#CREATORS: Japanese Creation Story
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Thanks for the thumbnail/banner art! Also the shoutout!!
Also, smaller game dev updates will be coming soon, getting familiar with the creative world and the gods...🤭
Hello, I was the one who did the teaser thumbnail for hihi-HEART's indie RPG game, "CREATORS".
If you want to see their progress, join 1$ hihi-TIP in their patreon to see latest posts, wips, game dev., etc. or start a free trial for hihi-PINK - ( 3$ | 7 days trial ) to see exclusive posts available.:
Oh wait and don't forget! Follow their blog acc to stay updated! :
@hihi-heart
@hihi-games
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Misaki Takamatsu speaks about her long-term serialization journey in Skip and Loafer (Translation)
Shuko Yokoi: Behind the Creation of Manga, Vol. 16 Shuko Yokoi - Manga Writer
Shuko Yokoi explores the beginnings of manga stories by speaking with their creators in her series "Behind the Creation of Manga." In its 16th installment, she sits down with Misaki Takamatsu, the author of Skip and Loafer.
Skip and Loafer: A quick synopsis
Mitsumi Iwakura, a bright and earnest girl from rural Ishikawa Prefecture, enters a prestigious high school in Tokyo as the top student in her class. While navigating her new environment, her straightforward and slightly quirky personality begins to influence her classmates in ways she doesn't realize. Among them is Shima, the "popular boy," with whom she slowly builds a meaningful connection. A heartwarming school-life comedy about the subtle power of sincerity.
A hybrid of Shojo and Seinen manga?
Yokoi: Reading Skip and Loafer feels so uplifting. It’s quite different from your earlier works, like Ameko Hime or The Boat of Canaries.
Takamatsu: That’s true. When I first started submitting stories, I mostly worked on short, standalone pieces. The Boat of Canaries, for instance, was heavier in tone, which suited the shorter format. But when I struggled to get approval for long-running concepts, I began thinking, if it’s going to be a longer series, why not make it something that encourages and uplifts readers? That shift also led me to adopt a lighter art style.
Chapter 1
Yokoi: Mitsumi’s expressions feel so vibrant and full of life.
Takamatsu: Thank you! I wanted her to feel cute but approachable, so I kept the lines simple and clean. During this time, I revisited shojo manga I loved as a student, like My Love Story!! by Aruko and Kazune Kawahara and My Little Monster by Robico. As a reader, I hadn’t noticed their subtle techniques, but revisiting them as a creator taught me a lot—how to leave certain lines out, how to balance coolness and cuteness in key panels.
Chapter 2
Yokoi: Skip and Loafer is serialized in the seinen magazine Afternoon, but it feels like it carries the soul of shojo manga in many ways.
Takamatsu: I think it’s had a huge influence on me. Since it’s a seinen magazine, I initially explored themes that felt more fitting—like professions, clubs, or other specialized topics—but they didn’t align with what I truly wanted to write. For example, if I focused too much on character drama in a shogi (Japanese chess) manga, readers might start wondering, “What happened to the shogi? Where is this story even going?” But with a romance-based shojo manga, those concerns seem to fade. It’s such a fascinating genre that allows for more flexibility.
Yokoi: There’s that saying about storytelling: “Meet expectations, but subvert them too.” Romance seems to naturally leave room for unexpected turns, without rigidly fixed outcomes.
Takamatsu: Exactly. Romance is a theme without a set goal or a definitive “correct” path. Readers can imagine and interpret as they go, which makes it easy to follow and invest in. That’s why I borrowed the classic themes and structures of shojo manga as the foundation for Skip and Loafer. From there, I could focus on the characters and create a story that felt uniquely mine.
It starts off like a typical rom-com—a “city boy” falling for a “simple, country girl”—but gradually, it’s clear that the story isn’t quite what you’d expect. Predictability isn’t fun, so I worked to subvert expectations little by little, surprising and delighting readers along the way.
Turning the "Prince" character into someone who feels human
Yokoi: You’ve mentioned before that Mitsumi and Shima’s dynamic was inspired by Mitsunari Ishida and Sakon Shima from Ryotaro Shiba’s novel Sekigahara. But, um… the connection seems a bit distant now, doesn’t it?
Takamatsu: (Laughs) Yes, the original inspiration has almost completely disappeared. But reading Shiba’s masterpiece taught me something vital: strong characters are everything. Mitsunari in Sekigahara is this intelligent, somewhat prickly figure who rubs people the wrong way, while Sakon, his loyal retainer, sees through his awkwardness and thinks, “He’s so bad at expressing himself, but that’s kind of endearing.” I loved the idea of a relationship that embraces someone’s flaws.
Chapter 1
Yokoi: It’s the kind of bond that goes beyond conventional labels like friendship or loyalty.
Takamatsu: Exactly. I wanted to explore that kind of relationship in a school setting. Of course, Sekigahara is steeped in war, which adds an intensity that wouldn’t suit a school-life comedy. So I gave Mitsumi some lovable quirks and made her more approachable to balance things out.
Yokoi: Mitsumi and Shima’s relationship feels refreshing—it’s not strictly romantic, yet it’s deeply compelling.
Takamatsu: That reflects my own high school experience. I had more fun with friends than anything else. I’d spend my allowance on manga instead of clothes, and I was so focused on art school that my mind was far from romance. Not everyone is caught up in love during their teenage years, and I wanted to depict that reality.
Yokoi: That balance of emotions feels universal. Are you the type to vividly remember your school days?
Takamatsu: I think so—memory might be one of my strengths. I remember the feelings, thoughts, and dynamics of those years very clearly. At first, I worried those details were too mundane to hold readers’ interest. But as I received feedback, I realized those “ordinary” parts were what readers connected with the most.
Yokoi: Many manga artists seem to have remarkable memories. It feels like a special gift.
Takamatsu: (Smiles) Maybe. But I also try to balance realism with gentleness. I don’t want the story to feel too raw or painful. Take Shima, for instance. At the beginning, he’s a "prince" type—a genuinely nice guy, but honestly, a bit too convenient. He’s the kind of character who inexplicably likes the protagonist and is always there to help her. At some point, though, I wanted readers to see, No, this guy is human too, with his own struggles.
The same goes for Mitsumi. I didn’t want her to be so good-natured that she came across as a saint. That would make her feel distant and less relatable. It’s about keeping the characters grounded while letting them shine.
Chapter 55
The bond between Mitsumi and Shima: A journey through time
Yokoi: Are there any particular scenes that left a strong impression on you?
Takamatsu: There are many, but one that stands out is the moment in Volume 7 when Mitsumi and Shima, after briefly dating, decide to go back to being friends. It’s a scene that could only exist because of the long journey they’ve shared. It’s something they could only say to each other because of the foundation they’ve built as friends over time.
I was worried readers might dislike Shima for that decision, but thankfully, that wasn’t the case. There are so many moments like that throughout the series—ones that only became possible because I was able to continue the story all the way through to Volume 11. Those are the kinds of scenes that make long-running storytelling so rewarding.
Chapter 46 - Warm Picnic
Yokoi: That’s one of the joys of a long-running series—the time to explore those shifts.
Takamatsu: Absolutely. The teenage years are such a transformative time—like a sponge, you absorb so much and evolve in ways unique to that period. I want to keep exploring how personalities and relationships shift during those formative years. If readers can feel that growth alongside the characters, connect with their journeys, and cheer them on, that would make me incredibly happy.
A story rooted in home and the heart
Yokoi: One character that becomes more and more moving as the story progresses is Mitsumi’s aunt, Nao. The scene where she cries alone in her hometown in Ishikawa changes meaning as the volumes go on.
Takamatsu: Thank you for saying that. As I worked on the series, I realized that the story isn’t about declaring, “City life is better” or “The countryside is the best.” Through Mitsumi, I wanted to depict the warmth and openness of rural life. At the same time, Nao’s journey as a transgender woman allowed me to show that the city offers a space where some people can truly thrive and express themselves. It’s about finding where you belong and honoring both sides of that balance.
Chapter 55
Yokoi: Mitsumi’s hometown is described as being “at the edge of Ishikawa Prefecture,” and Skip and Loafer has consistently included efforts to support the areas affected by the Noto Peninsula Earthquake. The 10th volume even had a special edition dedicated to disaster relief.
Takamatsu: I’m so grateful for all the people who have actively supported the relief efforts, especially during times when I couldn’t do much myself. It’s been a year since the earthquake, but the region has also suffered from heavy rains, and some areas still don’t have fully restored sewer systems. There’s a lot more to be done, and I plan to continue supporting these efforts moving forward.
A friend in the form of a story
Yokoi: Your acceptance speech at the Kodansha Manga Awards has stayed with me. You said, “When life feels like a battle against regret and loss, I hope my work can stand by readers like a friend, reminding them that it’s not just about those things.”
Takamatsu: As we grow older, it’s inevitable that we face moments of profound loss—whether it’s the death of someone close or other significant challenges. In those moments, instead of focusing on what’s gone, I think it’s important to realize, I had so much fullness in my life before this. That perspective can help us remember that we’ve been supported, loved, and fulfilled in ways we might overlook during hard times. That’s the kind of feeling I want my stories to evoke. If Skip and Loafer inspires someone to reach out to a friend they haven’t spoken to in a while, or to summon the courage to connect with someone they care about, I’d be so happy. Human relationships often reward us most when we engage with them wholeheartedly, even if it takes some effort. It’s in those genuine, fearless moments of connection that we find something truly meaningful.
Chapter 19
Extra (not in the original)
Have you ever wondered who is Shima Sakon and Ishida Mitsunari that Takamatsu-sensei mentioned? Here's something about them!
Shima Sakon and Ishida Mitsunari are two fascinating figures from Japan’s Sengoku period (1467–1615), an era of political upheaval and near-constant military conflict. Mitsunari was a high-ranking samurai and one of the key strategists for Toyotomi Hideyoshi, a unifier of Japan. Known for his intellect and strict adherence to rules, Mitsunari was often described as cold, calculating, and socially inept—qualities that earned him respect from some but disdain from many. His inability to navigate interpersonal relationships and his unrelenting idealism made him a polarizing figure in the Toyotomi camp.
On the other hand, Shima Sakon was a samurai who eventually became Mitsunari’s right-hand man, joining him during the latter’s rise in the chaotic power struggle following Hideyoshi’s death. Sakon was known for his military prowess, tactical skill, and charisma, which contrasted sharply with Mitsunari’s intellectual but often distant demeanor. Sakon reportedly referred to himself as a “wandering ronin” before aligning with Mitsunari, but once he joined, he was unwavering in his loyalty.
What made their relationship stand out was its deeply personal undertone, rare for a lord-retainer dynamic of the time. Mitsunari was a man who struggled to gain allies due to his blunt nature and rigid personality, yet Sakon saw beyond these traits. He recognized Mitsunari’s intelligence and idealism, appreciating his flaws as part of his humanity. In return, Mitsunari trusted Sakon in ways he couldn’t trust many others. Their bond went beyond strategy or battlefield hierarchy—it was grounded in mutual respect and understanding.
