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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
#worldbuilding#setting prompts#writer resources#writing inspiration#writing prompts#scene settings#writing reference#writing ideas#prompt list#creative writing#writing community#writer prompts#writing tips#world#fantasy world#fantasy worldbuilding#high fantasy#world building#epic fantasy#writing fantasy
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
#writer#writing#writer things#writerblr#writerscorner#writing inspiration#writing tips#author#writers and poets#ao3 writer#writeblr#fantasy writer#sci fi and fantasy#writing inspo#writing resources#dnd campaign#dnd character#character development#original character#amwriting#writers community#writer stuff#writing blog#writers block#writerscommunity#worldbuilding#world building#fantasy series
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What to give a fuck about,while writing your first draft!
I`ve posted a list about things you don´t need to give a fuck about while writing your first draft. Here are things you NEED TO CARE about! (in my opinion)
Your Authentic Voice: Don't let the fear of judgment or comparison stifle your unique voice. I know it´s hard,but try to write from your heart, and don't worry about perfection in the first draft. Let your authenticity shine through your words.
Your Story, Your Way: It's your narrative, your world, and your characters. Don't let external expectations or trends dictate how your story should unfold. Write the story you want to tell.
Progress Over Perfection: Your first draft is not the final product; it's the raw material for your masterpiece. Give a fuck about making progress, not achieving perfection. Embrace imperfections and understand that editing comes later.
Consistency and Routine: Discipline matters. Make a commitment to your writing routine and stick to it.
Feedback and Growth: While it's essential to protect your creative space during the first draft, be open to constructive feedback later on. Giving a f*ck about growth means you're willing to learn from others and improve your work.
Self-Compassion: Mistakes, writer's block, and self-doubt are all part of the process. Give a f*ck about being kind to yourself. Don't beat yourself up if the words don't flow perfectly every time. Keep pushing forward and remember that writing is a journey.
Remember, the first draft is your canvas, your playground. Don't bog yourself down with unnecessary worries.
#writing#writblr#writing advice#writers block#just writer things#creative writing#fanfiction writing#writing motivation#writeblr#original writing#writing reference#writing tips#writers on tumblr#writing resources#writing tip#writing encouragement#writing community#writers#world building#point of view#editing#character creation#dialogue#mine.#words#writingtips#writingadvice
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Somewhere in a Latin American inspired world...☀️
#very much getting ready for the new EP even though we literally know close to nothing (:#farfallasims#ts4 interior#building tips#the sims 4 build#sims 4 build#sims build#sims 4#the sims#the sims 4#the sims community#sims#sims 4 maxis match#sims 4 screenshots#ts4 simblr#simblr#sims 4 simblr#showusyourbuilds
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The Taste of the World: Writing Food as Storytelling
Food is never just food. It’s culture, history, survival, and, perhaps most importantly, a language that characters and worlds use to speak when words fail. The way food is grown, prepared, and consumed reveals the structure of a society—its priorities, its fears, and its memory. And in storytelling, the smallest detail about what’s eaten or how it’s shared can carry a world’s worth of meaning.
When used well, food becomes a subtle but powerful tool. It can reflect emotional tension without anyone saying a word, or quietly thread deeper themes through the narrative. It doesn’t have to overwhelm your story with excess description; it works best when it’s an organic part of the world, shaped by the same forces that drive everything else.
Let’s break down how to think about food as more than a detail, crafting it as an integral part of the characters, the setting, and the stakes.
Why Food is Fundamental to Worldbuilding
Culture and Identity
Food defines a culture as much as its language or traditions. The ingredients people rely on are determined by the land they inhabit, the technology they have access to, and the values they hold. It’s not just about what is eaten, but how—and why.
Think About:
What ingredients are unique to this region, and how did they come to rely on them?
How is food served—shared communally or divided by status?
Are there specific rituals tied to preparing or consuming meals?
These questions help frame food not as a decorative detail, but as a way to demonstrate how a culture lives and interacts with its environment.
Food as Survival
Food exists on a spectrum from abundance to scarcity, and its availability often tells the story of who holds power and who doesn’t. This doesn’t need to be stated outright—simple contrasts in what’s on the table (or missing from it) can highlight social divides or tensions.
Consider:
What foods are considered everyday staples, and what are reserved for moments of celebration or mourning?
How do people preserve food in harsh climates or through difficult seasons?
What compromises are made when survival is at stake?
Survival shapes cuisine, and cuisine, in turn, shapes the people. Food that may seem unremarkable to outsiders can carry in-depth meaning for those who rely on it to live.
Food as Memory
Meals are tied to memory in ways that few other experiences can match. They evoke places, people, and moments that might otherwise be forgotten. For characters, food can serve as a reminder of what was lost or what still needs to be protected.
Ask Yourself:
What does this food remind your characters of?
How does this memory shape their present choices?
What foods do they miss, and why can’t they have them anymore?
The emotional weight of food often lies in its connection to something larger—home, family, or an ideal that has slipped unreachable.
Integrating Food Into Your Narrative
The Subtle Art of Symbolism
Food works best as a storytelling element when it doesn’t announce itself. It’s not about drawing attention to the dish for its own sake but letting it naturally reinforce the scene or the character’s state of mind.
Example in Practice: A meal served quickly, with little conversation, could underscore a sense of unease or urgency. Meanwhile, the deliberate preparation of a dish might reflect care, control, or tradition.
It’s less about describing what’s on the plate and more about how the act of eating—or not eating—interacts with the story.
Building Tension Through Meals
Sharing food is inherently social, and like any social act, it can carry undercurrents of conflict or connection. Meals can be settings for negotiation, subtle power plays, or suppressed resentments. What’s not said during a meal can matter more than what’s served.
Think About:
Who prepares the food, and what does that say about their role or status?
What’s the mood at the table? Is the act of eating itself a kind of performance?
Are there unspoken rules about who eats first, how much they take, or what they avoid?
Food as tension is about the surrounding interaction, not the food itself.
Grounding the World in Small Details
Food is a powerful tool for grounding your world in a sense of place. By focusing on how ingredients are sourced, prepared, or consumed, you create an ecosystem that feels real without needing an info dump. A brief reference to a seasonal delicacy or the preparation of a daily staple can communicate volumes about the setting.
Use Sparingly: The best world building happens in glimpses. A short mention of pickling methods during a harsh winter or the fragrance of a common herb can paint a vivid picture without dragging the narrative down.
