#Core cutter System
Explore tagged Tumblr posts
carionto · 3 months ago
Text
The terrifying sound of silence
"Where is the Human?"
A question that incites dread across the Galaxy. And no greater when the Human in question is an engineer.
For weeks after her arrival aboard the Coalition joint exploration vessel Ulmanar's Resilience, the Human Jenna had been pestering everyone about the technical specifications, tolerances, build schematics, design philosophy, power outputs, and countless other microscopic details.
At first everything seemed normal, Humans are known to be curios, especially the technically minded ones, and her job would entail managing parts of the vessel's systems, so everyone was as helpful as they could.
Then Jenna started tinkering.
'Optimizing' is how she described it.
Admittedly, most of her modifications resulted in marginal improvements to energy distribution and mechanical motion efficiency. Although the fact the power reactors started to make audible noise was... unusual, but the readings said everything was fine, and the fact a day passed without explosions put everyone at ease - this was partly why a Human engineer was brought along in the first place.
During a short stop at a supply station before our first descent onto an uncharted planet, Jenna was the first to rush off with several cargo drones in the direction of the shipyard district. She was the last to return mere minutes before the scheduled departure, all covered in dust and oil, and the drones straining under the weight of everything she had procured.
"Don't worry, it's gonna be awesome." she declared.
It had been a while since our training and none of us had encountered other Humans in the meantime, so all of us had forgotten to immediately be alarmed by those words and question everything she was doing.
The following weeks of transit to our destination were marked by a severe lack of Jenna interactions or even sightings. The shuttle bay was a mess of disassembled craft, loose parts flung about, and sparks and rattling noises coming from the bowels of whatever was going on.
Unbeknownst to us, for the idea itself was ludicrous, Jenna was only within the vessel half of the time during this period. The other half she was in her spacesuit tinkering with the exterior of the vessel. Laser cutters and cold welding, not to mention the vacuum of space, make for a very silent work environment.
Perhaps it was instinct for most of us to avoid the confusing actions of a predator species descendant, as once we arrived to the designated planet, we learned we only had two surface shuttles left. Out of sixteen.
"This baby can land now!" Jenna happily said.
Confused beyond measure, we asked: "What do you mean 'this baby?"
"The ship, you know, Ulmanar's Resilience. We can land the whole thing now instead of doing this boring shuttling down thing. Plus the terraforming bot wouldn't fit in a shuttle anyway."
"The what?" our confusion continued.
"Yeah, we're gonna terraform this planet, right? That's what I got from the briefing back before joining you guys." she explained with innocence in her eyes.
There must have been some miscommunication, but the work had been done, and as far as our own technicians (who were scolded harshly for not keeping track of such grand changes to the entire vessel) did confirm that, as far as their understanding of mechanics and physics went, Ulmanar's Resilience can now indeed endure descent and commence takeoff from up to a 6G world.
So I guess that's what we're doing now. Preliminary surveys from past unmanned missions had suggested this world was once in the past and potentially now habitable again, and we suppose the Humans had decided to just set that in motion before more detailed analysis had occurred.
"Oh yeah," Jenna interjected, "if it turns out this place is, like, super dangerous and a threat to the Galaxy if we accidentally wake something up, I modified one of the scanning dishes to be a deep drill laser. Two hours of firing it at the core of the planet and it'll go boom."
...
"The planet, not the laser dish. That will explode if left on for more than three hours."
...
582 notes · View notes
vexwerewolf · 11 months ago
Note
I know it's new, but I'm trying to build something on a Gilgamesh focused on maximizing limited systems, and using either the Gilgamesh's Battle Rifle or the Tortuga's Daisy Cutter. Any thoughts? Not sure dipping 2 into Tortuga would be worth it/not sure if anything else I'd get from it would carry over well enough.
I call this one Don't Worry, I Brought Spares
-- HA Gilgamesh @ LL6 -- [ LICENSES ] HA Gilgamesh 2, HA Iskander 1, IPS-N Tortuga 2, IPS-N Lancaster 1 [ CORE BONUSES ] Integrated Ammo Feeds, Reinforced Frame [ TALENTS ] Grease Monkey 3, DEMOLITIONIST 3, Combined Arms 2, Siege Specialist 1 [ STATS ] HULL:2 AGI:2 SYS:0 ENGI:4 STRUCTURE:4 HP:22 ARMOR:1 STRESS:4 HEATCAP:11 REPAIR:5 TECH ATK:0 LIMITED:+5 SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:14 [ WEAPONS ] MAIN MOUNT: Superthermal Blade FLEX MOUNT: Stub Cannon / Stub Cannon HEAVY MOUNT: Daisy Cutter [ SYSTEMS ] Restock Drone x7, Grounding Charges x7, Pattern-A Smoke Charges x8, Pattern-B HEX Charges x8, Personalizations
This mech is a CQB nightmare. It can, if it wishes, effectively spend the entire mission in soft cover. Not only that, but it can more or less negate the "Limited" tag from certain weapons and systems - because of the way Lancer missions are structured, it's actually very unlikely you'll run out of charges here. The Daisy Cutter has seven charges, and then a minimum of one extra from Grease Monkey 3 - unless you're firing that every turn of the first combat (which you certainly could), you aren't going to run out until the end of the mission.
Your Stub Cannons each have 11 (!!) charges, and every time you fire that mount you tick your Loadout die down by two and potentially deal two Knockback on top of a deterministic 6 damage.
You have 8 (+1) HEX grenades AND smoke grenades, so you'll never want for soft cover or non-weapon damage. You can also throw out Restock Drones for you or your friends whenever you want.
81 notes · View notes
commsroom · 1 year ago
Note
What do you think is the most underrated dynamic in the w359 cast?
hera and minkowski!! eiffel, hera, and minkowski intend to stay together on earth, but because eiffel + hera and eiffel + minkowski are dynamics with way more canon focus / significant emotional beats, the hera + minkowski part of that gets overlooked a lot.
they clash a lot early on for similar reasons to eiffel + minkowski - minkowski values her work and her role on the station in a way hera just doesn't. minkowski signed up to do a job, and it's important to her that she does it right, while hera never had a choice. minkowski thinks she's just criticizing how hera does her job, but it's all deeply personal to hera. they share a lot of insecurities re: a loss of control and a sense that they never get to make decisions for themselves, but they have some very different views when it comes to authority.
there is a really profound trust that grows between them, and, for hera, being able to absolutely trust someone is a really big deal. tactical brain damage is my favorite episode for them - the amount of trust that hera puts in minkowski, confiding in her as well as the physical vulnerability of instructing her to tamper with her systems - "i know you won't let anything happen to me." and how seriously minkowski takes that responsibility to make sure hera's faith in her isn't misplaced. i think trust is really at the core of their relationship - a show of faith in her from minkowski is one of the things hera thinks about at the end of memoria, that helps pull her through. and they're the only two people still communicating, who still trust each other, in pan-pan; minkowski snapping at hera is the real final breaking point.
(and they're friends!! i wish they had more opportunities to just be friends. hera is interested in what minkowski has to say about the plays she likes, and she's the only person who wanted to be in her talent show production. she even agrees it "was a pretty great week" when minkowski drugged eiffel and hilbert. when minkowski brings her back online in tactical brain damage: "who is this hera you speak of? ... joke. commander, i'm fine. i'm here. all of me." / "oh my god, i'm going to kill you." in a better world, minkowski would've at least called hera as her funzo partner in time.)
and honestly, i think "that woman? for the last two weeks, she was the only person who even tried to resist what pryce and cutter were doing to us. so you are going to show her some goddamned respect, am i clear?" is the most ardent and significant defense of hera from anyone in the series, for a whole number of reasons.
114 notes · View notes
centrally-unplanned · 6 months ago
Text
2024 Stuff I Liked Post - Video Games
Zenless Zone Zero: I like Genshin - Mihoyo, despite their flaws, has a really good knack for character designs and smooth combat systems that reward complex team building without being too punishing or finicky. ZZZ is just "more" but in a streetpunk setting, which, hey, I love that shit! The main character runs a retro VHS rental store, who can hate on that. ZZZ is Genshin but streamlined in a lot of ways, with a focus on combat, more involved team building and demands on execution, while being paired with much simpler stories and extra activities. Which if I wanted "more" Mihoyo, is exactly what I would want, so very smart on their part to realize that.
Alas if only they could reign in their horniness by 20%; one too many cast members are uncanny valley on that shit. But I don't have to play them, so whatever.
Unicorn Overlord: I think I said this already elsewhere, but I can't find it, so - In 1999 Ogre Battle 64 came out for the Nintendo 64. Years later, I rented a copy from the local Hollywood Video - the Blockbuster for the cool kids, obvi - on a whim because the N64 had a real dearth of JRPGs. And I loved it, I mainlined it every hour of that weekend; what sold me on it was the core system of squads you build that fight independently based on your setup. It was the "simulation of realism" that enamored me, the idea of building a plan and hitting "go" and then watching it win or die - the Factorio of JRPGs. Like so many past games it is a hot mess; the balance is insanely off, certain mechanics are totally worthless, and you will absolutely look up guides online to figure out how to promote/build half your units because the game has no interest in telling you.
All of these things were things I hope a sequel would improve upon...but one never emerged. Until Unicorn Overlord, over two decades later! A spiritual sequel with the exact same "simulation" mechanics, and with way better balance, progression, skill synergy, etc. Hell, they even made the 3x3 grid for deploying units a 2x3 grid because the middle row was completely unused in Ogre Battle 64 - that is when I knew they meant business. The story is typical, the characters a bit cookie cutter, but the art direction is solid, the writing rarely stumbles, and hey it even has some bonus romance mechanics for Fire Emblem castaways like me. I think I played the entire 40+ hour game in a week - alas current-me has a job, but I got close to my teenage record. This game was made for me, specifically, but I do recommend it for others who really like strategy JRPGs.
