#CAPCOM I NEED MORE DMC CONTENT
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girlboss003 · 19 days ago
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DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA DANTE SPARDA
I’m actually like howling at my PlayStation RAAEARHHRRRGHH
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rockingrcks · 4 months ago
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so i replayed dmc 2 (crazy, i know) for dantelucia content, and playing on lucia's side of the story is so crazy bc it's literally what dante has been going through throughout his whole life
when lucia found out she was a demon and that she could lose herself to that side of her it scares her to the point of wanting to die/to be killed, going as far as to tell dante and arius to kill her bc she doesnt want to hurt others which can be reflected with dante's own views of his demon heritage which is something he feels he couldnt control if he ever taps into it so he does rlly reckless things to cope with it
dante even secludes himself from people and forming relationships outside of trish and lady bc of the fear of hurting them. even with dante's very reckless behavior it can be seen as him self harming which says a lot about his mental health plus the fact that in dmc 2 hes carrying the weight of grief which makes it even worse as seen with him going to hell not even caring on how to get out of it
like both of these characters became reckless ppl when they find out that they have demonic powers and the fact they both cling to the their love for people/family says a lot about their characters
but heres the thing....what makes these two so good to see is the fact that dante comforted lucia and even validated her human idenity by telling her that "devils never cry" and i feel like this line truly stuck with dante bc of what Lady said to him when he cried (basically devils dont cry and u arent rlly a devil if u cried over a love one), its just 3 simple word and yet it holds so much meaning for dante and probably for lucia too which she probably needed at that moment showing how emotionally smart dante is...
dante and lucia's views on their demon heritage is such a good way for them to have a long talk with one another about their feelings and thoughts of being demons and how to control the urge and how protecting people is what makes them human but also feel like its their responsibility bc of their demon heritage....like i need capcom to write more of their relationship or maybe someone just writes it in a fanfic bc their dynamic has so much potential the parallels...the love they have.....it makes me go insane
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midnightkolrath · 28 days ago
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About DMC Peak of Combat's recent Chinese server shutdown
Been seeing this go around and people assuming that this means the game as a whole is shutting down.
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Just so you know, this isn't true. The key factor is that the Chinese version of the game is shutting down. The Global and Asia versions (Practically the main versions) are still ongoing will atleast last for several more months or so.
The Chinese version has been trapped on version 2.0 for ages now (Global is on around version 2.6 in comparison), and been on a content loop of having only up to, I believe, the 4th limited unit. Its been rotting and a waste, especially since the Global version has released. Them axing it is very likely a management of finances (because continuing to run essentially a dead version of the game has been a waste of money that honestly I'm surprised they continued to keep until now, esp with the asia version/servers out).
The emphasis on the Chinese version being shut down and the other versions being unaffected has been noted on the Peak of Combat discord after discussion and investigation over the matter.
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It has also been shared with a member of the VIP program (Yes, there is/was a VIP program for the game that a good handful of players knew about) that someone who manages said program is aware of the news and also added emphasis on the CN operation team being different than the global/asia team.
(Note: The latter half of the message is about another game related matter)
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This is just to clear up misinformation going around about the game completely shutting down. This isn't the case. The Chinese version is absolutely closing down, but the Global/Asia versions are here to stay awhile longer.
There's talks about the fact that since the mainland version of Peak of Combat is being shutdown (NBJ is set in China, but has an office in Japan too from what their site tells me, but their site is also weird), this means that bad news other versions, but like I said. The Chinese version was already rotting and pretty much just a money waste. They put their entire focus on the Global release and eventually the Asia release. There was also likely the factor of Chinese regulation laws that made it less a profit, which likely became another factor of abandonment. Makes sense they're aiming to bank off the Global and Asia versions now.
I have my own complicated feelings over the game, especially with as much of a painful money drain as it is, but I just want people to be aware of the actual situation of it. I personally think it may last atleast until 1 year anniversary, but the fact that Capcom and NebulaJoy are working on another Megaman project that looks to be revived....who really knows.
(By the by, idk if the person behind the MM game article will see this, but there's misinfo there too. Needs to be emphasis that its the Chinese version, not all versions, as that's the implication.)
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rosewood-multifandom-writer · 11 months ago
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My predictions for gaming in 2024:
The microtransactions are not going away, in fact I think at best, it will remain the same, or at worst, one of the video game companies pulls an EA to make you get a DLC for a DLC. Unless that happened in 2023 and I just haven’t heard of that until now.
Capcom will announce a new project for at least one of their big cash cows (Resident Evil, Street Fighter, Ace Attorney, Devil May Cry, or something else) only for that project’s release date to come out in 2025 or later.
More games will be announced despite the game’s release date being set in 2025 or later.
Capcom will make the rare video game company move by listening to its fanbase. (I see this being the least likely of the predictions here, but considering that Capcom has given the ladies a chance in Resident Evil Death Island and before that, made DMC5 years after DMC fans expressed their hate towards DMC: Devil May Cry, and fans have done a survey on what Capcom’s next game should be, I will take this into consideration, but my expectations will still be low.)
EA will put yet another DLC in the Sims 4 that either should’ve been in the game to begin with or is just cosmetics.
More buggy and glitchy messes for games will either win or be nominated for game of the year somehow.
Another scam which will be similar to The Day Before situation all over again.
Another voice actor with an ego will try to boycott a game while the staff of the project are under NDA contracts.
2024 will be Princess Peach’s year with her upcoming game.
Call of Duty Modern Warfare 3 2023 will have a new celebrity operator.
Weird controversies will come out of one of the new games.
More leaks of upcoming and/or hyped up games.
Detective Pikachu 2 will be the same with slightly different game mechanics.
Nintendo will pull a Sony with their Online Membership and boost up their Online Membership price. (I would hope this wouldn’t be the case, but it might happen considering that Nintendo is an example of success can make someone lazy and greedy)
Fans demanding better quality games that aren’t glitchy unfinished messes.
2024 will be the year for indie developers.
Konami, the same company who made Metal Gear Solid and Silent Hill will put trigger warnings in Silent Hill 2 Remake. They’re already planning to put trigger warnings on MGS3 Remake, so I see them doing the same to Silent Hill 2.
Which leads me to my next point: trigger warnings are now expected and demanded by people who don’t have to engage with any of the games that have specific themes. The ESRB rating’s system is there for a reason. Read it from top to bottom. Read it top to bottom 10 times even, I do not care, it is so sad that it needs to be said that the developers and creators of games do not condone any of the dark content in their games. But people made out of sugar glass who don’t have to play the games will demand it anyway and it will further change the gaming atmosphere in a negative way.
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ladyespera · 3 years ago
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OBviously i'm sending you dmc for the blorbo ask game
you ask me about my favorite current interest even though it is not your own? you ask me like a good mutual? oh! oh! hearts for as-dreamers-do! hearts for as-dreamers-do for a thousand years!!!!!!! (jkjk obviously i'm still interested in all kinds of things but this week is dmc love)
ANYWAYS~ (this is gonna be a mess bc my brain is a tired distracted wreck)
blorbo (favorite character, character I think about the most) AGONY they're all my faves but if we're being 10000% honest based on my art/writing....vergil i guess. even though i love dante too with my whole heart and soul i PROMISE. vergil is just my mental health comfort character (though honestly if my day is getting too bad...nope time to resort to dante bc vergil isn't very healthy). also his sword is just SO COOL i want a katana that can cut space. and he wears old-fashioned clothes! and talks kinda formal! and has sorta skinny jeans legs! i am (mildly) represented.
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scrunkly (my “baby”, character that gives me cuteness aggression, character that is So Shaped) nero. perfect, precious, protect at all costs. foster dad loves girlfriend steady job somehow holding the single sparda braincell. setting standards for genuinely good men and tbh that's only a handful of characters for me. has done nothing wrong ever. got blue translucent wings thru the power of love. angry at all times. feral child. i love him (both dmc4&5 versions).
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scrimblo bimblo (underrated/underappreciated fave) i feel like kyrie is underappreciated by capcom AND NEEDS MORE CONTENT ON SCREEN c'mon all our fanfics out here doing all the heavy lifting.
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(also someone please get her better outfits ASAP she looks like she can't decide whether she's going to a funeral as a 40 yr old widow or to a wedding 😩)
glup shitto (obscure fave, character that can appear in the background for 0.2 seconds and I won’t shut up about it for a week) I KNOW PATTY ISN'T AN OBSCURE FAVE IN CANON AS A WHOLE but in the videogames she's only there as a voice for like 10 seconds and i need more of her. also my non-dmc friends must be so confused whenever i talk about the weapons as if they were people. (oh look, yamato, rebellion, ebony and ivory, blue rose, beowulf...etc.)
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poor little meow meow (“problematic”/unpopular/controversial/otherwise pathetic fave) he isn't problematic, unpopular, nor controversial, but he sure is pathetic...Vergil my beloved. sir ur comic literally saves me.
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horse plinko (character I would torment for fun, for whatever reason) i think i do this to vergil. i'm sorry. we're in this together.
eeby deeby (character I would send to superhell) mundus is already in hell and if i were to see him again i wouldn't send him to superhell i'd strangle him with my own two hands i would kill him i hate him so much if he ever lays a finger on any of my boys again it's on SIGHT. angus and sanctus and arkham can all go to superhell tho. plus sid and that random rapey prison guard in dmc anime and whatever that villain in dmc2 was called who was so boring i forgot his name.
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derekscorner · 3 years ago
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Did you like the DMC reboot?
