#Bioshock is my bread and butter
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fantasiummaximum · 5 months ago
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I get what you mean.
I wish we could’ve gotten more content and context to Culpepper AND Jasmine’s Jolene’s relationship and just them as characters.
Culpepper had potential to be a very interesting character, they could’ve expanded on more on her character. How she was rebelling against Ryan through song and how that got her killed, it could’ve connected well with Grace Holloway’s reason why she had to stuck it out by singing “Rise Rapture Rise.” As she was afraid that Ryan was coming after anyone, ANYONE who spoke again Ryan and his inner circle.
It could’ve expanded on her as a character, as not a revolutionary leader like Atlas but someone who was still willing to speak out against Ryan and how her death frightened people.
And just in general I find her awesome even with the little we had, like she had the balls and common sense to call out Sander Cohen and actually try and contribute in the book.
Though I’m sad we don’t get more context to Culpepper it’s a downright sad that we get almost NOTHING on Jasmine Jolene. Like…NOTHING.
She is the mother of Jack and was with Ryan as his side chick but…that’s it?! Like expand more on it at least, like what were thoughts on having Jack? Being Ryan’s side chick, did she know that she wasn’t the apple to his eye all the time as Diane was involved? Or better yet, have her have her own arc of sorts, of not just being Jack’s mother but trying to be independent from Ryan. Maybe have her hardened from being in show business and wanting more, have her share her thoughts of Rapture just something! Culpepper at least had a character, with Jasmine she’s just a vessel and that’s sad. I would love to see more content of these girls just living their lives as singers and Rapture and tryna get by! That would be fun to read…
I don’t see ANYONE talk about another character that has been slept on and that’s “Big Kate” O’Malley from Bioshock 2. She had TWO Audio Logs and I was wondering why they didn’t expand on her more! She was an interesting character! We could’ve had what we had with Diane! Where you listen to entire story through audio logs, yes we had Mark Meltzer but it also would’ve been cool to hear another. Kate sounded like she was a working woman, an engineer like Bill McDonough who happens to be one of my favourite characters! She could’ve explained her background, how or why she came to Rapture, her connection with Bill and many other characters in Rapture, what was she doing or what happened to her or simply hell just have her talk more! She had potential too!
There’s a lot of female characters that have potential but we’re just gone to the wayside or barely expanded upon unlike Tenenbaum, Grace Holloway and Sofia Lamb who I think have the most spotlight when it comes to their individual character not linked to a man. (Maybe Eleanor Lamb and Elizabeth but that’s debatable.) We have Diane McClintock and Julia Langford, but Julia died quickly, she was a fun character and just generally her voice actress popped off voicing her. Diane though interesting as a character I wish we had at least one audio log where she at least explained why she personally came to Rapture or if it was even worth coming down to Rapture at all! Just gimme more Diane man.
I love Bioshock and Bioshock 2 but they squandered their female characters a bit…or lot.
Side Note on Culpepper.
I WISH WE COULD’VE HEARD THE SONG. LIKE WHAT MADE SANDER SO PISSED. They made Rise Rapture Rise why not hear a snippet of Culpepper’s song that made him so PISSED that he put a hit on her! At least let me hear the song that got her killed, like MAN. I’M CURIOUS.
It legitimately makes feel crazy how Culpepper exists only to prop up the male characters. She has one speaking line, and then every other comment on her existence is men insulting and killing her. Her death isn't about herself--it's to highlight Ryan's hypocrisy, Cohen's thin skin, and Sullivan's, her murder's, grief.
Maddening that we're supposed to feel bad for the cop who killed Culpepper, and then stole from his victim's home, and sympathize with his sadness instead of focusing on Culpepper's actual death. Her death isn't hers, more focus is given to the men in her story than her own thoughts and feelings. She doesn't exist outside of men, she doesn't even exist for herself. Her relationship with Jasmine isn't even in the game, it's something added in the book and even there, their relationship is only explored in male characters talking about them behind their backs. Never on screen interactions.
She's not a character in the story, she's a prop for the rest of the male cast, and this can be said for a majority of the female characters in BioShock.
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jozstankovich · 11 months ago
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20 Questions for Fic Writers
Tagged by @super-unpredictable98 & @merrilark 💚 thank you guys!
1.how many works do you have on ao3? 69 lol tho not all my fics from tumblr are cross posted to ao3
2. what's your total ao3 word count? 852,992
3. what fandoms do you write for? currently: stranger things & fargo fx i've gone through a plethora of fandoms in my time on tumblr
4. what are your top 5 fics by kudos? Hot Gossip (BNHA) Something to Remember Me By (Horizon: Zero Dawn) A Favour (BNHA) I Have a Name, You Know (BNHA) Shared (BNHA)
5. do you respond to comments? why or why not? Yeah, of course! I like letting commenters know how much I appreciate the time they took to leave a comment.
6. what is the fic you wrote with the angstiest ending? I Will Always Love You, Even When it Hurts (BNHA) - the only angst with an unhappy ending I've ever written
7. what is the fic you wrote with the happiest ending? Oh jeeze, basically all of them have happy endings, tho many of them are unfinished;;
8. do you get hate on any fics? No, not usually.
9. do you write smut? if so, what kind? It's my bread and butter. My go to smut is fluffy smut & porn with plot. I like my smut to be a character study lol.
10. do you write crossovers? whats the craziest one you've written? Rarely. Stranger Things/Bioshock, thanks to @b1tchy3lf :3 It was originally Steph's idea, but I wanted to play around in the sandbox as well.
11. have you ever had a fic stolen? I've had at least one fic plagiarized. It sucked, but luckily the person was willing to cooperate and take the fic down when I confronted them.
12. have you ever had a fic translated? Not to my knowledge.
13. have you ever co-written a fic before? Many! With amazing writers such as @super-unpredictable98, @imagine-you, @stellamancer, @salvador-daley, & @redlippedladyofrohan 💚
14. what's your all-time favorite ship? All my ships are canon x oc. Some of my favourites include: Lewgrove (Billy/Win - Stranger Things) Harringlewgrove (Steve/Win/Billy - Stranger Things) Lewman (Gator/Win - Fargo fx) Bakuae (Bakugou/Ji-ae - BNHA) Bad Kids (Nathan/Win - Misfits) Green Apple Lollipop (Win/Lydia - @super-unpredictable98's oc)
15. what's a wip you want to finish but doubt you ever will? Oh jeeze, like all of my abandoned BNHA & assorted Robert Sheehan character fic wips.
16. what are your writing strengths? Depicting emotions, capturing character voice, writing likable & realistic ocs, fitting ocs into canon events seamlessly, flirty banter, & smut.