Applying Food to Character Development
What Food Says About Relationships
Meals are a social construct as much as they are a necessity. Who characters eat with, what they share, and how they interact during a meal reveal their connections—or lack thereof.
Consider:
Do your characters share food equally, or does one person dominate the meal?
Is a meal an act of kindness, a manipulation, or an obligation?
How does the way they eat reflect their personality?
Preferences, Habits, and Rituals
The foods a character gravitates toward can say as much about them as how they speak or dress. Perhaps a soldier instinctively chooses ration-style meals even in peacetime, or a merchant avoids exotic imports as a quiet protest against their origins.
Ask Yourself:
Does your character have a ritual or habit when it comes to food?
How do they react to unfamiliar dishes?
What’s their relationship with food—joy, necessity, or something else?
The Absence of Food
Every so often, what’s missing can be more telling than what’s present. A lack of food could signify poverty, oppression, or desperation. Even in abundance, what isn’t served can carry weight—certain foods might be taboo, seasonal, or too painful to prepare because of their associations.
The absence of food doesn’t need to be highlighted directly. Instead, its weight can be felt through the absence of conversation, the careful rationing of resources, or the visible strain it places on characters.
Final Thoughts: Food as a Storytelling Tool
Food is one of the most powerful yet understated tools in your storytelling arsenal. It connects your world to its people and its people to each other, revealing layers of culture, memory, and emotion without needing to over-explain.
When used thoughtfully, food doesn’t just flavor your story—it deepens it, grounding your world in something tangible and human. Instead of asking, What do my characters eat? ask, Why does it matter? Because when food becomes more than sustenance, it transforms into something far greater—a story in itself.
TAGLIST - dm or reply to be added 🫶🏾
@slenders1ckn3ss @lucistarsfire @fond-illusion @p00lverinecentral
#fantasy worldbuilding#writers on tumblr#writeblr#writer community#writerscommunity#queer writers#creative writers#writerblr#writerscorner#fantasy writer#fantasy writing#creative writing#writers#worldbuilding food#fantasy world#fantasy setting#fantasy#worldbuilding#world building tips#writer#aspiring writer#just writer things#being a writer#beginner writer#tumblr writers#writer life#writer on tumblr#writer problems#writer stuff#writer things
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Character Flaws
When creating characters, it's all too easy to envision the most perfect people, especially when it comes to creating love interests. Even our loveable morally grey characters are mostly perfect, if only they would stop killing...
So, here are a list of some flaws (based on personality, not appearance) to help round out your characters. While it's nice to be good at everything, it's abnormal. No one is perfect, and your characters will be much more relatable if you knock them down a bit.
Please note, none of these are (specifically) mental disorders, as I don't consider those a character flaw.
The Good (aka little flaw):
Absent-minded, aimless, argumentative, audacious, awkward, blunt, bold, boring, capricious, childish, clumsy, competitive, complainer, cowardly, critical directionally-challenged, dubious, finicky, fixated, flake, flirty, foolish, gossipy, gruff, gullible, hedonistic, humourless, hypocritical, idealist, idiotic, ignorant, illiterate, immature, impatient, impetuous, impulsive, incompetent, inconsiderate, indecisive, indifferent, indomitable, irrational, lazy, lustful, materialistic, meddlesome, meek, mischievious, nagging, naive, nervous, nosey, obnoxious, overambitious, overconfident, overemotional, overprotective, overzealous, passive-aggressive, paranoid, peevish, perfectionist, pessimist, pest, predicatable, pretencious, prideful, rebellious, renege, rigorous, sarcastic, skeptic, seducer, selfish, self-righteous, shallow, slacker, solemn, spacey, spoild, squeamish, stubborn, supersticious, sycophant, tactless, tease, tempermental, tenacious, theatrical, thoughtless, timid, unpredictable, unsupportive, vain, workaholic
The Bad (aka big flaw):
Addiction, adulterous, aloof, anxious, apathetic, arrogant, belittling, belligerent, bigmouth, bitter, bully, callous, deceptive, dependant, deranged, dishonest, disloyal, disrespectful, egotistical, envious, erratic, exploitive, fanatical, fickle, fierce (at the extreme), gluttonous, greedy, harasser, hubris, impious, infamy, intolerant, judgemental, lewd, liar, meglomaniac, morally grey, narcissistic, negligent, obsequious, obsessive, offensive, prejudiced, quixotic, reckless, rigid, self-martyr, self-righteous, short-tempered, spiteful, squanderer, stingy, unethical, unforgiving, untrustworthy
The Ugly (aka cross the street when you see this person):
Abusive, bigot, controlling, cruel, explosive, immoral, inhumane, intolerant, machiavellian, manipulative, murderous, neglectful, oppressive, racist, remorseless, possessive, self-destructive, threatening, treacherous, vengeful, vindictive, violent
The seven chief features of ego: self-deprecation, self-destruction, martyrdom, stubbornness, greed, arrogance and impatience.
Some of these may not even be considered flaws, and some may jump from one category to the next. It's all about how you present these flaws in your characters.
Have any more to add? Did you find this useful? Let me know down in the comments :)
#creative writing#novel writing#writer#writing advice#writing community#tumblr writers#writing#writeblr#fiction#character flaws#character development#fictional characters#writing tips#writing resources#character building
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Who holds the power in your scene?
This is something we really explored during my time at film school, and is easier to see on the screen but still very applicable on the page. Essentially, in every scene there is one character who is holding the power—meaning they are driving the conversation, driving the action, they are in control because they are going after a goal, and if they are in power, are going to get the closest to achieving it. Every character should have some sort of goal going into every scene, and thus the power can and should shift between characters within the scene to create more interesting dynamics. So how do we do this?
1. Understand each character’s goal—and who is going to “win”
Each character comes into a scene with expectations that form their goal. Let’s do a breakup scene. Character A comes in with the expectation to go on a hike with their partner and have a good time. Their goal may start out as something simple like: “have a good time on this hike” or “avoid fighting with Character B”. Character B is going into this scene knowing they are going to breakup with character A, their goal is to literally just breakup with them.
If we know, as the author, that Character B is going to be successful, we know that this is their scene and they will ultimately hold the majority of the power. Vice-versa if Character A is successful in achieving their goal.
In knowing that, we can get into the actual mechanics of a power shift.
