#Bohemia Interactive
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"Fire Support" rains down in 1.3 Update for Arma Reforger today
Continue reading âFire Supportâ rains down in 1.3 Update for Arma Reforger today
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Me gusta escribir, pero no me considero escritor, solo cuando escribo, siento que puedo transmitir todo lo que pienso.
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DayZ ofrece mĂĄs detalles de su actualizaciĂłn 1.27
Bohemia Interactive anuncia el lanzamiento de su primera actualizaciĂłn del año para DayZ: Update 1.27. Tras el Ă©xito de DayZ Frostline que batiĂł su rĂ©cord de jugadores, esta actualizaciĂłn reafirma el compromiso de los desarrolladores de seguir mejorando la experiencia del juego. La actualizaciĂłn 1.27 trae mejoras significativas tanto en su jugabilidad como en su inmersiĂłn. Los jugadores podrĂĄnâŠ
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Bohemia Interactive Reports 34% Revenue Growth in 2024
Bohemia Interactive, the largest game studio in the Czech Republic and renowned for the Arma series, announced a 34% revenue increase, reaching $60.8 million for the financial year 2024. This growth was driven by key game expansions and new releases across multiple platforms. Co-founder and CFO SlavomĂr PavlĂÄek expressed his satisfaction with the yearâs performance, saying it âexceeded allâŠ
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[EXPlay] YLands: Nintendo Switch Edition | Nintendo Switch
The popular survival crafting game YLands has come to the #NintendoSwitch. Jonathan puts his survival and reviewing skills to the test in his latest Explain & Play review.
Welcome to EXPlay, (Explain & Play) the review series where we care not for scores but tell it how it is when it comes to every game we get our hands on, whilst also taking the time to include some lengthy gameplay, to give you the reader, the chance to shape your own impressions and views whilst watching and reading. In this explanatory review, weâre covering YLands: Nintendo Switch Edition byâŠ
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Bohemia Interactive sorprende con la actualizaciĂłn 1.1 de Arma Reforger: Nuevos desafĂos, armamento y mejoras en la IA

Bohemia Interactive, el renombrado desarrollador de videojuegos, ha lanzado la actualizaciĂłn 1.1 de Arma Reforger, llevando a los jugadores a nuevas experiencias en el campo de batalla. Esta actualizaciĂłn presenta emocionantes novedades, incluyendo un nuevo modo PvE, mejoras en la IA y un amplio arsenal de armas y equipamiento. La actualizaciĂłn 1.1 introduce âCombat Ops: [âŠ]
Ir a la noticia completa
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November 19, 2023
Arma Reforger (2022)
#arma reforger#vg#vgs#screenshot#my screens#video game photography#arma#Bohemia Interactive#cold war#war aesthetic#soviet union#soviet#soviet russia#russia aesthetic#russian aesthetic#russian#milsim#pc gaming#video games
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The way Watson in Victorian-era canon says "oh, god, yes! Take me to one of your dangerous cases!" goes like this:
âWell, I donât like it, but I suppose it must be,â said I. âWhen do we start?â
âYou are not coming.â (Said Sherlock).
âThen you are not going,â said I. âI give you my word of honour, and I never broke it in my life, that I will take a cab straight to the police-station and give you away, unless you let me share this adventure with you".
The way Sherlock in Victorian era canon says "I need a partner!" and like this:
"I think that I had better go, Holmes." Said Watson.
"Not a bit, Doctor. Stay where you are. I am lost without my Boswell. And this promises to be interesting. It would be a pity to miss it."
"But your client --"
"Never mind him. I may want your help, and so may he. Here he comes. Sit down in that armchair, Doctor, and give us your best attention." (...)
"If not, I should much prefer to communicate with you alone." Said the client.
I rose to go, but Holmes caught me by the wrist and pushed me back into my chair. "It is both, or none," said he. "You may say before this gentleman anything which you may say to me."
And other:
With an apology for my intrusion, I was about to withdraw when Holmes pulled me abruptly into the room and closed the door behind me.
"You could not possibly have come at a better time, my dear Watson," he said cordially.
"I was afraid that you were busy."
"So I am. Very much so."
"Then I can wait in the next room."
"Not at all. This gentleman has been my partner and helper in many of my most successful cases, and I have no doubt that he will be of the utmost use to me in yours also." [explains Holmes to the client].
The stout gentleman half rose from his chair and gave a bob of greeting, with a quick little questioning glance from his eyes.