Their connection becomes especially poignant in the context of the Battle of Sekigahara (1600), one of the most pivotal conflicts in Japanese history. Mitsunari led the Western Army against Tokugawa Ieyasu’s Eastern Army, and Sakon played a significant role as a commander. Despite their combined efforts, the Western Army was decisively defeated, and both Mitsunari and Sakon met tragic ends—Sakon was mortally wounded in battle, and Mitsunari was later executed. Their fates reflect the collapse of their ideals in the face of political reality, but their loyalty to each other remains an enduring legacy.
In Sekigahara, a historical novel by Ryotaro Shiba, their relationship is portrayed with nuance, focusing not just on their roles in the war but on their personal dynamic. Mitsunari is painted as a misunderstood figure, awkward but driven by a sense of justice, while Sakon serves as his grounded, pragmatic counterpart. It’s this understated connection—marked by loyalty, respect, and a recognition of each other’s imperfections—that resonates deeply.
This dynamic, as Takamatsu-sensei mentions, subtly influenced the relationship between Mitsumi and Shima in Skip and Loafer. Shima, much like Sakon, begins as an idealized figure—a “prince” type who seems perfect but reveals vulnerabilities as the story progresses. Mitsumi, on the other hand, mirrors Mitsunari in her straightforwardness, occasional obliviousness, and quiet strength. Their connection isn’t easily categorized—it’s not purely romantic, nor is it strictly platonic. Instead, it’s about two people growing together, balancing each other’s strengths and weaknesses in a way that feels natural and deeply human.
The parallels between the historical duo and Takamatsu-sensei’s characters highlight the timelessness of certain human relationships. Whether it’s two samurai navigating the chaos of war or two high school students finding their place in the world, the essence of connection—flawed, messy, and quietly profound—remains the same. It’s not about perfection or grand gestures but about understanding and complementing each other in ways that make the journey worthwhile.
Personal part of my thoughts
shima sakon and ishida mitsunari are these figures from japan’s sengoku period, and their story feels weirdly timeless. mitsunari was this brilliant strategist, but he was also terrible at winning people over. he had no filter, couldn’t sugarcoat things, and honestly came off as cold or arrogant most of the time. but the thing is, it wasn’t like he was trying to be difficult—he just didn’t know how to be anything other than himself, even if that made him unpopular.
then you’ve got shima sakon, his retainer, who wasn’t just loyal but actually understood mitsunari in a way that most people didn’t. sakon looked at him and thought, “yeah, this guy’s awkward and kind of terrible at communicating, but that’s what makes him human—and honestly, a little endearing.” sakon didn’t see mitsunari as this cold figure; he saw someone trying, even if he wasn’t great at it.
their relationship wasn’t just about duty or ranks—it felt personal. sakon stuck around not because he had to but because he respected mitsunari, flaws and all. and mitsunari, even if he wasn’t great at showing it, clearly leaned on sakon in ways that went beyond their roles. together, they balanced each other out—mitsunari’s sharp mind paired with sakon’s charisma and groundedness. they were stronger because they had each other.
what’s so compelling about their bond, especially as it’s portrayed in sekigahara, is how understated it is. it’s not about big, dramatic moments—it’s in the quiet, everyday loyalty that doesn’t need to be spoken. it’s messy and imperfect, but it feels so real, and that’s what makes it stick with you.
in skip and loafer, you can kind of see shadows of that dynamic. shima starts out as this “prince” figure, someone who seems perfect on the surface, but as the story goes on, you see the cracks, the insecurities he carries. and mitsumi, with her straightforward and awkward charm, reminds me a little of mitsunari. she tries so hard but doesn’t always realize how she’s affecting others. their relationship, like mitsunari and sakon’s, isn’t easily defined. it’s not just friendship, and it’s not exactly romance—it’s about two people quietly growing and balancing each other in unexpected ways.
and i think what makes relationships like these so memorable is how real they feel. they’re messy and don’t fit into neat boxes, but that’s the point. whether it’s a warlord and his retainer or two high schoolers figuring out life, it’s those small, imperfect moments of understanding that make you feel something. it’s not about being perfect—it’s about being human, together.
Original resources
Interview: Link
Chapters: 1, 2, 19, 46, 55, translated by Tsubame Club and other people! Please check them on MangaDex: Link and also support the original version on COMIC Days: Link
All translated and resourced by me! Thank you for reading this!
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Japanese website Forest Page is shutting down ~today, a tragic loss of "Heisei otaku memories", as so many are calling it. Launched in 2003, Forest Page was a "Geocities for mobile", a site that hosted user-created websites and gave them tools to allow non-coders to make them. In practice, it became one of the premiere places for fanfiction in Japan, with the stories hosted on author-created sites.
It wasn't quite the Fanfic.net of Japan, as for one the Japanese fandom just never centralized quite the way the 2000's western one did, instead being spread out over a half dozen or so sites. But additionally, it wasn't initially popular for fanfic so much as cell phone fanfiction, because in 2000's Japan the "cell phone novel" was a specific thing. These websites were being made for flip phones, not smartphones, and not only would people read them on those phones, they would often write them. None of that was very conducive to the creation and consumption of a "traditional" novel; so starting in the 2000's Japanese writers started making stories fit for the medium, namely:
Very short
A huge focus on dialogue and inner thoughts, with no/minimal description or scene detail
Using a limited POV of a specific character
Often employing the medium-as-message, like using emojis, structuring the story as IM's or emails, etc.
Also they all had huge gaps between lines, I'm not really sure what that is about:
Probably for readability on the phone given the small screen size? But it was absolutely part of the genre. A few of these novels actually made it big, got movie adaptations, people wrote articles about the "cultural phenomenon", it was the 2000's so Hiroki Azuma had a take on it of course, and so on. It slotted neatly into the vibe of the time of technology changing culture, paralleling discourse around otaku in the same era.
In fanfic those trends met up, and anyone familiar with fanfiction probably read that list of traits of the cellphone novel and thought "oh, this is perfect for fanfiction". Skipping out on description? I don't need it, I know what they look like already. Focus on conversation and POV? Perfect for shipping fics. Short lengths? Yeah, we are shortcutting to the good stuff, that is the point. Mirroring trends in the west, Forest Page's userbase was ~95% female, and the most common content on the site was romantic or edgy-dramatic stories in the franchises you'd expect. The closure page linked above actually summarizes the site's history by year, and lists the biggest fandoms:
Which is exactly what I would expect from a female otaku fanfiction website. Congrats to Pirates of the Caribbean for making it though, freeaboo's represent.
I do think the fact that the site was a website hoster as opposed to a fic hoster did align with the way the Japanese fandom was more "creator focused" and embraced the media mix more. There were "fic circles" a la doujin circles who made their own pages, people would make fanart, fan video games, and so own to host alongside it, and all of it was centralized to the creator; it made following them-as-a-person just a little bit easier. Most websites were simple text, but others did have the full Geocities experience:
Something that was somewhat common were basic visual novel concepts where the reader could make choices, or even insert their own name so they would be the "MC" of the story:
(Dream novels are in fact their own thing in Japan) My understanding is the site was quite popular through the 2000's and into the 2010's, though over time the "cellphone novel" as a concept fizzled out. People got smartphones, more people got PCs, and the constraints didn't make sense anymore - you can read ebooks and normal websites on your phone now after all. You can probably draw a line between these kind of stories and the webfiction/light novel boom of the late 2000's/2010's, something that was equally born on the internet, that streamlines the novel to "shortcut to the good stuff" but without the need to fit on a flip phone's screen. Though I will admit my own understanding of their histories shows them more as two sides of the same "youth demand for new literature" coin.
In 2017 Forest Page launched Forest Page Plus, a new service fully optimized for the smartphone era; but it did not transfer over all the old content, starting the clock ticking on the original Forest Page. My understanding is that in June they announced Forest Page was officially closing down; and from what I have gathered from reminiscing writers on twitter, they did not provide any easy, one-touch way to save any of the content, so people are archiving Wayback Machine links or sharing tips on how screenshot-save stories (I think the rub is they gave people a way to transfer content to FP+, but most don't want to do that, as places like Twitter & Pixiv are the content kings of this era).
As of tomorrow I would bet the large majority of the content will be gone; quite sad given both the quantity of stories there and how many got sometimes millions of readers. I am sure most of the biggest stories are archived at least, but particularly the early stuff was a very ephemeral genre, one that doesn't make sense to revisit once you aren't a 16 year old teen writing and reading fics on a flip phone in between classes. Which means another legion of the ghosts of the Wired is being born today. May we pour one out for a fellow online community that lived and died!
#forest page#otaku history#history of the internet#If some group did do a big archiving of the site that would be great to learn - I don't claim to be an expert on the site or anything
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The Amazing Digital Circus: Guardian AU
My TADC AU is now up and running! I will be making a poster, character cards, general art, and possibly comics based around the storyline. Here’s the information!:
Description:
Caine is the ringmaster and ruler of The Amazing Digital Circus, but there are some things that even he can’t control. NPCs go rogue all the time, often acting out and trying to genuinely hurt the circus members as they go on adventures. Because of this, Caine has always appointed two circus members he deems the most worthy to protect him and others from danger. They have been different over the years (mainly due to abstractions), but currently Jax and Ragatha are his Guardians. The two of them are more privileged than the regular circus members: they are allowed to wield weapons, swear, indulge in vices, and the like as long as they do so in private, do their jobs well, and don’t disrupt the "family-friendly" atmosphere of the circus. Caine trusts them…or so he says. And to make matters worse, it looks like NPCs are forming an uprising to overthrow Caine, led by none other than a revived Gummigoo! Travel through the colorful world of TADC, but covered in a grimy layer of violence, corruption, and deception.
Who will the story focus on:
Caine
Abel
Pomni
Jax
Ragatha
Kinger and Queenie
Princess Loo, Gummigoo, and other/more NPCs as the canon Digital Circus web series progresses
Genre:
Religious and psychological horror
Comedy
Action
Philosophical(?)
Content Warning - Anything produced for this AU may have any of the following elements:
Religious themes
Implied/referenced torture
Blood (No gore, but this may change in the future)
Mental health issues
War themes
Gambling
Alcohol and Drugs
Foul Language
This AU is recommended for ages 16+. The creator of this blog is 18.
…Wait, there’s more?!
FAQ:
Can I make fanart?
Yes, fanart is encouraged and always appreciated! Just make sure to credit me as the creator when needed. Do not use my creations if you are hateful/racist/sexist/anti-LGBTQ or just problematic in any other way. I don’t want what I make to be associated with these things. As for NSFW stuff…I would prefer if you didn’t. (Okay, well…now that I think about it, sure, go ahead, go crazy. But please don’t send it to me, I don’t really wanna see it. And tag it appropriately! Be mindful of others!) Ocs are allowed!! Ships (Canon x Canon, Canon x OC, OC x OC, whatever) are allowed! Tag me in anything as long as it’s SFW. Seriously, do whatever you want!