2. Character spacing and movement
Spacing and movement is the most obvious aspect in filmmaking, but may be forgotten on the page. In our example, I would place Character B ahead of Character A on the hike so that they are standing slightly above them on the incline. When they begin discussing their breakup, I would turn them around. Subconsciously, we know that B is “lording” over A, they have the high ground (har-har) and thus are the more imposing, powerful person.
Even the act of turning around would be a display of this power. So I would write it as,
B: Listen, I’ve been meaning to talk to you about something… I just don’t really think either of us are happy—I don’t think this is really working anymore. A: What are you saying? B stops walking, turning on their heel to face them. B: I’m saying I want to break up.
3. The Driver of Conversation
Seen a bit in the last section, whoever is driving the conversation, steering the topic and tone, holds the power. You may notice throughout dialogue that there tends to be a questioner and an answerer, or someone providing the action while the other(s) are reacting.
A: I thought we were trying to connect more. Isn’t that what this stupid hike is about? B: Well it’s not working. I’m sorry. I’m done trying.
However, a character can grapple for and shift the power by calling them out or otherwise steering the conversation in a way that they would like instead. At this point, A would likely have shifted their goal from “having a good time” to proving that they were right about some change they picked up on, or in another case, may be trying to convince them to not breakup. If you allow them to “win” for a portion of the scene, you can reverse the power.
A: This is because of that person you met at work isn’t it? How dare you try to pretend that it has anything to do with me. B: Hold on—this has nothing to do with her… A scoffed, stepping forward on the incline. A: You are such a liar. You have been since the day we met. I don’t know why I ever trusted you.
B: I didn’t lie about that. I swear.
And let’s reverse the scene back:
A: What is it then? What is this really about? B: We’re just too different! I’m sorry. B steps past A and starts walking back the way they came.
Power can shift because another character took it, but it can also shift by the character in power giving it up, either intentionally or unintentionally.
4. The leader of action
Otherwise, the person who directs the action; is winning the fight, points out directions or creates the plan, or otherwise is determining where the characters go next or what they do next, holds the power in the scene. A grapple for power doesn’t necessarily need to be verbal but could rather be two people going opposite directions and one of them relenting, for example. This one is more obvious because it’s very visual, but is still an important aspect to how characters “win” or “lose” their goals in a scene.
#writing#creative writing#writing community#writers#writing inspiration#screenwriting#filmmaking#books#writing advice#film#power in a scene#who holds the power in your scene#writing scenes#scene building#character building#writing tips#writing characters#fiction writing#novel writing#writblr#writerscommunity#writers of tumblr
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How to write the cold
The way we feel cold is universal, but the way we contextualise it is not. Cold has a variety of connotations for readers, so it's important to decide how to use it, and what mood you want to convey in your scene.
While cold is often associated with negative aspects in writing, if there's anything the winter season teaches us, is that it can be a positive thing as well. Rather than just using the word cold, in your next writing project, try to contextualise it. Describe the weather, the light on the snow, the comfort of warmth after an icy swim, or the fear and loneliness of the dark on a cold night.
Here are our quick tips on how to write the cold:
In nature
Clean mountain air
Glittering ice crystals
Unique wildlife, like snow hares or polar bears
Snow muffled sounds
Steam rising from hot springs
Icy water in rivers and lakes
Overcast and rainy
Bright sun on fresh snow
Icebergs, glaciers, and ice floes
Storms and blizzards
Branches moving and creaking
Frozen ponds
Morning frost on grass
Snowdrops pushing through snowdrifts
Crisp and clear night skies
Wolves howling in the dark
Bare branches scraping against windows
Eerie shadows
Foods and objects
The scent of cinnamon and nutmeg
Heavy winter coats and scarves
Rich, hot meals with lots of gravy
Tea or coffee left out too long
Ice-cream, sorbets, or ice-lollies
Metal that is cold to the touch (like pots and pans or door handles)
Cold beverages straight out of the fridge
An icy bath
Freezer trucks or walk-in refrigerators
Dry ice
Crisp, fresh sheets on cold nights
Ice sculptures
A tap with a drip that freezes in place
Frozen celebratory drinks (like daiquiris)
A single cube of ice floating in a whisky glass
A cold pack for an injury
Character moods
Isolated
Lonely
Aloof
Sad
Comfortable
Snuggly
Focused
Panicked
Indifferent
A lack of affection
Calm and calculated
Disengaged
Serene
Depressed
Awestruck
Anxious
Reverent
Melancholy
Nostalgic
Impatient
Frustrated
Reflective
Character body language
Hunched shoulders
Crossed arms
Shivering
Snuggling into something warm
Rub hands together for warmth
Tight or strained expression
Biting dry lips
Furrowing brow
Glaring against brightness
Tense and rigid stance
Stand close to others
Slow, deliberate steps
Move quickly to somewhere warm
Sitting relaxed in a warm space
Actions and events
Start a fire or build a shelter
Winter hikes
Outdoor activities like skating, skiing, or sledding
Traffic jams or snowed in cars
Frozen lakes cracking underfoot
Dodging icicles falling from rooftops
Going ice-fishing
Long sea voyages
Frostbite
Suffering from a cold, the flu, or pneumonia
Brainfreeze
Snuggling under a warm duvet
Sipping from a steaming hot drink for comfort
Cold-water swimming
Walking to work in the rain
Christmas in the Northern Hemisphere
Chrismas in July in the Southern Hemisphere
Reading a good book by the fire while it snows outside
Positive aspects
While cold is often associated with negative emotions, using it as a juxtaposition can often help to accentuate the positive feelings you want to convey.
If it's cold outside, a character enjoying a hot chocolate under their duvet will give a much more positive impression than if they were simply staying in bed.
The beauty of the natural world in winter, like snow, ice, and winter foliage can also be used to create a scene of happiness and wonder.
Negative aspects
Cold is often used to describe characters who are emotionally detached, calculating, or generally unfeeling. It's become an easy way to clue your readers in to how they're meant to feel about your character.
There are also more creative ways to use the cold, however, like describing the disappointment of forgetting about a hot drink you put down somewhere and only remembering when it's already gone cold, or the feeling of shock after you first step out of a warm shower.
Helpful synonyms
chilly
frigid
icy
wintry
frosty
cool
nippy
freezing
glacial
brisk
chilled
cool
polar
bitter
snowy
raw
refrigerated
arctic
rimy
draughty
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The Five Types of Readers That Read Your Fantasy Book (For Writers)
As a fantasy writer, understanding your target audience is crucial for the success of your book. Knowing the different types of readers who are drawn to the genre can help you tailor your writing to their preferences and create a more engaging experience. In this blog post, I'll help you explore the five types of readers that are likely to read your fantasy book and provide insights into their characteristics and expectations.
