage.
Amusingly, Lure counts as a Debuff for Prestige Drop, even though Drop ALWAYS misses on Lured Cogs.
Each Gag Track rewards an achievement for both unlocking it AND maxing it. Refunding a Gag Track saves your Gag EXP, because certain encounters require the player to have a bit more flexibility in their Gag Layout.
I did not mean for this to become the “Gag Training” recap, but Toon Levels were a simpler topic than I was expecting.
Anyways, what would you like to hear about next?
Trolley Games
Minigame Area
Estate
Fishing
Cogs and Buildings
Social Activity
G.U.M.B.A.L.L. Machine
Toon Levels
-
This is cartoony as hell I love it
7 notes
·
View notes
Text
I have a bunch of unorganized thoughts about TF2 and here they are
1. TF2 is in a weird spot where it feels “Abandoned” despite having been given more support for much longer than most games
2. It was absolutely not planned for it to have as many content updates as it did. It was released during an era before consistent content updates were really a thing unless your game had a subscription model. You’d release a multiplayer game, maybe do a couple updates here and there to keep people buying, then move onto the next game you’re working on, and the games community would keep it alive with custom maps, gamemodes and whatever the hell else. With the absolute explosion of popularity that TF2 had, Valve decided to continually update it and slowly transition to the Free to Play model (Was actually one of the first games to have microtransactions and loot boxes.) Which has slowly become the model for most multiplayer games nowadays where developers will add content updates while making money off of microtransactions.
3. There has been a gradual corrosion of the community’s involvement. Earlier in its life there were community servers, which could be moderated, but the introduction of Quickplay just about killed off most vanilla servers, as new players would be sent to big server farms that use advertisements in their MOTD and then roll the profits into buying more servers, which meant more revenue, and while the fanbase begged Valve to do something about this plugin so that they didn’t have an ad shoved in their face, Valve turned around and were publicly taken steps to support it. While this was happening, community servers without a specific draw to them like custom gamemodes were deprived of fresh players until they died out. I’ve had people tell me that quickplay was great, but I personally watched this happened. It absolutely boggles me, and my only possible explanation is that matchmaking is so bad that it made a button that would likely just put you in a skial server as its best case scenario seem good in comparison.
4. Most of TF2′s current big problems is caused by this, and I personally believe that abolishing any sort of matchmaking would fix this issue. Hackers? Moderators. Toxicity? Moderators. Lack of updates? Theres a whole world of community maps out there, and you can play more than just the 5 or so added twice, possibly three times a year.
5. I hate the loss of the experience that community servers have. I cannot stress enough how big of a deal it was to be able to play with a specific group of people just by hopping on a server. Im having trouble putting into words the loss I feel now having every game always filled with strangers that I’ll likely never see again, instead of hopping on my server of choice and chatting with people who weren’t outright friends but familiar faces, like having a bar you frequent. I feel more isolated than ever now that the usual state of multiplayer games is wrangling what friends you already have IF they have that game.
6. I can’t say for sure, but my guess is thats why people feel so disheartened about TF2 nowadays. Its a hollow experience compared to what it used to be and without the constant shot in the arm that updates serve to be, people are growing disillusioned. Even before CS:GO, CS 1.6 fans never complained about the lack of updates, and TF2 lost that foundation as it slowly changed into the modern games as a service model where if a game goes 1 month without an update its considered dead.
7. I used to love Valve, like to a ridiculous degree. But then I saw them introduce pay for cosmetics in a game that already had a price tag. Then I saw them add lootboxes, which even back then I knew were predatory. Then I saw them try to monetanize mods (People roast bethesda for that but Valve had their hands in the cookie jar just as much). Yes they are a company, yes their main focus is profit, but they outright pioneered so much bad that now has become the horrible standard in the current industry.
10 notes
·
View notes
Text
after work at my thrift store I went to the breakroom and hung out for awhile chatting and eating some plain white rice my coworker ____ (gay) kindly bought (I'm recovering from being sick Again) (this was my first solid food), and when I was ready to leave my manager ______ called my name and said he had something for me. I said, "is it spiders?" (one time it was spiders) (he told me to eat the spiders, offering $20 for every spider I ate. I said no thank you). he said, "what?" I said, "is it spiders?" and he said, "no, it's something good." I asked, "it's not spiders?" just to confirm, and he said "no, you'll like it" (I didn't like the jar of spiders). the item was a scented oil for hair/skin, and he was excited that it says "vegan" on it (I'm vegan). I said, "it's mostly just sunflower oil" because it's mostly just sunflower oil. he said I should buy it. I realized I was behaving the way my parrot does after I give her vegetables, so I softened my voice and said I would buy it for sure, and thanked him for thinking of me. he then put a price sticker on it and said he'd put his cart of items out on the floor. as we approached the doors, he made a shushing motion and whispered, "grab it." I said "thank you, ______" and got in line to buy it.