It's a mixed bag these days.
Initially I am sad to say I was part of the foolish discourse between fandom and the devs at the time. That said, I did play it to try it and it had aspects I did find interesting such as lore and world.
A few years ago I played the Definitive Edition to see if it was better and, gameplay wise, it was. Given an option between classic and reboot I'd take classic but now that I've gotten a damn good resolution with DMC5 I would not mind them looking into the reboot yet again.
After the definitive edition my only real gameplay complaint was the color coded enemies. Sure, you can hurt them with any weapon now but they still only stun or react to their set color. If only they'd remove that one aspect....
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My biggest problem with the reboot to this day is the characterization.
Dante; I could list some things but, aside from bad dialogue where he curses like a 12yr old that learnt he could, there's room to grow if a sequel happened so I can forgive it at this point.
Mundus; he confused me more than anything. Given his vast power and immortality he didn't need to rule the world with capitalism. It was just there because they wanted a "fight the man" pitch which isn't offensive to me so much as it's just dull. His death opened up possibilities though now that Limbo is gone and demons revealed.
Vergil; his character was easily the most offensive to an extent that I do not know a sequel could salvage my interest in him. The hostage scene shooting was one thing but what bothered me most was the battle at the end.
It felt like they added a Vergil fight last minute because the old series when I was way more invested in the twins being allies in this universe. If you want to be different (which Capcom pushed hard for) then that would've been a great angle to choose.
A universe where the twins didn't drift apart but kept together as allies with different strengths to them.
Kat; I didn't like her weak love interest angle but I didn't hate her. I feel like she could've done a better job of humanizing Dante as intended if the had focused on that.
That said, I feel like she should've died in the police raid. Due to her powers and Limbo I would've had her act as a spiritual guide for the last part of the game with her true end being with Limbos collapse as her soul could pass on content that she stopped the demons.
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The biggest draw to me was the world and lore this world offered. Dante doesn't need to be half human to me when the Sparda of Classic DMC had a found humanity.
That kind of theme can be applied to this reboot Dante which is a roundabout way of me saying I'd be interested in seeing more of this new angel and nephilim mythology.
I do find it very hard to believe that Mundus wiped out the old nephilim race when they're supposedly so potentially powerful or when they have the power to travel planes freely but that's a minor gripe at best.
I'd love to see how humanity deals with learning demons exist, the twins looking into the nephilim of eons past, or figuring out where the angels were during the first game.
The angels themselves can't be entirely inoperable in the modern era given that Eva was round until the twins were 7.
All in all, the reboot world has potential but was sadly undercut by immaturity in fandom, dev teams, writing, and misunderstanding. Shit was said by all that shouldn't have but it is a fact that Capcom pushed so hard for the distance between each series.
To the point that the reboots concept art just shows you what could've been despite the classic series not needing a reboot at the time...or even now but eh.
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stuff-of-legends · 3 years ago
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DmC rewrite part 2.
I don't mind keeping NT's vision for the reboot. I'd just change the gameplay structure more. Instead of the linear mission based structure, I'd go for an open world structure. It's more God of War than Red Dead.
DmC feels like a movie when it should've been a tv show. Capcom focused on changing the wrong thing. Plus it solves NT's main issue which is the lack of replay ability and side content. I loved Enslaved but it's not a game I need to replay again.
This new gameplay structure allows you to further develop the world and characters more. DmC Dante's journey from apathetic Outsider to Defender of Humanity could be more gradual.
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leviathan-dee · 4 years ago
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DMC Week 2020: Day 1: Polar Opposites
(Yay, it’s finally here! I hope the community is working hard to create pieces for this amazing fandom. So let’s celebrate Devil May Cry, as well as Capcom, for bringing us these characters and stories we so easily fell in love with. Let the week commence!) (The prompts I’ve used for Day 1 were “Blood” and “Weapon”).
Watching the combating twins whack each other over minuscule things, Eva and Sparda ponder their children's demonic blood, and the men they would eventually become.
Word Count: 2,716
Characters: Sparda, Eva, Dante, Vergil
Read on AO3
An exasperated sigh left the honey blonde woman, her lashes fluttering shut at the sight of the impulsive twins combating in the greenery. She clasped her husband’s hand around her fingers, coiling their digits together in a comforting motion. The silver haired man simply eyed his beloved, his nonchalant gaze morphing into one of puzzlement and worry.
“Eva? Is something wrong, my love?” Bringing their entangled fingers to his lips, he placed tentative pecks upon his wife’s knuckles, earning him a pleased hum from the woman. Her expression, however, stayed drained.
“It’s just… They’re fighting again,” Eva exhaled once more, keeping her eyes on the bickering brothers in the distance, “tell me, Sparda. Will this ever end?”
The silver haired man, the Legendary Dark Knight Sparda, chuckled. It appeared as though the sound was bereft of any amusement, seeming more forlorn, perhaps even bitter.
“Their nature demands it. The blood that pulses within their veins demands it.”
“I know- I just want them to get along.” She lamented the situation, continuously watching the two arctic silver haired boys whack each other with wooden swords. No matter how many times she reprimanded the two, they never listened.
“They will grow out of it, my love. If I know humans well enough, all boys of this age rebel against one another.” Sparda inched his frame closer to the woman, coiling his arm around her waist, drawing the couple closer together. They breathed each other’s scent, basking in the warmth. Placing her head upon the man’s shoulder, she continued to ponder the predicament.
“You do know us well enough. But... They’re twins, yet they act as if they are polar opposites.”
And it was true. Dante was a tempestuous child, leveling all stillness in his surroundings. He would grab any object that would be sufficient as a weapon, only to whack the ever-loving spirit out of anything that got in his way. The boy barely slept, perpetually energy filled, picking fights at any given moment. It was as if his addiction to adrenaline was insatiable. Although it was endearing, his constant joy and fervour for life colouring the air, it was definitely exhausting to his mother, Eva.
Whereas Vergil was a gentle creature. He was delicate, keeping to himself most of the time. The boy would cradle a novel with all the tenderness he could muster, scanning each word upon the page lovingly. He enjoyed the serenity of life, and preferred a confrontation-free day, as opposed to his brother’s persistent need for chaos.
Though they were twins, they contradicted that notion with every breath they would take. Fighting was the kind of joint activity Dante and Vergil were good at; The only kind of brotherhood they would participate in. Admittedly, it made Sparda proud. His sons had fighting spirits. Their demon blood flowed with a passion for battle, the same kind of passion that helped Sparda defeat Mundus two thousand years ago.
An abrupt memory stormed at the Dark Knight, flashbacks of his fights, and the tumultuous war between humanity and the netherworld. His human form began to sweat, a strange sensation of nausea rising within his belly. It wasn’t often he felt anxious, though the thought of his family perishing under the thumb of Hell would override any confidence he possessed.
He loved them too much.
“Eva… Listen. I have withheld this for far too long. I possess two artefacts. Two weapons, only meant for those who would protect the sanctity of our worldly barriers. To protect the human realm from dictatorship of the underworld.” Raising her heavy head from her husband’s shoulder, she eyed the man questioningly. She seemed to digest the information, noting what he meant wholeheartedly.
“Honey, you don’t mean to give them to the boys now, do you?”
“No. Only when they are ready. Although… Perhaps I may show them their future gifts now, my love?”
Brushing a golden unruly lock away from Eva’s cheek, he placed an amorous peck on the corner of her lips protectively, perhaps even a tad bit possessively. She embraced the warm feeling nevertheless.
“Of course. There is no need to ask permission of me. They’re your sons too, Sparda.” The woman nodded, her hair continuing to cascade down to her cheeks, earning her a boyish giggle from her husband.
Sparda sighed before unravelling himself from his beloved, already missing the tenderness of her frame. He stood to observe his battling sons. The two sparred in the shrubs, the sounds of rustling leaves and youthful grunts echoing in the garden. It was surprising at how well their demon blood healed their injuries. The only signs of the skirmish between the two ended up being the leftover sanguine that stained countless shirts. In fact, Eva began purchasing darker clothes for the boys, knowing full well that they would proceed to bleed each other whenever their tempers would allow it.
Seconds passed, Vergil ended the physical altercation with a swing to Dante’s legs, swooping him into the air. Dante less-than gracefully landed amongst the grass, giggling joyously at the change in direction, from vertical to horizontal. To the parents’ surprise, the twins had their fill of bickering for today. The elder twin approached his parents with a victorious smirk tugging at his lips, a trickle of crimson leaving his left nostril. Bouncing to his feet, Dante sprinted close behind.
Whilst Eva sighed dejectedly, Sparda naturally smiled.
“My sons! Come hither. Come, come.” As the father beckoned the twins, they coiled their arms around his legs, glueing themselves to his frame in a playful manner. Dante’s giggles alleviated all tension and exhaustion Eva felt, his jovial attitude giving her reason to be happy again. Vergil, albeit being the calmer, older brother, snickered mischievously alongside Dante.
“Ahh, my boys have turned to barnacles.” Sparda did not push the youths off, instead walking to his destination inside the manor, with the boys holding on for dear life on his limbs. The mossy colour in the woman’s eyes returned to its full lustrous blaze, watching her three goof-balls interact. It seemed as though her love for her family bloomed brighter than before. She let out a content sigh, before following the sprightly bunch of white hairs.