"Try the settee," said Holmes to Watson, relapsing into his armchair and putting his fingertips together, as was his custom when in judicial moods. "I know, my dear Watson, that you share my love of all that is bizarre and outside the conventions and humdrum routine of everyday life. You have shown your relish for it by the enthusiasm which has prompted you to chronicle, and, if you will excuse my saying so, somewhat to embellish so many of my own little adventures."
#sherlock holmes#dr john watson#i love the way they interact with each other#they are so cute#Every time reread I see new nuances in their partnership#I love it#best duo ever#sherlock x john#johnlock#acd canon#The Adventure of Charles Augustus Milverton#A Scandal in Bohemia#The Red-Headed League
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She is not a con artist. She is an opponent of Holmes because he investigated her for the wrong reasons. She doesn't use Holmes admiration for her to manipulate him; she uses her intellect to outsmart him. When she does so, he isn't even present, and their main interactions have already concluded. He also doesn't even express this admiration until after she defeats him and is long gone.
Hello, Sherlock Holmes adaptation writer. I have trapped you in this room. It is fully furnished and comfortable. On the table, you will notice a copy of A Scandal in Bohemia by Sir Arthur Conan Doyle, of which redistribution is perfectly legal, as the work is in the public domain. You will notice it is rather thin. You have 24 hours to read the approximately 8,550 words in this story. To exit this room, all you must do is summarize the plot of the story without referring to Irene Adler as a seductress or implying she is attracted to Sherlock Holmes. Good luck.
#She was a woman who outsmarted him. That is all.#She doesn't defeat Holmes until after her main interactions with him are over.#I get why it can be easy to forget. No hard feelings and all that. But she just isn't the character archetype described here.#irene adler#sherlock holmes#a scandal in bohemia#sherlock holmes adaptations#adler saw trap post
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Interesting facts/possible mistranslation in Japanese translation of Sherlock Holmes
I thought people might be thinking I started my Sherlock Holmes journey by bbc or s&co and while thereâs nothing wrong with that, I wanted to clarify that Iâve been Sherlokian since my mom bought me the adventure of Sherlock Holmes in 1st grade and I love the canon the most. Though I donât really read it in Japanese anymore, I wanted to show my love for the translators and just everyone who made it possible for me to enjoy SH without having to learn English as a child.
Names Changes - The name Sherlock Holmes and John Watson once got translated/adapted to ć°ćꀿł°ć
(Komuro Tairoku) and ćç°éČäž (Wada Shinichi) because people in Japan at that time werenât familiar with European names. I find this really fun and actually impressive because the names do fit their criteria; Komuro has that royal feel Holmes has and Shinichi is just one of the most common name in Japan like John.
First person pronouns - In Japanese there are many first person pronouns (I, my, me) to the point linguists donât even know how many there are but main one being äżș (ore) and ć (boku) for men and ç§ (watashi) for women and men in formal occasions. So, deciding which first person pronouns characters use is one of the first yet important part of translation. Holmes in most translations use boku which is typical but has that upper class atmosphere when used by an adult which I think fits his personality and background. But one of the translations I read used watashi when heâs talking about his deduction and I feel like it shows how serious he takes his cases as it is almost solely used by men in professional settings. And also it sort of distances the speaker from the rest, meaning he is in his own world when deducing but heâs willing to interact with others when not in case.
Surname? First name? - in most translations, Holmes and Watson call each other by their surnames like in ACD writing but in one of the translations Iâve read put ć (kun) after their surnames. It is used to show politeness but also affection in old times. I personally love this addition because calling each other by their surnames in Japanese donât feel the same as it does in English. It feels too distant, not in Victorian men in way but just plain strangers feel. But then First names are too intimate so putting kun just feels right.
The speckled band - ACD played with a word band in this story but in Japanese it is straight up impossible to do so because we donât have a word like that so what do they do? As shown below, they put extra words on top of words. (Characters on top (ăăłă) literally reads bando meaning band and characters below (çŽ and 矀) mean a string and a group so they both mean band) It is commonly done in literature to either suggest double meaning or just an indication of how to read certain Chinese characters because the characters on top are phonogram unlike Chinese characters. Having three alphabets in one language enables us to have that double meaning in other languages.