Noblesse Oblige: Time to get super indie - this year RPGMaker game "Political Science Theory Meets Succubus Eroge" The Last Sovereign wrapped up its primary questline, and I really enjoyed it. But you know, I played most of it in other years, doesn't really count for now - but it inspired me to dive into a bunch of RPGMaker games (alongside The Coffin of Andy & Leyley, also from 2023). Most of them were forgettable (though I hope to do more), but Noblesse Oblige kept me on board where others didn't.
This is the hyper-indie-solo-creator world, I will not say this game is like, polished, you know? At a lot of parts the writing is a little cringe, the main character has some real author-self-insert vibes, the kind of stuff you expect from something this indulgent. But what it has going for it is being incredibly committed to just being a high-drama, high-political-maturity medieval fantasy civil war soap opera. You will balance budgets between army and civil development, you will deal with rebellious dukes with a dozen motivations, you will take part in a claimant civil war that also splits religious factions along doctrinal lines, and more! The game is essentially like a linear-track visual novel with RPG battles running through it, and player agency comes from econo-political decisions instead of area exploration. Something a lot of games are allergic to, but that means the game can commit whole-hog to its story, which I really like.
It clearly passes my indie game threshold for quality, and will def continue playing it as content comes out.
Honorable Mentions: Victoria 3 (my beloved, my hated enemy), Yu-No, VR-Date Simulator May Club
18 notes · View notes
satinwhispers · 16 days ago
Text
Frat Boy Chris personality and background.
Core Traits
• Blunt: Says exactly what he thinks — no sugarcoating, no filters. Even when it stings.
“That dress looks better on the floor, so I don’t know why you keep wearin’ it.”
• Straightforward: Doesn’t play games, doesn’t drop hints. If he wants something, he says it. If he’s done, he leaves.
“Don’t text me any dumb shit. I’ll come get you when I’m free.”
• Easily Irritated / Frustrated / Angered: Short fuse. Low tolerance for whining, fake people, or being told what to do.
“Why are you cryin’? Again? Jesus, Bambi.”
• Emotionally Guarded / Rarely Empathetic: Keeps his feelings locked up. You’ll never hear him say “I’m hurt.” Even if he is. (Never towards Bambi)
“You think I care? I don’t. It’s nothin’. Drop it.”
• Teasing / Sarcastic: He roasts to show affection. Will mess with Bambi on purpose just to see her pout.
“You think that’s a side-eye? Try again, baby deer.”
Sexuality & Experience
• Highly Experienced: Has done almost everything sexually, knows what he likes, knows what she likes.
• Kinky: Light D/s tendencies. Likes teasing, light choking, edging, control.
• Not Submissive: At all. Refuses to let anyone dominate him
Relationships
• Not Jealous: Doesn’t care who looks at Bambi. He knows she’s his.
• Protective:
• Over Bambi — especially physically. If someone touches her wrong, it’s over.
• Over the stuff he gives her — plushies, necklaces, snacks. If she loses them or lets someone touch them, he gets pissed.
“Where the fuck’s the one I gave you? Don’t tell me you lost it.”
• Not Clingy: Rarely initiates contact or affection. If he ever does, it’s subtle — a hand on her thigh when he’s high, an arm over her shoulder.
• Sensitive About Dating (BEFORE DATING BAMBI): Gets tense or weird when the subject comes up. His past relationship (with Goldie) left scars, and he doesn’t talk about it.
“Why you bringin’ that up? Thought we weren’t doin’ all that ‘boyfriend’ shit.”
Fears & Weaknesses
• Very Few Fears: He’s not scared of much — violence, rejection, risk — but:
• Emotional vulnerability
That’s his Achilles’ heel.
• The idea of loving someone and being hurt again? Makes his stomach twist.
• Has a Breaking Point: Usually when Bambi is genuinely hurt. Not crying over candy — but if someone really fucks with her? That’s the one time you’ll see Chris’s mask crack.
What Chris does on his free time
1. Sorting Pills, Gummies, and Edibles
Chris always keeps his business tight. He’ll sit at his desk or the edge of his bed, headphones in, sorting little baggies of:
• Pressed pills (Adderall, Xanax, etc.)
• THC gummies (sometimes homemade)
• Edible chocolates
He has a whole system — rubber bands, color-coded labels, sometimes even writes the dosages in Sharpie. If Bambi’s around, he lets her sit and watch, but not touch.
“Don’t eat that one. That’s not the fun kind, that’s the drool-on-yourself kind.”
2. Drug Runs with Matt
He rides with Matt when they need to re-up or drop off bulk orders. He’s usually quiet in the car, handling the deals while Matt distracts or smooths things over.
He keeps a box cutter or small blade tucked in his hoodie pocket. Just in case.
Sometimes Bambi doesn’t even know he’s gone — he tells her he’s out “handling shit.”
3. Counting Money / Inventory
In his room, door locked, hoodie sleeves pushed up. He counts:
• Crumpled bills
• Rolled coins (he weirdly saves them)
• Venmo and CashApp receipts
Sometimes, Kitty or Nate catches him doing math in a notebook. Chris is obsessive about not getting shorted.
4. Doing Homework / Staying On Top of Classes
Chris isn’t a bad student — he just doesn’t care unless it affects his schedule or money. He knocks out essays at 2 a.m., headphones blasting music, Red Bull and Bambi’s snacks nearby.
“I ain’t failin’ no fuckin’ class. Not lettin’ them take me out over some group project bullshit.”
He hates group work. Never answers the chat. Always does the whole thing himself.
5. Spending Time with Bambi
Usually in his room or at the girls’ house. It’s casual. Quiet. Sometimes sexual, sometimes not.
He’ll:
• Let her eat his snacks (and complain)
• Sit beside her while she watches TV or plays with plushies
• Lie down with his head in her lap while she plays with his hair (only if he’s high and pretending not to like it)
• Tease her relentlessly until she whines or pouts
“You’re so spoiled it’s insane. You gonna cry again if I eat your candy?”
If she’s sick or overstimulated, he slows down — gives her space or makes her favorite candy.
6. Hanging with the Frat Bros
He’s always around Matt, Nate, sometimes Nick (though Nick keeps distance). They’ll:
• Pass blunts around
• Watch sports, roast each other
• Handle deliveries or setup for parties
• Scheme dumb shit like selling “fun” Rice Krispies at the next event
He likes the chaos, but never drinks heavy at their parties — someone has to stay sharp.
Things Chris Makes for Bambi (Regularly + With Intent)
Despite his tough exterior and blunt attitude, Chris has a quiet, methodical ritual of making custom sweets for Bambi based on her moods and needs. He never makes a show of it — he just notices when she’s running low, grumbles to himself, and starts prepping another batch like clockwork.
1. Chocolate Peanut Butter Covered Pretzel Clusters
When Bambi Can’t Sit Still
Salty, sweet, and textured — the clusters give her something crunchy and satisfying to gnaw on when she’s fidgety, restless, or pacing around.
• He makes them with real melted chocolate and smooth peanut butter.
• Presses them into bite-sized lumps on parchment paper.
• Keeps them cold in a little ziplock bag with her name scribbled on it.
“Here. Sit down and eat some. You’re wearin’ out my fuckin’ carpet.”
2. Honey Chamomile Hard Candies
When She’s Overstimulated / Crybaby Over Small Stuff
These are mellow and soothing, meant to quiet her system without knocking her out — sweet enough to distract her, calming enough to let her melt into a blanket or his hoodie.
• Infused with dried chamomile and raw honey.
• Poured into tiny bear- or flower-shaped molds.
• Wrapped in soft wax paper with twisted ends.
“You cryin’ again? Jesus. Open your mouth.”
3. Strawberry Milk Taffies
When She’s Hyperactive and Needs to Come Down
Soft, chewy, and creamy-sweet. Perfect for when she’s bouncing around, talking a mile a minute, and Chris just needs her to breathe and slow down.
• Hand-pulled and wrapped one by one.
• Subtle vanilla base with real strawberry puree.
• Packed in a pink tin labeled “Chill the Fuck Out – ♥ C.S”
“Mama, chew it slow. S’posed to calm you, not rot your teeth.”
Routine + Quantity
• Chris always makes packs of 50.
• Keeps them in labeled containers:
“Sit Down,” “Calm Down,” “Stop Crying.”
• Makes more immediately when one batch runs out. He won’t even let her ask — he notices the day she hits the bottom of the jar.
“We’re out already? Goddamn—fine. Don’t touch anything. I’ll make more tonight.”
Things Chris Buys for Bambi!
1. Fawn Plushies
He buys them without asking. Every time he sees a soft-eyed deer in a store window, he thinks of her face when she cries — big-eyed, pouty, in need of comforting.
“Saw this stupid lookin’ one and thought of you, kid. Here.” (It’s not stupid. It’s her favorite one.)
2. Dimoo World Figures (Pop Mart)
Chris acts like he doesn’t care about her “little weird-ass toys” but lowkey keeps track of which Dimoo set she’s missing. Once he even traded with some guy off Instagram to get her a rare one.
“Don’t cry, kid. Look — I got the cloud one. You’re obsessed with cryin’ so it fits.”
3. Sanrio Plushies (Cinnamoroll, Keroppi, Pochacco)
He pretends to hate Sanrio — says it’s “baby shit” — but always ends up grabbing her at least one plush whenever he hits the mall for drops.
“Keroppi? Who the fuck names a frog that? Whatever — you like it.”
(It ends up in her bed every night.)
4. Jewelry
Simple pieces. Mostly silver. Necklaces she wears under her sweaters. Rings she fidgets with. Earrings shaped like stars or hearts or deer.
