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#Color Model Cels
mudwerks · 11 months
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Josie and the Pussycats Color Model Cels Original Art Group of 2 (Hanna-Barbera, c. 1970)
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acmeoop · 3 months
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Production Art “Mickey And The Beanstalk” (1947)
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Fanmade color model cels of The Doctor and Jamie McCrimmon from BBC's Doctor WHO. Sketched on animation paper. Traced with Sharpie oil paint marker (extra fine point) and painted on reverse side with Apple Barrel acrylic paints.
Doctor WHO © BBC
The Doctor character design © @grishamanimationstudios102
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rustledraws · 2 years
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krembruleed · 3 months
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alright, the other day i loosely implied that i would make a behind the scenes/tutorial type of thing. momma didn't raise no liar, so here goes nothing i guess!
step 1) rough sketch
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honestly i skip this entirely if have a really concrete idea of what i want to do. sometimes compositions are just beamed into my brain from On High and a sketch is unnecessary.
step 2) 3d ref
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this is where i refine the composition, lighting, camera angles, props, etc. i use DAZ studio for model posing and blender for almost everything else (props, horns, lighting, rendering).
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here's a 10 minute video on how to pose models in DAZ if you're interested in doing something like this! it's not very hard! basic posing requires almost no technical know-how.
i've heard magicposer and virt-a-mate are also good for model posing, but i don't have any experience with either program.
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after i'm done posing, i transfer the models to blender so i can work on props, environment, and lighting because doing it in DAZ is ass. you can see that i went overboard on the ref for the paladin i worked on last year by modelling armor.
step 3) lineart
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at this stage i'm synthesizing my 3d models, reference images, and style choices into lines.
the 3d likeness of my models is poor because I don't have time for that shit, so this is where my humongous folder full of bg3 screenshots comes into play.
for example: looking at my screenshots, astarion's forehead tilts back towards the back of his skull, much more so than my reference model. his chin and jaw are sharper and longer, and the transition between his brow ridge and nose is almost a straight line. if i combine the information from my 3d model and astarion's face, i get something like this:
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3d models aren't fleshy (ie, tummy rolls, wrinkles, muscle deformations, butt squish) unless one puts in A LOT of effort like absolute madman chris jones.
you guys know bernini, right? he has a couple great examples of this. see how hades' hands press in on persephone's leg?
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this is what we want to add in the lineart because it's too much effort for 3d. laziness is king.
i guess i draw clothes at this stage too, but for some reason there aren't many in this image. ( ͡° ͜ʖ ͡°)
step 4) base color
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i have a little color picked palette that i use for everybody so i get their skintones right before i start messing with colored lighting. i'll use overlay and hard/soft light layers clipped to the base layer during the shading step later.
step 5) shading
if you thought we were done with the 3d part, guess again! i posterize my 3d reference so i can see the shapes of the shadows and highlights better. if i'm not feeling it, i can go back to 3d and change the lighting really easily.
could I make a cel shader for this? yes. am I going to? No. custom shaders are for people with intelligence and I am fresh out. posterization it is.
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from there, i do a pretty standard cel shading deal that i usually blur and set to low opacity. (for this image i stuck to no blur because i had been looking at a lot of morebird's art and was really feeling the hard edges)
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photoshop is what i use for final rendering because it has bangin tools. the brush customization alone make ps worth it, but i also particularly abuse puppet warp, noise generation, the camera raw filter, and layer styles.
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step 6) background
i put the least effort possible into a background and then i blur it into oblivion so you can't fathom the depths of my ineptitude.
and then i have a finished image! ᕕ( ᐛ )ᕗ
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despazito · 1 year
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Idk in my idyllic world the use of ai could improve animation workflow and catapult junior level artists into creative leads roles faster if there's less menial work to be done.
We could have artists still in charge of creative decisions and drawing vis dev while the computer assists with the most labour intensive steps of making shows or movies.
For simpler shows for instance it would be neat I think if you could run your storyboard through a script and have the machine import all relevant assets staged to the best of its abilities instead of manually having to drag props and rigs into your shot and scaling everything before you can even begin to animate (does that tech exist already? Probably).
Like nowadays we already have animation programs where you can set deformer limitations.
youtube
i could imagine a possible future where software includes or does subscription services to ai trained on work by artists who got paid to draw or animate template motions or anatomy references. something like generating smart bones could become an automated feature. i can maybe even foresee tech that can look at a character model or design sheet you've drawn and generate a rig for it. in all these scenarios you would have to correct stuff and tune things to your liking, but it gives a considerable head start to the work.
More dynamic shots could be made on smaller budgets if we gave ai props or backgrounds and said "give me this but rotated a little" instead of drawing the same damn chair from 10 angles as a prop artist, I refuse to believe anyone's passion in life is to make prop turnarounds or clean up inbetweens.
what if you had an ai that was trained on drawings of heads at every angle, animals in every angle, a slew of expressions and mouth shapes, then gave it a character ref drawn from a few angles and bam it makes the vtuber rig for you.
this still leaves space for original art and would still require a skilled creative to make something look it's best, that could be a gig. more animators could potentially begin their own smaller studios if cartoons are way easier to make. if anyone could potentially make their own movie in the future, charge people to do it right! no computer can replace a human knowledgeable in film or drawing to guide it in the right direction. without creative people at a production's core, i think the future of ai film is just a very, very, sophisticated version of goanimate than can also do art theft.
this could become the weird futuristic version of "i wrote this children's book can you illustrate it for me?" but instead your mom's friend wants to commission a show pilot they wrote a screenplay for.
When animation was drawn on cels we had entire painting departments whose job it was to paint each individual frame by literal numbers, and it was tedious!! Now we have the paint bucket tool for digital coloring, and software like Toonboom lets you color in one frame then generate the coloring for the proceeding frames. We still have a colour and painting department, it's just different work now. but now we also have people making full color cartoons from their basements because Flash was released for personal computers with said digital tech along with computer generated motion tweening for animation!!