Moments later, they entered the manor, a warm smell of baked pastries blanketing their senses. Scents of cinnamon, and strawberry began to drift with the draft, the boy’s stomachs rumbling in retaliation. Dante tugged pleadingly at Eva’s scarlet shawl, alongside her heartstrings. Vergil simply stared up at the woman, his puppy-eyed stare finally breaking her defenses.
“Fine, fine. I’ll make some tea with the strawberry turnovers and cinnamon buns. Behave, don’t give your father any trouble.” Eva placed an ardent smooch on her husband’s jaw, barely able to reach his face from the sheer height he possessed. Sparda chuckled at the attempt, lowering himself to let her kiss him proper. The boys cringed at the display, letting out a collective drawl of ‘eeew’s, before their mother ruffled their silver hair beneath her palm.
As the gentle woman left to prepare the desserts, the three proceeded upstairs. Although the manor was an overwhelming size for four people, there was only one rarely frequented room. Standing before a mahogany door, Sparda pressed his palm against the lacquered handle, turning the metal as it laboriously whined at the sudden use. Swinging the door open, inches of undisturbed dust suddenly whafted into the air, a stale smell rising within the room. The family entered hesitantly, with Dante and Vergil still holding onto their father’s legs.
It was lowly lit, the windows obscured by thick, ochre curtains. A singular chest, spanning two metres in width, stood beside a tall mirror. It was ominous to say the least, with these objects being the only things to stand in the empty room. Curiosity seemed to override the twins, letting their father’s hostage legs go. They both approached the strange furniture.
Behind them, Sparda crouched to level his gaze with theirs, before beckoning them over to grasp their shoulders in unison.
“Dante, Vergil. My precious sons. There will come a time when you will grow into two strong men. Two powerful protectors. It is imperative that you understand this. That your existence is far more important than you realise.” Pausing his speech, the man brushed a ruffle of snowy locks away from Dante’s brow to see his flint eyes more clearly.
“You are the symbols of an unlikely union. You are proof that Hell and Earth can coexist in harmony.” Sparda continued, gently cradling Vergil’s chin to better see his son’s features.
“You understand this, yes?” The question was meant as less of a query, and more of a reassurance that Sparda was doing the right thing. He needed to know that the boys will grow up together. That they will sustain the peace that was so lovingly upheld by Sparda. The two nodded simultaneously, alleviating the rising tension their father felt.
“Good. Now. Where were we?”
Effortlessly, Sparda stood from his crouch, towering over the boys. He drifted towards the large chest that held his two prized artefacts. Surprisingly, the twins kept quiet. Usually, when their father wanted to show them something, they both bickered to draw his attention. It was cute, albeit slightly exhausting at times. Nevertheless, Sparda continued to the chest.
Placing a hesitant finger upon the lock, he traced the bronze embellishments, gliding his fingertips across the fleur de lis pattern. Moments of simply enjoying the handiwork, he drew a small, helix shaped key, sliding it into the lock with a buttery smooth movement. It opened with a pleasant click.
The twins inched towards their father, standing either side, clutching onto his shoulders so they could view the contents of the chest more closely. Almost with an aching slowness, the box opened its maw, gaping open to reveal two magnificent works of demonic smithing.
“These, my dear boys, are Devil Arms. They hold immense power I once possessed. I believe it is necessary to share my power with you, so you could too protect this realm.”
As Sparda explained the contents of the box, he grasped the two weapons, one in each hand, to pass them to the twins.
“This is the Rebellion, Dante. It is a blade of fine craftsmanship. The claymore holds powers of unification, and subjugation of demonic forces. I believe it would fit you quite well, my dear boy.” Dante’s eyes glistened with wonder, the oceans of silver going feral over the sight of such a grandiose masterpiece. The metal seemed to gleam in the dark, reflecting what little light the ochre curtains let escape through the fabric. Tentatively, the boy traced his fingers over the designs, poking curiously at the enraged skull that sat upon the hilt. It was apparent that Dante would struggle to hold the claymore, so Sparda propped the blade on the wall, letting his son examine the weapon further.
“And this, Vergil, is the Yamato. It is a powerful odachi, that possesses the ability to separate the demonic realms from humanity. Believe it or not, the Yamato helped me defeat the Prince of Darkness, Mundus. It will be yours, when the time comes.” Vergil’s eyes mirrored that of Dante’s, blazing with a fervent curiosity. The youth’s fingers gently laced around the scabbard, as well as the sheath, a pure smile spreading across his lips. The Yamato held elegant designs, dragon motifs embellished on the endpoint of the hilt, bronze colouring each pattern.
“They will be yours when the time comes. You will uphold the peace, and protect all that you hold dear. For now, however, it is imperative that you fight together. Not against one another. You are brothers, and shall be brothers-in-arms if need be.” Reaching out to the twins, Sparda placed his palms on their cheeks, noticing the congealed blood that sat upon their skin from the previous brawl. He squeezed the skin on their faces lovingly, earning him a gentle giggle from the sons. Sparda continued to examine their faces with pure adoration. The union of Eva’s and Sparda’s features danced bewitchingly on the boys’ faces, an alliance of humanity and demon-kind.
“Is that clear?” Sparda’s assertive tone caused the twins to stand to attention, Vergil answering first, and Dante second.
“Yes, papa.”
“Sure thing dad!”
Sparda stood to his feet, once again towering over the two minuscule boys, moving towards the body-length mirror. The twins moved with him, standing either side of the man, grasping onto the violet corduroy fabric of his trousers. Sparda veered his gaze towards his reflection. He viewed the display before him, the twins watching their father with wide-eyed awe.
How much his love for the polar opposites bloomed throughout his chest, he could barely describe. These innocent youths, watching their reflections with such pure, ardent love, reflected all that Sparda fought for. It was this love that morphed the Dark Knight’s opinion on humanity, and his awakening to justice.
Though they fought with passion, they were more alike than they wanted to admit. It was a similarity past appearances. Of course, their features, hair, the colour of their eyes, and their bodies looked identical. However, their reactions to outside stimulus, as well as conflict, were where the similarities turned even more damningly alike.
Sparda exhaled, ruffling the twins’ hair adoringly. Perhaps with time, they would accept their brotherhood as part of their blood.
A resounding, gentle clearing of the throat interrupted the three, causing all to turn their heads like meerkats. Eva stood in the doorway, the delicate smell of roses wafting in, alongside the scent of ready baked pastries and tea.
“Boys, tea is ready. The desserts are prepared too. Go, shoo, before the tea cools,” as her sons ran past, her fingers brushed against their hair, enjoying the feeling of silky locks, “so… How did it go? Did they fight over their gifts?” Eva watched as the twins ran in unison, surprised at their sudden tenderness to each others’ presence. Not pushing; Simply letting each other pass, running alongside the railing of the manor. They appeared to tolerate one another… for now.
“Not at all. They’re more mature than you give them credit for, my love.” A soft silence engulfed the chamber, the dust settling once again upon each surface. Sparda wrapped his arms around his wife’s waist as he continued with his report of reassurance.
“They may be polar opposites, but they are twins. Whatever the future brings, they will grow up to be fine men.” It was a short exhale that left Eva’s lungs. An exhale of contentment, rather than exasperation. She returned the embrace warmly, keeping her arms on his chest, feeling his proudly beating heart pound with adoration against her palm.
It was this moment she understood that her sons were in the hands of a capable man, albeit his demonic origins. His aristocratic behaviour, and ability to subdue the stormy nature of the twins always impressed her. If Sparda said that Dante and Vergil will grow into two, fine, protectors of the realm, that's what they will become. No matter how contradictory their nature was, and how feverishly they battled against one another, they would join to defeat a common foe.
As long as Sparda was beside them, all would be ok.
The young woman cradled her husband’s jaw, drawing him closer to her visage. Before gazing at him with her mossy eyes, she scrunched her nose to brush it against his own. The motion naturally caused Sparda to chuckle. As the two of them basked in each other’s presence, the cacophony of bickering twins bounced from the dining room.
“That bun is MINE!” Vergil’s venomous tone was to be reckoned with.
“URGH! You had five! Not fair!” The retaliating voice boomed from Dante, followed by a thunderous whack and a pained groan from his elder brother. It seemed as though the moment of brotherhood had gone and passed. Eva facepalmed.
“They will be fine.” With Sparda snorting at the sounds from downstairs, he placed his chin on Eva’s collarbone, nuzzling close. Instinctively, her delicate fingers ran through his hair, drawing him closer to her neck. She smiled, knowing full well that all was going to turn out alright.
“I hope you’re right, honey. I hope you’re right...”
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wow-thisismylifeiguess · 4 years ago
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finished dmc5. here are my thoughts:
- first of all, I ABSOLUTELY FUCKING LOVED IT. I’m not at all picky when it comes to story telling and shit like that, I’m v easy to please, but I enjoyed this shit so fucking much
- as someone who’s pretty back at video games (also, I was using a switch pro controller so maybe that’s why some shit was rough for me), this game is still pretty fucking fun to play.
- I fucking loved the way it would switch between characters and each of them being unique. Dante is highkey my fave just from the vast amount of devil arms he has (King Cerberus is a favorite, but so is DSD). V was fun because he allowed me to do my favorite thing, aka run away and spam buttons. And Nerooooo. I lowkey kept forgetting to use Nico’s arms, but that was still fun af
- IM DANTE’S BITCH AND I ALWAYS WILL BE, BUT SOME OF THOSE SHOTS OF NERO AND VERGIL??? I’m only but a woman....