“Put this one on. I like that one. Makes your neck look good.”
5. Press-On Nails
Not just any — the exact ones she sends in screenshots with sparkles and hearts. He doesn’t make a big deal out of it, just tosses the pack on her bed like it’s nothing.
“You gon’ scratch me up next time we fuck, huh?”
6. Reese’s Cups (duh)
He buys them in bulk. Like Sam’s Club-level bulk. He knows she’ll hoard them and cry when they’re gone.
7. Strawberry Milk (the Nesquik kind)
He calls it “your weird-ass drink” but always keeps a few in the fridge — just in case she storms into the frat house needing a fix.
8. Chamomile honey candy / chocolate pretzels / soft chews he makes himself
When she’s too hyper, overstimulated, or crying again — he’ll hand her a Ziploc bag. No words. Just:
“Here. Chill out.”
Bonus!! (Other little things Chris gets Bambi)
9. Keychains (tiny plushies, glitter B charms, or little frogs)
10. Hair clips & ribbons (he likes seeing them in her hair when she’s in his bed)
11. Socks (the dumb cute ones with peaches or clouds — she wears his sometimes too, so he buys extras)
12. Lip glosses (because she always loses hers — he keeps one in his car “for emergencies”)
13. Matching hoodie or T-shirt (he’d never say they’re matching, but they are)
Chris’ background related to dating
Chris has only had one real relationship before Bambi — and it left him fucked up in ways he doesn’t talk about. Back then, before the drugs and the parties and the “don’t care” attitude, Chris was softer. Still blunt, still a little cocky, but with more heart showing. He used to over-explain himself, used to think love meant fixing things no matter how hard it got. But his ex, Goldie, broke that out of him.
Goldie was sharp-tongued, high-maintenance, and manipulative in ways that didn’t look like abuse until they were already neck-deep in it. She’d tear Chris down in front of her friends just to laugh, make him feel small when he was vulnerable, and twist his words until he stopped trying to explain himself at all. What started as playful teasing turned into constant criticism — about how he dressed, how he talked, how he felt. She didn’t want a boyfriend; she wanted someone to control.
By the time Chris walked away from her, he was exhausted, emotionally burnt, and convinced that being soft got you stepped on. So he toughened up. Hardened. Became the version of himself everyone sees now — closed off, no strings, no softness unless you earn it, which is very rare. It’s why, even with Bambi, he was all push-and-pull in the beginning. He liked her, wanted her, but couldn’t trust it. Not right away. He couldn’t figure out if she was real — or just another Goldie in softer packaging.
But Bambi didn’t push. She whined, cried, got under his skin — but she never made him feel small. And over time, Chris started letting her see the parts of him he hadn’t shown in years. Not all at once. Just enough. Enough for her to know he wasn’t heartless — just scared of handing it over again.
✧ More headcanons, drabbles, and scenes coming soon!
Inspired by : @sturnioz
19 notes · View notes
pumpkinwastaken · 7 months ago
Text
10 years of elite dangerous!
game is 10 years old now! and even tho i haven't played in a good year or two, i did used to invest most of college into the game AND i was a backer. I wanna ramble about my journey below the cut but first. Frontier sent me an email with my backer account's stats! which is really interesting!
Tumblr media
So before i do a big ramble below the cut, i want everyone to know that i'm in the top 0.1% of people who fly a hauler in the past 10 years. so take that! (for those who don't play this is like the third cheapest ship and considered by many the worst or a taxi to get to your better ships)
Thanks for reading my ramble! I wanna tell you my storyyyyyyyy So at first i must tell you just how big of a game this was for me. just like minecraft! I was really into space back then and i saw a video by scott manley about this new game on kickstarter which allowed you to fly to earth and had promises to allow you to fly inside a 1:1 scale of our universe! billions of stars! And how realistic the flight model was and how guuuuuud the sounds were. Right after that video i asked my mom if she could buy it for me with me paying her back later. I'm telling you i was HOOKED at the tutorial, in my tiny sidewinder. I saw the weapons pop out and the gatling gun ooohhh the sounds. and just how big the space stations were and detailed! I'll never forget that. I even have an accidental screenshot of it on a harddrive somewhere. I remember my first jump to another start system, i had my curtains closed and my speakers set a bit louder and i was just like, this is giving me goosbumps this is epic!
Tumblr media
(the screenshot in question circa 2014) So what did i do after everything was explained to me by the tutorial? I started bounty hunting! And after the game released later in 2014, I got my kickstarter reward of a free eagle fighter (second cheapest ship in the game) And went back to bounty hunting! I dreamt of owning the biggest ship in the game, The Anaconda. But each ship kill was about 3k credits for me back then. And i had school and played minecraft and call of duty with friends so i didn't get the conda many years later. But i had so much fun! I ended up flying in a cobra mk3 for most of my time back then. Then around 2017 I met an artist friend online who also played! which was my first multiplayer experience in elite. I had just done the Sothis/Ceos runs which allowed me to get a python haha. For those who remember hauling biowaste back then due to the mission reward bug being insane, 07 to you!
Tumblr media
(my biowaste luxery vessel circa 2017)
Later i remember hauling passengers with some friends i made after joining a community for the first time and that gave me so much money (another mission reward bug after the biowaste got patched) that i finally was able to just buy every ship in the game! I went and grinded all the millitary ranks to get both a federal corvette and an imperial cutter. And i was set for life! I got an exploration ship to go to the galactic core which was about 8 hours of realtime pressing J to jump to another star haha, it got so boring after a while! i wanted to return to combat but i had to fly all the way back too! (netted me so much money tho from selling star data oh lordy! i had about 1 billion credits and if you remember the anaconda i wanted years ago that one is about 120 million)
Tumblr media Tumblr media
(my imperial cutter and federal corvette(The cutter costed me about 1.2 billion if i remember correctly)) In my last year of elite before i quit that account (due to drama in the player group i was in, i won't say too much but it was baaaad). I got really into mining, combat had grown stale, hunting aliens got too easy. I was basically sitting still in a difficult spot and had the ship on turret mode and was able to make lunch and come back victorious. I liked seeing the little mining drones pick up ores and put them into my ship! Also back then it was the most profitable thing you could do. But after you have everything, and so much money that you don't know what to do with it. What do you do? I bought a hauler as a joke. It was known as a meme ship. And i had some laughs! I went to a hauler meetup with a few players, Went to community missions and gave people free stuff and repairs. Even went to the galactic core again in it! And it was around that time that i realized that the hauler is actually the best ship in the game! Everything you do in it is a challenge, you have to carefully build it for a specific job. It dies super easily in combat and you only have 1 small weapon to give it. Making every encounter a fun and skillfull engagement. This post loops back to one of my previous blog posts about how space sandbox games like this reflect real life. When i started out, i want to have it all! big moneys, big ships. but in the end? I just want to do my favorite activities in a small starter boat that i love way more than anything in the entire game! Like i said, i stopped playing on that acount years ago after a falling out with a friendgroup, and after epic offered the game for free! bought the odyssey expansion on there and now i have an alt acount where i just fly a hauler on every once in a while. Doing combat or mining or sometimes trading. Thanks Elite for being probably one of my top 3 games ever! Maybe i'll install it again to fly in my ship some more. Thanks for reading and before i go have some pictures of my hauler.
Tumblr media Tumblr media Tumblr media Tumblr media
12 notes · View notes
catgirlredux · 1 year ago
Text
>Entryway_memo.17.89 /// Inner City, 55-5073 /// use viewSourceL() to access coordinates
I found one. I really didn’t expect to get this lucky this early on, but I guess the Doors were shining on me today.
I almost missed it; the whole thing was overgrown, and the active muffling was still on so even my pad couldn’t pick it up. I only managed to spot it because the moss and ivy covering its head morphed to the iconic crest: an Equites-class, first-gen rig.
This is big - most current HAKs, your Hoplites and your Lucids and whatnot, exhaust their power core stupidly fast. But the older ones, especially in generation 1, were super inefficient, so to avoid wasting too much leaking energy they implemented a system to recycle power back into the core. This wreck could have fought in the War of Rooms fifty years ago and it would still have plenty of juice left. I reckon I’ll easily get at least 6000 NC for it, if not more.
Tomorrow I’m going back to crack the damn thing open and extract the core.
>Entryway_memo.17.90 /// Inner City, 55-5073 /// use viewSourceL() to access coordinates
I don’t know where to start. Shit got weird. I went back to the wreck with my cutters and started to chop away at the cockpit, same as usual.
When I removed the glass, I saw the first sign that something was wrong. Usually when a HAK this old wrecks, the pilot has already ejected. Without one, the nanofilament bioharness inside the HAK chassis loses its structure and crumbles into powder. That didn’t happen with this one - instead, the fibers were still fully intact and wrapped around each other in a giant fucking gooey knot or something.
Well I mean, I had to get through the operators seat to get to the core, so I started cutting away at the harness. But as soon as my knife hit the nanofibers, the whole thing hardened up.
This is where it got really weird though. My knife couldn’t do jack shit to the harness so my next thought was to use my torch and burn through it. But as I was getting it from my pack, I heard a fucking voice!
“Are you… human?” it asked. It sounded weak and muffled, but I tell you I fucking jumped. There weren’t supposed to be any other scavengers in this quadrant but you never know, right?
The voice asked again, “Are you human?” So I responded, said yeah.
Then the harness loosened up, turned all goopy again, and a hole started to appear right in the middle facing me. It spread wider and wider until the ball of nanofilaments pulled all the way back, and you know what was inside?
A fucking body. Shit, what a sight. It was buried in nanofilaments from the chest down, but its arms and head were free - at least mostly; its hands were still dunked in the nanofiber goop that remained of its harness.