Junior animator and junior bg painter or prop artist roles will probably face an overhaul where more work can be done with less people. But the utopian outcome would be these junior artists can sooner take up lead or supervisor positions where they get to execute their own ideas instead of someone else's. more shows or movies could be produced with less crew for less money, slashing costs when deciding what to greenlight or to take a risk on new talent. The problem is capitalism would make it suck because it only cares about exploiting workers for those cheapest costs possible and forego the necessary human crew required to make the difference between machine-assisted productions and pure ai generated slop
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browsethestacks · 1 year
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The Blue Falcon And Dyno-Mutt
Art by...
1) Scooby-Doo/Dynomutt Hour Color Model Cel
2) Steve Rude
3) Dustin Weaver
4) Kyle Hotz
5) Alexandre Salles
6) Blue Falcon And Dynomutt Lunch Box
7) Dynomutt #01 by Paul Norris
8) Blue Falcon And Dynomutt Model Sheets
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gameraboy2 · 2 years
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Lost In Space: The Animated Series color model cel (1973)
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ilovedthestars · 1 year
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my thoughts on the nimona movie (no spoilers)
I literally just finished watching the nimona movie. It is SO good. I liked the graphic novel and the trailers looked incredibly promising and it absolutely lived up to my expectations. It is so queer, and so trans, and knowing that ND Stevenson wrote Nimona years before coming out gave me a lot of emotions about the way this was realized on screen. I don’t know how much he was involved in the adaptation, but it’s absolutely something he should be proud of.
I wondered how Nimona would work as a movie, knowing that Hollywood is sometimes bad about book adaptations. But the trailers gave me the impression that they were changing some things but keeping the spirit of the graphic novel alive, and after seeing the movie I think that’s 100% true. They mixed things up quite a bit—there are a few scenes that are straight out of the graphic novel, but most of the events of the plot were new or reworked in a different way from the original. But the original themes underlying Nimona are not only still there, they’re made even more big and bold and obvious by the changes.
And let’s talk about the animation for a second!! Nimona might not quite be as flashy as spiderverse, but the animators were absolutely still doing groundbreaking things with the animation. It’s 3D animated, but rendered in a way that’s designed to look more like 2D animation. Instead of hyperrealism they went for stylization, but still with the super dynamic motion of 3D models. This article [https://mashable.com/article/nimona-animation-style] talks a little bit about the artistic choices that went into it, and how they were going for the vibe of "graphic novel come to life." (I still have no idea how they pulled off cel shading on 3D models, but I’m so impressed.) The lighting in particular stood out to me as very cool, and the transitions when Nimona shape shifts were absolutely seamless. The whole movie just looked incredibly cool.
Speaking of the artistic skill that went into this film, two of the three main characters (Ballister and Ambrosius) were drawn as white in the graphic novel, and were changed to people of color in the movie, with such skill that when I went back to reread the original to prepare for the movie I had a genuine moment of “wait, they were white?” Their character designs were adapted so perfectly as to be instantly recognizable, while also fitting their style into the updated aesthetic of the movie. (Which has a super cool medieval/futuristic thing going on, expanded from what we see in the graphic novel.) Nimona is also, I cannot overstate, so perfectly Nimona. It’s clear that a lot of effort went into capturing the essence of ND Stevenson’s drawings.
The plot of the movie was not anything particularly new—“maybe the monsters aren’t monsters after all” is an oldie but a goodie—but it was done very well. Even though I’d just reread the graphic novel, there were enough changes that there were plenty of surprises. Also, did I mention how funny it is? There are so many hilarious lines & visual gags that don’t veer into the awkward place that animated movies aimed at a young audience sometimes land. And again, I cannot emphasize enough that it is even more explicitly queer than original, and they leaned into the trans vibes of Nimona very hard. Props to Stevenson and everyone else who worked on this movie.
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mister-e-muss · 2 days
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Backlog Report. Another month has come and gone. Surprisingly, I only have one singular game to talk about this time around.
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Harvestella
This game had the unfortunate start of being announced when the Switch was already being flooded with farming simulators, so a fair amount of people wrote it off by virtue of over saturation. Those that were more interested in it mostly looked forward to it as “Final Fantasy Meets Stardew Valley.” However that comparison is mostly because people don’t play RPGs or Farm Sims, so it’s really just the first example they can list off the top of their heads. I feel like “Rune Factory x NieR x Etrian Odyssey” is a much more accurate comparison.
I’ve played a fair amount of Rune Factory, but it’s never really been an obsession for me. I’m not too deeply motivated to keep farming and greeting villagers daily for their own sake. I prefer more meat and density to my games than wide sandboxes. To that end, Harvestella fit my tastes to a tee, as it places a much higher focus on narrative compared to RF. It has a very unique take on fantasy/sci-fi fusion, and doesn’t take too long to set up its mysteries and hooks. I’m a sucker for ‘Seemingly medieval world swerves hard into science fiction’ type of stories.
As for presentation, it’s absolutely gorgeous. The environments are varied, appropriately themed, and bursting with color and personality. (Except for the places where they don’t, but that’s no purpose.)
Here are a few screenshots to illustrate:
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However, there is one problem with the presentation: No Voice Acted Dialogue. Not every game needs voice acting, mind you. It’s just as much a consideration as a capped frame rate, or a pixelated art style, or cel shading. Not every game will run at 120FPS at 2160p resolution, or use Star-studded industry legends in its cast. However Harvestella is odd in that the playable characters do have voice acting, but only in battles. It hampers the cutscenes a bit because the models rely on reusable animations a lot, and without any kind of snappy voices, cutscenes can feel stiff. There’s also the shock of taking a character into battle and Wow Brakka sounds exactly Nothing like what I was reading him. It’s just odd to me because more than enough games at least use a ‘character is [blank] emotion’ type of sound bytes as extra character-specific punctuation marks. They had enough budget to give all their characters battle lines, but couldn’t extend that to include an ‘AriaShockedGasp.mp4”?