17. what are your writing weaknesses? Run on sentences lol, dialogue (sometimes), transitions, following through on finishing wips, pacing.
18. thoughts on writing dialogue in another language in fic? I think sometimes it can come off as awkward/annoying depending on how seamlessly its included.
19. first fandom you wrote for? Fallout 3
20. favorite fic you've written? I'm still rather fond of Bad Kids (Misfits), but I'm really loving I Don't Think You Notice What You Did to Me (Stranger Things).
Tagging (w/o obligation): @imagine-you @seancekitsch @b1tchy3lf @heartbreak-sandwich @sugarcookiesteve @birminghamshelbyboys @buckysgrace
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nitrosodiumfmp · 9 months ago
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Plans for the Dock Map
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These are two pieces of artwork vaguely representing the Dock map. They're not 100% accurate, but they display the basics. You start out on the jetty, before heading into the first yard with a lighthouse on the side, two warehouses standing ominously on either side of you, and beyond a Gothic wrought-iron fence, a taller building, with a single open window glowing eerie blue. Your mission will be to enter the Shipwright's office and take a Soul Anchor from it - an important artifact that you'll need to get before continuing through the afterlife. To get there, you first need to enter Warehouse A, where you can find a note that says the only way into the Shipwright's office is through the outside. This, coupled with the face that the window is clearly visible, signals to the player that they now need to use parkour to reach the office. From spawn, a plank is visible connecting the main building to the roof of Warehouse B. The key in Warehouse A unlocks the gate to the Outskirts, a cluster of streets beyond the fence. After some exploration, the player will see that the main building is blocked off, and Warehouse B is locked. Via another note, they will learn that the key is in a side building, the Earthly Possessions storehouse. Once inside Warehouse B, they will use the elevator to reach the roof, and shimmy across a plank to reach the Shipwright's office. Inside, writing is scrawled across the walls, plus a maddening note left by the Shipwright detailing the event that warped the underworld; just more lore. Once you interact with the Soul Anchor on his desk, you complete the level.
So it's a basic puzzle encouraging exploration and introspection in the environment. Three notes, two keys; it's nothing too complex. I'm thinking of adding a unique red-clothed Grave Digger corpse on the ground before the Shipwright's window, implying that it's the Shipwright having fallen to his death. Obviously right now it's all big ugly blockouts, but here are some of my inspirations.
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Shipping... and Receiving is a Thief 2 mission, where you must plunder a dockside system of warehouses. Obviously, it's very much like my map, having Garrett explore the containers of the warehouse's various tenants, including spice smugglers, Mechanist religious zealots, artists, recording companies, and traders. My Dock doesn't have the same variety; Warehouse A is filled with big rusted containers and wooden crates, and I plan for Warehouse B to have a boat chained up on it. Then the main building is mostly inaccessible, except for the Shipwright's office. This aesthetic of grimy brick and opaque old-style windows is essentially the bread and butter of the map so far, but the second section, the Outskirts, is going to be a little different.
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Yes, it's Limbo of the Lost again, specifically the town area of Darkmere. Nearly every building has a large sign indicating its trade, and some screens have signposts showing multiple areas to go. I want to create the imagery of a crooked city block without making an entire city block, so I'll include lots of side areas with nothing in them, and street signs pointing to them. It's almost like a diorama of what a larger location would look like; a vertical slice for you to play through without sacrificing fun for realism. This idea of naming everything to give an impression of a larger space existing beyond the game's limits was done before in games like Bioshock.
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(Note the Lower Wharf text at the bottom of the screen). Bioshock takes place in Rapture, a massive underwater city which you only see bits and pieces of throughout the game, and each sub-area is titled, to help sell the idea that you're in a real place and not just a level in a video game. This idea of immersion is key to Bioshock, and its strong aesthetic-oriented metropolis is a large inspiration for Sinister. The Neptune's Bounty area of Rapture shown in the image above is also quite usable for Sinister; it's the main port of the city, full of wooden struts and stacked shipping containers. That, combined with the gloomy cityscape visible from every porthole, bathed in turquoise light from the ocean depths, makes it very akin to Sinister.
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opheliajupiter99 · 7 months ago
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Alright, good news; I'm feeling quite a bit better.
I found a horror point-and-click on steam (before you ask which one, it's Ep 1 of True Fear - I heard mention it was a Big Fish game but I dunno if that's true or not). It's both helping my mood, and reminding me of something very important:
Horror is my bread and butter, and as long as I focus on that, at least to some degree, all of the troubles I've been having with romance and all that other stuff on Tumblr will melt away quick as can be!
Maybe I should write more horror fanfics...any of my mutuals got any ideas? I'm not exactly an expert on Outlast lore, but I could try my hand at that, there's always Bioshock, of course, I could make my own original thing, etc etc.
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vvideonasties · 2 years ago
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thank u for tagging me @stavos <33333
favorite time of the year: early summer! it means i can start wearing my favourite clothes and the evenings are nice and light!
comfort food: veggie soup with buttered bread or a sunday roast
favourite drinks: iced tea (usually peach or hibiscus), cider (specifically strawberry and lime flavoured), apple juice
do you collect anything: not really? but i have a lot of pins and tour t-shirts
current song on repeat: trouble's coming by royal blood!
favourite fic: i don't really have a favourite of all time off the top of my head, but one i enjoyed a LOT recently is 10,000 things according to will, a kim-centric disco elysium fic!
favourite video game: pathologic classic or bioshock or stardew valley
tagging anyone who wants to do it!!!!!!!!!!!!!!!!!!!!!!!
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underwaterrazzledazzle · 4 years ago
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Anyone else think about what this bitch was doing while talking to jack in the fort
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fanfoolishness · 3 years ago
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Interview with a Fic Writer
Tagged by @novantinuum, thank you!
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How many works do you have on AO3?
242 works. The actual fuck??? Wow, me. Of course, this does span about 9 years, so I guess that's not that insane?
What’s your total word count on AO3
549,737! But that averages out to only 2271 words per story, haha. You got me! I think I have less than 10 fics that have more than 1 chapter. I love one-shots, what can I say?
How many fandoms have you written for and what are they?
Oh, you want to get into this? All right. We'll get into this:
The X-Files, proto-fandom, ur-fandom, first OTP ever... yeah, 15-year-old me went. WILD. Many horrible Mulder/Scully stories, and some Doggett/Scully and character study stories as well. Mostly not very good, but with occasional flashes of decent writing. Really had a difficult time writing romantic feelings between 30+ year-olds given a) I did not date in high school and b) was 17 and not an emotionally stunted FBI agent.