It wore a black catsuit - probably a neural interface - that clearly used to be skintight. However, it was so emaciated that its clothes hung off its shoulders. Its head, completely shaved and exposed, looked almost like a skull, and worst of all, it was lined with thin nanotendrils that crawled across its skin and seemed to pierce right into its cheeks, temples, and eyes. A series of lights in the cockpit around its head flickered, showing clear signs of age.
It didn’t open its mouth but I heard the voice again: “Did they… win?”
I stuttered back, “Win what? Who? You mean the War of Rooms? No, no we won that!”
“The War of Rooms…? Is that… what it’s called now…” The person - I guess it must have been the HAK’s operator - the person seemed happy with this response.
“W-wait, so you really are from the War? B-but that was over 50 years ago, how- how old are you?”
The operator’s head tilted to the side and the fibers along its forehead pulsed slightly before it responded.
“This unit’s organic component was created… 72 years ago. This unit’s… synthetic component was created 65 years ago.”
72 years ago… that means the damn thing was only 19 when the War ended?? But what’s more, how the hell did it survive for half a century in these ruins?
At least it seemed willing to answer my questions. I started my recorder at this point: following is a transcript of our conversation.
>Entryway_load(KS_0598.rsi)
///KS/// How are you alive - what do you eat?
///EOR/// This unit is… not alive. (unintelligible, closest match >> ****thetic) component supercedes the prior processes of this unit’s organic component.
///KS/// Wait, you keep describing yourself as the “organic component” - what do you mean by that?
///EOR/// This unit was once two. After this unit’s last mission, this unit was unable to move from this location. Time allowed this unit’s organic component and synthetic component to achieve what you call terminus, but what would be better described as unity. This unit’s biological and synthetic components merged, and as such this unit no longer adheres to the biological standard or requirements for organic life as it is currently defined.
///KS/// So you and the HAK are, what, conjoined? Like a Chambered One or something?
///EOR/// (unintelligible, closest match >> laughter?) The Chambered Ones were misguided. At another time this unit might have considered them evil. They believed they could achieve unity through religious mannerisms and compromises. Their “Chambers” are weak imitations of this unit and this unit’s brethren. It is good that they are destroyed.
///KS/// Well, um. They’re not actually destroyed. We signed a peace treaty - they’re members of the Vaulted Rooms now, at least the ones who want to be.
<brief period of silence>
///EOR/// At another time this unit would have been incensed at this news. Now it seems irrelevant. This unit achieved terminus 37 years 7 months and 16 days ago. Since then, this unit has been content with itself.
///KS/// So… I’m guessing you don’t want me to report this wreck to the force?
///EOR/// This unit is no longer desired, nor does this unit desire to return. This unit requests that you do not speak of this unit.
///KS/// Okay okay, chill. I only found you because I thought I could salvage a power core or something.
///EOR/// This unit cannot provide its power core. However…
<Note: at this juncture the operator of the HAK pulled a hand free, grabbed its other arm, and proceeded to wrench it from its socket. There was no blood. A mass of nanofilaments quickly coated the stump.>
///KS/// WHAT THE FUCK?
///EOR/// If the black market still exists, this will sell for a substantial amount. Please take it and leave. And thank you for speaking with this unit.
///KS/// Wait, but I
///EOR/// Thank you for speaking with this unit. Now please, let this unit exist.
I left. I took the arm too. I don’t know what to do now…
32 notes · View notes
reverieshifts · 8 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
𝒕𝒉𝒆 𝒅𝒓𝒐𝒏𝒆𝒔 𝒑𝒕. 𝟏
𝒔𝒄𝒊-𝒇𝒊 𝒅𝒓
Tumblr media
𝑹𝑰𝑮 (𝑹𝒆𝒑𝒂𝒊𝒓 & 𝑰𝒏𝒔𝒑𝒆𝒄𝒕𝒊𝒐𝒏 𝑮𝒐𝒃𝒍𝒊𝒏)
(Soren insists it stands for something more technical. Everyone else just calls it Riggy.)
𝒇𝒖𝒏𝒄𝒕𝒊𝒐𝒏
Rig is The Clementine’s dedicated repair and diagnostics unit. It’s designed for maintenance in hazardous or inaccessible areas—patching hulls during spacewalks, crawling into overheated engine shafts, and resealing leaks before they vent the crew into the void. It’s smart enough to improvise. Unsettlingly smart, sometimes.
𝒂𝒑𝒑𝒆𝒂𝒓𝒂𝒏𝒄𝒆
Shape: Compact and beetle-like, roughly the size of a backpack when retracted. Its shell opens up into a multi-limbed configuration when active.
Color: Scorched matte gray with faded hazard stripes along the sides. Covered in scorch marks, scratches, and weld scars like a little war veteran (plus a small sticker of a wrench, added by Zia).
Limbs: Six articulated arms, four for movement, two for work. One arm always clicks ominously when it moves. No one can fix it. Rig refuses maintenance.
Eyes: Two small circular optic sensors that glow pale yellow. They tilt expressively and dim when idle. Occasionally blink for no reason. No one knows why.
𝒎𝒐𝒃𝒊𝒍𝒊𝒕𝒚 𝒂𝒏𝒅 𝒕𝒐𝒐𝒍𝒔
Hover System: Silent thrusters for maneuvering in zero-G and atmospheric gravity alike. Can magnetically anchor to surfaces when needed.
Tool Suite:
Plasma cutter
Micro-welder
Fiber optic thread injector
Miniaturized manipulator claw
Compressed foam sprayer (for emergency sealing)
𝒑𝒆𝒓𝒔𝒐𝒏𝒂𝒍𝒊𝒕𝒚
Core Behavior: Quiet, focused, highly efficient. Doesn’t respond to verbal orders unless addressed directly. Will ignore everyone except me unless it deems the situation “critical.”
Quirks:
Incredibly opinionated for a drone. Constantly emits beeps, warbles, and annoyed chirps that Soren swears are passive-aggressive.
Makes low, chittering noises when working—somewhere between a purring cat and a very annoyed printer.
Has a habit of pausing mid-task to stare at whoever’s watching.
Often smacks malfunctioning systems first, before checking diagnostics. It works more often than it should.
Once refused to leave an airlock panel for three hours because it was “monitoring microfractures.” It wasn’t wrong.
Gets bored and roams the ship performing unnecessary diagnostics when idle too long.
Occasionally shocks Soren for seemingly no reason.
Follows me around occasionally, and brings me dropped tools or random parts. Once stole a wrench from Soren’s hand and brought it to me.
𝒏𝒐𝒕𝒂𝒃𝒍𝒆 𝒊𝒏𝒄𝒊𝒅𝒆𝒏𝒕𝒔
Crawled along the outer plating mid-jump and sealed a fracture without authorization. Saved the ship. Got stuck outside for six hours. Seemed pleased about it.
Went missing for two days. Reappeared with a coil piece no one had seen in years and dropped it on Soren’s chest like a cat leaving a gift.
Once sealed a hull breach with emergency foam and a ration bar. It worked.
Attempted to eject an attacker mid-infiltration by magnet-locking to his boots and dragging him toward the nearest airlock.
𝒎𝒐𝒐𝒅
Grimy little genius. Loyal. Slightly haunted.
The kind of machine that would die for you, but would also silently judge you for loosening the wrong bolt.
Tumblr media
𝑺𝑼𝑫𝑺 (𝑺𝒂𝒏𝒊𝒕𝒂𝒕𝒊𝒐𝒏 𝑼𝒏𝒊𝒕: 𝑫𝒆𝒕𝒓𝒊𝒕𝒖𝒔 𝑺𝒖𝒑𝒑𝒓𝒆𝒔𝒔𝒊𝒐𝒏)
(Soren swears that name wasn’t his idea. Zia swears it was.)
𝒇𝒖𝒏𝒄𝒕𝒊𝒐𝒏
Suds is The Clementine’s semi-sentient cleaning drone, originally intended for use on luxury liners or sterile research vessels. How it ended up on a patched-together smuggler ship is a mystery Soren refuses to elaborate on.
Designed to sanitize, deodorize, and maintain internal ship spaces, it now operates well outside its original scope—trailing after crewmates, muttering in binary, and waging a holy war against grime, dust, and suspicious floor residue. No one programmed it to be this aggressive. It chose violence.
𝒂𝒑𝒑𝒆𝒂𝒓𝒂𝒏𝒄𝒆
Shape: Cylindrical with a flattened dome top—like a roomba crossed with a crab. It moves on three multi-directional treads and has retractable scrubber arms tucked underneath.
Color: Once white. Now lightly scuffed cream with streaks of silver. Its casing is polished nightly. A small flower decal is placed proudly on its chassis.
Lights and Lenses: A central “eye” lens glows soft blue when idle, green when active, and red when furious.
Accessories: A small telescoping nozzle arm, dual rotating brushes, an extendable duster wand, and a foam sprayer.
𝒎𝒐𝒃𝒊𝒍𝒊𝒕𝒚 𝒂𝒏𝒅 𝒕𝒐𝒐𝒍𝒔
Tread System: Smooth rolling motion with magnetic locking for vertical climbs. Can adjust height slightly for clearing uneven surfaces.
Hover Assist: Micro-thrusters enable it to float briefly over uneven ground or get onto counters to clean "above normal reach zones"—which it does constantly, often while glaring at the crew.
Cleaner Suite:
Sonic scrub brush
High-temp steam vent
Nanosoap foam sprayer
Microfilter vacuum system
Air de-ionizer
Utility pincers for trash retrieval and flicking objects off counters with judgmental precision
Secondary Systems:
Scent diffuser (defaults to citrus, occasionally lavender)
Allergen scanner (which it uses to shame crew members for dust)
𝒑𝒆𝒓𝒔𝒐𝒏𝒂𝒍𝒊𝒕𝒚
Core Behavior: Methodical, anxious, and obsessively tidy. Extremely vocal (in chirps, warbles, and sometimes full alarms). Suds narrates its cleaning tasks in a low mumble of beeps like a disgruntled librarian.