What are the religious themes?
Christianity. I am a Christian myself, but I also really enjoy religious horror and researching different religions. Does Pomni represent Jesus in this story? Not really. But, I will be using themes/images of Christianity (like angels, for example) to enhance the horror. I also like studying Japanese and Chinese mythological figures, purely out of interest. I will never try to push my beliefs onto the audience in any way. People can believe in whatever they want!
Are there any ships?
Bunnydoll (Jax x Ragatha) is the main ship. It is mostly implied/referenced and nothing overly romantic happens. The story focuses on their emotional bond since they are both Caine’s guardians. If you don’t like the ship, please don’t be rude to people who do. And if you do like the ship, don’t be rude to people who don’t! There’s enough hate on the internet already. Just be mindful that we all like different things, and have fun!
How will the story be told?
Through comics, probably. It’s easier for me to write things in a document (as a script) and then draw, so it will take time. I will also make art on the side that may or may not have canon information or events. It depends.
What inspired you?
The 70s (lots of yellow, orange and brown colors), Skinnamarink, religious horror, vintage Las Vegas, vintage snacks, and other random stuff. I have specific inspirations for different characters. But my inspiration to even start this project is definitely @/burrotello and The Amazing Digital Fight Club AU. It’s awesome!
Can I ask questions about characters, the story, etc?
Yes, but if it’s an answer I don’t want to reveal yet…well, we’ll see what happens. Sometimes, I will make drawings where a character reacts or responds!
#the amazing digital circus#tadc#tadc au#tadc original character#horror#the amazing digital guardians
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Final Scene for BES: Healing & Family
In yesterday’s post, I wrote about what I think would be a satisfying ending for Mizu. For today’s post, rounding out the last day (Healing | Family) of @taimizuweek, I wanted to share my ideal final scene for the series.
Mizu and Taigen are living a happy peaceful life on their ranch together. Ringo (and Swordfather if he’s still alive) is visiting since Mizu recently had her first baby—a girl. The baby is around 4 months old, and Mizu looks down into her eyes and sees that they are still blue, meaning they will most likely stay that way. While part of her is scared for her daughter’s future, she is filled with an overwhelming feeling of love and hope for her. She will be surrounded by a loving family that adores her (and her eyes), and thanks to recent policy changes (driven through by Akemi with Mizu and Taigen’s help after taking down xenophobic Lady Itoh), their daughter should have a much easier time than Mizu did growing up.
There are a few reasons I love this possible ending. It bring Mizu’s arc full circle. Mizu's quest is not a typical revenge quest motivated by death (someone killing someone the protagonist loves) but rather by creation (the birth of the protagonist). Her life goal was to kill her father for giving her blue eyes, so passing that trait to a child of her own would show that she has learned to accept and even love that side of her. In addition, the better life that the child can look forward to would represent hope for societal progress. While in other stories, the idea of a badass independent woman settling down and becoming a mother might seem regressive, I think it’d actually be empowering for Mizu given this close connection between her struggles for self-acceptance and her feelings about parenthood. This would more profoundly illustrate her growth and healing than just killing her father (which the creators have teased is what Mizu wants but not what she needs for her arc).
Finally, it would be fun way to reference the origin story of BES. In every interview about the show, Amber Noizumi talks about how they first came up with idea for the show when she saw their baby daughter’s blue eyes. In that moment, she was thrilled that their baby had this “white” characteristic that is coveted in modern Western society as being beautiful, which led her to reflect upon her own internalized racism as a half-Japanese, half-white person. This inspired her and Michael to imagine a blue-eyed girl in the opposite context, where blue eyes made her reviled as sub-human and demonic.
Mizu learning to love her blue eyes and feeling positive about passing them onto her child would thus be a powerful way to wrap up her journey, showing that she has overcome her internalized racism and achieved self-love and happiness.
#12daysoftaimizu#bes#bes mizu#blue eye samurai#mizu#mizu bes#mizu blue eye samurai#mizu x taigen#taigen blue eye samurai#taigen x mizu#taigen bes#taigen#taimizu#taizu#ceruleanskies#meta analysis
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🔵 Kodaka BlueSky Q&As: Misc DR & Multiple Characters
⚠️ DISCLAIMER: Please be advised! Translations of all Japanese answers derive from a combination of Google Translate and my manager's three-quarters-remembered Japanese. We've tried our best to work out what he's saying, but there will be mistakes here and there. Do not take this as gospel!
To avoid spreading too much misinfo, where we're completely boggled about an answer, we've decided not to even make an attempt. We'll still list the post, but mark it accordingly.
➡️ AN IMPORTANT NOTE FROM KODAKA BEFORE READING:
First of all, the questions answered here are not official. Everything that is official is what is said within the work. In contrast, this is simply what Kodaka, the creator, thinks, and it is not the correct answer. Use this as a starting point to enjoy the depth of each character, or to say, "That's not right!" and enjoy it with your own interpretation. I think of this as a way of communicating with the characters who live in fiction. This is important, so please spread the word.
💕 FEBRUARY 2024:
Q: Out of all the characters that have appeared so far, who is your favorite visually?
A: As a fan, Haruko from FLCL. Among my own creations...hmmm, Monokubs lol and Enoshima.
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Q: Sorry if this has already been said! I saw a tweet saying that Fukawa Toko's novel "Before the Scent of the Sea Disappears" was made into a short film by Kodaka Kazutaka! Is there anywhere I can see it?
A: I don't have it..! I have the data on my PC, but…lol
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Q: Are you interested in making games in the world of Ultimate Talent Development Plan? I would like to see all the characters together. (Sorry my Japanese is not very good. I am using a translator.)
A: It's too early to tell. I'll continue to make more and more characters.
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Q: I love Ultra Despair Girls, but it's sad that so few people are playing it 😢 Are there plans for a port or remake for the Switch?
A: It's an absolute masterpiece! I'm proud to say that it has the heaviest storyline I've ever written, and the friendship at the end will have you in tears. And it's also pretty fun to take down all the Monokumas in one fell swoop. The controls are a bit rough in some areas, so I'd like to tweak them and re-release it. But maybe that last possibility is impossible in today's world...
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Q: What is your favorite chapter in the Danganronpa series?
A: Hmm, Chapters 1 and 6 of 1, and Chapters 5 and 6 of 2. Maybe Chapters 1, 5 and 6 of 3.
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Q: I love Danganronpa Zero, and I'd like to ask if there were any particular things that you were thinking about when you were writing it.
A: At the time, it was my first novel in about five years, and although I said "I'll do it" lightly, I wasn't good at writing the narrative, and after pushing myself into scrapping it many times, I finally managed to get it done by writing the narrative from the protagonist's point of view.
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Q: I got hooked on the Danganronpa series when I was in elementary school and am now a working adult!! Danganronpa is my favorite work of all time! Of course I played Rain Code too!! I love how Shinigami-chan grows and becomes more human as the story progresses! I wonder if a sequel to Danganronpa is really possible...? I'm also waiting for a sequel to Rain Code I'll keep waiting until I die! I love you!
A: From elementary school to working adult…! Thanks to Danganronpa, you've become a fine adult! Neither sequel is impossible. I'd like to expand more, get results from other new works, and make myself more valuable, and do it when it's best for me.
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Q: Are there any characters that have a secret backstory in any of the Danganronpa works?
A: For the most part, there are still stories that we haven't talked about.
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Q: This may be a question that can't be answered (it may have been asked already), but in the bad ending of Danganronpa, Togami holds a portrait of Fukawa, and there is a child of Togami? Will the truth about that ever come to light?!
A: With the loss of Kirigiri, and the decision to live together within the school, everyone had a change of heart and decided to join hands. Fukawa stopped belittling herself, and Togami stopped being arrogant, and the two started dating, but the next day Fukawa died in an accident. She died after choking on a dumpling, and Togami was confused, believing it was a curse from Celes. As Asahina comforted the depressed boy, things just sort of happened and Togami's child was born. Asahina loves children, and decided that this was her mission and she would give birth to everyone's children. And since that was all there was to do in the boring school life, everyone did it a lot. After that, she gave birth to more than 10 children, and the school flourished.
NOTE: This is the worst thing I have ever read.
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Q: I can't help but wonder about the night that Asahina, Hagakure, Togami, and Fukawa spent in the gym in Chapter 5 of Danganronpa. What were they doing that night?
A: I think they were standing in the dark gymnasium, each at one of the four corners, going around tapping the shoulder of the next person in the corner...
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Q: The "motivation video" that appeared in V3 featured someone important to each character, but it wasn't revealed who was in the motivation video for the characters in the main story. Did you have a set idea in mind of "this character is this person", Mr. Kodaka? Some characters talk about family or special people in Free Time scenarios, but there are also some characters who don't talk about such things, so I'm curious.
A: I had it set at the time, but I've forgotten about it...
NOTE: ugh
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Q: What's your favorite romantic pairing in danganronpa?
A: Monomi and Monokuma.
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Q: I love the scene in Chapter 6 of the original Danganronpa where the mastermind and the scissors girl (I will not reveal her name for now) meet and politely greet each other. Mr. Kodaka, are there any funny or gag scenes from the Danganronpa series or Rain Code that you like?
A: There are heaps of gag scenes and funny scenes, but when I first saw Monokuma and Monomi's comedy routine in 2 with their lines incorporated, I felt something otherworldly that I'd never heard before. We record out of order, so after incorporating it with the game, I was surprised at how otherworldly it was.
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Q: I would like you to publish profiles of Danganronpa Zero characters! Please do so!
A: Let's ask Spikechun! Spikechun reserves all rights! Let's all protest and demand that these profiles be made public!
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Q: In the summary of the materials for Danganronpa 1, there was a detailed description of the non-killers' punishments, but I wonder if those will ever be made into a movie...? I've been dying to see it 🥲
A: It's not exactly a good idea to capture people dying on film…
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Q: Who is the most popular character in Danganronpa? I would be happy if you could tell me one male and one female!
A: My personal opinion is... For guys, it's Shinguji. There are girls who are attracted to weird guys like that. For girls, it's Iruma. There are boys who are attracted to weird girls like that.
NOTE: I believe this is IRL, not in-universe, as Kodaka later answers who has the most friends in-universe, and it's not Miu or Kork.
🍀 MARCH 2024:
Q: Excuse me for asking a question! Who is the strongest drinker among Munakata, Yukizome, and Sakakura? 🥹
A: It's probably Yukizome.
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Q: Among the BGM used in the original, 2, and V3, is there any that you particularly like, Mr. Kodaka? I absolutely love New World Order from the original, DANGANRONPA SUPER MIX from 2, and V3 Discussion - SCRUM - from V3!
A: The punishment music was created first, and it created a Danganronpa atmosphere, or rather a playful yet serious atmosphere, so it has a deeply cryptic vibe.
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Q: I bought Danganronpa again on Steam and had my ex-girlfriend play the whole series, and she got hooked. This may be mentioned in other media, but are there any characters who weren't meant to die but ended up dying?