On to actual story/plot things:
- I would SO love to know how nero comes to meet nico and start working for dante. DMC 4 and 5 are five years apart and I wanna know what happens in that gapppppp
- I didn’t expect to love V this much, but when you stop to realize that V /is/ Vergil, and that anything V has said, Vergil has probably thought himself, it makes things so interesting (I’m mostly thinking about the scenes where he nearly stabs Dante w the DSS and also when he talks about regretting his actions). I’m happy to know that while V is gone, he isn’t /gone/ gone. (Vergil, stab yourself again, pls). ALSO. NERO FEELING UPSET OVER V BEING GONE WAS SO SAD
- Nero holding onto the fact that Dante called him deadweight makes it SO obvious this boy looks up to Dante and was HURT by that comment. We all know dante did it as a deterrent, and whether or not he actually meant it isn’t important. I think what it was was just Dante not wanting to drag yet another person into his fights with Vergil, and for Nero to not have to live with the fact that Dante was trying to stop/kill Nero’s /father/
- SPEAKING OF THAT. WHAT THE FUCK, DANTE. GOD, the BETRAYEL Nero must have felt, not just from Vergil, but from Dante too. God, all his life this kid just wanted family, and this is how it’s revealed to him that he /does/ have blood relatives. What was the point of hiding that fact? ‘Cause Dante couldn’t prove it? What the fuckkkkkk
- Vergil not even knowing Nero was his son was also fucked to me. It makes me think that in potential future games, we’ll never know who his mother is/was. I truly would love to know how Vergil feels about Nero. Does he have any regrets?
- GOD, THAT ENDING. While the tone isn’t nevessarily sad, /IM/ fucked up about it!!! Nero JUST FUCKING FOUND HIS FAMILY, ONLY FOR THEM TO HAVE TO ABANDON HIMMMMMM (thought both of them punching Nero /was/ pretty funny. And even if Nero never found out about his relationship with Dante and Vergil, he still /lost/ Dante, someone who is NO DOUBT a mentor figure for him (and my hopeful heart also says ‘father figure’).
- god, what money I wouldn’t pay to see more of Dante and Vergil together now that they’re stuck in hell for an indefinite amount of time. Vergil has the Yamato tho so they definitely have a method of escape, but I wanna see them fight /together/. Live /together/. BE BROTHERS FOR THE FIRST TIME IN PROBABLY OVER THIRTY YEARS
- I’ve heard rumors that in a potential DMC6, the story would no longer focus on Dante and Vergil, and rather just on Nero, but that makes /no/ sense to me. While yes, the series has Dante as the mc, more importantly is the story of the Sparda bloodline. That includes all THREE of them. Plus, THERES SO MUCH POTENTIAL FOR VERGIL AND DANTE CONTENT NOW THAT THEY’RE NOT ‘enemies’ ANYMORE. PLUS, Nero and Vergil bonding??? I think /YES/
Additional comments:
- I greatly enjoyed this game and I highly fucking recommend it.
- between all the DMC games, (or just 3, 4, and 5), my favorites go from 5 - 3 - 4.
- I really do hope there’s another game in the future, regardless of if Vergil and Dante are in it, and from the damn time gap between 4 and 5, that probably won’t even happen for a v long time, but I’ll wait patiently for it
I definitely have more things to say but that’s it for now. I’m gonna go read fic now because....mmmmmmm. I need Sparda family bonding time since CAPCOM WONT GIVE IT TO ME
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videogametim · 5 years ago
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My Top 10 Games of 2019
It was pretty hard to narrow down the list this year. 2019 was a lot stronger for video games than 2018 and I feel a LOT more confidant about my picks and GOTY choice. In addition, there were also a lot of indie games not mentioned here that I think I will highlight in another post a bit later. For now, here’s the Top 10.
10. Sayonara Wild Hearts (Simogo)
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Sayonara Wild Hearts is something special. Although clocking in rather short at just under an hour long, I would best describe the game as an Album Video Game. Each of the game’s 23 or so levels has its own song. The actual gameplay consists of mostly on-rails segments where you have basic movement and avoid obstacles and collect pickups to boost your score, but every level has a unique take on that concept with major climax levels being full tracks with vocals. It’s incredibly stylistic and tells a heartwarming story about dealing with heartbreak. I highly recommend it to anyone who enjoys musical games.
9. Fire Emblem: Three Houses (Intelligent Systems)
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Fire Emblem: Three Houses is the first game in the series that managed to grab me. It’s a very competent tactical RPG with one of my favourite casts of characters this year (especially the Black Eagles house). I was consistently impressed the most with just the sheer amount of content and detail that went into it. An unnecessarily large amount of the dialogue is voiced, the second half of each of the three selectable house’s routes are totally unique, and each route takes around 60 hours to complete. I really never thought a Fire Emblem game would be my new most played game on the Switch by a mile but here we are. 
8. AI: The Somnium Files (Spike Chunsoft)
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Kotaro Uchikoshi’s (creator of the Zero Escape trilogy) latest work might be his finest. AI: The Somnium Files is the game on the list this year with the most heart put into it. Consistently funny and over-the-top, a wonderful cast, and a really well executed sci-fi murder mystery. It makes me hope that Uchikoshi continues to make the kinds of games he wants to make, because you can definitely tell he had the most fun making this one.
7. Resident Evil 2 (Capcom)
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Resident Evil 2 is the new gold standard for game remakes. I could go on and on praising it for how good it feels to play, the sound design, and the painstaking detail of recreating the original game from the ground up to be a third-person shooter. Quality of Life changes like the map marking items and telling you when a room is cleared and telling you when it’s okay to throw away key items are such fantastic additions. It gives me really high hopes for the RE3 Remake next year. Capcom’s hotstreak continues.
6. Sekiro: Shadows Die Twice (From Software)
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Sekiro rightfully earns its spot as my second favourite FromSoft game. The Souls formula is still there, but the gameplay is fairly different now. Taking Bloodborne’s aggressiveness encouragement another step forward, Sekiro rewards not giving the enemies a chance to breathe more than ever. Boss battles are a tug-of-war of trying to break each other’s posture and perfect blocking to mitigate it. The dodge button pushes you forward by default and you often hope to have your attack blocked more than a it be a direct hit. Some of my favourite FromSoft bosses reside in this game with the final boss perhaps being my favourite overall. Level design is also at its best with the game finally giving you a greater range of movement and verticality with jumping and grappling. There’s even decent stealth mechanics. Sekiro was a really pleasant surprise and I hope they continue The Wolf’s story.
5. Judgement (Ryu Ga Gotoku Studio)
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Judgement is a Yakuza game in all but name, and RGG Studio’s first one set in Kamurocho without Kiryu as the main character. After giving up being an attorney, Takayuki Yagami becomes a freelance detective and investigates a series of murders in the city with the help of his former law office and ex-Tojo clan friend Masaharu Kaito. Substories are framed as side cases that Yagami can take on to earn some extra money, and new mini-games like drone racing and the Paradise VR board game are incredible additions. Anyone who is a fan of the Yakuza series should really check this out, and newcomers can jump right in without prior knowledge. 
4. Disco Elysium (ZA/UM)
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Disco Elysium has some of the best writing I have ever seen in a video game. As an amnesiac detective, you explore the rundown post-wartime district of Martinnaise trying to find who was behind the lynching of a mercenary before the situation gets out of control. What sets Disco Elysium apart from other RPGs in terms of gameplay is its character builds. As there is no combat, the 24 skills that you can put points into when you level up are all social skills. The higher you have various skills leveled, the more you will hear advice from them during conversation trees. A high Authority level will constantly remind you to tell people you are The Law, where a high level in Inland Empire will let you talk to inanimate objects to gain new perspectives. I also feel I have to give a nod to your partner throughout the game, Kim Kitsuragi. I’d rather not give anything away but they could not have written a better character to support you throughout your journey. I’ll likely be thinking about this game for a very long time.
3. Control (Remedy Entertainment)
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I think Control flew under a lot of people’s radars until the publicity from the overwhelming number of Game Awards nominations. Control is a game for people who like SCP, psychokinesis powers, cool architecture, and a bit of Alan Wake. It wears its inspirations very blatantly on its sleeve and wraps a very cool story and even better side quests around them. It’s very stylish and has phenomenal lighting. Perhaps this is my Remedy bias but I really really adored this game and featured the coolest moment of the year for me. Please check it out if you get the opportunity.
2. Kingdom Hearts III (Square Enix)
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Kingdom Hearts III has been a long time coming and what I think it nails best are the size and scale of the worlds. Olympus is the best its ever been with how much of the area outside the Colosseum you get to explore. The Caribbean is more expansive with boat combat that’s better than it has any right to be. Monstropolis has a great original story with some incredible tie-ins to the Kingdom Hearts plot. There’s a ton of incredible fanservice moments too for everyone waiting to see their favourite characters again. I still think a lot of it is really hype albeit cheesy, and it finally puts to rest an arc that has been going since the very first game. Kingdom Hearts isn’t over, but KHIII wraps a lot of things up in as satisfying of a way as they could for a story so expansive and often times convoluted. It’s very rare when a game that has been anticipated for so long not only doesn’t fumble it, but delivers on what I had hoped for, so I’m really glad it got to finally release this year.
1. Devil May Cry 5 (Capcom)
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Speaking of games that I’ve been waiting a very long time for, DMC IS BACK! Every moment of DMC5 is a treat. Dante and Nero are at their most fun to play in this game, and V is a very cool addition both story-wise and gameplay-wise.This is the game from this year that I’ve kept going back to the most whether it’s for getting good at harder difficulties, or playing through bloody palace until floor 70 and give up ,or practicing with different weapons. It makes me happy to know that Platinum haven’t just been relegated to being the character action studio and that Hideaki Itsuno’s still got it. There’s no question that this is my Game of the Year and anyone who loves action games but hasn’t ever jumped into this series really needs to address that because DMC5 alone is worth it. 