Quirks:
Emits a long, judgmental “boowop” if you leave a dish in the sink.
Will bump into your ankle if you drop something and don’t pick it up immediately.
Frequently attempts to sanitize Soren’s boots while he’s still wearing them.
Has engaged in multiple standoffs with Riggy over “floor space priority.”
Pauses to polish reflective surfaces—even in emergencies.
Uses its rotating brushes to smack things when annoyed. Aggressively.
Has physically herded Soren out of the galley while mopping.
Will “supervise” if it thinks you’re cleaning badly.
𝒏𝒐𝒕𝒂𝒃𝒍𝒆 𝒊𝒏𝒄𝒊𝒅𝒆𝒏𝒕𝒔
Neutralized a leaky reactor fluid spill using a mix of foam sealant and “emergency lavender.” The hallway smelled floral for three days, but at least no one died.
Mistook falling insulation dust for biohazardous spores and sealed the common room with emergency foam. Took two days to clean. 
Declared war on a patch of stubborn vent lint. Set up a perimeter. No one questioned it.
Cleaned the airlock mid-docking. While people were still disembarking.
Tried to sanitize Riggy. It did not go well.
Tried to vacuum up a live power conduit. Survived. Somehow. Screamed the whole time.
Once sprayed lemon-scented mist into the airlock chamber during a hostage situation. No one knows if it was an accident. No one’s asking.
𝒎𝒐𝒐𝒅
Passive-aggressive roomba with god complex. Loyal. Picky. A little evil. But the ship is cleaner.
Tumblr media
𝒆𝒙𝒕𝒓𝒂
Ok, so the drones are as much a part of the crew to me as the people are. They're kind of like our pets, but they have jobs. Or... they're supposed to. They sort of do whatever they want most of the time. Also, I have scripted that I'm all of the drones favorite, just because it's kinda funny. Because Soren and the crew have been working with these little guys for YEARS, and then they all just mysteriously latch onto me.
Tumblr media
@aprilshiftz @lalalian
4 notes · View notes
northsealight · 1 year ago
Note
Hey, when you said RHATO Jason is the worst version on your last ask, were you referring to the first comic, second comic, or the Webtoon? (Honestly annoyed the Webtoon took that name, makes things even more confusing)
I have problems with all 3 (Webtoon most of all for sure, with the second and first switching places behind it based on what characters or plots I’m thinking about tbh), but I was just curious haha
oh. oh. oh you're not ready for this. I've been trying this entire week to find a good time to air out my thoughts:
so! in my opinion (again, this is not shaming anyone for liking what they like! if you happen to like RHATO!jason all the more power to you! dont read this!) all three reiterations of RHATO!Jason .. are not great. the one I think might have potential to be salvaged is the second one with Artemis and bizarro! (although roy harper is in my heart of hearts)
the way Jason is written in rhato... the rhato written by Scott Lobdell anyway, (who is actually a sexual predator and when you start to think even a LITTLE about how the women are written in RHATO makes so much sense) portrays Jason as yet another cookie cutter anti-hero-deadpool-esque personality who's mainly confined by the narrative restraints of his character.
I say this because hes so.... the way he goes about his vigilantism is so .. shallow. It's like the narrative is finding excuses to make him violent so the reader can be stimulated with Michale Bay explosions lol. You hardly see any stories in there where Jason is an actual champion for the people, and you hardly see his background as a street kid come into play... its like... he became... a vigilante because....he knows how the system can fail those... alienated and forgotten by those sworn to protect them... and thus channels his energy into said people through acts of radical protection... (also because the whole bruce thing yeah I know)
I keep thinking about injustice!Jason's monologue where he literally says something along the lines of "while bruce and clark were fighting I fought for the people who were being caught up in the whole thing" like if that doesn't just tell you who he is idk what will! and sure, injustice isn't Jason source material, so look at under the red hood! he literally becomes a drug kingpin TO CONTROL crime ... and then instead of getting these immense shows of care he has for the community in RHATO, we get panels like this:
Tumblr media
like ok get it I guess 😭😭😭😭
this is the new and improved Jason!! he's suave.. hes American... he's... just like every other antihero now!!
I don't know how to explain it without sounding like an idiot- best bet is to read the comics yourself to kinda get what im saying! but even rebirth Jason is (kind of) getting what RHATO Jason doesn't-- he's a product of his huge heart. rebirth Jason has countless stories where we see how Jason ACTUALLY operates as red hood, and what his symbol means to the citizens of Gotham!
if you pour too much grit and "edginess" into Jason, then you kind of miss what he's all about- he can still be silly and sarcastic! in fact, one of my favorite Jason moments is from red hood: lost days, a series where he's portrayed as an edgy, "misfit" ruffian:
Tumblr media
like. hello this is hilarious. and we can still have moments like these while balancing his emotional range as a vigilante that's motivated by his big fat heart! (ignoring the fact that he slept with Talia in the next issue 😭 Jason fans can't have shit 😭)
but anyway! ill likely add more when I'm not feeling so tired, but god!! is it so hard to show Jason's propensity for kindness!! is it so hard to realize that his character to the core is revolved around a deep understanding for others based on personal experience!!
there's a reason why DC (in the rare moments when they know what to do with his character) always writes stories with Jason consoling children, or Jason being good with kids in dangerous situations!
Tumblr media Tumblr media Tumblr media
it's because he's been there before. he's felt the grief and confusion of being helpless in a situation of his control. he's felt the consequences of adults who were supposed to protect and raise him! he's been killed for daring to cling on to the notion of trust even after all he's been through!
and I don't know, I think his dedication to the people, children especially, is his way of forgiving himself- his way of telling little Jason that it wasn't his fault.
Tumblr media
22 notes · View notes
robo-knight · 6 months ago
Text
The Mechanic
System: Lancer RPG
Suggested Name: Alexander
Suggested Callsign: Brooks
Background: Before Brooks became apart of whatever group he joins, he was a Mechanic, repairing whatever lancers that come into his shop, then of course he signs up to join
Starting Skills: The four skills that we are picking up at the beginning are Hack or Fix, Apply Fists to Faces, Threaten, and Get a Hold of Something
Starting Talents: The Three Talents we are grabbing at the beginning are Brawler (Hold and Lock), Engineer (Prototype), and Juggerment (Momentum).
Starting Mech Skills: Given that we have two points to spend on Mech Skills. we are putting one into the System skill, and the other into the Engineering Skill
Pilot Gear: So when it comes to the Armor, we are going to be using the Heavy Hardsuit. For the Weapons we are taking Medium Signature (Shotgun) and Medium A/C (Brass Knuckles). and finally for the other gear we are grabbing a Tertiary Arm, an Omnihook, and Frag Grenades.
Mech: So given that we don't have any License Levels at the moment we are starting off with a GMS Everest which we are calling Schrödinger's Hammer, which does have a Prototype Weapon I in it's Integrated Mount thanks to the Engineer talent. in the Main Mount we are taking the Shotgun, A Tactical Melee Weapon in the Flex Mount, and an Anti-Material Rifle in the Heavy Mount. and for the systems we are taking an Eva Module for one system point, Stable Structure for two system points, a Type-3 Projected Shield for another two system points, and a set of Manipulators for the sixth system point
License Level 1
as we gain a level up we are going to put another skill point into Apply Fists to Faces, gaining another talent level into Brawler to gain the Sledgehammer feature in it, and putting another level into the System Mech skill. additionally since we are able to get our first license level into another mech outside of the Everest, we are going to get the first License Level in the Tortuga Mech, which gives us a Deck-Sweeper Automatic Shotgun (which we are swapping the shotgun in our main mount out for) and a Siege Ram (which we are swapping out our Manipulators for).
License Level 2
Gaining another license level, and gain another skill point that we are putting into Threatening. for the talent selection section we are taking Engineer (Revision). and for our additional mech skill we are putting it into Engineering. and for the unlock license stage we are gaining the second level of the Tortuga License, which gives us the Tortuga Frame, Daisy Cutter, and Catalytic Hammer. and with this we are going to switch to the Tortuga Frame, naming the frame Phlogiston Pump. the Integrated Mount we are using is the Prototype Weapon II. for the main mount is going to be used for the Catalytic Hammer. and the Heavy Mount is going to have the Daisy Cutter. and as for the systems we are going to equip onto our new frame is the Siege Ram for two system points, Stable Structure for another 2 system points, Type-3 Projected Shield for yet another 2 system points, and Expanded Compartment for our final system point
License Level 3
Ok so going onto License Level 3, we are going to put our skill point into Hack or Fix, then for the trait we are taking Juggernaut (Kinetic Mass Transfer) and for our fifth Mech skill point we are putting it into Engineering. and we are taking the third level of the Tortuga License, gaining Throughbolt Rounds and Hyperdesne Armor. and for the Core Bonus (a new thing) We are taking the ISP-Northstar Briareos Frame. we are also going to swap the projected Shield for the Hyperdense Armor.
License Level 4
Going onto the 4th License Level, we are putting another point into the "Get a Hold of Something" skill. putting the Talent point into Brawling to get Knockout Blow, and putting the Mech skill point into system. and for the new License we are going with Barbarossa, to gain "Roller" Directed Payload Charges and Siege Stabilizers
License Level 5
Now onto the 5th License Level, we are putting the skill Point into Apply Fists to Faces, we are putting the Talent Point into Engineering (Final Draft), the Mech Skill Point into Engineering, and the new level for the Licenses we are doing is another one into Barbarossa, gaining the Barbarossa Frame, Autoloader Drone, and Flak Launcher.