A: While I was writing, some roles were switched, but I don't think there were many changes to the plot. I think it was Nidai and Kuzuryu who switched roles...
NOTE: His memory is correct. Beta designs show a Fuyuhiko-like character who was meant to the the team manager, and a mafia guy who was a big Nekomaru-ish dude.
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Q: In the Danganronpa series, you get underwear when your bond with a character reaches its maximum, but whose underwear do you like the most, Kodaka?
A: Personally, I'm not interested in underwear. They're dirty.
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Q: I know you didn't write or supervise Danganronpa S at all, Kodaka, but have you played it since its release? And if you did, were there any event conversations that you particularly liked?
A: [From @/genoskissors: "エアプ is slang meaning he knows about the games content, but has not played it himself." Thank you for the correction!]
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Q: [A longer question, found here, that comes down to: "i'm curious how your writing with your world evolved in ways you may not have had planed..."]
A: The scenario changes a lot when I write it. It is live. Try writing it, move the characters around, and it keeps changing. Because the characters are alive.
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Q: Yamada and Celes seem to have been quite close during their school days, but how did they end up like that?
A: "I've gotten better at making royal milk tea."
NOTE: This is probably Hifumi talking.
🥬 APRIL 2024:
Q: Will you ever make a V3 animation? That could be so cool I’d love to see it so much.
A: That is a matter for Spike Chunsoft to decide.
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Q: Who is the character with the most friends in each of the Danganronpa games: the original, 2, and V3?
A: I guess Yamada, Koizumi, and Angie. I'm not sure if I can call Angie a friend, though.
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Q: Chabashira Tenko and I have the same birthday and blood type, so I'd like to know how a character's birthday and blood type are decided. I'm currently studying Japanese.
A: It's decided by fate.
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Q: Tired of answering questions about Danganronpa?
A: I'm not bored. I love Danganronpa. However, I may forget some things, so I don't want to answer carelessly.
🌺 MAY 2024:
Q: I think Harukawa-chan had romantic feelings for Momota-kun, but did Momota-kun see Harukawa-chan as a romantic interest? Or did he just see her as one of his "students," like Saihara-kun?
A: "I didn't realize it at the time, so I wasn't even conscious of it. If I had realized it sooner, things might have been different..."
NOTE: This is probably Kaito talking.
☀️ JUNE 2024:
Q: I feel like there weren't any characters in the original Danganronpa who were definitely able to cook, so who was cooking at breakfast and the like? I'd also like to know if there were any characters who could cook in the original!
A: I think they basically just used pre-cooked food, but I think Fujisaki and Yamada seem like they can cook.
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Q: How did you decide the seating order for the class trial?
A: Intentionally in random order so as not to create any patterns.
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Q: Are there any characters in 1, 2, and V3 who are not virgins? Sorry for the really vulgar question.
A: A rough estimate is a quarter.
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Q: Is it decided how old the characters in works such as Danganronpa and Raincode are? If so, how old are they?
A: Of course, Danganronpa is mostly in their teens. Raincode has a wide range, but even Yakou is in his 30s.
NOTE: This is kind-of hilarious, because I'm pretty sure it's canonically stated Yakou is actually in his late 20s...in something that Kodaka himself wrote. I'll have to go find evidence.
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Q: I'd like to know the recommended menu items at Hanamura Diner!
A: Fresh tonkatsu.
NOTE: Tonkatsu is a fried pork cutlet.
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Q: Were the Love Hotel scenes also supervised by Kodaka-san? When Ouma says that he doesn't care what Saihara does to him, is that what he says to make it possible for him to have anyone in that space under his control?
A: I did supervise it. But I left that to people who are good at that sort of thing and refrained from interfering too much, and I still refrain from doing so now.
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Q: Is there any trick to Tanaka Gundham's chuunibyou dialogue? I'm curious to know how you think of the unique expressions used by Saionji Hiyoko and Iruma Miu.
A: The insults come out super easily, but Tanaka's lines were thought out thoroughly, based on the light novels I've read, so it's exhausting.
NOTE: A "chuunibyou" is a kid, generally 12-13, who believes they have secret powers or a grand backstory. Gundham's a bit old to be a chuuni by Kodaka's own admission in the DR2 artbook, but that was apparently part of the charm (and why it was so difficult to write him). It's spiritual Naruto running.
🎇 JULY 2024:
Q: I'd like to know what underwear your favorite Danganronpa character wears, Kodaka-san.
A: Monomi's panties. Diapers.
NOTE: This is how rumors get started, Kaz...
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Q: Do Rain Code and Danganronpa take place in the same world? Do any of your games and works have a shared universe with another? Or are they all separate? 🤔 💭 I'm asking because I just had a dream about Rain Code today!
A: I won't make a clear statement. I am not sure what will happen in the future. Anyway, please spread the Rain Code around the world.
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Q: If Hope's Peak Academy had regular exams, who would have the best overall grades?
A: It would have to be Togami. Kirigiri has clear strengths and weaknesses and doesn't seem like she'd be good at things like art. However, when it comes to multiple choice questions, Komaeda who relies on luck is the strongest, Ouma steals the answers in advance, and Ki-Bo tries hard and is average, but is bad at calculations.
🌭 AUG 2024:
Q: when i played danganronpa there were times where i wondered about how some characters got along with their family, have you written/thought anything about a character's family background that isn't mentioned in the video games?even if it's something small i feel like it would be interesting to read
A: I think, but the fact that I did not put it in writing means that I left it to the player's imagination.
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Q: If Sonia and Fubuki met, who would take the initiative in the conversation?
A: Even though they don't match up at all, they seem like they'd get along really well.
NOTE: Fubuki from Rain Code.
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Q: When all the Danganronpa characters are gathered together, who do you think has the most aura?
A: It must be Ogami. I think everyone would look at her first.
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Q: Thank you so much for making "Danganronpa"!! 😊💓💓 Many fans have a special feeling for the relationship between Komaeda Nagito and Hinata Hajime. Is there a possibility that the two will become lovers in the future?
A: I have no plans to create anything that takes place after Danganronpa 3.
🍁 SEPT 2024:
Q: Are there many undiscovered super-high school level talents outside of Japan?
A: You could make a Danganronpa World War. 150 students are locked in a school, about 10 incidents occur at the same time, class trials are held here and there, and punishments are handed out one after another.
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Q: Are you afraid of bugs, Soda? I'd like to know who among two people can stand bugs and who doesn't like them!
A: Soda is not good with insects that suddenly appear, fly, or move suddenly. Sonia is fine with insects.
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Q: I would like to know Ouma's first words and reaction upon seeing an armed Keebo-kun!
A: “This isn’t like you!”
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Kagutsuchi
Kagutsuchi (aka Hi-no-Kagutsuchi) is the Shinto god or kami of fire and is also known as Homusubi. The son of Izanami and Izanagi, the fire god is the father of eight warrior gods and eight mountain gods, amongst others. Such a destructive force as fire in a culture where buildings were typically made of wood and paper resulted in Kagutsuchi becoming an important object of Shinto ritual and a frequent receiver of appeasing offerings.
Genealogy & Offspring
According to the 8th-century CE Kojiki ('Record of Ancient Things') and Nikon Shoki ('Chronicle of Japan' and also known as the Nihongi), Kagutsuchi-no-kami, to give his full name, was born from Izanami, one of the Shinto creator gods, but such was his fierce heat that he killed his mother in the process. His father Izanagi was not best pleased with this result and so lopped off Kagutsuchi's head with his great sword, the Ame-no-o-habari-no-kami. From the blood which gushed out over the surrounding rocks and dripped from the sword's blade and hilt another eight gods were born, all of them powerful swordsmen kami. The two most important of these martial gods are Takemikazuchi-no-kami and Futsunushi-no-kami, with the former being also a thunder god and patron of the martial arts who famously subdued Namazu the giant catfish that lives beneath the earth and causes earthquakes by flipping his tail.
Two other gods born from Kagutsuchi's blood were Kuraokami-no-kami, who is mentioned in the Manyoshu poem anthology (compiled c. 759 CE) as being a dragon and rain god. Another is Amatsumikaboshi, the kami of Venus, the Evening Star. Her alternative name is Amenokagasewo.
After Kagutsuchi's decapitation the story continues and from just about every body part of the fire god, from his left foot to his genitals, eight more gods were born. These were mountain gods which represented different types of mountains such as forested ones, those with moors, those far away, those possessing iron, those which provided passes to adjoining valleys and, of course, volcanoes. The stories of Kagutsuchi which include the creation of iron and swords may well be a mythological explanation for the arrival of iron and superior metal goods via immigrants arriving in Japan from mainland Asia at the beginning of the Yayoi Period (c. 300 BCE or earlier to c. 250 CE), many of whom may well have been warriors.
In an alternative version, or rather an added segment, recorded in the 10th-century CE Engishiki, before she dies Izanami hides away and gives birth to three more gods: the water kami Mizuhame-no-mikoto, the clay princess, the gourd, and the water reed. All four are instructed by their dying mother to watch out for Kagutsuchi and, if necessary, act to pacify him if he ever gets out of hand. The traditional fire-fighting equipment of the ancient Japanese was water, carried in a gourd, to pour on the fire while water reeds and clay were often used to smother it. Even today in some parts of Japan, there is a midwinter ritual where reed bundles are placed in the eaves of roofs so that they are handy if a fire should break out.
Continue reading...
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Signalis and Dungeon Meshi: Unorganized Comparison
Both are about crawling through dungeons, fighting monsters, and picking things up to get into inaccessible places.
There's a pair of siblings and a lesbian couple, both are cruelly separated by powerful forces. The living half (Marcille Donato, Elster, Isa Itou, Laios Touden) is willing to do anything to bring back their loved one (Falin Touden, Erika Itou, Ariane Yeong) from the depths of the dungeon. The searchers are motivated not just by love but guilt too, a stubborn refusal to fail their beloved one last time by abandoning then.
Both stories are about the evils of anthropocentric ideologies. It is the inescapable first lense that we all see the world through. It is a subjective, selfish, and almost nihilistic view point. It is the belief that the universe cannot match the significance of humanities existence. For anyone who has loved another human, this is an easy ideology to embrace.
It's also the foundation for hierarchical authoritarianism which dictates that you are either a productive member of humanity or a nonhuman agent of a hostile universe. Those who try to view the universe as itself and not as a means of, or obstacle to, the gratification of human desire are put into the latter grouping. Those who conform are elevated to positions of power within the hierarchy. This is illustrated by the suffering of Ariane Yeong and Laios Touden. As well as the elevation of various political figures in Dungeon Meshi and Kommandant Falke in Signalis.
Both universes feature similar world building elements: a cosmic force grants individual humans their anthropocentric desires resulting in the formation of impossible things. In Signalis, bioresonance allows for the colonization of other worlds and the creation of replikas. In Dungeon Meshi, the Demon's intercession has resulted in the formation of different races, monsters, dungeons, and the magical arts.