That’s all for my GOTY 2019 Top 10. If you’ve read this far, thanks for doing so. I really enjoy writing these and there’s a lot to look forward to in video games next March year, so please join me again next time when we can do this all over again!
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brothermouzongaming · 5 years ago
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My Game Awards thoughts
I'm not going to cover everything that happened but I am going to go over some news breaks, my thoughts on the ceremony as a whole, some announcements we got/ ones we didn't, and maybe some "entitled gamer rage" just cause I can.
results for the awards here
The Xbox Series X announcement was unexpected but it is a nice jab from Microsoft to get the idea of the console in the minds of people even if it's just the physical look alongside what I can only assume was supposed to display its power and graphic fidelity. The ball is in Sony's court, I can't wait to see what they come up with. I suspect E3 2020 will be when we get something similar to what Microsoft did but maybe even bigger since they've had the time to work on it by then.  
Let's stay on Microsoft for a minute cause that Senua's Saga: Hellblade 2 trailer was... a trip. If Microsoft keeps this up I'm definitely going to have a difficult choice to make come holiday 2020. The tone and visuals of the trailer as a whole are disturbing and gorgeous all at the same time. I was captivated the entire time and love the more psychological/mythological mesh they're really diving into. I literally had to go and watch it before I moved on to other topics while writing this.
That shark game Man Eater got another trailer, I am kind of surprised that hasn't come out yet. Not hyped or anything but I mean it does look like fun the way Untitled Goose Game does. Woooah here she comes (sorry couldn't help myself).
No More Heroes 3 coming out with the big weird trailer. Seriously I was so intrigued and caught off-guard. Touche Nintendo, every day you bring me closer to getting a Switch. Bastards.
GodFall a self-proclaimed "slasher-looter" action rpg by Gearbox Productions dropped a vague, but beautiful, cinematic teaser. It also subtly drops that it will come to PS5 and PC. This is the first mention/marketing for the PS5 at all, and it's through a short CGI trailer that tells us nothing. Weird.
Ghost of Tsushima got a great cinematic/ gameplay trailer that was teased at the State of Play event Sony just had. It was entertaining and gorgeous but I need more gameplay, still very interested.
Sons of the Forest This is interesting because it appears to be a very interesting step forward after The Forest's 2014 release. Definitely leaning into the blend of mysticism and body horror with the new trailer emphasizing on a sexually confusing four-legged woman and several fleshy faceless husks clearly intended to be enemies. I gotta try The Forest especially if this one fulfills the fantastical horror it advertises.
Control not only won Best Art Direction and was nominated for many more awards, but they also dropped new content. Bless. Expeditions are a new repeatable mission type that sends you into a Jukebox (if you've played it you'll bear with me here) where you can get new and high-grade mods as well as an outfit. This requires you to scavenge the world for the coins that get you into the...Jukebox...world place. The rewards seem meager, like what is going to keep me coming once I beat the highest tier and get the outfit? That said, it's a nice reason to pop Control back in and boy is it nice, even better with the patches that improve performance and finally let the game flow the way it's supposed to. I wish it was a little deeper and maybe there's more to it than we know now, but it's clear that this is supposed to hold players over until the first DLC drops. Not a complaint, more of a matter of fact.
Wolf Among Us 2 was announced...interesting... I guess they really are pushing that whole "TellTale is back" thing huh. We'll see, they can't afford to fuck that up. It's clear this is a tactical move to build hype and get people wanting that game they've been wanting since 2013. Why not come back with the one game you know anyone who cares about "TellTale" will, therefore, care about? Makes sense to me, don't fuck it up new guys.
Where the fuck was my Batman announcement? The Harry Potter rpg that we know is in development? BioMutant, where the hell is that game? There are so many games in development and some even close to release that really could use some shine on a stage like this. Since I'm out to prove a point: Last of Us 2? Marvel's Avengers? RE3? Dying Light 2? Vampire Masquerade 2? Watch Dogs Legion? Psychonauts 2? Moons of Madness? Digimon Survive? Since we're so focussed on turning back time (more on that later). OddWorld? Little Nightmares 2? I hope my disgustingly exacerbated point is made, we could've had so much more. One or two of any of those games would've made it way much better.
My point is if I'm Geoff Keighley and I'm ending one of the biggest broadcasted gaming-related events of the year and it ends with a FAST AND THE FURIOUS GAME? You bet your ass I'm taking however much Google paid for all those bullshit (though entertaining) Stadia commercials and I'm sweetening the pot for Sony, Activision, EA, Ubisoft, Nintendo, WB Montreal, Capcom, literally anyone for an exclusive news drop of some kind. I'm sure any of those studios could've been persuaded in the name of publicity and hype and could've met/exceeded the excitement levels for a Fast and the Furious game. Fucking pathetic, is this 2009? Did you see those graphics?
Also...Green Day...? Seriously did I wake up in 2009 and no one told me? You have CHVRCHES on stage, you're handing out awards to bands and composers, you have a full orchestra for more musical numbers than even I'd care for...and you thought Green Day should be the headliner. I understand it was more of a personal choice by Geoff since he's a big fan but fucking hell go to a show don't subject us to it.
All in all, this night was pretty underwhelming with some flashes of entertainment strewn throughout. Yes, you have huge moments like Microsoft announcing the Series X, but when those are followed by minutes of Stadia commercials, moments like "Teh ken" and "This is gaming it's supposed to be free. Free love," and the myriad of obscure and nothing announcements it really shows that there are just some demons this award show can't seem to shake. No, I don't expect full gameplay reveals and walkthroughs but there is a middle ground between twelve-second trailers for new IPs and full-on presentations.
Ikumi Nakamura was there so I'm gonna start demanding she appears at all Game awards/ presentations thank you very much.
edit: all this ranting bullshit and I never mention that in my opinion, I think DMC5 should've taken GOTY. I totally understand why Sekiro won because it's great. It's deep, beautiful, visceral, rewarding; but so is DMC5. What tipped the scale was how much fun I had playing DMC5 and no Sekiro isn't for conventional "fun" but I thoroughly enjoyed DMC more and that really is what it boils down to when everything else is so evenly matched.
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coolgreatwebsite · 5 years ago
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Cool Games I Finished In 2019 (In No Real Order)
We’re here. The end of the decade. 2019 was a weird, turbulent year for me. Despite my cross-country move already being a year behind me somehow, nothing’s really settled yet. Living situation is still weird, still separated from most of my belongings, I left my full-time QA job for a contractor position at a mobile game advertising company that may or may not convert into a full-time position... everything about what’s going on with me still just feels like I’m completely winging it, and while that’s not a position I’m really comfortable being in for such an extended amount of time, everything seems to be working out okay enough despite it. All this is probably why I spent most of my time playing the shit out of a handful of games rather than playing a bunch of different games this year! Needed some sort of stability. Also when I did manage to pull myself away from the timesink games and play something else, a lot of them ranged from “okay” to “real bad”. But I still managed to play just enough stuff that I liked to where I can put out yet another one of these.  Here’s a bunch of cool games I experienced for the first time in 2019.
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Phantasy Star Online: Blue Burst (PC, 2005)
I haven’t bothered to do two thirds of the story quests yet and have barely touched any Episode 4 content so this game technically doesn’t count for this list, but if I left it off I would be neglecting to mention an extremely large portion of my video game playing time this year. I fell back into PSO preeeettty hard this year after the surprise announcement of Phantasy Star Online 2 finally coming to the US. Guess what: game still rules. It feels stiff to play and it’s obviously far less expansive than it seemed back in 2000, but the core of Phantasy Star Online is still as fun as it ever was and the aesthetics are still entirely my shit. I love everything about the way this game looks and sounds, I love stumbling on a weird new weapon, I love participating in the custom seasonal events the server I’m on runs, and I love how oddly relaxing the experience of playing this game and taking it all in is. I will probably continue to play Phantasy Star Online into 2020. I will probably still dip back into it after PSO2 US servers finally launch. If I know you and you want to join my Discord server for PSO get at me. PSO forever.
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Cookie’s Bustle (PC, 1999)
You ever play a game that just speaks to you? Even through a language barrier? A game so incredibly out there and bizarre in the exact way you love that you can’t help but adore it despite barely understanding it? Holy moly did I ever find that game. I learned about Cookie’s Bustle through a news story last year about some rare games leaking from a Japanese collector’s stash. Didn’t manage to get it to run back then, but my off and on attempts to get it working finally paid off in March of this year and I’m so glad I kept trying. I knew nothing of this game other than it had a weird name and was about a bear doing sports, and it turned out to be a fully voice-acted and mostly unsubtitled adventure game starring Cookie Blair, a 5 year old girl from New Jersey who sees herself as a teddy bear and has traveled to Bombo World, an island nation once visited by aliens and currently in the middle of a civil war, to participate in the Bombo Sports Tournament. Dead level, I probably shouldn’t have been able to genuinely love Cookie’s Bustle as much as I did. The only context I had for what was happening and what I was supposed to do was provided by a 20-year-old Google translated walkthrough with broken images, the game’s slightly higher than usual reliance on English loan words, and 30-ish years of video games and anime allowing me to halfway pick up on a handful of Japanese words. However, Cookie’s Bustle is dripping with an undeniable and off-beat charm that genuinely transcends language. Even if you can’t understand the words and specifics, you can understand the basic plot, characterizations, and emotions they’re going for. Cookie’s Bustle manages to both be completely off-the-wall bizarre and feel totally genuine and heartfelt at the same time, a balance very few games manage to successfully hit but many of my favorites do. One could say that’s why it seems to have resonated with a decent amount of other people this year, too. Games rarely make me feel sad that they’re over. but when they do that’s how I know they’re one of the good ones. Seriously, go look up a longplay or stream of Cookie’s Bustle if you (understandably) don’t want to go through the hassle of setting it up and figuring out how to play it, it’s impossible not to love.