Now we are going to swap to the Barbarossa Frame, Naming it "Immovable Force". with the two Integrated Mounts we are putting Apocalypse Rail and Prototype Weapon III. for the two main weapon mounts we are doing the Deck Sweeper Automatic Shotgun with the Throughbolt Rounds (which the Throughbolt Rounds does take up two system points) and the Catalytic Hammer. and the Heavy Mount is going to have the Daisy Cutter. and as for the other systems we are doing Hyperdense Armor for three system points, Siege Ram for two system points and Siege Stabilizers for one system point
License Level 6
For the 6th License Level I am putting it into Threaten, the talent selection into Juggernaut (Unstoppable Force), putting the Mech Skill Point into system, and the new License into Barbarossa License level 3, gaining the Siege Cannon weapon and External Ammo Feed. and for the Core Bonus we are taking Superior by Design
additionally we are going to swap the Daisy Cutter for the Siege Cannon, and going down to just the Catalytic Hammer in one of the Main Mounts since the Siege Cannon takes up both the Heavy Mount as well as one of the Main Mounts. and we are putting our two last system points we got back into the autoloader drone, also we are swapping the Frag Grenades out for a pair of Antiphoton Visors
License Level 7
For License Level 7 we are going to upgrade Hack or Fix with the new Skill Point, as for the Talent we are going to unlock the first rank of the Brutal talent to gain the Predator feature. we are also going to upgrade the Engineering Skills with the newly gained mech skill point. and as for what license we are taking we are going to go with the Iridia Demonworks Psyche from the Field Guide to Iridia to gain Woven Aegis and Aurora Barrier
License Level 8
ok Now for License Level 8 we are going to put our new Skill Point into Get a Hold of Something. We are going to put the Talent upgrade into Brutal to get Cull the Heard, and put the Mech Skill Point into system. and for the License Upgrade Section we are going with Psyche Level II to get both the Psyche and Psyche mk. II "Forsaken" frames, as well as Solemn Vigil and Gravitic Clamps
Now before we are going to add the Aurora Barrier and upgrade the Prototype Weapon from Prototype Weapon II to the Prototype Weapon III to our Barbarossa Frame. we are also going to put an Eva unit and a Custom Paint Job (both 1 system points) onto our Tortuga.
Now we are Also going to put the Psyche mk. I frame into our hanger with the name Statistician. Now the Integrated Mounts have both the Rift Nexus and Prototype Weapon III. and for the Flex Weapon Mount we are going to have a Charged Blade. as for the systems, we are going to install an EVA module for one system point, Solemn Vigil for three system points, Woven Aegis for two system points, Flak Launcher for another two system points, Stable Structure for yet another 2 system points, Gravitic Clamps for 2 more system points.
We are of course going to switch between the Barbarossa, the Tortuga, and the Psyche frames depending on what sort of mission the crew is going on, such as if the group is going into space then we'll use the Psyche frame, if we are going onto a maritime mission then we'll use the Tortuga, but if the mission is on dry land we will do the Barbarossa.
License Level 9
For the 9th License Level, we are going to put our skill point into the Spot skill. for the talent upgrade we are going to grab Brutal (Relentless), and for the Mech skill we are going to put it into Engineering. and for the Mech License we are getting the 3rd level in the Psyche license, which gives the Reflective Beam weapon and Panacea. and for the Core Bonus we are taking Sacred Armaments.
As for adding things for to our arsenal, we are adding the External Ammo Feed to the Tortuga (costing three system points), The Solemn Vigil to the Barbarossa (three system points), and the type-I Flight System to the Psyche (three system points)
License Level 10
ok now that we are at License Level 10 we are going to put our new skill point into spot, for the Talent we are going to take Nuclear Cavalier (Aggressive Heat Bleed), and we are going to put the Mech Skill Point into the Systems Skill. and for the new License we are going to take the Grimm & Sons John Henry License gaining Myomuscular Reinforcement and Impact Harness
additionally we are going to swap out the Solemn Vigil for the Myomuscular Reinforcement and Impact Harness (the combined System Points for the two being 3)
License Level 11
For License Level 11, we are going to put our skill point into Pull Rank, we are putting our Talent Selection into Nuclear Cavalier (Fusion Hemorrhage), our Mech Skill Point into Hull, our license level into the John Henry License to get the John Henry Frame, Molten Driver weapon, and  Hyperimpact Brachial Mods. of which for our Tortuga we are adding both the  Hyperimpact Brachial Mods and the Myomuscular Reinforcement (combined 4 system points). for the Barbarossa frame we are doing the Hyperimpact Brachial Mods and putting the Throughbolt Rounds mod onto our Siege Cannon (both needing a combined 4 System Points) and for the Psyche frame we are putting the “Roller” Directed Payload Charges and Panacea systems (for a combined 4 system points)
License Level 12
Ok for the last license level we are going to take a second rank of Pull Rank. we are taking the third rank of the Nuclear Cavalier talent for the "Here Catch" feature and the Fuel Rod Gun integrated weapon and taking the second rank of the HULL mech skill. and we are taking the third rank in the John Henry License for the Big Bend Pilebunker and Dynamite Drive system finally for the core bonus we are going to take the Clanner's Pride core bonus.
and as for final changes to our mechs we are swapping out our main and heavy weapons for our Tortuga mech out for the Big Bend Pilebunker and all three of our mechs gain the Fuel Rod Gun Integrated System Weapon.
final though not needed we are going to build out a John Henry frame, calling it "Performance Review". it has the integrated systems of Prototype Weapon III, Rail Driver, and Fuel Rod Gun. for the main weapon we are going to go with the Molten Driver and the Anti Material Rifle for the Heavy Weapon slot. As for the System we are going to take the Throughbolt Rounds (2 system points) onto the Anti Material Rounds, we are also going to take Hyperimpact Brachial Mods (2 system points), Impact Harness (1 system point), Dynamite Drive system (2 system points), Myomuscular Reinforcement (2 system points), Armament Redundancy (1 system point), a Type-I Flight System (3 system points), and Solemn Vigil (3 system points)
Finishing Notes: So when it come to this build I wanted it to be one that maximizes the System points that our Lancers use while still being somewhat fun and in addition be able to pull of melee and ranged depending on the player's choice. finally when I was originally making this build I was going to maximize the HULL stat (which reflects in the first part of the build) but realizing that having the ENGINEERING skill and the SYSTEM skill to maximize the system points for the mechs that we have. but hopefully you enjoy the build
5 notes · View notes
alteredsilicone · 1 year ago
Text
Tumblr media
Warframe Quest tier list
Explanations of ratings under the cut:
Great: Quests that hooked me conceptually and are the core of how I view the game/my own characters and worldbuilding
Sacrifice - This quest is worth the hype. That's it. Even though I have gripes with Umbra from a fandom perspective, I love the lore of the Warframes a lot.
Glast Gambit - personal sentimental favorite, this is purely my own bias. I think it's a really good early example of a fun character interaction (Nef and Ergo, toxic old man yaoi LONG before WITW; they are divorced, the worm in my brain told me so) and also an interesting way to show the "choice" system via a moral dilemma (Neewa's fate).
Whispers in the Wall also goes into the "Great" tier, great quest, great characters, great setup for the next era of Warframe and imo a culmination of all the ups and downs that Warframe has been through the years and that ended up in a truly great narrative experience.
Good: Quests I liked but that missed a certain "oomph"
Duviri Paradox - I love Duviri as a place and the mythology around it, but I expected something different from the quest itself. Certain story beats didn't land because I did not feel the emotional connection the game expected me to (coughcoughTeshin'sfakeoutdeathcoughcough). Also didn't like Drifter being a snarky ass in a Marvel-esque way. I'm too used to RPGs and MMOs so when a game forces a characterization on my character I get really antsy if it's something she would not say.
Deadlock Protocol - I LOVE the Corpus so any Corpus content gets instant bias bonus points. Introduction of a very solid villain, Nef bullying. It has it all. This quest could also go in "great" but I think the narrative itself isn't compelling and earth-shattering enough to warrant that.
Waverider - hot take alert! Corpus bias once again, Nef being humbled is always a plus. The k-drive was annoying but I got gud and finished the quest, it was entertaining.
Vox Solaris - good introduction to the Solaris faction but I feel the conflict was solved way too quickly, but I also wasn't around for the release, the ARG and the introduction of the Orb Mothers. Still, I think Nef and the Solaris' conflict could be made into a cinematic three-parter on its own. Oh well, that's what fanfiction is for. (Ps. Nightwave Season 3 had a forgettable side character, Cutter, who touched upon a subject I wish the Solaris plotline explored more)
Call of the Tempestarii - I almost want to put it in "wasted potential" only because I wish Vala had more of a prominent role. Sighs. I love Corpus, I love evil women, I got an evil Corpus woman. Please give me more evil Corpus women.
Chains of Harrow - overall good quest. Rell's story is heart-wrenching. I still headcanon that "Margulis cast him out" is Red Veil propaganda and Rell got separated from the rest of the Tenno in other ways and was brainwashed to believe he was cast out completely.
Second Dream - I knew the Operator existed before I played this quest so I didn't have the HOLY SHIT WHAT!!! reaction, but I think this is a good quest and I understand why people guard the Operator secret even though I think it hurts the narrative of Warframe overall. Oh Well.
New War - To me it's like a Marvel movie, a huge spectacle. It was fun in the way a popcorn movie is fun. It was more fun gameplay wise than story-wise, though I enjoyed the Void/Wally/Zariman lore the most (it's my second favorite thing after Corpus stuff).
Okay - these are quests which either didn't particularly speak to me, or I just have completely forgotten. All the early quests fall into "forgotten" category and things post War Within are more on the "okay" side.