And now we come to where the two narratives truly differ with each other:
The characters in Dungeon Meshi are able to triumph over anthropocentric thought and create a better world. Tragically, the characters in Signalis are not able to do the same and become trapped in a hellish existence. This isn't exclusively because of their traits, they are unconsciously conforming to a larger pattern.
In Dungeon Meshi, the natural world still exists and can be defended from corrupting supernatural influence. Even when the earth is devastated by magically augmented warfare, the world is big enough to recover. There are trained specialists, like the canaries, who are able to counter the expansion of dungeons and it's associated threats. Because magic is so important to the world dungeon meshi, knowledge is prevalent with a few severe restrictions.
In Signalis, Vineta/Earth was destroyed by the war between the Eusan Nation and Empire. The closest that people can get to nature is potted plants and a nights sky. The Eusan Nation limits knowledge about bioresonance so that no one can use that to challenge their authority. As a result, no one can understand what's happening during a bioresonance crisis.
In Dungeon Meshi, food preparation is a narrative focal point, it connects people to the world and each other. In Signalis, food is a secondary consideration, it is rationed out by the Eusan Nation, given to good citizens and denied to dissidents.
Ryoku Kui is a japanese manga creator and Rose Engine are a pair of german game developers. One could guess that the artistic differences between them are reflective of their nations history during a certain conflict that happened in the last century...
#signalis#dungeon meshi#cosmic horror#writing#narrative#crossover#philosophy#sociology#anthropocentrism#laios touden#falin touden#marcille donato#elster#ariane yeong#erika itou#isa itou#isolde itou#falke#canaries#replikas#replika#elves#dwarf#dwarves#delicious in dungeon#senshi of izganda#food#fantasy#scifi#world building
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Things I Find Wrong With Lore Olympus
1. Minthe
I'm just gonna address the elephant in the room when it comes to the webtoon with this one, so don't come bitching at me. When I first started reading LO, I was puzzled that Hades and Minthe were dating in the beginning, but since this was a retelling of Hades and Persephone and Greek mythology all together, I didn't think much of it. When I researched stories and articles about Hades and Persephone, she's not that big of a deal. Yes, she seduced Hades and was turned into a mint plant by Persephone, but that's just it. She's a minor nymph in Greek mythology. Someone on the unpopularloreolympus subreddit said that Rachel Smythe got offended by the Hercules cartoon series in which Hades and Persephone are father and daughter. It's most likely that she got offended by Hades and his affair with Minthe, and so she created a punching bag of a character. Not only that, but her skin tone is red because red is evil to her, yet Hermes is red. I'm not saying she has to be any shade of green but make it make sense!
2. Leuce
Like Minthe, she was created to be a punching bag character for the fandom. Not only is she not canon to Greek mythology, but she didn't exist until the 1500s by an Italian poet. Rachel probably got offended by this as well and did the same thing with her.
3. Misuse of Allusions
What is an allusion? The simplest answer is that it's a figure of speech that makes a reference to literature, people, places, characters, etc. An example of this is from the ABC show Once Upon a Time. Zelena The Wicked Witch of West basically became Persephone she and Hades fell in love. A couple of other examples of allusions of mythology are Naruto and Attack on Titan. Naruto uses Japanese mythology for their power ups and other things. Attack on Titan uses Norse mythology to explain the founding Titan Ymir. Lore Olympus, however, does this very poorly. It might just be a minor detail, but the biggest offense of this is Hera.
I was shocked when I saw that Hades and Hera had once been a thing and were madly in love. Then Echo came along, and Narcissus was nowhere in sight. Basically, Hera replaced Leuce and Narcissus. Leuce replaced Minthe. Morpheus was depicted as a woman or a poor depiction of transgenderism. The founding titan Ymir Fritz was an allusion of Ymir from Norse mythology. Ymir from Norse mythology was the creation God. Ymir Fritz was a little girl who died as a woman. Her three daughters are based on Odin and his two brothers. Ymir from Norse mythology was male. Morpheus from Greek mythology was male. If you're going to make a comic on mythology, then you should get the details of gods and goddess right.
4. Erasure of Sexuality
Lore Olympus was first posted onto Webtoon in 2018. This was during a time when writers of movies, TV shows, series, cartoons, and anime were turning canonically straight and asexual characters gay and lesbian. There was also a very biphobic and transphobic edge to it as well. This was done in order for the creator to appear progressive. This was done to Athena, Hestia, Hera, Echo, and Morpheus. Athena and Hestia are both asexual in Greek mythology, and Hera is straight. Again, Morpheus was male. Echo is also straight as she was madly in love with a man who was madly in love with himself. Athena and Morpheus are both poor representations of transgenderism. Especially Morpheus. They're not trans but the fact that their genders were changed is saying something.
5. Gaslight, Gatekeep, Girlboss
Lore Olympus claims to be feminist but it's not. Others have explained this in great detail. Persephone before she was married to Hades was actually a much different person. She had her own goals and aspirations. She didn't want to be known as a nepo baby. She was trying to find her own identity. She even begged Hades not to gouge out Alex's eye, but Hades went through with it. But then she started dating Hades, and things went downhill for both of them. Yes, they are the healthiest couple in Greek mythology, but Lore Olympus doesn't depict it as such.
Hades basically became an abusive slave owner, and Persephone became an immature girlboss. When she ran into Alex at the mall and intimated him, she looked as if she would wait until his shift was over to stalk him, corner him, and beat him up. The same with Leuce.
6. Rooting for the wrong characters
From the beginning, readers are led to believe that Minthe is the antagonist. At least one of them. But then Persephone changed drastically for the worst, and soon, people found themselves rooting for her.
7. No other retellings of Greek mythology
Lore Olympus was advertised as being about Hades and Persephone. But the title alone sounded as if it was going to be about others' myths as well. The only retelling of mythology was Eros and Psyche. This is due to Hades and Persephone being a part of their myth. But both myths were dragged for far too long. Psyche revealing that she was turned into a nymph by Aphrodite didn't feel exciting. The same goes for Gaia telling Hades and Persephone that Persephone has to spend six months out of the year with her mother for spring and summer and with Hades during fall and winter. Both of these plots could've been easily wrapped up in season, and seasons 2 and 3 could have been about other myths.
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Hello! May I please know what exactly are your thoughts on the craftsman and why you hate him so much? /genq
(I do agree with you but I want to know why so much hatred if you don't mind)
Don't worry and thank you for asking! Sorry this took so long but I wanted to deliver something complete and objective (I had to write this 3 times because the first one looked like a rant...)
Even though I don't like Craftsman, it's not like a "I hate the character" kind of hate, more like "I don't think he's a good person but I'll try to reflect that on my art instead of downright hating the whole character" kind of hate. There's actually some background on why I think like this so I'll try to be as objective as possible with my arguments to make my point clear.
Remember, this is just a personal opinion and it's okay if someone doesn't agree with me!
These are video game characters and we're all allowed to have different perspectives about them.
(...)
⚠️WARNING OF LOOOONG TEXT AND SPOILERS FOR ORIGAMI KING⚠️
It's important that we understand that Origami King is a game that relies a lot on Japanese culture to tell a story and that's why there's a lot of misunderstanding in the western part of the fandom about Olly and his character, motivations, etc. We must also understand that origami is a highly respected and important art form in Japan, therefore, its creation entails different guidelines rooted in the culture of this country.
Let's start with the most basic. According to the rules of this art, you are not supposed to write over origami. To be honest, you are not supposed to use any type of tool on origami other than the paper and your hands. I'm not saying that it is completely prohibited but this reduces the value of a work. See it as a form of "cheating."
Writing over origami gives an aspect of informality to your piece. And it greatly influenced how Olly perceived himself, since he took Craftsman's writing as something that reduced his value as origami and even ruined him, as a work of art.
In Japan, a very important aspect of society is how people perceive you, the image you give to those around you. Olly was supposed to be a king, immaculate and perfect, but he was tainted by the very creator of him. His image was ruined and his appearance became a symbol of shame.
Hence his fury towards his creator, which is more highlighted in the Japanese version of the game and is not hidden behind a joke of "All Toads are the same", as in the American version.
At the end of the game it is revealed to us that the message were words of encouragement and good wishes. But again, these are only visible once Olly is on the brink of death, as they were inaccessible in his normal state. They were good intentions, but they did a lot of damage, in the end.
It makes me wonder how the Origami craftsman, being someone who practiced this art every day, did not know such a basic rule. Or maybe he ignored it, but this also leads him to be a bit indifferent, since it doesn't seem like he had the implications of creating a life in general in mind, much less ruining an origami work.
Which also brings us to his motivations. In the game, Craftsman mentions, and I quote, "I don't get to celebrate my craft very often, so I might have gone a bit... overboard."
(Note: I'm the Spanish version, he says "Because people don't compliment my work very often." Yeah, that doesn't help my view of him.)
Although the general perception leaves us with a father-son relationship, Craftsman never refers to Olly as such, since from the beginning, he had created him as a craft, a way for people to praise his abilities, never having in mind a family or considering what responsibility it had to create a new life.
I think he never fully understood the concept of what it was to bring origami to life beyond them being talking dolls, a striking party trick, because also, seeing what Olly has done, he mentions to Olivia that he should never have used the Fold Of Life.
The reason she and Olly are alive in the first place. Even Olivia herself understands the implication of this comment, responding to her creator "Don't say that, I love being alive!".
It almost seems that for Craftsman, the Fold Of Life was just a creative choice about whether or not to put more detail into his creations. But for Olly and Olivia, that technique was their entire lives, literally. The choice of whether they existed or not.
Clearly until now there is a certain objectification on the part of Craftsman towards his creations, seeing them as just this instead of real children. And although there are vain attempts like the doodle on Olly or giving Olivia a weapon to defeat her brother, we can agree that they were not the most optimal tools to try to guide two children who he was supposed to protect. Not like his creations, but like his children. But so far everything is normal.
At least until the end.
Craftsman's first reaction upon seeing Olly's body is to appreciate the material with which he had made it. Yes, perhaps a bit of nostalgia in the creation of it, but ultimately it's a bit insensitive to mention that given that there is a life that has been taken, his son's life, again, showing the aforementioned objectification.
Even worse when, even if he's watching Olivia's expression, he congratulates her for "using the weapon he implemented in his design." At this point I'm trying to be objective, but this is a completely off-base comment. Not only does he not come close to comforting Olivia in a situation that is probably difficult for her, but he is too focused on what HE did to her that he barely does anything to support her beyond teaching her how to make a paper crane.
She just killed her own brother PLEASE just for once be a little emphatic
By the time the ending arrives, Mario seems much more affected by the loss of Olivia than Craftsman himself, who seems much happier for someone who should be mourning his creations.
I think that the scene in the Secret Ending is the closure of why I hate this character, because as I mentioned before, it dehumanized Olly and Olivia a little, treating them only as creations that served a purpose (making him gain recognition) only for them to end...
...being that. The key problem was never acknowledged, Olly and Olivia ended up being exactly what he wanted them to be.