The gameplay is a little bit basic. It’s not particularly innovative in its farm sim or job-changi action rpg halves, but it is very solid, with a sizable amount of customization and a satisfying loop of rewards. Hell, there were moments where I shunted story progress entirely just to do all the sidequests I could. The bosses in particular are some highlights to me, as the unique Break system makes each and every one of them a puzzle in how to maximize damage, and when to press your advantages.
In summary, Harvestella by no means reinvents the wheel. It does, however, provide a smooth and fun ride while it lasts. It has a demo on the eShop, I highly recommend you play that and see if it hooks you.
EDIT: Oh yeah, I forgot to mention: the music kicks ass so hard.
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mudwerks · 4 months
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Thundarr the Barbarian Publicity/Color Model Cel Based on Alex Toth Design (Ruby-Spears, 1980)
This sharp hand-painted cel of the show's main stars Ooka the Mok, Thundarr, and Princess Ariel was based on drawings by the show's designer, comic book/animation legend Alex Toth (1928 - 2006).
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acmeoop · 4 months
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Character Line Up Model Cel “TaleSpin” (1989)
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blakeinobi · 5 months
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Over the past week I've been spending some time in Blender. A while back I created a model of this character and you all voted that her name should be Zina. Back then she had a realistic render, but I decided to lean into the cel shaded style. I learned how to create light sources that can cast different colors for a cel shaded render. This opens up the possibility to create more interesting scenes.
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Retopology has become a fun little game for me. Every time I finish a model I notice an area I can improve. I'll probably make another version of this model at some point, but for now the topology does what it needs to do.
Making a game for this character is still on my mind, but I currently don't have the capacity to dive into it. On top of work, I have 2 projects that'll keep me busy until the summer. For now, I'll continue to make outfits and design creatures in my spare time.
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revretch · 11 months
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Hey! Big fan of your work - I've recently started delving into Blender animation, is there any way you could share the workflow u use when animating stuff?
Of course, but be warned that my workflow is highly idiosyncratic!
First off: Rigging. How I do it depends on exactly what I'm animating. If I'm rigging Sophodra, Gregorsa, or one of the humans, I'll use Rigify, which ships with Blender (though you'll have to enable it in add-ons). It's free, and for roughly human-shaped figures, it gets the job done.
For the other insects, and especially for the arachnids, it gets a little harder. See, arachnid limbs have a lot of joints, and most rigging add-ons aren't equipped to handle limbs more than three bones long--and I definitely wouldn't want to set up inverse kinematics for that many legs manually. So for those, I use an add-on called FreeIK, which you can get on Blender Market for only $30 (but be sure to read the docs!): https://blendermarket.com/products/freeik
FreeIK is amazing! It uses a method called "ephemeral rigging," which lets me pin any bone in place whenever I please, making it much more like animating a puppet and allowing a much finer level of control than traditional rigs. Sadly, that can be a little too much control on some model--hips on humanoid rigs will shoot out at random. For something like a spider, however, it's absolutely perfect! (I recommend using it in tandem with Selection Sets, another add-on that ships with Blender, to keep track of which bones you want pinned.)
Moving on from rigging, I also use an add-on called Onion Skin Tools. This one is only $10 on Blender Market: https://blendermarket.com/products/onion-skin-tools
As the name suggests, it lets you use onion skinning like in 2D animation. I couldn't imagine doing a walk cycle without it! With its help, I'm easily able to make a repeating walk cycle that loops in place while I move a parent empty around. (And if you're using FreeIK, you'll definitely want to be using a parent empty for placement. It's powerful, but bones can start behaving unpredictably if you get too far from the model's origin. I use two nested parent empties--one for walking, parented in turn to a master empty used for general placement.)
As of work on episode seven, I've also start incorporating Grease Pencil. Grease Pencil is an excellent tool all around, allowing you to do 2D animation in Blender! My style is cel-shaded enough that I can combine it with 2D. Not only do I use it for storyboard reference, but I also use it to draw on top of the scene, for where the 3D just isn't cutting it. I import the storyboards and other drawings with an add-on I made myself--Blender by default only lets you import black-and-white shapes, but my add-on imports as strokes, and can handle color: https://github.com/revereche/lineart_to_gp
I've also started incorporating AnimAll, which is fantastic (and also ships with Blender!). Shapekeys are already powerful tools, allow you to tweak the mesh manually when the rig isn't doing what you need. AnimAll lets you give each Shapekey multiple frames, so you don't need to set up a ton of Shapekeys to do one complex chain of movement. (Be warned it can cause file bloat, though, so use it wisely!)
As for the workflow itself, I go in this order, more or less (after writing the script and making any needed model adjustments, of course):
1.) Storyboarding. Since it's just me, they don't need to be great quality. The most important thing is making sure of the placements, getting the poses down in gestural strokes, and most importantly, getting the expressions just right.
2.) Recording voices. This can also be done before storyboarding, but I like to be sure of the scene flow before I commit. I used to start with rough placeholder voices, but ended up with awkward timing when the length of the final lines didn't match the original well enough. (Good thing none of my characters lip sync!) So, now I do the final audio on this step.
3.) Staging. Previously, this meant eyeballing the storyboard while I roughly placed the characters in the scene. Now, I import the storyboards in a Grease Pencil parented to the camera, so I can pose the characters to the storyboards more precisely. It preserves vivid gestures that would be easily lost in the CG stage otherwise!
4.) Props and backgrounds. Sometimes, I put this off until after animation, but it's really best to do it now. This can be mesh objects, planes I've painted on--or, often, planes I've painted on and extruded partially into mesh. I like to use Geometry Nodes for mesh wherever possible, especially when instancing many objects! It makes dealing with tons of vines (and humans) much easier. Also experiment with Shader Nodes, since generated textures are crisper than you would get with anything but very large texture images. (And if you're using Cycles, don't overlook displacement! Though you'll have to remember to turn that on in the sidebar preferences. That said, I mostly use Eevee, but am starting to look into Cycles for backgrounds.)