The Escapist Reader
The first type of reader is the Escapist. These readers are looking for a break from reality and crave immersion in a rich and imaginative world. They are drawn to epic quests, magical creatures, and fantastical settings. As a writer, you can capture their attention by crafting a vivid and detailed world, filled with intricate plotlines and larger-than-life characters. Engaging their sense of wonder and providing an escape from their everyday lives will keep them hooked from the first page to the last.
The World-Builder
The next type of reader is the World-Builder. These readers are fascinated by the intricacies of world-building and the lore that shapes the fantasy realm. They enjoy exploring the history, mythology, and geography of the fictional world you create. To captivate these readers, focus on developing a well-constructed and cohesive world that feels authentic and believable. Pay attention to the small details, establish consistent rules of magic, and provide glimpses into the rich tapestry of your universe.
The Character-Driven Reader
Another important type of reader is the Character-Driven reader. These readers are emotionally invested in the journeys and growth of the characters they encounter. They want to experience the highs and lows alongside the protagonists, forming deep connections with them. To engage these readers, focus on creating well-rounded and relatable characters with compelling arcs. Develop their motivations, flaws, and relationships to evoke empathy and resonate with your audience on a personal level.
The Plot-Oriented Reader
The fourth type of reader is the Plot-Oriented reader. These readers are primarily interested in the twists, turns, and surprises that unfold throughout the story. They enjoy intricate and well-paced plots that keep them guessing. As a writer, you can capture their attention by crafting a narrative with unexpected twists, clever foreshadowing, and satisfying resolutions. Keep the suspense high and deliver a satisfying payoff to keep these readers engaged and coming back for more.
The Theme-Seeker
The final type of reader is the Theme-Seeker. These readers are drawn to the deeper meanings and messages embedded within a story. They enjoy exploring philosophical, moral, or social themes that resonate with them on a personal level. As a writer, you can captivate these readers by weaving thought-provoking themes into your narrative. Explore complex issues, challenge societal norms, and offer unique perspectives to stimulate their intellect and leave a lasting impact.
Conclusion
Understanding the different types of readers that are drawn to your fantasy book can help you tailor your writing to their preferences and create a more immersive experience. Whether you are capturing the attention of Escapist readers, captivating the World-Builders with your intricate lore, evoking emotions in Character-Driven readers, surprising Plot-Oriented readers, or stimulating the intellect of Theme-Seekers, knowing your audience is key. By crafting a story that resonates with these reader types, you increase your chances of creating a loyal fan base and achieving success as a fantasy writer.
Blow your readers mind. Happy writing!
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Hello! 😊 Do you have any advice on word-building? I can imagine multiple scenarios in my head, but I can't seem to put them into words. 🥹
First off hi sorry I took forever to write this blog! I hope it helps you get your ideas onto paper <3
Worldbuilding is the backbone of any compelling story, especially in genres like fantasy, science fiction, and historical fiction. Crafting a believable, immersive world can captivate your readers and provide a solid foundation for your narrative. In this guide, I’ll walk you through the essential steps to create a vivid and engaging world for your story.
Understanding Worldbuilding
Worldbuilding involves creating a complete, fictional universe that serves as the setting for your story. This process includes developing geography, cultures, history, politics, and even the rules of nature and magic (if applicable). The goal is to make your world feel as real and intricate as the characters who inhabit it.
Starting with the Basics
Define the Genre and Tone
Consider the genre of your story. A high-fantasy world will have different requirements than a dystopian future or a historical setting. The tone—whether it's dark and gritty or light and whimsical—will also influence your worldbuilding decisions.
Establish the Setting
Start with the physical world. Sketch out maps, outline the geography, and decide on key locations where your story will unfold. Think about the climate, natural resources, and the flora and fauna that inhabit this world.
Develop a History
Create a backstory for your world. Major events, wars, discoveries, and cultural shifts shape the present-day setting. A rich history can add depth and realism, influencing characters’ beliefs and motivations.
Building Cultures and Societies
Craft Unique Cultures
Think about the various cultures in your world. What are their customs, traditions, and social norms? How do they dress, what languages do they speak, and what religions do they follow? Diverse and well-thought-out cultures can add layers to your narrative.
Political Systems and Power Structures
Define the political landscape. Who holds power, and how is it distributed? Are there monarchies, democracies, or tribal councils? Consider the relationships between different nations or groups and the potential for conflict.
Economics and Resources
Understand the economy of your world. What resources are abundant or scarce? How do people trade, and what currencies do they use? The distribution of resources can drive plot points and character motivations.
Crafting Magic and Technology
Magic Systems
If your world includes magic, establish clear rules and limitations. What are the sources of magic? Who can use it, and how? Consistent magic systems prevent plot holes and maintain suspension of disbelief.
Technology Levels
Consider the technological advancements in your world. Are they using medieval weapons, steampunk machinery, or advanced futuristic gadgets? The level of technology can influence daily life, warfare, and exploration.
Time and Place
Historical Context
Establish the timeline of your world. Is it set in the past, present, or future? Consider historical events that have shaped the current state of the world. How have these events influenced societal development and cultural evolution?
Daily Life and Schedules
Describe the daily routines of your characters. What does a typical day look like for different social classes or cultures? Consider work hours, leisure activities, and societal expectations. The pace of life can vary greatly depending on technological advancements and cultural norms.
Timekeeping and Calendars
Develop a system of timekeeping and calendars. Are there specific seasons, festivals, or holidays that are significant? How do people measure time—by the sun, moon, or a mechanical clock? Unique timekeeping methods can add depth and authenticity to your world.
Clothing and Fashion
Cultural Significance
Explore how clothing reflects cultural identity, status, and occupation. Different regions and social groups might have distinct styles, fabrics, and accessories. What materials are commonly used, and how are garments crafted?
Fashion Trends
Consider the evolution of fashion in your world. What are the current trends, and how do they vary across different societies? Fashion can be influenced by historical events, climate, and interactions with other cultures.
Practicality and Symbolism
Think about the practicality of clothing in your world’s environment. How does the climate affect what people wear? Additionally, consider any symbolic meanings attached to certain garments or accessories. For instance, specific colors or patterns might denote rank or allegiance.