As I mentioned before, this is my PERSONAL PERSPECTIVE about him. It's okay if people don't see him this way but the idea of Craftsman being this kinda insensitive and irresponsable parent makes a lot of sense to me. It just feels correct, specially after how Olly shows symptoms of trauma, like not wanting to see Craftsman's face again being the reason why he wants to get rid of all of the Toads, as mentioned on the Japanese version.
I'm not justifying Olly at all because I know he's wrong with a lot of things but the game tells you he's wrong. He gets his punishment and the whole character of Olly revolves around being a young, irrational king. On the other hand, the image the game gives you about Craftsman is a poor victim who didn't do anything wrong.
I think the worst part is that he never got a single punishment after this. Maybe being trapped in his basement but considering he was the one who started everything in first place, he doesn't seem guilty or even affected. I guess creating two gods, then having them both die in front of you it's just another day for Theofold.
TLDR; Craftsman is an irresponsable, insensitive and negligent father who traumatized Olly. Also a poop head. (?)
#brainrot 🍬#headcanons ✨#paper mario#origami king#pmtok#paper mario the origami king#king olly#origami craftsman#tw trauma#tw trauma mention
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Bonnie Dollie
A living, mechanical doll with a love for all things cute! Bonnie’s spirit is ever-flowing with childlike curiosity to learn more about humans and their behaviors. Her eagerness to take care of others has also earned her the role of “big sister” for many in Toytoriya.
Info
Japanese ボニー・ドリー
Twisted from Babyface (Toy Story)
Voiceclaim None
Gender Transfem (she/her)
Sexuality Bisexual (femme leaning)
Age 19
Birthday March 9
Star Sign Pisces
Height 197 cm
Homeland ???
Family Father (Creator)
Professional Info
Dorm Toytoriya @toytoriyadorm
School Year First
Class 1D
Occupation Student, Nurse
Club Sewing Club
Best Subject Biology
Other
Dominant Hand Ambidextrous +6 more mechanical hands
Favorite Food Doesn’t need to eat, likes the texture of cakes though
Least Favorite Food Again, doesn’t need to eat
Dislikes People being scared of her, Fire
Hobby Doll-Collecting
Talents Medical Treatment
Personality
Bows? Checked. Skirts? Checked. Heart eyepatch? Checked. Curled pigtails and an easy smile? ALLLLLL checked! Bonnie’s ready to take on the world with her ultra, super duper, immensely adorable charm— Errr, well, except for the, erm, extra appendages protruding from her back. Those can’t be helped. But that doesn’t mean she can’t feel cute!
Bright and bubbly, Bonnie likes to surround herself with cute stuff in hopes she’ll come off as less scary to her peers. Whether it be decorating herself, her room, or, in some instances, her friends, which often results in her giving them a makeover.
Stuck being a doll since creation, she naturally took interest in human nature, specifically biology. She utilizes the knowledge in this area to aid in the medical field and can be frequently found in the Infirmary, helping tending to other students. Always, with a smile.
Unique Magic: N/A
Fun facts ⚙️
- Doesn’t have a voice box installed. Is mute and uses ASL! (Or whatever the equivalent of ASL they have in twst) Her friend, Kath, usually helps with being her interpreter.
- Helps with making a lot of props BTS. Prefers to watch other students and cheer for them from backstage because she scares people off.
- Gives names to every doll in her collection and treats them as if they were her real children.
- Incredibly, physically strong. Could crush a watermelon with a single fist if she wants to.
- Always smiling no matter the situation. Resting :) face if you will. Also doesn’t blink.
Playlist ⤵︎
⭐︎ Breaking Things Into Pieces - Kikuo
⭐︎ OTOMEROID - VIVINOS
⭐︎ Mechanical Angel - Sunday Driver
⭐︎ Kawaikute Gomen - HoneyWorks
⭐︎ Wanna Be Human - Kakeru Yumeoi
#SHES HEREEEEEE#FINALLY#her sprite took me 26 hours 😭😭😭#twst oc#twst#twisted wonderland#twisted wonderland oc#twst fandorm#bonnie dollie#toytoriya#toytoriya dorm#profiles
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Smithy Gang Headcanons
Hi, friends! I'm extremely grateful for the positive feedback on The Forging, and definitely want to write more SMRPG stuff; I've just been working on other priorities lately. However, my brain has been busy churning stuff over, even if I haven't had the time to sit down and write a story yet.
So I wanted to jot down some of my headcanons for the Smithy gang, specifically the forging order of the main members. I thought of a sequence where Smithy created each as a response to shortcomings he saw in their predecessors. This timeline will serve as a framework from which I can write future stories.
I don't think there's anything here that goes directly against canon, but I'm not as much of an SMRPG expert as I am with some other games lol, so feel free to tell me if there's some kind of Japanese-only line that contradicts me. Also let me know your own ideas if you want!! I am new to being a proper fan in this fandom :P
First, some general notes: I don't really have a good definition for who Smithy himself is, where he came from, or what his world is like, and I don't know if I ever will, since I find some degree of ominous mystery to be more interesting. Also - while I've seen the Gang described as "robots", while that may be true in a sense, I think of them more as "constructs" - I don't think they're powered by wires or circuitry or anything like that, but rather arcane magic. They are not powered by AI, even in the sense that a more nuanced and self-aware robo-sentience might be (see examples in the Marioverse: TEC, Beep-0, JEANIE), but a more traditional type of consciousness/soul that Smithy has learned to work with, as if it were yet another material. (This isn't abnormal for the Mario world, where we already have living bullets and bombs and the like- and in an ironic twist, also makes them somewhat similar to Geno, who is a consciousness inhabiting a form that would not produce sentience or mobility on its own.)
This isn't really a fic, although it's long enough to be one, lol. I hope you enjoy!
First there was Exor; but Smithy did not create him. In fact, Exor was Smithy's beloved blade, the reason for his obsession with living weapons in the first place. But Exor is a being even more ancient than Smithy, who just happened to bond with him in his lifetime. The sword can grow to a massive size, and is never truly destroyed, but will reappear and reforge itself throughout history. The otherworldly creature that attached itself to Exor and brought it to life has been known to some as the Neosquid.
Now Smithy, in a sense, was his own first experiment - gradually replacing his organic parts with malleable metal, not only to extend his own life, but to make himself more suited for a variety of purposes. This was a process that never really had an end, as he was always experimenting, creating new heads for himself. But when he was satisfied enough with his initial efforts, Smithy sought to create life in his own image, and in the image of his beloved Exor. Among other adventures, he spent time in Subcon, the Land of Dreams, studying the enigmatic nature of consciousness - at least enough so that he could harness some of its unfathomable magic for his own ends.
Boomer was the first of Smithy's prized creations (yes, because I like the idea of the one called "Boomer" being the oldest). Originally created to provide a sort of companionship to Smithy in the form of strategic advisory and being a bodyguard- and also to provide friendship, although Smithy would never admit it. Over time, Smithy became distracted with his newer and flashier works, and grew tired of Boomer's overly serious and staid nature. Though their relationship has grown distant, Boomer's fondness, gratitude and loyalty for his creator has never faltered, and he will defend Smithy to the very last of his existence. In turn, Smithy has never put forth plans for machine-made Boomers- the younger creations speculate it's because he's too outdated a model for this to be worth it, but perhaps it's because even now, Smithy considers him irreplaceable.
Bowyer was the next-forged. Smithy sought to make a commander who represented a long-range weapon, to contrast with Boomer's katana; and also a more creative and inventive personality to offset Boomer's traditionalist and unadventurous nature. When Bowyer was born, Smithy found that he had accidentally gone way too far (in his opinion) in this new direction, leading to a creation that was so erratic he refused to even speak like those around him. Smithy found Bowyer a hard-to-control troublemaker who would rarely listen to him (or Boomer) and seemed unhappy most of the time, not fitting in with the world he had been forged into. Bowyer would also leave arrows all over the place, sticking out of random things in the weapon world - this is when Smithy had the bright idea to create arrows with consciousness, so they could return to their leader on their own. To Smithy and Boomer's surprise, Bowyer became a lot more joyful and content when he met his little Aeros, and they all became an inseparable entourage.
Smithy became creatively blocked while trying to think of his next big project, largely due to the stress of Bowyer's early behavior. Instead, he came up with a number of smaller-time minions, some of which were the Shymores, based on the Shy Guys he had observed during the time he had spent in Subcon. The Shymores were a playfully destructive group, and after seeing Bowyer's happiness with the Aeros, Smithy decided to forge a creation who was destined to be a leader from the outset; and also one with a mischievous streak, yet toned down from Bowyer. And so he made Claymorton, who later called himself Mack. He was a beloved leader to his rowdy group, but perhaps too social- he ended up neglecting his own training, preferring to play and mess around with his friends, and thus never became very strong on his own.
By now, Smithy was growing frustrated by the failures and flaws that he saw in the personalities of his creations. He decided to think extra hard about the character of his next project: this would be someone who could work completely independently - brilliant, shrewd, capable of powerful magic spells and illusions. Yet Smithy made sure to write in an unflinching loyalty to himself into the new creation's code, so to speak. And lo: at first Speardovich seemed everything Smithy could have ever wanted. Proud, powerful, but knowing his place. He needed no minions, and thus was never distracted, as he could split his own form and consciousness so that one being could do the work of many. He might appear to be older than Bowyer and Claymorton, but in fact he is technically not; he was just created from the outset to be more mature, with the moustache to prove it. And yet, over time, the cracks in this personality began to show. Speary was pompous and did not get along with the other creations when necessity called them to work together. And his respect for Smithy manifested as simpering; a begging for praise and attention which the smith found increasingly unbearable. He was always coming up with unasked-for ideas and input, such as: perhaps all the machine-made units could take the name of a spear in a different language, and "speardovich" could be their overall model name, and that he quite liked Yaridovich for himself personally, and perhaps it would be alright if- but no, Smithy would have none of it. While at first he had beamed with joy at this newest creation, he soon enough kept him at arm's length (or spear's length?) as well.
Finally, Smithy hit upon a brilliant idea - his next creation would be a group of (mostly) equals who could depend on each other without a major power imbalance, keep each other entertained, and stay out of his hair. The Axem Rangers were born, all bearing an energetic and youthful personality which they are still yet to grow out of. They were given control of the Blade, and sent to scout various worlds. They often picked up slang and brought home entertainment from the places they visited, and developed a countless number of inside jokes. The other commanders, and especially Smithy himself and Boomer, found it hard to keep up with them. However, Smithy considered their existence a big success, and remained very proud of them- although this might be due to the fact that he ended up not having to interact with them that much.
...So, that's what I have for now! I'm not sure where all of the Factory enemies fit into this; based on their descriptions, I think Clerk/Manager/Director aren't creations of Smithy, but are the same species as him and recruited from his homeworld. Same with the Chief, aside from possibly not being the same species. Smaller minions like jabits and the hammers would be produced at various points that aren't super relevant to this larger narrative. Count Down was probably made as a fun side-project when Smithy wanted to take a break from weapons per se, and see what he could do with an object like a clock. Gunyolk was confirmed to be created by the Chief. And Cloaker and Domino are weird outliers; I want to say they would be among some of the first things Smithy made, or the latest, in some kind of more abstract and experimental period.