5.) Finally, final animation! I've already put the rough poses down, so I begin by cleaning those up, then adding any needed transitional poses. Then, I manually tweak the speed of the tweening, and offset the movements of parts that drag or bounce more than the rest (e.g. antennae). When a character needs to stand mostly still, I'll add a very slight bob for a moving hold, so they don't look like a mannequin.
After this, I render the image sequences, then put them all together in a video sequencing file. There, I add the citation blips, credits, and Gregorsa's Notes, as well as do some editing in post. Then, it's time to render the final video!
Hope that helps. I wish you luck in your future Blender endeavors!
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stilettomafiosas · 6 months
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If you don't mind my asking; how did you develop your art style? I've been trying to work on developing my own style but I don't know where to even start. Your style seems so well developed, and I utterly adore it.
;w; its so kind of you to say so!! thank you!! I wish I could offer some insightful or exciting advice haha but I do have a short and a long answer!
the short answer: its the boring yet tried and true tip youll hear from everyone 😭😭 it all comes from a lot of practice over a lot of time!!
i kind of hate hearing that too because it seems dismissive BUT the practice isnt just drawing as much as possible, its also looking at art from other people, paying attention to the colors n shapes n composition around you, and at times just Thinking...
the long answer: style is ... hard to pinpoint! and in some ways, aiming to have your own very distinct style (and that being your main goal) can be restricting. focusing on that can keep you in a box of what's recognizable as Yours and hesitant to experiment or make changes. Ive seen some people who get hung up on making themselves a Brand draw no differently today than they did 10 years ago because they admit making changes or venturing into new subjects/styles "flop".... (and if your livelihood comes from selling art or merchandise and you rely on engagement to pay your bills thats another thing but as a hobby artist myself im talking more about a goal of just getting better at your craft in a way that makes you, personally, happy and satisfied and proud of it vs making what an audience wants to see and feeling rejected in pursuing other creative endeavors)
a lot of style development just progresses naturally over time as you absorb more art around you and train your mind to distinctly pick out what you like about other artwork and why. :] its all about the influence and how you incorporate that into your own work! so many of my artistic choices come from other artists, and the more you draw and the more you study other art, it becomes something thats a unique blend of You, even if not necessarily something immediately and strikingly unique that anyone could recognize as yours, its You cuz of the choices made in it and all the influences you enjoyed enough to pick up.
for me, it was pretty much doing studies + compiling an "inspiration/reference" folder (for doing studies) :3 ive been doing that since I was in elementary school and just drawing on loose leaf college ruled paper... I started out copying drawings in the funny papers we got on sundays, going to the library to get those "history of disney" kinda books that show a lot of cels or concept art, googling looney tunes screenshots to copy... it was So much copy, copy, copy. in my teen years it was shonen jump, i'd trace panels from naruto and one piece and shaman king, i'd freehand it, i'd redraw pages in my own way... and more recently ive kept it up with other interests (opening a catalog of model cars and filling sketchbook pages with car drawings... taking photos of cool scenery or bugs i see and blocking out the composition to figure out Why it looks appealing... going through an invertebrate zoology textbook and drawing creatures to understand their shapes/distinguishing features so i can anthropomorphize them in fun ways)
it might seem contradictory that spending a lot of time copying stuff leads to something thats your own but it does!! so much of art really does come from that internal library you build up, and building it up happens thru all that observation and exercising your hand to match up movements with the images in your head, and gaining experience + refining memory of how certain things are built or shaped or constructed. thats probably the number one tip i'd give to anyone who wants art advice... get a little sketchbook thats JUST for your eyes, and fill it totally up with stuff you copy. youll learn SO much and feel really refreshed for your own original works!
and if you feel discouraged, keep in mind that things tend to look better from an outside perspective! you see my art as having a developed style, and i very much appreciate that comment cuz to me, it's jumbled haha. i can draw the same character in very different ways in the same day... even the way i draw hands varies depending on what set of ocs I'm playing with. each of my stories presents some different artistic choices, and draws from a few different inspirations, so even if all the characters and the ways i draw them are recognizable as my art, they would still look a bit strange if they were all together because I have multiple "styles" ehehe
so in short, rock on with making art thats enjoyable for you and dont let an idealistic goal of a distinct style hinder you from having fun with the process & being proud of what you make. cuz honestly if you hold out waiting for the moment of realization that youve developed a style, you might never have that moment! not for lack of having anything distinct about your art, but just because its natural to be more critical and lost in the details of your own work than an audience would be. you likely already have aspects in your art that are recognizable as yours! consistency is good in some regards (like animation or comics) but dont be hesitant about trying things that are new or drastically different from your usual!
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tinyozlion · 1 year
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TinyOZlion's GW Episode Guide for People Who Aren't Gundam People: Episode 01 - “The Shooting Star She Saw”
ᕕ( ᐛ)ᕗ OH boy oh BOY! It's time for PGW's first episode analysis! Let’s get started!
First let me pop in my 20 year old VHS tapes! ...Wait, I can’t. I don’t have a VCR player anymore, huh. Well, okay, let me just pop in these 20 year old DVDs! ...Nope, I can’t, computers stopped having disc drives in them. So... I guess. Uh.
Okay. Listen. Hear me out: I’ve bought this entire series on TWO redundant formats already. I’ve bought every manga. I’ve bought posters. I’ve bought model kits, I’ve bought figurines, I’ve bought toys. 
I HAVE PAID MY DUES TO YOU, BANDAI! NO MORE!!
–80 minutes and 2 seeders later– 
Wow, so this is the Blu-Ray edition huh? Let’s check it out, how different could it bbbvvhOLY SHIT
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It’s so…… crisp.
This feels intimate. I shouldn’t be seeing the Gundams like this. They’re… they’re so… clean.  I don’t recognize any of these people without the artifacting, the scan lines, the VHS blur.
I can see all the cel jitter??
No… NO! This is wrong. This is DISRESPECTFUL.
God never intended 90’s anime to be viewed at 1080p! It wasn’t DRAWN in 1080p!