Buffy the Vampire Slayer - not a huge volume of stories, but definitely some very angsty Spuffy and Spike tales.
Harry Potter - just one published fic (Lupin grieving Sirius), and one with Snape and Harry having a heart to heart I could never quite get right.
Then came the dark times (vet school) where I was exhausted and hard at work for a few years and I thought, horribly, I might have outgrown fandom. Thank god for...
X-Men First Class and the undying love of Charles Xavier and Erik Lensherr! I'd never fallen for a slash ship before but my god I fell hard for this one and wrote my first fandom smut and my first real AU (mutants with zombies) that I never finished.
Then.... let's see...
Quantum Leap drabbles!
Two Avatar the Last Airbender fics!
Agents of SHIELD fics, mostly focused on Coulson and FitzSimmons, and super angsty.
Bioshock Infinite sads (god I love writing the sad bad dad)!
And then the juggernauts of Mass Effect (my longest fic to date with 30 chapters!) and Dragon Age, which were endlessly productive and are still productive given the variety of different protagonists you can create, different choices, and different relationships to canon characters. I'm still working on a Hawke/Varric fic in the back of my mind here.
There's one random Gravity Falls fic (wish I could have got a little more obsessed with it, or gotten into it while it aired) of Stan sads, and one tiny Avengers ficlet of a sad Tony and Peter.
There's one Wheel of Time fic! Dammit I wanted Rand and Tam to reunite so much sooner than they did.
40-odd Steven Universe fics! So many SU fics!
One random Schitt's Creek fic of David and Patrick!
And finally, The Mandalorian, with 47 fics. Phew!!!
What are your top 5 fics by kudos?
1. The Invitation, The Mandalorian. Din Djarin finds himself in dreams that seem realer than real, reminding him of his loss, but he begins to find a sense of hope again. A promise is kept.
2. The Outstretched Hand, The Mandalorian. Din Djarin is a man of action, but sometimes, the quiet finds its way in. Din reckons with the aftermath of the events of Chapter 14, the Tragedy. (My very first Mando fic!)
3. Not the Sentimental Type, Steven Universe. Priyanka Maheswaran has long prided herself on keeping her emotions in check. But a mother's love can only grow, and sometimes it expands to people she never anticipated. Like the Universe boy.
4. Translation, The Mandalorian. Din Djarin was a man of few words, but many languages. Some might have thought the Child had no language at all. Din Djarin and the Child grow to understand each other.
5. Full Disclosure, Steven Universe. Just as the world begins to recover from Spinel's attack, Steven starts having nightmares. The more he ignores his fears, the worse they become, until he's left with no other choice but to ask for help. (My thoughts on what would drive Steven Universe Future, and I wasn't far off.)
Do you respond to comments? Why or why not?
I really try to! Even sometimes years later if I realize I've missed some. I appreciate each and every one, and have definitely made friendships through comments <3
What’s the fic you’ve written with the angstiest ending?
Oh, hell... I'm too lazy to link these but if anyone wants to read them let me know or find them on my AO3!
A Stopped Clock from Bioshock Infinite has Booker DeWitt ravaged by Korsakoff's amnesia from his long-standing alcoholism. Is Columbia real or imagined? Hard to say.
The Viscount's Way shows Varric Tethras having become his parent, and a cruel, hard viscount of Kirkwall.
Songs in the Key of Red shows how Cullen fared under the dark future in Redcliffe in DAI, and they write happy endings, don't they? shows what happened to Varric. Both horribly depressing in different ways!
Two by Two, Hands of Blue shows a not unexpected end to lyrium addiction :( Poor Cullen, he got a lot of angsty developments, didn't he?
Do you write crossovers? If so, what’s the craziest thing you’ve ever written?
Never really got into crossovers or AUs. Just... meh for me!
Have you ever received hate on a fic?
No, I don't think so.
Do you write smut? If so, what kind?
Charles/Erik, Shepard/Garrus, Shepard/Liara, Shepard/Tali, a mess of different f/f femShep drabbles, and most of my Dragon Age pairings have gotten sexytimes. On the other hand I helped start the NoRomo Mando tag for the Mandalorian to help find non-pairing Mandalorian content. Depends on the pairing and the fandom, for sure.
Have you ever had a fic stolen?
Nope, thank goodness!
Have you ever had a fic translated?
I think so! There used to be a Spanish-language wiki linking to some of my old X-Files stories XD
Have you ever co-written a fic before?
No, but friends and I definitely will beta each others' things to help with sticky points.
What’s your all-time favorite ship?
ALL-TIME? Just, why? So many ships I loved in years past turned out to have pretty damn problematic elements I didn't see at the time, so it's hard to say... Mulder/Scully actually has a ton of issues, Buffy/Spike obviously has issues... so maybe Hawke/Varric (except not canon!) or Garrus/Shepard or Brosca/Alistair.
What’s a WIP you want to finish but don’t think you ever will?
Still need to finish my Hawke/Varric fic for after Adamant! I have 3 chapters written that I haven't posted. Maybe posting them will help inspire me....
What are your writing strengths?
Dialogue and POV writing from different characters; I feel fantastic writing Steven and Greg, though totally at sea trying to write from Connie's POV, randomly. But I think my dialogue and emotional beats are what people tend to tune in for. When I do write romance, it's usually very sweet and silly and pulled from life. I also love writing nature scenes and settings to help establish mood. Mood and emotion and catharsis are my bread and butter, and I like my poetic prose.
What are your writing weaknesses?
What the hell is a long, well-thought-out plot? Like what even is that???? My longest fic with 30 chapters is basically "Shepard has PTSD and hangs out with her crew. They have some funerals." THAT'S IT. How the heck people actually come up with plot that ties into the lore of a fandom I genuinely have no idea and it's the biggest thing that's held me back from finishing original work. I can come up with a setting and characters and then trying to make them do stuff that's more than just talking to other characters and deepening their relationships with them... how the fuck???
I also definitely have 10-20 words that I am in constant danger of reusing like every other paragraph, LOL!
What are your thoughts on writing dialogue in other languages in a fic?
I don't speak any other languages so I always avoid it as much as possible. I've seen people describe sign differently in fics and picked one way to depict it that made sense to me for Grogu, but that's about it.
What was the first fandom you wrote for?
The X-Files, of course!
What’s your favorite fic you’ve ever written?
Towards Another Day, the tale of how Cullen went from being a templar in Kirkwall to commander of the Inquisition, is definitely up there.
Reverberations is one of my rare multi-chaptered fics and one of my favorite for the catharsis at the end. It makes me tear up every time. 5 times Din and Grogu encounter the Dark Side, and one time they find the Light.