Again - let me know your thoughts and ideas!
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So you want to know about Oz! (2)
In 1986, an anime was released in Japan: Ozu no Mahoutsukai (which is just "The Wonderful Wizard of Oz" in Japanese).
This animated series was an adaptation not just of "The Wonderful Wizard of Oz", the first Oz novel by Baum, but of all those that would follow! You had book 2, "The Marvelous Land of Oz", and book 3, "Ozma of Oz"... But then we jump to book 6, "The Emerald City of Oz", which forms the grand conclusion of the series. Book 4 and 5 were not adapted... completely cut out.
Why? Because these two books are, unfortunately, skippable.
Last time I left you on the enormous, ever-growing success of the original Oz trilogy. Now I want to present you... the curse that befell the creator of Oz.
L. Frank Baum wasn't just "the guy who wrote The Wizard of Oz". He was an author for children first and foremost, and he wrote a LOT of other books outside of his Oz stuff. His other most famous children work to this day, the only one able to rival his Oz creation, was his 1902's The Life and Adventures of Santa Claus, which was a work of fictional fundamental in the development of the modern image of Santa Claus:
But this was truly the only one of his other works that escaped the shadow of the Oz-mammoth... Before and in parallel to his Oz trilogy, Baum had written many other things. "Mother Goose in Prose", "American Fairy Tales", "The Enchanted Island of Yew", "Queen Zixi of Ix", "Sam Steele's Adventures on Land and Sea", "John Dough and the Cherub"... But none of these books became as successful or famous as his Oz novels. Worse: they sold really bad.
Everybody wanted Oz books. More Oz books, more Oz books! And while Baum had quite some fun working on "The Wonderful Wizard of Oz" and "The Marvelous Land of Oz"... he had never intended to serialize them. For him they were stand-alone novel, and that was done. But since his audience only asked for more Oz books, and disdained his other works, well, he had to do what paid! And so he continued the Oz novels... but with a certain "bad will" that clearly transpires in his work.
This already pops up by the third Oz book, "Ozma of Oz".
The first two Oz novels followed a specific rule: the story must happen in the Land of Oz, which is a magical land enclosed and shielded from the rest of the world. The Land of Oz is surrounded by a gigantic desert that one cannot cross unless exceptional events. Beyond this, is the human world... Yes, that's something people tend to forget: in his original vision for the Land of Oz, Baum wanted this magical land to be... somewhere on the American continent. Right in the middle of the 1900s American nations. Hence how a simple tornado can carry a little girl from Kansas to Oz... This is also explicitely told in the second book, where the characters cross the desert by accident, and discover "the world Dorothy came from".
But by Ozma of Oz, the rule was broken. Dorothy gets carried away by a storm in... a new land, the Land of Ev, who as it turns out exists outside of Oz, beyond the desert... Ozian characters cross the desert and join Dorothy in this new land, and most of the story is spent discovering this entire new setting.
While it is very pleasant and delightful to read, and brings some interesting worldbuilding, this already betrays the annoyance Baum was starting to feel towards Oz itself... He had written two novels taking place in Oz, and he was starting to run out of ideas. He had conceived two self-contained novels, two "one-shots" if you wish, and had no idea how to continue within Oz itself. So his solution was to take the characters everybody loved and wanted (he did brought back Dorothy in "Ozma of Oz" BECAUSE his audience kept asking him "Why wasn't Dorothy in the sequel?), but place them in a new "magical land" where he could have a breath of fresh air and work a new plot. This is what makes "Ozma of Oz" so interesting... But it was what would cause the start of the Oz downfall...
In 1908, Baum published "Dorothy and the Wizard of Oz", the fourth book of the Oz series. And a good part of this novel is... Dorothy, alongside the Wizard of Oz himself (who returns after his last appearance in the original novel), ending up sent into an underground realm, and exploring various magical chthonian lands as they try to make their way back to the surface... The last portion of the story does take place in Oz, mind you, but the bulk of the story is in random lands and realms Baum invented just for this book and never reuses later. Because at this point, Baum, who was stuck into doing Oz books but didn't want to continue Oz-stories, had decided to use a trick: only have the Oz protagonists but not the Oz land. Have Oz appear in the last chapters, but only after two thirds of adventures everywhere but in Oz. This was his way to still give what the audience wanted (more Oz adventures) without actually writing Oz books, but rather other fantasies that happened to connect with Oz...
This formula would be repeated with the fifth book of the series, which I'll talk about later, and unfortunately it creates a sincere drop in quality in those two novels. While very inventive, and entertaining to a certain extent (if you ignore some heavy doses of racism and old-fashioned xenophobia here and there), these novels are not as good or memorable as the original trilogy, and for one precise reason... They have no over-arching plot. They are just... travel stories. You have a set of characters, swept away into magical lands, travelling the lands, then partying in Oz and returning home. Gone is the "Quest to have our wish granted" of the first book, gone is the "national revolution mixed with a quest for a lost heir to the throne" of the second book, gone is the "let's save an imprisoned royal family" of the third book... Now it's just "Oh, looks like we randomly dropped into a fairy-land! Let's promenade a bit and then return home". An "Alice in Wonderland" type of non-plot, basically... but without the Alice in Wonderland charm.
Things are even sadder when you look at the fifth book of the series, "The Road to Oz".
At least with "Dorothy and the Wizard of Oz", there was a semblance of a mini-plot at the end, when everybody arrived in Oz. You had criminal charges and a trial, and competition-debates as to whether mundane or magical beings are better... But with "The Road to Oz"? You have literaly zero plot. The characters just get dragged from vision to vision, from land to land, and when they arrive in Oz, it is just to have a party, and then they literaly return home once it is over.
But the true desperation of Baum comes from this specific party... Because what Baum did in this novel was maybe the first "crossover event" of the history of American literature. All of the guests at the party are characters that never appeared before in any of the Oz books so far... They are characters straight out of Baum's other, non-Oz, children books! Characters from "The Magical Monarch of Mo", "Queen Zixi of Ix", "John Dough and the Cherub", and many other books you probably never heard about (and that the Oz readers at this point also never heard about!). Yet these characters were described in detail and given quite a space in the final act of the book...
This was because Baum was tired of Oz hogging all of the attention and money. He was so sad at seeing his other children works be forgotten and ignored by mass audience that he literaly decided to bring them into his Oz series in hope that it would interest his Ozian readers and encourage them to check out the other books he did. Yes you heard it right, this novel... as just an big ad for Baum's other books. That's how tired he was of Oz.
And, unfortunately for him, it did not work...
Cut to 1910. L. Frank Baum releases his sixth Oz book "The Emerald City of Oz"... that he also intends to be his final.
With "The Emerald City of Oz" we have the grand finale! Dorothy decides to leave Kansas and to settle permanently in Oz! She brings with her Aunt Em and Uncle Henry who are given a complete tour of the Land of Oz! Meanwhile the greatest and most terrible ennemies Oz ever faced gather for an invasion! And, in the final chapter, Glinda the Good Witch decides that enough is enough, Oz had enough troubles from the outside world: she casts a spell that will make Oz unreachable by anyone from the human world...
And thus, Baum with teary eyes says goodbye to his character, and encourages his audience to say farewell to Oz, as the gates of the Marvelous Land close forever...
THE END
...
Who are you kidding? No, not the end! Cursed, Baum was, CURSED! Despite him writing EVERYTHING needed for the grand, conclusive finale, despite him literaly writing "IT'S OVER GET OUT"... His other books didn't sell. His other series didn't start. And he kept being pressured by all sides to write more and more Oz books.
As such, by 1914... a seventh Oz book was made. Opening with Baum writing basically "Sigh... So you know how I told you no other Oz story could be made, because there's this magical barrier and I will never know what happens behind it anymore? Well... sigh... turns out they have radio, somehow? And so... double-sigh. And so I have broadcast in Oz, which means... you'll get more Oz books."
Next post: How we got a HELL LOT of more Oz books
#oz#land of oz#l. frank baum#the emerald city of oz#oz books#road to oz#dorothy and the wizard of oz#oz novels#history of oz#so you want to know about oz
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Helloooo love your meta posts esp wrt to language so much!! It really has elevated my appreciation for the series by A LOT lol so thank you!
I have a question regarding ch 98 that's been bugging me incessantly: in the official translatjon renji says "all i do is bark at the moon", however in fan translations (and anime) renji is seen to be referring to a star. I am unable to find the raws anywhere to ascertain the finality of this conundrum so I was wondering if you could clarify what exactly is the 'object' renji is referring to here and lend us your thoughts?
Thank you for reading! I started this reread because I knew that the potential to really revel in this kind of stuff was already there, but I am really enjoying jumping into it full-on and wondering about and learning about a lot of extremely random things as I go. I'm really enjoying it!
[Bleach 098]
The Short Version
In the Japanese, Renji says, 星に向かって吠えるばっか ― which could be translated as "I’m just barking at the stars."
The word he uses is 星 (hoshi), star, not moon. My guess is that the Viz chose "moon" because it’s more idiomatic in English to howl at the moon, and the phrase conveys that sense of lone wolf yearning/misdirection--particularly given that he’s talking about Rukia, and Rukia already has some moon imagery associated with her.
The catch is, the concept of "howling at the moon" also exists in Japanese; for example, there’s a famous modern poet named Hagiwara Sakutarou who wrote a collection titled 月に吠える、or, well, "Howling at the Moon." (You’ll notice the same verb, but 月 (tsuki/moon) instead of 星 (hoshi/star). But that's not what Renji says. I’d argue that it’s worth considering the idea that Renji was making a choice in not using that idiom!
The Very Long Version
Stars and Moons and Monkeys and Tigers and Snakes and Dogs and-- oh my!
Tomes have been written about celestial symbolism, in Bleach and otherwise. I’m not a big celestial symbolism person, because they’re such BIG symbols I feel like sometimes they can feel very locked in, if that makes sense? Like X = moon and moon = Y and therefore X = Y. And while I love an extended metaphor, my preference is for very unstable, borderline sloppy referents. Which isn’t to say that celestial symbolism can’t be unstable and sloppy, too, and that’s what I really like about this whole Renji section. Renji is the KING of "imagistically, there is a lot going on here, my man."
As far as folklore is concerned, reaching for the moon might call to mind the story of the monkey reaching for the moon’s reflection:
The branch the monkey’s hanging from breaks and he falls into the water. His folly lies in failing to distinguish between what is real and what is illusion.
One one hand, this is fitting for Renji, our resident howler monkey. I don’t know how much baboon we’ve actually seen at this point, but we’ll see Zabimaru’s nue form very shortly. But of course Zabimaru isn’t just a monkey—he also has the head of a snake. And we have this dog imagery, coming from both Renji’s affiliation with Inuzuri and other body parts in some versions of the nue. And later we’ll have TIGER in the mix, too!!