Religion and Beliefs
Pantheon and Deities
Create a pantheon of gods or a single deity, depending on your world’s religious structure. What are their characteristics, domains, and myths? How do they interact with mortals, if at all?
Rituals and Practices
Detail the religious rituals and daily practices of your world’s inhabitants. Consider ceremonies, festivals, and rites of passage. How do these practices influence daily life and societal norms?
Religious Institutions
Define the structure and influence of religious institutions. Are there temples, churches, or shrines? What roles do priests, shamans, or other religious figures play in society? The power dynamics between religious and secular authorities can add layers to your worldbuilding.
Languages and Communication
Linguistic Diversity
Develop the languages spoken in your world. Are there multiple languages or dialects? Consider the history of these languages and how they evolved. Language can be a powerful tool to convey cultural diversity and conflict.
Writing Systems
Design writing systems and scripts used for communication. Are there ancient texts or runes with special significance? How do literacy rates vary among different social classes and regions?
Non-Verbal Communication
Explore other forms of communication, such as body language, sign language, or symbolic gestures. How do people convey messages in situations where spoken language is impractical? These non-verbal methods can add depth and realism to your interactions.
Integrating Worldbuilding into Your Story
Show, Don’t Tell
Instead of dumping information on your readers, reveal your world organically through the narrative. Use dialogue, actions, and descriptions to weave worldbuilding details seamlessly into the story.
Character Perspectives
Different characters will experience and interpret your world in unique ways. Use their perspectives to highlight various aspects of your world, making it richer and more complex.
Consistency and Continuity
Maintain consistency in your world’s rules and details. Keep track of your worldbuilding elements to avoid contradictions and ensure a cohesive narrative.
Worldbuilding Tools and Resources
Maps and Diagrams
Create visual aids like maps, family trees, and diagrams to help you keep track of your world’s layout and relationships. Tools like Inkarnate or Wonderdraft can be helpful for map-making.
Worldbuilding Bibles
Maintain a worldbuilding bible—a document where you compile all your world’s details. This can include notes on geography, history, cultures, and more. It’s a valuable reference as you write and develop your story.
Inspiration from Real World and Fiction
Draw inspiration from real-world cultures, histories, and landscapes. Similarly, reading widely in your genre can provide insights into effective worldbuilding techniques.
Final Thoughts
Worldbuilding is a rewarding yet challenging aspect of storytelling. It requires imagination, attention to detail, and a deep understanding of your narrative’s needs. By following this comprehensive guide, you can create a vibrant, believable world that will captivate your readers and enhance your storytelling.
Looking For More Writing Tips And Tricks?
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
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Giving Your Characters A Unique, Distinct Voice (With Examples)
What does "unique voice" mean? Basically, every single person has their own manner of speaking. This difference can be from politeness, the volume or "loudness", confidence, emotional quality, maturity, accents, cultural slang, and other variables that can be shown in a character's voice.
This can also be shown through "prioritization". Prioritization is what a character or narrator decides is worth focusing on for any given scene.
For example, Tree of Heaven is a cynical cinematographer whose inner life is primarily eclipsed by beautiful landscapes and settings. However, Jukka is a highly dedicated actor who neglects the trees for the people, whether they be strangers or loved ones. While Jukka and Tree of Heaven could be walking through the same park, they would be focused on entirely different things. Heaven would be focused on the way the sunlight scatters through the autumn-coated, gold-platted leaves while Jukka is people-watching!
Sometimes, I use other stories and their tones as inspiration for my characters!
For Haun, their inspiration for tone came from "I Have No Mouth and I Must Scream". Specfically, AM's monologues like the "and I began to hate" or the bee monologue describing AM's thoughts on bees radio play! The reasoning behind this was the fact that Haun Anatemori, my character, is someone with deep-seated resentment. Rage and hatred born out of a feeling of injustice, self-loathing, and a feeling of deep-seated betrayal. However, Haun confines their emotions to logical actions and long-term planning meaning there is no outward way to express these emotions. Leading to his entire inner voice being coated in hatred.
Education and social standing often has the most outward influence on a character's external voice. That's the unique thing about protagonists and narrators. Because narrators don't have to worry about social standing and protagonists can have visible inner life, protagonists often have "two" voices. Their "outside" voice, aka the voice they use to speak to others, and their inner voices they use for their own feelings.
Haun's inner voice is resentful with metaphors and analogies of disgusting things such as bodily fluid used to provide an artful crassness to his voice that shows Haun's education and anger but his outer voice is far more innocent and self-contained with less verbosity as Haun is attempting to portray an innocent, less literate farmer type in order to trick others as he rises the social ladder.
Another highly influencial factor is maturity! If a character is emotionally mature, then they often have a more composed tone of voice with simple, yet profound metaphors that often express clear motivation and clear emotion. They often have accurate ideas about others and themselves. This is different from how emotional a character is! A mature character can be emotional but they have a clearer understanding of their emotions. Not the mood swing type!
Nonkosi Tyali is the most compassionate yet mature character I have with their inner voice and outward voice both having a sense of "refinement". Nonkosi understands what they want, why they want it, and how to get it. Despite their cheerful tone, it's obvious they aren't naive or out of control. Nonkosi also has remarkable observational skills as they are deeply intune to the thoughts and emotions of others which allows them to have accurate and insightful observations about other characters.
Verne Lawless, in contrast, is highly immature with a tendency for rapid mood swings, ranting, and catastrophizing. They rarely compose their emotions with them having to spend far more time detailing and failing to "accurate" translate their emotions for the audience. They rarely focus on the emotional lives of others. While Verne can use flowering, verbose words and nostalgia, this fails to counteract the obvious desperation and run-around Verne has in their thoughts.
Finally, just think about what their emotions are. This doesn't have to be something as simple as "happy" or "sad".
Verne is a nostalgic person who constantly references old classics like Jules Verne with long, verbose poetry. This is influenced by Verne's obvious intellect and his emotional center of love. However, whenever they are emotionally in a tailspin, they often resort to manic, modern slang with firey self-hatred and self-deprecation. This is due to the fact that Verne adores love but he believes that he will never find love. This desperation often leads him to be more psychologically "fragile" with his ability to contain his emotions constantly threatened.
Emotions: Mania, nostalgia, desperation, and love
Nonkosi is an optimistic person which can sometimes veer into surpressing negative emotions and experiences. They maintain the belief that they can be eternally strong and compassionate as they act more like a force of nature then the human they actually are.