Either a world for the birds (Steven develops a closer relationship with his Uncle Andy, learning birdwatching along the way) or on the subject of rocks (Steven and Jasper finally reach a peace) might take the prize for favorite SU fic.
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Tagging (if you’re super bored and would like a fun thing to do) fellow writers:
@lastwordbeforetheend, @runrundoyourstuff, @honestlyhufflepuff, @art3mys, and @fake-starwars-fan if you would like to play!
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tes-trash-blog · 5 years ago
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So, uh, a while back you mentioned making a post about how Prisoner McNord might affect the player experience/perceptions of the "default" and I would be super interested in reading that
So!
I have a few thoughts already on what is considered “default” in Skyrim to be expanded upon in a future shitstorm rant (it’s on the list, between Almalexia Is Interesting Actually and Even More Crying About Snow Elves Part 17: My Tears Have Become Sentient And Are Also Crying).
And as always, keep in mind that Skyrim is coming up on 9 years old, elements of it have not aged well, and this is in no way, shape, or form meant to be a “If you like Skyrim then you’re Bad” rant. In case you haven’t noticed, I kind of love that game. It has flaws; all games do, and frankly it’s a miracle this game is as solid as it is. The writers are that, writers. They had deadlines to make, hardware limitations to consider, and above all else, worked for a company that wanted to make money.
To keep this relatively short I’ll focus on how your perception of Skyrim is influenced by the first few minutes of the game via Ralof, the Nordiest Nord to Nord since Ysgranord, and how the writers really, really really wanted you to hold on to that perception.
Overanalysis and spoilers (Metal Gear Solid, Borderlands, and Bioshock respectively yes this will all make sense in context) under the cut.
Part 1: How To Make A Perspective In Three Easy Steps
As the saying goes, first impressions are lasting impressions. This is evident in.. well, every bit of media you can find. The first chapters of a book, the first episode of a show, the first 15 minutes of a video game, all as a general rule:
1.) Introduces the setting, a part of the main plot, and with these two, sets the tone of the medium (high fantasy movie, light hearted TV show, mystery series, horror game, etc.). Exceptions exist, especially in horrors, mysteries, and certain visual novels, but even these exceptions rely on setting a tone so they can subvert your expectations later on.
2.) Give you an idea of what is going on. This is normally accomplished with exposition of some sort; Star Wars had its famous screen crawl expositing the dark times in the Galaxy, Borderlands literally begins with “So, you want to hear a story..”, Metal Gear Solid briefs Solid Snake (you, the player character) on a vital mission to save two hostages and end a terrorist threat, so on and so forth. And again, there are exceptions: Bioshock purposefully disorients you with a plane crash in the middle of the ocean so you’re inclined to trust the first person who talks to you.
This all serves to suspend disbelief, immerse you, and earn your trust. This is a new world, you have no idea what’s going on, so you’re gonna take cues from someone who does. Combine points 1 and 2, and that..
3.) Gives you an idea of what is “good” and what is “bad”. Damn near every story has a central conflict, you gotta pick a side, and there’s gonna be a bias as to which one is superior or morally just. Using Bioshock again, this mysterious man named Atlas guides you through the first level, and tells you how to fight and survive in the hostile environment of Rapture; meanwhile, Andrew Ryan taunts and belittles you, and also has a giant golden bust of himself. The shorthand is: Atlas is humble, helpful, and good, while Andrew Ryan is a megalomaniac who wants you dead. Leaning on Borderlands again, the first voice you hear is literally a guardian angel telling you not to be afraid, and that you are destined to do great things. Once more with Metal Gear: Your organization and your commanders are good, you are good because you’re saving innocent people, and FOXHOUND is bad because they’re terrorists who have the means to launch a nuclear warhead.
Keeping all this in mind, let’s do a quick runthrough of the first, let’s call it 15 minutes of Skyrim. No commentary on my end, just a play by play of the beginning of the game.
Part 2: First Impressions In Action
You wake up on a cart. Your vision is hazy, and you are clearly disoriented. You see a man bound and gagged, another man in rags, and several men dressed like soldiers. Everyone on the cart is tied up, and the people driving the cart are wearing a neat, vastly different uniform.
Then comes the famous line: “You! You’re finally awake! You were caught trying to cross the border, got caught in that Imperial ambush same as us, and that thief over there!” The thief bitterly remarks how these damn Stormcloaks had to cook up trouble in a nice and lazy Empire. The Nord who first spoke with you nobly says that we’re all brothers and sisters in these binds.
The presumed Imperial tells you all to shut up. Undeterred, the thief and the Stormcloak provide more exposition: The gagged man is the leader of the resistance, is supposedly the true High King, and since he’s on the cart, it’s clear that everyone on board is bound for the executioner’s block. The thief is terrified; the Nord accepts his fate, but takes a moment to opine on better days when he flirted with girls and “when the Imperial walls made him feel safe.” There is also a remark about General Tulius and the Thalmor agents; the Nord, in a rare bit of anger, damns the Elves and insinuates they had a hand in this capture.
It’s execution time. General Tulius gives a speech about how Ulfric started a civil war and killed the former High King; Ulfric, being gagged, cannot say a word in defense. A Stormcloak is executed to mixed reactions (“You Imperial bastards!” “Justice!”, etc.). The thief runs away; he is shot by Imperial archers, demonstrating the futility of escape. It’s your turn. The Nord in Imperial armor states you’re not on the list; the Imperial captain doesn’t care and orders you to the block anyway.
You see the headsman’s axe rise up when, as if the gods intervene, a dragon appears and interrupts your execution. In the chaos, you run with the Stormcloaks. The game does not give you the option to run away alone, or with the Imperials; until you meet Hadvar again in the fire and death, you take orders from Ulfric.
Part 3: The Crux
A lot happens in the first few minutes of Skyrim. You’re disoriented from being unconscious, and that’s compounded by your two near death experiences (point 2), the first person you meet is a calm, almost reassuring mouthpiece of exposition while the other side, at best, doesn’t care if you die (points 2 and 3), one major aspect of the plot is revealed (point 1, and the tone is that this is a classic Rebellion story).
And people love rebellion stories. Americans especially; we spend billions on the day when a bunch of white guys said “fuck you” to a bunch of other white guys. With the additional layer of when Skyrim was developed, by who, and in what landscape it was written.. Yeah. There may be two ways to go for the Civil War questline, but for most players (myself included!) their first gut instinct is going to be “side with the guys who didn’t just try to kill me.”