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Devil May Cry 5 (PlayStation 4, 2019)
Here’s something crazy to think about: Devil May Cry 4 came out 11 years ago. Aside from being a potent reminder that time is moving too fast and we’re all going to die soon, that means that there hasn’t been a DMC for over a decade. Devil May Cry 5 does not bare this fact even a little bit. Not only did they pick up right where they left off and manage to make another Devil May Cry game without missing a beat, they made arguably the best Devil May Cry game. I mean I still like the story and single-character focus of DMC3 the best, but DMC5 is the best playing game in the series without a doubt. Nero finally feels like he has a complete and complex toolset, Dante is the most mechanically dense and fun to play he’s ever been, and they even added a new guy that’s... neat to play as, until you start trying to S-rank the harder difficulties. Then he’s kind of annoying to play as. But it’s still cool that they tried something totally different and mostly got it to work! They also did something very stupid that I love and used this game as an excuse to make literally every single piece of Devil May Cry media canon. Like, characters exclusively from the anime and the books show up and act like they’re someone you already know and love? And they go out of their way to explain the most esoteric lore shit possible?? And despite it all they still intentionally give DMC2 as short a shrift as they can??? It’s so dumb, it rules. It’s just one of the many things about the game that show that even with so long of a gap between entries, no love for the series was lost by the people that make it. I don’t think the suits at Capcom expected this game to hit as hard as it did though, because despite there being clear areas where the game could be expanded on with DLC there still hasn’t been anything announced. I hope they’re maybe saving it for some sort of DMC3-esque special edition, or maybe just already working on DMC6, because even after getting all S-ranks I still wanted to play more. The game’s just that damn good.
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Hypnospace Outlaw (PC, 2019)
I expected very little from Hypnospace Outlaw. I backed the game on Kickstarter solely because it looked cool and I thought a game about fake GeoCities was neat, and then I immediately forgot about it until it released. Admittedly my lack of expectations stemmed mostly from the fact that it’s kind of hard to set expectations for a game you never really thought too hard about, but even in the brief period of time where I considered it enough to give it money, I never expected it to be much more than a pretty-looking 101 Great GeoCities Jokez delivery vehicle. Boy was I wrong. I mean, it is incredibly good at that, but Hypnospace Outlaw is so much more than a funny period piece. The basic premise is that you’re in alternate universe 1999 and have just become a community moderator for an Internet service provider that allows people to connect to the Internet while they sleep. You’re tasked with browsing the game’s weird fake Internet and issuing demerits to users who violate the five basic Hypnospace rules, but it quickly evolves into something way bigger. Hypnospace Outlaw’s greatest strength is its exceptional ability at weaving together subtle world building, small and engaging character arcs, esoteric microjokes, and a genuine sense of mystery and discovery into an incredibly cohesive and engaging package. It’s as much a game about the people that use and run its weird fake Internet as it is about that weird fake Internet itself. And a lot of the problems both face echo the problems we face with our real world Internet today. When I was mapping out writing this article like a month or two ago I was prepared to go on about how at its core, Hypnospace Outlaw is an incredibly poignant story about how uncaring tech corporations actively harm their users and always have, but then a couple of days ago I read Colin Spacetwinks’ game of the year list and his #1 entry put most everything I would have said about that topic down in a way more eloquent and well-written way than I ever could have. And then I remembered that Friend Of The Site Heidi Kemps covered some of the same angle but from the perspective of the early Internet in an article earlier this year, again way better than I could have. So I highly recommend you read those when you’re done here. What I wanna bring up instead is just how effortlessly surprising and interconnected a lot of stuff in Hypnospace feels, using a mildly spoiler-ish late game example. Two of the first “zones” you’re allowed to moderate when you start Hypnospace Outlaw are Teentopia and Goodtime Valley, which are essentially alternate universe Yahooligans and a little slice of Hypnospace just for Boomers respectively. On Teentopia you’ll see a bunch of kids that are wild for Squisherz, Hypnospace’s alternate universe version of Pokémon, and over in Goodtime Valley you’ll see (much like there was back in real world 1999) a few pages made by religious fundamentalists convinced that everything the kids like these days is the work of Satan. This of course includes Squisherz, and you can find a page by one organization full of crackpot conspiracy theories with flimsy evidence that TOTALLY DEFINITELY backs up their claim. Squisherz contains a wolf, which the Bible warns about many times! This giraffe monster CLEARLY has a pentagram in its design!! And the eye of this snake-like Squisherz is the eye of Horus, an Egyptian occult symbol and NEED I REMIND YOU that Lucifer took the form of a snake in the Garden of Eden!!! It is very clear what this page is goofing on and throughout the course of the game it doesn’t get updated at all, so it’s very easy to laugh at it and forget about it. Very late into the game, you get an optional sidequest. Adrian Merchant, one of the CEOs of Merchantsoft, the company that created Hypnospace, was found out to have logged traffic indicating he was a frequent visitor of a website called Children of HORUS, and a call is put out to investigate what that even is. You can easily find the website, but it asks you for a password if you click the Enter button. Adrian Merchant is consistently portrayed throughout the game as a complete idiot, and the solution to this puzzle has you capitalize on that. Another early game objective ended up with you finding a list of cracked passwords, and one of those passwords happens to be for the instant messenger account of Adrian Merchant. If you can remember that he was even in that text file from forever ago, and then put two and two together that of COURSE that dumbass would use the same password for everything, you just punch in his messenger password and you’re granted access to the Children of HORUS page. It turns out that HORUS is an acronym that stands for Hiding Occult References in Utmost Secrecy, and the page itself is a basic leaderboard with a list of names and two numbered columns reading “Hidden” and “Found”. In that list of names you’ll find A. Merchant, along with the names of various other CEOs and celebrities you might have read about elsewhere in Hypnospace. One of the other names on this list is F. Kazuma, the CEO of Monarch, creators of Squisherz. The funny conspiracy theory website from the beginning of the game that you most likely forgot about was, about this one specific thing, correct. There was an eye of Horus hidden on the snake from Squisherz. Not as any sort of Satanic plot, mind you, but only as part of some weird millionaire dickwaving contest. This dumb tiny revelation is not called out by the game at all and nothing comes of it, it’s just there for you to notice if you’ve been paying enough attention. Hypnospace Outlaw is LITTERED with stuff like this. Weird small interconnected things you wouldn’t expect to be interconnected. Little dumb things you wouldn’t expect to have any sort of payoff but somehow do. And it’s also just as chock full of big things. Having all the pieces fall into place at once to where I was able to access Hypnospace’s equivalent of the dark web was the best sequence in a game this year for me, even beating out the outlandish shit in DMC5. Getting and solving the final case was a rush. Hypnospace Outlaw is full of incredible moments big and small. It’s genuinely engaging and affecting, which is so much more than I was expecting from a game that was pitched to me as “Funny GeoCities Cop”. It almost has no right being so good. But it is. Hell, even the music rules! I didnt even get into that! I don't have enough time or space to get into that now! The music is so goddamn good! I know I started these lists because I had no interest in ranking games, but every year I sort of jokingly-but-not-jokingly say “haha this game sure would be my number one if I did that!” for at least one game. It’s time to fully lean into it. I don’t gotta rank ‘em all, but I can pick a favorite. Hypnospace Outlaw is my favorite game of 2019 with a goddamn bullet.
These games were also cool, I just had less to say about them:
Etrian Odyssey (Nintendo DS, 2007): Man, this series just started out good, huh? I dabbled with the first two games in college when I got a DS flashcart but never really dug in until EO4, and the first game is enjoyable in just about every way the modern ones are. Definitely more barebones and punishing though. Kero Blaster (PlayStation 4, 2017): This is a game by the creator of Cave Story that does not aim to be Cave Story, and that’s fine! A fun little shooter in its own right, though I do think the shooting in Cave Story felt a little better than it does here. Space Invaders Extreme (Nintendo DS, 2008): I played the shit out of this game in college thanks to that flashcart I mentioned before, but I never finished a playthrough in full until this year for some reason. Still way stylish and way fun! I need to get a copy of the second one... CROSSNIQ+ (Nintendo Switch, 2019): Incredibly chill puzzle game that can be as hard or easy as you want it to be. Almost uncanny in how well it emulates the style of late PS1/Dreamcast games. Super Mario Maker 2 (Nintendo Switch, 2019): Mario Maker 2 is kind of weird for me. It’s a solid improvement in a lot of aspects, but a clear regression in a lot of others. Also the online multiplayer is the second least amount of fun I’ve had with a video game this year (Secret of Mana swooped in and stole the number one slot near the end). Still, I had a lot of fun with it and I’ll probably end up going back to it eventually. Katamari Damacy Reroll (Nintendo Switch, 2018): The original Katamari Damacy is still every bit as fun and charming as it was upon its original release. This port is weirdly based on the Japanese version with the English text inserted, which means no English voice acting and Wanda Wanda only plays in the multiplayer mode. The Joycon sticks also aren’t the greatest for doing charge rolls. But none of these faults detract too much from the game. Bring on We Love Katamari Reroll! Earth Defense Force 5 (PlayStation 4, 2018): Sandlot somehow keeps finding ways to make each new EDF bigger and explodier, and EDF5 is the biggest and explodiest yet. I think the mission design in 4.1 was more solid overall, but 5 feels the best to play and has the most fun tools. Also the dialogue is the most absurd its ever been, and the final boss goes for it way harder than the series ever has. Pokémon Shield (Nintendo Switch, 2019): This game is honestly just okay, but leaving it off would again be neglecting a game I put a ton of time into this year. Pokémon Sword is fun in the way most Pokémon games usually are, and extremely half-baked in basically every other aspect. I’m still having a good time putting together teams and finding shinies and doing The Pokémon Thing regardless.