And yet… the color quality…  that seductive line definition … 
Fine, The Crispness, you win. I’ll watch my anime in high definition, but I WILL NEVER FORGET MY ROOTS!!!!!!
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...Actually fuck that, this is gorgeous and I’m never going back. If I ever have a few hundred bucks burning a hole in my pocket I guess I’ll just buy it AGAIN. To be responsible.
OKAY. Now we can start.
Note!: While this Episode Analysis is sort of 1/2 walkthrough for new viewers and 1/2 refresher + commentary for returning Wing fans, what it ISN'T intended to be is a full episode summary (for really good episode summaries, you can go here!) However, I am going to be going over this particular episode with a fine tooth comb, because episode 01 is by far the worst offender of the series. It’s got it all: bizarrely worded dialogue, mistranslations, delivering a bunch of new information to us by taking it out of the fridge and pouring it directly down the back of our shirts...  Later in the series I will be grouping episodes together to cover more ground, but this one is a doozy, so it’s getting its own solo entry. Get ready: The pacing of this first episode is BONKERS. Things are going to move very fast, and a lot of new concepts are going to be dropped in quick succession.
*Ahem*
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With high expectations human beings leave earth to begin a new life in Space Colonies. HOWEVER– (the way Optimus-Narrator says “However” lives in my brain as a permanent sound bite) the United Earth Sphere Alliance gains great military powers, and soon seizes control of one colony after another– in the name of “justice” and “peace”. The year is After Colony 195– Operation Meteor: in a move to counter the Alliance’s tyranny, rebel citizens of certain colonies scheme to bring new arsenals to the Earth, disguising them as shooting stars. HOWEVER– the Alliance headquarters catches on to this operation... 
This intro is actually very succinct, clear, and to the point– IF you already know what to expect from this genre. (In my section on the history of Gundam in Japan and North America, I talked about how Wing's opening exposition was written based on the assumption that everybody watching would already be familiar with the basics of the Gundam franchise, so all that needed to be explained for Wing was what was departing from the original.)
--The main takeaway from the exposition is that A) There are Space Colonies, B) The earth is oppressing them via its military, using big robots to terrorize the small squishy people living in the space hamster wheels; and C) during something called “Operation Meteor”, an unspecified resistance group from the colonies sent secret weapons to earth. 
Earth Big Military Bad, Space Colonies Oppressed, Space Colonies Send Five Mystery Weapons To Earth To Do Something About It.  Okay we’re all caught up. 
--Oh, what are the big robots? They haven’t been introduced yet– presumably because every single person watching this Gundam show already knows what Mobile Suits are, and knows that a Gundam is a big, special Mobile Suit, right? Unless you’re me, and nine years old, and watching it for the first time in America in the year 2000 AD. So just in case you're me from then and I'm me from now, let me clarify: the big robots are called “Mobile Suits” and this is a show about them. They aren’t Transformers, they need a person inside to make them go.
Let’s meet some of them, shall we?
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--In this really very pretty opening sequence, we are shown the five mysterious capsules shooting down to the big blue marble that is earth. Fun science note: compare these to the Apollo command modules, and other vehicles designed for reentry! 
--We cut to an Alliance surveillance satellite. The crew has picked up the Secret Colony Weapon Gashapons on their radar, but have no idea what they are. It’s probably just space debris, but just in case it’s Something Bad, they decide to let the closest available military person know about it, so someone with guns can deal with it. 
--It is indeed Something Bad, and the military person they tell about it already KNOWS it’s bad, because he’s a main character and his name is Zechs Merquise. He’s the handsome fellow wearing a strange helmet/mask.
He is immediately dismissive of the Alliance satellite crew, because to him it’s obvious that space debris wouldn’t “ride the wave course to earth”. I have tried my best to identify what a “wave course” is, to no avail. I’m assuming that here it means a standard or safe path for reentry vehicles to take. 
(EDIT: It turns out "wave riding" is a thing from Zeta Gundam! It is indeed a procedure mobile suits use to "surf" with a heat-shielded device for safe atmospheric reentry! Now we know!)
--As alluded to by the Narrator, the Alliance (or at least, this particular and very significant group of people currently associated with the Alliance) does in fact know something about Operation Meteor (or “M”). They being to close the gap on the one capsule out of five that they can catch up with. 
–And here’s our first round of confusing dialogue! Goodie!: 
Zechs: “One would do just dandy. A hired front line soldier mustn’t rush to battle.” Soft-Spoken Zechs Groupie Who Doesn’t Get A Name So I Will Call Him “Milo”:  “That’s quite the bold statement, sir.” Zechs, chuckling: “I told you. I am a True Soldier.”  
–Now, what the fuck does any of that entail. Allow me to explain:
Firstly: Zechs indicates that catching up with only one capsule is fine (or “dandy”), because Zechs suspects this encounter will lead to combat of some sort, so even if it WAS possible to catch up with more than one capsule, it would be risky to engage multiple targets of unknown abilities. “A hired soldier” would be especially unwise to do so, because they’re not fighting for anything particularly meaningful– they’re just there to do a job, and why be in a hurry to die for your salary? 
--This is our first introduction to Zech’s ethos on fighting and what it means to be a soldier, or “True Soldier”. This is also our first introduction to one of Gundam Wing’s Big Important Vocabulary Terms! Which you can find explained in detail in the Dictionary Section.
Unfortunately for us, “Soldier” and “True Soldier” will sometimes be used interchangeably, but they mean very different things. 
Zechs is a man deeply concerned with chivalry, honor, and purpose– the morality and aesthetics of combat. A “soldier” might be someone paid to fight, enlisted with no particular goals, or deployed on a mission that doesn’t involve them– but a “TRUE Soldier” is someone fighting to prove something, to advance their goals, to test their own limits in battle with a worthy opponent, to discover something about themselves in the process of fighting. 