It’s the same song and dance. In Bioshock, your instinct is to trust the Irish guy who wants to help you get out of Rapture alive, but he needs your help first. In Borderlands, your instinct is to trust the woman who is literally called a guardian angel, and she shows her compassion by asking you to help the people of Fyrestone and the poor robot who got hurt in a gunfight. In Metal Gear, your instinct is to shut down the threat because terrorists are evil and these ones are not just terrorists, they’re deserters. Hell, even in other Elder Scrolls games the plot is laid out by helping hands: you’re a prisoner being contacted by your murdered friend, and given the goal to stop Jagar Tharn (Arena), you’re a Blades agent tasked with putting a vengeful spirit to rest that leads you to a weapon that can secure the Empire’s power (Daggerfall), Azura literally tells you not to be afraid, and that you destined to stop an old threat (Morrowind), and a soon-to-be-assassinated Emperor voiced by Actual Grandpa Patrick Stewart recognizes you in a prophetic dream (Oblivion).
Where Skyrim departs from these games, and even the other Elder Scrolls titles, is how much it enforces the first thing you see as solidly good and evil, and how little it tries to subvert that perception. Remember point 2, when the game makes it clear that this person is trustworthy? Therein lies the bread and butter of psychological horror, mysteries, and heart wrenching plot twists: that trust gets tested, and often broken.
The rebel leader Atlas? He’s somehow more evil than Andrew Ryan, and has subtly controlled you the entire time with a command phrase (“Would you kindly..?”). You are unable to stop yourself when you bludgeon Andrew Ryan to death at Ryan’s command. “A man chooses,” he tells you. “A slave obeys.” His final words are him telling you that you are a puppet, only able to obey.
The end of Borderlands reveals that “Angel” was watching you the entire time.. from a Hyperion satellite. You were tricked into opening a Vault holding back a dangerous monster, and you don’t even know why. Borderlands 2 goes further into just what (or rather who) Angel is: a teenage girl and a powerful Siren, used by her own demented, evil, father, Handsome Jack, to manipulate the Vault Hunters and gain more power for himself. Her final mission given to you is simple: she wants you to set her free and end her father’s mad march to power by killing her.
Metal Gear Solid ultimately plays it straight in that you stop the terrorists and disable the nuclear threat, but you don’t emerge from the rubble as an action hero; you’re forced to kill your own brother, the terrorist cell is revealed to be composed almost entirely of people exploited by your organization, and you secretly carry  a virus designed to kill the people you were trying to save. War, as it turns out, is not as clear-cut as “we good, they bad”. The people you’ve killed without thinking are your genetic brothers. Sniper Wolf, the assassin who shot your commander’s niece, survived a genocide and has never known a life outside of war. Psycho Mantis’ telepathic gifts were exploited by both the KGB and FBI until he lost his mind. Ocelot is Ocelot.
Oh, but those are other games. What about The Elder Scrolls? Well..
In Daggerfall, your search for hidden correspondence leads you to finding the Mantella, a sort of soul gem that can power the superweapon everyone wants: The Numidium. There are six entities total who want the Mantella, some for their personal gain, one to make a home for his people, and one so he may finally die; the Underking’s soul is in that gem, you see, and he’s been trapped in this misery since the days of Tiber Septim.
In Morrowind, Dagoth Ur recognizes you not as a schlub with a dummy thick journal, but as his oldest and dearest friend. The Empire who guided you for so long? They’ve manipulated you into taking down the Tribunal, destroying the one weapon that could stand against their might, and depending on your interpretation of “then the Nerevarine sailed to Akavir”, have possibly killed you.
And what of everyone’s favorite game in the series to mock? Surprise! Oblivion isn’t even about you, hero! It’s about the actual chosen one, Martin Septim! Sure you can join the Thieves’ Guild and cavort about as Grey Fox, or uncover the traitor of the Dark Brotherhood, or run off and become the Mad God.. but none of those events actually acknowledge you. To be the Grey Fox is to literally be forgotten, by the time the Dark Brotherhood questline is complete there is effectively no more Dark Brotherhood, and to become Sheogorath is to lose yourself entirely. The Hero of Kvatch is one who is ultimately forgotten. Your actions were important, have no doubt, but such is the fate of the unsung hero: they’re not sung about.
Even Arena plays a little bit with your expectations in that the Staff of Chaos alone isn’t enough to stop Jagar Tharn; you need friendship (just kidding it’s a magic gem in the Imperial Palace). Skyrim.. kinda glosses over that. They land a few punches, but for them to stay with you, you have to keep an open mind.
Part 4: Why does that matter?
Because if your expectations are never subverted, your trust never tried in any meaningful way, then your perception of a very specific, spoon-fed worldview is never challenged. The trust you build with a group that is, in essence, a fascist paramilitary cult is never shaken in any way that’s meaningful. You get some lines intended to evoke sadness when you sack Whiterun, but by then it’s too late. Not that it matters; at the end of the Stormcloak questline, there’s not much question about who was in the right. You never lose friends or allies; the Jarls in the holds change, but is there much difference between Idgrod Ravencrone and Sorli the Builder? You might feel a little guilty when you see the Dunmer forced to live in the slums, but then the haughty High Elf says that she didn’t laze around and instead made a name for herself, or the Dark Elf farmer who complains about his snowflake kinsmen harping on about “injustices”. The Argonians seem decent until you meet the skooma addict/thief, and the Khajiit.. let’s just say that even if we disregard the two Khajiit assassins sent to kill you, there exist a lot of extremely harmful stereotypes that none of your friends dispel. They commit no horrific war crimes in your presence, the worst you hear is a Nord (normally a bandit) yell “Skyrim is for the Nords!”, or the clumsy Welcome to Winterhold script where a Dunmer woman is harassed by two Nords; one’s a veteran, by the way. Got run through the chest by an Imperial craven, or so the story goes.
Your only chance to rattle the Nord-driven story is to go against your gut feeling and side with the Imperials (the plotline is pretty weak, not gonna lie), or complete the optional quest No One Escapes Cindha Mine where you see what a Stormcloak sympathizer does to the Forsworn. Even if you complete that quest, the Forsworn still attack you. “They’re savages,” say the Nords, and the game isn’t too inclined to say otherwise.
When it comes to portraying the Nords in any light that’s not negative, Skyrim doesn’t deliver like it did in other games. You saw what life is like in Morrowind under Tribunal rule; it’s not great. The Houses are almost universally awful and they have slaves. You see the destruction in Cyrodiil and hear the rumors on how much the Empire is flailing with the Oblivion Crisis. Hell, even Arena tells you that life in Tamriel kind of sucks, but it’ll suck a little less when Tharn is dead.