____ (gay) (this will become relevant) (he got me rice btw) checked me out. he looked at the scented oil and said, "is it Lou?" and I was simply incredulous that he expected me to know the brand name of any scents or cosmetic items. I said, "what's Lou?" in a disdainful voice. he said, "LUBE. you don't know what lube is?" to which I replied, "oh! no! no, no, it's--no, it--no! no." he then said, "oh my god, what kind of fungus is eating your brain?" and I became extremely aware of the customers behind me. when I went around the counter to give ____ a goodbye hug one of the customers was smiling at us. :)
#christina talks#I looooooove working here#the job kind of sucks and the pay is abysmal but the camaraderie is great
5 notes
·
View notes
Video
youtube
Custom multifunctional storage food jar cosmetic luxury jars and box co...
2 notes
·
View notes
Text
#cosmetic product labels#private label cosmetics#private label makeup#cosmetic labels#white label cosmetics#private label lip gloss#luxury private label cosmetics#cosmetic label printing#custom cosmetic labels#private label lipstick#private label makeup brushes#private label brow products#white label makeup#cosmetics private label#wholesale lip gloss no label#labels for cosmetic jars#private label cosmetics europe#private label eyeshadow palette#private label cosmetics wholesale#grafton private label cosmetics#private label cosmetic companies#cosmetic label design#vegan private label cosmetics#waterproof cosmetic labels#white label cosmetics europe#cosmetic label maker#private label korean skincare#makeup brushes with labels#private label organic makeup#labels for cosmetic bottles
0 notes
Text
About Me - Commit #1 - NameBoy and Homepage
I've gotten to grinding out the code for my About Me page design, which I've decided to call the NameBoy. The challenging part was building in responsiveness where Bootstrap's features weren't helpful. This happened a lot because I was making a design that does not look like a Bootstrap app. Maybe I need to learn Tailwind.
Here's what it looks like!
Desktop:
Mobile:
The left and right D-Pad keys work! They switch between the pages. I'll show ya how.
The HTML:
First we have a pretty basic head tag but we cdn Bootstrap and add a font.
Our NameBoy consists of 2 main parts: the screen and the controls. The screen is a bootstrap carousel with controls mapped to the virtual d-pad.
Within the screen, we've written a home screen with centered headings and a flexbox containing my list of titles and a picture of my Stardew Valley character. We use justify-content-around so that it spaces well on all sizes of NameBoy screen.
The navhint at the bottom of the "homepage" has a class because the custom CSS there will be used later-on as well.
The controls are mapped using the relevant bootstrap classes and targeting the #NameBoyScreen. The data-bs-slide attribute tells it what direction to move the carousel.
The middle, A, and B button are just cosmetic.
And, of course, we have our Bootstrap script.
Now time for the fun part
The CSS:
First, our basic font will be white Press Start 2P. It's retro, fun, and free.
Our background color is blue, like the GameBoy color I would emulate on my $20 android phone when I was younger.
Our screen is positioned Absolute, so that it's children can be too. A small margin on top, with a fixed-pixel height and width based on our Figma ratios. A non-jarring black color is used for the background of the screen.
We use inheritance so we can pass that fixed pixel size down through the carousel for convenience with absolute positioning.
The home screen has some basic text formatting. The yellow is a kind of Pac-Man yellow.
The image of my SV avatar has a fixed pixel size as well.
Our navhints will be absolutely positioned near the corner of the screen.
The controls were fun to figure out. They're positioned with fixed positioning on the edges of the screen. The next and back buttons are 60px wide and 35 pixels tall.
They are overriden to be opaque because BS wants their controls to be translucent but I disagree in this situation.
The middle button is a plain rectangle positioned toward the middle of the actual, functional, sideways controls.
The A and B buttons are circles (border-radius: 50%) positioned with the same technique as the other controls and set up so that the text labeling them will center.
Our query changes button positioning, font-sizes, and screen sizes to turn our NameBoy Color into a NameBoy Advance when the controls move too far to the sides of our NameBoy's screen.
Conclusion:
I love when I have a fun idea, and it works. It's been happening more lately with CSS. I also feel that this is a very cumulative project of last semester's skills. I'm excited for it.
The github repo for the project is here, if you wanna look: https://github.com/Xacheri/aboutme
4 notes
·
View notes
Text
Discover the amazing cosmetic Packaging from Zenvista on Tumblr! ✨ If you want beautiful cosmetic Packaging products, you're in the right place! 💄💫 We offer excellent designs, fast service, and environmentally friendly options. 🔥 Enhance your brand with Zenvista Packaging
✉️ Connect now! 👉9627321000 / 9720214007
Website 👉https://zenvistapackagings.in/
Etsy 👉https://www.etsy.com/in-en/shop/Zenvista?ref=shop_sugg_market#reviews
Pinterest 👉https://in.pinterest.com/etsytarang/
#zenvista #zenvistaackaging #labelingprinting #cosmetics #etsy\
#cosmetic jar#template canva#cosmetics#cosmeticjars#zenvistapackaging#product packaging#custom label#customizable label for doypack#shanjar#cream jar
0 notes
Text
Cream Container Luxury Body Cream Plastic Cosmetic jar
0 notes
Text
Multi-Sensory Marketing Examples
The Symphony of the Senses: Why Multi-Sensory Marketing is the Future of Brand Engagement
In an increasingly digital world, where consumers are bombarded with information and advertising at every turn, brands are constantly seeking innovative ways to cut through the noise and create lasting connections. Enter multi-sensory marketing, a powerful approach that transcends the visual realm and engages all five senses to craft immersive and unforgettable brand experiences. By strategically orchestrating sight, sound, smell, touch, and taste, brands can forge deeper emotional bonds with consumers, enhancing brand recall, fostering loyalty, and ultimately driving sales.