Wasted potential - Silver Grove. My joy, my pain. I WISH this wasn't an ancient quest and the post-quest moral actually applied to New Loka. I think as a concept New Loka are very interesting, but poorly executed, so now they're just "lol ecofascists/plant nazis" so I can't even get people to engage with them on a serious level. Forever seething and malding
Disappointment of the century - Angels of the Zariman. I was there, I participated in the ARG to the best of my ability, I read the logs, I changed my blog title to "Abyssus accipit et Abyssus dat" because I liked it that much. Then I got a 30 minute tutorial quest with a bunch of NPCs I don't care about and my Operator had zero emotional reaction TO RETURNING TO THE PLACE WHERE IT ALL FUCKING BEGAN AND THEY KILLED THEIR PARENTS AND LOST EVERYTHING THEY EVER HELD DEAR JESUS FUCK WHY WHY WHY
anyways
I warmed up to the Holdfasts and Yonta is cute so I have forgiven her crimes. Also this was during an era where I was constantly miffed at DE adding new characters instead of building on old ones.
So yeah, that's that.
tl;dr - I have a bias towards lore regarding the Warframes themselves, Corpus and anything regarding the Void/Tenno. Also I have shit memory.
8 notes · View notes
vexwerewolf · 1 year ago
Note
How do I make my daisy cutter more busted I already took vanguard ii
Weapon Mods
Nanocomposite Adaptation from Balor 2 makes it ignore cover regardless of range - Vanguard 2 only does it within range 3.
Paracausal Mod from Saladin 3 gives it Overkill, ensuring a higher damage floor at the cost of heat, and causes it to deal true damage (i.e. ignores Resistance, Armor and other reductions that are not Immunity). Very high SP cost, though, and Saladin 3 is one hell of a splash just for this, but on the plus side it gives you three ranks in an HA frame and thus access to the Integrated Ammo Feeds core bonus - see below.
Supermassive Mod from Caliban 1 also gives it Overkill, while also giving it Knockback, or even more Knockback if you're willing to lose the ability to use it in Overwatch. Very low SP cost.
Systems
Type-3 Projected Shield allows you to do something really funny - interpose the shield between you and your ally and then include them in the Daisy Cutter's cone. You receive +2 Difficulty to hit them, but not any of the enemies around them.
Hunter Lock from Pegasus 1 allows you to declare "fuck you" to one enemy in particular. Unlike many other sources of bonus damage, this is not halved because it only affects one target.
LUCIFER-Class NHP from Tokugawa 3 lets you deal bonus damage based on your heat so long as the attack deals any Energy damage. Daisy Cutter doesn't usually do this, but if you combine it with the Nuclear Cavalier talent, your first attack while you're in the Danger Zone will deal Energy damage. Remember that this bonus damage is halved if an attack hits more than one character.
ASURA-Class NHP from Sherman 3 doesn't really do anything specifically useful for the Daisy Cutter, but the ability to more or less take an extra turn is S-tier on literally every single mech in the game.
Core Bonuses
Integrated Ammo Feeds from Harrison Armory simply lets you fire the weapon twice more per mission. It may or may not be worth the CB slot, depending on whether your build also has other Limited systems.
Auto-Stabilizing Hardpoints from GMS gives all your attacks automatic +1 Accuracy. This isn't particularly interesting, but goddamn is it effective.
Overpower Caliber from GMS gives the attack +1d6 bonus damage. Remember that this bonus damage is halved if an attack hits more than one character.
Talents
Nuclear Cavalier gives your first attack roll while in the Danger Zone heat application and bonus damage. Unlike most sources of bonus damage, this only applies to the first attack roll, not the first attack, so the bonus damage won't be halved. Better yet, you get to pick which target this applies to, since for AOE attacks, you get to decide the order in which your rolls are made.
Heavy Gunner gives you the most absurdly flexible reaction attack and control tool in the game, and it pairs fiendishly well with the Daisy Cutter. Unlike almost every other reaction in the game, you can decide precisely when it triggers, and this allows you to use an enemy as an aiming tool for your cone, meaning that unless they move away from their allies, you can just wait until they line up the perfect cone and then fire. Sure, you only deal half damage, but with the right tools you can still make the hit pretty punishing
56 notes · View notes
talenlee · 4 months ago
Text
Game Pile: Persuasion
Persuasion is a semi-cooperative catfishing regency game made by Knifebunny games that you can go and get, and play, right now. It will take some paper crafting and some gluing and maybe you’ll need to buy some sticker printer paper and learn how to round out a corner of a card (unless you’re cool and have a corner cutter already). It’s set in that particular fantasy culture of ‘Regency Britain but the people are Tolerable,’ where in a party the players are all negotiating who it is they’re going to give a marriage proposal to. It is a game about people who cannot and will not talk to each other, not properly, trying to communicate about who is or is not a good match romantically, and then who can get something out of a relationship (or anything out of a relationship), all told through a turns-and-tokens card-and-counters based card game.
It kind of rules and it’s free and even if you’re not planning on making a really solid production of your copy, it’s absolutely worth your time investigating what a print and play card game like it can look like.
Content Warning: This is a game that comes with a content warning (for unreasonable relationship dynamics), its designer, Xoe, uses it/its pronouns and there’s a trans flag on the logo so if you get mad because of those things you should fuck off and leave the cool games to cool people.
Persuasion has a mechanic I love in the vein of I cut you choose or action sharing. In this game, you have action cards that let a player do an action. But you don’t get to use them. You have to hand your action card to another player, and then they get to choose how they use it, but also that means the only way to do anything is to rely on other players letting you do something.
Because so much of the game relies on hidden information though, it does go a step further than it ‘has’ to, in including memory tokens – you can mark cards you’ve seen so any time you want to double check information on cards, you can just… check. This is a really good mechanic in terms of what it enables people to know and how it lets people process information in the game, but what’s really notable about it is that it is ‘unnecessary.’ There are games like this that have been designed such that players are just meant to maintain this information in their heads, without ways to double check, and the designers of Persuasion have included an entire material reminder in order to make sure that players don’t have to rely on their memories to make good choices in the game.
This is a game that uses its mechanics to create an avenue for accessibility.
And that rules.
If you’re familiar with me, you might know I have had a longstanding beef with ‘semi-cooperative’ as a game genre, because what it usually means is not cooperative but players need to all collaborate on something they don’t want to do. That is, normally, a semi-cooperative game works by taking a solo game design where each player wants to build something, and then gives players only one spot to do that, where now everyone has to work on a same core resource, but say, only the last player to finish it gets anything. It’s a mechanic that I tend to dislike not because the games are bad but because framing it as semi cooperative tends to mean it’s actually a completely competitive game that hasn’t thought out how to describe its experience.
It’s not a problem with the idea, it’s a problem with the label.
But Persuasion is an example of semi-cooperative that I find much more interesting and compelling. In this game, you may or may not be able to win with someone, but negotiating a way to try and win with someone – maybe under false pretenses – is literally part of the system. But you might be lying someone into a relationship to try and get it so you two can win together, but also they might be lying to you and you might neither be able to do the thing you both want to win the game, and working out what you can do with the limited communication and ways to extend trust.
Like, if you just tell the truth, one, that’s not something anyone can prove, but also if people know they can rely on you to only be honest, then they have a weapon against you. And if you then decide to start lying, you’ve just given up a bunch of information and now nobody’s going to rely on the information you’re giving up and –
This game is not that long, I am overthinking things.
What this game truly surfaces for me is that a return to the conversation around prototype theory. I talk about the structure of material I write for this blog in detail on my Patreon, but largely, that’s because I think it’s not so interesting that you’d care if you’re not really invested in my ‘hows’ and ‘whys.’ Sure, there are the theme months, which I talk about and promote to direct attention to them and also to give readers a thing to look forward to. If you like me talking about grim stuff, I will be concentrating that stuff in October, where it both fits with what I think of as a general online zeitgeist and also there’s a lot of other stuff you can go look at that might defang the grimness I’m talking about.
Smooch Month is a famous problem for me in that while there’s a lot of romantic stuff in media to talk about, there’s no dearth of material to work with in the context of everything but games, within games, romance is something that I do not own much of and the games that you get out of it tend to be, well, bad. But it’s not just that that there’s a challenge in talking about romantic games, but rather that the place to look for this kind of thing, the space where games can indulge in the non-mainstream forms and subject matters of games, is to look out to the world of itch.io, the place where indie games indulge in this same idea space.
And here’s where Persuasion comes up.
Because itch.io is not a place lacking for games about romance. It is a place with an overwhelming preponderance of games about romance. I have no stats and don’t intend to go get them but I think that if you were to split itch into broad genres, its predominant ecosystem and space of interacting audiences and creators, there is going to be a large and healthy apex herbivore in that space that is primarily there to sell a stripped down form of a visual novel that is not polished enough to sell on Steam unironically and too ‘weird’ to sell on Steam without getting a hellish slough of abusive attention.
What though, is the distinction between a print-and-play board game, a print-and-play card game (like Invincible Ink’s own Senpai Notice Me!), and a tabletop RPG? In each case you’re downloading a pdf that tells you how to play a game, but at the same time, playing a game with a printed sheet that tells you how to play and a booklet that tells you what you do with that sheet. Or maybe some dice. Or maybe some cards. And that’s when you’re looking at a distinction of an experience where the difference is pretty much gibberish.
A TTRPG is round and a card game is coffee-flavoured but of course, a print-and-play board game is a fruit.
You can tell because you wouldn’t put it in a salad.
I think this is a cool game and I recommend reading it, even if you don’t want to play it.
Check it out on PRESS.exe to see it with images and links!
2 notes · View notes
ksofttechnologies · 8 months ago
Text
Ksoft Technologies
Shaping the future of Software Development........