That doesn’t happen in Skyrim. You are encouraged to join the sympathetic Stormcloaks, you find out your destiny as Dragonborn, and you set all these things right. Of course you do. You’re a hero, baby. Others have gone on about how storybook the Dragonborn questline is so I won’t go too much in, but that’s it exactly: Storybook. You’re Neutral Good. You’re going to kill the bad dragon that wants to do its job and eat the world. 
And that refusal to really examine the nuances and horrors of war, to consider what it means to be a hero that is never morally challenged or forced into a Total Perspective Vortex, to never challenge an extremely biased perspective or even explore its “logical” conclusion?
It leads to extremely dangerous ways of thinking if unchecked.
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onthemeander · 6 years ago
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NOW OPEN!
Hello, Lovelies! I am open for business and now taking commissions for fanfiction.  Haven't read my stuff yet? Head on over to my writings on Ao3, username vvvvvvvvvvvv
Whosyourmaster.
Want to place a commission? Here is how:
1- Message me with your prompt, please include desired length, rating, and all details you absolutely want to see in your commission baby.
2- Send via PayPal the first half of the fic (pay the second half when you have your story).
3- I’ll write my little heart out.
4- You get a fresh new bit of fanservice to love your little heart out.
Pricing:
Each story is a flat rate of $7 dollars per 1,000 words. This also includes a one time free re-edit period where you can ask for changes that I will make. (any re-edits after will be $3 each.) Note: Major changes (1000 words or more) will revert to $7 per 1000 words.
What I’ll Write:
Fandoms: Anything! 
My bread and butter fandoms are: 
Anime-> Yuri! on Ice, Tiger and Bunny, Ouran High Host Club, Axis Power Hetalia, Fullmetal Alchemist, Madoka Magica, Death Note...
TV Shows-> Teen Wolf, Vikings, Voltron: Legendery Defenders, Sherlock, Supernatural, The Good Place, Killing Eve, Haunting of Hill House...
Movies-> Man from Uncle, Marvel Movies, Harry Potter/Fantastic Beasts, Night at the Museum...
Video Games-> Kingdom Hearts, Detroit: Become Human, Bioshock, Breathe of the Wild/Legend of Zelda...
(I obviously don’t know every fandom but if your willing to give some details and give me time to research than I will write for any series, no matter how obscure)
Ratings: Anything!
Subjects: Almost anything. I won’t avoid tough subjects but I will not write stories that glorify or supports, racism, dub-con/non-con, torture, sexual/emotional/mental abuse, kidnappings, or pedophilia. 
For extra info, hit me up with a message! I look forward to hearing from you.
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kaorei-endgame · 8 years ago
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Have you gotten around to prey? If so, how does it compare to System Shock 2? Never played it, but I'm loving the hell out of Prey, more so than Dishonored or the Bioshock series.
It’s super good! And it hit me at the right time, which means I played it during a mega depresso binge over like three or four days.
It felt to me like this could’ve been a follow-up to System Shock 2 in some alternate universe where Bioshock never happened. Bioshock pared things down way too much for my tastes. This was like a midpoint between System Shock 2 and Dishonored in terms of systems, inventory management, stuff like that. You better believe I got SUPER hype when I killed the first enemy in the demo and found a research item I’d need a skill upgrade to harvest. That’s my bread and butter!
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Don’t know exactly how to say this without spoiling it, but the trick they pull in the very beginning hit me like seeing an action movie constructed entirely out of practical effects would in this modern era where everything is CG blood. The tomfoolery with the helicopter ride. Them pulling the rug out from under you, then proceeding to show you how they manufactured the twist entirely in-universe, without, like, map-changing trickery was beyond rad. They could’ve just spoofed the helicopter ride with map changes, but instead you can walk around in the lab where the twist is deployed and see how all the pieces fit together It made me think “oh, they really cared about how tactile feel of this universe.” Essentially, they created a practical magic trick in a medium where it’s 10000% easier just to make literal magic. It spoke volumes about the ethos they were going for, that they worked hard to make all the pieces line up on something that a lot of people wouldn’t really even bother to think about too hard, or even care about if they did.
That’s present everywhere. When you start fighting mind-controlled crew members later in the game, they’re all named NPCs. There’s no like “mind-controlled crew,” it’s “Roger.” If, as I’m now told, we’re calling these games “immersive sims,” then this is about as immersed in one of these games as I’ve been in a long time. The touches are omnipresent, and touches are what make games stick in my mind after I get some time away and the gameplay hooks start to dull. Really early in the game, the first time you run into a stronger enemy than the standard mimics, it’s a spooky ghost monster but the spooky ghost monster is named “Yuki Sato” and later you can go to Yuki Sato’s room and paw through her stuff. The level design is Space Station Bland at points, but I can almost forgive it because they clearly put the effort into creating one big, confined space. Unlike Bioshock, where everything is segregated playpens with no sense of place in the greater world, when you eventually get to go out into space and see how all the pieces fit together, it’s a cool moment of realization that all the pieces really do fit together. That’s a commitment you don’t often see, especially these days. Before like six people told me they’re called Immersive Sims, I would think of games like this as “Dioramas.” They hit the exact right level of craft and verisimilitude to keep me interested. Not too tiny and scripted like a Gears corridor shooter, not too big and procedurally generated gunk like a Far Cry open world. The goldilocks of exploration.
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I’m also totally sick of audio logs and want a moratorium on them almost across the board. I’m basically 180 on them and think the whole idea’s stupid because their purpose is to give you something to engage your brain while you’re rooting around trashcans, but practically speaking you have to sit still when you’re listening to them because the human brain actually doesn’t multitask well and it’s stupid to play the odds that you won’t run into a monster or get distracted by a hard to reach bauble and have to listen to the whole thing over again.
…..but the ones here were pretty solid. For one, it felt like they hit more character building notes and far less Expository Worldbuilding Gunk that I tune out on immediately because I know I’m gonna forget it as soon as the game’s over anyway and I’d rather save that brain space for, like, a book. For two… well, I try not to make super declarative statements on this stuff because I don’t feel like it’s 100% my place, but when people were talking up and being excited about the presence of queer relationships in this game, I assumed it was the usual case of having to do a lot of Rounding Up like to, y’know, pretty much always have to do in video games. 
So I was surprised that they gave you a couple fairly fleshed out queer characters whose plot was more than “yea I’m gay, super gay, all-the-time gay wanna fight about it,” was interesting. While I can’t shake the feeling that they gave your character a girlfriend because you could be a guy or a girl and people (especially gamers) are gonna be less gross about–well not less gross about but less angry gross about–lesbians than they are gay dudes, still, having that relationship play a fairly central part in the game beyond “Who You Choose To Bang 2/3rds Of The Way Through A Bioware RPG,” can’t be all bad, even if seeing the practical strings guiding that decision does get you kind of down about the state of things (slash-the-world-at-large).