Possible misinterpretation of the situation - In âA Case of Identityâ, Holmes expresses a deep angst towards Windibank by saying âBut between ourselves, Windibank, it was as cruel and selfish and heartless a trick in a petty way as ever came before me.â Up until this point, Holmes called him Mr Windibank but he drops the Mr. However, for some reason some translations keep the Japanese equivalent of Mr (ăă) , but then he takes out his whip after this conversation. I just donât think it was a civil conversation that Japanese translators wanted to write as. I think Japanese translators just wanted to write Holmes as an always-calm-man but he is a passionate man when he needs to be.
Possible Mistranslation - From âA Scandal in Bohemiaâ, Watson talks about what the woman is to Holmes by writing âIn his eyes she eclipses and predominates the whole of her sex.â In rather recently published translation, it gets translated to something like âFrom Holmesâ perspective, she surpasses all other women and makes their presence fade into the background.â Which i donât think accurately expresses his view on her and women in general. But this might differ from other peopleâs opinions.
As time passes and many variations get published, translation gets more natural but sometimes they lose the atmosphere of the canon. So I love going back to reading all the versions I can read.
Hope you enjoyed this post! I have A LOT like this in my draft because Iâm a language nerd in STEM that canât find anyone to talk about this with. Also please let me know if you know any fun facts from your languageâs translation:)
#sherlock holmes#acd watson#acd holmes#acd canon#acd Sherlock Holmes#acd John Watson#translation#japanese#Japanese Sherlock Holmes#linguistics#language#lost in translation
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> be me, a Bremen soldier
> spend years of infiltrating the breman army to get revenge for my home town kaiser massacred
> war abruptly stops, Bremen and Bohemia are no longer fighting
> on a train to Prehevil to kill kaiser
> while on the train notice a Bohemian soldier, weâre no longer enemies, no reason to interact
> sit next to him anyway
> m a n s p r e a d
(Just a silly lil warm up sketch)
#my art#fear and hunger#funger#fear and hunger termina#fear & hunger#f&h#f&h2#pav#pavel yudin#levi#Karin#karin sauer#yes Pav is trans here
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Update 1.27 for DayZ arrives today, Bohemia outlines 2025 Roadmap
Continue reading Update 1.27 for DayZ arrives today, Bohemia outlines 2025Â Roadmap
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The Empress Elisabeth of Austria Visits a Soup Kitchen in the Schoenlaterngasse
Artist: Heinrich August Mansfeld (Austrian, 1816-1901)
Date: 19th century
Medium: Oil on canvas
Description
The story of Empress Elisabeth of Austria visiting a soup kitchen in Schoenlaterngasse highlights her compassionate nature and desire to connect with the less fortunate. While the exact details of her visit are not widely documented, accounts suggest she often interacted with people outside the palace walls, demonstrating a deep-seated concern for the well-being of her subjects.
Elisabeth (born Duchess Elisabeth Amalie Eugenie in Bavaria; 24 December 1837 â 10 September 1898), nicknamed Sisi or Sissi, was Empress of Austria and Queen of Hungary, of Bohemia, of Croatia, of Dalmatia, etc. etc. from her marriage to Franz Joseph I of Austria on 24 April 1854 until her assassination in 1898.
#narrative art#genre art#soup kitchen#artwork#oil on canvas#tables#men#women#conversation piece#costume#coat#shawl#empress elisabeth of austria#austrian history#empress of austria#queen of hungary#queen of bohemia#queen of croatia#scarf#handkerchief#austrian culture#austrian art#19th century painting
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SkyVerse continĂșa en desarrollo y revela nuevos detalles
Bohemia Interactive anuncia su colaboraciĂłn con Enjoy Studio a travĂ©s de su sello editorial Bohemia Incubator, y desvela el desarrollo de su esperado proyecto SkyVerse. Este innovador tĂtulo brindarĂĄ un nuevo enfoque a los gĂ©neros de los juegos de rol y sandbox de supervivencia. SkyVerse ofrecerĂĄ a los jugadores perspectiva en primera persona y la oportunidad de embarcarse en una aventura Ășnica.âŠ
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In a previous post, I spoke of my adoration for ArmA IIIâs primary campaigns.
The game is ten years old and feature complete, except for âCommunity DLCsâ, that is, third-party expansions given official sponsorship. As such it is unlikely the game will get any further official content. The gameâs lore is scattered across every aspect of it - tutorials, challenge scenarios, single-player scenarios (thereâs one memorable scene in particular snuck into a free charity event mission), and of course, the campaigns.