And that’s 2019 (and this decade) in the bag! I don’t know where anything’s going from here, but I’m going to ride it out as best as I can! I hope you do too! As always, thank you so much for getting to the bottom of all these words. I’m hoping to be in a more stable place mid-2020, and then I want to get back to all the things I haven’t had time to do. I want to get back to streaming, I want to write more dumb articles like The Best Babies, I want to do it all! I hope I will be able to do it all. Until then!
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yuna361 · 6 years ago
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Relationships in Devil May Cry: Father & Son (spoilers ahead)
I finish playing Devil May Cry V, and there’s something that I found very interesting how Capcom carefully put the relationships between characters (except how things happen that way and suddenly one character have a son, at least Nero and Kyrie relationship is well explain)
We all know that Dante and Nero know each other for long time. Dante knowing that Nero is his nephew, more precisely Vergil’s son (because he don´t mention the word NEPHEW). Dante consciously or unconsciously acts like a father for Nero, a mentor guiding his way to who he is (not saying “what he is” because sounds horrible) how to use his devil power bla bla bla. This last occurs during the events of DMC4 and ends with Dante giving the Yamato (The Family treasure) to Nero like it was some kind of traditional symbology, in other words saying “welcome to the family!“ (father to son).
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Now we move to Devil May Cry 5, putting aside my own mind blow theory about the meaning of title of the game (Devil May Cry V => V also reading as a letter = this game focus in Vergil and his inner thoughts and issues) something that I preferred to write it later or maybe not.
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In this game we encounter the missing Father and the lonely orphan boy (ironically Vergil was also a lonely orphan boy). Dante acts like an intermediary in both sides, in Nero’s side he try not to tell that the guy who is unleashing hell itself is his biological father(protecting Nero from hurt and don’t let him carry any responsibility in killing his old man), and Vergil’s side he’s trying to tell him how much he and their mother cares for him and tried to save him in that  fateful day when the demons attack them. I also want to express that SPARDA WAS A MISSING FATHER TOO (seriously!!! whats wrong with this family?) SPARDA IS ALL TO BLAME.
THE FAMILY ENCOUNTER
Once the 3 are together (Dante, Nero & Vergil) the scene is very tense and awkward, like everyone doesn’t know what to do in this kind of scenario (they only know one thing: FIGHT), nobody dares to speak, Vergil only limit himself to pick up the book. Until Dante (the one who holds the whole truth of both) breaks the awkwardness and jump to attack Vergil (like I said before, they only know one thing: FIGHT). Once Vergil leaves (the awkwardness disappear and Nero start to talk to Dante anciently because he doesn’t understand what’s going on at all) Dante try to give mediocre excuses to Nero of why he can’t go with him bla bla bla (I fell that Nero doesn´t want to be left behind, because he doesn’t want to be abandoned), until Dante lost it (because he is tired to be the one holding the truth and this whole family matter... don´t blame him) and tell Nero the TRUTH and he LEAVES (abandoned him) but this “abandoned” is because DANTE WANTS TO PROTECT NERO from the cruel truth (remember about Nico & Agnus and Lady & Arkham).
Then Nero doesn’t know what to do with that, he is confused, angry with everybody, he feels betrayed. Until he calls Kyrie and tell her his issues in his head and calm him down.
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Then, his devil trigger change, I take this new transformation as Nero accepting his roots and everything at 100%, and making peace with it.
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if you can see, the new devil trigger is blue because (obviously) Vergil biological inheritance and some red in it referring to Dante, like I said in the beginning he was like a mentor for him in DMC4.
“UNTIL THEN“ DISTANCE
Dante (he is the Dr. Phil in devil may cry hahahahahaha) tell Vergil that Nero is his son, Nero arrives they fight (Is the only way this family can understand each other). Then both Vergil and Dante leaves Nero, again he feels abandoned by both type of father, the biological and the mentor (I’m starting to feel sorry for kid)
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and their “UNTIL THEN“ is very interesting.
Dante is very close, telling him he trust Nero’s strength, he touch Nero’s shoulder and bla bla.. VERY CLOSE DISTANCE as a mentor
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And Vergil, is in a FAR DISTANCE but he throw the book (maybe is Vergil’s favorite book considering that V hold it all the time) starting a new connection with him, little by little (baby steps) same ritual as DANTE giving the sword (sorry Nero, Vergil need the sword) something precious to him until he returns for “another match“ (is like a father playing sport with his son)
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This part reminds me that during the DMC4 Nero doesn’t pay attention to books
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Now, after this whole game, Nero started to hold a book, I interpret this as KNOWING HIS FATHER (the things he likes, his personality, etc) because all the way from DMC4 until the end of DMC 5, Nero’s attitude is more like Dante cooky, impulsive,etc.
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And now that Nero know his father and his family he started to act more like Vergil (open the book and see its content).
Also mentioning that now Dante and Vergil are in hell figthting/playing like brother with smile in their faces.
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When in DMC3, was all ALONE in hell
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CONCLUSION
Fathers in DMC Sucks!!
Sorry for my english, I hope I made myself clear
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firstpuffin · 5 years ago
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A look at the leading ladies in the Devil May Cry series:
I do love the Devil May Cry (DMC) series. The action is fun and over the top, the music is super engaging and the designs great. But there are absolutely some big flaws in the series and I personally feel that while the male leads are generally good to fantastic, the ladies are typically…dull.
  I was chatting with friends about the series and tried to bring this up only for them to…miss the point. Completely. And then to tease me about it. It was infuriating. Instead, I’m going to discuss it here, where I can flesh out my thoughts to my heart’s content.
  Of course as I haven’t played DMC 5 yet and I haven’t even looked at DMC: Devil May Cry (the reboot) in years I won’t be bringing them up, but I’m currently on the fourth game of my series playthrough so I can at least talk about those four.
 So let’s start by pointing out that there was a real problem with the writing of the series which they tried (and freakin’ succeeded at) to do better in the third entry, and eventually with DMC (the reboot; god that’s confusing) they tried to redo everything from scratch. DMC(.5?) was… well, it was a bad Devil May Cry game although not a bad game by itself, but the writing was worse. Really, any writing that relies on that level of sex and shock value and swearing is pretty poor. Sure, all of those have their place in writing, but it’s easy to rely too much on it, but this and DMC.5 is really a subject for another article.
  Anyway, not only did the writing improve drastically for DMC 3, but that also included the lead lady…Lady. But again, that’s for later; I wanna start with DMC 1’s Trish.
 Devil May Cry wasn’t all that close to what it would become, especially given that it was originally a part of the Resident Evil franchise that was rejected but ended becoming a standalone game. And you can tell. It’s noticeable through the sound design and the aesthetic of the game, as well as the fact that Dante is pretty much a dull Leon Kennedy.
  Basically the game starts like this: Dante is at his store, the titular Devil May Cry, when Trish who looks “exactly” (not very much) like Dante’s dead mother, drives her bike into the front door, stabs him and hucks the bike at him.
  Then she dumps exposition on us and away they go to this mysterious island, yadda yadda ya. It’s not very interesting and neither is she. She is literally the inciting incident and love interest. She betrays him, saves him, appears to die… but this isn’t character. These are all token events to add drama to the story and that at most say that she is a troubled character who overcomes life-long conditioning, but that’s about it.
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 Let’s move on because there really isn’t much to say about her. Next is Lucia who… could easily be no more than a paragraph. DMC 2 was outsourced, presumably because Capcom didn’t realise how much the fans loved the first game, and it was a travesty.
Dante, who was already short on personality, had his cockiness mostly removed and zero agency, repeatedly relying on a coin flip. The story was a series of loosely connected events, connected by poor dialogue and made confusing by out of the blue statements that make no sense. The only good points were Dante’s outfit, and Lucia’s Devil Trigger. Oh, and the music was pretty good.
  Lucia herself was a very typical example of an early 2000’s love interest: watch almost any action movie from the time period and honestly, you have a prime example of Lucia, the story points and how they attempt to make things dramatic. Seriously, watch Mission Impossible 2.
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-Lucia and her Devil Trigger-
Yes, yes, YEAH!! Onto my favourite lady-lead.
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-Lady-
  Yes, I should calm down. I’ve just finished DMC 3 again and my adult brain got so much more out of it than my teenage brain. There is emotional depth and complexity, characters with character and- damn. It’s just so good.
  Yes, Lady dresses a bit like a stripper, but it’s also pretty practical (I frequently struggle with trousers that limit movement so I understand). More importantly, she doesn’t act as sexual as Trish and where Lucia is boring Lady just isn’t. But she isn’t a perfect person either.