I was disappointed in that part where you go into the lab and there’s post-it notes that say “not a mimic” on every single flask and coffee mug in the room and they didn’t pull the obvious trick of making one of the “not a mimic” post-its itself a mimic. To me, that seems like an extremely rude missed opportunity.
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Really, the primary disappointment was the tech trees. I didn’t find almost any of the powers exciting, and I’m still craving that Shock 2 model of only having 4 super upgrade slots and for the 20-odd powers you could fit in them. Most of those powers were bad or useless, like “get more health from food,” or some crap, but that wasn’t the point! Some of them were cool things like “equip another cybernetic implant,” which were a huge boost. As always, I want far fewer upgrades that have far greater impact on how I act in the world. To an extent, getting mimic abilities did a little of that, but it was mostly for traversal. It’s that Path of Least Resistance thing I sometimes talk about–I didn’t really see much point in spending a bunch of time in the power wheel toggling around between my ability to launch enemies up in the air or mind control them or zap them when the shotgun and recycling grenades could handle almost everything without a fuss.
Likewise, the weapon upgrades were unspeakably dull. I was fine with them going with kind of a low-tech feel for the weapons, kind of like Half-Life, where the best you get is a shotgun and then a couple weird experimental science guns. It fit the theme. But I wish each weapon just had a couple of distinct, substantive upgrades (like I dunno, flaming shotgun shells or shotgun shells that shot alien bees) rather than the usual tepid “+1 to damage” and “+10% reload speed” that you just stack on without thinking about it. I just wish more games took the New Vegas approach of having individual accessories for each gun type, especially since those also applied aesthetic changes.
And the pacing’s weirdly back-loaded. I don’t know if that’s exactly something to complain about, but I played for like 20 hours essentially being alone with no one to talk to, like you do in these games sometimes, and then all of a sudden the next 10-15 hours are stuffed with NPCs and timed sidequests and stuff like that. I would’ve liked that to be spread out a little more just because my personal idiosyncrasies have me playing games like these at 120%++ in the initial hours (picking up every banana peel, reading every log twice, scouring the top of every bookshelf, unlocking every safe) that by the time they gave me more options to interact with the world, I’d burned myself out on most of it. I assume i’m far from the only person that does this, like I assume it’s pretty much the norm for the genre, so I wonder what the thought process was there–if it was anything beyond “we really want to keep the player isolated for as long as possible, because that’s what happens in these games.”
The twist itself, ehhh, you know. Once they hit you with that Trust No One vibe, you know the Trust No One x2 is coming at some point, so my initial guess on the ending right out of the gate was pretty much 80% correct when the credits rolled, but I didn’t feel bad for it. Because, like a magic trick, it’s about “how do all these actions line up??” rather than knowing the end result. Though I do think it was a bad call to give you a Bad End that’s accessible super early in the game and all but spells the final reveal out for you. The core conceit of the narrative (and the choices you make therein) not being based around “morality” but “empathy” hit a major chord with me. Even if I don’t think this is an end-all, be-all story, with video games, you kind of expect Nihilist and at best get Fatalistic. So to have Prey–a game about a Super Science Research Station Where Ethics Are Strictly Optional–poke and prod at compassion, and how it works, left me with a pleasant feeling. 
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There’s this part where you go into a guy’s room and he’s got this gigantic, hand-crafted holographic diorama that, if you turn it off, there’s a chest behind it. I think I knew what I had to do to open it (it’s part of a similar secret earlier), but I couldn’t figure out how I had to do it, so I had to sit there and be like “do I wanna break this guy’s art to get his 60 credits or whatever?” And I don’t mean to be all Think Piece-y about it–because obviously I know people in video games are not real people–but I appreciate any time a game activates that fleeting instinct to be kind or preserve in me because I know there’s no permanence to anything I could do. Because like… I know people in books are not real people either, but I also get sad about them sometimes. To that end, recovering the composer’s symphonies was my favorite sidequest.
Prey got me at the right time. It’s got an aight sci-fi story, it’s got some fine trashcans to root around in, but what really invested me in it was the aesthetic choices and the cohesiveness of the world. I’d super ++++++ recommend it for anyone into Dishonored, Deus Ex, any of those games. Dishonored 2 had much better level and encounter design–Prey is a little too much on the Shock-style “random pipe zombie spawns to keep you on your toes at all times”–but the story/acting in it was kinda shit, so maybe it’s a wash. Anyway, if it’s within your budget of time/money, both are Capital G “Great++” games that you should get around to.
Tho I still super miss having to go around to the different science labs to correct the right minerals to research an enemy organ. Make a game where I have to pick up my Pb and Au to get that bonus damage to hybrids in 2017 (or beyond) and I’d be in heaven.
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Text
Introducing..Me
FAVORITES
I’m just doing this because I feel like it. It’ll be, like most of my stuff, a topic line blog. With each “Introducing..Me” being about a different topic each time. I’ll never give out my name, or too personal of information.
FOOD
Salad: Grilled chicken with Romaine lettuce, baby spinach, and kale.