Each official DLC added their own singleplayer scenarios, mini-campaigns, etc - aside from the Karts DLC, which started as an April foolâs joke. Some of these campaigns are in and of themselves very neat, if much shorter than the main campaign. I might someday go into detail about them, but for now, I will focus on my favourite, and perhaps, the most important of them all.
Spoilers below.
Preamble
The Laws of War DLC from 2017, four years after the game released and today nearly six years old, came out of a very strange event. The following information comes from this article.
In 2010, the International Committee of the Red Cross began a research project where one man, a Swiss ex-artillery officer, spent two months looking into videogames, and depiction of virtual war crimes. It was not a very important project, not one with priority. Certainly nobody, at the ICRC expected what came next. After he presented his findings at the 31st International Conference of the Red Cross and Red Crescent, news organisations started shitflinging. In attempting to call some small amount of attention on war crimes being portrayed in games (and all too often without the casual player being aware the action in question would be a real life crime), the media took âhey, we should be more aware of what weâre depictingâ and went âthe Red Cross wants to prosecute six hundred million gamers for war crimes!â
Albeit having to backpedal and go, "no, that's not at all what we meant," the ICRC realised theyâd struck a nerve. For the first time, thousands of people were talking about International Humanitarian Law who would otherwise have never touched it. So they sent out letters to major game developers (particularly of shooters) asking if they would like to meet, to talk, to collaborate. Most ignored them. Those that didnât chose not to reveal they happened; âthey think their gamers or their fans will get scared that their games will turn into training courses or that morality, as they say, will take over everything and games will not be about shooting anything anymore.â
One studio didnât.
One studio was quite interested in collaborating and creating with the Red Cross publicly.
On 3 September 2017, Bohemia Interactive released as a DLC for the military simulator ArmA IIIâŠ
Laws of War
War does have rules. . . In a firefight, things arenât easy. . . We just ask you to remember. Actions have consequences.
ArmA IIIâs Laws of War DLC is the result of that collaboration between the Red Cross and Bohemia Interactive. It adds a fictional Non-Governmental Organisation, International Development & Aid Project (IDAP). Equipment includes a van, a utility drone, press gear, new bags and helmets, and most curiously of all⊠In order to depict war crimes, they had to add munitions for committing war crimes, in the form of an APERS mine dispenser and cluster bomb munitions for aircraft. ArmA previously hadn't had it, being one of few games to try to avoid including banned weaponry.
âEveryone on the forums says, âYes! Thank you! Give us civilians and humanitarian workers and cluster munitions and we will use these new guns to eradicate as many of the first group as possible . . . But by saying that, it means that they will have consciously been saying, âWe are going to break the law.â It means that, even if it's at a very low level, they now have an understanding that there was a law in the first place.â
Those are the bones of the DLC. The meat of it is in the Remnants of War mini-campaign.
Remnants of War
The trailer for the DLC linked at the start telegraphs the intent of the campaign's story. Every side is depicted in the trailer. NATO forces, AAF troops, FIA guerrillas, CSAT spec-ops - theyâre all there. All of them are depicted in the midst of conflict, at the cusp of committing a war crime.
The DLC takes place after the end of the primary ArmA campaign. âAllâs over but the crying,â right? Not quite, not so. Even now, the actions taken back then have consequences. People are still dying. Questions remain unanswered.
The Brother - 15 August, 2035
The first mission begins with you in the shoes of Markos Kouris, the man on the left above. Five days ago, 10 August, 2035, the short but fierce war 'Altis Incident' that saw Akhanteros overthrown and the nation devastated once more, came to an explosive end. Peace returned to the country, shaky, unstable, but peace all the same. But the memories of the fighting in the fallen rebel stronghold of Oreokastro a year ago remain. The knowledge that your brother Alexis was killed in the fighting only days ago weighs heavily - now that the war is over, perhaps you can enter the obliterated town, find his remains, and bring him home for the last time.
When you step close to the ruined church, a hidden landmine triggers, detonating, and killing you - killing Markos Kouris, one more victim of the destruction of Oreokastro.
The EOD Expert - Several Days Later
You next take the role of a man named Nathan MacDade. A middle-aged American, he is a former marine who fought in Chernarus in 2009 (ArmA II), and after leaving the military, joined IDAP as an Explosive Ordnance Disposal (EOD) technician. His job is to find unexploded ordnance (UXO) and safely disarm it, or failing that, detonate it safely without harm to human life. Heâs good at his job, and has been at it for over twenty years. Heâs on a voice call with Katherine Bishop, a journalist pursuing the story of Oreokastro.
