#Catherina Metaphor
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kaban-bang · 14 days ago
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here's how bernie can still win
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wazzygoo · 18 days ago
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its a metaphor
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lskaphrin · 8 days ago
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Catherina! I finished this way faster on stream than I expected to!
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jaredxenoengage · 23 days ago
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Royal Archetype Symbolism:
This will be major spoilers for the endgame of Metaphor Refantazio from 9/24 onwards. Do not read this if you don’t want spoilers from here on or the entire game for that matter.
The Royal Archetypes are the final Archetypes to be unlocked in the game. They are some of the strongest Archetypes in the game and are exclusive to the respective party members. I.e., Royal Warrior for Strohl, Royal Knight for Hulkenburg, etc.
With the exception of The Prince (which is unlocked automatically and is their own Archetype separate from the Seeker), the Royal Archetypes are essentially Prime Personas. To give an example, Orpheus Telos from Persona 3 FES onwards is a reference to Prime Personas in Persona 2, which serve as mid tier evolutions for the Personas. Royal Warrior, among others, are the “Prime Persona” counterparts to their initial forms.
Furthermore, the Royal Archetypes requires the Max Rank 8 in the bonds of your allies.
I mainly want to talk about the requirements for each Royal Archetypes and how they take after to the Followers of the respective Followers that embodies said Archetypes:
This includes the following:
• Samurai + Warlord = Royal Warrior
• Paladin + Dark Knight + Elemental Master = Royal Knight
• Ninja + Dragoon + Tycoon = Royal Thief
• Persona Master + Trickster = Royal Masked Dancer
• Devil Summoner + Soul Hacker = Royal Summoner
• Destroyer + Martial Artist = Royal Berserker
So based on these requirements needed to unlock the Royal Archetypes not named Prince, you notice how each of the Archetypes are the final forms that are linked to many followers of the game. Warlord is Bardon, Elemental Master is Gallica, Dragoon and Tycoon are Neuras and Brigitta respectively, Trickster is Alonzo, and Martial Artist is Catherina.
Soul Hacker is an interesting case; while the Seeker Archetype is embodied by More, Will (the Protagonist) is the one who awoken to the Archetype. And even then, it makes sense once you realize that More is the deceased King Hythlodaeus V who is the father of the Prince Will. Ergo, Will inherited the Seeker Archetype from his father.
This post’s main purpose is to show how each character foils to the Followers who have the Archetypes that ties to the requirements for the Royal Archetypes. Be it their tribes, personalities, role in their stories and roles in Will’s ascension to the throne, etc.
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⁃ Strohl and Bardon; the way of the Royal Warrior’s sword:
◦ Bardon’s Archetype embodiment is the Commander linage (where Warlord stems from), which focuses on strategy by hitting elemental weaknesses and bypassing resistance via Almighty attack, buffing party members and attacking advantage of the front and back rows. This fits perfectly with Strohl being the main strategist of the party. Starting with the Heismay Arc until halfway through the Altabury Arc, Strohl has been shown being the one to plan out each strategy Will and Co. have for the Tournament for the Throne.
◦ Both Strohl and Bardon deal with the burden of their respective countrymen in their own ways. Strohl’s story resolves around wishing to avenge the death of his parents and the victims of Halia (a village that was destroyed by a Human attack). Bardon is a Guardsman for the village of Martira and becomes their leader after the events of exposing the true culprit behind the kidnappings (Joanna, not Heismay).
◦ Strohl’s follower story focuses on his efforts to help the survivors of the village, an owe to his creed as a noble to help people in need. While Bardon must face his own struggles in helping the people of Martira. Later in Bardon’s Bond, we are tasked with fighting the same Human that we had to escape from the butt before Martira shares the same fate as Halia.
◦ Both Strohl and Bardon are good people, but quick to anger. When all is said and done, they bare a great burden to the people that they feel they failed to protect. Be it the victims of Halia or the people in Martira who suffered from the kidnappings Joanna caused. And by the end, they learn not to shoulder their burdens alone as they both make their deceased predecessors’ proud.
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⁃ Hulkenburg and Gallica; wisdom of the Royal Knight’s shield:
◦ Hulkenburg is of the Knight Archetype, while Gallica (while she can’t fight, is still considered to be a party member) is of the Mage Archetype. Hulkenburg’s introduction in the party is when Synthesis Skills (where Archetypes grant power to another Archetype for a team attack) is unlocked. Later stages of the Mage Archetype have skills that better the usages of Synthesis Skills (Wizard’s Arcane Unity and Elemental Master’s Magic Link). Synthesis Skills are about teamwork and the bonds of friendship, as well as strategies in the Archetypes you use.