Pasta: Chicken Alfredo
Sandwich from Subway: Teriyaki Chicken on garlic herbs and cheese bread
Soup: Real beef ramen from like actual oriental people
Fruit: Strawberries
Vegetable: POTATO
Sandwich: Day after Thanksgiving turkey with melted cheese and mayo
Pie: Eclair
Cake: Strawberry Cheesecake
Pastry: Macaroons
Meat: Chicken
BBQ Item: BBQ Ribs
Beef or Pork Roast: Beef
Nationality of Food: Oriental
Spanish Dish: California Chicken
Greek Dish: Gyro
Japanese Dish: Teriyaki Beef
Chinese Dish: Peking Roasted Duck
Italian Dish: Shrimp Scampi
French Dish:  Crepes with chocolate and fruit
Cajun Dish: My Grandma’s Gumbo <3
Christmas Food: Snowman or Santa cookies
Thanksgiving Food: Mashed Potatoes
Halloween Candy: The gummy body parts
Form of Potatoes: Twice Baked in a pan, not in the potato skins
Candy Bar: Kit Kat
Gummy Candy: Haribo Gummy Bears
Condiment: Honey Mustard
Dish I Make: Venison Roast
Sucker Flavor: Green Apple
Skittles Color: Pink in the Tropical Bag
Cookie: The really soft kind with a Hershey’s kiss in the middle
Lunch Meat: Roasted Turkey
Cheese Burger or Burger?: Cheese burger
DRINK
Soda: Coke
Slurpee Flavor: Wild Cherry
Milkshake: Chocolate Mint (Shamrock Shake)
Powerade or Gatorade: Gatorade
Fanta: Grape
Faygo: Cream Soda
Flavoring: Cherry Vanilla
Smoothie: Mango
Sprite or 7Up: Sprite
Mountain Dew: Code Red
Energy Drink: Fruit Punch RockStar
Icee: Blue Raspberry
Tea: Tzao Passion
Milk: Hiland Chocolate
PLACES
Restaurant: Chili’s
Fast Food: Taco Bell
National Park: Redwood (never been but am dying to go)
State: Colorado
River: Mississippi
Ocean: Gulf
Culture: Japanese
Vacation Spot: Hawaii
City: Tokyo
Haunted: The French Quarters in New Orleans, Louisiana
Mountain: The Rockies
Gas Station: Casey’s General Store
Dirt Road: Charlie Lee Rd. (family’s home in Louisiana)
Place I’ve lived: Louisiana, although Colorado is second
Want to Visit: Salem, Massachusetts
SPORTS:
NFL: Saints
College: LSU
Basketball: Harlem Globe Trotters
Baseball: Yankees
Winter Olympic Sport: Ice Skating
Summer Olympic Sport: Gymnastics
MUSIC
Band: 
1. Nirvana, Song- Heart Shaped Box
2. Of Mice & Men (With Austin), Song- You Make Me Sick
3. Korn, Song- Liar
Genre: 90′s
Metal Branch: Deathcore
Pop Artist/Group: Melanie Martinez, Song- Carousel 
Rap Artist/Group: Eminem, Song- Shake That
Punk Artist/Group: My Chemical Romance, Song- Black Parade
Rock Artist/Group: Nirvana and Korn
Metal Artist/Group: Lorna Shore, Song- Fvneral Moon
Classical Artist/Group: Beethoven
ANIME
Overall: Sailor Moon
Action: Sword Art Online
Drama/Love: Ouran High School Host Club
Gore: Blood +
Fantasy: Inuyasha
Cutest Animals: Pokemon
Female Character: Usagi Tsukino
Male Character: Sasuke Uchiha
Best Fan Fic: Naruto
Childhood Favorite: Naruto
Card Game: Yu-Gi-Oh!
Netflix Original: Seven Deadly Sins
MOVIES/TV
Movie Genre: Horror
Horror: As Above So Below
Comedy: Step Brothers
Action: The Condemned 
Drama: The Titanic
Fantasy: Harry Potter
Sci-Fy: Transformers
Disney: The Nightmare Before Christmas
Pixar: A Bug’s Life
Director: George A. Romero 
TV Show: Bob’s Burgers
Adult Swim: Aqua Team Hunger Force
Reality Show: Teen Mom
Competition Show: Face Off
Horror Show: American Horror Story
Netflix Most Watched: Shameless
Zombie Show: Z-Nation
Magic Show: The Magicians
Disney Channel: Old- Kim Possible New- Gravity Falls
Cartoon Network: Old- Power Puff Girls New- Adventure Time
Nickelodeon: Old- Rugrats New- Sanjay and Craig
MAKEUP/BODY PRODUCTS
Brand: Elf
Store: Sephora
Soap: Clean on Me by Soap & Glory 
Perfume: Bath & Body Works
Product: Highlighter
Lip Color: Unicorn Blood by Jeffree Star Cosmetics
Foundation: Kat Von D Lock It Foundation
Hair Life Saver: Coconut Oil
Lotion: CoCoa Butter by Queen Helene
Skin Scrub: Sugar Crush by Soap & Glory
Acne Wash: Neutrogena Morning Burst
Shampoo: Aussie
Conditioner: Frizz Control by Dove
Home Hair Dye: Revlon
Mask: Charcoal and Black Sugar
YouTube Personality: lilisimply (Lili Mac) & luvableviet (Shantea Mac)
FX Artist: Brittany Rose (@yourdevilsreject on Instagram)
Instagram: @fallenmoon13 (her name on here as well)
Best FX: Zombie
ONLINE SHOPPING
Clothing Website: Black Craft
Makeup Website: Sephora
Randoms Website: Amazon
Band Tees: Hot Topic
Monthly Box: Loot Crate
Food Box: Japan Crate
Makeup Box: Julep
VIDEO GAMES
System: PS3
Game: Sims 3
Character: Yoshi
RPG: Heroes of the Storm
System Horror: Silent Hill
Pc Horror: Outlast
Zombie: The Last of Us
Disney: Epic Mickey
Adult Swim: Robot Unicorn Attack
Bethesda: Skyrim
Pokemon: Ruby
Nintendo: Mario Kart
Best Abilities: Bioshock
Action-Adventure: GTA
Adventure: Borderlands
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onthemeander · 5 years ago
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NOW OPEN!
Hello, Lovelies! I am open for business and now taking commissions for fanfiction.  Haven't read my stuff yet? Head on over to my writings on Ao3, username vvvvvvvvvvvv
Whosyourmaster.
Want to place a commission? Here is how:
1- Message me with your prompt, please include desired length, rating, and all details you absolutely want to see in your commission baby.
2- Send via PayPal the first half of the fic (pay the second half when you have your story).
3- I’ll write my little heart out.
4- You get a fresh new bit of fanservice to love your little heart out.
Pricing:
Each story is a flat rate of $7 dollars per 1,000 words. This also includes a one time free re-edit period where you can ask for changes that I will make. (any re-edits after will be $3 each.) Note: Major changes (1000 words or more) will revert to $7 per 1000 words.
What I’ll Write:
Fandoms: Anything!
My bread and butter fandoms are:
Anime-> Yuri! on Ice, Tiger and Bunny, Ouran High Host Club, Axis Power Hetalia, Fullmetal Alchemist, Madoka Magica, Death Note…
TV Shows-> Good Omens, Teen Wolf, Vikings, Voltron: Legendary Defenders, Sherlock, Supernatural, The Good Place, Killing Eve, Haunting of Hill House…
Movies-> Man from Uncle, Marvel Movies, Harry Potter/Fantastic Beasts, Night at the Museum…
Video Games-> Kingdom Hearts, Detroit: Become Human, Bioshock, Breathe of the Wild/Legend of Zelda…
(I obviously don’t know every fandom but if your willing to give some details and give me time to research than I will write for any series, no matter how obscure)
Ratings: Anything!
Subjects: Almost anything. I won’t avoid tough subjects but I will not write stories that glorify or supports, racism, dub-con/non-con, torture, sexual/emotional/mental abuse, kidnappings, or pedophilia.
For extra info, hit me up with a message! I look forward to hearing from you.
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