Soldier-I’ve-Named-Milo gives him a Look™ and says “that’s bold of you sir” because Zechs is most certainly not a hired soldier-- as we'll soon learn, he's OZ's ace pilot (more on OZ later), known for his exceptionally fast reflexes and high speed MS combat, which has earned him the moniker "Lighting Count". So while he isn't actually the type to jump into things before understanding what’s going on-- unlike some other people we're about to meet in this episode-- not rushing in combat isn't really what he's famous for.
Also, he’s being kind of a prick! Calling everyone else hired guns and then doubling down by reminding them that HE is a True Soldier?? Yikes!
...Or at least, that’s how the scene reads in English.
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First-Episode-Zechs is really laying it on thick for us. And if you’ll take a quick peek behind the curtain with me: Zechs isn’t written this way past this episode. Or really, past this HALF of the episode.
But, if one is looking for an in-character explanation for this dialogue as it stands, it’s possible that First-Episode-Zechs is a glimpse into what a cocksure ace pilot raised on Treize’s idealism (more on that later) is like, right at the peak of his so-far spotless career, and in the last moments he’ll be able to afford this kind of unbridled arrogance before the world conspires to humble him. 
Honestly, that would be in keeping with the way ALL the characters are depicted in these early episodes: each naive or overconfident in their own way, not yet having been forced to challenge their ideals.
–But! this might also just be one of many localization fumbles. A fan translation of this scene indicates that what Zechs might actually be trying to say here is more like:
“No need to chase after more work than we signed up for, we’re all just grunts on the front lines together after all”
and Soldier-I’ve-Named-Milo is therefore responding to him more like:
“That’s a bit cheeky of you to say, Mr. Best-Friends-With-The-Colonel Ace Pilot The Lighting Count Merquise.” 
(...I’ve lamented this before but it’s DAMN HARD to find alternate translations of GW's script, and I'm limited by being a feeble monolingual English speaker. If you’re reading this and have more expertise than I do on this matter and want to share your insights / sources, please know that I'd sign over my soul to see them.)
–On a side note, I love how super crunchy Zechs’ voice is in this first episode. As one astute comment I read once suggested: you can tell Brian Drummond was coming down from playing Vegeta. He still had some of that ol’ Saiyan phlegm in him.
– And now for a brief interlude from our scifi high-politicking to witness some relatable familial drama!
I appreciate this contrast! The important takeaway from this scene is that Relena is the daughter of Vice Foreign Minister Darlian, an important dignitary who mediates between the Earth Sphere Alliance and the Space Colonies. They’re on their way home from one of his frequent business trips to space. 
A vague spoiler, but I find it bittersweet how Zechs is unaware that Relena is on the shuttle about to be caught in the crossfire, and by showing up, he is saving her life.
OMG IT’S HAPPENING. IT’S HERE. IT’S TIME TO TALK ABOUT THE “BATTLE SEED”:
Zechs: “So that’s their little battle seed, all ready to sprout into new battles.” Soldier-I’ve-Named-Milo: “Ha. Operation M.” 
--I get the feeling that Milo is used to Zechs-isms by now and is just like “Oh lieutenant, you kidder,” whenever he says some wild allegorical shit he just made up. 
Anyway, here’s the thing about “battle seed”– this is obviously an idiom that we've done poor service to. But in the original, it’s apparently “Battle EGG”, or perhaps, “EGG OF WAR”. Does that help? No? Well that’s all I’ve got for you. Sorry.
Soldier-I’ve-Named-Milo: “It moves just like a bird…”
Aw, Soldier-I’ve-Named-Milo, you’re so cute when you talk about the enemy death machine. Of course it moves like a bird, it hatched out of a Battle Egg! 
Soldier-I’ve-Named-Milo: “Let’s wake him up with our machine gun!” Zechs: “No. No machine gun for him– Shoot him down!” Otto: “But, Lt. Zechs…!” Zechs: “We were told the purpose of this operation was to bring in the weapon, but it’s not the weapon, (the real target) is the fighter pilot inside!”
Now, I know “don’t shoot him with the gun, shoot him DOWN with the gun” sounds stupid, but really he’s just saying “No warning shots.” 
Whatever kind of new technology they’re up against, strafing it with a machine gun would be like hitting it with spitballs. What they need to do is get the enemy craft out of the air and capture the pilot, and the carrier ship’s machine guns just aren’t going to cut it. --Which is why Zechs is about to hop out and try and fuck it up with a Mobile Suit.
Fucking things up with a Mobile Suit is what Zechses like best. 
--It is worth noting that Zechs immediately clocked the pilot as the most dangerous and valuable part of the enemy operation (because of course! Pilots are warriors, and warriors have honor, and a warrior’s honor is proof of humanity’s worth). Mind you, this is moments BEFORE they see the actual Gundam, but nevertheless, this is a significant value statement that will be important throughout the series: It’s the people that matter. It’s always the people that matter. The weapons are secondary. Even if superior technology grants someone an edge in battle, a weak person behind the controls will always betray themselves.
This is partly why Zechs doesn’t use the Aries MS that’s designed for flight, despite this being aerial combat; he goes in his preferred Leo suit, which is your bog-standard humanoid canon fodder Mobile Suit used as ground troops. This seems like a suboptimal choice, but Zechs lives by the idea that a good pilot can overcome the limitations of their machine. 
And this is put to the test literally the instant he drops. 
–The unfortunate aspect of this scene happening in Episode 01 is that the viewer will have no context yet for exactly how absolutely, impossibly, ludicrously impressive this stunt is. Zechs not only isn’t dead after this, but he manages to fuck up a Gundam using a Leo, which is testament to exactly how much of badass this guy is. 
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Oh hey speaking of which check it out, it’s a Gundam. 
–Two of Zech’s backup squad are instantly blown away in one shot from the Wing Gundam. This is barely commented on, and I think that’s one of the bigger mistakes of this episode.  Those two guys aren’t named, and Zechs’ only remark is that it's "not too shabby" / "unbelievable". Considering how much the death of his subordinates weighs on him later, this seems remarkably flippant. 