◦ Both Hulkenburg and Gallica are devoted in their mission to save the prince, and they are both unwavering in their loyalties to those they devoted their power and trust to. However, the truth behind the prince’s identity and the true culprit behind the curse alludes them. The Prince was Will all along and was cursed by Rella, not Louis. And also, both of them knew Grius/Alces longer than anyone else and are heavily impacted by his death and the fight against his undead self.
◦ Even after learning the truth among other truths, their devotion to the true prince (Will) only became stronger than it ever was before. Hulkenburg is delighted to know that Will was the Prince the whole time and that everything she did wasn’t in vain. And Gallica learns that the memory of her and Will being long time friends was just a fabrication. This doesn’t stop Gallica from being Will’s friend and would continue to devote herself to him of her own volition.
◦ Beyond that, they both have self deprecation issues as far as their roles are concerned. Gallica has been shown very early into the game that she wishes to help Will as much as possible and feels regret when he’s in danger. And Hulkenburg doubts her role as a knight for not being able to save the prince. Will seems to be an emotional button for them as well. Hulkenburg turns into a grieving mess when the original prince is found dead during the events of 9/24. And when Will dies by crushing his vessel to prevent his second Human transformation at Louis’s hand, poor Gallica is left crying over his fresh corpse.
◦ Overall, in their own ways, both Gallica and Hulkenburg have Will as their emotional guide because the two of them are devoted to him in their own ways.
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⁃ Heismay, Neuras and Brigitta; the Royal Thief’s walk of atonement:
◦ Heismay, Neuras and Brigitta are interesting combination of characters to talk about considering that all of their Archetypes play wildly different roles. A Thief, a Gunner and a Merchant. How exactly do all of these Archetypes work to fit with the requirements for the Royal Thief archetype?
◦ It’s not necessarily the gameplay that tied them together. It’s their respective roles in who they are as people. What do I mean by this? It’s simple, Heismay, Neuras and Brigitta are all adult followers. And as adults, they have their own personal burdens that ends with them resolving to ensure that the younger generation doesn’t pay the price for the old ones’ mistakes.
◦ Both Heismay and Brigitta are both cynical about the world around them as a result of their backstories: Heismay lost his child to a Paripus riot, while Brigitta was a street urchin who became cynical of the ways of the world. It’s thanks to Will’s actions that both of them begin to find hope and walk out of their respective dark paths.
◦ Heismay and Neuras are both the only known characters in the team that actually drink. Neuras has been drunk a few times, while Heismay is very careful with how much alcohol he consumes. He only became drunk when he ate the Dragon’s Tear (not that he could have known its properties until was too late).
◦ On a more serious note, while both of their sidequests and stories resolve around certain items (Heismay’s son’s remains and the Relics), both of their Bond stories end with a resolution regarding them. Heismay decides to turn his son’s urn into a necklace with Eupha’s help, while Neuras destroys the relics after realizing their world destroying properties. So in a way, both Heismay and Neuras learn from the past so that the future won’t be affected by it later on.
◦ To me, Heismay serves as the adult figure of the group that Grius initially served. Some may say that Grius’s death unintentionally undermines that message of equality between the races as the team loses their only Rhoag representative. While I can understand the sentiment, Grius’s spirit remains with the cast through other characters like Maria. Heismay and Neuras serves as the adult figures for the team twice over, and Brigitta, while not a party member, is a fellow Rhoag that knew Grius.
◦ Heismay finds similar themes with Neuras and Brigitta through the fact that they are the adult figures that fills the void Grius left behind. His spirit is with us through various ways, and it shows here.
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⁃ Junah and Alonzo: the Royal Masked Dancer’s hidden depths:
◦ Junah and Alonzo both are of the Nidia tribe, often deem by other tribes as deceiving, lying scum. And it’s not hard to see why they get the reputation. Both Junah and Alonzo both use deception in their own way, but they both do it for greater good.
◦ Junah is acting as an undercover agent on Louis’ side, working to find a way to break the prince’s curse. While Alonzo uses his deception to help Will, acting as the future King’s intelligence advisor. Both also have adoptive family members of different races that ultimately die in their stories (For Junah, Rella who is an Ishika, and Alonzo’s mother who was a Paripus). And Junah and Alonzo’s actions going forward are in their memories.