  She’s determined to kill all demons but she clearly won’t stop there; she shoots Dante before she even knows that he’s a demon. Lady is angry and she lashes out, but it’s also easy to see how vulnerable she is and how hard she works.
  Lady was betrayed by her father (Arkham) who killed her mother and he is currently her primary target, but when she finds him already dead she is devastated. Then he wakes up, confesses to her that he was being used and she actually believes him. She shouldn’t have.
  Arkham was using her again, but that’s not the point. The point is that she so desperately doesn’t want to hate her father, thus falling for his lies. It’s touching and tragic, and when she finally kills him her laughter turns to crying and then laughter again. Her emotions are a mess.
  Which especially makes the fact that while she eventually gives in and lets Dante help, she doesn’t turn into his girl. She rejects his kiss assuredly but without vehemence. Lady is an emotional mess and yet doesn’t leap into our charismatic hero’s arms. More stories need this because it’s kinda boring at this point.
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-this, this is straight up sexualised-
 And Kyrie. Wow. Kyrie is just… wow.
  She could literally be replaced with a photograph in a wallet. Kyrie is there as motivation for our protagonist, Nero. She gets kidnapped some way through the game but that barely matters.
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-at least she dresses modestly; I can appreciate that in a video game lady-
 Devil May Cry is not a deep, complex series, apparently reaching its peak in these areas in the third entry, but the characters are usually pretty good, as long as they have a penis hanging between their legs.
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rosewood-multifandom-writer · 6 months ago
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(As usual, I have to self-reblog to respond to comments because Tumblr has not fixed this bug yet): @altissia-09 Capcom is weirdly vague when it comes to character ages in general and Capcom has never depicted an underage character (that I know of) in a revealing outfit like DMC3 Lady. I can safely say however that by the time DMC3’s events happen, Lady is not in high school anymore or alternatively was about to graduate but went on her quest of revenge instead and keeping in mind what Capcom does when it comes to character ages and the fact they do not do that weird thing where they sexualize an underage character Lady would be about 18 years old, because you can be 18 in high school. And I use the words “could” and “would” because again, Capcom decides to be vague on purpose with age for some reason.
Could be just me though, because when I look at Lady’s design, I do not think of a 16 year old because no 16 year old fictional or real should wear an outfit like that because it’s not age appropriate. When I think of a 16 year old in this franchise, I think of DMC4 Nero and DMC4 Kyrie who were both 16 and dressed their age and were not fanserviced up. Hence why it’s super weird that DMC4 Nero of all characters is sometimes chosen for explicit fanfiction content to me (not an invitation to harass someone over it nor should this be encouraged, PLEASE do not do this to whoever else reads this).
Speaking of Kyrie, if you go on the worst side of the DMC fandom (as amazing as this fandom is, it sadly still has dark moments) you’ll see that Kyrie sometimes gets that Weird Fandom Sexism Treatment™️ where she just acts Out of Character or she gets hate for… no particular reason. Worst part is she has a modest design and is the least problematic character in the franchise. Sometimes it doesn’t matter how you slice it, a female character can and will get sexist treatment either by the fandom or by the developers themselves. In DMC5, with Lady having the most modest design compared to her previous two, she gets sidelined hard. She’s not even playable either. Same thing with Trish.
As for the “protective gear” and “fanservice” aspects of Lady, I have mixed opinions on it. I agree that she should have protective gear, since she is the only pure human of the devil hunters and she should be more than just fanservice. But. Insinuating fan servicing up a female character will perpetuate that image is what leads to people continuing to have sexist views on female characters and less flattering and still not practical designs for female characters.
And also, Dante and Vergil were also intentionally designed to be fanservice characters. Vergil has an unlockable “costume” which is just his default with no jacket and one of the people behind DMC3 admits that they designed him to give fangirls nosebleeds. I also don’t need to explain why Dante runs around shirtless in his default. In my opinion, DMC3 did the best job with fanservice, because rather than just make the only female character in DMC3 sexy, they made the two main male characters sexy too. Kind of wish they carried that into DMC4, but then again, that was the start of Capcom being lazy with alternate “costumes” for DMC.
The “protective gear” argument will be used to give Lady a lackluster or boring design just to cover her up from head to toe to make her more “realistic,” even though the game is far from realistic. She also survived being stabbed by her own father and fought Dante in that outfit. I’d say, if she’s able to fight in it, let her fight in it. Again, it would be cooler if she had protective gear on, but I don’t want the bare minimum done to her or Capcom screwing up her design if she were to appear in DMC6 or a spin off of some sort.
For me personally, I thought all three of her designs were nice, just wish that they gave her some slacks in her DMC4 design because the shorts were super out of place, her DMC3 design is the better version of a school girl look compared to Original RE4 Ashley Graham, and her DMC5 design is the best, just wish that they didn’t essentially waste that design by giving her the Resident Evil Degeneration Claire treatment.
TL:DR because I apologize for this being so long, I have no problems with Lady having a practical design, I just don’t want Capcom to screw up her design like they did with Claire, Jill and Ada in RE, I would like to see more gender balanced fanservice again in the next game, Capcom doesn’t do the creepy trope other forms of media tend to do with underage characters that I know of, and female characters should allowed to be sexy (or not sexy) without anyone making sexist assumptions about them and Capcom should be treating their female characters just as good as the male characters from how they love to screw them over. And of course the creators behind the DMC Reboot at Ninja Theory had no room to talk about Lady and Trish being “prostitutes” when their only female characters in the Reboot were a damsel (Kat) and a sexist caricature (Lilith) that only serves to be the main villain’s concubine.
Going on Reddit was a huge mistake when it came to DMC takes because I saw someone call DMC4 Lady a “prostitute with a gun” because of her design. I cannot be the only one who thinks that take was sexist.
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sevi007 · 6 years ago
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So since Capcom have announced that they have interest to continue DMC saga what do you think it will be in future games / plots? or what would you like to see?
Oh, can I wish for something?! Then – Prequel  with Sparda and Eva, please!
Just kidding, I know they are probably never gonna dothat (and I might be one of few who even wants that).
But I don’t know for sure which content we are talkingabout here. I think Isaw discussions on twitter making it clear that there’s not gonna be any sortof DLCs for DMC5, so I’m going to rule that out. Assuming we are talking abouta sequel / new game taking place in the future, then I would say-
Plot: I’m pretty fine with everything there. MoreDMC-content (without my faves dying or some sort of horrible ending) is good content,I’m flexible story-wise. Maybe get the twins out of Hell, yeah. But keep Nero asthe main protagonist, probably, since he’s the hero now.
What wouldbe nice, well, maybe some sort of own nemesisor disaster to take care of for Nero. Because up until now, to be quite honest,our protagonists, aka Dante and Nero, always had to take care of “old familybusiness” or people trying to take Sparda’s power. A bit of a twist on thatwould be nice, with Nero being a new generation and everything. A villain canstill try take over the world or something, but this time, without being anemesis of Sparda / trying to steal his power. (Although Mundus getting kickedaround by Nero would also be very nice).
Aside from plot…. Well, a few things on that point:
* Let theladies have more screentime, cutscenes or gameplay, both would be okay if theyget to showoff that they are awesome. I’m talking Trish, Lady, Lucia, Patty,Nico, Kyrie… the whole group.
* If Nerois not gonna be the only one playable, let Dante and Vergil both be playable. Iadore Dante, but Vergil is fun in his own right.
* Maybe a “new”character, with new playstyle. V was a lot of fun to balance out the stylesDante and Nero have – something like that, a sorcerer or summoner again, thatwould be awesome.
* Let thecharacters interact with each other a bit more. I know DMC is mostly anaction-oriented game, but they have such interesting, unique characters. Manyof them would be very interesting to see how they interact with each other, orvery heartwarming (aka here is someone who hoped to see Nero and Kyrie or Dante and Patty together in DMC5, among otherexamples). Make a bit room – in cutscenes, or some dialogue while buying stufffrom Nico or something, maybe – to show howmuch these characters care for each other, what they think of each other,instead of having the fans mostly interpret and headcanon it.
* On that part - also, let the characters address some stuff. Now that Nero is in the know, let him know the drive behind the others’ actions. To address the twins’ past especially, that would help both them and Nero, it would explain a lot and clear the air for sure.  Lady’s past would explain why she know so well what killing a father feels like. Trish’s whole existence hinges very likely on Vergil’s memories of Eva, so let that be addressed. Let Dante explain to Nero what happened with Credo - let someone assure Nero that there was nothing he could have done to save Credo.
On one hand, yes, that is all in the past. But all of that is still weighing on the characters, influences their actions, influences how they treat others (a lot of things would have gone differently, for example, if they hadn’t kept Nero’s heritage from him, just for one), so let. Them. Talk. About. Things.
DMC5 did a bit more on that front, because they had to, because of Nero’s and Vergil’s connection, but I still think more is possible there.
* Don’trush the end quite like DMC5 did. Don’t get me wrong, I loved the game, lovedthe ending, but it felt as if… well. Mission 20 was reached – we always haveonly 20 Missions – so now we need to finish quickly. Really, felt a bit likethat. There’s no need for that, in my opinion. Same ending, but with more time,maybe a few heartwarming reunions (even in the credits is possible)… bam.Rounds off the whole thing quite nicely.
 Hm, that’sall I can think of on top of my head. Very likely forgot some things! XD
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