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Soldier-I’ve-Named-Milo: “Are you alright?” Zechs: “Yeah. Sorry to worry you. I did everything I could.” 
See? That’s the kind of rapport Zechs and his subordinates usually have; they keep it professional, but the people who work with Zechs respect him immensely, and as their officer he tries to do right by them. 
Zechs: “There’s no bright future for soldiers scurrying for their reward.” 
This is a fancy-pants way of expressing disdain for the Alliance sailors who weren’t involved in the fight, but were more than happy to claim the spoils. In the fan translation of this episode he literally says “tell them the treasure sunk at these coordinates”. To him, these are just pirates after loot, not True Soldiers. 
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We just talked about Zechs for a long time. Now let’s talk about Heero Yuy.
Unfortunately for our first Gundam pilot, he took a long, precarious, silent shuttle ride all the way to earth only to be discovered immediately by the Alliance military. He fails to shoot down the civilian carrier that's seen him, and then he fails to shoot down the OZ mobile suit carrier ("Wait" I hear you say, "OZ mobile suit carrier? What's OZ? Aren't Zechs & co. from the Alliance?" Aha! Sharp-eared listener, you miss nothing! Have no fear, we will discuss OZ shortly).
Heero barely has time to dry out the wings of his Wing Gundam before he’s blindsided by OZ’s ace pilot and crashing his infinitely valuable Mobile Suit into the ocean. He makes it out alive by the skin of his teeth.
Not a great first day on the job for our boy Heero! Bad luck meeting Zechs Merquise first thing upon entering earth’s orbit. 
But a surprise encounter with OZ's top pilot notwithstanding, this... probably could have gone better, right? Why would our first introduced Gundam pilot be so cavalier about crashing and burning the second he makes it to his destination? Why would he recklessly reveal his Gundam and pick a fight on a stealth mission? And what’s with this giddy energy he’s got after making a fresh kill? Heero isn't exactly a cheerful guy; he only seems to laugh when he's exhilarated about having gotten away with something. This is one of those times, and it is his very most unhinged cackle. Finally, he gets to DO something. Feels good. Feels right. 
...It’s almost like this boy has zero sense of self preservation and no investment in his future; shooting down enemies for him is a game with no stakes.
–For the returning Wing viewer: if you're familiar the gist of Operation Meteor, remember that it would have been slated to happen directly before the series started; that’s when all the Gundam pilots (at the urging of their Doctors) independently decided to steal their Gundams and ignore the original premise.  So Heero just recently made off like a bandit with the Wing Gundam. He stole that motherfucker right out the display case. His primary objective at the moment isn't primarily to take down OZ and the Alliance (though that's obviously the long-term goal), it's to make sure the Barton Foundation DOESN’T get the Gundam. So really, getting shot down immediately upon arriving on earth isn't the worst thing that could happen. Heero smiles when he finally sees the earth because it means maybe this will be over soon. Mission accomplished. Now all he has to do is die! :)
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___
Relena Darlain’s father is a very important, very busy man who never has any time to spare for his daughter, even on her birthday, and in this telenovela of her own life, she’s going to graciously pretend like this doesn’t bother her and make her strong, independent, teenage girl way home on foot, narrating her predicament out loud along the way. She’s the main character, after all, the center of the world. Her troubles are the only troubles that are real.  
*Record scratch*
 Lying there on the beach is someone who is actually in trouble. She’s the only one here. She HAS to help. 
___
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–Alright, okay. I see what you did there, Wing.
--The gentleman in Napoleonic cosplay is Treize Khushrenada. He is a Major General (for now) in the Alliance military (for now), and his eyebrows are so big because they are full of secrets.
He and Zechs are best buddies forever and ever, they have matching charm bracelets, and they can finish each other's sandwiches. Whenever these two are on screen together I am going to have to decipher every. single. word. because Treize and Zechs are ALREADY cryptic bastards, and when they're together they talk in friend-speak where only half of what they're communicating actually gets said.
Just this once, as a treat, they are having a fairly intelligible conversation. First one's free.
...But really Treize, taking a call DURING the performance? Bad form old chap, bad form. 
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SIDE NOTE: Based on the teeny tiny figures, this could maybe be Petrushka? And I desperately want this to be Petrushka because:   
It means Treize has good taste 
Petrushkranada 
–To put this conversation in perspective: Gundanium is a very sophisticated type of semi-metallic ceramic-like compound that can only be refined correctly in outer space. Think of it as something you’d have to spend all your faculty funding on to buy a gram of for your science department. Suddenly, someone rolls up with a six-story building made out of the stuff. “You’ve got to be fucking kidding me” is the only appropriate response.
Treize: "Something like this never would have happened if you and I had been in OZ 15 years ago; that much is for certain."
--If I may humbly direct your attention to my Policy of Ignoring Stupid Shit, this one of the many reasons why we are going to glance at Zechs and Treize's canonical ages, do the math, realize that 15 years ago, Treize and Zechs would have been 9 and 4 years old respectively, and then we are going to gently slide those numbers into the garbage and crank them both up to a respectable adult age in our minds.
--OH RIGHT! OZ!! Remember, we were going to talk about OZ? Well, Treize is going to tell us about it here in a minute, I'm going to tell you about it now, because we need to know what OZ is in brief before we can make sense of this exchange:
OZ is a secret paramilitary organization hiding inside the official Earth Sphere Alliance military. As an organization, it's responsible for a great deal of clandestine political skullduggery and foul play that has left the Colonies and Earth in a state of easily-manipulated perpetual turmoil. OZ has been around for a while-- that's because its even MORE clandestine and sinister parent organization is even older. In its current incarnation, OZ is hiding out inside the elite mobile suit division called the "Specials", which Treize commands. In addition to being the Special's commander, he personally trained many of its top members when he was serving as an instructor at the Lake Victoria Military Academy. Zechs, and a number of other important characters we'll meet, all graduated from this academy under Treize's tutelage, and now serve him as elite mobile suit pilots in the Specials. Which is OZ. Which is the even more shadowy and sinister organization beneath that. It's a turducken of villainy.