◦ Their respective Archetypes in Masked Dancer and Faker both have final forms that serve as a reference to the Persona games: Persona Master takes after mainly Persona 3 and 4, while Trickster mainly takes after 5. Persona Master’s main Synthesis Skill is shown to be reference to both 3 and 4 via the Tarot Cards, the Invokers that SEES uses (which are guns) and cut ins. While Trickster is based on what P5’s Joker is often called in the story: “A Trickster.”
◦ Junah and Alonzo both aspire to be beacons of hope to those around them in their own ways and are good people at the end of the day. Junah’s singing is what gives her hope, and she wishes to spread that hope to others. While Alonzo uses his lies to help the people around him, even if they deem him a “parasite.”
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⁃ Eupha and Will (son of More): the Royal Summoner’s journey through life:
◦ I have already made a post on how the Seeker linage being the prerequisite to evolve the Summoner Archetype is fitting with Eupha’s growing love for Will throughout their bond: https://www.tumblr.com/jaredxenoengage/765352399442526208/i-love-that-euphas-archetype-summoner-requires but let’s see if there is more to it than that.
◦ The Seeker Archetype, as we know, is the Archetype that is cultivated by More/King Hythlodaeus V, who is Will’s father. Will awakens to the Seeker Archetype linage first, and not the Prince. So while More isn’t a party member, Will is. So technically speaking, out of all of the Royal Archetype requirements, this makes Eupha the only one that needs a linage that was awaken by a fellow Party Member.
◦ Will (knowing that he is the Prince) and Eupha had both lost their parents, obviously. And both of them have ties with the greater lore of the entire game as a whole, which depicts stories of the old world that was once humankind (which is what Eldas are). Eupha has a sworn duty to fight alongside the Dragon God: Eht, Dragons are made of pure Magla. With the revelation that Will is the Archetype of the Prince given a human form, he too is a being a pure Magla. Which is why Eupha was able to speak through his mind during her introduction. Just as Eupha is meant to fight alongside the beloved god, Eupha also finds herself fighting alongside another being made of Magla. This plot point compliments itself further with the Dragon Trial’s (which were made for the protagonist) in mind.
◦ As for More, it’s the same thing as Will, he is the Archetype form of King Hythlodaeus V who was killed by Louis at the start of the story. How do Eupha and More foil each other? The main difference between them is that Hythlodaeus lost hope because of the death of his wife and the lost of his son. He sought his own death and used the Royal Magic in hopes that he could make someone into a better king than he was. While Eupha was convinced her whole life that her life was meant to be sacrificed for the sake of her village. Eupha eventually breaks free from this mindset and awakens to her Archetype. Eupha did what More could not in her lifetime, find hope and a reason to live.
◦ The Elite forms of the Summoner and Seeker Archetypes are both named after the Atlus related games: Devil Summoner and Soul Hacker respectively.
◦ And it’s just Eupha herself says in game, she, like Will has the power to journey into the unknown world. An unknown future. Will had the power to awaken this resolve in her, and with it, blossom potential love between the two.
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⁃ Basilio and Catherina; the Paripus’ Royal Berserker soul:
◦ Basilio and Catherina are both Paripus with rough dispositions on the surface, but both prove to be earnest people. They both initially had reasons to oppose the protagonist at first; Basilio was working with Louis, the one who killed the king. While Catherina, who is a fellow candidate. has no hard feelings towards Will, but she wants to become Queen to help the future of the Paripus. Both eventually see the folly of what they were doing and eventually turn coat (Basilio joins the team after his brother’s death, while Catherina drops out of the race because her folks were crossing a line she wouldn’t have).
◦ The Berserker and Brawler Archetypes both revolve around physical strike attacks and dishing out as much damage as possible. Notice how Berserker doesn’t use HP like Brawler does. Basilio may be of the Berserker Archetype, but when he is calm, Basilio is a lot more insight than it would seem. As he is the first person to truly question if what Louis is doing is truly right for him and his brother, and the future of those that can’t fend for themselves. Catherina is much more reckless in comparison. And it takes seeing how her race to become Queen becomes a risk for Paripus to go the extreme to get ahead to see that what she is doing might bring more harm than good.
◦ Even their Follower Stories are mainly different with some similarities being that it’s about Basilio and Catherina stopping their fellow tribesmen from crossing further lines. At least Catherina was able to convince followers to walk down a better path eventually, but Basilio isn’t as fortunate. As he was forced to put Vinca down.