Emotions: Awkward optimism, gentle melancholic, and confidence
Jukka is mostly possessed with a quiet melancholy for most of life with pretentious verbosity surrounding the nature of society in a similar vein of "No Longer Human" by Osamu Dazai. However, whenever Jukka is bound up in the passion of acting, Jukka can often dance with mania, emotional highs, and life coated in fandom and acting. Jukka's language is primarily references to media such as Main Character Syndrome, tropes, rivalry, found family, and some not really 4th Wall Breaks because Jukka believes he lives in a series but he doesn't know he is actually a written character.
Emotions: melancholy, sentimentality, and minor resentment.
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Worldbuilding Countries (Part 1)
I've lived in and visited a few countries in my life, which gave me a lot of inspiration for my fantasy novel. I'm not an expert, but I thought I'd share what I learned!
Climate
The climate will most likely come up at some point. Do you mention the cool breeze, or the orange leaves on the trees? All those nice weather descriptions will depend on the climate!
If you have a couple of different countries, it may be a little weird if they all have the same climate (especially if they are far away from each other), so there's a few things you can consider to make them a bit more specific.
Climate is of course a very complicated topic, so I will simplify it a bit.
Temperature
I like to pick a real country/city and look at its temperature graphs on Wikipedia. One important thing to note is that countries aren't simply colder/warmer than one another. I know a lot of people think that a country like Russia is cold all year round, but it is actually quite warm in summer. Some areas have a larger variation between temperature throughout the year than others (normally, the closer to the equator a country is, the less variation there is. They also tend to be warmer).
Look at Singapore:
The temperatures are basically stable all year round (the letters up top are the months). The numbers are the average minimum and maximum daily temperatures. You can see that on average the variation every day is less than 10°C.
Here is Moscow:
The temperature changes quite a lot throughout the year. Note that the maximum temperatures (summer) will occur at the opposite times of the year in the Southern Hemisphere.
You can see this demonstrated in Copiapo (Chile):
This city is in the Southern hemisphere, so their coldest months are June and July :)
One thing you may have noticed is that the bars here are taller, which means that the variation for the daily min and max are higher too. Why is that? I'm simplifying it a bit, but generally, the dryer a place is, the more variation you will get in daily temperature. Which brings us to the next thing to consider:
Humidity/Precipitation
There are a few things to consider:
Rainfall. This can vary month-by-month, and due to some complicated factors, some countries have more rain in their colder months, some have more rain in their warmer months. Some places don't follow a neat pattern or stay consistent throughout the year. Have a look at climate pages on Wikipedia to get some ideas! Even just this page on Chile has a lot of cool examples. Each city is quite different!
Although of course the "wetness" of a country related to rainfall (e.g. you'd expect greener grass somewhere with more rainfall, brownish dry grass or a desert somewhere with less rainfall), it's not that simple. UK is a wet country, right? And if you've heard of Gold Coast (Australia) it seems pretty dry, right? Well, actually the Gold Coast gets twice as much precipitation (rain) as London!
To demonstrate, I took a screenshot (randomly selected street in each city) from Google Streetview.
Why this difference? I suspect it's because the Gold Coast is much hotter. Living in Australia, puddles are normally gone by the next day (often the rain even evaporates as it hits the ground!), but in UK, the puddles would always stay around for a while.
The UK is always mossy, often the clouds hang in the sky for ages. It can look quite grey. When it rains in the Gold Coast in summer, the raindrops evaporate as soon as they hit the pavement, which makes the air feel very humid and smell strongly of rain. You can use these sorts of sensory details in your stories :)
Also, one thing I noticed, is that in hotter weather, rain can be much more heavy than in colder weather. In Australia we often get heavy rain that causes flooding. In UK the rain usually dribbles all day but doesn't get heavy. In a place like the Gold Coast you can get rain that last 10 minutes but soaks you all the way through and floods the street.
The rainfall may also vary year-by-year. Australia goes through periods of floods and droughts that last a couple of years. The mechanism is a bit complicated so I won't go through it now, but it gives you something to google!
Humidity: Deserts have low humidity, which means that you can cool off more easily in the shade and the nights are colder. The breeze feels more refreshing at low humidity as your sweat evaporates.
High humidity (like Singapore) will feel much hotter at the same temperatures and it is normally still quite hot in the shade. High humidity feels really muggy, the air feels thick. The sweat doesn't evaporate as much, so you are left all wet and sticky. The breeze can feel much less refreshing because of this.
When the temperature is below freezing, the humidity gets very low, so your skin may need more moisturiser or your lips may crack.
Those are just some things to consider while describing your weather!
Generally, closer to the sea will be wetter, further inland is dryer. Have a look at some climate maps on Wikipedia, you will learn a lot! Climate is quite complicated since there are so many factors, so there's a lot you can do with it.
UV: This is one thing that people often forget about when they think about weather. In the UK, even on a very hot and sunny day, you are unlikely to get sunburnt (unless you are very pale). In Australia, you can get sunburnt very easily in even Tasmania, which is our coldest state, even when the temperatures are chilly.
You can't actually feel being sunburnt, which I fully understood when I visited Tasmania. I was freezing, but the whole time I was being sunburnt.
Normally, UV index is higher closer to the equator, which is why people who live closer to the equator tend to have darker skin. The melanin acts as protection against the sun. Still, this protection isn't perfect, so in the real world people in Africa used different methods to protect their skin, such as using clay as a "sunscreen".
Australia has the highest rate of skin cancer in the world. This is partially because most people in Australia have pale skin (originally from the UK), but the UV index is high.
This is something to consider in your story, since it can play a bigger role in behaviour than you'd expect if you live in a cold climate. In Australia, they recommend staying indoors between certain hours of the day to avoid sunburn, and if you do go out you should wear clothes that cover your skin, a wide-brimmed hat and sunscreen. Someone with very pale skin can get sunburnt in minutes. Wide-brimmed hats are compulsory at schools in Australia - you are not allowed to play if you forget your hat.
In low-UV areas, there is the opposite issue. People with darker skin can have problems getting vitamin D. Same goes for people who cover their skin with clothing (e.g. for religious reasons). However, this is a bit simpler to fix with some vitamin D supplements.
How do I use this for worldbuilding?