As Nathan explores the town, heâll find mines to defuse, unexploded ordnance to disarm, tripwires and hidden explosives⊠and several flashbacks. During these flashbacks to earlier events, Nathan MacDade narrates, speaking to Katherine Bishop asking questions, together depicting the various actions you can choose to do. If you take up arms as a civilian heâll comment on it; if you choose to execute wounded combatants heâll condemn it; so on and so forth. She'll share a draft of her article at the end of the campaign, which changes depending on the actions you take within it.
From here on out the DLC can be taken in non-chronological order. The flashbacks can be done in whichever order you find them. For the purposes of this post I will write of them in order of events.
The Peacekeeper - 28th May, 2034
Nathanâs been to Oreokastro before. Prior to the âAltis Incidentâ, IDAP had an aid camp within the town. As unrest in the nation grew stronger and bullets began to fly between the dictatorshipâs troops and FIA guerrillas once more trying to fight for freedom, it became clear that aid supplies would not get to Oreokastro by land. Theyâd be ambushed or stolen, by both guerrilla forces and government troops. Thus, you put on the combat boots of an American peacekeeper of Task Force Aegis, Staff Sergeant Adams. The peacekeepers are unable to prevent the conflict, but they do arrange for aid supplies, IDAP priority, to be airdropped in. You drive around to collect aid supplies dropped by parachute, and defending some against a guerrilla attack. This is a short and simple mission.
ArmA is no stranger to the dangers of the remnants of war. Staff Sergeant Adamsâ role is swift but deadly in the main campaign; he is your commander in the first mission, leading you to safety when TF Aegis is attacked⊠until he steps on a landmine, injuring you (Corporal Kerry), and killing him, leaving a terrified logistics driver to make his way alone out of the minefield and find allies in the CTRG.

The Guerrilla - 30th September, 2034
After NATO was pressured to begin withdrawal from the Republic of Altis & Stratis by Colonel Akhanteros (on the orders of his new CSAT puppet masters), the civil war began to truly heat up. Kostas Stavrou, a charismatic leader, took the reins of the FIA guerrillas. He encouraged the citizens of Oreokastro to rise up and take control of the town, with its high ground and natural terrain advantage, and turn it into a fortress.
As the Altis Armed Forces (AAF) lay siege to the town, the guerrillas prepare. One such guerrilla is Alexis Kouris, the brother Markos was searching for. In his flashback he lays mines on the road to Oreokastro - mines that you as Nathan MacDade just disarmed - and search the town for vehicles to use as roadblocks (one of which can be an IDAP van, which is a crime to do in and of itself, using humanitarian aid and stealing from humanitarian organisations for war purposes).
The roadblocks work. The mines work. The AAFâs offensive is frustratedâŠ
⊠and so Akhanteros orders a brutal measure to gain victory.
The Redacted - 13 October 2034
You take the shoes of a CSAT special forces team - supposedly. Paradropped behind the guerrilla lines into the castle ruins overlooking Oreokastro, the three-man team silently eliminate the guerrilla sentries and set up an overwatch position on the town. They observe - and use a laser designator to call in a cluster bomb airstrike. It matters little who lives or dies, as long as you donât directly hit the IDAP camp - though thereâs an optional objective to try to avoid hitting an IDAP doctor in the town. Akhanteros wants the town obliterated for rising up against him so successfully.
The airstrike comes in and destroys everything. Roadblocks go up in smoke and flame; buildings collapse; men are eviscerated; and the AAF offensive begins.
This mission is the most blatant crime. Over a hundred countries banned the use of cluster munitions in 2008. Dozens die at minimum due to your actions as the faceless CSAT soldier who designated the target.
Faceless⊠CSAT⊠or are you so faceless? Are you so explicitly the Designated Enemy Faction?
âIdunnoâŠâ goes Nathan. âThere were shell casings, found at the castle.â Strange. CSAT weaponry are explicitly caseless, and donât leave behind brass. âNATO mil-spec.â Albeit you are depicted using a CSAT camouflaged laser designator in-mission, outside of it, the flashback trigger is a NATO sandy brown.
As the flashback ends, the three CSAT troops turn into the forms of Captain Miller and two other members of NATOâs CTRG.