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⁃ Will; the prince’s path to be king:
◦ 9/24 reveals that Will is a living breathing Archetype created from the Prince’s wish to travel the world and lead the kingdom to peace. The Seeker Archetype was the first Archetype to awaken in Will. It embodies the very essence of this game’s themes to explore the unknown without fear.
◦ As Will journey continues, and he eventually learns who he really is, the Prince Archetype embodies the Ruler Archetype from Carl Jung’s 12 Archetypes (which is what the aforementioned powers are based on). And based on Carl Jung’s take on the Ruler Archetype, it also falls in line with the themes of what makes a good king.
◦ In contrast to his father; as the previous king, gave up on his hope that he had for the Kingdom. As such, by leaving most of the circumstances in Forden’s hands, Louis lost all faith in him and decides to kill him. Will becomes king and defeats Louis by staying true to his ideals.
◦ Although the Prince Archetype is its own Archetype, it takes after the Seeker Archetype in many ways. It has the same One Handed Sword usage, the same Hero Passive in Cooperative Chase, and has the most Synthesis access in the game. However, Seeker doesn’t have Synthesis Synergy with the Summoner Archetype (ironic given that Will and Eupha are the most romantic coded relationship in the game). Eupha’s Arc contains the most truth about the old world in all of Euchronia. We get the full truth about the old world after Will awakens to his true Archetype, which can perform Synthesis Skills and grant them between all Archetypes. This is when Will and Eupha’s bond is at its strongest.
The fact that so much intention to detail that comes with the Archetypes and the Followers is the type of writing talent that I have come to expect from Atlus.
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bentomorii · 14 days ago
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CATHERINA
More Metaphor Refantazio Fanart
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absolutelyottoke · 19 days ago
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That time I got reincarnated in another world as a Communist Rabbit
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cultureosmosisenjoyer · 24 days ago
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Saw a post discussing potential party members so I had a thought.
Canon be damned for that sweet sweet party member potential.
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emilianatsuki · 1 month ago
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Catherine gets a new remake. Catherine fullerbody. It adds a 4th Rin Catherina.
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datafogao · 2 months ago
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Just met Catherina and had to draw her
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moments-minutes-more · 2 days ago
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People suggesting Catherina Grann is a fox based on "anime language dictates she's a fox" clearly forget we already have Fabienne, whose tail is much fluffier and ears more modest, plus her last name is literally Vulpes. One could maybe argue that Fabienne is an arctic fox, hence why she's fluffier and has smaller ears, but I think if Atlus was going for arctic fox, they wouldn't give her such pointed ears, since arctic fox ears are small and round.
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No, I think Catherina is a maned wolf. Her clothing serves to highlight her long, lean legs, she's got big ole ears and a scraggly tail. Her cape can serve as a nod to the black along the maned wolf's mane, and she wears thigh highs and and arm sock on one of her arms to imitate how the maned wolf's legs are black.
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In terms of the name, I can't associate "Grann" to basically anything but the word "grand" and maned wolves are Chrysocyon or "golden dogs", which is nothing, and are known in their homeland as aguara guasu or "large fox" which is also nothing to do with Grann. Plus everyone knows Catherina and her colour scheme is a huge nod to Catherine, Katherine, and Rin, plus my own name is a variation of Kathrine so I know full well that it just means purity and a variety of tulip anyway even if Catherine the video game doesn't exist.
You could probably talk me into bat eared fox too because of their bazonkers ears and similar black legs, or mayyyybe fennec fox, but I still don't think her tail suggests fox tail, and she seems real tall to be an Itty bitty fennec (fennec foxes are like 3lbs).
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TL;DR I'm convinced Catherina Grann is a colour shifted maned wolf and it will take some work to convince me otherwise.
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larranciaa · 1 month ago
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CATHERINA IM SO SORRYU
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doctorcanon · 15 days ago
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I had a dream, now I ship Basilio and Catherina.
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goldenoctobergameplay · 8 days ago
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youtube
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basiliomagnus · 19 days ago
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anyway mockup and excerpt of a raburina fic ive been thinking of writing that tries to pick up where her bond leaves off
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jaredxenoengage · 27 days ago
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This is going to be a spoiler and a hot take.
Am I the only one who prefers Basilio as a Paripus representative for this game over Catherina?
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kaisouseiriron · 1 month ago
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catherina's bond pisses me off so much they completely missed the fucking mark. Maybe the worst part of the whole fucking game
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