If you have a map of your countries, you may want to keep their location in mind when deciding on the climate :)
I like to draw up some graphs with the temperatures throughout the year for each country and some quick notes on the humidity, rainfall and UV.
You can also add some other elements to your story. Is it a fantasy? Maybe magic affects the weather! Sci-fi? You can play with the distance of the planet from the sun, axial tilt, sun size etc. (I won't go into that since it's a whole another topic and really complicated as well)
You probably don't need to know the exact details of the climate for most stories, but having a general idea will allow you to consistently describe what sorts of clothing your characters wear, the weather etc. Those are the sorts of things that comes up in almost every story (if it's long enough).
If you read this and found this useful, please reblog so I know that it was helpful. If it seems like people enjoyed this post, I will make more (I was going to talk about so much more, but this is already too long).
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50 Supernatural Entities to Haunt Your Halloween Night for Paranormal Fantasy Writers:
1. Vampire
Description: Blood-drinking creatures of the night.
What They Do: Feed on the blood of the living, sometimes charming their victims first.
Appearance: Pale skin, sharp fangs, often dressed in dark, old-fashioned clothing.
2. Werewolf
Description: Human by day, wolf-like beast by full moon.
What They Do: Transform into violent wolves and hunt at night.
Appearance: Muscular, covered in fur, with fangs and claws; halfway between wolf and human.
3. Ghost
Description: Spirit of a deceased person.
What They Do: Haunt places they have ties to, usually in a restless state.
Appearance: Translucent, often resembling the person they were in life.
4. Banshee
Description: A female spirit who forewarns of death.
What They Do: Wails loudly to signal someone’s impending death.
Appearance: Gaunt, with long hair and wearing white or gray robes.
5. Poltergeist
Description: Mischievous, noisy spirit.
What They Do: Throws objects, slams doors, and causes disturbances.
Appearance: Invisible but known for chaotic energy and moving objects.
6. Revenant
Description: Corpse risen from the grave for vengeance.
What They Do: Seeks revenge on those who wronged them in life.
Appearance: Decayed and skeletal, with tattered clothing.
7. Wendigo
Description: Cursed, cannibalistic spirit.
What They Do: Feeds on human flesh and spreads madness.
Appearance: Tall, emaciated with antlers and pale, cold skin.
8. Zombie
Description: Reanimated corpse, often mindless.
What They Do: Wander in search of living flesh to consume.
Appearance: Rotting, decayed, with vacant eyes.
9. Ghoul
Description: Creature that feeds on the dead.
What They Do: Raids cemeteries, feasting on corpses.
Appearance: Grayish, decayed, with sharp claws and teeth.
10. Shadow Person
Description: Mysterious dark figure, often seen in peripheral vision.
What They Do: Follows or observes humans, inducing fear.
Appearance: Tall, dark silhouette without detailed features.
11. Lich
Description: Undead sorcerer who achieved immortality.
What They Do: Uses dark magic to control other undead beings.
Appearance: Skeletal, with tattered robes and glowing eyes.
12. Mummy
Description: Reanimated, embalmed corpse from ancient tombs.
What They Do: Seeks vengeance or protects their treasures.
Appearance: Wrapped in bandages, often missing pieces.
13. Grim Reaper
Description: Personification of death.
What They Do: Collects souls of the deceased.
Appearance: Hooded figure in a black robe, carrying a scythe.
14. Succubus
Description: Female demon that seduces men.
What They Do: Drains life energy through intimate encounters.
Appearance: Attractive, sometimes with bat wings and horns.
15. Incubus
Description: Male counterpart to the succubus.
What They Do: Preys on women, draining their life force.
Appearance: Handsome, often with dark or demonic features.
16. Dullahan
Description: Headless horseman from Irish mythology.
What They Do: Rides a black horse, heralding death.
Appearance: Carries their own head, glowing eyes, wearing dark armor.
17. Necromancer
Description: Sorcerer who commands the dead.
What They Do: Raises and controls undead creatures.
Appearance: Dark robes, carrying a staff or book of spells.
18. Hellhound
Description: Fiery, demonic dog from hell.
What They Do: Guards the underworld, hunts souls.
Appearance: Large black dog with glowing red eyes and flames.
19. Draugr
Description: Undead Norse warrior.
What They Do: Guards treasure and attacks intruders.
Appearance: Bloated, decaying corpse with armor.
20. Chupacabra
Description: Beast that preys on livestock.
What They Do: Drains blood from animals, mainly goats.
Appearance: Reptilian, with spines and sharp teeth.
21. Djinn
Description: Ancient spirit capable of granting wishes, often with a trick.
What They Do: Manipulates wishes to harm the wish-maker.
Appearance: Wispy, ethereal, with sometimes human features.
22. Yurei
Description: Vengeful spirit from Japanese folklore.
What They Do: Haunts those who wronged them in life.
Appearance: Pale, disheveled, with long, dark hair.
23. Headless Horseman
Description: Decapitated rider seeking revenge.
What They Do: Rides at night, often hunting for a head.
Appearance: Headless, in dark clothing, riding a black horse.
24. Gorgon
Description: Snake-haired monster that can turn people to stone.
What They Do: Hunts or curses those who look upon her.
Appearance: Female, with snakes for hair and a terrifying visage.
25. Kraken
Description: Giant sea monster, often attacking ships.
What They Do: Destroys ships, drags sailors underwater.
Appearance: Gigantic, tentacled beast resembling an octopus.
26. Nosferatu
Description: An older, monstrous version of a vampire.
What They Do: Preys on blood, more feral than elegant vampires.
Appearance: Rat-like features, bald, with elongated claws.
27. Shtriga
Description: Witch from Albanian folklore that preys on children.
What They Do: Sucks life energy from young children.
Appearance: Elderly, shriveled, with a long, pointed nose.
28. Jiangshi
Description: Chinese hopping vampire.
What They Do: Drains life force, hopping instead of walking.
Appearance: Rigid, dressed in ancient attire with a pale face.
29. Aswang
Description: Filipino shapeshifting creature.
What They Do: Hunts humans, especially at night.
Appearance: Changes from human to monstrous form with long tongue.
30. Noppera-bo
Description: Japanese faceless ghost.
What They Do: Terrifies people by erasing their face.
Appearance: Normal human but with a blank face.
31. Kitsune
Description: Fox spirit from Japanese folklore.
What They Do: Plays tricks on humans, can possess or enchant.
Appearance: Fox with multiple tails or as a human with fox traits.