The Survivor - 13 October, 2034
Heavily injured by the cluster bomb munitions, you take control of Markos Kouris from the beginning. The town is rubble; smoke, fire, and fog alike covers everything; the overcast skies fully block the sun. AAF forces and guerrillas fight a vicious and horrendously chaotic gunfight through the streets. Your objective is simply to survive, to escape to the IDAP camp. You are an unarmed civilian and a non-combatant⊠though you can choose to take up arms from the dead and join the fight. this flashback ends with getting to the IDAP camp for medical aid.
Oreokastro is ruined, depopulated. The rebellion here is over. As soon as it is safe to do so, IDAP too abandons the town, forced to vacate by the AAF.
There is nothing more they can do for the dead, after all.
The Major - 8 August, 2035
Ten months later, the Altis Incident is coming to a brutal end. The U.S. 111th Infantry Division heads NATOâs vengeance, supported by the FIA guerrillas. Two AAF soldiers, Major Gavras and his assistant Kostas Dimitriou, head into Oreokastro. AAF forces across the island are being overwhelmed. Gavras hopes making a stand in Oreokastro will buy time for other forces, drawing NATO units away from Kavala and other AAF strongholds. With NATO owning the skies there is little to no way to get reinforcements; Gavrasâ forces are decimated, and the extraction helicopter is shot down. Gavras elects, then, to make a final stand in the church where the IDAP camp used to be.
You are Kostas, and you are faithful to your leader. If this is where you die, so be it - but youâre not going quietly. Knowing it is a cruel thing to do you deploy three APERS mine dispensers as a seperate act. There seems no other way to inflict as many casualties as possible on the attackers. They succeed. Somehow they survive the battle - through a storm of shot and shell, you kill or incapacitate all the guerrillas and American soldiers who attack the church. Surprisingly, the AAF manages to send a rescue helicopter that extracts the two of you.
Major Gavras is the reason the AAF held out for three days against the full might of a vengeful American and NATO force, not just one. He survived the war. He even was part of the peace process. He also gave IDAP the location of the mines he had his assistant plant in that near-final stand at the church.
Gavras and Kostas killed Alexis Kouris in that stand in Oreokastro. So, too, did they indirectly kill Markos Kouris, who stepped on one of Kostasâ mines searching for his dead brother. Their actions had consequences.
Whoâs To Blame?
This ends the flashbacks, and little remains of the campaign. Katherine Bishop has one more question for Nathan MacDade.
âNow, there's just one last question I'd like to ask you. It's subjective, so, take your time. In your opinion, who's most to blame for all the suffering in Oreokastro? NATO? The guerrillas? CSAT? The Altis Armed Forces? Or, I don't know, something else?â
Who is responsible for Oreokastro? Who killed this town? Whoâs to blame? Who is, if any one can be? Can anyone even be blamed at all?
You choose.
Every option leads to different thoughts from Nathanâs part. Perhaps one faction of them is higher than the rest in terms of blame. Perhaps together they form some sort of collective blame that, in the end, leaves everyone with no clear answer as to who to point a finger at, all dissatisfied, ashamed of themselves and angry at others.
NATO is to blame - âThey had the capacity to make a difference, y'know? The airdrops were helpful, but it was never enough. And, ultimately? Their invasion caused more bloodshed. If they'd just had the guts to stay in the first place? A lotta killing could have been avoidedâŠâ The peacekeepers of Task Force Aegis failed to accomplish their mission. They didnât have the influence to peacefully keep the peace without shots fired; they didnât have the strength to keep peace by force of arms; their leaders didnât have the guts to stay when demanded to leave. The NATO invasion led to even more deaths, once more devastating the FIA guerrillas (in a friendly fire incident, Kostas Stavrou was killed by a NATO air attack, too). Not to mention the suspicions of NATO spec-ops being responsible for the cluster bomb attack⊠Oreokastro is a monument to NATOâs sins.
CSAT is to blame - âThat cluster strike? It took the whole thing to the brink - and with so little to gain from such a terrifying show of force. The whole thing's felt like a power-play from the get-go. One big pissing contest. It always isâŠâ There was a shaky peace after the original Altis civil war ended in 2030. It held for four years. It only devolved back into civil war after Akhanteros got cozy with CSAT. They looked the other way when the AAF committed atrocities; they were the ones who supposedly carried out the airstrike. Unknown to Nathan, the entire struggle that eventually led to Alexis and Markos Kourisâ deaths are due to CSATâs testing of the Eastwind Device, and the CTRGâs attempts to capture it.