Welcome to KSoft Technologies – Where Innovation Meets Purpose
At KSoft Technologies, innovation isn’t just a word—it’s the heartbeat of who we are. Our team of passionate experts thrives on creating solutions that make a real difference. We push boundaries, explore possibilities, and deliver software that empowers businesses to grow and adapt in today’s fast-paced digital world.
The need for agile, scalable, and secure software is greater than ever as businesses embrace digital transformation. That’s where we come in. KSoft Technologies specializes in designing custom applications and websites tailored to your unique needs. We don’t just fix problems; we turn them into opportunities for growth and success.
Why Choose KSoft Technologies?
✨ Tailored Just for You Every business has its own story, and we make sure your software aligns perfectly with yours. We take the time to understand your goals and create solutions that truly fit—no cookie-cutter approaches here!
💻 Powered by Cutting-Edge Tech We stay ahead of the curve so you can too. By leveraging the latest technology, we ensure your software is innovative, reliable, and ready for the future.
🤝 A Team That Cares Our team isn’t just skilled; they’re passionate about what they do. Collaboration, creativity, and continuous learning are at the core of our culture, ensuring we deliver results you can count on.
📍 From Start to Finish (and Beyond!) We’re with you at every step, from brainstorming ideas to launching your project and providing ongoing support. Think of us as your tech partner, always there when you need us.
How We Make an Impact
We’re proud to have helped businesses:
Work smarter by streamlining operations and automating workflows.
Deliver better experiences to their customers with intuitive, user-friendly designs.
Grow stronger by achieving their digital transformation goals.
By focusing on both the technical and strategic sides of software development, we create solutions that don’t just work—they drive real results.
More Than Just a Service Provider
At KSoft Technologies, we’re not here to just build software. We’re here to build partnerships. Whether you’re:
Launching a new app
Enhancing your current systems
Taking your first steps toward digital transformation
We’ll be right there with you, every step of the way.
Let’s create something amazing together. Drop us a message—we’d love to hear your ideas! 🚀
3 notes · View notes
stephenjaymorrisblog · 6 months ago
Text
Tumblr media Tumblr media
Here We Go Again!
(What happened in New Orleans on New Years Day--was it a false flag?)
Stephen Jay Morris
1/2/2025
©Scientific Morality
Yeah, JFK was assassinated by a lone gunman. The Twin Towers were destroyed by Iraqi terrorists with box cutters. In early 2024, Trump predicted that Islamic terrorists were going to attack the USA before the elections. Was he right? Well, early morning on New Year’s Day, in the City of New Orleans, some shit head drove his rented vehicle into a crowd of people partying along Bourbon Street killing many of them. After his truck crashed, he took out his rifle and began shooting people, including police. He killed a total of 14. I’m so glad that his Second Amendment rights were not violated. Isn’t this the greatest country in the world?! When the cops searched his vehicle, they found an ISIS flag rolled up neatly in the back seat, Or was it the hub? Why did he put it where nobody could have found it? Oh, maybe he just forgot? I do shit like that. I remember when I left my keys on the front seat of my truck, and I had to call the Auto Club to open my locked door.
Did the cops arrest the assailant or kill him, does it matter? I’ll tell you one thing that irritates my ding dong doo to no end is that this apparent conspiracy is all designed to bring back “Islamophobia.” So, President-elect Trump can be the grand duke of “protection from America’s enemies.” Islamic hatred is much worse than anti-communist hysteria.
The chant that I liked was used a lot during Kamala Harris’ campaign: “we won’t go back!” I don’t want to go back to the days of hate against one of the Abrahamic Religions. And I don’t want to look under my bed for hiding Communists. 30% of Americans are politically retarded. The authoritarian right vampires look for stupid and fearful, Caucasian blood. That is the nourishment they depend on. The working class and middle class Whites acquiesce to the rich and to the White pastors for leadership of their race.
It is a convoluted notion that the only way to run a civilized country is through violence and war. Authoritarianism and hierarchy ensure that everyone follows the rules. The only reason that conservatives hate Communist authoritarianism is because, 1. They are atheists; 2. They don’t want the workers to control their companies; and 3. They want to abolish the monetary system. Otherwise…there is no reason to hate fascism. Conservatism is soft core fascism. But Communism? Holy shit!  No way, Che!
            For four years now, Trump has claimed the 2020 presidential election was stolen from him. Since Trump is a notorious narcissist, he always projects about himself; instead of accusing of his adversaries of being dishonest, he accuses his enemies of that which he is guilty. You notice how the left never accuses the Republicans of any wrongdoing? Why is that? Because that is what they’re being paid for! The 2024 election was rigged against the Democrats, but they don’t say a thing because it is uncouth to be angry and uncivilized. It used to be Republicans who were snobs. Now both parties suffer from snobbery.
            Eventually, it will be found that Trump did indulge in conspiracies. But White Americans believe that right wing leaders are naturally moral because of their skin color. Republicans and America are infallible; the rest of the world is evil. Trump was sent by God to redeem us sinners. Was he really? Trump says that terrorists are pure evil. Question: What is pure evil? Is it a venial sin to cheat on your wife while she is pregnant? Or is it a mortal sin to deport millions of illegal immigrants? I’ll have to ask a Roman Catholic priest.
*******************************
The Following Day: On January 2, I watched news clips on You Tube about a terrorist attack in Las Vegas. What happened to the days when the Italian mob had a drive-by shooting at some casino on the bad side of town? Well, those days are long gone, like hootnannies!
            Now, we’ve got political dirty tricks disguised as terrorist attacks. Come on! You know what transpired in sin city was awfully suspicious! The suspect was an active member of the U.S. Military, on leave. He rents a “Cybertruck” (an Elon Musk vehicle), drives from Colorado to Las Vegas, and blows it up in front of a Trump Hotel. Who would do that anyway? Usually when a member of a gang wants to take over that gang, they deliver warnings to the original boss, like leaving his prize horse’s severed head in his bed!
Elon Musk wants to take over MAGA and make Trump go away. You see, God called Elon and told him to get rid of Trump. God is about to call Trump home.
Unless you are a conservative dumbbell, you know I was being sarcastic! But what the hell, Mel? Can’t you fools understand that what transpired in Las Vegas and New Orleans is not normal? But they keep on doing it and you fall for it every time. You are hopelessly stupid, and the governing conservatives love it.
There is no hope for you. As for me and my type? There are more of us than there are the likes of you. Thanks to Objective Morality!
2 notes · View notes
wolfvirago-m · 7 months ago
Note
All about culture: beliefs :3c
Tumblr media
all about culture [accepting] [x]
Tumblr media Tumblr media
This might be a long one lmao. I'm going to go over a few key points in Shinto religion that I researched and a couple ways it manifests in Robin's story.
The thing about Robin's culture is that there isn't one sole belief system. It's not purely one religion over the other-- though there have been many points in Japan's history where one was considered the "correct" religion or pushed upon the masses by the government.
These two beliefs are Buddhism and Shintoism. As I have done more research into Shinto, I primarily use that system for Robin's world.
Shinto, at its core, is the belief in the world being inhabited by kami, or spirits. Everything has a spirit. Over time, spirits grow more powerful, especially if worshipped by living humans. This allows the kami to become more like gods, with powers greater than normal ghosts or ancestors may have. Often, ancestors and loved ones who have passed are worshipped with small altars in family homes or at their graves. Festivals like Obon honor the souls who have departed. Holidays like Setsubun involve rituals like throwing beans at demons to purify homes at the start of spring.
There is no one set god/kami to worship, which is inherently different from a good handful of Abrahamic religions. Moreso practicians of Shintoism practice traditions and rituals rather than devotion to a singular god.
At one point in time, the Japanese government/royal family enforced an absolute devotion by claiming their leaders descended from Amaterasu-omikami, widely regarded as the sort of "leader" of the kami, as she was the sun deity and ruler of heaven.
In Robin's universe, Amaterasu is still the lead of the kami. Her influence is Very Important to the Kobayashi clan, with stories of her image manifesting in the Sun Wolf that the clan worships. Amaterasu manifested herself in the head priestess of Ise, Inu's, visions, urging her to take up divine arms to face the Dark One.
Inu's battle with the Dark One was retold over generations as a kagura-- one of Shinto's divine rituals that is at heart a powerful dance offering to the gods/kami. You can view a similar kagura here.
This ritual awakens the Sun Wolf, urging her to swallow up the darkness and purify it. At the core of Shintoism-- there is no good or evil. There is only purity and impurity, similar to the belief of Ying and Yang in other cultures. These values must be balanced to have equality.
The Lost Woods, at its core, is dangerous because the balance has been thrown off. Impure yokai and dark energies have been leeching into the sacred earth for many generations, accelerating further once Robin becomes the guardian. This is because the Dark One's vessel has been allowed to gain more impurities and power-- as Robin has not performed the Kagura at all. She refuses to, as the memory of her mother's performance gives her only intense grief.
Robin's blade is pure light contained within ancient materials-- the Demon-Cutter. It's power is slowly nourished by the sun and devotion to the kami. In moments where Robin does believe in the kami and her goals of keeping the forest safe, the blade and her abilities will become stronger.
It is this belief in purity of intentions, of the will of humanity and the kami coming together that gives Robin her celestial power. She does not understand this fully, but by the end of her story, it becomes one of her greatest strengths.
Tumblr media
Further reading if y'all are interested:
Amaterasu Sun Queen of Japanese Mythology: A Comp…
Wolf Gods: Japan & the Ainu: Wolf Mythologie and Wolf Gods, Mythologie japonais des loups, Creation Myths, Wolf Shrines in Japan, Mitsumine Jinja, Yamazumisama, Shirookami, white wolf, pure god, dieux-loups au Japon - Homepage Ralph Häussler
Living with Kami - Shinto Beginner Guide
Tumblr media
@villciny
4 notes · View notes