32. Rakshasa
Description: Demonic being from Hindu mythology.
What They Do: Devours humans, uses magic to deceive.
Appearance: Animal-like face, often with fangs and claws.
33. Wraith
Description: Malevolent spirit tied to a place of death.
What They Do: Harms those who enter their territory.
Appearance: Shadowy, with skeletal hands and a hooded cloak.
34. Ghast
Description: Larger, more terrifying version of a ghoul.
What They Do: Consumes living and dead flesh.
Appearance: Grayish, skeletal, with sharp teeth.
35. Kappa
Description: Water demon from Japanese folklore.
What They Do: Drowns humans and feeds on them.
Appearance: Humanoid with a beak, webbed hands, and water-filled head.
36. Selkie
Description: Mythical seal creature that transforms into human form.
What They Do: Lives as human on land, as a seal in water.
Appearance: Human with soft features, seal-like in water.
37. Manananggal
Description: Filipino monster that detaches its torso to fly.
What They Do: Feeds on unborn children and blood.
Appearance: Upper body separates and grows wings at night.
38. Gashadokuro
Description: Giant skeletal monster from Japanese folklore.
What They Do: Crushes and devours people.
Appearance: Enormous, skeletal, with fiery eyes.
39. Pontianak
Description: Vengeful female spirit from Malaysian folklore.
What They Do: Attacks men, especially those who wronged her in life.
Appearance: Beautiful, but transforms into a blood-stained, terrifying figure with long nails.
40. Strigoi
Description: Undead creature from Romanian folklore, precursor to modern vampires.
What They Do: Rises from the grave to feed on blood or energy.
Appearance: Gaunt, pale, with sharp teeth, sometimes bearing claw-like nails.
41. Demon
Description: Evil entity from various mythologies.
What They Do: Possesses or torments humans, spreading chaos.
Appearance: Often with horns, red skin, and menacing features, sometimes invisible.
42. La Llorona
Description: “The Weeping Woman” from Mexican folklore.
What They Do: Wanders near bodies of water, crying for her lost children.
Appearance: Pale, drenched in white, with a sorrowful, ghostly presence.
43. Kelpie
Description: Shape-shifting water spirit from Scottish folklore.
What They Do: Lures people, usually children, into water to drown them.
Appearance: Often a beautiful horse, but can appear as human.
44. Dybbuk
Description: Malevolent spirit from Jewish folklore.
What They Do: Possesses living people, usually to fulfill unfinished business.
Appearance: Invisible, but exerts dark energy around the possessed.
45. Hag
Description: Wicked, old woman often associated with witchcraft.
What They Do: Casts curses, manipulates people, sometimes feeds on fear.
Appearance: Elderly, with wrinkled skin, often carrying magical trinkets.
46. Mare
Description: Spirit that causes nightmares.
What They Do: Sits on the chests of sleeping people, creating disturbing dreams.
Appearance: Shadowy, mist-like figure, sometimes with a vague human shape.
47. Fenrir
Description: Gigantic, mythical wolf from Norse mythology.
What They Do: Destined to bring about Ragnarok, devouring gods.
Appearance: Massive, fierce wolf with powerful jaws.
48. Tengu
Description: Supernatural creatures from Japanese folklore, part bird and part human.
What They Do: Mischievous or malevolent; protect forests and mountains.
Appearance: Humanoid with bird wings, red face, and often a long nose.
49. Doppelganger
Description: An exact double or duplicate of a living person.
What They Do: Appears to forewarn misfortune or even bring harm.
Appearance: Identical to a specific person, but with an eerie, lifeless presence.
50. Nightmare Horse
Description: Fiery, demonic horse that haunts dreams and the night.
What They Do: Gallops through night skies, bringing fear to those who see it.
Appearance: Black horse with glowing red eyes and flaming mane and hooves.
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Creative misfortunes for characters
Identity Crisis: Have your character lose their memory, forcing them to rediscover their true self and past.
Betrayal by a Loved One: A close friend or family member betrays the character's trust, leading to emotional turmoil and inner conflict.
Physical Transformation: Give your character a physical ailment or transformation that they must come to terms with, such as sudden blindness, a debilitating illness, or turning into a different species.
Unrequited Love: Make your character fall deeply in love with someone who doesn't reciprocate their feelings, causing heartache and a quest for self-discovery.
Financial Ruin: Strip your character of their wealth and privilege, forcing them to adapt to a life of poverty and face the harsh realities of the world.
False Accusation: Have your character falsely accused of a crime they didn't commit, leading to a desperate quest to clear their name.
Natural Disaster: Place your character in the path of a devastating natural disaster, such as a hurricane, earthquake, or tsunami, and force them to survive and rebuild.
Loss of a Sense: Take away one of your character's senses (e.g., sight, hearing, taste) and explore how they adapt and cope with this profound change.
Forced Isolation: Trap your character in a remote location, like a deserted island, and make them confront their inner demons while struggling to survive.
Haunted Past: Reveal a dark secret from your character's past that comes back to haunt them, threatening their relationships and well-being.
Time Travel Consequences: Send your character back in time, but make them inadvertently change a crucial event in history, leading to unintended consequences in the present.
Psychological Breakdown: Push your character to the brink of a mental breakdown, exploring the complexities of their psyche and their journey towards recovery.
Unwanted Prophecy: Have your character be the subject of a prophecy they want no part of, as it places them in grave danger or disrupts their life.
Loss of a Loved One: Kill off a beloved character or make your protagonist witness the death of someone close to them, igniting a quest for revenge or justice.
Incurable Curse or Disease: Curse your character with an incurable ailment or supernatural curse, and follow their journey to find a cure or accept their fate.
Sudden Disappearance: Make a character disappear mysteriously, leaving the others to search for them and uncover the truth.
Betrayal of Morals: Force your character into a situation where they must compromise their ethical values for a greater cause, leading to moral dilemmas and internal conflict.
Loss of a Precious Object: Have your character lose a cherished possession or artifact that holds sentimental or magical significance, setting them on a quest to recover it.
Political Intrigue: Place your character in a position of power or influence, then subject them to political intrigue, manipulation, and power struggles.
Existential Crisis: Make your character question the meaning of life, their purpose, and their place in the universe, leading to a philosophical journey of self-discovery.
Remember that misfortunes should serve a purpose in your story, driving character growth, plot development, and thematic exploration.
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Countryside Farmstead 🐄
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