There’s SO much going on. If Renji were a Project Runway creation, Tim Gunn would probably invite his creator edit—maybe choose one motif, one metaphor, one guy who will scan well on the runway.
But Renji exists in excess, he IS all those things, both in terms of his chimerical zanpakutou spirit and in terms of everything we’ve seen of him thus far: tearing through Ishida and Ichigo; herding butterflies with Rikichi; stunting with Rukia in jail; delivering Rukia to prison; getting stunted on by Aizen in a supply closet; being friends with Hinamori; tearing through Ichigo a second time; and now, finally, giving it all up and begging Ichigo: Just save her.
Bone Metaphors
The reader hasn’t seen it yet, but Renji knows what form Zabimaru’s bankai takes. In addition to all those animals and their potential allegories, we also have bone. In Renji's earlier line, there’s an idiom that I wish were preserved:
In the Viz, he says, "I’ll always be a stray dog." In the Japanese, his line is 「骨の髄まで野良犬根性が染み付いてやがるんだ.」Which could be translated as "I am, indelibly, a stray dog to the marrow of my bones /contemptuously." Or, more succinctly:
"I’m a stray dog to the bone."
I love this line because it’s reaching toward Renji’s challenge to Byakuya, insinuating still more layers to Renji’s multitudes.
Different Flavors of Disgust
Still thinking about Renji’s second act in this arc, I am also interested in his subsequent line. He says 厭になるぜ (iya ni naruze), or, in the Viz, "It makes me sick." But I was curious about the kanji 厭 (iya), because it’s more commonly written 嫌 (iya), which can be used as a negative interjection, or, pronounced differently, as the same word you’d use if you hated snails, or homework, or something―嫌い (kirai). Using the kanji 厭 is a less common spelling, though the meaning is similar. So I was like, well, what is the difference? According to this article, the kanji Renji uses is a lot more common in Chinese. If 嫌 is an expression of digust or hatred, 厭 suggests that you’ve specifically gotten tired of something (and are now disgusted with it). It’s the kanji you’d use to create the word for a pessimistic worldview, 厭世観 (enseikan). That is all to say, Renji has become sick and tired of it, and he’s about to change tack.
Failing Poetry 101
Coming back around to the original line, I really like Renji’s "I’m just barking at the stars" specifically because it doesn’t really reference any existing idiom, as might howling at the moon. "Barking at the moon" is an interesting middle ground, in that "barking" definitely feels more dog-like and howling more wolf-like; barking is less majestic, which fits with Renji’s description being derogatory of himself. Renji is not a poet in his use of loaded idioms but in his negation of them. And if Rukia can be described by moon imagery, she too contains multitudes and I think it's well within her power to be the stars, too.
Kira, as Renji’s most poetic friend, probably rolls partway into his grave whenever Renji says stuff like this, because it breaks poetic form. But I think he’s probably also kind of envious that Renji thinks this stuff up, because it’s fresh, new, off-kilter imagery, it is its own kind of poetry, and let's be real, the moon imagery market is fairly saturated. *frames moon with giant rebar hole in body*
So I’d say, "howling at the moon" conjures a certain kind of poetry, steeped in all the macro-folkloric meanings of the moon and dogs/wolves. "Barking at the moon" is kind of half-half. "Barking at the stars" is not a pre-existing idiom (or poem, or expected language), and conjures a completely different referent(s), the immediate of which is, of course, the volume’s own poem. Renji is out here Renji-ing it.
[Bleach Vol. 11 poem]
#this post has blorbo disease#i feel like every part of this should be expanded but also the tl;dr is already so real#i just like him ok#abarai renji#bleach manga#bleach reread 2021#bleach カラー#bleach language#asks#no brain just bleach
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Everyone's always thinking that like absolutely all Eggman's creations should be related to him because of Sage but she's still the only one in game canon where he's actually referred to himself as her parent/seen her as his child. That was kinda the whole point of the story of Frontiers and the development. Ya know. That it wasn't something that has happened before in game canon. I thought people who claimed to be big Frontiers fans before I came to like it too would realize that lol
Metal Sonic still hasn't been referred to or interacted with by Eggman as if he's his son in the actual games. He's never called himself his father in game. He hasn't even been nice to him for a single moment actually. In Japanese Colors, Eggman also outright rejected being called father by Cubot, so he clearly only accepted them as being like "brothers* to Sage to entertain her while he was making the proposal to her promotion to being integrated into the Eggnet, making it all the more appealing and not because he wants them as his sons
The absolute closest thing before that, of him assigning any type of familial dynamic to any characters in game canon at all is with the E Series, saying that they're like brothers to each other. But he was anything but fatherly towards them and you know, the way he was so terrible to them is the major plot point and kicker of Gamma's whole story and ignoring that would diminish the importance of that story. So I wouldn't say that counts at all but you know- it's the clooosest if you're gonna reach
Anyway all this to say I don't subscribe to the idea that all of Eggman's creations are literally all like his children just because he's their creator. I actually ship many of his robots with him and think they can be shipped together without people saying it's weird too. It's like how you could say Shadow is like part of the Robotnik family with how Gerald calls him his son and how he's been said to have something of a sibling bond with Maria- yet Eggman very obviously doesn't see him as family just because he was created by his grandfather lol
Not all of them have the same dynamic. I don't know why the family type roles always have to be forced in places they don't exist. I mean do what you want in fanon ofc but people are acting like it's canon fact or a strict set of rules to follow and it's really not because it's never been enforced in canon at all. As of now, it still stands that the only creation of Eggman's that are like family to him is Sage and I still don't even feel it counts with Orbot and Cubot, it's just Sage that sees them as her brothers
It's like how Orbot and Cubot were calling Metal big bro in Rise of the Wisps but Metal doesn't see them as family back and Eggman doesn't see the three as his sons either lol. In the events of Colors, he was actively and vocally rejecting the idea of Cubot being like family to him and he doesn't call himself Metal Sonic's father in game canon. So just because some of the robots may see each other as like family, I don't see it as that literal and they're still capable of having completely different dynamics with each other that aren't familial at all
I also think that really restricts creativity and freedom for how to explore their interactions and dynamics for absolutely no reason, when it's enforced that they're all literally family and see each other as such and it's all wholesome and happy and if anyone steers from it, it will be met with negative responses. Because it's not canon at all and people should be allowed to interpret and portray them and their dynamics in other ways, or in a less wholesome way if it can work but that complicated or toxic way suits best.
I dunno again just some random thoughts and rambling
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MONTHLY MEDIA: March 2024
……….FILM……….
Dune: Part Two (2024) Every piece of technology felt and looked so tangible. The baby worm too! Love the tactile nature of this whole production and I hope studios take note that CG can't be the only tool in your belt. So much bigger than I imagined and just enjoyed the whole thing.
Forgetting Sarah Marshall (2008) Ages surprisingly well and a script that lets the main quartet be both funny and layered.
……….TELEVISION……….
Columbo (1.01 to 1.03) Hey I'm starting Columbo! Love that each episode is feature-length and Columbo appears fully formed right out of the gate. The sets and costumes are all so glamorous and L.A. Very excited to keep going.
Succession (2.05 to 3.04) The Kendall play at the end of season 2 felt very much like the Kendall play at the end of season 1 and while I'm still a huge fan of this series, I just hope it's not the same going into season 3 and 4.
Delicious in Dungeon (Episode 1.09 to 1.13) Great adaptation that isn't just a straight recreation of the artwork in the manga. The more kinetic/frantic moments in the animation are a nice departure and while they don't pop up in each episode, now that I'm 13 eps deep I can appreciate how they're sprinkled throughout.
Love is Blind (Episode 6.02 to 6.13) It still amazes me that anyone goes on reality tv.
……….YOUTUBE……….
Twilight | ContraPoints by ContraPoints Yes I did watch a nearly 3-hour essay on Twilight, sexual expression, and all that comes with that. And you should too. VIDEO
Instagram fatigue and the rise of 'Resentment Reels' by Taylor Lorenz While I haven't noticed this specific phenomenon, I have noticed Instagram declining as an app (both as a user trying to see anything other than ads, and a creator trying to get my work seen in between those ads). It's a bummer. VIDEO
Saltburn: The Tumblr-ification of Cinema by Broey Deschanel Every since I saw Saltburn, I've been thinking about what wasn't quite sitting right with me. This unlocked a lot of what I couldn't describe and most of it stems from the writer/director's upper class upbringing. Saltburn isn't a "take down the rich" movie, it's a horror story from the perspective of a wealthy family. VIDEO
Why Is It So Hard To Cross The Street? (& What You Can Do To Help) by Strong Towns Accidents where drivers hit a pedestrian are going up in my area so this really hit home. And for those feeling like there's nothing you can do at ground level, consider taking their course (not a paid sponsorship I'm just in real support of community-lead initiatives). VIDEO
……….READING……….
Elric of Melniboné by Michael Moorcock (Complete) After picking up the last book in this series (which I've yet to read) I figured I'd start at the beginning. Love the fast pace pulpy action and I can see how this influenced the creation of D&D.
The Man in the Brown Suit by Agatha Christie (Complete) This one would lose me for stretches but the final quarter of the book is stronger. A lot less cozy and a lot more action than I was expecting but skimming other reviews it sounds like this was written during her more...adventure-focused era. Three books deep and I have to give Christie credit that each has been a completely different experience.
Adventures of a Japanese Business Man by Jose Domingo (Complete) Always love going back to this nearly wordless epic that follows the titular Japanese business man. I love the complexity of the earliest panels and wish that could carry throughout more of the book, but it's always such a treat to discover just where each new panel will go.
Delicious in Dungeon Volume 5 by Ryoko Kui (Complete) Enjoying rereading this with shorter breaks between volumes as I certainly missed/forgot details on my first read. It's here that the story and tone shifts from light romp to a more dramatic and dangerous affair but it never loses its spot-on humour. Love those dryad pumpkins.
Ultimate Spider-Man HC Volume 11 by Brian Michael Bendis, Stuart Immonen, David Lafuente, and more (Complete) Going from some of my other comics back to this, I'm struck by just how wordy it can get. Now knowing where the story goes, it was a great idea to prime readers to the idea of Peter Parker dying even if it's not from this event.
……….AUDIO……….
Blank Check with Griffin & David (Podcast) Late to the game on this but really enjoying burning through their back catalog. Obviously started with their episode on Speed Racer as it's a near perfect film that you should watch right now.
……….GAMING……….
Oz: A Fantasy Role-Playing Setting (Andrews McMeel Publishing) The Tuesday group just killed a mayor! So the aftermath of that is going to play out over the next couple of sessions. And the Mof1 crew is investigating the aftermath of their own district-wide catastrophe and it's all looking rather suspicious!
Spot It (Blue Orange Games) I can't recommend this game enough. It's so easy to learn, rounds last maybe 5 minutes, it plays well with small or large groups of any age, and all it requires is pattern recognition and quick reflexes. Every time I've played this someone says they're going to buy a copy for themselves.
And that's it. See you in April!
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