What makes the Specials / OZ noteworthy in the ranks of the Alliance is that they are given free reign to act on their own initiative in combat. They don't answer to the Alliance military, they answer to Treize. This pisses a significant number of significant people off.
Treize pisses a significant number of significant people off. He's under the age of 65, which makes him an infant in the ranks of the brass. He's got elusive, powerful aristocratic backing that makes him untouchable. His followers are fanatically, and I mean FANATICALLY loyal to him. And he has the absolute chutzpah to be really good at everything he does. GOD he's the worst. His eyebrows are insured for $10,000.
--When Treize is lamenting that he and Zechs weren't in OZ fifteen years ago, he is referring to a very, very important sequence of events that began around AC 180 (give or take, if you're following my advice about stretching the timeline); events that brought the Earth and the Colonies within an arm's reach of unification and peace, only to be catastrophically and violently ripped apart, to the detriment of both.
(This is a very important date for Zechs, in particular. It's a very important date for the Gundams as well.)
Treize is making the point that if he and Zechs had been in charge back in the day, well, all this revolutionary sentiment wouldn't be necessary. We would have handled that mess far more sensibly, wouldn't we, Bestie?
-- Zechs has already absorbed this subtext and skips ahead to say "Gundams are on earth." Emphasizing that yes, shit really is popping off. The thing we heard scary bedtime stories about is real and it's happening and we get to be the ones to deal with it. Exciting times we're living in.
Treize: "I'm sure you're aware, but this is an important period. Do not do anything to anger the Alliance." Zechs, smirking: "I fully understand."
The Gundams aren't the only scary thing under the Alliance's bed. Lots of volatile elements are about to collide, all at once, very soon. Treize is just giving Zechs a wink and a nudge-- hey, I know you already know that big things are afoot, I trust you not to rock the boat too early.
--Oh! For the record, OZ stands for Organization of the Zodiac. You may have noticed that the two standard Mobile Suits we've been introduced to so far were called "Aries" and "Leo". OZ is inseparable from the history of Mobile Suit development, and all of its MS are therefore constellation-themed. ...But it's also just straight up a reference to "The Wizard of OZ", because OZ's signature mascot is--
--A LIIIIOOON!!!
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...Yes! Thank you Tinylion, now we know why you're here. Back in your teapot now, sweetie. There you go.
--It's a lion, and the insignia for the OZ space corps is the Tin Man. The series lead scriptwriter Sumisawa loves him a book & film reference, you will find them all over Wing.
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___
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–Gosh, Treize is so SASSY in this episode. Look at this delinquent, showing up late for War Class because he was at a concert and on the phone with his boyfriend. Here he is giving lip to his supervisors, answering questions with totally undisguised disdain. He can’t keep getting away with it. He’s a naughty, naughty boy. Someone should teach him a lesson.
–God yes, General Septem. Fuck yes. The best worst voice acting in the show. Iconic. Immortal. Powerful. Showstopping. Brave. Go off, Nappa. 
-VALUABLE KHAMBET RESAWRSEZ
–Treize is sitting at the war table like a fox in a chicken coop, biding his time and thinking: “I don’t owe these complacent, arrogant fools answers for anything. They haven’t left their desks in decades. They’ve never seen the cost of human life first hand. In the depths of their ignorance they think they’re the ones who can steer the course of the future. Hilarious. Thank god for Me.”
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__
MEANWHILE: Relena is still on the beach trying to figure out what to do with this sick feral cat she found.
The TNR crew finally shows up with a kitty crate but the cat wakes up and tries to chew its own head off in self-defense. Having failed to die, it bites everyone, hijacks their car, and gets the fuck out of Dodge. 
“Ma’am have you had all your shots?”
Relena is not listening. Relena is introducing herself to the Heero-shaped dust cloud that’s still lingering in the air, because what the fuck else are you gonna do. 
__
Oh hey look it’s more Gundams!
The Gashapons of War have touched down in different parts of the world and set to work wreaking havoc immediately.
Unbeknownst to the Alliance or OZ, any appearance of coordination between the Gundams is an accident– none of them have any idea there are other Gundams besides their own. 
They’re all in the same position as Heero: they refused the original premise of Operation Meteor and now they’re on borrowed time fighting whatever enemies come up on their radar. Each of them thinks they’re in this alone (except for Quatre, who has groupies). 
However, just because the pilots aren’t coordinated doesn’t mean the mysterious people giving them orders are. But we'll learn more about that later.
--- Let's meet the rest of the Gundam boys!
–Duo: LEEEEROOOOY JENKINS we only get old memes in the colonies –Trowa: New phone, new name, new Gundam, who may I ask is calling –Wufei: Stealth missions are for casuals who can’t fight their way out of impossible odds. Skill issue.  –Quatre: I am literally begging you to not fuck around so I don’t have to make you find out.
Speaking of Quatre: Hey! If this were a different series with a mature audience rating, this scene would be unmentionably gruesome! 
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___
-Awww, Soldier-I’ve-Named-Milo is bad at math! He’s just like me for real. Anyway, there are (4 + 1 = 5)....Five. Five Gundams total.
-Zechs correctly makes the assessment that the game has just changed, and it’s about to get extremely serious very quickly. 
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___
And now, the moment we’ve all been waiting for: 
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Spicy feral kitten arrives at Relena’s school. Relena is more confused than ever, but now this is officially a Mystery. She likes mysteries. She likes Mystery Boy. He’s the perfect foil for her, the main character, in this YA novel that she is the protagonist of. 
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Feral Mystery Boy suddenly makes it 100% publicly clear that he has no interest in playing nice, or in playing at all. Mystery Boy leans in real close, and says a thing that you might hear from, say, a guy in a black suit you accidentally witnessed murdering someone in a back alley, who then followed you to school.
The telenovela of Relena’s life is hitting its mid-season dark plot-twist, and 
She.
Is
Loving. 
It.
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Tune in next week for Episodes 2 - 3! 
~TinyOzLion, out.
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