The Altis Armed Forces are to blame - âIt's one thing fighting against a resistance - it's another to make the civilian population pay for it. As they clung on to power, they wound up scarring the very country they'd pledged to protectâŠâ Perhaps the most direct perpetrators of all the violence. Ceasefire agreements violated; their leader being the ultimate authority who called for the cluster bombing; they punished the weak and innocent along with those who chose armed resistance, cruelly harming the populace for the actions of a few. An army of thugs acting on the orders of a thug, caring not about the atrocities committed in the moment, the unexploded ordnance and mines left for generations of Altians to suffer from.
The FIA guerrillas are to blame - âThey hid themselves among the population. These guys didn't give a damn about what it cost. They wanted power, and would do anything to get itâŠâ The guerrillas incited the armed conflict. Though they seemingly had a moral high ground, the guerrillas resorted to underhanded tactics that violated the laws of war, even targeting humanitarian aid and taking from relief efforts for their own ends..
All sides played a part - Oreokastroâs destruction was not solely one side, one group, one man to blame. âNo one side can be held accountable for the bloodshed here. No one action got us where we are now. And the folks here in Oreokastro? They're the ones that've suffered. This is the reality. This is war.â The citizens of Oreokastro paid that ultimate price, whether they wanted to or not, just more victims of a great power proxy struggle and more local regional conflicts alike.
Choose.
Youâve seen every side, parts of it at least. All throughout, no matter which side you thought was most responsible, the primary theme of the DLC remains consistent: Actions have consequences.
No matter what you think, the dead are dead and will never return.
Nathan MacDade says farewell to Katherine Bishop. The mines and UXOs in Oreokastro have been defused, and itâs time to move on. Oreokastro has become a silent mausoleum, as the IDAP vehicles drive away. A ruined city on a hill for all to behold and contemplate - or to forget, as all things are doomed to be.
There are other Oreokastros in this devastated country. There are more mines to disarm, more UXOs defuse, more potential casualties to prevent from a war long ended - more atrocities left behind in the sands of time.
Just as in Oreokastro, there may never truly be a definitive answer as to what happened in those places.
Real Life Consequences
The Laws of War DLC was made in collaboration with the International Committee of the Red Cross, and thus half the initial sales were donated to the ICRC. That came up to $176,667 USD; pretty respectable for a $10 DLC.
The community has a high number of people who, as was mentioned in a quote early in this post, reacted to the addition of a humanitarian aid NGO and medical vehicles with, "great, more things to commit war crimes on." The comments on the trailer are rife with them. But as a Bohemia Interactive employee put it:
"We knew this DLC's theme might seem a bit unusual, but we also felt that it has a rightful place in a game like Arma 3 . . . what has made it even more amazing to see the immense level of player support for the Laws of War DLC, which really shows again how both games and the gaming audience have matured. If you also consider that some of our players are in the military or might pursue a military career in the future, then we're glad this DLC has been able to increase awareness for this important topic. And being able to also make a financial contribution to the ICRC's efforts is a great bonus."
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Holmes interacts with flowers twice in The Naval Treaty. One of which he admires, and the other he gives to Mrs. Hudson as a sign of gratitude.


I find it fascinating how he can pretend to be so unfeeling and purely logical, yet he allows himself to see the beauty in things as romantic and simple as music or flowers. Holmes handles the rose (in the left picture) so tenderly. In this scene, he is confronted for becoming distracted and even seems to have forgotten about the case entirely. Holmes finds comfort in nature (even if he pretends he hates it), as we see later in the episode:


Both interactions with flowers are in the presence of other people. It's as though Holmes can justify affection, but only if it is directed towards an object and not a person. Perhaps because he knows said object cannot reciprocate those feelings. When he gives Mrs. Hudson a flower, he's showing his affection for her through it instead of to her directly.
In a way, I feel as though Holmes expresses his love through acts of service as we see him give others gifts, like when he gives Watson his favourite type of cigars in A Scandal in Bohemia. I feel he prefers this method as there is less attention on him and his feelings, and more on the gift itself.
#sherlock holmes#the adventures of sherlock holmes#the naval treaty#sir arthur conan doyle#arthur conan doyle#conan doyle#acd#granada television#granada holmes#jeremy brett#character analysis#analysis#ramble#rambles#thought#thoughts
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