The traditional marketing playbook, heavily reliant on visual stimuli, often overlooks the profound impact of our other senses. Yet, neuroscience tells us that our senses are intricately intertwined, working in concert to shape our perceptions and emotions. The scent of freshly baked cookies can evoke childhood memories, a particular song can transport us back to a specific moment in time, and the feel of a luxurious fabric can elicit feelings of comfort and indulgence. Multi-sensory marketing taps into this powerful synergy, creating a holistic brand experience that resonates on a deeper, more subconscious level.
Consider the impact of visual aesthetics. While sight remains a dominant sense, multi-sensory marketing goes beyond simply using attractive imagery. It's about crafting a visual language that aligns with the brand's identity and evokes desired emotions. Apple, with its sleek product design and minimalist store aesthetic, projects an aura of sophistication and innovation. Lush, the cosmetics retailer, explodes with vibrant colors and playful displays, creating a sense of energy and fun. But visual appeal is only the first note in the symphony.
Sound plays a crucial role in shaping our perception of a brand. A carefully curated soundtrack can set the mood, influence customer behavior, and even enhance product perception. Starbucks, for instance, uses a consistent blend of mellow jazz and acoustic music to create a relaxing and inviting atmosphere. Imagine, instead, if they blasted heavy metal music – the incongruity would be jarring and detrimental to the brand experience. Beyond background music, sonic branding, through the use of jingles or signature sounds, can create powerful auditory associations. Think of the iconic Intel chime or the satisfying "pop" of a Pringles can – these sounds are instantly recognizable and inextricably linked to their respective brands.
Perhaps the most underestimated sense in marketing is smell. Yet, scent has a remarkable ability to trigger emotions and memories. The aroma of freshly brewed coffee can entice customers into a cafe, while the smell of leather in a luxury car showroom evokes a sense of opulence and craftsmanship. Retailers are increasingly using ambient scenting to create specific moods and enhance the customer experience. Imagine walking into a spa and being greeted by the calming scent of lavender, or browsing a bookstore filled with the comforting aroma of old books. These olfactory cues create a powerful sense of place and enhance the overall brand experience.
Touch is another crucial element in multi-sensory marketing. The texture of a product, its weight, and how it feels in the hand can significantly influence our perception of its quality and value. Luxury brands understand this implicitly, using premium materials and meticulous craftsmanship to create products that feel as good as they look. But touch extends beyond the product itself. Consider the feel of a plush carpet in a hotel lobby, the smooth texture of a high-end shopping bag, or the satisfying click of a well-designed button. These tactile details contribute to a sense of quality and attention to detail that elevates the brand experience.
Finally, taste, while often limited to the food and beverage industry, can be a powerful tool for creating memorable brand experiences. Free samples, tasting events, and interactive cooking demonstrations engage consumers directly with the product, allowing them to experience its flavor and texture firsthand. Beyond the obvious applications, brands can creatively incorporate taste into their marketing efforts. For instance, a toothpaste brand might offer samples of flavored chewing gum to reinforce the association with freshness.
The true power of multi-sensory marketing lies in the synergy of these elements. It's not just about stimulating individual senses, but about creating a holistic experience where sight, sound, smell, touch, and taste work together harmoniously to tell a compelling brand story. Imagine a high-end chocolate shop. The visual appeal of the beautifully arranged chocolates, the enticing aroma of cocoa, the smooth texture of the packaging, the gentle clinking of the serving tongs, and finally, the exquisite taste of the chocolate itself – all these elements combine to create an indulgent and unforgettable experience.
Multi-sensory marketing is not merely a trend; it's a fundamental shift in how brands connect with consumers. In a world saturated with visual stimuli, brands that engage all five senses will stand out, creating deeper emotional connections and fostering lasting brand loyalty. By orchestrating a symphony of the senses, brands can transform ordinary interactions into extraordinary experiences, leaving a lasting impression that resonates long after the initial encounter.
SEONSAENG:{Predrag Petrovic }
#strategist#Multi-Sensory Marketing Examples#Multi-Sensory Marketing#Multi-Sensory SEO#Multi-Sensory SEO Strategist#AI STRATEGIST#AI MARKETING STRATEGIST#Predrag Petrovic
1 note
·
View note